<?xml version="1.0" encoding="utf-8"?>
<Objects>
  <Object type="0x190" id="Apple">
    <DisplayId>Apple of Extreme Maxening</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x0f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes any class to 8/8 and adds a Backpack.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="XP" amount="18050">IncrementStat</Activate>
    <Activate stat="MAXHP" amount="2000">IncrementStat</Activate>
    <Activate stat="MAXMP" amount="2000">IncrementStat</Activate>
    <Activate stat="ATT" amount="2000">IncrementStat</Activate>
    <Activate stat="DEF" amount="2000">IncrementStat</Activate>
    <Activate stat="SPD" amount="2000">IncrementStat</Activate>
    <Activate stat="VIT" amount="2000">IncrementStat</Activate>
    <Activate stat="WIS" amount="2000">IncrementStat</Activate>
    <Activate stat="DEX" amount="2000">IncrementStat</Activate>
    <Consumable />
    <Backpack slots="8" />
    <Potion />
    <BagType>8</BagType>
    <Soulbound />
  </Object>
  <Object type="0x18f" id="Gift">
    <DisplayId>Gift of Krathan</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x22</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use it and simply hit the class you need equipment for! Recommended to be used in your vault.\n\nConsume responsibly!</Description>
    <Sound>use_potion</Sound>
    <Activate objectId="Testing Gift Spawner">Pet</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>50000</feedPower>
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object type="0x641" id="Keys">
    <DisplayId>Skeleton Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Opens everything! For testing purposes.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Key Spawner">Create</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>50000</feedPower>
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object type="0x933" id="TKeys">
    <DisplayId>Testing Gift</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Spawns an object that drops keys and items. For testing purposes.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Testing Key Dropper">Create</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>50000</feedPower>
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object type="0x174f" id="Test TP">
    <DisplayId>Godlands Teleporter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xf2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Teleports the user near the mountains.</Description>
    <Soulbound />
    <Activate id="Death Flower">TeleportToObject</Activate>
    <BagType>8</BagType>
    <InvUse />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object type="0x10fa" id="Test Close">
    <DisplayId>Realm Closer</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xf4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Kills 1 Heroes of Oryx.</Description>
    <Soulbound />
    <Activate amount="1">KillRealmHeroes</Activate>
    <BagType>8</BagType>
    <InvUse />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object type="0x0249" id="Test Ring">
    <DisplayId>Creator's Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="2">
      <File>lofiObj</File>
      <Index>0x2d</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ring worn by powerful creators in the goal to observe their brand new creation.</Description>
    <ActivateOnEquip stat="MAXHP" amount="99999">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="99999">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5000">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>1500</feedPower>
    <Soulbound />
    <UniqueID />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object type="0xCEC9" id="Test Ring Speed">
    <DisplayId>Fast Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2">
      <File>lofiObj</File>
      <Index>163</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Stats useful for testing moving and shooting very fast.</Description>
    <ActivateOnEquip stat="DEF" amount="250">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="250">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="250">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="250">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>1500</feedPower>
    <Soulbound />
    <UniqueID />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object type="0x705e" id="InvinceMe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x15a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Renders the user invincible for a day through sheer confidence.</Description>
    <InvUse />
    <BagType>6</BagType>
    <Activate effect="Invincible" duration="86400">ConditionEffectSelf</Activate>
    <Activate existTime="60">Totem</Activate>
    <Soulbound />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object type="0x47e" id="Campaign Points Test">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="-2">
