<?xml version="1.0" encoding="utf-8"?>
<Objects>
  <Object type="0xb024" id="Lost Halls Portal">
    <DisplayId>Lost Halls</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DungeonName>Lost Halls</DungeonName>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0xb013" id="LH Void Portal">
    <DisplayId>The Void</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <Sound id="0">use_key</Sound>
    <DungeonName>The Void</DungeonName>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Effect color="0x270068">Vortex</Effect>
  </Object>
  <Object type="0x7dff" id="Easy Void Portal">
    <DisplayId>Remnant of the Void</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <Sound id="0">use_key</Sound>
    <DungeonName>Remnant of the Void</DungeonName>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Color>0xFF69B4</Color>
    <Effect color="0x270068">Vortex</Effect>
  </Object>
  <Object type="0x7e00" id="Easy Void Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x70db" id="Easy Void Initiator 2">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x99E" id="New Easy Void Portal">
    <DisplayId>Remnant of the Void</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <Sound id="0">use_key</Sound>
    <DungeonName>Remnant of the Void</DungeonName>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Color>0xFF69B4</Color>
    <Effect color="0x270068">Vortex</Effect>
  </Object>
  <Object type="0x9AB" id="New Easy Void Initiator 1">
    <Class>GameObject</Class>
    <DisplayId>Remnant of the Void</DisplayId>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>HauntedHallows</Terrain>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x99D" id="New Easy Void Initiator 2">
    <Class>GameObject</Class>
    <DisplayId>Remnant of the Void</DisplayId>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>SanguineForest</Terrain>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0xb062" id="LH Cult Portal Locked">
    <DisplayId>???</DisplayId>
    <Class>Portal</Class>
    <DrawOnGround />
    <BlockPlayerPortals />
    <LockedPortal />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x2f</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0xb063" id="LH Cult Portal">
    <DisplayId>Cultist Hideout</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DrawOnGround />
    <DungeonName>Cultist Hideout</DungeonName>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x2e</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x4c03" id="LH Cult Portal Temp">
    <DisplayId>Cultist Hideout</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DrawOnGround />
    <DungeonName>Cultist Hideout</DungeonName>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x2e</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0xb0b4" id="LH Test Portal">
    <DisplayId>Lost Halls (Test)</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonName>LH Test</DungeonName>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0xb03e" id="LH Boss Portal">
    <DisplayId>Lost Halls (Boss)</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonName>LH Boss Test</DungeonName>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0xb000" id="LH Crusade Soldier">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Group>Lost Crusaders</Group>
    <DisplayId>Crusade Soldier</DisplayId>
    <HitSound>monster/pirate_king_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>3190</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Projectile id="0">
      <ObjectId>Crusade Soldier Bolt</ObjectId>
      <Damage>125</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <StunImmune />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb001" id="LH Crusade Shipwright">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Group>Lost Crusaders</Group>
    <DisplayId>Crusade Shipwright</DisplayId>
    <HitSound>monster/pirate_king_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>2810</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Projectile id="0">
      <ObjectId>Crusade Shipwright Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <StunImmune />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb002" id="LH Crusade Explorer">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <Group>Lost Crusaders</Group>
    <DisplayId>Crusade Explorer</DisplayId>
    <HitSound>monster/pirate_king_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>2440</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Projectile id="0">
      <ObjectId>Crusade Explorer Torch</ObjectId>
      <Damage>100</Damage>
      <Speed>95</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <StunImmune />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb003" id="LH Commander of the Crusade">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <Group>Lost Crusaders</Group>
    <DisplayId>Commander of the Crusade</DisplayId>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>115</Size>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>30</Defense>
    <Projectile id="0">
      <ObjectId>Crusade Commander Bolt</ObjectId>
      <Damage>210</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1300</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <ParalyzeImmune />
    <StasisImmune />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,HUMANOID,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb004" id="LH Oryx Swordsman">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Group>Oryx Infantry</Group>
