<?xml version="1.0" encoding="utf-8"?>
<Objects>
  <Object id="New Red Demon Spawner" type="0x5626">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x5589" id="New Red Demon">
    <DisplayId>Red Demon</DisplayId>
    <Group>New Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>12</Defense>
    <TrackLoot />
    <Flying />
    <Hero />
    <RealmScore biome="RisenHell">750</RealmScore>
    <Quest />
    <God />
    <Level>19</Level>
    <Exp>234</Exp>
    <BXP>833</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Ent God Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Demon Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>9</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <PassesCover />
      <Parametric />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,HERO,GOD,QUEST,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x558A" id="New Imp">
    <DisplayId>Imp</DisplayId>
    <Group>New Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>10</Defense>
    <Flying />
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Imp Projectile</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x558B" id="New Demon">
    <DisplayId>Demon</DisplayId>
    <Group>New Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Fire Projectile</ObjectId>
      <Damage>55</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x558C" id="New Demon Warrior">
    <DisplayId>Demon Warrior</DisplayId>
    <Group>New Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>260</MaxHitPoints>
    <Defense>14</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Fire Projectile</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <LifetimeMS>900</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="New Phoenix Lord Spawner" type="0x561B">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x558D" id="New Phoenix Lord">
    <DisplayId>Phoenix Lord</DisplayId>
    <Group>New Heros</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>15</Defense>
    <Flying />
    <Hero />
    <RealmScore biome="RisenHell,Abandoned,SpriteForest">750</RealmScore>
    <Quest />
    <Level>17</Level>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Fire Bolt</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,HERO,GOD,QUEST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x558E" id="New Birdman Chief">
    <DisplayId>Birdman Chief</DisplayId>
    <Group>New Pyre</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>39</Index>
    </AnimatedTexture>
    <Size>105</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>11</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Damage>40</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x558F" id="New Birdman">
    <DisplayId>Birdman</DisplayId>
    <Group>New Pyre</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>38</Index>
    </AnimatedTexture>
    <Size>95</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>7</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Damage>46</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x5590" id="New Phoenix Reborn">
    <DisplayId>Phoenix Reborn</DisplayId>
    <Group>New Heros</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x2a</Index>
    </Texture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>4200</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>15</Defense>
    <Flying />
    <Quest />
    <TrackLoot />
    <Level>17</Level>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Fire Spinner</ObjectId>
      <Damage>55</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <ConditionEffect duration="2.5">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Bolt</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <Loot tier="3" prob="0.075">ClassSpecial</Loot>
    <Loot tier="2" prob="0.15">Ring</Loot>
    <Loot tier="7" prob="0.03">Weapon</Loot>
    <Loot tier="7" prob="0.03">Armor</Loot>
    <Loot tier="2" prob="0.13">ClassSpecial</Loot>
    <Loot tier="6" prob="0.075">Weapon</Loot>
    <Loot tier="6" prob="0.075">Armor</Loot>
    <Loot tier="1" prob="0.30">Ring</Loot>
    <Loot tier="5" prob="0.13">Weapon</Loot>
    <Loot tier="5" prob="0.13">Armor</Loot>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x5591" id="New Phoenix Egg">
    <DisplayId>Phoenix Egg</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>50</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>130</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="New Cyclops God Spawner" type="0x568E">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x5592" id="New Cyclops God">
    <DisplayId>Cyclops God</DisplayId>
    <Group>New Heros</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>8</Defense>
    <Hero />
    <RealmScore biome="RisenHell,SpriteForest,Abandoned">750</RealmScore>
    <Quest />
    <God />
    <Level>16</Level>
    <TrackLoot />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Beam</ObjectId>
      <Damage>8</Damage>
      <Speed>20</Speed>
      <Size>90</Size>
      <LifetimeMS>300</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Beam</ObjectId>
      <Damage>15</Damage>
      <Speed>40</Speed>
      <Size>150</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Beam</ObjectId>
      <Damage>33</Damage>
      <Speed>60</Speed>
      <Size>210</Size>
      <LifetimeMS>900</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Beam</ObjectId>
      <Damage>56</Damage>
      <Speed>80</Speed>
      <Size>270</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Blade</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2100</LifetimeMS>
      <Size>140</Size>
    </Projectile>
    <HelperDialog title="Heroes of Oryx" radius="6">This monster is a Hero of Oryx. When all of them are killed, everyone in the Realm will be brought to Oryx's Castle to face him directly!</HelperDialog>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,HUMANOID,HERO,GOD,QUEST,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x5593" id="New Cyclops">
    <DisplayId>Cyclops</DisplayId>
    <Group>New Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>35</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>40</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x5594" id="New Cyclops Warrior">
    <DisplayId>Cyclops Warrior</DisplayId>
    <Group>New Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>34</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>3</Exp>
    <BXP>14</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>50</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x5595" id="New Cyclops Noble">
    <DisplayId>Cyclops Noble</DisplayId>
    <Group>New Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>36</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>310</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>3</Exp>
    <BXP>14</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>55</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x5596" id="New Cyclops Prince">
    <DisplayId>Cyclops Prince</DisplayId>
    <Group>New Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>320</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>3</Exp>
    <BXP>14</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>55</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x5597" id="New Cyclops King">
    <DisplayId>Cyclops King</DisplayId>
    <Group>New Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>32</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>350</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>3</Exp>
    <BXP>14</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>60</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="New Ghost King Spawner" type="0x561F">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x5598" id="New Ghost King">
    <DisplayId>Ghost King</DisplayId>
    <Group>New Heros</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>95</Size>
    <MaxHitPoints>300000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>7</Defense>
    <StasisImmune />
    <Hero />
    <Quest />
    <Level>15</Level>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <HelperDialog title="Heroes of Oryx" radius="6">This monster is a Hero of Oryx. When all of them are killed, everyone in the Realm will be brought to Oryx's Castle to face him directly!</HelperDialog>
    <KillStat stat="UndeadKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,UNDEAD,HERO,GOD,QUEST,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x5599" id="New Ghost Master">
    <DisplayId>Ghost Master</DisplayId>
    <Group>New Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>2</Defense>
    <StasisImmune />
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>30</Damage>
      <Speed>80</Speed>
      <Size>140</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x559A" id="New Actual Ghost King">
    <DisplayId>Ghost King</DisplayId>
    <Group>New Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>95</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>1200</Exp>
    <BXP>3600</BXP>
    <Defense>7</Defense>
    <StasisImmune />
    <Hero />
    <RealmScore biome="HauntedHallows,SpriteForest,CoralReefs">750</RealmScore>
    <Quest />
    <Level>15</Level>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,UNDEAD,HERO,GOD,QUEST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x559B" id="New Small Ghost">
    <DisplayId>Small Ghost</DisplayId>
    <Group>New Ghosts</Group>
    <Enemy />
    <Exp>0</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <BXP>475</BXP>
    <Defense>2</Defense>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>30</Damage>
      <Speed>80</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x559C" id="New Medium Ghost">
    <DisplayId>Medium Ghost</DisplayId>
    <Group>New Ghosts</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <MaxHitPoints>4000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>7</Defense>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x559D" id="New Large Ghost">
    <DisplayId>Large Ghost</DisplayId>
    <Group>New Ghosts</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>180</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>20</Defense>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>50</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="New Oasis Giant Spawner" type="0x5620">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x55A4" id="New Oasis Giant">
    <DisplayId>Oasis Giant</DisplayId>
    <Group>New Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>25</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>15</Defense>
    <Hero />
    <RealmScore biome="CoralReefs,ShipWreck,HauntedHallows">750</RealmScore>
    <Quest />
    <TrackLoot />
    <Level>13</Level>
    <Exp>325</Exp>
    <BXP>1157</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Green Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <Loot tier="3" prob="0.075">ClassSpecial</Loot>
    <Loot tier="2" prob="0.15">Ring</Loot>
    <Loot tier="7" prob="0.03">Weapon</Loot>
    <Loot tier="7" prob="0.03">Armor</Loot>
    <Loot tier="2" prob="0.13">ClassSpecial</Loot>
    <Loot tier="6" prob="0.075">Weapon</Loot>
    <Loot tier="6" prob="0.075">Armor</Loot>
    <Loot tier="1" prob="0.30">Ring</Loot>
    <Loot tier="5" prob="0.13">Weapon</Loot>
    <Loot tier="5" prob="0.13">Armor</Loot>
    <KillStat stat="BeastKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,HERO,GOD,QUEST,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55A5" id="New Oasis Ruler">
    <DisplayId>Oasis Ruler</DisplayId>
    <Group>New Oasis</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x00</Index>
    </AnimatedTexture>
    <Size>110</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Orange Missile</ObjectId>
      <Damage>55</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55A6" id="New Oasis Soldier">
    <DisplayId>Oasis Soldier</DisplayId>
    <Group>New Oasis</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x01</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>180</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Pink Bolt</ObjectId>
      <Damage>30</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55A7" id="New Oasis Creature">
    <DisplayId>Oasis Creature</DisplayId>
    <Group>New Oasis</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x02</Index>
    </AnimatedTexture>
    <Size>90</Size>
    <MaxHitPoints>160</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Purple Bolt</ObjectId>
      <Damage>25</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55A8" id="New Oasis Monster">
    <DisplayId>Oasis Monster</DisplayId>
    <Group>New Oasis</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x03</Index>
    </AnimatedTexture>
    <Size>80</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Cyan Magic</ObjectId>
      <Damage>20</Damage>
      <Speed>100</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="New Ent Ancient Spawner" type="0x5621">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x55AA" id="New Actual Ent Ancient">
    <Group>New Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Ent Ancient</DisplayId>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>28</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <MaxHitPoints>1200</MaxHitPoints>
    <Exp>1200</Exp>
    <Defense>15</Defense>
    <StasisImmune />
    <KeepDamageRecord />
    <Hero />
    <RealmScore biome="Abandoned">500</RealmScore>
    <Quest />
    <Level>11</Level>
    <BXP>1367</BXP>
    <Projectile id="0">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>20</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>40</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>30</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>50</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>40</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>60</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>70</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>110</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>130</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,HERO,GOD,QUEST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55AB" id="New Ent">
    <DisplayId>Ent</DisplayId>
    <Group>New Ents</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>11</Defense>
    <Exp>29</Exp>
    <BXP>137</BXP>
    <Projectile id="0">
      <ObjectId>Leaf Bolt</ObjectId>
      <Damage>65</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1300</LifetimeMS>
      <Size>70</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55AC" id="New Ent Sapling">
    <DisplayId>Ent Sapling</DisplayId>
    <Group>New Ents</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>3</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Leaf Bolt</ObjectId>
      <Damage>20</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>40</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55AD" id="New Greater Nature Sprite">
    <DisplayId>Greater Nature Sprite</DisplayId>
    <Group>New Greater Nature Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>3600</MaxHitPoints>
    <Defense>7</Defense>
    <Flying />
    <Exp>0</Exp>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Green Sprite Bolt</ObjectId>
      <Damage>45</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>70</Size>
      <PassesCover />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55AE" id="New Actual Greater Nature Sprite">
    <DisplayId>Greater Nature Sprite</DisplayId>
    <Group>New Greater Nature Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>7</Defense>
    <Flying />
    <Exp>78</Exp>
    <BXP>370</BXP>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Green Sprite Bolt</ObjectId>
      <Damage>25</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>70</Size>
      <PassesCover />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="New Lich Spawner" type="0x5622">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x55B0" id="New Actual Lich">
    <DisplayId>Lich</DisplayId>
    <Group>New Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>42</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <MaxHitPoints>1100</MaxHitPoints>
    <Defense>7</Defense>
    <StasisImmune />
    <Hero />
    <RealmScore biome="Abandoned,DeadChurch,HauntedHallows">500</RealmScore>
    <Quest />
    <Level>9</Level>
    <Exp>1165</Exp>
    <BXP>587</BXP>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>25</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>60</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,UNDEAD,HERO,GOD,QUEST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55B1" id="New Phylactery Bearer">
    <DisplayId>Phylactery Bearer</DisplayId>
    <Group>New Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>58</Exp>
    <BXP>275</BXP>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Sparkling Bolt</ObjectId>
      <Damage>35</Damage>
      <Speed>60</Speed>
      <Size>50</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Grey Boomerang</ObjectId>
      <Damage>30</Damage>
      <Speed>70</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55B2" id="New Haunted Spirit">
    <DisplayId>Haunted Spirit</DisplayId>
    <Group>New Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>43</Index>
    </AnimatedTexture>
    <TrackLoot />
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>18</Defense>
    <Exp>58</Exp>
    <BXP>275</BXP>
    <Projectile id="0">
      <ObjectId>Eldritch Zap</ObjectId>
      <Damage>40</Damage>
      <Speed>70</Speed>
      <Size>90</Size>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55B3" id="New Mummy">
    <DisplayId>Mummy</DisplayId>
    <Group>New Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>44</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>30</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55B4" id="New Mummy King">
    <DisplayId>Mummy King</DisplayId>
    <Group>New Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>45</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55B5" id="New Mummy Pharaoh">
    <DisplayId>Mummy Pharaoh</DisplayId>
    <Group>New Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>46</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55B6" id="New KageSpawner">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
  </Object>
  <Object type="0x55B7" id="New Kage Kami">
    <DisplayId>Kage Kami</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>New Heros</Group>
    <Level>18</Level>
    <RandomTexture>
      <Texture>
        <File>lofiObj2</File>
        <Index>0x3a</Index>
      </Texture>
      <Texture>
        <File>lofiObj2</File>
        <Index>0x4b</Index>
      </Texture>
      <Texture>
        <File>lofiObj2</File>
        <Index>0x4c</Index>
      </Texture>
    </RandomTexture>
    <Animation period="0" prob="1" id="spawn">
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>1</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>2</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>3</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>4</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>5</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>6</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>7</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>8</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>9</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>10</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>11</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>12</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>13</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>14</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>15</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>16</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>17</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>18</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>19</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>20</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>21</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>22</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>23</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>24</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>25</Index>
        </Texture>
      </Frame>
    </Animation>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>deadChurchChars16x16</File>
        <Index>0x3</Index>
      </AnimatedTexture>
      <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>deadChurchChars16x16</File>
        <Index>0x4</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/undead_dwarves_hit</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>63</Defense>
    <Exp>273</Exp>
    <BXP>1296</BXP>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <DontFaceAttacks />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Specter Spinner</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="4">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Specter Shot</ObjectId>
      <Damage>75</Damage>
      <Speed>35</Speed>
      <Size>90</Size>
      <LifetimeMS>2600</LifetimeMS>
      <ConditionEffect duration="0.4">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep id="spawn" loop="1" period="0">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55B8" id="New Specter Mine">
