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    <Class>Equipment</Class>
    <Item />
    <PowerLevel>38</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x40</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>0</Tier>
    <Description>A wand that casts a simple fire spell.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/fire_wand</Sound>
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>30</MinDamage>
      <MaxDamage>55</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T0,TRADEABLE,BASETYPE</Labels>
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  <Object type="0xa6f" id="Force Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x41</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>1</Tier>
    <Description>A wand that emits bolts of pure force.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/missile_wand</Sound>
    <Projectile>
      <ObjectId>Blue Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>40</MinDamage>
      <MaxDamage>70</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>5</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T1,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa70" id="Power Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>63</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x42</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>2</Tier>
    <Description>A wand that fires power bolts.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/missile_wand</Sound>
    <Projectile>
      <ObjectId>Blue Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>45</MinDamage>
      <MaxDamage>80</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T2,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xa05" id="Missile Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x43</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>3</Tier>
    <Description>A wand that casts a strong missile.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/missile_wand</Sound>
    <Projectile>
      <ObjectId>Blue Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>50</MinDamage>
      <MaxDamage>85</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>11</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T3,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa71" id="Eldritch Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>84</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x44</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>4</Tier>
    <Description>A wand that shoots dark eldritch energy.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/missile_wand</Sound>
    <Projectile>
      <ObjectId>Blue Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>65</MinDamage>
      <MaxDamage>95</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>17</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T4,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa06" id="Hell's Fire Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>103</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x45</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>5</Tier>
    <Description>A wand that casts a strong fire spell.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/hells_fire_wand</Sound>
    <Projectile>
      <ObjectId>Purple Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>24</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T5,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xa3d" id="Wand of Dark Magic">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>123</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x46</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>6</Tier>
    <Description>A wand that casts a bolt of pure magic force.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <Projectile>
      <ObjectId>Pink Bolt</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>95</MinDamage>
      <MaxDamage>125</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>35</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T6,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xae0" id="Wand of Arcane Flame">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>142</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x47</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>7</Tier>
    <Description>A deadly wand that channels magefire from the nether planes.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>110</MinDamage>
      <MaxDamage>140</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>2</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>53</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T7,T7_WEAPON,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa4b" id="Sprite Wand" collectionIcon="117">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x01</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A wand created from the wood of Sprite trees. Seems to be poorly calibrated, though.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile>
      <ObjectId>Colorful Sprite Bolt</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>10</MinDamage>
      <MaxDamage>290</MaxDamage>
      <Amplitude>0.8</Amplitude>
      <Frequency>1.5</Frequency>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>150</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_D,TRADEABLE,ORG_SPRITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xa07" id="Wand of Death">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>155</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x48</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>8</Tier>
    <Description>A fearsome wand that fires bolts of penetrating death magic.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Green Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>115</MinDamage>
      <MaxDamage>155</MaxDamage>
      <MultiHit />
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    <BagType>2</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>75</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T8,T8_WEAPON,XPBONUS,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xa85" id="Wand of Deep Sorcery">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>161</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x49</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>9</Tier>
    <Description>A mysterious wand of otherworldly origin, imbued with the purest of arcane energies.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Purple Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>120</MinDamage>
      <MaxDamage>160</MaxDamage>
      <MultiHit />
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    <BagType>2</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>109</feedPower>
    <DropTradable />
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T9,T9_WEAPON,XPBONUS,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xa86" id="Wand of Shadow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>167</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x4a</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>10</Tier>
    <Description>A wand of demonic enigmas, cloaked in darkness and crackling with dark enchantments.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>125</MinDamage>
      <MaxDamage>165</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>159</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T10,T10_WEAPON,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xa87" id="Wand of Ancient Warning">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>169</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>11</Tier>
    <Description>A centuries-old wand of great power, heralding long-destined destruction.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>170</MaxDamage>
      <MultiHit />
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    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
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    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T11,T11_WEAPON,XPBONUS,BASETYPE</Labels>
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  <Object type="0xaf6" id="Wand of Recompense">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>175</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x4c</Index>
    </Texture>
    <Description>A great golden wand of the heavens, created by angels to wreak justice on the slayers of the innocent.</Description>
    <SlotType>8</SlotType>
    <Tier>12</Tier>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>135</MinDamage>
      <MaxDamage>175</MaxDamage>
      <MultiHit />
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    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
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    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T12,T12_WEAPON,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x9ca" id="Wand of Evocation">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x4d</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>13</Tier>
    <Description>A shining gold wand of force, built by a diabolic archmagus to channel vast corrupting energies into the material plane.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Evocation Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>190</MaxDamage>
      <MultiHit />
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    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
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    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T13,T13_WEAPON,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x9c0" id="Wand of Retribution">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x4e</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>14</Tier>
    <Description>A golden wand of breathtaking power, created by elemental forces from the realms of ice and flame to unleash revenge on their enemies.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Retribution Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>165</MinDamage>
      <MaxDamage>205</MaxDamage>
      <MultiHit />
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    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
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    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T14,T14_WEAPON,XPBONUS,BASETYPE</Labels>
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  <Object type="0x5263" id="Morning Star of Mystic Light">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>145</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x157</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Tier>7</Tier>
    <SlotType>8</SlotType>
    <Description>A morningstar that channels blinding light.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
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    <Projectile id="0">
      <ObjectId>Red Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
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    <BagType>2</BagType>
    <DropTradable />
    <feedPower>53</feedPower>
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,LOOTABLE,T7,T7_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x5264" id="Morning Star of Silent Mourning">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>151</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x158</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Tier>8</Tier>
    <SlotType>8</SlotType>
    <Description>A morning star used  by followers of Osiris to guide spirits through the Duat.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Green Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <feedPower>75</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,LOOTABLE,T8,T8_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5265" id="Morning Star of Hidden Secrets">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>157</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x159</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Tier>9</Tier>
    <SlotType>8</SlotType>
    <Description>A morning star unlike any other with power of an unknown origin.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Yellow Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <XPBonus>3</XPBonus>
    <feedPower>109</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,LOOTABLE,T9,T9_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5266" id="Morning Star of the Night">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>163</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x15a</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Tier>10</Tier>
    <SlotType>8</SlotType>
    <Description>A morning star used by missionaries to travel safely across the realms.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Blue Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>4</BagType>
    <XPBonus>4</XPBonus>
    <feedPower>159</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,LOOTABLE,T10,T10_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5267" id="Morning Star of Harrowing Memories">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>169</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x15b</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Tier>11</Tier>
    <SlotType>8</SlotType>
    <Description>A terrifying morning star said to cause the user to relive their worst memories.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Greener Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>4</BagType>
    <XPBonus>5</XPBonus>
    <feedPower>233</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,LOOTABLE,T11,T11_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5268" id="Morning Star of Repentance">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>175</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x15c</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Tier>12</Tier>
    <SlotType>8</SlotType>
    <Description>An otherworldly gilded morningstar, used by bishops to rid the world of sin.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Bluer Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>4</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>450</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,LOOTABLE,T12,T12_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5269" id="Morning Star of Conjuration">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x15d</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Tier>13</Tier>
    <SlotType>8</SlotType>
    <Description>A glistening golden morningstar of faith, used by Daevite summoners to protect their kingdom from the void.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Orange Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>9</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,LOOTABLE,T13,T13_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x526a" id="Morning Star of Reckoning">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x15e</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Tier>14</Tier>
    <SlotType>8</SlotType>
    <Description>A golden morning star of unrelenting power, created for the sole purpose of the destruction.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Purple Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <ArcGap>2.7</ArcGap>
    <BagType>9</BagType>
    <XPBonus>8</XPBonus>
    <feedPower>950</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,LOOTABLE,T14,T14_WEAPON,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD855" id="Beekeeper's Flamethrower" collectionIcon="13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>364</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Equipped with a mechanical combustion technology few may understand, this weapon projects flames boasting temperatures capable of melting their target before they're able to retaliate.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.55</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.75</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.65</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Fire Morning Star</ObjectId>
      <Speed>80</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>900</LifetimeMS>
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,XPBONUS,ORG_NEST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xb3f" id="Crystal Wand" collectionIcon="152">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>154</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x80</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A sound almost like a wind chime emanates softly from this wand.</Description>
    <RateOfFire>1.1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Crystal Pierce</ObjectId>
      <Speed>150</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>105</MinDamage>
      <MaxDamage>150</MaxDamage>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>700</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,ORG_SETPIECE,CWAND</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc04" id="Wand of the Bulwark" collectionIcon="118">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>210</PowerLevel>
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x50</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>This strange weapon was used by ancient battle mages to deter invaders. The secret to its construction has long been lost.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Rimmed Mystic Shot</ObjectId>
      <Speed>3</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>10000</LifetimeMS>
      <Parametric />
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_SPIT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xa08" id="Wooden Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x70</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>0</Tier>
    <Description>A shield made of sturdy wood.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>1</BagType>
    <MpCost>85</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="2">Shoot</Activate>
    <NumProjectiles>1</NumProjectiles>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,LOOTABLE,T0,NUMPROJ_1,MPCOST,TRADEABLE,STATMOD</Labels>
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  <Object type="0xa09" id="Iron Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x71</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>1</Tier>
    <Description>A shield made of well forged iron.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>1</BagType>
    <MpCost>85</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="1.56">Shoot</Activate>
    <NumProjectiles>2</NumProjectiles>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,LOOTABLE,T1,NUMPROJ_2,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa0a" id="Steel Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x72</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>2</Tier>
    <Description>A shield made of high quality steel.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>190</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>1</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="2.13">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
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    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x73</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>3</Tier>
    <Description>A steel shield supported by iron ribbing.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>190</MinDamage>
      <MaxDamage>240</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
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    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="2.69">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,LOOTABLE,T3,T3_ABILITY,NUMPROJ_3,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xa0b" id="Golden Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x74</Index>
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    <SlotType>5</SlotType>
    <Tier>4</Tier>
    <Description>An ornate but strong shield plated with gold.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>230</MinDamage>
      <MaxDamage>280</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
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    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>2</BagType>
    <MpCost>95</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.25">Shoot</Activate>
    <NumProjectiles>4</NumProjectiles>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,LOOTABLE,T4,T4_ABILITY,NUMPROJ_4,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xa0c" id="Mithril Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x75</Index>
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    <SlotType>5</SlotType>
    <Tier>5</Tier>
    <Description>A very strong shield made from the strongest and most desirable of all metals.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>270</MinDamage>
      <MaxDamage>330</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
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    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>4</BagType>
    <MpCost>95</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.81">Shoot</Activate>
    <NumProjectiles>4</NumProjectiles>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,LOOTABLE,T5,T5_ABILITY,NUMPROJ_4,MPCOST,XPBONUS,STATMOD</Labels>
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  <Object type="0xb22" id="Colossus Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x76</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>6</Tier>
    <Description>A superior shield forged in deep armories for the construct armies of the underworld.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>360</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
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    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="4.38">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,LOOTABLE,T6,T6_ABILITY,NUMPROJ_5,MPCOST,XPBONUS,STATMOD</Labels>
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  <Object type="0xa40" id="Snake Skin Shield" collectionIcon="118">
    <DisplayId>Snakeskin Shield</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x51</Index>
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    <SlotType>5</SlotType>
    <Description>A shield made of snake skin stretched across a rigid frame.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Snake Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
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    <ActivateOnEquip stat="DEF" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="SPD" statModScalingMin="36" statModDamage="9">Shoot</Activate>
    <NumProjectiles>4</NumProjectiles>
    <feedPower>150</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_SPIT</Labels>
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  <Object type="0xc0f" id="Shield of Ogmur" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x56</Index>
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    <SlotType>5</SlotType>
    <Description>This massive shield was created for the wealthy and powerful Ogre kings as a sign of their unrivaled strength.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ogmur Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0xEBAD10</ParticleTrail>
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    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="4">Armor Broken</ConditionEffect>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="ATT" statModScalingMin="34" statModDamage="8">Shoot</Activate>
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    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
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  <Object type="0xa78" id="Wolfskin Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>15</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x00</Index>
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    <SlotType>6</SlotType>
    <Tier>0</Tier>
    <Description>Leather armor fashioned from wolf pelts.</Description>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>1</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T0,TRADEABLE</Labels>
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  <Object type="0xa0d" id="Leather Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>18</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x01</Index>
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    <SlotType>6</SlotType>
    <Tier>1</Tier>
    <Description>Armor made of hardened leather.</Description>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>1</BagType>
    <feedPower>7</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T1,TRADEABLE</Labels>
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  <Object type="0xa79" id="Basilisk Hide Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>21</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x02</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Tier>2</Tier>
    <Description>Leather armor made from the skin of a magical lizard.</Description>
    <ActivateOnEquip stat="DEF" amount="7">IncrementStat</ActivateOnEquip>
    <Activate existTime="60">Totem</Activate>
    <BagType>1</BagType>
    <feedPower>11</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T2,TRADEABLE</Labels>
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  <Object type="0xa7a" id="Minotaur Hide Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>30</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Tier>3</Tier>
    <Description>Leather armor made from the tough hide of a minotaur.</Description>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>1</BagType>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
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  <Object type="0xad0" id="Bearskin Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>33</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x04</Index>
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    <SlotType>6</SlotType>
    <Tier>4</Tier>
    <Description>Armor made from the thick leather of a dire bear.</Description>
    <ActivateOnEquip stat="DEF" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>1</BagType>
    <feedPower>20</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T4,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xad1" id="Chimera Hide Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>36</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x05</Index>
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    <SlotType>6</SlotType>
    <Tier>5</Tier>
    <Description>Magically protective leather armor made from chimera hides.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>1</BagType>
    <feedPower>29</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T5,TRADEABLE</Labels>
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  <Object type="0xad2" id="Wyvern Skin Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>42</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x06</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Tier>6</Tier>
    <Description>Tough, durable armor made from wyvern leather.</Description>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>2</BagType>
    <feedPower>41</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T6,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xa0e" id="Studded Leather Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>48</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x07</Index>
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    <SlotType>6</SlotType>
    <Tier>7</Tier>
    <Description>Leather armor studded with metal rivets that provide extra protection.</Description>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>2</BagType>
    <feedPower>58</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T7,T7_ARMOR,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xa3e" id="Snake Skin Armor" collectionIcon="118">
    <DisplayId>Snakeskin Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x52</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A tight fitting garment of snake skin that is both functional and stylish.</Description>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,ORG_SPIT,SNAKESKIN</Labels>
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  <Object type="0xad3" id="Drake Hide Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>51</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x08</Index>
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    <SlotType>6</SlotType>
    <Tier>8</Tier>
    <Description>Leather armor fashioned from the scaly skin of a fire breathing drake.</Description>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>2</BagType>
    <feedPower>83</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T8,T8_ARMOR,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xa8e" id="Roc Leather Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x09</Index>
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    <SlotType>6</SlotType>
    <Tier>9</Tier>
    <Description>Leather armor made from the durable hide of a roc.</Description>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>116</feedPower>
    <DropTradable />
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T9,T9_ARMOR,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xa8f" id="Hippogriff Hide Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x0a</Index>
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    <SlotType>6</SlotType>
    <Tier>10</Tier>
    <Description>Leather armor made from the protective skin of hippogriffs.</Description>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>164</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T10,T10_ARMOR,XPBONUS</Labels>
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  <Object type="0xa90" id="Griffon Hide Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>63</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x0b</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Tier>11</Tier>
    <Description>Superior leather armor made from the magical hide of a griffon.</Description>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>231</feedPower>
    <DropTradable />
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      <Index>0xe2</Index>
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    <Tier>6</Tier>
    <Description>A well-crafted bow carried by master marksmen.</Description>
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    <Description>A gilded longbow more suitable for decoration than battle.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
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    <Projectile id="0">
      <ObjectId>Gold Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
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    <BagType>2</BagType>
    <DropTradable />
    <OldSound>arrowShoot</OldSound>
    <XPBonus>2</XPBonus>
    <feedPower>75</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,LOOTABLE,T8,T8_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x700D" id="Emerald Longbow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>133</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x149</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <Tier>9</Tier>
    <SlotType>3</SlotType>
    <Description>A longbow empowered by magical emerald energy.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
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    <Projectile id="0">
      <ObjectId>Green Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
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    <BagType>2</BagType>
    <DropTradable />
    <OldSound>arrowShoot</OldSound>
    <XPBonus>3</XPBonus>
    <feedPower>109</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,LOOTABLE,T9,T9_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x700e" id="Mystic Longbow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>150</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x14a</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <Tier>10</Tier>
    <SlotType>3</SlotType>
    <Description>A longbow carefully crafted by pure magic.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
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    <Projectile id="0">
      <ObjectId>Purple Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
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    <BagType>4</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>4</XPBonus>
    <feedPower>159</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,LOOTABLE,T10,T10_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x700f" id="Crimson Longbow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>162</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x14b</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <Tier>11</Tier>
    <SlotType>3</SlotType>
    <Description>A deadly longbow once used by a tribal warlord.</Description>
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      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
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    <Projectile id="0">
      <ObjectId>Red Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
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    <BagType>4</BagType>
    <XPBonus>5</XPBonus>
    <OldSound>arrowShoot</OldSound>
    <feedPower>233</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,LOOTABLE,T11,T11_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
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  <Object type="0x7010" id="Longbow of the Endless Sky">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>175</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x14c</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <Tier>12</Tier>
    <SlotType>3</SlotType>
    <Description>A powerful longbow said to be a gift from the Daeva.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
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    <Projectile id="0">
      <ObjectId>Blue Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>6</XPBonus>
    <feedPower>450</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,LOOTABLE,T12,T12_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
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  <Object type="0x7011" id="Longbow of the Morning Spirit">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x14d</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <Tier>13</Tier>
    <SlotType>3</SlotType>
    <Description>An unrivaled longbow that empowers the user with renewed hope.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
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    <Projectile id="0">
      <ObjectId>Yellow Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <BagType>9</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>7</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,LOOTABLE,T13,T13_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
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  <Object type="0x7012" id="Longbow of the Midnight Diamond">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x14e</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <Tier>14</Tier>
    <SlotType>3</SlotType>
    <Description>An ancient longbow forged with an unmatched forgotten technique.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
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    <Projectile id="0">
      <ObjectId>Black Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <BagType>9</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>8</XPBonus>
    <feedPower>950</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,LOOTABLE,T14,T14_WEAPON,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xD856" id="Longbow of the Guardian" collectionIcon="100">
    <DisplayId>Hama Yumi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>366</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>This longbow has protected the mountain shrines for centuries in the hands of countless legendary archers. The hail of arrows it fires is said to purify wretched spirits of corruption.</Description>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>-.70,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>6</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.25,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>2</DefaultAngle>
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    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>.7,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-6</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>.25,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-2</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Garnet Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Jade Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>8</XPBonus>
    <feedPower>1200</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,UT,TAB_UT,POWERTIER_S,XPBONUS,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xc02" id="Doom Bow" collectionIcon="128">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>147</PowerLevel>
    <Texture>
      <File>undeadLairObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SharedCooldownChannel id="65514" />
    <SlotType>3</SlotType>
    <Description>No mortal can fire this dreaded bow without resting in between shots. It requires tremendous skill to wield.</Description>
    <Sound>weapon/golden_bow</Sound>
    <Projectile id="0">
      <ObjectId>Doom Arrow</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>503</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_UDL,DOOM_BOW</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xc10" id="Coral Bow" collectionIcon="137">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x04</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A bow fashioned from living coral found in only the deepest ocean trenches.  It is the favored weapon of those that inhabit the realms beneath the waves.</Description>
    <Sound>weapon/double_bow</Sound>
    <Projectile>
      <ObjectId>Coral Arrow</ObjectId>
      <Speed>185</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Subattack projectileId="0">
      <ArcGap>9</ArcGap>
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1.25</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_OTRENCH,CBOW</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xa1f" id="Potion of Attack">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x102</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>2</Tier>
    <Description>A potion that permanently increases attack power by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="ATT" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="4">Manor of the Immortals</CommonDungeon>
    <CommonDungeon diff="4">Puppet Master's Theatre</CommonDungeon>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x103</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>2</Tier>
    <Description>A potion that permanently increases defense power by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="DEF" amount="1">IncrementStat</Activate>
    <Consumable />
    <SmallSkillPotion />
    <Potion />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="4">Toxic Sewers</CommonDungeon>
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  <Object type="0xa21" id="Potion of Speed">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x104</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>2</Tier>
    <Description>A potion that permanently increases speed by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="SPD" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="2.5">Snake Pit</CommonDungeon>
    <CommonDungeon diff="3">Magic Woods</CommonDungeon>
  </Object>
  <Object type="0xa34" id="Potion of Vitality">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x106</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>2</Tier>
    <Description>A potion that permanently increases vitality by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="VIT" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="4">Abyss of Demons</CommonDungeon>
    <CommonDungeon diff="4">Cursed Library</CommonDungeon>
  </Object>
  <Object type="0xa35" id="Potion of Wisdom">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x107</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>2</Tier>
    <Description>A potion that permanently increases wisdom by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="WIS" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="3.5">Undead Lair</CommonDungeon>
    <CommonDungeon diff="4">Cursed Library</CommonDungeon>
    <CommonDungeon diff="4">Mad Lab</CommonDungeon>
  </Object>
  <Object type="0xa4c" id="Potion of Dexterity">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x105</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>2</Tier>
    <Description>A potion that permanently increases dexterity by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="DEX" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="2.5">Sprite World</CommonDungeon>
    <CommonDungeon diff="3">Magic Woods</CommonDungeon>
  </Object>
  <Object type="0xae9" id="Potion of Life">
    <Class>Equipment</Class>
    <Item />
    <Tier>4</Tier>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x100</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases health by 5.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="MAXHP" amount="5">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="6">Mountain Temple</CommonDungeon>
    <CommonDungeon diff="6">Tomb of the Ancients</CommonDungeon>
    <CommonDungeon diff="7">The Nest</CommonDungeon>
    <CommonDungeon diff="8">Lost Halls</CommonDungeon>
  </Object>
  <Object type="0xaea" id="Potion of Mana">
    <Class>Equipment</Class>
    <Item />
    <Tier>4</Tier>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x101</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases magic by 5.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="MAXMP" amount="5">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="5">Davy Jones' Locker</CommonDungeon>
    <CommonDungeon diff="5">Ocean Trench</CommonDungeon>
    <CommonDungeon diff="5.5">Parasite Chambers</CommonDungeon>
    <CommonDungeon diff="8">Lost Halls</CommonDungeon>
  </Object>
  <Object type="0x1559" id="Potion of Attack (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x112</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases attack power by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="ATT" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
  </Object>
  <Object type="0x155A" id="Potion of Defense (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x113</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases defense power by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="DEF" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
  </Object>
  <Object type="0x155B" id="Potion of Speed (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x114</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases speed by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="SPD" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
  </Object>
  <Object type="0x155C" id="Potion of Vitality (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x116</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases vitality by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="VIT" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
  </Object>
  <Object type="0x155D" id="Potion of Wisdom (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x117</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases wisdom by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="WIS" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
  </Object>
  <Object type="0x155E" id="Potion of Dexterity (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x115</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases dexterity by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="DEX" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
  </Object>
  <Object type="0x155F" id="Potion of Life (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x110</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases health by 5.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="MAXHP" amount="5">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
  </Object>
  <Object type="0x1560" id="Potion of Mana (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x111</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases magic by 5.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="MAXMP" amount="5">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
  </Object>
  <Object type="0xab0" id="Minor Health Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xf6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small potion that restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="50">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xadd" id="Minor Magic Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xf7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small potion that restores magic points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Magic</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xa22" id="Health Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>1</Tier>
    <Description>A potion that instantly restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T1,TRADEABLE</Labels>
  </Object>
  <Object type="0xa23" id="Magic Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>1</Tier>
    <Description>A potion that instantly restores magic points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="200">Magic</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T1,TRADEABLE</Labels>
  </Object>
  <Object type="0xb34" id="Fire Water">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x2b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="230">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="3" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
  <Object type="0xb35" id="Cream Spirit">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x2c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="460">Magic</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="3" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
  <Object type="0xb36" id="Chardonnay">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x2d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="150">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
  <Object type="0xb37" id="Melon Liqueur">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x2e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="300">Magic</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
  <Object type="0xb38" id="Cabernet">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x2f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="150">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
  <Object type="0xb39" id="Vintage Port">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x3b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="300">Magic</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
  <Object type="0xb3a" id="Sauvignon Blanc">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x3c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="150">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
  <Object type="0xb3b" id="Muscat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="300">Magic</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
  <Object type="0xb3c" id="Rice Wine">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x3e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="150">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
  <Object type="0xb3d" id="Shiraz">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x3f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="150">Magic</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
  <Object type="0xb14" id="Elixir of Health 7">
    <DisplayId>Elixir of Health</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xe8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding seven doses of healing elixir.</Description>
    <Sound>use_potion</Sound>
    <Doses>7</Doses>
    <Activate amount="125">Heal</Activate>
    <Consumable />
    <SuccessorId>Elixir of Health 6</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>35</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xb15" id="Elixir of Health 6">
    <DisplayId>Elixir of Health</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xe8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding six doses of healing elixir.</Description>
    <Sound>use_potion</Sound>
    <Doses>6</Doses>
    <Activate amount="125">Heal</Activate>
    <Consumable />
    <SuccessorId>Elixir of Health 5</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>30</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xb16" id="Elixir of Health 5">
    <DisplayId>Elixir of Health</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xe8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding five doses of healing elixir.</Description>
    <Sound>use_potion</Sound>
    <Doses>5</Doses>
    <Activate amount="125">Heal</Activate>
    <Consumable />
    <SuccessorId>Elixir of Health 4</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>25</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xb17" id="Elixir of Health 4">
    <DisplayId>Elixir of Health</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xe9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding four doses of healing elixir.</Description>
    <Sound>use_potion</Sound>
    <Doses>4</Doses>
    <Activate amount="125">Heal</Activate>
    <Consumable />
    <SuccessorId>Elixir of Health 3</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>20</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xa81" id="Elixir of Health 3">
    <DisplayId>Elixir of Health</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xe9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding three doses of healing elixir.</Description>
    <Sound>use_potion</Sound>
    <Doses>3</Doses>
    <Activate amount="125">Heal</Activate>
    <Consumable />
    <SuccessorId>Elixir of Health 2</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>15</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xa48" id="Elixir of Health 2">
    <DisplayId>Elixir of Health</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xe9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding two doses of healing elixir.</Description>
    <Sound>use_potion</Sound>
    <Doses>2</Doses>
    <Activate amount="125">Heal</Activate>
    <Consumable />
    <SuccessorId>Elixir of Health 1</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>10</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xa49" id="Elixir of Health 1">
    <DisplayId>Elixir of Health</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xea</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial of healing elixir.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="125">Heal</Activate>
    <Consumable />
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>5</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xb18" id="Elixir of Magic 7">
    <DisplayId>Elixir of Magic</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xd8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding seven doses of magical essence.</Description>
    <Sound>use_potion</Sound>
    <Doses>7</Doses>
    <Activate amount="250">Magic</Activate>
    <Consumable />
    <SuccessorId>Elixir of Magic 6</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>35</feedPower>
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xb19" id="Elixir of Magic 6">
    <DisplayId>Elixir of Magic</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xd8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding six doses of magical essence.</Description>
    <Sound>use_potion</Sound>
    <Doses>6</Doses>
    <Activate amount="250">Magic</Activate>
    <Consumable />
    <SuccessorId>Elixir of Magic 5</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>30</feedPower>
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xb1a" id="Elixir of Magic 5">
    <DisplayId>Elixir of Magic</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xd8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding five doses of magical essence.</Description>
    <Sound>use_potion</Sound>
    <Doses>5</Doses>
    <Activate amount="250">Magic</Activate>
    <Consumable />
    <SuccessorId>Elixir of Magic 4</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>25</feedPower>
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xb1b" id="Elixir of Magic 4">
    <DisplayId>Elixir of Magic</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xd9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding four doses of magical essence.</Description>
    <Sound>use_potion</Sound>
    <Doses>4</Doses>
    <Activate amount="250">Magic</Activate>
    <Consumable />
    <SuccessorId>Elixir of Magic 3</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>20</feedPower>
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xa4a" id="Elixir of Magic 3">
    <DisplayId>Elixir of Magic</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xd9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding three doses of magical essence.</Description>
    <Sound>use_potion</Sound>
    <Doses>3</Doses>
    <Activate amount="250">Magic</Activate>
    <Consumable />
    <SuccessorId>Elixir of Magic 2</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>15</feedPower>
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xaed" id="Elixir of Magic 2">
    <DisplayId>Elixir of Magic</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xd9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding two doses of magical essence.</Description>
    <Sound>use_potion</Sound>
    <Doses>2</Doses>
    <Activate amount="250">Magic</Activate>
    <Consumable />
    <SuccessorId>Elixir of Magic 1</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>10</feedPower>
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xaee" id="Elixir of Magic 1">
    <DisplayId>Elixir of Magic</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xda</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial of magical essence.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="250">Magic</Activate>
    <Consumable />
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>5</feedPower>
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xa3f" id="Snake Oil">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x54</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A topical potion of healing that upon use is shared with fellow travelers.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate effect="Healing" range="8" amount="110" duration="1.0">ConditionEffectAura</Activate>
    <feedPower>35</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0x707" id="Healing Ichor">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This foul-smelling spider ichor restores health.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="150">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>20</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xaeb" id="Greater Health Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that instantly restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="200">Heal</Activate>
    <Consumable />
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>50</feedPower>
    <QuickslotAllowed maxstack="4" />
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xaec" id="Greater Magic Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2c9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that instantly restores magic points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="400">Magic</Activate>
    <Consumable />
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>50</feedPower>
    <QuickslotAllowed maxstack="4" />
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x77b" id="Tincture of Fear">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xa6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts speed and reduces attack, enabling the fearful to retreat.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate amount="20" duration="30" stat="SPD" channel="statConsumables">StatBoostSelf</Activate>
    <Activate amount="-10" duration="30" stat="ATT" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0x77c" id="Tincture of Courage">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xa7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts attack and reduces speed, enabling the courageous to stand their ground.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate amount="20" duration="30" stat="ATT" channel="statConsumables">StatBoostSelf</Activate>
    <Activate amount="-10" duration="30" stat="SPD" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xb0c" id="Tincture of Dexterity">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xc7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts dexterity.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEX" amount="15" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xb0d" id="Tincture of Life">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xc2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts maximum health points.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXHP" amount="100" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xb0e" id="Tincture of Mana">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xc3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts maximum magic points.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXMP" amount="100" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xb0f" id="Tincture of Defense">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xc5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts defense.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEF" amount="15" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xd68" id="Tincture of Attack">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xc4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts attack.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="ATT" amount="15" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xd69" id="Tincture of Speed">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xc6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts speed.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="SPD" amount="15" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xd6a" id="Tincture of Vitality">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xc0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts vitality.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="VIT" amount="15" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xd6b" id="Tincture of Wisdom">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xc1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts wisdom.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="WIS" amount="15" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xb10" id="Effusion of Dexterity">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xd7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts the dexterity of all nearby allies.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEX" amount="15" duration="45" range="6" channel="statConsumables">StatBoostAura</Activate>
    <feedPower>20</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="3" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xb11" id="Effusion of Life">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xd2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts the maximum health points of all nearby allies.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXHP" amount="100" duration="45" range="6" channel="statConsumables">StatBoostAura</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="3" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xb12" id="Effusion of Mana">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xd3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts the maximum magic points of all nearby allies.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXMP" amount="100" duration="45" range="6" channel="statConsumables">StatBoostAura</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="3" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xb13" id="Effusion of Defense">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xd5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts the defense of all nearby allies.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEF" amount="15" duration="45" range="6" channel="statConsumables">StatBoostAura</Activate>
    <feedPower>20</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="3" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xd6c" id="Effusion of Attack">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xd4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts the attack of all nearby allies.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="ATT" amount="15" duration="45" range="6" channel="statConsumables">StatBoostAura</Activate>
    <feedPower>20</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="3" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xd6d" id="Effusion of Speed">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xd6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts the speed of all nearby allies.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Only usable in the Realm" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="SPD" amount="15" duration="45" range="6" onlyIn="realm" channel="statConsumables">StatBoostAura</Activate>
    <feedPower>20</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="3" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xd6e" id="Effusion of Vitality">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xd0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts the vitality of all nearby allies.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="VIT" amount="15" duration="45" range="6" channel="statConsumables">StatBoostAura</Activate>
    <feedPower>20</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="3" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xd6f" id="Effusion of Wisdom">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xd1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts the wisdom of all nearby allies.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="WIS" amount="15" duration="45" range="6" channel="statConsumables">StatBoostAura</Activate>
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    <DropTradable />
    <Track />
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      <Index>328</Index>
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    <Item />
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    <Texture>
      <File>lofiObj5</File>
      <Index>329</Index>
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    <SlotType>9</SlotType>
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    <Description>An immaculately perfect emerald embedded in an exquisite gold ring.</Description>
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    <XPBonus>6</XPBonus>
    <UniqueID />
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    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>330</Index>
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    <SlotType>9</SlotType>
    <Tier>6</Tier>
    <Description>An immaculately perfect ruby embedded in an exquisite gold ring.</Description>
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    <UniqueID />
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    <Texture>
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      <Index>331</Index>
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    <SlotType>9</SlotType>
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    <Item />
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    <Texture>
      <File>lofiObj5</File>
      <Index>332</Index>
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    <SlotType>9</SlotType>
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    <Description>An immaculately perfect citrine embedded in an exquisite gold ring.</Description>
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    <Item />
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    <Texture>
      <File>lofiObj5</File>
      <Index>333</Index>
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    <SlotType>9</SlotType>
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    <Description>An immaculately perfect topaz embedded in an exquisite gold ring.</Description>
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    <Item />
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      <File>lofiObj3</File>
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    <Description>Cut from a fallen star, a deep purple emanating an unearthly glow, hinting at the power fused within.</Description>
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    <Texture>
      <File>lofiObj5</File>
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      <File>lofiObj5</File>
      <Index>335</Index>
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    <Item />
    <PowerLevel>71</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>336</Index>
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    <Texture>
      <File>lofiObj5</File>
      <Index>337</Index>
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      <File>lofiObj5</File>
      <Index>338</Index>
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    <Item />
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    <Texture>
      <File>lofiObj5</File>
      <Index>339</Index>
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    <Item />
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      <File>lofiObj5</File>
      <Index>340</Index>
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      <File>lofiObj5</File>
      <Index>341</Index>
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    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>342</Index>
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    <Item />
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    <Soulbound />
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    <Soulbound />
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    <Item />
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    <Item />
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      <Index>0xa0</Index>
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    <UniqueID />
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    <Item />
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    </Texture>
    <SlotType>9</SlotType>
    <Description>The azure stone makes you feel ready for any situation.</Description>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="75">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="75">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,TOMB,ORG_TOMB</Labels>
  </Object>
  <Object type="0xba2" id="Ring of the Pyramid" collectionIcon="153">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj4</File>
      <Index>0xa2</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The dolomite stone makes you feel able to stand against anything.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,TOMB,ORG_TOMB</Labels>
  </Object>
  <Object type="0x7fd2" id="Enchanted Ice Shard" collectionIcon="153">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x6a</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The ice this item is made of doesn't seem to melt.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Permafrost Power" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,TOMB,ORG_TOMB</Labels>
  </Object>
  <Object type="0x7fd3" id="Ring of the Northern Light" collectionIcon="153">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72.25</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x6b</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A mysterious light emanates from the stone.</Description>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="75">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="75">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,TOMB,ORG_TOMB</Labels>
  </Object>
  <Object type="0x7fd4" id="Frimarra" collectionIcon="153">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x6c</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>It's said that this necklace was created to protect the mortal lover of an old God.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,TOMB,ORG_TOMB</Labels>
  </Object>
  <Object type="0xa2e" id="Fire Spray Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x40</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>0</Tier>
    <Description>A spell that shoots fire in all directions.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Fire Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>25</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Usable />
    <BagType>1</BagType>
    <MpCost>20</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="0.5" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE</Labels>
  </Object>
  <Object type="0xad4" id="Flame Burst Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x41</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>1</Tier>
    <Description>A dangerous spell that summons green fire from the astral plane.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Green Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="1">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>1</BagType>
    <MpCost>30</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="0.75" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa2f" id="Fire Nova Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x42</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>2</Tier>
    <Description>A deadly spell created by goblin sorcerers to subdue their orcish enemies.</Description>
    <Sound>spell/fire_nova</Sound>
    <Projectile>
      <ObjectId>Blue Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xad5" id="Scorching Blast Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x43</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>3</Tier>
    <Description>A formidable fire spell used by dwarven magi in their war against the trolls.</Description>
    <Sound>spell/fire_nova</Sound>
    <Projectile>
      <ObjectId>Pink Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>50</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1.25" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xad6" id="Destruction Sphere Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x44</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>4</Tier>
    <Description>An immensely powerful spell created by the wizard lords of the underworld to harness dark energies.</Description>
    <Sound>spell/fire_nova</Sound>
    <Projectile>
      <ObjectId>Darkness Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Usable />
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>2</BagType>
    <MpCost>60</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1.5" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa30" id="Magic Nova Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x45</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>5</Tier>
    <Description>An unimaginably destructive spell, devised by the great mountain thaumaturgists to battle against demonic giants.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>White Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Usable />
    <BagType>4</BagType>
    <MpCost>70</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1.75" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
  </Object>
  <Object type="0xb24" id="Elemental Detonation Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x46</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>6</Tier>
    <Description>A horrifically dangerous spell, formulated in the elemental planes during the great astral wars.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Purple Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x954E" id="Magic Nova Spell BulletNova">
    <DisplayId>Magic Nova Spell</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x45</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>5</Tier>
    <Description>An unimaginably destructive spell, devised by the great mountain thaumaturgists to battle against demonic giants.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>White Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Usable />
    <BagType>4</BagType>
    <MpCost>70</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.1">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
  </Object>
  <Object type="0x954F" id="Magic Nova Spell DamageNova">
    <DisplayId>Magic Nova Spell</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x45</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>5</Tier>
    <Description>An unimaginably destructive spell, devised by the great mountain thaumaturgists to battle against demonic giants.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>White Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Usable />
    <BagType>4</BagType>
    <MpCost>70</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.1">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
  </Object>
  <Object type="0x0a31" id="Healing Tome">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x50</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>0</Tier>
    <Description>A holy tome of healing prayers.</Description>
    <Sound>spell/light_heal</Sound>
    <Activate amount="050" statModAmount="0.3300" range="6.0" statModRadius="0.050" effect="Healing" duration="10" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="160" maxDamage="160" statModDamage="4.80" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>120</MpCost>
    <Usable />
    <BagType>1</BagType>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
  </Object>
  <Object type="0x0ad7" id="Remedy Tome">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x51</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>1</Tier>
    <Description>A hallowed tome of blessed healing rituals.</Description>
    <ActivateOnEquip stat="VIT" amount="1">IncrementStat</ActivateOnEquip>
    <Sound>spell/light_heal</Sound>
    <Activate amount="090" statModAmount="0.7150" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="045" statModAmount="0.3575" range="6.2" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="240" maxDamage="240" statModDamage="5.20" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>130</MpCost>
    <Usable />
    <BagType>1</BagType>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x0a32" id="Spirit Salve Tome">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x52</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>2</Tier>
    <Description>An exalted holy tome, filled with prayers and blessed by angels.</Description>
    <ActivateOnEquip stat="VIT" amount="2">IncrementStat</ActivateOnEquip>
    <Sound>spell/heal_nova</Sound>
    <Activate amount="100" statModAmount="0.7700" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="050" statModAmount="0.3850" range="6.4" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="320" maxDamage="320" statModDamage="5.60" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>140</MpCost>
    <Usable />
    <BagType>1</BagType>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x0ad8" id="Tome of Rejuvenation">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x53</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>3</Tier>
    <Description>A sacred tome, consecrated by the spirits of the upright and the supplications of the pure.</Description>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <Sound>spell/heal_nova</Sound>
    <Activate amount="110" statModAmount="0.8250" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="055" statModAmount="0.4125" range="6.6" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="400" maxDamage="400" statModDamage="6.00" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>150</MpCost>
    <Usable />
    <BagType>2</BagType>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x0a33" id="Tome of Renewing">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x54</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>4</Tier>
    <Description>An angelic tome, empowered by divine might and justified by the souls of the righteous.</Description>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="120" statModAmount="0.8800" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="060" statModAmount="0.4400" range="6.8" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="480" maxDamage="480" statModDamage="6.40" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>160</MpCost>
    <Usable />
    <BagType>2</BagType>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x0a5b" id="Tome of Divine Favor">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x55</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>5</Tier>
    <Description>A sanctified tome, blessed by the heavens and purified by ancient rites, trembling with unseen divine power.</Description>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="130" statModAmount="0.9350" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="065" statModAmount="0.4675" range="7.0" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="560" maxDamage="560" statModDamage="6.80" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>170</MpCost>
    <Usable />
    <BagType>4</BagType>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x0b25" id="Tome of Holy Guidance">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x56</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>6</Tier>
    <Description>A tome of blessing, gifted by the gods for the benefit of all good mortals.</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="140" statModAmount="0.9900" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="070" statModAmount="0.4950" range="7.2" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="640" maxDamage="640" statModDamage="7.20" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>180</MpCost>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2056" id="Tome of Hallowed Language">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x57</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>7</Tier>
    <Description>A tome beatified in starlight and written on paper from the ancient wisdom trees, cloaking the worthy in divine reverence.</Description>
    <ActivateOnEquip stat="VIT" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="150" statModAmount="1.0450" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="075" statModAmount="0.5225" range="7.4" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="720" maxDamage="720" statModDamage="7.60" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>190</MpCost>
    <Usable />
    <BagType>9</BagType>
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7081" id="Tome of Sacred Thought">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x58</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>8</Tier>
    <Description>A wondrous tome of the seraphic scribesmen to record the deeds of noble heroes and lend them their immortality.</Description>
    <ActivateOnEquip stat="VIT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="160" statModAmount="1.1000" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="080" statModAmount="0.5500" range="7.6" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="800" maxDamage="800" statModDamage="8.00" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>200</MpCost>
    <Usable />
    <BagType>9</BagType>
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
  </Object>
  <Object type="0xa50" id="Pirate Rum">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>pirateCaveObjects8x8</File>
      <Index>0x1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It doesn't seem like drinking this would be a good idea.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate effect="Drunk" duration="30">ConditionEffectSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <Potion />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0xa51" id="Magic Mushroom">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x12</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange looking mushroom.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate effect="Hallucinating" duration="30">ConditionEffectSelf</Activate>
    <feedPower>20</feedPower>
    <DropTradable />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0xa52" id="Seal of the Initiate">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa0</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>0</Tier>
    <Description>A holy seal of divine favor.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>1</BagType>
    <MpCost>60</MpCost>
    <Activate stat="MAXHP" amount="10" duration="2.5" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
  </Object>
  <Object type="0xad9" id="Seal of the Pilgrim">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa1</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>1</Tier>
    <Description>A seal of holy providence and mortal virtue.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>1</BagType>
    <MpCost>65</MpCost>
    <Activate stat="MAXHP" amount="20" duration="2.5" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="3" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="3" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa53" id="Seal of the Seeker">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa2</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>2</Tier>
    <Description>A holy seal of godly protection, shimmering with divine might.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>1</BagType>
    <MpCost>70</MpCost>
    <Activate stat="MAXHP" amount="30" duration="3" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="3" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="3" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xada" id="Seal of the Aspirant">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa3</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>3</Tier>
    <Description>A seal of blessed preservation, gleaming with the sacred will of the righteous.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <Activate stat="MAXHP" amount="40" duration="3" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa54" id="Seal of the Divine">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa4</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>4</Tier>
    <Description>A consecrated seal of the heavens, shining with divine brilliance and godly power.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate stat="MAXHP" amount="50" duration="3.5" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa55" id="Seal of the Holy Warrior">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa5</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>5</Tier>
    <Description>A hallowed seal of the immortal divine, sanctified by the pious and used since ancient times to inspire great numbers of crusading warriors.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>85</MpCost>
    <Activate stat="MAXHP" amount="60" duration="3.5" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb26" id="Seal of the Blessed Champion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa6</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>6</Tier>
    <Description>A holy seal of heavenly omnipotence, given to aid mortal warriors in their fight against chaos and darkness.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate stat="MAXHP" amount="70" duration="4" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc06" id="Seal of Blasphemous Prayer" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x6e</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>A seal that is said to briefly borrow the power of the Gods themselves.  Some Paladins shun its dark power, others embrace it.</Description>
    <Sound>spell/light_heal</Sound>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate effect="Healing" duration="5" range="5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="5" range="5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Invulnerable" duration="2.2">ConditionEffectSelf</Activate>
    <Cooldown>5</Cooldown>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,COOLDOWN,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1B65" id="Def Test Dagger">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x37</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>For Testing Monster Defense.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <Projectile>
      <ObjectId>Blade</ObjectId>
      <Speed>100</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>6000</feedPower>
    <UniqueID />
    <AdminOnly />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_SS,TRADEABLE,PETBLACKLIST</Labels>
  </Object>
  <Object id="Shadows Proj" type="0x4616">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>619</Index>
    </Texture>
  </Object>
  <Object id="Shadows Proc" type="0x4617">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Shadows Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
  <Object type="0xa56" id="Cloak of Shadows">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>0</Tier>
    <Description>A magical cloak, made for slipping into shadows undetected.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>1</BagType>
    <MpCost>70</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="20" ignorePerc="0.20" scalingStat="WIS" statModScalingMin="34" statModFlat="1" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4617">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4617">BulletCreate</OnPlayerShootActivate>
    <Cooldown>5.5</Cooldown>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE,COOLDOWN,APPLY_STAT_EFF,STATMOD</Labels>
  </Object>
  <Object id="Darkness Proj" type="0x4618">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>620</Index>
    </Texture>
  </Object>
  <Object id="Darkness Proc" type="0x4619">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Darkness Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
  <Object type="0xa57" id="Cloak of Darkness">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>1</Tier>
    <Description>An enchanted cloak steeped in magical darkness.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>1</BagType>
    <MpCost>80</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="30" ignorePerc="0.25" scalingStat="WIS" statModScalingMin="34" statModFlat="1" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4619">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4619">BulletCreate</OnPlayerShootActivate>
    <Cooldown>5.5</Cooldown>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,COOLDOWN,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Speed Proj" type="0x461A">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>621</Index>
    </Texture>
  </Object>
  <Object id="Speed Proc" type="0x461B">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Speed Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
  <Object type="0xa58" id="Cloak of Speed">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x22</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>2</Tier>
    <Description>A mystical gray cloak once used by blackguard tricksters for flanking maneuvers and sneak attacks.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>1</BagType>
    <MpCost>80</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="40" ignorePerc="0.30" scalingStat="WIS" statModScalingMin="34" statModFlat="1" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461B">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461B">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Cooldown>5.5</Cooldown>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,COOLDOWN,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Night Thief Proj" type="0x461C">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>622</Index>
    </Texture>
  </Object>
  <Object id="Night Thief Proc" type="0x461D">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Night Thief Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
  <Object type="0xadb" id="Cloak of the Night Thief">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x23</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>3</Tier>
    <Description>An exceptional cloak used by sorcerer-thieves for night operations in dockyards and storehouses.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="45" ignorePerc="0.35" scalingStat="WIS" statModScalingMin="34" statModFlat="2" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461D">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461D">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Cooldown>5.5</Cooldown>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,COOLDOWN,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Red Agent Proj" type="0x461E">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>623</Index>
    </Texture>
  </Object>
  <Object id="Red Agent Proc" type="0x461F">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Red Agent Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
  <Object type="0xa59" id="Cloak of the Red Agent">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x24</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>4</Tier>
    <Description>A powerful cloak used by master spies to infiltrate the most tightly guarded fortresses.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="55" ignorePerc="0.40" scalingStat="WIS" statModScalingMin="34" statModFlat="2" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461F">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461F">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Cooldown>5.5</Cooldown>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,COOLDOWN,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Endless Twilight Proj" type="0x4620">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>624</Index>
    </Texture>
  </Object>
  <Object id="Endless Twilight Proc" type="0x4621">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Endless Twilight Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
  <Object type="0xae1" id="Cloak of Endless Twilight">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x25</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>5</Tier>
    <Description>A powerful cloak woven from the shadows of twilight.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="65" ignorePerc="0.45" scalingStat="WIS" statModScalingMin="34" statModFlat="2" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4621">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4621">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Cooldown>5.5</Cooldown>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,COOLDOWN,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Ghostly Concealmeant Proj" type="0x4611">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
  </Object>
  <Object id="Ghostly Concealmeant Proc" type="0x4612">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Ghostly Concealmeant Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
  <Object type="0xb27" id="Cloak of Ghostly Concealment">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x26</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>6</Tier>
    <Description>An eldritch cloak of the afterworld which grants invisibility by enveloping its user in death itself.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="70" ignorePerc="0.50" scalingStat="WIS" statModScalingMin="34" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
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    <DropTradable />
    <UniqueID />
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    <DropTradable />
    <UniqueID />
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    <Item />
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    <Texture>
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    <DropTradable />
    <UniqueID />
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      <Index>0x14</Index>
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    <DropTradable />
    <UniqueID />
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    <Item />
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    <Texture>
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      <Index>0x15</Index>
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    <SlotType>14</SlotType>
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    <DropTradable />
    <UniqueID />
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    <Item />
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    <Texture>
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      <Index>0x16</Index>
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    <DropTradable />
    <UniqueID />
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    <Item />
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      <Index>0x17</Index>
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    <DropTradable />
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    <UniqueID />
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    <Item />
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      <Index>0x18</Index>
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    <DropTradable />
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    <UniqueID />
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    <DropTradable />
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    <UniqueID />
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    <Item />
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    <Texture>
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    <DropTradable />
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    <Texture>
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      <Index>0x1b</Index>
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    <SlotType>14</SlotType>
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    <DropTradable />
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    <UniqueID />
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    <Item />
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    <Texture>
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      <Index>0x1c</Index>
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    <Texture>
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      <Index>0x1d</Index>
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    <Item />
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    <Texture>
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      <Index>0x1e</Index>
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    <Soulbound />
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    <UniqueID />
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    <Item />
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      <PassesCover />
      <ParticleTrail />
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    <DropTradable />
    <UniqueID />
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      <PassesCover />
      <ParticleTrail />
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    <BagType>1</BagType>
    <MpCost>45</MpCost>
    <Activate scalingStat="DEX" statModScalingMin="42" statModDamage="3">Shoot</Activate>
    <Activate type="self" mult="0.75" duration="10">DamageMultAura</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE</Labels>
  </Object>
  <Object type="0xa62" id="Reinforced Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x31</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>1</Tier>
    <Description>An enchanted quiver made of high-quality leather and brass.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Red Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="1">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <BagType>1</BagType>
    <MpCost>50</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="1.56">Shoot</Activate>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa63" id="Iron Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x32</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>2</Tier>
    <Description>A strong quiver of magical iron.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Green Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>1</BagType>
    <MpCost>55</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="1.63">Shoot</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xade" id="Elvencraft Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x33</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>3</Tier>
    <Description>A powerful enchanting quiver made by forest elves.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Indigo Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>2</BagType>
    <MpCost>60</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="2.19">Shoot</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa64" id="Magesteel Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x34</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>4</Tier>
    <Description>A superior enchanting quiver made of high quality magesteel.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Purple Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>190</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>2</BagType>
    <MpCost>65</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="2.75">Shoot</Activate>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa65" id="Golden Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x35</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>5</Tier>
    <Description>A quiver that shines with gold and pulses with the power of elvish archer spirits.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Gold Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>245</MinDamage>
      <MaxDamage>285</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>70</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.31">Shoot</Activate>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb28" id="Quiver of Elvish Mastery">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x36</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>6</Tier>
    <Description>A forestcloth quiver of highest quality, exhibiting exceptional magic powers and used by the foremost masters of Elven archery.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Blue Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>295</MinDamage>
      <MaxDamage>335</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <ArcGap>7</ArcGap>
    <NumProjectiles>4</NumProjectiles>
    <BagType>4</BagType>
    <MpCost>75</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.88">Shoot</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1C86" id="QoT Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>572</Index>
    </Texture>
    <Animation sync="true" prob="1" period="0.01">
      <Frame time="0.150">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>564</Index>
        </Texture>
      </Frame>
      <Frame time="0.150">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>565</Index>
        </Texture>
      </Frame>
    </Animation>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0xc07" id="Quiver of Thunder" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x6f</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>This strange quiver was created in a forgotten age by a lost tribe of Dark Elves.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>QoT Bolt</ObjectId>
      <Speed>150</Speed>
      <MinDamage>925</MinDamage>
      <MaxDamage>1125</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
      <ParticleTrail />
      <DamageMultiplier mult="1.15" duration="3" />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="ATT" statModScalingMin="55" statModDamage="40">Shoot</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa66" id="Combat Helm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x60</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>0</Tier>
    <Description>A sturdy helm used by battlefield sergeants to improve morale in nearby allies.</Description>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>1</BagType>
    <MpCost>60</MpCost>
    <Activate effect="Berserk" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
  </Object>
  <Object type="0xa67" id="Bronze Helm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x61</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>1</Tier>
    <Description>A bronze-plated lieutenant's helm, effective for invigorating the fighting spirit of nearby allies.</Description>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>1</BagType>
    <MpCost>65</MpCost>
    <Activate effect="Berserk" duration="3" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa68" id="Black Iron Helm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x62</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>2</Tier>
    <Description>A captain's helm of distinctive black iron, capable of inspiring great courage.</Description>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>1</BagType>
    <MpCost>70</MpCost>
    <Activate effect="Berserk" duration="3" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="3" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa69" id="Red Iron Helm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x63</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>3</Tier>
    <Description>A major's helm of ornate red iron, made to arouse fearlessness among the troops.</Description>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <Activate effect="Berserk" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="3" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa6a" id="Steel Helm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x64</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>4</Tier>
    <Description>A well-made commander's helm of steel with silver filigree, able to inspire gallantry in large numbers of troops.</Description>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate effect="Berserk" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="3.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa6b" id="Golden Helm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x65</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>5</Tier>
    <Description>A golden field marshal's helm with platinum detailing and a cockatrice plume, able to motivate entire legions to new heights of tenacity and determination.</Description>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>85</MpCost>
    <Activate effect="Berserk" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="3.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb29" id="Helm of the Great General">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x66</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>6</Tier>
    <Description>A steel and platinum helm of ancient design, worn by earthrazer generals during the great orcish war.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="4" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc08" id="Helm of the Juggernaut" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x52</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>This helm was forged of metal that fell from the sky.  It is strangely light and emits a faint hum.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Armored" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>1250</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
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    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x375D" id="Spellblade of Nightmares">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>128</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x10b</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Tier>8</Tier>
    <Description>A strange spellblade said to cause the user to lose their minds.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Small Blue Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Blue Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>2</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>75</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,LOOTABLE,T8,T8_WEAPON,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x383d" id="Spellblade of Arcane Magic">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>131</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x10c</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Tier>9</Tier>
    <Description>A glistening spellblade empowered by light.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Small White Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large White Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>2</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>109</feedPower>
    <DropTradable />
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,LOOTABLE,T9,T9_WEAPON,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x526b" id="Spellblade of Corrupt Premonitions">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>154</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x10d</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Tier>10</Tier>
    <Description>A spellblade once used by mages of a fallen kingdom.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
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    <Projectile id="0">
      <ObjectId>Small Purple Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Purple Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>159</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,LOOTABLE,T10,T10_WEAPON,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x526c" id="Spellblade of Starry Insight">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>156</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x10e</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Tier>11</Tier>
    <Description>A magnificent spellblade used by those who worship the stars.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
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    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
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    <Projectile id="0">
      <ObjectId>Small Teal Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
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    <Projectile id="1">
      <ObjectId>Large Teal Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,LOOTABLE,T11,T11_WEAPON,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE</Labels>
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  <Object type="0x526d" id="Spellblade of the Sun">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>172</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x10f</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Tier>12</Tier>
    <Description>A golden spellblade made by harnessing a fraction of the sun's power.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
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    <Projectile id="0">
      <ObjectId>Small Redder Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Redder Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,LOOTABLE,T12,T12_WEAPON,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE</Labels>
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  <Object type="0x526e" id="Spellblade of the Heavens Light">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>184</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x110</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Tier>13</Tier>
    <Description>A masterfully crafted spellblade used by the guardians of Elysium.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
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    <Projectile id="0">
      <ObjectId>Small Yellow Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Yellow Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,LOOTABLE,T13,T13_WEAPON,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x526f" id="Spellblade of the Everlasting Death">
    <DisplayId>Spellblade of the Everlasting Death</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x111</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Tier>14</Tier>
    <Description>A spellblade forged through the suffering of souls that have lost their way.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
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    <Projectile id="0">
      <ObjectId>Small Bluer Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Bluer Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>950</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,LOOTABLE,T14,T14_WEAPON,NUMPROJ_2,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xd857" id="Crystallized Worm Spellblade" collectionIcon="11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>363</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The worms of the Crystal Caverns are capable of surviving indefinitely so long as their heads remain intact. The affixation of this particular worm's head onto a quarterstaff prevents it from regenerating the rest of its body and causes it to angrily lash out, biting anything brought near it.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
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    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
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    <Projectile id="0">
      <ObjectId>Crystal Head 1</ObjectId>
      <Speed>0</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>40</MaxDamage>
      <LifetimeMS>640</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
      <Amplitude>0.65</Amplitude>
      <Frequency>0.62</Frequency>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>200.5</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <FaceDir />
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    <Projectile id="1">
      <ObjectId>Crystal Tail 1</ObjectId>
      <Speed>0</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>640</LifetimeMS>
      <Amplitude>0.65</Amplitude>
      <Frequency>0.62</Frequency>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>200.5</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1200</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,UT,TAB_UT,NUMPROJ_2,XPBONUS,WAVEFORM,ORG_FUNGAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xc03" id="Staff of Extreme Prejudice" collectionIcon="117">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>291</PowerLevel>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Once the most powerful staff in existence; a crack in its frame has rendered it incapable of focusing fire. It remains uniquely deadly.</Description>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile id="0">
      <ObjectId>Prejudice Missile</ObjectId>
      <Speed>110</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>364</LifetimeMS>
      <Amplitude>0.15</Amplitude>
      <Frequency>2</Frequency>
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    <Subattack index="0" projectileId="0">
      <NumProjectiles>10</NumProjectiles>
      <ArcGap>36</ArcGap>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_SPRITE,EP</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xaa3" id="Centipede Poison">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x80</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>0</Tier>
    <Description>Deadly poison of the swamp centipede.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>25</MpCost>
    <Activate radius="2" color="0x1bf06d" impactDamage="50" totalDamage="150" duration="3" throwTime="0.8" damageBoost="1.05" scalingStat="WIS" statModScalingMin="50" statModDamage="40" statModImpactDamage="5" statModRadius="0.025" statModDamageBoost="0.00075">PoisonGrenade</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE,STATMOD</Labels>
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  <Object type="0xaa4" id="Spider Venom">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x81</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>1</Tier>
    <Description>Magically concentrated venom of the carnivorous leaping tree spider.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="2.5" color="0xf6de16" impactDamage="100" totalDamage="300" duration="3.2" throwTime="0.8" damageBoost="1.06" scalingStat="WIS" statModScalingMin="50" statModDamage="60" statModImpactDamage="8" statModRadius="0.025" statModDamageBoost="0.001">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="1">IncrementStat</ActivateOnEquip>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xaa5" id="Pit Viper Poison">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x82</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>2</Tier>
    <Description>Deadly magical poison taken from the two headed pit snakes of the underworld.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>55</MpCost>
    <Activate radius="3" color="0xf94545" impactDamage="150" totalDamage="450" duration="3.5" throwTime="0.8" damageBoost="1.065" scalingStat="WIS" statModScalingMin="50" statModDamage="90" statModImpactDamage="11.5" statModRadius="0.025" statModDamageBoost="0.00125">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="1">IncrementStat</ActivateOnEquip>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xaa6" id="Stingray Poison">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x83</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>3</Tier>
    <Description>Lethal aquatic poison extracted from the glands of the magical demon ray.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>70</MpCost>
    <Activate radius="3.5" color="0x5074c1" impactDamage="200" totalDamage="600" duration="3.7" throwTime="0.8" damageBoost="1.075" scalingStat="WIS" statModScalingMin="50" statModDamage="110" statModImpactDamage="15" statModRadius="0.025" statModDamageBoost="0.0015">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xaa7" id="Felwasp Toxin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x84</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>4</Tier>
    <Description>Magically refined poison of the rare and dangerous felwasp.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate radius="4" color="0xbc3dce" impactDamage="250" totalDamage="750" duration="4" throwTime="0.8" damageBoost="1.08" scalingStat="WIS" statModScalingMin="50" statModDamage="130" statModImpactDamage="20" statModRadius="0.025" statModDamageBoost="0.00175">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xaa8" id="Nightwing Venom">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x85</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>5</Tier>
    <Description>Magically enhanced venom of the savage nightwing dragon.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate radius="4.5" color="0xf68216" impactDamage="300" totalDamage="900" duration="4.3" throwTime="0.8" damageBoost="1.09" scalingStat="WIS" statModScalingMin="50" statModDamage="150" statModImpactDamage="25" statModRadius="0.025" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb2a" id="Baneserpent Poison">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x86</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>6</Tier>
    <Description>Concentrated, lethal venom of the winged ethereal baneserpent.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate radius="5" color="0xbababa" impactDamage="350" totalDamage="1050" duration="4.5" throwTime="0.8" damageBoost="1.095" scalingStat="WIS" statModScalingMin="50" statModDamage="180" statModImpactDamage="30" statModRadius="0.025" statModDamageBoost="0.00225">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xaaa" id="Necrotic Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>0</Tier>
    <Description>A human skull corrupted with life-stealing necrotic magic.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 65 damage and heal for 25hp for each enemy within 2.5 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Necrotic Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="2.5" totalDamage="65" heal="25" wisDamageBase="40" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <SwitchTime>0</SwitchTime>
      <MpCost>40</MpCost>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="2.5" totalDamage="65" heal="25" wisDamageBase="40" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Necrotic Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <SwitchTime>0</SwitchTime>
      <MpCost>40</MpCost>
    </Ability>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE</Labels>
  </Object>
  <Object type="0xaab" id="Breathtaker Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x01</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>1</Tier>
    <Description>A dwarven skull desecrated by foul enchantments.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>55</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 95 damage and heal for 55hp for each enemy within 2.75 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="5">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Breathtaker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="2.75" totalDamage="95" heal="55" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <MpCost>55</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Breathtaker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="2.75" totalDamage="95" heal="55" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <SwitchTime>0</SwitchTime>
      <MpCost>55</MpCost>
    </Ability>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xaac" id="Heartstealer Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x02</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>2</Tier>
    <Description>An elvish wizard's skull, defiled with life-stealing necrotic spells.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>65</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 140 damage and heal for 65hp for each enemy within 3 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="15">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Heartstealer Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.0" totalDamage="140" heal="65" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <MpCost>65</MpCost><SwitchTime>0</SwitchTime></Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Heartstealer Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.0" totalDamage="140" heal="65" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <SwitchTime>0</SwitchTime><MpCost>65</MpCost></Ability>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xaad" id="Soul Siphon Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>3</Tier>
    <Description>A holy paladin's skull, fouled by depraved incantations of necromancy.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 180 damage and heal for 90hp for each enemy within 3.25 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Soul Siphoner Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.25" totalDamage="180" heal="90" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <MpCost>75</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.25" totalDamage="180" heal="90" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <Activate numDead="1" undeadId="Soul Siphoner Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate><MpCost>75</MpCost><SwitchTime>0</SwitchTime></Ability>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xaae" id="Essence Tap Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x04</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>4</Tier>
    <Description>A lesser demon's skull, empowered and amplified by dark enchantments of the underworld.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>85</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 230 damage and heal for 100hp for each enemy within 3.5 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="45">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Essence Tap Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.5" totalDamage="230" heal="100" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <MpCost>85</MpCost><SwitchTime>0</SwitchTime></Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.5" totalDamage="230" heal="100" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <Activate numDead="1" undeadId="Essence Tap Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate><MpCost>85</MpCost><SwitchTime>0</SwitchTime></Ability>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xaaf" id="Lifedrinker Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x05</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>5</Tier>
    <Description>A powerful demon skull permeated with unspeakably horrific sorceries.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>95</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 270 damage and heal for 105hp for each enemy within 3.75 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Lifedrinker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <MpCost>95</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Lifedrinker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <SwitchTime>0</SwitchTime>
      <MpCost>95</MpCost>
    </Ability>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb2b" id="Bloodsucker Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x06</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>6</Tier>
    <Description>The skull of a vampire lord, further desecrated with the depraved magics of soul thievery.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>105</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 300 damage and heal for 110hp for each enemy within 3.75 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Bloodsucker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="300" heal="110" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <MpCost>105</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="300" heal="110" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <Activate numDead="1" undeadId="Bloodsucker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate><MpCost>105</MpCost><SwitchTime>0</SwitchTime></Ability>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x205d" id="Mindwaster Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x07</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>7</Tier>
    <Description>A horrendously debauched martyr's skull that has been brought to ruin by foul enchantments of the sulfurous realms.</Description>
    <Usable />
    <BagType>9</BagType>
    <MpCost>115</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 320 damage and heal for 120hp for each enemy within 4 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Mindwaster Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="4" totalDamage="320" heal="120" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <MpCost>115</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="4" totalDamage="320" heal="120" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <Activate numDead="1" undeadId="Mindwaster Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate><SwitchTime>0</SwitchTime><MpCost>115</MpCost></Ability>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7088" id="Sacrilege Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj6</File>
      <Index>0x08</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>8</Tier>
    <Description>The long revered skull of the papacy, faceted over many centuries to devour holy light and lead a conquest of darkness.</Description>
    <Usable />
    <BagType>9</BagType>
    <MpCost>125</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 200 damage and heal for 130hp for each enemy within 4.25 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="150">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="4" totalDamage="200" heal="130" ignoreDef="45" wisDamageBase="60" healRange="4">VampireBlast</OnPlayerAbilityActivate>
      --&gt;
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate><Activate numDead="1" undeadId="Necrotic Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate><Soulbound /><feedPower>855</feedPower><XPBonus>9</XPBonus><UniqueID /><Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,LOOTABLE,T8,MPCOST,XPBONUS</Labels></Object>
  <Object type="0x911" id="Skull of Endless Torment" collectionIcon="148">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x59</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>This skull glows with the stolen soul of a phoenix trapped in the skull many years ago by Shaitan.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Ability use with full meter" description="Purify status effects within 4 Squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="4500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Endless Torment Undead" scalingStat="ATT" statModScalingMin="55" statModScaleProjs="0" statModDamage="1">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="4500" meterCost="4500" proc="1" targetMouse="true" radius="3.25" totalDamage="250" heal="80" ignoreDef="20" color="0xff7d27" wisDamageBase="200" hitsForSelfPuri="1" hitsForGroupPuri="1" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <MpCost>110</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="4500" meterCost="4500" proc="1" targetMouse="true">ClearConditionEffectAura</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Endless Torment Undead" scalingStat="ATT" statModScalingMin="55" statModScaleProjs="0" statModDamage="1">RaiseDead</Activate>
      <SwitchTime>0</SwitchTime>
      <MpCost>110</MpCost>
    </Ability>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_SHAITAN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xab1" id="Hunting Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>0</Tier>
    <Description>A magical hunting trap.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="2.0" sensitivity="1.0" totalDamage="65" color="D4D4D4" condEffect="Slowed" condDuration="2.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="150" bombRadius="1.5" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="1.0" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Hunting Trap">Trap</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE,STATMOD</Labels>
  </Object>
  <Object type="0xab2" id="Wilderlands Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x11</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>1</Tier>
    <Description>A magical trap suited for hunting the strong beasts of the untamed country.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>50</MpCost>
    <Activate radius="2.5" sensitivity="1.0" totalDamage="105" color="ACB9AC" condEffect="Slowed" condDuration="2.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="230" bombRadius="1.875" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="1.0" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Wilderlands Trap">Trap</Activate>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xab3" id="Deepforest Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x12</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>2</Tier>
    <Description>An enchanted trap for hunting the fierce beasts of the dark forests.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>60</MpCost>
    <Activate radius="2.5" sensitivity="1.0" totalDamage="170" color="CFD5FA" condEffect="Slowed" condDuration="3.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="325" bombRadius="1.875" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="1.5" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Deepforest Trap">Trap</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xab4" id="Savage Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x13</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>3</Tier>
    <Description>A mighty trap strong enough for the most vicious of magical beasts.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <Activate radius="3.0" sensitivity="1.0" totalDamage="240" color="E98287" condEffect="Slowed" condDuration="3.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="435" bombRadius="2.25" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="1.5" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Savage Trap">Trap</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xab5" id="Demonhunter Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x14</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>4</Tier>
    <Description>A potent trap powered by angelic spirits, used by demon hunters in the nether realms.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <Activate radius="3.5" sensitivity="1.0" totalDamage="330" color="878787" condEffect="Slowed" condDuration="4.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="575" bombRadius="2.625" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.0" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Demonhunter Trap">Trap</Activate>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xab6" id="Dragonstalker Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>5</Tier>
    <Description>A powerful magic trap charged with astral energies and used by the legendary dragon slayers of ancient times.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate radius="4.0" sensitivity="1.0" totalDamage="395" color="F2DD66" condEffect="Slowed" condDuration="4.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="675" bombRadius="3.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.0" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Dragonstalker Trap">Trap</Activate>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb2c" id="Giantcatcher Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x16</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>6</Tier>
    <Description>A most effective magical trap used in the titan wars to hobble even the largest of enemy combatants.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>105</MpCost>
    <Activate radius="4.5" sensitivity="1.0" totalDamage="460" color="BE84EA" condEffect="Slowed" condDuration="5.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="715" bombRadius="3.375" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.5" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Giantcatcher Trap">Trap</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xae4" id="Stasis Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x90</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>0</Tier>
    <Description>A crystal orb that holds enemies in an ethereal prison.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>60</MpCost>
    <Activate condDuration="3" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="2" condEffect="Curse" radius="5" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE,CAUSE_STAT_EFF</Labels>
  </Object>
  <Object type="0xa42" id="Suspension Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x91</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>1</Tier>
    <Description>An orb that temporarily shackles enemies to another plane.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>65</MpCost>
    <Activate condDuration="3.5" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="2.5" condEffect="Curse" radius="5" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa43" id="Imprisonment Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x92</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>2</Tier>
    <Description>An orb used by starwizards to bind their demonic opponents.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>70</MpCost>
    <Activate condDuration="4" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="3" condEffect="Curse" radius="5" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa44" id="Neutralization Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x93</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>3</Tier>
    <Description>A glowing orb of pale emerald, used to constrain rogue elementals to the astral mists.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <Activate condDuration="4.5" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="3.5" condEffect="Curse" radius="5" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="1">IncrementStat</ActivateOnEquip>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa45" id="Timelock Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x94</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>4</Tier>
    <Description>A powerful orb of flawless sun quartz, created by dark thaumaturgists of the nether kingdoms.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate condDuration="5" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="4" condEffect="Curse" radius="5" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa46" id="Banishment Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x95</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>5</Tier>
    <Description>An orb of pure diamond, shining with an eerie blackness and thirsting to consume the life essence of mortals.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>85</MpCost>
    <Activate condDuration="5.5" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="4.5" condEffect="Curse" radius="5" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb2d" id="Planefetter Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x96</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>6</Tier>
    <Description>An orb of astral amethyst, crystallized beneath the titanic mountains of the earth plane and used to secure dangerous creatures in distant realms.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate condDuration="6" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="5" radius="5" condEffect="Curse" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc0b" id="Orb of Conflict" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x55</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>This orb of ancient bloodstone has a dark reputation of twisting those who wield it.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate condDuration="7" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate effect="Speedy" duration="2" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Activate effect="Damaging" duration="2" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xaa9" id="Purple Drake Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>91</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An egg that when used, hatches a Purple Drake to help you in battle for a short time.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Purple Drake">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>35</feedPower>
    <DropTradable />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xaef" id="White Drake Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>86</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An egg that when used, hatches a White Drake to heal your wounds in battle for a short time.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="White Drake">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>50</feedPower>
    <DropTradable />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xaf0" id="Blue Drake Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>87</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An egg that when used, hatches a Blue Drake to help you in battle for a short time, paralyzing your enemies.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Blue Drake">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>45</feedPower>
    <DropTradable />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xaf1" id="Orange Drake Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>88</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An egg that when used, hatches an Orange Drake to help you in battle for a short time, placing your enemies in stasis.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Orange Drake">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>35</feedPower>
    <DropTradable />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xaf2" id="Green Drake Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>89</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An egg that when used, hatches a Green Drake to help you in battle for a short time, casting slow upon your enemies.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Green Drake">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>35</feedPower>
    <DropTradable />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xaf3" id="Yellow Drake Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>90</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An egg that when used, hatches a Yellow Drake to help you in battle for a short time, causing bleeding to your enemies.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Yellow Drake">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>35</feedPower>
    <DropTradable />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xae3" id="Decoy Prism">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb0</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>0</Tier>
    <Description>A magical prism that creates a decoy.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>60</MpCost>
    <Activate duration="3" speed="1.00">Decoy</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE</Labels>
  </Object>
  <Object type="0xb1c" id="Deception Prism">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb1</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>1</Tier>
    <Description>A devious magical prism that creates an illusory ally.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>65</MpCost>
    <Activate duration="4" speed="1.05">Decoy</Activate>
    <ActivateOnEquip stat="WIS" amount="1">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb1d" id="Illusion Prism">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb2</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>2</Tier>
    <Description>An infiltrator's prism used by eldritch spies to create diversions behind the battle lines.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>70</MpCost>
    <Activate duration="5" speed="1.10">Decoy</Activate>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb1e" id="Hallucination Prism">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb3</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>3</Tier>
    <Description>A mind-affecting prism that creates powerful psychic illusions.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <Activate duration="6" speed="1.15">Decoy</Activate>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb1f" id="Prism of Figments">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb4</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>4</Tier>
    <Description>A glittering magical prism that fabricates potent images in the minds of the weak-willed.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate duration="7" speed="1.20">Decoy</Activate>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb20" id="Prism of Phantoms">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb5</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>5</Tier>
    <Description>A prism of the underworld that harnesses dark energy to implant noncorporeal psionic beings into the minds of onlookers.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>85</MpCost>
    <Activate duration="8" speed="1.25">Decoy</Activate>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb23" id="Prism of Apparitions">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb6</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>6</Tier>
    <Description>A deep blue prism of sun cut topaz, used by doppelganger spies to aid in their vile missions of assassination and murder.</Description>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate duration="9" speed="1.25">Decoy</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x912" id="Prism of Dancing Swords" collectionIcon="129">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x58</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>This prism has a deep flaw that causes it to scatter light in two directions.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>95</MpCost>
    <Activate duration="6" speed="1.10" distance="8">Decoy</Activate>
    <Activate duration="6" speed="1.10" distance="8" angleOffset="180">Decoy</Activate>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,ORG_PUPPET</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb21" id="Chicken Leg of Doom">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x1d</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A chicken leg of doom.</Description>
    <RateOfFire>0.95</RateOfFire>
    <Sound>weapon/dirk</Sound>
    <Projectile>
      <ObjectId>Chicken Leg</ObjectId>
      <Speed>100</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xae5" id="Lightning Scepter">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc0</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>0</Tier>
    <Description>A scepter that fires a blast of chain lightning.</Description>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <BagType>1</BagType>
    <MpCost>30</MpCost>
    <Activate totalDamage="80" decrDamage="8" wisDamageBase="15" maxTargets="3" color="0x7DF9FF" aoeActivationCount="1" aoeTime="1" aoeArmorPierce="true" aoeDamage="20" statModDamage="10" aoeRange="1.5" statModRadius="0.02" aoeMaxTargets="1" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE,STATMOD</Labels>
  </Object>
  <Object type="0xb2e" id="Discharge Scepter">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc1</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>1</Tier>
    <Description>A steel-and-ruby scepter that blasts electrical arcs.</Description>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate totalDamage="120" decrDamage="12" wisDamageBase="25" maxTargets="4" color="0x7DF9FF" aoeActivationCount="1" aoeArmorPierce="true" aoeTime="1" aoeDamage="30" statModDamage="12" aoeRange="1.5" statModRadius="0.02" aoeMaxTargets="1" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb2f" id="Thunderclap Scepter">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc2</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>2</Tier>
    <Description>A powerful scepter imbued with the energy of astral storms.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>1</BagType>
    <MpCost>50</MpCost>
    <Activate totalDamage="160" decrDamage="20" wisDamageBase="40" maxTargets="4" color="0x7DF9FF" aoeActivationCount="1" aoeArmorPierce="true" aoeTime="1" aoeDamage="40" statModDamage="14" aoeRange="1.75" statModRadius="0.02" aoeMaxTargets="1" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xb30" id="Arcblast Scepter">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc3</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>3</Tier>
    <Description>A glittering golden scepter charged with magical lightning.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>2</BagType>
    <MpCost>60</MpCost>
    <Activate totalDamage="200" decrDamage="25" wisDamageBase="50" maxTargets="5" color="0x7DF9FF" aoeActivationCount="2" aoeArmorPierce="true" aoeTime="1" aoeDamage="50" statModDamage="16" aoeRange="1.75" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb31" id="Cloudflash Scepter">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc4</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>4</Tier>
    <Description>A golden scepter of power, created by storm giants during their long war against the undertrolls.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>2</BagType>
    <MpCost>70</MpCost>
    <Activate totalDamage="240" decrDamage="30" wisDamageBase="60" maxTargets="5" color="0x7DF9FF" aoeActivationCount="2" aoeArmorPierce="true" aoeTime="1" aoeDamage="60" statModDamage="18" aoeRange="2.0" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <ActivateOnEquip stat="SPD" amount="1">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb32" id="Scepter of Skybolts">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc5</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>5</Tier>
    <Description>A commanding scepter of authority, wielded by cloud titan nobles from the elemental plane of air.</Description>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate totalDamage="280" decrDamage="35" wisDamageBase="70" maxTargets="5" color="0x7DF9FF" aoeActivationCount="2" aoeArmorPierce="true" aoeTime="1" aoeDamage="70" statModDamage="20" aoeRange="2.0" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <ActivateOnEquip stat="SPD" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb33" id="Scepter of Storms">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc6</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>6</Tier>
    <Description>An ancient druidic scepter created by the nature gods themselves, embodying all the fury of the megacosm.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate totalDamage="300" decrDamage="40" wisDamageBase="80" maxTargets="5" color="0x7DF9FF" aoeActivationCount="3" aoeArmorPierce="true" aoeTime="1" aoeDamage="75" statModDamage="22" aoeRange="2.5" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xb3e" id="Amulet of Resurrection" collectionIcon="134">
    <DisplayId>Amulet of Dispersion</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x46</Index>
    </Texture>
    <SharedCooldownChannel id="23624" />
    <SlotType>9</SlotType>
    <Description>A historical amulet that has been passed down for generations. Although once cursed in the past, it still holds a hint of its ancient power.</Description>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo description="On taking damage when below 20% HP, gain 120 HP." name="Forgotten Power" />
      <EffectInfo description="1800 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <OnPlayerHitActivate proc="1" cooldown="1800" hpMinThresholdRelative="0.2" damageThreshold="2" amount="120">Heal</OnPlayerHitActivate>
    <BagType>4</BagType>
    <feedPower>500</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_CEM</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x722" id="Wine Cellar Incantation">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="-2">
      <File>lofiObj2</File>
      <Index>0xbb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An incantation that unlocks the Wine Cellar. \n\nKeys can only be used once you have 10 or more stars!</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <BagType>4</BagType>
    <Activate color="-1" newId="Wine Cellar Portal" onlyInArea="Oryx's Chamber,Chicken Chamber" radius="25" targetId="Locked Wine Cellar Portal" customString="Wine Cellar unlocked by" inheritDungeonMods="true">ChangeObject</Activate>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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  <Object type="0xc12" id="Coral Juice">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x07</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A rare drink created by Thessal herself. It cures wounds and replenishes mental strength.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100" scalingStat="MAXHP" statModScalingMin="400" statModAmount="0.1">Heal</Activate>
    <Activate amount="200" scalingStat="MAXMP" statModScalingMin="200" statModAmount="0.1">Magic</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
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  <Object type="0xc13" id="Coral Ring" collectionIcon="137">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>33</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x08</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ring crafted from the dangerous Fire Coral.</Description>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Coral Blessing" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_OTRENCH</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc14" id="Robe of the Tlatoani" collectionIcon="125">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>30</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>367</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>An ancient ceremonial robe once worn by the Tlatoani.</Description>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="90">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>200</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,ORG_JUNGLE,ROBE_OF_THE_TLATOANI</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc15" id="Staff of the Crystal Serpent" collectionIcon="125">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>134</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x0a</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>An ancient staff used both for sacrifice and communion with the gods.</Description>
    <RateOfFire>1.1</RateOfFire>
    <Sound>monster/djinn_hit</Sound>
    <Projectile>
      <ObjectId>Crystal Serpent Missile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>4</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>250</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,STAFF_OF_THE_CRYSTAL_SERPENT,ORG_JUNGLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc16" id="Cracked Crystal Skull" collectionIcon="125">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x0b</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>A relic uncovered from the depths of the jungle. It exudes a deep darkness.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>95</MpCost>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Cracked Crystal Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <feedPower>300</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,ORG_JUNGLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc17" id="Crystal Bone Ring" collectionIcon="125">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>16</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x0c</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="10% chance to regain 5 MP" name="On Shoot" />
      <EffectInfo description="0.4 Seconds" name="Cooldown" />
    </ExtraTooltipData>
    <Description>A ring made from a splinter of crystallized sacrificial bone.</Description>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.4" amount="5" proc="0.1">Magic</OnPlayerShootActivate>
    <BagType>4</BagType>
    <feedPower>150</feedPower>
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_D,TRADEABLE,CRYSTAL_BONE_RING,ORG_JUNGLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc18" id="Coral Silk Armor" collectionIcon="137">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x0d</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Mermaid-made armor woven from unbreakable coral threads.</Description>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_OTRENCH</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc1a" id="Pollen Powder">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x19</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A pouch of ground pollen from the flowers indigenous to the Forbidden Jungle.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate range="10" amount="200">MagicNova</Activate>
    <feedPower>40</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0x9d5" id="Thousand Shot" collectionIcon="142">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x1a</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A deadly repeater crossbow and a marvel of craftsmanship. This mechanical weapon is efficient, but carries additional weight.</Description>
    <RateOfFire>2</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <Projectile>
      <ObjectId>Thousand Shot Arrow</ObjectId>
      <Speed>165</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>460</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_ENCORE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc1c" id="Coral Venom Trap" collectionIcon="137">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x1b</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A trap imbued with deadly venom from the coral of the Ocean Trench.</Description>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate radius="4" sensitivity="0.6" totalDamage="425" color="FF4A8C" condEffect="Paralyzed" condDuration="3" armTime="0.0" throwTime="0.6" duration="10" scalingStat="SPD" statModScalingMin="50" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="600" bombRadius="4.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="1" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="13" statModBombCondDuration="0.01" textureSourceId="Coral Venom Trap">Trap</Activate>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_OTRENCH</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb40" id="Trap of the Vile Spirit" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xef</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A long lost artifact recovered by Davy Jones, believed to have been cursed by the gods of the seven seas themselves.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="3.0" sensitivity="1.0" totalDamage="0" color="5c6bb8" condEffect="Curse" condDuration="2" armTime="0.0" throwTime="0.6" duration="0" scalingStat="ATT" statModScalingMin="46" statModTrapRadius="0.0005" statModTrapDamage="0.0001" statModTrapCondDuration="0.1" bombDelay="0.6" bombDamage="1300" bombRadius="2.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Nothing" bombCondEffectDuration="2" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="16" statModBombCondDuration="0.1" textureSourceId="Trap of the Vile Spirit">Trap</Activate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc1d" id="St. Abraham's Wand" collectionIcon="132">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x1c</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A wand made from a brilliant white cross designed to ward off evil.</Description>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Sound>weapon/fire_wand</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile id="0">
      <ObjectId>Cross Bullet</ObjectId>
      <Size>130</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>250</Speed>
      <LifetimeMS>667</LifetimeMS>
      <Acceleration>-305</Acceleration>
      <AccelerationDelay>4</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <MinDamage>155</MinDamage>
      <MaxDamage>180</MaxDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>0.9</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_MANOR</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc1e" id="Tome of Holy Protection" collectionIcon="153">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x53</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A tome dedicated to the works of a forgotten god. It is written in a strange script that glows with a pure white light.</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="070" statModAmount="0.4950" range="8.0" statModRadius="0" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="DEF" statModScalingMin="40" statModDuration="0">ConditionEffectAura</Activate>
    <Activate range="8.0" stat="DEF" amount="12" duration="6.0" channel="maxStack">StatBoostAura</Activate>
    <Activate duration="6.0" effect="Armored" scalingStat="DEF" statModScalingMin="40" color="0x3A42A5">ConditionEffectSelf</Activate>
    <MpCost>160</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>1250</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_TOMB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc09" id="Tome of Purification" collectionIcon="132">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x1d</Index>
    </Texture>
    <SharedCooldownChannel id="65518" />
    <SlotType>4</SlotType>
    <Description>An ancient tome cloaked in white leather, created to aid in the struggle against the ultimate evil.</Description>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="150" statModAmount="0.9350" scalingStat="VIT" statModScalingMin="45">Heal</Activate>
    <Activate amount="075" statModAmount="0.4675" range="8.0" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="VIT" statModScalingMin="45" statModDuration="0">ConditionEffectAura</Activate>
    <Activate effect="Speedy" checkExistingEffect="Hexed">ClearConditionEffectSelf</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <MpCost>140</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_MANOR</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc1f" id="Chasuble of Holy Light" collectionIcon="132">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>55</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x1e</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>An ornate robe worn by servants of the faith.</Description>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_MANOR</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc20" id="Ring of Divine Faith" collectionIcon="132">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x1f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ring that symbolizes divine might.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_MANOR</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc21" id="Holy Water">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x23</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Blessed water that heals and purifies the user.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Activate effect="Speedy" checkExistingEffect="Hexed">ClearConditionEffectSelf</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>50</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xc22" id="Bone Dagger" collectionIcon="132">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>25</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x28</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A dagger made of razor-sharp bone.</Description>
    <Sound>weapon/dirk</Sound>
    <Projectile id="0">
      <ObjectId>Bone Dagger Shot</ObjectId>
      <Speed>150</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>335</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>300</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_MANOR,BONEDAGGER</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc24" id="Anatis Staff">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x5d</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A staff that channels the ultimate force of Anatis.</Description>
    <RateOfFire>0.25</RateOfFire>
    <Sound>monster/chicken_death</Sound>
    <Projectile>
      <ObjectId>Anatis</ObjectId>
      <Speed>25</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>1</Frequency>
      <Size>80</Size>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>550</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc25" id="Ghost Pirate Rum">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xbf</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rum with ghostly properties that can help the drinker enter the spirit realm. It has fermented under the sea for ages.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate effect="Drunk" duration="6">ConditionEffectSelf</Activate>
    <Activate effect="Invisible" duration="4">ConditionEffectSelf</Activate>
    <feedPower>35</feedPower>
    <DropTradable />
    <Potion />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
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  <Object type="0x913" id="Crown">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>840</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0xc6</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Super regal!</Description>
    <ActivateOnEquip stat="VIT" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="700">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <Soulbound />
    <feedPower>0</feedPower>
    <UniqueID />
    <AdminOnly />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_SS,PETBLACKLIST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc27" id="Captain's Ring" collectionIcon="138">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0xc7</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Captain Davy Jones' ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_DAVY</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc28" id="Spectral Cloth Armor" collectionIcon="138">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>63</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xc8</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A ghostly fabric from the other side.</Description>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_DAVY</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc29" id="Spirit Dagger" collectionIcon="138">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>173</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xc9</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A dagger that was condemned to Davy Jones' Locker.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/dirk</Sound>
    <Projectile>
      <ObjectId>Spirit Dagger Slash</ObjectId>
      <Speed>130</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>280</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>0.2</Frequency>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_DAVY</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc2a" id="Ghostly Prism" collectionIcon="138">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0xca</Index>
    </Texture>
    <SlotType>22</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summons a Spirit Prism Bomb" />
      <EffectInfo name="Duration" description="2.4 seconds" />
      <EffectInfo name="Damage" description="320 - 480" />
      <EffectInfo name="Explosions" description="6" />
    </ExtraTooltipData>
    <Description>A cursed piece of Davy Jones' treasure. Using it leaves behind a deadly spirit bomb.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>65</MpCost>
    <Activate objectId="Spirit Prism Bomb">Pet</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,ORG_DAVY</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc2b" id="Small Firecracker">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xcb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Damages monsters while celebrating Independence Day. Happy 4th of July!</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Lil Firecracker">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>30</feedPower>
    <Potion />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xc2c" id="Large Firecracker">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xcc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Damages monsters for longer while celebrating Independence Day. Happy 4th of July!</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Big Firecracker">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>50</feedPower>
    <Potion />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xc2d" id="America Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>27</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0xcd</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An American hero's ring.</Description>
    <ActivateOnEquip stat="DEF" amount="1">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="1">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="1">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="1">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="1">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="1">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>4</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,XPBONUS</Labels>
  </Object>
  <Object type="0xc30" id="Scepter of Fulmination" collectionIcon="131">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1af</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>This scepter's blast is so powerful it will slow opponents.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <Activate totalDamage="150" decrDamage="30" wisDamageBase="60" maxTargets="5" wisPerTarget="6" condEffect="Slowed" condDuration="3" color="0xff9933" aoeActivationCount="3" aoeTime="1" aoeDamage="60" aoeEffect="Slowed" statModDamage="14" aoeRange="1.5" statModRadius="0.05" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_LAB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc31" id="Experimental Ring" collectionIcon="131">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>53</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b0</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An early prototype ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_LAB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc32" id="Robe of the Mad Scientist" collectionIcon="131">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>46</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b1</Index>
    </Texture>
    <SharedCooldownChannel id="65517" />
    <SlotType>14</SlotType>
    <Description>A well-worn robe used for Science!</Description>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.85">AbilityUseDiscount</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Scientist's Expertise" description="Reduces the Magic casting cost of your Ability by 15%" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_LAB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc33" id="Conducting Wand" collectionIcon="131">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>199</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b2</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>This wand is powerful at conducting magical energy into a devastating blast.</Description>
    <RateOfFire>1.25</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Directed Explosion</ObjectId>
      <Speed>170</Speed>
      <Size>50</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>471</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_LAB,CONDUCTING</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc34" id="Sand Pail 5">
    <DisplayId>Sand Pail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x172</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <Doses>5</Doses>
    <SuccessorId>Sand Pail 4</SuccessorId>
    <BagType>2</BagType>
    <Activate objectId="Sand Castle">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>80</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xc35" id="Sand Pail 4">
    <DisplayId>Sand Pail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x172</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <Doses>4</Doses>
    <SuccessorId>Sand Pail 3</SuccessorId>
    <BagType>2</BagType>
    <Activate objectId="Sand Castle">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>60</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xc36" id="Sand Pail 3">
    <DisplayId>Sand Pail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x172</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <Doses>3</Doses>
    <SuccessorId>Sand Pail 2</SuccessorId>
    <BagType>2</BagType>
    <Activate objectId="Sand Castle">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>40</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xc37" id="Sand Pail 2">
    <DisplayId>Sand Pail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x172</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <Doses>2</Doses>
    <SuccessorId>Sand Pail 1</SuccessorId>
    <BagType>2</BagType>
    <Activate objectId="Sand Castle">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>20</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xc38" id="Sand Pail 1">
    <DisplayId>Sand Pail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x172</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Sand Castle">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>10</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xc39" id="Bahama Sunrise">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x173</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A tangy fruit drink that boosts dexterity and life.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
    <Activate stat="DEX" amount="10" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <Activate stat="MAXHP" amount="50" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>60</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0xc3a" id="Blue Paradise">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A refreshing tropical drink that boosts life and mana.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
    <Activate stat="MAXMP" amount="50" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <Activate stat="MAXHP" amount="50" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>60</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0xc3b" id="Pink Passion Breeze">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A sweet tropical drink that boosts attack and dexterity.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
    <Activate stat="ATT" amount="10" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <Activate stat="DEX" amount="10" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>60</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0xc3c" id="Lime Jungle Bay">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x176</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bold island drink that boosts defense and vitality.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
    <Activate stat="DEF" amount="10" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <Activate stat="VIT" amount="10" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>60</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0xc3e" id="Gold Medal">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>18</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x178</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An Olympic gold medal in synchronised swimming.</Description>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>500</feedPower>
    <XPBonus>5</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,XPBONUS</Labels>
  </Object>
  <Object type="0xc3f" id="Silver Medal">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>12</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x179</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An Olympic silver medal in synchronised swimming.</Description>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>350</feedPower>
    <XPBonus>4</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,XPBONUS</Labels>
  </Object>
  <Object type="0xc40" id="Bronze Medal">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>6</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x17a</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An Olympic bronze medal in synchronised swimming.</Description>
    <ActivateOnEquip stat="DEX" amount="1">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="1">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="1">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>200</feedPower>
    <XPBonus>3</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,XPBONUS</Labels>
  </Object>
  <Object type="0xc41" id="Transformation Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A science experiment.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate effect="Invisible">ClearConditionEffectSelf</Activate>
    <Activate effect="Hexed" duration="30">ConditionEffectSelf</Activate>
    <feedPower>40</feedPower>
    <DropTradable />
    <Potion />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0xc42" id="XP Booster">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x2db</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Get 2x all XP gained! Lasts until level 20 or death.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Timer>-1.0</Timer>
    <XpBoost />
    <feedPower>200</feedPower>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xc43" id="XP Booster Test">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1fe</Index>
    </Texture>
    <ScaleValue>1</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Get 2x all XP gained! Lasts until level 20 or death.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Timer>300</Timer>
    <XpBoost />
    <feedPower>1</feedPower>
    <Track />
    <Potion />
    <AdminOnly />
    <Labels>EQUIPMENT,CONSUMABLE,UT,PETBLACKLIST</Labels>
  </Object>
  <Object type="0xc44" id="Rusty Katana">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>46</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x21c</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>0</Tier>
    <Description>A rusty old katana.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <Projectile>
      <ObjectId>Rusty Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>35</MinDamage>
      <MaxDamage>80</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>4</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,LOOTABLE,T0,TRADEABLE,BASETYPE</Labels>
  </Object>
  <Object type="0xc45" id="Kendo Stick">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>51</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x21d</Index>
    </Texture>
    <SharedCooldownChannel id="65531" />
    <SlotType>24</SlotType>
    <Tier>1</Tier>
    <Description>Suitable for practice.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <Projectile>
      <ObjectId>Kendo Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>40</MinDamage>
      <MaxDamage>85</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>5</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,LOOTABLE,T1,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc46" id="Plain Katana">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>56</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>2</Tier>
    <Description>A basic katana.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Plain Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>45</MinDamage>
      <MaxDamage>90</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,LOOTABLE,T2,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc47" id="Thunder Katana">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>64</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>3</Tier>
    <Description>A striking fine-edged weapon.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Thunder Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>55</MinDamage>
      <MaxDamage>95</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>11</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,LOOTABLE,T3,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc48" id="Line Kutter Katana">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>71</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x220</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>4</Tier>
    <Description>A katana capable of cutting a razor-thin line.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Line Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>65</MinDamage>
      <MaxDamage>100</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>17</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,LOOTABLE,T4,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc49" id="Night Edge">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>79</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x221</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>5</Tier>
    <Description>An ancient katana with a blade of jet black steel.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Night Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>65</MinDamage>
      <MaxDamage>115</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>24</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,LOOTABLE,T5,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc4a" id="Sky Edge">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>93</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x222</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>6</Tier>
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    <UniqueID />
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    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc59" id="Doom Circle">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x231</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Tier>6</Tier>
    <Description>An ancient weapon that spells destruction for all who oppose its master.</Description>
    <ActivateOnEquip stat="VIT" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Doom</ObjectId>
      <MinDamage>1350</MinDamage>
      <MaxDamage>1450</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>90</MpEndCost>
    <MpCostPerSecond>18</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="6" scalingStat="WIS" statModScalingMin="50" statModAmount="0.105" statModDamage="18.00">ShurikenAbility</Activate>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x916" id="Midnight Star" collectionIcon="150">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x232</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Legends speak of a star touched by Horizon that pierces through the light of the heavens. As eons passed, the caged tyrant sharpened broken scales like razorblades, imbuing his hatred as inky black darkness to forge a dark myth into reality.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Afterimages" description="3 extra afterimages follow each star" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Midnight</ObjectId>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Speed>250</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip amount="10" stat="SPD">IncrementStat</ActivateOnEquip>
    <Activate minDistance="6.500" maxDistance="6.500" offsetAngle="0" numShots="1" scalingStat="SPD" statModScalingMin="65" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate ignoreOnTooltip="true" minDistance="6.075" maxDistance="6.075" offsetAngle="0" numShots="1" type="0xD866" scalingStat="SPD" statModScalingMin="65" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate ignoreOnTooltip="true" minDistance="5.750" maxDistance="5.750" offsetAngle="0" numShots="1" type="0xD867" scalingStat="SPD" statModScalingMin="65" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate ignoreOnTooltip="true" minDistance="5.375" maxDistance="5.375" offsetAngle="0" numShots="1" type="0xD868" scalingStat="SPD" statModScalingMin="65" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Usable />
    <MpCost>85</MpCost>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>850</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_LOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x1aaa" id="Simple Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe0</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>0</Tier>
    <Description>A small, quick-to-swing blade.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 0</ObjectId>
      <Speed>180</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>250</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate numShots="2" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE,STATMOD</Labels>
  </Object>
  <Object type="0x1aab" id="Steel Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe1</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>1</Tier>
    <Description>A heavy wakizashi crafted by a fine metalworker.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 1</ObjectId>
      <Speed>180</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Usable />
    <BagType>1</BagType>
    <MpCost>50</MpCost>
    <Activate numShots="2" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip stat="DEX" amount="1">IncrementStat</ActivateOnEquip>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x1aac" id="Crimson Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe2</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>2</Tier>
    <Description>A deep red wakizashi made of bronze.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 2</ObjectId>
      <Speed>180</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Usable />
    <BagType>1</BagType>
    <MpCost>60</MpCost>
    <Activate numShots="2" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1aad" id="Enforced Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe3</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>3</Tier>
    <Description>A heavy wakizashi created and used by a secluded sect of powerful swordsmen.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 3</ObjectId>
      <Speed>180</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="1.0">Exposed</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>2</BagType>
    <MpCost>65</MpCost>
    <Activate numShots="2" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1aae" id="Turquoise Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe4</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>4</Tier>
    <Description>A beautiful wakizashi, adorned with shining gemstones found within the extensive cavern, Okina Tomi.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 4</ObjectId>
      <Speed>180</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="2.0">Exposed</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>2</BagType>
    <MpCost>70</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1aaf" id="Jade-Imbued Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe5</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>5</Tier>
    <Description>A wakizashi adorned with sea green stones, only given to the greatest swordsmen by the Grand Emperor himself.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 5</ObjectId>
      <Speed>180</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>4</BagType>
    <MpCost>75</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1ab0" id="Royal Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe6</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>6</Tier>
    <Description>A gorgeous wakizashi made of starmetal and gifted to an ancient king by the god Shinsetsuna for his devotion.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 6</ObjectId>
      <Speed>180</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.5">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2322" id="Wakizashi of Eastern Winds" collectionIcon="140">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe9</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A wakizashi used by a powerful swordsman in ancient times. It seems to dance through the air as you swing it.</Description>
    <Projectile>
      <ObjectId>Wakizashi Wind</ObjectId>
      <Speed>140</Speed>
      <MinDamage>260</MinDamage>
      <MaxDamage>490</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="4.5">Exposed</ConditionEffect>
      <Amplitude>0.42</Amplitude>
      <FaceDir />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="5" arcGap="8" gapAngle="0" gapTiles="0.3" offsetAngle="-30" maxDistance="4.6" scalingStat="SPD" statModScalingMin="41" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_WLAB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x23c0" id="Wakizashi of Crossing Fires" collectionIcon="148">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xea</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A blade created within the Hellforge and enchanted with dark magics to grant its wielder the power of a demon king.</Description>
    <Projectile>
      <ObjectId>Wakizashi Fire</ObjectId>
      <Speed>160</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate numShots="3" gapAngle="-45" gapTiles="0.5" offsetAngle="+20" maxDistance="4.0" scalingStat="ATT" statModScalingMin="55" statModDamage="5.5" statModNumShots="0.0000001">BulletCreate</Activate>
    <Activate numShots="3" gapAngle="+45" gapTiles="0.5" offsetAngle="-20" maxDistance="4.0" scalingStat="ATT" statModScalingMin="55" statModDamage="5.5" statModNumShots="0.0000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_SHAITAN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc5b" id="Mad God Ale">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x233</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A refreshing malted barley beer that boosts your mind and body.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate amount="100">Heal</Activate>
    <Activate amount="200">Magic</Activate>
    <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0xc5c" id="Oryx Stout">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x234</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A rich, dark beer that strengthens you from within.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate amount="200">Heal</Activate>
    <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0xc5d" id="Realm-wheat Hefeweizen">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x235</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A light-golden wheat beer that reinvigorates your mind.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate amount="400">Magic</Activate>
    <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0x9cb" id="Def Test Sword">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x37</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>For Testing Monster Defense.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <Projectile>
      <ObjectId>Blade</ObjectId>
      <Speed>100</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>6000</feedPower>
    <UniqueID />
    <AdminOnly />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_SS,TRADEABLE,PETBLACKLIST</Labels>
  </Object>
  <Object type="0xc5f" id="Candy Ring" collectionIcon="135">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>-5</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x28a</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A high-fructose ring that will give you pep, but hurt your concentration.</Description>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="-100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="-10">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,ORG_CLAND</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc60" id="Rock Candy">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x28b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A sugary-sweet natural grenade found in the Candyland Hunting Grounds.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Rock Candy Grenade">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>70</feedPower>
    <DropTradable />
    <Potion />
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xc61" id="Candy-Coated Armor" collectionIcon="135">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x28c</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Reinforced with magical hard candy from the candy forest. Sticky but strong.</Description>
    <ActivateOnEquip stat="DEF" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_CLAND</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc63" id="Red Gumball">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x28e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gum that temporarily boosts your vitality.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="VIT" amount="10" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>25</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xc64" id="Purple Gumball">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x28f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gum that temporarily boosts your attack.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="ATT" amount="6" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>25</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xc65" id="Blue Gumball">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x290</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gum that temporarily boosts your defense.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEF" amount="6" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>25</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xc66" id="Green Gumball">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x291</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gum that temporarily boosts your speed.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="SPD" amount="8" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>25</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xc67" id="Yellow Gumball">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x292</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gum that temporarily boosts your dexterity.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEX" amount="8" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>25</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xc68" id="Loot Tier Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x130</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that boosts the tier level of dropped loot. Up to +3 tiers! Lasts 30 minutes.</Description>
    <Sound>use_potion</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Duration" description="30 min" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <LTBoosted />
    <Timer>1800</Timer>
    <BagType>7</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xc69" id="Loot Drop Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that causes enemies to drop more loot! Lasts 30 minutes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Duration" description="30 min" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <LDBoosted />
    <Timer>1800</Timer>
    <BagType>7</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xc6a" id="XP Booster 1 hr">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x2de</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Get 2x all XP gained for one hour!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Duration" description="1 hour" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Timer>3600</Timer>
    <XpBoost />
    <feedPower>110</feedPower>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xc6b" id="XP Booster 20 min">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x2df</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Get 2x all XP gained for 20 minutes!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Duration" description="20 minutes" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Timer>1200</Timer>
    <XpBoost />
    <feedPower>75</feedPower>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x9d2" id="Strike Amulet">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xf0</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A magical amulet that enables lightning assaults.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <MpCost>5</MpCost>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Activate radius="2.0" totalDamage="25">DazeBlast</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_SS,MPCOST</Labels>
  </Object>
  <Object type="0xc6d" id="Plague Poison" collectionIcon="134">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x314</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A foul poison harvested from the corpses of plague victims. It infects many targets, but kills slowly.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="9" totalDamage="1000" duration="10" color="8fa547" throwTime="1.2" damageBoost="1.085" scalingStat="WIS" statModScalingMin="50" statModDamage="170" statModImpactDamage="0" statModRadius="0.05" statModDamageBoost="0.0015">PoisonGrenade</Activate>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_CEM</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc6c" id="Backpack">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x315</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Expands your Inventory space from 8 to 16 slots.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Backpack slots="8" />
    <Soulbound />
    <BagType>2</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>200</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF00" id="Backpack Extender">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0xBBA</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Further extends your Inventory capacity from 16 to 24 slots.\nCan only be used after equipping the Backpack.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Backpack slots="16" />
    <Soulbound />
    <UniqueID />
    <BagType>5</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xc6e" id="Resurrected Warrior's Armor" collectionIcon="134">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>108</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x316</Index>
    </Texture>
    <SharedCooldownChannel id="23625" />
    <SlotType>7</SlotType>
    <Description>A worn and battered suit of armor embedded with a mystic gem that flows with magical strength.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On taking more than 40 damage gain Energized for 3 seconds" name="Mystic Gem" />
      <EffectInfo description="6 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="150">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" cooldown="6" damageThreshold="40" effect="Energized" duration="3">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_CEM</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6102" id="Soul's Guidance" collectionIcon="134">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>154</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x8f</Index>
    </Texture>
    <SharedCooldownChannel id="23732" />
    <SlotType>8</SlotType>
    <Description>A crude walking stick enchanted by Skuld's distinct style of sorcery, constructed to guide fallen spirits to the afterlife.</Description>
    <ExtraTooltipData>
      <EffectInfo description="15% chance with a 0.4 second cooldown to release a Forgotten Soul" name="On Shoot" />
      <EffectInfo description="8 seconds" name="Lifetime" />
      <EffectInfo description="200" name="Soul Damage" />
      <EffectInfo description="Drifts away after 5 seconds, inflicting Curse for 4 seconds upon detonation" name="Soul Charge" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Shrieking Skull</ObjectId>
      <Speed>200</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.7</Amplitude>
      <Frequency>2</Frequency>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate cooldown="0.4" objectId="Guided Forgotten Soul" proc="0.15">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_CEM</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc70" id="Golden Ankh">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x340</Index>
    </Texture>
    <Description>A treasure from the Tomb of the Ancients.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="1 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>400</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0xc71" id="Eye of Osiris">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x341</Index>
    </Texture>
    <Description>A treasure from the Tomb of the Ancients.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="2 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0xc72" id="Pharaoh's Mask">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x342</Index>
    </Texture>
    <Description>A treasure from the Tomb of the Ancients.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="3 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>700</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0xc73" id="Golden Cockle">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x343</Index>
    </Texture>
    <Description>A treasure from the Ocean Trench.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="1 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0xc74" id="Golden Conch">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x344</Index>
    </Texture>
    <Description>A treasure from the Ocean Trench.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="2 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0xc75" id="Golden Horn Conch">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x345</Index>
    </Texture>
    <Description>A treasure from the Ocean Trench.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="3 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>650</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0xc76" id="Golden Nut">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x346</Index>
    </Texture>
    <Description>A treasure from the Mad Lab.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="1 of 2" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0xc77" id="Golden Bolt">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x347</Index>
    </Texture>
    <Description>A treasure from the Mad Lab.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="2 of 2" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0xc78" id="Golden Femur">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x348</Index>
    </Texture>
    <Description>A treasure from the Abyss of Demons.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="1 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0xc79" id="Golden Ribcage">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x349</Index>
    </Texture>
    <Description>A treasure from the Abyss of Demons.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="2 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>500</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0xc7a" id="Golden Skull">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x34a</Index>
    </Texture>
    <Description>A treasure from the Abyss of Demons.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="3 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>650</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0xc7b" id="Golden Candelabra">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="-2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x34b</Index>
    </Texture>
    <Description>A treasure from the Manor of the Immortals.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="1 of 2" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0xc7c" id="Holy Cross">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x34c</Index>
    </Texture>
    <Description>A treasure from the Manor of the Immortals.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="2 of 2" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>500</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0xc7d" id="Pearl Necklace">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj2</File>
      <Index>0xf9</Index>
    </Texture>
    <Description>A treasure from Davy Jones' Locker.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="1 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>400</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0xc7e" id="Golden Chalice">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x34d</Index>
    </Texture>
    <Description>A treasure from Davy Jones' Locker.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="2 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>500</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0xc7f" id="Ruby Gemstone">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x34e</Index>
    </Texture>
    <Description>A treasure from Davy Jones' Locker.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="3 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>600</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0xc80" id="Speed Sprout">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>spiderDenObjects8x8</File>
      <Index>0x17d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A rare sprout found in the Forest Maze that gives you a speed boost when eaten.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate effect="Speedy" duration="5">ConditionEffectSelf</Activate>
    <feedPower>35</feedPower>
    <DropTradable />
    <Potion />
    <QuickslotAllowed maxstack="8" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0xc81" id="Old Firecracker">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xcb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Damages monsters.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>0</BagType>
    <Activate objectId="Lil Firecracker">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>400</feedPower>
    <Potion />
