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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
        <Texture>
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          <Index>697</Index>
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>702</Index>
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    <Animation prob="1.0">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
        <Texture>
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          <Index>703</Index>
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0xcb1a" id="Halloween Candy Haunted Hallows">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>708</Index>
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    <Animation prob="1.0">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>714</Index>
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    <Animation prob="1.0">
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      <Frame time="0.15">
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      <Frame time="0.15">
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0xcb1c" id="Halloween Candy Shipwreck Cove">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>720</Index>
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    <Animation prob="1.0">
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      <Frame time="0.15">
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      <Frame time="0.15">
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xcb1d" id="Halloween Candy Sprite Forest">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>726</Index>
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    <Animation prob="1.0">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0xcb1e" id="Halloween Candy Carboniferous">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>732</Index>
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    <Animation prob="1.0">
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      <Frame time="0.15">
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      <Frame time="0.15">
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0xcb1f" id="Halloween Candy Deep Sea Abyss">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>738</Index>
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    <Animation prob="1.0">
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      <Frame time="0.15">
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
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    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>744</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>744</Index>
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      </Frame>
      <Frame time="0.15">
        <Texture>
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          <Index>745</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
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        </Texture>
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
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      <Frame time="0.15">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>745</Index>
        </Texture>
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    </Animation>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0xcb21" id="Halloween Candy Runic Tundra">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>750</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>750</Index>
        </Texture>
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      <Frame time="0.15">
        <Texture>
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          <Index>751</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>752</Index>
        </Texture>
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      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>753</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>754</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>755</Index>
        </Texture>
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      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
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        </Texture>
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      <Frame time="0.15">
        <Texture>
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          <Index>753</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>752</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>751</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0xcb22" id="Halloween Candy Sanguine Forest">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>756</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>756</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>757</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>758</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>759</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
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          <Index>760</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>761</Index>
        </Texture>
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      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>760</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
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          <Index>759</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>758</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>757</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0xcb2b" id="Halloween Candy Bag">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>RookieObj_16x20</File>
      <Index>12</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
        <Texture>
          <File>RookieObj_16x20</File>
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        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>RookieObj_16x20</File>
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        </Texture>
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      <Frame time="0.15">
        <Texture>
          <File>RookieObj_16x20</File>
          <Index>15</Index>
        </Texture>
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      <Frame time="0.15">
        <Texture>
          <File>RookieObj_16x20</File>
          <Index>16</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>RookieObj_16x20</File>
          <Index>17</Index>
        </Texture>
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    </Animation>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xcb2c" id="Totalia Initiator">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