      <File>lofiObj2</File>
      <Index>0xac</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this item to gain 10 Campaign Points.\n\nSprite Credits: Artauris</Description>
    <Soulbound />
    <Activate amount="10">GrantSupporterPoints</Activate>
    <BagType>7</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xff3b" id="Trick Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10e</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Projectile>
      <ObjectId>AoO Beam Base</ObjectId>
      <Speed>100</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>275</MaxDamage>
      <LifetimeMS>375</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <Description>A wicked mace constructed by Dr. Terrible to impose the Mad God's will. It stands as one of Oryx's greatest attempts at merging magic and technology.</Description>
    <Sound>spell/magic_nova</Sound>
    <Ability>
      <Texture xOffset="2" yOffset="0">
        <File>lofiObj6</File>
        <Index>0x10d</Index>
      </Texture>
      <Activate objectId="AoO Summon" summonCost="1.0" lifeTime="0.0" maxSpawnDistance="2.0">SpawnCreep</Activate>
      <OnPlayerAbilityActivate cooldown="30" damageThreshold="0" proc="1" objectId="AoO Summon Big" summonCost="1.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnSwitchAbilityActivate cooldown="30" damageThreshold="0" proc="1" objectId="AoO Summon Big" summonCost="1.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <Cooldown>3</Cooldown>
      <MpCost>100</MpCost>
      <SwitchTime>2</SwitchTime>
      <ExtraTooltipData>
        <EffectInfo name="Summon" description="Orbiting Oryx Eye." />
        <EffectInfo name="Lifetime" description="10.2 seconds" />
        <EffectInfo name="On Ability Use" description="Summons an exalted Oryx Eye." />
        <EffectInfo name="Cooldown" description="30 seconds." />
        <EffectInfo name="Damage" description="375 - 525" />
      </ExtraTooltipData>
    </Ability>
    <Ability name="Spawn Unicorns">
      <Texture xOffset="2" yOffset="0">
        <File>lofiObj6</File>
        <Index>0x10f</Index>
      </Texture>
      <Activate objectId="Summon Steed" summonCost="1.0" lifeTime="0.0" maxSpawnDistance="8.0">SpawnCreep</Activate>
      <Cooldown>1</Cooldown>
      <MpCost>100</MpCost>
      <SwitchTime>2</SwitchTime>
      <OnSwitchAbilityActivate proc="1" duration="5" effect="Armored">ConditionEffectSelf</OnSwitchAbilityActivate>
      <ExtraTooltipData>
        <EffectInfo name="Summons" description="Wandering steed, click or hold your Summon Control button to move it." />
        <EffectInfo name="Lifetime" description="10 seconds" />
      </ExtraTooltipData>
    </Ability>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST</Labels>
  </Object>
  <Object type="0xff3a" id="Trick Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x124</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>10</Tier>
    <Description>A standard, lightweight sheath fit for enabling quick draws in a forward dash.</Description>
    <OnSwitchAbilityActivate proc="1" targetMouse="false" maxSpawnDistance="2.0" cooldown="0.0" objectId="Kensei ST Summon" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="3.5 tiles" />
      <EffectInfo name="Trail Damage" description="200" />
      <EffectInfo name="Multiplier" description="1/5/10/16/23 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 7 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Ability>
      <Texture>
        <File>lofiObj6</File>
        <Index>0x137</Index>
      </Texture>
      <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
      <StartUse>
        <Activate speed="50" minDistance="1" maxDistance="3.5" damage="200" color="0x7A4646" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="1,5,10,16,23" effectDuration="10" cooldown="0.4">Dash</Activate>
      </StartUse>
      <EndUse>
        <Activate>Shoot</Activate>
      </EndUse>
      <Cooldown>3</Cooldown>
      <MpCost>60</MpCost>
    </Ability>
    <Ability name="Quick Dash">
      <Texture>
        <File>lofiObj6</File>
        <Index>0x126</Index>
      </Texture>
      <Cooldown>3</Cooldown>
      <MpCost>30</MpCost>
      <Activate amount="5" duration="20" channelTime="1500">ChannelDash</Activate>
      <StartUse>
        <Activate speed="50" minDistance="1" maxDistance="5.5" damage="200" color="0x7AFF46" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="1,5,10,16,23" effectDuration="10" cooldown="0.4">Dash</Activate>
      </StartUse>
    </Ability>
    <Usable />
    <UniqueID />
    <BagType>1</BagType>
    <feedPower>4</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,T0,NUMPROJ_1,MPCOST,TRADEABLE</Labels>
  </Object>
  <Object type="0xff3c" id="Trick Star">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x22e</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Tier>10</Tier>