    <QuickslotAllowed maxstack="8" />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xc82" id="Cheater Light Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>-50</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3d7</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Only cheaters wear this armor.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="-100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>300</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc83" id="Cheater Robe">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>-50</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3d6</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Only cheaters wear this robe.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="-100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>300</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc84" id="Cheater Heavy Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>-50</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3d8</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Only cheaters wear this armor.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="-100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>300</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcc1" id="Draconis Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that instantly restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcc2" id="Lucky Clover">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3d9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A lucky shamrock that will make enemies drop more and better loot! Lasts 20 minutes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Duration" description="20 min" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <LDBoosted />
    <LTBoosted />
    <Timer>1200</Timer>
    <BagType>7</BagType>
    <feedPower>100</feedPower>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcc3" id="Saint Patty's Brew">
    <DisplayId>Saint Paddy's Brew</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x3da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A special green brew for Saint Patrick's Day. Heals and invigorates your fighting spirit.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate amount="100">Heal</Activate>
    <Activate amount="200">Magic</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Heal" description="" />
    </ExtraTooltipData>
    <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
    <Activate stat="ATT" amount="15" duration="25" channel="statConsumables">StatBoostSelf</Activate>
    <Activate stat="DEX" amount="15" duration="25" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>250</feedPower>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0x7562" id="Leaf Dragon Hide Armor" collectionIcon="150">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>81</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3d0</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Light armor crafted from the hard-as-steel leafy scales of a Leaf Dragon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Increase defense by 15 for 5 seconds." />
      <EffectInfo name="Cooldown" description="15 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerAbilityActivate cooldown="15" duration="5" stat="DEF" amount="15" proc="1" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,XPBONUS,LOD,ORG_LOD</Labels>
  </Object>
  <Object type="0x7563" id="Water Dragon Silk Robe" collectionIcon="150">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <SharedCooldownChannel id="65551" />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3d1</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A magic robe woven from enchanted threads of water harvested from a great Water Dragon's body.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="+90HP and Healing [30/s] for 3 seconds when under 80% HP." />
      <EffectInfo name="Cooldown" description="15 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerAbilityActivate hpMinThresholdRelative="0.80" cooldown="15" proc="1" effect="Healing" amount="30" duration="3">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate hpMinThresholdRelative="0.80" cooldown="15" proc="1" amount="90">Heal</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,LOD,ORG_LOD</Labels>
  </Object>
  <Object type="0x7564" id="Fire Dragon Battle Armor" collectionIcon="150">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <SharedCooldownChannel id="30052" />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3d2</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Battle armor made from Fire Dragon scales, one of the strongest substances this world has ever seen.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Deals a burst of 500 damage to enemies within 5 sqrs and poison them for 1000 damage over 5 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerAbilityActivate cooldown="10" duration="5" radius="5" impactDamage="500" totalDamage="1500" color="ED6A00" throwTime="0.0" proc="1">PoisonGrenade</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,XPBONUS,LOD,ORG_LOD</Labels>
  </Object>
  <Object type="0x7565" id="Celestial Blade" collectionIcon="150">
    <DisplayId>Celestial Blade</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>216</PowerLevel>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>0xec</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>An ancient weapon imbued with the power of the cosmos.</Description>
    <Sound>weapon/long_sword</Sound>
    <RateOfFire>1</RateOfFire>
    <Projectile>
      <ObjectId>LOD Celestial Slash</ObjectId>
      <Speed>130</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.55</Amplitude>
      <Frequency>0.55</Frequency>
    </Projectile>
    <BagType>6</BagType>
    <feedPower>850</feedPower>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_LOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcc9" id="Soft Drink">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x155</Index>
    </Texture>
    <Description>To quench your pet's thirst!</Description>
    <BagType>7</BagType>
    <feedPower>150</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xccb" id="Fries">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x157</Index>
    </Texture>
    <Description>Fresh cut and steaming hot!</Description>
    <BagType>7</BagType>
    <feedPower>300</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcc6" id="Great Taco">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x152</Index>
    </Texture>
    <Description>Contains fresh salsa!</Description>
    <BagType>7</BagType>
    <feedPower>550</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcc5" id="Power Pizza">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x151</Index>
    </Texture>
    <Description>Cheesy and delicious.</Description>
    <BagType>7</BagType>
    <feedPower>800</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcc4" id="Chocolate Cream Sandwich Cookie">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x150</Index>
    </Texture>
    <Description>Goes best with milk!</Description>
    <BagType>7</BagType>
    <feedPower>1300</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcca" id="Grapes of Wrath">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x156</Index>
    </Texture>
    <Description>Super healthy, super delicious, super wrathful!</Description>
    <BagType>7</BagType>
    <feedPower>1700</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcc8" id="Superburger">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x154</Index>
    </Texture>
    <Description>A hearty classic!</Description>
    <BagType>7</BagType>
    <feedPower>2300</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcc7" id="Double Cheeseburger Deluxe">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x153</Index>
    </Texture>
    <Description>The ultimate deluxe cheeseburger!</Description>
    <BagType>7</BagType>
    <feedPower>3500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xccc" id="Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x158</Index>
    </Texture>
    <Description>The nectar of the gods which holds great power!</Description>
    <BagType>7</BagType>
    <feedPower>5000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6074" id="Energy Potato">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x14e</Index>
    </Texture>
    <Description>Rich in nutrient, can also be used to power electrical devices. Like servers...</Description>
    <BagType>7</BagType>
    <feedPower>10000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcd0" id="Cranberries">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x15e</Index>
    </Texture>
    <Description>Tart and tangy.</Description>
    <BagType>7</BagType>
    <feedPower>250</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcd1" id="Ear of Corn">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x15d</Index>
    </Texture>
    <Description>Buttery and delicious.</Description>
    <BagType>7</BagType>
    <feedPower>350</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcd2" id="Sliced Yam">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x15c</Index>
    </Texture>
    <Description>Nice and sweet.</Description>
    <BagType>7</BagType>
    <feedPower>600</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcd3" id="Pumpkin Pie">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x15b</Index>
    </Texture>
    <Description>Fresh out of Oryx's kitchen.</Description>
    <BagType>7</BagType>
    <feedPower>650</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcd6" id="Thanksgiving Turkey">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x15f</Index>
    </Texture>
    <Description>A whole Thanksgiving turkey!</Description>
    <BagType>7</BagType>
    <feedPower>1621</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcdb" id="Pirate King's Cutlass" collectionIcon="141">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>192</PowerLevel>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Used only by the pirates who would make themselves kings, this cutlass is said to be cursed as each Pirate King seems to be killed rather unexpectedly.</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Cutlass Bolt</ObjectId>
      <Speed>150</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>220</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
    </Subattack>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,CUTLASS,ORG_DDOCKS</Labels>
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  <Object type="0xcdc" id="Doku No Ken" collectionIcon="139">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>193</PowerLevel>
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0xf3</Index>
    </Texture>
    <SlotType>24</SlotType>
    <SharedCooldownChannel id="1228" />
    <Description>Stuck in the maw of the Son of Arachna, this katana is coated in the creature's poisonous venom. In the hands of the right person, this is a truly deadly weapon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="Release a poison burst" />
      <EffectInfo name="Total Damage" description="1000" />
      <EffectInfo name="Radius" description="6 tiles" />
      <EffectInfo name="Duration" description="6 seconds" />
      <EffectInfo name="Cooldown" description="3 seconds" />
    </ExtraTooltipData>
    <RateOfFire>1.20</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Doku Slash</ObjectId>
      <Speed>130</Speed>
      <MinDamage>130</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OnPlayerShootActivate proc="1" cooldown="3" radius="6" impactDamage="0" totalDamage="1000" duration="6" throwTime="0">PoisonGrenade</OnPlayerShootActivate>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,DOKU,ORG_CDEPTHS</Labels>
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  <Object type="0xcde" id="Leaf Bow" collectionIcon="140">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>177</PowerLevel>
    <SlotType>3</SlotType>
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x170</Index>
    </Texture>
    <Description>Fashioned from the finest logs found within the Woodland Labyrinths, this bow uses sharp leaves instead of conventional arrows. Such lightweight ammunition allows for quick movement.</Description>
    <RateOfFire>1.4</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Leaf Arrow</ObjectId>
      <Speed>120</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>60</Size>
      <Wavy />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <ArcGap>0</ArcGap>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,LEAFBOW,ORG_WLAB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xcdf" id="Doctor Swordsworth">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x428</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>This legendary sword is used to summon the beautiful power of bears.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <Projectile>
      <ObjectId>Bearshot</ObjectId>
      <Speed>7</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>75</Size>
      <Parametric />
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>3</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xcea" id="KoalaPOW">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>4</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x429</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Eucalyptus can be incredibly effective at looking awesome.</Description>
    <RateOfFire>0.4</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile>
      <ObjectId>Eucalyptus</ObjectId>
      <Speed>110</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>40</MaxDamage>
      <LifetimeMS>364</LifetimeMS>
      <Amplitude>0.15</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>6</NumProjectiles>
    <ArcGap>36</ArcGap>
    <OldSound>magicShoot</OldSound>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xceb" id="Spicy Wand of Spice">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x42a</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>The fabled weapon of the Sauce Boss himself.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/missile_wand</Sound>
    <Projectile>
      <ObjectId>hawt sawce</ObjectId>
      <Speed>130</Speed>
      <MinDamage>30</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>770</LifetimeMS>
      <Wavy />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xcec" id="Robobow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x42b</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Toats sweet robobow bro!</Description>
    <RateOfFire>1.5</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <Projectile>
      <ObjectId>binary</ObjectId>
      <Speed>50</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>30</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>15</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xced" id="Sunshine Shiv">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x42c</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Forged from sunshine, baby smiles, and the sparkle from unicorns.</Description>
    <RateOfFire>0.55</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>happy magic</ObjectId>
      <Speed>30</Speed>
      <MinDamage>15</MinDamage>
      <MaxDamage>30</MaxDamage>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xcee" id="Arbiter's Wrath">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x42d</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Battle for the Nexus: Never Forget.</Description>
    <RateOfFire>0.5</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>boss spawn</ObjectId>
      <Speed>30</Speed>
      <MinDamage>10</MinDamage>
      <MaxDamage>40</MaxDamage>
      <LifetimeMS>1600</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xb41" id="Tablet of the King's Avatar" collectionIcon="100">
    <DisplayId>Tablet of the King's Avatar</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>theShattersObjects8x8</File>
      <Index>0x01</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>Thought to have been lost to the ages, the wisdom imparted in this tablet will summon a power unrivaled by any modern spell.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Fire Claw</ObjectId>
      <Speed>120</Speed>
      <MinDamage>260</MinDamage>
      <MaxDamage>280</MaxDamage>
      <LifetimeMS>167</LifetimeMS>
      <Boomerang />
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate numShots="15" scalingStat="DEX" statModScalingMin="70" statModDamage="2.5" statModNumShots="0.000001">BulletNova</Activate>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x221c" id="Skull-splitter Sword">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x458</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>An unfathomably powerful sword that absorbs the skulls of enemies and unleashes them with magical energy.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Halloween SSS</ObjectId>
      <Speed>100</Speed>
      <MinDamage>210</MinDamage>
      <MaxDamage>270</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS,HALLOWEEN_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x224b" id="Potion of Health1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that instantly restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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  <Object type="0x225e" id="Potion of Health2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that instantly restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x225b" id="Potion of Health3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that instantly restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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  <Object type="0x224c" id="Potion of Health4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that instantly restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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  <Object type="0x223c" id="Potion of Health5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that instantly restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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  <Object type="0x223d" id="Potion of Health6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that instantly restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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  <Object type="0x228a" id="Diamond Bladed Katana">
    <DisplayId>Diamond-Bladed Katana</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBFD</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Diamonds are a girl's best friend, they also happen to make for great blades... so shiny!</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Glittering Prizes</ObjectId>
      <Size>90</Size>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>195</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>2</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_D,TRADEABLE,RESKIN,XPBONUS,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x228b" id="Staff of Adoration">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBF9</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The unusual shots that this staff fires have been known to bind the hearts of your foes for all eternity, or at least until death do you part.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Handfasting Cord</ObjectId>
      <Speed>180</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
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    <BagType>4</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_D,TRADEABLE,RESKIN,XPBONUS,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x228c" id="Wand of Budding Romance">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBFB</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Harnessing the unusual power of Belladonna's flowers, these shots are beautiful but deadly!</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Rose Shot</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>170</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_D,TRADEABLE,RESKIN,XPBONUS,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x228d" id="Heartfind Dagger">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-1">
      <File>lofiObj3</File>
      <Index>0xBF3</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>This dagger is said to point in the direction of the one you love. Or intend to stab.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Heartfinder Slash</ObjectId>
      <Speed>140</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>190</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_D,TRADEABLE,RESKIN,XPBONUS,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x228e" id="Vinesword">
    <Class>Equipment</Class>
    <Item />
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      <ObjectId>BellaBerry</ObjectId>
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      <MaxDamage>270</MaxDamage>
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    <BagType>4</BagType>
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    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
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    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBF7</Index>
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    <Description>This probably doesn't have a chance of making monsters fall in love with you. I mean, I don't think so.</Description>
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    <Sound>weapon/golden_bow</Sound>
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      <MultiHit />
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    <Projectile id="1">
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      <MaxDamage>35</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
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    <BagType>2</BagType>
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    <DropTradable />
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  <Object type="0x2296" id="Wand of Egg-cellence">
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    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4C0</Index>
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    <SlotType>8</SlotType>
    <Description>Harbinger of hard-boiled justice.\n\nSprite Credits: Linkshot, Sues, and Wylem.</Description>
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    <Sound>weapon/wand_of_death</Sound>
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      <ObjectId>Dyed Eggs</ObjectId>
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      <MinDamage>130</MinDamage>
      <MaxDamage>170</MaxDamage>
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    <Subattack index="0" projectileId="0">
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    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
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  <Object type="0x2299" id="Staff of the Rising Sun">
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    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4C6</Index>
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    <SlotType>17</SlotType>
    <Description>A staff that glows with the warmth and color of the rising sun.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Set" description="Summer Solstice" />
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    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Big Fireball</ObjectId>
      <Speed>180</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
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    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
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  <Object type="0x229e" id="Thousand Suns Spell">
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    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x4C8</Index>
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    <SlotType>11</SlotType>
    <Description>A spell that blasts enemies with the fiery force of a thousand suns.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Set" description="Summer Solstice" />
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    <Sound>spell/magic_nova</Sound>
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      <ObjectId>Idol Wave</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>165</MaxDamage>
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    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
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    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST</Labels>
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  <Object type="0x229f" id="Robe of the Summer Solstice">
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    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4C7</Index>
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    <SlotType>14</SlotType>
    <Description>A ceremonial robe worn by ritual leaders during the celebration of the Summer Solstice. Its golden threads shine with the light of the sun.</Description>
    <ExtraTooltipData>
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    <XPBonus>5</XPBonus>
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    <Item />
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    <Texture>
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      <Index>0x4C9</Index>
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    <XPBonus>5</XPBonus>
    <UniqueID />
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    <Item />
    <PowerLevel>147</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4CA</Index>
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      <MultiHit />
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    <Subattack index="0" projectileId="0">
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    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
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    <Item />
    <PowerLevel>229</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4CC</Index>
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    <SlotType>1</SlotType>
    <Description>A sword that, when held by one true of heart, will release magic from the flawless ruby in its hilt and ignite in flames.</Description>
    <Sound>weapon/glass_sword</Sound>
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      <ObjectId>Fire Bullet</ObjectId>
      <Size>75</Size>
      <Speed>130</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>175</MaxDamage>
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    <Subattack index="0" projectileId="0">
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      <ArcGap>25</ArcGap>
      <RateOfFire>1</RateOfFire>
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    <OldSound>bladeSwing</OldSound>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ORG_ABYSS,DEMON_BLADE</Labels>
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    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4CE</Index>
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    <Description>A dagger imbued with Amethyst magic to protect its owner from harm.</Description>
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    <Sound>weapon/fire_dagger</Sound>
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      <Speed>140</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
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    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
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    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4CF</Index>
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    <SlotType>1</SlotType>
    <Description>An odd energy source known for the amazing ability to fire hats.</Description>
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    <Sound>weapon/mithril_sword</Sound>
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      <ObjectId>Hat Cascade</ObjectId>
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      <LifetimeMS>1000</LifetimeMS>
      <MinDamage>10</MinDamage>
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      <Amplitude>0.15</Amplitude>
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    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
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    <UniqueID />
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    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4D1</Index>
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    <SlotType>3</SlotType>
    <Description>Meow! Meow meow meow! MEOWMEOWMEOW.</Description>
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    <Sound>weapon/heavy_crossbow</Sound>
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      <ObjectId>Cat Cavalcade</ObjectId>
      <Speed>25</Speed>
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      <MinDamage>10</MinDamage>
      <MaxDamage>15</MaxDamage>
      <Amplitude>2</Amplitude>
      <Frequency>2</Frequency>
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    <BagType>4</BagType>
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    <ArcGap>15</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
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  <Object type="0x2326" id="Barely Attuned Magic Thingy">
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    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4D2</Index>
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    <SlotType>17</SlotType>
    <Description>Made by a pretty lazy wizard. Hope it makes something worthwhile.</Description>
    <RateOfFire>0.3</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Space Junk</ObjectId>
      <Speed>50</Speed>
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      <MinDamage>10</MinDamage>
      <MaxDamage>20</MaxDamage>
      <Amplitude>0.5</Amplitude>
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    <ArcGap>90</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>0</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
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  <Object type="0x2327" id="Lethargic Sentience">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4D0</Index>
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    <SlotType>8</SlotType>
    <Description>Created by a lonely Sorcerer. This sentient eye doesn't make a very good friend. It does, however, make fruit.</Description>
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    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Fruitpocalypse</ObjectId>
      <Speed>12.5</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MinDamage>20</MinDamage>
      <MaxDamage>40</MaxDamage>
      <Parametric />
      <PassesCover />
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    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>0</feedPower>
    <UniqueID />
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  <Object type="0x2328" id="Toy Knife">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4D3</Index>
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    <SlotType>2</SlotType>
    <Description>This was all the rage a few Winter Solstices ago.</Description>
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    <Sound>weapon/fire_dagger</Sound>
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      <ObjectId>Toy Attack</ObjectId>
      <Speed>50</Speed>
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      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
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    <UniqueID />
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    <Class>Equipment</Class>
    <Item />
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      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
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    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="1 of 8" />
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    <Treasure />
    <Track />
    <Consumable />
    <Activate id="The Devil Tarot Card x5">Create</Activate>
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
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    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x04</Index>
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    <Description>The Sun - Card XIX of the Major Arcana. Can be consumed for 5x of the sun tarot card artifact.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="2 of 8" />
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    <BagType>7</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="The Sun Tarot Card x5">Create</Activate>
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
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    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x05</Index>
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    <Description>Death - Card XIII of the Major Arcana. Can be consumed for 5x of the death tarot card artifact.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="3 of 8" />
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    <BagType>7</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="Death Tarot Card x5">Create</Activate>
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
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    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x06</Index>
    </Texture>
    <Description>The Tower - Card XVI of the Major Arcana. Can be consumed for 5x of the tower tarot card artifact.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="4 of 8" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="The Tower Tarot Card x5">Create</Activate>
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
  <Object type="0x233e" id="The Magician Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x07</Index>
    </Texture>
    <Description>The Magician - Card I of the Major Arcana. Can be consumed for 5x of the magician tarot card artifact.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="5 of 8" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="The Magician Tarot Card x5">Create</Activate>
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
  <Object type="0x233f" id="The World Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x08</Index>
    </Texture>
    <Description>The World - Card XXI of the Major Arcana. Can be consumed for 5x of the world tarot card artifact.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="6 of 8" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="The World Tarot Card x5">Create</Activate>
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
  <Object type="0x2340" id="The Chariot Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x09</Index>
    </Texture>
    <Description>The Chariot - Card VII of the Major Arcana. Can be consumed for 5x of the chariot tarot card artifact.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="7 of 8" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="The Chariot Tarot Card x5">Create</Activate>
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
  <Object type="0x2341" id="The Moon Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x0a</Index>
    </Texture>
    <Description>The Moon - Card XVIII of the Major Arcana. Can be consumed for 5x of the moon tarot card artifact.\n\nSprite Credits: LabdaABeta</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="8 of 8" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="The Moon Tarot Card x5">Create</Activate>
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
  <Object type="0xf15" id="The Fool Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
    </Texture>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness. Can be consumed for 5x of the fool tarot card artifact.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="0 of 8" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="The Fool Tarot Card x5">Create</Activate>
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
  <Object type="0x7448" id="Harlequin Armor" collectionIcon="129">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>73</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x0b</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A festive piece of armor, complete with bells. Try not to get too crazy.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Gain +10 WIS while firing if your health is above 85%" name="On shoot" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate amount="10" color="-1" cooldown="0" duration="1" hpRequiredRelative="0.85" channel="noStackItm" proc="1" stat="WIS">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="29768" />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_PUPPET</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2337" id="Almandine Armor of Anger" setType="0x0001" setName="Oryx Awesome Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A piece of heavy plate mail forged in the dungeons of Oryx's castle, it is decorated with dark red Almandine stones.</Description>
    <ActivateOnEquip stat="DEF" amount="24">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2338" id="Almandine Ring of Wrath" setType="0x0001" setName="Oryx Awesome Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x01</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Set with stones as red as Oryx's favorite Cabernet Sauvignon.</Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>300</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2339" id="Onyx Shield of the Mad God" setType="0x0001" setName="Oryx Awesome Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x02</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>A pitch-black shield looted from the depths of Oryx's Castle.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>360</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0xbb0101</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="4.38">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2302" id="Sword of the Mad God" setType="0x0001" setName="Oryx Awesome Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>176</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4CD</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A detailed sword crafted out of blackened metal and precious bloodstone by Oryx's minions as a tribute to their overlord.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Oryx Sword Attack</ObjectId>
      <Speed>100</Speed>
      <MinDamage>220</MinDamage>
      <MaxDamage>275</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xf10" id="Wand of Ancient Terror">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x500</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>This wand has been used countless times to raise Lord Ruthven from the dead.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Terror Orb</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>170</MaxDamage>
      <MultiHit />
      <ParticleTrail>0x000000</ParticleTrail>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS,HALLOWEEN_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xf11" id="Dagger of the Terrible Talon">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>146</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x501</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A claw-shard from Feargus, the Obsidian Dragon.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Obsidian Vortex</ObjectId>
      <Speed>140</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>190</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS,HALLOWEEN_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xf12" id="Bow of Nightmares">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x502</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>You can hear the screams of tortured souls as you draw this bow.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Purple Batshot</ObjectId>
      <Speed>160</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
      <ParticleTrail intensity="0.1" lifetimeMS="200">0x97357f</ParticleTrail>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Purple Batshot</ObjectId>
      <Speed>160</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>35</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <ArcGap>8</ArcGap>
    <BagType>4</BagType>
    <NumProjectiles>3</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS,HALLOWEEN_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xf13" id="Staff of Horrific Knowledge">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x503</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>It seems to dispense special runes upon use. Perhaps...some things are better left unknown.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Runes of Horror</ObjectId>
      <Speed>180</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>70</Size>
    </Projectile>
    <BagType>4</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS,HALLOWEEN_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xf14" id="Corrupted Cleaver">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>152</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x504</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>This blade is drenched in the blood of heroes. Are you sure this blade is meant for you?</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Cleaved Eyeball</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>195</MaxDamage>
      <MultiHit />
      <ParticleTrail intensity="0.3" lifetimeMS="200">0xbe0406</ParticleTrail>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS,HALLOWEEN_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2368" id="Greater Potion of Attack">
    <Class>Equipment</Class>
    <Item />
    <Tier>5</Tier>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases attack power by 2.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="ATT" amount="2">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="5.5">Woodland Labyrinth</CommonDungeon>
    <CommonDungeon diff="6">Lair of Draconis</CommonDungeon>
    <CommonDungeon diff="7.5">Fungal Cavern</CommonDungeon>
    <CommonDungeon diff="8">Kogbold Steamworks</CommonDungeon>
    <CommonDungeon diff="10">The Shatters</CommonDungeon>
  </Object>
  <Object type="0x2369" id="Greater Potion of Defense">
    <Class>Equipment</Class>
    <Item />
    <Tier>5</Tier>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases defense power by 2.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="DEF" amount="2">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="5.5">The Crawling Depths</CommonDungeon>
    <CommonDungeon diff="6">Lair of Draconis</CommonDungeon>
    <CommonDungeon diff="7.5">Fungal Cavern</CommonDungeon>
    <CommonDungeon diff="8">Kogbold Steamworks</CommonDungeon>
    <CommonDungeon diff="10">The Shatters</CommonDungeon>
  </Object>
  <Object type="0x236A" id="Greater Potion of Speed">
    <Class>Equipment</Class>
    <Item />
    <Tier>5</Tier>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases speed by 2.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="SPD" amount="2">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="5.5">Deadwater Docks</CommonDungeon>
    <CommonDungeon diff="6">Lair of Draconis</CommonDungeon>
    <CommonDungeon diff="7.5">Fungal Cavern</CommonDungeon>
    <CommonDungeon diff="8">Kogbold Steamworks</CommonDungeon>
  </Object>
  <Object type="0x236B" id="Greater Potion of Vitality">
    <Class>Equipment</Class>
    <Item />
    <Tier>5</Tier>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x126</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases vitality by 2.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="VIT" amount="2">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="5.5">The Tavern</CommonDungeon>
    <CommonDungeon diff="5.5">Woodland Labyrinth</CommonDungeon>
    <CommonDungeon diff="6">Lair of Draconis</CommonDungeon>
    <CommonDungeon diff="7.5">Fungal Cavern</CommonDungeon>
    <CommonDungeon diff="8">Kogbold Steamworks</CommonDungeon>
    <CommonDungeon diff="10">The Shatters</CommonDungeon>
  </Object>
  <Object type="0x236C" id="Greater Potion of Wisdom">
    <Class>Equipment</Class>
    <Item />
    <Tier>5</Tier>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x127</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases wisdom by 2.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="WIS" amount="2">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="5.5">The Crawling Depths</CommonDungeon>
    <CommonDungeon diff="6">Lair of Draconis</CommonDungeon>
    <CommonDungeon diff="6.5">High Tech Terror</CommonDungeon>
    <CommonDungeon diff="7.5">Fungal Cavern</CommonDungeon>
    <CommonDungeon diff="8">Kogbold Steamworks</CommonDungeon>
    <CommonDungeon diff="10">The Shatters</CommonDungeon>
  </Object>
  <Object type="0x236D" id="Greater Potion of Dexterity">
    <Class>Equipment</Class>
    <Item />
    <Tier>5</Tier>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x125</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases dexterity by 2.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="DEX" amount="2">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="5.5">Deadwater Docks</CommonDungeon>
    <CommonDungeon diff="6">Lair of Draconis</CommonDungeon>
    <CommonDungeon diff="7">The Nest</CommonDungeon>
    <CommonDungeon diff="7.5">Fungal Cavern</CommonDungeon>
    <CommonDungeon diff="8">Kogbold Steamworks</CommonDungeon>
  </Object>
  <Object type="0x236E" id="Greater Potion of Life">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x120</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases health by 10.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="MAXHP" amount="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>350</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="9.5">Oryx's Sanctuary</CommonDungeon>
    <CommonDungeon diff="10">The Shatters</CommonDungeon>
  </Object>
  <Object type="0x236F" id="Greater Potion of Mana">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x121</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases magic by 10.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="MAXMP" amount="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>350</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="6">Lair of Draconis</CommonDungeon>
    <CommonDungeon diff="6">Sulfurous Wetlands</CommonDungeon>
    <CommonDungeon diff="9.5">Oryx's Sanctuary</CommonDungeon>
    <CommonDungeon diff="10">The Shatters</CommonDungeon>
  </Object>
  <Object type="0x2375" id="Candy Corn">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x16</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Halloween candy that restores health and magic points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Activate amount="200">Magic</Activate>
    <Activate stat="DEX" amount="10" duration="25" channel="statConsumables">StatBoostSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="4" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0x1490" id="Esbens fat head">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>easterObjects8x8</File>
      <Index>128</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Projectile>
      <ObjectId>Skull Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>800</MaxDamage>
      <LifetimeMS>525</LifetimeMS>
      <Size>150</Size>
      <DamageMultiplier mult="1.08" duration="3" />
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
      <CollisionMult>1.3</CollisionMult>
    </Projectile>
  </Object>
  <Object type="0x766" id="Staff of Esben Legacy" collectionIcon="151">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>147</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x550</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Perhaps all that remains of Esben, whoever he was.\n\nSprite Credits: Pfiffel</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile>
      <ObjectId>Pfiffel Esben Shot</ObjectId>
      <Speed>160</Speed>
      <Size>90</Size>
      <MinDamage>70</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>525</LifetimeMS>
      <Amplitude>0.85</Amplitude>
      <Frequency>0.75</Frequency>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_ICECAVE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1497" id="Staff of Esben" collectionIcon="151">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>147</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x550</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Perhaps all that remains of Esben, whoever he was.\n\nSprite Credits: Pfiffel</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <DefaultAngleIncr maxAngle="8" minAngle="0">1</DefaultAngleIncr>
    </Subattack>
    <Subattack index="1" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <DefaultAngleIncr maxAngle="-8" minAngle="0">-1</DefaultAngleIncr>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Pfiffel Esben Shot</ObjectId>
      <Speed>160</Speed>
      <Size>90</Size>
      <MinDamage>70</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>525</LifetimeMS>
      <Amplitude>0.75</Amplitude>
      <Frequency>0.55</Frequency>
      <MultiHit />
    </Projectile>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by shooting!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ExtraTooltipData>
      <EffectInfo description="Conjur a manifestation dealing 600-800 damage" name="On shoot with full meter" />
      <EffectInfo description="Gains 12 damage per defense over 10" name="Manifestation Scaling" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate idMeter="0" minimumMeter="1500" meterCost="1500" arcGap="0" scalingStat="DEF" statModScalingMin="10" statModDamage="12" statModNumShots="0.00001" cooldown="0.6" gapAngle="0" gapTiles="0.2" maxDistance="4.2" minDistance="4.2" numShots="1" offsetAngle="10" proc="1" targetMouse="true" type="0x1490">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="27">FillMeter</OnPlayerShootActivate>
    <BagType>6</BagType>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,,XPBONUS,ORG_ICECAVE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x767" id="Skullish Remains of Esben" collectionIcon="151">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x551</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>The skull still seems to contain some of the Void Entity's power.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Esben Undead" scalingStat="DEF" statModScalingMin="9" statModScaleProjs="0" statModDamage="1.5">RaiseDead</Activate>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,ORG_ICECAVE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x235C" id="PriestST2" setType="0x0002" setName="Priest of Geb Set" collectionIcon="1">
    <DisplayId>Shendyt of Geb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>77</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x50D</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A ceremonial garment worn by those who worship the god Geb.</Description>
    <ActivateOnEquip stat="MAXHP" amount="25">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="25">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x235D" id="PriestST3" setType="0x0002" setName="Priest of Geb Set" collectionIcon="1">
    <DisplayId>Geb's Ring of Wisdom</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>33</PowerLevel>
    <Texture xOffset="-2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x511</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>It is said that the ring attunes its wearer to the earth and its life force.</Description>
    <ActivateOnEquip stat="MAXHP" amount="25">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="25">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>400</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x235E" id="PriestST1" setType="0x0002" setName="Priest of Geb Set" collectionIcon="1">
    <DisplayId>Book of Geb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x510</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>Within, the priests of the past have catalogued the story and knowledge of Geb.</Description>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <Sound>spell/light_heal</Sound>
    <Activate amount="130" statModAmount="0.9350" scalingStat="WIS" statModScalingMin="75">Heal</Activate>
    <Activate amount="065" statModAmount="0.4675" range="7.0" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="75" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="560" maxDamage="560" statModDamage="6.80" activationCount="2" time="0.4" radius="2.5" scalingStat="WIS" statModScalingMin="75" statModActivationCount="0" statModRadius="0" color="0xFFFF00">DamageNova</Activate>
    <Activate effect="Speedy" duration="6" statModDuration="0.075" scalingStat="WIS" statModScalingMin="80">ConditionEffectSelf</Activate>
    <MpCost>150</MpCost>
    <Usable />
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x235F" id="PriestST0" setType="0x0002" setName="Priest of Geb Set" collectionIcon="1">
    <DisplayId>Wand of Geb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>162</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x50F</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Despite their normal pacificity, priests of Geb were able to protect themselves from aggressors.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Releases a slowing nova." name="On Shoot" />
      <EffectInfo description="200-300" name="On Shoot Damage" />
      <EffectInfo description="3.6" name="On Shoot Range" />
      <EffectInfo description="Slowed for 3 seconds" name="On Shoot Shot Effect" />
      <EffectInfo description="Nova range becomes 6 tiles" name="With Full Set" />
      <EffectInfo description="5 seconds" name="On Shoot Cooldown" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/missile_wand</Sound>
    <Projectile>
      <ObjectId>Geb Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate type="0xb4e2" mustWear="0x235f;0x235e;0x235d;0x235c" arcGap="22.5" minDistance="6" maxDistance="6" gapAngle="0" gapTiles="0" numShots="16" offsetAngle="0" proc="1" cooldown="5" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xb4e1" mustNotWear="0x235f;0x235e;0x235d;0x235c" arcGap="22.5" minDistance="3.6" maxDistance="3.6" gapAngle="0" gapTiles="0" numShots="16" offsetAngle="0" proc="1" cooldown="5" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>500</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb4e1" id="PriestST0 Proc A">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Green Boomerang</ObjectId>
      <Speed>120</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0xb4e2" id="PriestST0 Proc B">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Green Boomerang</ObjectId>
      <Speed>120</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x2363" id="MysticST0" setType="0x0004" setName="Phylactery Mystic Set" collectionIcon="1">
    <DisplayId>The Phylactery</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>136</PowerLevel>
    <Texture xOffset="-2" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x514</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>I was a fool before, but now everything is so clear. The phylactery speaks to me, knows me, protects me.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Soul Orb</ObjectId>
      <Size>80</Size>
      <CollisionMult>1.20</CollisionMult>
      <Speed>120</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>120</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <Amplitude>0.4</Amplitude>
      <Frequency>1.0</Frequency>
      <MinDamage>145</MinDamage>
      <MaxDamage>160</MaxDamage>
    </Projectile>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>1.25</RateOfFire>
    <NumProjectiles>1</NumProjectiles>
    <ArcGap>0</ArcGap>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2362" id="MysticST1" setType="0x0004" setName="Phylactery Mystic Set" collectionIcon="1">
    <DisplayId>Soul of the Bearer</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x515</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>All shall know my power. Not even the Mad God can stop me.</Description>
    <Sound>spell/fire_spray</Sound>
    <Activate condDuration="6" condEffect="Stasis" collapseEffect="true" wisMin="-1" center="player" radius="4.5">EffectBlast</Activate>
    <Activate effect="Speedy" duration="2.5" scalingStat="WIS" statModScalingMin="55" statModDuration="0.1" color="0x4AFF32">ConditionEffectSelf</Activate>
    <Activate effect="Berserk" duration="2.5" scalingStat="WIS" statModScalingMin="55" statModDuration="0.1" color="0x4AFF32">ConditionEffectSelf</Activate>
    <Usable />
    <Cooldown>4</Cooldown>
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_S,TRADEABLE,RESKIN,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2360" id="MysticST2" setType="0x0004" setName="Phylactery Mystic Set" collectionIcon="1">
    <DisplayId>Soulless Robe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x50C</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>...finally, I cornered and killed the beast. When I awoke in a cold sweat...I felt youthful, powerful.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2361" id="MysticST3" setType="0x0004" setName="Phylactery Mystic Set" collectionIcon="1">
    <DisplayId>Ring of the Covetous Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>38</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x516</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>As I lifted the stone from its resting place it became readily apparent there was more to it than met the eye...</Description>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2367" id="Legacy Pixie-Enchanted Sword" setType="0x04a3" setName="Legacy Swoll Paladin Set" collectionIcon="1">
    <DisplayId>Legacy Pixie-Enchanted Sword</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>232</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x122</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Pixies are often a more aggressive fae. It makes great sense that they would provide heroes with swords as fine as this.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Fairy Bullet</ObjectId>
      <Speed>140</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>325</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>10</ArcGap>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>500</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,TRADEABLE,XPBONUS</Labels>
  </Object>
  <Object type="0x2366" id="Legacy Seal of the Enchanted Forest" setType="0x04a3" setName="Legacy Swoll Paladin Set" collectionIcon="1">
    <DisplayId>Legacy Seal of the Enchanted Forest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x51A</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>Protect the helpless, embolden the heroic, slow the progress of evil. - Inscription, in Fae.</Description>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Activate stat="MAXHP" amount="60" duration="4" range="4.5" wisMin="50" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Slowed" duration="2" range="4.5" color="0xff0080" target="enemy" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
    <Activate effect="Hallucinating" duration="1">ConditionEffectSelf</Activate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <feedPower>500</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,TRADEABLE,XPBONUS,MPCOST</Labels>
  </Object>
  <Object type="0x2364" id="Legacy Fairy Plate" setType="0x04a3" setName="Legacy Swoll Paladin Set" collectionIcon="1">
    <DisplayId>Legacy Fairy Plate</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>90</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x124</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>This colorful platemail is enchanted with special protections, a gift from the kind fairies that dwell in the Realm.</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
  </Object>
  <Object type="0x2365" id="Legacy Ring of Pure Wishes" setType="0x04a3" setName="Legacy Swoll Paladin Set" collectionIcon="1">
    <DisplayId>Legacy Ring of Pure Wishes</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>24</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x51B</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Many do not realize how powerful a kind wish is.</Description>
    <ActivateOnEquip stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="1">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,TRADEABLE,XPBONUS</Labels>
  </Object>
  <Object type="0x21a0" id="Legacy Etherite Dagger" setType="0x0005" setName="Legacy Skuld 2 The ReGhostening Set" collectionIcon="1">
    <DisplayId>Legacy Etherite Dagger</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>190</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x526</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Made of a strange metal not known to the living.</Description>
    <RateOfFire>1.10</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Spooky Sparkle</ObjectId>
      <Speed>160</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>215</MaxDamage>
      <LifetimeMS>240</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>0.2</Frequency>
    </Projectile>
    <BagType>8</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>500</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
  </Object>
  <Object type="0x21a1" id="Legacy Mantle of Skuld" setType="0x0005" setName="Legacy Skuld 2 The ReGhostening Set" collectionIcon="1">
    <DisplayId>Legacy Mantle of Skuld</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>51</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x51E</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>He does not kill his victims. He becomes them.</Description>
    <ActivateOnEquip stat="MAXHP" amount="25">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_C,TRADEABLE,XPBONUS</Labels>
  </Object>
  <Object type="0x21a2" id="Legacy Ghastly Drape" setType="0x0005" setName="Legacy Skuld 2 The ReGhostening Set" collectionIcon="1">
    <DisplayId>Legacy Ghastly Drape</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x52E</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>Woven from the skin of a ghast, it cannot be seen...except by the user.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>8</BagType>
    <MpCost>110</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <Activate effect="Speedy" duration="2">ConditionEffectSelf</Activate>
    <Cooldown>6.5</Cooldown>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_C,TRADEABLE,XPBONUS,MPCOST,COOLDOWN</Labels>
  </Object>
  <Object type="0x21a3" id="Legacy Spectral Ring of Horrors" setType="0x0005" setName="Legacy Skuld 2 The ReGhostening Set" collectionIcon="1">
    <DisplayId>Legacy Spectral Ring of Horrors</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>28</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x536</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Though the whispers can be heard in your head, they're not THAT loud.</Description>
    <ActivateOnEquip stat="MAXHP" amount="25">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-2">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
  </Object>
  <Object type="0x2750" id="RogueST0" setType="0x2754" setName="Skuld 2 The ReGhostening Set" collectionIcon="1">
    <DisplayId>Etherite Dagger</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>199</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x526</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Made of a strange metal not known to the living. Its connection to the spirit plane causes a high pitched shriek as it slashes.</Description>
    <RateOfFire>1.25</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Spooky Sparkle</ObjectId>
      <Speed>160</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>195</MaxDamage>
      <LifetimeMS>240</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>0.2</Frequency>
    </Projectile>
    <BagType>8</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Ghastly Drape Proj" type="0x462F">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>632</Index>
    </Texture>
    <Animation prob="1" sync="true" period="0.01">
      <Frame time="0.1">
        <Texture>
          <File>lofiProjs</File>
          <Index>632</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiProjs</File>
          <Index>633</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiProjs</File>
          <Index>634</Index>
        </Texture>
      </Frame>
      <Frame time="15.0">
        <Texture>
          <File>lofiProjs</File>
          <Index>635</Index>
        </Texture>
      </Frame>
    </Animation>
    <Rotation>100</Rotation>
  </Object>
  <Object id="Ghastly Drape Proc" type="0x4625">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Ghastly Drape Proj</ObjectId>
      <Speed>0</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>1100</LifetimeMS>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Size>100</Size>
      <ConditionEffect duration="2.4">Paralyzed</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
  <Object type="0x2751" id="RogueST1" setType="0x2754" setName="Skuld 2 The ReGhostening Set" collectionIcon="1">
    <DisplayId>Ghastly Drape</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x52E</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>Woven from the skin of a ghast, Skuld's ability to freely shift between the mortal and spiritual plane is linked to this cloak's unusual fabric.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Releases a Ghastly Nova." name="While Lethal Strike is active" />
      <EffectInfo description="Ghastly Nova Paralyzes enemies for 2.5 seconds and fires more often." name="With Full Set" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <Projectile>
      <ObjectId>Ghastly Drape Proj</ObjectId>
      <Speed>0</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>1100</LifetimeMS>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="3.0" ignoreFlat="30" ignorePerc="0.30" scalingStat="WIS" statModScalingMin="34" statModFlat="4" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.6" requiredConditions="LethalStrike" numShots="1" mustNotWear="0x2750;0x2752;0x2753" manaCost="4" offsetAngle="0" targetMouse="false" type="0x2751" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.6" requiredConditions="LethalStrike" numShots="1" mustNotWear="0x2750;0x2752;0x2753" manaCost="4" offsetAngle="60" targetMouse="false" type="0x2751" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.6" requiredConditions="LethalStrike" numShots="1" mustNotWear="0x2750;0x2752;0x2753" manaCost="4" offsetAngle="125" targetMouse="false" type="0x2751" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.6" requiredConditions="LethalStrike" numShots="1" mustNotWear="0x2750;0x2752;0x2753" manaCost="4" offsetAngle="185" targetMouse="false" type="0x2751" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.6" requiredConditions="LethalStrike" numShots="1" mustNotWear="0x2750;0x2752;0x2753" manaCost="4" offsetAngle="245" targetMouse="false" type="0x2751" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.6" requiredConditions="LethalStrike" numShots="1" mustNotWear="0x2750;0x2752;0x2753" manaCost="4" offsetAngle="305" targetMouse="false" type="0x2751" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="LethalStrike" mustWear="0x2750;0x2751;0x2752;0x2753" numShots="1" manaCost="4" offsetAngle="0" targetMouse="false" type="0x4625" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="LethalStrike" mustWear="0x2750;0x2751;0x2752;0x2753" numShots="1" manaCost="4" offsetAngle="60" targetMouse="false" type="0x4625" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="LethalStrike" mustWear="0x2750;0x2751;0x2752;0x2753" numShots="1" manaCost="4" offsetAngle="125" targetMouse="false" type="0x4625" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="LethalStrike" mustWear="0x2750;0x2751;0x2752;0x2753" numShots="1" manaCost="4" offsetAngle="185" targetMouse="false" type="0x4625" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="LethalStrike" mustWear="0x2750;0x2751;0x2752;0x2753" numShots="1" manaCost="4" offsetAngle="245" targetMouse="false" type="0x4625" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="LethalStrike" mustWear="0x2750;0x2751;0x2752;0x2753" numShots="1" manaCost="4" offsetAngle="305" targetMouse="false" type="0x4625" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <Cooldown>5.5</Cooldown>
    <ArcGap>40</ArcGap>
    <NumProjectiles>9</NumProjectiles>
    <BagType>8</BagType>
    <MpCost>85</MpCost>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_C,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2752" id="RogueST2" setType="0x2754" setName="Skuld 2 The ReGhostening Set" collectionIcon="1">
    <DisplayId>Mantle of Skuld</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x51E</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>With little need for conventional armor, Skuld prefers to empower her magic arts even further.</Description>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="120" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2753" id="RogueST3" setType="0x2754" setName="Skuld 2 The ReGhostening Set" collectionIcon="1">
    <DisplayId>Spectral Ring of Horrors</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>35</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x536</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The charm embedded into this ring grants the power to absorb and redirect souls for placement in the afterlife.</Description>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_D,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x21a7" id="Legacy Sentient Staff" setType="0x21f7" setName="Legacy Twilight Archmage Set" collectionIcon="1">
    <DisplayId>Legacy Sentient Staff</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>163</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x528</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>While it may be alive, it can't speak. But, it CAN kill.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Ancient Magic</ObjectId>
      <Speed>150</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>553</LifetimeMS>
      <Amplitude>1.1</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_SS,TRADEABLE,RESKIN,XPBONUS</Labels>
  </Object>
  <Object type="0x21a9" id="Legacy Ancient Spell: Pierce" setType="0x21f7" setName="Legacy Twilight Archmage Set" collectionIcon="1">
    <DisplayId>Legacy Ancient Spell: Pierce</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x530</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>Magical blasts can be blocked by armor, but true fear will pierce their hides and strike their heart.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Skull Wave</ObjectId>
      <Speed>100</Speed>
      <MinDamage>53</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>1300</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Usable />
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <MpCost>80</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.1">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_SS,TRADEABLE,RESKIN,XPBONUS,MPCOST</Labels>
  </Object>
  <Object type="0x21a8" id="Legacy Robe of Twilight" setType="0x21f7" setName="Legacy Twilight Archmage Set" collectionIcon="1">
    <DisplayId>Legacy Robe of Twilight</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57.25</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x520</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>On simple observation this robe has known many owners. All are dead.</Description>
    <ActivateOnEquip stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_S,TRADEABLE,RESKIN,XPBONUS</Labels>
  </Object>
  <Object type="0x21aa" id="Legacy Forgotten Ring" setType="0x21f7" setName="Legacy Twilight Archmage Set" collectionIcon="1">
    <DisplayId>Legacy Forgotten Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>24</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x538</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An unsettling glow looms beneath the ancient gem's surface. Soon enough its power will be unleashed again.</Description>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
  </Object>
  <Object type="0x21f3" id="WizardST0" setType="0x0006" setName="Twilight Archmage Set" collectionIcon="1">
    <DisplayId>Corruption Tether</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1e0</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>This transmogrified crook bolsters the ability to peer into pocket dimensions and cling to the essence within. Such a characteristic arguably makes the staff itself sentient, a harrowing trait for the tool which gave the Shattered Kingdom its name.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Wizard ST Staff Projectile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>210</MaxDamage>
      <LifetimeMS>1600</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>375</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>0.2</Amplitude>
      <Frequency>1.5</Frequency>
      <Size>100</Size>
    </Projectile>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <NumProjectiles>1</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_SS,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x21f4" id="WizardST1" setType="0x0006" setName="Twilight Archmage Set" collectionIcon="1">
    <DisplayId>Ancient Eminence</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1e1</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>A cryptic scroll from the castle archives, unlike anything else in the forsaken collection. Only with supreme occult power may one harness the equalized power of the immortal elements, a technique long attributed to mere legend.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="With Defiled Equilibrium" />
      <EffectInfo description="Summon Inferno and Blizzard for 4.8 seconds." name="" />
      <EffectInfo description="5.8 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Wizard ST Spell Projectile</ObjectId>
      <Speed>0</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>2100</LifetimeMS>
      <ArmorPiercing />
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>300</SpeedClamp>
    </Projectile>
    <OnPlayerAbilityActivate maxSpawnDistance="14.0" mustWear="0x21f6" objectId="WizSTCreepSTFire" summonCost="0.0" lifeTime="0.0" proc="1" cooldown="5.8" targetMouse="true">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate maxSpawnDistance="14.0" mustWear="0x21f6" objectId="WizSTCreepSTIce" summonCost="0.0" lifeTime="0.0" proc="1" cooldown="5.8" targetMouse="true">SpawnCreep</OnPlayerAbilityActivate>
    <Usable />
    <BagType>8</BagType>
    <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>1000</feedPower>
    <MpCost>90</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="2.3" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="8692" />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_SS,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x21f5" id="WizardST2" setType="0x0006" setName="Twilight Archmage Set" collectionIcon="1">
    <DisplayId>Twilight Shroud</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>82</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1e2</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>On simple observation, this robe appears unremarkably standard for the dressings of the court magician. But perhaps this attribute is all too emblematic of kingdom's folly.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Restore 100 mana when In Combat below 50% MP" name="On Shoot" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="1" amount="100" cooldown="5" manaMinThresholdRelative="0.5" requiredConditions="In Combat">Magic</OnPlayerShootActivate>
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="8693" />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x21f6" id="WizardST3" setType="0x0006" setName="Twilight Archmage Set" collectionIcon="1">
    <DisplayId>Defiled Equilibrium</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x1e3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An unsettling glow looms beneath the partitioned gem's surface, ever-changing yet always in immaculate balance. Soon enough its power may be unleashed again.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Wearing Ancient Eminence along with this ring allows you to summon Blizzard and Inferno for 4.8 seconds." />
      <EffectInfo description="5.8 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7fbc" id="WarriorST0" setType="0x7a00" setName="Dragon Tamer Set" collectionIcon="1">
    <DisplayId>Indomptable</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>108</PowerLevel>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>0xe8</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>All initiates who start the path of becoming a Dragon Tamer are given a special weapon. If an initiate completes the Path alive, this weapon is given a name by the Elders.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Fire Bust Shot</ObjectId>
      <Speed>90</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7fbb" id="WarriorST1" setType="0x7a00" setName="Dragon Tamer Set" collectionIcon="1">
    <DisplayId>Helm of Draconic Dominance</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>0xe9</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>The last piece of the Taming ritual requires a man to be bound to a Dragon. Wizards were able to link a man to a Dragon's spirit using magic and pain. Using its powers comes with a great cost.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Effect on Self:" description="" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>LOD Red Big Fireball</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>650</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>200</Size>
      <MultiHit />
      <CollisionMult>1.5</CollisionMult>
    </Projectile>
    <Activate stat="MAXHP" amount="150" duration="6" channel="noStackItm">StatBoostSelf</Activate>
    <Activate effect="Berserk" duration="2" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Activate>Shoot</Activate>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ArcGap>10</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Usable />
    <BagType>8</BagType>
    <MpCost>95</MpCost>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7fb9" id="WarriorST2" setType="0x7a00" setName="Dragon Tamer Set" collectionIcon="1">
    <DisplayId>Zaarvox's Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>0xea</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Made from the Heart of Zaarvox by Ulricht the first Dragon Tamer.</Description>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7fba" id="WarriorST3" setType="0x7a00" setName="Dragon Tamer Set" collectionIcon="1">
    <DisplayId>Amulet of Drakefyre</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>0xeb</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Given to the initiates who survive the first challenge.</Description>
    <ActivateOnEquip stat="MAXHP" amount="115">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9dc" id="NecroST0" setType="0x000e" setName="Hollow King Necromancer Set" collectionIcon="1">
    <DisplayId>Edictum Praetoris</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>167</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xf8</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>My staff led me to a strange arena, which seemed to have a dark aura about it.</Description>
    <RateOfFire>0.75</RateOfFire>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <Projectile>
      <ObjectId>SpiritSpiral</ObjectId>
      <Speed>150</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>444</LifetimeMS>
      <Frequency>1</Frequency>
      <Amplitude>0.3</Amplitude>
      <Size>70</Size>
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>3</ArcGap>
    <feedPower>800</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <OldSound>magicShoot</OldSound>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9dd" id="NecroST1" setType="0x000e" setName="Hollow King Necromancer Set" collectionIcon="1">
    <DisplayId>Memento Mori</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0xf9</Index>
    </Texture>
    <Usable />
    <SlotType>19</SlotType>
    <Description>I found a great spectre floating above me. He reached out and granted me his cranium.</Description>
    <MpCost>120</MpCost>
    <Activate numDead="1" undeadId="Mori Undead" scalingStat="ATT" statModScalingMin="55" statModScaleProjs="0" statModDamage="4">RaiseDead</Activate>
    <Activate effect="Damaging" duration="3" color="-1">ConditionEffectSelf</Activate>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="10">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="" description="Does not heal." />
    </ExtraTooltipData>
    <feedPower>900</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_S,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9de" id="NecroST2" setType="0x000e" setName="Hollow King Necromancer Set" collectionIcon="1">
    <DisplayId>Toga Picta</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>59</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfa</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>His gift was gracious, but I would not dabble in spirits. He challenged me to a duel.</Description>
    <ActivateOnEquip stat="ATT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="35">IncrementStat</ActivateOnEquip>
    <feedPower>750</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9df" id="NecroST3" setType="0x000e" setName="Hollow King Necromancer Set" collectionIcon="1">
    <DisplayId>Interregnum</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>52</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfb</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo name="35% chance on ability use" description="Gain 5 attack for 4 seconds." />
      <EffectInfo name="Cooldown" description="8 seconds." />
    </ExtraTooltipData>
    <SlotType>9</SlotType>
    <Description>Our fight was glorious, but in the end, I fell in battle and joined him in undeath.</Description>
    <ActivateOnEquip stat="MAXHP" amount="75">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate duration="4" cooldown="8" stat="ATT" amount="5" proc="0.35" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <feedPower>650</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x258a" id="Bow of Eternal Frost">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x491</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>You are not a unique snowflake. You're like one of five or something.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>snow flakes</ObjectId>
      <Speed>160</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>snow flakes</ObjectId>
      <Speed>160</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>35</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <ArcGap>8</ArcGap>
    <BagType>4</BagType>
    <NumProjectiles>3</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x258c" id="Frostbite">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x492</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>So hot, it's cool. The unique combo of hot and cold elements allows it to generate devastating ice attacks.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>ice bomb</ObjectId>
      <Speed>100</Speed>
      <MinDamage>210</MinDamage>
      <MaxDamage>270</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x237c" id="Present Dispensing Wand">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x55a</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>How else would the minions of Oryx get their gifts?\n\nSprite Credits: paulo and sonutx</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Gift Parade</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>170</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x237d" id="An Icicle">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x558</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Crude, but effective.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Icicle Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>190</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <ParticleTrail intensity="0.3" lifetimeMS="200">0x1ba38f</ParticleTrail>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x237e" id="Staff of Yuletide Carols">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x55b</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Fa la la la la, la la la la.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Killer Carols</ObjectId>
      <Speed>180</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>4</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x237f" id="Salju">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x559</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>The metal is icy cold to the touch and delivers a biting sting upon cutting.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Salju Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>195</MaxDamage>
      <MultiHit />
      <ParticleTrail intensity="0.3" lifetimeMS="200">0x1ba38f</ParticleTrail>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcf9" id="Pet Form Stone">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x15a</Index>
    </Texture>
    <Description>Lets you choose and change the physical form of your pet.\nYou must be in the pet yard to use it.</Description>
    <BagType>8</BagType>
    <Soulbound />
    <PetFormStone />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcfa" id="Crashy">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>50</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Ready to dupe?</Description>
    <Activate id="Crash">Create</Activate>
    <Consumable />
    <BagType>2</BagType>
    <feedPower>50</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x716c" id="Sewer Cocktail">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Sewer Cocktail</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x570</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>Its irregular shape makes it hard to get a grip on this burning poison.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate radius="6" totalDamage="1352" duration="8">PoisonGrenade</Activate>
    <Activate effect="Dazed" duration="5">ConditionEffectSelf</Activate>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,XPBONUS,MPCOST</Labels>
  </Object>
  <Object type="0x716d" id="Void Blade" collectionIcon="124">
    <DisplayId>Void Blade</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>207</PowerLevel>
    <Texture>
      <File>toxicSewersObjects8x8</File>
      <Index>0x0</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>An astronomically heavy katana. It is forged from dark matter.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Void Star</ObjectId>
      <Speed>0</Speed>
      <MinDamage>605</MinDamage>
      <MaxDamage>755</MaxDamage>
      <LifetimeMS>2100</LifetimeMS>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1250</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.3</RateOfFire>
    </Subattack>
    <ActivateOnEquip stat="DEX" amount="-5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_SEWER,VOIDBLADE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7170" id="Murky Toxin" collectionIcon="124">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Murky Toxin</DisplayId>
    <Texture>
      <File>toxicSewersObjects8x8</File>
      <Index>0x02</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A deadly substance concocted with ingredients found in the sewers.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Activate color="0xAA7400" radius="2.5" impactDamage="150" totalDamage="900" duration="3" throwTime="0.8" damageBoost="1.105" scalingStat="DEX" statModScalingMin="70" statModDamage="130" statModImpactDamage="0" statModRadius="0.01" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <Activate color="0x7E5700" radius="5" impactDamage="100" totalDamage="450" duration="3" throwTime="0.8" damageBoost="1.08" scalingStat="ATT" statModScalingMin="60" statModDamage="130" statModImpactDamage="0" statModRadius="0.025" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_SEWER</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x11c" id="TH Honey bottle">
    <DisplayId>Bottled Honey</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x58e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A yummy treat.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Activate effect="Healing" duration="10">ConditionEffectSelf</Activate>
    <BagType>2</BagType>
    <DropTradable />
    <Potion />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0x136" id="HoneyScepter" collectionIcon="123">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x597</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>Stolen from the Queen Bee herself, this scepter possesses the power to destroy evil.</Description>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>70</MpCost>
    <Activate arcDegrees="45" totalDamage="100" wisDamageBase="40" maxTargets="6" color="0xffdf00" aoeActivationCount="4" aoeTime="2" aoeDamage="25" statModDamage="14" aoeRange="2.5" aoeMaxTargets="1" scalingStat="DEX" statModScalingMin="60" statModPerTarget="5">Lightning</Activate>
    <feedPower>250</feedPower>
    <DisplayId>Honey Scepter</DisplayId>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_HIVE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x132" id="Orb of Sweet Demise" collectionIcon="123">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x598</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>A magical honeycomb that was once crucial in repelling an assault from the Hornet Rebellion.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate condDuration="3" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="3.5" condEffect="Slowed" radius="2" color="0xffdf00" wisMin="50">EffectBlast</Activate>
    <feedPower>200</feedPower>
    <DisplayId>Orb of Sweet Demise</DisplayId>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,ORG_HIVE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x0d41" id="Wooden Box">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>d3LofiObjEmbed</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>What's in the box? Crank the handle and find out!</Description>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Trick in a Box">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>100</feedPower>
    <DropTradable />
    <Potion />
    <QuickslotAllowed maxstack="8" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0x0d42" id="Prism of Dire Instability" collectionIcon="142">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x2c</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>Seemingly bleak at first, this prism has erratic magical properties looming inside, which affect the light it scatters in unforeseen ways.</Description>
    <Projectile>
      <ObjectId>Dire Blast</ObjectId>
      <Speed>60</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>320</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate duration="2.0" numShots="15" speed="1.5" distance="7" color="0x252525">Decoy</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_ENCORE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x0d43" id="Spiteful Scutum" collectionIcon="154">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>191</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>A shield from a place beyond the gates of war and peace.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Scutum Wave</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>120</Size>
      <ConditionEffect duration="4">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ParticleTrail lifetimeMS="250">0xb40e0e</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="4">Stunned</ConditionEffect>
    <Usable />
    <ArcGap>8</ArcGap>
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="20">Shoot</Activate>
    <Cooldown>1.5</Cooldown>
    <NumProjectiles>2</NumProjectiles>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,ORG_CASTLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9fc" id="Cnidaria Rod" collectionIcon="149">
    <Class>Equipment</Class>
    <Item />
    <SlotType>23</SlotType>
    <Usable />
    <Texture>
      <File>cnidarianReefObjects8x8</File>
      <Index>0x08</Index>
    </Texture>
    <Description>An intricate scepter of unfathomable power containing the electric fluids of a jellyfish behemoth.</Description>
    <Activate totalDamage="120" wisPerTarget="5" decrDamage="-150" wisDamageBase="100" wisMin="50" maxTargets="4" color="0xFFE1C6" colorMissed="0xFFC58C" aoeActivationCount="1" aoeTime="1" aoeDamage="50" statModDamage="20" aoeArmorPierce="true" aoeRange="2.0" statModRadius="0.05" aoeMaxTargets="4" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <MpCost>90</MpCost>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>900</feedPower>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_REEF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9fd" id="Bottled Medusozoan" collectionIcon="149">
    <Class>Equipment</Class>
    <Item />
    <SlotType>18</SlotType>
    <Usable />
    <Texture>
      <File>cnidarianReefObjects8x8</File>
      <Index>0x09</Index>
    </Texture>
    <Description>A youthful jellyfish taken from the reefs of the ocean realms, residing within a coralglass jar.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="Tosses a friendly cnidarian" />
      <EffectInfo name="Poison" description="2500 damage over 3 seconds within 3.5-4.5 squares" />
      <EffectInfo name="" description="1.5 seconds to throw" />
    </ExtraTooltipData>
    <Activate objectId="CR Friendly Cnidarian" color="0xFFA447">ObjectToss</Activate>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>900</feedPower>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_REEF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1411" id="Trick White Bag">
    <DisplayId>Totally a White Bag</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj4</File>
      <Index>0x94</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Because what kind of monster would trick their fellows with a fake one?</Description>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Fake White Bag">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>100</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x32a" id="Char Slot Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a character slot! Once activated, do not change maps before the confirmation message appears or the item might disappear!</Description>
    <Sound>use_potion</Sound>
    <Activate slot="char">Unlock</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x32b" id="Vault Chest Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a vault chest! Once activated, do not change maps before the confirmation message appears or the item might disappear!</Description>
    <Sound>use_potion</Sound>
    <Activate slot="vault">Unlock</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1412" id="Frozen Wand" collectionIcon="152">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>154</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x47</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>From the realms of frost, this wand's ice magic penetrates even the strongest armor.</Description>
    <RateOfFire>1.1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Frozen Wand Icicle</ObjectId>
      <Speed>150</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>105</MinDamage>
      <MaxDamage>150</MaxDamage>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>700</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ORG_SETPIECE,CWAND</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1413" id="Freezing Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x49</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>Corrupted by creatures of the frost realms, its arrows will slacken assailants promptly.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Frozen Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <PassesCover />
      <MultiHit />
      <ParticleTrail lifetimeMS="150">0x33ccff</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="5">Slowed</ConditionEffect>
    <Usable />
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="13">Shoot</Activate>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x13f" id="Semi Apple">
    <DisplayId>Apple of Semi Maxening</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x0f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nInstantly grants level 20. Permanently increases attack, defense, speed, dexterity, vitality and wisdom by 20. Also adds a Backpack. Only usable once per character.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="ATT" amount="20">IncrementStat</Activate>
    <Activate stat="DEF" amount="20">IncrementStat</Activate>
    <Activate stat="SPD" amount="20">IncrementStat</Activate>
    <Activate stat="VIT" amount="20">IncrementStat</Activate>
    <Activate stat="WIS" amount="20">IncrementStat</Activate>
    <Activate stat="DEX" amount="20">IncrementStat</Activate>
    <Activate stat="XP" amount="18050">IncrementStat</Activate>
    <Consumable />
    <Backpack slots="8" />
    <Potion />
    <BagType>8</BagType>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x216" id="Lvl20">
    <DisplayId>Level 20 Unlocker</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Instantly grants level 20.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="XP" amount="18050">IncrementStat</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>10000</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x218" id="Fame">
    <DisplayId>Fame Chicken</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Spawns 500 Fame worth of chicken! Also functions as high quality pet food. Yum!\n\nConsume responsibly!</Description>
    <Sound>use_potion</Sound>
    <Activate objectId="Fame Chicken Spawner">Pet</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>200000</feedPower>
    <AdminOnly />
    <Labels>EQUIPMENT,CONSUMABLE,UT,PETBLACKLIST</Labels>
  </Object>
  <Object type="0x5e1f" id="Feed">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <Description>Ultimate Feed Power.</Description>
    <BagType>7</BagType>
    <feedPower>50000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x5e26" id="SuperFame">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xe0</Index>
    </Texture>
    <Description>Grants 40000000 EXP (~20000 Fame).</Description>
    <BagType>8</BagType>
    <Sound>use_potion</Sound>
    <Activate stat="XP" amount="40000000">IncrementStat</Activate>
    <Consumable />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6b5" id="Dragon Buddies">
    <DisplayId>Dragon Buddies</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xe2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon a trail of buddies that follow you around.</Description>
    <Sound>use_potion</Sound>
    <Activate objectId="Dragon Chain 1">Pet</Activate>
    <Consumable />
    <BagType>5</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <Potion />
    <AdminOnly />
    <Labels>EQUIPMENT,CONSUMABLE,UT,PETBLACKLIST</Labels>
  </Object>
  <Object type="0x16d6" id="Enchanted Ice Blade" collectionIcon="152">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>136</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A lightweight blade, imbued with frosty runes.\n\nSprite Credits: Poshun</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Enchanted Ice Blade Slash</ObjectId>
      <Speed>100</Speed>
      <MinDamage>195</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>600</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ORG_SETPIECE,CSWORD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x16d7" id="Staff of Iceblast" collectionIcon="117">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>291</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1a</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A frozen staff, used for creating powerful chilly blasts around the user.\n\nSprite Credits: Poshun</Description>
    <RateOfFire>0.4</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile id="0">
      <ObjectId>Iceblast Missile</ObjectId>
      <Speed>110</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>364</LifetimeMS>
      <Amplitude>0.15</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>10</NumProjectiles>
      <ArcGap>36</ArcGap>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <NumProjectiles>10</NumProjectiles>
    <ArcGap>36</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS,ORG_SPRITE,EP</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x16d8" id="Eternal Snowflake Wand" collectionIcon="118">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>210</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1b</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A cool wand that creates a flurry of beautiful snowflakes.\n\nSprite Credits: Poshun</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Eternal Snowflake Shot</ObjectId>
      <Speed>3</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>10000</LifetimeMS>
      <Parametric />
      <PassesCover />
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS,ORG_SPIT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x16d9" id="Arctic Bow" collectionIcon="137">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1c</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A bow, fashioned from solid ice, enchanted not to melt. It's often used by elven hunters of the arctic wastes.\n\nSprite Credits: Poshun</Description>
    <Sound>weapon/double_bow</Sound>
    <Projectile>
      <ObjectId>Artic Arrow</ObjectId>
      <Speed>185</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <Subattack projectileId="0">
      <ArcGap>9</ArcGap>
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1.25</RateOfFire>
    </Subattack>
    <OldSound>arrowShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ORG_OTRENCH,CBOW</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x16da" id="Frost Drake Hide Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1d</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Protective leather armor fashioned from the frozen, but resilient scales of a frost drake.\n\nSprite Credits: Poshun</Description>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x16db" id="Frost Elementalist Robe">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1e</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>An excellent robe, woven from icy threads. It's typically only worn by the most adept ice mages.\n\nSprite Credits: Poshun</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="55">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x16dc" id="Ice Crown" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An ancient artifact, once worn by a corrupt king of the frost realms.\n\nSprite Credits: Poshun</Description>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="110">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1400</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x16dd" id="Frost Citadel Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x24</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A sturdy suit of armor, reinforced with ice plating. It's worn by the bravest warriors known to challenge the Mad God.\n\nSprite Credits: Poshun</Description>
    <ActivateOnEquip stat="DEF" amount="24">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x16de" id="Tome of Frigid Protection" collectionIcon="153">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x25</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A tome that allows the caster to encase themselves in extremely durable ice. However, despite being nearly impenetrable, it will melt after a while.\n\nSprite Credits: Poshun</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="070" statModAmount="0.4950" range="8.0" statModRadius="0" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="DEF" statModScalingMin="40" statModDuration="0">ConditionEffectAura</Activate>
    <Activate range="8.0" stat="DEF" amount="12" duration="6.0" channel="maxStack">StatBoostAura</Activate>
    <Activate duration="6.0" effect="Armored" scalingStat="DEF" statModScalingMin="40" color="0x3A42A5">ConditionEffectSelf</Activate>
    <MpCost>160</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>1250</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,MPCOST,STATMOD,ORG_TOMB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x13c" id="Mystery Dye (Clothing)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Clothing Dye when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13d0" id="Mystery Dye (Accessory)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x5a6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Accessory Dye when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13d1" id="Mystery Cloth (Large)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Large Cloth when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13d2" id="Mystery Cloth (Small)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x5a8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Small Cloth when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13d3" id="Mystery Skin (Bronze)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin listed below when used!\n\n*Mini Rosen Skin\n*Agent Skin\n*Nun Skin\n*Deadly Vixen Skin\n*Sorceress Skin\n*Lil Red Skin\n*Tiny Avatar Skin\n*Holy Avenger Skin\n*Artemis Skin\n*Brigand Skin\n*Shoveguy Skin\n*Iceman Skin\n*Ranger Skin\n*Witch Skin</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13d4" id="Mystery Skin (Silver)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5aa</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin listed below when used!\n\n*Silver Ninja Skin\n*Dark Elf Assassin Skin\n*Ice King Priest Skin\n*Drow Trickster Skin\n*Ascended Sorcerer Skin\n*Yuki Onna Mystic Skin\n*Voodoo Magus Necromancer Skin\n*Decorated Paladin Skin\n*Dark Elf Huntress Skin\n*Platinum Rogue Skin\n*Platinum Warrior Skin\n*Platinum Knight Skin\n*Huntsman Skin\n*The Flamingo Wizard Skin</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13d5" id="Mystery Skin (Gold)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5ab</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin from the list below when used!\n\n*Baby Djinja Skin\n*Arms Merchant Assassin Skin\n*Sheep Priest Skin\n*Mad Hatter Trickster Skin\n*Nameless Sorcerer Skin\n*Icicle Dial Mystic Skin\n*Lady Violetta Necromancer Skin\n*Iron Maiden Skin\n*Nerd Paladin Skin\n*Woodland Huntress Skin\n*Snowcloaked Rogue Skin\n*Sheep Rogue Skin\n*Sheep Warrior Skin\n*Lodestar Warrior Skin\n*Frimar Knight Skin\n*Shield Maiden Skin\n*Sheep Archer Skin\n*Inuit Skin\n*Wizard Supreme Skin\n*Sheep Wizard Skin</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13d6" id="Mystery Pet Stone (Bronze)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5ac</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Stone when used! The Pet Stone rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13d7" id="Mystery Pet Stone (Silver)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5ad</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Stone when used! The Pet Stone rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13d8" id="Mystery Pet Stone (Gold)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5ae</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Stone when used! The Pet Stone rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x9bd" id="Moss Bag MotMG">
    <DisplayId>Moss Bag</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bag covered in moss that contains rewards!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="MotMG" />
    </ExtraTooltipData>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x9be" id="Stone Bag MotMG">
    <DisplayId>Stone Bag</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bag made of stone that contains rewards!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="MotMG" />
    </ExtraTooltipData>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x9bf" id="Mad God Bag MotMG">
    <DisplayId>Mad God Bag</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Mad God's own loot bag. It contains rewards!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="MotMG" />
    </ExtraTooltipData>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13d9" id="Oryxmas Mystery Ability">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x6b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Merry Oryxmas! Open the box to receive a random Oryxmas Tier 6 Ability!</Description>
    <Activate>OpenChest</Activate>
    <ChestType>2</ChestType>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13da" id="Oryxmas Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x69</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Merry Oryxmas! Open the box to receive a random Oryxmas pet skin!\n\n*Red Nose\n*Helper Bagston\n*Red Helper Bagston\n*Gingerbread Man\n*Mini Polaris\n*Festive Slurp\n*Holiday Penguin\n*Young Elk\n*Krampus\n*Christmas Tree</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13db" id="Oryxmas Mystery Gift">
    <DisplayId>Oryxmas Mystery Gift</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x6a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Merry Oryxmas! Open the box to get a random Oryxmas Gift!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x5ec1" id="Easter Mystery Gift">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x14</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Crack the Egg open to receive the reward inside!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13dc" id="Red Goodie Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the Goodie Bag for a reward!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13dd" id="Purple Goodie Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the Goodie Bag for a reward!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13de" id="Orange Goodie Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the Goodie Bag for a reward!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13df" id="Green Goodie Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the Goodie Bag for a reward!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13e0" id="Cyan Goodie Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the Goodie Bag for a reward!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13e1" id="Black Goodie Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the Goodie Bag for a reward!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13e2" id="White Goodie Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the Goodie Bag for a reward!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13e3" id="Mystery Key (Bronze)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5bb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Key when used! The Key rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13e4" id="Mystery Key (Silver)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5bc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Key when used! The Key rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13e5" id="Mystery Key (Gold)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Key when used! The Key rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13e6" id="Mystery Stat Pot">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Stat Pot when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>5</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6a9" id="Apocalypse Feather">
    <DisplayId>Apocalypse Feather</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0xce</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A relic from an age when evil chickens had taken over the realm. Their tyranny ended eventually at the hands of an exceptional wielder of the dirk.</Description>
    <RateOfFire>2</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <OldSound>weapon/blunt_sword</OldSound>
    <Projectile>
      <ObjectId>Apo Feather</ObjectId>
      <Speed>75</Speed>
      <MinDamage>15</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>675</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>0.75</Frequency>
      <Size>100</Size>
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <ArcGap>10</ArcGap>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x183b" id="Wand of the Fallen" collectionIcon="145">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>218</PowerLevel>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Made from a cherry tree branch. This wand was gifted by Xil to Daichi for bringing him into this world.</Description>
    <RateOfFire>0.85</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Elemental missiles</ObjectId>
      <Speed>144</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>240</MaxDamage>
      <LifetimeMS>458</LifetimeMS>
      <Size>100</Size>
      <ParticleTrail intensity="0.05" lifetimeMS="75">0xFABFE2</ParticleTrail>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,XPBONUS,FALLEN,ORG_MTEMPLE</Labels>
  </Object>
  <Object type="0x183d" id="Kageboshi" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x9e</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Imbued with haunting energies of a foreign rite, the layered blade of this shadowy tool is never finished with its victim.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Staruu Missile</ObjectId>
      <MinDamage>400</MinDamage>
      <MaxDamage>600</MaxDamage>
      <Speed>160</Speed>
      <LifetimeMS>750</LifetimeMS>
      <Size>120</Size>
      <CollisionMult>1.4</CollisionMult>
      <PassesCover />
      <MultiHit />
      <Boomerang />
    </Projectile>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <Activate offsetAngle="0" minDistance="6" maxDistance="6" gapTiles="0" gapAngle="0" arcGap="8" numShots="4" scalingStat="WIS" statModScalingMin="50" statModDamage="11.5" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_B,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x899" id="Dagger of the Hasteful Rabbit">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x1f</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>An incredible dagger forged from the teeth of a murderous rabbit, it has the incredible power to summon angry rabbits.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>BB Bunny Bullet 1</ObjectId>
      <Speed>140</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BagType>4</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>310</feedPower>
    <DisplayId>Dagger of the Hasteful Rabbit</DisplayId>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x8a8" id="Helm of the Swift Bunny" collectionIcon="135">
    <DisplayId>Helm of the Swift Bunny</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>Made from the remains of a violent bunny, whoever wears this helm is given the magical ability to hop as fast as a bunny!</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>85</MpCost>
    <Activate effect="Speedy" duration="12">ConditionEffectSelf</Activate>
    <Activate effect="Healing" duration="4">ConditionEffectSelf</Activate>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_CLAND</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x8a9" id="Vitamine Buster">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>buffedBunnyObjects8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>A bizzare spell fabricated by a powerful bunny magician, they don't only do trick shows inside those magic hats!</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>BB Carrot Shot</ObjectId>
      <Speed>60</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>210</MaxDamage>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>75</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.1">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <DisplayId>Vitamine Buster</DisplayId>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x164a" id="Clover Bow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x09</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Good thing this bow is lucky because it sure doesn't hit very hard!\n\nSprite Credits: Beige</Description>
    <RateOfFire>0.5</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <OldSound>weapon/golden_bow</OldSound>
    <Projectile>
      <ObjectId>4-Leaf Clover</ObjectId>
      <Speed>90</Speed>
      <MinDamage>10</MinDamage>
      <MaxDamage>30</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>3.59</Amplitude>
      <Frequency>0.42</Frequency>
      <Size>100</Size>
      <MultiHit />
      <ParticleTrail lifetimeMS="350">0xff00</ParticleTrail>
    </Projectile>
    <NumProjectiles>8</NumProjectiles>
    <ArcGap>45</ArcGap>
    <BagType>6</BagType>
    <DisplayId>Clover Bow</DisplayId>
    <feedPower>100</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x164b" id="Sword of the Rainbow's End">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x0a</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Colorful and fashionable, but not very good for hunting monsters.\n\nSprite Credits: Beige</Description>
    <RateOfFire>1.5</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>spell/light_heal</OldSound>
    <Projectile>
      <ObjectId>Patty Rainbow Bolt</ObjectId>
      <Speed>80</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>40</MaxDamage>
      <LifetimeMS>438</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <Wavy />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <ArcGap>10</ArcGap>
    <BagType>6</BagType>
    <feedPower>100</feedPower>
    <DisplayId>Sword of the Rainbow's End</DisplayId>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7418" id="Katana of Good Fortune">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x36</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Create your own rainbow!\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.4</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Patty Rainbow Bolt</ObjectId>
      <Speed>80</Speed>
      <MinDamage>10</MinDamage>
      <MaxDamage>30</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>100</Size>
      <Amplitude>.13</Amplitude>
      <Frequency>2.25</Frequency>
      <FaceDir />
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>5</ArcGap>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>100</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7416" id="Clover Star">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x37</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Use that clover to impress the ladies.\n\nSprite Credits: Aurum</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="While Key Held" description="" />
      <EffectInfo name="" description="Speedy on self" />
      <EffectInfo name="" description="Drain 10 MP/sec" />
      <EffectInfo name="When Key Released" description="" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Clover Star Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>5000</LifetimeMS>
      <Size>120</Size>
      <PassesCover />
      <Parametric />
      <MultiHit />
      <ParticleTrail lifetimeMS="350">0xff00</ParticleTrail>
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <Usable />
    <BagType>6</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>30</MpEndCost>
    <MultiPhase />
    <Activate>ShurikenAbility</Activate>
    <feedPower>100</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x109d" id="EH Royal Jelly">
    <DisplayId>Royal Jelly</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x0c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This viscous concoction was robbed from the Killer Bees, and its venomous properties have been cleansed. Its remaining strength seems to come from an unknown ingredient.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Activate stat="MAXHP" amount="75" range="5" duration="10" channel="statConsumables">StatBoostAura</Activate>
    <Activate effect="Healing" duration="10" range="5">ConditionEffectAura</Activate>
    <feedPower>37</feedPower>
    <BagType>2</BagType>
    <DropTradable />
    <Potion />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0x109f" id="EH Queen's Stinger Dagger" collectionIcon="13">
    <DisplayId>Queen's Stinger</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>127</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>epicHiveObjects8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>2</SlotType>
    <RateOfFire>1.05</RateOfFire>
    <Description>The blade of this dagger was once the enormous Killer Bee Queen's stinger. It remains exceptionally sharp, and could easily cut through even the heaviest of armor in a single strike.</Description>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>EH Dagger Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>357.142857</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_NEST,STINGER</Labels>
  </Object>
  <Object type="0x08b1" id="EH Hivemaster Helm" collectionIcon="13">
    <DisplayId>Hivemaster Helm</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x62</Index>
    </Texture>
    <SharedCooldownChannel id="65510" />
    <SlotType>16</SlotType>
    <Description>A nefarious helm combining pheromones and Killer Honey to captivate Killer Bees into servitude.</Description>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summon 3 bees to aid you in combat for 6 seconds" />
      <EffectInfo name="Bee Attack" description="120 damage every 0.6 seconds" />
      <EffectInfo name="Bee Range" description="4 sqrs" />
      <EffectInfo name="Red Bee Effect" description="Inflicts Curse for 4 seconds after being active for 1.6 seconds." />
    </ExtraTooltipData>
    <Activate objectId="EH Ability Bee 1" summonCost="1.5" lifeTime="0.0" maxSpawnDistance="0.0">SpawnCreep</Activate>
    <Activate objectId="EH Ability Bee 2" summonCost="1.5" lifeTime="0.0" maxSpawnDistance="0.0">SpawnCreep</Activate>
    <Activate objectId="EH Ability Bee 3" summonCost="1.5" lifeTime="0.0" maxSpawnDistance="0.0">SpawnCreep</Activate>
    <Soulbound />
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_NEST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x10ed" id="EH Yellow Quiver" collectionIcon="100">
    <DisplayId>Beehemoth Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver crafted from the remains of a yellow Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <Projectile>
      <ObjectId>EH Arrow Shot</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x992803</ParticleTrail>
    </Projectile>
    <MpCost>90</MpCost>
    <ArcGap>8</ArcGap>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="13">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <Soulbound />
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x10f3" id="EH Red Quiver" collectionIcon="100">
    <DisplayId>Beehemoth Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x4c</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver crafted from the remains of a red Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <Projectile>
      <ObjectId>EH Red Arrow Shot</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x910a16</ParticleTrail>
    </Projectile>
    <Soulbound />
    <MpCost>90</MpCost>
    <ArcGap>8</ArcGap>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="13">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x10f2" id="EH Blue Quiver" collectionIcon="100">
    <DisplayId>Beehemoth Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x4d</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver crafted from the remains of a blue Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <Projectile>
      <ObjectId>EH Blue Arrow Shot</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x001133</ParticleTrail>
    </Projectile>
    <Soulbound />
    <MpCost>90</MpCost>
    <ArcGap>8</ArcGap>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="13">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x10d4" id="EH Yellow Bee Armor" collectionIcon="13">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>61</PowerLevel>
    <DisplayId>Beehemoth Armor</DisplayId>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x48</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Chitin armor fashioned from the exoskeleton of a yellow Beehemoth. Ultra-light and extremely flexible, yet surprisingly tough.</Description>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,XPBONUS,BEEHEMOTH,ORG_NEST</Labels>
  </Object>
  <Object type="0x10d5" id="EH Red Bee Armor" collectionIcon="13">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>61</PowerLevel>
    <DisplayId>Beehemoth Armor</DisplayId>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x4a</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Chitin armor fashioned from the exoskeleton of a red Beehemoth. Ultra-light and extremely flexible, yet surprisingly tough.</Description>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,XPBONUS,BEEHEMOTH,ORG_NEST</Labels>
  </Object>
  <Object type="0x10d6" id="EH Blue Bee Armor" collectionIcon="13">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>61</PowerLevel>
    <DisplayId>Beehemoth Armor</DisplayId>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x49</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Chitin armor fashioned from the exoskeleton of a blue Beehemoth. Ultra-light and extremely flexible, yet surprisingly tough.</Description>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,XPBONUS,BEEHEMOTH,ORG_NEST</Labels>
  </Object>
  <Object type="0x08f7" id="HuntressST0" setType="0x000f" setName="Swarming Huntress Set" collectionIcon="1">
    <DisplayId>Nectar Crossfire</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x65</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A flexible ironwax bow created by the Felwasp Guards to defend their larvae from assailants.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
      <ArcGap>12</ArcGap>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Projectile id="0">
      <ObjectId>BeeArrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Buzzy Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Black Ball</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
      <Size>0</Size>
      <ArmorPiercing />
    </Projectile>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>4</ArcGap>
    <feedPower>800</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <OldSound>arrowShoot</OldSound>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x08f8" id="HuntressST1" setType="0x000f" setName="Swarming Huntress Set" collectionIcon="1">
    <DisplayId>Honeytomb Snare</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x66</Index>
    </Texture>
    <Usable />
    <SlotType>20</SlotType>
    <Description>A strange trap that subdues would-be pilferers with a torrent of sticky honey.</Description>
    <MpCost>110</MpCost>
    <Cooldown>3</Cooldown>
    <Activate radius="2.5" sensitivity="1.0" totalDamage="150" color="FFC300" armorPierce="true" condEffect="Slowed" condDuration="1.2" armTime="0.0" throwTime="0.6" duration="10" scalingStat="DEX" statModScalingMin="32" statModTrapRadius="0.1250" statModTrapDamage="3" statModTrapCondDuration="0.1" bombDelay="1" bombDamage="150" bombRadius="1.0" bombCount="6" bombTriggerCount="5" bombTriggerPeriod="1.0" bombCondEffect="Slowed" bombCondEffectDuration="0.6" statModBombRadius="0.02125" statModBombCount=".000001" statModBombDamage="3" statModBombCondDuration="0.015" textureSourceId="HuntressST1">Trap</Activate>
    <feedPower>700</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x08f9" id="HuntressST2" setType="0x000f" setName="Swarming Huntress Set" collectionIcon="1">
    <DisplayId>Apiary Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>63</PowerLevel>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x67</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Lightweight, yet protective armor taken from the shed exoskeleton of a warrior bee.</Description>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>500</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x08fa" id="HuntressST3" setType="0x000f" setName="Swarming Huntress Set" collectionIcon="1">
    <DisplayId>Honey Circlet</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>56</PowerLevel>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x68</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The solid honey on this ring renews its wearer with incredible energy.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <feedPower>500</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x13d" id="Accessory Dye Remover">
    <Class>Dye</Class>
    <DisplayId>Accessory Dye Remover</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5ba</Index>
    </Texture>
    <Tex2>0xffffffff</Tex2>
    <SlotType>10</SlotType>
    <Description>Remove Accessory Dye</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Labels>CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13e" id="Clothing Dye Remover">
    <Class>Dye</Class>
    <DisplayId>Clothing Dye Remover</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b9</Index>
    </Texture>
    <Tex1>0xffffffff</Tex1>
    <SlotType>10</SlotType>
    <Description>Remove Clothing Dye</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Labels>CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x998" id="Magical Accessory Dye Remover">
    <Class>Dye</Class>
    <DisplayId>Magical Accessory Dye Remover</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5ba</Index>
    </Texture>
    <Tex2>0xffffffff</Tex2>
    <SlotType>10</SlotType>
    <Description>Remove Accessory Dye from your character. Magical properties give the item unlimited use.</Description>
    <InvUse />
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Soulbound />
    <BagType>2</BagType>
    <Labels>CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x999" id="Magical Clothing Dye Remover">
    <Class>Dye</Class>
    <DisplayId>Magical Clothing Dye Remover</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b9</Index>
    </Texture>
    <Tex1>0xffffffff</Tex1>
    <SlotType>10</SlotType>
    <Description>Remove Clothing Dye from your character. Magical properties give the item unlimited use.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <InvUse />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x0258" id="TricksterST0" setType="0x0010" setName="Lost Golem Set" collectionIcon="1">
    <DisplayId>Carved Golem Remains</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>141</PowerLevel>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A makeshift dagger hastily crafted from the debris of a fallen golem. It may be blunt, but it is also very lightweight.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Golem Magic</ObjectId>
      <Speed>140</Speed>
      <MinDamage>155</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
    </Projectile>
    <BagType>8</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x0259" id="TricksterST1" setType="0x0010" setName="Lost Golem Set" collectionIcon="1">
    <DisplayId>Brain of the Golem</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lostHallsObjects8x8</File>
      <Index>0xb5</Index>
    </Texture>
    <Usable />
    <SlotType>22</SlotType>
    <Description>A fragment of a brain from a lesser golem. Its strength indicates it came from a Golem of Anger.</Description>
    <Activate duration="7" speed="0" objectId="Golem Decoy 2" color="0xb23c11">Decoy</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Explosion" description="Dazed for 2 seconds within 1.75 sqrs" />
    </ExtraTooltipData>
    <MpCost>65</MpCost>
    <BagType>8</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_S,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x025a" id="TricksterST2" setType="0x0010" setName="Lost Golem Set" collectionIcon="1">
    <DisplayId>Golem Garments</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Description>Formed of the tissue surrounding a golem core.</Description>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xb6</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="7">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x025b" id="TricksterST3" setType="0x0010" setName="Lost Golem Set" collectionIcon="1">
    <DisplayId>Rusty Cuffs</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xb7</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Used to bind aggressive golems. Considering they are no longer attached, they do not appear to have been very effective.</Description>
    <ActivateOnEquip stat="MAXHP" amount="70">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x0243" id="Marble Seal" collectionIcon="15">
    <DisplayId>Marble Seal</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>390</Index>
    </Texture>
    <Usable />
    <SlotType>12</SlotType>
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <Description>A seal made from the Marble Colossus' head. The power of a pure and mighty paladin still remains within.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summon an Eye of Marble for 4.5 seconds" />
      <EffectInfo name="Eye Effect" description="Armored within 3 sqrs" />
      <EffectInfo name="Eye Effect" description="Damaging within 3 sqrs" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <Activate objectId="Eye of Marble">Pet</Activate>
    <Cooldown>5.5</Cooldown>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_LH</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x0244" id="Staff of Unholy Sacrifice" collectionIcon="16">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>279</PowerLevel>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>40</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A commanding staff used by vile cult leaders. Its power manifested through countless sacrifices to the demon Molek.</Description>
    <RateOfFire>0.55</RateOfFire>
    <Projectile>
      <ObjectId>Cultist Fire Shot</ObjectId>
      <Size>70</Size>
      <Speed>115</Speed>
      <MinDamage>155</MinDamage>
      <MaxDamage>185</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>13</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CULT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x0247" id="Vial of Pure Darkness">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x63</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An oddly heavy vial found within the undergrounds of the Lost Halls. It is said to contain the embodiment of Evil itself.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <BagType>4</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <Activate onlyInArea="Lost Halls" targetId="LH Vial Effect" newId="LH Void Portal" radius="25" color="-1" inheritDungeonMods="true">ChangeObject</Activate>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x0248" id="Gravel">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lostHallsObjects8x8</File>
      <Index>0x64</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A pile of eroded rock from the Lost Halls. A hint of magic remains within.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <feedPower>120</feedPower>
    <Activate effect="Stasis" duration="3" range="6" color="0xD3D3D3" target="enemy" center="player">GenericActivate</Activate>
    <DropTradable />
    <Potion />
    <QuickslotAllowed maxstack="8" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0x024c" id="Bow of the Void" collectionIcon="17">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>194</PowerLevel>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xa7</Index>
    </Texture>
    <SharedCooldownChannel id="65509" />
    <SlotType>3</SlotType>
    <Description>Every shot that hits a target frees the soul of a forgotten hero. Every shot that misses is trapped for eternity.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile id="0">
      <ObjectId>Void Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>255</MaxDamage>
      <LifetimeMS>375</LifetimeMS>
      <MultiHit />
      <Amplitude>0.2</Amplitude>
      <Frequency>0.2</Frequency>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_VOID</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x024d" id="Quiver of the Shadows" collectionIcon="17">
    <DisplayId>Quiver of Shadows</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xa8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A mysterious quiver formed of corruption and dark matter. Its ethereal existence creates a small implosion of nearby atmosphere when drawn.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Indigo Dark Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>625</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ParticleTrail lifetimeMS="150">0x380087</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <ArcGap>4</ArcGap>
    <NumProjectiles>6</NumProjectiles>
    <Activate scalingStat="DEF" statModScalingMin="9" statModDamage="5">Shoot</Activate>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_VOID,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x024e" id="Armor of Nil" collectionIcon="17">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Description>This armor does not deflect projectiles like most materials known to man. It absorbs and engulfs them, sending them to a new plane of reality.</Description>
    <SharedCooldownChannel id="590" />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xa9</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo name="Planar Absorption" description="When hit reduce incoming damage taken by 15% for 5 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <SlotType>6</SlotType>
    <ActivateOnEquip stat="DEF" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-5">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" cooldown="10" type="self" mult="0.85" duration="5">DamageMultAura</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_VOID</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x024f" id="Sourcestone" collectionIcon="17">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>94</PowerLevel>
    <Texture xOffset="-2" yOffset="-2">
      <File>lostHallsObjects8x8</File>
      <Index>0xaa</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Unknown.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Source of Life" description="On ability use, gain +60 HP" />
      <EffectInfo name="Source of Magic" description="On taking damage, gain +60MP" />
      <EffectInfo name="Cooldown" description="8 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="110">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="110">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate proc="1" cooldown="8.0" amount="60">Heal</OnPlayerAbilityActivate>
    <OnPlayerHitActivate proc="1" cooldown="8.0" amount="60">Magic</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_VOID</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x0251" id="Omnipotence Ring" collectionIcon="17">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>108</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lostHallsObjects8x8</File>
      <Index>0xab</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An unfathomable amount of strength pulses through this ring. Only the most righteous mortals can touch this ring and live.</Description>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1500</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_VOID</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x0250" id="Skull of Corrupted Souls" collectionIcon="16">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lostHallsObjects8x8</File>
      <Index>0xad</Index>
    </Texture>
    <Usable />
    <SlotType>19</SlotType>
    <Description>The cursed skull of a corrupted mind. Good intentions can go horribly wrong.</Description>
    <ActivateOnEquip stat="MAXHP" amount="66">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Corrupted Souls Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="1.8">RaiseDead</Activate>
    <MpCost>100</MpCost>
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_CULT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x0252" id="Ritual Robe" collectionIcon="16">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>78</PowerLevel>
    <Description>A thin hood with a faded golden lace worn for sacrificial ceremonies. It has an aura of evil around it.</Description>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xae</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CULT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x0253" id="Bloodshed Ring" collectionIcon="16">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>79</PowerLevel>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xaf</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A seemingly shattered ring that keeps itself together with an unknown magnetic force. It only stays together on the finger of a true killer.</Description>
    <ActivateOnEquip stat="MAXHP" amount="110">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CULT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x0254" id="Sword of the Colossus" collectionIcon="15">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>214</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>408</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A sword with an impossibly sharp edge. It has been designed with holy magic to slash like no other blade.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Colossus Slash</ObjectId>
      <Speed>100</Speed>
      <MinDamage>280</MinDamage>
      <MaxDamage>295</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.7</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_LH</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x0255" id="Breastplate of New Life" collectionIcon="15">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>122</PowerLevel>
    <Description>A fine sheet of marble charged with the same energy that powers the Marble Colossus. What it lacks in physical durability, it makes up for with a life-breathing aura.</Description>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>392</Index>
    </Texture>
    <SlotType>7</SlotType>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="160">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_LH</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x0256" id="Magical Lodestone" collectionIcon="15">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>393</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The source of power for the Marble Colossus found within his core. It is intended to give life to golems, but it can provide benefits to the living as well.</Description>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_LH</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x0257" id="Cloak of Bloody Surprises" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xb3</Index>
    </Texture>
    <Usable />
    <SlotType>13</SlotType>
    <Description>Many Rogues have tried to use this to escape their asylum. All have failed.</Description>
    <MpCost>95</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="3" ignoreFlat="150" ignorePerc="0.35" scalingStat="ATT" statModScalingMin="55" statModFlat="0" statModPerc="0.02">LethalStrike</OnConditionEndActivate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" stat="SPD" amount="-40" duration="3" channel="noStackItm">StatBoostSelf</OnConditionEndActivate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" stat="ATT" amount="30" duration="3" channel="noStackItm">StatBoostSelf</OnConditionEndActivate>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <Cooldown>5.5</Cooldown>
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1e26" id="Mark of Septavius">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>spiderDenObjects8x8</File>
      <Index>0xab</Index>
    </Texture>
    <Description>A medallion infused with the essence of Septavius the Ghost God.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Septavius the Ghost God in the Undead Lair" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e27" id="Mark of Malphas">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>spiderDenObjects8x8</File>
      <Index>0xa9</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Archdemon Malphas.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Archdemon Malphas in the Abyss of Demons" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e28" id="Mark of Gulpord">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>toxicSewersObjects8x8</File>
      <Index>0x0f</Index>
    </Texture>
    <Description>A medallion infused with the essence of Gulpord the Slime God.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Gulpord the Slime God in the Toxic Sewers" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e29" id="Mark of Dr Terrible">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x4a</Index>
    </Texture>
    <Description>A medallion infused with the essence of Dr Terrible.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Dr Terrible in the Mad Lab" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e2a" id="Mark of the Puppet Master">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x4b</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Puppet Master.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Puppet Master in the Theatre" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e2b" id="Mark of Skuld">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x4c</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Ghost of Skuld.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Ghost of Skuld in the Haunted Cemetery" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e2c" id="Mark of Ruthven">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x4d</Index>
    </Texture>
    <Description>A medallion infused with the essence of Lord Ruthven.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Lord Ruthven in the Manor of the Immortals" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e2d" id="Mark of Daichi">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x4e</Index>
    </Texture>
    <Description>A medallion infused with the essence of Daichi the Fallen.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Daichi the Fallen in the Mountain Temple" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e2e" id="Mark of Esben">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x4f</Index>
    </Texture>
    <Description>A medallion infused with the essence of Esben the Neurotic.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Esben the Neurotic in the Ice Citadel" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e2f" id="Mark of Limon">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>spriteWorldObjects8x8</File>
      <Index>0x7e</Index>
    </Texture>
    <Description>A medallion infused with the essence of Limon the Sprite Goddess.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Limon the Sprite Goddess in the Sprite World" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e30" id="Mark of Thessal">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x54</Index>
    </Texture>
    <Description>A medallion infused with the essence of Thessal the Mermaid Goddess.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Thessal the Mermaid Goddess in the Ocean Trench" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e31" id="Mark of Geb">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x55</Index>
    </Texture>
    <Description>A medallion infused with the essence of Geb the Ancient God.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Geb in the Tomb of the Ancients" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e32" id="Mark of Oryx">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x57</Index>
    </Texture>
    <Description>A medallion infused with the essence of Oryx the Mad God.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Oryx the Mad God in Oryx's Chamber" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e33" id="Mark of Janus">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x59</Index>
    </Texture>
    <Description>A medallion infused with the essence of Janus the Doorwarden.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Janus the Doorwarden in Oryx's Castle" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e34" id="Mark of the Wyvern">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x58</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Ivory Wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Ivory Wyvern in the Lair of Draconis" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e35" id="Mark of the Forgotten King">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>theShattersObjects8x8</File>
      <Index>0x07</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Forgotten King.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Forgotten King in the Shatters" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e36" id="Mark of Shaitan">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x5a</Index>
    </Texture>
    <Description>A medallion infused with the essence of Shaitan the Advisor.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Shaitan the Advisor in the Lair of Shaitan" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e37" id="Mark of Bilgewater">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x04</Index>
    </Texture>
    <Description>A medallion infused with the essence of Jon Bilgewater the Pirate King.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Jon Bilgewater the Pirate King in the Deadwater Docks" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e38" id="Mark of the Megamoth">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>spiderDenObjects8x8</File>
      <Index>0x17c</Index>
    </Texture>
    <Description>A medallion infused with the essence of Megamoth.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Megamoth in the Woodland Labyrinth" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e39" id="Mark of the Killer Bee Queen">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x53</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Killer Bee Queen.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Killer Bee Queen in the Nest" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e3a" id="Mark of the Son of Arachna">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>spiderDenObjects8x8</File>
      <Index>0xf2</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Son of Arachna.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Son of Arachna in the Crawling Depths" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e3b" id="Mark of Stheno">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>spiderDenObjects8x8</File>
      <Index>0xa7</Index>
    </Texture>
    <Description>A medallion infused with the essence of Stheno the Snake Queen.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Stheno the Snake Queen in the Snake Pit" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e3c" id="Mark of Davy Jones">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x5b</Index>
    </Texture>
    <Description>A medallion infused with the essence of Davy Jones.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Davy Jones in Davy Jones' Locker" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e3d" id="Mark of Parasitic Horrors">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x5f</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Nightmare Colony.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Nightmare Colony in the Parasite Chambers" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e1a" id="Mark of the Fountain Spirit">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x7e</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Fountain Spirit.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Fountain Spirit in the Magic Woods" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e1c" id="Mark of the Archivist">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>cursedLibraryObjects8x8</File>
      <Index>0x73</Index>
    </Texture>
    <Description>A medallion infused with the essence of Avalon the Archivist.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Avalon the Archivist in the Cursed Library" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x17f7" id="Mark of the Marble Colossus">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x5c</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Marble Colossus.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Marble Colossus in the Lost Halls" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x17f8" id="Mark of the Void Entity">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x5d</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Void Entity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Void Entity in the Void" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x17f9" id="Mark of Malus">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x5e</Index>
    </Texture>
    <Description>A medallion infused with the essence of Malus.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Malus in the Cultist Hideout" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x17fa" id="Mark of the Effigy">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x6f</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Golden Oryx Effigy.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Golden Oryx Effigy in the Cave of a Thousand Treasures" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x17fb" id="Mark of Dreadstump">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>spiderDenObjects8x8</File>
      <Index>0xa4</Index>
    </Texture>
    <Description>A medallion infused with the essence of Dreadstump the Pirate King.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Dreadstump the Pirate King in the Pirate Cave" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x17fc" id="Mark of Mama Megamoth">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x41</Index>
    </Texture>
    <Description>A medallion infused with the essence of Mama Megamoth.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Mama Megamoth in the Forest Maze" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x17fd" id="Mark of Arachna">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>spiderDenObjects8x8</File>
      <Index>0xa5</Index>
    </Texture>
    <Description>A medallion infused with the essence of Arachna the Spider Queen.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Arachna the Spider Queen in the Spider Den" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x17fe" id="Mark of the Queen Bee">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x43</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Queen Bee.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Queen Bee in the Hive" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x17ff" id="Mark of Mixcoatl">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x44</Index>
    </Texture>
    <Description>A medallion infused with the essence of Mixcoatl.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Mixcoatl the Masked God in the Forbidden Jungle" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e3e" id="Egg Omelette">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x32</Index>
    </Texture>
    <Description>Made with eggs, butter, and secret herbs.</Description>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Gold Bar" type="0x21e1">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1af</Index>
    </Texture>
    <Description>A luxurious food rich in... well, everything.</Description>
    <BagType>8</BagType>
    <feedPower>1400</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x22f4" id="Beginner Quest Chest Item">
    <DisplayId>Beginner Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A dusty chest from the Tinkerer's vault. It contains handy items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Beginner Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xd8c" id="Quest Chest Item">
    <DisplayId>Standard Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An old looking chest from the Tinkerer's vault. It contains valuable items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Standard Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xd8e" id="Epic Quest Chest Item">
    <DisplayId>Mighty Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x12</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A rich looking chest from the Tinkerer's vault. It contains wonderful items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Mighty Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x22f5" id="Honeyed Quest Chest Item">
    <DisplayId>Honeyed Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x16e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Honeyed Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x22f6" id="Legacy Royal Quest Chest Item">
    <DisplayId>Legacy Royal Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1ad</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Legacy Royal Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3974" id="Royal Quest Chest Item">
    <DisplayId>Royal Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x199</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Royal Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x22f7" id="Marble Quest Chest Item">
    <DisplayId>Marble Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1a7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Marble Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x22f8" id="Cultish Quest Chest Item">
    <DisplayId>Cultish Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1ab</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Cultish Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x22f9" id="Voided Quest Chest Item">
    <DisplayId>Voided Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1a9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Voided Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x22fa" id="Crystallized Quest Chest Item">
    <DisplayId>Crystallized Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Crystallized Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1794" id="Helm of the Jack-o'-naut" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x35</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>This unorthodox helm was created by carving out a pumpkin that is found only in the darkest pumpkin patches. Donning this cursed piece of equipment is said to cause the wearer to fly into a fit of rage.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Armored" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>1250</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_SS,RESKIN,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1795" id="Halloween Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x36</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Halloween Skin when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1796" id="Halloween Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x37</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Halloween Pet Stone when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x25fc" id="Candy of Extreme Vitality">
    <DisplayId>Candy of Extreme Vitality</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x38</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes Vitality.\n\nCandies can only be used once you have 10 or more stars!</Description>
    <Sound>use_potion</Sound>
    <Activate stat="VIT" amount="200" starrequirement="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <BagType>7</BagType>
    <Soulbound />
    <Track />
    <feedPower>500</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x25fd" id="Candy of Extreme Wisdom">
    <DisplayId>Candy of Extreme Wisdom</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x39</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes Wisdom.\n\nCandies can only be used once you have 10 or more stars!</Description>
    <Sound>use_potion</Sound>
    <Activate stat="WIS" amount="200" starrequirement="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <BagType>7</BagType>
    <Soulbound />
    <Track />
    <feedPower>500</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x25fe" id="Candy of Extreme Speed">
    <DisplayId>Candy of Extreme Speed</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes Speed.\n\nCandies can only be used once you have 10 or more stars!</Description>
    <Sound>use_potion</Sound>
    <Activate stat="SPD" amount="200" starrequirement="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <BagType>7</BagType>
    <Soulbound />
    <Track />
    <feedPower>500</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x25ff" id="Candy of Extreme Defense">
    <DisplayId>Candy of Extreme Defense</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes Defense.\n\nCandies can only be used once you have 10 or more stars!</Description>
    <Sound>use_potion</Sound>
    <Activate stat="DEF" amount="200" starrequirement="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <BagType>7</BagType>
    <Soulbound />
    <Track />
    <feedPower>500</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2600" id="Candy of Extreme Dexterity">
    <DisplayId>Candy of Extreme Dexterity</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes Dexterity.\n\nCandies can only be used once you have 10 or more stars!</Description>
    <Sound>use_potion</Sound>
    <Activate stat="DEX" amount="200" starrequirement="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <BagType>7</BagType>
    <Soulbound />
    <Track />
    <feedPower>500</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2601" id="Candy of Extreme Attack">
    <DisplayId>Candy of Extreme Attack</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes Attack.\n\nCandies can only be used once you have 10 or more stars!</Description>
    <Sound>use_potion</Sound>
    <Activate stat="ATT" amount="200" starrequirement="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <BagType>7</BagType>
    <Soulbound />
    <Track />
    <feedPower>500</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2602" id="Candy of Extreme Mana">
    <DisplayId>Candy of Extreme Mana</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes Mana.\n\nCandies can only be used once you have 10 or more stars!</Description>
    <Sound>use_potion</Sound>
    <Activate stat="MAXMP" amount="2000" starrequirement="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <BagType>7</BagType>
    <Soulbound />
    <Track />
    <feedPower>500</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2603" id="Candy of Extreme Life">
    <DisplayId>Candy of Extreme Life</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes Life.\n\nCandies can only be used once you have 10 or more stars!</Description>
    <Sound>use_potion</Sound>
    <Activate stat="MAXHP" amount="2000" starrequirement="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <BagType>7</BagType>
    <Soulbound />
    <Track />
    <feedPower>500</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x7a1" id="pD Spell" collectionIcon="144">
    <DisplayId>Recurring Terror Spell</DisplayId>
    <Description>Believed to have been lost in a bygone era, this spell was recovered from ruins infested by horrific creatures of unknown origin. The scroll is still steeped with parasitic organisms.</Description>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>parasiteDenObjects8x8</File>
      <Index>0x07</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>pD Spell Shot</ObjectId>
      <Speed>10</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>2400</LifetimeMS>
      <Parametric />
      <FaceDir />
      <Magnitude>2.0</Magnitude>
      <Size>80</Size>
      <PassesCover />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="-20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="8" color="E28A8A" scalingStat="ATT" statModScalingMin="55" statModDamage="5" statModNumShots="0.00001">BulletNova</Activate>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_PARASITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7b8" id="pD Tome" collectionIcon="144">
    <DisplayId>Tome of Pain</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>parasiteDenObjects8x8</File>
      <Index>0x08</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>An ancient tome covered with fleshy appendages. It contains the secrets to magic often considered blasphemous by priests, used to inflict horrible pain on others.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Projectile>
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <MinDamage>880</MinDamage>
      <MaxDamage>880</MaxDamage>
    </Projectile>
    <Activate amount="120" statModAmount="0.8800" scalingStat="ATT" statModScalingMin="65">Heal</Activate>
    <Activate amount="060" statModAmount="0.4400" range="8.0" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFEE" scalingStat="ATT" statModScalingMin="65" statModDuration="0">ConditionEffectAura</Activate>
    <OnPlayerAbilityActivate proc="1" targetMouse="false" minDamage="880" maxDamage="880" statModDamage="6.65" radius="8.5" statModRadius="0.050" activationCount="2" time="0.6" scalingStat="ATT" statModScalingMin="65">DamageNova</OnPlayerAbilityActivate>
    <Activate scalingStat="ATT" statModScalingMin="65" statModDamage="6.65">Shoot</Activate>
    <NumProjectiles>0</NumProjectiles>
    <MpCost>140</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_PARASITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7b9" id="pD Scepter" collectionIcon="144">
    <DisplayId>Scepter of Devastation</DisplayId>
    <Description>A loathsome scepter that converges the life energy of parasites into a soul-rotting bolt of destruction.</Description>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x09</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="-20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate arcDegrees="15" totalDamage="200" wisDamageBase="100" maxTargets="1" color="0xE28A8A" wisPerTarget="15" wisMin="50" aoeActivationCount="1" aoeTime="1" aoeDamage="250" statModDamage="250" aoeRange="0.5" statModRadius="0.05" aoeMaxTargets="1" scalingStat="ATT" statModScalingMin="65" statModPerTarget="15">Lightning</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_PARASITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7ba" id="pD Armor">
    <DisplayId>pD Armor</DisplayId>
    <Description>Armaw? xD</Description>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>105</PowerLevel>
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x0a</Index>
    </Texture>
    <SlotType>7</SlotType>
    <ActivateOnEquip stat="DEF" amount="25">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
  </Object>
  <Object type="0x209a" id="Scepter of Sainthood">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x50</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>A holy shepherd's hook that creates sacred light to guide the innocent to salvation.\n\nSprite Credits: Dappertron</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate totalDamage="300" decrDamage="40" wisDamageBase="80" maxTargets="5" color="0x7DF9FF" aoeActivationCount="3" aoeArmorPierce="true" aoeTime="1" aoeDamage="75" statModDamage="22" aoeRange="2.5" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x208e" id="Snowbound Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x51</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>A skillfully decorated snowglobe that is actually a warlock's sinister tool of inquisition, imprisoning foes in a realm of infinite winter.\n\nSprite Credits: Dappertron</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate condDuration="6" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="5" radius="5.0" condEffect="Curse" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x208f" id="Pathfinder's Helm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x52</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>A finely sculpted helm worn by commanders of the northern realms, its enormous display of regal antlers make their authoritative presense known in the chaos of war.\n\nSprite Credits: Dappertron</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="4" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2090" id="Coalbearing Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x53</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A giant sock-like quiver woven from elventhread, concentrating evil energy into a lump of coal to create powerful arrows.\n\nSprite Credits: Dappertron</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>XMAS Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>675</MinDamage>
      <MaxDamage>775</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>75</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.88">Shoot</Activate>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2091" id="Skull of Krampus">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x54</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>A monstrous skull hewed with incantations of darkness to absorb life energy from the souls of the wicked.\n\nSprite Credits: Dappertron</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>115</MpCost>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 270 damage and heal for 105hp for each enemy within 3.75 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Krampus Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <MpCost>95</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Krampus Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <SwitchTime>0</SwitchTime>
      <MpCost>95</MpCost>
    </Ability>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2092" id="Vigil Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x55</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>A seraphic wardspell that burns the unworthy with molten wax from the heavenly vigil.\n\nSprite Credits: Dappertron</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>XMAS Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2093" id="Greedsnatcher Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x56</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A seemingly harmless present that actually contains a magical hyperspace pocket stuffed to the brim with explosives and shrapnel.\n\nSprite Credits: Dappertron</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>105</MpCost>
    <Activate radius="4.5" sensitivity="1.0" totalDamage="460" color="BE84EA" condEffect="Slowed" condDuration="5.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="715" bombRadius="3.375" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.5" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Greedsnatcher Trap">Trap</Activate>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2094" id="Resounding Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x60</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>An enormous, brazen shield taken from an ancient belfry, long believed to have been enchanted by centuries of ringing for angelic favor.\n\nSprite Credits: Dappertron</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>XMAS Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>360</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="4.38">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2095" id="Ornamental Prism">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x62</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>A brilliantly shining prism of berylstone, cut to resemble a tree topper as a means of hiding eidolon agents in plain sight.\n\nSprite Credits: Dappertron</Description>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate duration="9" speed="1.25">Decoy</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2096" id="Nativity Tome">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x63</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A most holy manuscript taken from an ancient celestial library, brimming with golden light that wrests the innocent from the clutches of death.\n\nSprite Credits: Dappertron</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="140" statModAmount="0.9900" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="070" statModAmount="0.4950" range="7.2" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="640" maxDamage="640" statModDamage="7.20" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>180</MpCost>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,STATMOD,ORYXMAS_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2097" id="Holly Poison">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x64</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>The bitter poison of evergreen berries that has also absorbed a great deal of energy from evil spirits.\n\nSprite Credits: Dappertron</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate radius="5" impactDamage="350" totalDamage="1050" duration="4.5" throwTime="0.8" damageBoost="1.095" scalingStat="WIS" statModScalingMin="50" statModDamage="180" statModImpactDamage="30" statModRadius="0.025" statModDamageBoost="0.00225">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Winter Proc" type="0x4624">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>623</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Red Agent Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
  <Object type="0x208d" id="Cloak of Winter">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x65</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>A snug cloak crafted by a band of seclusive snowthieves to help pilfer riches and disappear into the heart of winter.\n\nSprite Credits: Dappertron</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="70" ignorePerc="0.50" scalingStat="WIS" statModScalingMin="34" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4612">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4612">BulletCreate</OnPlayerShootActivate>
    <Cooldown>5.5</Cooldown>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,COOLDOWN,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2098" id="Advent Seal">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>A sacred seal of the bitter Frost Kingdoms, bearing a wreathlike design that invokes a symbol of strength and endurance in the midst of winter.\n\nSprite Credits: Dappertron</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate stat="MAXHP" amount="70" duration="4" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2099" id="Ilex Star">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x66</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>A razor-sharp arrangement of holly plants that has been enchanted to vanquish spirits of darkness.\n\nSprite Credits: Dappertron</Description>
    <ActivateOnEquip stat="VIT" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>XMAS Star Doom</ObjectId>
      <MinDamage>1350</MinDamage>
      <MaxDamage>1450</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>90</MpEndCost>
    <MpCostPerSecond>18</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="6" scalingStat="WIS" statModScalingMin="50" statModAmount="0.105" statModDamage="18.00">ShurikenAbility</Activate>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xe5d" id="Dasher's Reins">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xb0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon Dasher the Flying Reindeer. During the holiday season Dasher's magic increases the user's stats.</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="Dasher">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <Labels>MISC,COOLDOWN</Labels>
  </Object>
  <Object type="0xe5e" id="Dancer's Reins">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xb1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon Dancer the Flying Reindeer. During the holiday season Dancer's magic increases the user's stats.</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="Dancer">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <Labels>COOLDOWN</Labels>
  </Object>
  <Object type="0xe5f" id="Prancer's Reins">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xb2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon Prancer the Flying Reindeer. During the holiday season Prancer's magic increases the user's stats.</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="Prancer">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <Labels>COOLDOWN</Labels>
  </Object>
  <Object type="0xe60" id="Vixen's Reins">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xb3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon Vixen the Flying Reindeer. During the holiday season Vixen's magic increases the user's stats.</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="Vixen">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <Labels>COOLDOWN</Labels>
  </Object>
  <Object type="0xe61" id="Cupid's Reins">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon Cupid the Flying Reindeer. During the holiday season Cupid's magic increases the user's stats.</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="CupidReindeer">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <Labels>COOLDOWN</Labels>
  </Object>
  <Object type="0xe62" id="Comet's Reins">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xb5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon Comet the Flying Reindeer. During the holiday season Comet's magic increases the user's stats.</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="Comet">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <Labels>COOLDOWN</Labels>
  </Object>
  <Object type="0xe63" id="Donner's Reins">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xb6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon Donner the Flying Reindeer. During the holiday season Donner's magic increases the user's stats.</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="Donner">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <Labels>COOLDOWN</Labels>
  </Object>
  <Object type="0xe64" id="Rudolph's Reins">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xb7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon Rudolph the Flying Reindeer. During the holiday season Rudolph's magic increases the user's stats.</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="Rudolph">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <Labels>COOLDOWN</Labels>
  </Object>
  <Object type="0x1e21" id="Santa's Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>oryxHordeObjects8x8</File>
      <Index>0xb8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Santa's magical bag that will expand your Inventory space from 8 to 16 slots!</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Backpack slots="8" />
    <Soulbound />
    <BagType>2</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>200</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1aca" id="Icicle Launcher">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xc0</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Magic in the bow pulls in water vapor and instantly freezes it, creating ammo out of thin air. Not recommended for desert use.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>35</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>4</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1acb" id="Frost Lich's Finger">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xc1</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Carved from the bones of a frost lich and honed to a razor's edge.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/mithril_dagger</Sound>
    <Projectile>
      <ObjectId>XMAS Dark Blue Magic</ObjectId>
      <Speed>140</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1acc" id="Frosty's Walking Stick">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xc2</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Imbued with the power of winter.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>XMAS White Flame</ObjectId>
      <Speed>180</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>4</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1acd" id="Winter's Breath Wand">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xc3</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>This wand is so cold it freezes the very air around it. Use with gloves, do not place on bare skin.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>XMAS Sparkling Bolt</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>135</MinDamage>
      <MaxDamage>175</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1ace" id="Saint Nicolas' Blade">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xc4</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Your enemies have been very, very, naughty.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>XMAS Sword</ObjectId>
      <Speed>100</Speed>
      <MinDamage>220</MinDamage>
      <MaxDamage>275</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1acf" id="Yuki">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xc5</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>To be a true warrior, you must take winter into your heart.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>XMAS Katana</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>145</MinDamage>
      <MaxDamage>195</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2706" id="Reindeer Mystery Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x47</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Reindeer when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2052" id="Reindeer Food">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x40</Index>
    </Texture>
    <Description>Kindness, Speed, Momentum.</Description>
    <BagType>7</BagType>
    <feedPower>15000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2048" id="Ice Castle 5">
    <DisplayId>Ice Castle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome Ice Castle!</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <Doses>5</Doses>
    <SuccessorId>Ice Castle 4</SuccessorId>
    <BagType>2</BagType>
    <Activate objectId="Ice Pail">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>80</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2049" id="Ice Castle 4">
    <DisplayId>Ice Castle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome Ice Castle!</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <Doses>4</Doses>
    <SuccessorId>Ice Castle 3</SuccessorId>
    <BagType>2</BagType>
    <Activate objectId="Ice Pail">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>60</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x204a" id="Ice Castle 3">
    <DisplayId>Ice Castle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome Ice Castle!</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <Doses>3</Doses>
    <SuccessorId>Ice Castle 2</SuccessorId>
    <BagType>2</BagType>
    <Activate objectId="Ice Pail">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>40</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x204b" id="Ice Castle 2">
    <DisplayId>Ice Castle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome Ice Castle!</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <Doses>2</Doses>
    <SuccessorId>Ice Castle 1</SuccessorId>
    <BagType>2</BagType>
    <Activate objectId="Ice Pail">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>20</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x204c" id="Ice Castle 1">
    <DisplayId>Ice Castle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome Ice Castle!</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Ice Pail">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>10</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2042" id="Santa's Sleigh">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x36</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Needless to say, you'll sleigh the competition. Use this item to buff your Speed for 15 minutes.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate stat="SPD" amount="10" duration="900" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>35</feedPower>
    <Soulbound />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2043" id="Egg Nog">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x37</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>An Egg Nog a day keeps the Krampus away. Use this item to buff your Vitality for 15 minutes.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate stat="VIT" amount="20" duration="900" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>35</feedPower>
    <Soulbound />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2044" id="Fruitcake">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>oryxHordeObjects8x8</File>
      <Index>0x38</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Provides all the vitamins you need, fresh fruits are overrated anyway. Use this item to buff your Defense for 15 minutes.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate stat="DEF" amount="10" duration="900" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>35</feedPower>
    <Soulbound />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2045" id="Candy Cane">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x39</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Who would win? Oryx or one sugary boi? Use this item to buff your Attack for 15 minutes.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate stat="ATT" amount="10" duration="900" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>35</feedPower>
    <Soulbound />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2046" id="Figgy Pudding">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>oryxHordeObjects8x8</File>
      <Index>0x3a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>A few minutes of gustatorial delight, then it's all regrets. Use this item to buff your Dexterity for 15 minutes.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate stat="DEX" amount="10" duration="900" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>35</feedPower>
    <Soulbound />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2047" id="Mistletoe">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x3b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>You'll feel stronger, as long as you don't eat the red thingies. Use this item to buff your HP for 15 minutes.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate stat="MAXHP" amount="150" duration="900" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>35</feedPower>
    <Soulbound />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x204e" id="Frost Cake">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x3c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>The only kind of frost that won't give you a brain freeze. Use this item to buff your Wisdom for 15 minutes.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate stat="WIS" amount="20" duration="900" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>35</feedPower>
    <Soulbound />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x204f" id="Blue Ice Candy">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Keep these in your pocket and you'll never be oom. Use this item to buff your Mana for 15 minutes.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate stat="MAXMP" amount="200" duration="900" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>35</feedPower>
    <Soulbound />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2803" id="Gluhwein">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x6b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A special brew with more sugar than spices. And there are at least 11!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate amount="100">Heal</Activate>
    <Activate amount="200">Magic</Activate>
    <Activate effect="Drunk" duration="4">ConditionEffectSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0x2804" id="Grog">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x6c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can't get sick if you drink it preemptively.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate amount="200">Heal</Activate>
    <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0x2805" id="Cranberry Punch">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x6d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A light punch for the sensible connoisseurs from the North.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate amount="400">Magic</Activate>
    <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0x6066" id="Veteran of 2017">
    <DisplayId>Veteran of 2017</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x64</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon Sileeeeex and his magical friends to go on an epic adventure!\n\nSprite Credits: Lovens\nConcept Credits: Unitaz</Description>
    <Sound>use_potion</Sound>
    <BagType>5</BagType>
    <Soulbound />
    <ExtraTooltipData>
      <EffectInfo name="Cooldown" description="900 seconds" />
    </ExtraTooltipData>
    <Activate hideEffect="false" cooldown="900" objectId="Silex Chain 1">Pet</Activate>
    <InvUse />
    <feedPower>500</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x0770" id="Heart of Gold Prism">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x6d</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>It's said that love lasts three years... this angel didn't get the memo.\n\nSprite Credits: Lovens</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>60</MpCost>
    <Activate color="0xb23c11" duration="3" speed="0.90" objectId="Heart Decoy">Decoy</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6404" id="Cupid's Garments" setType="0x25ca" setName="Valentine's Day Archer Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Who said diapers couldn't be fashionable?\n\nSprite Credits: WunderWafe</Description>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6405" id="Ring of Unbound Love" setType="0x25ca" setName="Valentine's Day Archer Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>90</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x68</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>My heart couldn't be anymore full!\n\nSprite Credits: WunderWafe</Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6406" id="Heartstruck Bow" setType="0x25ca" setName="Valentine's Day Archer Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>177</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x65</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Some people wear their heart on their sleeve, I chose to use mine as ammunition!\n\nSprite Credits: WunderWafe</Description>
    <RateOfFire>1.4</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Love Arrow</ObjectId>
      <Speed>120</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>60</Size>
      <Wavy />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <ArcGap>0</ArcGap>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,RESKIN,XPBONUS,LEAFBOW</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6407" id="Quiver of Dazing Love" setType="0x25ca" setName="Valentine's Day Archer Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x66</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>It truly is dazzling when you put your heart into the work!\n\nSprite Credits: WunderWafe</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Love Bolt</ObjectId>
      <Speed>150</Speed>
      <MinDamage>925</MinDamage>
      <MaxDamage>1125</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
      <ParticleTrail />
      <DamageMultiplier mult="1.15" duration="3" />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="ATT" statModScalingMin="55" statModDamage="40">Shoot</Activate>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_S,RESKIN,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x23B0" id="Legendary Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin listed below when used!\n\n*Baby Djinja Skin\n*Dark Rider Ninja Skin\n*Chinese Dress Trickster Skin\n*Mad Hatter Trickster Skin\n*Timelock Mystic Skin\n*Hula Mystic Skin\n*Heart Thief Necromancer Skin\n*Lady Violetta Necromancer Skin\n*Valkyrie Paladin Skin\n*Mad Dwarf Paladin Skin\n*Eagle Eye Hunter Skin\n*Markswoman Huntress Skin\n*Beachcake Rogue Skin\n*Barefoot Rogue Skin\n*Light Cavalry Warrior Skin\n*Lodestar Warrior Skin\n*Penguin Knight Skin\n*Heroic Knight Skin\n*Underworld Archer Skin\n*Mini Nut Archer Skin\n*Wicked Dragon Wizard Skin\n*Dr. Spellbomb Skin\n*Dark Elf Assassin Skin\n*Blue Frog Assassin Skin\n*Bard Priestess Skin\n*Cleopatra Priestess Skin\n*Nameless Sorcerer Skin\n*Undine Sorcerer Skin</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x23B1" id="Epic Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin listed below when used!\n\n*Wind Flower Skin\n*Kabuki Ninja Skin\n*Gnome Trickster Skin\n*Soubrette Trickster Skin\n*Mini Phylactery Skin\n*Icicle Dial Mystic Skin\n*Necro of Christmas Yet-to-Come Skin\n*Hollow Prince Necromancer Skin\n*Patriot Paladin Skin\n*Mini Swoll Skin\n*Misery Ghost Bride Huntress Skin\n*Mini Queen Bee Huntress Skin\n*Turkey Rogue Skin\n*Ordinary Box Rogue Skin\n*Dragon Tamer skin\n*Explorer Skin\n*Antique Diver Knight Skin\n*Mini Oryx Skin\n*Guerilla Archer Skin\n*Elven Archer Skin\n*Mini Twilight Skin\n*Gentleman Skin\n*Plague Doctor Assassin Skin\n*Redcoat Assassin Skin\n*Mini Geb Skin\n*Shrine Priestess Skin\n*Blizzard Sorcerer Skin\n*Jester Skin</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x23B2" id="Rare Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin listed below when used!\n\n*Mini Rosen Skin\n*Death Skin\n*Loki Trickster Skin\n*Deadly Vixen Skin\n*Pilgrim Mother Skin\n*Seer Mystic Skin\n*Death Mage Necromancer Skin\n*Voodoo Magus Necromancer Skin\n*Pilgrim Father Skin\n*Nerd Paladin Skin\n*Drake Hunter Skin\n*Mini Thessal Skin\n*Sheep Rogue Skin\n*Mini Skuld Skin\n*Sheep Warrior Skin\n*Princess Warrior Skin\n*Slurp Knight Skin\n*Haunted Knight Skin\n*Sheep Archer Skin\n*Ethereal Princess Archer Skin\n*Sheep Wizard Skin\n*Mischievous Imp Skin\n*Schankmaid Assassin Skin\n*Alice Assassin Skin\n*Ice King Priest Skin\n*Sheep Priest Skin\n*Mini Malus Sorcerer Skin\n*Thunder God Sorcerer Skin</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x23f6" id="Paddy's Flying Hat">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>187</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Summon Paddy's Flying Hat!\n\nSprite Credits: Lovens</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="St Patrick's Flying Hat">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>COOLDOWN</Labels>
  </Object>
  <Object type="0x23f8" id="Rainbow Clover">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>68</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Summon the Rainbow Clover!\n\nSprite Credits: Lovens</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="Flying Rainbow Clover">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>COOLDOWN</Labels>
  </Object>
  <Object type="0x83c" id="Fairy Dust">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x34</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A powdery clump of dust harvested from the wings of a deceased fairy.</Description>
    <Sound>use_potion</Sound>
    <Activate duration="10" amount="50" stat="MAXMP" channel="statConsumables">StatBoostSelf</Activate>
    <Activate duration="10" amount="20" stat="WIS" channel="statConsumables">StatBoostSelf</Activate>
    <Activate duration="5" effect="Hallucinating">ConditionEffectSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>30</feedPower>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0x840" id="Spirit Staff" collectionIcon="120">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>174</PowerLevel>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x2f</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The souls of legendary heroes live on in this vibrant elderwood staff. It represents the ancient druidic pact to protect the domains of Fey across the Realm.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Woodland Missile</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.2</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Woodland Missile</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.5</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>54</MinDamage>
      <MaxDamage>77</MaxDamage>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.05</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>0.80</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <ArcGap>0</ArcGap>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_MWOODS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x83f" id="Enchantment Orb" collectionIcon="120">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>The crystalline glass in this orb seals away an ancient flora said to rejuvenate the spirit and unleash one's force of will against those who threaten the wild.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate duration="2" effect="Berserk" color="0xA1FF00" scalingStat="WIS" statModScalingMin="55" statModDuration="0.06667">ConditionEffectSelf</Activate>
    <Activate condDuration="3" condEffect="Curse" radius="2" color="0xE5127F" wisMin="55" wisPerDuration="15" wisRangeBase="0.06667">EffectBlast</Activate>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,MPCOST,ORG_MWOODS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x83e" id="Woodland Robe" collectionIcon="120">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>48</PowerLevel>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x31</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The evergreen plant fibers woven into this robe pulse with an unusual vibrance. Consecrated in the magic of the forest, this garment lifts your steps and emboldens your mind.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Fey Assistance" description="3% chance to spawn a fairy while shooting." />
      <EffectInfo name="Zap Fairy" description="Zaps enemies for 100dmg every 0.8s for 6.4s" />
      <EffectInfo name="Cooldown" description="6.4 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="12" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="0.03" cooldown="6.4" objectId="Fairy Helper 2">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>550</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,ORG_MWOODS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x83d" id="Fairy Ring" collectionIcon="120">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>21</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>magicWoodsObjects8x8</File>
      <Index>0x32</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Fey Assistance" description="3% chance to spawn a fairy while shooting below 80% HP" />
      <EffectInfo name="Life Fairy" description="Heals you for 15HP/s for 8s" />
      <EffectInfo name="Cooldown" description="8 seconds" />
    </ExtraTooltipData>
    <Description>The magical drop of resin fixed atop this ring is a precious keepsake of the Fey. Those who possess it are protected by an old pact formed by the keepers of the forest.</Description>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="0.03" cooldown="10" hpMinThresholdRelative="0.80" objectId="Fairy Helper">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>550</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,ORG_MWOODS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5e9b" id="April's O">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x77</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden trinket shaped into the letter O.\n\nThis item will disappear after this month.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Quest" description="Monthly Dungeon Challenge" />
      <EffectInfo name="Month" description="April 2018" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Soulbound />
    <BagType>8</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x5e9c" id="April's R">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x78</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden trinket shaped into the letter R.\n\nThis item will disappear after this month.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Quest" description="Monthly Dungeon Challenge" />
      <EffectInfo name="Month" description="April 2018" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Soulbound />
    <BagType>8</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x5e9d" id="April's Y">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden trinket shaped into the letter Y.\n\nThis item will disappear after this month.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Quest" description="Monthly Dungeon Challenge" />