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  <Object type="0xcb2d" id="Totalia Spawner 1">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>HauntedHallows</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>2</PerRealmMax>
  </Object>
  <Object type="0xcb2e" id="Totalia Spawner 2">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>ShipWreck</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>2</PerRealmMax>
  </Object>
  <Object type="0xcb2f" id="Totalia Spawner 3">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>DeadChurch</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>2</PerRealmMax>
  </Object>
  <Object type="0xcb11" id="Halloween Candy Misc">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>696</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
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      </Frame>
      <Frame time="0.15">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
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        </Texture>
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
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        </Texture>
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      <Frame time="0.15">
        <Texture>
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        </Texture>
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      <Frame time="0.15">
        <Texture>
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        </Texture>
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      <Frame time="0.15">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
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        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>697</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>99999</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0xcae6" id="New Turkey God Spawner 1">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>ShipWreck</Terrain>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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  <Object type="0xcae7" id="New Turkey God Spawner 2">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>HauntedHallows</Terrain>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object type="0xcae8" id="New Turkey God Spawner 3">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>DeadChurch</Terrain>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object type="0xcae9" id="New Turkey Initiator">
    <DisplayId>Turkey Announcer</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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  <Object type="0xcb33" id="Thanksgiving Banquet">
    <Class>Character</Class>
    <Texture>
      <File>RookieObj_16x16</File>
      <Index>45</Index>
    </Texture>
    <Portrait>
      <Texture>
        <File>RookieObj_16x16</File>
        <Index>45</Index>
      </Texture>
    </Portrait>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>16000</MaxHitPoints>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <MinimapIcon color="0xFF6600" piece="Boss" />
    <TrackLoot />
    <StasisImmune />
    <Level>20</Level>
    <Enemy />
    <Labels>ENEMY,STASISIMMUNE</Labels>
    <HealthBarBoss radius="30" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
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  <Object type="0xcb35" id="Thanksgiving Banquet Defender">
    <DisplayId>Banquet Defender</DisplayId>
    <Class>Character</Class>
    <Invincible />
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
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    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
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    <AltTexture id="3">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
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    <AltTexture id="4">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>202</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Thanksgiving Red Ball</ObjectId>
      <Speed>70</Speed>
      <Damage>30</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Thanksgiving Orange Ball</ObjectId>
      <Speed>70</Speed>
      <Damage>30</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Thanksgiving Purple Ball</ObjectId>
      <Speed>70</Speed>
      <Damage>30</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Thanksgiving Yellow Ball</ObjectId>
      <Speed>70</Speed>
      <Damage>30</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,</Labels>
    <Presentation>
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      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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    <Enemy />
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    <PerRealmMax>1</PerRealmMax>
    <Terrain>Beach</Terrain>
    <Texture>
      <File>invisible</File>
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    <ShadowSize>0</ShadowSize>
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  <Object type="0xcb31" id="Thanksgiving Banquet Initiator">
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    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
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    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
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    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>RisenHell</Terrain>
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  <Object type="0x74ED" id="New Present Spawner Sprite Forest">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
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    <Terrain>SpriteForest</Terrain>
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    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>ShipWreck</Terrain>
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    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>HauntedHallows</Terrain>
  </Object>
  <Object type="0x74F0" id="New Present Spawner Dead Church">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>DeadChurch</Terrain>
  </Object>
  <Object type="0x74F1" id="New Present Spawner Abandoned City">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>Abandoned</Terrain>
  </Object>
  <Object type="0x74F2" id="New Present Spawner Coral Reefs">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>CoralReefs</Terrain>
  </Object>
  <Object type="0x1A00" id="Eternal Frost Present Misc">
    <DisplayId>Winter 2024 Biome Gift</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObj4</File>
        <Index>0x104</Index>
      </Texture>
      <Texture>
        <File>lofiObj4</File>
        <Index>0x106</Index>
      </Texture>
      <Texture>
        <File>lofiObj4</File>
        <Index>0x105</Index>