    <Description>A beautifully crafted shuriken.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>Ninja Star Silver</ObjectId>
      <Speed>150</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>120</Size>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ninja Star Wind</ObjectId>
      <Speed>150</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>650</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>120</Size>
      <PassesCover />
    </Projectile>
    <Subattack projectileId="0"></Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
    </Subattack>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <Ability attackIndex="1">
      <MpCost>0</MpCost>
      <MpEndCost>60</MpEndCost>
      <MultiPhase />
      <Activate>ShurikenAbility</Activate>
      <ExtraTooltipData>
        <EffectInfo name="While Key Held" description="" />
        <EffectInfo name="" description="Speedy on self" />
        <EffectInfo name="" description="Drain 10 MP/sec" />
        <EffectInfo name="When Key Released" description="" />
      </ExtraTooltipData>
    </Ability>
    <Ability name="Spawn Unicorns">
      <Texture xOffset="2" yOffset="0">
        <File>lofiObj6</File>
        <Index>0x10f</Index>
      </Texture>
      <Activate objectId="Summon Steed" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="8.0">SpawnCreep</Activate>
      <Cooldown>1</Cooldown>
      <MpCost>100</MpCost>
      <ExtraTooltipData>
        <EffectInfo name="Summons" description="Wandering steed, click or hold your Summon Control button to move it." />
        <EffectInfo name="Lifetime" description="10 seconds" />
      </ExtraTooltipData>
    </Ability>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,TIERED,T3,MPCOST,XPBONUS,TRADEABLE</Labels>
  </Object>
  <Object type="0x99aa" id="Testiken">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>amount = 5, statModAmount = 0</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enlightenment Star</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Size>120</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>50</MpEndCost>
    <MpCostPerSecond>10</MpCostPerSecond>
    <Activate effect="Armored" amount="5" scalingStat="ATT" statModScalingMin="50" statModAmount="0" statModDamage="20">ShurikenAbility</Activate>
    <MultiPhase />
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
  </Object>
  <Object id="Trick Poison" type="0xff3d">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x205</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>Exposure to this ferocious concoction is so intensely lethal that it acts instantaneously. Its deceptively small vial allows for easy use.</Description>
    <Usable />
    <BagType>8</BagType>
    <Ability name="Jar Throw">
      <MpCost>70</MpCost>
      <Activate color="0xADC718" impactDamage="700" radius="3" throwTime="0.8" totalDamage="0" damageBoost="1" scalingStat="DEF" statModScalingMin="25" statModDamage="0" statModImpactDamage="180" statModRadius="0.025" statModDamageBoost="0">PoisonGrenade</Activate>
    </Ability>
    <Ability name="Poison Counter">
      <Texture>
        <File>d2LofiObjEmbed</File>
        <Index>0x282</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo description="Throw a poison when hit" name="Toxic Terror" />
        <EffectInfo description="1 seconds" name="Poison Cooldown" />
      </ExtraTooltipData>
      <OnPlayerHitActivate proc="1" manaCost="5" cooldown="1" duration="0" impactDamage="700" radius="3" throwTime="0.8" totalDamage="0" color="0xADC718" damageBoost="1" scalingStat="DEF" statModScalingMin="25" statModDamage="0" statModImpactDamage="180" statModRadius="0.025" statModDamageBoost="0">PoisonGrenade</OnPlayerHitActivate>
    </Ability>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST</Labels>
  </Object>
  <Object type="0xff3e" id="Trick Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd0</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>8</Tier>
    <Description>A magical lute with multiple modes.</Description>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Ability>
      <ExtraTooltipData>
        <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 3 seconds." />
        <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
      </ExtraTooltipData>
      <Activate radius="4.5" speedBoost="1.25" lifeBoost="1" duration="3" targeted="false">BoostRange</Activate>
      <Activate range="4.5" stat="DEF" amount="1" duration="2" channel="maxStack">StatBoostAura</Activate>
      <MpCost>70</MpCost>
    </Ability>
    <Ability>
      <Texture xOffset="2" yOffset="0">
        <File>lofiObj6</File>
        <Index>0xd5</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 5.5 seconds." />
        <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
      </ExtraTooltipData>