    <DisplayId>Oryx Swordsman</DisplayId>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>2625</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Projectile id="0">
      <ObjectId>Oryx Swordsman Slash</ObjectId>
      <Damage>165</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <StunImmune />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb005" id="LH Oryx Armorbearer">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <Group>Oryx Infantry</Group>
    <DisplayId>Oryx Armorbearer</DisplayId>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Projectile id="0">
      <ObjectId>Oryx Armorbearer Wave</ObjectId>
      <Damage>130</Damage>
      <Speed>90</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <StunImmune />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb006" id="LH Oryx Admiral">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Group>Oryx Infantry</Group>
    <DisplayId>Oryx Admiral</DisplayId>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>2810</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Oryx Admiral Spike</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Oryx Admiral Dagger</ObjectId>
      <Damage>170</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb007" id="LH Champion of Oryx">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Group>Oryx Infantry</Group>
    <DisplayId>Champion of Oryx</DisplayId>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>125</Size>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>30</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Oryx Champion Slash</ObjectId>
      <Damage>200</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Oryx Champion Slash</ObjectId>
      <Damage>200</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,HUMANOID,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb008" id="LH Grotto Bat">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <Group>Grotto Beasts</Group>
    <DisplayId>Grotto Bat</DisplayId>
    <Size>105</Size>
    <MaxHitPoints>2060</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Z>0.5</Z>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <LeachHealth />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Grotto Bat Teeth</ObjectId>
      <Damage>145</Damage>
      <Size>120</Size>
      <Speed>0</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb009" id="LH Grotto Rat">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <Group>Grotto Beasts</Group>
    <DisplayId>Grotto Rat</DisplayId>
    <Size>105</Size>
    <MaxHitPoints>2060</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Grotto Rat Teeth</ObjectId>
      <Damage>145</Damage>
      <Size>120</Size>
      <Speed>0</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb00a" id="LH Grotto Slime">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <Group>Grotto Beasts</Group>
    <DisplayId>Grotto Slime</DisplayId>
    <Size>105</Size>
    <MaxHitPoints>2625</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <HitSound>monster/blobs_death</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Grotto Slime Wave</ObjectId>
      <Damage>130</Damage>
      <Size>100</Size>
      <Speed>80</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb0b3" id="LH Grotto Blob">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars16x16</File>
      <Index>33</Index>
    </AnimatedTexture>
    <Group>Grotto Beasts</Group>
    <DisplayId>Grotto Blob</DisplayId>
    <Size>120</Size>
    <MaxHitPoints>8430</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <HitSound>monster/blobs_death</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Grotto Blob Spin</ObjectId>
      <Damage>190</Damage>
      <Size>100</Size>
      <Speed>60</Speed>
      <LifetimeMS>1900</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,GOD,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb00b" id="LH Golem of Anger">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Group>Lost Golems</Group>
    <DisplayId>Golem of Anger</DisplayId>
    <Size>120</Size>
    <MaxHitPoints>2440</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <StunImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Golem Anger Flame</ObjectId>
      <Damage>85</Damage>
      <Size>80</Size>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Amplitude>0.3</Amplitude>
      <Frequency>1</Frequency>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Golem Anger Fireball</ObjectId>
      <Damage>100</Damage>
      <Size>80</Size>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb00c" id="LH Golem of Fear">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <Group>Lost Golems</Group>
    <DisplayId>Golem of Fear</DisplayId>
    <Size>120</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Golem Fear Bolt</ObjectId>
      <Damage>175</Damage>
      <Size>80</Size>
      <Speed>100</Speed>
      <LifetimeMS>1250</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Golem Fear Magic</ObjectId>
      <Damage>130</Damage>
      <Size>120</Size>
      <Speed>70</Speed>
      <LifetimeMS>1250</LifetimeMS>
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb169" id="LH Golem of Fear Anchor">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
  <Object type="0xb00d" id="LH Golem of Sorrow">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <Group>Lost Golems</Group>
    <DisplayId>Golem of Sorrow</DisplayId>
    <Size>120</Size>