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    </RandomTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>99999</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <Terrain>EternalFrost</Terrain>
    <SpawnProb>0.08</SpawnProb>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0xCBFB" id="Jester Box Helper Object">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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  <Object type="0xCC19" id="Jester Box Initiator">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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  <Object type="0xCC1A" id="Jester Box Spawner Haunted Hallows">
    <DisplayId>Jester Box</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
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  <Object type="0xCC1B" id="Jester Box Spawner Sprite Forest">
    <DisplayId>Jester Box</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
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  <Object type="0xCC1C" id="Jester Box Spawner Coral Reefs">
    <DisplayId>Jester Box</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
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  <Object type="0xCBFC" id="Jester Box">
    <DisplayId>Jester Box</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>784</Index>
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    <AltTexture id="1">
      <Texture>
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        <Index>784</Index>
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    <AltTexture id="2">
      <Texture>
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        <Index>785</Index>
      </Texture>
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    <AltTexture id="3">
      <Texture>
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        <Index>786</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>lofiObj</File>
        <Index>787</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>lofiObj</File>
        <Index>788</Index>
      </Texture>
    </AltTexture>
    <Size>120</Size>
    <MinimapIcon color="#993399" piece="Circus" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
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    </Presentation>
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  <Object type="0xCC3E" id="Jester Box Icon">
    <DisplayId>Jester Box</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>788</Index>
    </Texture>
  </Object>
  <Object type="0xcbfd" id="Oryx's Carnival Unicycle Clown">
    <DisplayId>Carnival Clown</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Defense>15</Defense>
    <MinimapIcon color="#FF0000" piece="Circus" />
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <AnimatedTexture>
      <File>Rookie_24x24</File>
      <Index>8</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>Rookie_24x24</File>
        <Index>7</Index>
      </AnimatedTexture>
    </AltTexture>
    <Size>120</Size>
    <MaxHitPoints>40000</MaxHitPoints>
    <ShadowSize>10</ShadowSize>
    <StasisImmune />
    <TrackLoot />
    <HealthBarBoss radius="30" />
    <Projectile id="0">
      <ObjectId>Clown Juggling Balls</ObjectId>
      <Speed>95</Speed>
      <Damage>85</Damage>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Clown Balloons</ObjectId>
      <Speed>85</Speed>
      <Damage>30</Damage>
      <LifetimeMS>1900</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <ArmorPiercing />
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,BOSS,BOSSFIGHT,STASISIMMUNE,ORYX_CARNIVAL</Labels>
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  <Object type="0xcc02" id="Carnival Confetti">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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  <Object type="0xcc03" id="Carnival Clown Spawner">
    <Class>GameObject</Class>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object type="0xCC48" id="Valentine's Card Dungeon">
    <DisplayId>Valentine's Card</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>830</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>830</Index>
        </Texture>
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      <Frame time="0.1">
        <Texture>
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          <Index>831</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
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        </Texture>
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      <Frame time="0.1">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>838</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>839</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>840</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
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          <Index>841</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>99999</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0xCC49" id="Valentine's Candy Heart Abandoned City">
    <DisplayId>Valentine's Candy Heart</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>802</Index>
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    <Animation prob="1.0">
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        <Texture>
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          <Index>802</Index>
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      <Frame time="0.15">
        <Texture>
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        </Texture>
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      <Frame time="0.15">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
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          <Index>805</Index>
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    </Animation>
    <Color>0xE44B8D</Color>
    <MinimapIcon color="0xE44B8D" piece="Present" />
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <RealmScore biome="Abandoned">500</RealmScore>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0xCC4A" id="Valentine's Candy Heart Coral Reefs">
    <DisplayId>Valentine's Candy Heart</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>806</Index>
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    <Animation prob="1.0">
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        <Texture>
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          <Index>806</Index>
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      <Frame time="0.15">
        <Texture>
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          <Index>807</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>808</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>809</Index>