      <EffectInfo name="Month" description="April 2018" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Soulbound />
    <BagType>8</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x5e9e" id="April's X">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden trinket shaped into the letter X.\n\nThis item will disappear after this month.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Quest" description="Monthly Dungeon Challenge" />
      <EffectInfo name="Month" description="April 2018" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Soulbound />
    <BagType>8</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x13a8" id="Sunny Side Bow" collectionIcon="142">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A weapon of mass eggstruction.</Description>
    <RateOfFire>2</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <Projectile>
      <ObjectId>Egg Bow missiles</ObjectId>
      <Speed>165</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>460</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,ORG_ENCORE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x13aa" id="Eternal Graved Great Sword" setType="0x156c" setName="Easter Knight Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>153</PowerLevel>
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x29</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>"Say it with flower" - Classic Eggre warrior motto.\n\nSprite Credits: Piggby</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Flower Slash</ObjectId>
      <Speed>100</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x13ab" id="Spriteful Shield" setType="0x156c" setName="Easter Knight Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x2a</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>This magical shield was built by a tribe of mysterious forest people called the Eggre.\n\nSprite Credits: Piggby</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Spring Shield</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>120</Size>
      <ConditionEffect duration="4">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ParticleTrail lifetimeMS="250">0xF096CF</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="4">Stunned</ConditionEffect>
    <Usable />
    <ArcGap>8</ArcGap>
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="20">Shoot</Activate>
    <Cooldown>1.5</Cooldown>
    <NumProjectiles>2</NumProjectiles>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,RESKIN,XPBONUS,MPCOST,COOLDOWN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x13ac" id="Eggre Battle Armor" setType="0x156c" setName="Easter Knight Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x2b</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Battle armor made for the Eggre warriors.\n\nSprite Credits: Piggby</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Deals a burst of 500 damage to enemies within 5 sqrs and poison them for 1000 damage over 5 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerAbilityActivate cooldown="10" duration="5" radius="5" impactDamage="500" totalDamage="1500" color="00AE00" throwTime="0.0" proc="1">PoisonGrenade</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x13ad" id="Tiara of Eggscellent Sturdiness" setType="0x156c" setName="Easter Knight Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>30</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>buffedBunnyObjects8x8</File>
      <Index>0x2c</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="10% chance to summon an Easter Bunny when getting hit by a projectile." />
      <EffectInfo name="Cooldown" description="45 seconds." />
    </ExtraTooltipData>
    <Description>This tiara grants really good defense.\n\nSprite Credits: Piggby</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="0.1" cooldown="45" objectId="Easter Bunny">Pet</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xe79" id="Black Cat Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x00</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Black Cat Skin.</Description>
    <Activate skinType="32768">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe7a" id="Grey Cat Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x01</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Grey Cat Skin.</Description>
    <Activate skinType="32769">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe7b" id="Orange Cat Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x02</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Orange Cat Skin.</Description>
    <Activate skinType="32770">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe7c" id="Tan Cat Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>90</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Tan Cat Skin.</Description>
    <Activate skinType="32771">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe7d" id="Yellow Cat Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>92</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Yellow Cat Skin.</Description>
    <Activate skinType="32772">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe7e" id="White Cat Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>91</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the White Cat Skin.</Description>
    <Activate skinType="32773">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe7f" id="Brown Pup Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x05</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Brown Pup Skin.</Description>
    <Activate skinType="32774">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe80" id="Grey Pup Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>93</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Grey Pup Skin.</Description>
    <Activate skinType="32775">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe81" id="Golden Pup Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>94</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Golden Pup Skin.</Description>
    <Activate skinType="32776">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe82" id="Grey Wolf Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x04</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Grey Wolf Skin.</Description>
    <Activate skinType="32777">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe83" id="Brown Fox Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x06</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Sheepdog Skin.</Description>
    <Activate skinType="32778">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe84" id="Sheepdog Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x0a</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Sheepdog Skin.</Description>
    <Activate skinType="32779">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe85" id="Grey Fox Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>95</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Grey Fox Skin.</Description>
    <Activate skinType="32780">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe86" id="Blue Parrot Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x0c</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Blue Parrot Skin.</Description>
    <Activate skinType="32781">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe87" id="Oriole Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>59</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Oriole Skin.</Description>
    <Activate skinType="32782">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe88" id="Goldfinch Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>60</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Goldfinch Skin.</Description>
    <Activate skinType="32783">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe89" id="Bluebird Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>61</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Bluebird Skin.</Description>
    <Activate skinType="32784">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe8a" id="Cardinal Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>62</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Cardinal Skin.</Description>
    <Activate skinType="32785">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe8b" id="Elephant Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>35</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Elephant Skin.</Description>
    <Activate skinType="32786">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe8c" id="Koala Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>70</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Koala Skin.</Description>
    <Activate skinType="32787">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe8d" id="Monkey Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>74</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Monkey Skin.</Description>
    <Activate skinType="32788">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe8e" id="Chick Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x0d</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Chick Skin.</Description>
    <Activate skinType="32789">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe8f" id="Pig Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x0e</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Pig Skin.</Description>
    <Activate skinType="32790">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe90" id="Duck Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>22</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Duck Skin.</Description>
    <Activate skinType="32791">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe91" id="Squirrel Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>22</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Squirrel Skin.</Description>
    <Activate skinType="32792">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe92" id="Hamster Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>33</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Hamster Skin.</Description>
    <Activate skinType="32793">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe93" id="Raccoon Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>75</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Raccoon Skin.</Description>
    <Activate skinType="32794">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe94" id="Dino Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>34</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Dino Skin.</Description>
    <Activate skinType="32795">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe95" id="Tomb Snake Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>64</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Tomb Snake Skin.</Description>
    <Activate skinType="32796">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe96" id="Chameleon Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>76</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Chameleon Skin.</Description>
    <Activate skinType="32797">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe97" id="Dragonfly Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>39</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Dragonfly Skin.</Description>
    <Activate skinType="32798">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe98" id="Black Ant Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>53</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Black Ant Skin.</Description>
    <Activate skinType="32799">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe99" id="Blue Ant Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>54</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Blue Ant Skin.</Description>
    <Activate skinType="32800">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe9a" id="Green Ant Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>55</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Green Ant Skin.</Description>
    <Activate skinType="32801">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe9b" id="Red Ant Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>56</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Red Ant Skin.</Description>
    <Activate skinType="32802">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe9c" id="Purple Ant Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>57</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Purple Ant Skin.</Description>
    <Activate skinType="32803">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe9d" id="Penguin Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x09</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Penguin Skin.</Description>
    <Activate skinType="32804">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe9e" id="Green Penguin Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>96</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Green Penguin Skin.</Description>
    <Activate skinType="32805">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xe9f" id="Grape Penguin Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>29</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Grape Penguin Skin.</Description>
    <Activate skinType="32806">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xea0" id="Grass Penguin Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>30</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Grass Penguin Skin.</Description>
    <Activate skinType="32807">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xea1" id="Blue Snail Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x03</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Blue Snail Skin.</Description>
    <Activate skinType="32808">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xea2" id="Green Frog Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x07</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Green Frog Skin.</Description>
    <Activate skinType="32809">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xea3" id="Purple Snail Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>97</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Purple Snail Skin.</Description>
    <Activate skinType="32810">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xea4" id="Purple Frog Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>98</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Purple Frog Skin.</Description>
    <Activate skinType="32811">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xea5" id="Sea Slurp Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x0f</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Sea Slurp Skin.</Description>
    <Activate skinType="32812">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xea6" id="Turtle Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>24</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Turtle Skin.</Description>
    <Activate skinType="32813">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xea7" id="Crab Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>32</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Crab Skin.</Description>
    <Activate skinType="32814">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xea8" id="Bat Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>103</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Bat Skin.</Description>
    <Activate skinType="32816">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xea9" id="Lil' Ghost Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>16</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Lil' Ghost Skin.</Description>
    <Activate skinType="32817">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xeaa" id="Spirit Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>101</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Spirit Skin.</Description>
    <Activate skinType="32818">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0xeab" id="Baby Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>45</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Baby Skin.</Description>
    <Activate skinType="32819">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
  <Object type="0x20c2" id="Orb of Aether" collectionIcon="145">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x140</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>This Orb creates a concentrated area of energy. The energy is so dense at its core that foes are paralyzed.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Slow" description="4.5 radius" />
      <EffectInfo name="Paralyze" description="2.5 radius" />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <Cooldown>5</Cooldown>
    <Activate objectId="Aether Trap" throwTime="0" color="0xff1919">ObjectToss</Activate>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,ORG_MTEMPLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xbbc" id="SorcererST0" setType="0x000d" setName="Horrific Sorcerer Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>202</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x80</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Although destroyed, the beast's brute strength remains deeply embedded in this odd wand. Its rage possesses you, and lends you its force.</Description>
    <DisplayId>Abomination's Wrath</DisplayId>
    <OldSound>magicShoot</OldSound>
    <ExtraTooltipData>
      <EffectInfo name="" description="5% Chance on Shoot to restore 30 MP" />
      <EffectInfo name="" description="100% Chance on Shoot while dazed to restore 30 MP" />
    </ExtraTooltipData>
    <RateOfFire>0.55</RateOfFire>
    <Projectile>
      <ObjectId>Horrific Proj</ObjectId>
      <Speed>110</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>335</MaxDamage>
      <LifetimeMS>818</LifetimeMS>
    </Projectile>
    <BagType>8</BagType>
    <feedPower>650</feedPower>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.2" proc="0.05" amount="30">Magic</OnPlayerShootActivate>
    <OnPlayerShootActivate cooldown="0.2" requiredConditions="Dazed" proc="1" amount="30">Magic</OnPlayerShootActivate>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xbbd" id="SorcererST1" setType="0x000d" setName="Horrific Sorcerer Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Usable />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x81</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>A scepter that can be evoked to unleash overwhelmingly powerful blasts upon others. Even the most crazed scientists wouldn't use this scepter without taking note of its side effects.</Description>
    <DisplayId>Grotesque Scepter</DisplayId>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <Activate totalDamage="935" decrDamage="135" wisDamageBase="40" maxTargets="3" wisPerTarget="13" color="0xC3F740" aoeActivationCount="2" aoeTime="1" aoeDamage="150" statModDamage="45" aoeRange="3.0" statModRadius="0.1" aoeMaxTargets="1" statModScalingMin="60" statModPerTarget="10" scalingStat="SPD">Lightning</Activate>
    <Activate effect="Hexed" duration="1">ConditionEffectSelf</Activate>
    <Activate effect="Dazed" duration="1">ConditionEffectSelf</Activate>
    <Cooldown>0.5</Cooldown>
    <MpCost>100</MpCost>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_C,XPBONUS,MPCOST,COOLDOWN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xbbe" id="SorcererST2" setType="0x000d" setName="Horrific Sorcerer Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>78</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x82</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A rigid hide, chemically engineered by Dr. Terrible and reinforced with rough scales. Though torn apart during battle, it remains powerful.</Description>
    <DisplayId>Garment of the Beast</DisplayId>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xbbf" id="SorcererST3" setType="0x000d" setName="Horrific Sorcerer Set" collectionIcon="1">
    <DisplayId>Horrific Claws</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>43</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x83</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Fetid claws imbued with dangerous chemicals, pulled from the Horrific Creation.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8" statRelativeTo="SPD">IncrementStatRelative</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x96a" id="Picante Taco">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x87</Index>
    </Texture>
    <Description>This taco is spicy!</Description>
    <BagType>7</BagType>
    <feedPower>650</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x96b" id="Napalm Taco">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x88</Index>
    </Texture>
    <Description>This taco is so hot it can melt steel beams.</Description>
    <BagType>7</BagType>
    <feedPower>1350</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x96c" id="Atomic Taco">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x89</Index>
    </Texture>
    <Description>Not for human consumption. Only a god... or your pet... can eat this!</Description>
    <BagType>7</BagType>
    <feedPower>2900</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x96d" id="Hot Sauce">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x86</Index>
    </Texture>
    <Description>Malphas' special! Combine with Tacos at the Tinkerer for some explosive Pet Food!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Scoville Units" description="1.5 million" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <feedPower>50</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x96e" id="Cerveza">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x8a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A refreshing beverage that temporarily boosts your stats. Goes well with lime!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXHP" amount="100" duration="30" channel="diminishingReturns50">StatBoostSelf</Activate>
    <Activate stat="MAXMP" amount="100" duration="30" channel="diminishingReturns50">StatBoostSelf</Activate>
    <Activate stat="ATT" amount="5" duration="30" channel="diminishingReturns50">StatBoostSelf</Activate>
    <Activate stat="DEF" amount="5" duration="30" channel="diminishingReturns50">StatBoostSelf</Activate>
    <Activate stat="SPD" amount="5" duration="30" channel="diminishingReturns50">StatBoostSelf</Activate>
    <Activate stat="DEX" amount="5" duration="30" channel="diminishingReturns50">StatBoostSelf</Activate>
    <Activate stat="VIT" amount="10" duration="30" channel="diminishingReturns50">StatBoostSelf</Activate>
    <Activate stat="WIS" amount="10" duration="30" channel="diminishingReturns50">StatBoostSelf</Activate>
    <Cooldown>30</Cooldown>
    <Soulbound />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,COOLDOWN</Labels>
  </Object>
  <Object type="0xbd8" id="AssassinST0" setType="0x0011" setName="Flesh Collector Set" collectionIcon="1">
    <DisplayId>Symbiotic Ripper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>181</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x92</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>The melding of these creatures and their host is one of pain and suffering.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Projectile>
      <ObjectId>Parasitic Stab</ObjectId>
      <Speed>75</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>747</LifetimeMS>
    </Projectile>
    <RateOfFire>1.25</RateOfFire>
    <NumProjectiles>1</NumProjectiles>
    <ActivateOnEquip stat="VIT" amount="-2">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xbd9" id="AssassinST1" setType="0x0011" setName="Flesh Collector Set" collectionIcon="1">
    <DisplayId>Parasitic Concoction</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x93</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>Swarming cells fill this jar, prepared to bind to whatever may foolishly approach them.</Description>
    <Activate radius="2.67" totalDamage="750" impactDamage="200" duration="4" condEffect="Curse" condDuration="4" throwTime=".9" color="0xFF8585" damageBoost="1.075" scalingStat="WIS" statModScalingMin="50" statModDamage="190" statModImpactDamage="0" statModRadius="0.025" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-2">IncrementStat</ActivateOnEquip>
    <MpCost>110</MpCost>
    <Usable />
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xbda" id="AssassinST2" setType="0x0011" setName="Flesh Collector Set" collectionIcon="1">
    <DisplayId>Rags of the Host</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>59</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x94</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>The parasites wait until the most opportune time, then strike at their targets. They become hosts to a greater evil.</Description>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xbdb" id="AssassinST3" setType="0x0011" setName="Flesh Collector Set" collectionIcon="1">
    <DisplayId>Hivemind Circlet</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>43</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x95</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The parasites are not individual beings; they share a single consciousness.</Description>
    <ActivateOnEquip stat="MAXHP" amount="70">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10" statRelativeTo="ATT">IncrementStatRelative</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7030" id="Mouthwatering Melon">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x96</Index>
    </Texture>
    <Description>Delicious fruit that imbues pets with an unholy strength!\n\nSprite Credits: Piggby</Description>
    <BagType>7</BagType>
    <feedPower>7500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x230d" id="Rare Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x97</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Skin when used!\n\nSprite Credits: Lovens</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x230e" id="Epic Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Skin when used!\n\nSprite Credits: Lovens</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x230f" id="Legendary Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Skin when used!\n\nSprite Credits: Lovens</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x230a" id="Rare Mystery Key">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Key when used!\n\n*Sprite World Key\n*Abyss of Demons Key\n*Theatre Key\n*Toxic Sewers Key\n*Candy Key\n*Snake Pit Key\n*Manor Key\n*Undead Lair Key\n*Magic Woods Key\n*Ancient Ruins Key\n*Cursed Library Key\n*Lab Key\n*Cemetery Key Key\n*The Machine Key\n\nSprite Credits: Lovens</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x230b" id="Epic Mystery Key">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Key when used!\n\n*Heroic Undead Lair Key\n*Infernal Abyss of Demons Key\n*Shaitan's Key\n*Reef Key\n*Deadwater Docks Key\n*Woodland Labyrinth Key\n*The Crawling Depths Key\n*Davy's Key\n*Tomb of the Ancients Key\n*Mountain Temple Key\n*Ice Cave Key\n*Puppet Master's Encore Key\n*Ocean Trench Key\n*Sulfurous Wetlands Key\n*The Third Dimension Key\n*High Tech Terror Key\n*Secluded Thicket Key\n*Parasite Chambers Key\n*Draconis Key\n*The Tavern Key\n\nSprite Credits: Lovens</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x230c" id="Legendary Mystery Key">
    <DisplayId>Aspirant Exalted Mystery Key</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Key when used!\n\n*Spectral Penitentiary Key\n*Kogbold Steamworks Key\n*Lost Halls Key\n*Fungal Cavern Key\n*The Nest Key\n*Ice Citadel Key\n\nSprite Credits: Lovens</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x22a2" id="Mystery ST Chest">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random ST item when used!\n\nSprite Credits: Tero and Piggby</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,TAB_ST</Labels>
  </Object>
  <Object type="0x1a4b" id="Potion of Max Level 1">
    <DisplayId>Potion of Max Level</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Drink me!\n\nDoes not count as potion when used.\n\nUsing this on a character that is already lv. 20 will consume the item and have no effect.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="Boosts your character to lv. 20!" />
    </ExtraTooltipData>
    <Activate>LevelTwenty</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1a4c" id="Potion of Max Level 2">
    <DisplayId>Potion of Max Level</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Drink me!\n\nDoes not count as potion when used.\n\nUsing this on a character that is already lv. 20 will consume the item and have no effect.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="Boosts your character to lv. 20!" />
    </ExtraTooltipData>
    <Activate>LevelTwenty</Activate>
    <Sound>use_potion</Sound>
    <Doses>2</Doses>
    <SuccessorId>Potion of Max Level 1</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1a4d" id="Potion of Max Level 3">
    <DisplayId>Potion of Max Level</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Drink me!\n\nDoes not count as potion when used.\n\nUsing this on a character that is already lv. 20 will consume the item and have no effect.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="Boosts your character to lv. 20!" />
    </ExtraTooltipData>
    <Activate>LevelTwenty</Activate>
    <Sound>use_potion</Sound>
    <Doses>3</Doses>
    <SuccessorId>Potion of Max Level 2</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1a4e" id="Potion of Max Level 4">
    <DisplayId>Potion of Max Level</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Drink me!\n\nDoes not count as potion when used.\n\nUsing this on a character that is already lv. 20 will consume the item and have no effect.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="Boosts your character to lv. 20!" />
    </ExtraTooltipData>
    <Activate>LevelTwenty</Activate>
    <Sound>use_potion</Sound>
    <Doses>4</Doses>
    <SuccessorId>Potion of Max Level 3</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1a4f" id="Potion of Max Level 5">
    <DisplayId>Potion of Max Level</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Drink me!\n\nDoes not count as potion when used.\n\nUsing this on a character that is already lv. 20 will consume the item and have no effect.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="Boosts your character to lv. 20!" />
    </ExtraTooltipData>
    <Activate>LevelTwenty</Activate>
    <Sound>use_potion</Sound>
    <Doses>5</Doses>
    <SuccessorId>Potion of Max Level 4</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x25c7" id="July Monthly Shard">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x76</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange July Monthly Shards each day at the Tinkerer during the month. Complete this daily quest for 10 days this month to receive the Anubis Necromancer Skin!</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <feedPower>50</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x145" id="Energy Signet">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Temporarily transform players around you to Deca mini Djinjas!</Description>
    <Sound>use_key</Sound>
    <Activate skin="0x17f6" duration="15" cooldown="30">GroupTransform</Activate>
    <Soulbound />
    <BagType>8</BagType>
    <InvUse />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x5b22" id="Random Spell Extraction Device">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xa7</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>This strange weapon sometimes affects the size of surrounding creatures.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Rsxd Shot</ObjectId>
      <Speed>96</Speed>
      <MinDamage>12</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>625</LifetimeMS>
      <Size>60</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>1</Cooldown>
    <MpCost>40</MpCost>
    <Activate posOffset="6" numShots="10">BulletNova</Activate>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5b24" id="Krathana">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xa3</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Omae wa...</Description>
    <RateOfFire>1.20</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Kratana Slash</ObjectId>
      <Speed>130</Speed>
      <MinDamage>1</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>650</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5b26" id="Silex's Hammer">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xa5</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>When you have this hammer, you don't need a reason to use it.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <Projectile>
      <ObjectId>Banshot</ObjectId>
      <Speed>7</Speed>
      <MinDamage>5</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>6500</LifetimeMS>
      <Size>80</Size>
      <Parametric />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>3</NumProjectiles>
    <OldSound>weapon/blunt_sword</OldSound>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5b1e" id="Jade Storm" collectionIcon="145">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xa1</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>A grand scroll capable of summoning sharpened emerald shards, slicing through even the most durable opponent.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Jade Storm Proj</ObjectId>
      <Speed>150</Speed>
      <MinDamage>475</MinDamage>
      <MaxDamage>900</MaxDamage>
      <LifetimeMS>398</LifetimeMS>
      <CollisionMult>1.33</CollisionMult>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>0.5</Cooldown>
    <MpCost>110</MpCost>
    <Activate posOffset="3.5" numShots="5" scalingStat="DEF" statModScalingMin="9" statModDamage="7.75" statModNumShots="0.00002">BulletNova</Activate>
    <feedPower>950</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,ORG_MTEMPLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Mad God Proj" type="0x4627">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>628</Index>
    </Texture>
  </Object>
  <Object id="Mad God Proc" type="0x4628">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Mad God Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>25</MinDamage>
      <MaxDamage>25</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
  <Object type="0x5b1f" id="Cloak of the Mad God" collectionIcon="154">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xa0</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>A pitch black cloak enhanced with the defensive strength of Oryx's own signature armor.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
      <EffectInfo description="Grants the Armored buff for 5 seconds." name="Shooting with lethal strike" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <Activate duration="3.0" effect="Invisible">ConditionEffectSelf</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="65" ignorePerc="0.45" scalingStat="DEF" statModScalingMin="25" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.4" minDistance="4.6" maxDistance="4.6" manaCost="4" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4628">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.4" minDistance="4.6" maxDistance="4.6" manaCost="4" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4628">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" requiredConditions="LethalStrike" cooldown="5" effect="Armored" duration="5">ConditionEffectSelf</OnPlayerShootActivate>
    <Cooldown>3.5</Cooldown>
    <feedPower>950</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,ORG_CASTLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5b20" id="Shield of Flowing Clarity" collectionIcon="120">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0xa2</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>This shimmering shield allows knights to enhance their concentration on targets, giving them more time to think about their next move in battle.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Impact Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>330</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="7.75">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <MpCost>80</MpCost>
    <Cooldown>0.5</Cooldown>
    <Usable />
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,ORG_MWOODS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x203e" id="SamuraiST0" setType="0xf3d" setName="Akuma Slayer Set" collectionIcon="1">
    <DisplayId>Kazekiri</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>196</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xa9</Index>
    </Texture>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>A Katana made to harness the energy of the Wind.</Description>
    <RateOfFire>0.85</RateOfFire>
    <Projectile>
      <ObjectId>Katana Akuma Slash</ObjectId>
      <Speed>150</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <Amplitude>0.4</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>5</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2040" id="SamuraiST2" setType="0xf3d" setName="Akuma Slayer Set" collectionIcon="1">
    <DisplayId>Kamishimo</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>84</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xab</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>While being made of soft fabric, this outfit is mysteriously sturdy.</Description>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2041" id="SamuraiST3" setType="0xf3d" setName="Akuma Slayer Set" collectionIcon="1">
    <DisplayId>Akuma's Tear</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>34</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xac</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The first and last teardrop of the ominous fiery demon.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>400</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xf3c" id="SamuraiST1" setType="0xf3d" setName="Akuma Slayer Set" collectionIcon="1">
    <DisplayId>Ryu's Blade</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xaa</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>Calls upon old energy to unleash a swarm of dragon like energy spirits.</Description>
    <Projectile>
      <ObjectId>Wakizashi Pink</ObjectId>
      <Speed>120</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>250</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <ArmorPiercing />
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="4.5">Exposed</ConditionEffect>
      <FaceDir />
      <Wavy />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <Usable />
    <MpCost>85</MpCost>
    <Activate numShots="4" gapAngle="270" gapTiles="0.5" offsetAngle="165" minDistance="3" maxDistance="3" scalingStat="DEX" statModScalingMin="35" statModDamage="8" statModNumShots="0.03">BulletCreate</Activate>
    <Activate numShots="4" gapAngle="270" gapTiles="0.5" offsetAngle="195" minDistance="3" maxDistance="3" ignoreOnTooltip="true" scalingStat="DEX" statModScalingMin="35" statModDamage="8" statModNumShots="0.03">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x36a2" id="Tezcacoatl's Tail" collectionIcon="146">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>89</PowerLevel>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x3f</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Adult male basilisks are apex predators, and at full maturity their tails gain the unique ability to release piercing acid from the tip.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Basilisk Spit</ObjectId>
      <Speed>225</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1.5</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_THICKET</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x36a3" id="Sealed Crystal Skull" collectionIcon="146">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x40</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>An undamaged version of a well known archaeological artifact, radiating a potent dark energy. This rare find is coveted by many explorers.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Sealed Crystal Undead" scalingStat="MAXMP" statModScalingMin="355" statModScaleProjs="0" statModDamage="0.2">RaiseDead</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,ORG_THICKET</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x36fa" id="Tlatoani's Shroud" collectionIcon="146">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>61</PowerLevel>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x51</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The Tlatoani used this robe to aid them in casting their most powerful magic spells. Like their other ceremonial garbs, it rarely saw much combat application.</Description>
    <ActivateOnEquip amount="180" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="16">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_THICKET,TLATOANIS_SHROUD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x36a4" id="Penetrating Blast Spell" collectionIcon="146">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x57</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>This spell's destructive power is so notorious that casting it was banned for many generations.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Volt Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>2200</LifetimeMS>
      <CircleTurnDelay>125</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>85</MpCost>
    <Activate numShots="8" scalingStat="VIT" statModScalingMin="35" statModDamage="3" statModNumShots="0.05">BulletNova</Activate>
    <feedPower>1000</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_THICKET</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6e9" id="Mystery">
    <DisplayId>Mystery Reward</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x8e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>What's in the box?</Description>
    <Sound>spell/fire_nova</Sound>
    <BagType>5</BagType>
    <Consumable />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x5bde" id="KnightST2" setType="0x5be2" setName="Oryx's Battle Attires" collectionIcon="1">
    <DisplayId>Mercy's Bane</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xc6</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Skuld enchanted this signature armor by channeling Oryx's relentless rage into its metal plates. This aura of anger now grants the strength of unbridled fury to anyone reckless enough to wear it themselves.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5bdf" id="KnightST3" setType="0x5be2" setName="Oryx's Battle Attires" collectionIcon="1">
    <DisplayId>Bloodstone Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xc7</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>It is believed that Oryx siphons a drop of blood from each hero he slays for use in this intimidating crimson ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>650</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5be0" id="KnightST1" setType="0x5be2" setName="Oryx's Battle Attires" collectionIcon="1">
    <DisplayId>Champion's Bastion</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xc5</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>This almighty shield was specially designed to protect its owner from a bombardment of attacks in all directions. Although feared today, it once stood as a reminder of Oryx's glory in an era long forgotten.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Knight DPS Shield</ObjectId>
      <Speed>70</Speed>
      <MinDamage>385</MinDamage>
      <MaxDamage>455</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="1.5">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <Wavy />
      <ParticleTrail>0xbb0101</ParticleTrail>
    </Projectile>
    <ConditionEffect duration="1.5">Stunned</ConditionEffect>
    <Usable />
    <MpCost>75</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="8">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <Activate stat="DEF" amount="15" duration="2.5" channel="diminishingReturns">StatBoostSelf</Activate>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5be1" id="KnightST0" setType="0x5be2" setName="Oryx's Battle Attires" collectionIcon="1">
    <DisplayId>Oryx's Greatsword</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>169</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xc4</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Forged eons ago in the fires of Shaitan's domain, this infamous blade has cut down countless mighty heroes throughout the ages.</Description>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>Knight DPS Bolt</ObjectId>
      <Speed>90</Speed>
      <MinDamage>185</MinDamage>
      <MaxDamage>215</MaxDamage>
      <LifetimeMS>389</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>850</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x73cd" id="Suspicious Milk Bottle">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xcb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Very rich in calcium!" - Dr. Terrible.</Description>
    <Activate onlyIn="realm" skin="0x73cc" duration="30">GroupTransform</Activate>
    <Activate stat="DEF" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x73ce" id="Trap of the Blood Spirit" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xcc</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>This artifact is the result of a forbidden spell. It is made of crystalized blood.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="3.0" sensitivity="1.0" totalDamage="0" color="0xC7164C" condEffect="Curse" condDuration="2" armTime="0.0" throwTime="0.6" duration="0" scalingStat="ATT" statModScalingMin="46" statModTrapRadius="0.0005" statModTrapDamage="0.0001" statModTrapCondDuration="0.1" bombDelay="0.6" bombDamage="1300" bombRadius="2.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Nothing" bombCondEffectDuration="2" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="16" statModBombCondDuration="0.1" textureSourceId="Trap of the Blood Spirit">Trap</Activate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x73cf" id="Orb of Terror" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xcd</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>This orb has been imbued by Skuld with the energy of the lost souls wandering her Cemetery.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate condDuration="7" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate effect="Speedy" duration="2" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Activate effect="Damaging" duration="2" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_SS,RESKIN,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x89a3" id="Glazed Apple">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x42</Index>
    </Texture>
    <Description>A delicious way to celebrate the holiday!</Description>
    <BagType>7</BagType>
    <feedPower>5000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x89a4" id="Christmas Turkey Leg">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x43</Index>
    </Texture>
    <Description>Ha! No more wandering around!</Description>
    <BagType>7</BagType>
    <feedPower>2500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x89a5" id="Christmas Tree Cupcake">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x46</Index>
    </Texture>
    <Description>With chocolate filling!</Description>
    <BagType>7</BagType>
    <feedPower>1700</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x89a6" id="Gingerbread House">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>oryxHordeObjects8x8</File>
      <Index>0x45</Index>
    </Texture>
    <Description>Is this snow or powdered sugar? I could eat both!</Description>
    <BagType>7</BagType>
    <feedPower>800</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x265" id="Peppermint Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xce</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A wakizashi fashioned from perennial ice. Its innocent, festive appearance belies its lethal edge.\n\nSprite Credits: Dappertron</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash Xmas</ObjectId>
      <Speed>180</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.5">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x260" id="Tome of Holy Furor" collectionIcon="154">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0xd1</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>This tome was carried to battle by the members of a forgotten order.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Holy Barrage" description="While Dex Boosted, 50% chance to shoot an additional 2 shots every weapon shot" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Projectile>
      <ObjectId>Static Star</ObjectId>
      <Size>75</Size>
      <Speed>250</Speed>
      <LifetimeMS>400</LifetimeMS>
      <MinDamage>95</MinDamage>
      <MaxDamage>95</MaxDamage>
      <Amplitude>0.25</Amplitude>
      <Frequency>2.00</Frequency>
    </Projectile>
    <Activate stat="DEX" amount="12" range="7.0" duration="5.0" channel="maxStack">StatBoostAura</Activate>
    <OnPlayerShootActivate cooldown="0" proc="0.5" requiredConditions="Dex Boost" targetMouse="true" numShots="1" minDistance="4.6" maxDistance="4.6" offsetAngle="0">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate cooldown="0" proc="0.5" requiredConditions="Dex Boost" targetMouse="true" numShots="1" minDistance="5.4" maxDistance="5.4" offsetAngle="0">BulletCreate</OnPlayerShootActivate>
    <MpCost>150</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_CASTLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x262" id="Helm of the Immortal">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xd3</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>This helm was worn by the elite guardians of a long lost empire.</Description>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>85</MpCost>
    <Activate stat="MAXHP" amount="125" duration="4.5">StatBoostSelf</Activate>
    <Activate stat="DEF" amount="15" duration="4.5">StatBoostSelf</Activate>
    <Activate effect="Berserk" duration="4.5">ConditionEffectSelf</Activate>
    <Cooldown>6</Cooldown>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,MPCOST,COOLDOWN</Labels>
  </Object>
  <Object type="0x264" id="Seal of Divine Focus">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xd2</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>The Paladins of Lira-Tin used this seal to reach high level of focus during their training.</Description>
    <Sound>spell/light_heal</Sound>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate stat="MAXMP" amount="90" duration="4" range="3.5" wisMin="50" wisAmountBase="2">StatBoostAura</Activate>
    <Activate stat="WIS" amount="90" duration="4" range="3.5" wisMin="50" wisAmountBase="0">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4" range="3.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Cooldown>5</Cooldown>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,MPCOST,COOLDOWN,STATMOD</Labels>
  </Object>
  <Object type="0x581" id="Server Heart">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x14e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The still-beating heart of a mysterious Server. It could be supremely powerful if it were a little more stable, and perhaps less starchy.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <feedPower>10</feedPower>
    <Activate center="player" color="0x704B21" duration="3" effect="Weak" range="6" target="enemy">GenericActivate</Activate>
    <Activate duration="2" effect="Unstable">ConditionEffectSelf</Activate>
    <DropTradable />
    <Potion />
    <QuickslotAllowed maxstack="8" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0x578" id="Brilliance Bow" setType="0x0021" setName="Golden Archer Set" collectionIcon="1">
    <DisplayId>Brilliance Bow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x7a</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A revered bow hidden away for many years by those wise enough to recognize the danger of its devastating might. Its strength is unmatched throughout the universe.</Description>
    <Sound>weapon/golden_bow</Sound>
    <OldSound>arrowShoot</OldSound>
    <Projectile>
      <ObjectId>Gilded Arrow</ObjectId>
      <Speed>159</Speed>
      <MinDamage>1</MinDamage>
      <MaxDamage>10</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
    </Projectile>
    <RateOfFire>1</RateOfFire>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <BagType>8</BagType>
    <feedPower>0</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_D,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x579" id="Quintessential Quiver" setType="0x0021" setName="Golden Archer Set" collectionIcon="1">
    <DisplayId>Quintessential Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>Royal alchemy techniques have enabled this quiver to sharpen the gilded tips held within. Arrows loosed from the case are recognized as some of the sharpest objects known to man.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Resplendent Rocket</ObjectId>
      <Speed>150</Speed>
      <MinDamage>10</MinDamage>
      <MaxDamage>20</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="0.2">Paralyzed</ConditionEffect>
      <ParticleTrail intensity="0.1" lifetimeMS="200">0xFFF8B5</ParticleTrail>
    </Projectile>
    <MpCost>70</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="0.5">Shoot</Activate>
    <Usable />
    <BagType>8</BagType>
    <feedPower>0</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
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  <Object type="0x57a" id="Luxurious Leather" setType="0x0021" setName="Golden Archer Set" collectionIcon="1">
    <DisplayId>Luxurious Leather</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>3</PowerLevel>
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x7c</Index>
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    <SlotType>6</SlotType>
    <Description>An illustrious lineage of acclaimed bowmen have passed down this famed attire. It boasts such immense defensive power that its wearer is considered invincible.</Description>
    <ActivateOnEquip amount="1" stat="DEF">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>0</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_D,XPBONUS</Labels>
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  <Object type="0x57b" id="Regal Ring" setType="0x0021" setName="Golden Archer Set" collectionIcon="1">
    <DisplayId>Regal Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>3</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>theMachineObjects8x8</File>
      <Index>0x7d</Index>
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    <SlotType>9</SlotType>
    <Description>A legendary citrine ring said to grant unfathomable amounts of dexterity to those who possess it.</Description>
    <ActivateOnEquip stat="DEX" amount="1">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>0</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_D,XPBONUS</Labels>
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  <Object type="0x572" id="K.I.D.D. Force">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>174</PowerLevel>
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x64</Index>
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    <SlotType>17</SlotType>
    <Description>A highly unstable staff engineered to expel forceful bolts of an energy component known as K.I.D.D. (Knee-deep In Dungeon Design). It's not great now, but allegedly the second version will be better.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
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    <RateOfFire>0.8</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>K.I.D.D. Force Energy 1.0</ObjectId>
      <Speed>50</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>1.75</Frequency>
      <Size>90</Size>
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    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>40</ArcGap>
    <OldSound>weapon/missile_wand</OldSound>
    <feedPower>20</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
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  <Object type="0x573" id="MMace MMurderer">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>150</PowerLevel>
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x65</Index>
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    <SlotType>1</SlotType>
    <Description>A heavy mace that abides only by the power of repetition.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
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    <RateOfFire>0.4</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
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      <ObjectId>MMissile</ObjectId>
      <Speed>40</Speed>
      <MinDamage>222</MinDamage>
      <MaxDamage>333</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Size>80</Size>
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    <NumProjectiles>2</NumProjectiles>
    <ArcGap>20</ArcGap>
    <BagType>6</BagType>
    <OldSound>weapon/crossbow</OldSound>
    <feedPower>1313</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
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  <Object type="0x574" id="Mister Mango">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>97</PowerLevel>
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x66</Index>
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    <SlotType>2</SlotType>
    <Description>Displaying this malformed mango in public is said to awaken the rage of a long-dormant entity from beyond.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
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    <Sound>weapon/fire_dagger</Sound>
    <OldSound>monster/cubes_hit</OldSound>
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      <ObjectId>Mango</ObjectId>
      <Speed>75</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
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    <RateOfFire>0.50</RateOfFire>
    <BagType>6</BagType>
    <feedPower>833</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
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  <Object type="0x575" id="Butter Bow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x67</Index>
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    <SlotType>3</SlotType>
    <Description>Crispy, buttered, wheat or rye. In toast it lives, in toast it dies.</Description>
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      <EffectInfo name="" description="Mistake" />
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    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <OldSound>weapon/golden_bow</OldSound>
    <Projectile>
      <ObjectId>Toast</ObjectId>
      <Speed>160</Speed>
      <MinDamage>15</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
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    <NumProjectiles>5</NumProjectiles>
    <ArcGap>23</ArcGap>
    <BagType>6</BagType>
    <feedPower>777</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
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  <Object type="0x576" id="Caduceus of Current Craziness">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>177</PowerLevel>
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x68</Index>
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    <SlotType>8</SlotType>
    <Description>The harbinger of past pandemonium, current craziness, and future fatuity. It just can't seem to stay focused.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
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    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
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      <ObjectId>Indecisive Missile</ObjectId>
      <Speed>170</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <MultiHit />
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    <NumProjectiles>2</NumProjectiles>
    <ArcGap>180</ArcGap>
    <BagType>6</BagType>
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    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
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  <Object type="0x577" id="Blade of Ages">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x69</Index>
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    <SlotType>24</SlotType>
    <Description>A katana once belonging to a royal sorcerer known for great ambition, but slow delivery. His treasured blade was prophesied to produce something wonderful... eventually.</Description>
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      <EffectInfo name="" description="Mistake" />
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      <ObjectId>Slowpoke Slash</ObjectId>
      <Speed>10</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>1000</MinDamage>
      <MaxDamage>1000</MaxDamage>
      <MultiHit />
      <Wavy />
      <FaceDir />
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    <BagType>6</BagType>
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    <feedPower>202</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
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  <Object type="0x5b27" id="Mirror Cloak">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
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    <Description>A brilliant cloak that utilizes the complex process of light reflection to perfectly conceal its user by creating an exact replica, mimicking the wearer.</Description>
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      <EffectInfo name="" description="Mistake" />
      <EffectInfo description="Creates a mirror clone and Weakens the user." name="On Use" />
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    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>6</BagType>
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    <Activate objectId="Mirror Clone">Pet</Activate>
    <Cooldown>6.5</Cooldown>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,COOLDOWN</Labels>
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  <Object type="0x5b29" id="Archerang">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x101</Index>
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    <SlotType>15</SlotType>
    <Description>A quiver once treasured by a highly sentimental archer who just couldn't bear to part with her arrows forever. They've become rather dull after so much recycling.</Description>
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      <EffectInfo name="" description="Mistake" />
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    <Sound>spell/fire_spray</Sound>
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      <ObjectId>Archerang Arrow</ObjectId>
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      <MinDamage>50</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
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    <Usable />
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    <MpCost>75</MpCost>
    <ArcGap>12</ArcGap>
    <NumProjectiles>5</NumProjectiles>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="0.5">Shoot</Activate>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,STATMOD</Labels>
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  <Object type="0x5b2b" id="Spelling Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10c</Index>
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    <SlotType>11</SlotType>
    <Description>An instructional spell used as an education tool for the training of young wizards. Before they run, they must learn to talk.</Description>
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      <EffectInfo name="" description="Mistake" />
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    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Alphabet</ObjectId>
      <Speed>100</Speed>
      <MinDamage>10</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
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    <Usable />
    <BagType>6</BagType>
    <MpCost>26</MpCost>
    <Activate numShots="26">BulletNova</Activate>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x5b2d" id="Tome of Moral Support">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>theMachineObjects8x8</File>
      <Index>0x109</Index>
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    <SlotType>4</SlotType>
    <Description>The deepest wounds are not physical, but psychological. Only the wisest healers are savvy enough to apply the advanced treatment this tome enables, guaranteed to revitalize allies in their times of need.</Description>
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      <EffectInfo name="" description="Mistake" />
      <EffectInfo description="Encourages allies less" name="On Use" />
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    <Usable />
    <BagType>6</BagType>
    <MpCost>75</MpCost>
    <Cooldown>5.5</Cooldown>
    <Activate objectId="Moral Support">Pet</Activate>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,COOLDOWN</Labels>
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  <Object type="0x5b2f" id="Challenger Helm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x12a</Index>
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    <SlotType>16</SlotType>
    <Description>It's not easy being the best. Some wish for more, a way to inflict difficulties on themselves so that they may once again experience what it's like to not be insultingly overpowered. At last, there is a way.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
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    <Usable />
    <BagType>6</BagType>
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    <Activate effect="Dazed" duration="5">ConditionEffectSelf</Activate>
    <Activate effect="Slowed" duration="5">ConditionEffectSelf</Activate>
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    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
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  <Object type="0x5b30" id="Shield of Pogmur">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10d</Index>
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    <SlotType>5</SlotType>
    <Description>As the heavy armor worn by most knights typically conceals their faces with a stoic expression, they require other ways to convey emotions of shock or excitement.</Description>
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      <EffectInfo name="" description="Mistake" />
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      <ObjectId>Pogmur Shield</ObjectId>
      <Speed>15</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Size>200</Size>
      <ConditionEffect duration="0.5">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
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    <Usable />
    <BagType>6</BagType>
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    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="0.5">Shoot</Activate>
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    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,STATMOD</Labels>
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  <Object type="0x5b32" id="Seal of Eternal Life">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Description>The fruit of over a decade of research, this blessed seal at long last overcomes all limitations on its usage and never allows its user to run out of strength. A slight concession had to be made by devoting one hundred percent of its magic resources back into magic.</Description>
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      <EffectInfo name="" description="Mistake" />
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    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Cooldown>5</Cooldown>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,COOLDOWN</Labels>
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  <Object type="0x5b33" id="Lightning in a Bottle">
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    <Item />
    <SlotType>18</SlotType>
    <Usable />
    <Texture>
      <File>theMachineObjects8x8</File>
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    <Description>A misguided attempt by Xolotl to grant a form of his power to followers among the Secluded Thicket, with the glaring weakness that it can only be utilized in large, open areas with direct access to the clouds.</Description>
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      <EffectInfo name="" description="Mistake" />
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    <feedPower>500</feedPower>
    <BagType>6</BagType>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,COOLDOWN</Labels>
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  <Object type="0x5b35" id="Epiphany Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10e</Index>
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    <Usable />
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      <EffectInfo name="" description="Mistake" />
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    <Activate objectId="Epiphany Mind">Pet</Activate>
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    <BagType>6</BagType>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5b37" id="Helium Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x103</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A devastating trap with some major hang time. It's full of hot air and not actually that useful, which is surely a metaphor for something.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <MpCost>95</MpCost>
    <Activate radius="1" totalDamage="2000" condEffect="Nothing" throwTime="15" sensitivity="1" duration="1" color="0xff0000" textureSourceId="Helium Trap">Trap</Activate>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5b38" id="Karma Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x104</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>What goes around comes around.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate duration="6">StasisBlast</Activate>
    <Activate duration="6" effect="Petrify">ConditionEffectSelf</Activate>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5b39" id="Fool's Prism">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>theMachineObjects8x8</File>
      <Index>0x105</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>All that glitters is not gold. Beware, tricksters who choose this dastardly prism must be committed to their cruel prank.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
      <EffectInfo description="Places a fake white bag on cursor" name="On Use" />
    </ExtraTooltipData>
    <Usable />
    <Activate color="0xffffff" objectId="Fake White Bag" throwTime="0">ObjectToss</Activate>
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <Cooldown>60</Cooldown>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5b3a" id="Honey Scepter Supreme">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x106</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>After years of the truth being rejected by the masses, this version of the fabled Honey Scepter is automatically enhanced with the full potential it had all along.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
      <EffectInfo name="On Use" description="Converts you to a Honey Scepter Acolyte for 60 seconds" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <Activate arcDegrees="180" totalDamage="100" wisDamageBase="40" maxTargets="15" color="0xffdf00" aoeActivationCount="4" aoeTime="2" aoeDamage="25" statModDamage="14" aoeRange="2.5" aoeMaxTargets="1" scalingStat="DEX" statModScalingMin="60" statModPerTarget="5">Lightning</Activate>
    <Activate skin="0x5b41" duration="60">SelfTransform</Activate>
    <feedPower>500</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5b3b" id="Unshuriken">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>A star with high potential, but curses the user with a crippling lack of decisiveness.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
      <EffectInfo name="While Key Held" description="" />
      <EffectInfo name="" description="Confused on self" />
      <EffectInfo name="" description="Drain 10 MP/sec" />
      <EffectInfo name="When Key Released" description="" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Ninja Star Unsure</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1000</MinDamage>
      <MaxDamage>1000</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>120</Size>
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>50</MpEndCost>
    <Activate effect="Confused">ShurikenAbility</Activate>
    <MultiPhase />
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5b3d" id="NSFWakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x107</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A double-edged wakizashi that exposes in more ways than one.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Wakizashi Strip</ObjectId>
      <Speed>95</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>80</Size>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="10">Exposed</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>60</MpCost>
    <Activate numShots="1" arcGap="8" gapAngle="0" gapTiles="0.3" offsetAngle="-180" maxDistance="1">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Activate effect="Exposed" duration="10">ConditionEffectSelf</Activate>
    <Activate skin="0x5b42" duration="10">SelfTransform</Activate>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5b3f" id="Omni-Impotence Ring" setType="0x5b40" setName="The Mistake" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>-108</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>theMachineObjects8x8</File>
      <Index>0x10b</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An unfathomable lack of strength is found in this ring. Only the most unreasonable mortals would ever consider voluntarily handicapping themselves so aggressively.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="-80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-80" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-4" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-4" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-4" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_D,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1e4d" id="NinjaST0" setType="0x1e51" setName="Raijin Disciple Set" collectionIcon="1">
    <DisplayId>Reikoku</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>148</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xdb</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>First summer storm cloud\nInflicting a thousand cuts\nBrilliance, then ash.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Ninja ST Katana Proj</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>340</LifetimeMS>
      <MinDamage>80</MinDamage>
      <MaxDamage>90</MaxDamage>
      <Amplitude>.5</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <Soulbound />
    <UniqueID />
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <feedPower>700</feedPower>
    <XPBonus>5</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1e58" id="NinjaST1" setType="0x1e51" setName="Raijin Disciple Set" collectionIcon="1">
    <DisplayId>Daybreak Chakram</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xdc</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Circle of sunlight\nEmpowers a fragile bloom\nAnd scours the world.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Static Star Proj</ObjectId>
      <MinDamage>400</MinDamage>
      <MaxDamage>600</MaxDamage>
      <Speed>150</Speed>
      <LifetimeMS>350</LifetimeMS>
      <FaceDir />
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>8</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>95</MpEndCost>
    <MpCostPerSecond>20</MpCostPerSecond>
    <Activate stat="DEF" amount="10" effect="Armored" enablePetManaHealing="false" scalingStat="DEF" statModScalingMin="35" statModAmount="0" statModDamage="10">ShurikenAbility</Activate>
    <MultiPhase />
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>15</ArcGap>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_B,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1e4f" id="NinjaST2" setType="0x1e51" setName="Raijin Disciple Set" collectionIcon="1">
    <DisplayId>Hirejou Tenne</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xdd</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo name="On ability with Reikoku Eqipped" description="Gain 5 DEF for 6 Seconds" />
      <EffectInfo name="Cooldown" description="10 Seconds" />
    </ExtraTooltipData>
    <SlotType>6</SlotType>
    <Description>Scarf held to the breeze\nCommanding a storm's vengeance\nHoping for silence.</Description>
    <ActivateOnEquip stat="DEF" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate stat="DEF" mustWear="0x1e4d" amount="5" duration="6" proc="1" cooldown="10" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1e50" id="NinjaST3" setType="0x1e51" setName="Raijin Disciple Set" collectionIcon="1">
    <DisplayId>Heavenly Magatama</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>55</PowerLevel>
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0xde</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Spiraling treasure\nPrayer beads for the downpour\nCoiled in grateful hands.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>550</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1e44" id="ArcherST0" setType="0x1e48" setName="Phantom Archer Set" collectionIcon="1">
    <DisplayId>Deathless Crossbow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>155</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xd4</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Distinguished archers are permitted to take their prized bow with them to the afterlife. It conjures ethereal arrows when drawn, penetrating the very souls of living beings.</Description>
    <RateOfFire>1.0</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Archer ST Arrow</ObjectId>
      <Speed>280</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>172</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>8</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1e45" id="ArcherST1" setType="0x1e48" setName="Phantom Archer Set" collectionIcon="1">
    <DisplayId>Quiver of Shrieking Specters</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xd5</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver not meant for the corporeal realm. When used by a mortal, it creates a momentary rift between death and life, briefly releasing the chilling screams of the lost.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Archer ST Quiver Proj</ObjectId>
      <Speed>120</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Size>100</Size>
      <Wavy />
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    </Projectile>
    <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    <Activate effect="Speedy" duration="3">ConditionEffectSelf</Activate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="SPD" statModScalingMin="41" statModDamage="4">Shoot</Activate>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <NumProjectiles>20</NumProjectiles>
    <ArcGap>18</ArcGap>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1e46" id="ArcherST2" setType="0x1e48" setName="Phantom Archer Set" collectionIcon="1">
    <DisplayId>Wraith's Brigandine</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>82</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xd6</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>An enduring garment of spectral steel worn by the shades of the shadows.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <feedPower>700</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1e47" id="ArcherST3" setType="0x1e48" setName="Phantom Archer Set" collectionIcon="1">
    <DisplayId>Revenant Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0xd7</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo name="On shoot while Speedy" description="Gain 5 SPD for 1 Second" />
    </ExtraTooltipData>
    <SlotType>9</SlotType>
    <Description>An otherworldly gemstone is set in this oddly tight ring. It does not seem designed for human fingers.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate stat="SPD" requiredConditions="Speedy" amount="5" duration="1" proc="1" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <feedPower>600</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x183e" id="Sakura Wakizashi" collectionIcon="140">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x40</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A whimsical wakizashi of Eastern origin; it has a pleasant aroma of cherry blossoms.\n\nSprite Credits: Aurum</Description>
    <Projectile>
      <ObjectId>Wakizashi Cherry</ObjectId>
      <Speed>140</Speed>
      <MinDamage>260</MinDamage>
      <MaxDamage>490</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="4.5">Exposed</ConditionEffect>
      <Amplitude>0.42</Amplitude>
      <FaceDir />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="5" arcGap="8" gapAngle="0" gapTiles="0.3" offsetAngle="-30" maxDistance="4.6" scalingStat="SPD" statModScalingMin="41" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,MPCOST,STATMOD,ORG_WLAB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x196d" id="Rogue Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x196e" id="Archer Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x196f" id="Wizard Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1970" id="Priest Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1971" id="Warrior Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1972" id="Knight Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1973" id="Paladin Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1974" id="Assassin Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1975" id="Necromancer Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1976" id="Huntress Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1977" id="Mystic Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xfa</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1978" id="Trickster Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xfb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1979" id="Sorcerer Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xfc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x197a" id="Ninja Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x197b" id="Samurai Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xfe</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x57d" id="Tome of Forbidden Knowledge" collectionIcon="130">
    <DisplayId>Necronomicon</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>595</Index>
    </Texture>
    <Projectile>
      <ObjectId>Literature Wave</ObjectId>
      <Size>150</Size>
      <CollisionMult>1.50</CollisionMult>
      <Speed>240</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Acceleration>-320</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <ConditionEffect duration="4">Curse</ConditionEffect>
      <MultiHit />
    </Projectile>
    <SlotType>4</SlotType>
    <Description>A tattered tome possessing the forbidden knowledge of pagan priests of old. It speaks of casting terrible curses upon opponents, but such impure power comes at a cost.</Description>
    <ActivateOnEquip amount="60" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="140" statModAmount="1.36" scalingStat="WIS" statModScalingMin="76">Heal</Activate>
    <Activate gapTiles="1.2" gapAngle="270" numShots="3" minDistance="9.6" maxDistance="9.6" offsetAngle="0" statModNumShots="0" scalingStat="WIS" statModScalingMin="76" statModDamage="3.30">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <MpCost>90</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_LIBRARY</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x57e" id="Scholar's Seal" collectionIcon="130">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>cursedLibraryObjects8x8</File>
      <Index>0x79</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>A symbolic seal gifted to the most renowned philosophers of ancient times.</Description>
    <Sound>spell/light_heal</Sound>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>200</MpCost>
    <Activate amount="34" duration="5" range="3" stat="MAXMP" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate amount="15" duration="5" range="3" stat="WIS" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="3" range="5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Cooldown>5</Cooldown>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,ORG_LIBRARY,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x57f" id="Ronin's Wakizashi" collectionIcon="130">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>cursedLibraryObjects8x8</File>
      <Index>0x4c</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>An artifact once wielded by a wandering samurai with no master to serve. It was preserved in the Cursed Library for historical purposes, but it remains just as deadly despite its age.</Description>
    <Projectile>
      <ObjectId>Ronin Slash</ObjectId>
      <Speed>180</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>375</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="6">Slowed</ConditionEffect>
      <FaceDir />
    </Projectile>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="WIS">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <Activate numShots="2" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.085">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>500</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_LIBRARY</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x580" id="Corruption Cutter" collectionIcon="130">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>235</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>cursedLibraryObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A fragment of Lord Ruthven's curse manifest itself into this pulsating dagger. Its formless state allows it to cut in ways no other weapon could.</Description>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Corruption Cut</ObjectId>
      <Speed>140</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>0.7</Frequency>
      <Size>80</Size>
      <Wavy />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>20</ArcGap>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>850</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_LIBRARY</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4204" id="Amethyst Gem">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x130</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Amethyst Gem, Sapphire Gem and Topaz Gem and bring them to the Tinkerer to complete his quest.</Description>
    <Soulbound />
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6434" id="Sapphire Gem">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x132</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Amethyst Gem, Sapphire Gem and Topaz Gem and bring them to the Tinkerer to complete his quest.</Description>
    <Soulbound />
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2969" id="Topaz Gem">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x134</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Amethyst Gem, Sapphire Gem and Topaz Gem and bring them to the Tinkerer to complete his quest.</Description>
    <Soulbound />
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6228" id="Supreme Token">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x136</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this item for a cool reward at the Tinkerer.</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xc51" id="Apple 2">
    <DisplayId>Apple of Extreme Maxening</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x0f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes any class to 8/8 and adds a Backpack.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="XP" amount="18050">IncrementStat</Activate>
    <Activate stat="MAXHP" amount="2000">IncrementStat</Activate>
    <Activate stat="MAXMP" amount="2000">IncrementStat</Activate>
    <Activate stat="ATT" amount="2000">IncrementStat</Activate>
    <Activate stat="DEF" amount="2000">IncrementStat</Activate>
    <Activate stat="SPD" amount="2000">IncrementStat</Activate>
    <Activate stat="VIT" amount="2000">IncrementStat</Activate>
    <Activate stat="WIS" amount="2000">IncrementStat</Activate>
    <Activate stat="DEX" amount="2000">IncrementStat</Activate>
    <Consumable />
    <Backpack slots="8" />
    <Potion />
    <UniqueID />
    <BagType>8</BagType>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x0487" id="Locked Reactor">
    <DisplayId>Locked Reactor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x11d</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Though sealed tight, a quiet hum can be heard coming from the energy within.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="Restores 150 HP when taking damage when below 300 HP." />
      <EffectInfo name="Cooldown" description="60 seconds." />
    </ExtraTooltipData>
    <BagType>8</BagType>
    <OnPlayerHitActivate hpMinThreshold="300" proc="1" cooldown="60" duration="5" amount="150">Heal</OnPlayerHitActivate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x73d2" id="Mystery ST Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random ST Skin when used!\n\nSprite Credits: Toastrz</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x04a5" id="PaladinST0" setType="0x04a4" setName="Swoll Paladin Set" collectionIcon="1">
    <DisplayId>Pixie-Enchanted Sword</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>232</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x519</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Pixies are often a more aggressive fae. It makes great sense that they would provide heroes with swords as fine as this.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Fairy Bullet</ObjectId>
      <Speed>140</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>325</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>10</ArcGap>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x04a6" id="PaladinST1" setType="0x04a4" setName="Swoll Paladin Set" collectionIcon="1">
    <DisplayId>Seal of the Enchanted Forest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x123</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>Protect the helpless, embolden the heroic, slow the progress of evil. - Inscription, in Fae.</Description>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Activate effect="Damaging" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="-1" useWisMod="true">GenericActivate</Activate>
    <Activate stat="MAXHP" amount="250" duration="6" channel="noStackItm">StatBoostSelf</Activate>
    <Activate effect="Healing" amount="40" duration="3.2">ConditionEffectSelf</Activate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>115</MpCost>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST</Labels>
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  <Object type="0x04a7" id="PaladinST2" setType="0x04a4" setName="Swoll Paladin Set" collectionIcon="1">
    <DisplayId>Fairy Plate</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>90</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x50E</Index>
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    <SlotType>7</SlotType>
    <Description>This colorful platemail is enchanted with special protections, a gift from the kind fairies that dwell in the Realm.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,XPBONUS</Labels>
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  <Object type="0x04a8" id="PaladinST3" setType="0x04a4" setName="Swoll Paladin Set" collectionIcon="1">
    <DisplayId>Ring of Pure Wishes</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x125</Index>
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    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On shoot with the Healing buff" description="Gain 4 ATT for 3 seconds, 6 second cooldown." />
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    <Description>Many do not realize how powerful a kind wish is.</Description>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="45">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate stat="ATT" requiredConditions="Healing" amount="4" duration="3" proc="1" cooldown="6" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
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    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,XPBONUS</Labels>
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  <Object type="0x0498" id="Loaded Core" setType="0x049c" setName="Loaded Core">
    <DisplayId>Loaded Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x11c</Index>
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    <SlotType>9</SlotType>
    <Description>An odd device with four power cores slotted inside. It loudly buzzes with energy, eager to direct its strength somewhere.\n\nSprite Credits: Aurum</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Alien Catalyst" description="Gain strength based on the amount of Alien Gear you wear." />
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    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ALIEN</Labels>
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  <Object type="0xdc8d" id="Neo Loaded Core" setType="0x049d" setName="Neo Loaded Core">
    <DisplayId>Neo Loaded Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>834</Index>
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    <SlotType>9</SlotType>
    <Description>The different kind of neo energy are harmonized together in this core. The end result is a core that can generate almost limitless energy.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Neo Alien Catalyst" description="Gain strength based on the amount of Neo Alien Gear you wear." />
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    <BagType>6</BagType>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x049a" id="Entropy Reactor" setType="0x049b" setName="Entropy Reactor">
    <DisplayId>Entropy Reactor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x11e</Index>
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    <SlotType>9</SlotType>
    <Description>A device used by alien researchers to stabilize power cores as a means of safely extracting their power.\n\nSprite Credits: Aurum</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Alien Catalyst" description="Gain strength based on the amount of Alien Gear you wear." />
      <EffectInfo name="Effect" description="Restores 150 HP when taking damage when below 300 HP." />
      <EffectInfo name="Cooldown" description="60 seconds." />
      <EffectInfo name="" description="" />
      <EffectInfo name="On Taking Damage" description="5% chance to trigger one of the Alien Cores effects." />
      <EffectInfo name="Cooldown" description="15 seconds." />
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    <OnPlayerHitActivate hpMinThreshold="300" proc="1" cooldown="60" duration="5" amount="150">Heal</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="0.05" cooldown="15" damageThreshold="0" effect="Paralyzed" duration="4" range="3.5" color="0xffa500" target="enemy" center="player">GenericActivate</OnPlayerHitActivate>
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    <OnPlayerHitActivate proc="0.05" cooldown="15" radius="5" impactDamage="50" totalDamage="1500" duration="4.5" throwTime="0.8">PoisonGrenade</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="0.05" cooldown="15" damageThreshold="0" effect="Armor Broken" duration="4" range="2.5" color="0xffa500" target="enemy" center="enemy">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.0" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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    <DisplayId>Neo Entropy Reactor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>835</Index>
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    <SlotType>9</SlotType>
    <Description>Once pure neo energy is added in an incomprehensible reaction occurs one that approaches the limit of time and space as we know it. One could power any technology they could think of using this reactor.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Neo Alien Catalyst" description="Gain strength based on the amount of Neo Alien Gear you wear." />
      <EffectInfo name="Effect" description="Restores 175 HP when taking damage when below 300 HP." />
      <EffectInfo name="Cooldown" description="60 seconds." />
      <EffectInfo name="" description="" />
      <EffectInfo name="On Taking Damage" description="5% chance to trigger one of the Neo Alien Cores effects." />
      <EffectInfo name="Cooldown" description="15 seconds." />
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    <OnPlayerHitActivate hpMinThreshold="300" proc="1" cooldown="60" duration="5" amount="175">Heal</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="0.05" cooldown="15" damageThreshold="0" effect="Paralyzed,Curse" duration="4" range="5" color="0xffa500" center="player" wisMin="-1">EffectBlast</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="0.05" cooldown="15" damageThreshold="0" objectId="Neo Alien Decoy" duration="6" speed="1.10" distance="8" angleOffset="180">Decoy</OnPlayerHitActivate>
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    <OnPlayerHitActivate proc="0.05" cooldown="15" damageThreshold="0" effect="Armor Broken,Exposed" duration="4" range="5" color="0xffa500" center="player" wisMin="-1">EffectBlast</OnPlayerHitActivate>
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    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,1.0,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xdc8f" id="Neo Reality Reactor" setType="0x049e" setName="Neo Reality Reactor">
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    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>836</Index>
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    <SlotType>9</SlotType>
    <Description>This reactor no longer obeys the rules of the world. It is capable of even restarting the universe itself, creating a new reality in the owners' image. Technology has surpassed the realm of the divine.</Description>
    <Sound>spell/fire_spray</Sound>
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      <EffectInfo name="Neo Alien Catalyst" description="Gain strength based on the amount of Neo Alien Gear you wear." />
      <EffectInfo name="Effect" description="Restores 200 HP and 100 MP when taking damage when below 300 HP." />
      <EffectInfo name="Cooldown" description="60 seconds." />
      <EffectInfo name="" description="" />
      <EffectInfo name="On Taking Damage" description="10% chance to trigger one of the Neo Alien Cores effects." />
      <EffectInfo name="Cooldown" description="10 seconds." />
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    <OnPlayerHitActivate hpMinThreshold="300" proc="1" cooldown="60" duration="5" amount="200">Heal</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThreshold="300" proc="1" cooldown="60" duration="5" amount="100">Magic</OnPlayerHitActivate>
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    <OnPlayerHitActivate proc="0.05" cooldown="10" damageThreshold="0" objectId="Neo Alien Decoy" duration="6" speed="1.10" distance="8" angleOffset="180">Decoy</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="0.05" cooldown="10" radius="5" impactDamage="1000" totalDamage="2000" duration="4.5" throwTime="0.8">PoisonGrenade</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="0.05" cooldown="10" damageThreshold="0" effect="Armor Broken,Exposed" duration="4" range="5" color="0xffa500" center="player" wisMin="-1">EffectBlast</OnPlayerHitActivate>
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    <feedPower>1500</feedPower>
    <Soulbound />
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_SS,XPBONUS,NEO_ALIEN</Labels>
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    <Class>Equipment</Class>
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    <PowerLevel>45</PowerLevel>
    <SharedCooldownChannel id="1157" />
    <Description>Standard issue armor for Commander Calbrik's fleet. It stores energy to power a defensive shield when its wearer needs it most.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Invulnerable for 1.4 seconds." />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Dazed for 5 seconds." />
      <EffectInfo name="Cooldown" description="180 seconds." />
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    <Texture>
      <File>lofiObjShiny</File>
      <Index>656</Index>
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    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" duration="1.4" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" effect="Dazed" duration="5" range="0.0001" color="0xff0080" target="player" center="player" visualEffect="0">GenericActivate</OnPlayerHitActivate>
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    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,XPBONUS,ALIEN,MATRIX_ARMOR</Labels>
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  <Object type="0xdc90" id="Neo Fitted Protective Matrix">
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    <Item />
    <PowerLevel>60</PowerLevel>
    <SharedCooldownChannel id="1157" />
    <Description>Specially commissioned armor used by the Calbrik Guard, the most elite soldiers from Commander Calbrik's fleet. It is enhanced by incorporating neo energy in its shield system providing better durability.</Description>
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      <EffectInfo name="" description="Neo Alien Gear" />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Invulnerable for 1.4 seconds." />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Dazed for 5 seconds." />
      <EffectInfo name="Cooldown" description="180 seconds." />
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    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>827</Index>
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    <SlotType>6</SlotType>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" duration="1.4" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" effect="Dazed" duration="5" range="0.0001" color="0xff0080" target="player" center="player" visualEffect="0">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,NEO_ALIEN,MATRIX_ARMOR</Labels>
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  <Object type="0x0484" id="Magic Protective Matrix">
    <Class>Equipment</Class>
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    <PowerLevel>30</PowerLevel>
    <SharedCooldownChannel id="1157" />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>658</Index>
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    <SlotType>14</SlotType>
    <Description>Standard issue armor for Commander Calbrik's fleet. It stores energy to power a defensive shield when its wearer needs it most.\n\nSprite Credits: Aurum</Description>
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      <EffectInfo name="" description="Alien Gear" />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Invulnerable for 1.4 seconds." />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Dazed for 5 seconds." />
      <EffectInfo name="Cooldown" description="180 seconds." />
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    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" duration="1.4" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" effect="Dazed" duration="5" range="0.0001" color="0xff0080" target="player" center="player" visualEffect="0">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,ALIEN,MATRIX_ARMOR</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xdc91" id="Neo Magic Protective Matrix">
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    <PowerLevel>45</PowerLevel>
    <SharedCooldownChannel id="1157" />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>829</Index>
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    <SlotType>14</SlotType>
    <Description>Specially commissioned armor used by the Calbrik Guard, the most elite soldiers from Commander Calbrik's fleet. It is enhanced by incorporating neo energy in its shield system providing better durability.</Description>
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      <EffectInfo name="" description="Neo Alien Gear" />
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      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Dazed for 5 seconds." />
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    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" duration="1.4" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
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    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
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    <Texture>
      <File>lofiObjShiny</File>
      <Index>657</Index>
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      <EffectInfo name="" description="Alien Gear" />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Invulnerable for 1.4 seconds." />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Dazed for 5 seconds." />
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    <ActivateOnEquip stat="DEF" amount="21">IncrementStat</ActivateOnEquip>
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    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
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      <File>alienInvasionObjects8x8</File>
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    <Description>Specially commissioned armor used by the Calbrik Guard, the most elite soldiers from Commander Calbrik's fleet. It is enhanced by incorporating neo energy in its shield system providing better durability.</Description>
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      <EffectInfo name="" description="Neo Alien Gear" />
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      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Dazed for 5 seconds." />
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    <ActivateOnEquip stat="DEF" amount="26">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" duration="1.4" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
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    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
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    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xee</Index>
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    <SlotType>9</SlotType>
    <Description>This mysterious device analyses and improves the gear worn by its wielder.\n\nSprite Credits: Aurum</Description>
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      <EffectInfo name="Alien Catalyst" description="Gain strength based on the amount of Alien Gear you wear." />
      <EffectInfo name="On Taking Damage" description="10% chance to Paralyze surrounding (3.5 radius) enemies for 4 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
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    <OnPlayerHitActivate proc="0.1" cooldown="10" damageThreshold="0" effect="Paralyzed" duration="4" range="3.5" color="0xffa500" target="enemy" center="player">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
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  <Object type="0xdc93" id="Neo Alien Core: Power" setType="0x049f" setName="Neo Alien Core: Power">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>833</Index>
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    <SlotType>9</SlotType>
    <Description>This core enhanced by the neo energy found on Malogia improves otherworldly gear.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Neo Alien Catalyst" description="Gain strength based on the amount of Neo Alien Gear you wear." />
      <EffectInfo name="On Taking Damage" description="10% chance to Paralyze and Curse surrounding (5 radius) enemies for 4 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
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    <OnPlayerHitActivate proc="0.1" cooldown="10" damageThreshold="0" effect="Paralyzed,Curse" duration="4" range="5" color="0xffa500" center="player" wisMin="-1">EffectBlast</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x6465" id="Alien Core: Warp" setType="0x0488" setName="Alien Core: Warp">
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    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x101</Index>
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    <SlotType>9</SlotType>
    <Description>This mysterious device analyses and improves the gear worn by its wielder.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="Alien Catalyst" description="Gain strength based on the amount of Alien Gear you wear." />
      <EffectInfo name="On Taking Damage" description="10% chance to create a decoy." />
      <EffectInfo name="Cooldown" description="10 seconds." />
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    <OnPlayerHitActivate proc="0.1" cooldown="10" damageThreshold="0" objectId="Alien Decoy" duration="6" speed="1.10" distance="8" angleOffset="180">Decoy</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,ALIEN</Labels>
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  <Object type="0xdc94" id="Neo Alien Core: Warp" setType="0x04a0" setName="Neo Alien Core: Warp">
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    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>830</Index>
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    <SlotType>9</SlotType>
    <Description>This core enhanced by the neo energy found on Katalund improves otherworldly gear.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Neo Alien Catalyst" description="Gain strength based on the amount of Neo Alien Gear you wear." />
      <EffectInfo name="On Taking Damage" description="10% chance to create a decoy that grant Armored for 4 seconds to nearby allies." />
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    <OnPlayerHitActivate proc="0.1" cooldown="10" damageThreshold="0" objectId="Neo Alien Decoy" duration="6" speed="1.10" distance="8" angleOffset="180">Decoy</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,NEO_ALIEN</Labels>
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  <Object type="0x6466" id="Alien Core: Corrosion" setType="0x0489" setName="Alien Core: Corrosion">
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    <Item />
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    <Texture>
      <File>d2LofiObjEmbed</File>
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    <SlotType>9</SlotType>
    <Description>This mysterious device analyses and improves the gear worn by its wielder.\n\nSprite Credits: Aurum</Description>
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      <EffectInfo name="Alien Catalyst" description="Gain strength based on the amount of Alien Gear you wear." />
      <EffectInfo name="On Taking Damage" description="10% chance to throw poison." />
      <EffectInfo name="Impact Damage" description="50" />
      <EffectInfo name="Total Damage" description="1500" />
      <EffectInfo name="Duration" description="4.5" />
      <EffectInfo name="Cooldown" description="10 seconds." />
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    <OnPlayerHitActivate proc="0.1" cooldown="10" radius="5" impactDamage="50" totalDamage="1500" duration="4.5" throwTime="0.8">PoisonGrenade</OnPlayerHitActivate>
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    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,ALIEN</Labels>
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    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
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      <Index>832</Index>
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    <SlotType>9</SlotType>
    <Description>This core enhanced by the neo energy found on Forax improves otherworldly gear.</Description>
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      <EffectInfo name="Neo Alien Catalyst" description="Gain strength based on the amount of Neo Alien Gear you wear." />
      <EffectInfo name="On Taking Damage" description="10% chance to throw poison." />
      <EffectInfo name="Impact Damage" description="1000" />
      <EffectInfo name="Total Damage" description="2000" />
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      <EffectInfo name="Cooldown" description="10 seconds." />
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    <OnPlayerHitActivate proc="0.1" cooldown="10" radius="5" impactDamage="1000" totalDamage="2000" duration="4.5" throwTime="0.8">PoisonGrenade</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x6467" id="Alien Core: Dark Matter" setType="0x048a" setName="Alien Core: Dark Matter">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x102</Index>
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    <SlotType>9</SlotType>
    <Description>This mysterious device analyses and improves the gear worn by its wielder.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="Alien Catalyst" description="Gain strength based on the amount of Alien Gear you wear." />
      <EffectInfo name="On Taking Damage" description="10% chance to Break the armor of surrounding enemies (2.5 radius) for 4 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
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    <OnPlayerHitActivate proc="0.1" cooldown="10" damageThreshold="0" effect="Armor Broken" duration="4" range="2.5" color="0xffa500" target="enemy" center="enemy">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,ALIEN</Labels>
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  <Object type="0xdc96" id="Neo Alien Core: Dark Matter" setType="0x04a2" setName="Neo Alien Core: Dark Matter">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>831</Index>
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    <SlotType>9</SlotType>
    <Description>This core enhanced by the neo energy found on Untaris improves otherworldly gear.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Neo Alien Catalyst" description="Gain strength based on the amount of Neo Alien Gear you wear." />
      <EffectInfo name="On Taking Damage" description="10% chance to Armor Break and Expose surrounding enemies (5 radius) for 4 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
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    <OnPlayerHitActivate proc="0.1" cooldown="10" damageThreshold="0" effect="Armor Broken,Exposed" duration="4" range="5" color="0xffa500" center="player" wisMin="-1">EffectBlast</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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    <Class>Equipment</Class>
    <Item />
    <PowerLevel>174</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x110</Index>
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    <SlotType>17</SlotType>
    <Description>A rod composed of solid foramite, the only known material in the galaxy capable of withstanding the corrosive effects of Foraxian acid.\n\nSprite Credits: Aurum</Description>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile id="0">
      <ObjectId>Spirit Staff Reskin Missile</ObjectId>
      <Size>70</Size>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.2</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
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    <Projectile id="1">
      <ObjectId>Spirit Staff Reskin Missile</ObjectId>
      <Size>70</Size>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.5</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
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    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.05</RateOfFire>
      <ArcGap>0</ArcGap>
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    <Subattack index="1" projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>0.80</RateOfFire>
      <ArcGap>0</ArcGap>
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    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS,ALIEN</Labels>
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  <Object type="0xdc83" id="Neo Foramite Staff">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>239</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>821</Index>
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    <SlotType>17</SlotType>
    <Description>The increased intensity of acid rains has weakened even the highly resistant foramite. This weakness allows for more acid to flow increasing the lethality of this staff.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
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    <Projectile id="0">
      <ObjectId>Neo Spirit Staff Reskin Missile</ObjectId>
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      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.2</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>105</MinDamage>
      <MaxDamage>130</MaxDamage>
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    <Projectile id="1">
      <ObjectId>Neo Spirit Staff Reskin Missile</ObjectId>
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      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.5</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>94</MinDamage>
      <MaxDamage>117</MaxDamage>
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    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.7</RateOfFire>
      <ArcGap>0</ArcGap>
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    <Subattack index="1" projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>0.55</RateOfFire>
      <ArcGap>0</ArcGap>
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    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x645a" id="Comet of Calamity">
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    <Item />
    <PowerLevel>89</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x104</Index>
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    <SlotType>17</SlotType>
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    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile>
      <ObjectId>Tezcacoatl Staff Reskin Missile</ObjectId>
      <Speed>225</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1.5</Frequency>
      <ArmorPiercing />
      <FaceDir />
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    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,ALIEN</Labels>
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    <Class>Equipment</Class>
    <Item />
    <PowerLevel>224</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>826</Index>
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    <SlotType>17</SlotType>
    <Description>Upon the coronation of King Suesogian I, a meteor shower was ushered with the power of this staff. Many on Malogia consider the king to be the fabled Nizos as if it were a mere prophecy. The truth is that the great lord Nizos vanished when Malogia needed it the most.</Description>
    <RateOfFire>0.4</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
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    <Projectile>
      <ObjectId>Neo Tezcacoatl Staff Reskin Missile</ObjectId>
      <Speed>225</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1.5</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <Size>80</Size>
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    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
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    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN</Labels>
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    <Item />
    <PowerLevel>192</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x118</Index>
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    <SlotType>1</SlotType>
    <Description>One of the most unusual feats of Katalonian engineering. This barely tangible sword hurls puffs of toxic gas, if you can manage to firmly grasp it.\n\nSprite Credits: Aurum</Description>
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    <Sound>weapon/glass_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile id="0">
      <ObjectId>Cutlass Reskin Missile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>220</LifetimeMS>
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    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
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    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ALIEN</Labels>
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  <Object type="0xdc85" id="Neo Gaseous Glaive">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>815</Index>
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    <SlotType>1</SlotType>
    <Description>The gas tank attached to this weapon has been redesigned using the renovated factory on Katalund. It can now store even more potent toxic gas.</Description>
    <RateOfFire>1.3</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
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    <Projectile id="0">
      <ObjectId>Neo Cutlass Reskin Missile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>220</LifetimeMS>
      <ConditionEffect duration="4" amount="18">Bleeding</ConditionEffect>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
    </Subattack>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x645c" id="Acidic Slasher">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>153</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x112</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Steeped in the acid rainwater of Forax, the chemical coating has transformed this already mighty blade into a heavy-hitting weapon of war.\n\nSprite Credits: Aurum</Description>
    <Sound>weapon/glass_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Stone Reskin Missile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,ALIEN,ACIDIC_SLASHER</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xdc86" id="Neo Acidic Slasher">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>194</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>822</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Modified with even more rainwater this weapon has become too heavy to wield for most. Its strikes are now reminiscent of the earthquakes that have been plaguing Forax ever since Neo Energy was infused into the planet.</Description>
    <Sound>weapon/glass_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Neo Stone Reskin Missile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>650</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN,NEO_ACIDIC_SLASHER</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x645d" id="Fire Blade">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>168</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x108</Index>
    </Texture>
    <SlotType>24</SlotType>
    <SharedCooldownChannel id="1228" />
    <Description>Though rather unremarkable as far as alien weapons go, Malogian clans swear by this weapon as a good luck charm. Some things never change.</Description>
    <RateOfFire>1.20</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
      <EffectInfo name="On Shoot" description="Release a fire burst" />
      <EffectInfo name="Total Damage" description="1000" />
      <EffectInfo name="Radius" description="6 tiles" />
      <EffectInfo name="Duration" description="6 seconds" />
      <EffectInfo name="Cooldown" description="3 seconds" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Doku Reskin Missile</ObjectId>
      <Speed>130</Speed>
      <MinDamage>130</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OnPlayerShootActivate proc="1" cooldown="3" radius="6" impactDamage="0" totalDamage="1000" duration="6" throwTime="0" color="0xFF705C">PoisonGrenade</OnPlayerShootActivate>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xdc87" id="Neo Fire Blade">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>211</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>825</Index>
    </Texture>
    <SlotType>24</SlotType>
    <SharedCooldownChannel id="1228" />
    <Description>While Malogia has evolved technologically, there are still many who refuse to give up on their prized lucky blades preferring to repair and improve them instead.</Description>
    <RateOfFire>1.33</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
      <EffectInfo name="On Shoot" description="Release a fire burst" />
      <EffectInfo name="Total Damage" description="1000" />
      <EffectInfo name="Radius" description="6 tiles" />
      <EffectInfo name="Duration" description="6 seconds" />
      <EffectInfo name="Cooldown" description="3 seconds" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Neo Doku Reskin Missile</ObjectId>
      <Speed>130</Speed>
      <MinDamage>130</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OnPlayerShootActivate proc="1" cooldown="3" radius="6" impactDamage="0" totalDamage="1000" duration="6" throwTime="0" color="0xFF705C">PoisonGrenade</OnPlayerShootActivate>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x645e" id="Moonbeam Blade">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>166</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>The frigid landscape of Untaris is chilled by the moonlight reflected from a planet of astral frost.\n\nSprite Credits: Trensient</Description>
    <RateOfFire>1.11</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Ray Reskin Missile</ObjectId>
      <Speed>200</Speed>
      <MinDamage>160</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>310</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,RESKIN,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xdc88" id="Neo Moonbeam Blade">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>205</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>819</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>This dual-bladed version reflects additional moonlight when spinning the blade creating a stronger beam. This was the original theory behind this weapon. In practice simply throwing it to directly cut targets is more effective.</Description>
    <RateOfFire>1.11</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Neo Ray Reskin Missile</ObjectId>
      <Speed>200</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>180</MaxDamage>
      <LifetimeMS>570</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <Size>300</Size>
      <CollisionMult>3</CollisionMult>
      <SpeedClamp>0</SpeedClamp>
      <Acceleration>-320</Acceleration>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1000</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x645f" id="Blazon Bow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x11a</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A stunning bow forged in the heat of a massive star many lightyears beyond the realm.</Description>
    <RateOfFire>2</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Thousand Reskin Missile</ObjectId>
      <Speed>165</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>460</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xdc74" id="Neo Blazon Bow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>179</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>817</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Reinforced with katalonian laser technology this bow is now brighter than the star that birthed it. Any who lay eyes upon it run the risk of going blind.</Description>
    <RateOfFire>2</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Neo Thousand Reskin Missile</ObjectId>
      <Speed>165</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>460</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4" amount="12">Bleeding</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6460" id="Sun's Judgement">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>147</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x106</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>The abnormal alignment of Malogia's moons block direct light from its sun during most of its revolution. The brief periods of visibility are ferociously hot.\n\nSprite Credits: Artauris</Description>
    <Sound>weapon/golden_bow</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Doom Reskin Missile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>503</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ALIEN,SUNS_JUDGEMENT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xdc73" id="Neo Sun's Judgement">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>191</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>824</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Malogians turned their sun into the symbol of their rebellion against the Vylar Empire. This bow forged to honor the sun was one of the many weapons used in the battle.</Description>
    <Sound>weapon/golden_bow</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Neo Doom Reskin Missile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>503</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN,NEO_SUNS_JUDGEMENT</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6461" id="Corrosion Cutter">
    <DisplayId>Corrosion Cutter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>127</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x114</Index>
    </Texture>
    <SlotType>2</SlotType>
    <RateOfFire>1.05</RateOfFire>
    <Description>Interestingly, freezing the acid of Forax into a solid material retains its burning properties. Crafty alien mercenaries have used this to create brutal assassination weapons such as this.\n\nSprite Credits: Aurum</Description>
    <OldSound>bladeSwing</OldSound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Queen Reskin Missile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>357.142857</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xdc89" id="Neo Corrosion Cutter">
    <DisplayId>Neo Corrosion Cutter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>194</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>823</Index>
    </Texture>
    <SlotType>2</SlotType>
    <RateOfFire>0.7</RateOfFire>
    <Description>An easy way to create an acid blade is to pour acid in a hunger's hollow fang. Once frozen its edge will be both sharp and corrosive. This technique is even more effective when using a starvation's fang.</Description>
    <OldSound>bladeSwing</OldSound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Neo Queen Reskin Missile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>270</MaxDamage>
      <LifetimeMS>357.142857</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6462" id="Dueling Daggers">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>235</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x10e</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A set of daggers given partial sentience by alien technology. They fiercely compete to claim more kills than the other.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Cutter Reskin Missile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>0.7</Frequency>
      <Size>80</Size>
      <Wavy />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>20</ArcGap>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ALIEN,DUELING_DAGGERS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xdc8a" id="Neo Dueling Daggers">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>240</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>818</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>These sentient daggers share some similarities with Bubblars such as their way to duplicate themselves. With three daggers in hand it becomes trivial to be influenced by them and start slashing friends and foes alike.</Description>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Neo Cutter Reskin Missile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>0.7</Frequency>
      <Wavy />
      <PassesCover />
      <Size>120</Size>
      <CollisionMult>1.5</CollisionMult>
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>20</ArcGap>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN,DUELING_DAGGERS</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6463" id="Warlord Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>154</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x116</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>An accomplished alien conqueror brandished this wand as a show of might, topping it with a gemstone from each planet he overthrew.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Crystal Reskin Missile</ObjectId>
      <Speed>150</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>105</MinDamage>
      <MaxDamage>150</MaxDamage>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,RESKIN,XPBONUS,ALIEN,WARLORD_WAND</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xdc8b" id="Neo Warlord Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>816</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Katalund once had its own intelligent organic life, they ravaged the planet with constant battles over territory. It is unknown how their civilization came to an end but it can be certain they once used wands like this one to take over the world.</Description>
    <RateOfFire>1.1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Neo Crystal Reskin Missile</ObjectId>
      <Speed>150</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>105</MinDamage>
      <MaxDamage>150</MaxDamage>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="4" amount="65">Bleeding</ConditionEffect>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN,WARLORD_WAND</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6464" id="Snowblind Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>218</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x10c</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A wand held together by an ice crystal extracted from the depths of Untaris. Each shot possesses the concentrated force of a blizzard.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>0.85</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Fallen Reskin Missile</ObjectId>
      <Speed>144</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>240</MaxDamage>
      <LifetimeMS>458</LifetimeMS>
      <Size>100</Size>
      <ParticleTrail intensity="0.05" lifetimeMS="75">0xDEFFF7</ParticleTrail>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xdc8c" id="Neo Snowblind Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>234</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>820</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Every bit of Untaris has been taken over by Tarul, even the frozen crystal that enamors this very wand. All it's good for now is expanding the cosmic parasite's vision of the universe.</Description>
    <RateOfFire>0.85</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Neo Fallen Reskin Missile</ObjectId>
      <Speed>144</Speed>
      <MinDamage>230</MinDamage>
      <MaxDamage>260</MaxDamage>
      <LifetimeMS>458</LifetimeMS>
      <PassesCover />
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <ParticleTrail intensity="0.05" lifetimeMS="75">0xDEFFF7</ParticleTrail>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>magicShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Forax Consumable" type="0xbc1c">
    <DisplayId>Neutralized Acid</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>311</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The acid water found on the shores of Forax is quite dangerous but with the right chemical reactions it can be turned into a powerful tonic.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Activate duration="20" effect="Damaging">ConditionEffectSelf</Activate>
    <Activate amount="-10" channel="statConsumables" duration="20" stat="DEX">StatBoostSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>75</feedPower>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object id="Katalund Consumable" type="0xbc1d">
    <DisplayId>Katalonian Battery</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>310</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A battery salvaged from one of Katalund's inhabitants. It still has some juice in it.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Inspired for 20 seconds." name="Self Only" />
      <EffectInfo description="x1.25" name="Projectile Speed Multiplier" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Activate color="0x484344" duration="20" selfOnly="true" speedBoost="1.25">BoostRange</Activate>
    <Activate amount="-5" channel="statConsumables" duration="20" stat="DEF">StatBoostSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>75</feedPower>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object id="Malogia Consumable" type="0xbc1e">
    <DisplayId>Horned Fruit</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>309</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The inhabitants of Malogia used to eat these with the horns until they developed a way to remove them without destroying the nutrional value.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Activate ignoreFlat="40" duration="20">LethalStrike</Activate>
    <Activate amount="-10" channel="statConsumables" duration="20" stat="ATT">StatBoostSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>75</feedPower>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object id="Untaris Consumable" type="0xbc1f">
    <DisplayId>Bubblolecule</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>308</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The second smallest form of bubblarion next to bubblatoms. It is surprisingly durable for what appears to be a tiny bubble.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Activate duration="10" mult="0.90" type="self">DamageMultAura</Activate>
    <Activate amount="-10" channel="statConsumables" duration="10" stat="SPD">StatBoostSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>75</feedPower>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object collectionIcon="100" id="Miniature Alien Generator" type="0xbc24">
    <DisplayId>Miniature Alien Generator</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>312</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The power of the stars in the palm of your hand. Its power output is quite unstable.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Decaying +24 ATT for 18 seconds" name="Effect on Self" />
    </ExtraTooltipData>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>45</Cooldown>
    <QuickslotAllowed maxstack="1" />
    <OnlyUsableFromQuickslot />
    <BagType>6</BagType>
    <Activate ignoreOnTooltip="true" amount="4" channel="stack" stat="ATT" duration="18">StatBoostSelf</Activate>
    <Activate ignoreOnTooltip="true" amount="4" channel="stack" stat="ATT" duration="15">StatBoostSelf</Activate>
    <Activate ignoreOnTooltip="true" amount="4" channel="stack" stat="ATT" duration="12">StatBoostSelf</Activate>
    <Activate ignoreOnTooltip="true" amount="4" channel="stack" stat="ATT" duration="9">StatBoostSelf</Activate>
    <Activate ignoreOnTooltip="true" amount="4" channel="stack" stat="ATT" duration="6">StatBoostSelf</Activate>
    <Activate ignoreOnTooltip="true" amount="4" channel="stack" stat="ATT" duration="3">StatBoostSelf</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>950</feedPower>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,APPLY_STAT_EFF,POWERTIER_S,REALMWHITE,COOLDOWN,PETBLACKLIST,ALIEN</Labels>
  </Object>
  <Object collectionIcon="100" id="Laser Rifle" type="0xbc1a">
    <DisplayId>Laser Rifle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>169</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>306</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>One of the many feats of alien technology in Calbrik's arsenal. It comes equipped with an automatic missile launcher.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
      <EffectInfo description="15% to fire a homing rocket that explodes near enemies." name="On Enemy Hit" />
      <EffectInfo description="Deals 400-500 damage in a 3 square radius, scaling with your Attack and Status Effects" name="Homing Rocket" />
    </ExtraTooltipData>
    <Sound>weapon/golden_bow</Sound>
    <Projectile id="0">
      <ObjectId>AI Laser Rifle Beam</ObjectId>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>375</LifetimeMS>
      <Speed>200</Speed>
      <Size>100</Size>
      <CollisionMult>1.25</CollisionMult>
      <MultiHit />
      <ProtectFromSink />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Laser Rifle Beam</ObjectId>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>413</LifetimeMS>
      <Speed>150</Speed>
      <SpeedClamp>200</SpeedClamp>
      <AccelerationDelay>150</AccelerationDelay>
      <Acceleration>1000000</Acceleration>
      <Size>100</Size>
      <CollisionMult>1.25</CollisionMult>
      <MultiHit />
      <ProtectFromSink />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Laser Rifle Beam</ObjectId>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Speed>100</Speed>
      <SpeedClamp>200</SpeedClamp>
      <AccelerationDelay>150</AccelerationDelay>
      <Acceleration>1000000</Acceleration>
      <Size>100</Size>
      <CollisionMult>1.25</CollisionMult>
      <MultiHit />
      <ProtectFromSink />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Laser Rifle Beam</ObjectId>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>487</LifetimeMS>
      <Speed>50</Speed>
      <SpeedClamp>200</SpeedClamp>
      <AccelerationDelay>150</AccelerationDelay>
      <Acceleration>1000000</Acceleration>
      <Size>100</Size>
      <CollisionMult>1.25</CollisionMult>
      <MultiHit />
      <ProtectFromSink />
      <PassesCover />
    </Projectile>
    <Subattack projectileId="0">
      <RateOfFire>0.35</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <RateOfFire>0.35</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <RateOfFire>0.35</RateOfFire>
    </Subattack>
    <Subattack projectileId="3">
      <RateOfFire>0.35</RateOfFire>
    </Subattack>
    <OnEnemyHitActivate maxSpawnDistance="0" objectId="Laser Rifle Homing Rocket" attackType="weapon" summonCost="0" cooldown="0.4" proc="0.15">SpawnCreep</OnEnemyHitActivate>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>weapon/wand_of_death</OldSound>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_SS,XPBONUS,REALMWHITE,ALIEN</Labels>
    <EnchantmentSlots dustAmounts="50,65,80,100" dustType="purpleDust" enchantmentList="Default Enchantment Pool" forgeSlotMod="0.8" seasonalSlotMod="1.05" slotChance="0.5,0.375,0.25,0.125" />
  </Object>
  <Object collectionIcon="100" id="Neo Laser Rifle" type="0xdc75">
    <DisplayId>Neo Laser Rifle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>216</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>448</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Rebuilt using blueprints and materials found through-out the galaxy, this modified Laser Rifle is outlawed by most galactic regulations due to its catastrophic destructive prowess. It is considered a doomsday device by most of the universe.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
      <EffectInfo description="25% to fire a homing rocket that explodes near enemies." name="On Enemy Hit" />
      <EffectInfo description="Deals 450-550 damage in a 3 square radius, scaling with your Attack and Status Effects" name="Homing Rocket" />
    </ExtraTooltipData>
    <Sound>weapon/golden_bow</Sound>
    <Projectile id="0">
      <ObjectId>AI Neo Laser Rifle Beam</ObjectId>
      <MinDamage>100</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>375</LifetimeMS>
      <Speed>200</Speed>
      <Size>100</Size>
      <CollisionMult>1.25</CollisionMult>
      <MultiHit />
      <ProtectFromSink />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Neo Laser Rifle Beam</ObjectId>
      <MinDamage>100</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>413</LifetimeMS>
      <Speed>150</Speed>
      <SpeedClamp>200</SpeedClamp>
      <AccelerationDelay>150</AccelerationDelay>
      <Acceleration>1000000</Acceleration>
      <Size>100</Size>
      <CollisionMult>1.25</CollisionMult>
      <MultiHit />
      <ProtectFromSink />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Neo Laser Rifle Beam</ObjectId>
      <MinDamage>100</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Speed>100</Speed>
      <SpeedClamp>200</SpeedClamp>
      <AccelerationDelay>150</AccelerationDelay>
      <Acceleration>1000000</Acceleration>
      <Size>100</Size>
      <CollisionMult>1.25</CollisionMult>
      <MultiHit />
      <ProtectFromSink />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Neo Laser Rifle Beam</ObjectId>
      <MinDamage>100</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>487</LifetimeMS>
      <Speed>50</Speed>
      <SpeedClamp>200</SpeedClamp>
      <AccelerationDelay>150</AccelerationDelay>
      <Acceleration>1000000</Acceleration>
      <Size>100</Size>
      <CollisionMult>1.25</CollisionMult>
      <MultiHit />
      <ProtectFromSink />
      <PassesCover />
    </Projectile>
    <Subattack projectileId="0">
      <RateOfFire>0.35</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <RateOfFire>0.35</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <RateOfFire>0.35</RateOfFire>
    </Subattack>
    <Subattack projectileId="3">
      <RateOfFire>0.35</RateOfFire>
    </Subattack>
    <OnEnemyHitActivate maxSpawnDistance="0" objectId="Neo Laser Rifle Homing Rocket" attackType="weapon" summonCost="0" cooldown="0.4" proc="0.25">SpawnCreep</OnEnemyHitActivate>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>weapon/wand_of_death</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_SS,XPBONUS,REALMWHITE,NEO_ALIEN</Labels>
    <EnchantmentSlots dustAmounts="50,65,80,100" dustType="purpleDust" enchantmentList="Default Enchantment Pool" forgeSlotMod="1.5" seasonalSlotMod="1.05" slotChance="1.0,0.375,0.25,0.125" />
  </Object>
  <Object type="0xdb7e" id="Neo Essence">
    <DisplayId>Neo Essence</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>445</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This essence is neo energy in its purest form. It is used to power many advanced vylarian technology.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to accomplish alien gear related crafts." name="Forge" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Treasure />
    <UniqueID />
    <Mark />
    <Soulbound />
    <feedPower>800</feedPower>
    <Labels>MARK,TAB_ALL,FORGESTORE,PETBLACKLIST,UPGRADECORE,NEO_ESSENCE,ALIEN_ESSENCE</Labels>
  </Object>
  <Object type="0xdb7f" id="Malogia Essence">
    <DisplayId>Malogia Essence</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>443</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This essence is neo energy experimented upon by the growing civilizations of Malogia.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to accomplish alien gear related crafts." name="Forge" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Treasure />
    <UniqueID />
    <Mark />
    <Soulbound />
    <feedPower>800</feedPower>
    <Labels>MARK,TAB_ALL,FORGESTORE,PETBLACKLIST,UPGRADECORE,MALOGIA_ESSENCE,ALIEN_ESSENCE</Labels>
  </Object>
  <Object type="0xdb80" id="Untaris Essence">
    <DisplayId>Untaris Essence</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>446</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This essence is neo energy infused by the mysterious presence found on Untaris.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to accomplish alien gear related crafts." name="Forge" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Treasure />
    <UniqueID />
    <Mark />
    <Soulbound />
    <feedPower>800</feedPower>
    <Labels>MARK,TAB_ALL,FORGESTORE,PETBLACKLIST,UPGRADECORE,UNTARIS_ESSENCE,ALIEN_ESSENCE</Labels>
  </Object>
  <Object type="0xdb81" id="Forax Essence">
    <DisplayId>Forax Essence</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>444</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This essence is neo energy mutated by the countless disasters of Forax.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to accomplish alien gear related crafts." name="Forge" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Treasure />
    <UniqueID />
    <Mark />
    <Soulbound />
    <feedPower>800</feedPower>
    <Labels>MARK,TAB_ALL,FORGESTORE,PETBLACKLIST,UPGRADECORE,FORAX_ESSENCE,ALIEN_ESSENCE</Labels>
  </Object>
  <Object type="0xdb82" id="Katalund Essence">
    <DisplayId>Katalund Essence</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>447</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This essence is neo energy upgraded to a new version by the inhabitants of Katalund.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to accomplish alien gear related crafts." name="Forge" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Treasure />
    <UniqueID />
    <Mark />
    <Soulbound />
    <feedPower>800</feedPower>
    <Labels>MARK,TAB_ALL,FORGESTORE,PETBLACKLIST,UPGRADECORE,KATALUND_ESSENCE,ALIEN_ESSENCE</Labels>
  </Object>
  <Object type="0xdbc7" id="Alien Quest Chest Item">
    <DisplayId>Alien Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>654</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unidentifiable chest object otherwise known as UCO. It contains items out of this world.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Alien Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x21e9" id="Forax Weapon Cache">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x126</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains a random weapon from Forax with minimum Uncommon Rarity.\n\nSprite Credits: Aurum</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x21ea" id="Katalund Weapon Cache">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x127</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains a random weapon from Katalund with minimum Uncommon Rarity.\n\nSprite Credits: Aurum</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x21eb" id="Untaris Weapon Cache">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains a random weapon from Untaris with minimum Uncommon Rarity.\n\nSprite Credits: Aurum</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x21ec" id="Malogia Weapon Cache">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x129</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains a random weapon from Malogia with minimum Uncommon Rarity.\n\nSprite Credits: Aurum</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x21ed" id="Alien Weapon Cache">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x12a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains a random alien weapon with minimum Uncommon Rarity.\n\nSprite Credits: Aurum</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x36fd" id="LOD Draconis Potion">
    <DisplayId>Draconis Potion</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Potion />
    <Texture xOffset="0" yOffset="-2">
      <File>lairOfDraconisObjects8x8</File>
      <Index>0x5f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Summon one Dragon Soul randomly, providing one aura effect out of the following" />
      <EffectInfo name="Aura Effects" description="Healing, Berserk, Armored or Energized" />
      <EffectInfo name="Aura Duration" description="5 seconds" />
      <EffectInfo name="Aura Radius" description="4 sqrs" />
    </ExtraTooltipData>
    <Description>An aged stone vessel containing a fragment of an elemental power. Unlike modern glass bottles, this opaque container means that the contents cannot be seen until the potion is opened.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <BagType>2</BagType>
    <feedPower>100</feedPower>
    <Soulbound />
    <Activate id="LOD Boost Chooser">Create</Activate>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x89a7" id="Glowing Green Goo">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x7c</Index>
    </Texture>
    <Description>Imagine someone leaving that on your kitchen table.\n\nSprite Credits: Artauris</Description>
    <BagType>7</BagType>
    <feedPower>5500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x89a8" id="Oryx Cookie">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x7d</Index>
    </Texture>
    <Description>Aliens have turned Oryx into a chocolate-filled cookie! But mmm... it's delicious!\n\nSprite Credits: Aurum</Description>
    <BagType>7</BagType>
    <feedPower>1400</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x89a9" id="Chaos Cake">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x7e</Index>
    </Texture>
    <Description>That's why you don't task aliens to prepare your birthday cake....\n\nSprite Credits: Artauris</Description>
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x89aa" id="Solar Energy Drink">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x7f</Index>
    </Texture>
    <Description>Raises your energy levels to the moon and back!\n\nSprite Credits: Artauris</Description>
    <BagType>7</BagType>
    <feedPower>20000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x73d3" id="Mystery Summer Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x140</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a Summer Skin when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x047f" id="Tome of the Mushroom Tribes" collectionIcon="11">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x141</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A long-lost druid's tome that catalogs medicinal mushrooms. It also has many pocket spaces that contain spore samples, which can be made fully grown through incantations.</Description>
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="On Ability use:" description="" />
      <EffectInfo name="" description="Create a Healing Mushroom that lasts 6 seconds." />
      <EffectInfo name="While within range" description="Grants 90HP/s Healing effect" />
      <EffectInfo name="Range" description="6" />
    </ExtraTooltipData>
    <Activate objectId="Healing Shroom" throwTime="0" color="0xff1919">ObjectToss</Activate>
    <MpCost>130</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>850</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_FUNGAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x04b3" id="Sporous Spray Spell" collectionIcon="11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x143</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>An ancient druidic spell that invokes earth spirits into furnishing the soil with a noxious, deadly skullshroom colony.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="On Ability use:" description="" />
      <EffectInfo name="" description="Creates a Deadly Mushroom that lasts 4.8 seconds." />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <Activate objectId="Killer Shroom" throwTime="0" color="0xff1919">ObjectToss</Activate>
    <Activate activationCount="4" time="1.2" minDamage="800" maxDamage="800" radius="3" scalingStat="WIS" statModScalingMin="42" statModDamage="9" statModActivationCount="0.0002" statModRadius="0.035">DamageNova</Activate>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_FUNGAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x04b5" id="Fungal Breastplate" collectionIcon="11">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x148</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>The fungus covering this armor has eaten away all the metal. While offering little protection, its restorative powers make this armor unique.</Description>
    <ActivateOnEquip stat="VIT" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_FUNGAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x04b6" id="Echoes Prism" collectionIcon="12">
    <DisplayId>Echoes Prism</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj5new</File>
      <Index>322</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Projectile>
      <ObjectId>Echoes Prism Projectile</ObjectId>
      <Size>65</Size>
      <Speed>0</Speed>
      <LifetimeMS>780</LifetimeMS>
      <Acceleration>999999</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <MinDamage>50</MinDamage>
      <MaxDamage>75</MaxDamage>
      <ArmorPiercing />
    </Projectile>
    <Description>A fragmented prism that is constantly mending its cracks and refracturing. When agitated, it ejects volatile shards towards the source until each fragment spirals back into equilibrium.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Echo Shard, follows your character as you move." />
      <EffectInfo name="Active Duration" description="4 seconds" />
      <EffectInfo name="Attack Rate" description="0.1 seconds" />
      <EffectInfo name="" description="Decoys enemies once active" />
    </ExtraTooltipData>
    <Activate maxSpawnDistance="0" objectId="Echoes Prism Summon" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <MpCost>110</MpCost>
    <Usable />
    <UniqueID />
    <Soulbound />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_CRYSTAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x0499" id="Crystal Shield" collectionIcon="11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x14a</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>An ornately decorated buckler made from an array of crystalline stone. It is too frail to swing around, but it can somehow grow and mantle its wielder in a heavy crystal armor that releases shards upon receiving trauma.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>White Shard Bolt</ObjectId>
      <Speed>130</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo name="While Armored" description="" />
      <EffectInfo name="" description="On taking damage fire a shot in retaliation." />
      <EffectInfo name="" description="On taking 30 or more damage heal 10 HP." />
    </ExtraTooltipData>
    <MultiPhase />
    <Usable />
    <BagType>6</BagType>
    <Cooldown>1</Cooldown>
    <MpCostPerSecond>40</MpCostPerSecond>
    <MpEndCost>80</MpEndCost>
    <NumProjectiles>5</NumProjectiles>
    <ArcGap>14</ArcGap>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-10">IncrementStat</ActivateOnEquip>
    <Activate effect="Armored" enablePetManaHealing="false" enableManaRegen="false" enableGenericManaHealing="false" scalingStat="DEF" statModScalingMin="40" statModAmount="0" statModDamage="6">ShurikenAbility</Activate>
    <OnPlayerHitActivate requiredConditions="Armored" arcGap="0" cooldown="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="2.6" minDistance="2.6" numShots="1" offsetAngle="0" proc="1" type="0x0499" scalingStat="WIS" statModScalingMin="34" statModDamage="8" statModNumShots="0.00001">BulletCreate</OnPlayerHitActivate>
    <OnPlayerHitActivate requiredConditions="Armored" cooldown="0" damageThreshold="30" proc="1" amount="10">Heal</OnPlayerHitActivate>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_S,XPBONUS,COOLDOWN,ORG_FUNGAL,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x04b0" id="Crystallised Fang's Venom" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x12f</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>Even in small amounts, this potent venom is capable of corroding the armor of its victims.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <Activate radius="4" totalDamage="900" duration="4" condEffect="Armor Broken" condDuration="4" throwTime="1.5" color="0xD6DBFF">PoisonGrenade</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x04b1" id="Crystallised Mist" collectionIcon="12">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>64</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x14b</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On taking over 50 damage" description="Invisible for 8 seconds." />
      <EffectInfo name="Cooldown" description="40 seconds" />
    </ExtraTooltipData>
    <Description>This strange trinket creates a cloud of crystaline particles rendering anyone inside invisible.</Description>
    <OnPlayerHitActivate damageThreshold="50" proc="1" cooldown="40" duration="8" effect="Invisible">ConditionEffectSelf</OnPlayerHitActivate>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CRYSTAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x04b2" id="Cave Dweller Trap" collectionIcon="11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x14c</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A ceremonial trap used by the elite members of the Mushroom Tribes to ensnare those who trespass their sacred sanctum.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Trap" description="Spawn a Crystal Sentry for 5 seconds" />
      <EffectInfo name="Crystal Sentry" description="Deals 450 damage to the closest target within 8 sqrs every 0.8 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate objectId="Crystal Sentry" throwTime="0.5" color="0x68a0b0">ObjectToss</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_FUNGAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Refraction Proj" type="0x462B">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>630</Index>
    </Texture>
  </Object>
  <Object id="Refraction Proc" type="0x462C">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Refraction Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>448</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>25</MinDamage>
      <MaxDamage>25</MaxDamage>
      <ProtectFromSink />
      <Boomerang />
      <MultiHit />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
  <Object type="0x589" id="Refraction Cloak" collectionIcon="12">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Cloak of Refraction</DisplayId>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x86</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>This heavy cloak cleverly conceals its user not by magic, but by channeling the light around them as camouflage. Tampering with this light briefly projects a false mirror image of oneself.</Description>
    <Sound>spell/fire_nova</Sound>
    <Projectile id="0">
      <ObjectId>White Shard Bolt</ObjectId>
      <Speed>50</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo name="Summon" description="3 Mirror Images, the outer two orbit the center and fire shots inwards and outwards" />
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="SPD">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="40" ignorePerc="0.30" scalingStat="WIS" statModScalingMin="34" statModFlat="1" statModPerc="0.01">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="6.2" maxDistance="6.2" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x462C">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="6.2" maxDistance="6.2" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x462C">BulletCreate</OnPlayerShootActivate>
    <Activate objectId="RefractionSummon1" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="0.1">SpawnCreep</Activate>
    <Activate objectId="RefractionSummon2" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="0.1">SpawnCreep</Activate>
    <Activate duration="5" speed="0" objectId="Refraction Cloak Decoy">Decoy</Activate>
    <Cooldown>5.5</Cooldown>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_CRYSTAL,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x58a" id="Fractured Gemstone Wakizashi" collectionIcon="12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x87</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>Carved from the unblemished minerals deep beneath the realm, this unconventional wakizashi fractures itself when swung to release a strange supernatural energy.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summons sentient crystal star orbiting you for 5 seconds" name="" />
      <EffectInfo description="Shoots bursts at nearby enemies inflicting Exposed for 3 seconds, deals 250-300 damage per hit" name="Crystal Star" />
    </ExtraTooltipData>
    <Activate objectId="Friendly Neighborhood Gemstone" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="3.5">SpawnCreep</Activate>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,ORG_CRYSTAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x58d" id="Star of Enlightenment" collectionIcon="12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x85</Index>
    </Texture>
    <SharedCooldownChannel id="65513" />
    <SlotType>25</SlotType>
    <Description>A perfectly cut crystal encasing light from the oldest stars in the universe. All who hold it are filled with a sense of peace and concentration.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enlightenment Star</ObjectId>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>100</MpEndCost>
    <MpCostPerSecond>24</MpCostPerSecond>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-10" stat="SPD">IncrementStat</ActivateOnEquip>
    <Activate stat="DEX" amount="4" effect="Berserk" scalingStat="WIS" statModScalingMin="50" statModAmount="0.14" statModDamage="25">ShurikenAbility</Activate>
    <MultiPhase />
    <NumProjectiles>1</NumProjectiles>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,ORG_CRYSTAL,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x65ed" id="Mark of the Crystal Entity">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x152</Index>
    </Texture>
    <Description>A medallion infused with the essence of Crystal Entity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Crystal Entity in the Crystal Cavern" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x73d4" id="Golden Lucky Clover">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x153</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An even luckier shamrock that will make enemies drop more and better loot! Lasts 60 minutes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Duration" description="60 min" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <LDBoosted />
    <LTBoosted />
    <Timer>3600</Timer>
    <BagType>7</BagType>
    <feedPower>100</feedPower>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x73d5" id="Bronze Reward Chest">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x154</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this Bronze Chest for a good reward of choice at the Tinkerer!</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x73d6" id="Silver Reward Chest">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x155</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this Silver Chest for an amazing reward of choice at the Tinkerer!</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x73d7" id="Gold Reward Chest">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x156</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this Gold Chest for a mind-blowing reward of choice at the Tinkerer!</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x73d8" id="Platinum Reward Chest">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x157</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this Platinum Chest for an out-of-this-world reward of choice at the Tinkerer!</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x4b0c" id="Keychain Cutlass" collectionIcon="152">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>176</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5c8</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A magical chain of infinite keys capable of unlocking the secrets of the universe, though your mileage may vary. Not to be confused with a different key-related blade.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Keytastrophe</ObjectId>
      <Speed>100</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>475</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <Wavy />
    </Projectile>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>900</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_SETPIECE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4b32" id="Crystal Key">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>46</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x5c9</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A mysterious key bestowed upon the Keyper by the Crystal Entity, imbued with an aura of forbidden magic. It fits no locks, yet it can open anything.\n\nSprite Credits: Trensient</Description>
    <ExtraTooltipData>
      <EffectInfo description="Releases a barrage of 10 keys to hinder opponents." name="Keyper's Trickery" />
      <EffectInfo description="10% chance to create key nova." name="On Taking Damage" />
      <EffectInfo description="100" name="Key Damage" />
      <EffectInfo description="5 seconds" name="Cooldown" />
      <EffectInfo description="Slowed for 2 seconds" name="Key Effect" />
      <EffectInfo description="Exposed for 4 seconds" name="Key Effect" />
    </ExtraTooltipData>
    <OnPlayerHitActivate proc="0.1" cooldown="5" type="0x4b33" damageThreshold="0" numShots="10" minDistance="2" maxDistance="2" offsetAngle="0" gapAngle="0" gapTiles="0" arcGap="36">BulletCreate</OnPlayerHitActivate>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4b33" id="Crystal Key Proc">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Keytastrophe</ObjectId>
      <Speed>85</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Damage>100</Damage>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x4b34" id="Mimicry Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cd</Index>
    </Texture>
    <Usable />
    <SlotType>20</SlotType>
    <Description>A crystal trap with a built-in luring mechanism. The perimeter of the trap reflects light toward the center to create an illusionary mimic.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo description="Creates a centered decoy for as long as the trap remains untriggered." name="Trap" />
    </ExtraTooltipData>
    <MpCost>80</MpCost>
    <Cooldown>5</Cooldown>
    <Activate radius="6.0" objectType="0x4b35" sensitivity="0.45" totalDamage="360" color="0xFFFFFF" condEffect="Slowed" condDuration="3.5" armTime="0.0" throwTime="0.6" duration="4" scalingStat="WIS" statModScalingMin="42" statModTrapRadius="-0.0625" statModTrapDamage="20" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="625" bombRadius="3.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.0" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="15" statModBombCondDuration="0.1" textureSourceId="Mimicry Trap">Trap</Activate>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-3" stat="DEF">IncrementStat</ActivateOnEquip>
    <feedPower>750</feedPower>
    <BagType>6</BagType>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4b36" id="Prismimic">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cc</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>The perfectly cut head of a Prismimic, dastardly agents of the Crystal Entity. Its copying abilities are unprecedented.\n\nSprite Credits: Aurum</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>85</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="Creates an expanding ring of 8 decoys" name="" />
    </ExtraTooltipData>
    <Activate id="Prismimic Decoy Master">Create</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <feedPower>750</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x65ef" id="Henchman's Claymore">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>213</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15b</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A brutally heavy sword designed to make those at the other end of its blade know their place.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.1</RateOfFire>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>Realm Blade</ObjectId>
      <Speed>80</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <ArmorPiercing />
      <Wavy />
      <FaceDir />
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>2</ArcGap>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x65f0" id="Tyrant's Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>262</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x158</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Granted only to the highest ranking mages of Oryx's legion, this wand conjures pagan magic forbidden by most practitioners.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>0.70</RateOfFire>
    <OldSound>magicShoot</OldSound>
    <Projectile>
      <ObjectId>Realm Magic</ObjectId>
      <Speed>90</Speed>
      <LifetimeMS>700</LifetimeMS>
      <MinDamage>70</MinDamage>
      <MaxDamage>100</MaxDamage>
      <MultiHit />
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>5</ArcGap>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x65f1" id="Predator Bow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>283</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15a</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Not one for long distance combat himself, Oryx leaves archery training in the hands of former realm heroes who defected to his side.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>0.75</RateOfFire>
    <OldSound>arrowShoot</OldSound>
    <Projectile id="0">
      <ObjectId>Predator Proj</ObjectId>
      <Speed>140</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Realm Arrow</ObjectId>
      <Speed>140</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>25</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <ArmorPiercing />
      <Amplitude>0.4</Amplitude>
      <Frequency>1.2</Frequency>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Realm Arrow</ObjectId>
      <Speed>140</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>25</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <ArmorPiercing />
      <Amplitude>0.7</Amplitude>
      <Frequency>1.2</Frequency>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x65f2" id="Bounty Hunter's Dagger">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>202</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x159</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>The Mad God knows the value of cloak and dagger operations, despite his personal inclination toward more overt tactics. Oryx's minions consider it a great honor to be gifted this dagger.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>0.65</RateOfFire>
    <OldSound>daggerSwing</OldSound>
    <Projectile>
      <ObjectId>Realm Stab</ObjectId>
      <Speed>140</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>380</LifetimeMS>
      <PassesCover />
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>5</ArcGap>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x65f3" id="Oppressor's Staff">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>189</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15c</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Initially built solely for Oryx's reckless use, the construction of this staff proved potent enough to mass produce for Oryx's champions.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>0.75</RateOfFire>
    <OldSound>magicShoot</OldSound>
    <Projectile>
      <ObjectId>Realm Missile</ObjectId>
      <Speed>120</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>280</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1.5</Frequency>
      <PassesCover />
    </Projectile>
    <ArcGap>0</ArcGap>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x65f4" id="Blade of the Assailant">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>197</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15d</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Though Oryx is only known to deploy his assassin units in times of personal need, the deliberately cruel craftsmanship of their katanas is no less remarkable.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.25</RateOfFire>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>Realm Slash</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>250</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>180</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <UniqueID />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6483" id="HTricksterST0" setType="0x6482" setName="Scarecrow Trickster Set" collectionIcon="1">
    <DisplayId>Maize Machete</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>141</PowerLevel>
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x160</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Using real corn as a weapon proved to be counterintuitive, so it was substituted with candy corn. Surprisingly, this only worsened the crow problem.\n\nSprite Credits: Bonk, Aurum</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>HGolem Magic</ObjectId>
      <Speed>140</Speed>
      <MinDamage>155</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
    </Projectile>
    <BagType>8</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6484" id="HTricksterST1" setType="0x6482" setName="Scarecrow Trickster Set" collectionIcon="1">
    <DisplayId>Pumpkin Prism</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x161</Index>
    </Texture>
    <Usable />
    <SlotType>22</SlotType>
    <Description>The innards of a pumpkin were molded into this pile that vaguely resembles a prism. Used only by the laziest scarecrows who feel the need to outsource their job.\n\nSprite Credits: Bonk, Aurum</Description>
    <Activate duration="7" speed="0" objectId="HGolem Decoy 2" color="0xb23c11">Decoy</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Explosion" description="Dazed for 2 seconds within 1.75 sqrs" />
    </ExtraTooltipData>
    <MpCost>65</MpCost>
    <BagType>8</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_S,RESKIN,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6485" id="HTricksterST2" setType="0x6482" setName="Scarecrow Trickster Set" collectionIcon="1">
    <DisplayId>Withered Poncho</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Description>Once worn by a remarkably ineffective scarecrow who was regularly swarmed by the very thing it swore to destroy.\n\nSprite Credits: Bonk, Aurum</Description>
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x162</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="7">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6486" id="HTricksterST3" setType="0x6482" setName="Scarecrow Trickster Set" collectionIcon="1">
    <DisplayId>Burlap Hat</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x163</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A humble hat with some dirt and straw stuck between the cloth. Being a scarecrow ain't much, but it's honest work.\n\nSprite Credits: Bonk, Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="70">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x648a" id="HArcherST0" setType="0x6489" setName="Reanimated Archer Set" collectionIcon="1">
    <DisplayId>Bone Bow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>155</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x170</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A rib strung together by a tendon, sure to send shivers down your enemy's spines.\n\nSprite Credits: Tero, Aurum</Description>
    <RateOfFire>1.0</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>HArcher ST Arrow</ObjectId>
      <Speed>280</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>172</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>8</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x648b" id="HArcherST1" setType="0x6489" setName="Reanimated Archer Set" collectionIcon="1">
    <DisplayId>Spinal Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x171</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>The sternum of a long deceased adventurer. It releases a shriek when fired, making enemies shake and shudder in surprise.\n\nSprite Credits: Tero, Aurum</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Speed>120</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Size>100</Size>
      <Wavy />
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    </Projectile>
    <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    <Activate effect="Speedy" duration="3">ConditionEffectSelf</Activate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="SPD" statModScalingMin="41" statModDamage="4">Shoot</Activate>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <NumProjectiles>20</NumProjectiles>
    <ArcGap>18</ArcGap>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,RESKIN,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x648c" id="HArcherST2" setType="0x6489" setName="Reanimated Archer Set" collectionIcon="1">
    <DisplayId>Torso Tunic</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>82</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x172</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A rather bare bones armor affording more protection than one would expect. This bag of bones seems so unsafe.\n\nSprite Credits: Tero, Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <feedPower>700</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x648d" id="HArcherST3" setType="0x6489" setName="Reanimated Archer Set" collectionIcon="1">
    <DisplayId>Collarbone Collar</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x173</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo name="On shoot while Speedy" description="Gain 5 SPD for 1 Second" />
    </ExtraTooltipData>
    <SlotType>9</SlotType>
    <Description>There's a certain irony to this macabre amulet. It's not very comfortable to wear and will seldom let you snooze.\n\nSprite Credits: Tero, Aurum</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate stat="SPD" requiredConditions="Speedy" amount="5" duration="1" proc="1" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <feedPower>600</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6491" id="HPaladinST0" setType="0x6490" setName="Unholy Paladin Set" collectionIcon="1">
    <DisplayId>Hellfire Broadsword</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>232</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x180</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A merciless blade forged in the intense fires of the realm's core, designed for use by great demon lords.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>HFairy Bullet</ObjectId>
      <Speed>140</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>325</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>10</ArcGap>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6492" id="HPaladinST1" setType="0x6490" setName="Unholy Paladin Set" collectionIcon="1">
    <DisplayId>Sacrilege Seal</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x181</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>Paladins must take an oath of righteousness to obtain their titles. Those who defect are considered deeply cursed.\n\nSprite Credits: Aurum</Description>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Activate effect="Damaging" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="-1" useWisMod="true">GenericActivate</Activate>
    <Activate stat="MAXHP" amount="250" duration="6" channel="noStackItm">StatBoostSelf</Activate>
    <Activate effect="Healing" amount="40" duration="3.2">ConditionEffectSelf</Activate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>115</MpCost>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,RESKIN,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6493" id="HPaladinST2" setType="0x6490" setName="Unholy Paladin Set" collectionIcon="1">
    <DisplayId>Tormentor's Chainmail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>90</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x182</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A cruel armor stitched from the victims of demonic killers, a symbol of one's ruthlessness.\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6494" id="HPaladinST3" setType="0x6490" setName="Unholy Paladin Set" collectionIcon="1">
    <DisplayId>Horned Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x183</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On shoot with the Healing buff" description="Gain 4 ATT for 3 seconds, 6 second cooldown." />
    </ExtraTooltipData>
    <Description>The severed head of an imp grew horns posthumously, an eerie piece of natural decor.\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="45">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate stat="ATT" requiredConditions="Healing" amount="4" duration="3" proc="1" cooldown="6" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6497" id="HMysticST0" setType="0x6496" setName="Totalia Mystic Set" collectionIcon="1">
    <DisplayId>Stygian Torch</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>136</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x190</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A blued wooden staff lit with an undying flame. Only an extraordinarily skilled sorceress can wield the fire without this attachment.\n\nSprite Credits: Aurum</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>HSoul Orb</ObjectId>
      <Size>80</Size>
      <CollisionMult>1.20</CollisionMult>
      <Speed>120</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>120</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <Amplitude>0.4</Amplitude>
      <Frequency>1.0</Frequency>
      <MinDamage>145</MinDamage>
      <MaxDamage>160</MaxDamage>
    </Projectile>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>1.25</RateOfFire>
    <NumProjectiles>1</NumProjectiles>
    <ArcGap>0</ArcGap>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6498" id="HMysticST1" setType="0x6496" setName="Totalia Mystic Set" collectionIcon="1">
    <DisplayId>Orb of the Sabbath</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x191</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>A crystal ball known to be able to summon magically constructed bats, but this technique has only been mastered by Totalia's kind.\n\nSprite Credits: Aurum</Description>
    <Sound>spell/fire_spray</Sound>
    <Activate condDuration="6" condEffect="Stasis" collapseEffect="true" wisMin="-1" center="player" radius="4.5">EffectBlast</Activate>
    <Activate effect="Speedy" duration="2.5" scalingStat="WIS" statModScalingMin="55" statModDuration="0.1" color="0xFF32F4">ConditionEffectSelf</Activate>
    <Activate effect="Berserk" duration="2.5" scalingStat="WIS" statModScalingMin="55" statModDuration="0.1" color="0xFF32F4">ConditionEffectSelf</Activate>
    <Usable />
    <Cooldown>4</Cooldown>
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_S,RESKIN,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6499" id="HMysticST2" setType="0x6496" setName="Totalia Mystic Set" collectionIcon="1">
    <DisplayId>Robe of the Enchantress</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x192</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Totalia's garbs are specially fitted to be flexible enough to ride brooms. The cloth is also flame retardant, a quality which proved essential after more than one incident.\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x649a" id="HMysticST3" setType="0x6496" setName="Totalia Mystic Set" collectionIcon="1">
    <DisplayId>Witch's Brooch</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>38</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x193</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The true source of Totalia's powers. This ornament contains a small amount of liquid freely moving inside. It's cold-hot-fresh!\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3d65" id="Greaterhosen" collectionIcon="155">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>393</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A necessary component for any beer-drinking or sausage-eating in the month of October.\n\nSprite Credits: Dappertron</Description>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-7">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="0.05" cooldown="20" duration="1.5" effect="Hallucinating">ConditionEffectSelf</OnPlayerHitActivate>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="5% chance to gain Hallucinating for 1.5 seconds" />
      <EffectInfo name="Cooldown" description="20 seconds" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3d66" id="Mighty Stein" collectionIcon="155">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>392</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A mighty mug for a mighty drink! Be merry!\n\nSprite Credits: Dappertron</Description>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="5.5" impactDamage="400" totalDamage="800" duration="6" color="FFA500" throwTime="0.5" damageBoost="1.09" scalingStat="VIT" statModScalingMin="30" statModDamage="180" statModImpactDamage="90" statModRadius="0.04" statModDamageBoost="0.00175">PoisonGrenade</Activate>
    <Activate stat="VIT" amount="10" duration="3" channel="noStackItm">StatBoostSelf</Activate>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x649c" id="Demon Pumpkin">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x17b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants one item from the Halloween Trickster or Paladin Set when used!\n\nSprite Credits: Lily</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x649d" id="Witch's Skull">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x17c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants one item from the Halloween Mystic or Archer Set when used!\n\nSprite Credits: Lily</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x649f" id="HWizardST0" setType="0x649e" setName="Paranormal Wizard Set" collectionIcon="1">
    <DisplayId>Supernatural Staff</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>While working in a lab late one night, a wizard beheld an eerie sight.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>HAncient Magic</ObjectId>
      <Speed>150</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>210</MaxDamage>
      <LifetimeMS>1600</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>375</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>0.2</Amplitude>
      <Frequency>1.5</Frequency>
      <Size>100</Size>
    </Projectile>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <NumProjectiles>1</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_SS,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x64a0" id="HWizardST1" setType="0x649e" setName="Paranormal Wizard Set" collectionIcon="1">
    <DisplayId>Spectral Spell</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x1a1</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>The ghouls all came from their humble abodes to get a jolt from his electrodes.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="With Phantom Pendant" />
      <EffectInfo description="Summon Animated Staff and Spectral Skull for 4.8 seconds." name="" />
      <EffectInfo description="5.8 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>HSkull Wave</ObjectId>
      <Speed>0</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>2100</LifetimeMS>
      <ArmorPiercing />
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>300</SpeedClamp>
    </Projectile>
    <OnPlayerAbilityActivate maxSpawnDistance="14.0" mustWear="0x64a2" objectId="HWizSTCreepSTStaff" summonCost="0.0" lifeTime="0.0" proc="1" cooldown="5.8" targetMouse="true">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate maxSpawnDistance="14.0" mustWear="0x64a2" objectId="HWizSTCreepSTSkull" summonCost="0.0" lifeTime="0.0" proc="1" cooldown="5.8" targetMouse="true">SpawnCreep</OnPlayerAbilityActivate>
    <Usable />
    <BagType>8</BagType>
    <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>1000</feedPower>
    <MpCost>90</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="2.3" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="8692" />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_SS,RESKIN,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x64a1" id="HWizardST2" setType="0x649e" setName="Paranormal Wizard Set" collectionIcon="1">
    <DisplayId>Immortal Mantle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>82</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1a2</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The scene was rocking, all were digging the sounds. Igor on chains, backed by his baying hounds.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo description="Restore 100 mana when In Combat below 50% MP" name="On Shoot" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="1" amount="100" cooldown="5" manaMinThresholdRelative="0.5" requiredConditions="In Combat">Magic</OnPlayerShootActivate>
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="8693" />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_S,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x64a2" id="HWizardST3" setType="0x649e" setName="Paranormal Wizard Set" collectionIcon="1">
    <DisplayId>Phantom Pendant</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1a3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Everything was cool, Ruthven's a part of the band. And his monster mash was the hit of the land.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo description="Wearing Spectral Spell along with this ring allows you to summon Animated Staff and Spectral Skull for 4.8 seconds." />
      <EffectInfo description="5.8 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x64a5" id="Caramel Apple">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x189</Index>
    </Texture>
    <Description>A rich caramel coating on a tart Granny Smith apple.\n\nSprite Credits: Aurum</Description>
    <BagType>7</BagType>
    <feedPower>900</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64a6" id="Candy Apple">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x18a</Index>
    </Texture>
    <Description>If the candy didn't rot your teeth, this sure will!\n\nSprite Credits: Aurum</Description>
    <BagType>7</BagType>
    <feedPower>900</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64a7" id="Sugar Gummy Worm">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x18b</Index>
    </Texture>
    <Description>A sugar-coated gummy delight! Except for when somebody replaces it with an actual worm.\n\nSprite Credits: Lily</Description>
    <BagType>7</BagType>
    <feedPower>1300</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64a8" id="Rainbow Gummy Worm">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x18c</Index>
    </Texture>
    <Description>Taste the Rainbow Gummy Worm... feel the Rainbow Gummy Worm!\n\nSprite Credits: Aurum</Description>
    <BagType>7</BagType>
    <feedPower>1300</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64a9" id="Eyecicle">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x18d</Index>
    </Texture>
    <Description>What an eyesore!\n\nSprite Credits: Lily</Description>
    <BagType>7</BagType>
    <feedPower>5000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64aa" id="Chocolate Bar">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x18e</Index>
    </Texture>
    <Description>People afraid of tricks will usually give this to you. It's delicious!\n\nSprite Credits: Trensient</Description>
    <BagType>7</BagType>
    <feedPower>10000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64ae" id="Greater Zombie Bottle 1">
    <DisplayId>Greater Zombie Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x198</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Brainsss!" - Zombie Horde.\n\nSprite Credits: Lily</Description>
    <Activate onlyIn="realm" skin="0x64ab" duration="30">GroupTransform</Activate>
    <Activate stat="ATT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64af" id="Greater Zombie Bottle 2">
    <DisplayId>Greater Zombie Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x198</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Brainsss!" - Zombie Horde.\n\nSprite Credits: Lily</Description>
    <Activate onlyIn="realm" skin="0x64ab" duration="30">GroupTransform</Activate>
    <Activate stat="ATT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>2</Doses>
    <SuccessorId>Greater Zombie Bottle 1</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64b0" id="Greater Zombie Bottle 3">
    <DisplayId>Greater Zombie Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x198</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Brainsss!" - Zombie Horde.\n\nSprite Credits: Lily</Description>
    <Activate onlyIn="realm" skin="0x64ab" duration="30">GroupTransform</Activate>
    <Activate stat="ATT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>3</Doses>
    <SuccessorId>Greater Zombie Bottle 2</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64b1" id="Greater Bat Bottle 1">
    <DisplayId>Greater Bat Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x199</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Ladies And Gentleman, this is my dark magic!" - Lord Ruthven.\n\nSprite Credits: Lily</Description>
    <Activate onlyIn="realm" skin="0x64ac" duration="30">GroupTransform</Activate>
    <Activate stat="DEX" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64b2" id="Greater Bat Bottle 2">
    <DisplayId>Greater Bat Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x199</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Ladies And Gentleman, this is my dark magic!" - Lord Ruthven.\n\nSprite Credits: Lily</Description>
    <Activate onlyIn="realm" skin="0x64ac" duration="30">GroupTransform</Activate>
    <Activate stat="DEX" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>2</Doses>
    <SuccessorId>Greater Bat Bottle 1</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64b3" id="Greater Bat Bottle 3">
    <DisplayId>Greater Bat Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x199</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Ladies And Gentleman, this is my dark magic!" - Lord Ruthven.\n\nSprite Credits: Lily</Description>
    <Activate onlyIn="realm" skin="0x64ac" duration="30">GroupTransform</Activate>
    <Activate stat="DEX" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>3</Doses>
    <SuccessorId>Greater Bat Bottle 2</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64b4" id="Greater Ghost Bottle 1">
    <DisplayId>Greater Ghost Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Who let the ghosts out...boo, boo, boo, boo!" - Septavius the Ghost God.\n\nSprite Credits: Lily</Description>
    <Activate onlyIn="realm" skin="0x64ad" duration="30">GroupTransform</Activate>
    <Activate stat="WIS" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64b5" id="Greater Ghost Bottle 2">
    <DisplayId>Greater Ghost Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Who let the ghosts out...boo, boo, boo, boo!" - Septavius the Ghost God.\n\nSprite Credits: Lily</Description>
    <Activate onlyIn="realm" skin="0x64ad" duration="30">GroupTransform</Activate>
    <Activate stat="WIS" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>2</Doses>
    <SuccessorId>Greater Ghost Bottle 1</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64b6" id="Greater Ghost Bottle 3">
    <DisplayId>Greater Ghost Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Who let the ghosts out...boo, boo, boo, boo!" - Septavius the Ghost God.\n\nSprite Credits: Lily</Description>
    <Activate onlyIn="realm" skin="0x64ad" duration="30">GroupTransform</Activate>
    <Activate stat="WIS" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>3</Doses>
    <SuccessorId>Greater Ghost Bottle 2</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64b7" id="Zombie Bottle">
    <DisplayId>Zombie Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x195</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Brainsss!" - Zombie Horde.\n\nSprite Credits: Trensient</Description>
    <Activate onlyIn="realm" skin="0x64ab" duration="30">GroupTransform</Activate>
    <Activate stat="ATT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64b8" id="Bat Bottle">
    <DisplayId>Bat Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x196</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Ladies And Gentleman, this is my dark magic!" - Lord Ruthven.\n\nSprite Credits: Trensient</Description>