    <MaxHitPoints>2625</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Golem Sorrow Missile</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Golem Sorrow Spike</ObjectId>
      <Damage>155</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb00e" id="LH Tormented Golem">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Group>Lost Golems</Group>
    <DisplayId>Tormented Golem</DisplayId>
    <Size>120</Size>
    <MaxHitPoints>8430</MaxHitPoints>
    <Defense>1000</Defense>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <ParalyzeImmune />
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Golem Tormented Wave</ObjectId>
      <Size>150</Size>
      <Damage>195</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,GOD,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb00f" id="LH Spectral Sentry">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <DisplayId>Spectral Sentry</DisplayId>
    <Size>0</Size>
    <Invincible />
    <Exp>10000</Exp>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Projectile id="0">
      <ObjectId>Spectral Spinner Blue</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Spectral Spinner Green</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>85</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Spectral Spinner Red</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
  <Object type="0x43fa" id="LH Spectral Sentry2">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <DisplayId>Spectral Sentry</DisplayId>
    <Size>0</Size>
    <Invincible />
    <Exp>10000</Exp>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Projectile id="0">
      <ObjectId>Spectral Spinner Blue</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Spectral Spinner Green</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>85</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Spectral Spinner Red</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
  <Object type="0x43fb" id="LH Spectral Sentry3">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <DisplayId>Spectral Sentry</DisplayId>
    <Size>0</Size>
    <Invincible />
    <Exp>10000</Exp>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Projectile id="0">
      <ObjectId>Spectral Spinner Blue</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Spectral Spinner Green</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>85</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Spectral Spinner Red</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
  <Object type="0xb132" id="LH Spectral Sentry Dying">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <DisplayId>Spectral Sentry</DisplayId>
    <Size>0</Size>
    <Invincible />
    <Exp>10000</Exp>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Projectile id="0">
      <ObjectId>Spectral Spinner Blue</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Spectral Spinner Green</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>85</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Spectral Spinner Red</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
  <Object type="0xb13a" id="LH Spectral Sentry S">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <DisplayId>Spectral Sentry</DisplayId>
    <Size>140</Size>
    <Exp>0</Exp>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Spectral Spinner Blue</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Spectral Spinner Green</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>85</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Spectral Spinner Red</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
  <Object type="0xb141" id="LH Grenade Trap">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1ac</Index>
    </Texture>
    <DisplayId>Lost Grenade Trap</DisplayId>
    <DrawOnGround />
    <NoMiniMap />
    <Invincible />
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
  </Object>
  <Object type="0xb142" id="LH Grenade Trap Disabled">
    <Class>GameObject</Class>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1ad</Index>
    </Texture>
    <DrawOnGround />
  </Object>
  <Object type="0xb16c" id="LH Inactive Pillar">
    <Class>GameObject</Class>
    <Texture>
      <File>lostHallsObjects16x16</File>
      <Index>0x0a</Index>
    </Texture>
  </Object>
  <Object type="0xb16d" id="LH Inactive Eye">
    <Class>GameObject</Class>
    <Texture>
      <File>lostHallsObjects16x16</File>
      <Index>0x0b</Index>
    </Texture>
  </Object>
  <Object type="0xb143" id="LH Grenade Trap Homing">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1ae</Index>
    </Texture>
    <DisplayId>Lost Grenade Trap</DisplayId>
    <DrawOnGround />
    <NoMiniMap />
    <Invincible />
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
  </Object>
  <Object type="0xb145" id="LH Wall Trap E">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xc2</Index>
    </Texture>
    <DisplayId>Lost Arrow Trap</DisplayId>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Projectile>
      <ObjectId>Black Arrow</ObjectId>
      <Speed>50</Speed>
      <Damage>150</Damage>
      <LifetimeMS>3400</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
  </Object>
  <Object type="0xb146" id="LH Wall Trap S">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xc2</Index>
    </Texture>
    <DisplayId>Lost Arrow Trap</DisplayId>
    <Exp>0.0</Exp>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Projectile>
      <ObjectId>Black Arrow</ObjectId>
      <Speed>50</Speed>
      <Damage>150</Damage>