    <DisplayId>Specter Mine</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x2a</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.2">
        <Texture>
          <File>lofiObj2</File>
          <Index>0x2a</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj2</File>
          <Index>0x38</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj2</File>
          <Index>0x39</Index>
        </Texture>
      </Frame>
    </Animation>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>150</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Size>100</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Specter Spike</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Sick</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55B9" id="New CoilSpawner">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
  </Object>
  <Object type="0x55BA" id="New Great Coil Snake">
    <DisplayId>Great Coil Snake</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Group>New Heros</Group>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>15</Defense>
    <Quest />
    <Level>8</Level>
    <Exp>270</Exp>
    <BXP>1282</BXP>
    <StasisImmune />
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>27</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Projectile id="0">
      <ObjectId>Snake Shot</ObjectId>
      <Damage>50</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>16000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ghost Shot</ObjectId>
      <Damage>40</Damage>
      <Speed>45</Speed>
      <Size>90</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55BB" id="New Great Temple Snake">
    <DisplayId>Great Temple Snake</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Size>100</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>100</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>20</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>Snake Shot Yellow</ObjectId>
      <Damage>20</Damage>
      <Speed>55</Speed>
      <Size>60</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Snake Shot Yellow</ObjectId>
      <Damage>15</Damage>
      <Speed>45</Speed>
      <Size>60</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55BC" id="New Great Snake Egg">
    <DisplayId>Great Snake Egg</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Size>100</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>50</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x8a</Index>
    </Texture>
    <Animation prob="1.0" period="0.0">
      <Frame time="0.4">
        <Texture>
          <File>lofiEnvironment3</File>
          <Index>0x2f</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment3</File>
          <Index>0x36</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment3</File>
          <Index>0x37</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment3</File>
          <Index>0x36</Index>
        </Texture>
      </Frame>
    </Animation>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="New Deathmage Spawner" type="0x5623">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x55BD" id="New Deathmage">
    <DisplayId>Deathmage</DisplayId>
    <Group>New Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>40</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>11</Defense>
    <Quest />
    <Level>7</Level>
    <TrackLoot />
    <Exp>270</Exp>
    <BXP>1282</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>25</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,QUEST,TRACKLOOT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55BE" id="New Skeleton">
    <DisplayId>Skeleton</DisplayId>
    <Group>New Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x01</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>50</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>10</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55BF" id="New Skeleton Swordsman">
    <DisplayId>Skeleton Swordsman</DisplayId>
    <Group>New Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x02</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>55</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>15</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55C0" id="New Skeleton Veteran">
    <DisplayId>Skeleton Veteran</DisplayId>
    <Group>New Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x03</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>60</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>20</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55C1" id="New Skeleton Mage">
    <DisplayId>Neil</DisplayId>
    <Group>New Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x04</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>50</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>20</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x55C2" id="New Skeleton King">
    <DisplayId>Skeleton King</DisplayId>
    <Group>New Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x05</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>75</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blue Bolt</ObjectId>
      <Damage>15</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xCDFE" id="New ScoutSpawner">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
  </Object>
  <Object type="0xCDFF" id="New Scout Colony">
    <DisplayId>Scout Colony</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>parasiteDenObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>parasiteDenObjects16x16</File>
        <Index>1</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>parasiteDenObjects16x16</File>
        <Index>2</Index>
      </Texture>
    </AltTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0xB50000</BloodColor>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <RealmScore biome="SanguineForest">750</RealmScore>
    <StasisImmune />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="False Sword in Stone Rocks" type="0x266F">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>RookieObj_8x8</File>
        <Index>0</Index>
      </Texture>
      <Texture>
        <File>RookieObj_8x8</File>
        <Index>1</Index>
      </Texture>
      <Texture>
        <File>RookieObj_8x8</File>
        <Index>2</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
    <Static />
    <OccupySquare />
  </Object>
  <Object id="False Sword in the Stone Spawner" type="0x5624">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="False Sword in the Stone" type="0x86f9">
    <DisplayId>Sword in the Stone?</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>RookieObj_16x24</File>
      <Index>0</Index>
    </Texture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/stone_walls_hit</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>125</Size>
    <MaxHitPoints>25000</MaxHitPoints>
    <Defense>30</Defense>
    <Quest />
    <Hero />
    <AlwaysPositiveHealth />
    <Level>20</Level>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="Abandoned">500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Shatters Sentinel Wave 1</ObjectId>
      <Speed>25</Speed>
      <Damage>150</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Size>135</Size>
      <Acceleration>30</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Guard Wave Medium</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
    <Animation id="PlayerApproach" period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>1</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>2</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>3</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>4</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>5</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>6</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation id="PlayerActive" period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>7</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>8</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>9</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>10</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>11</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>12</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation id="PlayerDefeat" period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>13</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>14</Index>
        </Texture>
      </Frame>
      <Frame time="999">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>15</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="Approach">
        <StyleStep id="PlayerApproach">SetAnimation</StyleStep>
      </Style>
      <Style id="Active">
        <StyleStep id="PlayerActive">SetAnimation</StyleStep>
      </Style>
      <Style id="Defeat">
        <StyleStep id="PlayerDefeat">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="False Sword in the Stone Telegraph" type="0x86db">
    <DisplayId>Sword in the Stone?</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Invincible />
    <Projectile id="0">
      <ObjectId>Sentinel Sword Spinning</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <Size>125</Size>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sentinel Sword</ObjectId>
      <Damage>70</Damage>
      <Speed>70</Speed>
      <Size>125</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="1.5">Exposed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Slumbering Dragon Spawner" type="0x5649">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Slumbering Dragon" type="0x8726">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>150</Size>
    <MaxHitPoints>18000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="Abandoned">500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Hero />
    <Projectile id="0">
      <ObjectId>Flame Twirl</ObjectId>
      <Speed>55</Speed>
      <Damage>70</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Flame Vortex</ObjectId>
      <Speed>45</Speed>
      <Damage>100</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1.5">Armor Broken</ConditionEffect>
    </Projectile>
    <Animation period="0" prob="1" id="SleepingAnimation">
      <Frame time="0.4">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>36</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>37</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="Awake">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="Sleeping">
        <StyleStep id="SleepingAnimation">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Dragon's Treasure" type="0x8727">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <MaxHitPoints>16000</MaxHitPoints>
    <Defense>30</Defense>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>170</Size>
    <Quest />
    <StunImmune />
    <DontFaceAttacks />
    <DontFaceMovement />
    <Projectile id="0">
      <ObjectId>Bilgewater Coin Gold</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>105</Size>
      <PassesCover />
      <ConditionEffect duration="1.5">Unstable</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Dragon's Treasure Static" type="0xc7ad">
    <Class>GameObject</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>38</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>UGCSetpieceObjects16x16</File>
        <Index>38</Index>
      </Texture>
      <Texture>
        <File>UGCSetpieceObjects16x16</File>
        <Index>39</Index>
      </Texture>
      <Texture>
        <File>UGCSetpieceObjects16x16</File>
        <Index>40</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <OccupySquare />
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Insurgent Rebel Outpost Spawner" type="0x564A">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Insurgent Rebel Commander" type="0x4263">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>65</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>40</Defense>
    <Quest />
    <Hero />
    <Level>20</Level>
    <TrackLoot />
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="Abandoned">500</RealmScore>
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Bilgewater Cannonball Spike</ObjectId>
      <Damage>70</Damage>
      <Speed>0</Speed>
      <Size>120</Size>
      <LifetimeMS>6500</LifetimeMS>
      <Parametric />
      <Magnitude>5.5</Magnitude>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deadwater White Banana</ObjectId>
      <Damage>70</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Insurgent Rebel Mechanic" type="0x4264">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>83</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>steamworks Spinning Wrench</ObjectId>
      <Damage>80</Damage>
      <Speed>0</Speed>
      <Size>85</Size>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>steamworks Spinning Wrench</ObjectId>
      <Damage>100</Damage>
      <Speed>20</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <Acceleration>-8</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
  </Object>
  <Object id="Insurgent Rebel Sniper" type="0x4265">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>84</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>Green Arrow</ObjectId>
      <Damage>60</Damage>
      <Speed>100</Speed>
      <Size>90</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Purple Arrow</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>90</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Insurgent Rebel Brawler" type="0x4266">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>82</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>Skeleton Attack</ObjectId>
      <Damage>50</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object id="Piranha Shoal" type="0xc773">
    <DisplayId>Piranha Shoal</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/spider_queen_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>1</Size>
    <MaxHitPoints>12500</MaxHitPoints>
    <Defense>10</Defense>
    <KeepDamageRecord />
    <Quest />
    <Hero />
    <Level>20</Level>
    <StasisImmune />
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Projectile id="0">
      <ObjectId>Corruption Cut</ObjectId>
      <Speed>55</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="2">Sick</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Single Piranha" type="0xc774">
    <DisplayId>Piranha</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>1</Size>
    <MaxHitPoints>750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Deadwater White Spike</ObjectId>
      <Speed>40</Speed>
      <Damage>20</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>90</Size>
      <ArmorPiercing />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Fishing Ripple 1" type="0x8713">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>62</Index>
    </Texture>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>100000</Defense>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <HitSound>monster/cubes_death</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <DrawUnder />
    <NoMiniMap />
    <Z>-0.25</Z>
    <Size>1</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>0</Exp>
    <KeepDamageRecord />
    <Animation period="0" prob="1" id="CaughtFishAnimation">
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>63</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>64</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>65</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>66</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>67</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>68</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>69</Index>
        </Texture>
      </Frame>
      <Frame time="9999">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="CaughtFish">
        <StyleStep id="CaughtFishAnimation">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Fishing Ripple 2" type="0x8721">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>62</Index>
    </Texture>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>100000</Defense>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <HitSound>monster/cubes_death</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <DrawUnder />
    <NoMiniMap />
    <Z>-0.3</Z>
    <Size>1</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>0</Exp>
    <KeepDamageRecord />
    <Animation period="0" prob="1" id="CaughtFishAnimation">
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>63</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>64</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>65</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>66</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>67</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>68</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>69</Index>
        </Texture>
      </Frame>
      <Frame time="9999">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="CaughtFish">
        <StyleStep id="CaughtFishAnimation">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Fishing Ripple 3" type="0x8722">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>62</Index>
    </Texture>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>100000</Defense>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <HitSound>monster/cubes_death</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <DrawUnder />
    <NoMiniMap />
    <Z>-0.35</Z>
    <Size>1</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>0</Exp>
    <KeepDamageRecord />
    <Animation period="0" prob="1" id="CaughtFishAnimation">
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>63</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>64</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>65</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>66</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>67</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>68</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>69</Index>
        </Texture>
      </Frame>
      <Frame time="9999">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="CaughtFish">
        <StyleStep id="CaughtFishAnimation">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Fishing Ripple 4" type="0x8723">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>62</Index>
    </Texture>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>100000</Defense>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <HitSound>monster/cubes_death</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <DrawUnder />
    <NoMiniMap />
    <Z>-0.4</Z>
    <Size>1</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>0</Exp>
    <KeepDamageRecord />
    <Animation period="0" prob="1" id="CaughtFishAnimation">
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>63</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>64</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>65</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>66</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>67</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>68</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>69</Index>
        </Texture>
      </Frame>
      <Frame time="9999">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="CaughtFish">
        <StyleStep id="CaughtFishAnimation">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Fishing Ripple 5" type="0x8724">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>62</Index>
    </Texture>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>100000</Defense>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <HitSound>monster/cubes_death</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <DrawUnder />
    <NoMiniMap />
    <Z>-0.45</Z>
    <Size>1</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>0</Exp>
    <KeepDamageRecord />
    <Animation period="0" prob="1" id="CaughtFishAnimation">
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>63</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>64</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>65</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>66</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>67</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>68</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>69</Index>
        </Texture>
      </Frame>
      <Frame time="9999">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="CaughtFish">
        <StyleStep id="CaughtFishAnimation">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Fishing Catch Anchor" type="0xc79e">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Realm Fishing Rod Dropper" type="0x871f">
    <Class>Container</Class>
    <Container />
    <Loot />
    <Texture>
      <File>moonlightVillageObjects16x16</File>
      <Index>415</Index>
    </Texture>
    <Size>90</Size>
    <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
    <Equipment>0x8710, 0x8710, 0x8710, 0x8710, 0x8710, 0x8710, 0x8710, 0x8710</Equipment>
  </Object>
  <Object id="Realm Fish Spawner" type="0x8720">
    <DisplayId>Glover</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
    <Flying />
  </Object>
  <Object id="Carp Emperor Spawner" type="0x8725">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Carp Emperor</DisplayId>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>55</Index>
    </Texture>
    <Portrait>
      <Texture>
        <File>UGCSetpieceObjects16x16</File>
        <Index>55</Index>