    <Activate onlyIn="realm" skin="0x64ac" duration="30">GroupTransform</Activate>
    <Activate stat="DEX" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64b9" id="Ghost Bottle">
    <DisplayId>Ghost Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x197</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Who let the ghosts out...boo, boo, boo, boo!" - Septavius the Ghost God.\n\nSprite Credits: Trensient</Description>
    <Activate onlyIn="realm" skin="0x64ad" duration="30">GroupTransform</Activate>
    <Activate stat="WIS" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64ba" id="Phantasm Dirk" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>211</PowerLevel>
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x17d</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A short lived dirk which saw little use in the hands of a quickly slain adventurer, too lucky for their own good. Knowing its purpose was left unfulfilled, it seeks to eliminate the evil chicken menace from beyond the grave.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>0.95</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Phantasm Magic</ObjectId>
      <Speed>180</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_SS,RESKIN,XPBONUS,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4ae4" id="Greater Suspicious Milk Bottle 1">
    <DisplayId>Greater Suspicious Milk Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Very rich in calcium!" - Dr. Terrible.\n\nSprite Credits: CrystalPX</Description>
    <Activate onlyIn="realm" skin="0x73cc" duration="30">GroupTransform</Activate>
    <Activate stat="DEF" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x4ae5" id="Greater Suspicious Milk Bottle 2">
    <DisplayId>Greater Suspicious Milk Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Very rich in calcium!" - Dr. Terrible.\n\nSprite Credits: CrystalPX</Description>
    <Activate onlyIn="realm" skin="0x73cc" duration="30">GroupTransform</Activate>
    <Activate stat="DEF" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>2</Doses>
    <SuccessorId>Greater Suspicious Milk Bottle 1</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x4ae6" id="Greater Suspicious Milk Bottle 3">
    <DisplayId>Greater Suspicious Milk Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Very rich in calcium!" - Dr. Terrible.\n\nSprite Credits: CrystalPX</Description>
    <Activate onlyIn="realm" skin="0x73cc" duration="30">GroupTransform</Activate>
    <Activate stat="DEF" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>3</Doses>
    <SuccessorId>Greater Suspicious Milk Bottle 2</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcb23" id="Pumpkin Bottle">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1386</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"I don't see how a pumpkin head could be as sincere as this one!" - Pumpkin Master</Description>
    <Activate onlyIn="realm" skin="0x4c5b" duration="30">GroupTransform</Activate>
    <Activate stat="SPD" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcb24" id="Greater Pumpkin Bottle 1">
    <DisplayId>Greater Pumpkin Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1387</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"I don't see how a pumpkin head could be as sincere as this one!" - Pumpkin Master</Description>
    <Activate onlyIn="realm" skin="0x4c5b" duration="30">GroupTransform</Activate>
    <Activate stat="SPD" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcb25" id="Greater Pumpkin Bottle 2">
    <DisplayId>Greater Pumpkin Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1387</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"I don't see how a pumpkin head could be as sincere as this one!" - Pumpkin Master</Description>
    <Activate onlyIn="realm" skin="0x4c5b" duration="30">GroupTransform</Activate>
    <Activate stat="SPD" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>2</Doses>
    <SuccessorId>Greater Pumpkin Bottle 1</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcb26" id="Greater Pumpkin Bottle 3">
    <DisplayId>Greater Pumpkin Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1387</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"I don't see how a pumpkin head could be as sincere as this one!" - Pumpkin Master</Description>
    <Activate onlyIn="realm" skin="0x4c5b" duration="30">GroupTransform</Activate>
    <Activate stat="SPD" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>3</Doses>
    <SuccessorId>Greater Pumpkin Bottle 2</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcb27" id="Frankenstein Bottle">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1388</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Well, this specimen is no Huntress, but it will surely suffice!" - Dr. Terrible</Description>
    <Activate onlyIn="realm" skin="0x747A" duration="30">GroupTransform</Activate>
    <Activate stat="VIT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcb28" id="Greater Frankenstein Bottle 1">
    <DisplayId>Greater Frankenstein Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Well, this specimen is no Huntress, but it will surely suffice!" - Dr. Terrible</Description>
    <Activate onlyIn="realm" skin="0x747A" duration="30">GroupTransform</Activate>
    <Activate stat="VIT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcb29" id="Greater Frankenstein Bottle 2">
    <DisplayId>Greater Frankenstein Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Well, this specimen is no Huntress, but it will surely suffice!" - Dr. Terrible</Description>
    <Activate onlyIn="realm" skin="0x747A" duration="30">GroupTransform</Activate>
    <Activate stat="VIT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>2</Doses>
    <SuccessorId>Greater Frankenstein Bottle 1</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xcb2a" id="Greater Frankenstein Bottle 3">
    <DisplayId>Greater Frankenstein Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Well, this specimen is no Huntress, but it will surely suffice!" - Dr. Terrible</Description>
    <Activate onlyIn="realm" skin="0x747A" duration="30">GroupTransform</Activate>
    <Activate stat="VIT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>3</Doses>
    <SuccessorId>Greater Frankenstein Bottle 2</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6414" id="Mad Pass">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x18f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token which confirms that you purchased the first ever RIFTS Mad Pass! Your upgraded rewards will be sent after the season ends based on which Mad Pass quest you have completed.\n\nSprite Credits: Trensient</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x6415" id="Emblem of Quest 1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1e0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You need this token to complete Mad Pass Quest 2.\n\nSprite Credits: CrystalPX</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6416" id="Emblem of Quest 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1e1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You need this token to complete Mad Pass Quest 3.\n\nSprite Credits: CrystalPX</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6417" id="Emblem of Quest 3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1e2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You need this token to complete Mad Pass Quest 4.\n\nSprite Credits: CrystalPX</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6418" id="Emblem of Quest 4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1e3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You need this token to complete Mad Pass Quest 5.\n\nSprite Credits: CrystalPX</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6419" id="Emblem of Quest 5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1e4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You need this token to complete Mad Pass Quest 6.\n\nSprite Credits: CrystalPX</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x641a" id="Emblem of Quest 6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1e5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You need this token to complete Mad Pass Quest 7.\n\nSprite Credits: CrystalPX</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x641b" id="Emblem of Quest 7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1e6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You need this token to complete Mad Pass Quest 8.\n\nSprite Credits: CrystalPX</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x200c" id="2PriestST0" setType="0x2756" setName="Mad God's Messenger Set" collectionIcon="2">
    <DisplayId>Theurgy Wand</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>220</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1b0</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Oryx's so-called priests use cruel wands like this to inflict suffering on their recipients. They themselves must endure this pain to begin the path to consecration.</Description>
    <RateOfFire>0.75</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Mad God Missile</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>375</LifetimeMS>
      <MinDamage>125</MinDamage>
      <MaxDamage>135</MaxDamage>
      <Amplitude>0.1</Amplitude>
      <Frequency>0.1</Frequency>
      <Wavy />
      <MultiHit />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>10</ArcGap>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x200d" id="2PriestST1" setType="0x2756" setName="Mad God's Messenger Set" collectionIcon="2">
    <DisplayId>Ceremonial Merlot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1b1</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>Those who wish to be hallowed among Oryx's legion are required to drink the wretched concoction within this chalice, a mix between the Mad God's poorly kept wine and his own sentient bile.</Description>
    <ExtraTooltipData>
      <EffectInfo description="1% chance to become Drunk for 2 seconds after taking at least 50 damage." name="Sommelier's Gamble" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Sound>spell/light_heal</Sound>
    <Activate amount="120" statModAmount="0.8800" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="060" statModAmount="0.4400" range="6.8" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate amount="15" duration="6.0" stat="ATT" channel="maxStack">StatBoostSelf</Activate>
    <OnPlayerHitActivate cooldown="2" duration="2" effect="Drunk" damageThreshold="50" proc="0.01">ConditionEffectSelf</OnPlayerHitActivate>
    <MpCost>130</MpCost>
    <Usable />
    <BagType>8</BagType>
    <feedPower>1200</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_A,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x200e" id="2PriestST2" setType="0x2756" setName="Mad God's Messenger Set" collectionIcon="2">
    <DisplayId>Anointed Robe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1b2</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Knowing they are to serve a more aggressive purpose on the front lines, Oryx's chosen messengers utilize a plated robe, complete with a crimson cape.</Description>
    <ActivateOnEquip amount="14" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x200f" id="2PriestST3" setType="0x2756" setName="Mad God's Messenger Set" collectionIcon="2">
    <DisplayId>Ring of Pagan Favor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x1b3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>When the arduous path to anointment is complete, the priest is decorated with this symbolic ring of servitude, modeled after Oryx's famed warriors.</Description>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2HuntressST0" type="0x1844" setName="Horticultural Huntress Set" setType="0x2758" collectionIcon="2">
    <DisplayId>Bergenia Bow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>141</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1d0</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Decorated with the finest flora of the realm's toughest forests, this bow uses the sharp cymes of plant life as arrows against would-be vandalizers.</Description>
    <RateOfFire>1.0</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Laser Lily</ObjectId>
      <Speed>150</Speed>
      <MinDamage>160</MinDamage>
      <MaxDamage>195</MaxDamage>
      <LifetimeMS>533</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>850</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2HuntressST1" type="0x1845" setName="Horticultural Huntress Set" setType="0x2758" collectionIcon="2">
    <DisplayId>Lifebringing Lotus</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1d1</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>Sprouted and plucked from an ancient, enchanted riverbank, this flower's spores weaken the roots of evil and strengthen righteous hearts.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Trap creates an Aura that provides Healing and Berserk within 4 Squares for as long as the trap remains untriggered." name="Woodland Blessing" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <MpCost>110</MpCost>
    <Activate radius="4.0" objectType="0x1848" sensitivity="1.0" totalDamage="0" color="0x7FFF00" condEffect="Nothing" condDuration="0.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="DEX" statModScalingMin="32" statModTrapRadius="0.0001" statModTrapDamage="0.0001" statModTrapCondDuration="0.00001" bombDelay="0.8" bombDamage="675" bombRadius="3.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="3" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="14" statModBombCondDuration="0.1" textureSourceId="2HuntressST1">Trap</Activate>
    <feedPower>700</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_S,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2HuntressST2" type="0x1846" setName="Horticultural Huntress Set" setType="0x2758" collectionIcon="2">
    <DisplayId>Hollyhock Hide</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1d2</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A lightweight floral coat fitted with the molted shell of a colossal insect. The energy of its evolution still pulses through, reacting upon blows.</Description>
    <ExtraTooltipData>
      <EffectInfo description="10% chance to receive +10 dexterity for 5 seconds on taking damage." name="Green Thumb" />
    </ExtraTooltipData>
    <OnPlayerHitActivate amount="10" cooldown="5" damageThreshold="0" duration="5" proc="0.1" stat="DEX" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <ActivateOnEquip amount="11" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
    <feedPower>600</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2HuntressST3" type="0x1847" setName="Horticultural Huntress Set" setType="0x2758" collectionIcon="2">
    <DisplayId>Chrysanthemum Corsage</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>48</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1d3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Expertly carved from ancient trees and fitted together with their sap, this ring's flowers have absorbed magical energy over many years, storing it within its fruit.</Description>
    <ActivateOnEquip amount="70" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="DEX">IncrementStat</ActivateOnEquip>
    <feedPower>600</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Cannon Cluster Proc" type="0x21e0">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Cannonball</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Damage>500</Damage>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x21d9" id="2WarriorST0" setType="0x21d9" setName="Pirate King Warrior Set" collectionIcon="2">
    <DisplayId>Swashbuckler's Sickle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>150</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x1c0</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A clumsy yet vicious weapon favored by marauders from coast to coast. Only an experienced pirate king can perform the techniques required to unlock its full potential.</Description>
    <RateOfFire>0.8</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Pirate King Gold</ObjectId>
      <Speed>90</Speed>
      <LifetimeMS>472</LifetimeMS>
      <MinDamage>275</MinDamage>
      <MaxDamage>280</MaxDamage>
      <Size>100</Size>
      <Wavy />
    </Projectile>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x21da" id="2WarriorST1" setType="0x21d9" setName="Pirate King Warrior Set" collectionIcon="2">
    <DisplayId>Tricorne of the High Seas</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1c1</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>Pirate captains wear extravagant cocked hats to both inspire their men and intimidate their foes.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo description="Fires a spread cannonballs when hit for at least 40 damage." name="Cannon Cluster" />
      <EffectInfo description="500" name="Cannonball Damage" />
      <EffectInfo description="3 seconds" name="Cannonball Cooldown" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Cannonball</ObjectId>
      <Speed>70</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MinDamage>1000</MinDamage>
      <MaxDamage>1000</MaxDamage>
      <Size>140</Size>
      <CollisionMult>2</CollisionMult>
      <MultiHit />
    </Projectile>
    <OnPlayerHitActivate arcGap="18" cooldown="3" damageThreshold="40" gapAngle="0" gapTiles="0" maxDistance="4" minDistance="4" numShots="10" offsetAngle="0" proc="1" type="0x21e0">BulletCreate</OnPlayerHitActivate>
    <ActivateOnEquip stat="DEF" amount="7">IncrementStat</ActivateOnEquip>
    <Activate duration="4" effect="Berserk" range="5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate>Shoot</Activate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>95</MpCost>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="8666" />
    <Labels>EQUIPMENT,ABILITY,HELM,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x21db" id="2WarriorST2" setType="0x21d9" setName="Pirate King Warrior Set" collectionIcon="2">
    <DisplayId>Naval Uniform</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>79</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1c2</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>The buccaneers that raided the realm before Oryx's rule famously wore such attire. Its opulence does not make for the most practical choice when sailing, but it was valued as a status symbol.</Description>
    <ActivateOnEquip stat="DEF" amount="19">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x21dc" id="2WarriorST3" setType="0x21d9" setName="Pirate King Warrior Set" collectionIcon="2">
    <DisplayId>First Mate's Hook</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>10</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1c3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Less prominent pirates use personal hooks to signify their rank. Though it is almost entirely symbolic on its own, no true pirate is complete without one.</Description>
    <ActivateOnEquip amount="12" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>550</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_D,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x641c" id="Mystery ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x1eb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open it to get one of the following:\n\n*Fiery Katana\n*Pyro Sheath\n*Flame Guard\n*Firelight Necklace\n*Char Slot Unlocker\n*Ambrosia\n*Vault Chest Unlocker\n*Mystery ST Shard x5\n*Superburger\n*Golden Clover\n*Mystery ST Shard x3\n*Mystery ST Shard x2\n*Mystery ST Shard x1\n*Lucky Clover\n*Loot Drop Potion\n*Loot Tier Potion\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x641d" id="Emblem of Event Quest 1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1f0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You need this token to complete Tinkerer's Event Quest.</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x641e" id="Emblem of Event Quest 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1f1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You need this token to complete Tinkerer's Event Quest.</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x641f" id="Mystery Priest ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x1ec</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate safeguarded in the inner chambers of Oryx's Castle by the Mad God's Messenger. Open it to get one of the following:\n\n*Theurgy Wand\n*Ceremonial Merlot\n*Anointed Robe\n*Ring of Pagan Favor\n*Mini Messenger Priest Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6420" id="Mystery Warrior ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x1ed</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate hoarded by the Pirate King in his stash of plundered spoils! Open it to get one of the following:\n\n*Swashbuckler's Sickle\n*Tricorne of the High Seas\n*Naval Uniform\n*First Mate's Hook\n*Mini Pirate King Warrior Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6421" id="Mystery Huntress ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x1ee</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate protected by the Horticultural Huntress in her secret garden. Open it to get one of the following:\n\n*Bergenia Bow\n*Lifebringing Lotus\n*Hollyhock Hide\n*Chrysanthemum Corsage\n*Mini Horticultural Huntress Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6422" id="War STory Chest">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1ef</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chest recovered from the battlegrounds of the realm. Bring it to the Tinkerer for a Mystery Class Crate of choice! Choose wisely!</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Buccaneer Top Hat" type="0xb3e7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1b6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A dapper silk hat, suspiciously owned by a band of pirates with no interest in such class.</Description>
    <Activate id="RSM Hat Pirate" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Serpentine Top Hat" type="0xb3e8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1b7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A dapper silk hat, said to be worn as a crown by the numerous snakes in Stheno's hair.</Description>
    <Activate id="RSM Hat Snake" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Demonic Top Hat" type="0xb3e9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1b8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A dapper silk hat, taken to the abyssal depths by wealthy aristocrat who thought himself too noble to die.</Description>
    <Activate id="RSM Hat Abyss" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Sunken Top Hat" type="0xb3ea">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1b9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A dapper silk hat, once belonging to a captive of Davy's crew who went down with the vessel.</Description>
    <Activate id="RSM Hat Locker" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Aquatic Top Hat" type="0xb3eb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1ba</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A dapper silk hat, donned by a childlike man in his grand voyage to the corner of the globe. It was a real trip.</Description>
    <Activate id="RSM Hat Ocean" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Jungle Carrot" type="0xb3ec">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x1bb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A slightly unripe carrot that could make for a suitable nose. This one was grown in the depths of a jungle.</Description>
    <Activate id="RSM Nose Jungle" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Spriteful Carrot" type="0xb3ed">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x1bc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A slightly unripe carrot that could make for a suitable nose. Believe it or not, the dimension of sprites is home to a booming agriculture industry.</Description>
    <Activate id="RSM Nose Sprite" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Holy Carrot" type="0xb3ef">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x1bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A slightly unripe carrot that could make for a suitable nose. This one was steeped in holy water, though the benefit of blessing a carrot is questionable.</Description>
    <Activate id="RSM Nose Manor" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Frosty Carrot" type="0xb3f0">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x1be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A slightly unripe carrot that could make for a suitable nose. This is perhaps the only snowman accessory that makes any real sense.</Description>
    <Activate id="RSM Nose Ice" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Sandy Carrot" type="0xb3f1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x1bf</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A slightly unripe carrot that could make for a suitable nose. It's a miracle that any kind of farming could be achieved in a soil-deficient environment so hostile toward crops.</Description>
    <Activate id="RSM Nose Tomb" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Arachnid Coal" type="0xb3f2">
    <Class>Equipment</Class>
    <Item />
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1c6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Two lumps of coal, or two crude eyes with some imagination. It's unclear what use spiders would have for coal in the first place.</Description>
    <Activate id="RSM Eyes Spider" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Phantom Coal" type="0xb3f3">
    <Class>Equipment</Class>
    <Item />
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1c7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Two lumps of coal, or two crude eyes with some imagination. Even the cold, unfeeling undead need something to keep a fire burning.</Description>
    <Activate id="RSM Eyes Undead" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Zombified Coal" type="0xb3f4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>Two lumps of coal, or two crude eyes with some imagination. Skuld's simple-minded minions find this entertaining enough to be a toy.</Description>
    <Activate id="RSM Eyes Cemetery" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Parasitic Coal" type="0xb3f5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1c9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>Two lumps of coal, or two crude eyes with some imagination. The fleshy texture calls into question how much of this is actually coal.</Description>
    <Activate id="RSM Eyes Parasite" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Mad God's Coal" type="0xb3f6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>Two lumps of coal, or two crude eyes with some imagination. Oryx's reluctant agreement with Limon prevents him from burning fossil fuels, making this coal of little value to him.</Description>
    <Activate id="RSM Eyes Chamber" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xb3f7" id="Esben's Shaman Attire" collectionIcon="151">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x554</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="40% chance to Slow enemies within 6 tiles for 5 seconds." />
      <EffectInfo name="Cooldown" description="5 seconds." />
    </ExtraTooltipData>
    <Description>A glacial robe worn by the witch doctors of a bygone ice tribe during their sacred burial ceremonies. The passage of time has encased the cloth in a layer of permafrost, chilling those who fracture its coat.</Description>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="0.4" cooldown="5" damageThreshold="0" effect="Slowed" duration="5" range="6" color="83B0DE" target="enemy" center="enemy">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <SharedCooldownChannel id="46071" />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_ICECAVE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb3f8" id="Esben's Wedding Ring" collectionIcon="151">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>50</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x553</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On shooting while Berserk" description="Gain the Damaging buff for 1 second." />
    </ExtraTooltipData>
    <Description>A memento of a life long gone. You can still feel the warmth from years past through the frigid ice that has taken over.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="-5">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate effect="Damaging" duration="1" cooldown="0.8" proc="1" requiredConditions="Berserk">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_ICECAVE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xb3fb" id="Snowman Body">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use in a realm to place a snowman body in the Eternal Frost biome, requires a hat, a nose and eyes to bring it to life!" />
    </ExtraTooltipData>
    <Description>A pile of snow, not yet fully decorated. Nature's blank canvas, though any would-be artists should be cautious of getting too carried away.</Description>
    <Activate id="RSM Body" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64bc" id="Oryxmas Ornament: Energized">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>42</PowerLevel>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x76</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A blue ornament taken from Oryx's magical Oryxmas Tree. Inside, it contains the secrets to the past, which can be unleashed to gift its holder with the power of infinite possibilities.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="10% chance to spawn an Oryxmas Tree that gives Energized to surrounding players and deals 50 damage to surrounding enemies every 0.2 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip amount="90" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="0.1" cooldown="10" duration="4" objectId="Energized Tree">Pet</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x64bd" id="Oryxmas Ornament: Weak">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>53</PowerLevel>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x77</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A yellow ornament taken from Oryx's magical Oryxmas Tree. The aura it emits fills even the bitterest of hearts with pure joy, causing their blows to land with less force than before.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="10% chance to spawn an Oryxmas Tree that applies Weak to surrounding enemies and deals 50 damage every 0.2 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="0.1" cooldown="10" duration="4" objectId="Weak Tree">Pet</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x64be" id="Oryxmas Ornament: Exposed">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x78</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A red ornament taken from Oryx's magical Oryxmas Tree. It radiates with pure winter energy that highlights the weak spots of even the bulkiest of foes.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="10% chance to spawn an Oryxmas Tree that applies Exposed to surrounding enemies and deals 50 damage every 0.2 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip amount="90" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="0.1" cooldown="10" duration="4" objectId="Exposed Tree">Pet</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x64bf" id="Ornaments of Unity" setType="0x64c4" setName="Oryxmas Miracle Set" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>santaWorkshopObjects8x8</File>
      <Index>0x79</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A majestic chain of ornaments, each holding astounding powers. If paired with enough essence of Oryxmas, it will gift the most righteous of hearts the absolute power of the winter.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="Oryxmas Unity" description="Gain strength based on the amount of Oryxmas gear you wear." />
      <EffectInfo name="On Taking Damage" description="10% chance to spawn an Oryxmas Tree that applies Exposed and Weak to surrounding enemies and Energized to surrounding players. It deals 50 damage to surrounding enemies every 0.2 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
    </ExtraTooltipData>
    <OnPlayerHitActivate proc="0.1" cooldown="10" duration="4" objectId="Combined Tree">Pet</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x64c4" id="Oryxmas Mystery Armor">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x6c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Merry Oryxmas! Open the box to receive a random Oryxmas Tier 12 Armor!</Description>
    <Activate>OpenChest</Activate>
    <ChestType>2</ChestType>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64c5" id="Guild Present">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x40</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A present to share with friends during the Oryxmas Holidays!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Guild Present" description="This item can only be used in the Guild Hall. Once used, a present with rewards will spawn for all players in the Guild Hall." />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <Activate id="Guild Present Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6ea" id="Aegis Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>71</PowerLevel>
    <Description>Onyx armor forged for use by Oryx's famed champions, giving them a sample of Oryx's furious strength.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="Mad God's Rage" description="Gain 5 attack and dexterity for 3 seconds when hit under 80% HP." />
    </ExtraTooltipData>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1ce</Index>
    </Texture>
    <SlotType>7</SlotType>
    <ActivateOnEquip stat="DEF" amount="21">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate amount="5" hpMinThresholdRelative="0.8" proc="1" cooldown="0" duration="3" stat="ATT" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate amount="5" hpMinThresholdRelative="0.8" proc="1" cooldown="0" duration="3" stat="DEX" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6eb" id="Squadron Sheathing">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1cd</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Oryx's assassins use this flexible armor to remain agile as they harness the Mad God's power.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="Mad God's Rage" description="Gain 5 attack and dexterity for 3 seconds when hit under 80% HP." />
    </ExtraTooltipData>
    <OnPlayerHitActivate amount="5" hpMinThresholdRelative="0.8" proc="1" cooldown="0" duration="3" stat="ATT" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate amount="5" hpMinThresholdRelative="0.8" proc="1" cooldown="0" duration="3" stat="DEX" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6ec" id="Judge's Robe">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1cc</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The designated members of Oryx's court are fitted with this honorary robe, symbolizing their status among his legion.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="Mad God's Rage" description="Gain 5 attack and dexterity for 3 seconds when hit under 80% HP." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="11">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate amount="5" hpMinThresholdRelative="0.8" proc="1" cooldown="0" duration="3" stat="ATT" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate amount="5" hpMinThresholdRelative="0.8" proc="1" cooldown="0" duration="3" stat="DEX" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1e4e" id="Jade Beetle">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>87</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x7d</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A glorious block of solid jade, sculpted to resemble a sacred scarab beetle from the time of the ancients. This extraordinarily rare relic was granted to mortal athletes by Bes, Nut, and Geb themselves in recognition of great swiftness.</Description>
    <ActivateOnEquip stat="MAXHP" amount="70">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="70">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>500</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2MysticST3" type="0x4b46" setType="0x4b4f" setName="Magmatic Mystic Set" collectionIcon="2">
    <DisplayId>Ring of the Inferno</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>43</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x214</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>With the enchantress reduced to ash, the stone burst, scattering the relics of the mystic into the realm's lava fissures. They have since awaited a daring hero to recover the pieces from the clutches of demons.</Description>
    <ActivateOnEquip amount="75" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2MysticST2" type="0x4b45" setType="0x4b4f" setName="Magmatic Mystic Set" collectionIcon="2">
    <DisplayId>Molten Mantle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x213</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A suffocating black smoke began to pour out, consuming the young enchantress. As her soul and mind burned to dust, the fibers of this robe were strangely unscathed.</Description>
    <ActivateOnEquip amount="12" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="80" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2MysticST1" type="0x4b44" setType="0x4b4f" setName="Magmatic Mystic Set" collectionIcon="2">
    <DisplayId>Scorchium Stone</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x212</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>A young enchantress used a rare flame-absorbing stone to capture the lava spirits.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Stasis surrounding enemies when taking damage below 300 HP." name="Heat Wave" />
      <EffectInfo description="4" name="Stasis Range" />
      <EffectInfo description="2 seconds" name="Stasis Duration" />
      <EffectInfo description="60 seconds" name="Stasis Cooldown" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Eruption Blast</ObjectId>
      <Speed>150</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>333</LifetimeMS>
      <Size>175</Size>
      <ConditionEffect duration="5">Curse</ConditionEffect>
      <PassesCover />
      <ArmorPiercing />
      <ParticleTrail lifetimeMS="175">0xffeb69</ParticleTrail>
    </Projectile>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" center="player" color="0xffc226" cooldown="60" damageThreshold="0" duration="2" effect="Stasis" proc="1" range="4" target="enemy">GenericActivate</OnPlayerHitActivate>
    <NumProjectiles>5</NumProjectiles>
    <ArcGap>9</ArcGap>
    <Usable />
    <Activate scalingStat="VIT" statModScalingMin="30" statModDamage="3">Shoot</Activate>
    <Soulbound />
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4b42" id="2MysticST0" setType="0x4b4f" setName="Magmatic Mystic Set" collectionIcon="2">
    <DisplayId>Staff of Eruption</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>116</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x210</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>In the primal era of the realm, the volcanic mountains were overrun with rampant lava spirits, spiteful creatures who sought to burn all they could touch.</Description>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>0.25</RateOfFire>
    <Projectile>
      <ObjectId>Eruption Staff Proj</ObjectId>
      <Speed>150</Speed>
      <MinDamage>700</MinDamage>
      <MaxDamage>860</MaxDamage>
      <LifetimeMS>366</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <FaceDir />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2NinjaST3" type="0x4b40" setType="0x4b4e" setName="Crystal Kunoichi Set" collectionIcon="2">
    <DisplayId>Radiant Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="-2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x20d</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>What serves as the life support for all of the artificial creatures constructed by the Crystal Entity is also capable of bestowing strength and energy to organic life.</Description>
    <ActivateOnEquip amount="100" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>750</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2NinjaST2" type="0x4b41" setType="0x4b4e" setName="Crystal Kunoichi Set" collectionIcon="2">
    <DisplayId>Luminous Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>115</PowerLevel>
    <Description>A devastating fracture in the center of this breathtaking armor tarnished its raw defensive abilities, but the dubious blessing of the Crystal Entity still allows it to aid the wearer in other ways.</Description>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x20c</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="200" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2NinjaST1" type="0x4b3e" setType="0x4b4e" setName="Crystal Kunoichi Set" collectionIcon="2">
    <DisplayId>Crystalline Kunai</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x218</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>These kunai were chiseled as an experimental weapon by the mineral monsters lurking far beneath the realm's surface.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Retaliate with 3 kunais when hit." name="Heightened Senses" />
      <EffectInfo description="4 seconds" name="Kunai Cooldown" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Crystal Kunai Proj</ObjectId>
      <Speed>140</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ArcGap>10</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <MpCost>0</MpCost>
    <MpEndCost>100</MpEndCost>
    <MpCostPerSecond>18</MpCostPerSecond>
    <Usable />
    <MultiPhase />
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <Activate stat="ATT" amount="15" scalingStat="VIT" statModScalingMin="42" statModAmount="0" statModDamage="11">ShurikenAbility</Activate>
    <OnPlayerHitActivate arcGap="10" cooldown="4" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="5.5" minDistance="5.5" numShots="3" offsetAngle="360" proc="1" type="0x4b47" scalingStat="VIT" statModScalingMin="42" statModDamage="11" statModNumShots="0.000001">BulletCreate</OnPlayerHitActivate>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>950</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_S,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Crystal Kunai Proc" type="0x4b47">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x20b</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Projectile>
      <ObjectId>Crystal Kunai Proj</ObjectId>
      <Speed>140</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x4b3c" id="2NinjaST0" setType="0x4b4e" setName="Crystal Kunoichi Set" collectionIcon="2">
    <DisplayId>Quartz Cutter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>203</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x209</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Though its composition is merely a sharp crystal embedded in a rock, this naturally formed blade glistens with light, carving a path for its wielder to use.</Description>
    <RateOfFire>0.8</RateOfFire>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>Crystal Katana Slash</ObjectId>
      <Speed>100</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>525</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
      <Wavy />
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <BagType>8</BagType>
    <Soulbound />
    <UniqueID />
    <feedPower>900</feedPower>
    <XPBonus>5</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2AssassinST3" type="0x4b3b" setType="0x4b49" setName="Acidified Assassin Set" collectionIcon="2">
    <DisplayId>Pernicious Peridot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x207</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A cursed gemstone imbued with numerous plagues. While unfavorable to one's stamina, it proves itself useful with the associated resistances.</Description>
    <ActivateOnEquip amount="150" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>600</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2AssassinST2" type="0x4b3a" setType="0x4b49" setName="Acidified Assassin Set" collectionIcon="2">
    <DisplayId>Acidic Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Description>A specially coated armor designed with the intent of nullifying illnesses. It is most beneficial when used in tandem with equipment of similar attributes.</Description>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x206</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="18" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2AssassinST1" type="0x4b39" setType="0x4b49" setName="Acidified Assassin Set" collectionIcon="2">
    <DisplayId>Virulent Venom</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x205</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>Exposure to this ferocious concoction is so intensely lethal that it acts instantaneously. Its deceptively small vial allows for easy use.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Throw a poison when hit" name="Toxic Terror" />
      <EffectInfo description="6 seconds" name="Poison Cooldown" />
    </ExtraTooltipData>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Activate color="0xADC718" impactDamage="900" radius="3" throwTime="0.8" totalDamage="900" damageBoost="1" scalingStat="DEF" statModScalingMin="25" statModDamage="0" statModImpactDamage="200" statModRadius="0.025" statModDamageBoost="0">PoisonGrenade</Activate>
    <OnPlayerHitActivate proc="1" cooldown="4" duration="0" impactDamage="700" radius="3" throwTime="0.8" totalDamage="0" color="0xADC718" damageBoost="1" scalingStat="DEF" statModScalingMin="25" statModDamage="0" statModImpactDamage="180" statModRadius="0.025" statModDamageBoost="0">PoisonGrenade</OnPlayerHitActivate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc008" id="2AssassinST0" setType="0x4b49" setName="Acidified Assassin Set" collectionIcon="2">
    <DisplayId>Toxin Tooth</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>203</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x203</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>An appalling dagger with a blade forged of a highly resilient metal, one of the very few materials that can withstand the corrosive properties surrounding it.</Description>
    <RateOfFire>0.70</RateOfFire>
    <OldSound>daggerSwing</OldSound>
    <Projectile>
      <ObjectId>Acid Bubble</ObjectId>
      <Speed>100</Speed>
      <MinDamage>265</MinDamage>
      <MaxDamage>320</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>1</Frequency>
      <Size>100</Size>
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>850</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x64c8" id="Mystery Mystic ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x1dc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate which can be found only in the magma reservoir of a caldera volcano. Open it to get one of the following:\n\n*Staff of Eruption\n*Scorchium Stone\n*Molten Mantle\n*Ring of the Inferno\n*Mini Magmatic Mystic Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64c9" id="Mystery Assassin ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x1dd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate created during a deadly chemical reaction. Open it to get one of the following:\n\n*Toxin Tooth\n*Virulent Venom\n*Acidic Armor\n*Pernicious Peridot\n*Mini Acidified Assassin Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64ca" id="Mystery Ninja ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x1de</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crystallized crate that holds priceless treasures. Open it to get one of the following:\n\n*Quartz Cutter\n*Crystalline Kunai\n*Luminous Armor\n*Radiant Heart\n*Mini Crystal Kunoichi Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64cb" id="Avarice Medallion">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x1df</Index>
    </Texture>
    <PowerLevel>215</PowerLevel>
    <SlotType>10</SlotType>
    <Description>A highly coveted curio that can be exchanged at the Tinkerer for an ST item of choice.\n\nSprite Credits: Aurum</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object id="Perennial Cranium" type="0x4b96" collectionIcon="144">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x600</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>A flora-infested skull from one of Belladonna's victims. It exchanges the life force it steals into plant life, blooming powerful vegetation.\n\nSprite Credits: TLMaelstrom</Description>
    <ExtraTooltipData>
      <EffectInfo description="Create a perennial plant that lasts 5 seconds" name="On Ability Use" />
      <EffectInfo description="50 HP/s" name="Healing" />
      <EffectInfo description="5 players" name="Max Heal Targets" />
      <EffectInfo description="5 tiles" name="Range" />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Perenial Undead" scalingStat="SPD" statModScalingMin="36" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_PARASITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Hanagasaku" type="0x4b9a" collectionIcon="148">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x601</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Bloomed from Belladonna's Garden, this plant has grown into a lethal weapon through its disc shape and exceptionally sharp petals. Its seeds fly off when thrown, quickly spreading itself through the surrounding area.\n\nSprite Credits: TLMaelstrom</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo description="Plants a Bud Bomb that explodes after 0.8 seconds" name="On Ability Use" />
      <EffectInfo description="1000" name="Bud Damage" />
      <EffectInfo description="3.5 tiles" name="Bud Range" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Ninja Star Hanagasaku</ObjectId>
      <Speed>160</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>525</MaxDamage>
      <LifetimeMS>650</LifetimeMS>
      <Amplitude>1.4</Amplitude>
      <Frequency>1</Frequency>
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="9" stat="VIT">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>105</MpCost>
    <Activate offsetAngle="0" minDistance="5.2" maxDistance="5.2" numShots="2" gapTiles="0" gapAngle="0" arcGap="0" scalingStat="VIT" statModScalingMin="42" statModDamage="16.5" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Activate color="0xff1919" objectId="Hanagasaku Bud Bomb" throwTime="0">ObjectToss</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_SHAITAN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xfd5" id="Gem of Tenderness">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>42</PowerLevel>
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x219</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Only until you find true love, will you know what sweet tenderness feels like.\n\nSprite Credits: Trensient</Description>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="120">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>350</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xfd6" id="Gem of Adoration">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x21a</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Dedicated to the one who will see beauty within.\n\nSprite Credits: Trensient</Description>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>350</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xfd7" id="Soulful Affection">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>100</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x21b</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>To my better half!\n\nSprite Credits: Trensient</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xfd8" id="Valentine's Mystery Item">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x21c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Happy Valentine's Day! Open the box to receive one item of the Valentine's Day Archer Set!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xfd9" id="Hearts Spawner">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x6c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this item near the Valentine's Heart encounter to spawn a companion that activate one of the hearts</Description>
    <Activate id="Hearts Transformer 2" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xfda" id="Mask of Anubis">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>90</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21d</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A relic of the Tomb of the Ancients, once used by holy worshipers in ceremonies.\n\nSprite Credits: Beige</Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xfdb" id="Mask of Lightning">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x200</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A gilded artifact discovered in the temple of El Dorado, presumably belonging to none other than Xolotl himself.\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="140">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xfdc" id="Mask of Cnidaria">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x201</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An uncomfortably squishy piece of headgear that the Royal Cnidarian probably wants back.\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="140">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xfdd" id="Mask of Mucus">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>90</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x202</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An ordinary mask covered in copious amounts of sludge from the Toxic Sewers.\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4b7c" id="Rainbow Rod">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x50</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Use this to blast your enemies with an endless stream of light!\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.5</RateOfFire>
    <OldSound>magicShoot</OldSound>
    <Projectile>
      <ObjectId>Rainbow Rod Beam</ObjectId>
      <Speed>65</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>30</MaxDamage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <ArcGap>11</ArcGap>
    <BagType>6</BagType>
    <feedPower>100</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6215" id="Painbow">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>stPatricksObjects8x8</File>
      <Index>0x38</Index>
    </Texture>
    <Usable />
    <SlotType>20</SlotType>
    <Description>A trap of solid light, pummeling your foes more vividly than ever before!\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Trap" description="10-60 Damage" />
      <EffectInfo name="" description="Triggers every 0.6 second for 7.2 seconds" />
    </ExtraTooltipData>
    <MpCost>110</MpCost>
    <Cooldown>7</Cooldown>
    <Activate objectId="Painbow Bomb" color="0xFFC300">ObjectToss</Activate>
    <feedPower>100</feedPower>
    <BagType>6</BagType>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x51f7" id="Prismatic Slasher">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x57</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A vibrant blade brimming with the majesty and energy of double rainbows.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.6</RateOfFire>
    <OldSound>daggerSwing</OldSound>
    <Projectile>
      <ObjectId>Razorlight</ObjectId>
      <Speed>100</Speed>
      <MinDamage>10</MinDamage>
      <MaxDamage>10</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>0.61</Frequency>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>28</ArcGap>
    <BagType>6</BagType>
    <feedPower>100</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x51f1" id="Staff of the Saint">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x5f</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A lucky green staff complete with a crystallized clover, though only a real leprechaun could exercise its full power.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.5</RateOfFire>
    <OldSound>magicShoot</OldSound>
    <Projectile>
      <ObjectId>Razorlight</ObjectId>
      <Speed>50</Speed>
      <MinDamage>5</MinDamage>
      <MaxDamage>15</MaxDamage>
      <LifetimeMS>1500</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>6</BagType>
    <feedPower>100</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6216" id="Welcome Back Gift">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1ff</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy and nutritious!\nInstantly grants level 20. Permanently increases attack, defense, speed, dexterity, vitality and wisdom by 5. Health and Magic by 25.\n\nSprite Credits: Aurusenth</Description>
    <Sound>use_potion</Sound>
    <Activate stat="ATT" amount="5">IncrementStat</Activate>
    <Activate stat="DEF" amount="5">IncrementStat</Activate>
    <Activate stat="SPD" amount="5">IncrementStat</Activate>
    <Activate stat="VIT" amount="5">IncrementStat</Activate>
    <Activate stat="WIS" amount="5">IncrementStat</Activate>
    <Activate stat="DEX" amount="5">IncrementStat</Activate>
    <Activate stat="MAXHP" amount="25">IncrementStat</Activate>
    <Activate stat="MAXMP" amount="25">IncrementStat</Activate>
    <Activate stat="XP" amount="18050">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6217" id="Trick Orange Bag">
    <DisplayId>Totally an Orange Bag</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj4</File>
      <Index>0xd7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Because what kind of monster would trick their fellows with a fake one?</Description>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Fake Orange Bag">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>100</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6219" id="Botany Book" collectionIcon="132">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x226</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A precious tome filled with botanical research. It speaks of floral remedies used by alchemists long ago to cleanse all ailments.\n\nSprite Credits: Lily</Description>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="150" statModAmount="0.9350" scalingStat="VIT" statModScalingMin="45">Heal</Activate>
    <Activate amount="075" statModAmount="0.4675" range="8.0" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="VIT" statModScalingMin="45" statModDuration="0">ConditionEffectAura</Activate>
    <Activate effect="Speedy" checkExistingEffect="Hexed">ClearConditionEffectSelf</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <MpCost>140</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x621a" id="April Fools Skin Bag">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x227</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the bag to get a random April Fools skin!\n\nSprite Credits: Seelpit</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2726" id="Sword Rune">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x8c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A wicked rune of Oryx's sword, held by the fiercest monsters in the realm known to cut down heroes without discretion.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Usage" description="Activates the Sword Monument, one of three monuments needed to reach Oryx's Sanctuary." />
      <EffectInfo description="" />
      <EffectInfo name="Restoration" description="Upon deactivation of the Sword Monument, this item will be dropped on the ground." />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Treasure />
    <Consumable />
      -
      <BagType>4</BagType><feedPower>750</feedPower><Soulbound /><Activate color="-1" retainItem="true" newId="Sanctuary Sword Monument Active" onlyInArea="Wine Cellar" radius="25" targetId="Sanctuary Sword Monument" customString="The Sword Monument has been activated">ChangeObject</Activate><Track /><UniqueID /><Labels>EQUIPMENT,CONSUMABLE,UT</Labels></Object>
  <Object type="0x2727" id="Shield Rune">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x8d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A wicked rune of Oryx's shield, held by the most prominent minions Oryx trusts to guard his realm.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Usage" description="Activates the Shield Monument, one of three monuments needed to reach Oryx's Sanctuary." />
      <EffectInfo description="" />
      <EffectInfo name="Restoration" description="Upon deactivation of the Shield Monument, this item will be dropped on the ground." />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Treasure />
    <Consumable />
    <BagType>4</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Activate color="-1" retainItem="true" newId="Sanctuary Shield Monument Active" onlyInArea="Wine Cellar" radius="25" targetId="Sanctuary Shield Monument" customString="The Shield Monument has been activated">ChangeObject</Activate>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2728" id="Helmet Rune">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x8e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A wicked rune of Oryx's helmet, held by the Mad God's equally lethal rivals.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Usage" description="Activates the Helmet Monument, one of three monuments needed to reach Oryx's Sanctuary." />
      <EffectInfo description="" />
      <EffectInfo name="Restoration" description="Upon deactivation of the Helmet Monument, this item will be dropped on the ground." />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Treasure />
    <Consumable />
    <BagType>4</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Activate color="-1" retainItem="true" newId="Sanctuary Helmet Monument Active" onlyInArea="Wine Cellar" radius="25" targetId="Sanctuary Helmet Monument" customString="The Helmet Monument has been activated">ChangeObject</Activate>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x621b" id="Bronze Ticket">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x228</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bronze ticket that gives you a chance to win an ST set of choice! Winners will be announced on Reddit!\n\nSprite Credits: LMaelstrom</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x621c" id="Silver Ticket">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x229</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A silver ticket that gives you a chance to win an ST set of choice! Winners will be announced on Reddit!\n\nSprite Credits: LMaelstrom</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x621d" id="Golden Ticket">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x22a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden ticket that gives you a chance to win an ST set of choice! Winners will be announced on Reddit!\n\nSprite Credits: LMaelstrom</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x621e" id="Exalt Trophy">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x22c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A trophy awarded to all who were here during the Exalt Open Beta!\n\nSprite Credits: Aurusenth</Description>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault." />
    </ExtraTooltipData>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>6</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="6" objectId="Exalt Trophy Helper" onlyIn="vault">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MISC,COOLDOWN</Labels>
  </Object>
  <Object type="0x7555" id="Helm of the Juggernaut - Midas" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x52</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Activate ignoreOnTooltip="true" center="player" visualEffect="27" color="0xffdf00">GenericActivate</Activate>
    <Activate effect="Berserk" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Armored" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Description>This helm was forged of metal that fell from the sky.  It is strangely light and emits a faint hum.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <feedPower>1250</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
  </Object>
  <Object type="0x7556" id="Helm of the Juggernaut - Jade" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x52</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Activate ignoreOnTooltip="true" center="player" visualEffect="28" color="0xffdf00">GenericActivate</Activate>
    <Activate effect="Berserk" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Armored" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Description>This helm was forged of metal that fell from the sky.  It is strangely light and emits a faint hum.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <feedPower>1250</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
  </Object>
  <Object type="0x7557" id="Helm of the Juggernaut - Chaos" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x52</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Activate ignoreOnTooltip="true" center="player" visualEffect="29" color="0xffdf00">GenericActivate</Activate>
    <Activate effect="Berserk" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Armored" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Description>This helm was forged of metal that fell from the sky.  It is strangely light and emits a faint hum.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <feedPower>1250</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
  </Object>
  <Object type="0x7559" id="Quiver of Thunder - Overcharged" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x6f</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>This strange quiver was created in a forgotten age by a lost tribe of Dark Elves.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>White Bolt</ObjectId>
      <Speed>150</Speed>
      <MinDamage>925</MinDamage>
      <MaxDamage>1125</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
      <ParticleTrail />
      <DamageMultiplier mult="1.15" duration="3" />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <Activate ignoreOnTooltip="true" center="player" visualEffect="30">GenericActivate</Activate>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="ATT" statModScalingMin="55" statModDamage="40">Shoot</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x755a" id="Orb of Conflict - Chaos" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x55</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>This orb of ancient bloodstone has a dark reputation of twisting those who wield it.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate condDuration="7" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate effect="Speedy" duration="2" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Activate effect="Damaging" duration="2" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Activate ignoreOnTooltip="true" center="mouse" visualEffect="32">GenericActivate</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x685f" id="Chaos Shard">
    <DisplayId>Chaos Shard</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x22e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use with a special UT to give it a special effect.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Activation" description="Drag this shard on an Orb of Conflict to change its appearance. The new shiny UT will spawn in a bag next to you." />
      <EffectInfo name="" description="Consumed on use." />
      <EffectInfo name="" description="Cannot be undone." />
    </ExtraTooltipData>
    <feedPower>100</feedPower>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6860" id="Golden Shard">
    <DisplayId>Golden Shard</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x22d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use with a special UT to give it a special effect.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Activation" description="Drag this shard on a Helm of the Juggernaut or Quiver of Thunder to change its appearance. The new shiny UT will spawn in a bag next to you." />
      <EffectInfo name="" description="Consumed on use." />
      <EffectInfo name="" description="Cannot be undone." />
    </ExtraTooltipData>
    <feedPower>100</feedPower>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6861" id="Jade Shard">
    <DisplayId>Jade Shard</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x22f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use with a special UT to give it a special effect.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Activation" description="Drag this shard on a Helm of the Juggernaut or Quiver of Thunder to change its appearance. The new shiny UT will spawn in a bag next to you." />
      <EffectInfo name="" description="Consumed on use." />
      <EffectInfo name="" description="Cannot be undone." />
    </ExtraTooltipData>
    <feedPower>100</feedPower>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64cc" id="Mystery Samurai ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x230</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magic crate containing gadgets from far and wide across the Realm. Open it to get one of the following:\n\n*Kiritsukeru\n*Watarimono\n*Reinforced Root Armor\n*Traveler's Trinket\n*Mini Discoverer Samurai Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Lily</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64cd" id="Mystery Wizard ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x231</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate stolen from within the Slurpian palace, found at the bottom of the ocean. Open it to get one of the following:\n\n*Tideturner Trident\n*Slurpian Sea Scroll\n*Oceanic Apparel\n*Imperial Keepsake\n*Mini Slurp Scion Wizard Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: TLMaelstrom</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x64ce" id="Mystery Sorcerer ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x232</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate which contains many magical items used for performance. Open it to get one of the following:\n\n*Magic Wand\n*Lightshow Scepter\n*Magician's Robe\n*Performer's Hat\n*Mini Court Magician Sorcerer Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Sturky</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x52e2" id="2SamuraiST0" setType="0x52e9" setName="Daring Discoverer Samurai Set" collectionIcon="2">
    <DisplayId>Kiritsukeru</DisplayId>
    <Description>A heavy iron blade set in a handle crafted from tough wood from the eastern tundras. Each slash carries immense amounts of force.</Description>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>182</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x240</Index>
    </Texture>
    <SlotType>24</SlotType>
    <RateOfFire>0.7</RateOfFire>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>Iron Slash</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>240</MinDamage>
      <MaxDamage>280</MaxDamage>
      <Amplitude>0</Amplitude>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>5</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x52e5" id="2SamuraiST1" setType="0x52e9" setName="Daring Discoverer Samurai Set" collectionIcon="2">
    <DisplayId>Watarimono</DisplayId>
    <Class>Equipment</Class>
    <Description>A blade made from iron stuck in firm dark oak. The raw power of each strike compensates for the blunt edge.</Description>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x241</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Projectile>
      <ObjectId>Wakizashi Discoverer</ObjectId>
      <Speed>120</Speed>
      <MinDamage>700</MinDamage>
      <MaxDamage>800</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <Frequency>1</Frequency>
      <Amplitude>.5</Amplitude>
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Usable />
    <BagType>8</BagType>
    <MpCost>80</MpCost>
    <Activate arcGap="0" numShots="2" gapAngle="0" gapTiles=".5" minDistance="0" maxDistance="5" offsetAngle="90" scalingStat="DEF" statModScalingMin="10" statModDamage="5" statModNumShots="0.000006">BulletCreate</Activate>
    <Activate arcGap="0" numShots="2" gapAngle="0" gapTiles=".5" minDistance="0" ignoreOnTooltip="true" maxDistance="5" offsetAngle="270" scalingStat="DEF" statModScalingMin="10" statModDamage="5" statModNumShots="0.000006">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_A,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x52e7" id="2SamuraiST2" setType="0x52e9" setName="Daring Discoverer Samurai Set" collectionIcon="2">
    <Class>Equipment</Class>
    <DisplayId>Reinforced Root Armor</DisplayId>
    <Description>A breastplate crafted from sturdy plantlife and shards of iron. The plants seem to react when hit heavily.</Description>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Usable />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x242</Index>
    </Texture>
    <SlotType>7</SlotType>
    <ActivateOnEquip amount="20" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="60" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" amount="20" stat="VIT" cooldown="6" duration="4" damageThreshold="40" mustWear="0x52e8" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <ExtraTooltipData>
      <EffectInfo description="+20 Vit for 4 seconds when hit for at least 40 damage." name="When wearing &quot;Traveler's Trinket&quot;" />
      <EffectInfo description="6 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x52e8" id="2SamuraiST3" setType="0x52e9" setName="Daring Discoverer Samurai Set" collectionIcon="2">
    <DisplayId>Traveler's Trinket</DisplayId>
    <Description>A handy compass that reminds travelers of the homes they will someday return to.</Description>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>53</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x243</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ActivateOnEquip amount="70" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x4f4e" id="2WizardST0" setType="0x4f52" setName="Slurp Scion Wizard Set" collectionIcon="2">
    <DisplayId>Tideturner Trident</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>193</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x250</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A decorated forked weapon which can influence and control water, sending torrential downpours of calamity at aggressors.</Description>
    <RateOfFire>0.7</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Slurp Magic</ObjectId>
      <Speed>150</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
    </Projectile>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>6</ArcGap>
    <OldSound>magicShoot</OldSound>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x4f4f" id="2WizardST1" setType="0x4f52" setName="Slurp Scion Wizard Set" collectionIcon="2">
    <DisplayId>Slurpian Sea Scroll</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x251</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>An enchanted parchment, written in the Slurpian dialect. Its magic commands the tides, allowing one to propel their own movement.</Description>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <MpCost>110</MpCost>
    <Activate activationCount="2" time="0.4" minDamage="650" maxDamage="950" radius="3" scalingStat="SPD" statModScalingMin="42" statModDamage="6" statModActivationCount="0.04" statModRadius="0.035">DamageNova</Activate>
    <Activate amount="25" duration="3" stat="SPD" channel="noStackItm">StatBoostSelf</Activate>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x4f50" id="2WizardST2" setType="0x4f52" setName="Slurp Scion Wizard Set" collectionIcon="2">
    <DisplayId>Oceanic Apparel</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x252</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Woven together from the silk of the oceanic Deepstriders, this robe is completely resistant to the tides of the ocean. Such garments are commonplace for royal Slurp attire.</Description>
    <ActivateOnEquip amount="55" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x4f51" id="2WizardST3" setType="0x4f52" setName="Slurp Scion Wizard Set" collectionIcon="2">
    <DisplayId>Imperial Keepsake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>43</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x253</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>As a memento of their kingdom, royal slurps are given one of these sacred pearls when adventuring out into the world.</Description>
    <ActivateOnEquip amount="55" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x4BA6" id="2SorcererST0" setType="0x4BA0" setName="Court Magician Sorcerer Set" collectionIcon="2">
    <DisplayId>Magic Wand</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x246</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>The classic kit of a magician, built to both dazzle and destroy one's enemies.</Description>
    <RateOfFire>1.5</RateOfFire>
    <Projectile>
      <ObjectId>Magic Wand Cards Small</ObjectId>
      <Speed>240</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>65</MinDamage>
      <MaxDamage>165</MaxDamage>
      <MultiHit />
      <PassesCover />
      <Boomerang />
    </Projectile>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="8666" />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x4BA3" id="2SorcererST1" setType="0x4BA0" setName="Court Magician Sorcerer Set" collectionIcon="2">
    <DisplayId>Lightshow Scepter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x247</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>This enchanted cane adds pizzazz to any battle! The cleverly engineered lighting effects inside become stronger for a bigger audience.</Description>
    <ExtraTooltipData>
      <EffectInfo description="-50 mana for 5 seconds" name="With Full Set" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <Activate amount="20" duration="5" stat="WIS" channel="diminishingReturns">StatBoostSelf</Activate>
    <Activate arcDegrees="45" color="0xffffff" maxTargets="3" totalDamage="200" wisDamageBase="60" wisPerTarget="8" aoeActivationCount="3" aoeTime="1" aoeDamage="40" scalingStat="WIS" statModDamage="22" aoeRange="0.5" statModRadius="0.01" aoeMaxTargets="2" statModScalingMin="60" statModPerTarget="20">Lightning</Activate>
    <OnPlayerAbilityActivate mustWear="0x4ba6;0x4ba3;0x4ba2;0x4ba1" duration="5" stat="MAXMP" amount="-50" proc="1" channel="diminishingReturns">StatBoostSelf</OnPlayerAbilityActivate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="1221" />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST,STATMOD</Labels>
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  <Object type="0x4BA2" id="2SorcererST2" setType="0x4BA0" setName="Court Magician Sorcerer Set" collectionIcon="2">
    <DisplayId>Magician's Robe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x248</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Filled with all the necessary tools of showmanship, this dapper robe is a must-have for any true magician.</Description>
    <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="12" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="1222" />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
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  <Object type="0x4BA1" id="2SorcererST3" setType="0x4BA0" setName="Court Magician Sorcerer Set" collectionIcon="2">
    <DisplayId>Performer's Hat</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x249</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A classy top hat known to have all manner of surprises in store, including rabbits, of course.</Description>
    <ExtraTooltipData>
      <EffectInfo description="20% chance to spawn a decoy rabbit for five seconds." name="On Taking Damage" />
      <EffectInfo description="15 seconds." name="Cooldown" />
      <EffectInfo description="20% chance to spawn a dove to aid you in combat for five seconds." name="On Taking Damage" />
      <EffectInfo description="200 damage every 0.5 seconds, within five tiles." name="Dove Combat" />
      <EffectInfo description="15 seconds." name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="77" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate angleOffset="180" cooldown="15" damageThreshold="0" distance="7" duration="5" objectId="Magic Rabbit" proc="0.20" speed="1.20">Decoy</OnPlayerHitActivate>
    <OnPlayerHitActivate cooldown="15" damageThreshold="0" proc="0.20" objectId="Magic Dove">Pet</OnPlayerHitActivate>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="1223" />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x2055" id="Burning Retribution Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x47</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>7</Tier>
    <Description>A catastrophic spell of holy destruction, concocted in secrecy by the Liturgical Ones in their quest to learn a single letter of the divine language.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Red Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>220</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>90</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="2.25" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x2057" id="Quiver of the Autumn King">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x37</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>7</Tier>
    <Description>A sun iron quiver passed through a royal elven lineage, whose legendary skills in archery have protected the forest kingdoms for millennia.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Crimson Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>390</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <ArcGap>7</ArcGap>
    <NumProjectiles>4</NumProjectiles>
    <BagType>9</BagType>
    <MpCost>80</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="4.5">Shoot</Activate>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object id="Nightmares Proj" type="0x4613">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>626</Index>
    </Texture>
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  <Object id="Nightmares Proc" type="0x4614">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Nightmares Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
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  <Object type="0x2058" id="Cloak of Nightmares">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x27</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>7</Tier>
    <Description>A moonwoven cloak worn by slayer cults who spill the blood of emperors in their abhorrent mission to create a new order.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>100</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="80" ignorePerc="0.55" scalingStat="WIS" statModScalingMin="34" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4614">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4614">BulletCreate</OnPlayerShootActivate>
    <Cooldown>5.5</Cooldown>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,COOLDOWN,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x2059" id="Helm of the Tribune">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x67</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>7</Tier>
    <Description>An ashen helm of regal grandeur, whose wearers have upraised the greatest legions and inspired total domination.</Description>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>95</MpCost>
    <Activate effect="Berserk" duration="4.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="4" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x205a" id="Shield of Orcish Regalia">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x77</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>7</Tier>
    <Description>A mighty shield smithed in the burning rivers of the demonic realms to grant the right of sovereignty over the brutal Orclands.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>340</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Usable />
    <BagType>9</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="5">Shoot</Activate>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <NumProjectiles>5</NumProjectiles>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,LOOTABLE,T7,T7_ABILITY,NUMPROJ_5,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x205b" id="Seal of Invocation">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa7</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>7</Tier>
    <Description>A jubilant seal of celebration, granted to the most righteous crusaders as they challenge the evergrowing threat of demonic legions.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>9</BagType>
    <MpCost>95</MpCost>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Activate stat="MAXHP" amount="80" duration="4" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x205c" id="Necrofish Poison">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x87</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>7</Tier>
    <Description>The oceanic Necrofish's highly noxious poisons, secreted from its spines to befoul entire swaths of the seas.</Description>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>110</MpCost>
    <Activate radius="5.5" color="0x35406b" impactDamage="400" totalDamage="1250" duration="4.8" throwTime="0.8" damageBoost="1.105" scalingStat="WIS" statModScalingMin="50" statModDamage="210" statModImpactDamage="36" statModRadius="0.025" statModDamageBoost="0.0025">PoisonGrenade</Activate>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x205e" id="Depthchaser Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x17</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>7</Tier>
    <Description>An explosive ocean trap constructed to tear open the ironhide of the abyssal deepworm.</Description>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>110</MpCost>
    <Activate radius="5.0" sensitivity="1.0" totalDamage="525" color="7EDD47" condEffect="Slowed" condDuration="5.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="815" bombRadius="3.75" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.5" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Depthchaser Trap">Trap</Activate>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x205f" id="Dimensiongate Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x97</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>7</Tier>
    <Description>An anomalous orb utilized by the astralmancers to banish demons who rose against them into a timeless void.</Description>
    <Usable />
    <BagType>9</BagType>
    <MpCost>95</MpCost>
    <Activate condDuration="6.5" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="5.5" radius="5" condEffect="Curse" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2060" id="Prism of Reveries">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb7</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>7</Tier>
    <Description>A scintillating prism of duplicity, infiltrating the deepest corners of the mind to awaken phantasmic entities that embody hatred and fear.</Description>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>95</MpCost>
    <Activate duration="10" speed="1.30">Decoy</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2061" id="Scepter of the Firmament">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc7</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>7</Tier>
    <Description>An azure scepter of elemental dominion, wielded by the sky charioteers to command the natural order of the overlands and the orchestration of astral bodies.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>95</MpCost>
    <Activate totalDamage="320" decrDamage="45" wisDamageBase="90" maxTargets="5" color="0x7DF9FF" aoeActivationCount="3" aoeArmorPierce="true" aoeTime="1" aoeDamage="80" statModDamage="24" aoeRange="2.5" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2062" id="Dynastic Star">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xb9</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Tier>7</Tier>
    <Description>A heraldic shuriken of the ancient royal family, revered for its astonishingly lethal edge after generations of use by a mighty eastern empire.</Description>
    <ActivateOnEquip stat="VIT" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Dynastic</ObjectId>
      <MinDamage>1550</MinDamage>
      <MaxDamage>1650</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>100</MpEndCost>
    <MpCostPerSecond>19</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="7" scalingStat="WIS" statModScalingMin="50" statModAmount="0.110" statModDamage="20.00">ShurikenAbility</Activate>
    <Usable />
    <BagType>9</BagType>
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2063" id="Virtuous Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe7</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>7</Tier>
    <Description>A pristine wakizashi exalted by the archangels themselves and awarded to combatants with the most pure hearts.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 7</ObjectId>
      <Speed>180</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>650</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>85</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7080" id="Spell of Galactic Creation">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x48</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>8</Tier>
    <Description>A sacred spell of both order and annihilation, accumulating ancient energies to fabricate a macrocosmic system and destroy it in the blink of an eye.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Crusade Commander Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>205</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>100</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.1">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,LOOTABLE,T8,MPCOST,XPBONUS</Labels>
  </Object>
  <Object type="0x7082" id="Quiver of Gaia">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x38</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>8</Tier>
    <Description>A treasured arboreal quiver wielded by heralds of the Earth Goddess. It fires arrows of sacred life energy which smite corruption and darkness.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Spring Green Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>380</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>9</BagType>
    <MpCost>85</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="5.06">Shoot</Activate>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,STATMOD</Labels>
  </Object>
  <Object id="Emptiness Proj" type="0x4622">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>627</Index>
    </Texture>
  </Object>
  <Object id="Emptiness Proc" type="0x4623">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Nightmares Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
  <Object type="0x7083" id="Cloak of Emptiness">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x28</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>8</Tier>
    <Description>An ancient duskcloak that shifts in and out of existence, swaddling its wearer in an all-consuming nothingness.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>95</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="5.0" ignoreFlat="50" ignorePerc="0.40" scalingStat="WIS" statModScalingMin="34" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4623">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4623">BulletCreate</OnPlayerShootActivate>
    <Cooldown>5.5</Cooldown>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,COOLDOWN,APPLY_STAT_EFF,STATMOD</Labels>
  </Object>
  <Object type="0x7084" id="Helm of Imperial Right">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x68</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>8</Tier>
    <Description>A direhelm worn by the champions of men in their steadfast conquest of realms beyond even death.</Description>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>95</MpCost>
    <Activate effect="Berserk" duration="7" range="4">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="7">ConditionEffectSelf</Activate>
    <Cooldown>8</Cooldown>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,COOLDOWN,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0x7085" id="Shield of Belligerence">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x78</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>8</Tier>
    <Description>An indestructible shield crafted by the earthgiants, bearing a long history of destruction and strife by entire nations who wish to claim it.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>360</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Usable />
    <BagType>9</BagType>
    <MpCost>105</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="5.56">Shoot</Activate>
    <NumProjectiles>6</NumProjectiles>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,LOOTABLE,T8,NUMPROJ_6,MPCOST,XPBONUS,STATMOD</Labels>
  </Object>
  <Object type="0x7086" id="Seal of Righteous Victory">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa8</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>8</Tier>
    <Description>A crimson seal that is granted phenomenal power through the spilled blood of martyrs who fought for the welfare of all mankind.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>9</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Activate stat="MAXHP" amount="90" duration="4.5" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
  </Object>
  <Object type="0x7087" id="Grimhydra Poison">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x88</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>8</Tier>
    <Description>Horrific toxins taken from the fangs of the plutonian Grimhydra, diluted with lesser poisons to make it possible for mortals to handle.</Description>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>120</MpCost>
    <Activate radius="6" impactDamage="260" totalDamage="1160" duration="5" throwTime="0.8">PoisonGrenade</Activate>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,STATMOD</Labels>
  </Object>
  <Object type="0x7089" id="Mantlecrusher Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x18</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>8</Tier>
    <Description>An enormously dangerous trap engineered by blastsmith dwarves to annihilate the magma dragons that threaten their underkingdoms.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>115</MpCost>
    <Activate radius="7.5" totalDamage="450" condDuration="7">Trap</Activate>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,STATMOD</Labels>
  </Object>
  <Object type="0x7090" id="Realitylapse Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x98</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>8</Tier>
    <Description>An unstable darkquartz orb used by reality-bending warlocks to tear open holes in existence and lock away enemies of the gods.</Description>
    <Usable />
    <BagType>9</BagType>
    <MpCost>100</MpCost>
    <Activate condDuration="6" radius="5.0" condEffect="Curse" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <Activate condDuration="7" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,CAUSE_STAT_EFF</Labels>
  </Object>
  <Object type="0x7091" id="Prism of Mindscapes">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb8</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>8</Tier>
    <Description>A brilliant moonjade prism cut from a forsaken jewel that corrupts the consciousness and imprints psychopathic monsters in the feebleminded.</Description>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>100</MpCost>
    <Activate duration="11" speed="1.30">Decoy</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,LOOTABLE,T8,MPCOST,XPBONUS</Labels>
  </Object>
  <Object type="0x7092" id="Scepter of Luminous Winds">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc8</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>8</Tier>
    <Description>A vermillion scepter of the heavenly sovereign, utilized in the formation of the mortal realms by cleaving the infinite aether into a tremendous starstorm.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>100</MpCost>
    <Activate totalDamage="340" decrDamage="50" wisDamageBase="100" maxTargets="5">Lightning</Activate>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,LOOTABLE,T8,MPCOST,XPBONUS</Labels>
  </Object>
  <Object type="0x7093" id="Circle of Unity">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xba</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Tier>8</Tier>
    <Description>A marvelous treasure and destructive weapon that embodies the cardinal duality of light and dark.</Description>
    <ActivateOnEquip stat="VIT" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Unity</ObjectId>
      <MinDamage>1750</MinDamage>
      <MaxDamage>1850</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>110</MpEndCost>
    <MpCostPerSecond>20</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="7" scalingStat="WIS" statModScalingMin="50" statModAmount="0.115" statModDamage="22.00">ShurikenAbility</Activate>
    <Usable />
    <Soulbound />
    <BagType>9</BagType>
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,STATMOD</Labels>
  </Object>
  <Object type="0x7094" id="Paragon Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe8</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>8</Tier>
    <Description>A flawless diamond gifted as a symbol of gratitude from the shogunate and regarded among the finest blades ever constructed.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 8</ObjectId>
      <Speed>180</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="4.5">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>90</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,STATMOD</Labels>
  </Object>
  <Object type="0xcff1" id="Novice's Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd0</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>0</Tier>
    <Description>A magical lute that inspires allies.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 3 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" speedBoost="1.25" lifeBoost="1" duration="3" targeted="false">BoostRange</Activate>
    <Activate range="4.5" stat="DEF" amount="1" duration="2" channel="maxStack">StatBoostAura</Activate>
    <BagType>1</BagType>
    <MpCost>70</MpCost>
    <feedPower>4</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,LOOTABLE,T0,MPCOST,APPLY_STAT_EFF,TRADEABLE</Labels>
  </Object>
  <Object type="0xcff2" id="Oakwood Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd1</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>1</Tier>
    <Description>A sturdy lute made of finely cut oakwood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 3.5 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" speedBoost="1.25" lifeBoost="1" duration="3.5" targeted="false">BoostRange</Activate>
    <Activate range="4.5" stat="DEF" amount="2" duration="2.5" channel="maxStack">StatBoostAura</Activate>
    <BagType>1</BagType>
    <MpCost>75</MpCost>
    <feedPower>8</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,LOOTABLE,T1,MPCOST,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcff3" id="Iron Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd2</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>2</Tier>
    <Description>A special lute given to apprentice musicians to compose their finest ballads.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 4 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate range="4.5" stat="DEF" amount="3" duration="3" channel="maxStack">StatBoostAura</Activate>
    <BagType>1</BagType>
    <MpCost>80</MpCost>
    <feedPower>15</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,LOOTABLE,T2,MPCOST,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcff4" id="Silver Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd3</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>3</Tier>
    <Description>A polished lute built for combat against undead menaces.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 4.5 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="4.5" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="1">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="4" duration="3.5" channel="maxStack">StatBoostAura</Activate>
    <BagType>2</BagType>
    <MpCost>85</MpCost>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcff5" id="Battle Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd4</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>4</Tier>
    <Description>A lightweight lute designed to project strong sounds across the chaos of battlefields.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 5 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="5" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="5" duration="4" channel="maxStack">StatBoostAura</Activate>
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcff6" id="Regal Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd5</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>5</Tier>
    <Description>An immaculate lute granted to the appointed bards of wealthy rulers as their travel companions.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 5.5 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="5.5" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="6" duration="4.5" channel="maxStack">StatBoostAura</Activate>
    <BagType>4</BagType>
    <MpCost>95</MpCost>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcff7" id="Skyward Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd6</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>6</Tier>
    <Description>A misty lute created by the exalted songweavers in their task to awaken the wind deity Shu.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 6 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="6" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="7" duration="5" channel="maxStack">StatBoostAura</Activate>
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcff8" id="Nebular Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd7</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>7</Tier>
    <Description>A mysterious lute of dark matter, capable of playing joyous songs even in the oppressive sound void of space.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 6.5 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="6.5" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="8" duration="5.5" channel="maxStack">StatBoostAura</Activate>
    <BagType>9</BagType>
    <MpCost>105</MpCost>
    <feedPower>570</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcffc" id="Nether Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd8</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>8</Tier>
    <Description>A fiery lute consumed in scorching heat, whose sounds inspire hope among grief for the anguished souls bound to eternal perdition.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 7 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="7" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="9" duration="5" channel="maxStack">StatBoostAura</Activate>
    <BagType>9</BagType>
    <MpCost>110</MpCost>
    <feedPower>855</feedPower>
    <Soulbound />
    <XPBonus>9</XPBonus>
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,APPLY_STAT_EFF</Labels>
  </Object>
  <Object id="BardST0" type="0x4df9" setType="0x4dfd" setName="Angelic Bard Set" collectionIcon="1">
    <DisplayId>Harmonious Harp</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>196</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x260</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A delightful instrument played among the serene choirs of saintly singers in the hallowed realms above.</Description>
    <RateOfFire>.85</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Harp Notes Small</ObjectId>
      <Size>100</Size>
      <Speed>65</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>8</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="BardST1" type="0x4dfa" setType="0x4dfd" setName="Angelic Bard Set" collectionIcon="1">
    <Class>Equipment</Class>
    <DisplayId>Angel's Fanfare</DisplayId>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x261</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A resplendent trumpet used to signify the coming of the end times, prophesied to sound their most glorious note at the opening of the seventh seal.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Increases your attack by 8 for 4 secs" name="Harp" />
      <EffectInfo description="Increases your defense by 12 for 4 secs" name="Wings" />
      <EffectInfo description="Within 4 sqrs Healing for 4 seconds" name="Halo" />
      <EffectInfo name="Party Effect" description="Within 4 sqrs Inspired for 4 seconds." />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <OnPlayerAbilityActivate proc="1" mustWear="0x4dfc" cooldown="0" center="player" color="0xff0080" duration="4" effect="Healing" range="4" target="player" visualEffect="5">GenericActivate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0x4dfb" cooldown="0" amount="12" duration="4" stat="DEF" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0x4df9" cooldown="0" amount="8" duration="4" stat="ATT" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <Activate radius="4" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate range="4" duration="4" stat="MAXHP" amount="80" channel="maxStack">StatBoostAura</Activate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="BardST2" type="0x4dfb" setType="0x4dfd" setName="Angelic Bard Set" collectionIcon="1">
    <Class>Equipment</Class>
    <DisplayId>Wings of Sanctity</DisplayId>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Description>A breathtaking pair of delicate white wings used by the empyrean seraphim to reach the highest peaks of the heavens.</Description>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x262</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="BardST3" type="0x4dfc" setType="0x4dfd" setName="Angelic Bard Set" collectionIcon="1">
    <Class>Equipment</Class>
    <DisplayId>Heavenly Halo</DisplayId>
    <Item />
    <PowerLevel>53</PowerLevel>
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x263</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ring of light bestowed upon the virtuous as a divine symbol of their consecration.</Description>
    <ActivateOnEquip amount="70" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Wavecrest Concertina" type="0x4dec" collectionIcon="141">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26a</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A rather peculiar instrument played by the sailors of the seven seas. Its music has the unique property of attracting parrots that will obey the musician's every command.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Throws a fighting parrot at your target" name="Parrot Cannon" />
      <EffectInfo description="5% chance upon shooting for a fighting parrot to protect you for 3 seconds" name="Feather Frenzy" />
      <EffectInfo description="450 damage within 2 sqrs every 1 second" name="Fighting Parrot" />
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate color="C4BFFF" radius="4.5" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate objectId="Concertina Big Parrot" throwTime="0.6" color="C4BFFF">ObjectToss</Activate>
    <OnPlayerShootActivate cooldown="1" objectId="Concertina Small Parrot" proc="0.05">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="19948" />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_DDOCKS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Snake Charmer Pungi" type="0x4dee" collectionIcon="118">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x268</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A ceremonial pungi that contains the spirits of fifteen snakes, guiding the righteous through their many paths ahead.</Description>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate duration="4" effect="Speedy">ConditionEffectSelf</Activate>
    <Activate range="4.5" stat="DEF" amount="4" duration="5" channel="maxStack">StatBoostAura</Activate>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,ORG_SPIT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Pharaoh's Requiem" type="0x4def" collectionIcon="153">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x269</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>An unusually crafted lute with an ancient style of construction, meant to produce soothing sounds of deep sleep and keep wrathful gods dormant.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summons a Pharaoh's mask on the cursors location that inflicts Weak for 3 secs within 3 sqrs every 1 sec" name="Pharaoh's Wrath" />
      <EffectInfo description="Upon taking at least 50 damage, protects you with Armored on Self for 3 secs. Inflicts Weak on enemies for 5 secs within 5 sqrs" name="Pharaoh's Ward" />
      <EffectInfo description="15 seconds" name="Pharaoh's Ward Cooldown" />
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate radius="4.5" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate objectId="Lullaby Pharaoh Mask" throwTime="0.6">ObjectToss</Activate>
    <OnPlayerHitActivate proc="1" damageThreshold="50" cooldown="15" effect="Weak" duration="5" range="5" color="0x808080" target="enemy" center="player">GenericActivate</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="1" damageThreshold="50" cooldown="15" effect="Armored" duration="3">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,MPCOST,ORG_TOMB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6587" id="Abyssal Trophy">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x236</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An imposing golden trophy smelted from the crumbled remains of a demonic idol and personally molded by Archdemon Malphas. The few who are capable of holding it for themselves are said to be filled with immense vigor.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>500</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="AoOScepter" type="0x4b62">
    <DisplayId>Siege Scepter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x273</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>First assembled as a combat modification to Treasurer Gemsbok's gilded scepter, this artifact consumes substantial magical energy to detonate a chaotic blast.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Release a nova of dazing 200 damage shots across 4.5 tiles" name="Mad God's Wrath" />
      <EffectInfo description="Dazed for 3 seconds" name="Nova Effect" />
      <EffectInfo description="8 seconds" name="Nova Cooldown" />
    </ExtraTooltipData>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <Activate color="0xd6471c" range="6" arcDegrees="60" decrDamage="0" maxTargets="3" totalDamage="450" wisDamageBase="100" wisPerTarget="15" aoeActivationCount="1" aoeTime="1" aoeDamage="150" statModDamage="160" aoeRange="2" statModRadius="0.05" aoeMaxTargets="1" scalingStat="DEF" statModScalingMin="30" statModPerTarget="10">Lightning</Activate>
    <OnPlayerAbilityActivate cooldown="8" manaRequired="0" manaCost="0" proc="1" arcGap="15" minDistance="2.25" maxDistance="2.25" gapAngle="0" gapTiles="0" numShots="24" offsetAngle="0" type="0x5224">BulletCreate</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="AoOScepterProc" type="0x5224">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x273</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>AoO Scepter Shot</ObjectId>
      <Speed>100</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="AoOStar" type="0x4b5b">
    <DisplayId>Rage Claws</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x272</Index>
    </Texture>
    <Projectile>
      <ObjectId>AoO Star Proj</ObjectId>
      <Speed>250</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>375</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Size>120</Size>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <SlotType>25</SlotType>
    <Description>Oryx's unseen strikers wield these serrated claws for precise and deadly slashes to make an example out of the Mad God's most hated adversaries.</Description>
    <ExtraTooltipData>
      <EffectInfo description="33% chance to boost attack or dexterity by 15 for 3 seconds." name="Killer Instinct" />
      <EffectInfo name="Shots" description="3 slashes from both sides of the player" />
    </ExtraTooltipData>
    <Usable />
    <BagType>8</BagType>
    <MpCost>105</MpCost>
    <Activate arcGap="11.25" minDistance="5.625" maxDistance="5.625" gapAngle="22.5" gapTiles="0" numShots="3" offsetAngle="11.25" scalingStat="ATT" statModScalingMin="50" statModDamage="5" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate arcGap="11.25" minDistance="5.625" maxDistance="5.625" gapAngle="-22.5" gapTiles="0" numShots="3" offsetAngle="-11.25" scalingStat="ATT" statModScalingMin="50" statModDamage="5" statModNumShots="0.000001" ignoreOnTooltip="true">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate manaRequired="0" proc="0.33" amount="15" duration="3" stat="DEX" channel="diminishingReturns50">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate manaRequired="0" proc="0.33" amount="15" duration="3" stat="ATT" mustNotWear="0x4e05" channel="diminishingReturns50">StatBoostSelf</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="AoOStarProc" type="0x5225">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x272</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>AoO Star Proj</ObjectId>
      <Speed>250</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>375</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Size>120</Size>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="AoOSpell" type="0x4b52">
    <DisplayId>Cursed Spire Spell</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x270</Index>
    </Texture>
    <Projectile>
      <ObjectId>AoO Spell Proj</ObjectId>
      <Speed>150</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Description>All but Chancellor Dammah's own mages shun this blasphemous spell, channeling the dark energies of the earth to construct an explosive spike.</Description>
    <ExtraTooltipData>
      <EffectInfo description="16 Shots on self" name="Spell" />
      <EffectInfo description="50% chance to boost defense by 15 for 6 seconds." name="Mayhem Aegis" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate manaRequired="0" proc="0.5" amount="15" duration="6" stat="DEF" channel="diminishingReturns">StatBoostSelf</OnPlayerAbilityActivate>
    <SlotType>11</SlotType>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <Activate color="0xd6471c" numShots="16" duration="0.6" speed="0" objectId="AoO Spell Decoy" ignoreOnTooltip="true">Decoy</Activate>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x520a" id="AoOWaki">
    <DisplayId>Amaterasu</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x274</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A sacred blade forged by the ancient worshippers of the sun god. Though now corrupted under Oryx's rule, its unique craftsmanship still showcases its ability to focus a strike upon a single point.</Description>
    <ExtraTooltipData>
      <EffectInfo description="20% chance to not consume mana." name="Flawless Technique" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Amaterasu Strike</ObjectId>
      <Speed>180</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Usable />
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="5" numShots="1" offsetAngle="45" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <Activate maxDistance="5" numShots="1" offsetAngle="90" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <Activate maxDistance="5" numShots="1" offsetAngle="135" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <Activate maxDistance="5" numShots="1" offsetAngle="180" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <Activate maxDistance="5" numShots="1" offsetAngle="225" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <Activate maxDistance="5" numShots="1" offsetAngle="270" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <Activate maxDistance="5" numShots="1" offsetAngle="315" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <Activate maxDistance="5" numShots="1" offsetAngle="360" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate amount="120" proc="0.2">Magic</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x51e2" id="AoOTrap">
    <DisplayId>Blacklight Artifice</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x276</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>An alluring entanglement forged with razor-like black iron. Oryx's most adept hunters use this device to severely wound their prey before executing them.</Description>
    <ExtraTooltipData>
      <EffectInfo description="1000 damage within 3.25 squares. Lasts 8 seconds." name="Trap" />
      <EffectInfo description="Increases damage by 20 per SPD over 36. Reduces radius by 0.25 every 10 SPD over 36." name="Trap" />
      <EffectInfo description="Deploys on yourself." name="" />
      <EffectInfo description="Attacks enemies within 6 range dealing 225 damage every 0.4 seconds until the trap is triggered or expires." name="Lasting Damage" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>1</Damage>
      <Speed>0</Speed>
      <Size>1</Size>
      <LifetimeMS>1</LifetimeMS>
    </Projectile>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Activate ignoreOnTooltip="true">Shoot</Activate>
    <OnPlayerAbilityActivate proc="1" radius="3.25" objectType="0x5211" sensitivity="1.0" totalDamage="1000" color="0x1D1E29" condEffect="Nothing" condDuration="5.0" armTime="0.0" throwTime="0.0" duration="8" scalingStat="SPD" statModScalingMin="36" statModTrapRadius="-0.025" statModTrapDamage="20" statModTrapCondDuration="0.1" textureSourceId="AoOTrap">Trap</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5212" id="AoOSkull">
    <DisplayId>Demon Lord's Skull</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x275</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>The charred remains of an ancient demon ruler once killed by the Mad God. Oryx's wicked spellcasters have cursed it with the ability to resurrect and control demons.</Description>
    <Usable />
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <ActivateOnEquip amount="65" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Demon Lord's Undead" scalingStat="ATT" statModScalingMin="55" statModScaleProjs="0" statModDamage="2">RaiseDead</Activate>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="AoOPrism" type="0x52da">
    <Class>Equipment</Class>
    <DisplayId>Prism of Shattered Light</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x278</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>This prism's light-storing ability makes it essential equipment for Oryx's recon squad, granting them unmatched efficiency in any scenario.</Description>
    <Usable />
    <Activate duration="6" speed="1.5" angleOffset="180" distance="6" color="333942">Decoy</Activate>
    <OnPlayerAbilityActivate proc="1" stat="ATT" amount="15" duration="4" cooldown="6" hpRequiredRelative="0.5" color="0xA31026" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" effect="Invisible" duration="6" cooldown="7" hpMinThresholdRelative="0.5" color="0xA31026">ConditionEffectSelf</OnPlayerAbilityActivate>
    <ExtraTooltipData>
      <EffectInfo description="+15 attack for 4 seconds when used above 50% HP" name="Upper Hand" />
      <EffectInfo description="6 seconds" name="Cooldown" />
      <EffectInfo description="Invisible for 6 seconds when used below 50% HP" name="Tactical Retreat" />
      <EffectInfo description="7 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <MpCost>85</MpCost>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="AoOTome" type="0x52eb">
    <DisplayId>Tome of the Tarnished Gods</DisplayId>
    <Item />
    <Class>Equipment</Class>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x27a</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>An accursed collection of religious texts detailing the Mad God's rise to power, granted to Oryx's high priests by Archbishop Leucoryx as a symbol of utmost trust.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Healing [65/s] on allies within 7.50 sqrs" name="Holy Orb" />
      <EffectInfo description="Healing [80/s]" name="Inner Effect" />
      <EffectInfo description="Zaps enemies for 250 damage every 0.6 seconds within 7.5 sqrs" name="Darkness Orb" />
      <EffectInfo description="Zaps twice as much" name="Inner Effect" />
      <EffectInfo description="3.75 sqrs" name="Inner Range" />
      <EffectInfo description="6 seconds" name="Orb Duration" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <Activate objectId="AoOTomeHelper">Pet</Activate>
    <Activate objectId="AoOTomeHelperTwo">Pet</Activate>
    <Cooldown>1</Cooldown>
    <MpCost>160</MpCost>
    <BagType>8</BagType>
    <Usable />
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,AOO</Labels>
  </Object>
  <Object id="AoOCloak Proj" type="0x462D">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>631</Index>
    </Texture>
  </Object>
  <Object id="AoOCloak Proc" type="0x462E">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>AoOCloak Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <ConditionEffect duration="3.0" amount="30">Bleeding</ConditionEffect>
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
  <Object id="AoOCloak" type="0x52ec">
    <Class>Equipment</Class>
    <SlotType>13</SlotType>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x279</Index>
    </Texture>
    <DisplayId>Cloak of the Darkened Sun</DisplayId>
    <Description>A firm cloak worn by Oryx's stealth agents to assist in quiet takedowns. It doubles as protection for any compromised situation.</Description>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="60" ignorePerc="0.45" scalingStat="VIT" statModScalingMin="24" statModFlat="3" statModPerc="0.01">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x462E">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x462E">BulletCreate</OnPlayerShootActivate>
    <OnPlayerAbilityActivate proc="1" amount="100" stat="MAXHP" duration="4.5" cooldown="6" hpRequired="550" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerHitActivate proc="1" amount="20" cooldown="0" hpRequired="550" requiredConditions="Invisible">Heal</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="1" amount="80" cooldown="4" hpMinThreshold="550" requiredConditions="Invisible">Heal</OnPlayerHitActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional bleeding projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
      <EffectInfo description="+100 Max HP for 4.5 seconds when used above 550 HP" name="Strike Precautions" />
      <EffectInfo description="Restore 20 HP when hit while invisible above 550 HP" name="Stealth Guard" />
      <EffectInfo description="Restore 80 HP when hit while invisible below 550 HP" name="Emergency Ration" />
      <EffectInfo description="4 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <MpCost>90</MpCost>
    <Cooldown>5.5</Cooldown>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="AoOOrb" type="0x4e01">
    <DisplayId>Orb of Conquest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x27c</Index>
    </Texture>
    <SlotType>21</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Constructs a beacon that damages and curses enemies in three bursts." name="Beacon of Blight" />
      <EffectInfo description="2 seconds" name="Beacon Duration" />
      <EffectInfo description="600" name="Damage" />
      <EffectInfo description="5 seconds" name="Curse Effect" />
      <EffectInfo description="Increase your attack by 10 for 5 seconds." name="Conquerer's Energy" />
      <EffectInfo description="15 seconds" name="Energy Cooldown" />
    </ExtraTooltipData>
    <Description>Oryx's sentries use these cursed orbs as their watchful eyes, maintaining and enforcing the Mad God's constant rule across the realm.</Description>
    <Usable />
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <MpCost>110</MpCost>
    <Activate objectId="AoO Beacon Of Blight" throwTime="0">ObjectToss</Activate>
    <OnPlayerAbilityActivate proc="1" cooldown="15" amount="10" duration="5" stat="ATT" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <Cooldown>2</Cooldown>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="AoOLute" type="0x4e03">
    <DisplayId>Chief's War Horn</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x27b</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>Chief Beisa personally made this decorated horn to produce a deep, booming sound, rallying troops and sending signals to coordinate unrelenting assaults.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Apply Slowed for 4 seconds to enemies within 4 squares" name="Deafening Blast" />
      <EffectInfo description="10 seconds" name="Blast Cooldown" />
      <EffectInfo description="Place down a banner for 5 seconds that applies Berserk to allies within 4 squares." name="On Use" />
      <EffectInfo description="Within 5 sqrs Inspired for 5 seconds." name="Party Effect" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <Activate objectId="AoOLute Banner">Pet</Activate>
    <Activate radius="5" duration="5" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <OnPlayerAbilityActivate proc="1" cooldown="10" center="player" color="0x6e0400" duration="4" effect="Slowed" range="4" target="enemy">GenericActivate</OnPlayerAbilityActivate>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <Cooldown>5.0</Cooldown>
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="AoOSeal" type="0x4e05">
    <DisplayId>Seal of the Battle God</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <SharedCooldownChannel id="99999" />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x27d</Index>
    </Texture>
    <SlotType>12</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="When below 50% HP, Armored on self for 2 seconds." name="Stagger" />
      <EffectInfo description="When above 50% HP, increases attack by 100 for 0.6 seconds." name="Counter" />
    </ExtraTooltipData>
    <Description>Given to Oryx's most esteemed gladiators, this twisted artifact is capable of focusing all of the wearer's strength into a single blow, mirroring the Mad God's own fighting style.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>8</BagType>
    <MpCost>110</MpCost>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <Activate center="player" color="0xff0080" duration="5" effect="Damaging" range="5.5" target="player" useWisMod="false" visualEffect="0">GenericActivate</Activate>
    <OnPlayerAbilityActivate proc="1" hpMinThresholdRelative="0.5" cooldown="2" color="-1" duration="2" effect="Armored">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" hpRequiredRelative="0.5" cooldown="1.8" amount="100" duration="0.6" stat="ATT" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <Cooldown>2.0</Cooldown>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="AoOHelm" type="0x1b1a">
    <DisplayId>Helm of Exalted Might</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x27e</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>A helm forged in the deepest depths of Oryx's realm. Those who wear it are said to feel a dark power coursing through their veins.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Battle Cry" description="Deals a burst of 1000 damage to enemies within 5 sqrs on use." />
    </ExtraTooltipData>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <Usable />
    <OnPlayerAbilityActivate color="0x0f0f0f" damage="1000" proc="1" range="5">HealNova</OnPlayerAbilityActivate>
    <Activate amount="30" duration="3" stat="DEX" channel="diminishingReturns">StatBoostSelf</Activate>
    <Activate amount="-15" duration="5" stat="ATT" channel="diminishingReturns">StatBoostSelf</Activate>
    <Activate duration="5.5" effect="Berserk" range="5">ConditionEffectAura</Activate>
    <MpCost>95</MpCost>
    <Cooldown>6.5</Cooldown>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="AoOShield" type="0x4f33">
    <DisplayId>Brutal Buckler</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x282</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>In contrast to Oryx's personal equipment, this lightweight shield is too small to stagger an opponent. It is instead covered in jagged metal to shred targets.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Baneful Bash</ObjectId>
      <Speed>160</Speed>
      <MinDamage>225</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0xD6471C</ParticleTrail>
    </Projectile>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Full Strength" description="Shoots additional radial projectiles with a longer range when used above 80% HP." />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate hpRequiredRelative="0.8" manaRequired="0" manaCost="0" proc="1" arcGap="30" minDistance="2.85" maxDistance="2.85" gapAngle="0" gapTiles="0" numShots="12" offsetAngle="0" type="0x1b1b" scalingStat="VIT" statModScalingMin="55" statModDamage="3">BulletCreate</OnPlayerAbilityActivate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>110</MpCost>
    <ArcGap>7</ArcGap>
    <Activate scalingStat="VIT" statModScalingMin="55" statModDamage="3">Shoot</Activate>
    <NumProjectiles>8</NumProjectiles>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1b1b" id="AoO Shield Proc">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Soulbound />
    <Projectile>
      <ObjectId>Baneful Bash</ObjectId>
      <Speed>190</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0xD6471C</ParticleTrail>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="AoOQuiver" type="0x4f34">
    <DisplayId>Mad Javelin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x280</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>Oryx's most versatile bowmen receive javelin training, requiring a steady hand and perfect focus to inflict devastating damage.</Description>
    <ExtraTooltipData>
      <EffectInfo description="33% chance of increasing attack by a further 10" name="Mental Click" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Mad Javelin</ObjectId>
      <Speed>200</Speed>
      <MinDamage>1150</MinDamage>
      <MaxDamage>1650</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0xD6471C</ParticleTrail>
    </Projectile>
    <ActivateOnEquip amount="10" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-3" stat="DEX">IncrementStat</ActivateOnEquip>
    <Activate amount="5" duration="2" stat="ATT" channel="diminishingReturns50">StatBoostSelf</Activate>
    <OnPlayerAbilityActivate proc="0.33" amount="20" duration="2" stat="ATT" mustNotWear="0x4e05" channel="diminishingReturns50">StatBoostSelf</OnPlayerAbilityActivate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <Activate scalingStat="ATT" statModScalingMin="55" statModDamage="35">Shoot</Activate>
    <Cooldown>3</Cooldown>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1b19" id="AoOPoison">
    <DisplayId>Tyrant's Toxin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <SlotType>18</SlotType>
    <Usable />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x284</Index>
    </Texture>
    <Description>Oryx demanded his alchemists make a poison capable of killing more rapidly to satisfy his impatience. The resulting brew proved rather explosive.</Description>
    <Activate objectId="AoOPoison Cluster 1" color="0xA31026" throwTime="0.8">ObjectToss</Activate>
    <Activate objectId="AoOPoison Cluster 2" color="0xA31026" throwTime="0.8">ObjectToss</Activate>
    <Activate objectId="AoOPoison Cluster 3" color="0xA31026" throwTime="0.8">ObjectToss</Activate>
    <Activate radius="3" totalDamage="950" impactDamage="500" duration="2" color="0xD6471C" throwTime="0.8" damageBoost="1.05" scalingStat="WIS" statModScalingMin="50" statModDamage="160" statModImpactDamage="100" statModRadius="0.02" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <OnPlayerAbilityActivate manaRequired="0" manaCost="0" proc=".33" amount="50">Magic</OnPlayerAbilityActivate>
    <ExtraTooltipData>
      <EffectInfo name="Cluster Bomb" description="Initial poison bomb creates 3 cluster bombs 1.5 tiles from its center." />
      <EffectInfo name="Cluster Damage" description="550 over 2.5 sqrs" />
      <EffectInfo name="Alchemical Boon" description="33% chance to restore 50 MP." />
    </ExtraTooltipData>
    <MpCost>150</MpCost>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>700</feedPower>
    <BagType>8</BagType>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x658e" id="Droplet of Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x257</Index>
    </Texture>
    <Description>A glistening droplet of the god's nectar.\n\nSprite Credits: Aurum</Description>
    <BagType>7</BagType>
    <feedPower>1800</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x658f" id="Vial of Pure Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x258</Index>
    </Texture>
    <Description>Your secret weapon against the monsters in the realm.\n\nSprite Credits: Seelpit</Description>
    <BagType>7</BagType>
    <feedPower>2400</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6590" id="Chalice of Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x259</Index>
    </Texture>
    <Description>A sip of this will make you feel like a real god.</Description>
    <BagType>7</BagType>
    <feedPower>3700</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x709d" id="Avarice" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>215</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x290</Index>
    </Texture>
    <SharedCooldownChannel id="65508" />
    <SlotType>2</SlotType>
    <Description>The pride of Treasurer Gemsbok, this gilded knife has backstabbed countless traders in shady dealings.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Avarice Projectile</ObjectId>
      <Speed>133</Speed>
      <MinDamage>190</MinDamage>
      <MaxDamage>215</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.55</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x709e" id="Gambler's Fate" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x291</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>A coin pilfered from the endless vault of Gemsbok's hoarded wealth. Only the most daring would stake their lives on the equal odds of a coin flip.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons a Gold Coin that acts as a decoy. Each second it has a 50% chance to become silver or continue to exist." />
      <EffectInfo name="Silver Coin" description="Acts as a decoy. Each second it has a 50% chance to disappear or continue to exist." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Cooldown>2</Cooldown>
    <Activate objectId="Gambler's Fate Effect" throwTime="0.6" color="0xffd800">ObjectToss</Activate>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x70a0" id="Turncoat Cape" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>74</PowerLevel>
    <SharedCooldownChannel id="28832" />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x292</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>This covering is assigned to Oryx's negotiators to conceal weaponry and get away with stolen fortunes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On taking over 30 damage" description="Invisible for 3 seconds" />
      <EffectInfo name="Cooldown" description="5 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="5" duration="3" effect="Invisible" damageThreshold="30" proc="1.0">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x70a1" id="Collector's Monocle" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>86</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x293</Index>
    </Texture>
    <SlotType>9</SlotType>
    <SharedCooldownChannel id="5148" />
    <Description>Treasurer Gemsbok had this monocle custom made to enhance his perception in stealth strikes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="Boosts Dexterity by 12 for 5 seconds after the user shoots while Invisible." />
      <EffectInfo name="Cooldown" description="1 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate stat="DEX" amount="12" color="-1" requiredConditions="Invisible" cooldown="1" duration="5" proc="1" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x70a2" id="Lumiaire" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>272</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x294</Index>
    </Texture>
    <SharedCooldownChannel id="65505" />
    <SlotType>8</SlotType>
    <Description>This ceremonial mace controls the forces of light and darkness. Archbishop Leucoryx uses it for distinguished offerings in the name of his god.</Description>
      --&gt;
      <RateOfFire>1.5</RateOfFire><Sound>weapon/wand_of_death</Sound><Projectile><ObjectId>Lumiaire Projectile</ObjectId><Speed>50</Speed><MinDamage>80</MinDamage><MaxDamage>100</MaxDamage><LifetimeMS>1800</LifetimeMS><Amplitude>0.5</Amplitude><Frequency>1.5</Frequency><Size>80</Size></Projectile><NumProjectiles>2</NumProjectiles><ArcGap>6</ArcGap><BagType>6</BagType><OldSound>magicShoot</OldSound><feedPower>1200</feedPower><Soulbound /><XPBonus>8</XPBonus><UniqueID /><Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels><EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" /></Object>
  <Object type="0x70a3" id="Chaotic Scripture" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x295</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>The sacred writings of Leucoryx and his disciples, compiled as a tribute to Oryx to lend false credence to the teachings of his twisted followers.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="090" statModAmount="0.7150" scalingStat="ATT" statModScalingMin="60">Heal</Activate>
    <Activate objectId="Chaotic Scripture Effect" throwTime="0">ObjectToss</Activate>
    <Activate minDamage="2500" maxDamage="2500" statModDamage="14.25" activationCount="1" statModActivationCount="0" radius="2.5" statModRadius="0" scalingStat="ATT" statModScalingMin="60">DamageNova</Activate>
    <MpCost>150</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x70a5" id="Vesture of Duality" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <SharedCooldownChannel id="17929" />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x296</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Boosts attack by 15 and decreases defense by 6 for 5 seconds" />
    </ExtraTooltipData>
    <Description>This cursed robe overwhelms the wearer with conflicting thoughts of good and evil, shattering the will of the weak-minded.</Description>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate cooldown="0" proc="1" amount="-6" duration="5" stat="DEF" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate cooldown="0" proc="1" amount="15" duration="5" stat="ATT" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x70a6" id="Divine Coronation" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>107</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x297</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A majestic crown of the venerated, bestowed upon Archbishop Leucoryx to solidify his position in Oryx's legion.</Description>
    <ActivateOnEquip stat="MAXHP" amount="110">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="55">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x70a7" id="Superior" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>242</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a0</Index>
    </Texture>
    <SharedCooldownChannel id="65506" />
    <SlotType>17</SlotType>
    <Description>This aptly named staff is the manifestation of Chancellor Dammah's assertions of grandeur. Although he seldom uses it for actual combat purposes, it is no less potent as a legitimate weapon.</Description>
    <RateOfFire>1.0</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile>
      <ObjectId>Superior Projectile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>415</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1.5</Frequency>
      <Size>75</Size>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>3</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x70a8" id="Genesis Spell" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a1</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>Dammah's powers of summoning portals stem from this profane spell. Most may use it to call attacks from primitive dimensions of untapped energy, but Oryx's greatest thaumaturges can create stable gateways to the realm and beyond.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons 4 portals which zap enemies and deal 350 damage in a radius of 6 every 0.4 seconds" />
      <EffectInfo name="Duration" description="4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>4</Cooldown>
    <MpCost>120</MpCost>
    <Activate objectId="Genesis Spell Portal 1" throwTime="0" color="-1">ObjectToss</Activate>
    <Activate objectId="Genesis Spell Portal 2" throwTime="0" color="-1">ObjectToss</Activate>
    <Activate objectId="Genesis Spell Portal 3" throwTime="0" color="-1">ObjectToss</Activate>
    <Activate objectId="Genesis Spell Portal 4" throwTime="0" color="-1">ObjectToss</Activate>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x70ab" id="Diplomatic Robe" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <SharedCooldownChannel id="17928" />
    <PowerLevel>78</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a2</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The diplomacy of Chancellor Dammah goes as far as his limited patience. The true purpose of this robe is its deeply woven enchantment to bolster arcane powers.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability" description="Summon a portal which deals 125 damage and zaps enemies in a radius of 5 every 0.4 seconds" />
      <EffectInfo name="Duration" description="4 seconds" />
      <EffectInfo name="Cooldown" description="8 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="11">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate cooldown="8" targetMouse="true" targetMouseRange="22" throwTime="0" proc="1" objectId="Genesis Spell Portal Rand">ObjectToss</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x70ac" id="Chancellor's Cranium" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>87</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <SharedCooldownChannel id="28844" />
    <Description>The warped mind of Oryx's appointed chancellor. This cursed object thrives in the presence of demented energies.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="Shots above 50 damage summon a following cranium which deals 150 damage every 0.2 seconds for 5 seconds and zaps enemies in a radius of 6" />
      <EffectInfo name="Cooldown" description="5 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="5" damageThreshold="50" proc="1.0" throwTime="0.0" objectId="Cranium Effect">ObjectToss</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x70ae" id="Enforcer" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>239</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a4</Index>
    </Texture>
    <SharedCooldownChannel id="65507" />
    <SlotType>24</SlotType>
    <Description>Chief Beisa designed and forged this sawtoothed blade himself to be granted admission as a gladiator. Its shattering strikes are amplified by his own slashing techniques.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Enforcer Projectile</ObjectId>
      <Speed>130</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>410</LifetimeMS>
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>12</ArcGap>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x70af" id="Ballistic Star" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a5</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>To dominate the battlefield, Beisa's assault units possess this star model to remain vigorous in combat before controlling zones with its independent throwing arcs.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Inner Circle" description="Throws 4 additional stars at half the range which inflict Stunned on enemies for 3 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>StarTestProj</ObjectId>
      <Speed>0</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Magnitude>3.0</Magnitude>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <Parametric />
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <Activate arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="4" offsetAngle="045" scalingStat="ATT" statModScalingMin="50" statModDamage="6" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="4" offsetAngle="135" scalingStat="ATT" statModScalingMin="50" statModDamage="6" statModNumShots="0.000001" type="0x5279" ignoreOnTooltip="true">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Activate duration="4" effect="Healing">ConditionEffectSelf</Activate>
    <Soulbound />
    <feedPower>1300</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_OSANC,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="StarTest" type="0x5279">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>StarTestProjB</ObjectId>
      <Speed>0</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Magnitude>1.5</Magnitude>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <Parametric />
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Stunned</ConditionEffect>
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x70b0" id="Centaur's Shielding" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <SharedCooldownChannel id="28848" />
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a6</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Specially weighted plates layered inside this armor channel greater force into every motion of the body for destructive blows.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="Increases attack by 12 for 4.5 seconds if the user has the Healing status effect" />
      <EffectInfo name="Cooldown" description="6 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="6" duration="4.5" stat="ATT" amount="12" requiredConditions="Healing" proc="1.0" color="0xdd5af0" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x70b1" id="Battalion Banner" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2a7</Index>
    </Texture>
    <SlotType>9</SlotType>
    <SharedCooldownChannel id="5146" />
    <Description>The battle standard of Beisa's forces, a sign of triumph for Oryx and calamity for those he faces.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons a banner which deals 400-600 damage each second within 6 tiles and grants Damaging to players within 3 tiles." />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="90" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate proc="1" cooldown="10" duration="4" objectId="Battalion Banner Effect">Pet</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x70b3" id="Divinity" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>114</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2b0</Index>
    </Texture>
    <SharedCooldownChannel id="65504" />
    <SlotType>1</SlotType>
    <Description>The chosen blade of Oryx the Mad God, charged with an unrelenting energy to subdue all that lies before it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Celestial Strength" description="Attack with Exalted Beams" />
      <EffectInfo name="Exalted Beam" description="Deals 600-800 damage in a 2.25 square radius, scaling with your Attack and Status Effects" />
      <EffectInfo name="Beam Range" description="Instantly strikes 4 tiles away in the direction of your attack" />
      <EffectInfo name="Beam Cooldown" description="1 second" />
    </ExtraTooltipData>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Divinity Projectile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>267</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1" objectId="Divinity Effect" throwTime="0" color="-1" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x70b5" id="Oryx's Escutcheon" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2b1</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>An enormous shield decorated with the crest of Oryx, an infamous symbol of oppression dreaded across the realm.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons three consecutive Exalted Beams that each deal 1000-1200 damage in a 2.75 square radius, inflicting Stunned for 2 seconds" />
      <EffectInfo name="Max Cast Range" description="3.0 squares" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="SPD" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="3.0" objectId="Oryx's Escutcheon Effect 1" throwTime="0" color="-1">ObjectToss</Activate>
    <Activate maxDistance="3.0" objectId="Oryx's Escutcheon Effect 1" throwTime="0.6" color="-1">ObjectToss</Activate>
    <Activate maxDistance="3.0" objectId="Oryx's Escutcheon Effect 1" throwTime="1.2" color="-1">ObjectToss</Activate>
    <MpCost>100</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x70b7" id="Gladiator Guard" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <SharedCooldownChannel id="17931" />
    <PowerLevel>99</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2b2</Index>
    </Texture>
    <Description>Although refurbished, this breastplate is the very same Oryx received as a gift from the royal family in celebration of his gladiatorial prowess.</Description>
    <SlotType>7</SlotType>
    <ActivateOnEquip stat="SPD" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x70b8" id="Exalted God's Horn" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2b3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <SharedCooldownChannel id="5145" />
    <Description>A horn claimed from Oryx's iconic helmet. To hold this in one's hand is a monumental insult to the Mad God's ego.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Mad God's Hubris" description="Gain +10 dexterity while attacking if your health is above 90% Max HP" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="140" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0" hpRequiredRelative="0.9" proc="1" amount="10" duration="1.4" stat="DEX" color="-1" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2220" id="Exalted Essence">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x25a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An illuminated elixir of divine energy, regenerating its contents to never fully deplete.</Description>
    <Activate amount="8" duration="10" stat="ATT">StatBoostSelf</Activate>
    <Activate cooldown="20" amount="8" duration="10" stat="SPD">StatBoostSelf</Activate>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>250</feedPower>
    <BagType>6</BagType>
    <InvUse />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x70d0" id="Mark of the Sandstone Titan">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>ancientRuinsObjects8x8</File>
      <Index>0x43</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Sandstone Titan.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by defeating the Sandstone Titan in the Ancient Ruins" name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x25bb" id="Arcane Rapier" collectionIcon="121">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>112</PowerLevel>
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>This sword's blade is infused with magical essence, causing it to fire out violently upon lunging. That same magical force pulls the blade back to its hilt after striking.</Description>
    <Projectile id="0">
      <ObjectId>Arcane Blade</ObjectId>
      <Speed>200</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Arcane Lunge</ObjectId>
      <Speed>200</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>325</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <RateOfFire>0.2</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_RUINS,ARAPIER</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x25bc" id="Sandstone Seal" collectionIcon="121">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x02</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>Created to guide the spirits of the desert, this seal has infused itself with their energy over many years. This spiritual energy affects living creatures in unconventional ways compared to normal practices.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <Activate amount="15" duration="5" noStack="false" range="5" stat="VIT" channel="diminishingReturns">StatBoostAura</Activate>
    <Activate effect="Damaging" color="0xff0080" duration="5" range="5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <MpCost>70</MpCost>
    <BagType>4</BagType>
    <feedPower>350</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,ORG_RUINS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x25bd" id="Amber Encrusted Helmet" collectionIcon="121">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>ancientRuinsObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>Decorated with ancient amber, this helmet's idle solitude over many years have caused its abilities to dwindle.</Description>
    <Usable />
    <MpCost>70</MpCost>
    <Activate duration="5" effect="Berserk" range="5">ConditionEffectAura</Activate>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>350</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,ORG_RUINS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x70e5" id="Cactus Juice">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x5b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Refreshing water from within a desert cactus. Good for quenching thirst, but infamous for its unpredictable effects on one's mind.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="120">Heal</Activate>
    <Activate amount="240">Magic</Activate>
    <Activate duration="7.5" effect="Hallucinating">ConditionEffectSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>40</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="8" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0x2380" id="Bramble Bow" collectionIcon="126">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>59</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x8e</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A prickly bow with unshaven thorns jutting out from the grip, making it unwieldy to fire.</Description>
    <Sound>weapon/double_bow</Sound>
    <Projectile id="0">
      <ObjectId>Barmble Leaf Proj</ObjectId>
      <Speed>160</Speed>
      <MinDamage>30</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>10</ArcGap>
      <RateOfFire>1.2</RateOfFire>
    </Subattack>
    <BagType>4</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>80</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_D,TRADEABLE,BRAMBLE_BOW,ORG_FMAZE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2381" id="Cocoon Quiver" collectionIcon="126">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x9e</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A silky case of arrows woven by Mama Megamoth's larvae for use by her woodland warriors.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Cocoon Quiver Arrow</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>550</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>250</MaxDamage>
      <Size>120</Size>
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <ConditionEffect duration="2">Paralyzed</ConditionEffect>
    <Usable />
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>5</ArcGap>
    <BagType>4</BagType>
    <MpCost>60</MpCost>
    <Activate scalingStat="SPD" statModScalingMin="41" statModDamage="6.5">Shoot</Activate>
    <feedPower>85</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_D,TRADEABLE,MPCOST,STATMOD,ORG_FMAZE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3ff6" id="Mystery Archer ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x25c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate which contains an assortment of exotic goods for famous treasure hunters. Open it to get one of the following:\n\n*Resplendent Bow\n*Embellished Quiver\n*Ornate Armor\n*Aquamarine Amulet\n*Mini Treasure Hunter Archer Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3ff7" id="Mystery Rogue ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x25d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate which contains the wicked equipment of dark practitioners. Open it to get one of the following:\n\n*Soulcursed Scythe\n*Vampiric Cape\n*Hallowed Hide\n*Ruthven's Rosary\n*Mini Vampire Rogue Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="ChainScytheProcA" type="0x45cf">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x616</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>25</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>4</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="ChainScytheProcB" type="0x45d0">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x616</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>12.5</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>2.5</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="ChainScytheProcC" type="0x45d1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x616</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>6.25</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="ChainScytheProcD" type="0x45d2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x616</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
      <Amplitude>.5</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>80</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="ChainScytheProcE" type="0x45d3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x617</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>ChainScytheProj</ObjectId>
      <Speed>50</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>5.5</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="2ArcherST1A" type="0x52c4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5fc</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Embellished Shard</ObjectId>
      <Speed>75</Speed>
      <MinDamage>225</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="2ArcherST1B" type="0x52c5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5fd</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Lesser Embellished Shard</ObjectId>
      <Speed>100</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="2ArcherST1C" type="0x4216">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5fb</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Greater Embellished Shard</ObjectId>
      <Speed>50</Speed>
      <MinDamage>170</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="2ArcherST1D" type="0x4217">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5fc</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Embellished Shard</ObjectId>
      <Speed>75</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="2ArcherST1E" type="0x4218">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5fd</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Lesser Embellished Shard</ObjectId>
      <Speed>100</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="2RogueST0" type="0x45cc" setName="Vampire Rogue Set" setType="0x45e0" collectionIcon="2">
    <DisplayId>Soulcursed Scythe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>134</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x610</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A two-faced blade enchanted with the wicked power of immortal beings.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Shoots a powerful scythe" name="While Lethal Strike is active" />
      <EffectInfo description="50 (ignores armor)" name="Chain Damage" />
      <EffectInfo description="100-300" name="Blade Damage" />
      <EffectInfo description="5.5" name="Scythe Range" />
    </ExtraTooltipData>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <RateOfFire>0.40</RateOfFire>
    <OldSound>daggerSwing</OldSound>
    <Projectile>
      <ObjectId>Scythe Dagger</ObjectId>
      <Speed>100</Speed>
      <MinDamage>345</MinDamage>
      <MaxDamage>460</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <OnPlayerShootActivate targetMouse="true" cooldown="0" manaCost="0" manaRequired="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="270" proc="1" type="0x45d3" requiredConditions="LethalStrike">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate targetMouse="true" cooldown="0" manaCost="0" manaRequired="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="270" proc="1" type="0x45d2" requiredConditions="LethalStrike">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate gapTiles="0" numShots="1" targetMouse="true" cooldown="0" manaCost="0" manaRequired="0" maxDistance="0.001" minDistance="0.001" offsetAngle="270" proc="1" type="0x45cf" requiredConditions="LethalStrike">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate targetMouse="true" cooldown="0" manaCost="0" manaRequired="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="270" proc="1" type="0x45d2" requiredConditions="LethalStrike">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate gapTiles="0" numShots="1" targetMouse="true" cooldown="0" manaCost="0" manaRequired="0" maxDistance="0.001" minDistance="0.001" offsetAngle="270" proc="1" type="0x45d0" requiredConditions="LethalStrike">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate targetMouse="true" cooldown="0" manaCost="0" manaRequired="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="270" proc="1" type="0x45d2" requiredConditions="LethalStrike">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate gapTiles="0" numShots="1" targetMouse="true" cooldown="0" manaCost="0" manaRequired="0" maxDistance="0.001" minDistance="0.001" offsetAngle="270" proc="1" type="0x45d1" requiredConditions="LethalStrike">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate targetMouse="true" cooldown="0" manaCost="0" manaRequired="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="270" proc="1" type="0x45d2" requiredConditions="LethalStrike">BulletCreate</OnPlayerShootActivate>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2RogueST1" type="0x45d9" setName="Vampire Rogue Set" setType="0x45e0" collectionIcon="2">
    <DisplayId>Vampiric Cape</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x611</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>A dark and flowing cape donned by masters of the twilight hours.</Description>
    <BagType>8</BagType>
    <MpCost>90</MpCost>
    <Cooldown>5.5</Cooldown>
    <feedPower>950</feedPower>
    <Soulbound />
    <ExtraTooltipData>
      <EffectInfo description="+10 DEX on ability use for 4 seconds" name="With Soulcursed Scythe" />
      <EffectInfo description="Spawn 3 bats that circle and deal 60-80 Armor Piercing Damage every 0.4 seconds" name="With Ruthven's Rosary" />
    </ExtraTooltipData>
    <Usable />
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="55" ignorePerc="0.40" scalingStat="VIT" statModScalingMin="50" statModFlat="4" statModPerc="0.01">LethalStrike</OnConditionEndActivate>
    <Activate duration="4" effect="Healing">ConditionEffectSelf</Activate>
    <OnPlayerAbilityActivate amount="10" mustWear="0x45cc" color="-1" cooldown="0" duration="4" proc="1" stat="DEX" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0x45de" objectId="2RogueSTBat" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0x45de" objectId="2RogueSTBat" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0x45de" objectId="2RogueSTBat" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_C,XPBONUS,MPCOST,COOLDOWN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2RogueST2" type="0x45dd" setName="Vampire Rogue Set" setType="0x45e0" collectionIcon="2">
    <DisplayId>Hallowed Hide</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>64</PowerLevel>
    <Description>The hide of a false creature given sentience by profane life-twisting magic, forever cursed as an affront to the laws of mortal life.</Description>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x612</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Restore 100 HP when hit below 50% max HP" name="With Ruthven's Rosary" />
      <EffectInfo description="15 Seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="14" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <OnPlayerHitActivate proc="1" mustWear="0x45de" amount="100" cooldown="15" hpMinThresholdRelative="0.5">Heal</OnPlayerHitActivate>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2RogueST3" type="0x45de" setName="Vampire Rogue Set" setType="0x45e0" collectionIcon="2">
    <DisplayId>Ruthven's Rosary</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>50</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x613</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ruby-beaded necklace, carried by the cadaverous followers of Lord Ruthven.</Description>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>550</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2ArcherST0" type="0x52c6" setName="Treasure Hunter Archer Set" setType="0x5211" collectionIcon="2">
    <DisplayId>Resplendent Bow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>161</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f5</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>I courageously descended into the ruins, only to be bombarded with cactus spines as sharp as arrows.</Description>
    <RateOfFire>0.35</RateOfFire>
    <OldSound>arrowShoot</OldSound>
    <Projectile>
      <ObjectId>Resplendent Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>0.75</Frequency>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2ArcherST1" type="0x52c3" setName="Treasure Hunter Archer Set" setType="0x5211" collectionIcon="2">
    <DisplayId>Embellished Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f6</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>After fending off men made of clay, I discovered a lamp that might fetch a considerable sum at the market.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Fire 3 projectiles in a line with the closest inflicting Paralyzed and the middle inflicting Slowed" name="Effect" />
      <EffectInfo description="Fire an additional two lines of projectiles" name="With Aquamarine Amulet" />
      <EffectInfo description="2 seconds" name="Slow Duration" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Greater Embellished Shard</ObjectId>
      <Speed>50</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <NumProjectiles>0</NumProjectiles>
    <Activate ignoreOnTooltip="true" cooldown="0.2" gapAngle="0" gapTiles="0" maxDistance="2" minDistance="2" numShots="1" offsetAngle="0">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="3" minDistance="3" numShots="1" offsetAngle="0" proc="1" type="0x52c4">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="4" minDistance="4" numShots="1" offsetAngle="0" proc="1" type="0x52c5">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" mustWear="0x527c" arcGap="16" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="2" minDistance="2" numShots="2" offsetAngle="0" proc="1" type="0x4216">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" mustWear="0x527c" arcGap="16" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="3" minDistance="3" numShots="2" offsetAngle="0" proc="1" type="0x4217">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" mustWear="0x527c" arcGap="16" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="4" minDistance="4" numShots="2" offsetAngle="0" proc="1" type="0x4218">BulletCreate</OnPlayerAbilityActivate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <Soulbound />
    <feedPower>850</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_C,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2ArcherST2" type="0x52c7" setName="Treasure Hunter Archer Set" setType="0x5211" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>55</PowerLevel>
    <DisplayId>Ornate Armor</DisplayId>
    <Description>To my shock, a spirit arose from the lamp and thanked me for freeing him. The Genie would only allow me access to the contents of the lamp if I proved myself against his vast spiritual power.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Healing for 5 seconds" name="On taking at least 20 damage" />
      <EffectInfo description="20 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f7</Index>
    </Texture>
    <OnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Healing" proc="1">ConditionEffectSelf</OnPlayerHitActivate>
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="16" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2ArcherST3" type="0x527c" setName="Treasure Hunter Archer Set" setType="0x5211" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <DisplayId>Aquamarine Amulet</DisplayId>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x5f8</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Though his magic was strong, my resolve was stronger. The spirit dissipated and all that remained was the treasure within.</Description>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f23" id="Nail Gun Bow">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2c2</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>The precision skills of archery translate well to pulling a trigger.\n\nSprite Credits: Zquidx, Geo</Description>
    <ActivateOnEquip amount="2" stat="VIT">IncrementStat</ActivateOnEquip>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Nail Gun Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Nail Gun Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>35</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>4</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f24" id="Spatula Dagger">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>162</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2c3</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Lay down the foundation of your enemy's demise!\n\nSprite Credits: Trensient, Geo</Description>
    <ActivateOnEquip amount="2" stat="VIT">IncrementStat</ActivateOnEquip>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/mithril_dagger</Sound>
    <Projectile>
      <ObjectId>Spatula Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f25" id="Screwdriver Staff">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2c4</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Just as essential in the field of construction as it is on the field of battle!\n\nSprite Credits: Zquidx, Geo</Description>
    <ActivateOnEquip amount="2" stat="VIT">IncrementStat</ActivateOnEquip>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Screwdriver Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>4</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f26" id="Measuring Wand">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2c5</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Measure twice, because you'll only need to cut once.\n\nSprite Credits: Trensient, Geo</Description>
    <ActivateOnEquip amount="2" stat="VIT">IncrementStat</ActivateOnEquip>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Measuring Wand Projectile</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>135</MinDamage>
      <MaxDamage>175</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f27" id="Hammer Sword">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2c6</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Cannot banish people from this realm like certain other hammers, but it's plenty strong enough to get a job done.\n\nSprite Credits: Zquidx, Geo</Description>
    <ActivateOnEquip amount="2" stat="VIT">IncrementStat</ActivateOnEquip>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Hammer Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>220</MinDamage>
      <MaxDamage>275</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f28" id="Sawblade Katana">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2c7</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Force your foes to buzz off with this sharpened tool!\n\nSprite Credits: Mizumi, Zquidx, Geo</Description>
    <ActivateOnEquip amount="2" stat="VIT">IncrementStat</ActivateOnEquip>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Sawblade Projectile</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>145</MinDamage>
      <MaxDamage>195</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f29" id="Magic Construction Vest">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2c8</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>High-visibility equipment for workers on the front lines of construction. The ventilated cloth helps keep the wearer lively and vigorous in demanding circumstances.\n\nSprite Credits: Mizumi</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="55">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f2a" id="Fitted Construction Vest">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2c9</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>High-visibility equipment for workers on the front lines of construction. The ventilated cloth helps keep the wearer lively and vigorous in demanding circumstances.\n\nSprite Credits: Mizumi</Description>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f2b" id="Heavy Construction Vest">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>76</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2ca</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>High-visibility equipment for workers on the front lines of construction. The ventilated cloth helps keep the wearer lively and vigorous in demanding circumstances.\n\nSprite Credits: Mizumi</Description>
    <ActivateOnEquip stat="DEF" amount="24">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f2c" id="Laborer's Hard Hat" setType="0x2f2f" setName="Beginner Construction Worker Set" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>24</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2cb</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A rugged hard hat worn by stalwart workers in the name of reconstruction.\n\nSprite Credits: Trensient</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="+5 DEF for 5 seconds when In Combat" />
      <EffectInfo name="Cooldown" description="10 seconds" />
      <EffectInfo name="On Shoot" description="Restore 100 mana when In Combat below 50% MP" />
      <EffectInfo name="Cooldown" description="30 seconds" />
    </ExtraTooltipData>
    <OnPlayerShootActivate proc="1" amount="100" cooldown="30" manaMinThresholdRelative="0.5" requiredConditions="In Combat">Magic</OnPlayerShootActivate>
    <OnPlayerHitActivate cooldown="10" proc="1" amount="5" duration="5" stat="DEF" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f2d" id="Operator's Hard Hat" setType="0x2f30" setName="Advanced Construction Worker Set" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>28</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2cc</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A sturdy hard hat worn by steadfast pioneers to bring the realm's territories up to code. Wear it with pride!\n\nSprite Credits: Trensient</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="+10 DEF for 5 seconds when In Combat" />
      <EffectInfo name="Cooldown" description="10 seconds" />
      <EffectInfo name="On Shoot" description="Restore 150 mana when In Combat below 50% MP" />
      <EffectInfo name="Cooldown" description="30 seconds" />
    </ExtraTooltipData>
    <OnPlayerShootActivate proc="1" amount="150" cooldown="30" manaMinThresholdRelative="0.5" requiredConditions="In Combat">Magic</OnPlayerShootActivate>
    <OnPlayerHitActivate cooldown="10" proc="1" amount="10" duration="5" stat="DEF" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f2e" id="Foreman's Hard Hat" setType="0x2f31" setName="Pro Construction Worker Set" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>32</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2cd</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A stout hard hat worn by the most devoted leaders of the realm's ambitious reconstruction projects. The height of Personal Protective Equipment!\n\nSprite Credits: Trensient</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="+15 DEF for 5 seconds when In Combat" />
      <EffectInfo name="Cooldown" description="10 seconds" />
      <EffectInfo name="On Shoot" description="Restore 200 mana when In Combat below 50% MP" />
      <EffectInfo name="Cooldown" description="30 seconds" />
    </ExtraTooltipData>
    <OnPlayerShootActivate proc="1" amount="200" cooldown="30" manaMinThresholdRelative="0.5" requiredConditions="In Combat">Magic</OnPlayerShootActivate>
    <OnPlayerHitActivate cooldown="10" proc="1" amount="15" duration="5" stat="DEF" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f2f" id="Construction Weapon Box">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2ce</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this item for a construction weapon of choice at the Tinkerer!\n\nSprite Credits: Zquidx</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2f30" id="Construction Armor Box">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2cf</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this item for a construction armor of choice at the Tinkerer!\n\nSprite Credits: Zquidx</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2f31" id="Construction Skin Agreement">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2d0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this item for a construction skin of choice at the Tinkerer!\n\nSprite Credits: Mizumi</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2f32" id="Construction Goodie Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2d1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the goodie bag to get a reward!\n\nSprite Credits: Mizumi</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x47b2" id="Spoon">
    <Class>Projectile</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e4</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
    <Labels>UT</Labels>
  </Object>
  <Object type="0x47b7" id="Plate">
    <Class>Projectile</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e6</Index>
    </Texture>
    <Rotation>100</Rotation>
    <Labels>UT</Labels>
  </Object>
  <Object id="Needlessly Large Spoon" type="0x47a9">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>141</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e0</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Only a spoonful.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/dirk</Sound>
    <Projectile>
      <ObjectId>Spoon</ObjectId>
      <Speed>100</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Size>80</Size>
      <Wavy />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="10% chance upon shooting to drop a food item on the ground." name="Sloppy Eater" />
      <EffectInfo description="Gain healing for 3 seconds and heal for 50HP" name="Muscle Milk" />
      <EffectInfo description="Gain energized for 3 seconds and heal for 25HP" name="Sugar Rush" />
      <EffectInfo description="Gain damaging for 3 seconds and heal for 25HP" name="Well fed" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>750</feedPower>
    <OnPlayerShootActivate color="-1" targetMouseRange="3" targetMouse="true" objectId="tastyTreat" proc=".1" throwTime="0">ObjectToss</OnPlayerShootActivate>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Eggshell Cowl" type="0x47b6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e5</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>Work smarter not harder.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="On ability activate throw 3 eggs." name="Sneak Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Plate</ObjectId>
      <Speed>100</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>650</LifetimeMS>
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="5.0" ignoreFlat="40" ignorePerc="0.30">LethalStrike</OnConditionEndActivate>
    <Activate ignoreOnTooltip="true" cooldown="0.2" gapAngle="270" gapTiles="0" maxDistance="4.375" minDistance="4.375" numShots="1" offsetAngle="0">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate gapTiles="1" gapAngle="270" cooldown="0" numShots="2" proc="1" minDistance="4.375" maxDistance="4.375" offsetAngle="0" type="0x47b5" targetMouse="true">BulletCreate</OnPlayerAbilityActivate>
    <Cooldown>6</Cooldown>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="apetizerPlate1" type="0x47b5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e6</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Plate</ObjectId>
      <Speed>85</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>765</LifetimeMS>
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="Appetizers Atire" type="0x47b3">
    <DisplayId>Chefs Atire</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>52</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e7</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A pristine garb worn by only the most professional of chefs.</Description>
    <ActivateOnEquip amount="15" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="WIS">IncrementStat</ActivateOnEquip>
    <feedPower>700</feedPower>
    <BagType>6</BagType>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x47b8" id="Chef's Hat">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57</PowerLevel>
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x2e8</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The Appetizers prized toque which shows his expertise in a variety of different cooking techniques.</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3d89" id="HTT Quiver Proc 1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0x28</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Energy Splat</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>140</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x3d8a" id="HTT Quiver Proc 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0x28</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Energy Splat</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x3d8b" id="HTT Quiver Proc 3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0x28</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Energy Splat</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x3d8c" id="HTT Quiver Proc 4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0x28</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Energy Splat</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>60</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x3d90" id="HTT Eye Proc">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Psychic Shot</ObjectId>
      <Speed>170</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <Acceleration>-90</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>706</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,RING,RING</Labels>
  </Object>
  <Object type="0x3d91" id="Q.U.I.V.E.R." collectionIcon="147">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0x08</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>Firing from this quiver uniquely applies the force of the bowstring as potential energy, which is then overcharged and converted to kinetic energy for a delayed, yet intensely powerful release.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Leaves behind a trail of 4 additional slowing projectiles after accelerating" name="Effect" />
      <EffectInfo description="4 seconds" name="Slow Duration" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Energy Charge</ObjectId>
      <Speed>0</Speed>
      <MinDamage>950</MinDamage>
      <MaxDamage>1150</MaxDamage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ConditionEffect duration="4">Paralyzed</ConditionEffect>
    </Projectile>
    <NumProjectiles>0</NumProjectiles>
    <Activate ignoreOnTooltip="true" cooldown="0.2" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x3d89">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x3d8a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x3d8b">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x3d8c">BulletCreate</OnPlayerAbilityActivate>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>110</MpCost>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_HTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3d8d" id="B.O.W." collectionIcon="147">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0x07</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>The arrows of this grotesque bow are laced with an inverted energy, causing shots to lose velocity and create brief barriers.</Description>
    <RateOfFire>1.2</RateOfFire>
    <BurstCount>3</BurstCount>
    <BurstDelay>1</BurstDelay>
    <BurstMinDelay>0.6</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="3" name="Burst Count" />
      <EffectInfo description="1 second" name="Burst Delay" />
      <EffectInfo description="0.6 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Energy Arrow</ObjectId>
      <Speed>180</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>95</MaxDamage>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <NumProjectiles>5</NumProjectiles>
    <ArcGap>9</ArcGap>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <Sound>weapon/double_bow</Sound>
    <OldSound>arrowShoot</OldSound>
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_HTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3d8e" id="S.T.A.F.F." collectionIcon="147">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0x0b</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Dr. Terrible modeled this staff in the likeness of his creation as an experimental attachment to the M.E.R.V. design. To prevent overheating, the unstable energy discharges require a moment to cool.</Description>
    <RateOfFire>1.35</RateOfFire>
    <BurstCount>5</BurstCount>
    <BurstDelay>1.8</BurstDelay>
    <BurstMinDelay>1</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Burst Count" />
      <EffectInfo description="1.8 seconds" name="Burst Delay" />
      <EffectInfo description="1 second" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Energy Shot</ObjectId>
      <Speed>65</Speed>
      <MinDamage>130</MinDamage>
      <MaxDamage>240</MaxDamage>
      <Acceleration>333</Acceleration>
      <AccelerationDelay>533</AccelerationDelay>
      <SpeedClamp>225</SpeedClamp>
      <LifetimeMS>883</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_HTT,HTTSTAFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3d8f" id="E.Y.E." collectionIcon="147">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>highTechTerrorObjects8x8</File>
      <Index>0x0d</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Retaliates with a psychic attack" name="On Hit" />
    </ExtraTooltipData>
    <Description>The gouged eye of the ferocious F.E.R.A.L. It is no longer potent enough to generate energy beams, but the beast's psychic vision still instinctively lashes back at aggressors.</Description>
    <Projectile>
      <ObjectId>Psychic Shot</ObjectId>
      <Speed>170</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <Acceleration>-90</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>706</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <ActivateOnEquip amount="75" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="75" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate arcGap="0" cooldown="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="6" minDistance="6" numShots="1" offsetAngle="0" proc="1" type="0x3d90">BulletCreate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_HTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7ee4" id="HNecroST0" setType="0x7ee3" setName="Reaper Necromancer Set" collectionIcon="1">
    <DisplayId>Gravekeeper's Scythe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>167</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f0</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The swirling swings of this scythe can slice through bone as if it were a feeble stalk.\n\nSprite Credits: TLMaelstrom</Description>
    <RateOfFire>0.75</RateOfFire>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <Projectile>
      <ObjectId>HSpiritSpiral</ObjectId>
      <Speed>150</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>444</LifetimeMS>
      <Frequency>1</Frequency>
      <Amplitude>0.3</Amplitude>
      <Size>70</Size>
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>3</ArcGap>
    <feedPower>800</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <OldSound>magicShoot</OldSound>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7ee5" id="HNecroST1" setType="0x7ee3" setName="Reaper Necromancer Set" collectionIcon="1">
    <DisplayId>Hooded Skull</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2f1</Index>
    </Texture>
    <Usable />
    <SlotType>19</SlotType>
    <Description>A skull haunted by the chilling breath of a reanimated killer. The number 66 is strangely carved on one side.\n\nSprite Credits: TLMaelstrom</Description>
    <MpCost>120</MpCost>
    <Activate numDead="1" undeadId="Reaper Undead" scalingStat="ATT" statModScalingMin="55" statModScaleProjs="0" statModDamage="4">RaiseDead</Activate>
    <Activate effect="Damaging" duration="3" color="-1">ConditionEffectSelf</Activate>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="10">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="" description="Does not heal." />
    </ExtraTooltipData>
    <feedPower>900</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_S,RESKIN,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7ee6" id="HNecroST2" setType="0x7ee3" setName="Reaper Necromancer Set" collectionIcon="1">
    <DisplayId>Executioner's Garb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>59</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f2</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A dark robe used to conceal the skeletal body of the specter of death.\n\nSprite Credits: TLMaelstrom</Description>
    <ActivateOnEquip stat="ATT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="35">IncrementStat</ActivateOnEquip>
    <feedPower>750</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7ee7" id="HNecroST3" setType="0x7ee3" setName="Reaper Necromancer Set" collectionIcon="1">
    <DisplayId>Grim Goblet</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>52</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2f3</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo name="35% chance on ability use" description="Gain 5 attack for 4 seconds." />
      <EffectInfo name="Cooldown" description="8 seconds." />
    </ExtraTooltipData>
    <SlotType>9</SlotType>
    <Description>Drinking the blood within is said to separate one's soul from their flesh, becoming an eternal disciple of the afterlife.\n\nSprite Credits: TLMaelstrom</Description>
    <ActivateOnEquip stat="MAXHP" amount="75">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate duration="4" cooldown="8" stat="ATT" amount="5" proc="0.35" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <feedPower>650</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7c8a" id="Halloween Mystery ST Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2ea</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Halloween ST item when used!\n\nSprite Credits: Aurum</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x7c8b" id="Adventurer's Belt">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5fe</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This garment will add a new quick slot for your consumables!</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <AddsQuickslot />
    <Soulbound />
    <BagType>2</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>200</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x7ea0" id="Mayhem Medallion" setType="0x7ea3" setName="Agents of Oryx I" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x285</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The Mad God's likeness has been finely forged into this prestigious medal for acclaimed minions.\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7ea1" id="Ring of Wrath" setType="0x7ea4" setName="Agents of Oryx II" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>63</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x286</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The massive ruby set in this weighty ring is believed to control and harness the wearer's rage.\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7ea2" id="Autarch Amulet" setType="0x7ea5" setName="Agents of Oryx III" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x287</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Oryx ordered the careful construction of this charm in hopes of mimicking the unique life-altering powers of a legendary amulet lost to the ages.\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f80" id="Evergreen Dagger">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="-2">
      <File>oryxHordeObjects8x8</File>
      <Index>0x114</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Trim up the tree with Oryxmas stuff, like mistletoe and big cream puffs!</Description>
    <RateOfFire>1.3</RateOfFire>
    <Sound>weapon/mithril_dagger</Sound>
    <BurstCount>3</BurstCount>
    <BurstDelay>1.6</BurstDelay>
    <BurstMinDelay>0.8</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="3" name="Burst Count" />
      <EffectInfo description="1.6 seconds" name="Burst Delay" />
      <EffectInfo description="0.8 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Oryxmas Dagger Projectile</ObjectId>
      <Speed>50</Speed>
      <MinDamage>140</MinDamage>
      <MaxDamage>230</MaxDamage>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <LifetimeMS>840</LifetimeMS>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>10</ArcGap>
    <OldSound>daggerSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_A,XPBONUS,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f81" id="Sleigh Bell Staff">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x110</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>All who stand against the merry melodies of the holiday season will be jingle bell ROCKED.</Description>
    <RateOfFire>1.5</RateOfFire>
    <BurstCount>4</BurstCount>
    <BurstDelay>1.8</BurstDelay>
    <BurstMinDelay>0.8</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="4" name="Burst Count" />
      <EffectInfo description="1.8 seconds" name="Burst Delay" />
      <EffectInfo description="0.8 second" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Oryxmas Staff Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Amplitude>0.4</Amplitude>
      <Frequency>2</Frequency>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f82" id="Brass Chamberstick">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x111</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>The hot wax of this candle burns with the judgement of those who lack a giving spirit.</Description>
    <RateOfFire>1.5</RateOfFire>
    <BurstCount>2</BurstCount>
    <BurstDelay>0.8</BurstDelay>
    <BurstMinDelay>0.4</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="2" name="Burst Count" />
      <EffectInfo description="0.8 seconds" name="Burst Delay" />
      <EffectInfo description="0.4 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Oryxmas Wand Projectile</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <MinDamage>95</MinDamage>
      <MaxDamage>125</MaxDamage>
      <Acceleration>-300</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>10</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,XPBONUS,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f83" id="Cheerful Chipper">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>229</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x113</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>This festive axe is meant to chop wood for a cozy winter fireplace, but it could probably handle your enemies in combat too.</Description>
    <RateOfFire>0.8</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Oryxmas Sword Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>350</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>12</ArcGap>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_A,XPBONUS,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f84" id="Candy Katana">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x115</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Candy canes, candy canes, lick them in a spear and kill your enemies!</Description>
    <RateOfFire>1.25</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Oryxmas Katana Projectile</ObjectId>
      <Speed>225</Speed>
      <LifetimeMS>675</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>75</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <Amplitude>0.55</Amplitude>
      <Frequency>0.7</Frequency>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f85" id="Garland Bow">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x112</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Great for stringing along doors, railings, or the nock of an arrow before releasing.</Description>
    <Sound>weapon/golden_bow</Sound>
    <RateOfFire>0.85</RateOfFire>
    <BurstCount>3</BurstCount>
    <BurstDelay>1.4</BurstDelay>
    <BurstMinDelay>0.8</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="3" name="Burst Count" />
      <EffectInfo description="1.4 seconds" name="Burst Delay" />
      <EffectInfo description="0.8 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Oryxmas Bow Projectile</ObjectId>
      <Speed>60</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>7</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f86" id="Santa's Arsenal">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x119</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this item for an Oryxmas weapon of choice at the Tinkerer!</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2f87" id="Oryxmas Carol">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x11a</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A golden voice can inspire as much as any instrument.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 6 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <Activate radius="4.5" duration="6" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="7" duration="5" channel="noStackItm">StatBoostAura</Activate>
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="tD Consumable" type="0x4239">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A cube of jelly held together by a thin film. It has regenerative properties, but temporarily suppresses the consumer's magic.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="30" duration="4" stat="VIT" channel="statConsumables">StatBoostSelf</Activate>
    <Activate duration="4" effect="Silenced">ConditionEffectSelf</Activate>
    <Consumable />
    <Potion />
    <DisplayId>Cubic Jelly</DisplayId>
    <BagType>2</BagType>
    <feedPower>50</feedPower>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,APPLY_STAT_EFF</Labels>
  </Object>
  <Object id="Mark of the Tesseract Goddess" type="0x4231">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>thirdDimensionObjects8x8</File>
      <Index>0x32</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Tesseract Goddess.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by defeating the Tesseract Goddess in the Third Dimension" name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object id="tD Waki" type="0x5280" collectionIcon="136">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>An angular wakizashi crafted from the core of the Shadow Cube God. In spite of the narrow blade, it can unleash quite a devastating onslaught.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Shoots a slithering trail of projectiles" name="Squarepent" />
