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    <Class>Character</Class>
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      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Dragon Attack Red Orb</ObjectId>
      <Speed>60</Speed>
      <Damage>75</Damage>
      <Size>200</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Dragon Attack Blue Fireball</ObjectId>
      <Speed>75</Speed>
      <Damage>75</Damage>
      <Size>140</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="8">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Red Fire</ObjectId>
      <Speed>140</Speed>
      <Damage>50</Damage>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <HealthBarBoss radius="40" />
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,BEAST</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x7552" id="lod Red HM Loot Balloon">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>55000</MaxHitPoints>
    <Defense>35</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
  <Object type="0x7544" id="NM Red Dragon Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x7549" id="NM Red Minion Spawner">
    <DisplayId>Red Egg</DisplayId>
    <Class>GameObject</Class>
    <ShadowSize>80</ShadowSize>
    <Size>140</Size>
    <Z>-0.20</Z>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3ab</Index>
    </Texture>
    <StasisImmune />
  </Object>
  <Object type="0x7550" id="NM Red Fake Egg">
    <DisplayId>Red Egg</DisplayId>
    <Class>GameObject</Class>
    <ShadowSize>80</ShadowSize>
    <Size>140</Size>
    <Z>-0.20</Z>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3ab</Index>
    </Texture>
    <StasisImmune />
  </Object>
  <Object type="0x7534" id="NM Red Dragon Minion">
    <DisplayId>Crimson Soul Shard</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>21</Index>
    </AnimatedTexture>
    <Size>150</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>20</Defense>
    <Z>.4</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>Dragon Attack Red Small Fireball</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>950</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,CRITTER</Labels>
  </Object>
  <Object type="0x7547" id="NM Red Dragon Lava Bomb">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <StasisImmune />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <MaxHitPoints>10</MaxHitPoints>
    <Exp>0</Exp>
    <Size>0</Size>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x7548" id="NM Red Dragon Lava Trigger">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <StasisImmune />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Exp>0</Exp>
    <Size>0</Size>
    <MaxHitPoints>10</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x7503" id="NM Green Dragon God">
    <DisplayId>Limoz the Veridian Dragon</DisplayId>
    <Group>Dragon Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>49</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>50</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>175</Size>
    <MaxHitPoints>40000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>975</Exp>
    <BXP>4631</BXP>
    <Level>20</Level>
    <Quest />
    <God />
    <ParalyzeImmune />
    <DazedImmune />
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Dragon Attack Green Ball</ObjectId>
      <Damage>135</Damage>
      <Speed>30</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Dragon Attack Green Arrow</ObjectId>
      <Speed>100</Speed>
      <Damage>75</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Dragon Attack Green Bullet</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Dragon Attack Green Spine</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Dragon Attack Blue Fireball</ObjectId>
      <Speed>75</Speed>
      <Damage>75</Damage>
      <Size>140</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="8">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
      <Speed>55</Speed>
      <Damage>120</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <HealthBarBoss radius="40" />
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,BEAST</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x755e" id="lod Green Loot Balloon">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>35</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
  <Object type="0x7541" id="NM Green Dragon God Hardmode">
    <DisplayId>Limoz the Plague Bearer</DisplayId>
    <Group>Dragon Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>49</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>50</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>225</Size>
    <MaxHitPoints>40000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>60</Defense>
    <Level>20</Level>
    <Quest />
    <God />
    <ParalyzeImmune />
    <DazedImmune />
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Dragon Attack Green Ball</ObjectId>
      <Damage>135</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1900</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Dragon Attack Green Arrow</ObjectId>
      <Speed>100</Speed>
      <Damage>75</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Dragon Attack Green Bullet</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Dragon Attack Green Spine</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Dragon Attack Blue Fireball</ObjectId>
      <Speed>75</Speed>
      <Damage>75</Damage>
      <Size>140</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="8">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
      <Speed>55</Speed>
      <Damage>120</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <HealthBarBoss radius="40" />
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,BEAST</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
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  <Object type="0x7553" id="lod Green HM Loot Balloon">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>55000</MaxHitPoints>
    <Defense>35</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
  <Object type="0x7542" id="NM Green Dragon Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x7545" id="NM Green Dragon Shield">
    <DisplayId>Abundant Shield</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3ac</Index>
    </Texture>
    <Size>200</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Dragon Attack Black Spin</ObjectId>
      <Speed>90</Speed>
      <Damage>45</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
  </Object>
  <Object type="0x7546" id="NM Green Dragon Shield Counter">
    <DisplayId>Abundant Shield</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>20</Defense>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
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    <DisplayId>Veridian Hatchling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>101</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Dragon Attack Green Ball</ObjectId>
      <Damage>40</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1900</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
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      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Dragon Attack Green Arrow</ObjectId>
      <Speed>100</Speed>
      <Damage>30</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Dragon Attack Green Bullet</ObjectId>
      <Damage>30</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Dragon Attack Green Spine</ObjectId>
      <Speed>55</Speed>
      <Damage>30</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,CRITTER</Labels>
  </Object>
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    <DisplayId>Feargus the Obsidian Dragon</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>51</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>52</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>240</Size>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>70</Defense>
    <Exp>1462</Exp>