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      </Frame>
    </Animation>
    <Color>0xE44B8D</Color>
    <MinimapIcon color="0xE44B8D" piece="Present" />
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <RealmScore biome="CoralReefs">500</RealmScore>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <DisplayId>Valentine's Candy Heart</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>810</Index>
    </Texture>
    <Animation prob="1.0">
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        <Texture>
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          <Index>810</Index>
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      <Frame time="0.15">
        <Texture>
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          <Index>811</Index>
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
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          <Index>813</Index>
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    <Color>0xE44B8D</Color>
    <MinimapIcon color="0xE44B8D" piece="Present" />
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <RealmScore biome="DeadChurch">500</RealmScore>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0xCC4C" id="Valentine's Candy Heart Haunted Hallows">
    <DisplayId>Valentine's Candy Heart</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>814</Index>
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    <Animation prob="1.0">
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        <Texture>
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>817</Index>
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      </Frame>
    </Animation>
    <Color>0xE44B8D</Color>
    <MinimapIcon color="0xE44B8D" piece="Present" />
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <RealmScore biome="HauntedHallows">500</RealmScore>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0xCC4D" id="Valentine's Candy Heart Risen Hell">
    <DisplayId>Valentine's Candy Heart</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>818</Index>
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    <Animation prob="1.0">
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        <Texture>
          <File>lofiObj</File>
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      <Frame time="0.15">
        <Texture>
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        </Texture>
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      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
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        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
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      </Frame>
    </Animation>
    <Color>0xE44B8D</Color>
    <MinimapIcon color="0xE44B8D" piece="Present" />
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <RealmScore biome="RisenHell">500</RealmScore>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
  <Object type="0xCC4E" id="Valentine's Candy Heart Shipwreck Cove">
    <DisplayId>Valentine's Candy Heart</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>822</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>822</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>823</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>824</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>825</Index>
        </Texture>
      </Frame>
    </Animation>
    <Color>0xE44B8D</Color>
    <MinimapIcon color="0xE44B8D" piece="Present" />
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <RealmScore biome="ShipWreck">500</RealmScore>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xCC4F" id="Valentine's Candy Heart Sprite Forest">
    <DisplayId>Valentine's Candy Heart</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>826</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>826</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>827</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>828</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>829</Index>
        </Texture>
      </Frame>
    </Animation>
    <Color>0xE44B8D</Color>
    <MinimapIcon color="0xE44B8D" piece="Present" />
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <RealmScore biome="SpriteForest">500</RealmScore>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x76ee" id="New Gardener Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <PerRealmMax>1</PerRealmMax>
    <Terrain>SpriteForest</Terrain>
  </Object>
  <Object type="0x7993" id="New Gardener Spawner 2">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>CoralReefs</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0xCC3F" id="Carnival Effigy">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1423</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>d2LofiObjEmbed</File>
        <Index>1423</Index>
      </Texture>
    </AltTexture>
    <Animation prob="1" period="1" id="anim">
      <Frame time="0.1">
        <Texture>
          <File>d2LofiObjEmbed</File>
          <Index>1424</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>d2LofiObjEmbed</File>
          <Index>1425</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>d2LofiObjEmbed</File>
          <Index>1426</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>d2LofiObjEmbed</File>
          <Index>1427</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>30</Exp>
    <BXP>142</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="Animation">
        <StyleStep id="anim">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0xCC40" id="Carnival Effigy Initiator">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object type="0xCC41" id="Carnival Effigy Spawner Coral Reefs">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>CoralReefs</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0xCC42" id="Carnival Effigy Spawner Ship Wreck">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>ShipWreck</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0xCC43" id="Carnival Effigy Spawner Haunted Hallows">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>HauntedHallows</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0xCC44" id="Carnival Effigy Spawner Abandoned">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>Abandoned</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0xCC45" id="Carnival Effigy Spawner Risen Hell">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>RisenHell</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0xCC46" id="Carnival Effigy Spawner Dead Church">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>DeadChurch</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0xCC47" id="Carnival Effigy Spawner Sprite Forest">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>SpriteForest</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0x74e8" id="New Candy Gnome Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>SpriteForest</Terrain>