      <EffectInfo description="3" name="Segments" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>tD Serpent Head Main</ObjectId>
      <Speed>120</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>650</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>1.25</Frequency>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>95</MpCost>
    <Activate maxDistance="3" minDistance="3" gapAngle="90" gapTiles="1" numShots="1" offsetAngle="0" scalingStat="VIT" statModScalingMin="42" statModDamage="3" statModNumShots="0.015">BulletCreate</Activate>
    <Activate arcGap="0" cooldown="0" gapAngle="90" gapTiles="1" ignoreOnTooltip="1" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" type="0x5281" scalingStat="VIT" statModScalingMin="42" statModDamage="3" statModNumShots="0.015">BulletCreate</Activate>
    <Activate arcGap="0" cooldown="0" gapAngle="90" gapTiles="1" ignoreOnTooltip="1" maxDistance="3.000" minDistance="3.000" numShots="1" offsetAngle="0" type="0x528f" scalingStat="VIT" statModScalingMin="42" statModDamage="3" statModNumShots="0.015">BulletCreate</Activate>
    <Activate arcGap="0" cooldown="0" gapAngle="90" gapTiles="1" ignoreOnTooltip="1" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" type="0x5282" scalingStat="VIT" statModScalingMin="42" statModDamage="3" statModNumShots="0.015">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <DisplayId>Shadow Serpent Sidearm</DisplayId>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_3D</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="tD WakiProcA" type="0x5281">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>tD Serpent Body</ObjectId>
      <Speed>0</Speed>
      <MinDamage>650</MinDamage>
      <MaxDamage>750</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Acceleration>99999</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="tD WakiProcB" type="0x5282">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>tD Serpent Tail</ObjectId>
      <Speed>0</Speed>
      <MinDamage>650</MinDamage>
      <MaxDamage>750</MaxDamage>
      <LifetimeMS>900</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>1.25</Frequency>
      <Acceleration>99999</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="tD WakiProcC" type="0x528f">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>tD Serpent Head Inner</ObjectId>
      <Speed>120</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>1.25</Frequency>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="tD Seal" type="0x4b68" collectionIcon="136">
    <Class>Equipment</Class>
    <DisplayId>Seal of Cubic Conundra</DisplayId>
    <Item />
    <Soulbound />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>A seal granting the user access to other dimensions, though the means by which this is accomplished are unknown.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>90</MpCost>
    <Activate effect="Healing" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate center="player" color="0x9de4eb" duration="4" effect="Slowed" range="3.5" target="enemy" useWisMod="true" visualEffect="0">GenericActivate</Activate>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_3D,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="tD Cloak Proj" type="0x4629">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>629</Index>
    </Texture>
  </Object>
  <Object id="tD Cloak Proc" type="0x462a">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>tD Cloak Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
  <Object id="tD Cloak" type="0x4b6b" collectionIcon="136">
    <Class>Equipment</Class>
    <DisplayId>Cloak of Cubic Enigma</DisplayId>
    <Item />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>A bulky cloak ill-suited for stealth, but can provide the wearer with great offensive capabilities.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Leaves bursts of damage in your wake." name="Shadow Burst" />
      <EffectInfo description="600" name="Damage" />
      <EffectInfo description="4.5 tiles" name="Range" />
      <EffectInfo description="0.4 seconds" name="Burst Cooldown" />
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>100</MpCost>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <Activate objectId="tD Cloak Burst" summonCost="0.0" lifeTime="6.0" maxSpawnDistance="0">SpawnCreep</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="65" ignorePerc="0.45" scalingStat="DEF" statModScalingMin="25" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x462a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x462a">BulletCreate</OnPlayerShootActivate>
    <Cooldown>5.5</Cooldown>
    <feedPower>800</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,ORG_3D</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object collectionIcon="136" id="Ring of Cubed Wisdom" type="0xaf1f">
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <PowerLevel>74</PowerLevel>
    <Texture>
      <File>newThirdDimensionObjects8x8</File>
      <Index>34</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A cubic sapphire embedded in a circular gold ring.</Description>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="175" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="250" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,WIS,ORG_3D</Labels>
  </Object>
  <Object type="0xaf71" id="Morning Square" collectionIcon="136">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>newThirdDimensionObjects8x8</File>
      <Index>35</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A strange bludgeoning weapon known for leaving extreme wounds on enemies with its perfect ninety degree angles.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <RateOfFire>0.65</RateOfFire>
      <DefaultAngle>-22.5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <RateOfFire>0.45</RateOfFire>
      <DefaultAngle>-45</DefaultAngle>
    </Subattack>
    <Subattack projectileId="3">
      <RateOfFire>0.7</RateOfFire>
      <DefaultAngle>22.5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="4">
      <RateOfFire>0.4</RateOfFire>
      <DefaultAngle>45</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Morning Square 1</ObjectId>
      <MinDamage>45</MinDamage>
      <MaxDamage>60</MaxDamage>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <CollisionMult>1.5</CollisionMult>
      <LifetimeMS>800</LifetimeMS>
      <Speed>100</Speed>
      <Frequency>1</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Morning Square 2</ObjectId>
      <MinDamage>45</MinDamage>
      <MaxDamage>60</MaxDamage>
      <MultiHit />
      <PassesCover />
      <CollisionMult>1.5</CollisionMult>
      <LifetimeMS>800</LifetimeMS>
      <Speed>108</Speed>
      <Frequency>1</Frequency>
      <TurnRate>46</TurnRate>
      <TurnRateDelay>200</TurnRateDelay>
      <TurnStopTime>201</TurnStopTime>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Morning Square 2</ObjectId>
      <MinDamage>45</MinDamage>
      <MaxDamage>60</MaxDamage>
      <MultiHit />
      <PassesCover />
      <CollisionMult>1.5</CollisionMult>
      <LifetimeMS>800</LifetimeMS>
      <Speed>141</Speed>
      <Frequency>1</Frequency>
      <TurnRate>255</TurnRate>
      <TurnRateDelay>200</TurnRateDelay>
      <TurnStopTime>201</TurnStopTime>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Morning Square 2</ObjectId>
      <MinDamage>45</MinDamage>
      <MaxDamage>60</MaxDamage>
      <MultiHit />
      <PassesCover />
      <CollisionMult>1.5</CollisionMult>
      <LifetimeMS>800</LifetimeMS>
      <Speed>108</Speed>
      <Frequency>1</Frequency>
      <TurnRate>-46</TurnRate>
      <TurnRateDelay>200</TurnRateDelay>
      <TurnStopTime>201</TurnStopTime>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Morning Square 2</ObjectId>
      <MinDamage>45</MinDamage>
      <MaxDamage>60</MaxDamage>
      <MultiHit />
      <PassesCover />
      <CollisionMult>1.5</CollisionMult>
      <LifetimeMS>800</LifetimeMS>
      <Speed>141</Speed>
      <Frequency>1</Frequency>
      <TurnRate>-255</TurnRate>
      <TurnRateDelay>200</TurnRateDelay>
      <TurnStopTime>201</TurnStopTime>
    </Projectile>
    <BagType>6</BagType>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <OldSound>magicShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,XPBONUS,ORG_3D</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="3D Jelly" type="0xbbdf">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>newThirdDimensionObjects8x8</File>
      <Index>377</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A cube of jelly held together by a thin film. It has regenerative properties, but temporarily suppresses the consumer's magic.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="30" channel="statConsumables" duration="4" stat="VIT">StatBoostSelf</Activate>
    <Activate duration="4" effect="Silenced">ConditionEffectSelf</Activate>
    <Activate amount="100">Heal</Activate>
    <Consumable />
    <Potion />
    <DisplayId>Cubic Jelly</DisplayId>
    <BagType>2</BagType>
    <feedPower>50</feedPower>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,APPLY_STAT_EFF</Labels>
  </Object>
  <Object id="The Triangle" type="0xaf74" collectionIcon="136">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>newThirdDimensionObjects8x8</File>
      <Index>33</Index>
    </Texture>
    <Projectile>
      <ObjectId>Triangle Projectile</ObjectId>
      <Speed>200</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <SlotType>28</SlotType>
    <Description>Although quite simple, its sound is unmistakable. This isn't just any triangle.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On use, quadruples shot speed for 4 seconds." name="Self Only" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <Activate color="0x484344" duration="4" lifeBoost="0.49" selfOnly="true" speedBoost="4">BoostRange</Activate>
    <Activate amount="5" channel="maxStack" duration="4" range="4" stat="ATT" wisRangeBase="0.1" wisAmountBase="0.125" wisPerDuration="1000000" wisMin="75">StatBoostAura</Activate>
    <Activate scalingStat="ATT" statModDamage="25" statModScalingMin="55">Shoot</Activate>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <NumProjectiles>3</NumProjectiles>
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_3D,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2f88" id="Oryxmas Mystery Weapon">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x6e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Merry Oryxmas! Open the box to receive a random Oryxmas Tier 12 Weapon!</Description>
    <Activate>OpenChest</Activate>
    <ChestType>2</ChestType>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xac1e" id="Mark of the Exalted God">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>oryxSanctuaryObjects8x8</File>
      <Index>0x0580</Index>
    </Texture>
    <Description>A medallion infused with the essence of Oryx The Mad God in his Exalted form.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by defeating Oryx The Mad God in Oryx's Sanctuary" name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0xb8d0" id="Blueprint_1" collectionIcon="18">
    <DisplayId>Divinity Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Divinity">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb8d1" id="Blueprint_2" collectionIcon="18">
    <DisplayId>Escutcheon Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Oryx's Escutcheon">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb8d2" id="Blueprint_3" collectionIcon="18">
    <DisplayId>Gladiator Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Gladiator Guard">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb8d3" id="Blueprint_4" collectionIcon="18">
    <DisplayId>God's Horn Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Activate id="Exalted God's Horn">UnlockForgeBlueprint</Activate>
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb8d4" id="Blueprint_5" collectionIcon="100">
    <DisplayId>Juggernaut Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Helm of the Juggernaut">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object type="0xb8d5" id="Blueprint_6" collectionIcon="17">
    <DisplayId>Omnipotence Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Omnipotence Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_VOID</Labels>
  </Object>
  <Object type="0xb8d6" id="Blueprint_7" collectionIcon="11">
    <DisplayId>Sporous Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sporous Spray Spell">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_FUNGAL</Labels>
  </Object>
  <Object type="0xb8d7" id="Blueprint_8">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cave Dweller Trap,Marble Seal,Sword of the Colossus">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8d8" id="Blueprint_9">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Breastplate of New Life,Magical Lodestone,Avarice">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8d9" id="Blueprint_10">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Gambler's Fate,Turncoat Cape,Collector's Monocle">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8da" id="Blueprint_11">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Lumiaire,Chaotic Scripture,Vesture of Duality">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8db" id="Blueprint_12">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Divine Coronation,Superior,Genesis Spell">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8dc" id="Blueprint_13">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Diplomatic Robe,Chancellor's Cranium,Enforcer">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8dd" id="Blueprint_14">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ballistic Star,Centaur's Shielding,Battalion Banner">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8de" id="Blueprint_15">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Shield of Ogmur,Dirk of Cronus,Seal of Blasphemous Prayer">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8df" id="Blueprint_16">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Orb of Conflict,Cloak of Bloody Surprises,The Forgotten Crown">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8e0" id="Blueprint_17">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bracer of the Guardian,Tablet of the King's Avatar,Bow of the Void">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8e1" id="Blueprint_18">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Quiver of the Shadows,Armor of Nil,Sourcestone">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8e2" id="Blueprint_19">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Refraction Cloak,Echoes Prism,Crystal Shield">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8e3" id="Blueprint_20">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Crystallised Fang's Venom,Crystallised Mist,Staff of Unholy Sacrifice">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8e4" id="Blueprint_21">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Skull of Corrupted Souls,Ritual Robe,Bloodshed Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8e5" id="Blueprint_22" collectionIcon="100">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Yellow Quiver,EH Red Quiver,EH Blue Quiver">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object type="0xb8e6" id="Blueprint_23">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Queen's Stinger Dagger,EH Hivemaster Helm,The Twilight Gemstone">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8e7" id="Blueprint_24">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of the Pyramid,Tome of Holy Protection,Midnight Star">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8e8" id="Blueprint_25">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Skull of Endless Torment,pD Scepter,Wand of the Fallen">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8e9" id="Blueprint_26">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Orb of Aether,Celestial Blade,pD Spell">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8ea" id="Blueprint_27">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Leaf Dragon Hide Armor,Water Dragon Silk Robe,Fire Dragon Battle Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8eb" id="Blueprint_28">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tezcacoatl's Tail,Wavecrest Concertina,Coral Venom Trap">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8ec" id="Blueprint_29">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of the Nile,Wakizashi of Crossing Fires,Bottled Medusozoan">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8ed" id="Blueprint_30">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cnidaria Rod,Thousand Shot,Pharaoh's Requiem">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8ee" id="Blueprint_31">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Leaf Bow,Ancient Stone Sword,Spiteful Scutum">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8ef" id="Blueprint_32">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Skullish Remains of Esben,Tome of Purification,Mighty Stein">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8f0" id="Blueprint_33">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Coral Bow,Prism of Dancing Swords,Crystal Wand">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8f1" id="Blueprint_34">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Doom Bow,Corruption Cutter,Plague Poison">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8f2" id="Blueprint_35">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Scepter of Fulmination,Doku No Ken,Murky Toxin">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
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  <Object type="0xb8f3" id="Blueprint_36">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Void Blade,Greaterhosen,Ray Katana">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8f4" id="Blueprint_37">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Kageboshi,Spirit Dagger,Ghostly Prism">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8f5" id="Blueprint_38" collectionIcon="13">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Yellow Bee Armor,EH Red Bee Armor,EH Blue Bee Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
  <Object type="0xb8f6" id="Blueprint_39">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Demon Blade,Esben's Shaman Attire,Conducting Wand">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8f7" id="Blueprint_40">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Arcane Rapier,Soul's Guidance,Esben's Wedding Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8f8" id="Blueprint_41">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sealed Crystal Skull,Snake Charmer Pungi,Spectral Cloth Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8f9" id="Blueprint_42">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Esben,Harlequin Armor,Crystal Sword">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8fa" id="Blueprint_43">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of the Sphinx,Candy-Coated Armor,Scholar's Seal">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8fb" id="Blueprint_44">
    <DisplayId>Greater Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ronin's Wakizashi,Experimental Ring,Cloak of the Planewalker,Wand of the Bulwark">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8fc" id="Blueprint_45">
    <DisplayId>Greater Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Captain's Ring,Staff of Extreme Prejudice,Spirit Staff,Coral Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8fd" id="Blueprint_46">
    <DisplayId>Common Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Amber Encrusted Helmet,Snake Eye Ring,Spider Shuriken,Woodland Robe">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8fe" id="Blueprint_47">
    <DisplayId>Common Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sprite Wand,Staff of the Crystal Serpent,Fairy Ring,Snake Skin Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb8ff" id="Blueprint_48">
    <DisplayId>Common Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Snake Skin Shield,Poison Fang Dagger,HoneyScepter,Orb of Sweet Demise">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb920" id="Blueprint_49" collectionIcon="12">
    <DisplayId>Fractured Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Fractured Gemstone Wakizashi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
  <Object type="0xb921" id="Blueprint_50" collectionIcon="12">
    <DisplayId>Enlightenment Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Star of Enlightenment">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
  <Object type="0xb905" id="Blueprint_51" collectionIcon="100">
    <DisplayId>Cronus Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Dirk of Cronus">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object type="0xb906" id="Blueprint_52" collectionIcon="100">
    <DisplayId>Ogmur Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Shield of Ogmur">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object type="0xb907" id="Blueprint_53" collectionIcon="100">
    <DisplayId>Blasphemous Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Seal of Blasphemous Prayer">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object type="0xb908" id="Blueprint_54" collectionIcon="100">
    <DisplayId>Conflict Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Orb of Conflict">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object type="0xb909" id="Blueprint_55" collectionIcon="100">
    <DisplayId>King's Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tablet of the King's Avatar">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object type="0xb90a" id="Blueprint_56" collectionIcon="18">
    <DisplayId>Avarice Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Avarice">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb90b" id="Blueprint_57" collectionIcon="18">
    <DisplayId>Gambler's Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Gambler's Fate">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb90c" id="Blueprint_58" collectionIcon="18">
    <DisplayId>Turncoat Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Turncoat Cape">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb90d" id="Blueprint_59" collectionIcon="18">
    <DisplayId>Collector's Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Collector's Monocle">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb90e" id="Blueprint_60" collectionIcon="18">
    <DisplayId>Lumiaire Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Lumiaire">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb90f" id="Blueprint_61" collectionIcon="18">
    <DisplayId>Chaotic Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Chaotic Scripture">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb910" id="Blueprint_62" collectionIcon="18">
    <DisplayId>Duality Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Vesture of Duality">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb911" id="Blueprint_63" collectionIcon="18">
    <DisplayId>Coronation Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Divine Coronation">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb912" id="Blueprint_64" collectionIcon="18">
    <DisplayId>The Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Superior">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb913" id="Blueprint_65" collectionIcon="18">
    <DisplayId>Genesis Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Genesis Spell">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb914" id="Blueprint_66" collectionIcon="18">
    <DisplayId>Diplomatic Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Diplomatic Robe">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb915" id="Blueprint_67" collectionIcon="18">
    <DisplayId>Cranium Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Chancellor's Cranium">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb916" id="Blueprint_68" collectionIcon="18">
    <DisplayId>Enforcer Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Enforcer">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb917" id="Blueprint_69" collectionIcon="18">
    <DisplayId>Ballistic Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ballistic Star">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb918" id="Blueprint_70" collectionIcon="18">
    <DisplayId>Centaur's Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Centaur's Shielding">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb919" id="Blueprint_71" collectionIcon="18">
    <DisplayId>Battalion Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Battalion Banner">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
  <Object type="0xb904" id="Blueprint_Santa's Arsenal">
    <DisplayId>Santa's Arsenal Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Garland Bow,Candy Katana,Cheerful Chipper,Brass Chamberstick,Sleigh Bell Staff,Evergreen Dagger">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb900" id="Basic Ore">
    <DisplayId>Common Ore</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x0190</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use when crafting in the Item Forge for 30 Basic and 15 Rare Materials alongside a very small Forgefire reduction. Only 1 ore can be used per crafted item.</Description>
    <BagType>5</BagType>
    <Treasure />
    <feedPower>200</feedPower>
    <Soulbound />
    <Labels>MATERIAL,TAB_ALL,FORGESTORE,UPGRADECORE,NO_DISMANTLE</Labels>
  </Object>
  <Object type="0xb901" id="Greater Ore">
    <DisplayId>Rare Ore</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x0191</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use when crafting in the Item Forge for 40 Basic and 20 Rare Materials alongside a small Forgefire reduction. Only 1 ore can be used per crafted item.</Description>
    <BagType>5</BagType>
    <Treasure />
    <feedPower>400</feedPower>
    <Soulbound />
    <Labels>MATERIAL,TAB_ALL,FORGESTORE,UPGRADECORE,NO_DISMANTLE</Labels>
  </Object>
  <Object type="0xb902" id="Superior Ore">
    <DisplayId>Epic Ore</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x0192</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use when crafting in the Item Forge for 60 Basic and 30 Rare materials alongside a moderate Forgefire reduction. Only 1 ore can be used per crafted item.</Description>
    <BagType>5</BagType>
    <Treasure />
    <feedPower>600</feedPower>
    <Soulbound />
    <Labels>MATERIAL,TAB_ALL,FORGESTORE,UPGRADECORE,NO_DISMANTLE</Labels>
  </Object>
  <Object type="0xb903" id="Paramount Ore">
    <DisplayId>Legendary Ore</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x0193</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use when crafting in the Item Forge for 60 Rare and 30 Legendary materials alongside a large Forgefire reduction. Only 1 ore can be used per crafted item.</Description>
    <BagType>5</BagType>
    <Treasure />
    <feedPower>800</feedPower>
    <Soulbound />
    <Labels>MISC,TAB_ALL,FORGESTORE,UPGRADECORE,NO_DISMANTLE</Labels>
  </Object>
  <Object type="0x32c" id="Basic Sulphur">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01a0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Recharges your Forgefire by 120.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="120">BoostForgeEnergy</Activate>
    <Consumable />
    <Potion />
    <BagType>5</BagType>
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0x32d" id="Greater Sulphur">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01a1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Recharges your Forgefire by 200.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="200">BoostForgeEnergy</Activate>
    <Consumable />
    <Potion />
    <BagType>5</BagType>
    <feedPower>100</feedPower>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0x32e" id="Superior Sulphur">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01a2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Recharges your Forgefire by 400.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="400">BoostForgeEnergy</Activate>
    <Consumable />
    <Potion />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0x32f" id="Paramount Sulphur">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01a3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Recharges your Forgefire by 1000.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="1000">BoostForgeEnergy</Activate>
    <Consumable />
    <Potion />
    <BagType>5</BagType>
    <feedPower>300</feedPower>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0x330" id="Exalted Sulphur">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01a4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Recharges your Forgefire by 1600.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="1600">BoostForgeEnergy</Activate>
    <Consumable />
    <Potion />
    <BagType>5</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0x72dd" id="Blueprint_72" collectionIcon="15">
    <DisplayId>New Life Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Breastplate of New Life">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LH</Labels>
  </Object>
  <Object type="0x72df" id="Blueprint_73" collectionIcon="15">
    <DisplayId>Lodestone Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Magical Lodestone">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LH</Labels>
  </Object>
  <Object type="0x3ff8" id="Mystery Necromancer ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x303</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate discovered in another dimension. Open it to get one of the following:\n\n*Squaroid Staff\n*Cubic Frame\n*Polygonal Garbs\n*Cuband\n*Mini Cuboid Necromancer Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="2NecroST0" type="0x4243" setType="0x4251" setName="Cuboid Necromancer Set" collectionIcon="2">
    <DisplayId>Squaroid Staff</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x01</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A radiant staff with a square-shaped conduit at its edge. Only the most prestigious of cuboid monarchs are allowed to wield such a weapon.</Description>
    <RateOfFire>1.5</RateOfFire>
    <OldSound>magicShoot</OldSound>
    <Projectile>
      <ObjectId>Squaroid</ObjectId>
      <Speed>0</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>740</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>332.5</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <PassesCover />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>8</BagType>
    <XPBonus>5</XPBonus>
    <feedPower>800</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2NecroST1" type="0x4252" setType="0x4251" setName="Cuboid Necromancer Set" collectionIcon="2">
    <DisplayId>Cubic Frame</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x11</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>The angular remains of a cube. It can be temporarily resurrected through the dark arts.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Locks onto the closest player granting 20hp/sec within 3 sqrs." name="Cubic Protection" />
    </ExtraTooltipData>
    <Usable />
    <BagType>8</BagType>
    <MpCost>130</MpCost>
    <Activate numDead="1" undeadId="Cubic Undead" scalingStat="VIT" statModScalingMin="24" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <Cooldown>2</Cooldown>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2NecroST2" type="0x4253" setType="0x4251" setName="Cuboid Necromancer Set" collectionIcon="2">
    <DisplayId>Polygonal Garbs</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Projectile>
      <ObjectId>Squarrier</ObjectId>
      <Speed>0</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>2.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Description>These garbs aren't fitted for humans, making them quite uncomfortable. However, the protective properties it bestows upon the wearer are invaluable.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Cast a squarrier of projectiles that move outward and lingers" name="On Taking Damage while In Combat" />
      <EffectInfo description="2 seconds" name="Cooldown" />
      <EffectInfo description="Squarrier deals twice the damage and lasts twice as long" name="With full set" />
    </ExtraTooltipData>
    <OnPlayerHitActivate mustWear="0x4243;0x4252;0x4254" arcGap="90" cooldown="2" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="4" offsetAngle="0" proc="1" type="0x4256" requiredConditions="In Combat">BulletCreate</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0x4253" arcGap="90" cooldown="2" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="4" offsetAngle="0" proc="1" type="0x4257" requiredConditions="In Combat">BulletCreate</OnPlayerHitActivate>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2NecroST2ProcA" type="0x4256">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Squarrier</ObjectId>
      <Speed>0</Speed>
      <MinDamage>800</MinDamage>
      <MaxDamage>800</MaxDamage>
      <LifetimeMS>4000</LifetimeMS>
      <Amplitude>3.54</Amplitude>
      <Frequency>4</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="2NecroST2ProcB" type="0x4257">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Squarrier</ObjectId>
      <Speed>0</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>3.54</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="2NecroST3" type="0x4254" setType="0x4251" setName="Cuboid Necromancer Set" collectionIcon="2">
    <DisplayId>Cuband</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>55</PowerLevel>
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x31</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Fitted with a cube shaped crystal, this band is capable of mitigating harm to the wearer.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Restores 100 HP while In Combat." name="On Shoot" />
      <EffectInfo description="20 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <OnPlayerShootActivate amount="100" cooldown="20" proc="1" requiredConditions="In Combat">Heal</OnPlayerShootActivate>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <feedPower>600</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2KnightST0" type="0x57ab" setType="0x57d4" setName="Nordic Knight Set" collectionIcon="2">
    <DisplayId>Dalvar's Battle Axe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>177</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x310</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Elite Viking warriors and guards were given these great battle axes to use in combat. The mighty Dalvar, strongest of all the Vikings, was known to cut through enemy defenses with this finely balanced weapon.</Description>
    <RateOfFire>1.20</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>Nordic Axe Small</ObjectId>
      <Speed>150</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>2250</LifetimeMS>
      <Acceleration>-10000</Acceleration>
      <AccelerationDelay>242.5</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>80</Size>
    </Projectile>
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>900</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2KnightST1" type="0x57ba" setType="0x57d4" setName="Nordic Knight Set" collectionIcon="2">
    <DisplayId>Sunken Buckler</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x313</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>Recovered from the wreckage of a Viking ship, this large buckler can strike unlike any other shield. It can sustain the force of its strike in the air itself, uniquely constructed to mimic the Viking tale of Thielief the Steadfast catching a relic suspended in the air during a raid of saintly territory.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Nordic Bash</ObjectId>
      <Speed>160</Speed>
      <MinDamage>165</MinDamage>
      <MaxDamage>185</MaxDamage>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-8000</Acceleration>
      <AccelerationDelay>190</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>140</Size>
      <ConditionEffect duration="2.5">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="2.5">Stunned</ConditionEffect>
    <Usable />
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <MpCost>100</MpCost>
    <Activate scalingStat="SPD" statModScalingMin="36" statModDamage="7">Shoot</Activate>
    <NumProjectiles>10</NumProjectiles>
    <ArcGap>20</ArcGap>
    <Soulbound />
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2KnightST2" type="0x57d1" setType="0x57d4" setName="Nordic Knight Set" collectionIcon="2">
    <DisplayId>Chainmail Body Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>76</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x315</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Painstakingly forged through an immeasurable amount of iron rings linked together, this armor allows its wearer to remain more agile and flexible than traditional armors. The speed rivals that of the legendary Viking Diggsun, whose tide-turning charge on the edge of the battlefield won a great war.</Description>
    <ActivateOnEquip amount="20" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>850</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2KnightST3" type="0x57d2" setType="0x57d4" setName="Nordic Knight Set" collectionIcon="2">
    <DisplayId>Gjallarhorn</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>38</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x316</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ceremonial horn gifted to the Vikings from their ancient gods. Blowing it is said to temporarily bestow to the owner the power of Odin, known by some northern clans as Zimmer.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Armored for 5 seconds if below 50% health" name="On Shoot" />
      <EffectInfo description="15 seconds" name="Cooldown" />
      <EffectInfo description="Berserk for 5 seconds on ability use" name="With Dalvar's Battle Axe" />
      <EffectInfo description="7 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate hpMinThresholdRelative="0.5" cooldown="15" duration="5" effect="Armored" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerAbilityActivate cooldown="7" duration="5" mustWear="0x57ab" effect="Berserk" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>800</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3ff9" id="Mystery Knight ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x317</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate containing the frigid tools of northern seafaring raiders, known to plunder beyond their homeland of ten thousand lakes. Open it to get one of the following:\n\n*Dalvar's Battle Axe\n*Sunken Buckler\n*Chainmail Body Armor\n*Gjallarhorn\n*Mini Nordic Knight Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xb569" id="Minor Teal Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01AE</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Buff your HP for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era, using the properties of the now-forbidden Nil. Few can distill them today.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXHP" amount="66" duration="300" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0xb56a" id="Minor Hazel Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01AF</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Buff your MP for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era, using the properties of the now-forbidden Nil. Few can distill them today.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXMP" amount="66" duration="300" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0xb56b" id="Minor Azure Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01AC</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Buff your WIS for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era, using the properties of the now-forbidden Nil. Few can distill them today.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="WIS" amount="6" duration="300" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0xb56c" id="Minor Crimson Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01AB</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Buff your VIT for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era, using the properties of the now-forbidden Nil. Few can distill them today.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="VIT" amount="6" duration="300" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0xb56d" id="Minor Scarlet Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01AD</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Buff your DEX for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era, using the properties of the now-forbidden Nil. Few can distill them today.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEX" amount="3" duration="300" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0xb56e" id="Minor Beryl Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01AA</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Buff your SPD for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era, using the properties of the now-forbidden Nil. Few can distill them today.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="SPD" amount="3" duration="300" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0xb56f" id="Minor Onyx Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01A9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Buff your DEF for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era, using the properties of the now-forbidden Nil. Few can distill them today.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEF" amount="3" duration="300" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0xb570" id="Minor Amaranth Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01A8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Buff your ATK for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era, using the properties of the now-forbidden Nil. Few can distill them today.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="ATT" amount="3" duration="300" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0xb571" id="Teal Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01BE</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your HP for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXHP" amount="100" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0xb572" id="Hazel Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01BF</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your MP for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXMP" amount="100" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0xb573" id="Azure Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01BC</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your WIS for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="WIS" amount="10" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0xb574" id="Crimson Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01BB</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your VIT for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="VIT" amount="10" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0xb575" id="Scarlet Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01BD</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your DEX for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEX" amount="5" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0xb576" id="Beryl Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01BA</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your SPD for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="SPD" amount="5" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0xb577" id="Onyx Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01B9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your DEF for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEF" amount="5" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0xb578" id="Amaranth Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01B8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your ATT for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="ATT" amount="5" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0xb579" id="Force Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x01D8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Buff your ATK and SPD for 5 minutes or until you leave the area. Nildrops can be combined to provide particularly powerful effects.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="ATT" amount="8" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate stat="SPD" amount="8" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>100</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0xb57a" id="Cinder Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x01D9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Buff your DEF and DEX for 5 minutes or until you leave the area. Nildrops can be combined to provide particularly powerful effects.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEX" amount="8" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate stat="DEF" amount="8" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>100</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0xb57b" id="Blood Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x01DA</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Buff your LIFE and VIT for 5 minutes or until you leave the area. Nildrops can be combined to provide particularly powerful effects.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXHP" amount="150" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate stat="VIT" amount="15" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>100</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0xb57c" id="Moon Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x01DB</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Buff your MANA and WIS for 5 minutes or until you leave the area. Nildrops can be combined to provide particularly powerful effects.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXMP" amount="150" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate stat="WIS" amount="15" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>100</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
  <Object type="0x2f71" id="Strawberry Milkshake">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x25b</Index>
    </Texture>
    <Description>Care to share a strawberry milkshake with me? It's said people fall in love when they drink one of these together!\n\nSprite Credits: Deplington</Description>
    <BagType>7</BagType>
    <feedPower>2100</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2f6a" id="Chocolate Bonbon x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x305</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Juiced up with endorphins! One more bite won't hurt...\nStack this delicious treat for extra feed power!\n\nSprite Credits: Aurum</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>2500</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2f6b" id="Chocolate Bonbon x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x305</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Juiced up with endorphins! One more bite won't hurt...\nStack this delicious treat for extra feed power!\n\nSprite Credits: Aurum</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>4550</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2f6c" id="Chocolate Bonbon x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x305</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Juiced up with endorphins! One more bite won't hurt...\nStack this delicious treat for extra feed power!\n\nSprite Credits: Aurum</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>6550</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2f6d" id="Chocolate Bonbon x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x305</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Juiced up with endorphins! One more bite won't hurt...\nStack this delicious treat for extra feed power!\n\nSprite Credits: Aurum</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>8550</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2f6e" id="Chocolate Bonbon x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x305</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Juiced up with endorphins! One more bite won't hurt...\nStack this delicious treat for extra feed power!\n\nSprite Credits: Aurum</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>10400</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2f6f" id="Chocolate Bonbon x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x305</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Juiced up with endorphins! One more bite won't hurt...\nDouble-click to create a Heart-shaped Chocolate Box!\n\nSprite Credits: Aurum</Description>
    <Quantity>6</Quantity>
    <Activate id="Heart-shaped Chocolate Box">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <Consumable />
    <PetFood />
    <feedPower>12250</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2f70" id="Heart-shaped Chocolate Box">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x306</Index>
    </Texture>
    <Description>A delightful gift for a beloved one... until it accidentally gets eaten by your pet.\n\nSprite Credits: Aurum</Description>
    <BagType>7</BagType>
    <feedPower>13000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x377d" id="Leprechaun's Lucky Hat">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x318</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Put your hand in the hat, it's definitely a good idea!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3843" id="Summoning Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x100</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>0</Tier>
    <Description>An enchanted mace that summons allies.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering rat, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <Activate objectId="Summon Rat" summonCost="3.0" lifeTime="9.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <Usable />
    <UniqueID />
    <BagType>1</BagType>
    <MpCost>45</MpCost>
    <feedPower>4</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,LOOTABLE,T0,NUMPROJ_1,MPCOST,TRADEABLE</Labels>
  </Object>
  <Object type="0x3844" id="Ritual Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x101</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>1</Tier>
    <Description>A mace which materializes mystical creatures to support in combat.</Description>
    <Sound>spell/fire_spray</Sound>
    <Activate objectId="Summon Squirrel" summonCost="3.0" lifeTime="9.6" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <Usable />
    <UniqueID />
    <BagType>1</BagType>
    <MpCost>50</MpCost>
    <feedPower>8</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,LOOTABLE,T1,NUMPROJ_1,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3845" id="Disciple Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x102</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>2</Tier>
    <Description>A gleaming mace capable of powerful summons for those who are experienced in the magical arts.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering raccoon, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <Activate objectId="Summon Raccoon" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="1">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>1</BagType>
    <MpCost>60</MpCost>
    <feedPower>15</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,LOOTABLE,T2,NUMPROJ_1,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3846" id="Specialist Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x103</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>3</Tier>
    <Description>A decorated mace of high status, signifying achievement in advanced summoning styles.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering cat, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <Activate objectId="Summon Cat" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <MpCost>70</MpCost>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,LOOTABLE,T3,T3_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3847" id="Adept Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x104</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>4</Tier>
    <Description>An imposing mace built specifically for battle application, staggering foes with its intimidating design.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering fox, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <UniqueID />
    <Activate objectId="Summon Fox" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,LOOTABLE,T4,T4_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3848" id="Monarch Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x105</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>5</Tier>
    <Description>A majestically grand mace used in royal courts as a show of formidable might.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering wolf, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Wolf" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,LOOTABLE,T5,T5_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3849" id="Sovereign Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x106</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>6</Tier>
    <Description>An opulent mace built of dense nightmatter and enchanted to harness the power of the infinite void for unspeakably powerful summoning.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering bear, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Bear" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,LOOTABLE,T6,T6_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x384a" id="Grandmaster Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x107</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>7</Tier>
    <Description>A supremely dominant mace of faultless design, capable of manifesting entire armies in the astral wars.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering panther, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Panther" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>9</BagType>
    <MpCost>110</MpCost>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,LOOTABLE,T7,T7_ABILITY,NUMPROJ_1,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x384b" id="Overlord Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x108</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>8</Tier>
    <Description>A consummate mace present since the formative era of the universe, believed to have created life itself in the hand of a long forgotten deity.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering mystery, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon T8" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>9</BagType>
    <MpCost>130</MpCost>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,LOOTABLE,T8,NUMPROJ_1,MPCOST,XPBONUS</Labels>
  </Object>
  <Object type="0x2833" id="Mace of the Celestial Forest" collectionIcon="117">
    <Description>Limon's power of nature restoration are infused into this mace for her children to wield, traversing the realm and planting seeds of new life in the wake of wanton destruction.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summon" description="Random stationary sprite tree with varying attack styles." />
      <EffectInfo name="Lifetime" description="12 seconds" />
      <EffectInfo name="" description="Shots hit multiple targets." />
      <EffectInfo name="" description="Shots pass through obstacles." />
    </ExtraTooltipData>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x109</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Sprite Tree" summonCost="1.8" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="DEX" statModScalingMin="55" statModDamage="1.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>105</MpCost>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,ORG_SPRITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3784" id="Mace of the Depths" collectionIcon="139">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x10b</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>This formerly ordinary mace was twisted by Arachna's son after plucking it from a hapless victim. Though he has no reason to use it himself, some believe the Son of Arancha keeps it as reminder to his kin to not cross him as he did his mother.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Circling spider around spawn." />
      <EffectInfo name="Lifetime" description="10 seconds" />
      <EffectInfo name="Burst Cooldown" description="0.4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Spider" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="SPD" statModScalingMin="44" statModDamage="2">SpawnCreep</Activate>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_CDEPTHS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x283f" id="Hivemind Mace" collectionIcon="13">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x10c</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>The guiding power of the realm's pollinating drones. Even when stolen from their proper queen, it can still briefly influence their minds to service.</Description>
    <NumProjectiles>3</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Orbiting bee." />
      <EffectInfo name="Lifetime" description="10 seconds" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Bee" summonCost="2.25" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="DEX" statModScalingMin="55" statModDamage="4.6">SpawnCreep</Activate>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>130</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_NEST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2840" id="Incubation Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10e</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>Easter celebrations call for eggs, but Oryx's strict regulations on anything that might be a chicken makes eggs risky. This mace mimics the functions of an egg to summon pre-grown rabbits, with exactly the personality you'd expect from an animal raised by a weapon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering rabbit, click or hold your Summon Control button to move it." />
      <EffectInfo name="Charge Duration" description="2.6 seconds" />
      <EffectInfo name="" description="Rabbits charge and discharge twice." />
    </ExtraTooltipData>
    <NumProjectiles>3</NumProjectiles>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Rabbit" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="3">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1D09" id="Minotaur Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>902</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>Labyrinth guarding calls for beasts, but Oryx's strict regulations on anything that might be a cow makes bulls risky. This mace mimics the functions of a maze to summon pre-grown minotaurs, with exactly the personality you'd expect from a monster raised by a weapon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering minotaur, click or hold your Summon Control button to move it." />
      <EffectInfo name="Charge Duration" description="2.6 seconds" />
      <EffectInfo name="" description="Minotaur charge and discharge twice." />
    </ExtraTooltipData>
    <NumProjectiles>3</NumProjectiles>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Minotaur" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="3">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object collectionIcon="13" id="Big Berdtha" type="0xbc0c">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>900</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>A mace capable of channeling the skills of one of Bilgewater's most prolific gunslingers.</Description>
    <Projectile>
      <ObjectId>Deadwater Flintlock Shot</ObjectId>
      <Speed>200</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <PassesCover />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="Big Berdtha." name="Summons" />
      <EffectInfo description="10 seconds" name="Lifetime" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate maxSpawnDistance="0" objectId="Summon Berdtha" summonCost="9.0" lifeTime="15.0" scalingStat="MAXHP" statModScalingMin="575" statModDamage="1.2">SpawnCreep</Activate>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_DDOCKS,STATMOD</Labels>
    <EnchantmentSlots dustAmounts="50,65,80,100" dustType="redDust" enchantmentList="Default Enchantment Pool" forgeSlotMod="0.8" seasonalSlotMod="1.05" slotChance="0.5,0.375,0.25,0.125" />
  </Object>
  <Object type="0x3792" id="SummonerST0" setType="0x3796" setName="Scientific Summoner Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x320</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A highly versatile tool modified from what was once just a vial holder. It can extend and retract, tighten for wrench functions, and shoot energy blasts. All the usual tools of science!</Description>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Burst Count" />
      <EffectInfo description="2 seconds" name="Burst Delay" />
      <EffectInfo description="1 second" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <DisplayId>C.L.A.W.</DisplayId>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>1</RateOfFire>
    <Projectile>
      <ObjectId>Summoner ST Mini Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BurstCount>5</BurstCount>
    <BurstDelay>2</BurstDelay>
    <BurstMinDelay>1</BurstMinDelay>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>5</ArcGap>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3793" id="SummonerST1" setType="0x3796" setName="Scientific Summoner Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Usable />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x321</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>Development of this compact M.E.R.V. took an explosive turn.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summon" description="Wandering M.E.R.V., click or hold your Summon Control button to move it." />
      <EffectInfo name="Lifetime" description="7 seconds" />
      <EffectInfo name="Early prototype" description="The M.E.R.V. becomes unstable after 5 seconds." />
      <EffectInfo name="Unstable M.E.R.V" description="Shoots 3 paralyzing shots thrice, then explodes for 1250 damage in 4.5 squares." />
    </ExtraTooltipData>
    <DisplayId>B.O.O.M.</DisplayId>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <Activate objectId="CreepST1" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="ATT" statModScalingMin="42" statModDamage="3">SpawnCreep</Activate>
    <MpCost>150</MpCost>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3794" id="SummonerST2" setType="0x3796" setName="Scientific Summoner Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x322</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Not to be confused with a more traditional lab coat, this robe is steeped in chemicals to protect from radiation. This same substance surrounds the labratory's protective A.E.G.I.S. system.</Description>
    <DisplayId>A.R.M.O.R.</DisplayId>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3795" id="SummonerST3" setType="0x3796" setName="Scientific Summoner Set" collectionIcon="1">
    <DisplayId>C.O.N.T.R.O.L.L.E.R.</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x323</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>This feat of technology enables approved users to control all primary functions of the lab facility and access otherwise encrypted data.</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x37a5" id="AoOMace">
    <DisplayId>Mechanical Mace</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x10d</Index>
    </Texture>
    <SlotType>29</SlotType>
    <NumProjectiles>1</NumProjectiles>
    <Description>A wicked mace constructed by Dr. Terrible to impose the Mad God's will. It stands as one of Oryx's greatest attempts at merging magic and technology.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons an exalted Oryx Eye." />
      <EffectInfo name="Cooldown" description="30 seconds." />
      <EffectInfo name="Damage" description="375 - 525" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="AoO Summon" summonCost="3.0" lifeTime="10.2" maxSpawnDistance="2.0" scalingStat="VIT" statModScalingMin="24" statModDamage="5">SpawnCreep</Activate>
    <OnPlayerAbilityActivate cooldown="30" damageThreshold="0" proc="1" objectId="AoO Summon Big" summonCost="3.0" lifeTime="10.2" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="5">SpawnCreep</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3800" id="Crystal Mace" collectionIcon="152">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x10f</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Sound>spell/magic_nova</Sound>
    <NumProjectiles>5</NumProjectiles>
    <Description>Small particles of energy visibly buzz around inside the glistening crystals of this mace.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering steed, click or hold your Summon Control button to move it." />
      <EffectInfo name="Lifetime" description="10 seconds" />
    </ExtraTooltipData>
    <Activate objectId="Summon Steed" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="0.8">SpawnCreep</Activate>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_SETPIECE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4843" id="Recursion Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x11a</Index>
    </Texture>
    <SlotType>29</SlotType>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo description="Mistake" name="" />
      <EffectInfo name="Summon" description="Wandering Summoner, which summons a Summoner, which summons a Summoner, which summons a Summoner..." />
      <EffectInfo name="Lifetime" description="10 seconds" />
    </ExtraTooltipData>
    <Description>A self-obsessed summoner's failed attempt at creating infinite armies.</Description>
    <Sound>spell/fire_spray</Sound>
    <Activate objectId="Recursion Mace LargeSummon" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="3">SpawnCreep</Activate>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Cooldown>10</Cooldown>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3805" id="Mace of the North Pole">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x118</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>The bitter cold of the realm's most frigid point is encased in this mace's handle, channeling the temperature to summon a creature hardy enough to endure such conditions.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering polar bear, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Polar Bear" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>110</MpCost>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x377f" id="Lullaby">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x12b</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A soothing crescent-shaped instrument known to relax one's body and mind when played, lowering their guard and making oneself drowsy. Only its player can hear the quiet melodies, sure to have them counting sheep in no time.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
      <EffectInfo name="Effect" description="Uninspired for 7 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x0.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <Activate objectId="Lullaby Sheep">Pet</Activate>
    <Activate radius="0" selfOnly="true" duration="10" speedBoost="0.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate stat="DEF" amount="-10" duration="10" channel="diminishingReturns">StatBoostSelf</Activate>
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x37ba" id="Book of Test">
    <Class>Equipment</Class>
    <DisplayId>Book of Test</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains information about saying hi to the world.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Hello World" image="battleSummarySplash" text="Lorem Ipsum This is text. \nThis is a great text with great words. In the future it will be used to give players information and lore details. Did you know that Lorem Ipsum is latin? Probably yes, you'd have to live under a rock to not know it.\n Actually, this text is longer in purpose. \nIt also contains numerals like 0123456789.">ShowInfoPopup</Activate>
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <Treasure />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0x37bb" id="Book of Chess">
    <Class>Equipment</Class>
    <DisplayId>Book of Chess</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains information about a long forgotten game, practiced by the masterminds of the Ancient Era.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Forgotten Chess" text="{color=#30364d}How to play{/color}\nSimply say the name of a piece, then stand on top of it to select it!\nSay another piece's name if you change your mind, or 'cancel' if the piece was already selected.\nCheckmate, Stalemate and Threefold Repetition aren't checked.\nYou must manage this yourself by saying 'Draw', 'Resign' or 'Checkmate' to propose it.\nBoth players must agree for a proposal to succeed!">ShowInfoPopup</Activate>
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <Treasure />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0x37bc" id="Book of Backgammon">
    <Class>Equipment</Class>
    <DisplayId>Book of Backgammon</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains information about a long forgotten game, practiced by the masterminds of the Ancient Era.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Forgotten Backgammon" text="{color=#30364d}How to play{/color}\nSimply say 'roll' to roll the dice.\nThe pieces will move automatically based on the result of the dice.\nSay 'Resign' if you want to abandon or 'Bet' if you want to create/raise a bet against your opponent.">ShowInfoPopup</Activate>
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <Treasure />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0x37bd" id="Book of Arcade">
    <Class>Equipment</Class>
    <DisplayId>Book of Arcade</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains information about a long forgotten game, practiced by the masterminds of the Ancient Era.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Forgotten Arcade" text="{color=#30364d}How to play{/color}\nSimply say 'Start' to start the arcade.\nTry to move horizontally to make the spaceship to move along the horizontal axis, following you.\nYou need to stay within the colored line to remain control of the ship!\n The ship automatically fires if there's an UFO in front of it, but different UFO types may require a certain number of hits.\nYou lose if any UFO reaches the last line!\nSay 'Resign' if you want to leave the game. Your score will be memorized during the duration of the Arcade Event.">ShowInfoPopup</Activate>
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <Treasure />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0x37be" id="Forgotten Book I">
    <Class>Equipment</Class>
    <DisplayId>Forgotten Log I</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Chronicles of mysterious events that might be important for the fate of the realm.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Shipping Log (Imports)" text="\n\nOrder: Three hundred and sixty-two (362) pounds of ambush loot\nDeparting Location: Carosburg Strait trade route\nDestination: Deadwater Docks\nShipment Vessel: The Scourge of Thessal\nContract Number: 7242\nSpecial Instructions: Show the captain and load onto The Cutlass for your share.\n\nOrder: Ten (10) crates of mortar bags\nDeparting Location: Mainland (inland harbor)\nDestination: Deadwater Docks\nShipment Vessel: Pride of Cronus\nContract Number: 7657\nSpecial Instructions: Ensure the mason brings out the repair supplies, do not follow him if invited to take them yourself.\n\nOrder: Special request\nDeparting Location: ...\nDestination: Mainland shore\nShipment Vessel: The Cutlass\nContract Number: N/A\nSpecial Instructions: Skip inspection procedure and depart immediately. Go at full sail and return to Deadwater Docks quickly after unloading.\n\nOrder: Two (2) barrels of parrot crackers\nDeparting Location: Mainland (southeast peninsula)\nDestination: Deadwater Docks\nShipment Vessel: The Alexander\nContract Number: 8848\nSpecial Instructions: To be accompanied by any available frigates, high priority.">ShowInfoPopup</Activate>
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <Treasure />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0x37bf" id="Forgotten Book II">
    <Class>Equipment</Class>
    <DisplayId>Forgotten Log II</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Chronicles of mysterious events that might be important for the fate of the realm.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Shipping Log (Exports)" text="\n\nOrder: Twenty (20) cases of rum\nDeparting Location: Deadwater Docks\nDestination: Beachzone\nShipment Vessel: The Barnacle of Tortuga\nContract Number: 5703\nSpecial Instructions: N/A\n\nOrder: Eight (8) cases of rum\nDeparting Location: Deadwater Docks\nDestination: ...\nShipment Vessel: Pride of Cronus\nContract Number: 6736\nSpecial Instructions: Meet recipient behind the customs house\n\nOrder: 3.5 million (3,500,000) grains of gunpowder\nDeparting Location: Deadwater Docks\nDestination: Unaddressed home in upper highlands\nShipment Vessel: Royal Sovereign\nContract Number: 6899\nSpecial Instructions: Rendezvous with HMS Fearless prior, do not converse with recipient.\n\nOrder: Three (3) cases of wine\nDeparting Location: Deadwater Docks\nDestination: Oryx's Castle\nShipment Vessel: Calypso's Curse\nContract Number: 8119\nSpecial Instructions: Dump shipment into the sea when in view, and make sure he sees you this time first!">ShowInfoPopup</Activate>
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <Treasure />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0x72e0" id="Blueprint_74" collectionIcon="117">
    <DisplayId>Mace of the Celestial Forest Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Mace of the Celestial Forest">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPRITE</Labels>
  </Object>
  <Object type="0x72e1" id="Blueprint_75" collectionIcon="139">
    <DisplayId>Mace of The Depths Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Mace of the Depths">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CDEPTHS</Labels>
  </Object>
  <Object type="0x72e2" id="Blueprint_76" collectionIcon="152">
    <DisplayId>Crystal Mace Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Crystal Mace">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SETPIECE</Labels>
  </Object>
  <Object type="0x72e3" id="Blueprint_77" collectionIcon="13">
    <DisplayId>Hivemind Mace Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Hivemind Mace">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
  <Object type="0x72e4" id="Blueprint_78" collectionIcon="100">
    <DisplayId>Incubation Mace Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Incubation Mace">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object type="0x37c6" id="Carrot Cake">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x31c</Index>
    </Texture>
    <Description>Biff asked the Appetizer for it many times. In the end, he didn't like it.\n\nSprite Credits: Maggiemagi</Description>
    <BagType>7</BagType>
    <feedPower>4000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x37c7" id="Solar Potato">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x31d</Index>
    </Texture>
    <Description>An old tale speaks of an ancient alchemist named Mortimer, it is said that he only ate potatoes and only drank energy drinks. He slowly went mad and started worshiping potatoes. Eventually he sought to combine the two items he consumed and created this. The potato is surprisingly potent, despite being a bit....soggy.\n\nSprite Credits: Sues</Description>
    <BagType>7</BagType>
    <feedPower>22500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x37c8" id="Hot Cross Buns">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x31e</Index>
    </Texture>
    <Description>There is nothing quite like fresh pastry.\n\nSprite Credits: Maggiemagi</Description>
    <BagType>7</BagType>
    <feedPower>3200</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x37c9" id="Roast Biff">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x31f</Index>
    </Texture>
    <Description>Actually a pastry made to resemble a roast rabbit, Biff uses this dish as a prank to his guests.\n\nSprite Credits: Maggiemagi</Description>
    <BagType>7</BagType>
    <feedPower>2000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x37d0" id="Mystery Mystery Skin">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x30e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's a mystery. I thought the Tinkerer will know what to do with it, but I only need to consume it?.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Treasure />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x8114" id="Yarn Ball">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x01F8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summons an ally cat!</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Summon Cat" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0">SpawnCreep</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>100</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x37d2" id="The Shattered Kingdom: Tome I">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2eb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a greater collection of some historical record, depicting a familiar civilization in its prime.</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37d3" id="The Shattered Kingdom: Tome II">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2ec</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a greater collection of some historical record, depicting an ungovernable rise to power.</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37d4" id="The Shattered Kingdom: Tome III">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2ed</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a greater collection of some historical record, depicting a persuaded decision which changed the fate of a kingdom.</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37d5" id="The Shattered Kingdom: Tome IV">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2ee</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a greater collection of some historical record, depicting the husk of a formerly grand civilization.</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37d6" id="His Majesty's Eminence">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2ef</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The pride of the shattered kingdom, restored to a point where it can truly be called such. Even beholding its former glory cannot cover the ominous reality behind it.</Description>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1400</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x37d7" id="Shatters Page 1">
    <Class>Equipment</Class>
    <DisplayId>Page I: Former Glory</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ec</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Former Glory" image="shattersbook_p1" text="Hail to our land of providence strong\nA home to all heritage and trades\nHail to the allies who join us in song\nMay the realm never need to draw blades\n\nHail to the rulers of benevolent kind\nTheir wisdom through all lands renowned\nAnd hail to the kingdom of faultless design\nShall it evermore serve the crowned">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37d8" id="Shatters Page 2">
    <Class>Equipment</Class>
    <DisplayId>Page II: The Royal Guard</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ec</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="The Royal Guard" image="shattersbook_p2" text="{color=#153b2e}My King, the royal guard is already shining with the strength of the kingdom itself! Soon they too will be without equal.{/color}\n\n{color=#442554}Splendid! But tell me...{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37d9" id="Shatters Page 3">
    <Class>Equipment</Class>
    <DisplayId>Page III: Knight of the People</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ec</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Knight of the People" image="shattersbook_p3" text="{color=#442554}Just who is HE?{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37da" id="Shatters Page 4">
    <Class>Equipment</Class>
    <DisplayId>Page IV: The Right Stuff</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ec</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="The Right Stuff" image="shattersbook_p4" text="{color=#153b2e}Oryx, my Lord. He hails from our own people, and in his short time has already demonstrated great skill. As a commoner, our recruiters nearly turned him away...\n\n...had he not beaten his assessment instructor at the first mention of rejection.{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37db" id="Shatters Page 5">
    <Class>Equipment</Class>
    <DisplayId>Page V: Honor and Might</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ec</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Honor and Might" image="shattersbook_p5" text="{color=#442554}I see. And I should hope you do as well.{/color}\n\n{color=#153b2e}My King?{/color}\n\n{color=#442554}Greatness, and the desire for it. Make no mistake, you can inform the generals I am pleased with the progress of the royal army. But this 'Oryx' has what we truly need. It is one thing to follow orders with skill, but another to chase greatness with all one's power.{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37dc" id="Shatters Page 6">
    <Class>Equipment</Class>
    <DisplayId>Page VI: First Among Equals</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="First Among Equals" image="shattersbook_p6" text="{color=#442554}That desire to achieve inspires the people of this kingdom to know our eminence...{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37dd" id="Shatters Page 7">
    <Class>Equipment</Class>
    <DisplayId>Page VII: Oryx the Merciful</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Oryx the Merciful" image="shattersbook_p7" text="{color=#442554}It inspires fellow warriors to fight against any odds...{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37de" id="Shatters Page 8">
    <Class>Equipment</Class>
    <DisplayId>Page VIII: True Potential</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="True Potential" image="shattersbook_p8" text="{color=#442554}And in truth, it should even inspire our aggressors to know and fear our glory.{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37df" id="Shatters Page 9">
    <Class>Equipment</Class>
    <DisplayId>Page IX: The Wrong Stuff</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="The Wrong Stuff" image="shattersbook_p9" text="{color=#442554}One such as him will never be satisfied. No, true greatness always seeks more. And that is precisely what will make him more than a champion for the kingdom, but a conqueror.{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37eb" id="Shatters Page 10">
    <Class>Equipment</Class>
    <DisplayId>Page X: Turning the Tables</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Turning the Tables" image="shattersbook_p10" text="{color=#442554}No, this... this cannot be...!{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37ec" id="Shatters Page 11">
    <Class>Equipment</Class>
    <DisplayId>Page XI: Jealousy</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ea</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Jealousy" image="shattersbook_p11" text="{color=#442554}TRAITOR! FIEND! I treat him as though he were my own son, and he means to take the lands for himself?!{/color}\n\n{color=#141f52}My Ki-{/color}\n\n{color=#442554}He was to be my proud successor! To expand the reach of my kingdom and unite the realm under our prosperity!{/color}\n\n{color=#141f52}MY KING! I come not to offer you empty platitudes, but a tactical option. One which you should already be aware of...{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37ed" id="Shatters Page 12">
    <Class>Equipment</Class>
    <DisplayId>Page XII: Regret</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ea</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Regret" image="shattersbook_p12" text="{color=#442554}I...{/color}\n\n{color=#141f52}Oryx will surely make his way here soon. If you fail to act, the empire you have worked to build will crumble before it ever sees the mainland!{/color}\n\n{color=#442554}I HAVE FAILED NOTHING! ...and yet, you are correct...{/color}\n\n{color=#141f52}Please, my King, come this way at once! I have already made the preparations.{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37ee" id="Shatters Page 13">
    <Class>Equipment</Class>
    <DisplayId>Page XIII: Loyalty</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ea</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Loyalty" image="shattersbook_p13" text="{color=#141f52}In just moments, my King, you and your army will have the power to utterly overwhelm this defector!{/color}\n\n{color=#442554}...very well. I trust you will keep my Queen at ease should I not reawaken for some hours?{/color}\n\n{color=#141f52}Oh yes, my King. I will always serve the Crown.{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37ef" id="Shatters Page 14">
    <Class>Equipment</Class>
    <DisplayId>Page XIV: Point of No Return</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ea</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Point of No Return" image="shattersbook_p14" text="{color=#442554}AAAAAAAAAAAAAAAAAAAAAAAAGGHHH!{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37f0" id="Shatters Page 15">
    <Class>Equipment</Class>
    <DisplayId>Page XV: Drastic Measures</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ea</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Drastic Measures" image="shattersbook_p15" text="{color=#442554}Ha... ha... haha{/color}{color=#483452}haha{/color}\n\n{color=#3c3940}HAHAA!{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37f1" id="Shatters Page 16">
    <Class>Equipment</Class>
    <DisplayId>Page XVI: Present Shame</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Present Shame" image="shattersbook_p16" text="{i}The gloomy and abandoned ruins, enveloped by twilight, are now the shelter of the shadows...{/i}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37f2" id="Shatters Page 17">
    <Class>Equipment</Class>
    <DisplayId>Page XVII: Hollow</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Hollow" image="shattersbook_p17" text="{i}Once a legendary kingdom, its walls are broken, its dwellers are forgotten.{/i}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37f3" id="Shatters Page 18">
    <Class>Equipment</Class>
    <DisplayId>Page XVIII: Minds and Magic</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Minds and Magic" image="shattersbook_p18" text="{i}No living souls have entered these grounds, no noble creatures have stepped into it.{/i}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37f4" id="Shatters Page 19">
    <Class>Equipment</Class>
    <DisplayId>Page XIX: A Bridge Too Far</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="A Bridge Too Far" image="shattersbook_p19" text="{i}The immense kingdom has fallen, its sentinels have turned to dust.{/i}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x37f5" id="Shatters Page 20">
    <Class>Equipment</Class>
    <DisplayId>Page XX: Royal Consequences</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Royal Consequences" image="shattersbook_p20" text="{i}No one remembers its name, and no one will.\n\nIt's called the Ruins...\n\n...the Grave...\n\n{color=#3c3940}The Shatters.{/color}{/i}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0xb610" id="Blueprint_79" collectionIcon="14">
    <DisplayId>Bracer Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bracer of the Guardian">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
  <Object type="0xb611" id="Blueprint_80" collectionIcon="17">
    <DisplayId>Shadow Quiver Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Quiver of the Shadows">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_VOID</Labels>
  </Object>
  <Object type="0xb612" id="Blueprint_81" collectionIcon="12">
    <DisplayId>Refraction Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Refraction Cloak">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
  <Object type="0xb613" id="Blueprint_82" collectionIcon="100">
    <DisplayId>Fang's Venom Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Crystallised Fang's Venom">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object type="0xb614" id="Blueprint_83" collectionIcon="16">
    <DisplayId>Corrupted Souls Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Skull of Corrupted Souls">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CULT</Labels>
  </Object>
  <Object type="0xb615" id="Blueprint_84" collectionIcon="100">
    <DisplayId>Yellow Beehemoth Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Yellow Quiver">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object type="0xb616" id="Blueprint_85" collectionIcon="14">
    <DisplayId>Twilight Gemstone Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="The Twilight Gemstone">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
  <Object type="0xb617" id="Blueprint_86" collectionIcon="153">
    <DisplayId>Pyramid Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of the Pyramid">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TOMB</Labels>
  </Object>
  <Object type="0xb618" id="Blueprint_87" collectionIcon="148">
    <DisplayId>Endless Torment Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Skull of Endless Torment">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHAITAN</Labels>
  </Object>
  <Object type="0xb619" id="Blueprint_88" collectionIcon="145">
    <DisplayId>Aether Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Orb of Aether">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MTEMPLE</Labels>
  </Object>
  <Object type="0x2260" id="Jade Storm Blueprint" collectionIcon="145">
    <DisplayId>Jade Storm Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Jade Storm">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MTEMPLE</Labels>
  </Object>
  <Object type="0xb61a" id="Blueprint_89" collectionIcon="150">
    <DisplayId>Dragon Hide Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Leaf Dragon Hide Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LOD</Labels>
  </Object>
  <Object type="0xb61b" id="Blueprint_90" collectionIcon="151">
    <DisplayId>Esben Remains Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Skullish Remains of Esben">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_ICECAVE</Labels>
  </Object>
  <Object type="0xb61c" id="Blueprint_91" collectionIcon="152">
    <DisplayId>Crystal Wand Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Crystal Wand">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SETPIECE</Labels>
  </Object>
  <Object type="0xb61d" id="Blueprint_92" collectionIcon="128">
    <DisplayId>Doom Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Doom Bow">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_UDL</Labels>
  </Object>
  <Object type="0xb61e" id="Blueprint_93" collectionIcon="131">
    <DisplayId>Fulmination Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Scepter of Fulmination">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LAB</Labels>
  </Object>
  <Object type="0xb61f" id="Blueprint_94" collectionIcon="100">
    <DisplayId>Ray Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ray Katana">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object type="0xb620" id="Blueprint_95" collectionIcon="100">
    <DisplayId>Kageboshi Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Kageboshi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object type="0xb621" id="Blueprint_96" collectionIcon="130">
    <DisplayId>Ronin's Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ronin's Wakizashi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LIBRARY</Labels>
  </Object>
  <Object type="0xb622" id="Blueprint_97" collectionIcon="121">
    <DisplayId>Amber Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Amber Encrusted Helmet">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_RUINS</Labels>
  </Object>
  <Object type="0xb623" id="Blueprint_98">
    <DisplayId>Garland Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Garland Bow">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb624" id="Blueprint_99" collectionIcon="14">
    <DisplayId>Forgotten Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="The Forgotten Crown">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
  <Object type="0xb625" id="Blueprint_100" collectionIcon="100">
    <DisplayId>Bloody Surprise Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cloak of Bloody Surprises">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object type="0xb626" id="Blueprint_101" collectionIcon="17">
    <DisplayId>Void Bow Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bow of the Void">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_VOID</Labels>
  </Object>
  <Object type="0xb627" id="Blueprint_102" collectionIcon="17">
    <DisplayId>Nil Armor Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Armor of Nil">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_VOID</Labels>
  </Object>
  <Object type="0xb628" id="Blueprint_103" collectionIcon="12">
    <DisplayId>Echoes Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Echoes Prism">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
  <Object type="0xb629" id="Blueprint_104" collectionIcon="12">
    <DisplayId>Crystallised Mist Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Crystallised Mist">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
  <Object type="0xb62a" id="Blueprint_105" collectionIcon="16">
    <DisplayId>Ritual Robe Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ritual Robe">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CULT</Labels>
  </Object>
  <Object type="0xb62b" id="Blueprint_106" collectionIcon="100">
    <DisplayId>Red Beehemoth Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Red Quiver">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object type="0xb62c" id="Blueprint_107" collectionIcon="13">
    <DisplayId>Queen's Stinger Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Queen's Stinger Dagger">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
  <Object type="0xb62d" id="Blueprint_108" collectionIcon="153">
    <DisplayId>Holy Protection Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tome of Holy Protection">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TOMB</Labels>
  </Object>
  <Object type="0xb62e" id="Blueprint_109" collectionIcon="144">
    <DisplayId>Devastation Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="pD Scepter">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_PARASITE</Labels>
  </Object>
  <Object type="0xb62f" id="Blueprint_110" collectionIcon="150">
    <DisplayId>Celestial Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Celestial Blade">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LOD</Labels>
  </Object>
  <Object type="0xb630" id="Blueprint_111" collectionIcon="150">
    <DisplayId>Fire Dragon Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Fire Dragon Battle Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LOD</Labels>
  </Object>
  <Object type="0xb631" id="Blueprint_112" collectionIcon="132">
    <DisplayId>Purification Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tome of Purification">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MANOR</Labels>
  </Object>
  <Object type="0xb632" id="Blueprint_113" collectionIcon="137">
    <DisplayId>Coral Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Coral Bow">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OTRENCH</Labels>
  </Object>
  <Object type="0xb633" id="Blueprint_114" collectionIcon="130">
    <DisplayId>Corruption Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Corruption Cutter">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LIBRARY</Labels>
  </Object>
  <Object type="0xb634" id="Blueprint_115" collectionIcon="139">
    <DisplayId>Doku No Ken Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Doku No Ken">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CDEPTHS</Labels>
  </Object>
  <Object type="0xb635" id="Blueprint_116" collectionIcon="124">
    <DisplayId>Void Blade Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Void Blade">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SEWER</Labels>
  </Object>
  <Object type="0xb636" id="Blueprint_117" collectionIcon="138">
    <DisplayId>Spirit Dagger Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spirit Dagger">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_DAVY</Labels>
  </Object>
  <Object type="0xb637" id="Blueprint_118" collectionIcon="131">
    <DisplayId>Experimental Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Experimental Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LAB</Labels>
  </Object>
  <Object type="0xb638" id="Blueprint_119" collectionIcon="118">
    <DisplayId>Snake Eye Ring Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Snake Eye Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPIT</Labels>
  </Object>
  <Object type="0xb639" id="Blueprint_120">
    <DisplayId>Candy Katana Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Candy Katana">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb63a" id="Blueprint_121" collectionIcon="17">
    <DisplayId>Sourcestone Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sourcestone">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_VOID</Labels>
  </Object>
  <Object type="0xb63b" id="Blueprint_122" collectionIcon="11">
    <DisplayId>Crystal Shield Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Crystal Shield">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_FUNGAL</Labels>
  </Object>
  <Object type="0xb63c" id="Blueprint_123" collectionIcon="16">
    <DisplayId>Unholy Sacrifice Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Unholy Sacrifice">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CULT</Labels>
  </Object>
  <Object type="0xb63d" id="Blueprint_124" collectionIcon="16">
    <DisplayId>Bloodshed Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bloodshed Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CULT</Labels>
  </Object>
  <Object type="0xb63e" id="Blueprint_125" collectionIcon="100">
    <DisplayId>Blue Beehemoth Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Blue Quiver">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object type="0xb63f" id="Blueprint_126" collectionIcon="13">
    <DisplayId>Hivemaster Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Hivemaster Helm">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
  <Object type="0xb640" id="Blueprint_127" collectionIcon="150">
    <DisplayId>Midnight Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Midnight Star">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LOD</Labels>
  </Object>
  <Object type="0xb641" id="Blueprint_128" collectionIcon="145">
    <DisplayId>Fallen Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wand of the Fallen">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MTEMPLE</Labels>
  </Object>
  <Object type="0xb642" id="Blueprint_129" collectionIcon="144">
    <DisplayId>Recurring Terror Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="pD Spell">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_PARASITE</Labels>
  </Object>
  <Object type="0xb643" id="Blueprint_130" collectionIcon="150">
    <DisplayId>Water Dragon Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Water Dragon Silk Robe">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LOD</Labels>
  </Object>
  <Object type="0xb644" id="Blueprint_131" collectionIcon="155">
    <DisplayId>Mighty Stein Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Mighty Stein">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TAVERN</Labels>
  </Object>
  <Object type="0xb645" id="Blueprint_132" collectionIcon="129">
    <DisplayId>Dancing Swords Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Prism of Dancing Swords">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_PUPPET</Labels>
  </Object>
  <Object type="0xb646" id="Blueprint_133" collectionIcon="134">
    <DisplayId>Plague Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Plague Poison">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CEM</Labels>
  </Object>
  <Object type="0xb647" id="Blueprint_134" collectionIcon="124">
    <DisplayId>Murky Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Murky Toxin">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SEWER</Labels>
  </Object>
  <Object type="0xb648" id="Blueprint_135" collectionIcon="155">
    <DisplayId>Greaterhosen Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Greaterhosen">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TAVERN</Labels>
  </Object>
  <Object type="0xb649" id="Blueprint_136" collectionIcon="138">
    <DisplayId>Ghostly Prism Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ghostly Prism">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_DAVY</Labels>
  </Object>
  <Object type="0xb64a" id="Blueprint_137" collectionIcon="117">
    <DisplayId>Cloak of the Planewalker Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cloak of the Planewalker">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPRITE</Labels>
  </Object>
  <Object type="0xb64b" id="Blueprint_138">
    <DisplayId>Spider Shuriken Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spider Shuriken">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb64c" id="Blueprint_139">
    <DisplayId>Cheerful Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cheerful Chipper">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb64d" id="Blueprint_140" collectionIcon="118">
    <DisplayId>Wand of the Bulwark Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wand of the Bulwark">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPIT</Labels>
  </Object>
  <Object type="0xb64e" id="Blueprint_141" collectionIcon="120">
    <DisplayId>Woodland Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Woodland Robe">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MWOODS</Labels>
  </Object>
  <Object type="0xb64f" id="Blueprint_142">
    <DisplayId>Chamberstick Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Brass Chamberstick">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb650" id="Blueprint_143">
    <DisplayId>Sleigh Bell Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sleigh Bell Staff">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb651" id="Blueprint_144">
    <DisplayId>Evergreen Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Evergreen Dagger">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xb652" id="Blueprint_145" collectionIcon="15">
    <DisplayId>Colossus Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sword of the Colossus">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LH</Labels>
  </Object>
  <Object type="0xb653" id="Blueprint_146" collectionIcon="15">
    <DisplayId>Marble Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Marble Seal">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LH</Labels>
  </Object>
  <Object type="0xb654" id="Blueprint_147" collectionIcon="11">
    <DisplayId>Cave Dweller Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cave Dweller Trap">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_FUNGAL</Labels>
  </Object>
  <Object type="0x43eb" id="2PaladinST0" setType="0x43f0" setName="Corrupted Paladin" collectionIcon="2">
    <DisplayId>Fallen One's Blade</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>198</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x330</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>This cryptic blade has been forged from belligerent energies of the great beyond. Wielding it twists mortal comprehension of right and wrong.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <Projectile>
      <ObjectId>CorrPala Dark Blast</ObjectId>
      <Speed>100</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>.85</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <BagType>8</BagType>
    <XPBonus>5</XPBonus>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>bladeSwing</OldSound>
    <feedPower>850</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x43ec" id="2PaladinST1" setType="0x43f0" setName="Corrupted Paladin" collectionIcon="2">
    <DisplayId>Abyssal Insignia</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x331</Index>
    </Texture>
    <Usable />
    <SlotType>12</SlotType>
    <BagType>8</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>140</MpCost>
    <Description>A mystifying sigil from an otherwordly domain. The power sealed within causes it to faintly pull at its surroundings, attempting to draw them into the void.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summon a void rift for 5 seconds" />
      <EffectInfo name="Rift effect" description="Curses enemies and deals 150-200 damage within 4.5 sqrs every 0.4 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Activate objectId="Void Rift">Pet</Activate>
    <Cooldown>5</Cooldown>
    <feedPower>900</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_SS,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x43ed" id="2PaladinST2" setType="0x43f0" setName="Corrupted Paladin" collectionIcon="2">
    <DisplayId>Vortex Plating</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>73</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x332</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>The individual plates of this armor shift constantly in and out of realms under the Void's influence. The few mortals that have found, let alone are able to wear this cursed armor become entranced in protective and destructive forces.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On ability use" description="Release a nova of shots." />
      <EffectInfo name="Nova cooldown" description="4.8 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Projectile>
      <ObjectId>CorrPala Dark Blast</ObjectId>
      <Speed>10</Speed>
      <Amplitude>4</Amplitude>
      <Frequency>1</Frequency>
      <MinDamage>200</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <OnPlayerAbilityActivate type="0x43e7" proc="1" cooldown="4.8" numShots="12" arcGap="30" maxDistance="0" minDistance="0" offsetAngle="0" gapAngle="0" gapTiles="0">BulletCreate</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <feedPower>750</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2PaladinST2 Proc" type="0x43e7">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>CorrPala Dark Blast</ObjectId>
      <Speed>0</Speed>
      <Amplitude>4</Amplitude>
      <Frequency>1</Frequency>
      <MinDamage>200</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY</Labels>
  </Object>
  <Object type="0x43ee" id="2PaladinST3" setType="0x43f0" setName="Corrupted Paladin" collectionIcon="2">
    <DisplayId>Eye of the Void</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>64</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x333</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Though lacking physical form, this trinket grants a sense of sight that allows beings from the realm of shadow to peer into the worlds bathed in light.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2TricksterST0" type="0x42e4" setName="Daeva Trickster" setType="0x6369" collectionIcon="2">
    <DisplayId>Archangel's Judgement</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>244</PowerLevel>
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x340</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>The eldest of Daeva warriors crafted this sacred weapon to smite all that dare oppose the forces of the light.</Description>
    <RateOfFire>0.85</RateOfFire>
    <OldSound>daggerSwing</OldSound>
    <Projectile>
      <ObjectId>Daeva Feather</ObjectId>
      <Speed>150</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>-1225</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
    </Projectile>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>5</ArcGap>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2TricksterST1" type="0x42ef" setName="Daeva Trickster" setType="0x6369" collectionIcon="2">
    <DisplayId>Daevite Progenitor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x341</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>A glorious artifact, bestowed upon mortals from Daeva warriors. Emulating their altruistic goals, this prism can forge countless fighters from the pure lights of the heavens.</Description>
    <Projectile>
      <ObjectId>Lesser Daeva Wrath</ObjectId>
      <Speed>125</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>320</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <Usable />
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="4 seconds" name="Decoy Duration" />
      <EffectInfo description="Each piece of the set provides a unique attribute to the Decoy" name="Divine Blessing" />
      <EffectInfo description="150% Decoy Damage" name="When worn with weapon" />
      <EffectInfo description="150% Decoy Range" name="When worn with armor" />
      <EffectInfo description="150% Decoy Duration" name="When worn with ring" />
    </ExtraTooltipData>
    <Activate amount="0" duration="0" stat="SPD" ignoreOnTooltip="true">StatBoostSelf</Activate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustNotWearOR="0x42e4;0x42f3;0x42f4" objectId="Daeva Decoy" duration="4" creep="true">Decoy</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0x42e4" mustNotWearOR="0x42f3;0x42f4" objectId="Daeva Decoy W" duration="4" creep="true">Decoy</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0x42f3" mustNotWearOR="0x42e4;0x42f4" objectId="Daeva Decoy A" duration="4" creep="true">Decoy</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0x42f4" mustNotWearOR="0x42e4;0x42f3" objectId="Daeva Decoy R" duration="6" creep="true">Decoy</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0x42e4;0x42f3" mustNotWearOR="0x42f4" objectId="Daeva Decoy WA" duration="4" creep="true">Decoy</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0x42e4;0x42f4" mustNotWearOR="0x42f3" objectId="Daeva Decoy WR" duration="6" creep="true">Decoy</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0x42f3;0x42f4" mustNotWearOR="0x42e4" objectId="Daeva Decoy AR" duration="6" creep="true">Decoy</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0x42e4;0x42f3;0x42f4" objectId="Daeva Decoy WAR" duration="6" creep="true">Decoy</OnPlayerAbilityActivate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_A,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2TricksterST2" type="0x42f3" setName="Daeva Trickster" setType="0x6369" collectionIcon="2">
    <DisplayId>Seraphim's Guard</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>71</PowerLevel>
    <Description>These garments have been meticulously crafted over the millennia to serve the Daeva, helping them ward off and fight against the ever burning forces of darkness.</Description>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x342</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="16" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2TricksterST3" type="0x42f4" setName="Daeva Trickster" setType="0x6369" collectionIcon="2">
    <DisplayId>Flames of Genesis</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>48</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x343</Index>
    </Texture>
    <Projectile>
      <ObjectId>Daeva Holy Fire</ObjectId>
      <Speed>20</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <Acceleration>-50</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <SlotType>9</SlotType>
    <Description>A mere flame from the legendary forgefire used by Daeva master crafters, this trinket grants awe-inspiring powers to those deemed worthy.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Release a ring of fire when In Combat" name="On Shoot" />
      <EffectInfo description="3 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate requiredConditions="In Combat" targetMouse="true" arcGap="30" cooldown="3" gapAngle="0" gapTiles="0" maxDistance="4.2" minDistance="4.2" numShots="12" offsetAngle="0" proc="1" type="0x42f4">BulletCreate</OnPlayerShootActivate>
    <feedPower>600</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3897" id="Mystery Paladin ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x336</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An otherworldly crate whose contents appear formless, only manifesting when pried open. Open it to get one of the following:\n\n*Fallen One's Blade\n*Abyssal Insignia\n*Vortex Plating\n*Eye of the Void\n*Mini Corrupted Paladin Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3898" id="Mystery Trickster ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x337</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A holy crate assembled by an elusive angelic race seen with greater frequency in recent times. Open it to get one of the following:\n\n*Archangel's Judgement\n*Daevite Progenitor\n*Seraphim's Guard\n*Flames of Genesis\n*Mini Daeva Trickster Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x389b" id="Dagger of MotMG">
    <DisplayId>Dagger of Eternal Chaos</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x29c</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A vile weapon ablaze with the Void's malevolent intent.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>MotMG Void Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x389c" id="Bow of MotMG">
    <DisplayId>Bow of the Sky's Glory</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x29b</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A celestial bow that strikes as true as its wielder's heart is.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>MotMG Daeva Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MotMG Daeva Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>35</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x389d" id="Staff of MotMG">
    <DisplayId>Staff of Silver Wings</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x29d</Index>
    </Texture>
    <Description>A staff that can only be wielded by those embodying both justice and power.</Description>
    <SlotType>17</SlotType>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>MotMG Daeva Magic</ObjectId>
      <Speed>180</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x389e" id="Wand of MotMG">
    <DisplayId>Wand of the Summoned One</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x29a</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Brought forth by an intruder from the Void, this wand has a mind of its own.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>MotMG Void Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>135</MinDamage>
      <MaxDamage>175</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x389f" id="Sword of MotMG">
    <DisplayId>Sword of the Unending Chaos</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x299</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A heavy blade wielded by the monstrous warriors of the Void.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>MotMG Void Blast</ObjectId>
      <Speed>100</Speed>
      <MinDamage>220</MinDamage>
      <MaxDamage>275</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x38a1" id="Masamune of MotMG">
    <DisplayId>Skybound Blade</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x29e</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>An instrument of justice, enchanted in the clouds.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>MotMG Daeva Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>145</MinDamage>
      <MaxDamage>195</MaxDamage>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x38a2" id="Hide Armor of MotMG">
    <DisplayId>Shadowbeast Hide</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>76</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x28e</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Crafted from the hide of an unspeakable horror.</Description>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>231</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x38a3" id="Robe of MotMG">
    <DisplayId>Robe of Dark Summoning</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>76</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x28d</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Said to give power over the forces of the Void, at a price higher than most are willing to pay.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="55">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>231</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x38a4" id="Armor of MotMG">
    <DisplayId>Armor of Heavenly Light</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>82</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x28c</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>The shining armor worn by the winged Daeva warriors.</Description>
    <ActivateOnEquip stat="DEF" amount="24">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>231</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x38a5" id="MotMG Dark Ring" setType="0x38ab" setName="MotMG 2021 Dark Set" collectionIcon="2">
    <DisplayId>Ember of the Void</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>17</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x29f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A burning shard hailing from the Void itself; the concentrated torment of lost souls.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="When health drops below 75% spawns a void spirit who deals damage for 5 seconds " />
      <EffectInfo name="Void Spirit effect" description="Deals 100-150 armor piercing damage within 4.5 sqrs every 0.6 seconds. Click or hold your Summon Control button to move it" />
      <EffectInfo name="Cooldown" description="25 seconds" />
      <EffectInfo name="On Taking Damage" description="When health drops below 50% boost +10 ATT for 10 seconds" />
      <EffectInfo name="Cooldown" description="20 seconds" />
    </ExtraTooltipData>
    <OnPlayerHitActivate targetMouse="true" maxSpawnDistance="8.0" proc="1" hpMinThresholdRelative="0.75" cooldown="25" objectId="Death Caster" summonCost="0.0" lifeTime="5.0">SpawnCreep</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" cooldown="20" duration="10" proc="1" amount="10" stat="ATT" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x37f6" id="MotMG Light Ring" setType="0x38aa" setName="MotMG 2021 Light Set" collectionIcon="2">
    <DisplayId>Ember of the Daeva</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>25</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x28f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A small yet potent flame brought down from the heavens. It burns bright with the power of life.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="When health drops below 50% spawns a healing spirit that heals for 5 seconds." />
      <EffectInfo name="Healing Spirit effect" description="Heals up to 5 players within 5 tiles by 80 HP every second " />
      <EffectInfo name="Cooldown" description="25 seconds" />
      <EffectInfo name="On Taking Damage" description="When health drops below 75% boost +15 DEF for 10 seconds" />
      <EffectInfo name="Cooldown" description="20 seconds" />
    </ExtraTooltipData>
    <OnPlayerHitActivate targetMouse="false" maxSpawnDistance="2.0" proc="1" hpMinThresholdRelative="0.5" cooldown="25" objectId="Light Caster" summonCost="0.0" lifeTime="5.0">SpawnCreep</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.75" cooldown="20" duration="10" proc="1" amount="15" stat="DEF" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x38b5" id="Broccoli">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x327</Index>
    </Texture>
    <Description>A healthy, tree-shaped snack. Guaranteed to contain zero tree!</Description>
    <BagType>7</BagType>
    <feedPower>1500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x38b6" id="French Toast">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x328</Index>
    </Texture>
    <Description>Cholesterol won't be an issue. Promise!</Description>
    <BagType>7</BagType>
    <feedPower>1900</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x38b7" id="Banana">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x329</Index>
    </Texture>
    <Description>Full of potassium and only a little radioactive!</Description>
    <BagType>7</BagType>
    <feedPower>3600</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x38b8" id="Ripe Pumpkin">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x32a</Index>
    </Texture>
    <Description>It is orange, round and full of nutrients.</Description>
    <BagType>7</BagType>
    <feedPower>4500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x38b9" id="Ice Cream">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x32b</Index>
    </Texture>
    <Description>Refreshing, but may give your pet brain freeze.</Description>
    <BagType>7</BagType>
    <feedPower>3000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x38ba" id="Solar Cupcake">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x32c</Index>
    </Texture>
    <Description>With the caloric power of a thousand suns!</Description>
    <BagType>7</BagType>
    <feedPower>7000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x38bb" id="Dark Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x32d</Index>
    </Texture>
    <Description>A twisted concoction, created after imbuing the golden nectar of the gods with the power of the Void.</Description>
    <BagType>7</BagType>
    <feedPower>5500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x38c3" id="Sanctified Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x27f</Index>
    </Texture>
    <Description>The very lifeblood of holiness.</Description>
    <BagType>7</BagType>
    <feedPower>6000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x38bc" id="Mead">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x32e</Index>
    </Texture>
    <Description>Straight from the heavens, this drink may give your pet abilities in poetry.</Description>
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x38bd" id="Space Jam">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x32f</Index>
    </Texture>
    <Description>Do not be alarmed by its toxic green color - Calbrik's grandma actually whipped it together from common herbs.</Description>
    <BagType>7</BagType>
    <feedPower>8000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x38be" id="Deadly Dapperling">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x338</Index>
    </Texture>
    <Description>Definitely not poisonous. Actually mimics a poisonous mushroom. Trust it!</Description>
    <BagType>7</BagType>
    <feedPower>2800</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x38bf" id="Protein Shake">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x339</Index>
    </Texture>
    <Description>Yeah, it does taste a bit weird. Worth it, though!</Description>
    <BagType>7</BagType>
    <feedPower>18000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x38c0" id="Void Venom">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x33a</Index>
    </Texture>
    <Description>A solution of the Void's concentrated power, this potent elixir may kill you... or make you stronger.</Description>
    <BagType>7</BagType>
    <feedPower>6000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x38c1" id="Daeva Elixir">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x33b</Index>
    </Texture>
    <Description>With its fresh, herbal taste, this sparkling potion invokes a feeling of euphoria and overwhelming confidence.</Description>
    <BagType>7</BagType>
    <feedPower>9000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x38c2" id="Grapes of Heaven">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x33c</Index>
    </Texture>
    <Description>Grown in the clouds and fermented to make Ambrosia.</Description>
    <BagType>7</BagType>
    <feedPower>2000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3a80" id="Peacekeeper" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a4</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>A veritable artifact from the forgotten splendor of a kingdom none wish to remember. No matter the craftsmanship of its gilded design, this unwelcome sight is now only a sobering reminder of a mistake without regret.</Description>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Royal Knight" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="DEF" statModScalingMin="9" statModDamage="1">SpawnCreep</Activate>
    <Activate objectId="Summon Royal Archer" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="ATT" statModScalingMin="42" statModDamage="3">SpawnCreep</Activate>
    <Activate objectId="Summon Royal Raider" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="DEX" statModScalingMin="55" statModDamage="2">SpawnCreep</Activate>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3a84" id="Vanguard's Visage" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>A dreadfully heavy barbute, prominently featuring inward curving horns. Such a trait has been considered taboo for eons, further marking the age of this design.</Description>
    <Projectile>
      <ObjectId>Shatters Helm Projectile</ObjectId>
      <Speed>115</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ProtectFromSink />
      <Size>75</Size>
      <ArmorPiercing />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="Fires a sword of projectiles towards your cursor." name="Eternal Defender" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="9">IncrementStat</ActivateOnEquip>
    <SharedCooldownChannel id="3916" />
    <Usable />
    <BagType>6</BagType>
    <XPBonus>8</XPBonus>
    <MpCost>100</MpCost>
    <Activate duration="3" effect="Berserk" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="0.5" minDistance="0.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="1.0" minDistance="1.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="1.5" minDistance="1.5" numShots="5" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="2.0" minDistance="2.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="2.5" minDistance="2.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3.0" minDistance="3.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3.5" minDistance="3.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="4.0" minDistance="4.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="4.5" minDistance="4.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="5.0" minDistance="5.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.0" manaCost="0" manaRequired="0" maxDistance="5.5" minDistance="5.5" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <feedPower>1100</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Vanguard's Visage Proc" type="0x639a">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a5</Index>
    </Texture>
    <Rotation>360</Rotation>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shatters Helm Projectile</ObjectId>
      <Speed>115</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ProtectFromSink />
      <Size>75</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING,RING</Labels>
  </Object>
  <Object type="0x3a85" id="Noble Mandolin" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a5</Index>
    </Texture>
    <Projectile>
      <ObjectId>Shatters Lute Projectile</ObjectId>
      <Speed>50</Speed>
      <LifetimeMS>3200</LifetimeMS>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Size>100</Size>
      <TurnRate>150</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>600</CircleTurnDelay>
      <FaceDir />
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <SlotType>28</SlotType>
    <Description>Endless melodies from this fine instrument once filled the halls of the castle. It is without any apparent wear, yet even the most upbeat tune sounds somber when it is played.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On use, lowers your shot speed by half for 4 seconds." name="Self Only" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate amount="10" duration="4.5" stat="ATT" channel="noStackItm">StatBoostSelf</Activate>
    <Activate duration="4" lifeBoost="1.99" speedBoost="0.5" color="0x484344" selfOnly="true">BoostRange</Activate>
    <Activate effect="Damaging" duration="4.5" range="5">ConditionEffectAura</Activate>
    <Activate>Shoot</Activate>
    <NumProjectiles>8</NumProjectiles>
    <ArcGap>45</ArcGap>
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x47ab" id="Polarity Poison" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <SlotType>18</SlotType>
    <Usable />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a3</Index>
    </Texture>
    <Description>A perfectly concentrated blend of elemental forces, primed to diverge into an explosive result if the seal is ever broken. This flawless balance is believed to be the key to a still greater power.</Description>
    <MpCost>120</MpCost>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <Activate objectId="Polarity Poison Effect 1" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate objectId="Polarity Poison Effect 2" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate objectId="Polarity Poison Effect 3" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate objectId="Polarity Poison Effect 4" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate radius="3" totalDamage="1250" impactDamage="0" duration="10" color="0xFFA500" throwTime="1.2" damageBoost="1.05" scalingStat="WIS" statModScalingMin="50" statModDamage="200" statModImpactDamage="0" statModRadius="0.02" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <Activate radius="3" totalDamage="450" impactDamage="450" duration="0" color="0x5ef4fe" condEffect="Slowed" condDuration="3" throwTime="1.2">PoisonGrenade</Activate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sentinel's Sidearm" type="0x4323" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a1</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>Use of magical weapons is typically reserved for the king's mage units. For a swordsman to receive such a fine piece of craft was considered a great honor, and perhaps still is.</Description>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo description="Fire 3 swords that pause and target the nearest enemy." name="Effect" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Sentinel Sword</ObjectId>
      <Speed>200</Speed>
      <MinDamage>1500</MinDamage>
      <MaxDamage>1500</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>0</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
      <ProtectFromSink />
    </Projectile>
    <Activate maxSpawnDistance="0.0" objectId="Sentinel Waki Object A" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0.0" objectId="Sentinel Waki Object B" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0.0" objectId="Sentinel Waki Object C" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>8</XPBonus>
    <MpCost>100</MpCost>
    <feedPower>1100</feedPower>
    <Cooldown>0.8</Cooldown>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3a90" id="Primal Arcana" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a2</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>This deeply profaned magitech haunts those who bear it with distant, unending screams. One's conscience must be far beyond all reason to use its tremendous and varied powers without vacillation.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Your weapon fires two more bullets, each dealing 65-80 damage." name="Effect" />
    </ExtraTooltipData>
    <Usable />
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <Projectile>
      <ObjectId>Primal Arcana Projectile Blue</ObjectId>
      <Speed>250</Speed>
      <LifetimeMS>300</LifetimeMS>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <ProtectFromSink />
      <ConditionEffect duration="5">Curse</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <Size>150</Size>
    </Projectile>
    <Activate ignoreOnTooltip="true" minDistance="3.25" maxDistance="3.25" offsetAngle="0" numShots="8" gapAngle="270" gapTiles="0.5">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="7.8" maxDistance="7.8" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x5625">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="7.8" maxDistance="7.8" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x5625">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="0.33" targetMouse="true" cooldown="0" minDistance="7.8" maxDistance="7.8" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x5625">BulletCreate</OnPlayerShootActivate>
    <BagType>6</BagType>
    <MpCost>105</MpCost>
    <feedPower>1100</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Primal Arcana Proc" type="0x5625">
    <DisplayId>Color Orb Red Projectile</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Primal Arcana Projectile Red</ObjectId>
      <Speed>400</Speed>
      <LifetimeMS>350</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>100</MinDamage>
      <MaxDamage>120</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB</Labels>
  </Object>
  <Object type="0x3880" id="Valor" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>231</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1ab</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Exceedingly large and challenging to handle, this titanic blade embodies the stoic might of its true owner.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, reduces your attack by 10." />
    </ExtraTooltipData>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <RateOfFire>0.45</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Shatters Katana Projectile</ObjectId>
      <Speed>195</Speed>
      <MinDamage>480</MinDamage>
      <MaxDamage>555</MaxDamage>
      <LifetimeMS>244</LifetimeMS>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-10" duration="1" stat="ATT" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3881" id="Dusky Catalyst" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>240</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a9</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>An untempered casting wand brought forth to tap into distant powers, but an imbalance rendered it too unreliable for most to dare use.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 5%" />
      <EffectInfo name="On Shoot" description="When in combat, reduces your wisdom by 10." />
    </ExtraTooltipData>
    <Sound>weapon/missile_wand</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile id="0">
      <ObjectId>Shatters Wand Projectile</ObjectId>
      <Size>90</Size>
      <Speed>200</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Wavy />
      <MinDamage>100</MinDamage>
      <MaxDamage>186</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1.5</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.95">AbilityUseDiscount</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-10" duration="1" stat="WIS" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3882" id="Warmonger" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>213</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a7</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Rarely brandished and in pristine condition, the old monarchy deemed this exquisite recurve too dignified for all but royalty to handle. Though it remains unproven in practical combat, this bow's raw potential is unmatched, waiting to be drawn out through pure focus.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, reduces your dexterity by 5." />
    </ExtraTooltipData>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/double_bow</Sound>
    <Projectile>
      <ObjectId>Shatters Bow Projectile</ObjectId>
      <Speed>171</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>468</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-5" duration="1" stat="DEX" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3886" id="Mantle of the Monarchy" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a6</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The lavish robes of the kingdom's royalty, outfitted with pauldrons on both shoulders for a more distinguished appearance. A sinister presence remains channeled through the draping fabric.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Hit" description="+120HP and Healing [40/s] for 3 seconds when under 80% HP." />
      <EffectInfo name="Cooldown" description="15 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.80" cooldown="15" proc="1" effect="Healing" amount="40" duration="3">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.80" cooldown="15" proc="1" amount="120">Heal</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3887" id="Vest of Abandoned Shadows" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Description>Formerly a nobleman's uniform, now workshopped by the court magician into a gloomy coat befitting of his accursed company.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, gain Armored for 4 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
    </ExtraTooltipData>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a8</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="10.0" proc="1" requiredConditions="In Combat" effect="Armored" duration="4">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3888" id="Royal Guard's Cuirass" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>100</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1aa</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Armor of the bridge sentinel, adorned with honors which now serve only as a bitter reminder of what once was.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, gain invulnerable for 1.6 seconds." />
      <EffectInfo name="Cooldown" description="20 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="20.0" proc="1" requiredConditions="In Combat" effect="Invulnerable" duration="1.6">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x89b5" id="Herbal Tincture">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x05</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small dose of a bitter-tasting remedy from the Shattered Kingdom. In a strange sense, it feels older than the kingdom itself.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate range="5" amount="110" duration="1.0" effect="Healing">ConditionEffectAura</Activate>
    <Activate range="5" amount="110" duration="2.0" effect="Energized">ConditionEffectAura</Activate>
    <feedPower>50</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0x25c5" id="The Forgotten Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>89</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>theShattersObjects8x8</File>
      <Index>0x25e</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Part of a sacramental rite, the memory of which has faded with those who observed its divine grace.</Description>
    <ActivateOnEquip stat="MAXHP" amount="160">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>550</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,UNIVERSAL_RING</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x38c4" id="Gift of the Void">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2de</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ill-gained boon. Open it to reach into the Void.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x38c5" id="Gift of the Daeva">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2df</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A blessing not given freely. Open it to reach into the heavens.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x38d0" id="Blueprint_148" collectionIcon="14">
    <DisplayId>Royal Guard Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Royal Guard's Cuirass">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
  <Object type="0x38d1" id="Blueprint_149" collectionIcon="14">
    <DisplayId>Abandoned Shadows Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Vest of Abandoned Shadows">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
  <Object type="0x38d2" id="Blueprint_150" collectionIcon="14">
    <DisplayId>Monarchy Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Mantle of the Monarchy">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
  <Object type="0x38d3" id="Blueprint_151" collectionIcon="14">
    <DisplayId>Warmonger Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Warmonger">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
  <Object type="0x38d4" id="Blueprint_152" collectionIcon="14">
    <DisplayId>Dusky Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Dusky Catalyst">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
  <Object type="0x38d5" id="Blueprint_153" collectionIcon="14">
    <DisplayId>Valor Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Valor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
  <Object type="0x38d6" id="Blueprint_154" collectionIcon="14">
    <DisplayId>Primal Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Primal Arcana">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
  <Object type="0x38d7" id="Blueprint_155" collectionIcon="14">
    <DisplayId>Sentinel's Sidearm Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sentinel's Sidearm">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
  <Object type="0x38d8" id="Blueprint_156" collectionIcon="14">
    <DisplayId>Polarity Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Polarity Poison">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
  <Object type="0x38d9" id="Blueprint_157" collectionIcon="14">
    <DisplayId>Noble Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Noble Mandolin">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
  <Object type="0x38da" id="Blueprint_158" collectionIcon="14">
    <DisplayId>Vanguard's Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Vanguard's Visage">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
  <Object type="0x38db" id="Blueprint_159" collectionIcon="14">
    <DisplayId>Peacekeeper Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Peacekeeper">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
  <Object type="0x39a4" id="Antinomy Artifact" setType="0x392a" setName="MotMG 2021 Duality Set" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>52</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x230</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>True power is only available to those that have accepted all of its manifestations. To wield force that could affect the cosmic balance, one needs to forge their own equilibrium, tempered in the flames of strife.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons a Duality creature that heals up to 10 players for 200 HP once and then applies healing to surrounding players for 6 seconds in a 4 tile radius." />
      <EffectInfo name="Cooldown" description="25 seconds" />
      <EffectInfo name="Dark" description="100-150 Damage" />
      <EffectInfo name="Light" description="400 Damage" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate targetMouse="true" maxSpawnDistance="14.0" proc="1" cooldown="25" objectId="Summon Duality Ring" summonCost="0.0" lifeTime="6.0">SpawnCreep</OnPlayerAbilityActivate>
    <Soulbound />
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_SS,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x39a5" id="Autumn Gift">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2dc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The acorn is the squirrel's favorite snack! Dig into with this delightful treat.\n\nItems contained in Autumn Treasure can only be redeemed until the 16th of November 2021.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x39a6" id="Secret Hoard">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2fb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A secret stash of 100 000 gold. Contact support to claim it, as they are the only ones to know its location.\n\nCan only be redeemed until the 22nd of January 2024..</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x39ab" id="Backup Stash">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2fc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A secret stash of 15 000 gold. Contact support to claim it, as they are the only ones to know its location.\n\nCan only be redeemed until the 22nd of January 2024.</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x39a8" id="Key to Oryx's Armory">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2fd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You only have time to grab an ST set before Beisa himself barges in! Contact support to claim it and escape the armory.\n\nCan only be redeemed until the 22nd of January 2024.</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x39a9" id="Mirror of Vanity">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2fe</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Said to be a wish-granting mirror, but likely to be cursed. Contact support to claim three skins of choice, and be careful of your wishes.\n\nCan only be redeemed until the 22nd of January 2024.</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x39aa" id="Autumn Treasure">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2dd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You are the luckiest squirrel in the Realm! Not many have been able to ever set eyes in this golden acorn.\n\nItems contained in Autumn Treasure can only be redeemed until the 16th of November 2021.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x39ac" id="Latte">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3ac</Index>
    </Texture>
    <Description>A cozy yet refreshing beverage.</Description>
    <BagType>7</BagType>
    <feedPower>2500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x39ad" id="Jack-o-Lantern">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3ad</Index>
    </Texture>
    <Description>While the wax from the candle inside might be considered unhealthy (nevermind the flame), Realm pets seem to love it unconditionally.</Description>
    <BagType>7</BagType>
    <feedPower>4600</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x39ae" id="Pumpkin Spice Latte">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3ae</Index>
    </Texture>
    <Description>An autumn cafe-goer's best friend.</Description>
    <BagType>7</BagType>
    <feedPower>2500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x39af" id="Bloody Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3af</Index>
    </Texture>
    <Description>A traditional fare at the Manor of the Immortals, this modified Ambrosia contains a healthy amount of iron.</Description>
    <BagType>7</BagType>
    <feedPower>5000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Blueprint_160" type="0x38DC" collectionIcon="146">
    <DisplayId>Tezcacoatl's Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tezcacoatl's Tail">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_THICKET</Labels>
  </Object>
  <Object id="Blueprint_161" type="0x38DD" collectionIcon="153">
    <DisplayId>Nile Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of the Nile">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TOMB</Labels>
  </Object>
  <Object id="Blueprint_162" type="0x38DE" collectionIcon="149">
    <DisplayId>Cnidaria Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cnidaria Rod">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_REEF</Labels>
  </Object>
  <Object id="Blueprint_163" type="0x38DF" collectionIcon="154">
    <DisplayId>Ancient Stone Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ancient Stone Sword">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CASTLE</Labels>
  </Object>
  <Object id="Blueprint_164" type="0x38E0" collectionIcon="13">
    <DisplayId>Yellow Beehemoth Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Yellow Bee Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
  <Object id="Blueprint_165" type="0x38E1" collectionIcon="133">
    <DisplayId>Demon Blade Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Demon Blade">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_ABYSS</Labels>
  </Object>
  <Object id="Blueprint_166" type="0x38E2" collectionIcon="121">
    <DisplayId>Arcane Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Arcane Rapier">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_RUINS</Labels>
  </Object>
  <Object id="Blueprint_167" type="0x38E3" collectionIcon="146">
    <DisplayId>Sealed Crystal Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sealed Crystal Skull">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_THICKET</Labels>
  </Object>
  <Object id="Blueprint_168" type="0x38E4" collectionIcon="152">
    <DisplayId>Crystal Sword Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Crystal Sword">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SETPIECE</Labels>
  </Object>
  <Object id="Blueprint_169" type="0x38E5" collectionIcon="153">
    <DisplayId>Sphinx's Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of the Sphinx">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TOMB</Labels>
  </Object>
  <Object id="Blueprint_170" type="0x38E6" collectionIcon="138">
    <DisplayId>Captain's Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Captain's Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_DAVY</Labels>
  </Object>
  <Object id="Blueprint_171" type="0x38E7" collectionIcon="117">
    <DisplayId>Sprite Wand Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sprite Wand">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPRITE</Labels>
  </Object>
  <Object id="Blueprint_172" type="0x38E8" collectionIcon="118">
    <DisplayId>Snake Skin Shield Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Snake Skin Shield">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPIT</Labels>
  </Object>
  <Object id="Blueprint_173" type="0x38E9" collectionIcon="137">
    <DisplayId>Coral Venom Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Coral Venom Trap">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OTRENCH</Labels>
  </Object>
  <Object id="Blueprint_174" type="0x38EA" collectionIcon="148">
    <DisplayId>Crossing Fires Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wakizashi of Crossing Fires">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHAITAN</Labels>
  </Object>
  <Object id="Blueprint_175" type="0x38EB" collectionIcon="142">
    <DisplayId>Thousand Shot Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Thousand Shot">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_ENCORE</Labels>
  </Object>
  <Object id="Blueprint_176" type="0x38EC" collectionIcon="140">
    <DisplayId>Leaf Bow Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Leaf Bow">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_WLAB</Labels>
  </Object>
  <Object id="Blueprint_177" type="0x38ED" collectionIcon="13">
    <DisplayId>Red Beehemoth Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Red Bee Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
  <Object id="Blueprint_178" type="0x38EE" collectionIcon="151">
    <DisplayId>Esben's Shaman Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Esben's Shaman Attire">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_ICECAVE</Labels>
  </Object>
  <Object id="Blueprint_179" type="0x38EF" collectionIcon="134">
    <DisplayId>Soul's Guidance Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Soul's Guidance">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CEM</Labels>
  </Object>
  <Object id="Blueprint_180" type="0x38F0" collectionIcon="118">
    <DisplayId>Snake Charmer Pungi Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Snake Charmer Pungi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPIT</Labels>
  </Object>
  <Object id="Blueprint_181" type="0x38F1" collectionIcon="151">
    <DisplayId>Staff of Esben Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Esben">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_ICECAVE</Labels>
  </Object>
  <Object id="Blueprint_182" type="0x38F2" collectionIcon="135">
    <DisplayId>Candy-Coated Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Candy-Coated Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CLAND</Labels>
  </Object>
  <Object id="Blueprint_183" type="0x38F3" collectionIcon="117">
    <DisplayId>Staff of Extreme Prejudice Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Extreme Prejudice">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPRITE</Labels>
  </Object>
  <Object id="Blueprint_184" type="0x38F4">
    <DisplayId>Crystal Serpent Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of the Crystal Serpent">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object id="Blueprint_185" type="0x38F5">
    <DisplayId>Poison Fang Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Poison Fang Dagger">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object id="Blueprint_186" type="0x38F6" collectionIcon="141">
    <DisplayId>Wavecrest Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wavecrest Concertina">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_DDOCKS</Labels>
  </Object>
  <Object id="Blueprint_187" type="0x38F7" collectionIcon="149">
    <DisplayId>Medusozoan Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bottled Medusozoan">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_REEF</Labels>
  </Object>
  <Object id="Blueprint_188" type="0x38F8" collectionIcon="153">
    <DisplayId>Pharaoh's Requiem Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Pharaoh's Requiem">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TOMB</Labels>
  </Object>
  <Object id="Blueprint_189" type="0x38F9" collectionIcon="154">
    <DisplayId>Spiteful Scutum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spiteful Scutum">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CASTLE</Labels>
  </Object>
  <Object id="Blueprint_190" type="0x38FA" collectionIcon="13">
    <DisplayId>Blue Beehemoth Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Blue Bee Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
  <Object id="Blueprint_191" type="0x38FB" collectionIcon="131">
    <DisplayId>Conducting Wand Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Conducting Wand">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LAB</Labels>
  </Object>
  <Object id="Blueprint_192" type="0x38FC" collectionIcon="151">
    <DisplayId>Esben's Wedding Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Esben's Wedding Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_ICECAVE</Labels>
  </Object>
  <Object id="Blueprint_193" type="0x38FD" collectionIcon="138">
    <DisplayId>Spectral Cloth Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spectral Cloth Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_DAVY</Labels>
  </Object>
  <Object id="Blueprint_194" type="0x38FE" collectionIcon="129">
    <DisplayId>Harlequin Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Harlequin Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_PUPPET</Labels>
  </Object>
  <Object id="Blueprint_195" type="0x38FF" collectionIcon="130">
    <DisplayId>Scholar's Seal Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Scholar's Seal">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LIBRARY</Labels>
  </Object>
  <Object id="Blueprint_196" type="0x3900" collectionIcon="120">
    <DisplayId>Spirit Staff Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spirit Staff">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MWOODS</Labels>
  </Object>
  <Object id="Blueprint_197" type="0x3901" collectionIcon="120">
    <DisplayId>Fairy Ring Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Fairy Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MWOODS</Labels>
  </Object>
  <Object id="Blueprint_198" type="0x3902">
    <DisplayId>Honey Scepter Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="HoneyScepter">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object id="Blueprint_199" type="0x3903" collectionIcon="137">
    <DisplayId>Coral Ring Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Coral Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OTRENCH</Labels>
  </Object>
  <Object id="Blueprint_200" type="0x3904" collectionIcon="118">
    <DisplayId>Snake Skin Armor Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Snake Skin Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPIT</Labels>
  </Object>
  <Object id="Blueprint_201" type="0x3905">
    <DisplayId>Sweet Demise Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Orb of Sweet Demise">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0x39b0" id="Droplet of Bloody Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c0</Index>
    </Texture>
    <Description>A mosquito's fare.</Description>
    <BagType>7</BagType>
    <feedPower>1800</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x39b1" id="Vial of Bloody Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c1</Index>
    </Texture>
    <Description>Just a sample of an exquisite cocktail. If you're a vampire.</Description>
    <BagType>7</BagType>
    <feedPower>2400</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x39b2" id="Chalice of Bloody Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x3c2</Index>
    </Texture>
    <Description>But really, it's mostly made of fruits. Mostly.</Description>
    <BagType>7</BagType>
    <feedPower>3700</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x39b3" id="Haunted Tombstone">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very eerie looking tombstone. Decipher it to find a Halloween Wizard or Necromancer ST item hidden behind it.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Moon Rage Proc" type="0x39b4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x90</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Moon Blast</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Damage>500</Damage>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x39b5" id="HWarriorST0" setType="0x39b9" setName="Lycan Warrior Set" collectionIcon="2">
    <DisplayId>Savage Claws</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>150</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x3d0</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>The jaws that bite, the claws that catch!</Description>
    <RateOfFire>0.8</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Lycan Slash</ObjectId>
      <Speed>90</Speed>
      <LifetimeMS>472</LifetimeMS>
      <MinDamage>275</MinDamage>
      <MaxDamage>280</MaxDamage>
      <Size>100</Size>
      <Wavy />
    </Projectile>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x39b6" id="HWarriorST1" setType="0x39b9" setName="Lycan Warrior Set" collectionIcon="2">
    <DisplayId>Beastly Mane</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3d1</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>The Lycanthrope, with beastly mane!</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo description="Fires a moon blast when hit for at least 40 damage." name="Moon Rage" />
      <EffectInfo description="500" name="Moon Blast Damage" />
      <EffectInfo description="3 seconds" name="Moon Blast Cooldown" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Moon Blast</ObjectId>
      <Speed>70</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Damage>1000</Damage>
      <Size>140</Size>
      <CollisionMult>2</CollisionMult>
      <MultiHit />
    </Projectile>
    <OnPlayerHitActivate arcGap="18" cooldown="3" damageThreshold="40" gapAngle="0" gapTiles="0" maxDistance="4" minDistance="4" numShots="10" offsetAngle="0" proc="1" type="0x39b4">BulletCreate</OnPlayerHitActivate>
    <ActivateOnEquip stat="DEF" amount="7">IncrementStat</ActivateOnEquip>
    <Activate duration="4" effect="Berserk" range="5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate>Shoot</Activate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>95</MpCost>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="8666" />
    <Labels>EQUIPMENT,ABILITY,HELM,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,RESKIN,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x39b7" id="HWarriorST2" setType="0x39b9" setName="Lycan Warrior Set" collectionIcon="2">
    <DisplayId>Ragetorn Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>79</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3d2</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Beware the Lycanthrope, my son!</Description>
    <ActivateOnEquip stat="DEF" amount="19">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-2">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x39b8" id="HWarriorST3" setType="0x39b9" setName="Lycan Warrior Set" collectionIcon="2">
    <DisplayId>Moonstone Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>10</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3d3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>And shun the frumious Man-Wolf-Beast!</Description>
    <ActivateOnEquip amount="12" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-4" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>250</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_D,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x39bb" id="HSummonerST0" setType="0x39ba" setName="Ghostly Banshee Summoner Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3d4</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>When the curious Summoner first laid hands upon this artifact, it emitted a haunting shriek. The terror it stirred within her was enough to predict her demise.</Description>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Burst Count" />
      <EffectInfo description="2 seconds" name="Burst Delay" />
      <EffectInfo description="1 second" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <DisplayId>Tormented Shriek</DisplayId>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>1</RateOfFire>
    <Projectile>
      <ObjectId>Banshee Scream</ObjectId>
      <Speed>180</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BurstCount>5</BurstCount>
    <BurstDelay>2</BurstDelay>
    <BurstMinDelay>1</BurstMinDelay>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>5</ArcGap>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x39bc" id="HSummonerST1" setType="0x39ba" setName="Ghostly Banshee Summoner Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Usable />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x3d5</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>Now fated to perpetuate the Banshee's curse, the Summoner wielded power over lesser spirits.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summon" description="A Terrible Spectre, click or hold your Summon Control button to move it." />
      <EffectInfo name="Lifetime" description="7 seconds" />
      <EffectInfo name="Unbearable Presence" description="The M.E.R.V. becomes unstable after 5 seconds." />
      <EffectInfo name="Unstable Ectoplasm" description="Shoots 3 paralyzing shots thrice, then explodes for 1250 damage in 4.5 squares." />
    </ExtraTooltipData>
    <DisplayId>Ghastly Mace</DisplayId>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <Activate amount="0" duration="0" stat="VIT" ignoreOnTooltip="true" maxSpawnDistance="8.0">StatBoostSelf</Activate>
    <Activate objectId="HCreepST1" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="ATT" statModScalingMin="42" statModDamage="3">SpawnCreep</Activate>
    <MpCost>150</MpCost>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,RESKIN,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x39bd" id="HSummonerST2" setType="0x39ba" setName="Ghostly Banshee Summoner Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3d6</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Her robe, once boldly red, was reduced to ghostly tatters.</Description>
    <DisplayId>Lacerated Gown</DisplayId>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x39be" id="HSummonerST3" setType="0x39ba" setName="Ghostly Banshee Summoner Set" collectionIcon="1">
    <DisplayId>Unresolved Grudge</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3d7</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>She would always carry an overpowering desire of revenge upon those that set her on this cursed path. She would pursue them for eternity.</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x39c0" id="HPriestST0" setType="0x39bf" setName="Archexorcist Priest Set" collectionIcon="2">
    <DisplayId>Holy Artifact</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>220</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3d8</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>When he heard about the horrifying Banshee at Septavius' side, the Archexorcist set out on his holiest quest yet, wielding an artifact wrested from the very hands of a God.</Description>
    <RateOfFire>0.75</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Zealot Missile</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>375</LifetimeMS>
      <MinDamage>125</MinDamage>
      <MaxDamage>135</MaxDamage>
      <Amplitude>0.1</Amplitude>
      <Frequency>0.1</Frequency>
      <Wavy />
      <MultiHit />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>10</ArcGap>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x39c1" id="HPriestST1" setType="0x39bf" setName="Archexorcist Priest Set" collectionIcon="2">
    <DisplayId>Tome of Exorcism</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x3d9</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>It takes zealotry bordering on madness to even dare utter the scathing words within this Tome. Its very contents blurred his vision and set his head to spinning. But he would dare.</Description>
    <ExtraTooltipData>
      <EffectInfo description="1% chance to become Drunk for 2 seconds after taking at least 50 damage." name="Drunk on Righteousness" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Sound>spell/light_heal</Sound>
    <Activate amount="120" statModAmount="0.8800" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="060" statModAmount="0.4400" range="6.8" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate amount="15" duration="6.0" stat="ATT" channel="maxStack">StatBoostSelf</Activate>
    <OnPlayerHitActivate cooldown="2" duration="2" effect="Drunk" damageThreshold="50" proc="0.01">ConditionEffectSelf</OnPlayerHitActivate>
    <MpCost>130</MpCost>
    <Usable />
    <BagType>8</BagType>
    <feedPower>1200</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_A,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x39c2" id="HPriestST2" setType="0x39bf" setName="Archexorcist Priest Set" collectionIcon="2">
    <DisplayId>Garb of the Ordained</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3da</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>He would face this threat wearing his most ceremonial garments.</Description>
    <ActivateOnEquip amount="14" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x39c3" id="HPriestST3" setType="0x39bf" setName="Archexorcist Priest Set" collectionIcon="2">
    <DisplayId>Pontifex Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x3db</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The origin of the stone in this ring, and its connection to the staff that bore the Banshee's curse: a secret he would carry to his grave.</Description>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="HHuntressST0" type="0x39c5" setName="Cursed Cursebreaker Huntress Set" setType="0x39c4" collectionIcon="2">
    <DisplayId>Silver Revolvers</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>141</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3dc</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Lord Ruthven had acquired a veritable monster from who-knows-where. Luckily, her bullets cured lycanthropy.</Description>
    <RateOfFire>1.0</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Silver Bullet</ObjectId>
      <Speed>150</Speed>
      <MinDamage>160</MinDamage>
      <MaxDamage>195</MaxDamage>
      <LifetimeMS>533</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>850</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="HHuntressST1" type="0x39c6" setName="Cursed Cursebreaker Huntress Set" setType="0x39c4" collectionIcon="2">
    <DisplayId>Consecrated Trap</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3dd</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>She had the Archexorcist himself bless this trap. She hoped it would be enough to help catch a miscreation of this size.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Trap creates an Aura that provides Healing and Berserk within 4 Squares for as long as the trap remains untriggered." name="Blessing of the Fanatic" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <MpCost>110</MpCost>
    <Activate radius="4.0" objectType="0xF0C" sensitivity="1.0" totalDamage="0" color="0x7FFF00" condEffect="Nothing" condDuration="0.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="DEX" statModScalingMin="32" statModTrapRadius="0.0001" statModTrapDamage="0.0001" statModTrapCondDuration="0.00001" bombDelay="0.8" bombDamage="675" bombRadius="3.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="3" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="14" statModBombCondDuration="0.1" textureSourceId="HHuntressST1">Trap</Activate>
    <feedPower>700</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_S,RESKIN,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="HHuntressST2" type="0x39c7" setName="Cursed Cursebreaker Huntress Set" setType="0x39c4" collectionIcon="2">
    <DisplayId>Metal-plated Corset</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3de</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Of course, a quirk of her... condition was the overwhelming desire to look great.</Description>
    <ExtraTooltipData>
      <EffectInfo description="10% chance to receive +10 dexterity for 5 seconds on taking damage." name="Hunting Frenzy" />
    </ExtraTooltipData>
    <OnPlayerHitActivate amount="10" cooldown="5" damageThreshold="0" duration="5" proc="0.1" stat="DEX" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <ActivateOnEquip amount="11" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
    <feedPower>600</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="HHuntressST3" type="0x39c8" setName="Cursed Cursebreaker Huntress Set" setType="0x39c4" collectionIcon="2">
    <DisplayId>Vial of Sustenance</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>48</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3df</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>And still, she would not let the Vampire's curse she carried define her. Just as she would go on to rid others of their own curses. With violence, if needed.</Description>
    <ActivateOnEquip amount="70" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="DEX">IncrementStat</ActivateOnEquip>
    <feedPower>600</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x39df" id="Cloak of Eerie Trepidation" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x17f</Index>
    </Texture>
    <Usable />
    <SlotType>13</SlotType>
    <Description>A cloak that makes one's skin crawl with the dread of its short-lived former owner.</Description>
    <MpCost>95</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="3" ignoreFlat="150" ignorePerc="0.35" scalingStat="ATT" statModScalingMin="55" statModFlat="0" statModPerc="0.02">LethalStrike</OnConditionEndActivate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" stat="SPD" amount="-40" duration="3" channel="noStackItm">StatBoostSelf</OnConditionEndActivate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" stat="ATT" amount="30" duration="3" channel="noStackItm">StatBoostSelf</OnConditionEndActivate>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <Cooldown>5.5</Cooldown>
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,MPCOST,COOLDOWN,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2BardST0" type="0x3811" setType="0x3816" setName="Storm Caller Bard Set" collectionIcon="2">
    <DisplayId>Hailstorm</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>157</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x400</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Tugging the bowstring fiber disrupts a delicate balance between the limbs of this bow, rapidly crystallizing the surrounding frost into a serrated bolt of hail.</Description>
    <RateOfFire>1.2</RateOfFire>
    <OldSound>arrowShoot</OldSound>
    <Projectile>
      <ObjectId>2Bard ST Mini Projectile</ObjectId>
      <Speed>80</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>55</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Amplitude>0.35</Amplitude>
      <Frequency>0.4</Frequency>
      <Size>80</Size>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>5</ArcGap>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2BardST1" type="0x3812" setType="0x3816" setName="Storm Caller Bard Set" collectionIcon="2">
    <DisplayId>Thundering Chorus</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x401</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>Baneful beats of this waist-worn instrument rile the skies, invoking the occluded power of the storm.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 7 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
      <EffectInfo name="Lightning Strike" description="Deals 1200 Damage within 3 sqrs." />
      <EffectInfo name="Thundering Resonance" description="Creates 7 additional random explosions that each deal 200-250 damage within 2 sqrs." />
      <EffectInfo name="Cast Range" description="5 Tiles" />
    </ExtraTooltipData>
    <Activate radius="4.5" speedBoost="1.25" lifeBoost="1" duration="5" targeted="false">BoostRange</Activate>
    <OnPlayerAbilityActivate throwTime="0" maxDistance="5" objectId="Storm2BardST1A" mustNotWearOR="0x3813" targetMouse="true" proc="1">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate throwTime="0" maxDistance="5" objectId="Storm2BardST1B" mustNotWearOR="0x3813" targetMouse="true" proc="1">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate throwTime="0" maxDistance="5" objectId="Storm2BardST1B" mustWear="0x3814" mustNotWearOR="0x3813" targetMouse="true" proc="1">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate throwTime="0" maxDistance="10" objectId="Storm2BardST1A" mustWear="0x3813" targetMouse="true" proc="1">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate throwTime="0" maxDistance="10" objectId="Storm2BardST1B" mustWear="0x3813" targetMouse="true" proc="1">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate throwTime="0" maxDistance="10" objectId="Storm2BardST1B" mustWear="0x3814;0x3813" targetMouse="true" proc="1">ObjectToss</OnPlayerAbilityActivate>
    <Usable />
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <Soulbound />
    <feedPower>850</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,ST,TAB_ST,ST_ABILITY,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2BardST2" type="0x3813" setType="0x3816" setName="Storm Caller Bard Set" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <DisplayId>Wind Dancer Robe</DisplayId>
    <Description>Hardly attire of any sort, but rather a sustained cone of latent energy called forth by unseen wind spirits. Stray gusts glide beneath each step, affording both impressive speed and a thrilling lighter-than-air sensation.</Description>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x402</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Superstorm" description="Increases the cast range of Thundering Chorus' Lightning Strike to 10 Tiles" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="13" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="12" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2BardST3" type="0x3814" setType="0x3816" setName="Storm Caller Bard Set" collectionIcon="2">
    <DisplayId>Augur of the Tempest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x403</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A breathtaking amulet believed to portend the will of the storm. The large stone within faintly swirls, as though an entire cyclone were somehow petrified by force of the earth.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Concussive Waves" description="Grants additional recursive thunder explosions to the lightning strike of Thunderous Chorus" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="75" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x378a" id="2SummonerST0" setType="0x378f" setName="Earthen Bulwark Summoner Set" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>315</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3f0</Index>
    </Texture>
    <SlotType>8</SlotType>
    <DisplayId>Earthen Ward</DisplayId>
    <Description>Strictly speaking, this is no wand at all, and rather blunt even for a channeling device. Yet its crude appearance belies a sophisticated tool of deterrence, a contrast very much in character for the spirits of the earth.</Description>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>1</RateOfFire>
    <Projectile>
      <ObjectId>2Summoner ST Mini Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>1030</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>333</CircleTurnDelay>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>120</ArcGap>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x378b" id="2SummonerST1" setType="0x378f" setName="Earthen Bulwark Summoner Set" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <Usable />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x3f1</Index>
    </Texture>
    <SlotType>29</SlotType>
    <DisplayId>Stonemould Mace</DisplayId>
    <Description>To fabricate colossi from within the earth is a rare and enviable practice, often deemed sacred. The creations of this club-like mace are too brittle for the interest of certain parties, but the proven potential is a precious thing indeed.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summon" description="Stone Golem, orbits the caster, this summon has 1500 Hp and 20 Def" />
      <EffectInfo name="Stat Scaling" description="4 Damage per Def over 9" />
      <EffectInfo name="Reflect attack" description="Summons only shoot when they are hit." />
      <EffectInfo name="Lifetime" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <Activate amount="0" duration="0" stat="VIT" ignoreOnTooltip="true" maxSpawnDistance="8.0">StatBoostSelf</Activate>
    <OnPlayerAbilityActivate proc="1" duration="5" cooldown="10" mustWear="0x378c" effect="Armored">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustNotWearOR="0x378d" objectId="2SummonerST1A" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" targetMouse="true" scalingStat="DEF" statModScalingMin="9" statModDamage="4">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0x378d" objectId="2SummonerST1B" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" targetMouse="true" scalingStat="DEF" statModScalingMin="9" statModDamage="4">SpawnCreep</OnPlayerAbilityActivate>
    <MpCost>120</MpCost>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,ST,TAB_ST,ST_ABILITY,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x378c" id="2SummonerST2" setType="0x378f" setName="Earthen Bulwark Summoner Set" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>49</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3f2</Index>
    </Texture>
    <SlotType>14</SlotType>
    <DisplayId>Rocky Robe</DisplayId>
    <Description>The practices of the earth mages died out with their bloodline, a consequence of notoriously being rather secretive types. But the traits of this garb, hardy and unyielding, tell much of their ways.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Earth's Blessing" description="Grants Armored for 5 seconds on ability use when worn with Stonemould Mace" />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x378d" id="2SummonerST3" setType="0x378f" setName="Earthen Bulwark Summoner Set" collectionIcon="2">
    <DisplayId>Steadfast Glyph</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3f3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>When etched into stone, this mark greatly amplifies one's resilience, as though it echoes the earth's power. Hollow relics like these are an oddity, as earth shamans regarded the designed permission of flowing air as a sign of severe fault.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Runic Stone" description="Increases Stonemould mace summon damage to 800-1200, health to 2000, and defense to 30." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3910" id="Slashing Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x120</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>0</Tier>
    <Description>A standard, lightweight sheath fit for enabling quick draws in a forward dash.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="3.5 tiles" />
      <EffectInfo name="Trail Damage" description="200" />
      <EffectInfo name="Multiplier" description="1/5/10/16/23 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 0 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>250</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Usable />
    <UniqueID />
    <BagType>1</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>60</MpCost>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="3.5" damage="200" color="0x7A4646" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="1,5,10,16,23" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>4</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,LOOTABLE,T0,NUMPROJ_1,MPCOST,TRADEABLE</Labels>
  </Object>
  <Object type="0x3911" id="Timber Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x121</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>1</Tier>
    <Description>A dependable sheath carved of petrified wood, with a finely curved slot to optimize draw force.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="4 tiles" />
      <EffectInfo name="Trail Damage" description="300" />
      <EffectInfo name="Multiplier" description="2/6/11/17/24 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 1 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Usable />
    <UniqueID />
    <BagType>1</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>70</MpCost>
    <ActivateOnEquip stat="DEF" amount="1">IncrementStat</ActivateOnEquip>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="4" damage="300" color="0x61bf44" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="2,6,11,17,24" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>8</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,LOOTABLE,T1,NUMPROJ_1,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3912" id="Vineland Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x122</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>2</Tier>
    <Description>A meticulously crafted sheath built of stretched vines and parallel blades of grass for a smoother blade release.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="4.5 tiles" />
      <EffectInfo name="Trail Damage" description="400" />
      <EffectInfo name="Multiplier" description="3/7/12/18/25 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 2 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Usable />
    <UniqueID />
    <BagType>1</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>80</MpCost>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="4.5" damage="400" color="0xdf8b4a" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="3,7,12,18,25" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>15</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,LOOTABLE,T2,NUMPROJ_1,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3913" id="Haze Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x123</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>3</Tier>
    <Description>A curious sheath designed to evoke the effortless flow of clouds and fog.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="5 tiles" />
      <EffectInfo name="Trail Damage" description="600" />
      <EffectInfo name="Multiplier" description="4/8/13/19/26 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 3 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>90</MpCost>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="5" damage="600" color="0x6b55d6" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="4,8,13,19,26" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>34</feedPower>
    <XPBonus>1</XPBonus>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,LOOTABLE,T3,T3_ABILITY,NUMPROJ_2,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3914" id="Ichor Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x124</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>4</Tier>
    <Description>A fierce sheath made to spill the blood of gods, briefly filling the wielder with a beastly aggression when a blade is drawn.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="5.5 tiles" />
      <EffectInfo name="Trail Damage" description="800" />
      <EffectInfo name="Multiplier" description="5/9/14/20/27 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 4 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="5.5" damage="800" color="0xd52673" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="5,9,14,20,27" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>68</feedPower>
    <XPBonus>2</XPBonus>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,LOOTABLE,T4,T4_ABILITY,NUMPROJ_2,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3915" id="Serpentine Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x125</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>5</Tier>
    <Description>An elegant teal sheath with masterful snake etchings both inside and out, amplifying the momentum of a swift strike from the hip.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6 tiles" />
      <EffectInfo name="Trail Damage" description="1000" />
      <EffectInfo name="Multiplier" description="6/10/15/21/28 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 5 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>110</MpCost>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6" damage="1000" color="0x3ecd80" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="6,10,15,21,28" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,LOOTABLE,T5,T5_ABILITY,NUMPROJ_2,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3916" id="Great Shinobi Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x126</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>6</Tier>
    <Description>An extravagant gilded sheath which was once the heirloom of a distant clan, a now extinct bloodline whose intricate weapon arts remain in practice.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6.5 tiles" />
      <EffectInfo name="Trail Damage" description="1400" />
      <EffectInfo name="Multiplier" description="7/11/16/22/29 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 6 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>125</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6.5" damage="1400" color="0xeba747" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="7,11,16,22,29" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,LOOTABLE,T6,T6_ABILITY,NUMPROJ_3,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3917" id="Sonic Wave Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x127</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>7</Tier>
    <Description>A marvelous sheath of inimitably brilliant constitution. Drawing one's blade from within emits a furious sonic wave, propelling the weapon beyond its known limits.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="7 tiles" />
      <EffectInfo name="Trail Damage" description="1600" />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 7 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>9</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>140</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate amount="3" duration="20">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="7" damage="1600" color="0x419df6" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="8,12,17,23,30" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,LOOTABLE,T7,T7_ABILITY,NUMPROJ_3,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3918" id="Asura Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x128</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>8</Tier>
    <Description>A detestably vengeful sheath consumed in the violet flames of Asura, a hateful deity scorned since the time of the ancients.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="7.5 tiles" />
      <EffectInfo name="Trail Damage" description="1800" />
      <EffectInfo name="Multiplier" description="9/13/18/24/31 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 8 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>9</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>155</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="7.5" damage="1800" color="0xcd4bd9" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="9,13,18,24,31" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,LOOTABLE,T8,NUMPROJ_3,MPCOST,XPBONUS</Labels>
  </Object>
  <Object type="0x39e2" id="Volcanic Sheath" collectionIcon="133">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x12d</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>Archdemon Malphas took a conspicuous liking to this outsider's sheath, smuggled in by a newly demonic soul. Perhaps its design reminded him of something?</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6 tiles" />
      <EffectInfo name="Trail Damage" description="1200" />
      <EffectInfo name="" description="2 width" />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to WIS" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
      <EffectInfo name="Explosion" description="400 base dmg and 50 more dmg for each 5 WIS above 50." />
      <EffectInfo name="Explosion Radius" description="4 tiles with an additional tile every 10 WIS above 50." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>2</Cooldown>
    <MpCost>100</MpCost>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6" damage="1200" color="0x998a8a" postCondDuration="0.16" effect="Multiplied" stat="WIS" amountPerEnemy="8,12,17,23,30" effectDuration="10" width="2" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate color="0xcc372a" damage="400" proc="1" range="4" scalingStat="WIS" statModScalingMin="50" statModDamage="10" statModRadius="0.1">HealNova</Activate>
    </EndUse>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,ORG_ABYSS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x39e1" id="Kaiken" collectionIcon="145">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x12a</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>Still believing himself a monk, Daichi knew an open blade contrasts his superficial rank. Yet he could not bear to abandon his wicked material weapon, and so he forever concealed it with this sheath.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="5 tiles" />
      <EffectInfo name="Trail Damage" description="1600" />
      <EffectInfo name="" description="Enemies hit by the trail are slowed for 2 seconds." />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to DEX" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 2 Sheath Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <TurnRate>65</TurnRate>
      <TurnRateDelay>450</TurnRateDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>450</CircleTurnDelay>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>4</Cooldown>
    <MpCost>120</MpCost>
    <Activate amount="3" duration="20">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="5" damage="1600" color="0xea9a44" postCondDuration="0.16" effect="Multiplied" stat="DEX" amountPerEnemy="8,12,17,23,30" effectDuration="10" condEffect="Slowed" condDuration="2" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <NumProjectiles>8</NumProjectiles>
    <ArcGap>45</ArcGap>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,ORG_MTEMPLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x39e3" id="Labyrinth Dweller's Sheath" collectionIcon="140">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-1">
      <File>lofiObj6</File>
      <Index>0x12b</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>The Woodland Labyrinth is a lamentable example of mortal meddling in the ways of nature, a harsh reality its occupants are keenly aware of. A sheath like this, fully embracing their own ways of life, is no doubt a bitter expression of dissent.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="7 tiles" />
      <EffectInfo name="Trail Damage" description="800" />
      <EffectInfo name="" description="1.5 width" />
      <EffectInfo name="Multiplier" description="10/20/30/40/50 % to SPD" />
      <EffectInfo name="" description="Each stack lasts for 15 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 3 Sheath Projectile</ObjectId>
      <Speed>115</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>120</MpCost>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="7" damage="800" color="0x3267aa" postCondDuration="0.16" effect="Multiplied" stat="SPD" amountPerEnemy="10,20,30,40,50" effectDuration="15" width="1.5" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="1.0" minDistance="1.0" numShots="3" targetMouse="true" offsetAngle="0" proc="1" type="0x39e3">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="2.0" minDistance="2.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x39e3">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3.0" minDistance="3.0" numShots="1" targetMouse="true" offsetAngle="0" proc="1" type="0x39e3">BulletCreate</OnPlayerAbilityActivate>
    </EndUse>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,ORG_WLAB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x39e4" id="Quartermaster Scabbard" collectionIcon="138">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x12e</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>A foreign sheath stolen from unknown lands by the crew of Davy Jones. Now phantoms, the headstrong ghost pirates have misused this delicate instrument as a rapier holder, twisting its effects with their chaotic ways.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="7 tiles" />
      <EffectInfo name="Trail Damage" description="1000" />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to MAXHP" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
      <EffectInfo name="On Channeling" description="Spawns decoy for 4 seconds" />
      <EffectInfo name="On Dash" description="Healing for 5 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 4 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Size>120</Size>
      <Boomerang />
      <MultiHit />
      <FaceDir />
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>110</MpCost>
    <ArcGap>6</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <Activate amount="3" duration="20">ChannelDash</Activate>
    <OnPlayerAbilityActivate proc="1" objectId="Sheath Decoy" duration="4" speed="0">Decoy</OnPlayerAbilityActivate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="7" damage="1000" color="0x9bff82" postCondDuration="0.16" effect="Multiplied" stat="MAXHP" amountPerEnemy="8,12,17,23,30" effectDuration="10" cooldown="0.4">Dash</Activate>
      <Activate duration="5" effect="Healing">ConditionEffectSelf</Activate>
    </StartUse>
    <EndUse>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3" minDistance="3" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x39e4">BulletCreate</OnPlayerAbilityActivate>
    </EndUse>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,ORG_DAVY</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x39e0" id="Irradiance Sheath" collectionIcon="12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x129</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>Believed to be some kind of artificial organ, this sheath embeds the weapon in a solid crystal coating before violently fracturing into shrapnel when drawn.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="8 tiles" />
      <EffectInfo name="Trail Damage" description="1200" />
      <EffectInfo name="Multiplier" description="13/17/22/28/35 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 5 Sheath Projectile</ObjectId>
      <Speed>0</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>450</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>200</Size>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <PassesCover />
      <ProtectFromSink />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>130</MpCost>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="8" damage="1200" color="0x73efe9" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="13,17,22,28,35" effectDuration="10" cooldown="0.4">Dash</Activate>
      <Activate numShots="2" gapAngle="+90" gapTiles="0.5" offsetAngle="+180" minDistance="-1.5" maxDistance="-1.5">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="2" gapAngle="-90" gapTiles="0.5" offsetAngle="-180" minDistance="-1.5" maxDistance="-1.5">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
    </StartUse>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_CRYSTAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3944" id="AoOSheath">
    <DisplayId>Blitz Sheath</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x12c</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>Swift, ruthless, and a perfect encapsulation of Oryx's militia. Vicious aggression to overwhelm one's enemies has been the Mad God's tactic of choice since the day he earned his title.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="7 tiles" />
      <EffectInfo name="Trail Damage" description="500" />
      <EffectInfo name="" description="2 width" />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to DEF" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
      <EffectInfo name="On Hit" description="+10 DEF for 5 seconds" />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>AoO Sheath Projectile</ObjectId>
      <Speed>120</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>8</BagType>
    <Cooldown>4</Cooldown>
    <MpCost>110</MpCost>
    <Activate amount="4" duration="20" channelTime="500">ChannelDash</Activate>
    <OnPlayerHitActivate proc="1" cooldown="10" stat="DEF" amount="10" duration="5" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="7" damage="500" color="0xffffff" postCondDuration="0.16" effect="Multiplied" stat="DEF" amountPerEnemy="8,12,17,23,30" effectDuration="10" width="2" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="5.0" minDistance="5.0" numShots="3" targetMouse="true" offsetAngle="0" proc="1" type="0x3944">BulletCreate</OnPlayerAbilityActivate>
    </EndUse>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3945" id="Paper Machete">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x148</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>An advanced flight test disguised as an arts and crafts project, or so its inventor continues to believe.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Min Dash Distance" description="8 tiles" />
      <EffectInfo name="Max Dash Distance" description="8 tiles" />
      <EffectInfo name="Trail Damage" description="100" />