      </Texture>
    </Portrait>
    <Animation period="0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>55</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>56</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>57</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>58</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/cubes_death</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>1</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>125000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <KeepDamageRecord />
    <Projectile id="0">
      <ObjectId>Gardener Water Combo</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>130</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ProtectFromSink />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Gardener Water Combo</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>115</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ProtectFromSink />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Gardener Water Combo</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>3800</LifetimeMS>
      <MultiHit />
      <ProtectFromSink />
    </Projectile>
  </Object>
  <Object id="Carp Emperor" type="0x86ff">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Carp Emperor</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars32x32</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>1</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/cubes_death</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>1</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>145000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore biome="CoralReefs">2000</RealmScore>
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <Flying />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Projectile id="0">
      <ObjectId>Gardener Water Combo</ObjectId>
      <Damage>70</Damage>
      <Speed>63</Speed>
      <Size>110</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ProtectFromSink />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Gardener Water Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <Size>125</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <ProtectFromSink />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>MV Bubble</ObjectId>
      <Damage>140</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ProtectFromSink />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>MV Water Scythe</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>130</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ProtectFromSink />
    </Projectile>
    <Projectile id="4">
      <ObjectId>MV Water Twirl</ObjectId>
      <Damage>150</Damage>
      <Speed>35</Speed>
      <Size>120</Size>
      <LifetimeMS>4200</LifetimeMS>
      <MultiHit />
      <ProtectFromSink />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Gardener Water Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <Size>105</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ProtectFromSink />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Blue Sprite Beam</ObjectId>
      <Damage>50</Damage>
      <Speed>35</Speed>
      <Size>120</Size>
      <LifetimeMS>2300</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ProtectFromSink />
      <Acceleration>30</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
    </Projectile>
    <Projectile id="7">
      <ObjectId>MV Water Scythe</ObjectId>
      <Damage>110</Damage>
      <Speed>55</Speed>
      <Size>120</Size>
      <LifetimeMS>2800</LifetimeMS>
      <ProtectFromSink />
      <TurnRate>55</TurnRate>
      <ConditionEffect duration="1.5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>MV Water Scythe</ObjectId>
      <Damage>110</Damage>
      <Speed>55</Speed>
      <Size>120</Size>
      <LifetimeMS>2800</LifetimeMS>
      <ProtectFromSink />
      <TurnRate>-55</TurnRate>
      <ConditionEffect duration="1.5">Armor Broken</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Carp Emperor Splash" type="0x8700">
    <DisplayId>Splash</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Projectile id="0">
      <ObjectId>Blue Bubble</ObjectId>
      <Size>115</Size>
      <Speed>45</Speed>
      <Damage>90</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ProtectFromSink />
      <TurnRate>65</TurnRate>
      <TurnStopTime>2499</TurnStopTime>
      <ConditionEffect duration="1.5">Silenced</ConditionEffect>
    </Projectile>
    <Invincible />
    <NoMiniMap />
  </Object>
  <Object id="Fisherman NPC" type="0x8701">
    <DisplayId>Glover</DisplayId>
    <InteractInfo distance="4" title="Fishing with Glover" text="Greetings adventurers, welcome to my Fish Pond!\nTo catch fish is pretty easy, just grab a rod from that wooden barrel to my left and consume it like a potion! This will cause you to set out your line at your feet. Use your Summon control to bring it to a ripple in the water to catch fish! Bring me fish of the appropriate tier and you'll be rewarded kindly!\n Have fun! \n \n P.S: Watch out for the big one!" />
    <Class>InteractiveInfoObject</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>59</Index>
    </Texture>
    <Size>125</Size>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
    <Animation period="0" prob="1" id="CheerAnimation">
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>60</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>61</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>60</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>61</Index>
        </Texture>
      </Frame>
      <Frame time="999999">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>59</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="Cheer">
        <StyleStep id="CheerAnimation">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Fishing Reward Easy 1" type="0xc76b">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>52</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <MaxHitPoints>200000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>10000</Exp>
    <TrackLoot />
    <StasisImmune />
  </Object>
  <Object id="Fishing Reward Easy 3" type="0xc79f">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>52</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <MaxHitPoints>200000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>110</Size>
    <Exp>10000</Exp>
    <TrackLoot />
    <StasisImmune />
  </Object>
  <Object id="Fishing Reward Easy 5" type="0xc7a0">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>52</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <MaxHitPoints>200000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>120</Size>
    <Exp>10000</Exp>
    <TrackLoot />
    <StasisImmune />
  </Object>
  <Object id="Fishing Reward Easy 7" type="0xc7a1">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>52</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <MaxHitPoints>200000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>130</Size>
    <Exp>10000</Exp>
    <TrackLoot />
    <StasisImmune />
  </Object>
  <Object id="Fishing Reward Normal 1" type="0xc76c">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>53</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <MaxHitPoints>200000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>15000</Exp>
    <TrackLoot />
    <StasisImmune />
  </Object>
  <Object id="Fishing Reward Normal 3" type="0xc7a2">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>53</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <MaxHitPoints>200000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>110</Size>
    <Exp>15000</Exp>
    <TrackLoot />
    <StasisImmune />
  </Object>
  <Object id="Fishing Reward Normal 5" type="0xc7a3">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>53</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <MaxHitPoints>200000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>120</Size>
    <Exp>15000</Exp>
    <TrackLoot />
    <StasisImmune />
  </Object>
  <Object id="Fishing Reward Normal 7" type="0xc7a4">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>53</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <MaxHitPoints>200000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>130</Size>
    <Exp>15000</Exp>
    <TrackLoot />
    <StasisImmune />
  </Object>
  <Object id="Fishing Reward Hard 1" type="0xc7a5">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>54</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <MaxHitPoints>200000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>20000</Exp>
    <TrackLoot />
    <StasisImmune />
  </Object>
  <Object id="Fishing Reward Hard 3" type="0xc7a6">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>54</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <MaxHitPoints>200000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>110</Size>
    <Exp>20000</Exp>
    <TrackLoot />
    <StasisImmune />
  </Object>
  <Object id="Fishing Reward Hard 5" type="0xc7a7">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>54</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <MaxHitPoints>200000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>120</Size>
    <Exp>20000</Exp>
    <TrackLoot />
    <StasisImmune />
  </Object>
  <Object id="Fishing Reward Hard 7" type="0xc7a8">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>54</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <MaxHitPoints>200000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>130</Size>
    <Exp>20000</Exp>
    <TrackLoot />
    <StasisImmune />
  </Object>
  <Object id="Fishing Quest 1" type="0xc766">
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects8x8</File>
      <Index>7</Index>
    </Texture>
    <Size>60</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Z>0.3</Z>
    <Flying />
  </Object>
  <Object id="Fishing Quest 2" type="0xc767">
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects8x8</File>
      <Index>8</Index>
    </Texture>
    <Size>60</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Z>0.3</Z>
    <Flying />
  </Object>
  <Object id="Fishing Quest 3" type="0xc768">
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects8x8</File>
      <Index>9</Index>
    </Texture>
    <Size>60</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Z>0.3</Z>
    <Flying />
  </Object>
  <Object id="Fishing Quest 4" type="0xc769">
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects8x8</File>
      <Index>10</Index>
    </Texture>
    <Size>60</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Z>0.3</Z>
    <Flying />
  </Object>
  <Object id="Fishing Quest 5" type="0xc76a">
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects8x8</File>
      <Index>11</Index>
    </Texture>
    <Size>60</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Z>0.3</Z>
    <Flying />
  </Object>
  <Object id="Fishing Quest Object" type="0xc76e">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object id="Fishing Fishman" type="0xc7b0">
    <DisplayId>Fishman</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>2000</Exp>
    <Projectile id="0">
      <ObjectId>Fishman Spear</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fishman Boomerang</ObjectId>
      <Speed>70</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Size>100</Size>
    <Defense>40</Defense>
  </Object>
  <Object id="Fishing Fishman Warrior" type="0xc7b1">
    <DisplayId>Fishman Warrior</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>10000</MaxHitPoints>
    <Exp>5000</Exp>
    <Projectile id="0">
      <ObjectId>FishWarrior Spear</ObjectId>
      <Speed>50</Speed>
      <Damage>65</Damage>
      <Size>120</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fishman Boomerang</ObjectId>
      <Speed>50</Speed>
      <Damage>80</Damage>
      <Size>130</Size>
      <LifetimeMS>2200</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Coral Shot</ObjectId>
      <Speed>55</Speed>
      <Damage>45</Damage>
      <Size>110</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>52</Defense>
  </Object>
  <Object id="Fishing Splash" type="0xc7af">
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>72</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>72</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>73</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>74</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>75</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>76</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>77</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>78</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>79</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>72</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>73</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>74</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>75</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>76</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>77</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>78</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>79</Index>
        </Texture>
      </Frame>
      <Frame time="999999">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Flying />
    <Size>60</Size>
    <ShadowSize>30</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object id="City Rat Shop" type="0x465d">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object id="Giant City Rat" type="0x4650">
    <DisplayId>Giant Rat</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>newRealmSetPieceChars16x16</File>
        <Index>9</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>newRealmSetPieceChars16x16</File>
        <Index>15</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>newRealmSetPieceChars16x16</File>
        <Index>16</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/bats_hit</DeathSound>
    <Size>20</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Deadwater White Zap</ObjectId>
      <Damage>65</Damage>
      <Speed>85</Speed>
      <LifetimeMS>750</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deadwater White Zap</ObjectId>
      <Damage>65</Damage>
      <Speed>77</Speed>
      <LifetimeMS>750</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Deadwater White Zap</ObjectId>
      <Damage>65</Damage>
      <Speed>69</Speed>
      <LifetimeMS>750</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Deadwater White Zap</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Giant Rat Tail</ObjectId>
      <Damage>50</Damage>
      <Speed>25</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>150</Size>
      <PassesCover />
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Giant Rat Tail</ObjectId>
      <Damage>50</Damage>
      <Speed>35</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>145</Size>
      <PassesCover />
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Giant Rat Tail</ObjectId>
      <Damage>50</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>140</Size>
      <PassesCover />
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Giant Rat Tail</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>135</Size>
      <PassesCover />
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Black Flies</ObjectId>
      <Damage>40</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>10</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
      <Size>115</Size>
      <PassesCover />
      <ArmorPiercing />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>DS Yellow Slimeball</ObjectId>
      <Damage>40</Damage>
      <Speed>10</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Acceleration>10</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <Size>85</Size>
      <Wavy />
      <ArmorPiercing />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <TrackLoot />
    <KeepDamageRecord />
    <Presentation>
      <Style id="Alt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="Alt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="Alt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Small City Rat" type="0x4651">
    <DisplayId>Small Rat</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <RandomTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>10</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>11</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>12</Index>
      </AnimatedTexture>
    </RandomTexture>
    <NoMiniMap />
    <HealthBar>-1</HealthBar>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/bats_hit</DeathSound>
    <MinSize>90</MinSize>
    <MaxSize>110</MaxSize>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>300</Exp>
    <BXP>1500</BXP>
    <StasisImmune />
    <TrackLoot />
    <KeepDamageRecord />
    <AlwaysPositiveHealth />
  </Object>
  <Object id="Medium City Rat" type="0x4652">
    <DisplayId>Medium Rat</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <RandomTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>13</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>14</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>15</Index>
      </AnimatedTexture>
    </RandomTexture>
    <NoMiniMap />
    <HealthBar>-1</HealthBar>
    <Projectile id="0">
      <ObjectId>Summon Rat Projectile</ObjectId>
      <Speed>100</Speed>
      <Damage>30</Damage>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <Size>90</Size>
      <ConditionEffect duration="0.5">Bleeding</ConditionEffect>
    </Projectile>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/bats_hit</DeathSound>
    <MinSize>100</MinSize>
    <MaxSize>120</MaxSize>
    <ShadowSize>70</ShadowSize>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <TrackLoot />
    <KeepDamageRecord />
    <AlwaysPositiveHealth />
  </Object>
  <Object id="Large City Rat" type="0x4653">
    <DisplayId>Large Rat</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <RandomTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>16</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>17</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>18</Index>
      </AnimatedTexture>
    </RandomTexture>
    <NoMiniMap />
    <HealthBar>-1</HealthBar>
    <Projectile id="0">
      <ObjectId>Summon Rat Projectile</ObjectId>
      <Speed>100</Speed>
      <Damage>50</Damage>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <Size>105</Size>
      <ConditionEffect duration="1">Bleeding</ConditionEffect>
    </Projectile>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/bats_hit</DeathSound>
    <MinSize>110</MinSize>
    <MaxSize>130</MaxSize>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>750</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <StasisImmune />
    <TrackLoot />
    <KeepDamageRecord />
    <AlwaysPositiveHealth />
  </Object>
  <Object id="Special Small City Rat" type="0x467f">
    <DisplayId>Large Rat</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <RandomTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>19</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>20</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>28</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>29</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>30</Index>
      </AnimatedTexture>
    </RandomTexture>
    <NoMiniMap />
    <HealthBar>-1</HealthBar>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/bats_hit</DeathSound>
    <MinSize>90</MinSize>
    <MaxSize>110</MaxSize>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <StasisImmune />
    <TrackLoot />
    <KeepDamageRecord />
    <AlwaysPositiveHealth />
  </Object>
  <Object id="Special Medium City Rat" type="0x4680">
    <DisplayId>Medium Rat</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <RandomTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>21</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>22</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>23</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>31</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>32</Index>
      </AnimatedTexture>
    </RandomTexture>
    <NoMiniMap />
    <HealthBar>-1</HealthBar>
    <Projectile id="0">
      <ObjectId>Summon Rat Projectile</ObjectId>
      <Speed>100</Speed>
      <Damage>30</Damage>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <Size>90</Size>
      <ConditionEffect duration="0.5">Bleeding</ConditionEffect>
    </Projectile>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/bats_hit</DeathSound>
    <MinSize>100</MinSize>
    <MaxSize>120</MaxSize>
    <ShadowSize>70</ShadowSize>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <TrackLoot />
    <KeepDamageRecord />
    <AlwaysPositiveHealth />
  </Object>
  <Object id="Special Large City Rat" type="0x4681">
    <DisplayId>Large Rat</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <RandomTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>25</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>26</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>27</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>33</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>UGCSetPieceChars8x8</File>
        <Index>34</Index>
      </AnimatedTexture>
    </RandomTexture>
    <NoMiniMap />
    <HealthBar>-1</HealthBar>
    <Projectile id="0">
      <ObjectId>Summon Rat Projectile</ObjectId>
