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    <God />
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    <Quest />
    <HealthBarBoss />
    <God />
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    <Projectile id="3">
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    <Projectile id="1">
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    <Projectile id="1">
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    <Projectile id="3">
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    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Accessory)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_LOW">Lime Jungle Bay</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Beach Party Necromancer Skin</SpecialSpawn>
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        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>37</Index>
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    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>15</Defense>
    <Terrain>HighForest</Terrain>
    <SpawnProb>0.08</SpawnProb>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <PerRealmMax>3</PerRealmMax>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="EncounterKills" />
    <Labels>ENEMY,ENCOUNTER</Labels>
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    <Enemy />
    <Class>Character</Class>
    <DisplayId>Water Mine</DisplayId>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>38</Index>
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    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>LavaBombBlast</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>450</LifetimeMS>
    </Projectile>
    <KillStat stat="StructureKills" />
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  <Object type="0x0e4e" id="Water Mine Path">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Water Mine</DisplayId>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>38</Index>
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    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>LavaBombBlast</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>450</LifetimeMS>
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    <KillStat stat="StructureKills" />
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  <Object type="0x0e3d" id="Beach Spectre">
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    <Class>Character</Class>
    <DisplayId>Beach Spectre</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>35</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>5</Defense>
    <NoMiniMap />
    <Flying />
    <Z>0.2</Z>
    <Exp>0</Exp>
    <Projectile>
      <ObjectId>Ghostly Arrow</ObjectId>
      <Speed>66</Speed>
      <Damage>35</Damage>
      <Size>50</Size>
      <LifetimeMS>800</LifetimeMS>
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    <KillStat stat="UndeadKills" />
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  <Object type="0x0e3c" id="Beach Spectre Spawner">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>36</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <DisplayId>Tempest Cloud</DisplayId>
    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x33</Index>
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    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObjBig</File>
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      <Texture>
        <File>lofiObjBig</File>
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    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x35</Index>
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    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>lofiObjBig</File>
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      <Texture>
        <File>lofiObjBig</File>
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    <AltTexture id="7">
      <Texture>
        <File>lofiObjBig</File>
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    <AltTexture id="8">
      <Texture>
        <File>lofiObjBig</File>
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      <Texture>
        <File>lofiObjBig</File>
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    <Invincible />
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
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    <Flying />
    <Z>0.8</Z>
    <Projectile id="0">
      <ObjectId>Lightning Bolt</ObjectId>
      <Damage>66</Damage>
      <Speed>40</Speed>
      <Size>80</Size>
      <LifetimeMS>600</LifetimeMS>
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        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
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      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
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      <Style id="SetAlt7">
        <StyleStep altTextureId="7">SetAltTexture</StyleStep>
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      <Style id="SetAlt8">
        <StyleStep altTextureId="8">SetAltTexture</StyleStep>
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      <Style id="SetAlt9">
        <StyleStep altTextureId="9">SetAltTexture</StyleStep>
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    <DeathSound>monster/beholder_death</DeathSound>
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    <Exp>0</Exp>
    <Enemy />
    <Size>0</Size>
    <ShadowSize>80</ShadowSize>
    <Z>0.3</Z>
    <Flying />
    <Projectile>
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      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>600</LifetimeMS>
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    <KillStat stat="UndeadKills" />
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    <Class>Character</Class>
    <DisplayId>Ghost Ship Whirlpool</DisplayId>
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      <File>chars16x16dEncounters2</File>
      <Index>40</Index>
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    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
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    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <PerRealmMax>1</PerRealmMax>
    <Encounter oldRealmOnly="1" />
    <TrackLoot />
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      <Speed>0</Speed>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
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    <Invincible />
    <Labels>ENCOUNTER,Ghost Ship Anchor</Labels>
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    <Class>Character</Class>
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      <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
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    <HitSound>monster/stone_walls_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
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    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>35000</Exp>
    <BXP>175000</BXP>
    <Flying />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <TrackLoot />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KeepDamageRecord />
    <Projectile id="0">
      <ObjectId>Cannonball</ObjectId>
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      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
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    <Projectile id="1">
      <ObjectId>Giant Cannonball</ObjectId>
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      <Speed>40</Speed>
      <Size>180</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
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    <KillStat stat="UndeadKills" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
    <Presentation>
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    <Enemy />
    <AnimatedTexture>