      <Activate radius="4.5" duration="5.5" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
      <Activate range="4.5" stat="MAXHP" amount="80" duration="4.5" channel="maxStack">StatBoostAura</Activate>
      <MpCost>90</MpCost>
    </Ability>
    <Ability name="Spawn Unicorns">
      <Texture xOffset="2" yOffset="0">
        <File>lofiObj6</File>
        <Index>0x10f</Index>
      </Texture>
      <Activate objectId="Summon Steed" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="8.0">SpawnCreep</Activate>
      <Cooldown>1</Cooldown>
      <MpCost>100</MpCost>
      <ExtraTooltipData>
        <EffectInfo name="Summons" description="Wandering steed, click or hold your Summon Control button to move it." />
        <EffectInfo name="Lifetime" description="10 seconds" />
      </ExtraTooltipData>
      <MpCost>110</MpCost>
    </Ability>
    <BagType>1</BagType>
    <feedPower>4</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,T0,MPCOST,APPLY_STAT_EFF,TRADEABLE</Labels>
  </Object>
  <DisplayId />
  <InventoryAnimation />
  <Object type="0xc990" id="Blueprint_Test_1">
    <DisplayId>Special Test Blueprint 1</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This Blueprint must only be used by Seasonal Characters. Both the recipe and the Blueprint will disappear at the end of the season. It cannot be transferred to Regular.</Description>
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Sound>use_potion</Sound>
    <Activate id="Divinity" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL</Labels>
  </Object>
  <Object type="0xc991" id="Blueprint_Test_2">
    <DisplayId>Special Test Blueprint 2</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This Blueprint can be used by both Seasonal and Regular characters. This Blueprint won't disappear at the end of a season and it can be transferred anytime to Regular.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Midnight Star">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL</Labels>
  </Object>
  <Object type="0xc992" id="Test Apple Special">
    <DisplayId>Test Seasonal Apple</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x11e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes any class to 8/8 and adds a Backpack. It cannot be transferred to a regular character until the end of the season</Description>
    <Sound>use_potion</Sound>
    <Activate stat="XP" amount="18050">IncrementStat</Activate>
    <Activate stat="MAXHP" amount="2000">IncrementStat</Activate>
    <Activate stat="MAXMP" amount="2000">IncrementStat</Activate>
    <Activate stat="ATT" amount="2000">IncrementStat</Activate>
    <Activate stat="DEF" amount="2000">IncrementStat</Activate>
    <Activate stat="SPD" amount="2000">IncrementStat</Activate>
    <Activate stat="VIT" amount="2000">IncrementStat</Activate>
    <Activate stat="WIS" amount="2000">IncrementStat</Activate>
    <Activate stat="DEX" amount="2000">IncrementStat</Activate>
    <Consumable />
    <Backpack slots="8" />
    <Potion />
    <BagType>8</BagType>
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x4D3" id="Reroll Count Reset Token">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments16x16</File>
      <Index>0x26</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Deprecated item that was for resetting reroll counters on enchanted items during Enchantments 1.0 and 2.0</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6ab1" id="Testing Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>0</Tier>
    <Description>A magical hunting trap.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="4.0" totalDamage="100" color="32CD32" condEffect="Slowed" condDuration="4.0" armTime="1.0" duration="1" scalingStat="ATT" statModScalingMin="50" statModTrapRadius="0.2" statModTrapDamage="10" statModTrapCondDuration="0.1" bombDelay="1.4" bombDamage="200" bombRadius="3.0" bombCount="3" bombTriggerCount="2" bombTriggerPeriod="1.0" bombCondEffect="Slowed" bombCondEffectDuration="5.0" statModBombRadius="0.1" statModBombCount="0.2" statModBombDamage="10" statModBombCondDuration="0.01" textureSourceId="Wilderlands Trap">Trap</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T0,MPCOST,TRADEABLE</Labels>
  </Object>
  <Object type="0x2817" id="Test Trap ATT">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>0</Tier>
    <Description>A magical hunting trap.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="3.0" totalDamage="100" color="32CD32" condEffect="Armor Broken" condDuration="3.0" armTime="1.0" duration="10" scalingStat="ATT" statModScalingMin="45" statModTrapRadius="0.2" statModTrapDamage="20" statModTrapCondDuration="0.1" bombDelay="3" bombDamage="600" bombRadius="8.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="0.0" bombCondEffect="Armor Broken" bombCondEffectDuration="8.0" statModBombRadius="0.3" statModBombCount="0.2" statModBombDamage="20" statModBombCondDuration="0.10" textureSourceId="Wilderlands Trap">Trap</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T0,MPCOST,TRADEABLE</Labels>