  </Object>
  <Object type="0x74aa" id="New Candy Gnome Spawner 2">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>CoralReefs</Terrain>
  </Object>
  <Object type="0x79ea" id="New Biff Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0x56b7" id="3 Leaf Shamrock Abandoned City">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56c5" id="3 Leaf Shamrock Coral Reefs">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56c7" id="3 Leaf Shamrock Dead Church">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56ca" id="3 Leaf Shamrock Haunted Hallows">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56cb" id="3 Leaf Shamrock Risen Hell">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56ce" id="3 Leaf Shamrock Shipwreck Cove">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56cf" id="3 Leaf Shamrock Sprite Forest">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56c6" id="3 Leaf Shamrock Carboniferous">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56c8" id="3 Leaf Shamrock Deep Sea Abyss">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56c9" id="3 Leaf Shamrock Floral Escape">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56cc" id="3 Leaf Shamrock Runic Tundra">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56cd" id="3 Leaf Shamrock Sanguine Forest">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56b8" id="4 Leaf Shamrock Abandoned City">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK,4LEAF</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56ba" id="4 Leaf Shamrock Coral Reefs">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56bc" id="4 Leaf Shamrock Dead Church">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56bf" id="4 Leaf Shamrock Haunted Hallows">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56c0" id="4 Leaf Shamrock Risen Hell">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56c3" id="4 Leaf Shamrock Shipwreck Cove">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56c4" id="4 Leaf Shamrock Sprite Forest">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56bb" id="4 Leaf Shamrock Carboniferous">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56bd" id="4 Leaf Shamrock Deep Sea Abyss">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56be" id="4 Leaf Shamrock Floral Escape">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56c1" id="4 Leaf Shamrock Runic Tundra">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56c2" id="4 Leaf Shamrock Sanguine Forest">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>1</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56b9" id="5 Leaf Shamrock">
    <DisplayId>St Patrick's SHamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x56d1" id="5 Leaf Shamrock Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object type="0x56d2" id="5 Leaf Shamrock Spawner Abandoned City">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0x56d3" id="5 Leaf Shamrock Spawner Coral Reef">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0x56d4" id="5 Leaf Shamrock Spawner Carboniferous">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0x56d5" id="5 Leaf Shamrock Spawner Dead Church">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0x56d6" id="5 Leaf Shamrock Spawner Deep Sea Abyss">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0x56d7" id="5 Leaf Shamrock Spawner Floral Escape">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0x56d8" id="5 Leaf Shamrock Spawner Haunted Hallows">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0x56d9" id="5 Leaf Shamrock Spawner Risen Hell">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0x56da" id="5 Leaf Shamrock Spawner Runic Tundra">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0x56db" id="5 Leaf Shamrock Spawner Sanguine Forest">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0x56dc" id="5 Leaf Shamrock Spawner Shipwreck Cove">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0x56dd" id="5 Leaf Shamrock Spawner Sprite Forest">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0x56b6" id="Leprechaun Abandoned City">
    <DisplayId>Leprechaun</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>500</Exp>
    <SpawnProb>.3</SpawnProb>
    <StasisImmune />
    <God />
    <Flying />
    <Projectile id="0">
      <ObjectId>4-Leaf Clover</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
  </Object>
  <Object type="0x56b5" id="Leprechaun Coral Reefs">
    <DisplayId>Leprechaun</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>500</Exp>
    <SpawnProb>.3</SpawnProb>
    <StasisImmune />
    <God />
    <Flying />
    <Projectile id="0">
      <ObjectId>4-Leaf Clover</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
  </Object>
  <Object type="0x56b4" id="Leprechaun Dead Church">
    <DisplayId>Leprechaun</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>500</Exp>
    <SpawnProb>.3</SpawnProb>
    <StasisImmune />
    <God />
    <Flying />
    <Projectile id="0">
      <ObjectId>4-Leaf Clover</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
  </Object>
  <Object type="0x56b3" id="Leprechaun Haunted Hallows">
    <DisplayId>Leprechaun</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>500</Exp>
    <SpawnProb>.3</SpawnProb>
    <StasisImmune />
    <God />
    <Flying />
    <Projectile id="0">
      <ObjectId>4-Leaf Clover</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
  </Object>
  <Object type="0x56b2" id="Leprechaun Risen Hell">
    <DisplayId>Leprechaun</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>500</Exp>
    <SpawnProb>.3</SpawnProb>
    <StasisImmune />
    <God />
    <Flying />
    <Projectile id="0">
      <ObjectId>4-Leaf Clover</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
  </Object>
  <Object type="0x56b1" id="Leprechaun Shipwreck Cove">
    <DisplayId>Leprechaun</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>500</Exp>
    <SpawnProb>.3</SpawnProb>
    <StasisImmune />
    <God />
    <Flying />
    <Projectile id="0">
      <ObjectId>4-Leaf Clover</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
  </Object>
  <Object type="0x56b0" id="Leprechaun Sprite Forest">
    <DisplayId>Leprechaun</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>500</Exp>
    <SpawnProb>.3</SpawnProb>
    <StasisImmune />
    <God />
    <Flying />
    <Projectile id="0">
      <ObjectId>4-Leaf Clover</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