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    <Terrain>Mountains</Terrain>
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    <Size>0</Size>
    <KillStat stat="StructureKills" />
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    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
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    <Size>0</Size>
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    <DeathSound>monster/slimes_death</DeathSound>
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
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    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
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    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
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    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <DrawOnGround />
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
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    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Class>GameObject</Class>
    <TrackLoot />
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    <Texture>
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    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
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    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
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    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
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    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <TrackLoot />
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    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <DrawOnGround />
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
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    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
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    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
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    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x3994" id="Train Helper">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG,ENCOUNTER,Train Encounter Spawner</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xc113" id="Train Helper 2">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>50</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xc112" id="Train Invulnerability Helper">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>50</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xc111" id="Train Transition Helper">
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>50</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xc1e7" id="Kogbold Hard Creator">
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>80</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
  </Object>
  <Object type="0xc110" id="Train Invulnerability Teleporter">
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>80</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x399a" id="Segment Invulnerability Chooser">
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13c</Index>
    </Texture>
    <Size>80</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xc10e" id="Train Smoke">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>2</Index>
    </Texture>
    <Animation period="0.0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>2</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>3</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>4</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>5</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>6</Index>
        </Texture>
      </Frame>
      <Frame time="0.25">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>120</Size>
    <ShadowSize>50</ShadowSize>
    <Z>1.0</Z>
    <NoMiniMap />
  </Object>
  <Object type="0x7799" id="Train Encounter Spawner">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Encounter oldRealmOnly="1" />
    <PerRealmMax>1</PerRealmMax>
    <Hero />
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x3987" id="Train Encounter">
    <NoCollisionWhenMovement />
    <DisplayId>Kogbold Expedition Engine</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>steamworksChars32x32</File>
      <Index>0</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <God />
    <Hero />
    <Quest />
    <HealthBarBoss />
    <TrackLoot />
    <Level>20</Level>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>110000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>65000</Exp>
    <BXP>325000</BXP>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <Projectile id="0">
      <ObjectId>Train Gear Projectile</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3200</LifetimeMS>
      <Speed>30</Speed>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <Amplitude>0.5</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3200</LifetimeMS>
      <Speed>30</Speed>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Train Purple Projectile</ObjectId>
      <FaceDir />
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>50</Speed>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Train Purple Projectile</ObjectId>
      <FaceDir />
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>60</Speed>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Train Purple Projectile</ObjectId>
      <FaceDir />
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>70</Speed>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Train Purple Projectile</ObjectId>
      <FaceDir />
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>80</Speed>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>0.2</Amplitude>
      <Frequency>2.5</Frequency>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>0.2</Amplitude>
      <Frequency>2.5</Frequency>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>0.2</Amplitude>
      <Frequency>2.5</Frequency>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Cultist Gaius Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <Acceleration>-9000</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3200</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="15">
      <ObjectId>Blue Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3200</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>1600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <PassesCover />
    </Projectile>
    <Projectile id="16">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>60</Speed>
      <Size>100</Size>
      <MultiHit />
      <TurnRateDelay>1000</TurnRateDelay>
      <TurnAcceleration>0.2</TurnAcceleration>
      <TurnAccelerationDelay>1200</TurnAccelerationDelay>
      <TurnClamp>-90</TurnClamp>
    </Projectile>
    <Projectile id="17">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>70</Speed>
      <Size>100</Size>
      <MultiHit />
      <TurnRateDelay>1000</TurnRateDelay>
      <TurnAcceleration>0.2</TurnAcceleration>
      <TurnAccelerationDelay>1200</TurnAccelerationDelay>
      <TurnClamp>-90</TurnClamp>
    </Projectile>
    <Projectile id="18">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>80</Speed>
      <Size>100</Size>
      <MultiHit />
      <TurnRateDelay>1000</TurnRateDelay>
      <TurnAcceleration>0.2</TurnAcceleration>
      <TurnAccelerationDelay>1200</TurnAccelerationDelay>
      <TurnClamp>-90</TurnClamp>
    </Projectile>
    <Projectile id="19">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>90</Speed>
      <Size>100</Size>
      <MultiHit />
      <TurnRateDelay>1000</TurnRateDelay>
      <TurnAcceleration>0.2</TurnAcceleration>
      <TurnAccelerationDelay>1200</TurnAccelerationDelay>
      <TurnClamp>-90</TurnClamp>
    </Projectile>
    <Projectile id="20">
      <ObjectId>Cultist Gaius Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="21">