  </Object>
  <Object type="0x2818" id="Test Trap DEF">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>0</Tier>
    <Description>A magical hunting trap.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="4.0" totalDamage="200" color="32CD32" condEffect="Armored" condDuration="3.0" armTime="2.0" duration="10" scalingStat="DEF" statModScalingMin="9" statModTrapRadius="0.25" statModTrapDamage="10" statModTrapCondDuration="0.10" bombDelay="3" bombDamage="500" bombRadius="7.0" bombCount="2" bombTriggerCount="1" bombTriggerPeriod="0.0" bombCondEffect="Armored" bombCondEffectDuration="8.0" statModBombRadius="0.01" statModBombCount="0.2" statModBombDamage="20" statModBombCondDuration="0.10" textureSourceId="Wilderlands Trap">Trap</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T0,MPCOST,TRADEABLE</Labels>
  </Object>
  <Object type="0x2819" id="Test Trap SPD">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>0</Tier>
    <Description>A magical hunting trap.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="5.0" totalDamage="300" color="32CD32" condEffect="Slowed" condDuration="2.0" armTime="3.0" duration="5" scalingStat="SPD" statModScalingMin="36" statModTrapRadius="0.10" statModTrapDamage="15" statModTrapCondDuration="0.30" bombDelay="5" bombDamage="400" bombRadius="6.0" bombCount="3" bombTriggerCount="2" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="5.0" statModBombRadius="0.05" statModBombCount="1.0" statModBombDamage="15" statModBombCondDuration="0.30" textureSourceId="Wilderlands Trap">Trap</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T0,MPCOST,TRADEABLE</Labels>
  </Object>
  <Object type="0x281A" id="Test Trap DEX">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>0</Tier>
    <Description>A magical hunting trap.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="6.0" totalDamage="400" color="32CD32" condEffect="Dazed" condDuration="2.0" armTime="4.0" duration="5" scalingStat="DEX" statModScalingMin="32" statModTrapRadius="0.05" statModTrapDamage="3" statModTrapCondDuration="0.05" bombDelay="5" bombDamage="300" bombRadius="5.0" bombCount="4" bombTriggerCount="2" bombTriggerPeriod="2.0" bombCondEffect="Dazed" bombCondEffectDuration="5.0" statModBombRadius="0.10" statModBombCount="1.0" statModBombDamage="15" statModBombCondDuration="0.05" textureSourceId="Wilderlands Trap">Trap</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T0,MPCOST,TRADEABLE</Labels>
  </Object>
  <Object type="0x281B" id="Test Trap WIS">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>0</Tier>
    <Description>A magical hunting trap.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="7.0" totalDamage="500" color="32CD32" condEffect="Stunned" condDuration="5.0" armTime="5.0" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.01" statModTrapDamage="6" statModTrapCondDuration="0.02" bombDelay="1" bombDamage="200" bombRadius="4.0" bombCount="5" bombTriggerCount="4" bombTriggerPeriod="1.0" bombCondEffect="Stunned" bombCondEffectDuration="10.0" statModBombRadius="0.25" statModBombCount="3" statModBombDamage="5" statModBombCondDuration="0.02" textureSourceId="Wilderlands Trap">Trap</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T0,MPCOST,TRADEABLE</Labels>
  </Object>
  <Object type="0x281C" id="Test Trap VIT">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>0</Tier>
    <Description>A magical hunting trap.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="8.0" objectType="0x281F" totalDamage="600" color="32CD32" condEffect="Curse" condDuration="6.0" armTime="6.0" duration="8" scalingStat="VIT" statModScalingMin="24" statModTrapRadius="0.30" statModTrapDamage="5" statModTrapCondDuration="0.15" bombDelay="1" bombDamage="100" bombRadius="3.0" bombCount="6" bombTriggerCount="4" bombTriggerPeriod="1.0" bombCondEffect="Curse" bombCondEffectDuration="10.0" statModBombRadius="0.20" statModBombCount="3" statModBombDamage="5" statModBombCondDuration="0.15" textureSourceId="Wilderlands Trap">Trap</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T0,MPCOST,TRADEABLE</Labels>
  </Object>
  <Object type="0x281D" id="Test Trap DEX 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>0</Tier>
    <Description>A magical hunting trap.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="6.0" objectType="0x281E" totalDamage="400" color="32CD32" condEffect="Dazed" condDuration="2.0" armTime="4.0" duration="5" scalingStat="DEX" statModScalingMin="32" statModTrapRadius="0.05" statModTrapDamage="3" statModTrapCondDuration="0.05" bombDelay="5" bombDamage="300" bombRadius="5.0" bombCount="4" bombTriggerCount="2" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="5.0" statModBombRadius="0.10" statModBombCount="1.0" statModBombDamage="15" statModBombCondDuration="0.05" textureSourceId="Wilderlands Trap">Trap</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T0,MPCOST,TRADEABLE</Labels>
