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    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Z>.4</Z>
    <Flying />
    <TrackLoot />
    <Labels>ENEMY,MINION,TRACKLOOT</Labels>
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    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
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    <Animation prob="1.0" period="0.8">
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    <Flying />
    <TrackLoot />
    <Labels>ENEMY,MINION,TRACKLOOT</Labels>
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    <Texture>
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    <AnimatedTexture>
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    <Enemy />
    <Class>Character</Class>
    <Portrait>
      <AnimatedTexture>
        <File>lairOfDraconisChars16x16</File>
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    <MinimapIcon piece="Miniboss" />
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    <BXP>125000</BXP>
    <Quest />
    <God />
    <KeepDamageRecord />
    <ParalyzeImmune />
    <DazedImmune />
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
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      <MultiHit />
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    <Projectile id="1">
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      <Parametric />
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      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
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    <Projectile id="2">
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    <Projectile id="3">
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      <MultiHit />
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    <Projectile id="5">
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      <ConditionEffect duration="4">Slowed</ConditionEffect>
      <MultiHit />
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    <Projectile id="6">
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      <ConditionEffect duration="4">Slowed</ConditionEffect>
      <MultiHit />
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    <Projectile id="7">
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      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
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      <MultiHit />
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      <ConditionEffect duration="4">Sick</ConditionEffect>
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    <Projectile id="10">
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      <MultiHit />
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    <HealthBarBoss radius="50" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,BEAST,GOD</Labels>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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    <Enemy />
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    <Projectile id="1">
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      <MultiHit />
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      <ArmorPiercing />
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    <Labels>ENEMY</Labels>
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    <BXP>125000</BXP>
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    <God />
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    <DazedImmune />
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    <KillStat stat="GodKills" />
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        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
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  <Object type="0xb1a3" id="LOD Nikao Ivory Statue">
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
    <DisplayId>Statue of Nikao</DisplayId>
    <Texture>
      <File>lairOfDraconisObjects16x16</File>
      <Index>0x03</Index>
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    <AltTexture id="1">
      <AnimatedTexture>
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    <DeathSound>monster/rocks_hit</DeathSound>
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    <MaxHitPoints>15000</MaxHitPoints>
    <BXP>926</BXP>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>LOD Blue Blast</ObjectId>
      <Speed>40</Speed>
      <Damage>120</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
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    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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  <Object type="0xb1a4" id="LOD Nikao Ivory Support Statue">
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    <Enemy />
    <Invincible />
    <DisplayId>Statue of Nikao</DisplayId>
    <AnimatedTexture>
      <File>lairOfDraconisChars16x16</File>
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        <File>lairOfDraconisObjects16x16</File>
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    <Size>180</Size>
    <Projectile id="0">
      <ObjectId>LOD Blue Bullet</ObjectId>
      <Speed>80</Speed>
      <Damage>120</Damage>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
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    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
      <Speed>60</Speed>
      <Damage>80</Damage>
      <Size>120</Size>
      <LifetimeMS>4500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <Boomerang />
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    <Projectile id="2">
      <ObjectId>LOD Blue Fireball</ObjectId>
      <Speed>80</Speed>
      <Damage>120</Damage>
      <Size>120</Size>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
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    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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  <Object type="0xb1ca" id="LOD Rock Dragon Marker BR">
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    <Texture>
      <File>lairOfDraconisObjects8x8</File>
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  <Object type="0xb1cb" id="LOD Rock Dragon Marker BL">
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  <Object type="0xb1cc" id="LOD Rock Dragon Marker TR">
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  <Object type="0xb1cd" id="LOD Rock Dragon Marker TL">
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  <Object type="0xb1ce" id="LOD Rock Dragon Marker C">
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    <Texture>
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  <Object type="0xb1d1" id="LOD Rock Dragon Head">
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    <Class>Character</Class>
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      <File>lairOfDraconisChars16x16</File>
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    <BXP>200000</BXP>
    <Size>140</Size>
    <Flying />
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    <DontFaceAttacks />
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <Hero />
    <Encounter oldRealmOnly="1" />
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    <Quest />
    <God />
    <Level>20</Level>
    <TrackLoot />
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        <File>lairOfDraconisObjects16x16</File>
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    <Projectile id="1">
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    <Projectile id="2">
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      <PassesCover />
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    <Projectile id="3">
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      <ParticleTrail />
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    <HealthBarBoss radius="30" />
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    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
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    <Class>Character</Class>
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    <KillStat stat="BeastKills" />
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    <Class>Character</Class>
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    <SlowImmune />
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    <Projectile id="1">
      <ObjectId>Dragon Eye Blast</ObjectId>
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      <Speed>65</Speed>
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    <KillStat stat="BeastKills" />
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    <Presentation>
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      <Style id="SetAlt3">
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      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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    <DisplayId>Rock Dragon</DisplayId>
    <Class>Character</Class>
    <Texture>
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      <Size>160</Size>
      <LifetimeMS>600</LifetimeMS>
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    <Invincible />
    <Labels>ENEMY</Labels>
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    <DisplayId>Rock Dragon</DisplayId>
    <Class>Character</Class>
    <Texture>
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    <Projectile id="0">
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      <MultiHit />
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    <Invincible />
    <Labels>ENEMY</Labels>
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    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
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    <Size>120</Size>
    <Flying />
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    <Labels>ENEMY</Labels>
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    <Class>Character</Class>
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    <Projectile id="0">
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    <Projectile id="1">
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    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
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    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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