      <ObjectId>Train Smoke Bullet Split Projectile</ObjectId>
      <Speed>40</Speed>
      <Size>200</Size>
      <Damage>150</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="30">
      <ObjectId>Colossal Blast</ObjectId>
      <Speed>40</Speed>
      <Damage>250</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>1800</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="31">
      <ObjectId>Colossal Blast</ObjectId>
      <Speed>40</Speed>
      <Damage>250</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <Size>100</Size>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>1800</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="32">
      <ObjectId>Colossal Blast</ObjectId>
      <Speed>50</Speed>
      <Damage>250</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <Size>130</Size>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>700</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="33">
      <ObjectId>Colossal Blast</ObjectId>
      <Speed>60</Speed>
      <Damage>250</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <Size>125</Size>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>700</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="34">
      <ObjectId>Colossal Blast</ObjectId>
      <Speed>80</Speed>
      <Damage>250</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <Size>120</Size>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>700</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="35">
      <ObjectId>Colossal Blast</ObjectId>
      <Speed>90</Speed>
      <Damage>250</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <Size>115</Size>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>700</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="36">
      <ObjectId>Colossal Blast</ObjectId>
      <Speed>100</Speed>
      <Damage>250</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <Size>110</Size>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>700</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="37">
      <ObjectId>Colossal Blast</ObjectId>
      <Speed>110</Speed>
      <Damage>250</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <Size>105</Size>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>700</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="38">
      <ObjectId>Colossal Blast</ObjectId>
      <Speed>120</Speed>
      <Damage>250</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <Size>100</Size>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>700</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="39">
      <ObjectId>Shatters Lute Projectile</ObjectId>
      <Speed>20</Speed>
      <Damage>250</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <Size>100</Size>
      <CircleTurnAngle>5</CircleTurnAngle>
      <CircleTurnDelay>600</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="40">
      <ObjectId>Shatters Lute Projectile</ObjectId>
      <Speed>80</Speed>
      <Damage>250</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <TurnRate>15</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="43">
      <ObjectId>Cultist Gaius Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Speed>40</Speed>
      <Size>120</Size>
      <MultiHit />
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>2200</CircleTurnDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="60">
      <ObjectId>AoO Exalted Beam Base</ObjectId>
      <Speed>1</Speed>
      <Damage>200</Damage>
      <LifetimeMS>375</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>200</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
    </Projectile>
    <Projectile id="61">
      <ObjectId>AoO Exalted Beam Body</ObjectId>
      <Speed>1</Speed>
      <Damage>200</Damage>
      <LifetimeMS>375</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>200</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
    </Projectile>
    <Projectile id="62">
      <ObjectId>AoO Exalted Beam Head</ObjectId>
      <Speed>1</Speed>
      <Damage>200</Damage>
      <LifetimeMS>375</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>200</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
    </Projectile>
    <Projectile id="74">
      <ObjectId>Train Big Smoke Projectile</ObjectId>
      <Damage>140</Damage>
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    <Projectile id="77">
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      <Damage>180</Damage>
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    <Projectile id="98">
      <ObjectId>Train Red Projectile</ObjectId>
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      <MultiHit />
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      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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    <Projectile id="109">
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      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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    <KillStat stat="GodKills" />
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      <File>steamworksChars32x32</File>
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        <File>steamworksChars32x32</File>
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        <File>invisible</File>
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      <ObjectId>Train Purple Projectile</ObjectId>
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      <ObjectId>Train Purple Projectile</ObjectId>
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      <ObjectId>Train Purple Projectile</ObjectId>
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    <Projectile id="13">
      <ObjectId>Train Small Red Projectile</ObjectId>
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      <MultiHit />
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      <MultiHit />
      <Boomerang />
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      <ObjectId>Blue Mystic Shot</ObjectId>
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      <Size>120</Size>
      <MultiHit />
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      <ObjectId>Purple Mystic Shot</ObjectId>
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      <Size>100</Size>
      <MultiHit />
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    <Projectile id="17">
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      <MultiHit />
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      <MultiHit />
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    <Projectile id="20">
      <ObjectId>Cultist Gaius Shot</ObjectId>
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      <MultiHit />
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      <ObjectId>Train Smoke Bullet Split Projectile</ObjectId>
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      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="30">
      <ObjectId>Train Small Yellow Projectile</ObjectId>
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      <MultiHit />
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      <ObjectId>Train Big Yellow Projectile</ObjectId>
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      <Speed>50</Speed>
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      <MultiHit />
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    <Projectile id="32">
      <ObjectId>Train Big Yellow Projectile</ObjectId>
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      <MultiHit />
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    <Projectile id="33">
      <ObjectId>Train Big Red Projectile</ObjectId>
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      <MultiHit />
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      <ObjectId>Train Big Red Projectile</ObjectId>