  </Object>
  <Object id="Pirate Shadow Move" type="0x281E">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
  </Object>
  <Object id="Pirate Back and Forth" type="0x281F">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
  </Object>
  <Object type="0x1B6D" id="minimumMeter Test Item">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <Texture>
      <File>pirateCaveObjects16x16</File>
      <Index>0x0c</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Use ability to create a DWD C when 80% of meter is full</Description>
    <ExtraTooltipData>
      <EffectInfo description="PLEASE WORK" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="4000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="1" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="800" proc="1" cooldown="1" objectId="DWD C" throwTime="1">ObjectToss</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,UT,TAB_UT,XPBONUS</Labels>
  </Object>
  <Object type="0x1B6E" id="meterCost Test Item">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <Texture>
      <File>pirateCaveObjects16x16</File>
      <Index>0x0c</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Use ability to create a DWD C consuming 80% of meter</Description>
    <ExtraTooltipData>
      <EffectInfo description="PLEASE WORK" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="4000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="1" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="800" meterCost="800" proc="1" cooldown="1" objectId="DWD C" throwTime="1">ObjectToss</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,UT,TAB_UT,XPBONUS</Labels>
  </Object>
  <Object type="0x1B6C" id="relativeStat Test Item">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>333</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>140 HP + 3.5% HP based on HP. </Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="3.5" statRelativeTo="MAXHP">IncrementStatRelative</ActivateOnEquip>
    <BagType>4</BagType>
    <UniqueID />
  </Object>
  <Object type="0x99AB" id="Testiken ATT">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>amount = 0, statModAmount = 1</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enlightenment Star</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Size>120</Size>
      <CollisionMult>5</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>90</ArcGap>
    <MpCost>0</MpCost>
    <MpEndCost>30</MpEndCost>
    <MpCostPerSecond>11</MpCostPerSecond>
    <MultiPhase />
    <Activate effect="Damaging" amount="0" stat="ATT" scalingStat="ATT" statModScalingMin="50" statModAmount="1" statModDamage="15">ShurikenAbility</Activate>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
  </Object>
  <Object type="0x99AC" id="Testiken DEF">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Testu testu.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enlightenment Star</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Size>120</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>90</ArcGap>
    <MpCost>0</MpCost>
    <MpEndCost>50</MpEndCost>
    <MpCostPerSecond>12</MpCostPerSecond>
    <Activate effect="Armored" amount="5" stat="DEF" scalingStat="DEF" statModScalingMin="9" statModAmount="0.1" statModDamage="15">ShurikenAbility</Activate>
    <MultiPhase />
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
  </Object>
  <Object type="0x99AD" id="Testiken DEX">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Testu testu.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enlightenment Star</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Size>120</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>90</ArcGap>
    <MpCost>0</MpCost>
    <MpEndCost>50</MpEndCost>
    <MpCostPerSecond>13</MpCostPerSecond>
    <Activate effect="Berserk" amount="5" stat="DEX" scalingStat="DEX" statModScalingMin="50" statModAmount="0.1" statModDamage="12">ShurikenAbility</Activate>
    <MultiPhase />
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
  </Object>
  <Object type="0x99AE" id="Testiken SPD">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Testu testu.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enlightenment Star</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Size>120</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>60</ArcGap>
    <MpCost>0</MpCost>
    <MpEndCost>50</MpEndCost>
    <MpCostPerSecond>14</MpCostPerSecond>
    <Activate effect="Speedy" amount="5" stat="SPD" scalingStat="SPD" statModScalingMin="46" statModAmount="0.1" statModDamage="12">ShurikenAbility</Activate>
    <MultiPhase />
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