      <LifetimeMS>3400</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
  </Object>
  <Object type="0xb147" id="LH Wall Trap W">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xc2</Index>
    </Texture>
    <DisplayId>Lost Arrow Trap</DisplayId>
    <Exp>0.0</Exp>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Projectile>
      <ObjectId>Black Arrow</ObjectId>
      <Speed>50</Speed>
      <Damage>150</Damage>
      <LifetimeMS>3400</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
  </Object>
  <Object type="0xb148" id="LH Wall Trap N">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xc2</Index>
    </Texture>
    <DisplayId>Lost Arrow Trap</DisplayId>
    <Exp>0.0</Exp>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Projectile>
      <ObjectId>Black Arrow</ObjectId>
      <Speed>50</Speed>
      <Damage>150</Damage>
      <LifetimeMS>3400</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
  </Object>
  <Object type="0xb14b" id="LH Halls Colossus Pillar">
    <DisplayId>Marble Colossus Pillar</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <Invincible />
    <Size>140</Size>
    <ShadowSize>80</ShadowSize>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <AnimatedTexture>
      <File>lostHallsChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>lostHallsChars16x16</File>
        <Index>7</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>lostHallsChars16x16</File>
        <Index>8</Index>
      </AnimatedTexture>
    </AltTexture>
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        <File>lostHallsChars8x8</File>
        <Index>28</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>lostHallsChars8x8</File>
        <Index>29</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="5">
      <AnimatedTexture>
        <File>lostHallsChars8x8</File>
        <Index>30</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="6">
      <AnimatedTexture>
        <File>lostHallsChars8x8</File>
        <Index>31</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="7">
      <AnimatedTexture>
        <File>lostHallsChars8x8</File>
        <Index>32</Index>
      </AnimatedTexture>
    </AltTexture>
    <Invincible />
    <Z>0.2</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>Purple Spiral</ObjectId>
      <Damage>125</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>White Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Blue Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Orange Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Black Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Red Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Curse</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Pink Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt7">
        <StyleStep altTextureId="7">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HUMANOID</Labels>
  </Object>
  <Object type="0xb137" id="LH Marble Core 1">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HUMANOID</Labels>
    <Z>0.2</Z>
    <Flying />
    <ParalyzeImmune />
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0xb03c" id="LH Marble Core 2">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HUMANOID</Labels>
    <Z>0.2</Z>
    <Flying />
    <ParalyzeImmune />
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0xb03d" id="LH Marble Core 3">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HUMANOID</Labels>
    <Z>0.2</Z>
    <Flying />
    <ParalyzeImmune />
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0xb13c" id="LH Marble Core 4">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HUMANOID</Labels>
    <Z>0.2</Z>
    <Flying />
    <ParalyzeImmune />
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0xb03f" id="LH Marble Core 5">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HUMANOID</Labels>
    <Z>0.2</Z>
    <Flying />
    <ParalyzeImmune />
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0xb040" id="LH Marble Core 6">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HUMANOID</Labels>
    <Z>0.2</Z>
    <Flying />
    <ParalyzeImmune />
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0xb050" id="LH Marble Core 7">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HUMANOID</Labels>
    <Z>0.2</Z>
    <Flying />
    <ParalyzeImmune />
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0xb051" id="LH Marble Core 8">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HUMANOID</Labels>
    <Z>0.2</Z>
    <Flying />
    <ParalyzeImmune />
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0xb054" id="LH Wall Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0xb0b5" id="LH Pot 1">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <DisplayId>Treasure Pot</DisplayId>
    <Size>120</Size>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0xb0b6" id="LH Pot 2">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <DisplayId>Treasure Pot</DisplayId>
    <Size>120</Size>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0xb0b7" id="LH Pot 3">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <DisplayId>Treasure Pot</DisplayId>
    <Size>120</Size>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0xb0b8" id="LH Pot 4">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <DisplayId>Treasure Pot</DisplayId>
    <Size>120</Size>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0xb0b9" id="LH Pot 5">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <DisplayId>Treasure Pot</DisplayId>