  </Object>
  <Object type="0x56de" id="Realm Leprechaun Spawner Haunted Hallows">
    <DisplayId>St. Patrick</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>HauntedHallows</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0x56df" id="Realm Leprechaun Spawner Abandoned City">
    <DisplayId>St. Patrick</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>Abandoned</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0x56e0" id="Realm Leprechaun Spawner Shipwreck Cove">
    <DisplayId>St. Patrick</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>ShipWreck</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0x56e1" id="New Realm Leprechaun Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object type="0x932C" id="New Glitch Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>7</PerRealmMax>
      --&gt;
      <Terrain>Abandoned</Terrain></Object>
  <Object type="0xA349" id="New Biff Spawner 2">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0x79e5" id="Easter Egg Basket">
    <DisplayId>Egg Basket</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x17</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x17</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x17</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>30</Exp>
    <BXP>142</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,EASTER_BASKET_DUNGEON</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x1D02" id="Easter Mini Boss Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x17</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x17</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x17</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Invincible />
  </Object>
  <Object type="0x958D" id="Exploding Cawwot">
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>easterObjects16x16</File>
        <Index>54</Index>
      </Texture>
      <Texture>
        <File>easterObjects16x16</File>
        <Index>55</Index>
      </Texture>
      <Texture>
        <File>easterObjects16x16</File>
        <Index>56</Index>
      </Texture>
      <Texture>
        <File>easterObjects16x16</File>
        <Index>57</Index>
      </Texture>
      <Texture>
        <File>easterObjects16x16</File>
        <Index>58</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Green Gas</ObjectId>
      <Damage>200</Damage>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <Speed>25</Speed>
      <Size>75</Size>
      <LifetimeMS>4000</LifetimeMS>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x958E" id="Secret Yum Yum Egg">
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>easterObjects16x16</File>
        <Index>54</Index>
      </Texture>
      <Texture>
        <File>easterObjects16x16</File>
        <Index>55</Index>
      </Texture>
      <Texture>
        <File>easterObjects16x16</File>
        <Index>56</Index>
      </Texture>
      <Texture>
        <File>easterObjects16x16</File>
        <Index>57</Index>
      </Texture>
      <Texture>
        <File>easterObjects16x16</File>
        <Index>58</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object type="0x958A" id="Pitchfork Pete">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>easterChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <MaxHitPoints>80000</MaxHitPoints>
    <Exp>2000</Exp>
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    <Level>1</Level>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <NoArticle />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>MotMG Void Shot</ObjectId>
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      <LifetimeMS>3000</LifetimeMS>
      <Size>150</Size>
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    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
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    <HitSound>monster/flayers_hit</HitSound>
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    <BloodColor>0xB50000</BloodColor>
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    <BXP>200000</BXP>
    <Quest />
    <EventChestBoss />
    <TrackLoot />
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    <Class>Character</Class>
    <Enemy />
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      <File>spiderDenChars16x16</File>
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    <Quest />
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    <Class>Character</Class>
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    <Portrait>
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    <Flying />
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    <EventChestBoss />
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    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>HauntedHallows</Terrain>
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    <DisplayId>The Henchman's Horde</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>416</Index>
    </Texture>
    <Portrait>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>416</Index>
      </Texture>
    </Portrait>
    <Exp>0</Exp>
    <God />
    <Hero />
    <Quest />
    <TrackLoot />
    <Level>20</Level>
    <Size>0</Size>
    <PerRealmMax>1</PerRealmMax>
    <Invincible />
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  <Object type="0xA513" id="The Hemomancer's Henchman">
    <DisplayId>The Hemomancer's Henchman</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>52</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <Color>0x05E639</Color>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>20</Size>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>15</Defense>
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <KeepDamageRecord />
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <RealmScore>2000</RealmScore>
    <Projectile id="0">
      <ObjectId>Henchman Shot</ObjectId>
      <Speed>30</Speed>
      <Damage>60</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3">Sick</ConditionEffect>
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    <Projectile id="1">
      <ObjectId>Henchman Bolt</ObjectId>
      <Speed>60</Speed>
      <Damage>90</Damage>
      <Size>120</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3">Sick</ConditionEffect>
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    <Projectile id="2">
      <ObjectId>Henchman Slash</ObjectId>
      <Speed>90</Speed>
      <Damage>120</Damage>
      <Size>140</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3">Sick</ConditionEffect>
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    <Projectile id="3">
      <ObjectId>Henchman Arrow</ObjectId>
      <Speed>75</Speed>
      <Damage>110</Damage>