      <Speed>100</Speed>
      <Damage>50</Damage>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <Size>105</Size>
      <ConditionEffect duration="1">Bleeding</ConditionEffect>
    </Projectile>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/bats_hit</DeathSound>
    <MinSize>110</MinSize>
    <MaxSize>130</MaxSize>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <StasisImmune />
    <TrackLoot />
    <KeepDamageRecord />
    <AlwaysPositiveHealth />
  </Object>
  <Object id="Golden City Rat" type="0x4682">
    <DisplayId>Golden Rat</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>24</Index>
    </AnimatedTexture>
    <NoMiniMap />
    <HealthBar>-1</HealthBar>
    <Projectile id="0">
      <ObjectId>Summon Rat Projectile</ObjectId>
      <Speed>100</Speed>
      <Damage>30</Damage>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <Size>90</Size>
      <ConditionEffect duration="0.5">Bleeding</ConditionEffect>
    </Projectile>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/bats_hit</DeathSound>
    <MinSize>100</MinSize>
    <MaxSize>120</MaxSize>
    <ShadowSize>70</ShadowSize>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <TrackLoot />
    <KeepDamageRecord />
    <AlwaysPositiveHealth />
  </Object>
  <Object id="City Rat Hunter NPC" type="0x465a">
    <DisplayId>Herman the Rodent Hunter</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>ancientCityObjects16x16</File>
      <Index>79</Index>
    </Texture>
    <Size>140</Size>
    <NoMiniMap />
    <InteractInfo distance="4" text="Adventurers, the situation is dire! I need your help to exterminate these pesky rats that have overrun the city.\n\n Kill as many as you can see around this area, and come back here to spend any Rat Coins you find to buy assistance from cats." title="Rodent Hunting with Herman" />
    <Animation period="0" prob="1" id="RallyAnimation">
      <Frame time="0.15">
        <Texture>
          <File>ancientCityObjects16x16</File>
          <Index>82</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>ancientCityObjects16x16</File>
          <Index>83</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>ancientCityObjects16x16</File>
          <Index>82</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>ancientCityObjects16x16</File>
          <Index>83</Index>
        </Texture>
      </Frame>
      <Frame time="999999">
        <Texture>
          <File>ancientCityObjects16x16</File>
          <Index>79</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="Rally">
        <StyleStep id="RallyAnimation">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="City Rat Minimap 0" type="0x4690">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <MinimapIcon piece="DangerLarge" />
    <Color>0xFFFFFF</Color>
  </Object>
  <Object id="City Rat Minimap 1" type="0x467d">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <MinimapIcon piece="DangerLarge" />
    <Color>0x45E800</Color>
  </Object>
  <Object id="City Rat Minimap 2" type="0x467e">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <MinimapIcon piece="DangerLarge" />
    <Color>0xA9FF16</Color>
  </Object>
  <Object id="City Rat Minimap 3" type="0x468c">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <MinimapIcon piece="DangerLarge" />
    <Color>0xF6FF00</Color>
  </Object>
  <Object id="City Rat Minimap 4" type="0x468d">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <MinimapIcon piece="DangerLarge" />
    <Color>0xFFA500</Color>
  </Object>
  <Object id="City Rat Minimap 5" type="0x468e">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <MinimapIcon piece="DangerLarge" />
    <Color>0xFF6600</Color>
  </Object>
  <Object id="City Rat Minimap 6" type="0x468f">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <MinimapIcon piece="DangerLarge" />
    <Color>0xEF0003</Color>
  </Object>
  <Object id="City Rat Controller" type="0x4654">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object id="City Rat Progress Bar" type="0x4697">
    <DisplayId>Rats!</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <HealthBarBoss radius="40" />
    <MaxHitPoints>200</MaxHitPoints>
    <Invincible />
    <AlwaysPositiveHealth />
  </Object>
  <Object id="City Rat Anchor" type="0x4655">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object id="City Rat Counter" type="0x4662">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object id="City Rat Counter 2" type="0x467a">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object id="City Rat Counter 3" type="0x467b">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object id="Mammoth City Rat" type="0x4657">
    <DisplayId>Mammoth Rat</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>UGCSetPieceChars32x32</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/bats_hit</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>50</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>75000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <AlwaysPositiveHealth />
    <StasisImmune />
    <ParalyzeImmune />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Projectile id="0">
      <ObjectId>DS Yellow Slimeball</ObjectId>
      <Damage>100</Damage>
      <Speed>20</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <Size>140</Size>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ghost Boss Slash</ObjectId>
      <Damage>85</Damage>
      <Speed>35</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>30</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>65</SpeedClamp>
      <Size>125</Size>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="5">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Black Flies</ObjectId>
      <Damage>50</Damage>
      <Speed>35</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>10</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <Size>140</Size>
      <PassesCover />
      <ArmorPiercing />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>DS White Shuriken</ObjectId>
      <Damage>70</Damage>
      <Speed>5</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <Size>130</Size>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>DS White Shuriken</ObjectId>
      <Damage>70</Damage>
      <Speed>10</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>55</SpeedClamp>
      <Size>140</Size>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>DS White Shuriken</ObjectId>
      <Damage>70</Damage>
      <Speed>15</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Acceleration>60</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
      <Size>150</Size>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Giant Rat Tail</ObjectId>
      <Damage>125</Damage>
      <Speed>30</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>185</Size>
      <PassesCover />
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Giant Rat Tail</ObjectId>
      <Damage>125</Damage>
      <Speed>45</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>180</Size>
      <PassesCover />
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Giant Rat Tail</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>175</Size>
      <PassesCover />
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Giant Rat Tail</ObjectId>
      <Damage>125</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>170</Size>
      <PassesCover />
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Giant Rat Tail</ObjectId>
      <Damage>125</Damage>
      <Speed>90</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>165</Size>
      <PassesCover />
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Stone Boulder</ObjectId>
      <Damage>50</Damage>
      <Speed>0</Speed>
      <Size>175</Size>
      <LifetimeMS>10000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <Parametric />
      <FaceDir />
      <ArmorPiercing />
      <Magnitude>7.5</Magnitude>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Ghost Boss Slash</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>30</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Size>160</Size>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="5">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Deadwater White Zap</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Colossal Rock</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Size>160</Size>
      <Acceleration>-60</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <LifetimeMS>10000</LifetimeMS>
      <Wavy />
      <PassesCover />
      <ArmorPiercing />
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    </Projectile>
    <TrackLoot />
    <KeepDamageRecord />
    <NoCollisionWhenMovement />
    <Animation period="0" prob="1" id="SpawnAnimation">
      <Frame time="0.13">
        <Texture>
          <File>UGCSetpieceObjects32x32</File>
          <Index>10</Index>
        </Texture>
      </Frame>
      <Frame time="0.13">
        <Texture>
          <File>UGCSetpieceObjects32x32</File>
          <Index>11</Index>
        </Texture>
      </Frame>
      <Frame time="0.13">
        <Texture>
          <File>UGCSetpieceObjects32x32</File>
          <Index>12</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation period="0" prob="1" id="AppearAnimation">
      <Frame time="0.13">
        <Texture>
          <File>UGCSetpieceObjects32x32</File>
          <Index>13</Index>
        </Texture>
      </Frame>
      <Frame time="0.13">
        <Texture>
          <File>UGCSetpieceObjects32x32</File>
          <Index>14</Index>
        </Texture>
      </Frame>
      <Frame time="0.13">
        <Texture>
          <File>UGCSetpieceObjects32x32</File>
          <Index>15</Index>
        </Texture>
      </Frame>
      <Frame time="0.13">
        <Texture>
          <File>UGCSetpieceObjects32x32</File>
          <Index>16</Index>
        </Texture>
      </Frame>
      <Frame time="0.13">
        <Texture>
          <File>UGCSetpieceObjects32x32</File>
          <Index>17</Index>
        </Texture>
      </Frame>
      <Frame time="0.13">
        <Texture>
          <File>UGCSetpieceObjects32x32</File>
          <Index>18</Index>
        </Texture>
      </Frame>
      <Frame time="0.13">
        <Texture>
          <File>UGCSetpieceObjects32x32</File>
          <Index>19</Index>
        </Texture>
      </Frame>
      <Frame time="999999">
        <Texture>
          <File>UGCSetpieceObjects32x32</File>
          <Index>20</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="Spawn">
        <StyleStep id="SpawnAnimation">SetAnimation</StyleStep>
      </Style>
      <Style id="Appear">
        <StyleStep id="AppearAnimation">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Mammoth City Rat Boulder" type="0x467c">
    <DisplayId>Rat Boulder</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>0x1b</Index>
    </Texture>
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Colossal Rock</ObjectId>
      <Damage>120</Damage>
      <Speed>25</Speed>
      <LifetimeMS>3200</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect target="1" duration="3">Stasis</ConditionEffect>
    </Projectile>
    <Size>175</Size>
    <ShadowSize>90</ShadowSize>
    <NoCollisionWhenMovement />
    <Invincible />
  </Object>
  <Object id="Mammoth City Rat Anchor" type="0x4674">
    <Class>Character</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>402</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
  </Object>
  <Object id="City Rat Shop Decor 1" type="0x4658">
    <Class>Character</Class>
    <Texture>
      <File>ancientCityObjects16x16</File>
      <Index>80</Index>
    </Texture>
    <Size>110</Size>
    <ShadowSize>50</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object id="City Rat Shop Decor 2" type="0x4659">
    <Class>Character</Class>
    <Texture>
      <File>ancientCityObjects16x16</File>
      <Index>81</Index>
    </Texture>
    <Size>120</Size>
    <ShadowSize>90</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object id="City Rat Shop Decor 3" type="0x4663">
    <Class>Character</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>412</Index>
    </Texture>
    <Size>120</Size>
    <ShadowSize>40</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object id="City Rat Shop Decor 4" type="0x4673">
    <Class>Character</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>402</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>lofiObj6</File>
        <Index>402</Index>
      </Texture>
      <Texture>
        <File>lofiObj6</File>
        <Index>403</Index>
      </Texture>
      <Texture>
        <File>lofiObj6</File>
        <Index>404</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <ShadowSize>30</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object id="City Rat Shop Decor 5" type="0x4698">
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects32x32</File>
      <Index>21</Index>
    </Texture>
    <Size>70</Size>
    <ShadowSize>150</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object id="City Cat Captive 1" type="0x4675">
    <DisplayId>Captive cat</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <NoMiniMap />
    <MinSize>100</MinSize>
    <MaxSize>120</MaxSize>
    <ShadowSize>50</ShadowSize>
  </Object>
  <Object id="City Cat Captive 2" type="0x4676">
    <DisplayId>Captive cat</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <NoMiniMap />
    <MinSize>100</MinSize>
    <MaxSize>120</MaxSize>
    <ShadowSize>50</ShadowSize>
  </Object>
  <Object id="City Cat Captive 3" type="0x4677">
    <DisplayId>Captive cat</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <NoMiniMap />
    <MinSize>100</MinSize>
    <MaxSize>120</MaxSize>
    <ShadowSize>50</ShadowSize>
  </Object>
  <Object id="City Cat Captive 4" type="0x4678">
    <DisplayId>Captive cat</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <NoMiniMap />
    <MinSize>100</MinSize>
    <MaxSize>120</MaxSize>
    <ShadowSize>50</ShadowSize>
  </Object>
  <Object id="City Cat Captive 5" type="0x4679">
    <DisplayId>Captive cat</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <NoMiniMap />
    <MinSize>100</MinSize>
    <MaxSize>120</MaxSize>
    <ShadowSize>50</ShadowSize>
  </Object>
  <Object id="City Rat Hunter Anchor" type="0xA24E">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object id="City Rat Hunter Spawner" type="0xA24F">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object id="Maiden of the Sea Spawner" type="0x568F">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Maiden of the Sea" type="0x86cc">
    <DisplayId>Maiden of the Sea</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>shipwreckCoveChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars8x8rPets1</File>
        <Index>238</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>shipwreckCoveChars16x16</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>135</Size>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>10</Defense>
    <Quest />
    <Hero />
    <RealmScore biome="CoralReefs">500</RealmScore>
    <StasisImmune />
    <Level>20</Level>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <Projectile id="0">
      <ObjectId>Squid Shot</ObjectId>
      <Damage>70</Damage>
      <Speed>75</Speed>
      <Size>95</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Bubble</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <Size>110</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Gold Eighth Note</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="1.5">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Squid Sucker</ObjectId>
      <Damage>30</Damage>
      <Speed>6</Speed>
      <Size>110</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
    <Presentation>
      <Style id="Dive">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="Surfaced">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Graverobber's Guild Spawner" type="0x5690">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Graverobber Digger" type="0x426b">
    <DisplayId>Grave Digger</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>New Graverobber Guild</Group>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>76</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>O3 Halberd SRot</ObjectId>
      <Damage>70</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <PassesCover />
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Bone</ObjectId>
      <Damage>60</Damage>
      <Speed>90</Speed>
      <Size>90</Size>
      <LifetimeMS>1000</LifetimeMS>
      <PassesCover />
    </Projectile>
  </Object>
  <Object id="Graverobber Lantern Holder" type="0x426c">
    <DisplayId>Lantern Holder</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>New Graverobber Guild</Group>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>45</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <ShadowColor>0xFFD952</ShadowColor>
    <ShadowSize>150</ShadowSize>
    <MaxHitPoints>16000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="DeadChurch">500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Hero />
    <Quest />
    <Projectile id="0">
      <ObjectId>Fire Morning Star</ObjectId>
      <Damage>60</Damage>
      <Speed>45</Speed>
      <Size>90</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <Amplitude>.6</Amplitude>
      <Frequency>3</Frequency>
      <PassesCover />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Graverobber Lookout" type="0x426d">
    <DisplayId>Graverobber Lookout</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>New Graverobber Guild</Group>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>74</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>Rookie_8x8</File>
        <Index>75</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>Skull Wave</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>-25</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Skull Wave</ObjectId>
      <Damage>70</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>-25</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Graverobber Anchor" type="0x426e">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Shady Sect Spawner" type="0x5691">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Shady Sect Leader" type="0x5dcf">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>55</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>18000</MaxHitPoints>
    <Defense>15</Defense>
    <Quest />
    <Hero />
    <Level>20</Level>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <TrackLoot />
    <RealmScore biome="DeadChurch">500</RealmScore>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Septavius Projectile</ObjectId>
      <Damage>80</Damage>
      <Speed>35</Speed>
      <Size>115</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Storm Swirl</ObjectId>
      <Damage>50</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="1">Curse</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Shady Sect Follower" type="0x5dd6">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>78</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>75</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Harp Notes Small</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>-25</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Septavius Projectile</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>85</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
  </Object>
  <Object id="Shady Sect Spirit" type="0x5216">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>77</Index>
    </AnimatedTexture>
    <Size>85</Size>
    <Projectile id="0">
      <ObjectId>Ghost X</ObjectId>
      <Damage>50</Damage>
      <Speed>0</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Invincible />
  </Object>
  <Object id="Death Knight Spawner" type="0xac83">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Death Knight" type="0xac84">
    <Class>Character</Class>
    <Enemy />
    <StasisImmune />
    <StunImmune />
    <DisplayId>Death Knight</DisplayId>
    <AnimatedTexture>
      <File>deadChurchChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>150</Size>
    <MaxHitPoints>25000</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="DeadChurch">500</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Flying />
    <God />
    <Hero />
    <Quest />
    <KillStat stat="GodKills" />
    <KillStat stat="HeroKills" />
    <Labels>ENEMY,MINION,GOD,HERO,QUEST,UNDEAD,MINION_STRONG</Labels>
    <Projectile id="0">
      <ObjectId>Death Knight 1</ObjectId>
      <Size>150</Size>
      <Damage>50</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <PassesCover />
      <ArmorPiercing />
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Death Knight 2</ObjectId>
      <Size>140</Size>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Death Knight 2</ObjectId>
      <Size>130</Size>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2667</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Death Knight 2</ObjectId>
      <Size>120</Size>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Death Knight 2</ObjectId>
      <Size>110</Size>
      <Damage>90</Damage>
      <Speed>20</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Werewolf Pack Spawner" type="0x5634">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Alpha Werewolf" type="0x5dcc">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>81</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>130</Size>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>35</Defense>