  </Object>
  <Object type="0x99AF" id="Testiken VIT">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Testu testu.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enlightenment Star</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Size>120</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <NumProjectiles>5</NumProjectiles>
    <ArcGap>45</ArcGap>
    <MpCost>0</MpCost>
    <MpEndCost>50</MpEndCost>
    <MpCostPerSecond>15</MpCostPerSecond>
    <Activate effect="Healing" amount="5" stat="VIT" scalingStat="VIT" statModScalingMin="42" statModAmount="0.1" statModDamage="12">ShurikenAbility</Activate>
    <MultiPhase />
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
  </Object>
  <Object type="0x99B0" id="Testiken WIS">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Testu testu.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enlightenment Star</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Size>120</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <NumProjectiles>6</NumProjectiles>
    <ArcGap>36</ArcGap>
    <MpCost>0</MpCost>
    <MpEndCost>50</MpEndCost>
    <MpCostPerSecond>16</MpCostPerSecond>
    <Activate effect="Energized" amount="5" stat="WIS" scalingStat="WIS" statModScalingMin="50" statModAmount="0.1" statModDamage="12">ShurikenAbility</Activate>
    <MultiPhase />
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
  </Object>
  <Object type="0xa963" id="Guill 1 Rune">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x8c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A wicked rune of Oryx's sword, held by the fiercest monsters in the realm known to cut down heroes without discretion.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Usage" description="Activates the Sword Monument, one of three monuments needed to reach Oryx's Sanctuary." />
      <EffectInfo description="" />
      <EffectInfo name="Restoration" description="Upon deactivation of the Sword Monument, this item will be dropped on the ground." />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Treasure />
    <Consumable />
    <BagType>4</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Activate color="-1" retainItem="true" newId="Guill 1 Monument Active" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4" radius="25" targetId="Guill 1 Monument" customString="The Sword Monument has been activated">ChangeObject</Activate>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xa964" id="Guill 2 Rune">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x8d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A wicked rune of Oryx's shield, held by the most prominent minions Oryx trusts to guard his realm.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Usage" description="Activates the Shield Monument, one of three monuments needed to reach Oryx's Sanctuary." />
      <EffectInfo description="" />
      <EffectInfo name="Restoration" description="Upon deactivation of the Shield Monument, this item will be dropped on the ground." />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Treasure />
    <Consumable />
    <BagType>4</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Activate color="-1" retainItem="true" newId="Guill 2 Monument Active" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4" radius="25" targetId="Guill 2 Monument" customString="The Shield Monument has been activated">ChangeObject</Activate>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xa965" id="Guill 3 Rune">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x8e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A wicked rune of Oryx's helmet, held by the Mad God's equally lethal rivals.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Usage" description="Activates the Helmet Monument, one of three monuments needed to reach Oryx's Sanctuary." />
      <EffectInfo description="" />
      <EffectInfo name="Restoration" description="Upon deactivation of the Helmet Monument, this item will be dropped on the ground." />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Treasure />
    <Consumable />
    <BagType>4</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Activate color="-1" retainItem="true" newId="Guill 3 Monument Active" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4" radius="25" targetId="Guill 3 Monument" customString="The Helmet Monument has been activated">ChangeObject</Activate>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x99B1" id="Long Sword 1Rarity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>56</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x33</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A well-made sword with a double edged blade.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Blade</ObjectId>