      <Size>150</Size>
      <LifetimeMS>1600</LifetimeMS>
      <PassesCover />
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
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    <HealthBarBoss radius="30" />
    <KillStat stat="UndeadKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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  <Object type="0xA514" id="Henchman Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
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    <Class>Character</Class>
    <Group>Blood Minions</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>50</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Scepter Proj</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
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    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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  <Object type="0xA516" id="Blood Archer">
    <Class>Character</Class>
    <Group>Blood Minions</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>51</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Blood Archer Arrow</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
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    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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  <Object type="0x1C16" id="Yokai Gold Point">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>414</Index>
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    <AngleCorrection>1</AngleCorrection>
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    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>415</Index>
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    <AngleCorrection>1</AngleCorrection>
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    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>416</Index>
    </Texture>
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    <Texture>
      <File>lofiObj6</File>
      <Index>417</Index>
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    <Rotation>90</Rotation>
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    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>418</Index>
    </Texture>
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  <Object type="0x1C1B" id="Yokai Water Drop">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>419</Index>
    </Texture>
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  <Object type="0x1C1C" id="Yokai Summon Claw">
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    <Texture>
      <File>lofiObj6</File>
      <Index>421</Index>
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  <Object type="0x1C10" id="Adept Yokai 1">
    <DisplayId>Kappa</DisplayId>
    <Enemy />
    <Exp>2000</Exp>
    <BXP>8000</BXP>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>yokaiChars8x8</File>
      <Index>496</Index>
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    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>10</Defense>
    <Terrain>ShoreSand</Terrain>
    <SetArcaneStyle>High Violet Inferno Flipbook Style</SetArcaneStyle>
    <Projectile id="0">
      <ObjectId>Yokai Dark Spinner</ObjectId>
      <Damage>65</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1100</LifetimeMS>
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    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK,YOKAI</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0x1C11" id="Adept Yokai 2">
    <DisplayId>Tengu</DisplayId>
    <Enemy />
    <Exp>2000</Exp>
    <BXP>8000</BXP>
    <Class>Character</Class>
    <SetArcaneStyle>High Violet Inferno Flipbook Style</SetArcaneStyle>
    <AnimatedTexture>
      <File>yokaiChars8x8</File>
      <Index>497</Index>
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    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>10</Defense>
    <Terrain>ShoreSand</Terrain>
    <Projectile id="0">
      <ObjectId>Yokai Red Shield</ObjectId>
      <Damage>40</Damage>
      <Speed>20</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Boomerang />
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    <Projectile id="1">
      <ObjectId>Yokai Red Shield</ObjectId>
      <Damage>40</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Boomerang />
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    <Projectile id="2">
      <ObjectId>Yokai Red Shield</ObjectId>
      <Damage>40</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Boomerang />
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    <Projectile id="3">
      <ObjectId>Hatchling Chocolate Shot</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Boomerang />
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    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK,YOKAI</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0x1C12" id="Adept Yokai 3">
    <DisplayId>Yuki-Onna</DisplayId>
    <Enemy />
    <Exp>2000</Exp>
    <BXP>8000</BXP>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>yokaiChars8x8</File>
      <Index>498</Index>
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    <SetArcaneStyle>High Violet Inferno Flipbook Style</SetArcaneStyle>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>10</Defense>
    <Projectile id="0">
      <ObjectId>Yokai Earth Drop</ObjectId>
      <Damage>85</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>2</Frequency>
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    <Projectile id="1">
      <ObjectId>Yokai Water Drop</ObjectId>
      <Damage>85</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>2</Frequency>
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    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK,YOKAI</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0x1C13" id="Veteran Yokai 1">
    <DisplayId>Nure-Onna</DisplayId>
    <Enemy />
    <Exp>5000</Exp>
    <BXP>20000</BXP>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>yokaiChars16x16</File>
      <Index>123</Index>
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    <SetArcaneStyle>High Violet Inferno Flipbook Style</SetArcaneStyle>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>Yokai Gold Point</ObjectId>
      <Damage>40</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1100</LifetimeMS>
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    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK,YOKAI</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0x1C14" id="Veteran Yokai 2">
    <DisplayId>Donotsura</DisplayId>
    <Enemy />
    <Exp>5000</Exp>
    <BXP>20000</BXP>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>yokaiChars16x16</File>