    <Quest />
    <Level>20</Level>
    <Hero />
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="HauntedHallows">500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>White Cross Slash</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <Size>85</Size>
      <LifetimeMS>2500</LifetimeMS>
      <PassesCover />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Basilisk Claw</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <Size>130</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <FaceDir />
      <Amplitude>1.1</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="3">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Damage>70</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <FaceDir />
      <Amplitude>0.9</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="4">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Damage>70</Damage>
      <Speed>40</Speed>
      <Size>110</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <FaceDir />
      <Amplitude>0.7</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Beta Werewolf" type="0x5dcd">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_12x12</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Deadwater White Zap</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Gamma Werewolf" type="0x5dce">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>88</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>Great Basilisk Wave</ObjectId>
      <Damage>40</Damage>
      <Speed>65</Speed>
      <Size>90</Size>
      <LifetimeMS>800</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object id="Flesh Golem Spawner" type="0x5635">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Flesh Golem" type="0x86d3">
    <DisplayId>Flesh Golem</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>18</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>130</Size>
    <MaxHitPoints>17500</MaxHitPoints>
    <Defense>30</Defense>
    <Quest />
    <Hero />
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="HauntedHallows">500</RealmScore>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Corruption Bolt</ObjectId>
      <Speed>30</Speed>
      <Damage>130</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>130</Size>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
      <ConditionEffect duration="0.5">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Corruption Spinner</ObjectId>
      <Speed>75</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Flesh Satellite" type="0x86d4">
    <DisplayId>Flesh Satellite</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects8x8</File>
      <Index>12</Index>
    </Texture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Corruption Spinner</ObjectId>
      <Speed>40</Speed>
      <Damage>60</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>105</Size>
      <MultiHit />
      <ArmorPiercing />
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Corruption Star</ObjectId>
      <Speed>0</Speed>
      <Damage>40</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object id="Flesh Golem Boulder" type="0x86d9">
    <DisplayId>Flesh Boulder</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects8x8</File>
      <Index>12</Index>
    </Texture>
    <Invincible />
    <Size>-1</Size>
    <Projectile id="0">
      <ObjectId>AoO Spell Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>130</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Sinister Scarecrow Spawner" type="0x5636">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Sinister Scarecrow" type="0x8728">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <MaxHitPoints>23000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="HauntedHallows">500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <StunImmune />
    <Quest />
    <Hero />
    <Projectile id="0">
      <ObjectId>HGolem Super Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>HGolem Magic</ObjectId>
      <Speed>65</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Doom Reskin Missile</ObjectId>
      <Speed>45</Speed>
      <Damage>50</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>115</Size>
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Sinister Pumpkin" type="0x872a">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>41</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>UGCSetpieceObjects16x16</File>
        <Index>41</Index>
      </Texture>
      <Texture>
        <File>UGCSetpieceObjects16x16</File>
        <Index>42</Index>
      </Texture>
      <Texture>
        <File>UGCSetpieceObjects16x16</File>
        <Index>43</Index>
      </Texture>
      <Texture>
        <File>UGCSetpieceObjects16x16</File>
        <Index>44</Index>
      </Texture>
    </RandomTexture>
    <MaxSize>120</MaxSize>
    <MinSize>90</MinSize>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Dissipating Flame Wave</ObjectId>
      <Speed>70</Speed>
      <Damage>20</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
      <ConditionEffect duration="3">Curse</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Sinister Crow" type="0x8729">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>85</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <Projectile id="0">
      <ObjectId>Deadwater White Spike</ObjectId>
      <Speed>40</Speed>
      <Damage>40</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>75</Size>
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object id="Infernal Ironsmith Spawner" type="0x5637">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Infernal Ironsmith" type="0x86ac">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>57</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>150</Size>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>20</Defense>
    <Quest />
    <Level>20</Level>
    <StasisImmune />
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="RisenHell">500</RealmScore>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Abyss Hammer Projectile</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Boomerang />
      <ConditionEffect duration="2">Curse</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Infernal Ironsmith Anvil" type="0x86b7">
    <DisplayId>Infernal Anvil</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>56</Index>
    </AnimatedTexture>
    <Size>140</Size>
    <NoMiniMap />
    <Invincible />
    <Projectile id="0">
      <ObjectId>Rainbow Sprite Star</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <Size>150</Size>
      <LifetimeMS>5000</LifetimeMS>
      <Acceleration>-25</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
  </Object>
  <Object id="Infernal Ironsmith Sword" type="0x86ad">
    <DisplayId>Infernal Sword</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>58</Index>
    </AnimatedTexture>
    <HitSound>monster/stone_walls_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>10</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>Cyan Cross Slash</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>150</Size>
      <LifetimeMS>1400</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>0.75</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD White Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <Boomerang />
    </Projectile>
  </Object>
  <Object id="Infernal Ironsmith Axe" type="0x86ae">
    <DisplayId>Infernal Axe</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>59</Index>
    </AnimatedTexture>
    <HitSound>monster/stone_walls_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>10</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>O3 White Bolt</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
  </Object>
  <Object id="Infernal Ironsmith Spear" type="0x86af">
    <DisplayId>Infernal Spear</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>60</Index>
    </AnimatedTexture>
    <HitSound>monster/stone_walls_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>10</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>O3 White Stab</ObjectId>
      <Damage>70</Damage>
      <Speed>70</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Demonic Effigy Spawner" type="0x5638">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Demonic Effigy" type="0x86f7">
    <DisplayId>Demonic Effigy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>66</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_hit</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>150</Size>
    <MaxHitPoints>9000</MaxHitPoints>
    <Defense>0</Defense>
    <KeepDamageRecord />
    <Quest />
    <Hero />
    <Level>20</Level>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="RisenHell">500</RealmScore>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Idol Blast</ObjectId>
      <Speed>65</Speed>
      <Damage>110</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Demonic Effigy Target" type="0x86d5">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>66</Index>
    </AnimatedTexture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Demonic Effigy Worshipper" type="0x86da">
    <DisplayId>Effigy Worshipper</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>80</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>15</Defense>
    <KeepDamageRecord />
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Blast Projectile</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <Size>115</Size>
      <LifetimeMS>1000</LifetimeMS>
      <Amplitude>0.8</Amplitude>
      <Frequency>0.75</Frequency>
      <ConditionEffect duration="1.5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Abyss Blast Projectile</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>115</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>0.8</Amplitude>
      <Frequency>1.75</Frequency>
      <ConditionEffect duration="1.5">Exposed</ConditionEffect>
    </Projectile>
    <Animation id="PrayerAnim" period="0" prob="1">
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_8x8</File>
          <Index>30</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_8x8</File>
          <Index>31</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="Prayer">
        <StyleStep id="PrayerAnim" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Eternal Tormentor Spawner" type="0x5639">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Eternal Tormentor" type="0x870d">
    <DisplayId>Eternal Tormentor</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>67</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>130</Size>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>20</Defense>
    <Quest />
    <Hero />
    <StasisImmune />
    <Level>20</Level>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="RisenHell">500</RealmScore>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Interregnum Flail 1</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <Size>150</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <CircleTurnAngle>70</CircleTurnAngle>
      <CircleTurnDelay>1800</CircleTurnDelay>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Interregnum Flail 2</ObjectId>
      <Damage>30</Damage>
      <Speed>45</Speed>
      <Size>140</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <CircleTurnAngle>70</CircleTurnAngle>
      <CircleTurnDelay>1800</CircleTurnDelay>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Interregnum Flail 2</ObjectId>
      <Damage>30</Damage>
      <Speed>30</Speed>
      <Size>140</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <CircleTurnAngle>70</CircleTurnAngle>
      <CircleTurnDelay>1800</CircleTurnDelay>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Interregnum Flail 2</ObjectId>
      <Damage>30</Damage>
      <Speed>15</Speed>
      <Size>140</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <CircleTurnAngle>70</CircleTurnAngle>
      <CircleTurnDelay>1800</CircleTurnDelay>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Stone Spear</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>115</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Stone Spear</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>115</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Tortured Soul" type="0x870e">
    <DisplayId>Tortured Soul</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>85</Index>
    </AnimatedTexture>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <AlwaysPositiveHealth />
    <HitSound>monster/beholder_hit</HitSound>
    <DeathSound>spell/magic_nova</DeathSound>
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>King Shade Blast</ObjectId>
      <Speed>70</Speed>
      <Damage>40</Damage>
      <LifetimeMS>450</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1.5">Sick</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Illegal Animal Merchant Spawner" type="0x563A">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Illegal Animal Merchant" type="0x5dd7">
    <DisplayId>Animal Merchant</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>48</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>110</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Quest />
    <Hero />
    <Level>20</Level>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="ShipWreck">500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Interregnum Flail 1</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1340</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Interregnum Flail 2</ObjectId>
      <Damage>60</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>1340</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Interregnum Flail 2</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>1340</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Interregnum Flail 2</ObjectId>
      <Damage>60</Damage>
      <Speed>15</Speed>
      <Size>100</Size>
      <LifetimeMS>1340</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Illegal Animal Cage" type="0x5dd2">
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>RookieObj_16x16</File>
        <Index>42</Index>
      </Texture>
      <Texture>
        <File>RookieObj_16x16</File>
        <Index>43</Index>
      </Texture>
      <Texture>
        <File>RookieObj_16x16</File>
        <Index>44</Index>
      </Texture>
    </RandomTexture>
    <Size>80</Size>
  </Object>
  <Object id="Illegal Animal Parrot" type="0x5dd3">
    <DisplayId>Smuggled Parrot</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <AnimatedTexture>
        <File>Rookie_8x8</File>
        <Index>71</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>Rookie_8x8</File>
        <Index>72</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>Rookie_8x8</File>
        <Index>73</Index>
      </AnimatedTexture>
    </RandomTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Deadwater Parrot Feather</ObjectId>
      <Damage>40</Damage>
      <Speed>35</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object id="Illegal Animal Monkey" type="0x5dd4">
    <DisplayId>Criminal Monkey</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>50</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Deadwater Banana</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Illegal Animal Tiger" type="0x5dd5">
    <DisplayId>Fraudulent Tiger</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>49</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>HellHoundAttack</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <Size>90</Size>
      <LifetimeMS>840</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Basilisk Claw</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Great Basilisk Wave</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <Size>110</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Illegal Animal Anchor" type="0x5dd8">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Pirate's Tavern Spawner" type="0x563B">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Pirate's Tavern Washed Captain" type="0x86c3">
    <DisplayId>Washed-Up Captain</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>82</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>16000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="ShipWreck">500</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Pirate Cannon Bullet</ObjectId>
      <Damage>80</Damage>
      <Speed>65</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Pirate King Sword</ObjectId>
      <Damage>65</Damage>
      <Speed>45</Speed>
      <Size>110</Size>
      <LifetimeMS>1400</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Pirate's Tavern Bartender" type="0x86c4">
    <DisplayId>Tavern Bartender</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>90</Index>
    </AnimatedTexture>
    <Size>110</Size>
    <AlwaysPositiveHealth />
    <Invincible />
    <NoMiniMap />
  </Object>
  <Object id="Pirate's Tavern Drunk Sailor" type="0x86c5">
    <DisplayId>Drunk Sailor</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>89</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Silver Sword</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <Size>90</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
  </Object>
  <Object id="Pirate's Tavern Piano" type="0x86c6">
    <DisplayId>Tavern Piano</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x124</Index>
    </Texture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>60</Defense>
    <StunImmune />
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>Harp Notes Small</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>8000</LifetimeMS>
      <Acceleration>-30</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Gold Eighth Note</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <Size>135</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object id="Celestial Sprite Spawner" type="0xAC76">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Celestial Sprite" type="0xAC77">
    <Class>Character</Class>
    <Enemy />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DisplayId>Celestial Sprite</DisplayId>
    <AnimatedTexture>
      <File>spriteForestChars32x32</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="SpriteForest">500</RealmScore>
    <TrackLoot />
    <Level>17</Level>
    <Flying />
    <God />
    <Hero />
    <Quest />
    <KillStat stat="GodKills" />
    <KillStat stat="HeroKills" />
    <Labels>ENEMY,MINION,GOD,HERO,QUEST,MINION_STRONG</Labels>
    <Projectile id="0">
      <ObjectId>Celestial Sprite Twirl</ObjectId>
      <Size>110</Size>
      <Damage>45</Damage>
      <Speed>20</Speed>
      <LifetimeMS>7500</LifetimeMS>
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Celestial Sprite Twirl</ObjectId>
      <Size>110</Size>
      <Damage>45</Damage>
      <Speed>30</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Celestial Sprite Twirl</ObjectId>
      <Size>110</Size>
      <Damage>45</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3750</LifetimeMS>
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Celestial Sprite Bolt</ObjectId>
      <Size>130</Size>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3750</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Celestial Sprite Bolt</ObjectId>
      <Size>130</Size>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Cosmic Sprite Spawner" type="0xAC78">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Cosmic Sprite" type="0xAC79">
    <Class>Character</Class>
    <Enemy />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DisplayId>Cosmic Sprite</DisplayId>
    <AnimatedTexture>
      <File>spriteForestChars32x32</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="SpriteForest">500</RealmScore>
    <TrackLoot />
    <Level>17</Level>
    <Flying />
    <God />
    <Hero />
    <Quest />
    <KillStat stat="GodKills" />
    <KillStat stat="HeroKills" />
    <Labels>ENEMY,MINION,GOD,HERO,QUEST,MINION_STRONG</Labels>
    <Projectile id="0">
      <ObjectId>Cosmic Sprite Twirl</ObjectId>
      <Size>110</Size>
      <Damage>60</Damage>
      <Speed>10</Speed>
      <LifetimeMS>15000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Cosmic Sprite Twirl</ObjectId>
      <Size>110</Size>
      <Damage>60</Damage>
      <Speed>25</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Cosmic Sprite Twirl</ObjectId>
      <Size>110</Size>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3750</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Cosmic Sprite Bolt</ObjectId>
      <Size>130</Size>
      <Damage>45</Damage>
      <Speed>30</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Cosmic Sprite Bolt</ObjectId>
      <Size>130</Size>
      <Damage>45</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2143</LifetimeMS>
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object type="0xAC7F" id="Celestial Sprite Twirl">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteForestObjects8x8</File>
      <Index>64</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
  <Object type="0xAC80" id="Cosmic Sprite Twirl">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteForestObjects8x8</File>
      <Index>66</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
  <Object type="0xAC81" id="Celestial Sprite Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteForestObjects8x8</File>