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      <MultiHit />
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    <Projectile id="97">
      <ObjectId>Fire Mystic Shot</ObjectId>
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      <LifetimeMS>1600</LifetimeMS>
      <Speed>80</Speed>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="2">Stunned</ConditionEffect>
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    <Projectile id="98">
      <ObjectId>Fire Mystic Shot</ObjectId>
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      <LifetimeMS>1600</LifetimeMS>
      <Speed>90</Speed>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="2">Stunned</ConditionEffect>
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    <Projectile id="108">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <Size>80</Size>
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      <LifetimeMS>8850</LifetimeMS>
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="109">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="110">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="111">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
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      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="112">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <Size>80</Size>
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      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <CircleTurnDelay>1850</CircleTurnDelay>
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      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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    <Projectile id="119">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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    <Projectile id="120">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <Size>80</Size>
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      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="122">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <MultiHit />
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    <Projectile id="123">
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    <Projectile id="124">
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      <Size>80</Size>
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      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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    <Projectile id="130">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="131">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
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    <Projectile id="132">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
      <Damage>1</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="133">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
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      <CircleTurnAngle>45</CircleTurnAngle>
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    <Projectile id="134">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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    <Projectile id="135">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
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    <Projectile id="137">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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    <Projectile id="138">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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    <Projectile id="139">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <MultiHit />
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    <Projectile id="140">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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    <Projectile id="141">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
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      <LifetimeMS>850</LifetimeMS>
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    <Projectile id="142">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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    <Projectile id="143">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="144">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
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    <Projectile id="145">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
      <Damage>1</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
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    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_WEAK</Labels>
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    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
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    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <DisplayId>Kogbold Expedition Engine</DisplayId>
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      <File>steamworksChars32x32</File>
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    <DeathSound>monster/flayers_death</DeathSound>
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      <ObjectId>Dark Blue Magic</ObjectId>
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      <LifetimeMS>3200</LifetimeMS>
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      <MultiHit />
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    <Projectile id="5">
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    <Projectile id="6">
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    <Projectile id="7">
      <ObjectId>Train Purple Projectile</ObjectId>
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      <ObjectId>Train Purple Projectile</ObjectId>
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    <Projectile id="12">
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    <Projectile id="13">
      <ObjectId>Train Small Red Projectile</ObjectId>
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      <MultiHit />
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    <Projectile id="14">
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    <Projectile id="15">
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    <Projectile id="16">
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      <Size>100</Size>
      <MultiHit />
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    <Projectile id="18">
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    <Projectile id="21">
      <ObjectId>Train Smoke Bullet Split Projectile</ObjectId>
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      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="91">
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      <LifetimeMS>2200</LifetimeMS>
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      <MultiHit />
      <Acceleration>20</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