    <Size>120</Size>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0xb0ba" id="LH Pot 6">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <DisplayId>Treasure Pot</DisplayId>
    <Size>120</Size>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0xb0bb" id="LH Pot 7">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <DisplayId>Treasure Pot</DisplayId>
    <Size>120</Size>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0xb115" id="LH Evil Spirit Done">
    <Class>GameObject</Class>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0xb0bc" id="LH Evil Spirit 1">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>24</Index>
    </AnimatedTexture>
    <DisplayId>Evil Spirit</DisplayId>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1875</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Z>0.15</Z>
    <Projectile id="0">
      <ObjectId>Evil Spirit Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.6">Petrify</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
  </Object>
  <Object type="0xb0bd" id="LH Evil Spirit 2">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>24</Index>
    </AnimatedTexture>
    <DisplayId>Evil Spirit</DisplayId>
    <Size>100</Size>
    <Sound id="0">char_select</Sound>
    <Z>0.15</Z>
  </Object>
  <Object type="0xb0be" id="LH Evil Spirit 3">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>24</Index>
    </AnimatedTexture>
    <DisplayId>Evil Spirit</DisplayId>
    <Size>100</Size>
    <Sound id="0">char_select</Sound>
    <Z>0.15</Z>
  </Object>
  <Object type="0xb010" id="LH Agonized Titan">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <DisplayId>Agonized Titan</DisplayId>
    <Size>140</Size>
    <MaxHitPoints>54375</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>10000</Exp>
    <BXP>50000</BXP>
    <ShadowSize>100</ShadowSize>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <StunImmune />
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Colossal Bullet</ObjectId>
      <Size>100</Size>
      <Damage>300</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Cultist Malus Shot</ObjectId>
      <Size>100</Size>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Cultist Gaius Shot</ObjectId>
      <Size>100</Size>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Cultist Dirge Shot</ObjectId>
      <Size>100</Size>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Cultist Argus Shot</ObjectId>
      <Size>100</Size>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Cultist Basaran Shot</ObjectId>
      <Size>100</Size>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Cultist Phaedra Shot</ObjectId>
      <Size>100</Size>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Cultist Valus Shot</ObjectId>
      <Size>100</Size>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1750</LifetimeMS>
    </Projectile>
    <HealthBarBoss radius="12" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,CONSTRUCT,GOD,QUEST,STASISIMMUNE,TRACKLOOT</Labels>
    <DamageBasedXP />
  </Object>
  <Object type="0x4569" id="AgnoziedMarker">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <Size>-1</Size>
    <Color>0xe036e3</Color>
    <Invincible />
  </Object>
  <Object type="0xb055" id="LH Red Cultist">
    <Class>Character</Class>
    <Group>Cult Cultists</Group>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>16</Index>
    </AnimatedTexture>
    <DisplayId>Follower of Malus</DisplayId>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Size>120</Size>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <LeachHealth />
    <Projectile id="0">
      <ObjectId>Cultist Fire Shot</ObjectId>
      <Size>100</Size>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1850</LifetimeMS>
      <ConditionEffect duration="3.5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Cultist Fire Shot</ObjectId>
      <Size>100</Size>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="3.5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Cultist Fire Shot</ObjectId>
      <Size>100</Size>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="3.5">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="HumanoidKills" />
  </Object>
  <Object type="0xb056" id="LH Blue Cultist">
    <Class>Character</Class>
    <Group>Cult Cultists</Group>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>18</Index>
    </AnimatedTexture>
    <DisplayId>Follower of Basaran</DisplayId>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Size>120</Size>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <LeachHealth />
    <Projectile id="0">
      <ObjectId>Cultist Ice Shot</ObjectId>
      <Size>120</Size>
      <Damage>125</Damage>
      <Speed>120</Speed>
      <LifetimeMS>750</LifetimeMS>
      <ConditionEffect duration="3.5">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
  </Object>
  <Object type="0xb057" id="LH Yellow Cultist">
    <Class>Character</Class>
    <Group>Cult Cultists</Group>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>20</Index>
    </AnimatedTexture>
    <DisplayId>Follower of Gaius</DisplayId>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Size>120</Size>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <LeachHealth />
    <Projectile id="0">
      <ObjectId>Cultist Lightning Shot</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>150</Speed>
      <LifetimeMS>1800</LifetimeMS>
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