      <EffectInfo name="Multiplier" description="10/20/30/40/50 % to VIT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>5</Cooldown>
    <MpCost>80</MpCost>
    <Activate amount="1" duration="4">ChannelDash</Activate>
    <StartUse>
      <Activate speed="30" minDistance="8" maxDistance="8" damage="100" color="0x998a8a" postCondDuration="0.16" effect="Multiplied" stat="VIT" amountPerEnemy="10,20,30,40,50" effectDuration="10" cooldown="0.4">Dash</Activate>
      <Activate skin="0x7a30" duration="1">SelfTransform</Activate>
    </StartUse>
    <EndUse></EndUse>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3946" id="Snowman's Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x140</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>A glacial seal consumes any weapon held within, solidifying a layer of permafrost to enable smoother draws with the elegance of falling snow.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6.5 tiles" />
      <EffectInfo name="Trail Damage" description="1400" />
      <EffectInfo name="Multiplier" description="7/11/16/22/29 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Winter UT Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>125</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6.5" damage="1400" color="0xe67a34" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="7,11,16,22,29" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,UT,TAB_UT,POWERTIER_A,NUMPROJ_3,MPCOST,RESKIN,XPBONUS,TRADEABLE,ORYXMAS_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3a12" id="KenseiST0" setType="0x3a11" setName="Tidal Wave Kensei Set">
    <DisplayId>Saif of the Deep</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>208</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x250</Index>
    </Texture>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>In the right hands, this fluid blade lashes out with stinging water whips. Such adept control over the wild waters is thought to be a sign of great achievement for any swordsman.</Description>
    <RateOfFire>0.7</RateOfFire>
    <Projectile>
      <ObjectId>Kensei ST Projectile 2</ObjectId>
      <Speed>60</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>925</LifetimeMS>
      <Amplitude>0.4</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>6</ArcGap>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,ST,TAB_ST,ST_WEAPON,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3a13" id="KenseiST1" setType="0x3a11" setName="Tidal Wave Kensei Set">
    <DisplayId>Loch Sheath</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x251</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>Masters of swordsmanship recognize how much can be learned from the flow of the ocean's waves.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="7 tiles" />
      <EffectInfo name="Trail Damage" description="1000" />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to DEX" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
      <EffectInfo name="On Dash" description="Summons Tornado for 8 seconds" />
      <EffectInfo name="Tornado Shots" description="50-100 Damage" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Kensei ST Projectile</ObjectId>
      <Speed>120</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Usable />
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Cooldown>4</Cooldown>
    <MpCost>130</MpCost>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>8</ArcGap>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="7" damage="1000" color="0x14a4e4" postCondDuration="0.16" effect="Multiplied" stat="DEX" amountPerEnemy="8,12,17,23,30" effectDuration="10" cooldown="0.4">Dash</Activate>
      <OnPlayerAbilityActivate proc="1" targetMouse="false" maxSpawnDistance="2.0" cooldown="0.0" objectId="Kensei ST Summon" summonCost="2.25" lifeTime="8.0">SpawnCreep</OnPlayerAbilityActivate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,ST,TAB_ST,ST_ABILITY,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3a14" id="KenseiST2" setType="0x3a11" setName="Tidal Wave Kensei Set">
    <DisplayId>Barrier Reef</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x252</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Reinforced coral creates a form of shock absorbing plates, a crucial trait for surviving the high pressure of the ocean floor.</Description>
    <ExtraTooltipData>
      <EffectInfo name="With Alexander's Band" description="" />
      <EffectInfo name="On Shoot" description="Heals 200 HP when under 50% HP." />
      <EffectInfo name="Cooldown" description="25 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="21">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="1" amount="200" cooldown="25.0" hpMinThresholdRelative="0.5" mustWear="0x3a15">Heal</OnPlayerShootActivate>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3a15" id="KenseiST3" setType="0x3a11" setName="Tidal Wave Kensei Set">
    <DisplayId>Alexander's Band</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>58</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x253</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A keepsake held closely by Thessal, clinging to the unlikely chance of her king's continued wellbeing. Any sailor knows this slim hope is all that contains the true beast of the seas.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x37b0" id="Cornbread">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x410</Index>
    </Texture>
    <Description>It's tasty and it will not ruin your pet's diet!</Description>
    <BagType>7</BagType>
    <feedPower>7000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x37b1" id="Pecan Pie">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x411</Index>
    </Texture>
    <Description>Some pets go nuts for it.</Description>
    <BagType>7</BagType>
    <feedPower>4500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x37b2" id="Apple Pie">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x412</Index>
    </Texture>
    <Description>We have no idea what sort of apples were used to bake this pie, but all the pets seem to love it.</Description>
    <BagType>7</BagType>
    <feedPower>5000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x37b3" id="Mashed Potatoes">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x413</Index>
    </Texture>
    <Description>Ah yes, some people just like their solar potatoes mashed.</Description>
    <BagType>7</BagType>
    <feedPower>3800</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x37b4" id="Turkey Cake">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x414</Index>
    </Texture>
    <Description>No actual turkeys were harmed during the making of this cake, they were only used as consultants.</Description>
    <BagType>7</BagType>
    <feedPower>10000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x37b5" id="Mystery Summoner ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x3f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate with earthly strength, solid enough to seemingly bend the space around it. Open it to get one of the following:\n\n*Earthen Ward\n*Stonemould Mace\n*Rocky Robe\n*Steadfast Glyph\n*Mini Earthen Bulwark Summoner Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x37b6" id="Mystery Bard ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x406</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate crackling with the untamed power of the storm. Open it to get one of the following:\n\n*Hailstorm\n*Thundering Chorus\n*Wind Dancer Robe\n*Augur of the Tempest\n*Mini Storm Caller Bard Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x8390" id="Blueprint_202" collectionIcon="133">
    <DisplayId>Greater Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Volcanic Sheath">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_ABYSS</Labels>
  </Object>
  <Object type="0x8391" id="Blueprint_203" collectionIcon="145">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Kaiken">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MTEMPLE</Labels>
  </Object>
  <Object type="0x8392" id="Blueprint_204" collectionIcon="140">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Labyrinth Dweller's Sheath">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_WLAB</Labels>
  </Object>
  <Object type="0x8393" id="Blueprint_205" collectionIcon="138">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Quartermaster Scabbard">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_DAVY</Labels>
  </Object>
  <Object type="0x8394" id="Blueprint_206" collectionIcon="12">
    <DisplayId>Irradiance Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Irradiance Sheath">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
  <Object type="0x8395" id="Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1053</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A skin from Basic to Exalted that might suit one of your heroes from any class.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x8396" id="Bard Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1054</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x8397" id="Summoner Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1055</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x8398" id="Kensei Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1056</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x8399" id="Basic Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1057</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A skin from the Basic Rank that might suit one of your heroes from any class.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x839a" id="Greater Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1058</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A skin from the Greater Rank that might suit one of your heroes from any class.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x839b" id="Superior Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1059</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A skin from the Superior Rank that might suit one of your heroes from any class.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x839c" id="Paramount Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1060</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A skin from the Paramount Rank that might suit one of your heroes from any class.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x839d" id="Exalted Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1061</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A skin from the Exalted Rank that might suit one of your heroes from any class.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x839e" id="Basic Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1062</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Skin from the Basic Rank when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x839f" id="Greater Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1063</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Skin from the Greater Rank when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x83a0" id="Superior Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1064</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Skin from the Superior Rank when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x83a1" id="Paramount Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1065</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Skin from the Paramount Rank when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x83a2" id="Exalted Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1066</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Skin from the Exalted Rank when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x83a3" id="Valentine Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1067</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Valentine Skin when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x83a4" id="Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1068</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Skin from Basic to Exalted when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x7d6c" id="Blueprint_207" collectionIcon="147">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="E.Y.E.">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_HTT</Labels>
  </Object>
  <Object type="0x7d6d" id="Blueprint_208" collectionIcon="147">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Q.U.I.V.E.R.">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_HTT</Labels>
  </Object>
  <Object type="0x7d6e" id="Blueprint_209" collectionIcon="147">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="S.T.A.F.F.">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_HTT</Labels>
  </Object>
  <Object type="0x7d6f" id="Blueprint_210" collectionIcon="147">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="B.O.W.">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_HTT</Labels>
  </Object>
  <Object type="0x7d70" id="Blueprint_211" collectionIcon="136">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="tD Waki">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_3D</Labels>
  </Object>
  <Object type="0x7d71" id="Blueprint_212" collectionIcon="136">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="tD Cloak">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_3D</Labels>
  </Object>
  <Object type="0x7d72" id="Blueprint_213" collectionIcon="136">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="tD Seal">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_3D</Labels>
  </Object>
  <Object type="0x7d73" id="Spring Gift">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1071</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As the plentiful bounty of a flourishing Spring is bestowed upon the Realm, see what her gift to you may be.\n\nItems contained in Spring Treasure can only be redeemed until the 14th of May 2022.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x7d74" id="Spring Treasure">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1072</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A rare and exquisite flower, found in the wildest reaches of a Realm in the height of Spring.\n\nItems contained in Spring Treasure can only be redeemed until the 14th of May 2022.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x7dc9" id="Mystery Kensei ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1077</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Flames dance upon the molten surface of this crate. Open it to get one of the following:\n\n*Fiery Katana\n*Pyro Sheath\n*Flame Guard\n*Firelight Necklace\n*Mini Fiery Kensei Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x382b" id="2KenseiST0" setType="0x382a" setName="Fiery Kensei Set" collectionIcon="2">
    <DisplayId>Fiery Katana</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x292</Index>
    </Texture>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>A light powerful blade, capable of burning even the toughest opponents.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.4</RateOfFire>
      <DefaultAngle>90</DefaultAngle>
      <BurstCount>3</BurstCount>
      <BurstDelay>1.2</BurstDelay>
      <BurstMinDelay>1.0</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.4</RateOfFire>
      <DefaultAngle>270</DefaultAngle>
      <BurstCount>3</BurstCount>
      <BurstDelay>1.2</BurstDelay>
      <BurstMinDelay>1.0</BurstMinDelay>
    </Subattack>
    <Projectile id="0">
      <ObjectId>2KenseiST Katana Projectile 2</ObjectId>
      <Speed>130</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>205</MaxDamage>
      <LifetimeMS>410</LifetimeMS>
      <TurnRate>-80</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>360</TurnStopTime>
      <TurnAcceleration>0.2</TurnAcceleration>
      <TurnAccelerationDelay>200</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>2KenseiST Katana Projectile 1</ObjectId>
      <Speed>130</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>410</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Katana Projectile 2</ObjectId>
      <Speed>130</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>205</MaxDamage>
      <LifetimeMS>410</LifetimeMS>
      <TurnRate>80</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>360</TurnStopTime>
      <TurnAcceleration>0.2</TurnAcceleration>
      <TurnAccelerationDelay>200</TurnAccelerationDelay>
      <TurnClamp>-90</TurnClamp>
    </Projectile>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,ST,TAB_ST,ST_WEAPON,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x382c" id="2KenseiST1" setType="0x382a" setName="Fiery Kensei Set" collectionIcon="2">
    <DisplayId>Pyro Sheath</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x293</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>This sheath can be a great tool in the hands of an experienced Kensei.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="2 tiles" />
      <EffectInfo name="Trail Damage" description="2200" />
      <EffectInfo name="Multiplier" description="50% to DEF" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
      <EffectInfo name="On Wearing the Full Set" description="Bullets deal 600 damage and travel longer distance" />
      <EffectInfo name="On Third Dash" description="3 more shots" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 1</ObjectId>
      <Speed>1</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>50</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>120</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <Usable />
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Cooldown>4</Cooldown>
    <MpCost>100</MpCost>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="2" damage="2200" color="0xff0000" postCondDuration="0.4" effect="Multiplied" stat="DEF" amountPerEnemy="50" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <OnPlayerAbilityActivate mustNotWear="0x382b;0x382d;0x382e" targetMouse="true" offsetAngle="0" gapAngle="250" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x382c">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustNotWear="0x382b;0x382d;0x382e" targetMouse="true" offsetAngle="0" gapAngle="260" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x382f">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustNotWear="0x382b;0x382d;0x382e" targetMouse="true" offsetAngle="0" gapAngle="270" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x3830">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustWear="0x382b;0x382d;0x382e" targetMouse="true" offsetAngle="0" gapAngle="250" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x3833">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustWear="0x382b;0x382d;0x382e" targetMouse="true" offsetAngle="0" gapAngle="260" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x3834">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustWear="0x382b;0x382d;0x382e" targetMouse="true" offsetAngle="0" gapAngle="270" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x3835">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustNotWear="0x382b;0x382d;0x382e" onDashIndex="3" targetMouse="true" offsetAngle="0" gapAngle="250" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x3838">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustNotWear="0x382b;0x382d;0x382e" onDashIndex="3" targetMouse="true" offsetAngle="0" gapAngle="260" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x3839">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustNotWear="0x382b;0x382d;0x382e" onDashIndex="3" targetMouse="true" offsetAngle="0" gapAngle="270" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x383a">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustWear="0x382b;0x382d;0x382e" onDashIndex="3" targetMouse="true" offsetAngle="0" gapAngle="250" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x7944">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustWear="0x382b;0x382d;0x382e" onDashIndex="3" targetMouse="true" offsetAngle="0" gapAngle="260" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x7945">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustWear="0x382b;0x382d;0x382e" onDashIndex="3" targetMouse="true" offsetAngle="0" gapAngle="270" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x7946">BulletCreate</OnPlayerAbilityActivate>
    </EndUse>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,ST,TAB_ST,ST_ABILITY,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2KenseiST2A" type="0x382f">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 1</ObjectId>
      <Speed>1</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>120</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
  <Object id="2KenseiST2B" type="0x3830">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 1</ObjectId>
      <Speed>1</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>120</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
  <Object id="2KenseiST2E" type="0x3833">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 1 Big</ObjectId>
      <Speed>1</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>50</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>200</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
  <Object id="2KenseiST2F" type="0x3834">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 1 Big</ObjectId>
      <Speed>1</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>200</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
  <Object id="2KenseiST2G" type="0x3835">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 1 Big</ObjectId>
      <Speed>1</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>200</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
  <Object id="2KenseiST2J" type="0x3838">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Speed>1</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>120</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
  <Object id="2KenseiST2K" type="0x3839">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Speed>1</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>120</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
  <Object id="2KenseiST2L" type="0x383a">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Speed>1</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>120</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
  <Object id="2KenseiST2O" type="0x7944">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 2 Big</ObjectId>
      <Speed>1</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>200</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
  <Object id="2KenseiST2P" type="0x7945">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 2 Big</ObjectId>
      <Speed>1</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>200</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
  <Object id="2KenseiST2Q" type="0x7946">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 2 Big</ObjectId>
      <Speed>1</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>200</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
  <Object type="0x382d" id="2KenseiST2" setType="0x382a" setName="Fiery Kensei Set" collectionIcon="2">
    <DisplayId>Flame Guard</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x294</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Made of refractory material, this heavy armor is capable of summoning a powerful creature for extra defense.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Hit" description="Summons a fire lizard for 0.9 seconds" />
      <EffectInfo name="Fire Shots" description="200-300 Damage" />
      <EffectInfo name="Cooldown" description="5 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" targetMouse="false" maxSpawnDistance="2.0" cooldown="5.0" objectId="2Kensei ST Summon" summonCost="0.0" lifeTime="0.9">SpawnCreep</OnPlayerHitActivate>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x382e" id="2KenseiST3" setType="0x382a" setName="Fiery Kensei Set" collectionIcon="2">
    <DisplayId>Firelight Necklace</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>47</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x295</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A beautiful accessory which burns constantly to guide you through battle.</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,ST_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x383e" id="Amulet of Elemental Fire">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>20</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1079</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>...a driving force, indeed the driving force of nature and of civilization, would drive us once again to...</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x383f" id="Amulet of Elemental Air">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>30</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1080</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>We sought to ape its astonishing force, to reproduce it in our environment...</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3840" id="Amulet of Elemental Water">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>10</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1081</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>...the principle of things that are, Water could take all forms that make up our world, and we harnessed it...</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3841" id="Amulet of Elemental Earth">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>30</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1082</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>...our Mother and our Essence and our livelihood... we would now seek its full potential.</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3842" id="Elemental Equilibrium">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>1083</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Within this relic all elements swirl in perfect equilibrium. What would otherwise unleash cataclysmic disaster holds together in immaculate arcane homeostasis. We would surpass it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Fury of Flame and Storm" description="Gain +5 attack and dexterity while attacking if your health is above 90% Max HP" />
      <EffectInfo name="Perseverance of Land and Water" description="Gain +5 defense and +15 vitality for 10 seconds when taking damage below 60% Max HP" />
      <EffectInfo name="Cooldown" description="15 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="80" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0" channel="noStackItm" hpRequiredRelative="0.9" proc="1" amount="5" duration="1.4" stat="DEX" color="-1">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate cooldown="0" channel="noStackItm" hpRequiredRelative="0.9" proc="1" amount="5" duration="1.4" stat="ATT" color="-1">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.6" cooldown="15" duration="10" channel="noStackItm" proc="1" amount="5" stat="DEF">StatBoostSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.6" cooldown="15" duration="10" channel="noStackItm" proc="1" amount="15" stat="VIT">StatBoostSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x384d" id="Tsunami">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1084</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>And the Great Wave bore upon our dwellings, flushing us and our beasts and our tools... but one remained, and he held aloft his blade, and summoned to himself the powers that still haunted this place.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Tsunami Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>160</MinDamage>
      <MaxDamage>215</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,KATANA,UT,TAB_UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x384e" id="Arashi" collectionIcon="150">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>214</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1085</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Our elder would look upon the storms and pondered on how a thing with no substance could leave but desolation in its wake.</Description>
    <Sound>weapon/long_sword</Sound>
    <RateOfFire>1</RateOfFire>
    <Projectile>
      <ObjectId>Arashi Slash</ObjectId>
      <Speed>130</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.55</Amplitude>
      <Frequency>0.55</Frequency>
    </Projectile>
    <BagType>6</BagType>
    <feedPower>850</feedPower>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,KATANA,UT,TAB_UT,XPBONUS,WAVEFORM,ORG_LOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x384f" id="Ignis">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1086</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>What force would do but the very force behind life and movement? No other. This weapon would prove it.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Ignis Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>135</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Ignis Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,NUMPROJ_3,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3850" id="Tectonus" collectionIcon="140">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>177</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>1087</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>She had read the tomes of other races, and she had the wisdom of the Earth. She saw how we must proceed.</Description>
    <RateOfFire>1.4</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Tectonus Arrow</ObjectId>
      <Speed>120</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>60</Size>
      <Wavy />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <ArcGap>0</ArcGap>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,NUMPROJ_1,XPBONUS,ORG_WLAB,LEAFBOW</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3855" id="Book of Water">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Book of Water</DisplayId>
    <Texture xOffset="-2.5" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1113</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Its pages are slightly damp and little of the ink remains readable after apparent water damage. It was a treatise on Water by an eminent sage, but someone has been scribbling in the margins.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Book of Water" text="{i}...that from which is everything that exists and from which it first becomes and into which it is rendered at last...\n\n...the principle of things that are...\n\n{color=#30647e}...and in the year of the Great Flood, a creature of the waves - nay, a creature that was wave in itself, was captured and harnessed by the...{/color}{/i}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3856" id="Book of Air">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Book of Air</DisplayId>
    <Texture xOffset="1" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1114</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Not many pages remain of this tome. It was a treatise on Air by a famous philosopher, but someone has been using it to seemingly keep records.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Book of Air" text="{i}...that which we call aether, and that which we call mist and darkness, and the void beyond for which no name exist in the...\n\n...wherein force manifests its purest form, malleable for the...\n\n{color=#30647e}...and as it bore aloft the very roof of our abode, my master said 'Behold, that which I control, and with which I will...{/color}{/i}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3857" id="Book of Fire">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Book of Fire</DisplayId>
    <Texture xOffset="1" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1116</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Most of this book has burned away. It was a treatise on Fire by an ancient scholar, but some of the text differs.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Book of Fire" text="{i}...no one of gods and men has made this world, but it always was and will be an ever-living fire...\n\n...all that lives and walks upon this earth, animated by the very essence of destruction...\n\n{color=#30647e}...a paradoxical fusion of Flame and...\n\n...the power to alter our existence.{/color}{/i}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3858" id="Book of Earth">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Book of Earth</DisplayId>
    <Texture xOffset="1" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1115</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Most of its pages have been damaged or torn away. It was a treatise on Earth by a learned one, but it has been written on again at a later time.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Book of Earth" text="{i}...that upon which walks everything that lives and around which the Celestial Dome revolves...\n\n{color=#30647e}...and we named ourselves creatures of the Earth, and to the Earth we returned, for aeons...\n\n...our livelihood, but we sought more...{/color}{/i}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x7eb5" id="3HuntressST0" setType="0x382b" setName="Resurrected Huntress Set" collectionIcon="3">
    <DisplayId>Bolt Thrower</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>This experimental device harnesses the power of lightning, allowing you to science your enemies senseless with raw energy.</Description>
    <Sound>weapon/golden_bow</Sound>
    <RateOfFire>0.8</RateOfFire>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>4</NumProjectiles>
      <ArcGap>20</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Bolt Thrower Main</ObjectId>
      <Speed>160</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bolt Thrower Sub</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <feedPower>800</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <OldSound>arrowShoot</OldSound>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,NUMPROJ_4,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7eb6" id="3HuntressST1" setType="0x382b" setName="Resurrected Huntress Set" collectionIcon="3">
    <DisplayId>Lightning Rod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>26</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>Slamming this charred iron rod into the ground will summon elemental energies to blast anyone who comes close.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Zaps enemies for 250 damage every 0.2 seconds slowing for 2 seconds as long as the trap remains untriggered." name="Elemental Energies" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <Cooldown>1</Cooldown>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate radius="6.0" objectType="0x445a" sensitivity="0.25" totalDamage="1000" color="BE84EA" condEffect="Slowed" condDuration="3.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="-0.00625" statModTrapDamage="9" statModTrapCondDuration="0.1">Trap</Activate>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,ST,TAB_ST,ST_ABILITY,MPCOST,XPBONUS,COOLDOWN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7eb7" id="3HuntressST2" setType="0x382b" setName="Resurrected Huntress Set" collectionIcon="3">
    <DisplayId>Wedding Dress</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>2</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>You can barely tell that this dress was taken from a poor bride who was buried in it.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Releases 3 damaging sparks (200-275 damage) in a cone." name="On taking at least 20 damage" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" cooldown="5" type="0x7eb8" damageThreshold="20" numShots="3" minDistance="2" maxDistance="2" offsetAngle="0" gapAngle="0" gapTiles="0" arcGap="7">BulletCreate</OnPlayerHitActivate>
    <feedPower>500</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7eb8" id="Wedding Dress Explosion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>140</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>275</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT</Labels>
  </Object>
  <Object type="0x7eb9" id="3HuntressST3" setType="0x382b" setName="Resurrected Huntress Set" collectionIcon="3">
    <DisplayId>Gothic Bouffant</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>53</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>This gigantic wig contains a lot of electrical energy due to being 90% wire wool.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <feedPower>500</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7eba" id="3WarriorST0" setType="0x382c" setName="Killbilly Warrior Set" collectionIcon="3">
    <DisplayId>Jagged Hatchet</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>34</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>30</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>The edge has been made blunt and ragged from smashing into trees, doors, walls, and pesky hikers.</Description>
    <Sound>weapon/mithril_sword</Sound>
    <RateOfFire>1</RateOfFire>
    <Projectile id="0">
      <ObjectId>Jagged Hatchet Normal</ObjectId>
      <Speed>150</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>2250</LifetimeMS>
      <Acceleration>-250</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>1</SpeedClamp>
      <Size>80</Size>
      <ConditionEffect duration="3.0" amount="85">Bleeding</ConditionEffect>
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,AXE,ST,TAB_ST,XPBONUS,ST_WEAPON</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7ebb" id="3WarriorST1" setType="0x382c" setName="Killbilly Warrior Set" collectionIcon="3">
    <DisplayId>Burlap Cowl</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>31</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>This once held potatoes. Now it can barely hold back his rage.</Description>
    <Sound>spell/fire_spray</Sound>
    <Activate effect="Berserk" duration="5" range="3" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Bleeding" duration="3" amount="20">ConditionEffectSelf</Activate>
    <Activate stat="DEX" duration="3" amount="8">StatBoostSelf</Activate>
    <Activate stat="SPD" duration="3" amount="4">StatBoostSelf</Activate>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,ST,TAB_ST,ST_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7ebc" id="3WarriorST2" setType="0x382c" setName="Killbilly Warrior Set" collectionIcon="3">
    <DisplayId>Overalls of Endurance</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>78</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>32</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo description="+5 DEX for 4 seconds." name="On taking at least 20 damage" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <SlotType>7</SlotType>
    <Description>The cloth does nothing to soften incoming attacks, but the blows only make the wearer angrier.</Description>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate damageThreshold="20" amount="5" color="0xffd438" cooldown="4.2" duration="4" proc="1.0" stat="DEX">StatBoostSelf</OnPlayerHitActivate>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7ebd" id="3WarriorST3" setType="0x382c" setName="Killbilly Warrior Set" collectionIcon="3">
    <DisplayId>Headless Ted</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>63</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>33</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo description="gain a 20 HP/s Healing buff for 1 second." name="On shoot while Bleeding" />
    </ExtraTooltipData>
    <SlotType>9</SlotType>
    <Description>The teddy's head is down the well with the others.</Description>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate effect="Healing" amount="20" duration="1" cooldown="0.8" proc="1" requiredConditions="Bleeding">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7df3" id="3STMysteryChest">
    <DisplayId>Mythical ST Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1130</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open it to find one of the following:\n\n*Mythical ST Gem\n*Mythical ST Shards\n*Mystery ST Chest\n*Mystery ST Shards</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x7ed2" id="3HuntressSTToken">
    <DisplayId>Resurrected Huntress Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>54</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Resurrected Huntress Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
  <Object type="0x7ed3" id="3WarriorSTToken">
    <DisplayId>Killbilly Warrior Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>55</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Killbilly Warrior Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
  <Object type="0x44a1" id="Stat Test Helm1">
    <DisplayId>Helm of minstack</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>2</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>You can barely tell that this dress was taken from a poor bride who was buried in it.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Releases damaging sparks (150-200 damage)." name="On taking at least 20 damage" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" cooldown="5" type="0x7eb8" damageThreshold="20" numShots="10" minDistance="2" maxDistance="2" offsetAngle="0" gapAngle="0" gapTiles="0" arcGap="36">BulletCreate</OnPlayerHitActivate>
    <feedPower>500</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,XPBONUS</Labels>
  </Object>
  <Object type="0x3786" id="Shatters A20">
    <DisplayId>Chrysalis of Eternity</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>95</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>theShattersObjects8x8</File>
      <Index>0x337</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>As the nameless monarch sat malcontent upon the throne, his ambitions and impiety became one, and with this came enlightenment. A legacy reduced to less than legend, utterly erased from the nescient minds of the land, with its only epitaph being the sorry remnant of his majesty's dearest. After all, what good are kings in a realm of gods?</Description>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1500</feedPower>
    <Soulbound />
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1A2F" id="Shatters A2000">
    <DisplayId>Conqueror's Crown</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1000</PowerLevel>
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>184</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The symbol that claims absolute subservience from its beholder.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Item is not available to players." name="Exclusive Item" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="25" stat="MAXHP" statRelativeTo="MAXHP">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="25" stat="ATT" statRelativeTo="ATT">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="25" stat="DEX" statRelativeTo="DEX">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="25" stat="VIT" statRelativeTo="VIT">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="25" stat="WIS" statRelativeTo="WIS">IncrementStatRelative</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="999999" damageThreshold="2" duration="2" effect="Invulnerable" hpMinThresholdRelative="0.15" proc="1">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <XPBonus>9</XPBonus>
    <feedPower>1500</feedPower>
    <Soulbound />
    <UniqueID />
    <Track />
    <EnchantmentSlots slotChance="1,1,1,1" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,XPBONUS,SUPER,CROWN</Labels>
  </Object>
  <Object type="0x1A2E" id="Night Prince Engraving">
    <DisplayId>Night Prince Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Sound>use_potion</Sound>
    <Description>Can be used as an Artifact in the Enchanter or used directly to generate "Conqueror's Crown".</Description>
    <ExtraTooltipData>
      <EffectInfo description="Item is not available to players." name="Exclusive Item" />
      <EffectInfo description="Cannot roll T1 to T3 enchantments." name="Exclusion" />
    </ExtraTooltipData>
    <Artifact list="Night Prince Engraving Pool" consumeProb="0" dustType="purpleDust" dustAmount="0" />
    <Activate id="Shatters A2000">Create</Activate>
    <BagType>8</BagType>
    <InvUse />
    <Soulbound />
    <UniqueID />
    <Track />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x441a" id="Royal Blades">
    <DisplayId>Royal Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>107</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0xff</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Tier>7</Tier>
    <SlotType>2</SlotType>
    <Description>These intricately crafted blades were originally intended more for ornamental purposes rather than function, but still remain potent for any form of combat.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Blue Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Blue Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <feedPower>53</feedPower>
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,LOOTABLE,T7,T7_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x441b" id="Blazing Blades">
    <DisplayId>Blazing Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>123</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x100</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Tier>8</Tier>
    <SlotType>2</SlotType>
    <Description>A set of knives wrapped in an ever burning flame.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Fire Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Fire Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <feedPower>75</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,LOOTABLE,T8,T8_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x441c" id="Garnet Blades">
    <DisplayId>Garnet Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>133</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x101</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Tier>9</Tier>
    <SlotType>2</SlotType>
    <Description>Razor sharp gemstone blades that emit a faint, magic hum.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Pink Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Pink Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <feedPower>109</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,LOOTABLE,T9,T9_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x441d" id="Verdant Blades">
    <DisplayId>Verdant Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>142</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x102</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Tier>10</Tier>
    <SlotType>2</SlotType>
    <Description>Blades wielded only by those among the strongest of mortals, their green edges gleam in sunlight.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Green Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Green Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>159</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,LOOTABLE,T10,T10_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x441e" id="Occult Blades">
    <DisplayId>Occult Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>152</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x103</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Tier>11</Tier>
    <SlotType>2</SlotType>
    <Description>Used primarily in ritual worship, repeated exposure to dark magic has imbued this pair of daggers with sinister powers.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Purple Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Purple Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,LOOTABLE,T11,T11_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x441f" id="Bloodshed Blades">
    <DisplayId>Bloodshed Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x104</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Tier>12</Tier>
    <SlotType>2</SlotType>
    <Description>Entire wars have been waged over the bloodstone of which a pair of these blades has been crafted from. A single pair carries the cost of thousands of deaths.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Red Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Red Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,LOOTABLE,T12,T12_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x442f" id="Moonstone Blades">
    <DisplayId>Moonstone Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>182</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x105</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Tier>13</Tier>
    <SlotType>2</SlotType>
    <Description>These blades are made from a material beyond the reaches of the realm, their origin shrouded in mystery, but their edge undoubtedly sharp.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Orange Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Orange Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,LOOTABLE,T13,T13_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4430" id="Soulforged Blades">
    <DisplayId>Soulforged Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x106</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Tier>14</Tier>
    <SlotType>2</SlotType>
    <Description>The weight of a single swing carries the vigor of a hundred past heroes, their souls bound together in the shape of blades so they may once again slay evil.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Dark Blue Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Dark Blue Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,LOOTABLE,T14,T14_WEAPON,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4411" id="Cloudstrike Tachi">
    <DisplayId>Cloudstrike Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>109</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x107</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>7</Tier>
    <SlotType>24</SlotType>
    <Description>A pair of weighty swords that carry with it thunderous strikes from its namesake.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Light Blue Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <feedPower>53</feedPower>
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,TIERED,LOOTABLE,T7,T7_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4413" id="Devilbane Tachi">
    <DisplayId>Devilbane Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>128</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x108</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>8</Tier>
    <SlotType>24</SlotType>
    <Description>Blades made from the bones of infernal beings, used to fell the same creatures it was forged from.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Red Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <feedPower>75</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,TIERED,LOOTABLE,T8,T8_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x4414" id="Darksteel Tachi">
    <DisplayId>Darksteel Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>136</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x109</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>9</Tier>
    <SlotType>24</SlotType>
    <Description>Tempered blades crafted from enchanted Darksteel and set with a gleaming ruby.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Dark Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <feedPower>109</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,TIERED,LOOTABLE,T9,T9_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x4415" id="Dragonbone Tachi">
    <DisplayId>Dragonbone Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>145</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x10a</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>10</Tier>
    <SlotType>24</SlotType>
    <Description>This dense set of blades has been crafted with the bones of beasts only spoken of through legend.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>White Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>159</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,TIERED,LOOTABLE,T10,T10_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x4416" id="Accursed Tachi">
    <DisplayId>Accursed Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>159</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x10b</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>11</Tier>
    <SlotType>24</SlotType>
    <Description>A pair of blades of unknown origin, within their edges a dark power can be felt, threatening to corrupt the user should they not be sated in battle.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Purple Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,TIERED,LOOTABLE,T11,T11_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x4417" id="Skyslash Tachi">
    <DisplayId>Skyslash Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>168</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x10c</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>12</Tier>
    <SlotType>24</SlotType>
    <Description>Keen blades that never grow dull, their slashes threaten to split the very sky itself.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Gold Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,TIERED,LOOTABLE,T12,T12_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4418" id="Sunset Tachi">
    <DisplayId>Sunset Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>186</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x10d</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>13</Tier>
    <SlotType>24</SlotType>
    <Description>Weapons of striking beauty, their colors displaying all the shades of twilight, each slash like a brushstroke, painting its own landscape.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Pink Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,TIERED,LOOTABLE,T13,T13_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x4419" id="Godslayer Tachi">
    <DisplayId>Godslayer Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x10e</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>14</Tier>
    <SlotType>24</SlotType>
    <Description>The culmination of countless generations of swordsmiths, each perfecting their craft and improving these blades gradually. The pinnacle of weapons created by mortals for use in slaying the immortal.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Cyan Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,TIERED,LOOTABLE,T14,T14_WEAPON,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x4490" id="Gilded Flail">
    <DisplayId>Gilded Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>106</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x10f</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>7</Tier>
    <SlotType>1</SlotType>
    <Description>Commissioned by a particularly gaudy lord for his armies, this flail gleams as brightly as the armor he was once known to wear.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Gold Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>260</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Steel Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>60</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Steel Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>60</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <feedPower>53</feedPower>
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,LOOTABLE,T7,T7_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x4491" id="Champion's Flail">
    <DisplayId>Champion's Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>155</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x110</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>8</Tier>
    <SlotType>1</SlotType>
    <Description>Often seen used in arenas across the lands, flails like these offer a perfect balance of weight and power.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Steel Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>285</MinDamage>
      <MaxDamage>345</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <feedPower>75</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,LOOTABLE,T8,T8_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x4492" id="Drakerider's Flail">
    <DisplayId>Drakerider's Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>161</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x111</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>9</Tier>
    <SlotType>1</SlotType>
    <Description>Once wielded by a band of knights from atop their lightning drake companions, a thunderous roar can be heard with each swing.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Yellow Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>295</MinDamage>
      <MaxDamage>355</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <feedPower>109</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,LOOTABLE,T9,T9_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x4493" id="Infernal Flail">
    <DisplayId>Infernal Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>166</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x112</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>10</Tier>
    <SlotType>1</SlotType>
    <Description>Forged in the fires of the underworld, the mace atop this flail emits a heat reminiscent of its origins.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Red Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>305</MinDamage>
      <MaxDamage>365</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>159</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,LOOTABLE,T10,T10_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x4494" id="Mithril Flail">
    <DisplayId>Mithril Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>172</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x113</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>11</Tier>
    <SlotType>1</SlotType>
    <Description>A masterpiece of craftsmanship with the strongest and most desirable of all metals, as deadly as it is egregiously expensive.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Blue Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>315</MinDamage>
      <MaxDamage>375</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Blue Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,LOOTABLE,T11,T11_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x4495" id="Celebrant Flail">
    <DisplayId>Celebrant Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>177</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x114</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>12</Tier>
    <SlotType>1</SlotType>
    <Description>Granted only to heroes who have returned from missions of world saving renown. Those who receive it are cemented in legend.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Purple Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>385</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Purple Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Purple Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,LOOTABLE,T12,T12_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4496" id="Divine Flail">
    <DisplayId>Divine Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>189</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x115</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>13</Tier>
    <SlotType>1</SlotType>
    <Description>Gifted from the heavens to the most righteous of mortals, these flails have been imbued with the power of angels to subjugate evil entities.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Silver Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>340</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Gold Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Gold Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,LOOTABLE,T13,T13_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4497" id="Gravelord's Flail">
    <DisplayId>Gravelord's Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x116</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>14</Tier>
    <SlotType>1</SlotType>
    <Description>The primary armament of the gravelords of old, eternally tasked with making sure the dead are forever sealed away from the mortal plane.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Black Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>355</MinDamage>
      <MaxDamage>415</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,LOOTABLE,T14,T14_WEAPON,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4498" id="Fractal Blades" collectionIcon="12">
    <DisplayId>Fractal Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>279</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>An impossibly intricate pattern belies these blades, carved from a self-perfecting crystalline deity.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>-0.25,2.4</PosOffset>
      <DefaultAngle>-135</DefaultAngle>
    </Subattack>
    <Subattack projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>-0.25,4.8</PosOffset>
      <DefaultAngle>-135</DefaultAngle>
    </Subattack>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,2.4</PosOffset>
      <DefaultAngle>135</DefaultAngle>
    </Subattack>
    <Subattack projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,4.8</PosOffset>
      <DefaultAngle>135</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Left Fractal Blade</ObjectId>
      <Speed>200</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>240</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Right Fractal Blade</ObjectId>
      <Speed>200</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>240</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Left Fractal Blade</ObjectId>
      <Speed>80</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>125</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Right Fractal Blade</ObjectId>
      <Speed>80</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>125</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Left Fractal Blade</ObjectId>
      <Speed>80</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>125</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Right Fractal Blade</ObjectId>
      <Speed>80</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>125</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>970</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CRYSTAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4499" id="Barnacle Basher" collectionIcon="100">
    <DisplayId>Barnacle Basher</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>281</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>An extraordinarily dense silversteel anchor attached to a magical kelpwoven chain. Whatever ship it was attached to has long since been dragged to the depths.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Flail Anchor</ObjectId>
      <Speed>100</Speed>
      <MinDamage>375</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <Size>120</Size>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Anchor Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Anchor Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Anchor Chain</ObjectId>
      <Speed>25</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,POWERTIER_S,XPBONUS,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x449b" id="Burial Blades" collectionIcon="16">
    <DisplayId>Burial Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>280</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>Jagged obsidian and smooth malachite blades inscribed with runes and teeming with energy. The runes read as a eulogy for those lost while trying to seal a great evil.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>1.4,0.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>-1.4,0.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Phaedra Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
      <Amplitude>1</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Valus Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
      <Amplitude>1</Amplitude>
      <Frequency>1</Frequency>
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CULT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7191" id="3STKeyMysteryChest">
    <DisplayId>Mythical ST Crate</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1173</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open it to find one of the following:\n\n*Mythical ST Gem\n*Mythical ST Shards\n*Mystery ST Chest\n*Mystery ST Shards\n*Golden Lucky Clover\n*Lucky Clover\n*Loot Drop Potion</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x7e20" id="Unsigned Parcel">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1177</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The very lack of any identifying elements make this seemingly inconspicuous package arouse suspicion...</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x7280" id="Glacial Cache">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1176</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's been told this cache has been frozen for ages...</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xc21c" id="Golden Screw">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1197</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>According to the schematics, this one is to be used as a special key to a safe filled with resources.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Enhanced Bow Shot 1" type="0x386f">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 1 Strong</ObjectId>
      <Speed>250</Speed>
      <LifetimeMS>650</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="Enhanced Bow Shot 2" type="0x386c">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 2 Strong</ObjectId>
      <Speed>400</Speed>
      <LifetimeMS>350</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>110</MinDamage>
      <MaxDamage>140</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="Enhanced Bow Shot 3" type="0x386d">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 3 Strong</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>375</LifetimeMS>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>90</MinDamage>
      <MaxDamage>120</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x3870" id="Interregnum Longbow">
    <DisplayId>Frangible Longbow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>411</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>Fractures run all along the limbs of this bow, which is momentarily shattered every time it is fired. A powerful magic reforms the bow immediately after each shot.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="With" description="" />
      <EffectInfo name="Sunken Fire Opal Ring" description="Your weapon fires 2 additional shots backwards every 0.4 seconds dealing 65-85 damage" />
      <EffectInfo name="Faded Heart Scarab" description="Your weapon fires 2 additional shots towards your cursor every 0.4 seconds dealing 110-140 damage" />
      <EffectInfo name="Fractured Hannya" description="Your weapon fires a burst of 6 additional shots towards your cursor every 0.8 seconds dealing 90-120 damage" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>0.1</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>0.1</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-0.1</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Black Ball</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
      <MultiHit />
      <Size>0</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Interregnum Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="-7.0" maxDistance="-7.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x386f" mustNotWearOR="0x385a;0x385b;0x38A6;0x38A7" mustWear="0x3878">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.8" maxDistance="6.8" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386c" mustNotWearOR="0x385a;0x385b;0x38A6;0x38A7" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.8" maxDistance="6.8" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386c" mustNotWearOR="0x385a;0x385b;0x38A6;0x38A7" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="7" maxDistance="7" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustNotWearOR="0x385a;0x385b;0x38A6;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
      0x385a Robe: 0x385b
      <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="7" maxDistance="7" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustNotWearOR="0x385a;0x385b;0x38A6;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate><OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="7" maxDistance="7" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustNotWearOR="0x385a;0x385b;0x38A6;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate><OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="7" maxDistance="7" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustNotWearOR="0x385a;0x385b;0x38A6;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate><OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="7" maxDistance="7" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustNotWearOR="0x385a;0x385b;0x38A6;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate><OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="7" maxDistance="7" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustNotWearOR="0x385a;0x385b;0x38A6;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate><Labels>EQUIPMENT,WEAPON,LONGBOW,UT,TAB_UT,UNTRADEABLE,XPBONUS,SUBTYPE,INTERREGNUM,POWERTIER_A</Labels><EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" /></Object>
  <Object id="Enhanced Spellblade Shot 1" type="0x3781">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 1 Strong</ObjectId>
      <Speed>250</Speed>
      <LifetimeMS>650</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="Enhanced Magic Shot 2" type="0x386a">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 2 Strong</ObjectId>
      <Speed>400</Speed>
      <LifetimeMS>325</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="Enhanced Magic Shot 3" type="0x386b">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 3 Strong</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>375</LifetimeMS>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>80</MinDamage>
      <MaxDamage>95</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x3871" id="Interregnum Spellblade">
    <DisplayId>Royal Sekhem</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>381</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A flat gold blade set atop a wooden handle, wielded by Pharaohs that will one day ascend to divinity.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="With" description="" />
      <EffectInfo name="Sunken Fire Opal Ring" description="Your weapon fires 2 additional shots backwards every 0.4 seconds dealing 65-85 damage" />
      <EffectInfo name="Faded Heart Scarab" description="Your weapon fires 2 additional shots towards your cursor every 0.4 seconds dealing 65-90 damage" />
      <EffectInfo name="Fractured Hannya" description="Your weapon fires a burst of 6 additional shots towards your cursor every 0.8 seconds dealing 80-95 damage" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Interregnum Spellblade Large</ObjectId>
      <Speed>150</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>200</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Interregnum Spellblade Small</ObjectId>
      <Speed>150</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="-8.0" maxDistance="-8.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x3781" mustNotWearOR="0x385b;0x38A7" mustWear="0x3878">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.0" maxDistance="6.0" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386a" mustNotWearOR="0x385b;0x38A7" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.0" maxDistance="6.0" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386a" mustNotWearOR="0x385b;0x38A7" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="6.5" maxDistance="6.5" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="6.5" maxDistance="6.5" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="6.5" maxDistance="6.5" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="6.5" maxDistance="6.5" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="6.5" maxDistance="6.5" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="6.5" maxDistance="6.5" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,UT,TAB_UT,UNTRADEABLE,XPBONUS,SUBTYPE,INTERREGNUM,POWERTIER_A</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Enhanced Morning Shot 1" type="0x3884">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 1 Strong</ObjectId>
      <Speed>250</Speed>
      <LifetimeMS>650</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="Enhanced Morning Shot 2" type="0x3885">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 2 Strong</ObjectId>
      <Speed>400</Speed>
      <LifetimeMS>375</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>70</MinDamage>
      <MaxDamage>70</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="Enhanced Morning Shot 3" type="0x3780">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 3 Strong</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>375</LifetimeMS>
      <MinDamage>90</MinDamage>
      <MaxDamage>90</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x3872" id="Interregnum Morning Star">
    <DisplayId>Obsidian Macuahuitl</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>383</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <SlotType>8</SlotType>
    <Description>A brutal club teethed with obsidian blades crafted by the jungle tribes. The somewhat crude appearance masks and incredibly deadly weapon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="With" description="" />
      <EffectInfo name="Sunken Fire Opal Ring" description="Your weapon fires 2 additional shots backwards every 0.4 seconds dealing 65-85 damage" />
      <EffectInfo name="Faded Heart Scarab" description="Your weapon fires 2 additional shots towards your cursor every 0.4 seconds dealing 70-70 damage" />
      <EffectInfo name="Fractured Hannya" description="Your weapon fires a burst of 6 additional shots towards your cursor every 0.8 seconds dealing 90-90 damage" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Black Ball</ObjectId>
      <Size>0</Size>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Interregnum Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>96</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="-7.5" maxDistance="-7.5" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x3884" mustNotWearOR="0x385b;0x38A7" mustWear="0x3878">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.8" maxDistance="6.8" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3885" mustNotWearOR="0x385b;0x38A7" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.8" maxDistance="6.8" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3885" mustNotWearOR="0x385b;0x38A7" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="4.0" maxDistance="4.0" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="4.0" maxDistance="4.0" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="4.0" maxDistance="4.0" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="4.0" maxDistance="4.0" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="4.0" maxDistance="4.0" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="4.0" maxDistance="4.0" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,UT,TAB_UT,XPBONUS,SUBTYPE,INTERREGNUM,POWERTIER_A</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Enhanced Flail Ball 3" type="0x385e">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 3 Strong</ObjectId>
      <Speed>100</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>375</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <Size>80</Size>
      <ProtectFromSink />
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="Enhanced Flail Ball 2" type="0x3876">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 2 Strong</ObjectId>
      <Speed>150</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>525</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <Size>80</Size>
      <ProtectFromSink />
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="Enhanced Flail Ball 1" type="0x3877">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 1 Strong</ObjectId>
      <Speed>100</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>86</MaxDamage>
      <LifetimeMS>1075</LifetimeMS>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>325</AccelerationDelay>
      <Boomerang />
      <MultiHit />
      <Size>80</Size>
      <ProtectFromSink />
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x3873" id="Interregnum Flail">
    <DisplayId>Gilded Chain Scythe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>388</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>The blade of this weapon is plated with gold acting as a symbol of status among the eastern warriors that wield it. Its usage requires immense skill as an untrained user will put themselves at more risk than their opponent.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="With" description="" />
      <EffectInfo name="Sunken Fire Opal Ring" description="Your weapon fires 2 additional shots backwards every 0.4 seconds dealing 65-85 damage" />
      <EffectInfo name="Faded Heart Scarab" description="Your weapon fires 2 additional shots towards your cursor every 0.4 seconds dealing 65-130 damage" />
      <EffectInfo name="Fractured Hannya" description="Your weapon fires a burst of 6 additional shots towards your cursor every 0.8 seconds dealing 95-135 damage" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Interregnum Flail 1</ObjectId>
      <Speed>100</Speed>
      <MinDamage>330</MinDamage>
      <MaxDamage>390</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Interregnum Flail 2</ObjectId>
      <Speed>75</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Interregnum Flail 3</ObjectId>
      <Speed>50</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="-6.0" maxDistance="-6.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x3877" mustNotWearOR="0x385c;0x38A8" mustWear="0x3878">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.5" maxDistance="3.5" offsetAngle="20" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3876" mustNotWearOR="0x385c;0x38A8" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.5" maxDistance="3.5" offsetAngle="-20" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3876" mustNotWearOR="0x385c;0x38A8" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.7" maxDistance="3.7" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustNotWearOR="0x385c;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.7" maxDistance="3.7" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustNotWearOR="0x385c;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.7" maxDistance="3.7" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustNotWearOR="0x385c;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.7" maxDistance="3.7" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustNotWearOR="0x385c;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.7" maxDistance="3.7" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustNotWearOR="0x385c;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.7" maxDistance="3.7" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustNotWearOR="0x385c;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,SUBTYPE,INTERREGNUM,POWERTIER_A</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Enhanced Tachi Shot 1" type="0x387b">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 1 Strong</ObjectId>
      <Speed>250</Speed>
      <LifetimeMS>650</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="Enhanced Tachi Shot 2" type="0x387c">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 2 Strong</ObjectId>
      <Speed>400</Speed>
      <LifetimeMS>250</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="Enhanced Tachi Shot 3" type="0x387d">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 3 Strong</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>375</LifetimeMS>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>90</MinDamage>
      <MaxDamage>125</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x3874" id="Interregnum Tachi">
    <DisplayId>Ritual Khopesh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>385</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>Traditionally used as a versatile weapon of war by the armies of the desert empires. This pair was used for ritual duels between opposing noble factions where nobles would send forth their best warriors to settle disputes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="With" description="" />
      <EffectInfo name="Sunken Fire Opal Ring" description="Your weapon fires 2 additional shots backwards every 0.4 seconds dealing 80-120 damage" />
      <EffectInfo name="Faded Heart Scarab" description="Your weapon fires 2 additional shots towards your cursor every 0.4 seconds dealing 70-70 damage" />
      <EffectInfo name="Fractured Hannya" description="Your weapon fires a burst of 6 additional shots towards your cursor every 0.8 seconds dealing 90-125 damage" />
    </ExtraTooltipData>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-0.1</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Black Ball</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>10</LifetimeMS>
      <MultiHit />
      <Size>0</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Interregnum Tachi 1</ObjectId>
      <Speed>120</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Interregnum Tachi 2</ObjectId>
      <Speed>120</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Black Ball</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
      <MultiHit />
      <Size>0</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="-8.0" maxDistance="-8.0" offsetAngle="0.5" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x387b" mustNotWearOR="0x385a;0x385c;0x38A6;0x38A8" mustWear="0x3878">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.9" maxDistance="3.9" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387c" mustNotWearOR="0x385a;0x385c;0x38A6;0x38A8" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.9" maxDistance="3.9" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387c" mustNotWearOR="0x385a;0x385c;0x38A6;0x38A8" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.2" maxDistance="3.2" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustNotWearOR="0x385a;0x385c;0x38A6;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.2" maxDistance="3.2" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustNotWearOR="0x385a;0x385c;0x38A6;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.2" maxDistance="3.2" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustNotWearOR="0x385a;0x385c;0x38A6;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.2" maxDistance="3.2" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustNotWearOR="0x385a;0x385c;0x38A6;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.2" maxDistance="3.2" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustNotWearOR="0x385a;0x385c;0x38A6;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.2" maxDistance="3.2" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustNotWearOR="0x385a;0x385c;0x38A6;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,SUBTYPE,INTERREGNUM,POWERTIER_A</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Enhanced Dagger Shot 1" type="0x387e">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 1 Strong</ObjectId>
      <Speed>250</Speed>
      <LifetimeMS>650</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="Enhanced Dagger Shot 2" type="0x387f">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 2 Strong</ObjectId>
      <Speed>400</Speed>
      <LifetimeMS>240</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="Enhanced Dagger Shot 3" type="0x3883">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 3 Strong</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>375</LifetimeMS>
      <MinDamage>85</MinDamage>
      <MaxDamage>100</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x3875" id="Interregnum Blades">
    <DisplayId>Pirate's Sidearms</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>408</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>Cutlass daggers, often used as a backup weapon when compared to a full sized blade, when dual wielded however a skilled captain can turn them into an unbeatable pair.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="With" description="" />
      <EffectInfo name="Sunken Fire Opal Ring" description="Your weapon fires 2 additional shots backwards every 0.4 seconds dealing 65-85 damage" />
      <EffectInfo name="Faded Heart Scarab" description="Your weapon fires 2 additional shots towards your cursor every 0.4 seconds dealing 80-120 damage" />
      <EffectInfo name="Fractured Hannya" description="Your weapon fires a burst of 6 additional shots towards your cursor every 0.8 seconds dealing 85-100 damage" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Interregnum Large Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Interregnum Small Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="-8.0" maxDistance="-8.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x387e" mustNotWearOR="0x385a;0x38A6" mustWear="0x3878">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.0" maxDistance="5.0" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387f" mustNotWearOR="0x385a;0x38A6" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.0" maxDistance="5.0" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387f" mustNotWearOR="0x385a;0x38A6" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="5.4" maxDistance="5.4" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustNotWearOR="0x385a;0x38A6" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="5.4" maxDistance="5.4" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustNotWearOR="0x385a;0x38A6" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="5.4" maxDistance="5.4" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustNotWearOR="0x385a;0x38A6" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="5.4" maxDistance="5.4" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustNotWearOR="0x385a;0x38A6" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="5.4" maxDistance="5.4" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustNotWearOR="0x385a;0x38A6" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="5.4" maxDistance="5.4" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustNotWearOR="0x385a;0x38A6" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,UT,TAB_UT,SUBTYPE,INTERREGNUM,POWERTIER_A</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x385a" id="Light Syndicate Attire">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Description>A magical leather armor worn by members of the Syndicate. A potent charge of otherworldly energy surges through the seams.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <Texture>
      <File>lofiProjs</File>
      <Index>394</Index>
    </Texture>
    <SharedCooldownChannel id="14502" />
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="17" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-7.0" maxDistance="-7.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x386f" mustWear="0x3870;0x3878;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="6.8" maxDistance="6.8" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386c" mustWear="0x3870;0x3879;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="6.8" maxDistance="6.8" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386c" mustWear="0x3870;0x3879;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-8.0" maxDistance="-8.0" offsetAngle="0.5" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x387b" mustWear="0x3874;0x3878;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.9" maxDistance="3.9" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387c" mustWear="0x3874;0x3879;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.9" maxDistance="3.9" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387c" mustWear="0x3874;0x3879;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-8.0" maxDistance="-8.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x387e" mustWear="0x3875;0x3878;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="5.0" maxDistance="5.0" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387f" mustWear="0x3875;0x3879;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="5.0" maxDistance="5.0" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387f" mustWear="0x3875;0x3879;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.4" maxDistance="5.4" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustWear="0x3875;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.4" maxDistance="5.4" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustWear="0x3875;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.4" maxDistance="5.4" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustWear="0x3875;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.4" maxDistance="5.4" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustWear="0x3875;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.4" maxDistance="5.4" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustWear="0x3875;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.4" maxDistance="5.4" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustWear="0x3875;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x385b" id="Mystic Syndicate Attire">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>395</Index>
    </Texture>
    <SharedCooldownChannel id="14503" />
    <SlotType>14</SlotType>
    <Description>A magical robe worn by members of the Syndicate. A potent charge of otherworldly energy surges through the fabric.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="12" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-7.0" maxDistance="-7.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x386f" mustWear="0x3870;0x3878;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="6.8" maxDistance="6.8" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386c" mustWear="0x3870;0x3879;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="6.8" maxDistance="6.8" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386c" mustWear="0x3870;0x3879;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-8.0" maxDistance="-8.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x3781" mustWear="0x3871;0x3878;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="6.0" maxDistance="6.0" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386a" mustWear="0x3871;0x3879;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="6.0" maxDistance="6.0" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386a" mustWear="0x3871;0x3879;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.5" maxDistance="6.5" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustWear="0x3871;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.5" maxDistance="6.5" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustWear="0x3871;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.5" maxDistance="6.5" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustWear="0x3871;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.5" maxDistance="6.5" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustWear="0x3871;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.5" maxDistance="6.5" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustWear="0x3871;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.5" maxDistance="6.5" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustWear="0x3871;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-7.5" maxDistance="-7.5" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x3884" mustWear="0x3872;0x3878;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="6.8" maxDistance="6.8" offsetAngle="4.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3885" mustWear="0x3872;0x3879;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="6.8" maxDistance="6.8" offsetAngle="-4.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3885" mustWear="0x3872;0x3879;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="4.0" maxDistance="4.0" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustWear="0x3872;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="4.0" maxDistance="4.0" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustWear="0x3872;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="4.0" maxDistance="4.0" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustWear="0x3872;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="4.0" maxDistance="4.0" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustWear="0x3872;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="4.0" maxDistance="4.0" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustWear="0x3872;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="4.0" maxDistance="4.0" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustWear="0x3872;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x385c" id="Heavy Syndicate Attire">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>87</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>396</Index>
    </Texture>
    <SharedCooldownChannel id="14504" />
    <SlotType>7</SlotType>
    <Description>A magical platemail worn by members of the Syndicate. A potent charge of otherworldly energy surges through the metal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="23" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-6.0" maxDistance="-6.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x3877" mustWear="0x3873;0x3878;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.5" maxDistance="3.5" offsetAngle="20" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3876" mustWear="0x3873;0x3879;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.5" maxDistance="3.5" offsetAngle="-20" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3876" mustWear="0x3873;0x3879;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.7" maxDistance="3.7" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustWear="0x3873;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.7" maxDistance="3.7" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustWear="0x3873;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.7" maxDistance="3.7" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustWear="0x3873;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.7" maxDistance="3.7" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustWear="0x3873;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.7" maxDistance="3.7" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustWear="0x3873;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.7" maxDistance="3.7" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustWear="0x3873;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-8.0" maxDistance="-8.0" offsetAngle="0.5" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x387b" mustWear="0x3874;0x3878;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.9" maxDistance="3.9" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387c" mustWear="0x3874;0x3879;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.9" maxDistance="3.9" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387c" mustWear="0x3874;0x3879;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x38A6" id="Light Syndicate Attire Shiny">
    <DisplayId>Light Syndicate Attire</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Description>A magical leather armor worn by members of the Syndicate. A potent charge of otherworldly energy surges through the seams.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>112</Index>
    </Texture>
    <SharedCooldownChannel id="14502" />
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="17" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-7.0" maxDistance="-7.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x386f" mustWear="0x3870;0x3878;0x38A6">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="6.8" maxDistance="6.8" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386c" mustWear="0x3870;0x3879;0x38A6">BulletCreate</OnPlayerShootActivate>
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    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x38A6">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x38A6">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x38A6">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x38A6">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-8.0" maxDistance="-8.0" offsetAngle="0.5" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x387b" mustWear="0x3874;0x3878;0x38A6">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.9" maxDistance="3.9" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387c" mustWear="0x3874;0x3879;0x38A6">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.9" maxDistance="3.9" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387c" mustWear="0x3874;0x3879;0x38A6">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x38A6">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x38A6">BulletCreate</OnPlayerShootActivate>
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    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.4" maxDistance="5.4" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustWear="0x3875;0x387a;0x38A6">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.4" maxDistance="5.4" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustWear="0x3875;0x387a;0x38A6">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.4" maxDistance="5.4" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustWear="0x3875;0x387a;0x38A6">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.4" maxDistance="5.4" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustWear="0x3875;0x387a;0x38A6">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.4" maxDistance="5.4" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustWear="0x3875;0x387a;0x38A6">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x38A7" id="Mystic Syndicate Attire Shiny">
    <DisplayId>Mystic Syndicate Attire</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>113</Index>
    </Texture>
    <SharedCooldownChannel id="14503" />
    <SlotType>14</SlotType>
    <Description>A magical robe worn by members of the Syndicate. A potent charge of otherworldly energy surges through the fabric.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="12" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-7.0" maxDistance="-7.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x386f" mustWear="0x3870;0x3878;0x38A7">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="6.8" maxDistance="6.8" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386c" mustWear="0x3870;0x3879;0x38A7">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="6.8" maxDistance="6.8" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386c" mustWear="0x3870;0x3879;0x38A7">BulletCreate</OnPlayerShootActivate>
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    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x38A7">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x38A7">BulletCreate</OnPlayerShootActivate>
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    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x38A7">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-8.0" maxDistance="-8.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x3781" mustWear="0x3871;0x3878;0x38A7">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="6.0" maxDistance="6.0" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386a" mustWear="0x3871;0x3879;0x38A7">BulletCreate</OnPlayerShootActivate>
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    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.5" maxDistance="6.5" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustWear="0x3871;0x387a;0x38A7">BulletCreate</OnPlayerShootActivate>
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    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="4.0" maxDistance="4.0" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustWear="0x3872;0x387a;0x38A7">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="4.0" maxDistance="4.0" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustWear="0x3872;0x387a;0x38A7">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="4.0" maxDistance="4.0" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustWear="0x3872;0x387a;0x38A7">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="4.0" maxDistance="4.0" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustWear="0x3872;0x387a;0x38A7">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="4.0" maxDistance="4.0" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustWear="0x3872;0x387a;0x38A7">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x38A8" id="Heavy Syndicate Attire Shiny">
    <DisplayId>Heavy Syndicate Attire</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>87</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>114</Index>
    </Texture>
    <SharedCooldownChannel id="14504" />
    <SlotType>7</SlotType>
    <Description>A magical platemail worn by members of the Syndicate. A potent charge of otherworldly energy surges through the metal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="23" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-6.0" maxDistance="-6.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x3877" mustWear="0x3873;0x3878;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.5" maxDistance="3.5" offsetAngle="20" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3876" mustWear="0x3873;0x3879;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.5" maxDistance="3.5" offsetAngle="-20" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3876" mustWear="0x3873;0x3879;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.7" maxDistance="3.7" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustWear="0x3873;0x387a;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.7" maxDistance="3.7" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustWear="0x3873;0x387a;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.7" maxDistance="3.7" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustWear="0x3873;0x387a;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.7" maxDistance="3.7" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustWear="0x3873;0x387a;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.7" maxDistance="3.7" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustWear="0x3873;0x387a;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.7" maxDistance="3.7" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustWear="0x3873;0x387a;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-8.0" maxDistance="-8.0" offsetAngle="0.5" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x387b" mustWear="0x3874;0x3878;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.9" maxDistance="3.9" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387c" mustWear="0x3874;0x3879;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.9" maxDistance="3.9" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387c" mustWear="0x3874;0x3879;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x38A8">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3878" id="Interregnum Ring 1">
    <DisplayId>Sunken Fire Opal Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>55</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>400</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Lost in a battle over the open seas, this magnificent fire opal studded ring that buzzes with an unyielding power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3879" id="Interregnum Ring 2">
    <DisplayId>Faded Heart Scarab</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>401</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A once prized piece of Nefret's collection. Though its beauty has long since faded, it has retained its power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="25" statRelativeTo="DEX">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="-15" statRelativeTo="DEX">IncrementStatRelative</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x387a" id="Interregnum Ring 3">
    <DisplayId>Fractured Hannya</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>35</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>402</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An ancient relic of the Oni Clan, bursting with an energy like none other.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="25" statRelativeTo="ATT">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-15" statRelativeTo="ATT">IncrementStatRelative</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x68a0" id="Acc BXP EP">
    <DisplayId>Seasonal BXP Accelerator</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x201</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gain extra +10% BXP from enemies until the end of season.</Description>
    <ExtraTooltipData>
      <EffectInfo name="BXP Bonus" description="+10% BXP (entire season)" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="BXPBOOST" duration="-1" mult="0.1" labels="" display="+10% BXP">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x68a1" id="Acc BXP 1">
    <DisplayId>BXP Boost Potion (20%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x204</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gain extra +20% BXP from enemies. Lasts 1.5 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="BXP Bonus" description="+20% BXP (90 min)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="BXPBOOST" duration="90" mult="0.2" labels="" display="+20% BXP">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x68a2" id="Acc BXP 2">
    <DisplayId>BXP Boost Potion (33%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x203</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gain extra +33% BXP from enemies. Lasts 1.5 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="BXP Bonus" description="+33% BXP (90 min)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="BXPBOOST" duration="90" mult="0.33" labels="" display="+33% BXP">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x68a3" id="Acc BXP 3">
    <DisplayId>BXP Boost Potion (50%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x202</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gain extra +50% BXP from enemies. Lasts 1.5 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="BXP Bonus" description="+50% BXP (90 min)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="BXPBOOST" duration="90" mult="0.5" labels="" display="+50% BXP">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x68a4" id="Acc StatPotions">
    <DisplayId>Stat Potion Drop Potion (33%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x205</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 33% chance of obtaining a Stat Potion from enemies that drop it. Lasts 1.5 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Bonus" description="+33% drop rate (Stat Potions)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPLOOTBOOST" duration="90" mult="0.33" labels="STATPOTION" display="+33% drop rate (Stat Potions)">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object id="Interregnum Quiver" type="0x6371">
    <DisplayId>Huntsman's Volley</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>406</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>One of the more peculiar pieces of the Wanderer's enchanted arsenal; this quiver has the unique ability to call forth a magical arrow storm, but channeling such power requires the caster's utmost concentration.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo description="Fire a barrage 20 arrows" />
      <EffectInfo description="Arrows deal 100-130 armor piercing damage. These arrows gain 1 Damage per wisdom over 34." />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Wanderer Arrow</ObjectId>
      <Speed>170</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>130</Size>
    </Projectile>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="10">Shoot</Activate>
    <OnPlayerAbilityActivate scalingStat="WIS" statModScalingMin="34" statModDamage="1" targetMouse="true" arcGap="3" offsetAngle="0" gapAngle="240" maxDistance="0.4" minDistance="0.0" numShots="3" proc="1" type="0x6369">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="WIS" statModScalingMin="34" statModDamage="1" targetMouse="true" arcGap="3" offsetAngle="0" gapAngle="240" maxDistance="0.4" minDistance="0.0" numShots="4" proc="1" type="0x6362">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="WIS" statModScalingMin="34" statModDamage="1" targetMouse="true" arcGap="3" offsetAngle="0" gapAngle="215" maxDistance="0.4" minDistance="0.0" numShots="6" proc="1" type="0x6363">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="WIS" statModScalingMin="34" statModDamage="1" targetMouse="true" arcGap="3" offsetAngle="0" gapAngle="200" maxDistance="0.4" minDistance="0.0" numShots="8" proc="1" type="0x6372">BulletCreate</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <MpCost>105</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>1</NumProjectiles>
    <Usable />
    <UniqueID />
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="MotMG Quiver Proc 1" type="0x6369">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x50</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>INT Animated Arrow</ObjectId>
      <Speed>0</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>670</LifetimeMS>
      <Amplitude>0.40</Amplitude>
      <Frequency>0.2</Frequency>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>210</SpeedClamp>
      <PassesCover />
      <ProtectFromSink />
      <Size>70</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
  <Object id="MotMG Quiver Proc 2" type="0x6362">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x50</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>INT Animated Arrow</ObjectId>
      <Speed>0</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>670</LifetimeMS>
      <Amplitude>0.35</Amplitude>
      <Frequency>0.2</Frequency>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>225</AccelerationDelay>
      <SpeedClamp>210</SpeedClamp>
      <PassesCover />
      <ProtectFromSink />
      <Size>70</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
  <Object id="MotMG Quiver Proc 3" type="0x6363">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x50</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>INT Animated Arrow</ObjectId>
      <Speed>0</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>670</LifetimeMS>
      <Amplitude>0.35</Amplitude>
      <Frequency>0.2</Frequency>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>210</SpeedClamp>
      <PassesCover />
      <ProtectFromSink />
      <Size>70</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
  <Object id="MotMG Quiver Proc 4" type="0x6372">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x50</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>INT Animated Arrow</ObjectId>
      <Speed>0</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>670</LifetimeMS>
      <Amplitude>0.35</Amplitude>
      <Frequency>0.2</Frequency>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>275</AccelerationDelay>
      <SpeedClamp>210</SpeedClamp>
      <PassesCover />
      <ProtectFromSink />
      <Size>70</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
  <Object type="0x37b9" id="Scepter of MotMG" collectionIcon="131">
    <DisplayId>Storm Caller</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>393</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>A brooding scepter used to protect a recluse tribe of lightning worshipers from outsiders.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <Activate totalDamage="150" decrDamage="30" wisDamageBase="60" maxTargets="5" wisPerTarget="6" condEffect="Slowed" condDuration="3" color="0xff9933" aoeActivationCount="3" aoeTime="3" aoeDamage="60" aoeEffect="Slowed" statModDamage="14" aoeRange="1.5" statModRadius="0.05" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_B,XPBONUS,MPCOST,STATMOD,ORG_LAB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x37cb" id="Poison of MotMG" collectionIcon="134">
    <DisplayId>Rusted Barrel</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>392</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A rusty barrel once used for transporting a revolting toxin across the seas. One spilled drop is enough to cause a crew to jump ship with no regard for their own lives.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="9" totalDamage="1000" duration="10" color="b7410e" throwTime="1.2" damageBoost="1.085" scalingStat="WIS" statModScalingMin="50" statModDamage="170" statModImpactDamage="0" statModRadius="0.05" statModDamageBoost="0.0015">PoisonGrenade</Activate>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_B,XPBONUS,MPCOST,STATMOD,ORG_CEM</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x87cd" id="Blueprint_215">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Longbow">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0x87ce" id="Blueprint_216">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Spellblade">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0x87cf" id="Blueprint_217">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Morning Star">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0x87d0" id="Blueprint_218">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Flail">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0x87d1" id="Blueprint_219">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Tachi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0x87d2" id="Blueprint_220">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Blades">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0x87d3" id="Blueprint_221">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Quiver">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0x87d4" id="Blueprint_222">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Light Syndicate Attire">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0x87d5" id="Blueprint_223">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Mystic Syndicate Attire">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0x87d6" id="Blueprint_224">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Heavy Syndicate Attire">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0x87d7" id="Blueprint_225">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Ring 1">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0x87d8" id="Blueprint_226">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Ring 2">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0x87d9" id="Blueprint_227">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Ring 3">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0x87da" id="Blueprint_228" collectionIcon="100">
    <DisplayId>Barnacle Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Barnacle Basher">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object type="0x87db" id="Blueprint_229" collectionIcon="100">
    <DisplayId>Hama Yumi Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Longbow of the Guardian">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object type="0x87dc" id="Blueprint_230" collectionIcon="12">
    <DisplayId>Fractal Blades Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Fractal Blades">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
  <Object type="0x87dd" id="Blueprint_231" collectionIcon="13">
    <DisplayId>Beekeeper's Flamethrower Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Beekeeper's Flamethrower">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
  <Object type="0x87de" id="Blueprint_232" collectionIcon="12">
    <DisplayId>Crystallized Worm Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Crystallized Worm Spellblade">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
  <Object type="0x87df" id="Blueprint_233" collectionIcon="16">
    <DisplayId>Burial Blades Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Burial Blades">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CULT</Labels>
  </Object>
  <Object type="0x87e0" id="Mark of the Interregnum">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4a</Index>
    </Texture>
    <Description>A medallion with some of the energy stolen by the Syndicate. Return it to the Quest Room to obtain great prizes.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by defeating the Syndicate in the Hidden Interregnum" name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x924f" id="InterregnumLore_1">
    <Class>Equipment</Class>
    <DisplayId>Shrouded Summons</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A letter inside a magically-sealed envelope which magic has faded.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Shrouded Summons" text="Greetings,\n \nI have heard of your plight and believe we have similar goals; to bring about the downfall of Oryx.\nTo this end I have devised a plan, but I need trusted comrades to carry it out.\nI offer no power nor riches, but I can promise you the Mad God's end.\nShould you wish to join me, take the coin enclosed within this letter and speak unto it.\nYou will know what to do from there.\n \n{i}-A Friend{/i}">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0x9250" id="InterregnumLore_2">
    <Class>Equipment</Class>
    <DisplayId>Intercepted Letter 1</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A letter that one of the Syndicate members dropped. </Description>
    <Sound>use_potion</Sound>
    <Activate title="Intercepted Letter 1" text="My dearest companions,\n \nYou are among my most trusted and capable allies, and I have a task only you are capable of.\nI would have you return to the realm and hunt the most powerful of the realm's denizens to siphon their strength.\nWe will need an incredibly high volume of power to perform the ritual that will mark the culmination of our efforts.\nShould you find the heroes of the nexus as I have before, shift your target unto them.\nIt is a regrettable outcome as they fall on the same side as us.\nHowever, we need all the power we can get and they are not ones so easy to work with, trust me, I've tried.\nRemember, if you are to return you must bring the coins with you, they are your only way back.\n \n{i}-W.{/i}">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0x9251" id="InterregnumLore_3">
    <Class>Equipment</Class>
    <DisplayId>Intercepted Letter 2</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A letter that one of the Syndicate members dropped. </Description>
    <Sound>use_potion</Sound>
    <Activate title="Intercepted Letter 2" text="Members of the Syndicate,\n \nOur goal is on the horizon. \nSoon I will rip the Mad God Himself from the realm and bring him here, to a place where his influence cannot reach.\nThis dimension shall be his tomb, no longer able to return to the realm, all the power he has will be meaningless.\nHowever, this ritual is hardly accurate, unfortunately I have a high chance of taking a large chunk of the realm with him. \nThe damage could be heavy, but sacrifices must be made.\nIn time the realm will heal, and you all will be there to help it grow once again.\n \n{i}-W.{/i}">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0x9252" id="InterregnumLore_4">
    <Class>Equipment</Class>
    <DisplayId>Vagrant's Journal</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>512</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a journal, hastily written.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Vagrant's Journal" text="I can't follow through with this anymore.\nI joined early on to support the cause, but things have gone awry since then.\nThe executives are all blinded by their own goals, their desire for revenge.\nThey have lost sight of the true goal of the organization, to free the realm, and yet they call it a &quot;necessary sacrifice&quot;? \nWe are talking about ripping a hole in the world, destroying part of the very realm they are freeing.\nThere has to be another way.\nI'm planning on sneaking out of here and finding someone, anyone, to help me stop this before it gets out of hand.">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0x9253" id="InterregnumLore_5">
    <Class>Equipment</Class>
    <DisplayId>Captain's Log</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>512</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A journal page from a pirate's log.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Captain's Log" text="Years, we've been stranded on this Island, years.\nThere is a whole world to plunder out there but here we are unable to leave this glorified rock.\nThat damnable sea beast roams the waters taking down any ships that try to tread too far from shore.\nWe've managed to take care of him before, but that bloody tyrant wont let him stay gone.\nMy men are at their wit's end, if this continues I expect many to leave for the Mad God's armies, or worse, a Mutiny.\nI need to figure something out before then...">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0x9254" id="InterregnumLore_6">
    <Class>Equipment</Class>
    <DisplayId>Izel's Prayer</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>512</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A wood tablet written with magical ink.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Izel's Prayer" text="{i}I beseech the spirits, grant me strength.\nTo ascend beyond the limits of my flesh.\nI beseech the spirits, grant me leadership.\nTo unite the tribes against our true foe.\nI beseech the spirits, grant me courage.\nTo oppose the False God and his stolen powers.\nI beseech the spirits, grant me purpose.\nTo restore order to our chaotic lands.{/i}">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0x9255" id="InterregnumLore_7">
    <Class>Equipment</Class>
    <DisplayId>Nefret's Journal</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>512</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fine piece of parchment, written with a steady hand and stylish calligraphy.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Nefret's Journal" text="I used to rule the desert, outranked by none. I was destined to become the next god of our people, but now? \nMy people and my lands are gone, taken over by the Mad God without struggle.\nHe made our own gods subservient to him, for many of our people there wasn't even a second thought about taking him as their new ruler.\nFor me, I was simply pushed aside, no longer worshiped, no longer needed, left with only a small group of loyal followers. \nRobbed of my birthright I lack purpose, I need to reclaim my place, but I fear I lack the capability to do so.">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0x9256" id="InterregnumLore_8">
    <Class>Equipment</Class>
    <DisplayId>Ozuchi's Vow</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>512</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A scroll, written with broad brush strokes.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Ozuchi's Vow" text="Our war is over, we've lost.\nThe strength, the pride, of the great Oni clans is in shambles.\nWe were holding fast against his forces but it all came down to a single battle.\n20 to 1, the greatest of our clan, the strongest warriors this realm has ever seen, all lost to a single man. \nHis strength was overwhelming, presenting the battle more as an inconvenience than a fight for survival.\nOur slaughter was quick, and with it, the largest remaining threat to his forces was no more.\nI've thrown away my pride as a samurai, fleeing, so that at least one of us may survive.\nI vow I will not let this humiliation go unpunished.">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0x9257" id="InterregnumLore_9">
    <Class>Equipment</Class>
    <DisplayId>The Wanderer's Journal Page 1</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>512</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page snatched from a journal.</Description>
    <Sound>use_potion</Sound>
    <Activate title="The Wanderer's Journal Page 1" text="I am plagued by recurring nightmares.\nThey all reflect the same thing, my home, its peaceful atmosphere quickly morphing to one of utter chaos.\nThe warning bells ring out as an army marches on the horizon, thousands of soldiers armed to the teeth surge forth.\nThey rip apart our guards within mere moments, and from there they start butchering civilians without impunity. \nI hide in the sewers, watching from the grates as my entire world is set on fire.\nAmid it all stands a figure clad in obsidian commanding his minions to destroy everything I have ever known.\nIt was then that I awoke to my power. Many would call it a gift, but to me it's a reminder.">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0x9258" id="InterregnumLore_10">
    <Class>Equipment</Class>
    <DisplayId>The Wanderer's Journal Page 2</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>512</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page snatched from a journal.</Description>
    <Sound>use_potion</Sound>
    <Activate title="The Wanderer's Journal Page 2" text="I have been in search of greater strength almost all my life, working towards the singular goal of enacting revenge against the Mad God.\nUnfortunately I feel myself reaching the limit of my physical power. \nIt seems to be time to explore other potential avenues, starting with my &quot;gift&quot;.\nThis power allows me to rip open holes in our reality, creating passage from one place within the realm to another.\nThus far I have simply willed it to happen, and it did. \nI used it to travel the lands, seeking anyone willing to train me, but never have I tried to attain a deeper understanding into its limits.\nShortsighted as it may have been to miss it before, this is probably my only other option for dealing with a being that seemingly cannot die.">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0x9259" id="InterregnumLore_11">
    <Class>Equipment</Class>
    <DisplayId>The Wanderer's Journal Page 3</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>512</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page snatched from a journal.</Description>
    <Sound>use_potion</Sound>
    <Activate title="The Wanderer's Journal Page 3" text="Great strides have been made in experimentation with my powers.\nI have found that I am capable of imbuing fragments of my power into objects, allowing a rift to be opened by any I grant one to.\nThat alone isn't very useful, but I have also found something...\nInteresting...\nA place akin to the nexus those heroes reside in, another dimension separate from the realm itself. It has eternally dark skies and no signs of any living creatures.\nWithin this place I can feel it, or rather a lack of it. Oryx's influence is nowhere to be found.\nI think I am beginning to come up with a plan involving this place.\nFor this I am going to need a lot more strength, and despite my apprehension to leaving my fate in the hands of others, I'll need allies as well.">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
  <Object type="0x925a" id="Wanderer's Cape">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1179</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A simple, weather-beaten green cloak. It doesn't endow great powers - it conceals them until the time is right.</Description>
    <ActivateOnEquip stat="MAXMP" amount="55">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x925b" id="Cuirass of the Black Blade">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1180</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A hereditary armor constructed of intricate scales. The crest of the Oni Clans that adorns it can still be identified.</Description>
    <ActivateOnEquip stat="DEF" amount="24">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x925c" id="Pirate Queen's Brigandine">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1181</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Stained by sea salt and equipped with bandoliers - the armor of a captain who fights at the forefront of her crew.</Description>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>231</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x925d" id="Emblem of the Empire">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>90</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1182</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Handed down through generations of Pharaohs, it holds power over more than just the wills of Nefret's subjects.</Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>500</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x925e" id="Amulet of the Great Shaman">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1183</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The bearer of this ring is linked with the spirit world, and may channel the power of a deity.</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="140">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>500</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x952f" id="Interregnum Quest Chest Item">
    <DisplayId>Interregnum Treasure Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1184</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chest looted from the dingy treasury of the Syndicate. Its unassuming looks hide the secret weapons of their fight.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Interregnum Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x953e" id="Assassin Black Coin">
    <DisplayId>Knock-off Black Coin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Assassin gains more information using these knock-off Black Coins.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x953f" id="Sorcerer Black Coin">
    <DisplayId>Knock-off Black Coin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Sorcerer gains more information using these knock-off Black Coins.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x9542" id="Buried Treasure">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1189</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Usually pirate treasure is marked with an X on the map but it seems like The Tinkerer already found all of them!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3a30" id="Peacekeeper (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiProjs</File>
      <Index>419</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>A veritable artifact from the forgotten splendor of a kingdom none wish to remember. No matter the craftsmanship of its gilded design, this unwelcome sight is now only a sobering reminder of a mistake without regret.</Description>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Royal Knight (Rehearsal)" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="DEF" statModScalingMin="9" statModDamage="1">SpawnCreep</Activate>
    <Activate objectId="Summon Royal Archer (Rehearsal)" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="ATT" statModScalingMin="42" statModDamage="3">SpawnCreep</Activate>
    <Activate objectId="Summon Royal Raider (Rehearsal)" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="DEX" statModScalingMin="55" statModDamage="2">SpawnCreep</Activate>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,XPBONUS,REHEARSAL,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3a31" id="Vanguard's Visage (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>415</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>A dreadfully heavy barbute, prominently featuring inward curving horns. Such a trait has been considered taboo for eons, further marking the age of this design.</Description>
    <Projectile>
      <ObjectId>Shatters Helm Projectile</ObjectId>
      <Speed>115</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ProtectFromSink />
      <Size>75</Size>
      <ArmorPiercing />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="Fires a sword of projectiles towards your cursor." name="Eternal Defender" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="9">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>100</MpCost>
    <Activate duration="3" effect="Berserk" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="0.5" minDistance="0.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="1.0" minDistance="1.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="1.5" minDistance="1.5" numShots="5" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="2.0" minDistance="2.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="2.5" minDistance="2.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3.0" minDistance="3.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3.5" minDistance="3.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="4.0" minDistance="4.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="4.5" minDistance="4.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="5.0" minDistance="5.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.0" manaCost="0" manaRequired="0" maxDistance="5.5" minDistance="5.5" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <feedPower>900</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,XPBONUS,REHEARSAL,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Vanguard's Visage Proc (Rehearsal)" type="0x3a32">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a5</Index>
    </Texture>
    <Rotation>360</Rotation>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shatters Helm Projectile</ObjectId>
      <Speed>115</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ProtectFromSink />
      <Size>75</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING,RING</Labels>
  </Object>
  <Object type="0x3a33" id="Noble Mandolin (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>420</Index>
    </Texture>
    <Projectile>
      <ObjectId>Shatters Lute Projectile</ObjectId>
      <Speed>50</Speed>
      <LifetimeMS>3200</LifetimeMS>
      <MinDamage>320</MinDamage>
      <MaxDamage>400</MaxDamage>
      <Size>100</Size>
      <TurnRate>150</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>600</CircleTurnDelay>
      <FaceDir />
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <SlotType>28</SlotType>
    <Description>Endless melodies from this fine instrument once filled the halls of the castle. It is without any apparent wear, yet even the most upbeat tune sounds somber when it is played.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On use, lowers your shot speed by half for 4 seconds." name="Self Only" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate amount="10" duration="4.5" stat="ATT" channel="noStackItm">StatBoostSelf</Activate>
    <Activate duration="4" lifeBoost="1.99" speedBoost="0.5" color="0x484344" selfOnly="true">BoostRange</Activate>
    <Activate effect="Damaging" duration="4.5" range="5">ConditionEffectAura</Activate>
    <Activate>Shoot</Activate>
    <NumProjectiles>8</NumProjectiles>
    <ArcGap>45</ArcGap>
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,XPBONUS,REHEARSAL,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3a34" id="Polarity Poison (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <SlotType>18</SlotType>
    <Usable />
    <Texture>
      <File>lofiProjs</File>
      <Index>418</Index>
    </Texture>
    <Description>A perfectly concentrated blend of elemental forces, primed to diverge into an explosive result if the seal is ever broken. This flawless balance is believed to be the key to a still greater power.</Description>
    <MpCost>120</MpCost>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <Activate objectId="Polarity Poison Effect 1 (Rehearsal)" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate objectId="Polarity Poison Effect 2 (Rehearsal)" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate objectId="Polarity Poison Effect 3 (Rehearsal)" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate objectId="Polarity Poison Effect 4 (Rehearsal)" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate radius="3" totalDamage="1000" impactDamage="0" duration="10" color="0xFFA500" throwTime="1.2" damageBoost="1.05" scalingStat="WIS" statModScalingMin="50" statModDamage="150" statModImpactDamage="0" statModRadius="0.02" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <Activate radius="3" totalDamage="360" impactDamage="360" duration="0" color="0x5ef4fe" condEffect="Slowed" condDuration="3" throwTime="1.2">PoisonGrenade</Activate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,XPBONUS,REHEARSAL,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sentinel's Sidearm (Rehearsal)" type="0x3a35">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>416</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>Use of magical weapons is typically reserved for the king's mage units. For a swordsman to receive such a fine piece of craft was considered a great honor, and perhaps still is.</Description>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo description="Fire 3 swords that pause and target the nearest enemy." name="Effect" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Sentinel Sword</ObjectId>
      <Speed>200</Speed>
      <MinDamage>800</MinDamage>
      <MaxDamage>800</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>0</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ProtectFromSink />
    </Projectile>
    <Activate maxSpawnDistance="0.0" objectId="Sentinel Waki Object A (Rehearsal)" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0.0" objectId="Sentinel Waki Object B (Rehearsal)" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0.0" objectId="Sentinel Waki Object C (Rehearsal)" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>100</MpCost>
    <feedPower>900</feedPower>
    <Cooldown>0.8</Cooldown>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,XPBONUS,REHEARSAL,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3a36" id="Primal Arcana (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>417</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>This deeply profaned magitech haunts those who bear it with distant, unending screams. One's conscience must be far beyond all reason to use its tremendous and varied powers without vacillation.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Your weapon fires two more bullets, each dealing 50-65 damage." name="Effect" />
    </ExtraTooltipData>
    <Usable />
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <Projectile>
      <ObjectId>Primal Arcana Projectile Blue</ObjectId>
      <Speed>250</Speed>
      <LifetimeMS>300</LifetimeMS>
      <MinDamage>240</MinDamage>
      <MaxDamage>320</MaxDamage>
      <ProtectFromSink />
      <ConditionEffect duration="5">Curse</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <Size>150</Size>
    </Projectile>
    <Activate ignoreOnTooltip="true" minDistance="3.25" maxDistance="3.25" offsetAngle="0" numShots="8" gapAngle="270" gapTiles="0.5">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="7.8" maxDistance="7.8" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3a37">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="7.8" maxDistance="7.8" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3a37">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="0.33" targetMouse="true" cooldown="0" minDistance="7.8" maxDistance="7.8" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3a37">BulletCreate</OnPlayerShootActivate>
    <BagType>6</BagType>
    <MpCost>105</MpCost>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Primal Arcana Proc (Rehearsal)" type="0x3a37">
    <DisplayId>Color Orb Red Projectile</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Primal Arcana Projectile Red</ObjectId>
      <Speed>400</Speed>
      <LifetimeMS>350</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>80</MinDamage>
      <MaxDamage>100</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB</Labels>
  </Object>
  <Object type="0x3a38" id="Valor (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>213</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>426</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Exceedingly large and challenging to handle, this titanic blade embodies the stoic might of its true owner.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, reduces your attack by 10." />
    </ExtraTooltipData>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <RateOfFire>0.45</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Shatters Katana Projectile</ObjectId>
      <Speed>195</Speed>
      <MinDamage>435</MinDamage>
      <MaxDamage>505</MaxDamage>
      <LifetimeMS>244</LifetimeMS>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-10" duration="1" stat="ATT" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3a39" id="Dusky Catalyst (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>223</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>424</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>An untempered casting wand brought forth to tap into distant powers, but an imbalance rendered it too unreliable for most to dare use.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 5%" />
      <EffectInfo name="On Shoot" description="When in combat, reduces your wisdom by 10." />
    </ExtraTooltipData>
    <Sound>weapon/missile_wand</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile id="0">
      <ObjectId>Shatters Wand Projectile</ObjectId>
      <Size>90</Size>
      <Speed>200</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Wavy />
      <MinDamage>100</MinDamage>
      <MaxDamage>160</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1.5</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.95">AbilityUseDiscount</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-10" duration="1" stat="WIS" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3a3a" id="Warmonger (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>193</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>422</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Rarely brandished and in pristine condition, the old monarchy deemed this exquisite recurve too dignified for all but royalty to handle. Though it remains unproven in practical combat, this bow's raw potential is unmatched, waiting to be drawn out through pure focus.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, reduces your dexterity by 5." />
    </ExtraTooltipData>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/double_bow</Sound>
    <Projectile>
      <ObjectId>Shatters Bow Projectile</ObjectId>
      <Speed>171</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>468</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-5" duration="1" stat="DEX" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <OldSound>arrowShoot</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3a3b" id="Mantle of the Monarchy (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>421</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The lavish robes of the kingdom's royalty, outfitted with pauldrons on both shoulders for a more distinguished appearance. A sinister presence remains channeled through the draping fabric.</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3a3c" id="Vest of Abandoned Shadows (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Description>Formerly a nobleman's uniform, now workshopped by the court magician into a gloomy coat befitting of his accursed company.</Description>
    <Texture>
      <File>lofiProjs</File>
      <Index>423</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3a3d" id="Royal Guard's Cuirass (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>100</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>425</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Armor of the bridge sentinel, adorned with honors which now serve only as a bitter reminder of what once was.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3a3e" id="The Forgotten Crown (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiProjs</File>
      <Index>427</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An eerie reminder of what lies in the depths of the Shatters.</Description>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3a3f" id="The Twilight Gemstone (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>41</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiProjs</File>
      <Index>428</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A peculiar stone, tremendously heavy for its size and seemingly not of this world. Its very presence in the realm raises a great deal more questions than answers, yet the uncanny energy it emanates provides only one haunting clue.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 15%" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.85">AbilityUseDiscount</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3a40" id="Bracer of the Guardian (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiProjs</File>
      <Index>502</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A colossal gauntlet of masterful composition. Its sheer size is disproportionate for most warriors, only able to be worn on one's forearm as a bracer. A once glossy exterior faded from battle long ago, yet the sturdiness of its make is as resolute as it ever was.</Description>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2250" id="3NecroST0" setType="0x425a" setName="Shaman Necromancer Set" collectionIcon="3">
    <DisplayId>Shaman's Staff</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>135</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A staff of grisly, warped wood cradling a luminous green gemstone. It is said to be powered by souls trapped within the gem.</Description>
    <OldSound>magicShoot</OldSound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.80</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.55</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Shaman Wisp Small</ObjectId>
      <Speed>60</Speed>
      <MinDamage>155</MinDamage>
      <MaxDamage>180</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1</Frequency>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <Size>95</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Shaman Pierce</ObjectId>
      <Speed>60</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>675</LifetimeMS>
      <Amplitude>1.0</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>175</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>300</SpeedClamp>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>900</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_3,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2251" id="3NecroST1" setType="0x425a" setName="Shaman Necromancer Set" collectionIcon="3">
    <DisplayId>Ritual Skull</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>136</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>The skull of an alligator, used to house spirits summoned through wicked rituals.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summon a Ritual Circle for 6 seconds" />
      <EffectInfo name="Ritual Effect" />
      <EffectInfo description="Within 3 sqrs, 225-275 Damage at the radius, scaling up to 1350-1650 Damage at the center, every 1 second" />
      <EffectInfo description="Damage decreases over time" />
      <EffectInfo description="Healing within 3 sqrs" />
      <EffectInfo name="With" description="" />
      <EffectInfo name="Fang Necklace" description="The Ritual Circle gives Berserk within 3 sqrs" />
      <EffectInfo name="Soul Gem Amulet" description="The Ritual Circle inflicts Slowed within 3 sqrs" />
    </ExtraTooltipData>
    <Usable />
    <BagType>8</BagType>
    <MpCost>150</MpCost>
    <OnPlayerAbilityActivate proc="1" mustWear="0x2253" objectId="Ritual Circle Helper 1" summonCost="0.0" lifeTime="6.0" cooldown="6.0" maxSpawnDistance="10.0" targetMouse="true">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0x2258" objectId="Ritual Circle Helper 2" summonCost="0.0" lifeTime="6.0" cooldown="6.0" maxSpawnDistance="10.0" targetMouse="true">SpawnCreep</OnPlayerAbilityActivate>
    <Activate numDead="1" undeadId="Ritual Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <feedPower>850</feedPower>
    <Cooldown>6</Cooldown>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2252" id="3NecroST2" setType="0x425a" setName="Shaman Necromancer Set" collectionIcon="3">
    <DisplayId>Ragged Robes</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>137</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Robes pieced together from coarse, ragged cloth, adorned with decorative bones and cursed trinkets.</Description>
    <ActivateOnEquip amount="11" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2253" id="3NecroST3" setType="0x425a" setName="Shaman Necromancer Set" collectionIcon="3">
    <DisplayId>Fang Necklace</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>25</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>gen3SetObjects</File>
      <Index>138</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A necklace of fangs stolen from vicious swamp creatures. The predatory strength of the beasts empowers the wearer.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Blood Offering" description="Ritual Circle now also gives Berserk" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>850</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2258" id="3NecroST4" setType="0x425a" setName="Shaman Necromancer Set" collectionIcon="3">
    <DisplayId>Soul Gem Amulet</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>25</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>139</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An amulet housing a powerful soul. It calls out and draws wandering spirits towards the wearer.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Soul Offering" description="Ritual Circle now also inflicts Slowed" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>850</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2254" id="3AssassinST0" setType="0x425b" setName="Alchemist Assassin Set" collectionIcon="3">
    <DisplayId>Toxic Toad</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>148</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>It croaks, you croak.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Deadly Croak" description="Throws a poison on shoot every 0.4 seconds dealing 500 damage over 1 second within 2 tiles. This poison provides has a 25% damage boost and Scales off attack." />
    </ExtraTooltipData>
    <RateOfFire>0.6</RateOfFire>
    <OldSound />
    <Projectile>
      <ObjectId>Alchemist Dart Small</ObjectId>
      <Speed>130</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Size>90</Size>
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <OnPlayerShootActivate proc="1.0" targetMouse="true" minDistance="4.5" maxDistance="4.5" cooldown="0.4" radius="2" impactDamage="350" totalDamage="750" duration="1.0" throwTime=".5" color="0x1B4B0B" damageBoost="1.275" scalingStat="ATT" statModScalingMin="50" statModDamage="100" statModImpactDamage="12" statModRadius="0.025" statModDamageBoost=".0">PoisonGrenade</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="0.05" mustWear="0x2257" targetMouse="true" minDistance="4.5" maxDistance="4.5" cooldown="0.4" radius="2" impactDamage="350" totalDamage="750" duration="1.0" throwTime=".5" color="0x1B4B0B" damageBoost="1.275" scalingStat="ATT" statModScalingMin="50" statModDamage="100" statModImpactDamage="12" statModRadius="0.025" statModDamageBoost=".0">PoisonGrenade</OnPlayerShootActivate>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_3,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2255" id="3AssassinST1" setType="0x425b" setName="Alchemist Assassin Set" collectionIcon="3">
    <DisplayId>Makeshift Blowpipe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>Fully functional, but barely keeping itself together, users of this blowpipe benefit greatly from its powerful sting.</Description>
    <Projectile>
      <ObjectId>Alchemist Dart Large</ObjectId>
      <Speed>180</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>375</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <Size>130</Size>
      <ArmorPiercing />
    </Projectile>
    <Usable />
    <BagType>8</BagType>
    <MpCost>60</MpCost>
    <Activate arcGap="-1.75" numShots="4" offsetAngle="0" gapAngle="10" type="0x2255" gapTiles="0.1" minDistance="3.3" maxDistance="3.3" scalingStat="ATT" statModScalingMin="50" statModDamage="4" statModNumShots="0.000001">BulletCreate</Activate>
    <ActivateOnEquip amount="6" stat="ATT">IncrementStat</ActivateOnEquip>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_A,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2256" id="3AssassinST2" setType="0x425b" setName="Alchemist Assassin Set" collectionIcon="3">
    <DisplayId>Alchemist's Disheveled Garbs</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>58</PowerLevel>
    <Description>This garb is worse for wear, but users have reported a significant decrease in excruciating chemical burns.</Description>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>150</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="6" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="14" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>850</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2257" id="3AssassinST3" setType="0x425b" setName="Alchemist Assassin Set" collectionIcon="3">
    <DisplayId>Protective Gloves</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>151</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Thick leather gloves allowing the user to handle the most toxic of materials, but harsh words still hurt the same.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Toxicity" description="Toxic Toad has a 5% chance to release another Poison Grenade" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="6" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>850</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2259" id="Alchemist Dart Proc">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Alchemist Dart Small</ObjectId>
      <Speed>150</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
      <Acceleration>300</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>350</SpeedClamp>
      <ParticleTrail>0x1B4B0B</ParticleTrail>
      <Size>70</Size>
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
  <Object type="0x225a" id="Alchemist Dart Proc 2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Alchemist Dart Large</ObjectId>
      <Speed>150</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
      <Acceleration>300</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>350</SpeedClamp>
      <ParticleTrail>0x1B4B0B</ParticleTrail>
      <Size>130</Size>
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
  <Object type="0x7ed8" id="3NecroSTToken">
    <DisplayId>Shaman Necromancer Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>154</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Shaman Necromancer Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
  <Object type="0x7ed9" id="3AssassinSTToken">
    <DisplayId>Alchemist Assassin Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>155</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Alchemist Assassin Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
  <Object id="Brambletooth Tachi" type="0x63f6" collectionIcon="143">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>831</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A heavily serrated blade set studded with thorns from the many ravenous plants of the Sulfurous Wetlands. The accursed magic used to mutate the native flora has been likewise imbued to these blades, enabling for a unique yet precise slashing technique.</Description>
    <Sound>weapon/long_sword</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.40</RateOfFire>
      <PosOffset>1,4.75</PosOffset>
      <DefaultAngle>225</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.40</RateOfFire>
      <PosOffset>-1,4.75</PosOffset>
      <DefaultAngle>135</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>SulfW Tachi Shot</ObjectId>
      <Speed>135</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>550</LifetimeMS>
      <PassesCover />
      <FaceDir />
      <MultiHit />
      <Size>100</Size>
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Tachi Shot</ObjectId>
      <Speed>135</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>550</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <FaceDir />
      <Size>100</Size>
      <Boomerang />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_WETLANDS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Bogwood Crook" type="0x4221" collectionIcon="143">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>749</Index>
    </Texture>
    <PowerLevel>183</PowerLevel>
    <SlotType>17</SlotType>
    <Description>This ornate herding staff composed of an old willow branch has been warped beyond mortal comprehension due to prolonged influence of the twisted beings of the Sulfurous Wetlands.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.00</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.00</RateOfFire>
      <DefaultAngle>7.25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.00</RateOfFire>
      <DefaultAngle>-7.25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>SulfW Crook Leaf</ObjectId>
      <Speed>135</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>578</LifetimeMS>
      <Size>110</Size>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Crook Leaf</ObjectId>
      <Speed>135</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>578</LifetimeMS>
      <PassesCover />
      <FaceDir />
      <ArmorPiercing />
      <Size>85</Size>
      <TurnRate>-45</TurnRate>
      <TurnRateDelay>425</TurnRateDelay>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Crook Leaf</ObjectId>
      <Speed>135</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>578</LifetimeMS>
      <PassesCover />
      <FaceDir />
      <ArmorPiercing />
      <Size>85</Size>
      <TurnRate>45</TurnRate>
      <TurnRateDelay>425</TurnRateDelay>
    </Projectile>
    <BagType>6</BagType>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,BOGWOOD,ORG_WETLANDS</Labels>
  </Object>
  <Object id="Warped Mantle" type="0x65aa" collectionIcon="143">
    <DisplayId>Warped Mantle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0xca</Index>
    </Texture>
    <SlotType>7</SlotType>
    <SharedCooldownChannel id="26026" />
    <Description>A sickly piece of armor, grown from the twisted bark from one of the few remaining Ent Ancients that still populate the Sulfurous Wetlands.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Shooting while in combat grants healing for 4 seconds." name="On player shoot" />
      <EffectInfo description="10 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="18" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <UniqueID />
    <OnPlayerShootActivate cooldown="10.0" duration="4" effect="Healing" proc="1" requiredConditions="In Combat">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>5</XPBonus>
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_WETLANDS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Thistleleaf Necklace" type="0x65b4" collectionIcon="143">
    <DisplayId>Thistleleaf Necklace</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0xd9</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Retaliates with a 150 damage lingering spore." name="On Hit" />
      <EffectInfo description="Retaliates with a 175 damage + 75 damage over 4 second bleed" name="On Shoot while In Combat" />
      <EffectInfo description="1.6 seconds" name="Chomp Cooldown" />
    </ExtraTooltipData>
    <Description>This necklace once signified the everlasting bond between two people. As if alive, this necklace carries with it an aura of spite and anguish.</Description>
    <Projectile>
      <ObjectId>SulfW Darker Root Proj</ObjectId>
      <Speed>0</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>5000</LifetimeMS>
      <Magnitude>0.75</Magnitude>
      <Size>110</Size>
      <Parametric />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip amount="90" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="6.0" minDistance="6.0" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x65b9">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="4.8" minDistance="4.8" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x65b5">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="3.6" minDistance="3.6" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x65b6">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="2.4" minDistance="2.4" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x65b7">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="1.2" minDistance="1.2" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x65b8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerHitActivate arcGap="0" cooldown="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x65b4">BulletCreate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>800</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_WETLANDS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="SulfW Ring A" type="0x65b9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0x7f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>150</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>2.5</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>397</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="SulfW Ring B" type="0x65b5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0x7f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>120</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>2.125</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>398</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="SulfW Ring C" type="0x65b6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0x7f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>90</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>1.75</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>398</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="SulfW Ring D" type="0x65b7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0x7f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>60</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>1.375</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>398</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="SulfW Ring E" type="0x65b8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0x7f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>30</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>398</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="SulfW Potion 1" type="0x63e7">
    <DisplayId>Sulfuric Concoction</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0xc0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A vial of purified bog water from the Sulfurous Wetlands. Though safe to drink, erratic magic has befouled this liquid to an unsavable state.</Description>
    <Sound>use_potion</Sound>
    <Activate duration="4" effect="Berserk">ConditionEffectSelf</Activate>
    <Activate duration="3" effect="Sick">ConditionEffectSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>75</feedPower>
    <QuickslotAllowed maxstack="3" />
  </Object>
  <Object id="SulfW Potion 2" type="0x6400">
    <DisplayId>Bloodroot Extract</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0xc8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bottle containing a mixture of ground Bloodflower petals and cleansed swamp water. Those who drink it feel rather invigorated yet feel chased by an ever-growing, ominous aura.</Description>
    <Sound>use_potion</Sound>
    <Activate heal="50" ignoreDef="50" wisPerRad="15" radius="3.0" totalDamage="50" wisDamageBase="15" healRange="2" wisMin="35">VampireBlast</Activate>
    <Activate amount="20" duration="5" stat="VIT" channel="statConsumables">StatBoostSelf</Activate>
    <Activate duration="3" effect="Curse">ConditionEffectSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>75</feedPower>
    <QuickslotAllowed maxstack="5" />
  </Object>
  <Object id="Sulfuric Stone" type="0x6611" collectionIcon="143">
    <DisplayId>Sulfuric Stone</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A peculiarly weathered rock with runes burned into it from generations of being submerged in the acidic bog. This makeshift snare is unmatched in power, but it activates on its own terms.</Description>
    <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate radius="3.0" sensitivity="1.0" totalDamage="250" color="9D9D9D" condEffect="Nothing" condDuration="3.0" armTime="0.0" throwTime="0.6" duration="0" scalingStat="DEF" statModScalingMin="9" statModTrapRadius="0.000001" statModTrapDamage="0.000001" statModTrapCondDuration="0.00001" bombDelay="3" bombDamage="575" bombRadius="3.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Nothing" bombCondEffectDuration="0" statModBombRadius="0.000001" statModBombCount=".000001" statModBombDamage="13" statModBombCondDuration="0.000001" textureSourceId="Sulfuric Stone">Trap</Activate>
    <Activate color="9D9D9D" impactDamage="250" radius="3.0" damageBoost="1.15" duration="3.0" throwTime="0.6" totalDamage="300">PoisonGrenade</Activate>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_B,XPBONUS,MPCOST,STATMOD,ORG_WETLANDS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Mark of the Wetlands" type="0x65ca">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>wetlandsObjects8x8</File>
      <Index>0xd8</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Heart of the Wetlands.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by defeating the Heart of the Wetlands in the Sulfurous Wetlands." name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x382a" id="Blueprint_234" collectionIcon="143">
    <DisplayId>Sulfuric Stone Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sulfuric Stone">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_WETLANDS</Labels>
  </Object>
  <Object type="0x3831" id="Blueprint_235" collectionIcon="143">
    <DisplayId>Thistleleaf Necklace Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Thistleleaf Necklace">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_WETLANDS</Labels>
  </Object>
  <Object type="0x385d" id="Blueprint_236" collectionIcon="143">
    <DisplayId>Warped Mantle Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Warped Mantle">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_WETLANDS</Labels>
  </Object>
  <Object type="0x3862" id="Blueprint_237" collectionIcon="143">
    <DisplayId>Bogwood Crook Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bogwood Crook">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_WETLANDS</Labels>
  </Object>
  <Object type="0x3869" id="Blueprint_238" collectionIcon="143">
    <DisplayId>Brambletooth Tachi Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Brambletooth Tachi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_WETLANDS</Labels>
  </Object>
  <Object type="0x689e" id="Seasonal Vault Expansion">
    <Class>Equipment</Class>
    <DisplayId>Seasonal Vault Expansion</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x21F</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Expands your seasonal vault once. After the season ends, it expands your normal vault once. If you acquire this item with a non-seasonal character, it will expand your non-seasonal item vault.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Caution" description="If this item is not consumed by the end of the season, it will turn into a Vault Chest Unlocker." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <SeasonalOnly />
    <SwapOnSeasonEnd>811</SwapOnSeasonEnd>
    <BagType>7</BagType>
    <feedPower>100</feedPower>
    <Potion />
    <Track />
    <UniqueID />
    <Activate>ExpandSeasonalVault</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x689f" id="Seasonal Potion Vault Expansion">
    <Class>Equipment</Class>
    <DisplayId>Seasonal Potion Rack Expansion</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x11f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Expands your seasonal potion rack in 12 slots. Seasonal Potion Rack Slots do not get transferred over to the non-seasonal Potion Rack Slots and if unused, it gets destroyed at the end of the season.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <SeasonalOnly />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>100</feedPower>
    <Potion />
    <UniqueID />
    <Track />
    <Activate>ExpandSeasonalPotion</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x68a5" id="Seasonal Apple">
    <DisplayId>Seasonal Apple of Extreme Maxening</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x11e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes any class to 8/8 and adds a Backpack. If unused, or converted to a non-seasonal character it gets destroyed at the end of the season.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="XP" amount="18050">IncrementStat</Activate>
    <Activate stat="MAXHP" amount="2000">IncrementStat</Activate>
    <Activate stat="MAXMP" amount="2000">IncrementStat</Activate>
    <Activate stat="ATT" amount="2000">IncrementStat</Activate>
    <Activate stat="DEF" amount="2000">IncrementStat</Activate>
    <Activate stat="SPD" amount="2000">IncrementStat</Activate>
    <Activate stat="VIT" amount="2000">IncrementStat</Activate>
    <Activate stat="WIS" amount="2000">IncrementStat</Activate>
    <Activate stat="DEX" amount="2000">IncrementStat</Activate>
    <Consumable />
    <Backpack slots="8" />
    <Potion />
    <BagType>8</BagType>
    <Soulbound />
    <UniqueID />
    <SeasonalOnly />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x68a6" id="Beginner Weapon">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>293</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T9 (SB) weapon for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Ragetalon Dagger (SB)" classId="768">CreateObject</Activate>
    <Activate id="Verdant Bow (SB)" classId="775">CreateObject</Activate>
    <Activate id="Staff of Necrotic Arcana (SB)" classId="782">CreateObject</Activate>
    <Activate id="Wand of Deep Sorcery (SB)" classId="784">CreateObject</Activate>
    <Activate id="Dragonsoul Sword (SB)" classId="797">CreateObject</Activate>
    <Activate id="Dragonsoul Sword (SB)" classId="798">CreateObject</Activate>
    <Activate id="Dragonsoul Sword (SB)" classId="799">CreateObject</Activate>
    <Activate id="Ragetalon Dagger (SB)" classId="800">CreateObject</Activate>
    <Activate id="Staff of Necrotic Arcana (SB)" classId="801">CreateObject</Activate>
    <Activate id="Verdant Bow (SB)" classId="802">CreateObject</Activate>
    <Activate id="Staff of Necrotic Arcana (SB)" classId="803">CreateObject</Activate>
    <Activate id="Ragetalon Dagger (SB)" classId="804">CreateObject</Activate>
    <Activate id="Wand of Deep Sorcery (SB)" classId="805">CreateObject</Activate>
    <Activate id="Jewel Eye Katana (SB)" classId="806">CreateObject</Activate>
    <Activate id="Jewel Eye Katana (SB)" classId="785">CreateObject</Activate>
    <Activate id="Verdant Bow (SB)" classId="796">CreateObject</Activate>
    <Activate id="Wand of Deep Sorcery (SB)" classId="817">CreateObject</Activate>
    <Activate id="Jewel Eye Katana (SB)" classId="818">CreateObject</Activate>
    <Activate id="Wand of Deep Sorcery (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x68a7" id="Beginner Ability">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>294</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T3 (SB) ability for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Cloak of the Night Thief (SB)" classId="768">CreateObject</Activate>
    <Activate id="Elvencraft Quiver (SB)" classId="775">CreateObject</Activate>
    <Activate id="Scorching Blast Spell (SB)" classId="782">CreateObject</Activate>
    <Activate id="Tome of Rejuvenation (SB)" classId="784">CreateObject</Activate>
    <Activate id="Red Iron Helm (SB)" classId="797">CreateObject</Activate>
    <Activate id="Reinforced Shield (SB)" classId="798">CreateObject</Activate>
    <Activate id="Seal of the Aspirant (SB)" classId="799">CreateObject</Activate>
    <Activate id="Stingray Poison (SB)" classId="800">CreateObject</Activate>
    <Activate id="Soul Siphon Skull (SB)" classId="801">CreateObject</Activate>
    <Activate id="Savage Trap (SB)" classId="802">CreateObject</Activate>
    <Activate id="Neutralization Orb (SB)" classId="803">CreateObject</Activate>
    <Activate id="Hallucination Prism (SB)" classId="804">CreateObject</Activate>
    <Activate id="Arcblast Scepter (SB)" classId="805">CreateObject</Activate>
    <Activate id="Silver Star (SB)" classId="806">CreateObject</Activate>
    <Activate id="Enforced Wakizashi (SB)" classId="785">CreateObject</Activate>
    <Activate id="Silver Lute (SB)" classId="796">CreateObject</Activate>
    <Activate id="Specialist Mace (SB)" classId="817">CreateObject</Activate>
    <Activate id="Haze Sheath (SB)" classId="818">CreateObject</Activate>
    <Activate id="Sigil of the Fox (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x68a8" id="Beginner Armor">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>295</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T10 (SB) armor for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Roc Leather Armor (SB)" classId="768">CreateObject</Activate>
    <Activate id="Roc Leather Armor (SB)" classId="775">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus (SB)" classId="782">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus (SB)" classId="784">CreateObject</Activate>
    <Activate id="Desolation Armor (SB)" classId="797">CreateObject</Activate>
    <Activate id="Desolation Armor (SB)" classId="798">CreateObject</Activate>
    <Activate id="Desolation Armor (SB)" classId="799">CreateObject</Activate>
    <Activate id="Roc Leather Armor (SB)" classId="800">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus (SB)" classId="801">CreateObject</Activate>
    <Activate id="Roc Leather Armor (SB)" classId="802">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus (SB)" classId="803">CreateObject</Activate>
    <Activate id="Roc Leather Armor (SB)" classId="804">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus (SB)" classId="805">CreateObject</Activate>
    <Activate id="Roc Leather Armor (SB)" classId="806">CreateObject</Activate>
    <Activate id="Desolation Armor (SB)" classId="785">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus (SB)" classId="796">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus (SB)" classId="817">CreateObject</Activate>
    <Activate id="Desolation Armor (SB)" classId="818">CreateObject</Activate>
    <Activate id="Roc Leather Armor (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x68a9" id="Beginner Ring">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>296</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a Ring of Superior Health  (SB) for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Ring of Superior Health (SB)" classId="768">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="775">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="782">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="784">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="797">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="798">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="799">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="800">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="801">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="802">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="803">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="804">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="805">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="806">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="785">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="796">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="817">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="818">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x68aa" id="Intermediate Weapon">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>297</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T11 (SB) weapon for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Agateclaw Dagger (SB)" classId="768">CreateObject</Activate>
    <Activate id="Bow of Innocent Blood (SB)" classId="775">CreateObject</Activate>
    <Activate id="Staff of Astral Knowledge (SB)" classId="782">CreateObject</Activate>
    <Activate id="Wand of Ancient Warning (SB)" classId="784">CreateObject</Activate>
    <Activate id="Skysplitter Sword (SB)" classId="797">CreateObject</Activate>
    <Activate id="Skysplitter Sword (SB)" classId="798">CreateObject</Activate>
    <Activate id="Skysplitter Sword (SB)" classId="799">CreateObject</Activate>
    <Activate id="Agateclaw Dagger (SB)" classId="800">CreateObject</Activate>
    <Activate id="Staff of Astral Knowledge (SB)" classId="801">CreateObject</Activate>
    <Activate id="Bow of Innocent Blood (SB)" classId="802">CreateObject</Activate>
    <Activate id="Staff of Astral Knowledge (SB)" classId="803">CreateObject</Activate>
    <Activate id="Agateclaw Dagger (SB)" classId="804">CreateObject</Activate>
    <Activate id="Wand of Ancient Warning (SB)" classId="805">CreateObject</Activate>
    <Activate id="Muramasa (SB)" classId="806">CreateObject</Activate>
    <Activate id="Muramasa (SB)" classId="785">CreateObject</Activate>
    <Activate id="Bow of Innocent Blood (SB)" classId="796">CreateObject</Activate>
    <Activate id="Wand of Ancient Warning (SB)" classId="817">CreateObject</Activate>
    <Activate id="Muramasa (SB)" classId="818">CreateObject</Activate>
    <Activate id="Wand of Ancient Warning (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x68ab" id="Intermediate Ability">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>298</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T4 (SB) ability for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Cloak of the Red Agent (SB)" classId="768">CreateObject</Activate>
    <Activate id="Magesteel Quiver (SB)" classId="775">CreateObject</Activate>
    <Activate id="Destruction Sphere Spell (SB)" classId="782">CreateObject</Activate>
    <Activate id="Tome of Renewing (SB)" classId="784">CreateObject</Activate>
    <Activate id="Steel Helm (SB)" classId="797">CreateObject</Activate>
    <Activate id="Golden Shield (SB)" classId="798">CreateObject</Activate>
    <Activate id="Seal of the Divine (SB)" classId="799">CreateObject</Activate>
    <Activate id="Felwasp Toxin (SB)" classId="800">CreateObject</Activate>
    <Activate id="Essence Tap Skull (SB)" classId="801">CreateObject</Activate>
    <Activate id="Demonhunter Trap (SB)" classId="802">CreateObject</Activate>
    <Activate id="Timelock Orb (SB)" classId="803">CreateObject</Activate>
    <Activate id="Prism of Figments (SB)" classId="804">CreateObject</Activate>
    <Activate id="Cloudflash Scepter (SB)" classId="805">CreateObject</Activate>
    <Activate id="Wind Circle (SB)" classId="806">CreateObject</Activate>
    <Activate id="Turquoise Wakizashi (SB)" classId="785">CreateObject</Activate>
    <Activate id="Battle Lute (SB)" classId="796">CreateObject</Activate>
    <Activate id="Tiered Mace Table 5 (SB)" classId="817">CreateObject</Activate>
    <Activate id="Ichor Sheath (SB)" classId="818">CreateObject</Activate>
    <Activate id="Sigil of the Wolf (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x68ac" id="Intermediate Armor">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>299</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T11 (SB) armor for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Griffon Hide Armor (SB)" classId="768">CreateObject</Activate>
    <Activate id="Griffon Hide Armor (SB)" classId="775">CreateObject</Activate>
    <Activate id="Robe of the Elder Warlock (SB)" classId="782">CreateObject</Activate>
    <Activate id="Robe of the Elder Warlock (SB)" classId="784">CreateObject</Activate>
    <Activate id="Abyssal Armor (SB)" classId="797">CreateObject</Activate>
    <Activate id="Abyssal Armor (SB)" classId="798">CreateObject</Activate>
    <Activate id="Abyssal Armor (SB)" classId="799">CreateObject</Activate>
    <Activate id="Griffon Hide Armor (SB)" classId="800">CreateObject</Activate>
    <Activate id="Robe of the Elder Warlock (SB)" classId="801">CreateObject</Activate>
    <Activate id="Griffon Hide Armor (SB)" classId="802">CreateObject</Activate>
    <Activate id="Robe of the Elder Warlock (SB)" classId="803">CreateObject</Activate>
    <Activate id="Griffon Hide Armor (SB)" classId="804">CreateObject</Activate>
    <Activate id="Robe of the Elder Warlock (SB)" classId="805">CreateObject</Activate>
    <Activate id="Griffon Hide Armor (SB)" classId="806">CreateObject</Activate>
    <Activate id="Abyssal Armor (SB)" classId="785">CreateObject</Activate>
    <Activate id="Robe of the Elder Warlock (SB)" classId="796">CreateObject</Activate>
    <Activate id="Robe of the Elder Warlock (SB)" classId="817">CreateObject</Activate>
    <Activate id="Abyssal Armor (SB)" classId="818">CreateObject</Activate>
    <Activate id="Griffon Hide Armor (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x68ad" id="Intermediate Ring">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>300</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a Ring of Paramount Health (SB) for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Ring of Paramount Health (SB)" classId="768">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="775">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="782">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="784">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="797">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="798">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="799">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="800">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="801">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="802">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="803">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="804">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="805">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="806">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="785">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="796">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="817">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="818">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x68ae" id="Advanced Weapon">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>301</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T12 (SB) weapon for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Dagger of Foul Malevolence (SB)" classId="768">CreateObject</Activate>
    <Activate id="Bow of Covert Havens (SB)" classId="775">CreateObject</Activate>
    <Activate id="Staff of the Cosmic Whole (SB)" classId="782">CreateObject</Activate>
    <Activate id="Wand of Recompense (SB)" classId="784">CreateObject</Activate>
    <Activate id="Sword of Acclaim (SB)" classId="797">CreateObject</Activate>
    <Activate id="Sword of Acclaim (SB)" classId="798">CreateObject</Activate>
    <Activate id="Sword of Acclaim (SB)" classId="799">CreateObject</Activate>
    <Activate id="Dagger of Foul Malevolence (SB)" classId="800">CreateObject</Activate>
    <Activate id="Staff of the Cosmic Whole (SB)" classId="801">CreateObject</Activate>
    <Activate id="Bow of Covert Havens (SB)" classId="802">CreateObject</Activate>
    <Activate id="Staff of the Cosmic Whole (SB)" classId="803">CreateObject</Activate>
    <Activate id="Dagger of Foul Malevolence (SB)" classId="804">CreateObject</Activate>
    <Activate id="Wand of Recompense (SB)" classId="805">CreateObject</Activate>
    <Activate id="Masamune (SB)" classId="806">CreateObject</Activate>
    <Activate id="Masamune (SB)" classId="785">CreateObject</Activate>
    <Activate id="Bow of Covert Havens (SB)" classId="796">CreateObject</Activate>
    <Activate id="Wand of Recompense (SB)" classId="817">CreateObject</Activate>
    <Activate id="Masamune (SB)" classId="818">CreateObject</Activate>
    <Activate id="Wand of Recompense (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x68af" id="Advanced Ability">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>302</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T5 (SB) ability for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Cloak of Endless Twilight (SB)" classId="768">CreateObject</Activate>
    <Activate id="Golden Quiver (SB)" classId="775">CreateObject</Activate>
    <Activate id="Magic Nova Spell (SB)" classId="782">CreateObject</Activate>
    <Activate id="Tome of Divine Favor (SB)" classId="784">CreateObject</Activate>
    <Activate id="Golden Helm (SB)" classId="797">CreateObject</Activate>
    <Activate id="Mithril Shield (SB)" classId="798">CreateObject</Activate>
    <Activate id="Seal of the Holy Warrior (SB)" classId="799">CreateObject</Activate>
    <Activate id="Nightwing Venom (SB)" classId="800">CreateObject</Activate>
    <Activate id="Lifedrinker Skull (SB)" classId="801">CreateObject</Activate>
    <Activate id="Dragonstalker Trap (SB)" classId="802">CreateObject</Activate>
    <Activate id="Banishment Orb (SB)" classId="803">CreateObject</Activate>
    <Activate id="Prism of Phantoms (SB)" classId="804">CreateObject</Activate>
    <Activate id="Scepter of Skybolts (SB)" classId="805">CreateObject</Activate>
    <Activate id="Ice Star (SB)" classId="806">CreateObject</Activate>
    <Activate id="Jade-Imbued Wakizashi (SB)" classId="785">CreateObject</Activate>
    <Activate id="Regal Lute (SB)" classId="796">CreateObject</Activate>
    <Activate id="Monarch Mace (SB)" classId="817">CreateObject</Activate>
    <Activate id="Serpentine Sheath (SB)" classId="818">CreateObject</Activate>
    <Activate id="Sigil of the Boar (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x68b0" id="Advanced Armor">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>303</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T12 (SB) armor for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Hydra Skin Armor (SB)" classId="768">CreateObject</Activate>
    <Activate id="Hydra Skin Armor (SB)" classId="775">CreateObject</Activate>
    <Activate id="Robe of the Grand Sorcerer (SB)" classId="782">CreateObject</Activate>
    <Activate id="Robe of the Grand Sorcerer (SB)" classId="784">CreateObject</Activate>
    <Activate id="Acropolis Armor (SB)" classId="797">CreateObject</Activate>
    <Activate id="Acropolis Armor (SB)" classId="798">CreateObject</Activate>
    <Activate id="Acropolis Armor (SB)" classId="799">CreateObject</Activate>
    <Activate id="Hydra Skin Armor (SB)" classId="800">CreateObject</Activate>
    <Activate id="Robe of the Grand Sorcerer (SB)" classId="801">CreateObject</Activate>
    <Activate id="Hydra Skin Armor (SB)" classId="802">CreateObject</Activate>
    <Activate id="Robe of the Grand Sorcerer (SB)" classId="803">CreateObject</Activate>
    <Activate id="Hydra Skin Armor (SB)" classId="804">CreateObject</Activate>
    <Activate id="Robe of the Grand Sorcerer (SB)" classId="805">CreateObject</Activate>
    <Activate id="Hydra Skin Armor (SB)" classId="806">CreateObject</Activate>
    <Activate id="Acropolis Armor (SB)" classId="785">CreateObject</Activate>
    <Activate id="Robe of the Grand Sorcerer (SB)" classId="796">CreateObject</Activate>
    <Activate id="Robe of the Grand Sorcerer (SB)" classId="817">CreateObject</Activate>
    <Activate id="Acropolis Armor (SB)" classId="818">CreateObject</Activate>
    <Activate id="Hydra Skin Armor (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x68b1" id="Advanced Ring">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>304</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a Ring of Exalted Health (SB) for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Ring of Exalted Health (SB)" classId="768">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="775">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="782">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="784">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="797">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="798">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="799">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="800">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="801">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="802">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="803">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="804">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="805">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="806">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="785">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="796">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="817">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="818">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x445b" id="Overclocking Amulet" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>16</PowerLevel>
    <Texture xOffset="1" yOffset="1">
      <File>steamworksObjects8x8</File>
      <Index>24</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Placing this trinket into an appropriate slot found on Steamworks machines activates their overclock drastically increasing output. The increased speed causes a greater amount of wear on the parts of the machine, usage of this item is only authorized to higher ranking Kogbolds.</Description>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="-8">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,XPBONUS,TAB_UT,ORG_KOGBOLD,OVERCLOCKING</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x445d" id="Steam Pipe" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>19</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Efforts by lower workers of the kogbolds to arm themselves against invaders has resulted in various interesting crudely made armaments. Fashioned from the boiler of a steam generator, this staff projects its scalding vapors towards a target, cooking them alive.</Description>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>1</RateOfFire>
    <ActivateOnEquip stat="MAXMP" amount="25">IncrementStat</ActivateOnEquip>
    <Projectile id="0">
      <ObjectId>steamworks Small Water Drop</ObjectId>
      <Speed>200</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Acceleration>-222.2</Acceleration>
      <Size>75</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>steamworks Small Fire Drop</ObjectId>
      <Speed>200</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Acceleration>-333.3</Acceleration>
      <Size>75</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>steamworks Small Water Drop</ObjectId>
      <Speed>200</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <Size>75</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>steamworks Small Fire Drop</ObjectId>
      <Speed>200</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <ArmorPiercing />
      <Size>75</Size>
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <feedPower>800</feedPower>
    <BagType>6</BagType>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,UT,TAB_UT,NUMPROJ_2,XPBONUS,WAVEFORM,ORG_KOGBOLD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc21a" id="Kogbold Cower Shield" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>steamworksObjects8x8</File>
      <Index>22</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>A large sheet of plating intended to be used as a blast shield in explosives testing. When confronted with intruders some of the more cowardly Kogbolds choose to use them to protect themselves while fleeing.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="On ability use below 50% health" description="Grant 20 defense instead of the usual 15" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Projectile>
      <ObjectId>Cower Shield Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>100</Size>
      <Acceleration>-10000</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate scalingStat="DEF" statModScalingMin="20" statModDamage="7.5">Shoot</Activate>
    <Activate type="self" mult="0.70" duration="5">DamageMultAura</Activate>
    <Activate range="5" stat="DEF" amount="15" duration="4" channel="maxStack">StatBoostAura</Activate>
    <OnPlayerAbilityActivate proc="1" hpMinThresholdRelative="0.5" range="5" stat="DEF" amount="20" duration="4" channel="maxStack">StatBoostAura</OnPlayerAbilityActivate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>950</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Usable />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,NUMPROJ_3,MPCOST,XPBONUS,ORG_KOGBOLD,TAB_UT,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc21b" id="Cower Shield Shots">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Steam Blast Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>100</Size>
      <Acceleration>-10000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0xc21d" id="Scepter of Rust" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>21</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>This electrical rod is actually used to remove rust from machine parts through electrolysis. When used on a living or artificial creature however, the shock causes muscles to tense and circuits to go haywire, reducing the assailant's power.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>75</MpCost>
    <Activate totalDamage="300" decrDamage="25" wisDamageBase="55" maxTargets="3" wisPerTarget="6" condEffect="Weak" condDuration="4" color="0x78303d" aoeActivationCount="4" aoeTime="4" aoeDamage="90" aoeEffect="Weak" statModDamage="20" aoeRange="2" statModRadius="0.03" aoeMaxTargets="3" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,MPCOST,XPBONUS,CAUSE_STAT_EFF,ORG_KOGBOLD,TAB_UT,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc21e" id="Brain Cube" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="1">
      <File>steamworksObjects8x8</File>
      <Index>23</Index>
    </Texture>
    <SlotType>19</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On Use" description="Produces 4 explosions at the aim point." />
      <EffectInfo name="" description="Subsequent bursts deal decreasing damage over a wider area." />
    </ExtraTooltipData>
    <Description>The oldest forms of automatic computing built by the Kogbolds were a far cry from the self improving artificial intelligence of the modern Core designs. Though its computation capabilities are lost to time, the matrix remains conveniently effective at distributing powerful surges of energy.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <Activate numDead="1" undeadId="Brain Undead" scalingStat="DEX" statModScalingMin="42" statModDamage="10">RaiseDead</Activate>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_KOGBOLD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc21f" id="Chain Dagger" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture xOffset="1" yOffset="1">
      <File>steamworksObjects8x8</File>
      <Index>20</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Of all the tools found on Kogbold excavation bots, none is more versatile than the KI225 Chain Cutter. Useful for cutting through unwanted obstructions ranging anything from stone to flesh.</Description>
    <RateOfFire>0.8</RateOfFire>
    <Sound>weapon/dirk</Sound>
    <OldSound>daggerSwing</OldSound>
    <ExtraTooltipData>
      <EffectInfo name="Rev Up" description="Gain +1 Dexterity while shooting, to a maximum of +10." />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Chain Dagger Projectile</ObjectId>
      <Speed>110</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <ConditionEffect duration="4.5" amount="50">Bleeding</ConditionEffect>
    </Projectile>
    <OnPlayerShootActivate cooldown="0.4" duration="4.4" proc="1" amount="1" stat="DEX">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,dAGGER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_KOGBOLD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc220" id="Laser Pointer" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1">
      <File>steamworksObjects8x8</File>
      <Index>37</Index>
    </Texture>
    <PowerLevel>227</PowerLevel>
    <SharedCooldownChannel id="65511" />
    <SlotType>8</SlotType>
    <Description>Early prototype versions of the KI470 Laser pointing device came with no inbuilt limiter on their power output. First batch testing resulted in many schematics cut clean in half, as well as multiple layers of steel wall.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile id="0">
      <ObjectId>Laser Pointer Main</ObjectId>
      <Speed>220</Speed>
      <LifetimeMS>312</LifetimeMS>
      <MinDamage>95</MinDamage>
      <MaxDamage>130</MaxDamage>
      <ArmorPiercing />
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Laser Pointer Sub</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>718</LifetimeMS>
      <MinDamage>50</MinDamage>
      <MaxDamage>75</MaxDamage>
      <MultiHit />
      <Size>60</Size>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,XPBONUS,ORG_KOGBOLD,TAB_UT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xd229" id="Boomerang Blades">
    <DisplayId>Boomerang Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x14a</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>This experimental set of dual blades dared to ask the question – what if both the blades were the big one?  Unfortunately, the curve of the second blade caused it to fly back towards the user.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Boomerang Large Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Boomerang Returning Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,UT,TRADEABLE,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xd23a" id="Hovering Spellblade">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x14d</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The projectiles of this spellblade can achieve great speed when fired...after they spend a moment to get warmed up.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
      <PosOffset>0.0,0.3</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
      <PosOffset>0.0,0.3</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Hovering Spellbalde Tip</ObjectId>
      <Speed>1</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <Size>100</Size>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Hovering Spellbalde Bullet</ObjectId>
      <Speed>1</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,UT,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xd23b" id="Seismic Flail">
    <DisplayId>Seismic Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x150</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>By welding a massive weight to a chain, you can make a flail so heavy barely anyone can use it.  But even if it misses, the impact alone will knock enemies flying.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Seismic Impact" description="Causes an explosion dealing 330-395 damage when fired." />
      <EffectInfo name="" description="2 second cooldown." />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <OnPlayerShootActivate targetMouseRange="3.5" throwTime="0.2" objectId="Seismic Flail Impact" targetMouse="true" proc="1" color="-1" cooldown="2" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Projectile id="0">
      <ObjectId>Siesmic Flail Head</ObjectId>
      <Speed>100</Speed>
      <MinDamage>330</MinDamage>