      <Index>65</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0xAC82" id="Cosmic Sprite Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteForestObjects8x8</File>
      <Index>67</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="Artificial Sprite God Spawner" type="0x563C">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Artificial Sprite God" type="0x870a">
    <DisplayId>Artificial Sprite God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>68</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>125</Size>
    <MaxHitPoints>18500</MaxHitPoints>
    <Defense>20</Defense>
    <Quest />
    <Hero />
    <StasisImmune />
    <AlwaysPositiveHealth />
    <Level>20</Level>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="SpriteForest">500</RealmScore>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>10</Laser>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Size>15</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>10</Laser>
      <Damage>50</Damage>
      <Speed>0</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Size>50</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Blue Sprite Beam</ObjectId>
      <Damage>90</Damage>
      <Speed>20</Speed>
      <Size>90</Size>
      <Acceleration>25</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Rainbow Sprite Star</ObjectId>
      <Damage>40</Damage>
      <Speed>45</Speed>
      <Size>110</Size>
      <Boomerang />
      <ArmorPiercing />
      <LifetimeMS>4400</LifetimeMS>
      <ConditionEffect duration="1">Exposed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Artificial Sprite Satellite" type="0x870b">
    <DisplayId>Artificial Sprite Satellite</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>RookieObj_8x8</File>
      <Index>18</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>RookieObj_8x8</File>
          <Index>18</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>RookieObj_8x8</File>
          <Index>19</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>RookieObj_8x8</File>
          <Index>20</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>RookieObj_8x8</File>
          <Index>21</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>110</Size>
    <Invincible />
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>Green Sprite Twirl</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Prejudice Pulse</ObjectId>
      <Damage>100</Damage>
      <Speed>35</Speed>
      <Size>110</Size>
      <LifetimeMS>2300</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Cyan Sprite Twirl</ObjectId>
      <Damage>50</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <MultiHit />
      <ArmorPiercing />
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
  </Object>
  <Object id="Artificial Sprite Child" type="0x870c">
    <DisplayId>Artificial Sprite Child</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>RookieObj_8x8</File>
      <Index>6</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>RookieObj_8x8</File>
          <Index>12</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>RookieObj_8x8</File>
          <Index>13</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>RookieObj_8x8</File>
          <Index>14</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>RookieObj_8x8</File>
          <Index>15</Index>
        </Texture>
      </Frame>
    </Animation>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>85</Size>
  </Object>
  <Object id="Artificial Sprite God Target" type="0x870f">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Giant Critter Spawner" type="0x563D">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Giant Critter Brood" type="0x86b1">
    <DisplayId>Critter Brood</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>79</Index>
    </AnimatedTexture>
    <Animation period="0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>10</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>11</Index>
        </Texture>
      </Frame>
    </Animation>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <MaxHitPoints>35000</MaxHitPoints>
    <Defense>30</Defense>
    <Quest />
    <Hero />
    <Level>20</Level>
    <RealmScore biome="Carboniferous">750</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <Projectile id="0">
      <ObjectId>Venom Blob</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">redDust</SoulboundDust>
  </Object>
  <Object id="Giant Critter Egg" type="0x86b2">
    <DisplayId>Critter Egg</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>RookieObj_8x8</File>
      <Index>6</Index>
    </Texture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MinSize>100</MinSize>
    <MaxSize>140</MaxSize>
    <NoMiniMap />
    <StasisImmune />
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
  </Object>
  <Object id="Giant Critter Egg Cracked" type="0x266E">
    <DisplayId>Critter Egg</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>RookieObj_8x8</File>
      <Index>8</Index>
    </Texture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MinSize>100</MinSize>
    <MaxSize>140</MaxSize>
    <NoMiniMap />
    <StasisImmune />
  </Object>
  <Object id="Giant Critter Small Insect" type="0x86b8">
    <DisplayId>Small Critter</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>79</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Red Spider Venom</ObjectId>
      <Damage>70</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Giant Critter Medium Insect" type="0x86b3">
    <DisplayId>Medium Critter</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>61</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>20</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Oryx Sword Attack</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
  </Object>
  <Object id="Giant Critter Large Insect" type="0x86b4">
    <DisplayId>Giant Critter</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>62</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>160</Size>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>40</Defense>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Web Star</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Oryx Sword Attack</ObjectId>
      <Damage>150</Damage>
      <Speed>65</Speed>
      <Size>130</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
  </Object>
  <Object id="Ship Graveyard Spawner" type="0x563E">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Shipwreck Sunken Treasure" type="0x86d7">
    <DisplayId>Sunken Treasure</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>63</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>130</Size>
    <MaxHitPoints>25000</MaxHitPoints>
    <Defense>35</Defense>
    <Quest />
    <Hero />
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <RealmScore biome="DeepSea">750</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Bilgewater Coin Gold</ObjectId>
      <Speed>58</Speed>
      <Damage>140</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <Amplitude>1</Amplitude>
      <Frequency>1.2</Frequency>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">redDust</SoulboundDust>
  </Object>
  <Object id="Jewel Angler" type="0x86d8">
    <DisplayId>Jewel Angler</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>64</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>20</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Treasurer Gems</ObjectId>
      <Speed>80</Speed>
      <Damage>80</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>115</Size>
      <Boomerang />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Bubble</ObjectId>
      <Speed>70</Speed>
      <Damage>100</Damage>
      <LifetimeMS>900</LifetimeMS>
      <Size>110</Size>
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object type="0x42A" id="Dread Angler">
    <Enemy />
    <RealmScore biome="DeepSea">750</RealmScore>
    <TrackLoot />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deepSeaChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>135</Size>
    <HealthBarBoss radius="30" />
    <MaxHitPoints>20000</MaxHitPoints>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <Defense>36</Defense>
    <Terrain>DeepSea</Terrain>
    <God />
    <Projectile id="0">
      <ObjectId>Water Storm</ObjectId>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sharp Pink Star</ObjectId>
      <Damage>0</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="5">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>80</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>2.5</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <Size>100</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>106.66</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>3</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <Size>100</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>133.32</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>3.5</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <Size>100</Size>
    </Projectile>
    <Projectile id="5">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>2.5</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <FaceDir />
      <Size>100</Size>
    </Projectile>
    <Projectile id="6">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>53.33</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>3</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <FaceDir />
      <Size>100</Size>
    </Projectile>
    <Projectile id="7">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>66.66</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>3.5</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <FaceDir />
      <Size>100</Size>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">redDust</SoulboundDust>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_MID</Labels>
    <KillStat stat="DeepSea" />
  </Object>
  <Object type="0x42B" id="Dread Angler Anchor">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_MID</Labels>
  </Object>
  <Object type="0x42C" id="Dread Angler Fish Spawner">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_MID</Labels>
  </Object>
  <Object type="0x42D" id="Dread Angler Fish Shield">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>181</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Spinning Bubble</ObjectId>
      <Speed>50</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>20</Defense>
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_MID</Labels>
  </Object>
  <Object type="0x42E" id="Dread Angler Fishbones">
    <Class>GameObject</Class>
    <DisplayId>Jagged Scrap</DisplayId>
    <RandomTexture>
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x4f</Index>
      </Texture>
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x50</Index>
      </Texture>
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x51</Index>
      </Texture>
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x52</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <Enemy />
    <Invincible />
    <DrawOnGround />
  </Object>
  <Object id="Sea Dragon Spawner" type="0x5640">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x407" id="Sea Dragon Carp">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>181</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>18</Defense>
    <God />
    <AlwaysPositiveHealth />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_MID</Labels>
  </Object>
  <Object type="0x408" id="Sea Dragon Anchor">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_MID</Labels>
  </Object>
  <Object type="0x409" id="Sea Dragon">
    <Enemy />
    <RealmScore biome="DeepSea">750</RealmScore>
    <TrackLoot />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deepSeaChars32x32</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>10</Size>
    <MaxHitPoints>50000</MaxHitPoints>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <Defense>35</Defense>
    <Terrain>DeepSea</Terrain>
    <God />
    <SlowImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Water Storm</ObjectId>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Gardener Water Bolt</ObjectId>
      <Speed>90</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_MID</Labels>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">redDust</SoulboundDust>
    <KillStat stat="DeepSea" />
  </Object>
  <Object id="Dread Viper Spawner" type="0x5641">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Dread Viper" type="0x2669">
    <Enemy />
    <Exp>195</Exp>
    <TrackLoot />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>51</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>135</Size>
    <MaxHitPoints>42000</MaxHitPoints>
    <Defense>45</Defense>
    <BXP>0</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <God />
    <Hero />
    <Quest />
    <Projectile id="0">
      <ObjectId>Bubble</ObjectId>
      <Speed>40</Speed>
      <Damage>80</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>30</TurnRate>
      <TurnStopTime>2900</TurnStopTime>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bubble</ObjectId>
      <Speed>40</Speed>
      <Damage>80</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>-30</TurnRate>
      <TurnStopTime>2900</TurnStopTime>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Bubble Laser</ObjectId>
      <Speed>55</Speed>
      <Damage>130</Damage>
      <LifetimeMS>4400</LifetimeMS>
      <Size>105</Size>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_MID</Labels>
  </Object>
  <Object id="Dread Viper Central Vent" type="0x266A">
    <DisplayId>Steam Vent</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>RookieObj_16x24</File>
      <Index>21</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>16</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>17</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>18</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>19</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>20</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>21</Index>
        </Texture>
      </Frame>
    </Animation>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>70</Defense>
    <AlwaysPositiveHealth />
    <Size>180</Size>
    <Projectile id="0">
      <ObjectId>Purple Spit</ObjectId>
      <Damage>85</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>130</Size>
      <ConditionEffect duration="1.5">Armor Broken</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_MID</Labels>
  </Object>
  <Object id="Dread Viper Steam Vent" type="0x266B">
    <DisplayId>Steam Vent</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>RookieObj_16x24</File>
      <Index>21</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>16</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>17</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>18</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>19</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>20</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>21</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>130</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>O3 Blue Stab</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4300</LifetimeMS>
      <Size>100</Size>
      <Boomerang />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Purple Spit</ObjectId>
      <Damage>50</Damage>
      <Speed>20</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>110</Size>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect target="1" duration="2">Stasis</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Alluring Blossom Spawner" type="0x5642">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Alluring Blossom" type="0x4267">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>218</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>165</Size>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>60</Defense>
    <Quest />
    <Hero />
    <RealmScore biome="FloralEscape">750</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <LeachHealth />
    <Projectile id="0">
      <ObjectId>MV Autumn Leaves</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Petal Spike</ObjectId>
      <Damage>160</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <Acceleration>20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Red Star New</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Red Star New</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="5">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>MV Flower Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>80</TurnRate>
    </Projectile>
    <Projectile id="5">
      <ObjectId>MV Flower Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>105</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>80</TurnRate>
    </Projectile>
    <Projectile id="6">
      <ObjectId>MV Flower Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>80</TurnRate>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">redDust</SoulboundDust>
  </Object>
  <Object id="Alluring Blossom Minion Pink" type="0x4268">
    <DisplayId>Pink Bloom</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>New Alluring Blossom Minions</Group>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5d5</Index>
    </Texture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <LeachHealth />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Pink Star</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>90</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Petal Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>MV Petal Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Alluring Blossom Minion Purple" type="0x4269">
    <DisplayId>Purple Bloom</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>New Alluring Blossom Minions</Group>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5e5</Index>
    </Texture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <LeachHealth />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Pink Star</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>90</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Petal Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>MV Petal Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Alluring Blossom Minion Blue" type="0x426a">
    <DisplayId>Blue Bloom</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>New Alluring Blossom Minions</Group>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5db</Index>
    </Texture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <LeachHealth />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Pink Star</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>90</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Petal Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>MV Petal Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Alluring Blossom Minion Red" type="0x5dcb">
    <DisplayId>Red Bloom</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>New Alluring Blossom Minions</Group>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5e5</Index>
    </Texture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <LeachHealth />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Pink Star</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>90</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Petal Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>MV Petal Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Hornet's Nest Spawner" type="0x5643">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Hornet's Nest" type="0x872b">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects32x32</File>
      <Index>0</Index>
    </Texture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>175</Size>
    <MaxHitPoints>28000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <RealmScore biome="FloralEscape">750</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <StunImmune />
    <Quest />
    <Hero />
    <Projectile id="0">
      <ObjectId>EH Hive Shot</ObjectId>
      <Speed>40</Speed>
      <Damage>130</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>115</Size>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>55</SpeedClamp>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Yellow Stinger Large</ObjectId>
      <Speed>50</Speed>
      <Damage>160</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>130</Size>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">redDust</SoulboundDust>
  </Object>
  <Object id="Angry Hornet" type="0x872c">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>16000</MaxHitPoints>
    <Defense>35</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>EH Queen Yellow Stinger Large</ObjectId>
      <Speed>65</Speed>
      <Damage>75</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>95</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Queen Yellow Stinger Large</ObjectId>
      <Speed>58</Speed>
      <Damage>75</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>110</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Queen Yellow Stinger Large</ObjectId>
      <Speed>51</Speed>
      <Damage>75</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>125</Size>
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object id="Elder Ent Ancient Inactive" type="0x5644">
    <DisplayId>Elder Ent Ancient</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>46</Index>