      <Speed>100</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>11</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,0,0,0" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x99B2" id="Long Sword 2Rarity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>56</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x33</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A well-made sword with a double edged blade.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Blade</ObjectId>
      <Speed>100</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>11</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,1,0,0" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x99B3" id="Long Sword 3Rarity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>56</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x33</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A well-made sword with a double edged blade.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Blade</ObjectId>
      <Speed>100</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>11</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,1,1,0" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x99B4" id="Long Sword 4Rarity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>56</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x33</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A well-made sword with a double edged blade.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Blade</ObjectId>
      <Speed>100</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>11</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,1,1,1" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x99B5" id="Tier 4 Test Artifact">
    <DisplayId>Tier 4 Test Artifact</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1246</Index>
    </Texture>
    <Sound>use_potion</Sound>
    <SlotType>10</SlotType>
    <BagType>8</BagType>
    <Soulbound />
    <Description>Use this testing artifact in the Enchanter on any equipment to roll only Tier 4 Enchantments.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Item is only available for testing." name="Testing Item" />
      <EffectInfo description="Cannot roll T1 to T3 enchantments." name="Exclusion" />
    </ExtraTooltipData>
    <Artifact list="Test T4 Pool" consumeProb="0" dustType="purpleDust" dustAmount="0" />
  </Object>
  <Object type="0x99B6" id="Test Dust Refill">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this testing item to refill all enchantment dusts and forgefire.</Description>
    <Sound>use_potion</Sound>
    <ExtraTooltipData>
      <EffectInfo description="Item is only available for testing." name="Testing Item" />
    </ExtraTooltipData>
    <Activate dustType="greenDust" amount="999999">AddDust</Activate>
    <Activate dustType="redDust" amount="999999">AddDust</Activate>
    <Activate dustType="purpleDust" amount="999999">AddDust</Activate>
    <Activate amount="999999">BoostForgeEnergy</Activate>
    <InvUse />
    <Soulbound />
    <BagType>8</BagType>
  </Object>
  <Object type="0x99B7" id="Awakened Test Artifact">
    <DisplayId>Awakened Test Artifact</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1245</Index>
    </Texture>
    <Sound>use_potion</Sound>
    <SlotType>10</SlotType>
    <BagType>8</BagType>
    <Soulbound />
    <Description>Use this testing artifact in the Enchanter on a specific UT to roll its Awakened Enchantment.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Item is only available for testing." name="Testing Item" />
      <EffectInfo description="Boosts the rate of Awakened Enchantments by x9999." name="Rate Modifier" />
    </ExtraTooltipData>
    <Artifact list="Test Awakened Pool" consumeProb="0" dustType="purpleDust" dustAmount="0" />
  </Object>
  <Object type="0x99B8" id="Unique Test Artifact">
    <DisplayId>Unique Test Artifact</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1247</Index>
    </Texture>
    <Sound>use_potion</Sound>
    <SlotType>10</SlotType>
    <BagType>8</BagType>
    <Soulbound />
    <Description>Use this testing artifact in the Enchanter on any equipment to roll Unique Enchantments.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Item is only available for testing." name="Testing Item" />
      <EffectInfo description="Boosts the rate of Unique Enchantments by x9999." name="Rate Modifier" />
    </ExtraTooltipData>
    <Artifact list="Test Unique Pool" consumeProb="0" dustType="purpleDust" dustAmount="0" />
  </Object>
  <Object type="0x367e" id="Def Test Flail">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x116</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>The primary armament of the gravelords of old, eternally tasked with making sure the dead are forever sealed away from the mortal plane.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Black Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
</Objects>