      <MaxDamage>395</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Siesmic Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Siesmic Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="53819" />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,UT,TRADEABLE,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xd23c" id="Hookblade Tachi">
    <DisplayId>Hookblade Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x154</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>The unique shape of these Tachi mean that when the blades cross over, they pull back in a sweeping motion, slicing to either side of the user.</Description>
    <Sound>weapon/long_sword</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Hookblade Tachi Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <CircleTurnDelay>275</CircleTurnDelay>
      <CircleTurnAngle>-25</CircleTurnAngle>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Hookblade Tachi Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <CircleTurnDelay>275</CircleTurnDelay>
      <CircleTurnAngle>25</CircleTurnAngle>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_A,XPBONUS,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xd23d" id="Acidic Aspergillum">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x156</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <SlotType>8</SlotType>
    <Description>This holy water dispenser has become corroded and rusty, with the only liquid it produces being a concentrated acid.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Acid Pools" description="Creates a puddle of acid when fired." />
      <EffectInfo name="Acid Damage" description="300 damage per second" />
      <EffectInfo name="Cooldown" description="2 seconds" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.35</RateOfFire>
      <DefaultAngle>07.20</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.45</RateOfFire>
      <DefaultAngle>03.60</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.60</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.45</RateOfFire>
      <DefaultAngle>-3.60</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.35</RateOfFire>
      <DefaultAngle>-7.20</DefaultAngle>
    </Subattack>
    <OnPlayerShootActivate targetMouseRange="4" throwTime="0.4" objectId="Acid Puddle" targetMouse="true" proc="1" color="-1" cooldown="2.0" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Projectile id="0">
      <ObjectId>Acid Aspergillum Shot</ObjectId>
      <Speed>160</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>4</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>450</feedPower>
    <SharedCooldownChannel id="32482" />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,UT,TRADEABLE,XPBONUS,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xd23e" id="Harpoon Longbow">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x159</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>This bow fires arrows a little too fast, reducing them to ragged splinters in flight.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Harpoon Longbow Shot</ObjectId>
      <Speed>160</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <ConditionEffect duration="1.0" amount="5">Bleeding</ConditionEffect>
      <Amplitude>0.2</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>6</XPBonus>
    <feedPower>450</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,UT,TRADEABLE,XPBONUS,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc13b" id="Blueprint_239" collectionIcon="19">
    <DisplayId>Overclocking Amulet Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Overclocking Amulet">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
  <Object type="0xc135" id="Blueprint_240" collectionIcon="19">
    <DisplayId>Steam Pipe Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Steam Pipe">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
  <Object type="0xc136" id="Blueprint_241" collectionIcon="19">
    <DisplayId>Kogbold Cower Shield Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Kogbold Cower Shield">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
  <Object type="0xc137" id="Blueprint_242" collectionIcon="19">
    <DisplayId>Scepter of Rust Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Scepter of Rust">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
  <Object type="0xc138" id="Blueprint_243" collectionIcon="19">
    <DisplayId>Brain Cube Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Brain Cube">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
  <Object type="0xc139" id="Blueprint_244" collectionIcon="19">
    <DisplayId>Chain Dagger Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Chain Dagger">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
  <Object type="0xc13a" id="Blueprint_245" collectionIcon="19">
    <DisplayId>Laser Pointer Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Laser Pointer">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
  <Object id="Clockwork Repeater" type="0xc13c" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>190</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>509</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A bow of unbelievable weight. It requires multiple Kogbold Workers to fire a single arrow.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Mech Doom Arrow</ObjectId>
      <Speed>140</Speed>
      <MinDamage>625</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>503</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1400</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,ORG_KOGBOLD,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Mechanical Kogbold Limb" type="0xc13d" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>155</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>507</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>An unknown Kogbold appendage, seemingly more machine than flesh.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Mech Tail Magic</ObjectId>
      <Speed>225</Speed>
      <MinDamage>260</MinDamage>
      <MaxDamage>295</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1.5</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>1400</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,ORG_KOGBOLD,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Atavistic Soul Sabre" type="0xc13e" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>201</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>508</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>An unbearably heavy sword said to harness the soul of a Kogboldian master craftsman.</Description>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <Projectile>
      <ObjectId>Mech Stone Proj</ObjectId>
      <Speed>100</Speed>
      <MinDamage>420</MinDamage>
      <MaxDamage>475</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1400</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_S,ORG_KOGBOLD,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Socket Blade" type="0xc13f" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>235</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>510</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A rather unusual ratcheting blade used by the Kogbolds to tighten the bolts on the Kogbold Steamwalker.</Description>
    <RateOfFire>0.3</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Mech Void Gear</ObjectId>
      <Speed>0</Speed>
      <MinDamage>720</MinDamage>
      <MaxDamage>870</MaxDamage>
      <LifetimeMS>2100</LifetimeMS>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1181</AccelerationDelay>
      <SpeedClamp>85</SpeedClamp>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip amount="-5" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1400</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,ORG_KOGBOLD,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Mark of the Control Core" type="0xc140">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>steamworksObjects8x8</File>
      <Index>590</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Factory Control Core.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by defeating the Factory Control Core in the Kogbold Steamworks" name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object id="Kogbold Enhancement Core" type="0xc141">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="0">
      <File>lofiProjs</File>
      <Index>523</Index>
    </Texture>
    <Description>A well machined object said to give the Kogbolds their strength.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to upgrade some Untiered Weapons. (Scroll to the bottom for recipies!)" name="Forge" />
      <EffectInfo description="Obtained by defeating the Factory Control Core in the Kogbold Steamworks" name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>6</BagType>
    <Treasure />
    <UniqueID />
    <Mark />
    <feedPower>1200</feedPower>
    <Soulbound />
    <Labels>MARK,ORG_KOGBOLD_CORE,TAB_ALL,PETBLACKLIST,FORGESTORE,UPGRADECORE</Labels>
  </Object>
  <Object type="0xc184" id="Trick Scepter ADMIN">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10e</Index>
    </Texture>
    <SlotType>29</SlotType>
    <NumProjectiles>1</NumProjectiles>
    <Description>Really cool scepter!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</Description>
    <Sound>spell/magic_nova</Sound>
    <Ability name="Single Target">
      <Texture xOffset="2" yOffset="0">
        <File>lofiObj6</File>
        <Index>0x10d</Index>
      </Texture>
      <Activate arcDegrees="15" totalDamage="200" wisDamageBase="100" maxTargets="1" color="0xE28A8A" wisPerTarget="15" wisMin="50" aoeActivationCount="1" aoeTime="1" aoeDamage="250" statModDamage="250" aoeRange="0.5" statModRadius="0.05" aoeMaxTargets="1" scalingStat="WIS" statModScalingMin="65" statModPerTarget="15">Lightning</Activate>
      <OnSwitchAbilityActivate cooldown="2.0" proc="1" amount="1" stat="WIS" duration="10">StatBoostSelf</OnSwitchAbilityActivate>
      <MpCost>100</MpCost>
      <SwitchTime>2</SwitchTime>
    </Ability>
    <Ability name="MultiTarget">
      <Activate totalDamage="150" decrDamage="30" wisDamageBase="60" maxTargets="5" wisPerTarget="6" condEffect="Weak" condDuration="3" color="0xff9933" aoeActivationCount="3" aoeTime="1" aoeDamage="60" aoeEffect="Slowed" statModDamage="14" aoeRange="1.5" statModRadius="0.05" aoeMaxTargets="2" scalingStat="VIT" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
      <MpCost>100</MpCost>
      <SwitchTime>2</SwitchTime>
      <OnSwitchAbilityActivate cooldown="2.0" proc="1" amount="1" stat="VIT" duration="10">StatBoostSelf</OnSwitchAbilityActivate>
    </Ability>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST</Labels>
  </Object>
  <Object type="0xc483" id="Kogbold Multitool" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>175</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>The KI132 Bladed Multitool finds its way into the hands of many Kogbold Engineers sent out on expeditions. It is equipped with blades for any situation, as well as a handy pair of pliers.</Description>
    <Projectile>
      <ObjectId>Multitool Shot Shield</ObjectId>
      <Speed>180</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnDelay>100</CircleTurnDelay>
      <CircleTurnAngle>45</CircleTurnAngle>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <ArmorPiercing />
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <Ability name="Sweep">
      <ExtraTooltipData>
        <EffectInfo description="Fires 12 projectiles over a large area, each dealing 200-250 damage and exposing for 4 seconds." />
        <EffectInfo description="Projectiles deal 4 extra damage per player Dexterity over 42" />
      </ExtraTooltipData>
      <Activate amount="10" duration="2" stat="DEX" channel="noStackItm">StatBoostSelf</Activate>
      <Activate numShots="6" gapAngle="5" arcGap="10" gapTiles="1" offsetAngle="90" type="0xc480" scalingStat="DEX" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="6" gapAngle="-5" arcGap="-10" gapTiles="1" ignoreOnTooltip="true" offsetAngle="-90" type="0xc480" scalingStat="DEX" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <MpCost>90</MpCost>
      <SwitchTime>0.75</SwitchTime>
    </Ability>
    <Ability name="Strike">
      <ExtraTooltipData>
        <EffectInfo description="Fires 6 projectiles focused to a point, each dealing 450-550 damage and exposing for 2 seconds." />
        <EffectInfo description="Projectiles deal 4 extra damage per player Attack over 42" />
      </ExtraTooltipData>
      <Activate amount="10" duration="2" stat="ATT" channel="noStackItm">StatBoostSelf</Activate>
      <Activate numShots="1" gapTiles="1.99" gapAngle="-45" offsetAngle="-45" type="0xc482" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.66" gapAngle="-30" offsetAngle="-30" ignoreOnTooltip="true" type="0xc482" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.33" gapAngle="-15" offsetAngle="-15" ignoreOnTooltip="true" type="0xc482" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.00" gapAngle="+45" offsetAngle="+45" ignoreOnTooltip="true" type="0xc482" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.66" gapAngle="+30" offsetAngle="+30" ignoreOnTooltip="true" type="0xc482" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.33" gapAngle="+15" offsetAngle="+15" ignoreOnTooltip="true" type="0xc482" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <MpCost>90</MpCost>
      <SwitchTime>0.75</SwitchTime>
    </Ability>
    <Ability name="Shield">
      <ExtraTooltipData>
        <EffectInfo description="Fires 8 projectiles that circle the area, each dealing 400-500 armor piercing damage and exposing for 2 seconds." />
      </ExtraTooltipData>
      <Activate amount="10" duration="2" stat="DEF" channel="noStackItm">StatBoostSelf</Activate>
      <Activate>Shoot</Activate>
      <MpCost>90</MpCost>
      <SwitchTime>0.75</SwitchTime>
    </Ability>
    <NumProjectiles>8</NumProjectiles>
    <ArcGap>45</ArcGap>
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc482" id="Kogbold Multitool Strike Proj">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe0</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Multitool Shot Strike</ObjectId>
      <Speed>180</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0xc480" id="Kogbold Multitool Sweep Proj">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe0</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Multitool Shot Sweep</ObjectId>
      <Speed>160</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>250</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0xc180" id="Steampunk Quest Chest Item">
    <DisplayId>Steampunk Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>759</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Steampunk Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xc2b8" id="Blueprint_246" collectionIcon="19">
    <DisplayId>Boomerang Blades Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Boomerang Blades">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
  <Object type="0xc2b9" id="Blueprint_247" collectionIcon="19">
    <DisplayId>Hovering Spellblade Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Hovering Spellblade">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
  <Object type="0xc2ba" id="Blueprint_248" collectionIcon="19">
    <DisplayId>Seismic Flail Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Seismic Flail">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
  <Object type="0xc2bb" id="Blueprint_249" collectionIcon="19">
    <DisplayId>Hookblade Tachi Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Hookblade Tachi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
  <Object type="0xc2bc" id="Blueprint_250" collectionIcon="19">
    <DisplayId>Acidic Aspergillum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Acidic Aspergillum">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
  <Object type="0xc2bd" id="Blueprint_251" collectionIcon="19">
    <DisplayId>Harpoon Longbow Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Harpoon Longbow">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
  <Object type="0xc47c" id="Blueprint_252" collectionIcon="100">
    <DisplayId>Kogbold Multitool Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Kogbold Multitool">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object type="0x6869" id="3NinjaST0" setType="0x425c" setName="Onmyoji Ninja Set" collectionIcon="3">
    <DisplayId>Shakujo</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>172</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A short copper cane adorned with interlocking rings. The jangling of the rings can be heard whenever the Onmyoji approaches.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Sacred Ring Small</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>145</MinDamage>
      <MaxDamage>195</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.5</RateOfFire>
      <ArcGap>0</ArcGap>
      <DefaultAngle>00</DefaultAngle>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.5</BurstDelay>
      <BurstMinDelay>0.5</BurstMinDelay>
    </Subattack>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <Soulbound />
    <feedPower>700</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,ST,TAB_ST,ST_WEAPON,STGEN_3,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x686a" id="3NinjaST1" setType="0x425c" setName="Onmyoji Ninja Set" collectionIcon="3">
    <DisplayId>Invocation Scroll</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>173</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>An ancient scroll inscribed with an incantation to summon the wrath of the gods.</Description>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <BagType>8</BagType>
    <Ability name="Yin">
      <ExtraTooltipData>
        <EffectInfo name="While Key Held:" description="" />
        <EffectInfo name="" description="+15 Wisdom" />
        <EffectInfo name="" description="Your weapon fires two more bullets towards the center, each dealing 36 armor piercing damage" />
        <EffectInfo name="" description="Bullets deal 4 more damage per 5 DEX above 50" />
        <EffectInfo name="" description="Drain 60 MP/sec" />
      </ExtraTooltipData>
      <SwitchTime>0.75</SwitchTime>
      <MpCost>0</MpCost>
      <MpEndCost>0</MpEndCost>
      <MpCostPerSecond>60</MpCostPerSecond>
      <Activate ignoreOnTooltip="true" stat="WIS" amount="15" effect="Stasis Immune" enablePetManaHealing="false">ShurikenAbility</Activate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="90" gapTiles="1.5" arcGap="-12" type="0x6871" mustNotWear="0x6888" scalingStat="DEX" statModScalingMin="50" statModDamage="0.8" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="90" gapTiles="2.5" arcGap="-24" type="0x6882" mustNotWear="0x6888" mustWear="0x6869;0x6889" scalingStat="DEX" statModScalingMin="50" statModDamage="0.8" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="90" gapTiles="1.5" arcGap="-12" type="0x6872" mustNotWear="0x6869;0x6888;0x6889" scalingStat="DEX" statModScalingMin="50" statModDamage="0.8" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="90" gapTiles="2.5" arcGap="-24" type="0x6883" mustNotWear="0x6869;0x6888;0x6889" mustWear="0x6869;0x6889" scalingStat="DEX" statModScalingMin="50" statModDamage="0.8" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="90" gapTiles="1.5" arcGap="-12" type="0x6877" mustWear="0x6869;0x6888;0x6889" scalingStat="DEX" statModScalingMin="50" statModDamage="0.8" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="90" gapTiles="2.5" arcGap="-24" type="0x6884" mustWear="0x6869;0x6888;0x6889" scalingStat="DEX" statModScalingMin="50" statModDamage="0.8" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <MultiPhase />
    </Ability>
    <Ability name="Yang">
      <ExtraTooltipData>
        <EffectInfo name="While Key Held:" description="" />
        <EffectInfo name="" description="+15 Vitality" />
        <EffectInfo name="" description="Your weapon fires two more bullets fanning out from the player, each dealing 44 armor piercing damage" />
        <EffectInfo name="" description="Bullets deal 6 more damage per 5 ATT above 50" />
        <EffectInfo name="" description="Drain 60 MP/sec" />
      </ExtraTooltipData>
      <SwitchTime>0.75</SwitchTime>
      <MpCost>0</MpCost>
      <MpEndCost>0</MpEndCost>
      <MpCostPerSecond>60</MpCostPerSecond>
      <Activate ignoreOnTooltip="true" stat="VIT" amount="15" effect="Stasis Immune" enablePetManaHealing="false">ShurikenAbility</Activate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="0" gapTiles="0" arcGap="24" type="0x6873" mustNotWear="0x6888" scalingStat="ATT" statModScalingMin="50" statModDamage="1.2" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="0" gapTiles="0" arcGap="48" type="0x6885" mustNotWear="0x6888" mustWear="0x6869;0x6889" scalingStat="ATT" statModScalingMin="50" statModDamage="1.2" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="0" gapTiles="0" arcGap="24" type="0x6874" mustNotWear="0x6869;0x6888;0x6889" scalingStat="ATT" statModScalingMin="50" statModDamage="1.2" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="0" gapTiles="0" arcGap="48" type="0x6886" mustNotWear="0x6869;0x6888;0x6889" mustWear="0x6869;0x6889" scalingStat="ATT" statModScalingMin="50" statModDamage="1.2" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="0" gapTiles="0" arcGap="24" type="0x6878" mustWear="0x6869;0x6888;0x6889" scalingStat="ATT" statModScalingMin="50" statModDamage="1.2" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="0" gapTiles="0" arcGap="48" type="0x6887" mustWear="0x6869;0x6888;0x6889" scalingStat="ATT" statModScalingMin="50" statModDamage="1.2" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <MultiPhase />
    </Ability>
    <NumProjectiles>0</NumProjectiles>
    <ArcGap>45</ArcGap>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_S,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x686b" id="3NinjaST2Old" setType="0x425c" setName="Onmyoji Ninja Set" collectionIcon="3">
    <DisplayId>Divination Cloak</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>174</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A ritualistic garment worn to protect the wearer from harmful spirits.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Divine Rage" description="" />
      <EffectInfo name="" description="Invocation Scroll Yin shots now do 48-60 armor piercing damage" />
      <EffectInfo name="" description="Invocation Scroll Yang shots now do 60-72 armor piercing damage" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>0</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <AdminOnly />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,XPBONUS,PETBLACKLIST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x686c" id="3NinjaST3Old" setType="0x425c" setName="Onmyoji Ninja Set" collectionIcon="3">
    <DisplayId>Omamori</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>52</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>175</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A paper amulet dedicated to the deities. It is said to bring luck and protection to its holder.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Divine Strike" description="Invocation Scroll creates an additional 2 shots if used with the Shakujo" />
      <EffectInfo name="" description="These shots deal 25% more damage, but are not armor piercing" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>0</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <AdminOnly />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,XPBONUS,PETBLACKLIST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6888" id="3NinjaST2" setType="0x425c" setName="Onmyoji Ninja Set" collectionIcon="3">
    <DisplayId>Divination Cloak</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>174</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A ritualistic garment worn to protect the wearer from harmful spirits.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Divine Rage" description="" />
      <EffectInfo name="" description="Invocation Scroll Yin shots now do 54 armor piercing damage" />
      <EffectInfo name="" description="Invocation Scroll Yang shots now do 66 armor piercing damage" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6889" id="3NinjaST3" setType="0x425c" setName="Onmyoji Ninja Set" collectionIcon="3">
    <DisplayId>Omamori</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>52</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>175</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A paper amulet dedicated to the deities. It is said to bring luck and protection to its holder.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Divine Strike" description="Invocation Scroll creates an additional 2 shots if used with the Shakujo" />
      <EffectInfo name="" description="These shots deal 25% more damage, but are not armor piercing" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>550</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x686d" id="3PriestST0" setType="0x425d" setName="Plague Doctor Priest Set" collectionIcon="3">
    <DisplayId>Cane of Caduceus</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>162</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A short cane adorned with an ornamental golden tip, used to poke and prod at those who had passed - and those who were soon to join them...</Description>
    <Sound>weapon/missile_wand</Sound>
    <Projectile id="0">
      <ObjectId>Plague Orb Small</ObjectId>
      <Speed>140</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0.9</Amplitude>
      <Frequency>2.7</Frequency>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Plague Snake Large</ObjectId>
      <Speed>120</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>155</MaxDamage>
      <LifetimeMS>583</LifetimeMS>
      <Size>70</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Plague Snake Large</ObjectId>
      <Speed>120</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
      <ArcGap>10</ArcGap>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Subattack index="2" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_3,POWERTIER_A,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x686e" id="3PriestST1" setType="0x425d" setName="Plague Doctor Priest Set" collectionIcon="3">
    <DisplayId>Bloodletting Leeches</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>163</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A leech a day keeps the plague at bay.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>8</BagType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summons a leech that drains enemy health" />
      <EffectInfo name="" description="Leeches explodes with an AOE Heal" />
      <EffectInfo name="" description="Switch abilities to immediately detonate Leeches" />
    </ExtraTooltipData>
    <Ability name="Leeching">
      <SwitchTime>0.5</SwitchTime>
      <MpCost>100</MpCost>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="3.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="3.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="3.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <Activate effect="Bleeding" duration="0" color="-1" ignoreOnTooltip="true">ConditionEffectSelf</Activate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWearOR="0x688a;0x688b" maxSpawnDistance="2.0" cooldown="0.0" objectId="Plague Leech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWear="0x688b" mustWear="0x688a" maxSpawnDistance="2.0" cooldown="0.0" objectId="Plague Leech Heal Zap" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWear="0x688a" mustWear="0x688b" maxSpawnDistance="2.0" cooldown="0.0" objectId="Plague Leech Damage AOE" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustWear="0x688a;0x688b" maxSpawnDistance="2.0" cooldown="0.0" objectId="Plague Leech Damage AOE and Zap" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    </Ability>
    <Ability name="Leeching">
      <SwitchTime>0.5</SwitchTime>
      <MpCost>100</MpCost>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="3.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="3.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="3.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <Activate effect="Bleeding" duration="0" color="-1" ignoreOnTooltip="true">ConditionEffectSelf</Activate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWearOR="0x688a;0x688b" maxSpawnDistance="2.0" cooldown="0.0" objectId="Plague Leech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWear="0x688b" mustWear="0x688a" maxSpawnDistance="2.0" cooldown="0.0" objectId="Plague Leech Heal Zap" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWear="0x688a" mustWear="0x688b" maxSpawnDistance="2.0" cooldown="0.0" objectId="Plague Leech Damage AOE" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustWear="0x688a;0x688b" maxSpawnDistance="2.0" cooldown="0.0" objectId="Plague Leech Damage AOE and Zap" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    </Ability>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_S,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x686f" id="3PriestST2Old" setType="0x425d" setName="Plague Doctor Priest Set" collectionIcon="3">
    <DisplayId>Doctor's Overcoat</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>64</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>164</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The dark black hue hides the various bodily fluids that taint the material.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Nice Leeches" description="Leeches will heal players throughout their lifetime" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>0</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <AdminOnly />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,TRADEABLE,XPBONUS,PETBLACKLIST</Labels>
  </Object>
  <Object type="0x6870" id="3PriestST3Old" setType="0x425d" setName="Plague Doctor Priest Set" collectionIcon="3">
    <DisplayId>Plague Mask</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>56</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>165</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>It smells of lavender and roses, but it looks like death.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Plump Leeches" description="Leeches inflict 100% more damage and deal a damaging AOE blast when they decay" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="65">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>0</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <AdminOnly />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,TRADEABLE,XPBONUS,PETBLACKLIST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x688a" id="3PriestST2" setType="0x425d" setName="Plague Doctor Priest Set" collectionIcon="3">
    <DisplayId>Doctor's Overcoat</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>64</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>164</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The dark black hue hides the various bodily fluids that taint the material.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Nice Leeches" description="Leeches will heal players throughout their lifetime" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x688b" id="3PriestST3" setType="0x425d" setName="Plague Doctor Priest Set" collectionIcon="3">
    <DisplayId>Plague Mask</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>56</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>165</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>It smells of lavender and roses, but it looks like death.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Plump Leeches" description="Leeches inflict 100% more damage and deal a damaging AOE blast when they decay" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>400</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6871" id="Ninja Katana Proc Ability 1 Base">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Small</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>36</MinDamage>
      <MaxDamage>36</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
  <Object type="0x6882" id="Ninja Katana Proc Ability 1 Base Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Small</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>45</MinDamage>
      <MaxDamage>45</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
  <Object type="0x6872" id="Ninja Katana Proc Ability 1 Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Small</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>54</MinDamage>
      <MaxDamage>54</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
  <Object type="0x6883" id="Ninja Katana Proc Ability 1 Armor Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Small</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>67</MinDamage>
      <MaxDamage>67</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
  <Object type="0x6877" id="Ninja Katana Proc Ability 1 Full Set">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Large</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>54</MinDamage>
      <MaxDamage>54</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
  <Object type="0x6884" id="Ninja Katana Proc Ability 1 Full Set Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Large</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>67</MinDamage>
      <MaxDamage>67</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
  <Object type="0x6873" id="Ninja Katana Proc Ability 2 Base">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Small</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>44</MinDamage>
      <MaxDamage>44</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
  <Object type="0x6885" id="Ninja Katana Proc Ability 2 Base Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Small</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>55</MinDamage>
      <MaxDamage>55</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
  <Object type="0x6874" id="Ninja Katana Proc Ability 2 Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Small</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>66</MinDamage>
      <MaxDamage>66</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
  <Object type="0x6886" id="Ninja Katana Proc Ability 2 Armor Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Small</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>82</MinDamage>
      <MaxDamage>82</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
  <Object type="0x6878" id="Ninja Katana Proc Ability 2 Full Set">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Large</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>66</MinDamage>
      <MaxDamage>66</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
  <Object type="0x6887" id="Ninja Katana Proc Ability 2 Full Set Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Large</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>82</MinDamage>
      <MaxDamage>82</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
  <Object type="0x6875" id="3NinjaSTToken">
    <DisplayId>Onmyoji Ninja Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>160</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Onmyoji Ninja Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
  <Object type="0x6876" id="3PriestSTToken">
    <DisplayId>Plague Doctor Priest Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>161</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Plague Doctor Priest Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
  <Object type="0x6879" id="Heart Jewel Blades">
    <DisplayId>Heart Jewel Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x691</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>Jewel Encrusted blades, these weapons hold a special power to those that fight for love.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Heart Slice</ObjectId>
      <Speed>120</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Heart Slice</ObjectId>
      <Speed>120</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>233</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,UT,TAB_UT,POWERTIER_D,TRADEABLE,RESKIN,XPBONUS,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x687A" id="Anteros Longbow">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x694</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>Wielding this bow leads the user to become a defender of love. Helping people that are without love and smiting anyone that seeks to harm where love shines.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Anteros Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <XPBonus>5</XPBonus>
    <OldSound>arrowShoot</OldSound>
    <feedPower>233</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,UT,TAB_UT,POWERTIER_D,TRADEABLE,RESKIN,XPBONUS,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x687b" id="Love Heart Spellblade">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x696</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Bestowed to trusted allies of the Love Hearts Guild, this spellblade conquers evil heart-breakers with the power of positive emotions.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Small Heart Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Heart Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>233</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,UT,TAB_UT,POWERTIER_D,NUMPROJ_2,XPBONUS,TRADEABLE,RESKIN,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x687c" id="Morning Star Of Sweet Miracles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x699</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <SlotType>8</SlotType>
    <Description>Containing the power of pure heart and innocence, this morning star seeks to return compassion to the corrupted.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Miracle Sweet Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>4</BagType>
    <XPBonus>5</XPBonus>
    <feedPower>233</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,UT,TAB_UT,TRADEABLE,POWERTIER_D,XPBONUS,RESKIN,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x687d" id="Lovestruck Yoyo">
    <DisplayId>Lovestruck Yoyo</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x69F</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>Every swing of this weapon leaves enemies becoming less and less aggressive thanks to this toys magical properties (and being hit in the head multiple times).</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Lovestruck Yoyo Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>315</MinDamage>
      <MaxDamage>375</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Lovestruck Yoyo Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Lovestruck Yoyo Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>233</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,POWERTIER_D,XPBONUS,TRADEABLE,RESKIN,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x687e" id="Sweetheart Taichi">
    <DisplayId>Sweetheart Taichi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBB8</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>Formerly wielded by lovers, their battle would end defending their home in the far lands of the realms. Both lovers are gone, but their blades remain and will never part.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Lovers Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>233</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_D,XPBONUS,TRADEABLE,RESKIN,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x687f" id="Valentines Goodie Bag">
    <DisplayId>Valentine's Goodie Bag</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x63f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the goodie bag for a lovely reward!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6880" id="Valentines Gift">
    <DisplayId>Valentine's Gift</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x640</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As the plentiful bounty of a lovely Valentine is bestowed upon the Realm, see what the gift to you may be.\n\nItems contained in Valentine's Treasure can only be redeemed until the 14th of March 2023.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Valentine's Bounty" />
    </ExtraTooltipData>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6881" id="Valentines Treasure">
    <DisplayId>Valentine's Treasure</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBB9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An extravagant and golden gift, found in the most romantic corners of the Realm.\n\nItems contained in Valentine's Treasure can only be redeemed until the 14th of March 2023.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Valentine's Bounty" />
    </ExtraTooltipData>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xffe0" id="Divinity Shiny" collectionIcon="18">
    <DisplayId>Divinity</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>92</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x0</Index>
    </Texture>
    <SharedCooldownChannel id="65504" />
    <SlotType>1</SlotType>
    <Description>The chosen blade of Oryx the Mad God, charged with an unrelenting energy to subdue all that lies before it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Celestial Strength" description="Attack with Exalted Beams" />
      <EffectInfo name="Exalted Beam" description="Deals 600-800 damage in a 2.25 square radius, scaling with your Attack and Status Effects" />
      <EffectInfo name="Beam Range" description="Instantly strikes 4 tiles away in the direction of your attack" />
      <EffectInfo name="Beam Cooldown" description="1 second" />
    </ExtraTooltipData>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Divinity Projectile Shiny</ObjectId>
      <Speed>150</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>267</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1" objectId="Divinity Effect Shiny" throwTime="0" color="-1" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_OSANC,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xffe1" id="Lumiaire Shiny" collectionIcon="18">
    <DisplayId>Lumiaire</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>272</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x1</Index>
    </Texture>
    <SharedCooldownChannel id="65505" />
    <SlotType>8</SlotType>
    <Description>This ceremonial mace controls the forces of light and darkness. Archbishop Leucoryx uses it for distinguished offerings in the name of his god.</Description>
    <RateOfFire>1.5</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Lumiaire Projectile Shiny</ObjectId>
      <Speed>50</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>1800</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1.5</Frequency>
      <Size>80</Size>
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>6</ArcGap>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xffe2" id="Superior Shiny" collectionIcon="18">
    <DisplayId>Superior</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>242</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x2</Index>
    </Texture>
    <SharedCooldownChannel id="65506" />
    <SlotType>17</SlotType>
    <Description>This aptly named staff is the manifestation of Chancellor Dammah's assertions of grandeur. Although he seldom uses it for actual combat purposes, it is no less potent as a legitimate weapon.</Description>
    <RateOfFire>1.0</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile>
      <ObjectId>Superior Projectile Shiny</ObjectId>
      <Speed>150</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>415</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1.5</Frequency>
      <Size>75</Size>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>3</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xffe3" id="Enforcer Shiny" collectionIcon="18">
    <DisplayId>Enforcer</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>238</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x3</Index>
    </Texture>
    <SharedCooldownChannel id="65507" />
    <SlotType>24</SlotType>
    <Description>Chief Beisa designed and forged this sawtoothed blade himself to be granted admission as a gladiator. Its shattering strikes are amplified by his own slashing techniques.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Enforcer Projectile Shiny</ObjectId>
      <Speed>130</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>410</LifetimeMS>
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>12</ArcGap>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xffe4" id="Avarice Shiny" collectionIcon="18">
    <DisplayId>Avarice</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>215</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x4</Index>
    </Texture>
    <SharedCooldownChannel id="65508" />
    <SlotType>2</SlotType>
    <Description>The pride of Treasurer Gemsbok, this gilded knife has backstabbed countless traders in shady dealings.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Avarice Projectile Shiny</ObjectId>
      <Speed>133</Speed>
      <MinDamage>190</MinDamage>
      <MaxDamage>215</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.55</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xffe5" id="Bow of the Void Shiny" collectionIcon="17">
    <DisplayId>Bow of the Void</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>194</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x5</Index>
    </Texture>
    <SharedCooldownChannel id="65509" />
    <SlotType>3</SlotType>
    <Description>Every shot that hits a target frees the soul of a forgotten hero. Every shot that misses is trapped for eternity.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile id="0">
      <ObjectId>Void Arrow Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>255</MaxDamage>
      <LifetimeMS>375</LifetimeMS>
      <MultiHit />
      <Amplitude>0.2</Amplitude>
      <Frequency>0.2</Frequency>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_VOID,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xffe6" id="EH Hivemaster Helm Shiny" collectionIcon="13">
    <DisplayId>Hivemaster Helm</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x6</Index>
    </Texture>
    <SharedCooldownChannel id="65510" />
    <SlotType>16</SlotType>
    <Description>A nefarious helm combining pheromones and Killer Honey to captivate Killer Bees into servitude.</Description>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summon 3 bees to aid you in combat for 6 seconds" />
      <EffectInfo name="Bee Attack" description="120 damage every 0.6 seconds" />
      <EffectInfo name="Bee Range" description="4 sqrs" />
      <EffectInfo name="Red Bee Effect" description="Inflicts Curse for 4 seconds after being active for 1.6 seconds." />
    </ExtraTooltipData>
    <Activate objectId="EH Ability Bee 1 Shiny" summonCost="1.5" lifeTime="0.0" maxSpawnDistance="0.0">SpawnCreep</Activate>
    <Activate objectId="EH Ability Bee 2 Shiny" summonCost="1.5" lifeTime="0.0" maxSpawnDistance="0.0">SpawnCreep</Activate>
    <Activate objectId="EH Ability Bee 3 Shiny" summonCost="1.5" lifeTime="0.0" maxSpawnDistance="0.0">SpawnCreep</Activate>
    <Soulbound />
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_NEST,RESKIN,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xffe7" id="Laser Pointer Shiny" collectionIcon="19">
    <DisplayId>Laser Pointer</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1">
      <File>lofiObjShiny</File>
      <Index>0x7</Index>
    </Texture>
    <SharedCooldownChannel id="65511" />
    <SlotType>8</SlotType>
    <Description>Early prototype versions of the KI470 Laser pointing device came with no inbuilt limiter on their power output. First batch testing resulted in many schematics cut clean in half, as well as multiple layers of steel wall.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile id="0">
      <ObjectId>Laser Pointer Main Shiny</ObjectId>
      <Speed>220</Speed>
      <LifetimeMS>312</LifetimeMS>
      <MinDamage>95</MinDamage>
      <MaxDamage>130</MaxDamage>
      <ArmorPiercing />
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Laser Pointer Sub Shiny</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>718</LifetimeMS>
      <MinDamage>50</MinDamage>
      <MaxDamage>75</MaxDamage>
      <MultiHit />
      <Size>60</Size>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,XPBONUS,ORG_KOGBOLD,TAB_UT,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xffe8" id="The Twilight Gemstone Shiny" collectionIcon="14">
    <DisplayId>The Twilight Gemstone</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>0x8</Index>
    </Texture>
    <SharedCooldownChannel id="65512" />
    <SlotType>9</SlotType>
    <Description>A peculiar stone, tremendously heavy for its size and seemingly not of this world. Its very presence in the realm raises a great deal more questions than answers, yet the uncanny energy it emanates provides only one haunting clue.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 20%" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="110">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.80">AbilityUseDiscount</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xffe9" id="Star of Enlightenment Shiny" collectionIcon="12">
    <DisplayId>Star of Enlightenment</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x9</Index>
    </Texture>
    <SharedCooldownChannel id="65513" />
    <SlotType>25</SlotType>
    <Description>A perfectly cut crystal encasing light from the oldest stars in the universe. All who hold it are filled with a sense of peace and concentration.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enlightenment Star Shiny</ObjectId>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>100</MpEndCost>
    <MpCostPerSecond>24</MpCostPerSecond>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-10" stat="SPD">IncrementStat</ActivateOnEquip>
    <Activate stat="DEX" amount="4" effect="Berserk" scalingStat="WIS" statModScalingMin="50" statModAmount="0.14" statModDamage="25">ShurikenAbility</Activate>
    <MultiPhase />
    <NumProjectiles>1</NumProjectiles>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,ORG_CRYSTAL,RESKIN,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xffea" id="Doom Bow Shiny" collectionIcon="128">
    <DisplayId>Doom Bow</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>147</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0xa</Index>
    </Texture>
    <SharedCooldownChannel id="65514" />
    <SlotType>3</SlotType>
    <Description>No mortal can fire this dreaded bow without resting in between shots. It requires tremendous skill to wield.</Description>
    <Sound>weapon/golden_bow</Sound>
    <Projectile id="0">
      <ObjectId>Doom Arrow Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>503</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
    </Subattack>
    <Soulbound />
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,RESKIN,SHINY,ORG_UDL,DOOM_BOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xffeb" id="Cloak of the Planewalker Shiny" collectionIcon="117">
    <DisplayId>Cloak of the Planewalker</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0xb</Index>
    </Texture>
    <SharedCooldownChannel id="65515" />
    <SlotType>13</SlotType>
    <Description>An enchanted cloak crafted by an ancient guild of timeshifter thieves.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate conditionEffect="Invisible" duration="3.0" cancelTime="1">Sneak</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_C,XPBONUS,MPCOST,COOLDOWN,RESKIN,SHINY,ORG_SPRITE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xffec" id="Crystal Sword Shiny" collectionIcon="152">
    <DisplayId>Crystal Sword</DisplayId>
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0xc</Index>
    </Texture>
    <SharedCooldownChannel id="65516" />
    <Description>A lightweight blade that seems to dance in your hands.</Description>
    <Projectile id="0">
      <ObjectId>Leviathan Bolt Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>195</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>136</PowerLevel>
    <SlotType>1</SlotType>
    <Sound>weapon/glass_sword</Sound>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY,ORG_SETPIECE,CSWORD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xffed" id="Robe of the Mad Scientist Shiny" collectionIcon="131">
    <DisplayId>Robe of the Mad Scientist</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>46</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0xd</Index>
    </Texture>
    <SharedCooldownChannel id="65517" />
    <SlotType>14</SlotType>
    <Description>A well-worn robe used for Science!</Description>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.85">AbilityUseDiscount</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Scientist's Expertise" description="Reduces the Magic casting cost of your Ability by 15%" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,XPBONUS,RESKIN,SHINY,ORG_LAB</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xffee" id="Tome of Purification Shiny" collectionIcon="132">
    <DisplayId>Tome of Purification</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>0xe</Index>
    </Texture>
    <SharedCooldownChannel id="65518" />
    <SlotType>4</SlotType>
    <Description>An ancient tome cloaked in white leather, created to aid in the struggle against the ultimate evil.</Description>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="150" statModAmount="0.9350" scalingStat="VIT" statModScalingMin="45">Heal</Activate>
    <Activate amount="075" statModAmount="0.4675" range="8.0" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="VIT" statModScalingMin="45" statModDuration="0">ConditionEffectAura</Activate>
    <Activate effect="Speedy" checkExistingEffect="Hexed">ClearConditionEffectSelf</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <MpCost>140</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_B,XPBONUS,MPCOST,STATMOD,RESKIN,SHINY,ORG_MANOR</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xfffb" id="Kendo Stick Shiny">
    <DisplayId>Kendo Stick</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <PowerLevel>51</PowerLevel>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x1a</Index>
    </Texture>
    <SharedCooldownChannel id="65531" />
    <SlotType>24</SlotType>
    <Description>Suitable for practice.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <Projectile>
      <ObjectId>Kendo Slash Shiny</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>40</MinDamage>
      <MaxDamage>85</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>5</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,XPBONUS,UNTRADEABLE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,1,1" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6982" id="ExaltationBanner ATT Vault Item">
    <DisplayId>Exaltation Banner of Attack</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical banner which can be destroyed to boost your stats and abilities!</Description>
    <Consumable />
    <Soulbound />
    <Activate id="ExaltationBanner_ATT_Vault" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a banner which grants Attack Exaltation." />
      <EffectInfo name="WARNING" description="Only characters with maxed stats (8/8) can benefit from Exaltations!" />
      <EffectInfo name="" description="Destroying the banner without maxed stats will have no effect." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6983" id="ExaltationBanner DEF Vault Item">
    <DisplayId>Exaltation Banner of Defense</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4b5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical banner which can be destroyed to boost your stats and abilities!</Description>
    <Consumable />
    <Soulbound />
    <Activate id="ExaltationBanner_DEF_Vault" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a banner which grants Defense Exaltation." />
      <EffectInfo name="WARNING" description="Only characters with maxed stats (8/8) can benefit from Exaltations!" />
      <EffectInfo name="" description="Destroying the banner without maxed stats will have no effect." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6984" id="ExaltationBanner DEX Vault Item">
    <DisplayId>Exaltation Banner of Dexterity</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4b7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical banner which can be destroyed to boost your stats and abilities!</Description>
    <Consumable />
    <Soulbound />
    <Activate id="ExaltationBanner_DEX_Vault" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a banner which grants Dexterity Exaltation." />
      <EffectInfo name="WARNING" description="Only characters with maxed stats (8/8) can benefit from Exaltations!" />
      <EffectInfo name="" description="Destroying the banner without maxed stats will have no effect." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6985" id="ExaltationBanner SPD Vault Item">
    <DisplayId>Exaltation Banner of Speed</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4b6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical banner which can be destroyed to boost your stats and abilities!</Description>
    <Consumable />
    <Soulbound />
    <Activate id="ExaltationBanner_SPD_Vault" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a banner which grants Speed Exaltation." />
      <EffectInfo name="WARNING" description="Only characters with maxed stats (8/8) can benefit from Exaltations!" />
      <EffectInfo name="" description="Destroying the banner without maxed stats will have no effect." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6986" id="ExaltationBanner VIT Vault Item">
    <DisplayId>Exaltation Banner of Vitality</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4b8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical banner which can be destroyed to boost your stats and abilities!</Description>
    <Consumable />
    <Soulbound />
    <Activate id="ExaltationBanner_VIT_Vault" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a banner which grants Vitality Exaltation." />
      <EffectInfo name="WARNING" description="Only characters with maxed stats (8/8) can benefit from Exaltations!" />
      <EffectInfo name="" description="Destroying the banner without maxed stats will have no effect." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6987" id="ExaltationBanner WIS Vault Item">
    <DisplayId>Exaltation Banner of Wisdom</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4b9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical banner which can be destroyed to boost your stats and abilities!</Description>
    <Consumable />
    <Soulbound />
    <Activate id="ExaltationBanner_WIS_Vault" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a banner which grants Wisdom Exaltation." />
      <EffectInfo name="WARNING" description="Only characters with maxed stats (8/8) can benefit from Exaltations!" />
      <EffectInfo name="" description="Destroying the banner without maxed stats will have no effect." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6988" id="ExaltationBanner LIFE Vault Item">
    <DisplayId>Exaltation Banner of Life</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4ba</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical banner which can be destroyed to boost your stats and abilities!</Description>
    <Consumable />
    <Soulbound />
    <Activate id="ExaltationBanner_LIFE_Vault" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a banner which grants Health Exaltation." />
      <EffectInfo name="WARNING" description="Only characters with maxed stats (8/8) can benefit from Exaltations!" />
      <EffectInfo name="" description="Destroying the banner without maxed stats will have no effect." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6989" id="ExaltationBanner MANA Vault Item">
    <DisplayId>Exaltation Banner of Mana</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical banner which can be destroyed to boost your stats and abilities!</Description>
    <Consumable />
    <Soulbound />
    <Activate id="ExaltationBanner_MANA_Vault" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a banner which grants Mana Exaltation." />
      <EffectInfo name="WARNING" description="Only characters with maxed stats (8/8) can benefit from Exaltations!" />
      <EffectInfo name="" description="Destroying the banner without maxed stats will have no effect." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x698a" id="Expert Weapon">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>539</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T13 (SB) weapon for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Dagger of Sinister Deeds (SB)" classId="768">CreateObject</Activate>
    <Activate id="Bow of Mystical Energy (SB)" classId="775">CreateObject</Activate>
    <Activate id="Staff of the Vital Unity (SB)" classId="782">CreateObject</Activate>
    <Activate id="Wand of Evocation (SB)" classId="784">CreateObject</Activate>
    <Activate id="Sword of Splendor (SB)" classId="797">CreateObject</Activate>
    <Activate id="Sword of Splendor (SB)" classId="798">CreateObject</Activate>
    <Activate id="Sword of Splendor (SB)" classId="799">CreateObject</Activate>
    <Activate id="Dagger of Sinister Deeds (SB)" classId="800">CreateObject</Activate>
    <Activate id="Staff of the Vital Unity (SB)" classId="801">CreateObject</Activate>
    <Activate id="Bow of Mystical Energy (SB)" classId="802">CreateObject</Activate>
    <Activate id="Staff of the Vital Unity (SB)" classId="803">CreateObject</Activate>
    <Activate id="Dagger of Sinister Deeds (SB)" classId="804">CreateObject</Activate>
    <Activate id="Wand of Evocation (SB)" classId="805">CreateObject</Activate>
    <Activate id="Sadamune (SB)" classId="806">CreateObject</Activate>
    <Activate id="Sadamune (SB)" classId="785">CreateObject</Activate>
    <Activate id="Bow of Mystical Energy (SB)" classId="796">CreateObject</Activate>
    <Activate id="Wand of Evocation (SB)" classId="817">CreateObject</Activate>
    <Activate id="Sadamune (SB)" classId="818">CreateObject</Activate>
    <Activate id="Wand of Evocation (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x698b" id="Expert Ability">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>540</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T6 (SB) ability for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Cloak of Ghostly Concealment (SB)" classId="768">CreateObject</Activate>
    <Activate id="Quiver of Elvish Mastery (SB)" classId="775">CreateObject</Activate>
    <Activate id="Elemental Detonation Spell (SB)" classId="782">CreateObject</Activate>
    <Activate id="Tome of Holy Guidance (SB)" classId="784">CreateObject</Activate>
    <Activate id="Helm of the Great General (SB)" classId="797">CreateObject</Activate>
    <Activate id="Colossus Shield (SB)" classId="798">CreateObject</Activate>
    <Activate id="Seal of the Blessed Champion (SB)" classId="799">CreateObject</Activate>
    <Activate id="Baneserpent Poison (SB)" classId="800">CreateObject</Activate>
    <Activate id="Bloodsucker Skull (SB)" classId="801">CreateObject</Activate>
    <Activate id="Giantcatcher Trap (SB)" classId="802">CreateObject</Activate>
    <Activate id="Planefetter Orb (SB)" classId="803">CreateObject</Activate>
    <Activate id="Prism of Apparitions (SB)" classId="804">CreateObject</Activate>
    <Activate id="Scepter of Storms (SB)" classId="805">CreateObject</Activate>
    <Activate id="Doom Circle (SB)" classId="806">CreateObject</Activate>
    <Activate id="Royal Wakizashi (SB)" classId="785">CreateObject</Activate>
    <Activate id="Skyward Lute (SB)" classId="796">CreateObject</Activate>
    <Activate id="Sovereign Mace (SB)" classId="817">CreateObject</Activate>
    <Activate id="Great Shinobi Sheath (SB)" classId="818">CreateObject</Activate>
    <Activate id="Sigil of the Horse (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x698c" id="Expert Armor">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>541</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T13 (SB) armor for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Wyrmhide Armor (SB)" classId="768">CreateObject</Activate>
    <Activate id="Wyrmhide Armor (SB)" classId="775">CreateObject</Activate>
    <Activate id="Robe of the Star Mother (SB)" classId="782">CreateObject</Activate>
    <Activate id="Robe of the Star Mother (SB)" classId="784">CreateObject</Activate>
    <Activate id="Dominion Armor (SB)" classId="797">CreateObject</Activate>
    <Activate id="Dominion Armor (SB)" classId="798">CreateObject</Activate>
    <Activate id="Dominion Armor (SB)" classId="799">CreateObject</Activate>
    <Activate id="Wyrmhide Armor (SB)" classId="800">CreateObject</Activate>
    <Activate id="Robe of the Star Mother (SB)" classId="801">CreateObject</Activate>
    <Activate id="Wyrmhide Armor (SB)" classId="802">CreateObject</Activate>
    <Activate id="Robe of the Star Mother (SB)" classId="803">CreateObject</Activate>
    <Activate id="Wyrmhide Armor (SB)" classId="804">CreateObject</Activate>
    <Activate id="Robe of the Star Mother (SB)" classId="805">CreateObject</Activate>
    <Activate id="Wyrmhide Armor (SB)" classId="806">CreateObject</Activate>
    <Activate id="Dominion Armor (SB)" classId="785">CreateObject</Activate>
    <Activate id="Robe of the Star Mother (SB)" classId="796">CreateObject</Activate>
    <Activate id="Robe of the Star Mother (SB)" classId="817">CreateObject</Activate>
    <Activate id="Dominion Armor (SB)" classId="818">CreateObject</Activate>
    <Activate id="Wyrmhide Armor (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x698d" id="Expert Ring">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>542</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a Ring of Unbound Health (SB) for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Ring of Unbound Health (SB)" classId="768">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="775">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="782">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="784">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="797">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="798">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="799">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="800">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="801">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="802">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="803">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="804">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="805">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="806">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="785">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="796">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="817">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="818">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object id="MV Easy Mode Incantation" type="0x5036">
    <DisplayId>Tofu Delicacy</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>412</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Present this to Umi to appease the spirits of the festival.</Description>
    <ExtraTooltipData>
      <EffectInfo description="This item can only be used immediately after the tutorial in the Moonlight Village, within Umi's vicinity." name="Restricted Area" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate amount="150" channel="noStackItm" duration="1200" stat="MAXHP" range="500">StatBoostAura</Activate>
    <Activate duration="1200" effect="Healing" range="500">ConditionEffectAura</Activate>
    <Activate color="-1" customString="Leisurely mode was initiated" newId="MV Easy Mode" radius="8" targetId="MV Easy Mode Trigger">ChangeObject</Activate>
  </Object>
  <Object id="Mark of Moonlight" type="0x50b1">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>moonlightVillageObjects8x8</File>
      <Index>413</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Moonlight Dance.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by completing the Moonlight Dance in the Moonlight Village." name="Drop location" />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object id="Concentrated Soul Fire" type="0x513c">
    <DisplayId>Concentrated Soul Fire</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>535</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Pure soul energy that burns bright in the fires of the forge. </Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to upgrade some Untiered Weapons." name="Forge" />
      <EffectInfo description="Obtained by besting Kitsune Umi in the Moonlight Village." name="Drop location" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>1200</feedPower>
    <Mark />
    <Soulbound />
    <Labels>MARK,ORG_MOONLIGHT_CORE,TAB_ALL,PETBLACKLIST,FORGESTORE,UPGRADECORE</Labels>
    <UniqueID />
  </Object>
  <Object id="Mark of the Kitsune" type="0x516c">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>moonlightVillageObjects8x8</File>
      <Index>568</Index>
    </Texture>
    <Description>A medallion infused with the essence of Kitsune Umi.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by dancing with Kitsune Umi in the Moonlight Village." name="Drop location" />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object id="Taiko Drums" type="0x507d" collectionIcon="94">
    <DisplayId>Taiko Drums</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>536</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>The drum whose every beat carries with it the energy and rhythm of Kaguya. A mortal sounding this mystical instrument bears both order and disarray.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Control the rhythm of the drums to match the situation." name="Tempo Change" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <Usable />
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <Ability name="Crescendo">
      <Texture>
        <File>moonlightVillageObjects8x8</File>
        <Index>562</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo description="Greatly increases your shot speed, whilst boosting effective weapon range" name="Blitz Rhythm" />
      </ExtraTooltipData>
      <Activate duration="6.5" lifeBoost="1" radius="4.5" speedBoost="1.25" targeted="false">BoostRange</Activate>
      <Activate duration="5" speedBoost="1.625" lifeBoost="0.769" targeted="false" color="0xF7CF1D" selfOnly="true">BoostRange</Activate>
      <Activate color="-1" effect="Berserk" duration="5">ConditionEffectSelf</Activate>
      <MpCost>100</MpCost>
      <SwitchTime>1</SwitchTime>
    </Ability>
    <Ability name="Adagio">
      <Texture>
        <File>moonlightVillageObjects8x8</File>
        <Index>561</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo description="Lowers your shot speed, whilst boosting effective weapon range" name="Tranquil Rhythm" />
      </ExtraTooltipData>
      <Activate duration="6.5" lifeBoost="1" radius="4.5" speedBoost="1.25" targeted="false">BoostRange</Activate>
      <Activate duration="5" speedBoost="0.625" lifeBoost="1.99" targeted="false" color="0xF7CF1D" selfOnly="true">BoostRange</Activate>
      <Activate amount="40" statModAmount="1" duration="4" scalingStat="WIS" statModScalingMin="75" range="5.5" effect="Healing">ConditionEffectAura</Activate>
      <MpCost>100</MpCost>
      <SwitchTime>1</SwitchTime>
    </Ability>
    <Labels>EQUIPMENT,ABILITY,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Elegant Parasol" type="0x507e" collectionIcon="94">
    <DisplayId>Elegant Parasol</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>504</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>500</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>150</LifetimeMS>
      <Size>1</Size>
      <ArmorPiercing />
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    </Projectile>
    <Description>The ornate umbrella carried by the gracious Miko. It never goes out of fashion, regardless of the season.</Description>
    <ExtraTooltipData>
      <EffectInfo description="7.5 tiles" name="Max Dash Distance" />
      <EffectInfo description="Call forth a line of diverging projectiles that paralyzes enemies" name="Trail of Seasons" />
      <EffectInfo description="10/15/20/25/30 % to VIT" name="Multiplier" />
      <EffectInfo description="Each stack lasts for 10 seconds" name="" />
      <EffectInfo description="Release an explosion at the end of each dash dealing 500 base damage, scaling with VIT." name="Blossoming Power" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <MpCost>150</MpCost>
    <Cooldown>4</Cooldown>
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <Usable />
    <ActivateOnEquip amount="8" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="VIT">IncrementStat</ActivateOnEquip>
    <Activate amount="4" channelTime="200" duration="15">ChannelDash</Activate>
    <StartUse>
      <Activate amountPerEnemy="10,15,20,25,30" color="-1" cooldown="0.3" damage="0" effect="Multiplied" effectDuration="10" minDistance="1" maxDistance="7.5" postCondDuration="0.1" speed="45" stat="VIT" width="2.5">Dash</Activate>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.8" maxDistance="1.0" minDistance="1.0" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x507e">BulletCreate</OnPlayerAbilityActivate>
    </StartUse>
    <EndUse>
      <OnPlayerAbilityActivate color="0xFFB7C5" cooldown="0" damageBoost="1" duration="0" impactDamage="600" proc="1" radius="7.5" scalingStat="VIT" statModDamage="0" statModDamageBoost="0" statModImpactDamage="120" statModRadius="0" statModScalingMin="60" targetMouse="false" throwTime="0" totalDamage="0">PoisonGrenade</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate creep="true" duration="0.3" distance="3.75" objectId="MV Sheath Summon Summer" proc="1" targetMouse="true" onDashIndex="1">Decoy</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate creep="true" duration="0.3" distance="3.75" objectId="MV Sheath Summon Autumn" proc="1" targetMouse="true" onDashIndex="2">Decoy</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate creep="true" duration="0.3" distance="3.75" objectId="MV Sheath Summon Winter" proc="1" targetMouse="true" onDashIndex="3">Decoy</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate creep="true" duration="0.3" distance="3.75" objectId="MV Sheath Summon Spring" proc="1" targetMouse="true" onDashIndex="4">Decoy</OnPlayerAbilityActivate>
    </EndUse>
    <Labels>EQUIPMENT,ABILITY,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,MPCOST,STATMOD,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object collectionIcon="94" id="Flowering Kimono" type="0x50e2">
    <DisplayId>Flowering Kimono</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>98</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>0xd9</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A beautiful set of ornate ceremonial robes, filled with the energy of benevolent spirits from long ago.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summon a Friendly Spirit which heals allies and zaps enemies for 150 damage/sec." name="On Ability Use" />
      <EffectInfo description="The spirit synergizes in the presence of different spirits." name="" />
      <EffectInfo description="" name="Upgrade Levels" />
      <EffectInfo description="Healing buff within 3 squares." name="1" />
      <EffectInfo description="Healing buff and heals 10 HP/sec within 3 squares." name="2" />
      <EffectInfo description="Healing buff and heals 20 HP/sec within 3 squares." name="3" />
      <EffectInfo description="6 seconds" name="Lifetime" />
      <EffectInfo description="1.5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Soulbound />
    <UniqueID />
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="120" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="12" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="ATT" statRelativeTo="WIS">IncrementStatRelative</ActivateOnEquip>
    <OnPlayerAbilityActivate color="-1" cooldown="1.5" proc="1" objectId="MV Kimono Summon">Pet</OnPlayerAbilityActivate>
    <Labels>EQUIPMENT,ARMOR,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object collectionIcon="94" id="Ethereal Happi" type="0x507c">
    <DisplayId>Ethereal Happi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>105</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>376</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A festival coat woven from thin, spiritual threads. It allows the user to skirt the spirit realm in search of their destination.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When shooting, reduce SPD by 25." name="Focus" />
      <EffectInfo description="Summon a Friendly Spirit which curses enemies and zaps them for 150 damage/sec." name="On Ability Use" />
      <EffectInfo description="The spirit synergizes in the presence of different spirits." name="" />
      <EffectInfo description="" name="Upgrade Levels" />
      <EffectInfo description="Curses within 3 squares." name="1" />
      <EffectInfo description="Curses and deals 100 damage/sec within 3 squares." name="2" />
      <EffectInfo description="Curses and deals 200 damage/sec within 3 squares." name="3" />
      <EffectInfo description="6 seconds" name="Lifetime" />
      <EffectInfo description="1.5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Soulbound />
    <UniqueID />
    <ActivateOnEquip amount="15" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="15" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEX" statRelativeTo="SPD">IncrementStatRelative</ActivateOnEquip>
    <OnPlayerShootActivate color="-1" cooldown="0" proc="1" stat="SPD" amount="-25" duration="0.7" channel="noStack">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerAbilityActivate color="-1" cooldown="1.5" proc="1" objectId="MV Happi Summon">Pet</OnPlayerAbilityActivate>
    <Labels>EQUIPMENT,ARMOR,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object collectionIcon="94" id="Sage's Wakibiki" type="0x4ff4">
    <DisplayId>Sage's Wakibiki</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>130</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>377</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A worn plate from the Sage's armor. Its outwardly poor condition belies a strange, revitalizing effect still flowing within.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summon a Friendly Spirit which slows enemies and zaps them for 150 damage/sec." name="On Ability Use" />
      <EffectInfo description="The spirit synergizes in the presence of different spirits." name="" />
      <EffectInfo description="" name="Upgrade Levels" />
      <EffectInfo description="Slows within 3 squares." name="1" />
      <EffectInfo description="Slows and deals 100 damage/sec within 3 squares." name="2" />
      <EffectInfo description="Slows and deals 200 damage/sec within 3 squares." name="3" />
      <EffectInfo description="6 seconds" name="Lifetime" />
      <EffectInfo description="1.5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Soulbound />
    <UniqueID />
    <ActivateOnEquip amount="20" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="15" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="15" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="80" stat="MAXHP" statRelativeTo="VIT">IncrementStatRelative</ActivateOnEquip>
    <OnPlayerAbilityActivate color="-1" cooldown="1.5" proc="1" objectId="MV Wakibiki Summon">Pet</OnPlayerAbilityActivate>
    <Labels>EQUIPMENT,ARMOR,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Makakoyumi" type="0x517a" collectionIcon="101">
    <DisplayId>Makakoyumi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>0x85</Index>
    </Texture>
    <PowerLevel>226</PowerLevel>
    <SlotType>3</SlotType>
    <Description>A bow believed to have only been fired in dissent against the heavens. In retribution, the empyrean rulers have cursed this device to tether its wielders in shackles of divine light.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <OldSound>arrowShoot</OldSound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>2</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Makakoyumi Shot</ObjectId>
      <Speed>300</Speed>
      <LifetimeMS>250</LifetimeMS>
      <MinDamage>800</MinDamage>
      <MaxDamage>800</MaxDamage>
      <MultiHit />
      <PassesCover />
      <Size>120</Size>
      <ParticleTrail>0xf7941d</ParticleTrail>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Makakoyumi Lightning</ObjectId>
      <Speed>140</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>40</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>80</Size>
      <Amplitude>0.7</Amplitude>
      <Frequency>0.75</Frequency>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="Forced slowed whilst shooting." name="Divine Disfavor" />
    </ExtraTooltipData>
    <OnPlayerShootActivate color="-1" proc="1" effect="Slowed" cooldown="0" duration="0.5">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <feedPower>1300</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,WEAPON,ORG_MOONLIGHT,ORG_UMI,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Makakoyumi Shot" type="0x5120">
    <Class>Projectile</Class>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>0x86</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="Makakoyumi 2" type="0x4B79" collectionIcon="101">
    <DisplayId>+Makakoyumi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>508</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Once fired in dissent against the heavens, now an icon of divine judgement. It bears the scar of wrathful light, a permanent reminder of having forever changed the course of the world.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <OldSound>arrowShoot</OldSound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>2</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Makakoyumi 2 Shot</ObjectId>
      <Speed>300</Speed>
      <LifetimeMS>250</LifetimeMS>
      <MinDamage>800</MinDamage>
      <MaxDamage>800</MaxDamage>
      <MultiHit />
      <PassesCover />
      <Size>120</Size>
      <ParticleTrail>0x00B6FF</ParticleTrail>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Makakoyumi Lightning 2</ObjectId>
      <Speed>140</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>220</LifetimeMS>
      <Size>80</Size>
      <Amplitude>0.7</Amplitude>
      <Frequency>0.75</Frequency>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="Forced slowed whilst shooting." name="Divine Disfavor" />
    </ExtraTooltipData>
    <OnPlayerShootActivate color="-1" proc="1" effect="Slowed" cooldown="0" duration="0.5">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <feedPower>1500</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>9</XPBonus>
    <Labels>EQUIPMENT,WEAPON,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Makakoyumi 2 Shot" type="0x5115">
    <Class>Projectile</Class>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>509</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="MV Makakoyumi Lightning" type="0x514d">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>moonlightVillageObjects8x8</File>
        <Index>564</Index>
      </Texture>
      <Texture>
        <File>moonlightVillageObjects8x8</File>
        <Index>565</Index>
      </Texture>
    </RandomTexture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="MV Makakoyumi Lightning 2" type="0x5116">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>moonlightVillageObjects8x8</File>
        <Index>510</Index>
      </Texture>
      <Texture>
        <File>moonlightVillageObjects8x8</File>
        <Index>511</Index>
      </Texture>
    </RandomTexture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="Tezutsu Hanabi" type="0x4ff2" collectionIcon="101">
    <DisplayId>Tezutsu Hanabi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>0xd8</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>These fireworks are a mere fraction of Umi's spectacular stockpile. Locals believed they held the power to ward off evil spirits, whilst bringing peace and prosperity to its celebrants.</Description>
    <Sound>spell/magic_nova</Sound>
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>8</XPBonus>
    <Usable />
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <Ability name="Light Show">
      <Texture>
        <File>moonlightVillageObjects8x8</File>
        <Index>344</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo description="Summon an orbiting Friendly Spirit which chases and attacks enemies." name="On Ability Use" />
        <EffectInfo description="The spirit synergizes in the presence of other spirits." name="" />
        <EffectInfo description="" name="Upgrade Levels" />
        <EffectInfo description="150-200 damage shotgun." name="1" />
        <EffectInfo description="150-200 damage shotgun and infrequent 70-100 damage novas." name="2" />
        <EffectInfo description="150-200 damage shotgun and frequent 70-100 damage novas." name="3" />
        <EffectInfo description="10 seconds" name="Cooldown" />
      </ExtraTooltipData>
      <Activate aoeActivationCount="3" aoeDamage="250" aoeMaxTargets="2" aoeRange="2" aoeTime="1" arcDegrees="60" color="0xf94545" colorMissed="0xec9006" maxTargets="5" scalingStat="VIT" statModDamage="24" statModPerTarget="10" statModRadius="0.02" statModScalingMin="60" totalDamage="175" wisDamageBase="75" wisMin="50" wisPerTarget="7" aoeArmorPierce="true">Lightning</Activate>
      <OnPlayerAbilityActivate color="-1" proc="1" targetMouse="false" maxSpawnDistance="12" objectId="MV Hanabi Summon" summonCost="0.0" lifeTime="0.0" cooldown="10">SpawnCreep</OnPlayerAbilityActivate>
      <MpCost>100</MpCost>
      <SwitchTime>0.7</SwitchTime>
    </Ability>
    <Ability name="Fireworks Stockpile">
      <Texture>
        <File>moonlightVillageObjects16x16</File>
        <Index>0x68</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo description="Build up a stockpile which invigorates and strengthens nearby spirits." name="On Shoot" />
        <EffectInfo description="5 seconds" name="Cooldown" />
      </ExtraTooltipData>
      <Activate aoeActivationCount="3" aoeDamage="250" aoeMaxTargets="2" aoeRange="2" aoeTime="1" arcDegrees="60" color="0xf94545" colorMissed="0xec9006" maxTargets="5" scalingStat="VIT" statModDamage="24" statModPerTarget="10" statModRadius="0.02" statModScalingMin="60" totalDamage="175" wisDamageBase="75" wisMin="50" wisPerTarget="7" aoeArmorPierce="true">Lightning</Activate>
      <OnPlayerShootActivate targetMouse="true" maxDistance="0" proc="1" objectId="Tezutsu Hanabi Object 0" throwTime="0" color="-1" cooldown="5">ObjectToss</OnPlayerShootActivate>
      <MpCost>100</MpCost>
      <SwitchTime>0.7</SwitchTime>
    </Ability>
    <Labels>EQUIPMENT,ABILITY,ORG_MOONLIGHT,ORG_UMI,UT,TAB_UT,POWERTIER_S,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Tezutsu Hanabi 2" type="0x4B7A">
    <DisplayId>+Tezutsu Hanabi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>516</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>A collection of gilded fireworks, personally granted from Umi's showstopping stockpile. Locals believed they held the power to ward off evil spirits, whilst bringing peace and prosperity to its celebrants.</Description>
    <Sound>spell/magic_nova</Sound>
    <BagType>6</BagType>
    <feedPower>1500</feedPower>
    <Soulbound />
    <XPBonus>9</XPBonus>
    <Usable />
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <Ability name="Light Show">
      <Texture>
        <File>moonlightVillageObjects8x8</File>
        <Index>344</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo description="Summon an orbiting Friendly Spirit which chases and attacks enemies." name="On Ability Use" />
        <EffectInfo description="The spirit synergizes in the presence of other spirits." name="" />
        <EffectInfo description="" name="Upgrade Levels" />
        <EffectInfo description="150-200 damage shotgun." name="1" />
        <EffectInfo description="150-200 damage shotgun and infrequent 70-100 damage novas." name="2" />
        <EffectInfo description="150-200 damage shotgun and frequent 70-100 damage novas." name="3" />
        <EffectInfo description="8 seconds" name="Cooldown" />
      </ExtraTooltipData>
      <Activate aoeActivationCount="3" aoeDamage="250" aoeMaxTargets="2" aoeRange="2" aoeTime="1" arcDegrees="65" color="0xF6D56D" colorMissed="0xD19906" maxTargets="5" scalingStat="VIT" statModDamage="0" statModPerTarget="15" statModRadius="0.02" statModScalingMin="60" totalDamage="175" wisDamageBase="75" wisMin="50" wisPerTarget="7" aoeArmorPierce="true">Lightning</Activate>
      <OnPlayerAbilityActivate proc="1" targetMouse="false" maxSpawnDistance="12" objectId="MV Hanabi Summon" summonCost="0.0" lifeTime="0.0" cooldown="8">SpawnCreep</OnPlayerAbilityActivate>
      <MpCost>100</MpCost>
      <SwitchTime>0.7</SwitchTime>
    </Ability>
    <Ability name="Fireworks Stockpile">
      <Texture>
        <File>moonlightVillageObjects16x16</File>
        <Index>430</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo description="Build up a stockpile which invigorates and strengthens nearby spirits." name="On Shoot" />
        <EffectInfo description="4 seconds" name="Cooldown" />
      </ExtraTooltipData>
      <Activate aoeActivationCount="3" aoeDamage="250" aoeMaxTargets="2" aoeRange="2" aoeTime="1" arcDegrees="65" color="0xF6D56D" colorMissed="0xD19906" maxTargets="5" scalingStat="VIT" statModDamage="0" statModPerTarget="15" statModRadius="0.02" statModScalingMin="60" totalDamage="175" wisDamageBase="75" wisMin="50" wisPerTarget="7" aoeArmorPierce="true">Lightning</Activate>
      <OnPlayerShootActivate targetMouse="true" maxDistance="0" proc="1" objectId="Tezutsu Hanabi 2 Object" throwTime="0" color="-1" cooldown="4">ObjectToss</OnPlayerShootActivate>
      <OnPlayerShootActivate targetMouse="true" maxDistance="0" proc="1" objectId="Tezutsu Hanabi Object 0" throwTime="0" color="-1" cooldown="4">ObjectToss</OnPlayerShootActivate>
      <MpCost>100</MpCost>
      <SwitchTime>0.7</SwitchTime>
    </Ability>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Rain Maker" type="0x5000" collectionIcon="94">
    <DisplayId>Rain Maker</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>485</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A sodden artifact held by Genji to stir nearby moisture into a torrent of localized rain. Only the Sage can extract its full potential, gracefully guiding the morning dew into a lasting downpour.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>White Shard Bolt</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="" name="While Key Held and Shooting" />
      <EffectInfo description="Rain falls 4.5 tiles away in the direction of your cursor" name="" />
      <EffectInfo description="" name="Mana Cost" />
      <EffectInfo description="Drains 68 MP/sec while shooting" name="" />
      <EffectInfo description="Deals 500-550 armor piercing damage" name="Rain" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <MpCostPerSecond>30</MpCostPerSecond>
    <MpCost>0</MpCost>
    <MpEndCost>0</MpEndCost>
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <MultiPhase />
    <Usable />
    <Cooldown>5</Cooldown>
    <ActivateOnEquip amount="100" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate requiredConditions="Stasis Immune" cooldown="0.4" proc="1" manaCost="15" objectId="MV Rain Maker Object" throwTime="0" color="-1" maxDistance="4.5" targetMouse="true" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <OnPlayerShootActivate requiredConditions="Stasis Immune" cooldown="0.4" proc="1" manaCost="15" objectId="MV Rain Maker Effect Thrower" throwTime="0" color="-1" maxDistance="4.5" targetMouse="true" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Activate effect="Stasis Immune" enableGenericManaHealing="true" enableManaRegen="true" enablePetManaHealing="true">ShurikenAbility</Activate>
    <Labels>EQUIPMENT,ABILITY,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Fortitude" type="0x5109" collectionIcon="101">
    <DisplayId>Fortitude</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>505</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>The wand is able to conjure mighty encircling defenses. Given enough time, it is capable of instantly establishing fortifications.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Releases 3 rings of lingering bullets, each dealing 300-600 damage." name="On Ability" />
      <EffectInfo description="15 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile>
      <ObjectId>MV Water Spinner</ObjectId>
      <Speed>3</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>10000</LifetimeMS>
      <Parametric />
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <OnPlayerAbilityActivate cooldown="15" maxSpawnDistance="0" objectId="MV Fortitude Summon" summonCost="0.0" lifeTime="0.0" proc="1">SpawnCreep</OnPlayerAbilityActivate>
    <Soulbound />
    <UniqueID />
    <BagType>6</BagType>
    <feedPower>1200</feedPower>
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,WEAPON,ORG_MOONLIGHT,ORG_UMI,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Vigor" type="0x510a" collectionIcon="101">
    <DisplayId>Vigor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>202</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>506</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The energy that emanates from this staff attracts spirits of all sorts to join in on festivities. A simple wave orchestrates their movement.</Description>
    <ExtraTooltipData>
      <EffectInfo description="5% chance to release a Festival Spirit" name="On Shoot" />
      <EffectInfo description="250 dmg every 1.6s" name="Festival Spirit" />
      <EffectInfo description="250 dmg after 8.0s" name="Final Explosion" />
    </ExtraTooltipData>
    <Sound>weapon/sprite_wand</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile id="0">
      <ObjectId>MV Lightning Spear</ObjectId>
      <Size>75</Size>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.2</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>80</MinDamage>
      <MaxDamage>100</MaxDamage>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Lightning Spear</ObjectId>
      <Size>75</Size>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.5</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>80</MinDamage>
      <MaxDamage>100</MaxDamage>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.05</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>0.80</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <BagType>6</BagType>
    <Soulbound />
    <UniqueID />
    <ArcGap>0</ArcGap>
    <feedPower>1200</feedPower>
    <XPBonus>8</XPBonus>
    <OnPlayerShootActivate color="-1" cooldown="0" objectId="MV Spirit Staff Soul" proc="0.05">Pet</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,ORG_MOONLIGHT,ORG_UMI,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Token of Happiness" type="0x511c" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>517</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An aged coin of unfamiliar design, gently glowing with the spirits of happiness. This seemingly modest keepsake invigorates your body, readying you for the next move.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When shooting, gain energized and slowed." name="Happy Spirit" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="100" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="100" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="WIS">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate color="-1" proc="1" effect="Energized" cooldown="0" duration="0.6">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate color="-1" proc="1" effect="Slowed" cooldown="0" duration="0.6">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>750</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Token of Warmth" type="0x511d" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>518</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An aged coin of unfamiliar design, gently glowing with the spirits of warmth. This seemingly modest keepsake puts your mind at ease, mending your wounds.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When shooting, gain healing and slowed." name="Warm Spirit" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="100" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="100" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate color="-1" proc="1" effect="Healing" cooldown="0" duration="0.6">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate color="-1" proc="1" effect="Slowed" cooldown="0" duration="0.6">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>750</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Mischief" type="0x511e" collectionIcon="101">
    <DisplayId>Mischief</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>moonlightVillageObjects8x8</File>
      <Index>507</Index>
    </Texture>
    <PowerLevel>219</PowerLevel>
    <SlotType>2</SlotType>
    <Description>A whimsical dagger surrounded by a maelstrom of spiritual energy. Its desirability lies in its uniquely chaotic nature.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/poison_fang_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Projectile id="0">
      <ObjectId>MV Petal Bolt</ObjectId>
      <Speed>130</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>0.2</Frequency>
      <Size>90</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Large Cherry Petal</ObjectId>
      <Speed>110</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>472.7</LifetimeMS>
      <Size>80</Size>
      <Frequency>1.0</Frequency>
      <Amplitude>0.7</Amplitude>
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>MV Large Cherry Petal</ObjectId>
      <Speed>110</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>472.7</LifetimeMS>
      <Size>85</Size>
      <Frequency>1.0</Frequency>
      <Amplitude>0.5</Amplitude>
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.05</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.13</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <Soulbound />
    <UniqueID />
    <feedPower>1200</feedPower>
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,WEAPON,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object collectionIcon="101" id="Kagenohikari" type="0x513b">
    <DisplayId>Kagenohikari</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>534</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An ethereal lantern charged with the hundreds of hopes and memories of bygone souls. Its light seeks to guide and protect those still dwelling within the mortal plane.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Reduces the Magic casting cost of your Ability by 10%" name="" />
      <EffectInfo description="Summon a level 2 assorted Friendly Spirit." name="On Ability" />
      <EffectInfo description="The spirit synergizes in the presence of different spirits." name="" />
      <EffectInfo description="Heals allies and attacks enemies within 3 squares." name="Pink Spirit" />
      <EffectInfo description="Slows and attacks enemies within 3 squares." name="Blue Spirit" />
      <EffectInfo description="Curses and attacks enemies within 3 squares." name="Yellow Spirit" />
      <EffectInfo description="6 seconds" name="Lifetime" />
      <EffectInfo description="1.5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <ActivateOnEquip amount="100" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="100" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate color="-1" cooldown="1.5" objectId="MV Kagenohikari Summon" proc="1">Pet</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <XPBonus>8</XPBonus>
    <feedPower>1400</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,ORG_MOONLIGHT,ORG_UMI,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object collectionIcon="101" id="Kagenohikari 2" type="0x4B7B">
    <DisplayId>+Kagenohikari</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>94</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>537</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An ethereal lantern charged with the extinguished hopes and memories of bygone souls. Its blacklight flickers with restlessness and resentment.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Reduces the Magic casting cost of your Ability by 10%" name="" />
      <EffectInfo description="Summon a level 3 Malevolent Spirit at the cost of 40 MP." name="On Ability" />
      <EffectInfo description="" name="Malevolent Spirit:" />
      <EffectInfo description="Slows, curses and attacks enemies within 3 squares." name="" />
      <EffectInfo description="Heals allies within 3 squares." name="" />
      <EffectInfo description="6 seconds" name="Lifetime" />
      <EffectInfo description="1 second" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <ActivateOnEquip amount="110" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="110" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate color="-1" cooldown="1" objectId="MV Kagenohikari 2 Summon" proc="1">Pet</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <XPBonus>9</XPBonus>
    <feedPower>1500</feedPower>
    <Soulbound />
    <UniqueID />
  </Object>
  <Object id="Moonlit Quest Chest Item" type="0x5004">
    <DisplayId>Moonlit Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>539</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ornate chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." name="Info" />
    </ExtraTooltipData>
    <BagType>8</BagType>
    <feedPower>200</feedPower>
    <Soulbound />
    <Consumable />
    <Track />
    <UniqueID />
    <Activate id="Moonlit Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
  </Object>
  <Object id="Onigiri" type="0x5003">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>492</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A simple rice ball sprinkled with bonito flakes.</Description>
    <BagType>7</BagType>
    <Activate amount="4" channel="statConsumables" duration="600" stat="DEX">StatBoostSelf</Activate>
    <Activate amount="4" channel="statConsumables" duration="600" stat="DEF">StatBoostSelf</Activate>
    <feedPower>600</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
  <Object id="Steamed Clam" type="0x50fd">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>493</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A clam that has been steamed. It's an old family recipe!</Description>
    <BagType>7</BagType>
    <Activate amount="80" channel="statConsumables" duration="600" stat="MAXMP">StatBoostSelf</Activate>
    <Activate amount="4" channel="statConsumables" duration="600" stat="WIS">StatBoostSelf</Activate>
    <feedPower>600</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
  <Object id="Sizzled Tentacle" type="0x50fe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>494</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The origin of this tentacle is unknown. What we do know is that it's delicious!</Description>
    <BagType>7</BagType>
    <Activate amount="4" channel="statConsumables" duration="600" stat="ATT">StatBoostSelf</Activate>
    <Activate amount="4" channel="statConsumables" duration="600" stat="SPD">StatBoostSelf</Activate>
    <feedPower>600</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
  <Object id="Barbecued Shrimp" type="0x50ff">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>495</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gotta throw a shrimp on the barbie'! Not sure why though, it's fairly small.</Description>
    <BagType>7</BagType>
    <Activate amount="80" channel="statConsumables" duration="600" stat="MAXHP">StatBoostSelf</Activate>
    <Activate amount="4" channel="statConsumables" duration="600" stat="VIT">StatBoostSelf</Activate>
    <feedPower>600</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
  <Object id="Sushi Roll" type="0x5100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>496</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A sushi roll with a healthy mix of fish, egg and cucumber.</Description>
    <BagType>7</BagType>
    <Activate amount="6" channel="statConsumables" duration="600" stat="DEX">StatBoostSelf</Activate>
    <Activate amount="6" channel="statConsumables" duration="600" stat="DEF">StatBoostSelf</Activate>
    <feedPower>1200</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
  <Object id="Tuna Nigiri" type="0x5101">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>moonlightVillageObjects8x8</File>
      <Index>497</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Fatty tuna served on top of rice as a bite sized snack.</Description>
    <BagType>7</BagType>
    <Activate amount="100" channel="statConsumables" duration="600" stat="MAXMP">StatBoostSelf</Activate>
    <Activate amount="6" channel="statConsumables" duration="600" stat="WIS">StatBoostSelf</Activate>
    <feedPower>1200</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
  <Object id="Takoyaki" type="0x5102">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>moonlightVillageObjects8x8</File>
      <Index>498</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A delicious way to prepare octopus! Grilled to perfection and topped with a sweet and savoury sauce.</Description>
    <BagType>7</BagType>
    <Activate amount="6" channel="statConsumables" duration="600" stat="ATT">StatBoostSelf</Activate>
    <Activate amount="6" channel="statConsumables" duration="600" stat="SPD">StatBoostSelf</Activate>
    <feedPower>1200</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
  <Object id="Grilled Fish" type="0x5103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>499</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fish grilled over charcoal. The charred taste accentuates the flavour.</Description>
    <BagType>7</BagType>
    <Activate amount="100" channel="statConsumables" duration="600" stat="MAXHP">StatBoostSelf</Activate>
    <Activate amount="6" channel="statConsumables" duration="600" stat="VIT">StatBoostSelf</Activate>
    <feedPower>1200</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
  <Object id="Akuma Ramen" type="0x5104">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>500</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Freshly caught fish served with ramen noodles in a spicy broth.</Description>
    <BagType>7</BagType>
    <Activate amount="8" channel="statConsumables" duration="600" stat="DEX">StatBoostSelf</Activate>
    <Activate amount="8" channel="statConsumables" duration="600" stat="DEF">StatBoostSelf</Activate>
    <feedPower>1800</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
  <Object id="Seafood Bento" type="0x5105">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>501</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A carefully prepared bento box filled with various produce from the sea.</Description>
    <BagType>7</BagType>
    <Activate amount="120" channel="statConsumables" duration="600" stat="MAXMP">StatBoostSelf</Activate>
    <Activate amount="8" channel="statConsumables" duration="600" stat="WIS">StatBoostSelf</Activate>
    <feedPower>1800</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
  <Object id="Salmon Roe" type="0x5106">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>502</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A substantial amount of glossy salmon eggs that have been lightly seasoned.</Description>
    <BagType>7</BagType>
    <Activate amount="8" channel="statConsumables" duration="600" stat="ATT">StatBoostSelf</Activate>
    <Activate amount="8" channel="statConsumables" duration="600" stat="SPD">StatBoostSelf</Activate>
    <feedPower>1800</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
  <Object id="Unadon" type="0x5107">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>503</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A delicious rice bowl with a large slab of grilled eel glazed in a sweet sauce.</Description>
    <BagType>7</BagType>
    <Activate amount="120" channel="statConsumables" duration="600" stat="MAXHP">StatBoostSelf</Activate>
    <Activate amount="8" channel="statConsumables" duration="600" stat="VIT">StatBoostSelf</Activate>
    <feedPower>1800</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
  <Object id="MV Book 1" type="0x510c">
    <Class>Equipment</Class>
    <DisplayId>The Princess and the Fox: Page 1</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>532</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale.</Description>
    <Sound>use_potion</Sound>
    <Activate image="mvbook_p1" text="A long time ago, there was a princess of the great heavens. Still very young and early in her training, she chose not to speak to people and focused only on her work. She would refuse her mentor's advice to meet and become friends with the villagers. \n\n'It's a waste of my time' the princess would often say. \n\nOne day, the princess would walk to her workshop and find a little orange fox at her doorway. \n\n'Why do you stand by my door every day?' the princess asked." title="Princess and the Fox">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <InvUse />
    <Soulbound />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object id="MV Book 2" type="0x510d">
    <Class>Equipment</Class>
    <DisplayId>The Princess and the Fox: Page 2</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>532</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale.</Description>
    <Sound>use_potion</Sound>
    <Activate image="mvbook_p2" text="The fox nervously scratched its fur as it responded, 'Oh dear princess, I am a bored and tired fox, and I yearn for someone to play with!' \n\n'Then go into the woods and play with some other creatures. I am very busy,' replied the princess. \n\n'But princess, I am sick and weak, and I cannot catch up with the other creatures. I see the light that you make from your work every night, and would love to play with your dancing lights!' The fox would approach her with a wistful curiosity. \n\nThe princess reaffirmed 'I will not play with you. Please go away and bother someone else.'" title="Princess and the Fox">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <InvUse />
    <Soulbound />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object id="MV Book 3" type="0x510e">
    <Class>Equipment</Class>
    <DisplayId>The Princess and the Fox: Page 3</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>532</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale.</Description>
    <Sound>use_potion</Sound>
    <Activate image="mvbook_p3" text="The fox worriedly spun in circles, chasing its tail. 'You are the only one with the dancing lights! If I don't get to play with you, I will cry and wail until you spend time with me!' \n\n'I don't want to play with foxes. Cry all you want, I will not come out to play with you,' and the princess would shut her door. \n\nThe princess would continue her work, and ignored the fox at her doorway every morning. And every night, she would hear the wailing and howling of a lonely fox outside her door. Every day she would see the orange fox, and every night she would hear the howling of the fox outside." title="Princess and the Fox">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object id="MV Book 4" type="0x510f">
    <Class>Equipment</Class>
    <DisplayId>The Princess and the Fox: Page 4</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>532</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale.</Description>
    <Sound>use_potion</Sound>
    <Activate image="mvbook_p4" text="One day, the princess tired herself out on a great project, and yearned for a good night's sleep. And when she heard the fox's crying, she decided that she had enough. She would pick a metal lantern from her workshop and walk out one night, looking for the fox. \n\n'Where are you?' the princess shouted. 'I am tired of your wailing and I need to sleep!' \n\nThe fox stopped howling, and curiously approached. 'Have you come out to play with me?' \n\n'No! I am going to take my lantern and chase you far away from this village, so I can sleep without your howling!'" title="Princess and the Fox">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object id="MV Book 5" type="0x5110">
    <Class>Equipment</Class>
    <DisplayId>The Princess and the Fox: Page 5</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>532</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale.</Description>
    <Sound>use_potion</Sound>
    <Activate image="mvbook_p5" text="The exhausted princess could not catch up to the fox as she chased it around the village. All around, the villagers awoke to the screaming of an angry princess accompanied by the happy yips of a fox. Every lantern lit up as villagers watched the fox joyfully lead the princess's lantern here and there and everywhere. \n\nThe princess tripped over her feet and dropped her lantern with a loud CLANG! And the fox would bite and pick up the lantern." title="Princess and the Fox">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object id="MV Book 6" type="0x5111">
    <Class>Equipment</Class>
    <DisplayId>The Princess and the Fox: Page 6</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>532</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale.</Description>
    <Sound>use_potion</Sound>
    <Activate image="mvbook_p6" text="'Now it's my turn to hold the dancing light!' \n\nThe villagers watched with great interest at the sudden performance of the princess and the fox. The princess would spend all night chasing the fox for her lantern, until she was too tired and gave up. And the next night, the fox would sit there with her stolen lantern, waiting to play with the princess once again." title="Princess and the Fox">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object id="MV Book 7" type="0x5123">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince: Page 1</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>567</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale. It's written in a foreign language that appears indecipherable.</Description>
    <Sound>use_potion</Sound>
    <Activate cooldown="3" hideEffect="true" objectId="MV Book Object 1">Pet</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object id="MV Book 8" type="0x5125">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince: Page 2</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>567</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale. It's written in a foreign language that appears indecipherable.</Description>
    <Sound>use_potion</Sound>
    <Activate cooldown="3" hideEffect="true" objectId="MV Book Object 2">Pet</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object id="MV Book 9" type="0x5126">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince: Page 3</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>567</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale. It's written in a foreign language that appears indecipherable.</Description>
    <Sound>use_potion</Sound>
    <Activate cooldown="3" hideEffect="true" objectId="MV Book Object 3">Pet</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object id="MV Book 10" type="0x5127">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince: Page 4</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>567</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale. It's written in a foreign language that appears indecipherable.</Description>
    <Sound>use_potion</Sound>
    <Activate cooldown="3" hideEffect="true" objectId="MV Book Object 4">Pet</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object id="MV Book 11" type="0x5128">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince: Page 5</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>567</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale. It's written in a foreign language that appears indecipherable.</Description>
    <Sound>use_potion</Sound>
    <Activate cooldown="3" hideEffect="true" objectId="MV Book Object 5">Pet</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object id="MV Combined Book 0" type="0x5112">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>533</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An empty binder to hold the pages from the Eastern folktale: The Night Prince.</Description>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object id="MV Combined Book 1" type="0x5113">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>533</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This binder holds 1 of the 5 pages from the Eastern folktale: The Night Prince.</Description>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object id="MV Combined Book 2" type="0x514e">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>533</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This binder holds 2 of the 5 pages from the Eastern folktale: The Night Prince.</Description>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object id="MV Combined Book 3" type="0x514f">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>533</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This binder holds 3 of the 5 pages from the Eastern folktale: The Night Prince.</Description>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object id="MV Combined Book 4" type="0x515b">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>533</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This binder holds 4 of the 5 pages from the Eastern folktale: The Night Prince.</Description>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object id="MV Combined Book 5" type="0x5132">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>533</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The completed book of the Eastern folktale: The Night Prince.</Description>
    <Sound>use_potion</Sound>
    <Activate cooldown="3" hideEffect="true" objectId="MV Book Object 6">Pet</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object id="MV Umi Token" type="0x515f">
    <DisplayId>Umi's Gratitude</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>576</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of Umi's gratitude. Visit the Tinkerer to obtain something special!</Description>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object id="MV Fish Token" type="0x5160">
    <DisplayId>Fishing Award</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>575</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An award granted to those who came, saw and conquered the world of fishing. Visit the Tinkerer to obtain something special!</Description>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object id="MV Blue Gift" type="0x5170">
    <DisplayId>Umi's Blue Parcel</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>570</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A special gift from Umi! The box appears to contain a radiant bow.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="Makakoyumi 2" classId="768,775,782,784,785,796,797,798,799,800,801,802,803,804,805,806,817,818">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object id="MV Pink Gift" type="0x5171">
    <DisplayId>Umi's Pink Parcel</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>569</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A special gift from Umi! The box appears to contain a bundle of gilded fireworks.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="Tezutsu Hanabi 2" classId="768,775,782,784,785,796,797,798,799,800,801,802,803,804,805,806,817,818">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object id="MV Yellow Gift" type="0x5172">
    <DisplayId>Umi's Yellow Parcel</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>571</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A special gift from Umi! The box appears to contain a golden lantern.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="Kagenohikari 2" classId="768,775,782,784,785,796,797,798,799,800,801,802,803,804,805,806,817,818">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object id="MV Fish Gift" type="0x5173">
    <DisplayId>Umi's Fishy Parcel</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>572</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A special gift from Umi! The box appears to contain a unique fishing rod.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Soulbound />
    <Activate id="MV Legendary Fishing Rod" classId="768,775,782,784,785,796,797,798,799,800,801,802,803,804,805,806,817,818">CreateObject</Activate>
    <Activate id="Fisherman Title Unlocker" classId="768,775,782,784,785,796,797,798,799,800,801,802,803,804,805,806,817,818">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object id="MV Emote Dropper" type="0x5174">
    <DisplayId>Mysterious Crate</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>577</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contained within the crate is the embodiment of the emotion one experiences when unboxing something exciting.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Soulbound />
    <Activate id="Ecstatic Fish Emote" classId="768,775,782,784,785,796,797,798,799,800,801,802,803,804,805,806,817,818">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
    <feedPower>1000</feedPower>
  </Object>
  <Object type="0xc1d0" id="Blueprint_253" collectionIcon="94">
    <DisplayId>Taiko Drums Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Taiko Drums">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MOONLIGHT</Labels>
  </Object>
  <Object type="0xc1d1" id="Blueprint_254" collectionIcon="94">
    <DisplayId>Elegant Parasol Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Elegant Parasol">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MOONLIGHT</Labels>
  </Object>
  <Object type="0xc1d2" id="Blueprint_255" collectionIcon="94">
    <DisplayId>Flowering Kimono Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Flowering Kimono">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MOONLIGHT</Labels>
  </Object>
  <Object type="0xc1d3" id="Blueprint_256" collectionIcon="94">
    <DisplayId>Ethereal Happi Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Ethereal Happi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MOONLIGHT</Labels>
  </Object>
  <Object type="0xc1d4" id="Blueprint_257" collectionIcon="94">
    <DisplayId>Sage's Wakibiki Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Sage's Wakibiki">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MOONLIGHT</Labels>
  </Object>
  <Object type="0xc1d5" id="Blueprint_258" collectionIcon="101">
    <DisplayId>Makakoyumi Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Makakoyumi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MOONLIGHT</Labels>
  </Object>
  <Object type="0xc1d6" id="Blueprint_259" collectionIcon="101">
    <DisplayId>Tezutsu Hanabi Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Tezutsu Hanabi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MOONLIGHT</Labels>
  </Object>
  <Object type="0xc1d7" id="Blueprint_260" collectionIcon="94">
    <DisplayId>Rain Maker Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Rain Maker">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MOONLIGHT</Labels>
  </Object>
  <Object type="0xc1d8" id="Blueprint_261" collectionIcon="101">
    <DisplayId>Kagenohikari Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Kagenohikari">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MOONLIGHT</Labels>
  </Object>
  <Object type="0xc1d9" id="Blueprint_262" collectionIcon="100">
    <DisplayId>Token of Happiness Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Token of Happiness">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object type="0xc1da" id="Blueprint_263" collectionIcon="100">
    <DisplayId>Token of Warmth Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Token of Warmth">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
  <Object id="MV Basic Fishing Rod" type="0x50df">
    <DisplayId>Basic Fishing Rod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>486</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A fishing rod fashioned from a tree branch and string. It is suitable for beginners.</Description>
    <SharedCooldownChannel id="20703" />
    <ExtraTooltipData>
      <EffectInfo description="Only usable in the Moonlight Village. Aim at ripples in the water to catch fish!" name="Fishing" />
      <EffectInfo name="On Equip:" description="" />
      <EffectInfo name="" description="+1 Fishing" />
    </ExtraTooltipData>
    <BagType>4</BagType>
    <XPBonus>4</XPBonus>
    <feedPower>0</feedPower>
    <Soulbound />
    <OnPlayerShootActivate cooldown="1.8" proc="1" objectId="MV Basic Bait" throwTime="1.6" color="0xDEF0F2" targetMouse="true" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
  <Object id="MV Intermediate Fishing Rod" type="0x50f2">
    <DisplayId>Intermediate Fishing Rod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>487</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A sturdy fishing rod reinforced with metal. It is an adequate tool for any and all fishing activities.</Description>
    <SharedCooldownChannel id="20703" />
    <ExtraTooltipData>
      <EffectInfo description="Only usable in the Moonlight Village. Aim at ripples in the water to catch fish!" name="Fishing" />
      <EffectInfo name="On Equip:" description="" />
      <EffectInfo name="" description="+3 Fishing" />
    </ExtraTooltipData>
    <BagType>4</BagType>
    <XPBonus>5</XPBonus>
    <feedPower>250</feedPower>
    <Soulbound />
    <OnPlayerShootActivate cooldown="1.6" proc="1" objectId="MV Intermediate Bait" throwTime="1.6" color="0xDEF0F2" targetMouse="true" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
  <Object id="MV Expert Fishing Rod" type="0x514a">
    <DisplayId>Expert Fishing Rod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>563</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A fishing rod with a steel alloy frame. Its light weight allows for faster casting.</Description>
    <SharedCooldownChannel id="20703" />
    <ExtraTooltipData>
      <EffectInfo description="Only usable in the Moonlight Village. Aim at ripples in the water to catch fish!" name="Fishing" />
      <EffectInfo name="On Equip:" description="" />
      <EffectInfo name="" description="+5 Fishing" />
    </ExtraTooltipData>
    <BagType>4</BagType>
    <XPBonus>5</XPBonus>
    <feedPower>500</feedPower>
    <Soulbound />
    <OnPlayerShootActivate cooldown="1.6" proc="1" objectId="MV Expert Bait" throwTime="1.4" color="0xDEF0F2" targetMouse="true" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
  <Object id="MV Master Fishing Rod" type="0x50f3">
    <DisplayId>Master Fishing Rod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>488</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A fishing rod used by master fishers. It requires skill and precision to use to its full potential.</Description>
    <SharedCooldownChannel id="20703" />
    <ExtraTooltipData>
      <EffectInfo description="Only usable in the Moonlight Village. Aim at ripples in the water to catch fish!" name="Fishing" />
      <EffectInfo name="On Equip:" description="" />
      <EffectInfo name="" description="+7 Fishing" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>750</feedPower>
    <Soulbound />
    <OnPlayerShootActivate cooldown="1.4" proc="1" objectId="MV Master Bait" throwTime="1.4" color="0xDEF0F2" targetMouse="true" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
  <Object id="MV Master Fishing Rod Shiny" type="0xF50">
    <InventoryAnimation />
    <DisplayId>Master Fishing Rod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>126</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A fishing rod used by master fishers. It requires skill and precision to use to its full potential.</Description>
    <SharedCooldownChannel id="20703" />
    <ExtraTooltipData>
      <EffectInfo description="Only usable in the Moonlight Village. Aim at ripples in the water to catch fish!" name="Fishing" />
      <EffectInfo name="On Equip:" description="" />
      <EffectInfo name="" description="+7 Fishing" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>750</feedPower>
    <Soulbound />
    <OnPlayerShootActivate cooldown="1.4" proc="1" objectId="MV Master Bait" throwTime="1.4" color="0xEFC52B" targetMouse="true" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,RING,UT,SHINY</Labels>
  </Object>
  <Object id="MV Legendary Fishing Rod" type="0x50f6">
    <DisplayId>Legendary Fishing Rod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>491</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A legendary fishing rod only passed down to those who are worthy. It is unrivalled in effectiveness.</Description>
    <SharedCooldownChannel id="20703" />
    <ExtraTooltipData>
      <EffectInfo description="Only usable in the Moonlight Village. Aim at ripples in the water to catch fish!" name="Fishing" />
      <EffectInfo name="On Equip:" description="" />
      <EffectInfo name="" description="+10 Fishing" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>1000</feedPower>
    <Soulbound />
    <OnPlayerShootActivate cooldown="1.4" proc="1" objectId="MV Legendary Bait" throwTime="1.2" color="0xDEF0F2" targetMouse="true" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
  <Object type="0xc993" id="Drop Boost Accelerator">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>1697</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You will always get compatible loot for your currently selected class until the end of season.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Drop Boost" description="100% chance drops will be class-specific items (entire season)" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>100</feedPower>
    <Track />
    <Potion />
    <Activate acceleratorId="TIEREDLOOTBOOST" duration="-1" amount="0" dropChanceClassBias="1" display="100% class specific drop rate.">StartAccelerator</Activate>
    <NoSeasonalToRegularConversion />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0xc994" id="Seasonal XP Accelerator">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>1696</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>+20% XP bonus until end of season.</Description>
    <ExtraTooltipData>
      <EffectInfo name="XP Bonus" description="+20% XP (entire season)" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>100</feedPower>
    <Track />
    <Potion />
    <Activate acceleratorId="XPBOOST" duration="-1" mult="0.2" display="+20% XP (entire season)">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object id="Beekeeper's Flamethrower Shiny" type="0x4524" collectionIcon="13">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <DisplayId>Beekeeper's Flamethrower</DisplayId>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>541</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Equipped with a mechanical combustion technology few may understand, this weapon projects flames boasting temperatures capable of melting their target before they're able to retaliate.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.55</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.75</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.65</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Fire Morning Star Shiny</ObjectId>
      <Speed>80</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>900</LifetimeMS>
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,XPBONUS,ORG_NEST,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4536" id="Tome of Holy Protection Shiny" collectionIcon="153">
    <DisplayId>Tome of Holy Protection</DisplayId>
    <InventoryAnimation />
    <Item />
    <Class>Equipment</Class>
    <Texture xOffset="2" yOffset="0">
      <File>lofiProjs</File>
      <Index>545</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A tome dedicated to the works of a forgotten god. It is written in a strange script that glows with a pure white light.</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="070" statModAmount="0.4950" range="8.0" statModRadius="0" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="DEF" statModScalingMin="40" statModDuration="0">ConditionEffectAura</Activate>
    <Activate range="8.0" stat="DEF" amount="12" duration="6.0" channel="maxStack">StatBoostAura</Activate>
    <Activate duration="6.0" effect="Armored" scalingStat="DEF" statModScalingMin="40" color="0x3A42A5">ConditionEffectSelf</Activate>
    <MpCost>160</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>1250</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,MPCOST,STATMOD,RESKIN,SHINY,ORG_TOMB</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4537" id="pD Scepter Shiny" collectionIcon="144">
    <DisplayId>Scepter of Devastation</DisplayId>
    <InventoryAnimation />
    <Description>A loathsome scepter that converges the life energy of parasites into a soul-rotting bolt of destruction.</Description>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>40</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="-20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate arcDegrees="15" totalDamage="200" wisDamageBase="100" maxTargets="1" color="0x8B66BA" wisPerTarget="15" wisMin="50" aoeActivationCount="1" aoeTime="1" aoeDamage="250" statModDamage="250" aoeRange="0.5" statModRadius="0.05" aoeMaxTargets="1" scalingStat="ATT" statModScalingMin="65" statModPerTarget="15">Lightning</Activate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,RESKIN,SHINY,STATMOD,ORG_PARASITE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4538" id="Penetrating Blast Spell Shiny" collectionIcon="146">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Penetrating Blast Spell</DisplayId>
    <InventoryAnimation />
    <Texture xOffset="0" yOffset="2">
      <File>lofiProjs</File>
      <Index>539</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>This spell's destructive power is so notorious that casting it was banned for many generations.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Volt Bolt Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>2200</LifetimeMS>
      <CircleTurnDelay>125</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>85</MpCost>
    <Activate numShots="8" scalingStat="VIT" statModScalingMin="35" statModDamage="3" statModNumShots="0.05">BulletNova</Activate>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,RESKIN,SHINY,ORG_THICKET</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x451b" id="Amulet of Lightning">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1222</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Speedy for 3 seconds" name="On Ability Use" />
      <EffectInfo description="6 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <SharedCooldownChannel id="1226" />
    <Description>A fine silk necklace with a bolt shaped medallion, channeling energy through it briefly grants the user the speed of lightning itself.</Description>
    <ActivateOnEquip stat="MAXHP" amount="70">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="70">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate cooldown="6" duration="3" effect="Speedy" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>900</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="3ArcherST0" type="0xc67d" setName="Kogbold Turretsmith Archer Set" setType="0x425e" collectionIcon="3">
    <DisplayId>Experimental Cannon</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xDF</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>This firearm was created as an experiment by welding two double-barrelled cannons together. One of the barrels fell off when it was first fired, but the other three work fine.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When worn, Gun Turrets will fire 2 projectiles, and every 3rd shot will Slow enemies for 0.2 seconds." name="Spare Barrel" />
    </ExtraTooltipData>
    <OldSound>arrowShoot</OldSound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>0,0.40</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.4</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>-0.40,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.4</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>0.40,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.4</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Kogbold Rifle</ObjectId>
      <Speed>160</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>70</Size>
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <ActivateOnEquip amount="2" stat="SPD">IncrementStat</ActivateOnEquip>
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_3,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="3ArcherST1" type="0xc67e" setName="Kogbold Turretsmith Archer Set" setType="0x425e" collectionIcon="3">
    <DisplayId>Sentry Turret</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2">
      <File>gen3SetObjects</File>
      <Index>0xE0</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>Turretsmiths innovate new automated defence measures to help protect the Steamworks, from rapid firing cannons to multiple flails attached to a spinning post.</Description>
    <Ability name="Gun Turret">
      <ExtraTooltipData>
        <EffectInfo description="This turret rapidly fires towards enemies." name="Gun Turret" />
        <EffectInfo description="Bullets deal 195-295 damage. Turret remains for 6 seconds." name="" />
      </ExtraTooltipData>
      <Activate mustNotWear="0xc67d" maxSpawnDistance="1.0" objectId="Gun Turret" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <Activate mustWear="0xc67d" maxSpawnDistance="1.0" objectId="Gun Turret Boost" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <SwitchTime>1</SwitchTime>
      <Cooldown>3</Cooldown>
      <MpCost>150</MpCost>
    </Ability>
    <Ability name="Flail Turret">
      <ExtraTooltipData>
        <EffectInfo description="Creates 4 spinning flails around the spawn point." name="Flail Turret" />
        <EffectInfo description="The heads deal 285-335 damage, chain links deal 225-295. Turret remains for 6 seconds." name="" />
      </ExtraTooltipData>
      <Activate mustNotWear="0xc67f" maxSpawnDistance="1.0" objectId="Shield Turret" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <Activate mustWear="0xc67f" maxSpawnDistance="1.0" objectId="Shield Turret Boost" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <SwitchTime>1</SwitchTime>
      <Cooldown>3</Cooldown>
      <MpCost>150</MpCost>
    </Ability>
    <Ability name="Heavy Turret">
      <ExtraTooltipData>
        <EffectInfo description="This turret fires 3 larger, heavier bullets in a cone." name="Heavy Turret" />
        <EffectInfo description="Bullets deal 300-350 damage. Turret remains for 6 seconds." name="" />
      </ExtraTooltipData>
      <Activate mustNotWear="0xc680" maxSpawnDistance="1.0" objectId="Heavy Gun Turret" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <Activate mustWear="0xc680" maxSpawnDistance="1.0" objectId="Heavy Gun Turret Boost" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <SwitchTime>1</SwitchTime>
      <Cooldown>3</Cooldown>
      <MpCost>150</MpCost>
    </Ability>
    <Usable />
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>850</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Labels>EQUIPMENT,ABILITY,QUIVER,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_S,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="3ArcherST2" type="0xc67f" setName="Kogbold Turretsmith Archer Set" setType="0x425e" collectionIcon="3">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>76</PowerLevel>
    <DisplayId>Tinkerers Apron</DisplayId>
    <Description>This apron has many pockets containing supplies, pencils, blueprints and plenty of reloads. Each of those pockets has its own leather pocket protector.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When worn, Flail Turrets have longer chains, and the heads will Slow enemies for 0.2 seconds." name="Longer Links" />
    </ExtraTooltipData>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xE1</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="80" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="16" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="3ArcherST3" type="0xc680" setName="Kogbold Turretsmith Archer Set" setType="0x425e" collectionIcon="3">
    <DisplayId>Targeting Monocular</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>49</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xE2</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Wearing this brass monocle allows a Turretsmith to see down their turret's sights, granting them greater accuracy at the expense of personal style.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When worn, Heavy Turrets increase damage to 350-525, and every other shot will Slow enemies for 0.2 seconds." name="Target Analysis" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="DEF">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc681" id="3WizardST0" setType="0x425f" setName="Kogbold Pyrotechnician Wizard Set" collectionIcon="3">
    <DisplayId>Rocket Launcher</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xB6</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Kogbold rockets are highly explosive.  The inaccurate nature of the weapon is made up for by the sheer volume of shots they can launch at once.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.85</RateOfFire>
      <DefaultAngleIncr maxAngle="2" minAngle="-2">1</DefaultAngleIncr>
      <PosOffset>0,0.5</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.85</RateOfFire>
      <DefaultAngleIncr maxAngle="2" minAngle="-2">1</DefaultAngleIncr>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Kogbold Rocket Shot Small</ObjectId>
      <Speed>150</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
      <Amplitude>0.1</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Kogbold Rocket Shot Sparkles</ObjectId>
      <Speed>150</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
      <Amplitude>-0.1</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <OldSound>magicShoot</OldSound>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_3,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc682" id="3WizardST1" setType="0x425f" setName="Kogbold Pyrotechnician Wizard Set" collectionIcon="3">
    <DisplayId>Unstable Firework</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xB7</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>The Pyrotechnicians are supposed to work on things like blasting caps and landmines, but often get distracted by the pretty colours of a violently detonating firework.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Shoots centered novas of 8 armor-piercing projectiles." name="Piercing Barrage" />
      <EffectInfo description="Tosses randomized novas of 8 multi-hit projectiles." name="Blasting Barrage" />
      <EffectInfo description="6" name="Barrages" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Kogbold Firework Projectile 5</ObjectId>
      <Size>75</Size>
      <Speed>270</Speed>
      <LifetimeMS>450</LifetimeMS>
      <Acceleration>-900</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>60</MinDamage>
      <MaxDamage>90</MaxDamage>
    </Projectile>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Kogbold Firework" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="11.0">SpawnCreep</Activate>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <MpCost>120</MpCost>
    <Cooldown>1</Cooldown>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_S,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc683" id="3WizardST2" setType="0x425f" setName="Kogbold Pyrotechnician Wizard Set" collectionIcon="3">
    <DisplayId>Blast Proof Robes</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>71</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xB8</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>You are not a true Pyrotechnician until you can prove your robes can withstand several exploding experiments.</Description>
    <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="70" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc684" id="3WizardST3" setType="0x425f" setName="Kogbold Pyrotechnician Wizard Set" collectionIcon="3">
    <DisplayId>Lucky Grenade</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>52</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xB9</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>This grenade was launched from a firework and failed to explode. It will release deadly sparks when shaken violently enough, but until then it serves as a potent good-luck charm.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When placing an Unstable Firework, releases a cone of bullets towards the mouse pointer." name="High Explosive" />
      <EffectInfo description="Bullets deal 150-175 damage. 1 second cooldown." name="" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="75" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate type="0xc685" mustWear="0xc682" arcGap="15" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="8" offsetAngle="0" proc="1" cooldown="1" ignoreOnTooltip="true" targetMouse="true">BulletCreate</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xc685" id="3WizardST3 Effect">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Kogbold Firework Ring</ObjectId>
      <Speed>135</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>275</LifetimeMS>
      <ArmorPiercing />
      <Size>50</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0xc686" id="3ArcherSTToken">
    <DisplayId>Kogbold Inventor Archer Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xB4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Kogbold Turretsmith Archer Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
  <Object type="0xc687" id="3WizardSTToken">
    <DisplayId>Kogbold Pyrotechnician Wizard Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xB5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Kogbold Pyrotechnician Wizard Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
  <Object type="0x451c" id="Test Chest 1">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>518</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Chest 2.0 test</Description>
    <Consumable />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x451d" id="Test Chest 2">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>518</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Chest 2.0 test</Description>
    <Consumable />
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x451e" id="Test Chest 3">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>518</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Chest 2.0 test</Description>
    <Consumable />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x45b0" id="Demon Blade Shiny" collectionIcon="133">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>229</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1249</Index>
    </Texture>
    <DisplayId>Demon Blade</DisplayId>
    <InventoryAnimation />
    <SlotType>1</SlotType>
    <Description>A swift and hungry blade that is never satisfied with just one kill.</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Abyss Imp Projectile Shiny</ObjectId>
      <Speed>130</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>260</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>25</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,RESKIN,SHINY,ORG_ABYSS,DEMON_BLADE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x45b2" id="Fractal Blades Shiny" collectionIcon="12">
    <DisplayId>Fractal Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1251</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>An impossibly intricate pattern belies these blades, carved from a self-perfecting crystalline deity.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>-0.25,2.4</PosOffset>
      <DefaultAngle>-135</DefaultAngle>
    </Subattack>
    <Subattack projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>-0.25,4.8</PosOffset>
      <DefaultAngle>-135</DefaultAngle>
    </Subattack>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,2.4</PosOffset>
      <DefaultAngle>135</DefaultAngle>
    </Subattack>
    <Subattack projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,4.8</PosOffset>
      <DefaultAngle>135</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Left Fractal Blade Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>240</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Right Fractal Blade Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>240</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Left Fractal Blade Shiny</ObjectId>
      <Speed>80</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>125</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Right Fractal Blade Shiny</ObjectId>
      <Speed>80</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>125</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Left Fractal Blade Shiny</ObjectId>
      <Speed>80</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>125</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Right Fractal Blade Shiny</ObjectId>
      <Speed>80</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>125</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>970</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CRYSTAL,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x45b5" id="Plague Poison Shiny" collectionIcon="134">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1254</Index>
    </Texture>
    <InventoryAnimation />
    <DisplayId>Plague Poison</DisplayId>
    <SlotType>18</SlotType>
    <Description>A foul poison harvested from the corpses of plague victims. It infects many targets, but kills slowly.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="9" totalDamage="1000" duration="10" color="3fab2e" throwTime="1.2" damageBoost="1.085" scalingStat="WIS" statModScalingMin="50" statModDamage="170" statModImpactDamage="0" statModRadius="0.05" statModDamageBoost="0.0015">PoisonGrenade</Activate>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,RESKIN,SHINY,STATMOD,ORG_CEM</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x45b6" id="Water Dragon Silk Robe Shiny" collectionIcon="150">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <DisplayId>Water Dragon Silk Robe</DisplayId>
    <InventoryAnimation />
    <SharedCooldownChannel id="65551" />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1255</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A magic robe woven from enchanted threads of water harvested from a great Water Dragon's body.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="+90HP and Healing [30/s] for 3 seconds when under 80% HP." />
      <EffectInfo name="Cooldown" description="15 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerAbilityActivate hpMinThresholdRelative="0.80" cooldown="15" proc="1" effect="Healing" amount="30" duration="3">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate hpMinThresholdRelative="0.80" cooldown="15" proc="1" amount="90">Heal</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY,RESKIN,LOD,ORG_LOD</Labels>
  </Object>
  <Object type="0x4521" id="Acc Engravings Day">
    <DisplayId>Daily Artifact Drop Potion (50%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x1c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 50% chance of obtaining an Artifact from enemies that drop them. Lasts 24 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Bonus" description="+50% drop rate (Artifacts)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPLOOTBOOST" duration="1440" mult="0.5" labels="ARTIFACT" display="+50% drop rate (Artifacts)" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x4522" id="Acc Engravings Week">
    <DisplayId>Weekly Artifact Drop Potion (50%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 50% chance of obtaining an Artifact from enemies that drop them. Lasts 1 week.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Bonus" description="+50% drop rate (Artifact)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPLOOTBOOST" duration="10080" mult="0.5" labels="ARTIFACT" display="+50% drop rate (Artifact)" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0xc996" id="Iron Plating Engraving">
    <DisplayId>Iron Plating Engraving (Legacy)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legacy engraving, can be consumed to receive 10x Precision Cog Artifacts.</Description>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="Precision Cog x10">Create</Activate>
    <Labels>MATERIAL,ENGRAVING</Labels>
  </Object>
  <Object type="0xc997" id="Kogbold Spirit Engraving">
    <DisplayId>Kogbold Spirit Engraving (Legacy)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legacy engraving, can be consumed to receive 10x Precision Cog Artifacts.</Description>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="Precision Cog x10">Create</Activate>
    <Labels>MATERIAL,ENGRAVING</Labels>
  </Object>
  <Object type="0xc998" id="Heavy Hitter Engraving">
    <DisplayId>Heavy Hitter Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legacy engraving, can be consumed to receive 10x Precision Cog Artifacts.</Description>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="Precision Cog x10">Create</Activate>
    <Labels>MATERIAL,ENGRAVING</Labels>
  </Object>
  <Object type="0xc999" id="Gatling Shots Engraving">
    <DisplayId>Gatling Shots Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legacy engraving, can be consumed to receive 10x Precision Cog Artifacts.</Description>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="Precision Cog x10">Create</Activate>
    <Labels>MATERIAL,ENGRAVING</Labels>
  </Object>
  <Object type="0xc898" id="Onhit Nova 1 Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Damage>100</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0xc89b" id="Onhit Fan 1 Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Damage>150</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0xc89e" id="Onhit Sniper 1 Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>150</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Damage>200</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x1d94" id="Onhit Quiver Projectile T6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>White Bolt</ObjectId>
      <Speed>150</Speed>
      <MinDamage>925</MinDamage>
      <MaxDamage>1125</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
      <ParticleTrail />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x1d95" id="Onhit Quiver Projectile T7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Crimson Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>800</MinDamage>
      <MaxDamage>900</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x1d96" id="Onhit Spell Projectile T6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Purple Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x1d97" id="Onhit Spell Projectile T7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Red Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>185</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x1d98" id="Onhit Shield Projectile T6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>360</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x1d99" id="Onhit Shield Projectile T7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>340</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x1d9A" id="Onhit Star Projectile T6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Doom</ObjectId>
      <Speed>150</Speed>
      <MinDamage>1325</MinDamage>
      <MaxDamage>1425</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>120</Size>
      <PassesCover />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x1d9B" id="Onhit Star Projectile T7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Dynastic</ObjectId>
      <Speed>150</Speed>
      <MinDamage>1575</MinDamage>
      <MaxDamage>1675</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>120</Size>
      <PassesCover />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x1d9C" id="Onhit Wakizashi Projectile T6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Wakizashi Slash 6</ObjectId>
      <Speed>180</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.5">Exposed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x1d9D" id="Onhit Wakizashi Projectile T7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Wakizashi Slash 7</ObjectId>
      <Speed>180</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x1d9E" id="Onhit Mace Projectile T6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Summon Bear Projectile</ObjectId>
      <Speed>135</Speed>
      <Size>100</Size>
      <MinDamage>205</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x1d9F" id="Onhit Mace Projectile T7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Summon Panther Projectile</ObjectId>
      <Speed>135</Speed>
      <Size>100</Size>
      <MinDamage>240</MinDamage>
      <MaxDamage>265</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x452a" id="Aspirant's Sword">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1225</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A steel sword with an aquamarine guard, the blade has been perfectly balanced to allow the user to attack as swiftly as possible. Those who wish to become heroes will find this weapon grows with them as they continue down their chosen path.</Description>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart, Sniper, Swiftblade, or Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Aspirant Sword Slash</ObjectId>
      <Speed>100</Speed>
      <MinDamage>210</MinDamage>
      <MaxDamage>255</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,MOTMG2023</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x452b" id="Aspirant's Bow">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1248</Index>
    </Texture>
    <SlotType>3</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart, Sniper, Swiftblade, or Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>A precisely tuned compound bow with aquamarine filigree, the bow fires arrows tipped with the very same gemstone. Those who wish to become heroes will find this weapon grows with them as they continue down their chosen path.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Aspirant Large Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Aspirant Small Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,MOTMG2023</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x452c" id="Aspirant's Wand">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1227</Index>
    </Texture>
    <SlotType>8</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart, Sniper, Swiftblade, or Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>A traditional warmages wand with an aquamarine focus, this particular type of gemstone can draw in more energy before discharging. Those who wish to become heroes will find this weapon grows with them as they continue down their chosen path.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Aspirant Wand Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>175</MinDamage>
      <MaxDamage>215</MaxDamage>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Aspirant Wand Magic</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>0.8</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <RateOfFire>0.8</RateOfFire>
      <NumProjectiles>0</NumProjectiles>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,MOTMG2023</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x452d" id="Aspirant's Dagger">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1226</Index>
    </Texture>
    <SlotType>2</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart, Sniper, Swiftblade, or Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>This dagger is crafted with a sharp aquamarine spike fitted with steel edges to form a blade. Its usage requires additional precision but its sting is heavy. Those who wish to become heroes will find this weapon grows with them as they continue down their chosen path.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Aspirant Dagger Slash</ObjectId>
      <Speed>140</Speed>
      <MinDamage>140</MinDamage>
      <MaxDamage>215</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
    </Subattack>
    <Projectile id="1">
      <ObjectId>Aspirant Dagger Slash</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>0</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
    </Subattack>
    <Subattack index="2" projectileId="1">
      <NumProjectiles>0</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,MOTMG2023</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x452e" id="Aspirant's Staff">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1224</Index>
    </Texture>
    <Description>A large oak staff set with an aquamarine gemstone, the focus on top causes it to fire more precisely than traditional staves. Those who wish to become heroes will find this weapon grows with them as they continue down their chosen path.</Description>
    <SlotType>17</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart, Sniper, Swiftblade, or Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Aspirant Staff Missile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.35</Amplitude>
      <Frequency>1.5</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Aspirant Staff Meteor</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <BagType>6</BagType>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>0</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,MOTMG2023</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x452f" id="Aspirant's Blade">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1228</Index>
    </Texture>
    <SlotType>24</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart, Sniper, Swiftblade, or Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>The blade of this weapon is made entirely of aquamarine gemstone and sharpened to a lethal edge, the crystal is lighter than traditional metals allowing the user to draw their blade at incredible speed. Those who wish to become heroes will find this weapon grows with them as they continue down their chosen path.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Aspirant Katana Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>120</MinDamage>
      <MaxDamage>165</MaxDamage>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Aspirant Katana Slash</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.2</RateOfFire>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>0</NumProjectiles>
      <RateOfFire>1.2</RateOfFire>
    </Subattack>
    <UniqueID />
    <Soulbound />
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,MOTMG2023</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x44e0" id="Aspirant's Plate">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1239</Index>
    </Texture>
    <SlotType>7</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart, Sniper, Swiftblade, or Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>Traditional steel plate mail with inlaid gemstones that boost the wearers endurance. With great use this armor will shape to the user's fighting style.</Description>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,MOTMG2023</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x44e1" id="Aspirant's Robes">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1238</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart, Sniper, Swiftblade, or Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>Reinforced warmages robes, the threads of which have been interwoven with a fine gemstone that boosts the wearer’s endurance. With great use this armor will shape to the user's fighting style.</Description>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="55">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="11">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,MOTMG2023</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x44e2" id="Aspirant's Hide">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>69</PowerLevel>
    <Description>Mastercrafted hide armor jeweled with many small gemstones that boost the wearer's endurance. With great use this armor will shape to the user's fighting style.</Description>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1237</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart, Sniper, Swiftblade, or Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="25">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,MOTMG2023</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x44e3" id="Ring of the Stalwart" setType="0x4560" setName="Path of the Stalwart">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>78</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1240</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>A sigil ring with a carved gemstone signifying the wearer's dedication to the Path of the Stalwart. An aspiring hero who wears this ring will become an insurmountable warrior capable of taking the force of any foe.</Description>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>300</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,MOTMG2023,STALWART</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x44e4" id="Ring of the Magus" setType="0x4561" setName="Path of the Magus">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1241</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>A sigil ring with a carved gemstone signifying the wearer's dedication to the Path of the Magus. An aspiring hero who wears this ring will shape magic to their will and unleash an arcane torrent upon any that oppose them.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>300</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,MOTMG2023,MAGUS</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x44c1" id="Ring of the Sniper" setType="0x4562" setName="Path of the Sniper">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>46</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1242</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Sniper." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>A sigil ring with a carved gemstone signifying the wearer's dedication to the Path of the Sniper. An aspiring hero who wears this ring will strike true and with a force great enough to topple even the greatest of adversaries. </Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>300</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,MOTMG2023,SNIPER</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x44c2" id="Ring of the Swiftblade" setType="0x4563" setName="Path of the Swiftblade">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1243</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Swiftblade." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>A sigil ring with a carved gemstone signifying the wearer's dedication to the Path of the Swiftblade. An aspiring hero who wears this ring will move faster than their enemies can perceive and strike before they even have a chance to react.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>300</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,MOTMG2023,SWIFTBLADE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x44ee" id="Path of the Magus Engraving">
    <DisplayId>Path of the Magus Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1245</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use at the enchanter to apply the Path of the Magus Engraving to an Aspirant's Item or Ring of the Magus.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Mana and Wisdom Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an aspirant item, guarantees a Magus mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>6</BagType>
    <Artifact list="Magus Pool" consumeProb="1" dustType="redDust" dustAmount="50" />
    <Soulbound />
    <Labels>EQUIPMENT,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x44ef" id="Path of the Sniper Engraving">
    <DisplayId>Path of the Sniper Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1246</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use at the enchanter to apply the Path of the Sniper Engraving to an Aspirant's Item or Ring of the Sniper.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Vitality Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an aspirant item, guarantees a Sniper mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>6</BagType>
    <Artifact list="Sniper Pool" consumeProb="1" dustType="redDust" dustAmount="50" />
    <Soulbound />
    <Labels>EQUIPMENT,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x44f0" id="Path of the Stalwart Engraving">
    <DisplayId>Path of the Stalwart Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1244</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use at the enchanter to apply the Path of the Stalwart Engraving to an Aspirant's Item or Ring of the Stalwart.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Defense Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an aspirant item, guarantees a Stalwart mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>6</BagType>
    <Artifact list="Stalwart Pool" consumeProb="1" dustType="redDust" dustAmount="50" />
    <Soulbound />
    <Labels>EQUIPMENT,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x44f1" id="Path of the Swiftblade Engraving">
    <DisplayId>Path of the Swiftblade Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1247</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use at the enchanter to apply the Path of the Swiftblade Engraving to an Aspirant's Item or Ring of the Swiftblade.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Speed Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an aspirant item, guarantees a Swiftblade mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>6</BagType>
    <Artifact list="Swiftblade Pool" consumeProb="1" dustType="redDust" dustAmount="50" />
    <Soulbound />
    <Labels>EQUIPMENT,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object id="Mark of the Advanced Control Core" type="0x7998">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>steamworksObjects8x8</File>
      <Index>843</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Factory Control Core.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by defeating the Factory Control Core in the Advanced Kogbold Steamworks" name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x2ee" id="Steamworks Engraving Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>845</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can open this in the Vault to select a Steamworks Engraving.</Description>
    <Consumable />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT,ENGRAVINGCHEST,PETBLACKLIST</Labels>
  </Object>
  <Object type="0x44b0" id="Aspirant's Sword Dropper Item">
    <DisplayId>Aspirant's Sword Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Aspirant's Sword.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Aspirant's Sword Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x44b1" id="Aspirant's Wand Dropper Item">
    <DisplayId>Aspirant's Wand Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Aspirant's Wand.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Aspirant's Wand Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x44b2" id="Aspirant's Blade Dropper Item">
    <DisplayId>Aspirant's Blade Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Aspirant's Blade.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Aspirant's Blade Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x44b3" id="Aspirant's Dagger Dropper Item">
    <DisplayId>Aspirant's Dagger Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Aspirant's Dagger.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Aspirant's Dagger Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x44b4" id="Aspirant's Staff Dropper Item">
    <DisplayId>Aspirant's Staff Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Aspirant's Staff.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Aspirant's Staff Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x44b5" id="Aspirant's Bow Dropper Item">
    <DisplayId>Aspirant's Bow Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Aspirant's Bow.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Aspirant's Bow Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x44b6" id="Aspirant's Plate Dropper Item">
    <DisplayId>Aspirant's Plate Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Aspirant's Plate.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Aspirant's Plate Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x44b7" id="Aspirant's Hide Dropper Item">
    <DisplayId>Aspirant's Hide Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Aspirant's Hide.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Aspirant's Hide Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x44b8" id="Aspirant's Robes Dropper Item">
    <DisplayId>Aspirant's Robes Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Aspirant's Robes.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Aspirant's Robes Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x44b9" id="Ring of the Stalwart Dropper Item">
    <DisplayId>Ring of the Stalwart Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Ring of the Stalwart.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Ring of the Stalwart Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x44ba" id="Ring of the Magus Dropper Item">
    <DisplayId>Ring of the Magus Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Ring of the Magus.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Ring of the Magus Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x44bb" id="Ring of the Sniper Dropper Item">
    <DisplayId>Ring of the Sniper Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Ring of the Sniper.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Ring of the Sniper Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x44bc" id="Ring of the Swiftblade Dropper Item">
    <DisplayId>Ring of the Swiftblade Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Ring of the Swiftblade.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Ring of the Swiftblade Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6131" id="Stone Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>520</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Stone Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x613D" id="Antinomy Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>522</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Antinomy Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6149" id="Kingdom Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>524</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Kingdom Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6155" id="Vindication Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>526</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Vindication Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6156" id="Kogbold Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>527</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Kogbold Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6184" id="Hero's Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>533</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An enigmatic box filled with the potential for greatness, each opening offers a chance to uncover valuable rewards, empowering adventurers to rise as true heroes of the realm.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x6185" id="Hero's Dagger">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>194</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A finely crafted blade fit for a hero, swift and deadly in the hands of those who seek to strike with precision.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Hero Magic</ObjectId>
      <Speed>140</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>220</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1.05</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6186" id="Hero's Bow">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>191</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A balanced bow that embodies the spirit of heroism, empowering bowmen to unleash arrows with unparalleled accuracy and power.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Hero Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>135</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Hero Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,XPBONUS,NUMPROJ_3,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6187" id="Hero's Staff">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>192</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A majestic staff imbued with ancient knowledge and arcane might, empowering mages to channel devastating spells in the pursuit of heroism.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Hero Missile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,XPBONUS,NUMPROJ_2,WAVEFORM,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6188" id="Hero's Wand">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>195</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A slender wand that crackles with mystical energy, empowering mages to unleash potent magical abilities and shape the destiny of heroes.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Hero Magic Shot</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>190</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6189" id="Hero's Sword">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>193</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A mighty blade that glimmers with heroic power, striking fear into the hearts of enemies as it cleaves through darkness and evil.</Description>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Hero Bolt</ObjectId>
      <Speed>100</Speed>
      <MinDamage>235</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x618A" id="Hero's Katana">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>196</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A masterfully crafted katana, imbued with the essence of heroism, its swift strikes and elegant form instill awe in those who witness its wielder's skill.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Hero Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>160</MinDamage>
      <MaxDamage>210</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x618B" id="Hero's Blades">
    <DisplayId>Hero's Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>200</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>Dual blades, perfect for the dexterous hero, capable of unleashing a whirlwind of lethal attacks in the pursuit of justice.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Hero Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Hero Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,UT,TAB_UT,XPBONUS,TRADEABLE,SUBTYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x618C" id="Hero's Longbow">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>197</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>A majestic longbow that resonates with heroism, granting bowmen the ability to rain arrows upon foes with unparalleled range and precision.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Hero Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <BagType>9</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>8</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,UT,TAB_UT,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x618D" id="Hero's Spellblade">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>198</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>This Spellblade allows heroes to channel their inner arcane power and strike down adversaries with enchanted attacks.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Small Hero Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Hero Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,UT,TAB_UT,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x618E" id="Morning Star of the Hero">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>201</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <SlotType>8</SlotType>
    <Description>A formidable morning star that radiates with heroic energy, capable of delivering devastating blows to enemies while also inspiring allies.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Hero Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <ArcGap>2.7</ArcGap>
    <BagType>9</BagType>
    <XPBonus>8</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,UT,TAB_UT,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x618F" id="Hero's Flail">
    <DisplayId>Hero's Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>199</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>A mighty flail that embodies the heroic spirit, its swinging strikes bring justice to the unjust and leave foes in awe of its wielder's strength.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Hero Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>340</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Hero Flail Outer Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Hero Flail Inner Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,XPBONUS,,TRADEABLE,SUBTYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6190" id="Hero's Tachi">
    <DisplayId>Hero's Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>202</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>Elegant and deadly tachi swords, passed down through generations of heroes, their razor-sharp blades cut through evil with grace and precision.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Hero Tachi Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,XPBONUS,TRADEABLE,SUBTYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x61a2" id="Aspirant Weapon Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>534</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the Aspirant collection weapons.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x61a3" id="Aspirant Armor Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>535</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the Aspirant collection armors.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x61a4" id="Aspirant Ring Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>536</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the Aspirant collection rings.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x61a5" id="Aspirant Engraving Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>537</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the Aspirant collection engravings.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x61BA" id="Common Mystery Key">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1261</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Key when used!\n\n*Pirate Cave Key\n*Forest Maze Key\n*Forbidden Jungle Key\n*Spider Den Key\n*The Hive Key\n\nSprite Credits: Lovens</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x61BB" id="Exalted Mystery Key">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1262</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Key when used!\n\n*Moonlight Village Key\n*Advanced Kogbold Steamworks Key\n*Shatters Key\n*Plagued Nest Key\n\nSprite Credits: Lovens</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x449c" id="EH Green Quiver" collectionIcon="13">
    <DisplayId>Beehemoth Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>121</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver crafted from the remains of a Green Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <Projectile>
      <ObjectId>EH Green Arrow Shot</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x001133</ParticleTrail>
    </Projectile>
    <Soulbound />
    <MpCost>90</MpCost>
    <ArcGap>8</ArcGap>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="13">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_NEST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x449d" id="EH Green Bee Armor" collectionIcon="13">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>61</PowerLevel>
    <DisplayId>Beehemoth Armor</DisplayId>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Chitin armor fashioned from the exoskeleton of a Green Beehemoth. Ultra-light and extremely flexible, yet surprisingly tough.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,XPBONUS,BEEHEMOTH,ORG_NEST</Labels>
  </Object>
  <Object type="0xc995" id="12 Green Dust">
    <DisplayId>12 Green Dust</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments16x16</File>
      <Index>0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 12 Green Dust when consumed. If unused, it gets destroyed at the end of the season.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="greenDust" amount="12">AddDust</Activate>
    <SeasonalOnly />
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC98F" id="Glass of Cold Water">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Nice clean cold water, once you drink it you feel refreshed but are left with a lingering feeling of dread, almost as if the silently gaping void in your integrity has grown severely and devoured any satisfaction this cup could have brought.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate effect="Confused" duration="3">ConditionEffectSelf</Activate>
    <feedPower>1</feedPower>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2ef" id="Acc Dust Chance Day">
    <DisplayId>Daily Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 24 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="1440" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x2f0" id="Acc Dust Chance Week">
    <DisplayId>Weekly Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x1f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 1 week.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="10080" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x2f1" id="Acc Dust Vol Day">
    <DisplayId>Daily Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 24 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="1440" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x2f2" id="Acc Dust Vol Week">
    <DisplayId>Weekly Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 1 week.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="10080" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x44a3" id="Advanced Mark of the Killer Bee Queen">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>epicHiveObjects8x8</File>
      <Index>126</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Killer Bee Queen.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Killer Bee Queen in the Plagued Nest" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x44f2" id="Living Hive Engraving">
    <DisplayId>Living Hive Engraving (Legacy)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>35</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legacy Engraving, Can be consumed to receive 10x Amber Honeycomb Artifact</Description>
    <Sound>use_potion</Sound>
    <BagType>6</BagType>
    <Consumable />
    <Track />
    <Soulbound />
    <Activate id="Amber Honeycomb x10">Create</Activate>
    <Labels>EQUIPMENT,ENGRAVING</Labels>
  </Object>
  <Object type="0x44f3" id="Buzzing Bullets Engraving">
    <DisplayId>Buzzing Bullets Engraving (Legacy)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>34</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legacy Engraving, Can be consumed to receive 10x Amber Honeycomb Artifact</Description>
    <Sound>use_potion</Sound>
    <BagType>6</BagType>
    <Consumable />
    <Track />
    <Soulbound />
    <Activate id="Amber Honeycomb x10">Create</Activate>
    <Labels>EQUIPMENT,ENGRAVING</Labels>
  </Object>
  <Object type="0x44f4" id="Might of the Bumblebees Engraving">
    <DisplayId>Might of the bumblebees Engraving (Legacy)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>36</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legacy Engraving, Can be consumed to receive 10x Amber Honeycomb Artifact</Description>
    <Sound>use_potion</Sound>
    <BagType>6</BagType>
    <Consumable />
    <Track />
    <Soulbound />
    <Activate id="Amber Honeycomb x10">Create</Activate>
    <Labels>EQUIPMENT,ENGRAVING</Labels>
  </Object>
  <Object type="0x4510" id="Nest Engraving Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>850</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can open this in the Vault to select a Nest Engraving.</Description>
    <Consumable />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT,ENGRAVINGCHEST,PETBLACKLIST</Labels>
  </Object>
  <Object type="0x4511" id="MotMG Gift">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1263</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As the plentiful bounty of MotMG is bestowed upon the Realm, see what the gift to you may be.\n\nItems contained in MotMG's Treasure can only be redeemed until the 19th of September 2023.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x4512" id="MotMG Treasure">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1264</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An extravagant and golden gift, found in the most romantic corners of the Realm.\n\nItems contained in MotMG's Treasure can only be redeemed until the 19th of September 2023.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x312" id="Colossus Ring Melee">
    <DisplayId>Colossal Ring of the Crucible</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1269</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A sheet of pure marble was dedicated to the crafting of this ring, bestowed upon the finest warriors who rose past insurmountable challenges.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Item is obtained through Crucible challenges" name="Crucible Reward" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots minSlots="2" maxSlots="2" slotChance="1,1,0,0" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x313" id="The Forgotten Ring Magic">
    <DisplayId>Shattered Ring of the Crucible</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1268</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The shattered trinket is held together by the force of determination from the finest mages who rose past insurmountable challenges.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Item is obtained through Crucible challenges" name="Crucible Reward" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots minSlots="2" maxSlots="2" slotChance="1,1,0,0" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x314" id="Control Core Ring Archer">
    <DisplayId>Robotic Ring of the Crucible</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1267</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The targeting core continues to adjust and perfect the skills of the finest marksmen who rose past insurmountable challenges.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Item is obtained through Crucible challenges" name="Crucible Reward" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots minSlots="2" maxSlots="2" slotChance="1,1,0,0" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x315" id="The Void Ring Tank">
    <DisplayId>Corrupted Ring of the Crucible</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1270</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The corrupting presence of the ring is held back only by the finest protectors who rose past insurmountable challenges.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Item is obtained through Crucible challenges" name="Crucible Reward" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots minSlots="2" maxSlots="2" slotChance="1,1,0,0" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3FD" id="The Golden Forgotten Crown" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1265</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A radiant artifact, bestowed upon those who have proven themselves. It symbolizes not only mastery, but also the unwavering determination of champions in their pursuit of glory.</Description>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="110">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1400</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x45b7" id="Deadly Keg" collectionIcon="155">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>396</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A barrel filled to the brim with the cheapest ale money can buy. The cask is highly pressurized and must be handled with care, should it be dropped it is likely to explode violently.</Description>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="8">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>95</MpCost>
    <Activate radius="2.5" sensitivity="1.0" totalDamage="800" color="E9AC00" condEffect="Slowed" condDuration="1.6" armTime="0.0" throwTime="0.4" duration="10" scalingStat="VIT" statModScalingMin="40" statModTrapRadius="0.0625" statModTrapDamage="7" statModTrapCondDuration="0.1" bombDelay="0.6" bombDamage="435" bombRadius="1.875" bombCount="2" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="0.0" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="4" statModBombCondDuration="0.000001" textureSourceId="Deadly Keg">Trap</Activate>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x45b8" id="Tipsy Topper" collectionIcon="155">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>397</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>This stylish felt cap has found itself at the helm of many tavern brawls, and atop the heads of many poor decision makers.</Description>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Unstable" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Activate stat="ATT" amount="10" channel="noStackItm" duration="4">StatBoostSelf</Activate>
    <Activate stat="VIT" amount="10" channel="noStackItm" duration="4">StatBoostSelf</Activate>
    <Activate stat="DEF" amount="10" channel="noStackItm" duration="4">StatBoostSelf</Activate>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_TAVERN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x45b9" id="Double Vision Darts" collectionIcon="155">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>398</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A finely crafted leather bound quiver containing many small darts. The reduced size of the arrows in this quiver allow a specific firing pattern, confusing their target as if they were seeing double.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Drunk Darts</ObjectId>
      <Speed>130</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <Amplitude>0.75</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <NumProjectiles>2</NumProjectiles>
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <ArcGap>0</ArcGap>
    <Activate scalingStat="VIT" statModScalingMin="24" statModDamage="21">Shoot</Activate>
    <feedPower>850</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x45ba" id="Cask Corslet" collectionIcon="155">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>89</PowerLevel>
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>395</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A cobbled together suit of armor made from a beer barrel, while lacking in real defensive properties, its alcoholic aura numbs the wearer's pain against attacks.</Description>
    <ExtraTooltipData>
      <EffectInfo description="+10 Defense, stacking with diminishing returns." name="On Taking at least 40 Damage" />
      <EffectInfo description="3 seconds" name="Duration" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="0" damageThreshold="40" proc="1" amount="10" duration="3" stat="DEF" channel="diminishingReturns50">StatBoostSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x45c0" id="The Right Hook" collectionIcon="155">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>391</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A famous boxer once said the secret to their victory was having a great right hook, this dagger’s craftsman took that literally.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Right Hook Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>215</MinDamage>
      <MaxDamage>315</MaxDamage>
      <LifetimeMS>435</LifetimeMS>
      <Amplitude>-0.75</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Right Hook Shot</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <RateOfFire>0.6</RateOfFire>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.65</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.65</RateOfFire>
    </Subattack>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>950</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_TAVERN,RIGHTHOOK</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x45c1" id="Brewer's Bangle" collectionIcon="155">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>394</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A small golden band meant to be worn on one’s ear. This mundane looking accessory appears to give the wearer an increased tolerance to intoxicants.</Description>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="15" statRelativeTo="ATT">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x44af" id="Mark of the Barkeep">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>rollerRinkObjects8x8</File>
      <Index>495</Index>
    </Texture>
    <Description>A medallion infused with the essence of Bradley the Barkeep.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Bradley the Barkeep in the Tavern" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object id="Blueprint_264" type="0x450c" collectionIcon="155">
    <DisplayId>Deadly Keg Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Deadly Keg">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TAVERN</Labels>
  </Object>
  <Object id="Blueprint_265" type="0x450d" collectionIcon="155">
    <DisplayId>Tipsy Topper Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tipsy Topper">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TAVERN</Labels>
  </Object>
  <Object id="Blueprint_266" type="0x450e" collectionIcon="155">
    <DisplayId>Double Vision Darts Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Double Vision Darts">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TAVERN</Labels>
  </Object>
  <Object id="Blueprint_267" type="0x450f" collectionIcon="155">
    <DisplayId>Cask Corslet Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cask Corslet">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TAVERN</Labels>
  </Object>
  <Object id="Blueprint_268" type="0x4518" collectionIcon="155">
    <DisplayId>The Right Hook Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="The Right Hook">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TAVERN</Labels>
  </Object>
  <Object id="Blueprint_269" type="0x4519" collectionIcon="155">
    <DisplayId>Brewer's Bangle Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Brewer's Bangle">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TAVERN</Labels>
  </Object>
  <Object type="0x4BA" id="Dirk of Cronus Shiny" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>211</PowerLevel>
    <Texture xOffset="-2" yOffset="-2">
      <File>lofiProjs</File>
      <Index>565</Index>
    </Texture>
    <DisplayId>Dirk of Cronus</DisplayId>
    <SlotType>2</SlotType>
    <Description>This legendary dagger was commissioned by a band of mad rogues to prove the worth of the Dirk.</Description>
    <RateOfFire>0.95</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Cdirk Shiny Proj</ObjectId>
      <Speed>180</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_SS,XPBONUS,REALMWHITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4BB" id="Skull of Corrupted Souls Shiny" collectionIcon="16">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiProjs</File>
      <Index>566</Index>
    </Texture>
    <DisplayId>Skull of Corrupted Souls</DisplayId>
    <Usable />