      <Index>124</Index>
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    <SetArcaneStyle>High Violet Inferno Flipbook Style</SetArcaneStyle>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>Yokai Ghost Point</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1100</LifetimeMS>
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    <Projectile id="1">
      <ObjectId>Yokai Ghost Point</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1100</LifetimeMS>
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    <Projectile id="2">
      <ObjectId>Yokai Ghost Point</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1100</LifetimeMS>
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    <KillStat stat="HumanoidKills" />
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    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0x1C15" id="Veteran Yokai 3">
    <DisplayId>Chochinobake</DisplayId>
    <Enemy />
    <Exp>5000</Exp>
    <BXP>20000</BXP>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>yokaiChars16x16</File>
      <Index>125</Index>
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    <SetArcaneStyle>High Violet Inferno Flipbook Style</SetArcaneStyle>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>Yokai Summon Claw</ObjectId>
      <Damage>95</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1600</LifetimeMS>
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    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK,YOKAI</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0x1C1D" id="Yokai Event Adept">
    <Enemy />
    <Class>Character</Class>
    <Texture>
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    <RandomTexture>
      <Texture>
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      <Texture>
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      <Texture>
        <File>xmasNexusObjects16x16</File>
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      <Texture>
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      <Texture>
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      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>353</Index>
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    </RandomTexture>
    <SetArcaneStyle>High Violet Inferno Flipbook Style</SetArcaneStyle>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
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  <Object type="0x1C1E" id="Yokai Event Veteran">
    <Enemy />
    <Class>Character</Class>
    <Texture>
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      <Index>348</Index>
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    <RandomTexture>
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>348</Index>
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      <Texture>
        <File>xmasNexusObjects16x16</File>
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      <Texture>
        <File>xmasNexusObjects16x16</File>
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      <Texture>
        <File>xmasNexusObjects16x16</File>
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      <Texture>
        <File>xmasNexusObjects16x16</File>
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      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>353</Index>
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    <SetArcaneStyle>High Violet Inferno Flipbook Style</SetArcaneStyle>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>40</Defense>
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  <Object type="0x1C1F" id="Yokai Realm Event Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
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  <Object type="0x6F48" id="Snowball Stash Realm">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Snowball Stash</DisplayId>
    <RandomTexture>
      <Texture>
        <File>lofiObjBig</File>
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      <Texture>
        <File>lofiObjBig</File>
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      <Texture>
        <File>lofiObjBig</File>
        <Index>0x288</Index>
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    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>120</ShadowSize>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>30</Exp>
    <BXP>142</BXP>
    <StasisImmune />
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    <Color>#D7FFFE</Color>
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    <Enemy />
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    <Enemy />
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    <Enemy />
    <Quest />
    <Color>0x2A4FBF</Color>
    <MinimapIcon piece="Boss" />
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    <Level>20</Level>
    <TrackLoot />
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    <HitSound>monster/pirate_king_hit</HitSound>
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      <ObjectId>Jotunn Shot</ObjectId>
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    <Projectile id="1">
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      <ObjectId>Jotunn Shot</ObjectId>
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    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
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    <Enemy />
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    <ShadowSize>0</ShadowSize>
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    <SpawnProb>1</SpawnProb>
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    <ShadowSize>0</ShadowSize>
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    <Enemy />
    <Class>Character</Class>
    <Texture>
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      <Frame time="0.1">
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      <Frame time="0.1">
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  <Object type="0xD6C0" id="Bubbles Initiator">
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    <Enemy />
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    <Texture>
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    <ShadowSize>0</ShadowSize>
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    <DisplayId>Water Bubble</DisplayId>
    <Enemy />
    <Color>0xFFFF00</Color>
    <MinimapIcon color="FFFF00" piece="Present" />
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    <Size>100</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
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    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
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</Objects>