    </Texture>
    <Invincible />
    <Size>180</Size>
    <NoMiniMap />
  </Object>
  <Object id="Elder Ent Ancient" type="0xc76f">
    <DisplayId>Elder Ent Ancient</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>16</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>UGCSetpieceObjects16x16</File>
        <Index>46</Index>
      </Texture>
    </AltTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>180</Size>
    <MaxHitPoints>43000</MaxHitPoints>
    <Defense>40</Defense>
    <KeepDamageRecord />
    <Quest />
    <Hero />
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <RealmScore biome="FloralEscape">750</RealmScore>
    <DontFaceAttacks />
    <DontFaceMovement />
    <Projectile id="0">
      <ObjectId>BellaLeaf New</ObjectId>
      <Speed>50</Speed>
      <Damage>180</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Battleaxe SRot</ObjectId>
      <Speed>0</Speed>
      <Damage>100</Damage>
      <LifetimeMS>10000</LifetimeMS>
      <Size>180</Size>
      <MultiHit />
      <Parametric />
      <PassesCover />
      <Magnitude>6.5</Magnitude>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>BellaBerry New</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="4.0" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Presentation>
      <Style id="Awake">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="Sleeping">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">redDust</SoulboundDust>
  </Object>
  <Object id="Elder Ent Ancient Explosion 1" type="0xc770">
    <DisplayId>Elder Ent Ancient</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>47</Index>
    </Texture>
    <Size>50</Size>
    <NoMiniMap />
    <Invincible />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Elder Ent Ancient Explosion 2" type="0xc772">
    <DisplayId>Elder Ent Ancient</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>47</Index>
    </Texture>
    <Size>10</Size>
    <NoMiniMap />
    <Invincible />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Elder Ent" type="0xc771">
    <DisplayId>Ent Sapling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>50</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>100</Exp>
    <BXP>500</BXP>
    <DontFaceAttacks />
    <DontFaceMovement />
    <Projectile id="0">
      <ObjectId>BellaLeaf New</ObjectId>
      <Speed>10</Speed>
      <Damage>110</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
  </Object>
  <Object id="Assembled Giant Spawner" type="0x5645">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Assembled Giant Body" type="0x86b5">
    <DisplayId>Assembled Giant</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>53</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>170</Size>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>70</Defense>
    <AlwaysPositiveHealth />
    <Quest />
    <RealmScore biome="RunicTundra">750</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <Projectile id="0">
      <ObjectId>Colossal Light Boomerang</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sky Blue Fairy Boomerang</ObjectId>
      <Damage>150</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="1">Stunned</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Rainbow Sprite Star</ObjectId>
      <Damage>40</Damage>
      <Speed>40</Speed>
      <Size>130</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>-20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">redDust</SoulboundDust>
  </Object>
  <Object id="Assembled Giant Head" type="0x86b0">
    <DisplayId>Assembled Giant</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>52</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>130</Size>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>50</Defense>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <StunImmune />
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Hero />
    <Projectile id="0">
      <ObjectId>KSW Flame Wave</ObjectId>
      <Damage>150</Damage>
      <Speed>45</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
  </Object>
  <Object id="Assembled Giant Arm" type="0x86b6">
    <DisplayId>Assembled Giant</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>54</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>135</Size>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>50</Defense>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <ParalyzeImmune />
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Projectile id="0">
      <ObjectId>Colossal Rock</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>140</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="2">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Colossal Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>110</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Monstrous Grizzly Spawner" type="0x5646">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Monstrous Grizzly" type="0x86d6">
    <DisplayId>Monstrous Grizzly</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_24x24</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>160</Size>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>40</Defense>
    <Quest />
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <Level>20</Level>
    <RealmScore biome="RunicTundra">750</RealmScore>
    <TrackLoot />
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <Projectile id="0">
      <ObjectId>Deadwater White Zap</ObjectId>
      <Speed>55</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <TurnRate>65</TurnRate>
      <TurnRateDelay>500</TurnRateDelay>
      <TurnStopTime>900</TurnStopTime>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deadwater White Zap</ObjectId>
      <Speed>55</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <TurnRate>-65</TurnRate>
      <TurnRateDelay>500</TurnRateDelay>
      <TurnStopTime>900</TurnStopTime>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Guard Wave Medium</ObjectId>
      <Speed>80</Speed>
      <Damage>75</Damage>
      <LifetimeMS>850</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Guard Steel</ObjectId>
      <Speed>85</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <Size>140</Size>
      <Boomerang />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">redDust</SoulboundDust>
  </Object>
  <Object id="Organ Harvester Spawner" type="0x5647">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Organ Harvester" type="0x86cd">
    <DisplayId>Organ Harvester</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>71</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <MaxHitPoints>31000</MaxHitPoints>
    <Defense>40</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <RealmScore biome="SanguineForest">750</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>AoO Spell Proj</ObjectId>
      <Speed>90</Speed>
      <Damage>150</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <Boomerang />
      <PassesCover />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>75</Speed>
      <Damage>50</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ArmorPiercing />
      <Boomerang />
      <PassesCover />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>60</Speed>
      <Damage>50</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ArmorPiercing />
      <Boomerang />
      <PassesCover />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>45</Speed>
      <Damage>50</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ArmorPiercing />
      <Boomerang />
      <PassesCover />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>30</Speed>
      <Damage>50</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ArmorPiercing />
      <Boomerang />
      <PassesCover />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>15</Speed>
      <Damage>50</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ArmorPiercing />
      <Boomerang />
      <PassesCover />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>MV Warning Projectile</ObjectId>
      <Speed>85</Speed>
      <Damage>0</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Bonegrind Cleaver</ObjectId>
      <Speed>50</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="5">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Speed>70</Speed>
      <Damage>80</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Speed>70</Speed>
      <Damage>120</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>110</Size>
      <Acceleration>-30</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">redDust</SoulboundDust>
  </Object>
  <Object id="Elder Sprite Tree Spawner" type="0x5648">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object type="0xB5B" id="Elder Sprite Tree">
    <Class>Character</Class>
    <DisplayId>Elder Sprite Tree</DisplayId>
    <Texture>
      <File>spriteForestObjects32x32</File>
      <Index>0</Index>
    </Texture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <MaxHitPoints>16000</MaxHitPoints>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="SpriteForest">500</RealmScore>
    <Hero />
    <Quest />
    <Level>20</Level>
    <TrackLoot />
    <StasisImmune />
    <DazedImmune />
    <StunImmune />
    <KeepDamageRecord />
    <Projectile id="0">
      <ObjectId>Orange Sprite Magic</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3750</LifetimeMS>
      <TurnRate>-65</TurnRate>
      <Size>100</Size>
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Orange Sprite Magic</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3750</LifetimeMS>
      <TurnRate>65</TurnRate>
      <Size>100</Size>
      <FaceDir />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Blue Sprite Twirl</ObjectId>
      <Size>100</Size>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <LifetimeMS>3750</LifetimeMS>
      <Boomerang />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Green Sprite Line</ObjectId>
      <Size>100</Size>
      <Damage>80</Damage>
      <Speed>20</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
      <LifetimeMS>3450</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Green Sprite Line</ObjectId>
      <Size>100</Size>
      <Damage>80</Damage>
      <Speed>20</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <LifetimeMS>2450</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Green Sprite Line</ObjectId>
      <Size>100</Size>
      <Damage>80</Damage>
      <Speed>20</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Cyan Sprite Bolt</ObjectId>
      <Size>100</Size>
      <Speed>10</Speed>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>90</Damage>
      <LifetimeMS>2750</LifetimeMS>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Black Sprite Magic</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
      <LifetimeMS>2750</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Orange Sprite Beam</ObjectId>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Blue Sprite Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>120</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
      <Boomerang />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Green Sprite Twirl</ObjectId>
      <Speed>50</Speed>
      <Damage>70</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Cyan Sprite Twirl</ObjectId>
      <Speed>40</Speed>
      <Damage>80</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Black Sprite Line</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <LifetimeMS>2500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Rainbow Sprite Blast</ObjectId>
      <Damage>80</Damage>
      <Speed>90</Speed>
      <Acceleration>-150</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>65</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="14">
      <ObjectId>Rainbow Sprite Blast</ObjectId>
      <Damage>80</Damage>
      <Speed>25</Speed>
      <Acceleration>150</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
      <LifetimeMS>2250</LifetimeMS>
      <Size>140</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="15">
      <ObjectId>Rainbow Sprite Blast</ObjectId>
      <Speed>80</Speed>
      <Damage>80</Damage>
      <LifetimeMS>1750</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="16">
      <ObjectId>Rainbow Sprite Blast</ObjectId>
      <Damage>80</Damage>
      <Speed>10</Speed>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <LifetimeMS>2500</LifetimeMS>
      <Size>140</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="17">
      <ObjectId>Rainbow Sprite Blast</ObjectId>
      <Damage>80</Damage>
      <Speed>25</Speed>
      <Acceleration>150</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <ArmorPiercing />
    </Projectile>
    <Defense>20</Defense>
    <Enemy />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object type="0xD410" id="Legion Novice Mage">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>213</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>150</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>475</BXP>
    <Projectile id="0">
      <ObjectId>Legion Mage Proj</ObjectId>
      <Speed>45</Speed>
      <Damage>35</Damage>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Defense>2</Defense>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD411" id="Legion Novice Hunter">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>210</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>180</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>475</BXP>
    <Defense>4</Defense>
    <Projectile id="0">
      <ObjectId>Legion Hunter Proj</ObjectId>
      <Speed>60</Speed>
      <Damage>30</Damage>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD412" id="Legion Novice Guard">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>207</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>220</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>475</BXP>
    <Defense>8</Defense>
    <Projectile id="0">
      <ObjectId>Legion Guard Proj</ObjectId>
      <Speed>70</Speed>
      <Damage>40</Damage>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD413" id="Legion Surveyor">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>17</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Exp>400</Exp>
    <BXP>475</BXP>
    <Hero />
    <Quest />
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Legion Surveyor Proj2</ObjectId>
      <Speed>50</Speed>
      <Damage>40</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Legion Surveyor Proj</ObjectId>
      <Speed>60</Speed>
      <Damage>60</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,BOSS,LEGION,LEGIONQUEST</Labels>
  </Object>
  <Object id="Legion Survey Camp Spawner" type="0xD414">
    <Class>Character</Class>
    <Texture xOffset="2" yOffset="0">
      <File>theShattersObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object type="0xD430" id="Legion Guard">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>207</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>525</BXP>
    <Projectile id="0">
      <ObjectId>Legion Guard Proj</ObjectId>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1250</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD431" id="Legion Knight Enemy">
    <DisplayId>Legion Knight</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>208</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>150</Exp>
    <BXP>525</BXP>
    <Projectile id="0">
      <ObjectId>Legion Guard Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Legion Knight Proj</ObjectId>
      <Speed>100</Speed>
      <Damage>70</Damage>
      <LifetimeMS>500</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD432" id="Legion Spearman">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>209</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>525</BXP>
    <Projectile id="0">
      <ObjectId>Legion Spearman Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>90</Damage>
      <LifetimeMS>750</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Legion Spearman Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>90</Damage>
      <LifetimeMS>750</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Legion Spearman Proj</ObjectId>
      <Speed>60</Speed>
      <Damage>90</Damage>
      <LifetimeMS>750</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD433" id="Legion Guard Captain">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>18</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>2500</Exp>
    <BXP>525</BXP>
    <Hero />
    <Quest />
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Legion Guard Captain Proj</ObjectId>
      <Speed>90</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Legion Shinobi Proj</ObjectId>
      <Speed>60</Speed>
      <Damage>125</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Legion Guard Captain Proj</ObjectId>
      <Speed>70</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Legion Guard Captain Proj</ObjectId>
      <Speed>95</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,BOSS,LEGION,LEGIONQUEST</Labels>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object type="0xD434" id="Legion Hunter">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>210</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1250</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>150</Exp>
    <BXP>525</BXP>
    <Projectile id="0">
      <ObjectId>Legion Hunter Proj</ObjectId>
      <Speed>70</Speed>
      <Damage>95</Damage>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD435" id="Legion Scout">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>211</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>150</Exp>
    <BXP>525</BXP>
    <Projectile id="0">
      <ObjectId>Legion Scout Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>30</Damage>
      <ArmorPiercing />
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD436" id="Legion Shinobi">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>212</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>525</BXP>
    <Projectile>
      <ObjectId>Legion Shinobi Proj</ObjectId>
      <Speed>70</Speed>
      <Damage>85</Damage>
      <LifetimeMS>700</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD437" id="Legion Scout Master">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>19</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>2500</Exp>
    <BXP>525</BXP>
    <Hero />
    <Quest />
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Legion Scout Master Proj</ObjectId>
      <Speed>70</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Legion Guard Proj</ObjectId>
      <Speed>75</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Legion Scout Master Proj</ObjectId>
      <Speed>55</Speed>
      <Damage>70</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,BOSS,LEGION,LEGIONQUEST</Labels>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object type="0xD438" id="Legion Mage">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>213</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1100</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>150</Exp>
    <BXP>525</BXP>
    <Projectile id="0">
      <ObjectId>Legion Mage Proj</ObjectId>
      <Speed>60</Speed>
      <Damage>70</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Legion Mage Proj</ObjectId>
      <Speed>55</Speed>
      <Damage>90</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Legion Mage Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>120</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD439" id="Legion Researcher">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>214</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1300</MaxHitPoints>
    <Defense>11</Defense>
    <Exp>150</Exp>
    <BXP>525</BXP>
    <Projectile id="0">
      <ObjectId>Legion Researcher Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>75</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Legion Researcher Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>85</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Legion Researcher Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>95</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD43A" id="Legion Arcanist">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>215</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>150</Exp>
    <BXP>525</BXP>
    <Projectile id="0">
      <ObjectId>Legion Arcanist Proj</ObjectId>
      <Speed>60</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1150</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>1</Frequency>
      <Size>90</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Legion Arcanist Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1150</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD43B" id="Legion Excavator">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>20</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>17500</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>2500</Exp>
    <BXP>525</BXP>
    <Hero />
    <Quest />
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Legion Excavator Proj2</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Legion Excavator Proj</ObjectId>
      <Speed>80</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,BOSS,LEGION,LEGIONQUEST</Labels>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object type="0xD417" id="Legion Veteran Guard">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>207</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>3500</MaxHitPoints>