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    <Projectile id="108">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="109">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="110">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="113">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="114">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>35</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="115">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>40</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="116">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>45</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="117">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="118">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>55</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="119">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>60</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="120">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>65</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="121">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="122">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>75</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="123">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>80</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="124">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="125">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>90</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0x39a3" id="Train Shot">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <DisplayId>Train Encounter</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>GC Blue Worm Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Blue Worm Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0xc10f" id="Train Shot Curved">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <DisplayId>Train Encounter</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>GC Blue Worm Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <TurnRate>60</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Blue Worm Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <TurnRate>60</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x392a" id="Train Encounter Bullet Split">
    <DisplayId>Kogbold Expedition Engine</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <Size>0</Size>
    <Enemy />
    <Invincible />
    <Projectile id="0">
      <ObjectId>Train Small Smoke Projectile</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>60</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x5298" id="Train Encounter Bullet Split 2">
    <DisplayId>Kogbold Expedition Engine</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <Size>100</Size>
    <Enemy />
    <Invincible />
    <Projectile id="0">
      <ObjectId>Train Small Smoke Projectile</ObjectId>
      <Damage>100</Damage>
      <Speed>10</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>-30</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x3a41" id="KSW Tinkerer 1">
    <DisplayId>Kogbold Tinkerer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>steamworksChars16x16</File>
        <Index>11</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x3a42" id="KSW Tinkerer Turret 1">
    <Class>Character</Class>
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
  </Object>
  <Object type="0x3a43" id="KSW Tinkerer 2">
    <DisplayId>Kogbold Tinkerer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>steamworksChars16x16</File>
        <Index>11</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x3a45" id="KSW Tinkerer Turret 2">
    <Class>Character</Class>
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
  </Object>
  <Object type="0x3a46" id="KSW Tinkerer 3">
    <DisplayId>Kogbold Tinkerer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>steamworksChars16x16</File>
        <Index>11</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xc10d" id="KSW Tinkerer Turret 3">
    <Class>Character</Class>
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
  </Object>
  <Object type="0xc10c" id="KSW Tinkerer 4">
    <DisplayId>Kogbold Tinkerer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>steamworksChars16x16</File>
        <Index>11</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
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    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0xc10b" id="KSW Tinkerer Turret 4">
    <Class>Character</Class>
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
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      <Index>12</Index>
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    <DeathSound>monster/abyss_brutes_death</DeathSound>
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    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <DisplayId>Train Cart</DisplayId>
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      <File>steamworksChars32x32</File>
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    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
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    <Invincible />
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    <Projectile id="0">
      <ObjectId>Train Big Bolt Projectile</ObjectId>
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      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>80</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Train Red Smoke Projectile</ObjectId>
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      <Speed>30</Speed>
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      <ArmorPiercing />
      <Size>140</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
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      <ArmorPiercing />
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      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
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    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
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      <ArmorPiercing />
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      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
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    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <DisplayId>Train Cart</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars32x32</File>
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    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
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    <Invincible />
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    <Projectile id="0">
      <ObjectId>Train Big Bolt Projectile</ObjectId>
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      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
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    <Projectile id="1">
      <ObjectId>Train Red Smoke Projectile</ObjectId>
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    <Projectile id="3">
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      <ArmorPiercing />
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    <Class>Character</Class>
    <TrackLoot />
    <Invincible />
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    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
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    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Encounter oldRealmOnly="1" />
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    <Invincible />
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    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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    <Class>Character</Class>
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
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    <DeathSound>monster/lizard_god_death</DeathSound>
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    <DamageBasedXP />
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    <Level>20</Level>
    <Quest />
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      <ConditionEffect duration="2">Unstable</ConditionEffect>
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    <Projectile id="1">
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      <ArmorPiercing />
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    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
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    <Projectile id="1">
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      <PassesCover />
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