    <BXP>7310</BXP>
    <Quest />
    <God />
    <ParalyzeImmune />
    <DazedImmune />
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Dragon Attack Black Ray</ObjectId>
      <Speed>55</Speed>
      <Damage>200</Damage>
      <Size>240</Size>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dragon Attack Black Spin</ObjectId>
      <Speed>90</Speed>
      <Damage>45</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Dragon Attack Black Shot</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>140</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Dragon Attack Black Bullet</ObjectId>
      <Speed>100</Speed>
      <Damage>200</Damage>
      <Size>140</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Black Missile</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Dragon Attack Blue Fireball</ObjectId>
      <Speed>75</Speed>
      <Damage>75</Damage>
      <Size>140</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="8">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Black Missile</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Black Missile</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Black Missile</ObjectId>
      <Speed>25</Speed>
      <Damage>350</Damage>
      <Size>200</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <HealthBarBoss radius="40" />
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,BEAST</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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  <Object type="0x7560" id="lod Black Loot Balloon">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>35</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
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  <Object type="0x751a" id="NM Black Dragon God Hardmode">
    <DisplayId>Feargus the Demented</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>51</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>52</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
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    </AltTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>240</Size>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>70</Defense>
    <Exp>1462</Exp>
    <BXP>7310</BXP>
    <Quest />
    <God />
    <ParalyzeImmune />
    <DazedImmune />
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Dragon Attack Black Ray</ObjectId>
      <Speed>55</Speed>
      <Damage>200</Damage>
      <Size>240</Size>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dragon Attack Black Spin</ObjectId>
      <Speed>90</Speed>
      <Damage>45</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Dragon Attack Black Shot</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>140</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Dragon Attack Black Bullet</ObjectId>
      <Speed>100</Speed>
      <Damage>200</Damage>
      <Size>140</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Black Missile</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Dragon Attack Blue Fireball</ObjectId>
      <Speed>75</Speed>
      <Damage>75</Damage>
      <Size>140</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="8">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
      <Speed>55</Speed>
      <Damage>120</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Black Missile</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Black Missile</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="10">
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      <Texture>
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    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>40</ShadowSize>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>487</Exp>
    <BXP>2313</BXP>
    <StunImmune />
    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x166</Index>
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    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObjBig</File>
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    <AltTexture id="3">
      <Texture>
        <File>lofiObjBig</File>
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    </AltTexture>
    <Projectile id="0">
      <ObjectId>Dragon Attack Green Ball</ObjectId>
      <Speed>30</Speed>
      <Damage>120</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
    <Presentation>
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        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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    </Presentation>
  </Object>
  <Object type="0x742d" id="lod Black Soul Flame">
    <DisplayId>Black Soul of Feargus</DisplayId>
    <Class>Character</Class>
    <Group>Souls</Group>
    <Enemy />
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x162</Index>
    </Texture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>40</ShadowSize>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>487</Exp>
    <BXP>2313</BXP>
    <StasisImmune />
    <StunImmune />
    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
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    </AltTexture>
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        <File>lofiObjBig</File>
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    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiObjBig</File>
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    </AltTexture>
    <Projectile id="0">
      <ObjectId>Dragon Attack Black Bullet</ObjectId>
      <Speed>30</Speed>
      <Damage>120</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
    <Presentation>
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      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x754d" id="lod White Dragon Orb">
    <DisplayId>White Dragon Orb</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiCharBig</File>
      <Index>0x04</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x05</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x04</Index>
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      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
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      <Frame time="0.4">
        <Texture>
          <File>lofiCharBig</File>
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      </Frame>
      <Frame time="0.2">
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      </Frame>
      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
        <Texture>
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      <Frame time="0.4">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x08</Index>
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      </Frame>
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    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <Size>100</Size>
    <ShadowSize>30</ShadowSize>
    <Z>0.26</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Red Planet Blast</ObjectId>
      <Speed>43</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Planet Orb</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
  </Object>
  <Object type="0xcd5" id="Ivory Wyvern Key">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x3af</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a portal to the Ivory Wyvern.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Ivory Wyvern Portal">Create</Activate>
    <feedPower>100</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x7411" id="lod Ivory Loot">
    <DisplayId>The Dragon's Treasure Cache</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>60000</MaxHitPoints>
    <Defense>35</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <StasisImmune />
    <SoulboundDust threshold="0.002" prob="1" dustMin="42" dustMax="48" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust threshold="0.002" prob="1" dustMin="46" dustMax="54" seasonalBonus="0.15">redDust</SoulboundDust>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
</Objects>