    <Exp>350</Exp>
    <BXP>475</BXP>
    <Defense>35</Defense>
    <Projectile id="0">
      <ObjectId>Legion Guard Proj</ObjectId>
      <Speed>90</Speed>
      <Damage>150</Damage>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD415" id="Legion Veteran Knight">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>208</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>4000</MaxHitPoints>
    <Exp>350</Exp>
    <BXP>475</BXP>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>Legion Guard Proj</ObjectId>
      <Speed>85</Speed>
      <Damage>150</Damage>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Legion Knight Proj</ObjectId>
      <Speed>100</Speed>
      <Damage>120</Damage>
      <LifetimeMS>500</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD416" id="Legion Veteran Spearman">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>209</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>3500</MaxHitPoints>
    <Exp>350</Exp>
    <BXP>475</BXP>
    <Defense>25</Defense>
    <Projectile id="0">
      <ObjectId>Legion Spearman Proj</ObjectId>
      <Speed>60</Speed>
      <Damage>90</Damage>
      <LifetimeMS>750</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Legion Spearman Proj</ObjectId>
      <Speed>70</Speed>
      <Damage>90</Damage>
      <LifetimeMS>750</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Legion Spearman Proj</ObjectId>
      <Speed>80</Speed>
      <Damage>90</Damage>
      <LifetimeMS>750</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD418" id="Legion Watchmaster">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>21</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Exp>5000</Exp>
    <BXP>475</BXP>
    <Hero />
    <Quest />
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Legion Shinobi Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>70</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Legion Watch Master Proj</ObjectId>
      <Speed>95</Speed>
      <Damage>165</Damage>
      <LifetimeMS>700</LifetimeMS>
      <Size>120</Size>
      <Amplitude>1.5</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Legion Watch Master Proj</ObjectId>
      <Speed>85</Speed>
      <Damage>135</Damage>
      <LifetimeMS>700</LifetimeMS>
      <Size>100</Size>
      <Amplitude>1.5</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Legion Watch Master Proj</ObjectId>
      <Speed>75</Speed>
      <Damage>115</Damage>
      <LifetimeMS>700</LifetimeMS>
      <Size>80</Size>
      <Amplitude>1.5</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Legion Watch Master Proj</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Legion Scout Proj</ObjectId>
      <Speed>95</Speed>
      <Damage>75</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,BOSS,LEGION,LEGIONQUEST</Labels>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">redDust</SoulboundDust>
  </Object>
  <Object id="Legion Watchtower Spawner" type="0xD419">
    <Class>Character</Class>
    <Texture xOffset="2" yOffset="0">
      <File>theShattersObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object type="0xD41A" id="Legion Veteran Hunter">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>210</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>350</Exp>
    <BXP>475</BXP>
    <Defense>25</Defense>
    <Projectile id="0">
      <ObjectId>Legion Hunter Proj</ObjectId>
      <Speed>70</Speed>
      <Damage>120</Damage>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Legion Hunter Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>120</Damage>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD41B" id="Legion Veteran Scout">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>211</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Exp>350</Exp>
    <BXP>475</BXP>
    <Defense>20</Defense>
    <Projectile id="0">
      <ObjectId>Legion Scout Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>60</Damage>
      <ArmorPiercing />
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD41C" id="Legion Veteran Shinobi">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>212</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>2000</MaxHitPoints>
    <Exp>350</Exp>
    <BXP>475</BXP>
    <Defense>25</Defense>
    <Projectile>
      <ObjectId>Legion Shinobi Proj</ObjectId>
      <Speed>80</Speed>
      <Damage>120</Damage>
      <LifetimeMS>700</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD41D" id="Legion Lead Strategist">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>22</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Exp>5000</Exp>
    <BXP>475</BXP>
    <Hero />
    <Quest />
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Legion Lead Strategist Proj</ObjectId>
      <Speed>80</Speed>
      <Damage>90</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Legion Lead Strategist Proj2</ObjectId>
      <Speed>80</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Legion Lead Strategist Proj3</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <LifetimeMS>10000</LifetimeMS>
      <ArmorPiercing />
      <Acceleration>-20</Acceleration>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Legion Lead Strategist Proj3</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <LifetimeMS>10000</LifetimeMS>
      <ArmorPiercing />
      <Acceleration>-30</Acceleration>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Legion Lead Strategist Proj3</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <LifetimeMS>10000</LifetimeMS>
      <ArmorPiercing />
      <Acceleration>-80</Acceleration>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,BOSS,LEGION,LEGIONQUEST</Labels>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">redDust</SoulboundDust>
  </Object>
  <Object id="Legion Strategy Center Spawner" type="0xD41E">
    <Class>Character</Class>
    <Texture xOffset="2" yOffset="0">
      <File>theShattersObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object id="Legion Ballista Turret Strategy Center" type="0xD41F">
    <DisplayId>Legion Ballista Turret</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>186</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <Enemy />
    <Invincible />
    <Projectile id="0">
      <ObjectId>Purple Magic</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>200</Size>
    </Projectile>
  </Object>
  <Object type="0xD420" id="Legion Veteran Mage">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>213</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>350</Exp>
    <BXP>475</BXP>
    <Defense>15</Defense>
    <Projectile id="0">
      <ObjectId>Legion Mage Proj</ObjectId>
      <Speed>70</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Legion Mage Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>150</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Legion Mage Proj</ObjectId>
      <Speed>60</Speed>
      <Damage>180</Damage>
      <Size>140</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD421" id="Legion Veteran Researcher">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>214</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>2000</MaxHitPoints>
    <Exp>350</Exp>
    <BXP>475</BXP>
    <Defense>20</Defense>
    <Projectile id="0">
      <ObjectId>Legion Researcher Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>105</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Legion Researcher Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>115</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Legion Researcher Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>125</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xD422" id="Legion Veteran Arcanist">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>215</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>2000</MaxHitPoints>
    <Exp>350</Exp>
    <BXP>475</BXP>
    <Defense>10</Defense>
    <Projectile id="0">
      <ObjectId>Legion Arcanist Proj</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1150</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>1</Frequency>
      <Size>90</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Legion Arcanist Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1150</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object id="Legion Ballista Turret Research Base" type="0xD423">
    <DisplayId>Legion Ballista Turret</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>186</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <Enemy />
    <Invincible />
    <Projectile id="0">
      <ObjectId>LOD Blue Blast</ObjectId>
      <Speed>60</Speed>
      <Damage>150</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>200</Size>
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object type="0xD424" id="Legion Head Researcher">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>23</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Exp>5000</Exp>
    <BXP>475</BXP>
    <Hero />
    <Quest />
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Legion Surveyor Proj2</ObjectId>
      <Speed>65</Speed>
      <Damage>50</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Legion Head Researcher Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
      <TurnRate>60</TurnRate>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Legion Head Researcher Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
      <TurnRate>-60</TurnRate>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Legion Spearman Proj</ObjectId>
      <Speed>55</Speed>
      <Damage>90</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>.5</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,BOSS,LEGION,LEGIONQUEST</Labels>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">redDust</SoulboundDust>
  </Object>
  <Object id="Legion Research Base Spawner" type="0xD425">
    <Class>Character</Class>
    <Texture xOffset="2" yOffset="0">
      <File>theShattersObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Legion Guard Checkpoint Spawner" type="0xD43C">
    <Class>Character</Class>
    <Texture xOffset="2" yOffset="0">
      <File>theShattersObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Legion Scouting Party Spawner" type="0xD43D">
    <Class>Character</Class>
    <Texture xOffset="2" yOffset="0">
      <File>theShattersObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Legion Excavation Site Spawner" type="0xD43E">
    <Class>Character</Class>
    <Texture xOffset="2" yOffset="0">
      <File>theShattersObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="Legion Tent" type="0x79b3">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>198</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>198</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>199</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>200</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>201</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Dirt Pile" type="0x79b4">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>202</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>202</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>203</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>204</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>205</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Barrels" type="0x79b5">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>206</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>206</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>207</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>208</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>209</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Boxes" type="0x79b6">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>210</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>210</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>211</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>212</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>213</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Sack" type="0x79b7">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>214</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>214</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>215</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>216</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>217</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Weapon Rack" type="0x79ba">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>218</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>218</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>219</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>220</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>221</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Shelves" type="0x79bb">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>222</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>222</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>223</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>239</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Arrow Barrel" type="0x79bc">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>224</Index>
    </Texture>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Bow Rack" type="0x79bd">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>225</Index>
    </Texture>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Target" type="0x79bf">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>226</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>226</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>227</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Pickaxe" type="0x79c0">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>228</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>228</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>229</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Cart" type="0x79c1">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>230</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>231</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>230</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Bedroll" type="0x79c2">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>232</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>232</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>233</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Bunks" type="0x79ce">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>234</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>234</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>235</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>236</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Chest" type="0x79cf">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>237</Index>
    </Texture>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Trunk" type="0x79d0">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>238</Index>
    </Texture>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Desk" type="0x79d1">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>240</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>240</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>241</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Papers" type="0x79d2">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>242</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>242</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>243</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Potions" type="0x79d3">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>244</Index>
    </Texture>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Campfire" type="0x79d4">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>245</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>245</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>246</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>247</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>248</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>249</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>250</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
    <ShadowColor>FFCE00</ShadowColor>
    <ShadowSize>100</ShadowSize>
    <NoMiniMap />
    <Static />
  </Object>
  <Object id="Legion Test Tube" type="0x79d5">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>251</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>251</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>252</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>253</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>254</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>255</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>256</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
    <NoMiniMap />
    <Static />
  </Object>
  <Object type="0x79d6" id="Legion Wood Wall">
    <Class>Wall</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>943</Index>
    </Texture>
    <Top>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>942</Index>
      </Texture>
    </Top>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
  <Object type="0x79d7" id="Legion Cracked Wall">
    <Class>Wall</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>941</Index>
    </Texture>
    <Top>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>940</Index>
      </Texture>
    </Top>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
  <Object type="0x79d8" id="Legion Log Wall">
    <Class>GameObject</Class>
    <Model>Candy Col Whole</Model>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Static />
    <OccupySquare />
    <FullOccupy />
    <EnemyOccupySquare />
  </Object>
  <Object type="0x79d9" id="Legion Stone Wall">
    <Class>Wall</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>944</Index>
    </Texture>
    <Top>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>945</Index>
      </Texture>
    </Top>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
  <Object type="0x79da" id="Legion Brick Wall">
    <Class>Wall</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>938</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>938</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>939</Index>
      </Texture>
    </RandomTexture>
    <Top>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>937</Index>
      </Texture>
    </Top>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
  <Object type="0x79db" id="Legion Hybrid Wall">
    <Class>Wall</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>947</Index>
    </Texture>
    <Top>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>946</Index>
      </Texture>
    </Top>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
  <Object type="0x79dc" id="Legion Path">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>852</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>852</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>853</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>854</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>855</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>856</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>857</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>858</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>859</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <Static />
    <DrawOnGround />
  </Object>
  <Object type="0x79dd" id="Legion Areablocker">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>41</Index>
    </Texture>
    <Size>0</Size>
    <Static />
  </Object>
  <Object type="0xA57A" id="Frosted Howler">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars16x16rEmbed</File>
      <Index>82</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>150</Exp>
    <BXP>525</BXP>
    <Projectile id="0">
      <ObjectId>Howler Proj</ObjectId>
      <Speed>70</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Howler Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Howler Sting</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xA57D" id="Frosted Ogre">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars16x16rEmbed</File>
      <Index>80</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1800</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>150</Exp>
    <BXP>525</BXP>
    <Projectile id="0">
      <ObjectId>Frosted Ogre Proj</ObjectId>
      <Speed>80</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Frosted Ogre Sting</ObjectId>
      <Speed>85</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
  <Object type="0xA580" id="Frosted Troll">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars16x16rEmbed</File>
      <Index>81</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1700</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>150</Exp>
    <BXP>525</BXP>
    <Projectile id="0">
      <ObjectId>Frosted Troll Shot</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>700</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Frosted Troll Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>140</Damage>
      <Size>100</Size>
      <LifetimeMS>700</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
</Objects>