    <SlotType>19</SlotType>
    <Description>The cursed skull of a corrupted mind. Good intentions can go horribly wrong.</Description>
    <ActivateOnEquip stat="MAXHP" amount="66">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Corrupted Souls Undead Shiny" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="1.8">RaiseDead</Activate>
    <MpCost>100</MpCost>
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_CULT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4BC" id="Leaf Bow Shiny" collectionIcon="140">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>567</Index>
    </Texture>
    <InventoryAnimation />
    <SlotType>3</SlotType>
    <DisplayId>Leaf Bow</DisplayId>
    <Description>Fashioned from the finest logs found within the Woodland Labyrinths, this bow uses sharp leaves instead of conventional arrows. Such lightweight ammunition allows for quick movement.</Description>
    <RateOfFire>1.4</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Leaf Arrow Shiny</ObjectId>
      <Speed>120</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>60</Size>
      <Wavy />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <ArcGap>0</ArcGap>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,LEAFBOW,ORG_WLAB,SHINY</Labels>
  </Object>
  <Object type="0x4BD" id="Double Vision Darts Shiny" collectionIcon="155">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiProjs</File>
      <Index>568</Index>
    </Texture>
    <DisplayId>Double Vision Darts</DisplayId>
    <SlotType>15</SlotType>
    <Description>A finely crafted leather bound quiver containing many small darts. The reduced size of the arrows in this quiver allow a specific firing pattern, confusing their target as if they were seeing double.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Drunk Dart Shiny Proj</ObjectId>
      <Speed>130</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <Amplitude>0.75</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <NumProjectiles>2</NumProjectiles>
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <ArcGap>0</ArcGap>
    <Activate scalingStat="VIT" statModScalingMin="24" statModDamage="21">Shoot</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_TAVERN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="tD Seal Shiny" type="0x4BE" collectionIcon="136">
    <Class>Equipment</Class>
    <DisplayId>Seal of Cubic Conundra</DisplayId>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiProjs</File>
      <Index>570</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>A seal granting the user access to other dimensions, though the means by which this is accomplished are unknown.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>90</MpCost>
    <Activate effect="Healing" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate center="player" color="0xD448D1" duration="4" effect="Slowed" range="3.5" target="enemy" useWisMod="true" visualEffect="0">GenericActivate</Activate>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_3D,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4BF" id="Jewel Eye Katana Shiny">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiProjs</File>
      <Index>569</Index>
    </Texture>
    <DisplayId>Jewel Eye Katana</DisplayId>
    <SlotType>24</SlotType>
    <Description>A mighty katana with a crystal eye embedded in the hilt.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Jewel Eye Shiny Proj</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>110</MinDamage>
      <MaxDamage>175</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>109</feedPower>
    <Soulbound />
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,XPBONUS,UNTRADEABLE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,1,1" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Cdirk Shiny Proj" type="0x4C0">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>571</Index>
    </Texture>
  </Object>
  <Object id="Drunk Dart Shiny Proj" type="0x4C1">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>572</Index>
    </Texture>
  </Object>
  <Object id="Jewel Eye Shiny Proj" type="0x4C2">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>573</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="Leaf Arrow Shiny" type="0x4C3">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>lofiProjs</File>
        <Index>582</Index>
      </Texture>
      <Texture>
        <File>lofiProjs</File>
        <Index>574</Index>
      </Texture>
      <Texture>
        <File>lofiProjs</File>
        <Index>575</Index>
      </Texture>
      <Texture>
        <File>lofiProjs</File>
        <Index>576</Index>
      </Texture>
      <Texture>
        <File>lofiProjs</File>
        <Index>577</Index>
      </Texture>
      <Texture>
        <File>lofiProjs</File>
        <Index>578</Index>
      </Texture>
      <Texture>
        <File>lofiProjs</File>
        <Index>579</Index>
      </Texture>
      <Texture>
        <File>lofiProjs</File>
        <Index>580</Index>
      </Texture>
      <Texture>
        <File>lofiProjs</File>
        <Index>581</Index>
      </Texture>
    </RandomTexture>
    <Rotation>350</Rotation>
  </Object>
  <Object type="0x4CA" id="Snake Eye Ring Shiny" collectionIcon="118">
    <DisplayId>Snake Eye Ring</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>12</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>28</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Speedy for 2 seconds" name="On Ability Use" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <SharedCooldownChannel id="1226" />
    <Description>A ring made from the eye of the Snake Queen.</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate cooldown="5" duration="2" effect="Speedy" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_D,RESKIN,SHINY,ORG_SPIT,SNAKE_EYE_RING</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4CB" id="Candy-Coated Armor Shiny" collectionIcon="135">
    <DisplayId>Candy-Coated Armor</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>29</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Reinforced with magical hard candy from the candy forest. Sticky but strong.</Description>
    <ActivateOnEquip stat="DEF" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,XPBONUS,RESKIN,SHINY,ORG_CLAND</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4CC" id="Doku No Ken Shiny" collectionIcon="139">
    <DisplayId>Doku No Ken</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>30</Index>
    </Texture>
    <SlotType>24</SlotType>
    <SharedCooldownChannel id="1228" />
    <Description>Stuck in the maw of the Son of Arachna, this katana is coated in the creature's poisonous venom. In the hands of the right person, this is a truly deadly weapon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="Release a poison burst" />
      <EffectInfo name="Total Damage" description="1000" />
      <EffectInfo name="Radius" description="6 tiles" />
      <EffectInfo name="Duration" description="6 seconds" />
      <EffectInfo name="Cooldown" description="3 seconds" />
    </ExtraTooltipData>
    <RateOfFire>1.20</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Doku Slash Shiny</ObjectId>
      <Speed>130</Speed>
      <MinDamage>130</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OnPlayerShootActivate proc="1" cooldown="3" radius="6" impactDamage="0" totalDamage="1000" duration="6" throwTime="0" color="0xFF55FF">PoisonGrenade</OnPlayerShootActivate>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,XPBONUS,DOKU,RESKIN,SHINY,ORG_CDEPTHS</Labels>
  </Object>
  <Object type="0x4CD" id="Doku Slash Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>587</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x4CE" id="Sword of the Colossus Shiny" collectionIcon="15">
    <DisplayId>Sword of the Colossus</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>388</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A sword with an impossibly sharp edge. It has been designed with holy magic to slash like no other blade.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Colossus Slash Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>280</MinDamage>
      <MaxDamage>295</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.7</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_LH,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4CF" id="Colossus Slash Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>389</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x61BC" id="Steamworks Compensation Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>759</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random reward.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHINY</Labels>
  </Object>
  <Object type="0x61BD" id="Crucible Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>544</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random reward.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="The Crucible" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x61BE" id="Oryxtober Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>545</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random reward.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxtober" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3ff" id="Spooky Smasher" collectionIcon="100">
    <DisplayId>Spooky Smasher</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x24C</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>A candle-filled pumpkin attached to a gnarled stick using a length of vine. Very thematic for a spooky season of ghouls and goblins.\n\nSprite Credits: DynamoX</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Pumpkin Flail</ObjectId>
      <Speed>100</Speed>
      <MinDamage>375</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <Size>120</Size>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Pumpkin Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Pumpkin Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Pumpkin Chain</ObjectId>
      <Speed>25</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,POWERTIER_S,XPBONUS,RESKIN,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x400" id="Longbow of Spirits and Shadows" collectionIcon="100">
    <DisplayId>Longbow of Spirits and Shadows</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x24D</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>This longbow does not fire normal arrows.  Instead each pull of the string creates an arrow which pierces the spirit of the target, and a sinister shadow which follows this divine projectile.\n\nSprite Credits: DynamoX</Description>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>-.70,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>6</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.25,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>2</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>.7,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-6</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>.25,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-2</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Spirit Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Shadow Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>8</XPBonus>
    <feedPower>1200</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,UT,TAB_UT,POWERTIER_S,XPBONUS,RESKIN,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEEC" id="Shield of Jawgmur" collectionIcon="100">
    <DisplayId>Shield of Jawgmur</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>3040</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>This skull-adorned shield was created to commemorate the Skeleton Kings with the wealth of many spare jaws at their distal phalanges.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Jawgmur Proj</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0xEBAD10</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="4">Armor Broken</ConditionEffect>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="8">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE,RESKIN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEED" id="Kagebooshi" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3042</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>These delightfully social spirits are willing to part for a swift scare, but they won't dare venture too far from their owner!</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Kagebooshi Proj</ObjectId>
      <MinDamage>400</MinDamage>
      <MaxDamage>600</MaxDamage>
      <Speed>160</Speed>
      <LifetimeMS>750</LifetimeMS>
      <Size>120</Size>
      <CollisionMult>1.4</CollisionMult>
      <PassesCover />
      <MultiHit />
      <Boomerang />
    </Projectile>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <ArcGap>8</ArcGap>
    <MpCost>110</MpCost>
    <Activate offsetAngle="0" minDistance="6" maxDistance="6" gapTiles="0" gapAngle="0" arcGap="8" numShots="4" scalingStat="WIS" statModScalingMin="50" statModDamage="11.5" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_B,XPBONUS,MPCOST,REALMWHITE,RESKIN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4c4" id="HSorcererST0" setType="0x4564" setName="Incubus Sorcerer Set" collectionIcon="2">
    <DisplayId>Heartbreaker Wand</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4FF</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>This wand can help you fall madly in love, with a heavy emphasis on the mad.</Description>
    <RateOfFire>1.5</RateOfFire>
    <Projectile>
      <ObjectId>Incubus Hearts Small</ObjectId>
      <Speed>240</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>65</MinDamage>
      <MaxDamage>165</MaxDamage>
      <MultiHit />
      <PassesCover />
      <Boomerang />
    </Projectile>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="1220" />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4c5" id="HSorcererST1" setType="0x4564" setName="Incubus Sorcerer Set" collectionIcon="2">
    <DisplayId>Lovesick Scepter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x500</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>Anyone caught in the blast of this item find themselves longing for a lost love, a yearning which Incubi find delicious.</Description>
    <ExtraTooltipData>
      <EffectInfo description="-50 mana for 5 seconds" name="With Full Set" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <Activate amount="20" duration="5" stat="WIS" channel="diminishingReturns">StatBoostSelf</Activate>
    <Activate arcDegrees="45" color="0xffffff" maxTargets="3" totalDamage="200" wisDamageBase="60" wisPerTarget="8" aoeActivationCount="3" aoeTime="1" aoeDamage="40" scalingStat="WIS" statModDamage="22" aoeRange="0.5" statModRadius="0.01" aoeMaxTargets="2" statModScalingMin="60" statModPerTarget="20">Lightning</Activate>
    <OnPlayerAbilityActivate mustWear="0x4c4;0x4c5;0x4c6;0x4c7" duration="5" stat="MAXMP" amount="-50" proc="1" channel="diminishingReturns">StatBoostSelf</OnPlayerAbilityActivate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="1221" />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST,RESKIN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4c6" id="HSorcererST2" setType="0x4564" setName="Incubus Sorcerer Set" collectionIcon="2">
    <DisplayId>Devilish Robes</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x501</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Made from the finest materials and tailored to show off the Incubus' physique.</Description>
    <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="12" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="1222" />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4c7" id="HSorcererST3" setType="0x4564" setName="Incubus Sorcerer Set" collectionIcon="2">
    <DisplayId>Devil Horn Headband</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x502</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The Incubus has real horns, but wearing these as well somehow makes him even more irresistible.</Description>
    <ExtraTooltipData>
      <EffectInfo description="20% chance to spawn a decoy Fallen Cherub for five seconds." name="On Taking Damage" />
      <EffectInfo description="15 seconds." name="Cooldown" />
      <EffectInfo description="20% chance to spawn an Impcubus to aid you in combat for five seconds." name="On Taking Damage" />
      <EffectInfo description="200 damage every 0.5 seconds, within five tiles." name="Impcubus Combat" />
      <EffectInfo description="15 seconds." name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="77" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate angleOffset="180" cooldown="15" damageThreshold="0" distance="7" duration="5" objectId="Fallen Cherub" proc="0.20" speed="1.20">Decoy</OnPlayerHitActivate>
    <OnPlayerHitActivate cooldown="15" damageThreshold="0" proc="0.20" objectId="Impcubus">Pet</OnPlayerHitActivate>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="1223" />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x45E1" id="Teal Treat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>553</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your HP for 5 minutes or until you leave the area. A treat commonly given to young paladins of the Forgotten Era. Smells like toothpaste.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXHP" amount="100" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x45E2" id="Hazel Treat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>546</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your MP for 5 minutes or until you leave the area. A treat commonly given to young paladins of the Forgotten Era. Do not eat if allergic to nuts.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXMP" amount="100" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x45E3" id="Azure Treat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>547</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your WIS for 5 minutes or until you leave the area. A treat commonly given to young paladins of the Forgotten Era. Tastes like blueberries.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="WIS" amount="10" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x45E4" id="Crimson Treat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>548</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your VIT for 5 minutes or until you leave the area. A treat commonly given to young paladins of the Forgotten Era. Has the strong smell of fresh strawberries.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="VIT" amount="10" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x45E5" id="Scarlet Treat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>549</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your DEX for 5 minutes or until you leave the area. A treat commonly given to young paladins of the Forgotten Era. Despite the name, they taste like orange.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEX" amount="5" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x45E6" id="Beryl Treat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>550</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your SPD for 5 minutes or until you leave the area. A treat commonly given to young paladins of the Forgotten Era. Has a really sour green apple flavor.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="SPD" amount="5" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x45E7" id="Onyx Treat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>551</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your DEF for 5 minutes or until you leave the area. A treat commonly given to young paladins of the Forgotten Era. The taste is reminiscent of a very sugary fizzy drink.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEF" amount="5" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x45E8" id="Amaranth Treat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>552</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your ATT for 5 minutes or until you leave the area. A treat commonly given to young paladins of the Forgotten Era. While it does taste like grapes, no grapes are used when making it.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="ATT" amount="5" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x45F1" id="Halloween Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1289</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random spooky reward.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x45F2" id="Haunted Halloween Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1289</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random spooky reward of higher value.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x45F3" id="Possessed Halloween Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1289</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random spooky reward of even higher value.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF02" id="3KnightST0" setType="0xFF01" setName="Mad Minotaur Set" collectionIcon="3">
    <DisplayId>Fury Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xF9</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>Unleash destruction with this brutal flail. Its massive anvil end shatters armor and crushes foes. Its craftsmanship whispers of an untamed, cataclysmic force.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,-0.5</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,-0.5</PosOffset>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,-0.5</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Flail Anvil</ObjectId>
      <Speed>230</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>345</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
      <ConditionEffect duration="3" amount="15">Bleeding</ConditionEffect>
      <CircleTurnDelay>200</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Flail Chain</ObjectId>
      <Speed>150</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>55</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <CircleTurnDelay>200</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Flail Chain</ObjectId>
      <Speed>100</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>55</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <CircleTurnDelay>200</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <PassesCover />
    </Projectile>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <XPBonus>5</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,ST_WEAPON,STGEN_3,ST,TAB_ST,POWERTIER_A,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xFF03" id="3KnightST1" setType="0xFF01" setName="Mad Minotaur Set" collectionIcon="3">
    <DisplayId>Shockwave Shield</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xFA</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>Imbued with the untamed power of the Mighty Minotaur, this shield leaves a feeling of despair and no escape to those unfortunate enough to be in it's presence.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Damage" description="500" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <Activate effect="Stunned" duration="3" range="4" color="0xffd966" target="enemy" center="player" visualEffect="0" useWisMod="false">GenericActivate</Activate>
    <Activate effect="Slowed" duration="3" range="4" color="-1" target="enemy" center="player" visualEffect="0" useWisMod="false">GenericActivate</Activate>
    <OnPlayerAbilityActivate radius="4" totalDamage="500" duration="0.1" throwTime="0" color="-1" target="enemy" proc="1">Trap</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,ST_ABILITY,STGEN_3,ST,TAB_ST,POWERTIER_S,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xFF04" id="3KnightST2" setType="0xFF01" setName="Mad Minotaur Set" collectionIcon="3">
    <DisplayId>Cyclone Chestplate</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>92</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xFB</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>This mythical Minotaur chest plate infuses your weapon with a speed that mirrors the guardians of ancient labyrinths, making you the calm yet devastating eye of the cyclone in battle.</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST_ARMOR,STGEN_3,ST,TAB_ST,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xFF05" id="3KnightST3" setType="0xFF01" setName="Mad Minotaur Set" collectionIcon="3">
    <DisplayId>Brass Knuckles</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture xOffset="-2" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0xFC</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Slip on these savage Knuckles and unleash a whirlwind of swings, each powered by an uncanny dexterity that leaves foes questioning what hit them.</Description>
    <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST_RING,STGEN_3,ST,TAB_ST,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xFF07" id="3SorcererST0" setType="0xFF06" setName="Storm Shaman Set" collectionIcon="3">
    <DisplayId>Lightning Wand</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xEB</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Unleash the untamed forces of electricity! This rod's damage output is as unpredictable as a storm, striking foes with bolts that range from a spark to a lightning blast.</Description>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/fire_wand</Sound>
    <Projectile>
      <ObjectId>Storm Shaman Bolt Blue</ObjectId>
      <Speed>50</Speed>
      <LifetimeMS>900</LifetimeMS>
      <MinDamage>44</MinDamage>
      <MaxDamage>444</MaxDamage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>400</SpeedClamp>
      <MultiHit />
    </Projectile>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST_WEAPON,STGEN_3,ST,TAB_ST,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xFF08" id="3SorcererST1" setType="0xFF06" setName="Storm Shaman Set" collectionIcon="3">
    <DisplayId>Totem Scepter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xEC</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>Summons static Totems that discharge electrical bolts around it. The totem’s rapid fire makes it a formidable static defense.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Totems" description="deals x damage and paralyzes enemies for 0.3 seconds in a 5 tile area." />
      <EffectInfo name="Lifetime" description="10 seconds" />
      <EffectInfo name="with 2 pieces" description="Damage: 100-200" />
      <EffectInfo name="with 3 pieces" description="Damage: 120-240" />
      <EffectInfo name="with 4 pieces" description="Damage: 140-280" />
    </ExtraTooltipData>
    <Activate amount="0" duration="0" stat="SPD" ignoreOnTooltip="true">StatBoostSelf</Activate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustNotWearOR="0xFF07;0xFF09;0xFF0A" objectId="Storm Totem 1" throwTime="0.3" cooldown="0.3">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0xFF07" mustNotWearOR="0xFF09;0xFF0A" objectId="Storm Totem 2" throwTime="0.3" cooldown="0.3">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0xFF0A" mustNotWearOR="0xFF07;0xFF09" objectId="Storm Totem 2" throwTime="0.3" cooldown="0.3">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0xFF09" mustNotWearOR="0xFF07;0xFF0A" objectId="Storm Totem 2" throwTime="0.3" cooldown="0.3">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0xFF07;0xFF09" mustNotWearOR="0xFF0A" objectId="Storm Totem 3" throwTime="0.3" cooldown="0.3">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0xFF07;0xFF0A" mustNotWearOR="0xFF09" objectId="Storm Totem 3" throwTime="0.3" cooldown="0.3">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0xFF09;0xFF0A" mustNotWearOR="0xFF07" objectId="Storm Totem 3" throwTime="0.3" cooldown="0.3">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0xFF07;0xFF09;0xFF0A" objectId="Storm Totem 4" throwTime="0.3" cooldown="0.3">ObjectToss</OnPlayerAbilityActivate>
    <Usable />
    <UniqueID />
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,ABILITY,SCEPTER,ST_ABILITY,STGEN_3,ST,TAB_ST,POWERTIER_S,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xFF09" id="3SorcererST2" setType="0xFF06" setName="Storm Shaman Set" collectionIcon="3">
    <DisplayId>Thunderstorm Tunic</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xED</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>This mystical armor amplifies your defenses and imbues you with the swiftness needed for rapid totem placement.</Description>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST_ARMOR,STGEN_3,ST,TAB_ST,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xFF0A" id="3SorcererST3" setType="0xFF06" setName="Storm Shaman Set" collectionIcon="3">
    <DisplayId>Bolt in a Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>33</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xEE</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>This enchanted pendant heightens your elemental abilities and agility, enabling quick placement of Storm Totems and devastating attacks.</Description>
    <ActivateOnEquip amount="30" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST_RING,STGEN_3,ST,TAB_ST,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xFF0B" id="3KnightSTToken">
    <DisplayId>Mad Minotaur Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Mad Minotaur Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
  <Object type="0xFF0C" id="3SorcererSTToken">
    <DisplayId>Storm Shaman Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>gen3SetObjects</File>
      <Index>0x101</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Storm Shaman Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
  <Object type="0x45F4" id="Mystery Slime Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1293</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random reward.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="The Great Slime Contamination" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x45F5" id="Slime Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1294</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Slime Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x45F8" id="Prismimic Attacker Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>554</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random reward.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Prismimic" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x45F9" id="Prismimic Defender Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>555</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random reward.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Prismimic" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x45FA" id="Mad God's Festive Ticket">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1299</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Countdown to Oryxmas with a magical twist! The Mad God's Festive Advent Calendar is your daily dose of festive excitement. From December 1st to the 25th, each day unwraps a new gift in your Gift Chest! Should you get this calendar after the 1st, gifts from previous days will be delivered to you in bulk. You can see the expected rewards in the list below.\n\n*Santa's Bag\n*Loot Drop Potion\n*Gingerbread House\n*Oryxmas Mystery Gift\n*Mystery Stat Pot\n*Lucky Clover\n*Adventurer's Belt\n*Green Pulse Style\n*Mistletoe\n*Oryxmas Mystery Gift\n*Santa Workshop Key\n*Snow Crystals Emote\n*Egg Nog\n*Backpack Extender\n*Christmas Tree Cupcake\n*Oryxmas Mystery Gift\n*Potion of Max Level\n*Loot Drop Potion\n*Mystery Cloth (Large)\n*Greater Mystery Pet Skin\n*Blue Ice Candy\n*Santa’s Sleigh\n*Oryxmas Mystery Gift\n*Christmas Tree Emote\n*Paramount Mystery Skin</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x4D4" id="Evergreen Dagger Shiny">
    <DisplayId>Evergreen Dagger</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="-2">
      <File>oryxHordeObjects8x8</File>
      <Index>0x2AB</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Trim up the tree with Oryxmas stuff, like mistletoe and big cream puffs!</Description>
    <RateOfFire>1.3</RateOfFire>
    <Sound>weapon/mithril_dagger</Sound>
    <BurstCount>3</BurstCount>
    <BurstDelay>1.6</BurstDelay>
    <BurstMinDelay>0.8</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="3" name="Burst Count" />
      <EffectInfo description="1.6 seconds" name="Burst Delay" />
      <EffectInfo description="0.8 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Oryxmas Dagger Projectile Shiny</ObjectId>
      <Speed>50</Speed>
      <MinDamage>140</MinDamage>
      <MaxDamage>230</MaxDamage>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <LifetimeMS>840</LifetimeMS>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>10</ArcGap>
    <OldSound>daggerSwing</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4D6" id="Sleigh Bell Staff Shiny">
    <DisplayId>Sleigh Bell Staff</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x2AC</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>All who stand against the merry melodies of the holiday season will be jingle bell ROCKED.</Description>
    <RateOfFire>1.5</RateOfFire>
    <BurstCount>4</BurstCount>
    <BurstDelay>1.8</BurstDelay>
    <BurstMinDelay>0.8</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="4" name="Burst Count" />
      <EffectInfo description="1.8 seconds" name="Burst Delay" />
      <EffectInfo description="0.8 second" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Oryxmas Staff Projectile Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>295</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Amplitude>0.4</Amplitude>
      <Frequency>2</Frequency>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4D7" id="Brass Chamberstick Shiny">
    <DisplayId>Brass Chamberstick</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x2AD</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>The hot wax of this candle burns with the judgement of those who lack a giving spirit.</Description>
    <RateOfFire>1.5</RateOfFire>
    <BurstCount>2</BurstCount>
    <BurstDelay>0.8</BurstDelay>
    <BurstMinDelay>0.4</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="2" name="Burst Count" />
      <EffectInfo description="0.8 seconds" name="Burst Delay" />
      <EffectInfo description="0.4 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Oryxmas Wand Projectile Shiny</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <MinDamage>95</MinDamage>
      <MaxDamage>125</MaxDamage>
      <Acceleration>-300</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>10</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4D8" id="Cheerful Chipper Shiny">
    <DisplayId>Cheerful Chipper</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x2AF</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>This festive axe is meant to chop wood for a cozy winter fireplace, but it could probably handle your enemies in combat too.</Description>
    <RateOfFire>0.8</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Oryxmas Sword Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>350</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>12</ArcGap>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4D9" id="Candy Katana Shiny">
    <DisplayId>Candy Katana</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x2AA</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Candy canes, candy canes, lick them in a spear and kill your enemies!</Description>
    <RateOfFire>1.25</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Oryxmas Katana Projectile Shiny</ObjectId>
      <Speed>225</Speed>
      <LifetimeMS>675</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>75</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <Amplitude>0.55</Amplitude>
      <Frequency>0.7</Frequency>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <Soulbound />
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4D5" id="Garland Bow Shiny">
    <DisplayId>Garland Bow</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x2AE</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Great for stringing along doors, railings, or the nock of an arrow before releasing.</Description>
    <Sound>weapon/golden_bow</Sound>
    <RateOfFire>0.85</RateOfFire>
    <BurstCount>3</BurstCount>
    <BurstDelay>1.4</BurstDelay>
    <BurstMinDelay>0.8</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="3" name="Burst Count" />
      <EffectInfo description="1.4 seconds" name="Burst Delay" />
      <EffectInfo description="0.8 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Oryxmas Bow Projectile Shiny</ObjectId>
      <Speed>60</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>7</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x44b" id="Onhit Projectiles Short 1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>150</LifetimeMS>
      <Damage>60</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x44c" id="Onhit Projectiles Short 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>150</LifetimeMS>
      <Damage>120</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x44d" id="Onhit Projectiles Short 3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>150</LifetimeMS>
      <Damage>180</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x44e" id="Onhit Projectiles Short 4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>150</LifetimeMS>
      <Damage>240</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x44f" id="Onhit Projectiles Short 5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>150</LifetimeMS>
      <Damage>300</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x450" id="Onhit Projectiles Mid 1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Damage>60</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x451" id="Onhit Projectiles Mid 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Damage>120</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x452" id="Onhit Projectiles Mid 3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Damage>180</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x453" id="Onhit Projectiles Mid 4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Damage>240</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x454" id="Onhit Projectiles Mid 5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Damage>300</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x455" id="Onhit Projectiles Long 1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Damage>950</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <CollisionMult>1.5</CollisionMult>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x456" id="Onhit Projectiles Long 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Damage>1100</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <CollisionMult>1.5</CollisionMult>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x457" id="Onhit Projectiles Long 3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Damage>1250</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <CollisionMult>1.5</CollisionMult>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x458" id="Onhit Projectiles Long 4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Damage>1400</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <CollisionMult>1.5</CollisionMult>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x459" id="Onhit Projectiles Long 5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>450</LifetimeMS>
      <Damage>300</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x45C" id="Acc Red Dust Chance Day">
    <DisplayId>Daily Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 24 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="1440" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x45D" id="Acc Red Dust Chance Week">
    <DisplayId>Weekly Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 1 week.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="10080" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x45E" id="Acc Red Dust Vol Day">
    <DisplayId>Daily Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 24 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="1440" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x45F" id="Acc Red Dust Vol Week">
    <DisplayId>Weekly Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 1 week.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="10080" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x45A" id="Green Dust Charm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 105 Green Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="greenDust" amount="105">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x45B" id="Red Dust Charm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 50 Red Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="redDust" amount="50">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x460" id="Purple Dust Charm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 25 Purple Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="purpleDust" amount="25">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x362e" id="Green Dust Gem">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 500 Green Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="greenDust" amount="500">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x362f" id="Red Dust Gem">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 500 Red Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="redDust" amount="500">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3630" id="Purple Dust Gem">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 500 Purple Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="purpleDust" amount="500">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x461" id="Acc Purple Dust Chance Day">
    <DisplayId>Daily Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 24 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="1440" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x462" id="Acc Purple Dust Chance Week">
    <DisplayId>Weekly Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 1 week.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="10080" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x463" id="Acc Purple Dust Vol Day">
    <DisplayId>Daily Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 24 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="1440" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x464" id="Acc Purple Dust Vol Week">
    <DisplayId>Weekly Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 1 week.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="10080" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x4D0" id="Green Dust Cap Extender">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 400 Green Dust to the cap in your storage.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Caution" description="Dust cap extenders will not be transfered to non-seasonal at the end of the season." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate dustType="greenDust" amount="400">IncreaseDustCap</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x4D1" id="Red Dust Cap Extender">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x31</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 300 Red Dust to the cap in your storage.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="redDust" amount="300">IncreaseDustCap</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Caution" description="Dust cap extenders will not be transfered to non-seasonal at the end of the season." />
    </ExtraTooltipData>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x4D2" id="Purple Dust Cap Extender">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x32</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 200 Purple Dust to the cap in your storage.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="purpleDust" amount="200">IncreaseDustCap</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Caution" description="Dust cap extenders will not be transfered to non-seasonal at the end of the season." />
    </ExtraTooltipData>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2FD" id="Enchantment Drop Rate Accelerator">
    <DisplayId>Enchantment Slot Drop Chance Potion (25%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x39</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Increases the chance of getting enchantment slots by 25%. This applies to all rarities. Lasts 24 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Enchantment Slot Bonus" description="+25% drop rate of Enchanted items." />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="ITEMSLOTCHANCE" duration="1440" mult="0.25" display="+25% Enchanted item drop chance">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x2FE" id="Oryxmas Naughty Engraving">
    <DisplayId>Naughty Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x34</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use at the enchanter to apply the Naughty engraving to an Oryxmas weapon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an Oryxmas UT weapon, guarantees the Naughty mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Naughty Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x412" id="Oryxmas Nice Engraving">
    <DisplayId>Nice Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x33</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use at the enchanter to apply the Nice engraving to an Oryxmas weapon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an Oryxmas UT weapon, guarantees the Nice mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Nice Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x465" id="Oryxmas Warm and Cozy Engraving">
    <DisplayId>Warm and Cozy Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x35</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use at the enchanter to apply the Warm and Cozy engraving to an Oryxmas ability.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an Oryxmas T6 reskin Ability, guarantees the Warm and Cozy mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Warm and Cozy Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x466" id="Oryxmas Polar Explorer Engraving">
    <DisplayId>Polar Explorer Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x36</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use at the enchanter to apply the Polar Explorer engraving to an Oryxmas ability.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an Oryxmas T6 reskin Ability, guarantees the Polar Explorer mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Polar Explorer Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x45FB" id="ST Master's Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1300</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to choose a third generation ST token.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Deprecated" description="This item no longer drops but may still be redeemed for ST tokens." />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Frostbite Blades" type="0x6651">
    <DisplayId>Frostbite Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxmasReskins8x8</File>
      <Index>0</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>Each blade is surrounded by a freezing mist, together they are cold enough to liquify air.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Frost Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Frost Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,UT,TAB_UT,POWERTIER_B,RESKIN,TRADEABLE,SUBTYPE,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Longbow of the Great Glacier" type="0x6654">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxmasReskins8x8</File>
      <Index>3</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>What was once a normal longbow wielded long ago has spent enough time frozen in shuffling layers of ice to become a mythical relic.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Ice Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>6</XPBonus>
    <feedPower>450</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,UT,TAB_UT,POWERTIER_B,RESKIN,TRADEABLE,XPBONUS,SUBTYPE,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Snowblind Spellblade" type="0x6670">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxmasReskins8x8</File>
      <Index>5</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Light refracting through the crystalline tip of this spellblade is amplified to blinding degrees, though this is not the most powerful aspect of the weapon.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Small Chilly Missile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Chilly Missile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,UT,TAB_UT,POWERTIER_B,RESKIN,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="The North Star" type="0x6673">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxmasReskins8x8</File>
      <Index>8</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <SlotType>8</SlotType>
    <Description>Held aloft, this magical focusing device will become charged with stellar power. It is favored by explorative types as it doubles as a compass.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Frozen Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <ArcGap>2.7</ArcGap>
    <BagType>4</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>450</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,UT,TAB_UT,POWERTIER_B,RESKIN,TRADEABLE,XPBONUS,SUBTYPE,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Lament of the Frozen Prisoner" type="0x6675">
    <DisplayId>Lament of the Frozen Prisoner</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxmasReskins8x8</File>
      <Index>10</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>This ball and chain of magical ice was dragged around by a helpless soul as the winter's chill seeped deeper and deeper into their cold, dead heart.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Ice Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>385</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ice Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Ice Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,POWERTIER_B,RESKIN,TRADEABLE,SUBTYPE,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Aurora Tachi" type="0x6678">
    <DisplayId>Aurora Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxmasReskins8x8</File>
      <Index>13</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>The beauty of these blades as they dance together, bathed in radiant light soothes the restless souls that they tear from the bodies of their victims. The joys of winter are many.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Icy Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_B,RESKIN,TRADEABLE,SUBTYPE,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x45FC" id="Oryxmas Mystery Loot Chest I">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1306</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to receive a random reward!</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x45FF" id="Oryxmas Mystery Loot Chest II">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1307</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to receive a random reward of higher value!</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x45FE" id="Oryxmas Mystery Loot Chest III">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1308</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to receive a random reward of the greatest value!</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x667E" id="Oryxmas Gift">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1304</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As the plentiful bounty of Oryxmas is bestowed upon the Realm, see what the gift to you may be.\n\nItems contained in Oryxmas' Gift can only be redeemed until the 22nd of January 2024.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x667F" id="Oryxmas Treasure">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1305</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An extravagant and golden gift, found in the most festive corners of the Realm.\n\nItems contained in Oryxmas' Treasure can only be redeemed until the 22nd of January 2024.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x667A" id="Oryxmas Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>556</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Oryxmas Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x667B" id="Oryxmas Ice Weapons Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>557</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Merry Oryxmas! Open the chest to choose an Oryxmas Tier 12 Weapon!</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x667C" id="Oryxmas Armor Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>558</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Merry Oryxmas! Open the chest to choose an Oryxmas Tier 12 Armor!</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x667D" id="Oryxmas Ability Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>559</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Merry Oryxmas! Open the chest to choose an Oryxmas Tier 6 Ability!</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x470" id="Forge Chest Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBE</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a forge chest! Once activated, do not change maps before the confirmation message appears or the item might disappear!</Description>
    <Sound>use_potion</Sound>
    <Activate slot="material">Unlock</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x471" id="Seasonal Forge Expansion">
    <Class>Equipment</Class>
    <DisplayId>Seasonal Forge Expansion</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBC0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Expands your seasonal Forge once. After the season ends, it expands your normal Forge Chest once. If you acquire this item with a non-seasonal character, it will expand your non-seasonal forge.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Caution" description="If this item is not consumed by the end of the season, it will turn into a Forge Chest Unlocker." />
      <EffectInfo name="" description="The maximum cap for the Forge Vault is 80 slots - using this item will have no effect after this total is reached." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <SeasonalOnly />
    <SwapOnSeasonEnd>1136</SwapOnSeasonEnd>
    <BagType>7</BagType>
    <feedPower>100</feedPower>
    <Potion />
    <Track />
    <UniqueID />
    <Activate slot="material">Unlock</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x530" id="Midnight Star Shiny" collectionIcon="150">
    <DisplayId>Midnight Star</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>32</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Legends speak of a star touched by Horizon that pierces through the light of the heavens. As eons passed, the caged tyrant sharpened broken scales like razorblades, imbuing his hatred as inky black darkness to forge a dark myth into reality.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Afterimages" description="3 extra afterimages follow each star" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Midnight Shiny</ObjectId>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Speed>250</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip amount="10" stat="SPD">IncrementStat</ActivateOnEquip>
    <Activate minDistance="6.500" maxDistance="6.500" offsetAngle="0" numShots="1" scalingStat="SPD" statModScalingMin="65" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate ignoreOnTooltip="true" minDistance="6.075" maxDistance="6.075" offsetAngle="0" numShots="1" type="0xD869" scalingStat="SPD" statModScalingMin="65" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate ignoreOnTooltip="true" minDistance="5.750" maxDistance="5.750" offsetAngle="0" numShots="1" type="0xD86A" scalingStat="SPD" statModScalingMin="65" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate ignoreOnTooltip="true" minDistance="5.375" maxDistance="5.375" offsetAngle="0" numShots="1" type="0xD86B" scalingStat="SPD" statModScalingMin="65" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Usable />
    <MpCost>85</MpCost>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>850</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,SHINY,STATMOD,ORG_LOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Wavecrest Concertina Shiny" type="0x531" collectionIcon="141">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Wavecrest Concertina</DisplayId>
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>33</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A rather peculiar instrument played by the sailors of the seven seas. Its music has the unique property of attracting parrots that will obey the musician's every command.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Throws a fighting parrot at your target" name="Parrot Cannon" />
      <EffectInfo description="5% chance upon shooting for a fighting parrot to protect you for 3 seconds" name="Feather Frenzy" />
      <EffectInfo description="450 damage within 2 sqrs every 1 second" name="Fighting Parrot" />
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate color="FFF5C7" radius="4.5" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate objectId="Concertina Big Parrot Shiny" throwTime="0.6" color="FFF5C7">ObjectToss</Activate>
    <OnPlayerShootActivate cooldown="1" objectId="Concertina Small Parrot Shiny" proc="0.05">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="19948" />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,SHINY,ORG_DDOCKS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x532" id="Staff of the Crystal Serpent Shiny" collectionIcon="125">
    <DisplayId>Staff of the Crystal Serpent</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>34</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>An ancient staff used both for sacrifice and communion with the gods.</Description>
    <RateOfFire>1.1</RateOfFire>
    <Sound>monster/djinn_hit</Sound>
    <Projectile>
      <ObjectId>Crystal Serpent Missile Shiny</ObjectId>
      <Speed>180</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>4</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>250</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,SHINY,STAFF_OF_THE_CRYSTAL_SERPENT,ORG_JUNGLE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x533" id="Coral Silk Armor Shiny" collectionIcon="137">
    <DisplayId>Coral Silk Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>36</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Mermaid-made armor woven from unbreakable coral threads.</Description>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,SHINY,ORG_OTRENCH</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x56C" id="Experimental Ring Shiny" collectionIcon="131">
    <DisplayId>Experimental Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>53</PowerLevel>
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>37</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An early prototype ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,SHINY,ORG_LAB</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x56D" id="Sword of the Colossus Shiny New" collectionIcon="15">
    <DisplayId>Sword of the Colossus</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>386</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A sword with an impossibly sharp edge. It has been designed with holy magic to slash like no other blade.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Colossus Slash Shiny 2</ObjectId>
      <Speed>100</Speed>
      <MinDamage>280</MinDamage>
      <MaxDamage>295</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.7</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_LH,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4FA" id="Wand of the Fallen Shiny" collectionIcon="145">
    <Class>Equipment</Class>
    <DisplayId>Wand of the Fallen</DisplayId>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>41</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Made from a cherry tree branch. This wand was gifted by Xil to Daichi for bringing him into this world.</Description>
    <RateOfFire>0.85</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Elemental missiles Shiny</ObjectId>
      <Speed>144</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>240</MaxDamage>
      <LifetimeMS>458</LifetimeMS>
      <Size>100</Size>
      <ParticleTrail intensity="0.05" lifetimeMS="75">0xA1D643</ParticleTrail>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,XPBONUS,FALLEN,SHINY,ORG_MTEMPLE</Labels>
  </Object>
  <Object type="0x4FB" id="Resurrected Warrior's Armor Shiny" collectionIcon="134">
    <Class>Equipment</Class>
    <DisplayId>Resurrected Warrior's Armor</DisplayId>
    <Item />
    <PowerLevel>108</PowerLevel>
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>42</Index>
    </Texture>
    <SharedCooldownChannel id="23625" />
    <SlotType>7</SlotType>
    <Description>A worn and battered suit of armor embedded with a mystic gem that flows with magical strength.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On taking more than 40 damage gain Energized for 3 seconds" name="Mystic Gem" />
      <EffectInfo description="6 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="150">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" cooldown="6" damageThreshold="40" effect="Energized" duration="3">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,XPBONUS,SHINY,ORG_CEM</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4FC" id="Candy Ring Shiny" collectionIcon="135">
    <Class>Equipment</Class>
    <DisplayId>Candy Ring</DisplayId>
    <Item />
    <PowerLevel>-5</PowerLevel>
    <InventoryAnimation />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>43</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A high-fructose ring that will give you pep, but hurt your concentration.</Description>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="-100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="-10">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,SHINY,ORG_CLAND</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4FD" id="Crystal Shield Shiny" collectionIcon="11">
    <Class>Equipment</Class>
    <DisplayId>Crystal Shield</DisplayId>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>44</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>An ornately decorated buckler made from an array of crystalline stone. It is too frail to swing around, but it can somehow grow and mantle its wielder in a heavy crystal armor that releases shards upon receiving trauma.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>White Shard Bolt Shiny</ObjectId>
      <Speed>130</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo name="While Armored" description="" />
      <EffectInfo name="" description="On taking damage fire a shot in retaliation." />
      <EffectInfo name="" description="On taking 30 or more damage heal 10 HP." />
    </ExtraTooltipData>
    <MultiPhase />
    <Usable />
    <BagType>6</BagType>
    <Cooldown>1</Cooldown>
    <MpCostPerSecond>40</MpCostPerSecond>
    <MpEndCost>80</MpEndCost>
    <NumProjectiles>5</NumProjectiles>
    <ArcGap>14</ArcGap>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-10">IncrementStat</ActivateOnEquip>
    <Activate effect="Armored" enablePetManaHealing="false" enableManaRegen="false" enableGenericManaHealing="false" scalingStat="DEF" statModScalingMin="40" statModAmount="0" statModDamage="6">ShurikenAbility</Activate>
    <OnPlayerHitActivate requiredConditions="Armored" arcGap="0" cooldown="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="2.6" minDistance="2.6" numShots="1" offsetAngle="0" proc="1" type="0x04FD" scalingStat="WIS" statModScalingMin="34" statModDamage="8" statModNumShots="0.00001">BulletCreate</OnPlayerHitActivate>
    <OnPlayerHitActivate requiredConditions="Armored" cooldown="0" damageThreshold="30" proc="1" amount="10">Heal</OnPlayerHitActivate>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_S,XPBONUS,COOLDOWN,ORG_FUNGAL,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4FE" id="Tome of the Mushroom Tribes Shiny" collectionIcon="11">
    <DisplayId>Tome of the Mushroom Tribes</DisplayId>
    <InventoryAnimation />
    <Item />
    <Class>Equipment</Class>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>45</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A long-lost druid's tome that catalogs medicinal mushrooms. It also has many pocket spaces that contain spore samples, which can be made fully grown through incantations.</Description>
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="On Ability use:" description="" />
      <EffectInfo name="" description="Create a Healing Mushroom that lasts 6 seconds." />
      <EffectInfo name="While within range" description="Grants 90HP/s Healing effect" />
      <EffectInfo name="Range" description="6" />
    </ExtraTooltipData>
    <Activate objectId="Healing Shroom Shiny" throwTime="0" color="0xff1919">ObjectToss</Activate>
    <MpCost>130</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>850</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_FUNGAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x467" id="Pet Saddlebag Extender - 1 Slot">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x27A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this to add 1 Saddle Bag slot to a pet.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Saddlebag slots="1" />
    <Soulbound />
    <UniqueID />
    <BagType>5</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x468" id="Pet Saddlebag Extender - 2 Slots">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x27A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this to add 2 Saddle Bag slots to a pet.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Saddlebag slots="2" />
    <Soulbound />
    <UniqueID />
    <BagType>5</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x469" id="Pet Saddlebag Extender - 3 Slots">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x27A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this to add 3 Saddle Bag slots to a pet.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Saddlebag slots="3" />
    <Soulbound />
    <UniqueID />
    <BagType>5</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x46a" id="Pet Saddlebag Extender - 4 Slots">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x27A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this to add 4 Saddle Bag slots to a pet.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Saddlebag slots="4" />
    <Soulbound />
    <UniqueID />
    <BagType>5</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x46b" id="Pet Saddlebag Extender - 5 Slots">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x27A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this to add 5 Saddle Bag slots to a pet.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Saddlebag slots="5" />
    <Soulbound />
    <UniqueID />
    <BagType>5</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x46c" id="Pet Saddlebag Extender - 6 Slots">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x27A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this to add 6 Saddle Bag slots to a pet.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Saddlebag slots="6" />
    <Soulbound />
    <UniqueID />
    <BagType>5</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x46d" id="Pet Saddlebag Extender - 7 Slots">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x27A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this to add 7 Saddle Bag slots to a pet.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Saddlebag slots="7" />
    <Soulbound />
    <UniqueID />
    <BagType>5</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x46e" id="Pet Saddlebag Extender - 8 Slots">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x27A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this to add 8 Saddle Bag slots to a pet.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Saddlebag slots="8" />
    <Soulbound />
    <UniqueID />
    <BagType>5</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x4600" id="Wooden Zodiac Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1324</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to receive a random reward of the great value!</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x4601" id="Golden Zodiac Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1325</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to receive a random reward of the greatest value!</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x668B" id="The Lovers Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1310</Index>
    </Texture>
    <Description>The Lovers - Card VI of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Dragon's Masquerade" description="1 of 7" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
  <Object type="0x668C" id="The Strength Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1311</Index>
    </Texture>
    <Description>The Strength - Card XI of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Dragon's Masquerade" description="2 of 7" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
  <Object type="0x668D" id="The Hermit Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1312</Index>
    </Texture>
    <Description>The Hermit - Card IX of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Dragon's Masquerade" description="3 of 7" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
  <Object type="0x668E" id="The Wheel of Fortune Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Dragon's Masquerade" description="4 of 7" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
  <Object type="0x668F" id="The Justice Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1314</Index>
    </Texture>
    <Description>The Justice - Card VIII of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Dragon's Masquerade" description="5 of 7" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
  <Object type="0x6690" id="The Star Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1315</Index>
    </Texture>
    <Description>The Star - Card XVII of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Dragon's Masquerade" description="6 of 7" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
  <Object type="0x6691" id="The Judgement Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1316</Index>
    </Texture>
    <Description>The Judgement - Card XX of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Dragon's Masquerade" description="7 of 7" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
  <Object id="Joker Timbrel" type="0x6692" collectionIcon="141">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-1">
      <File>d2LofiObjEmbed</File>
      <Index>1317</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A unique and enchanted musical instrument, specifically associated with the playful and mischievous nature of jokers.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Throws a mischievous jester at your target" name="Jester Cannon" />
      <EffectInfo description="5% chance upon shooting for a mischievous jester to protect you for 3 seconds" name="Jester Frenzy" />
      <EffectInfo description="450 damage within 2 sqrs every 1 second" name="Mischievous Jester" />
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate radius="4.5" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate objectId="Joker Timbrel Big Jester" throwTime="0.6">ObjectToss</Activate>
    <OnPlayerShootActivate cooldown="1" objectId="Joker Timbrel Small Jester" proc="0.05">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="19948" />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_DDOCKS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6693" id="Dragon Mace" collectionIcon="152">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1318</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Sound>spell/magic_nova</Sound>
    <NumProjectiles>5</NumProjectiles>
    <Description>Small particles of fire energy visibly buzz around inside the fiery eyes of this mace.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Fiery dragon, click or hold your Summon Control button to move it." />
      <EffectInfo name="Lifetime" description="10 seconds" />
    </ExtraTooltipData>
    <Activate objectId="Summon Fiery Dragon" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="0.8">SpawnCreep</Activate>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_SETPIECE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6696" id="Tome of the Dragon" collectionIcon="154">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1319</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>This tome contains the original ancient dragon archives.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Dragonflame" description="While Dex Boosted, 50% chance to shoot an additional 2 shots every weapon shot" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Projectile>
      <ObjectId>Summon Fiery Dragon Projectile</ObjectId>
      <Size>75</Size>
      <Speed>250</Speed>
      <LifetimeMS>400</LifetimeMS>
      <MinDamage>95</MinDamage>
      <MaxDamage>95</MaxDamage>
      <Amplitude>0.25</Amplitude>
      <Frequency>2.00</Frequency>
    </Projectile>
    <Activate stat="DEX" amount="12" range="7.0" duration="5.0" channel="maxStack">StatBoostAura</Activate>
    <OnPlayerShootActivate cooldown="0" proc="0.5" requiredConditions="Dex Boost" targetMouse="true" numShots="1" minDistance="4.6" maxDistance="4.6" offsetAngle="0">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate cooldown="0" proc="0.5" requiredConditions="Dex Boost" targetMouse="true" numShots="1" minDistance="5.4" maxDistance="5.4" offsetAngle="0">BulletCreate</OnPlayerShootActivate>
    <MpCost>150</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_CASTLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6697" id="Dragon Slayer" collectionIcon="120">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1320</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>As the Dragon Slayer shield is carried into battle, it serves not only as a bulwark against the wrath of dragons but also as a symbol of hope for those who stand against the opposing forces.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Impact Dragon Slayer</ObjectId>
      <Speed>160</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>330</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="7.75">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <MpCost>80</MpCost>
    <Cooldown>0.5</Cooldown>
    <Usable />
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,ORG_MWOODS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6698" id="The Heart of the Dragon" collectionIcon="142">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="-1">
      <File>d2LofiObjEmbed</File>
      <Index>1321</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>Legend has it that this precious gem is the crystallized essence of a fierce dragon's heart, imbued with the ancient magic that flows through the veins of these titanic creatures.</Description>
    <Projectile>
      <ObjectId>Heart of Dragon Blast</ObjectId>
      <Speed>60</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>320</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate duration="2.0" numShots="15" speed="1.5" distance="7" color="0x252525">Decoy</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Blueprint_270" type="0x1099" collectionIcon="144">
    <DisplayId>Perennial Cranium Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Perennial Cranium">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_PARASITE</Labels>
  </Object>
  <Object id="Blueprint_271" type="0x109a" collectionIcon="148">
    <DisplayId>Hanagasaku Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Hanagasaku">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHAITAN</Labels>
  </Object>
  <Object type="0x669D" id="Mark of Belladonna">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj</File>
      <Index>635</Index>
    </Texture>
    <Description>A medallion infused with the essence of Belladonna.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Belladonna in the Belladonna's Garden" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x5B2" id="Hatchling Blades">
    <DisplayId>Hatchling Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1">
      <File>lofiObj6</File>
      <Index>0x172</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>The gooey chocolate pellets attract the Hatchling, which fetches them back to the wielder along with bites taken out of whatever they are attached to.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Hatchling Chocolate Shot</ObjectId>
      <Speed>120</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Hatchling Returning Wiggler</ObjectId>
      <Speed>120</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,UT,TRADEABLE,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5B3" id="Caramel Spellblade">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x160</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The projectiles fired from this bio-mechanical weapon are so sticky that they glue themselves to the air for a moment before they start flying.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
      <PosOffset>0.0,0.3</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
      <PosOffset>0.0,0.3</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Caramel Spellblade Tip</ObjectId>
      <Speed>1</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <Size>100</Size>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <ParticleTrail>0xcf4804</ParticleTrail>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Caramel Spellblade Bullet</ObjectId>
      <Speed>1</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,UT,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5B4" id="Egg Basher">
    <DisplayId>Egg Basher</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x17A</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>A solid ball of bio-chocolate on the end of a chain.  It is so heavy and dense that when it lands it can shatter stone.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Yolky Impact" description="Causes an explosion dealing 330-395 damage when fired." />
      <EffectInfo name="" description="2 second cooldown." />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <OnPlayerShootActivate targetMouseRange="3.5" throwTime="0.2" objectId="Egg Basher Impact" targetMouse="true" proc="1" color="-1" cooldown="2" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Projectile id="0">
      <ObjectId>Egg Basher Head</ObjectId>
      <Speed>100</Speed>
      <MinDamage>330</MinDamage>
      <MaxDamage>395</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Egg Basher Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Egg Basher Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="53819" />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,UT,TRADEABLE,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5B5" id="Bunny Ear Tachi">
    <DisplayId>Bunny Ear Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x168</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>These Tachi are made to mimic the flopped ears of an Easter Bunny, and they fly back towards the thrower in imitation of them too.</Description>
    <Sound>weapon/long_sword</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Bunny Ear Tachi Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <CircleTurnDelay>275</CircleTurnDelay>
      <CircleTurnAngle>-25</CircleTurnAngle>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bunny Ear Tachi Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <CircleTurnDelay>275</CircleTurnDelay>
      <CircleTurnAngle>25</CircleTurnAngle>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_A,XPBONUS,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5B6" id="Chocolate Ovipositor">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x16A</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <SlotType>8</SlotType>
    <Description>This severed tail of an Easter Queen can continue to produce molten chocolate at flesh-searing temperatures long after it has been cut free.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Chocolate Pools" description="Creates a puddle of boiling chocolate when fired." />
      <EffectInfo name="Chocolate Damage" description="300 damage per second" />
      <EffectInfo name="Cooldown" description="2 seconds" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.35</RateOfFire>
      <DefaultAngle>07.20</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.45</RateOfFire>
      <DefaultAngle>03.60</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.60</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.45</RateOfFire>
      <DefaultAngle>-3.60</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.35</RateOfFire>
      <DefaultAngle>-7.20</DefaultAngle>
    </Subattack>
    <OnPlayerShootActivate targetMouseRange="4" throwTime="0.4" objectId="Chocolate Puddle" targetMouse="true" proc="1" color="-1" cooldown="2.0" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Projectile id="0">
      <ObjectId>Chocolate Ovipositor Shots</ObjectId>
      <Speed>160</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>4</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>450</feedPower>
    <SharedCooldownChannel id="32482" />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,UT,TRADEABLE,XPBONUS,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5B7" id="Shard Launcher">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x16D</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>A rapid-firing cannon which hurls handfuls of broken Easter Egg shell at the victim, lacerating them with the sharp edges.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Shard Launcher Shots</ObjectId>
      <Speed>160</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <ConditionEffect duration="1.0" amount="5">Bleeding</ConditionEffect>
      <Amplitude>0.2</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>6</XPBonus>
    <feedPower>450</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,UT,TRADEABLE,XPBONUS,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA9E1" id="Common Material Cap Extender">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x3A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 200 Common Material to the cap in your forge material storage.</Description>
    <Sound>use_potion</Sound>
    <Activate materialType="common" amount="200">IncreaseMaterialCap</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA9E2" id="Rare Material Cap Extender">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x3B</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 200 Rare Material to the cap in your forge material storage.</Description>
    <Sound>use_potion</Sound>
    <Activate materialType="rare" amount="200">IncreaseMaterialCap</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA9E3" id="Legendary Material Cap Extender">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x3C</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 200 Legendary Material to the cap in your forge material storage.</Description>
    <Sound>use_potion</Sound>
    <Activate materialType="legendary" amount="200">IncreaseMaterialCap</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA9E4" id="Mythical Material Cap Extender">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x3D</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 200 Mythical Material to the cap in your forge material storage.</Description>
    <Sound>use_potion</Sound>
    <Activate materialType="mythical" amount="200">IncreaseMaterialCap</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x5F7" id="Harlequin Armor Shiny" collectionIcon="129">
    <DisplayId>Harlequin Armor</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>73</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x34</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A festive piece of armor, complete with bells. Try not to get too crazy.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Gain +10 WIS while firing if your health is above 85%" name="On shoot" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate amount="10" color="-1" cooldown="0" duration="1" hpRequiredRelative="0.85" channel="noStackItm" proc="1" stat="WIS">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <SharedCooldownChannel id="29768" />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,RESKIN,SHINY,ORG_PUPPET</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sentinel's Sidearm Shiny" type="0x5F8" collectionIcon="14">
    <DisplayId>Sentinel's Sidearm</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x35</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>Use of magical weapons is typically reserved for the king's mage units. For a swordsman to receive such a fine piece of craft was considered a great honor, and perhaps still is.</Description>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo description="Fire 3 swords that pause and target the nearest enemy." name="Effect" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Sentinel Sword</ObjectId>
      <Speed>200</Speed>
      <MinDamage>1500</MinDamage>
      <MaxDamage>1500</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>0</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
      <ProtectFromSink />
    </Projectile>
    <Activate maxSpawnDistance="0.0" objectId="Sentinel Waki Object A Shiny" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0.0" objectId="Sentinel Waki Object B Shiny" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0.0" objectId="Sentinel Waki Object C Shiny" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>8</XPBonus>
    <MpCost>100</MpCost>
    <feedPower>1100</feedPower>
    <Cooldown>0.8</Cooldown>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_SHTT,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5F9" id="S.T.A.F.F. S.H.I.N.Y." collectionIcon="147">
    <DisplayId>S.T.A.F.F.</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x36</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Dr. Terrible modeled this staff in the likeness of his creation as an experimental attachment to the M.E.R.V. design. To prevent overheating, the unstable energy discharges require a moment to cool.</Description>
    <RateOfFire>1.35</RateOfFire>
    <BurstCount>5</BurstCount>
    <BurstDelay>1.8</BurstDelay>
    <BurstMinDelay>1</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Burst Count" />
      <EffectInfo description="1.8 seconds" name="Burst Delay" />
      <EffectInfo description="1 second" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Energy Shot Shiny</ObjectId>
      <Speed>65</Speed>
      <MinDamage>140</MinDamage>
      <MaxDamage>255</MaxDamage>
      <Acceleration>333</Acceleration>
      <AccelerationDelay>533</AccelerationDelay>
      <SpeedClamp>225</SpeedClamp>
      <LifetimeMS>883</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Soulbound />
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY,ORG_HTT,HTTSTAFF</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5FA" id="Prism of Dire Instability Shiny" collectionIcon="142">
    <DisplayId>Prism of Dire Instability</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>0x38</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>Seemingly bleak at first, this prism has erratic magical properties looming inside, which affect the light it scatters in unforeseen ways.</Description>
    <Projectile>
      <ObjectId>Dire Blast Shiny</ObjectId>
      <Speed>60</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>320</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate duration="2.0" numShots="15" speed="1.5" distance="7" color="0x171642">Decoy</Activate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,RESKIN,SHINY,ORG_ENCORE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5FB" id="Deadly Keg Shiny" collectionIcon="155">
    <DisplayId>Deadly Keg</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x3A</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A barrel filled to the brim with the cheapest ale money can buy. The cask is highly pressurized and must be handled with care, should it be dropped it is likely to explode violently.</Description>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="8">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>95</MpCost>
    <Activate radius="2.5" sensitivity="1.0" totalDamage="800" color="E9AC00" condEffect="Slowed" condDuration="1.6" armTime="0.0" throwTime="0.4" duration="10" scalingStat="VIT" statModScalingMin="40" statModTrapRadius="0.0625" statModTrapDamage="7" statModTrapCondDuration="0.1" bombDelay="0.6" bombDamage="435" bombRadius="1.875" bombCount="2" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="0.0" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="4" statModBombCondDuration="0.000001" textureSourceId="Deadly Keg Shiny">Trap</Activate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,RESKIN,SHINY,STATMOD,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5FC" id="Enchantment Orb Shiny" collectionIcon="120">
    <DisplayId>Enchantment Orb</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x3B</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>The crystalline glass in this orb seals away an ancient flora said to rejuvenate the spirit and unleash one's force of will against those who threaten the wild.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate duration="2" effect="Berserk" color="0x7FFCFF" scalingStat="WIS" statModScalingMin="55" statModDuration="0.06667">ConditionEffectSelf</Activate>
    <Activate condDuration="3" condEffect="Curse" radius="2" color="0xE812CF" wisMin="55" wisPerDuration="15" wisRangeBase="0.06667">EffectBlast</Activate>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,MPCOST,RESKIN,SHINY,ORG_MWOODS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xC8AB" id="Mystery Ancient Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x532</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the chest to get a random reward!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC8AC" id="Ancient Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x533</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the chest and select a reward of your choosing!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Treasure />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x47D" id="Scarab Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x17B</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Curse Scarabs</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>450</LifetimeMS>
      <Damage>240</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x564" id="Cursed Canopic Jar" collectionIcon="124">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Cursed Canopic Jar</DisplayId>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x24D</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>An intricately crafted vessel, usually used to store the preserved internal organs, but this one seems to contain a cursed diety.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Activate color="0xcb8c00" radius="2.5" impactDamage="150" totalDamage="900" duration="3" throwTime="0.8" damageBoost="1.105" scalingStat="DEX" statModScalingMin="70" statModDamage="120" statModImpactDamage="0" statModRadius="0.01" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <Activate color="0xb17a00" radius="5" impactDamage="100" totalDamage="450" duration="3" throwTime="0.8" damageBoost="1.08" scalingStat="ATT" statModScalingMin="60" statModDamage="120" statModImpactDamage="0" statModRadius="0.025" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_SEWER</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x565" id="An Ancient's Embrace" collectionIcon="133">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>0x24E</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>Crafted by a soul newly ensnared in the clutches of darkness, its design invoked memories of the fiery wrath of the god of chaos</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6 tiles" />
      <EffectInfo name="Trail Damage" description="1200" />
      <EffectInfo name="" description="2 width" />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to WIS" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
      <EffectInfo name="Explosion" description="400 damage within 4 sqrs" />
      <EffectInfo name="Explosion Scaling" description="+10 damage and +0.1 sqrs per WIS above 50." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>2</Cooldown>
    <MpCost>100</MpCost>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6" damage="1200" color="0x998a8a" postCondDuration="0.16" effect="Multiplied" stat="WIS" amountPerEnemy="8,12,17,23,30" effectDuration="10" width="2" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate color="0xcc372a" damage="400" proc="1" range="4" scalingStat="WIS" statModScalingMin="50" statModDamage="10" statModRadius="0.1">HealNova</Activate>
    </EndUse>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,ORG_ABYSS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x566" id="Cobra Serpentis Scroll" collectionIcon="144">
    <DisplayId>Cobra Serpentis Scroll</DisplayId>
    <Description>This ancient spell scroll, adorned with intricate hieroglyphs depicting the sinuous forms of cobras, invokes the power of the serpentine deities. Whispering secrets of venomous potency.</Description>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>0x24F</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>pD Spell Shot</ObjectId>
      <Speed>10</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>2400</LifetimeMS>
      <Parametric />
      <FaceDir />
      <Magnitude>2.0</Magnitude>
      <Size>80</Size>
      <PassesCover />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="-20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="8" color="E28A8A" scalingStat="ATT" statModScalingMin="55" statModDamage="5" statModNumShots="0.00001">BulletNova</Activate>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x567" id="Geb's Lost Hedjet" collectionIcon="147">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiProjs</File>
      <Index>0x250</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Retaliates with an ancient attack" name="On Hit" />
    </ExtraTooltipData>
    <Description>Crafted from glistening ivory and adorned with shimmering gold, but seems carry an ancient protection spell coming from the Underworld.</Description>
    <Projectile>
      <ObjectId>Psychic Shot</ObjectId>
      <Speed>170</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <Acceleration>-90</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>706</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <ActivateOnEquip amount="75" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="75" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate arcGap="0" cooldown="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="6" minDistance="6" numShots="1" offsetAngle="0" proc="1" type="0x3d90">BulletCreate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x7D6" id="Crescent Dagger">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>239</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>This dagger arcs gracefully like the crescent moon.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>CD Hero Magic</ObjectId>
      <Speed>140</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>220</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1.05</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x7D7" id="Blue Falcon">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>240</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Adorned in gold jewels and vibrant Egyptian blue, only the most skilled archers were given the right to wield such a magnificent bow.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>BF Large Hero Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>135</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>BF Small Hero Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,XPBONUS,NUMPROJ_3,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x7D8" id="Staff of the Eclipse">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>241</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>This staff is rumored to have devastating power when under the influence of an eclipse.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>SotE Hero Missile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,XPBONUS,NUMPROJ_2,WAVEFORM,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x7D9" id="Rod of Radiance">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>242</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>The power of this rod comes from the glimmering glow of the sun, when shinned on top of the highest pyramid its power will really show.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>RoR Hero Magic Shot</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>190</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x7DA" id="Khopesh">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>243</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Iconic to ancient Egypt, this curved blade was both used in warfare and ceremonies.</Description>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>K Hero Bolt</ObjectId>
      <Speed>100</Speed>
      <MinDamage>235</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x7DB" id="Shining Blade">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>244</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>This blade gleams brightly blinding foes with every swing.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>SB Hero Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>160</MinDamage>
      <MaxDamage>210</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object id="Adventurer's Scarf" type="0x51a9" collectionIcon="100">
    <DisplayId>Adventurer's Scarf</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>73</PowerLevel>
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>174</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A faithful and comfortable scarf that has witnessed countless journeys. Imbued with a protective enchantment, it allows its wearer to gracefully weave through perilous situations.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On ability use, heal 75HP." name="Trusty Companion" />
      <EffectInfo description="15 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="75" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate cooldown="15" proc="1" amount="75">Heal</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <feedPower>600</feedPower>
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object id="Pirate's Artillery" type="0xc1e8" collectionIcon="100">
    <DisplayId>Pirate's Artillery</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>177</Index>
    </Texture>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>Although cannons were once typically associated with naval warfare, many pirates now regard Bilgewater's application of them in land-based combat as revolutionary.</Description>
    <RateOfFire>0.25</RateOfFire>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
      <PosOffset>0,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
      <PosOffset>0,0.4</PosOffset>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
      <PosOffset>0.283,0.283</PosOffset>
    </Subattack>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
      <PosOffset>0.4,0</PosOffset>
    </Subattack>
    <Subattack projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
      <PosOffset>0.283,-0.283</PosOffset>
    </Subattack>
    <Subattack projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
      <PosOffset>0,-0.4</PosOffset>
    </Subattack>
    <Subattack projectileId="6">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
      <PosOffset>-0.283,-0.283</PosOffset>
    </Subattack>
    <Subattack projectileId="7">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
      <PosOffset>-0.4,0</PosOffset>
    </Subattack>
    <Subattack projectileId="8">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
      <PosOffset>-0.283,0.283</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Speed>100</Speed>
      <MinDamage>777</MinDamage>
      <MaxDamage>777</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Speed>100</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Speed>100</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <TurnRate>45</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <TurnStopTime>301</TurnStopTime>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Speed>100</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <TurnStopTime>301</TurnStopTime>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Speed>100</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <TurnRate>135</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <TurnStopTime>301</TurnStopTime>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Speed>100</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Speed>100</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <TurnRate>-135</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <TurnStopTime>301</TurnStopTime>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Speed>100</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <TurnStopTime>301</TurnStopTime>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Speed>100</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <TurnRate>-45</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <TurnStopTime>301</TurnStopTime>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_S,XPBONUS,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object id="Celestial Recurve" type="0x5195" collectionIcon="100">
    <DisplayId>Celestial Recurve</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>175</Index>
    </Texture>
    <OldSound>bladeSwing</OldSound>
    <SlotType>3</SlotType>
    <Description>A wondrous bow of heavenly origin, harnessing Daevic magic to bend and concentrate light into tangible projectiles. At the point where these beams intersect, a dazzling burst of celestial brilliance radiates.</Description>
    <RateOfFire>1.1</RateOfFire>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>0,3.02</PosOffset>
      <DefaultAngle>0</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>0,6.02</PosOffset>
      <DefaultAngle>180</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-1.5,4.52</PosOffset>
      <DefaultAngle>90</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>1.5,4.52</PosOffset>
      <DefaultAngle>270</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Colorful Sprite Bolt</ObjectId>
      <Speed>20</Speed>
      <MinDamage>30</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>320</LifetimeMS>
      <Size>90</Size>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>220</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Sprite Beam</ObjectId>
      <Speed>0</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>385</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
      <Acceleration>10000</Acceleration>
      <SpeedClamp>200</SpeedClamp>
      <AccelerationDelay>0</AccelerationDelay>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Black Sprite Beam</ObjectId>
      <Speed>0</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>385</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
      <Acceleration>10000</Acceleration>
      <SpeedClamp>200</SpeedClamp>
      <AccelerationDelay>0</AccelerationDelay>
    </Projectile>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Doom's Emblem" type="0x5199" collectionIcon="100">
    <Class>Equipment</Class>
    <DisplayId>Doom's Emblem</DisplayId>
    <Item />
    <SharedCooldownChannel id="99999" />
    <Soulbound />
    <UniqueID />
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>155</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>An accursed sigil that beckons to one's inner demons. Unholy paladins can unleash their dormant latent potential by forming a pact with an otherworldly force through a tribute of their own flesh and blood.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <ExtraTooltipData>
      <EffectInfo description="Consumes 100 HP on ability use." name="Sacrifice" />
      <EffectInfo description="" name="Hellfire" />
      <EffectInfo description="Inflicts a poison within 4 squares dealing 750 damage over 3.6 seconds." name="" />
      <EffectInfo description="Enemies under the effect of the poison receive 12% more damage from you, scaling with DEX." name="" />
      <EffectInfo description="Damage boost is increased by 7% for every 10 DEX above 50." name="" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>90</MpCost>
    <Activate color="-1" duration="3.6" effect="Damaging" range="6.5">ConditionEffectAura</Activate>
    <OnPlayerAbilityActivate color="0xff0080" cooldown="2" damageBoost="1.12" duration="3.6" hpCost="100" impactDamage="0" proc="1" radius="4" scalingStat="DEX" statModDamage="0" statModDamageBoost="0.007" statModImpactDamage="0" statModRadius="0" statModScalingMin="50" targetMouse="false" throwTime="0" totalDamage="750">PoisonGrenade</OnPlayerAbilityActivate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>1000</feedPower>
    <Cooldown>2.0</Cooldown>
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Skull of Restless Souls" type="0x519d" collectionIcon="100">
    <DisplayId>Skull of Restless Souls</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>ancientCityObjects8x8</File>
      <Index>156</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>An unnaturally pristine skull adorned with a crown of thorns. Various parts of this once holy figure continue to be worshipped as sacred relics post-mortem as they bestow graces and miracles through the traces of divine power abiding within.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <Ability name="Attack Mode">
      <ExtraTooltipData>
        <EffectInfo description="Undead skeletons that last for 5 seconds and chases enemies" name="Summons" />
      </ExtraTooltipData>
      <Activate numDead="1" undeadId="Restless Souls Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <MpCost>100</MpCost>
      <SwitchTime>0.75</SwitchTime>
    </Ability>
    <Ability name="Defense Mode">
      <ExtraTooltipData>
        <EffectInfo description="Undead skeletons with 1500 HP that last for 10 seconds and protects the user." name="Summons" />
        <EffectInfo description="Undead skeletons heal 50 HP within 5 squares upon decaying." name="Ash and Dust" />
      </ExtraTooltipData>
      <Activate heal="0" healRange="4" ignoreDef="30" radius="3.75" totalDamage="250" wisDamageBase="140">VampireBlast</Activate>
      <Activate maxSpawnDistance="2.0" objectId="Summon Skeleton Defend" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
      <MpCost>100</MpCost>
      <SwitchTime>0.75</SwitchTime>
    </Ability>
    <feedPower>1000</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Torrential Staff" type="0x51a7" collectionIcon="100">
    <DisplayId>Torrential Staff</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>150</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A majestic trident adorned with enchanted coral formations that enables command of the tides. Once wielded by King Alexander in his conquest of the oceans, its power has since faded with each passing moon from natural weathering.</Description>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,0.5</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>1.0,0.25</PosOffset>
      <DefaultAngle>-3</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>-1.0,0.25</PosOffset>
      <DefaultAngle>3</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>-2.0,0</PosOffset>
      <DefaultAngle>7</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>2.0,0</PosOffset>
      <DefaultAngle>-7</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Spinning Bubble</ObjectId>
      <Speed>120</Speed>
      <Size>110</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>1700</LifetimeMS>
      <Acceleration>-120</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <AccelerationDelay>100</AccelerationDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Spinning Bubble</ObjectId>
      <Speed>120</Speed>
      <Size>100</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>1700</LifetimeMS>
      <Acceleration>-120</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <AccelerationDelay>50</AccelerationDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Spinning Bubble</ObjectId>
      <Speed>120</Speed>
      <Size>90</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>1700</LifetimeMS>
      <Acceleration>-120</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <AccelerationDelay>0</AccelerationDelay>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Cavalry Lance" type="0x51a8" collectionIcon="100">
    <DisplayId>Cavalry Lance</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>159</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>A resplendent, gilded lance once wielded by a legendary horseback rider of yore during the great Draconic Cataclysm. Its formidable reach could slay monstrous dragons with seemingly impenetrable bodies by impaling their deeply buried hearts.</Description>
    <ExtraTooltipData>
      <EffectInfo description="1 tiles" name="Min Dash Distance" />
      <EffectInfo description="2.5 tiles" name="Max Dash Distance" />
      <EffectInfo description="400" name="Trail Damage" />
      <EffectInfo description="6" name="Shots" />
      <EffectInfo description="Inspired for 5 seconds." name="On Self" />
      <EffectInfo description="x1.25" name="Projectile Speed Multiplier" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Biome Polearm</ObjectId>
      <Speed>315</Speed>
      <LifetimeMS>350</LifetimeMS>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Acceleration>-10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ConditionEffect duration="3">Stunned</ConditionEffect>
    </Projectile>
    <Usable />
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="6">Shoot</Activate>
    <Activate amount="1" channelTime="750" duration="10">ChannelDash</Activate>
    <StartUse>
      <Activate amountPerEnemy="0" color="0xff0000" cooldown="1" damage="400" effect="Multiplied" effectDuration="0" maxDistance="2.5" minDistance="1" postCondDuration="0.4" speed="50" stat="DEF">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate duration="5" lifeBoost="1" selfOnly="true" speedBoost="1.25" targeted="false">BoostRange</Activate>
      <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="6" arcGap="0" gapAngle="180" gapTiles="0.75" maxDistance="5.3" minDistance="5.3" numShots="3" offsetAngle="6">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="6" arcGap="0" gapAngle="180" gapTiles="0.75" maxDistance="5.3" minDistance="5.3" numShots="3" offsetAngle="-6">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
    </EndUse>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Cavalry Lance 2" type="0xF0B" collectionIcon="100">
    <DisplayId>Cavalry Lance</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>159</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>A resplendent, gilded lance once wielded by a legendary horseback rider of yore during the great Draconic Cataclysm. Its formidable reach could slay monstrous dragons with seemingly impenetrable bodies by impaling their deeply buried hearts.</Description>
    <ExtraTooltipData>
      <EffectInfo description="This item is temporarily disabled for the Open Beta, sorry for any inconvince!" name="Open Beta" />
      <EffectInfo description="1 tiles" name="Min Dash Distance" />
      <EffectInfo description="2.5 tiles" name="Max Dash Distance" />
      <EffectInfo description="400" name="Trail Damage" />
      <EffectInfo description="6" name="Shots" />
      <EffectInfo description="Inspired for 5 seconds." name="On Self" />
      <EffectInfo description="x1.25" name="Projectile Speed Multiplier" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Biome Polearm</ObjectId>
      <Speed>315</Speed>
      <LifetimeMS>350</LifetimeMS>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Acceleration>-10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ConditionEffect duration="3">Stunned</ConditionEffect>
    </Projectile>
    <Usable />
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="0.5">Shoot</Activate>
    <Activate amount="1" channelTime="750" duration="10">ChannelDash</Activate>
    <StartUse>
      <Activate amountPerEnemy="0" color="0xff0000" cooldown="1" damage="400" effect="Multiplied" effectDuration="0" maxDistance="2.5" minDistance="1" postCondDuration="0.4" speed="50" stat="DEF">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate duration="5" lifeBoost="1" selfOnly="true" speedBoost="1.25" targeted="false">BoostRange</Activate>
      <Activate arcGap="0" gapAngle="180" gapTiles="0.75" maxDistance="5.3" minDistance="5.3" numShots="3" offsetAngle="6">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate arcGap="0" gapAngle="180" gapTiles="0.75" maxDistance="5.3" minDistance="5.3" numShots="3" offsetAngle="-6">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
    </EndUse>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
  </Object>
  <Object id="Mace of the Pumpkin Effigy" type="0x51aa" collectionIcon="100">
    <DisplayId>Mace of the Pumpkin Effigy</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>ancientCityObjects8x8</File>
      <Index>158</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>A sinister twist on the scarecrow's intended use. Totalia bewitched these cursed figures with an uncanny allure to enthral victims into their untimely demise.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo description="Lures enemies in and attacks them within 6 tiles." name="Jumpscare" />
      <EffectInfo description="6 seconds" name="Active Lifetime" />
      <EffectInfo description="20 seconds" name="Max Lifetime" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate maxSpawnDistance="0" objectId="Summon Scarecrow" summonCost="3.0" lifeTime="10.0" scalingStat="SPD" statModScalingMin="44" statModDamage="6">SpawnCreep</Activate>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Evolutionary Records" type="0x51a4" collectionIcon="100">
    <DisplayId>Evolutionary Records</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>ancientCityObjects8x8</File>
      <Index>151</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>An ancient volume recording ancestral lineages dating as far back as the Primal Era. Infused with the essence of druidic magic, it grants the power to delve into nature's eternal transformation, morphing its caster into formidable creatures.</Description>
    <Sound>spell/magic_nova</Sound>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Soulbound />
    <XPBonus>7</XPBonus>
    <Usable />
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <Ability name="Sea Evolution">
      <ExtraTooltipData>
        <EffectInfo description="Turn into a powerful crustacean for 6 seconds." name="Evolution" />
        <EffectInfo description="Gain two additional projectiles on shoot which deal 80-110 damage." name="Transformation Perks" />
      </ExtraTooltipData>
      <Activate duration="6" skin="0x6EF">SelfTransform</Activate>
      <Activate amount="090" statModAmount="0.7150" scalingStat="VIT" statModScalingMin="35">Heal</Activate>
      <Activate amount="045" statModAmount="0.3575" effect="Healing" duration="6.0" scalingStat="VIT" statModScalingMin="35" statModDuration="0">ConditionEffectSelf</Activate>
      <Activate amount="15" channel="noStackItm" duration="6" stat="WIS">StatBoostSelf</Activate>
      <Activate amount="15" channel="noStackItm" duration="6" stat="VIT">StatBoostSelf</Activate>
      <Activate amount="-10" channel="noStackItm" duration="6" stat="SPD">StatBoostSelf</Activate>
      <Activate amount="-10" channel="noStackItm" duration="6" stat="DEX">StatBoostSelf</Activate>
      <OnPlayerShootActivate arcGap="0" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.2" minDistance="0.2" numShots="2" offsetAngle="0" proc="1" requiredConditions="Wis Boost" targetMouse="true" type="0x51af">BulletCreate</OnPlayerShootActivate>
      <MpCost>150</MpCost>
      <SwitchTime>1</SwitchTime>
    </Ability>
    <Ability name="Land Evolution">
      <ExtraTooltipData>
        <EffectInfo description="Turn into a powerful reptile for 6 seconds." name="Evolution" />
        <EffectInfo description="Gain two additional projectiles on shoot which deal 90-110 damage." name="Transformation Perks" />
      </ExtraTooltipData>
      <Activate duration="6" skin="0x6EE">SelfTransform</Activate>
      <Activate amount="090" statModAmount="0.7150" scalingStat="DEF" statModScalingMin="35">Heal</Activate>
      <Activate amount="045" statModAmount="0.3575" effect="Healing" duration="6.0" scalingStat="DEF" statModScalingMin="35" statModDuration="0">ConditionEffectSelf</Activate>
      <Activate amount="15" channel="noStackItm" duration="6" stat="ATT">StatBoostSelf</Activate>
      <Activate amount="15" channel="noStackItm" duration="6" stat="DEF">StatBoostSelf</Activate>
      <Activate amount="-10" channel="noStackItm" duration="6" stat="WIS">StatBoostSelf</Activate>
      <Activate amount="-100" channel="noStackItm" duration="6" stat="MAXHP">StatBoostSelf</Activate>
      <OnPlayerShootActivate arcGap="11" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.2" minDistance="0.2" numShots="2" offsetAngle="0" proc="1" requiredConditions="Def Boost" targetMouse="true" type="0x51b0">BulletCreate</OnPlayerShootActivate>
      <MpCost>150</MpCost>
      <SwitchTime>1</SwitchTime>
    </Ability>
    <Ability name="Sky Evolution">
      <ExtraTooltipData>
        <EffectInfo description="Turn into a powerful insect for 6 seconds." name="Evolution" />
        <EffectInfo description="Gain two additional projectiles on shoot which deal 40-60 armour piercing damage." name="Transformation Perks" />
      </ExtraTooltipData>
      <Activate duration="6" skin="0x6ED">SelfTransform</Activate>
      <Activate amount="090" statModAmount="0.7150" scalingStat="SPD" statModScalingMin="50">Heal</Activate>
      <Activate amount="045" statModAmount="0.3575" effect="Healing" duration="6.0" scalingStat="SPD" statModScalingMin="50" statModDuration="0">ConditionEffectSelf</Activate>
      <Activate amount="15" channel="noStackItm" duration="6" stat="DEX">StatBoostSelf</Activate>
      <Activate amount="15" channel="noStackItm" duration="6" stat="SPD">StatBoostSelf</Activate>
      <Activate amount="-10" channel="noStackItm" duration="6" stat="VIT">StatBoostSelf</Activate>
      <Activate amount="-10" channel="noStackItm" duration="6" stat="DEF">StatBoostSelf</Activate>
      <OnPlayerShootActivate arcGap="0" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="6" minDistance="6" numShots="1" offsetAngle="13.135" proc="1" requiredConditions="Spd Boost" targetMouse="true" type="0x51b1">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate arcGap="0" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="6" minDistance="6" numShots="1" offsetAngle="-13.135" proc="1" requiredConditions="Spd Boost" targetMouse="true" type="0x51b1">BulletCreate</OnPlayerShootActivate>
      <MpCost>150</MpCost>
      <SwitchTime>1</SwitchTime>
    </Ability>
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Carboniferous Tome Proc 1" type="0x51af">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x54</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>Survival of the fittest.</Description>
    <Sound>spell/magic_nova</Sound>
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <Projectile>
      <ObjectId>Corsair Crab Claw</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>160</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <Amplitude>0.8</Amplitude>
      <Frequency>2.5</Frequency>
      <ProtectFromSink />
    </Projectile>
    <Usable />
  </Object>
  <Object id="Carboniferous Tome Proc 2" type="0x51b0">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x54</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>Survival of the fittest.</Description>
    <Sound>spell/magic_nova</Sound>
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <Projectile>
      <ObjectId>CorrPala Dark Blast</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>730</LifetimeMS>
      <MinDamage>90</MinDamage>
      <MaxDamage>110</MaxDamage>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <Size>90</Size>
      <ProtectFromSink />
    </Projectile>
    <Usable />
  </Object>
  <Object id="Carboniferous Tome Proc 3" type="0x51b1">
    <DisplayId>Darwin's Tome</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x54</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>Survival of the fittest.</Description>
    <Sound>spell/magic_nova</Sound>
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <Projectile>
      <ObjectId>Cyan Cross Slash</ObjectId>
      <Speed>286.5</Speed>
      <LifetimeMS>430</LifetimeMS>
      <MinDamage>40</MinDamage>
      <MaxDamage>60</MaxDamage>
      <Acceleration>-10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <Size>85</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ProtectFromSink />
    </Projectile>
    <Usable />
  </Object>
  <Object id="Runes of Knowledge" type="0x51a5" collectionIcon="100">
    <DisplayId>Runes of Knowledge</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>154</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>A stone slab adorned with enigmatic symbols, harkening to an era of ancient technology still shrouded in obscurity. These same inscrutable runes are found etched on surfaces within the Tundra, beckoning those who dare to decipher their secrets.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Conjure mysterious runes that deal 110-160 damage every 0.6 seconds to enemies within 5 squares, lasting 6 seconds." name="Rune Carvings" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>HSkull Wave</ObjectId>
      <Size>80</Size>
      <Speed>5</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>7000</LifetimeMS>
      <Acceleration>10</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <PassesCover />
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>1000</feedPower>
    <MpCost>90</MpCost>
    <Activate numShots="10" color="0xAEDBF0" scalingStat="WIS" statModScalingMin="42" statModDamage="3.8" statModNumShots="0.000001">BulletNova</Activate>
    <Activate color="-1" objectId="Runic Tundra Spell Object" throwTime="0">ObjectToss</Activate>
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Pollen Incendiary" type="0x51b5" collectionIcon="100">
    <DisplayId>Pollen Incendiary</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>ancientCityObjects8x8</File>
      <Index>176</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A diabolical fusion of magic and chemical warfare engineered by Dr. Terrible in his effort to subjugate the Nest. When unleashed, it triggers a cataclysmic chain reaction between the charged volatile pollen that engulfs the air in a blinding and roaring inferno.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Consumes most of your available MP upon casting the poison. The greater the amount of MP consumed the more potent the explosion." name="Arcane Nourishment" />
      <EffectInfo description="Pollen lingers within 10 squares of ground zero, dealing 120-200 damage." name="Pollen Fallout" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-6" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-6" stat="WIS">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <feedPower>1000</feedPower>
    <Cooldown>5</Cooldown>
    <XPBonus>7</XPBonus>
    <Activate color="0xEFC000" damageBoost="1.0" duration="10" radius="10" scalingStat="WIS" statModDamage="250" statModDamageBoost="0.0" statModImpactDamage="250" impactDamage="600" statModRadius="0.0" statModScalingMin="50" throwTime="2" totalDamage="600">PoisonGrenade</Activate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.0" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.2" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.4" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.6" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.8" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="3.0" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.0" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.2" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.4" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.6" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.8" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="3.0" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Bloodbath Blade" type="0x5192" collectionIcon="100">
    <DisplayId>Bloodbath Blade</DisplayId>
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>153</Index>
    </Texture>
    <Description>A malevolent katana infested with parasitic organisms. The ravenous symbiotes instills in its user a thirst for blood, which grows as it drinks from the life force of its wielder and their foes alike.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Sick on self when in combat. Gain an ATK boost the lower your HP is." name="On Shoot" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>120</ArcGap>
      <DefaultAngle>60</DefaultAngle>
      <DefaultAngleIncr>30</DefaultAngleIncr>
      <RateOfFire>0.25</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Bloodbath Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>155</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Size>110</Size>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bloodbath Splatter</ObjectId>
      <Speed>15</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <Acceleration>-10</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>2500</LifetimeMS>
      <ArmorPiercing />
      <Wavy />
      <Size>75</Size>
      <MultiHit />
    </Projectile>
    <Class>Equipment</Class>
    <Item />
    <SlotType>24</SlotType>
    <RateOfFire>1.4</RateOfFire>
    <OldSound>bladeSwing</OldSound>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>1000</feedPower>
    <ActivateOnEquip amount="-15" stat="VIT">IncrementStat</ActivateOnEquip>
    <Soulbound />
    <UniqueID />
    <OnPlayerShootActivate color="-1" proc="1" effect="Sick" cooldown="0" duration="1.5" requiredConditions="In Combat">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="2" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.95">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="4" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.85">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="6" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.75">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="8" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.65">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="10" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.55">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="12" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.45">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="14" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.35">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="16" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.25">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="18" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.15">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="20" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.05">StatBoostSelf</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,XPBONUS,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Cloak of the Deep" type="0x5193" collectionIcon="100">
    <DisplayId>Cloak of the Deep</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>152</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>An enchanting cloak that conceals its wearer in a veil of iridescent bubbles. The shimmering cascade of bubbles serves as the only lifeline within the sea's deepest hadal trenches.</Description>
    <Projectile>
      <ObjectId>Bubble</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>350</LifetimeMS>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <Size>85</Size>
      <MultiHit />
      <ProtectFromSink />
      <ArmorPiercing />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="" name="Inhale" />
      <EffectInfo description="While holding down the ability key, drain 50 MP/sec and become Weakened." name="" />
      <EffectInfo description="" name="Exhale" />
      <EffectInfo description="While holding down the ability key, release a stream of bubbles whilst shooting scaling with your Lethal Strike Damage." name="" />
      <EffectInfo description="+60 damage and 10% of the enemies defense as damage." name="Lethal Strike" />
      <EffectInfo description="+1 flat damage and +1% of the enemies defense per wis over 34." name="Lethal strike scaling" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <MpCostPerSecond>50</MpCostPerSecond>
    <MpCost>0</MpCost>
    <MpEndCost>60</MpEndCost>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>8</ArcGap>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <MultiPhase />
    <Usable />
    <UniqueID />
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Activate effect="Stasis Immune" enableGenericManaHealing="false" enableManaRegen="false" enablePetManaHealing="false">ShurikenAbility</Activate>
    <OnPlayerShootActivate proc="1" requiredConditions="Stasis Immune" duration="1.4" cooldown="0" ignoreFlat="60" ignorePerc="0.10" scalingStat="WIS" statModScalingMin="34" statModFlat="0.5" statModPerc="0.005">LethalStrike</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" effect="Weak" duration="1.0" cooldown="0" requiredConditions="Stasis Immune" color="-1">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="9" cooldown="0.6" gapAngle="0" gapTiles="0.2" maxDistance="0.4" minDistance="0.4" numShots="2" offsetAngle="-10" proc="1" targetMouse="true" type="0x5193" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="9" cooldown="0.6" gapAngle="0" gapTiles="0.2" maxDistance="0.4" minDistance="0.4" numShots="2" offsetAngle="10" proc="1" targetMouse="true" type="0x5193" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="4" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.05" minDistance="0.05" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x51ad" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="6" cooldown="0.4" gapAngle="0" gapTiles="0" maxDistance="0.75" minDistance="0.75" numShots="3" offsetAngle="0" proc="1" targetMouse="true" type="0x51ae" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Deep Sea Abyss Cloak Proc 1" type="0x51ad">
    <DisplayId>Breathing Cloak</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x17f</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>Inhale, exhale.</Description>
    <Projectile>
      <ObjectId>Bubble</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>405</LifetimeMS>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>130</SpeedClamp>
      <Size>85</Size>
      <MultiHit />
      <ArmorPiercing />
      <ProtectFromSink />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <MpCostPerSecond>40</MpCostPerSecond>
    <MpCost>0</MpCost>
    <MpEndCost>0</MpEndCost>
    <NumProjectiles>0</NumProjectiles>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <MultiPhase />
    <Usable />
    <Cooldown>5</Cooldown>
  </Object>
  <Object id="Deep Sea Abyss Cloak Proc 2" type="0x51ae">
    <DisplayId>Breathing Cloak</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x17f</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>Inhale, exhale.</Description>
    <Projectile>
      <ObjectId>Bubble</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>475</LifetimeMS>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <Size>85</Size>
      <MultiHit />
      <ArmorPiercing />
      <ProtectFromSink />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <MpCostPerSecond>40</MpCostPerSecond>
    <MpCost>0</MpCost>
    <MpEndCost>0</MpEndCost>
    <NumProjectiles>0</NumProjectiles>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <MultiPhase />
    <Usable />
    <Cooldown>5</Cooldown>
  </Object>
  <Object id="Basic Fishing Rod Consumable" type="0x8710">
    <DisplayId>Basic Fishing Rod</DisplayId>
    <Item />
    <InvUse />
    <Soulbound />
    <Class>Equipment</Class>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fishing rod fashioned from a tree branch and string. It is suitable for beginners.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Fishing:" />
      <EffectInfo description="Summon a controllable fishing line and aim at ripples on the water to catch fish!" name="" />
      <EffectInfo description="" name="Restricted Area:" />
      <EffectInfo description="This can only be used at the fish pond in the Coral Reefs biome." name="" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" cooldown="5" objectId="Summon Basic Fishing Rod" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
  </Object>
  <Object id="Intermediate Fishing Rod Consumable" type="0xc778">
    <DisplayId>Intermediate Fishing Rod</DisplayId>
    <Item />
    <InvUse />
    <Soulbound />
    <Class>Equipment</Class>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>487</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A sturdy fishing rod reinforced with metal. It is an adequate tool for any and all fishing activities.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Fishing:" />
      <EffectInfo description="Summon a controllable fishing line and aim at ripples on the water to catch fish!" name="" />
      <EffectInfo description="" name="Restricted Area:" />
      <EffectInfo description="This can only be used at the fish pond in the Coral Reefs biome." name="" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" cooldown="5" objectId="Summon Intermediate Fishing Rod" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
  </Object>
  <Object id="Expert Fishing Rod Consumable" type="0xc77a">
    <DisplayId>Expert Fishing Rod</DisplayId>
    <Item />
    <InvUse />
    <Soulbound />
    <Class>Equipment</Class>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>563</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fishing rod with a steel alloy frame. Its light weight allows for faster casting.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Fishing:" />
      <EffectInfo description="Summon a controllable fishing line and aim at ripples on the water to catch fish!" name="" />
      <EffectInfo description="" name="Restricted Area:" />
      <EffectInfo description="This can only be used at the fish pond in the Coral Reefs biome." name="" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" cooldown="5" objectId="Summon Expert Fishing Rod" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
  </Object>
  <Object id="Master Fishing Rod Consumable" type="0xc77c">
    <DisplayId>Master Fishing Rod</DisplayId>
    <Item />
    <InvUse />
    <Soulbound />
    <Class>Equipment</Class>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>488</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fishing rod used by master fishers. It requires skill and precision to use to its full potential.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Fishing:" />
      <EffectInfo description="Summon a controllable fishing line and aim at ripples on the water to catch fish!" name="" />
      <EffectInfo description="" name="Restricted Area:" />
      <EffectInfo description="This can only be used at the fish pond in the Coral Reefs biome." name="" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" cooldown="5" objectId="Summon Master Fishing Rod" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
  </Object>
  <Object id="Legendary Fishing Rod Consumable" type="0xc77e">
    <DisplayId>Legendary Fishing Rod</DisplayId>
    <Item />
    <InvUse />
    <Soulbound />
    <Class>Equipment</Class>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>491</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary fishing rod only passed down to those who are worthy. It is unrivalled in effectiveness.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Fishing:" />
      <EffectInfo description="Summon a controllable fishing line and aim at ripples on the water to catch fish!" name="" />
      <EffectInfo description="" name="Restricted Area:" />
      <EffectInfo description="This can only be used at the fish pond in the Coral Reefs biome." name="" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" cooldown="5" objectId="Summon Legendary Fishing Rod" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
  </Object>
  <Object id="Frog Spawner" type="0xc76d">
    <DisplayId>Frog Spawner</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects8x8</File>
      <Index>143</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Call forth a cute frog companion!</Description>
    <BagType>2</BagType>
    <Activate cooldown="1" hideEffect="false" objectId="Vanity Frog Pet">PermaPet</Activate>
    <InvUse />
    <Soulbound />
    <feedPower>1000</feedPower>
  </Object>
  <Object id="Squid Spawner" type="0xc789">
    <DisplayId>Squid Spawner</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects8x8</File>
      <Index>144</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Call forth a cute squid companion!</Description>
    <BagType>2</BagType>
    <Activate cooldown="1" hideEffect="false" objectId="Vanity Squid Pet">PermaPet</Activate>
    <InvUse />
    <Soulbound />
    <feedPower>1000</feedPower>
  </Object>
  <Object id="Crab Spawner" type="0xc7a9">
    <DisplayId>Crab Spawner</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects8x8</File>
      <Index>145</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Call forth a cute crab companion!</Description>
    <BagType>2</BagType>
    <Activate cooldown="1" hideEffect="false" objectId="Vanity Crab Pet">PermaPet</Activate>
    <InvUse />
    <Soulbound />
    <feedPower>1000</feedPower>
  </Object>
  <Object id="Fishing Catch 1A" type="0xc761">
    <DisplayId>Bluefish</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This common fish is as blue as the ocean.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Common (White)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 1" customString="Common fish caught">ChangeObject</Activate>
    <Activate amount="400" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 1B" type="0xc78a">
    <DisplayId>Anchovy</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This common fish tends to swim in large schools.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Common (White)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 1" customString="Common fish caught">ChangeObject</Activate>
    <Activate amount="400" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 1C" type="0xc78b">
    <DisplayId>Goldfish</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This common fish is often cared for as pets.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Common (White)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 1" customString="Common fish caught">ChangeObject</Activate>
    <Activate amount="400" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 1D" type="0xc78c">
    <DisplayId>Jellyfish</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This common fish is more squishy than expected.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Common (White)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 1" customString="Common fish caught">ChangeObject</Activate>
    <Activate amount="400" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 1E" type="0xc78d">
    <DisplayId>Carp</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This common fish is widespread.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Common (White)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 1" customString="Common fish caught">ChangeObject</Activate>
    <Activate amount="400" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 2A" type="0xc762">
    <DisplayId>Perch</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This uncommon fish is striped.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Uncommon (Green)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 2" customString="Uncommon fish caught">ChangeObject</Activate>
    <Activate amount="800" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 2B" type="0xc78e">
    <DisplayId>Clownfish</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This uncommon fish looks cheerful.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Uncommon (Green)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 2" customString="Uncommon fish caught">ChangeObject</Activate>
    <Activate amount="800" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 2C" type="0xc78f">
    <DisplayId>Crab</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This uncommon fish is more crusty than expected.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Uncommon (Green)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 2" customString="Uncommon fish caught">ChangeObject</Activate>
    <Activate amount="800" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 2D" type="0xc790">
    <DisplayId>Bass</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This uncommon fish has a wide mouth.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Uncommon (Green)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 2" customString="Uncommon fish caught">ChangeObject</Activate>
    <Activate amount="800" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 2E" type="0xc791">
    <DisplayId>Snapper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This uncommon fish has a nasty bite.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Uncommon (Green)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 2" customString="Uncommon fish caught">ChangeObject</Activate>
    <Activate amount="800" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 3A" type="0xc763">
    <DisplayId>Tilapia</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>10</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This rare fish enjoys eating insects.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Rare (Cyan)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 3" customString="Rare fish caught">ChangeObject</Activate>
    <Activate amount="1200" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 3B" type="0xc792">
    <DisplayId>Crappie</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>11</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This rare fish has speckled scales.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Rare (Cyan)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 3" customString="Rare fish caught">ChangeObject</Activate>
    <Activate amount="1200" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 3C" type="0xc793">
    <DisplayId>Cod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>12</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This rare fish can lay millions of eggs.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Rare (Cyan)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 3" customString="Rare fish caught">ChangeObject</Activate>
    <Activate amount="1200" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 3D" type="0xc794">
    <DisplayId>Blue Tang</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>13</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This rare fish is forgetful.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Rare (Cyan)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 3" customString="Rare fish caught">ChangeObject</Activate>
    <Activate amount="1200" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 3E" type="0xc795">
    <DisplayId>Flying Fish</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>14</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This rare fish can glide through the air.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Rare (Cyan)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 3" customString="Rare fish caught">ChangeObject</Activate>
    <Activate amount="1200" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 4A" type="0xc764">
    <DisplayId>Salmon</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>15</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This epic fish migrates from the sea to the rivers.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Epic (Orange)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 4" customString="Epic fish caught">ChangeObject</Activate>
    <Activate amount="1600" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 4B" type="0xc796">
    <DisplayId>Koi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>16</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This epic fish is considered sacred.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Epic (Orange)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 4" customString="Epic fish caught">ChangeObject</Activate>
    <Activate amount="1600" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 4C" type="0xc797">
    <DisplayId>Tuna</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>17</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This epic fish is round and plump.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Epic (Orange)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 4" customString="Epic fish caught">ChangeObject</Activate>
    <Activate amount="1600" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 4D" type="0xc798">
    <DisplayId>Pufferfish</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>18</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This epic fish inflates in self defense.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Epic (Orange)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 4" customString="Epic fish caught">ChangeObject</Activate>
    <Activate amount="1600" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 4E" type="0xc799">
    <DisplayId>Arapaima</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>19</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This epic fish is very long.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Epic (Orange)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 4" customString="Epic fish caught">ChangeObject</Activate>
    <Activate amount="1600" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 5A" type="0xc765">
    <DisplayId>Narwhal</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>20</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This mythic fish is a horned whale.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Mythic (Purple)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 5" customString="Mythic fish caught">ChangeObject</Activate>
    <Activate amount="2000" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 5B" type="0xc79a">
    <DisplayId>Anglerfish</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>21</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This mythic fish lurks in the dark depths.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Mythic (Purple)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 5" customString="Mythic fish caught">ChangeObject</Activate>
    <Activate amount="2000" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 5C" type="0xc79b">
    <DisplayId>Crystallised Fish</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>22</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This mythic fish is native to the Crystal Cavern.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Mythic (Purple)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 5" customString="Mythic fish caught">ChangeObject</Activate>
    <Activate amount="2000" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 5D" type="0xc79c">
    <DisplayId>Manta Ray</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>23</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This mythic fish is highly intelligent.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Mythic (Purple)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 5" customString="Mythic fish caught">ChangeObject</Activate>
    <Activate amount="2000" stat="XP">IncrementStat</Activate>
  </Object>
  <Object id="Fishing Catch 5E" type="0xc79d">
    <DisplayId>Coelacanth</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>24</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This mythic fish was thought to be extinct.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Mythic (Purple)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 5" customString="Mythic fish caught">ChangeObject</Activate>
    <Activate amount="2000" stat="XP">IncrementStat</Activate>
  </Object>
  <Object type="0x7DF" id="Quartermaster Scabbard Shiny" collectionIcon="138">
    <DisplayId>Quartermaster Scabbard</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x42</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>A foreign sheath stolen from unknown lands by the crew of Davy Jones. Now phantoms, the headstrong ghost pirates have misused this delicate instrument as a rapier holder, twisting its effects with their chaotic ways.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="7 tiles" />
      <EffectInfo name="Trail Damage" description="1000" />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to MAXHP" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
      <EffectInfo name="On Channeling" description="Spawns decoy for 4 seconds" />
      <EffectInfo name="On Dash" description="Healing for 5 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 4 Sheath Projectile Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Size>120</Size>
      <Boomerang />
      <MultiHit />
      <FaceDir />
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>110</MpCost>
    <ArcGap>6</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <Activate amount="3" duration="20">ChannelDash</Activate>
    <OnPlayerAbilityActivate proc="1" objectId="Sheath Decoy Shiny" duration="4" speed="0">Decoy</OnPlayerAbilityActivate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="7" damage="1000" color="0x9bff82" postCondDuration="0.16" effect="Multiplied" stat="MAXHP" amountPerEnemy="8,12,17,23,30" effectDuration="10" cooldown="0.4">Dash</Activate>
      <Activate duration="5" effect="Healing">ConditionEffectSelf</Activate>
    </StartUse>
    <EndUse>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3" minDistance="3" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x7DF">BulletCreate</OnPlayerAbilityActivate>
    </EndUse>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,RESKIN,SHINY,ORG_DAVY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7E2" id="Crystal Mace Shiny" collectionIcon="152">
    <DisplayId>Crystal Mace</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>0x48</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Sound>spell/magic_nova</Sound>
    <NumProjectiles>5</NumProjectiles>
    <Description>Small particles of energy visibly buzz around inside the glistening crystals of this mace.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering steed, click or hold your Summon Control button to move it." />
      <EffectInfo name="Lifetime" description="10 seconds" />
    </ExtraTooltipData>
    <Activate objectId="Summon Steed Shiny" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="0.8">SpawnCreep</Activate>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,RESKIN,SHINY,ORG_SETPIECE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7E5" id="Void Blade Shiny" collectionIcon="124">
    <DisplayId>Void Blade</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x4a</Index>
    </Texture>
    <PowerLevel>207</PowerLevel>
    <SlotType>24</SlotType>
    <Description>An astronomically heavy katana. It is forged from dark matter.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Void Star Shiny</ObjectId>
      <Speed>0</Speed>
      <MinDamage>605</MinDamage>
      <MaxDamage>755</MaxDamage>
      <LifetimeMS>2100</LifetimeMS>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1250</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.3</RateOfFire>
    </Subattack>
    <ActivateOnEquip stat="DEX" amount="-5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,RESKIN,SHINY,ORG_SEWER,VOIDBLADE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7E7" id="E.Y.E. S.H.I.N.Y" collectionIcon="147">
    <DisplayId>E.Y.E.</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>0x4c</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Retaliates with a psychic attack" name="On Hit" />
    </ExtraTooltipData>
    <Description>The gouged eye of the ferocious F.E.R.A.L. It is no longer potent enough to generate energy beams, but the beast's psychic vision still instinctively lashes back at aggressors.</Description>
    <Projectile>
      <ObjectId>Psychic Shot Shiny</ObjectId>
      <Speed>170</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <Acceleration>-90</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>706</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <ActivateOnEquip amount="75" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="75" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate arcGap="0" cooldown="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="6" minDistance="6" numShots="1" offsetAngle="0" proc="1" type="0x7E7">BulletCreate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>950</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY,ORG_HTT</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7E9" id="Esben's Shaman Attire Shiny" collectionIcon="151">
    <DisplayId>Esben's Shaman Attire</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x4e</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="40% chance to Slow enemies within 6 tiles for 5 seconds." />
      <EffectInfo name="Cooldown" description="5 seconds." />
    </ExtraTooltipData>
    <Description>A glacial robe worn by the witch doctors of a bygone ice tribe during their sacred burial ceremonies. The passage of time has encased the cloth in a layer of permafrost, chilling those who fracture its coat.</Description>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="0.4" cooldown="5" damageThreshold="0" effect="Slowed" duration="5" range="6" color="FFE175" target="enemy" center="enemy">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <SharedCooldownChannel id="46071" />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,RESKIN,SHINY,ORG_ICECAVE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7EA" id="Pirate King's Cutlass Shiny" collectionIcon="141">
    <DisplayId>Pirate King's Cutlass</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x4f</Index>
    </Texture>
    <PowerLevel>192</PowerLevel>
    <SlotType>1</SlotType>
    <Description>Used only by the pirates who would make themselves kings, this cutlass is said to be cursed as each Pirate King seems to be killed rather unexpectedly.</Description>
    <RateOfFire>1.3</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Cutlass Bolt Shiny</ObjectId>
      <Speed>150</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>220</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
    </Subattack>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,CUTLASS,RESKIN,SHINY,ORG_DDOCKS</Labels>
  </Object>
  <Object type="0x56B" id="Sunken Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>16</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBC1</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Coral from the depths of the ocean which has formed into a natural ring. Painful to put on and take off, but very rare and therefore desirable.</Description>
    <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>50</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,RING,UT,POWERTIER_D,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Ghost Ship's Bell" type="0x6F4" collectionIcon="141">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBC2</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>An ancient ship's bell encrusted with dried deep kelp and bearing obscure sigils of forgotten, underwater gods. Its peals can summon fish to defend the bearer, but at what cost?</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summons a ghostly fish attack your enemies." name="Deep Pact" />
      <EffectInfo description="5% chance upon shooting for a ghostly fish to protect you for 3 seconds" name="Unearthly Clang" />
      <EffectInfo description="450 damage within 2 sqrs every 1 second" name="Ghostly Fish" />
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate radius="4.5" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate objectId="Ghost Bell Big Fish" throwTime="0.6">ObjectToss</Activate>
    <OnPlayerShootActivate cooldown="1" objectId="Ghost Bell Small Fish" proc="0.05">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="19948" />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,RESKIN,ORG_DDOCKS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6F5" id="Rusted Mechanism">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>16</PowerLevel>
    <Texture xOffset="1" yOffset="1">
      <File>lofiObj3</File>
      <Index>0xBC3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A rusted piece of Kogbold machinery recovered from the depths of the ocean. The only question is, how did it get on a thousand-year-old shipwreck?</Description>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="-8">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,XPBONUS,TAB_UT,S15_RESKIN_RING,RESKIN,OVERCLOCKING</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x773" id="S15WizardST0" setType="0xFF07" setName="Undersea Phantom Wizard Set" collectionIcon="2">
    <DisplayId>Cursed Harpoon</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBC4</Index>
    </Texture>
    <SlotType>17</SlotType>
    <PowerLevel>193</PowerLevel>
    <Description>Ancient legends say that the Phantom Diver never misses when he tosses this terrible harpoon. The fact these legends cannot be traced back to before last week is not important.</Description>
    <RateOfFire>0.7</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Cursed Harpoon Shot</ObjectId>
      <Speed>150</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
    </Projectile>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>6</ArcGap>
    <OldSound>magicShoot</OldSound>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x775" id="S15WizardST1" setType="0xFF07" setName="Undersea Phantom Wizard Set" collectionIcon="2">
    <DisplayId>Depth Charge</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="4" yOffset="0">
      <File>lofiObj3</File>
      <Index>0xBC5</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>A surprisingly modern explosive for breaching boats below the waterline. Don't forget to run when you throw it to avoid the blast!</Description>
    <ExtraTooltipData>
      <EffectInfo description="650 - 950" name="Blast Damage" />
      <EffectInfo description="3 tiles" name="Blast Radius" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <MpCost>110</MpCost>
    <Activate activationCount="2" time="0.4" minDamage="650" maxDamage="950" radius="3" scalingStat="SPD" statModScalingMin="42" statModDamage="6" statModActivationCount="0.04" statModRadius="0.035">DamageNova</Activate>
    <Activate amount="25" duration="3" stat="SPD" channel="diminishingReturns">StatBoostSelf</Activate>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x776" id="S15WizardST2" setType="0xFF07" setName="Undersea Phantom Wizard Set" collectionIcon="2">
    <DisplayId>Phosphorescent Rags</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBC6</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The glowing tatters of an old diving suit. The wearer must be a spooky ghost, and not three Kogbolds standing on each other's shoulders.</Description>
    <ActivateOnEquip amount="55" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x777" id="S15WizardST3" setType="0xFF07" setName="Undersea Phantom Wizard Set" collectionIcon="2">
    <DisplayId>Diving Weights</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>43</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBC7</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Thick, lead ingots used to keep a diver's feet on the floor. They are definitely not gold bars being smuggled out of a secret mine.</Description>
    <ActivateOnEquip amount="55" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6F7" id="Staff of Extreme Prejudice Shiny" collectionIcon="117">
    <DisplayId>Staff of Extreme Prejudice</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x51</Index>
    </Texture>
    <PowerLevel>291</PowerLevel>
    <SlotType>17</SlotType>
    <Description>Once the most powerful staff in existence; a crack in its frame has rendered it incapable of focusing fire. It remains uniquely deadly.</Description>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile id="0">
      <ObjectId>Prejudice Missile Shiny</ObjectId>
      <Speed>110</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>364</LifetimeMS>
      <Amplitude>0.15</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>10</NumProjectiles>
      <ArcGap>36</ArcGap>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,RESKIN,SHINY,ORG_SPRITE,EP</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7F2" id="Shield of Flowing Clarity Shiny" collectionIcon="120">
    <DisplayId>Shield of Flowing Clarity</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>0x53</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>This shimmering shield allows knights to enhance their concentration on targets, giving them more time to think about their next move in battle.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Impact Shield Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>330</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="7.75">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <MpCost>80</MpCost>
    <Cooldown>0.5</Cooldown>
    <Usable />
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,RESKIN,SHINY,STATMOD,ORG_MWOODS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7F4" id="Wakizashi of Eastern Winds Shiny" collectionIcon="140">
    <DisplayId>Wakizashi of Eastern Winds</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x55</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A wakizashi used by a powerful swordsman in ancient times. It seems to dance through the air as you swing it.</Description>
    <Projectile>
      <ObjectId>Wakizashi Wind Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>260</MinDamage>
      <MaxDamage>490</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="4.5">Exposed</ConditionEffect>
      <Amplitude>0.42</Amplitude>
      <FaceDir />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="5" arcGap="8" gapAngle="0" gapTiles="0.3" offsetAngle="-30" maxDistance="4.6" scalingStat="SPD" statModScalingMin="41" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,MPCOST,RESKIN,SHINY,STATMOD,ORG_WLAB</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7F6" id="pD Spell Shiny" collectionIcon="144">
    <DisplayId>Recurring Terror Spell</DisplayId>
    <InventoryAnimation />
    <Description>Believed to have been lost in a bygone era, this spell was recovered from ruins infested by horrific creatures of unknown origin. The scroll is still steeped with parasitic organisms.</Description>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>0x57</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>pD Spell Shot Shiny</ObjectId>
      <Speed>10</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>2400</LifetimeMS>
      <Parametric />
      <FaceDir />
      <Magnitude>2.0</Magnitude>
      <Size>80</Size>
      <PassesCover />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="-20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="8" color="395947" scalingStat="ATT" statModScalingMin="55" statModDamage="5" statModNumShots="0.00001">BulletNova</Activate>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,RESKIN,SHINY,ORG_PARASITE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7F8" id="Ritual Robe Shiny" collectionIcon="16">
    <DisplayId>Ritual Robe</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>78</PowerLevel>
    <Description>A thin hood with a faded golden lace worn for sacrificial ceremonies. It has an aura of evil around it.</Description>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x59</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CULT,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7F9" id="Primal Arcana Shiny" collectionIcon="14">
    <DisplayId>Primal Arcana</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x5a</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>This deeply profaned magitech haunts those who bear it with distant, unending screams. One's conscience must be far beyond all reason to use its tremendous and varied powers without vacillation.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Your weapon fires two more bullets, each dealing 65-80 damage." name="Effect" />
    </ExtraTooltipData>
    <Usable />
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <Projectile>
      <ObjectId>Primal Arcana Projectile Blue Shiny</ObjectId>
      <Speed>250</Speed>
      <LifetimeMS>300</LifetimeMS>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <ProtectFromSink />
      <ConditionEffect duration="5">Curse</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <Size>150</Size>
    </Projectile>
    <Activate ignoreOnTooltip="true" minDistance="3.25" maxDistance="3.25" offsetAngle="0" numShots="8" gapAngle="270" gapTiles="0.5">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="7.8" maxDistance="7.8" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x7FA">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="7.8" maxDistance="7.8" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x7FA">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="0.33" targetMouse="true" cooldown="0" minDistance="7.8" maxDistance="7.8" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x7FA">BulletCreate</OnPlayerShootActivate>
    <BagType>6</BagType>
    <MpCost>105</MpCost>
    <feedPower>1100</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Primal Arcana Proc Shiny" type="0x7FA">
    <DisplayId>Color Orb Red Projectile</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x5a</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Primal Arcana Projectile Red Shiny</ObjectId>
      <Speed>400</Speed>
      <LifetimeMS>350</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>100</MinDamage>
      <MaxDamage>120</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB,RESKIN,SHINY</Labels>
  </Object>
  <Object type="0xC9B2" id="Seasonal Mystery Ocean Shell I">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1348</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this shell to receive a random treasure from the ocean. If left unused, it gets destroyed at the end of the season or after the character has been converted to a non-seasonal character.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Mad God's Beach Bash" />
    </ExtraTooltipData>
    <Consumable />
    <SeasonalOnly />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9B3" id="Seasonal Mystery Ocean Shell II">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1349</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this shell to receive a better random treasure from the ocean. If left unused, it gets destroyed at the end of the season or after the character has been converted to a non-seasonal character.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Mad God's Beach Bash" />
    </ExtraTooltipData>
    <Consumable />
    <SeasonalOnly />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9B4" id="Seasonal Mystery Ocean Shell III">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1350</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this shell to receive an even better random treasure from the ocean. If left unused, it gets destroyed at the end of the season or after the character has been converted to a non-seasonal character.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Mad God's Beach Bash" />
    </ExtraTooltipData>
    <Consumable />
    <SeasonalOnly />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9B5" id="Mystery Ocean Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1347</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random reward.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9FE" id="The Appetizer's Spicy Superburger">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x556</Index>
    </Texture>
    <Description>Made from Superburger and Spice of Life. This ultimate burger, enhanced with the Spice of Life, provides extraordinary nourishment and flavor.</Description>
    <BagType>7</BagType>
    <feedPower>3910</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9C9" id="The Appetizer's Spicy Oryx Cookie">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x557</Index>
    </Texture>
    <Description>Made from Oryx Cookie and Spice of Life. This ultimate cookie, enhanced with the Spice of Life, provides extraordinary nourishment and flavor.</Description>
    <BagType>7</BagType>
    <feedPower>2380</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xCA21" id="The Appetizer's Spicy Power Pizza">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x555</Index>
    </Texture>
    <Description>Made from Power Pizza and Spice of Life. This ultimate slice of pizza, enhanced with the Spice of Life, provides extraordinary nourishment and flavor.</Description>
    <BagType>7</BagType>
    <feedPower>1360</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9D8" id="Class Mystery Skin Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1351</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain a class mystery skin of choice!</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9DB" id="Helm of the Juggernaut Shiny" collectionIcon="100">
    <DisplayId>Helm of the Juggernaut</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>93</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>This helm was forged of metal that fell from the sky.  It is strangely light and emits a faint hum.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Armored" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>1250</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xCA22" id="Helm of the Juggernaut Shiny - Midas" collectionIcon="100">
    <DisplayId>Helm of the Juggernaut - Midas</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>93</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Activate ignoreOnTooltip="true" center="player" visualEffect="27" color="0xffdf00">GenericActivate</Activate>
    <Activate effect="Berserk" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Armored" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Description>This helm was forged of metal that fell from the sky.  It is strangely light and emits a faint hum.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <feedPower>1250</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xC9DC" id="Skull of Endless Torment Shiny" collectionIcon="148">
    <DisplayId>Skull of Endless Torment</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>94</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>This skull glows with the stolen soul of a phoenix trapped in the skull many years ago by Shaitan.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Ability use with full meter" description="Hits with Vampire Blast Purify status effects within 3.25 Squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="4500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Endless Torment Undead Shiny" scalingStat="ATT" statModScalingMin="55" statModScaleProjs="0" statModDamage="1">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="4500" meterCost="4500" proc="1" targetMouse="true" radius="3.25" totalDamage="250" heal="80" ignoreDef="20" color="0xff7d27" wisDamageBase="200" hitsForSelfPuri="1" hitsForGroupPuri="1" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <MpCost>110</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="4500" meterCost="4500" proc="1" targetMouse="true" radius="3.25" totalDamage="250" heal="80" ignoreDef="20" color="0xff7d27" wisDamageBase="200" hitsForSelfPuri="1" hitsForGroupPuri="1" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Endless Torment Undead Shiny" scalingStat="ATT" statModScalingMin="55" statModScaleProjs="0" statModDamage="1">RaiseDead</Activate>
      <SwitchTime>0</SwitchTime>
      <MpCost>110</MpCost>
    </Ability>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_SHAITAN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xC9DD" id="Corruption Cutter Shiny" collectionIcon="130">
    <DisplayId>Corruption Cutter</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>235</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>95</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A fragment of Lord Ruthven's curse manifest itself into this pulsating dagger. Its formless state allows it to cut in ways no other weapon could.</Description>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Corruption Cut Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>0.7</Frequency>
      <Size>80</Size>
      <Wavy />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>20</ArcGap>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>850</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,XPBONUS,ORG_LIBRARY,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xC9DE" id="Warmonger Shiny" collectionIcon="14">
    <DisplayId>Warmonger</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>213</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>96</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Rarely brandished and in pristine condition, the old monarchy deemed this exquisite recurve too dignified for all but royalty to handle. Though it remains unproven in practical combat, this bow's raw potential is unmatched, waiting to be drawn out through pure focus.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, reduces your dexterity by 5." />
    </ExtraTooltipData>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/double_bow</Sound>
    <Projectile>
      <ObjectId>Shatters Bow Projectile Shiny</ObjectId>
      <Speed>171</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>468</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-5" duration="1" stat="DEX" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xC9DF" id="Quiver of the Shadows Shiny" collectionIcon="17">
    <DisplayId>Quiver of Shadows</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>97</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A mysterious quiver formed of corruption and dark matter. Its ethereal existence creates a small implosion of nearby atmosphere when drawn.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Indigo Dark Arrow Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>625</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ParticleTrail lifetimeMS="150">0x380087</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <ArcGap>4</ArcGap>
    <NumProjectiles>6</NumProjectiles>
    <Activate scalingStat="DEF" statModScalingMin="9" statModDamage="5">Shoot</Activate>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_VOID,STATMOD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xC9E0" id="Amber Encrusted Helmet Shiny" collectionIcon="121">
    <DisplayId>Amber Encrusted Helmet</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>98</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>Decorated with ancient amber, this helmet's idle solitude over many years have caused its abilities to dwindle.</Description>
    <Usable />
    <MpCost>70</MpCost>
    <Activate duration="5" effect="Berserk" range="5">ConditionEffectAura</Activate>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>350</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_D,XPBONUS,MPCOST,ORG_RUINS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x57EA" id="3TricksterST0" setType="0x57E8" setName="Spellbound Soulthief Set" collectionIcon="3">
    <DisplayId>Blade of Fates</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1">
      <File>lofiObj3</File>
      <Index>3018</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Her blade of choice was cursed to be unfit to harm the likes of gods. Through accursed soul binding, she found a means to adapt this curse into a terrifying weapon.</Description>
    <ActivateOnEquip amount="-8" stat="SPD" statRelativeTo="SPD">IncrementStatRelative</ActivateOnEquip>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Projectile id="0">
      <ObjectId>3TricksterST0 Dagger Projectile</ObjectId>
      <Size>110</Size>
      <MinDamage>350</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Acceleration>-438</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3TricksterST0 Spinner Projectile</ObjectId>
      <Size>70</Size>
      <MinDamage>180</MinDamage>
      <MaxDamage>245</MaxDamage>
      <Speed>200</Speed>
      <LifetimeMS>930</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>65</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>0.45</Amplitude>
      <Frequency>1.0</Frequency>
      <PassesCover />
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.12</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.72</RateOfFire>
    </Subattack>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <XPBonus>5</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST_WEAPON,STGEN_3,ST,TAB_ST,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x57EB" id="3TricksterST1" setType="0x57E8" setName="Spellbound Soulthief Set" collectionIcon="3">
    <DisplayId>Accursed Memory</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3019</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>The death throes of a powerful demigod remain sealed within the crystalline exterior, but are briefly unleashed as the soul desperately attempts to cling onto life, pulling onto the life force of nearby souls only to strengthen its prison further.</Description>
    <Sound>spell/magic_nova</Sound>
    <ExtraTooltipData>
      <EffectInfo description="Deal 1000 damage to enemies within 5 tiles." name="Ether Purge" />
      <EffectInfo description="Heal 75 hit points for each enemy hit." name="Soul Drain" />
      <EffectInfo description="Gain Armored for 6 seconds." name="3+ Hits" />
    </ExtraTooltipData>
    <MpCost>150</MpCost>
    <Activate maxDistance="13">Teleport</Activate>
    <Activate ignoreOnTooltip="true" radius="5" totalDamage="1000" heal="75" ignoreDef="75" wisDamageBase="0" healRange="0" allyCondEffect="Armored" allyCondDuration="6.0" hitsForSelfEffect="3">VampireBlast</Activate>
    <Usable />
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <Labels>EQUIPMENT,ABILITY,PRISM,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_SS,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x57EC" id="3TricksterST2" setType="0x57E8" setName="Spellbound Soulthief Set" collectionIcon="3">
    <DisplayId>Gravetender's Vest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3020</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A well-worn studded leather that has witnessed many battles and many more losses. It is the common wear of those who must bear the burden of burying those forever lost to the fight against the gods.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Gain 5/10/15/20 defense for 5 seconds on ability use." name="Grave Resistance" />
      <EffectInfo description="Empower with additional Spellbound Soulthief items." name="Empowerment" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="20" stat="DEF" statRelativeTo="DEX">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="SPD">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate proc="1" cooldown="0" channel="noStack" stat="DEF" amount="5" duration="5" mustNotWearOR="0x57EA;0x57EB;0x57ED">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" channel="noStack" stat="DEF" amount="10" duration="5" mustWear="0x57EA" mustNotWearOR="0x57EB;0x57ED">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" channel="noStack" stat="DEF" amount="10" duration="5" mustWear="0x57EB" mustNotWearOR="0x57EA;0x57ED">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" channel="noStack" stat="DEF" amount="10" duration="5" mustWear="0x57ED" mustNotWearOR="0x57EA;0x57EB">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" channel="noStack" stat="DEF" amount="15" duration="5" mustWear="0x57EA;0x57EB" mustNotWearOR="0x57ED">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" channel="noStack" stat="DEF" amount="15" duration="5" mustWear="0x57EA;0x57ED" mustNotWearOR="0x57EB">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" channel="noStack" stat="DEF" amount="15" duration="5" mustWear="0x57EB;0x57ED" mustNotWearOR="0x57EA">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" channel="noStack" stat="DEF" amount="20" duration="5" mustWear="0x57EA;0x57EB;0x57ED">StatBoostSelf</OnPlayerAbilityActivate>
    <Soulbound />
    <UniqueID />
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>850</feedPower>
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x57ED" id="3TricksterST3" setType="0x57E8" setName="Spellbound Soulthief Set" collectionIcon="3">
    <DisplayId>Jewel of Vengeance</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1">
      <File>lofiObj3</File>
      <Index>3021</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Concentrated within this gemstone are souls of vengeance, burning to serve one final role to smite the oppressors of the living.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Retaliate every 0.4s with soul blades for 300-350 armor piercing damage." name="Blade Waltz" />
      <EffectInfo description="Empower with Armored effect, wearing Blade of Fates, or both." name="Empowerment" />
    </ExtraTooltipData>
    <OnPlayerHitActivate proc="1" cooldown="0.4" damageThreshold="1" minDistance="2" maxDistance="2" offsetAngle="0" numShots="2" gapAngle="90" gapTiles="0.9" type="0x57EE">BulletCreate</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="1" cooldown="0.4" damageThreshold="1" minDistance="2" maxDistance="2" offsetAngle="0" numShots="3" gapAngle="90" gapTiles="0.9" type="0x57EF" mustWear="0x57EA">BulletCreate</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="1" cooldown="0.4" damageThreshold="1" minDistance="2" maxDistance="2" offsetAngle="0" numShots="3" gapAngle="90" gapTiles="0.9" type="0x57EF" mustNotWear="0x57EA" requiredConditions="Armored">BulletCreate</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="1" cooldown="0.4" damageThreshold="1" minDistance="2" maxDistance="2" offsetAngle="0" numShots="4" gapAngle="90" gapTiles="0.9" type="0x57F0" mustWear="0x57EA" requiredConditions="Armored">BulletCreate</OnPlayerHitActivate>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x57F9" id="3MysticST0" setType="0x57F7" setName="Astral Arcanist Set" collectionIcon="3">
    <DisplayId>Nebular Rod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3022</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <SlotType>17</SlotType>
    <Description>A pristine cloud of nebular stardust gently rests atop a focusing rod in a tranquil stasis, until it is catalyzed into a microscopic genesis of stellar proportions. It is a reminder of the thin divide between uncreation and creation, a transcendental dance of the cosmos.</Description>
    <Projectile id="0">
      <ObjectId>3MysticST0 Wave Projectile</ObjectId>
      <Size>105</Size>
      <MinDamage>140</MinDamage>
      <MaxDamage>168</MaxDamage>
      <Speed>160</Speed>
      <LifetimeMS>850</LifetimeMS>
      <Acceleration>-586</Acceleration>
      <AccelerationDelay>301</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3MysticST0 Random Star Projectile</ObjectId>
      <Size>80</Size>
      <MinDamage>90</MinDamage>
      <MaxDamage>115</MaxDamage>
      <Speed>10</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Acceleration>435</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>3MysticST0 Random Star Projectile</ObjectId>
      <Size>80</Size>
      <MinDamage>90</MinDamage>
      <MaxDamage>115</MaxDamage>
      <Speed>10</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Acceleration>435</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>3MysticST0 Random Star Projectile</ObjectId>
      <Size>80</Size>
      <MinDamage>90</MinDamage>
      <MaxDamage>115</MaxDamage>
      <Speed>10</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Acceleration>373</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>3MysticST0 Random Star Projectile</ObjectId>
      <Size>80</Size>
      <MinDamage>90</MinDamage>
      <MaxDamage>115</MaxDamage>
      <Speed>10</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Acceleration>373</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <PassesCover />
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.75</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.21</RateOfFire>
      <PosOffset>-.50,-.75</PosOffset>
      <DefaultAngle>03.691</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.18</RateOfFire>
      <PosOffset>0.50,-.75</PosOffset>
      <DefaultAngle>-3.691</DefaultAngle>
    </Subattack>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.16</RateOfFire>
      <PosOffset>-.75,0.00</PosOffset>
      <DefaultAngle>06.115</DefaultAngle>
    </Subattack>
    <Subattack projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.20</RateOfFire>
      <PosOffset>0.75,0.00</PosOffset>
      <DefaultAngle>-6.115</DefaultAngle>
    </Subattack>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <XPBonus>5</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST_WEAPON,STGEN_3,ST,TAB_ST,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x57FA" id="3MysticST1" setType="0x57F7" setName="Astral Arcanist Set" collectionIcon="3">
    <DisplayId>Cosmic Astrolabe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3023</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>A glassy projection of arcanic lights provide an accurate chart of the stars beyond the Realm. Through a careful process of measurement and divination, one can travel along ley lines of starlight to reach worlds unknown. </Description>
    <Sound>spell/magic_nova</Sound>
    <ExtraTooltipData>
      <EffectInfo description="Emit flaming stars for 185-315 damage." name="Star Fire" />
      <EffectInfo description="Gain additional stars while Energized." name="Empowerment" />
    </ExtraTooltipData>
    <Ability name="Space Warp">
      <Texture>
        <File>lofiObj3</File>
        <Index>3026</Index>
      </Texture>
      <Activate maxDistance="13">Teleport</Activate>
      <ExtraTooltipData>
        <EffectInfo description="Curse enemies for 4 seconds within 5.6 tiles." name="Solar Flare" />
        <EffectInfo description="Duration increases to 6.5 seconds while wearing Nebular Rod" name="Empowerment" />
      </ExtraTooltipData>
      <Activate stat="MAXMP" amount="-50" duration="5">StatBoostSelf</Activate>
      <MpCost>180</MpCost>
      <SwitchTime>1.0</SwitchTime>
      <OnPlayerAbilityActivate proc="1" cooldown="0" mustNotWear="0x57F9" condDuration="4.0" condEffect="Curse" radius="5.6" color="0xFFEA00" wisMin="-1">EffectBlast</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" cooldown="0" mustWear="0x57F9" condDuration="6.5" condEffect="Curse" radius="5.6" color="0xFFEA00" wisMin="-1">EffectBlast</OnPlayerAbilityActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="000" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="060" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="120" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="180" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="240" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="300" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="015" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="075" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="135" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="195" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="255" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="315" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
    </Ability>
    <Ability name="Time Warp">
      <Texture>
        <File>lofiObj3</File>
        <Index>3027</Index>
      </Texture>
      <Activate maxDistance="13">Teleport</Activate>
      <Activate condDuration="5" radius="4" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
      <Activate stat="MAXMP" amount="-50" duration="5">StatBoostSelf</Activate>
      <MpCost>180</MpCost>
      <SwitchTime>1.0</SwitchTime>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="000" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="060" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="120" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="180" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="240" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="300" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="015" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="075" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="135" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="195" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="255" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="315" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
    </Ability>
    <Usable />
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <Labels>EQUIPMENT,ABILITY,ORB,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_SS,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x57FC" id="3MysticST2" setType="0x57F7" setName="Astral Arcanist Set" collectionIcon="3">
    <DisplayId>Astronomer's Gown</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3024</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>What was once the simple vestments of an astronomer have become a curtain of stardust and dreams, a priceless record of countless travel through worlds that may never be visited again.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Gain Energized for 3.6 seconds." name="On Ability Use" />
      <EffectInfo description="Duration is 5.6 seconds while wearing Eye of Divination." name="Empowerment" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="15" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="ATT">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate proc="1" cooldown="0" color="-1" duration="3.6" effect="Energized" mustNotWear="0x57FD">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" color="-1" duration="5.6" effect="Energized" mustWear="0x57FD">ConditionEffectSelf</OnPlayerAbilityActivate>
    <Soulbound />
    <UniqueID />
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>850</feedPower>
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x57FD" id="3MysticST3" setType="0x57F7" setName="Astral Arcanist Set" collectionIcon="3">
    <DisplayId>Eye of Divination</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3025</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A crystalline formation in the shape of an eye remains the sole artifact of the journey’s true purpose- a secret beyond the stars waiting to be discovered. Beyond the dark horizons of the cosmic plane, what else has Cronus left behind for the explorers of the present to discover?</Description>
    <ActivateOnEquip amount="120" stat="MAXHP" statRelativeTo="ATT">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="120" stat="MAXMP" statRelativeTo="ATT">IncrementStatRelative</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x57FE" id="3TricksterSTToken">
    <DisplayId>Spellbound Soulthief Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3028</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Spellbound Soulthief Trickster Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
  <Object type="0x57FF" id="3MysticSTToken">
    <DisplayId>Astral Arcanist Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3030</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Astral Arcanist Mystic Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
  <Object type="0x4607" id="Turncoat Cape Shiny" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <SharedCooldownChannel id="28832" />
    <DisplayId>Turncoat Cape</DisplayId>
    <PowerLevel>74</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>102</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>This covering is assigned to Oryx's negotiators to conceal weaponry and get away with stolen fortunes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On taking over 30 damage" description="Invisible for 3 seconds" />
      <EffectInfo name="Cooldown" description="5 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="5" duration="3" effect="Invisible" damageThreshold="30" proc="1.0">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4608" id="Diplomatic Robe Shiny" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <SharedCooldownChannel id="17928" />
    <DisplayId>Diplomatic Robe</DisplayId>
    <PowerLevel>78</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>103</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The diplomacy of Chancellor Dammah goes as far as his limited patience. The true purpose of this robe is its deeply woven enchantment to bolster arcane powers.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability" description="Summon a portal which deals 125 damage and zaps enemies in a radius of 5 every 0.4 seconds" />
      <EffectInfo name="Duration" description="4 seconds" />
      <EffectInfo name="Cooldown" description="8 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="11">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate cooldown="8" targetMouse="true" targetMouseRange="22" throwTime="0" proc="1" objectId="Genesis Spell Portal Rand Shiny">ObjectToss</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4609" id="Vesture of Duality Shiny" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <SharedCooldownChannel id="17929" />
    <DisplayId>Vesture of Duality</DisplayId>
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>105</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Boosts attack by 15 and decreases defense by 6 for 5 seconds" />
    </ExtraTooltipData>
    <Description>This cursed robe overwhelms the wearer with conflicting thoughts of good and evil, shattering the will of the weak-minded.</Description>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate cooldown="0" proc="1" amount="-6" duration="5" stat="DEF" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate cooldown="0" proc="1" amount="15" duration="5" stat="ATT" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x460a" id="Centaur's Shielding Shiny" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <SharedCooldownChannel id="28848" />
    <InventoryAnimation />
    <DisplayId>Centaur's Shielding</DisplayId>
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>106</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Specially weighted plates layered inside this armor channel greater force into every motion of the body for destructive blows.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="Increases attack by 12 for 4.5 seconds if the user has the Healing status effect" />
      <EffectInfo name="Cooldown" description="6 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="6" duration="4.5" stat="ATT" amount="12" requiredConditions="Healing" proc="1.0" color="0xdd5af0" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x460b" id="Gladiator Guard Shiny" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <SharedCooldownChannel id="17931" />
    <InventoryAnimation />
    <DisplayId>Gladiator Guard</DisplayId>
    <PowerLevel>99</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>107</Index>
    </Texture>
    <Description>Although refurbished, this breastplate is the very same Oryx received as a gift from the royal family in celebration of his gladiatorial prowess.</Description>
    <SlotType>7</SlotType>
    <ActivateOnEquip stat="SPD" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x460c" id="Web Star Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>124</Index>
    </Texture>
    <Rotation>80</Rotation>
  </Object>
  <Object type="0x460d" id="Spider Shuriken Shiny" collectionIcon="122">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <DisplayId>Spider Shuriken</DisplayId>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>108</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>An arachnid star which slings silk to tangle predators while granting oneself the speed and stamina of Arachna's most agile young.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Web Star Shiny</ObjectId>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <PassesCover />
    </Projectile>
    <ConditionEffect duration="3">Slowed</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>60</MpEndCost>
    <MpCostPerSecond>8</MpCostPerSecond>
    <MultiPhase />
    <Soulbound />
    <UniqueID />
    <Activate stat="SPD" amount="2" scalingStat="WIS" statModScalingMin="20" statModAmount="0.080" statModDamage="8.5">ShurikenAbility</Activate>
    <feedPower>170</feedPower>
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,POWERTIER_D,TRADEABLE,MPCOST,TAB_UT,SHINY,STATMOD,ORG_SPIDER</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Mad God Proj Shiny" type="0x79B1">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>357</Index>
    </Texture>
  </Object>
  <Object id="Mad God Proc Shiny" type="0x79B2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>657</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Mad God Proj Shiny</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>25</MinDamage>
      <MaxDamage>25</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
  <Object type="0x460e" id="Cloak of the Mad God Shiny" collectionIcon="154">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <DisplayId>Cloak of the Mad God</DisplayId>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>109</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>A pitch black cloak enhanced with the defensive strength of Oryx's own signature armor.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
      <EffectInfo description="Grants the Armored buff for 5 seconds." name="Shooting with lethal strike" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <Activate duration="3.0" effect="Invisible">ConditionEffectSelf</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="65" ignorePerc="0.45" scalingStat="DEF" statModScalingMin="25" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.4" minDistance="4.6" maxDistance="4.6" manaCost="4" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x79B2">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.4" minDistance="4.6" maxDistance="4.6" manaCost="4" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x79B2">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" requiredConditions="LethalStrike" cooldown="5" effect="Armored" duration="5">ConditionEffectSelf</OnPlayerShootActivate>
    <Cooldown>3.5</Cooldown>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,SHINY,STATMOD,ORG_CASTLE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x460f" id="Cnidaria Rod Shiny" collectionIcon="149">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <DisplayId>Cnidaria Rod</DisplayId>
    <SlotType>23</SlotType>
    <Usable />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>110</Index>
    </Texture>
    <Description>An intricate scepter of unfathomable power containing the electric fluids of a jellyfish behemoth.</Description>
    <Activate totalDamage="120" wisPerTarget="5" decrDamage="-150" wisDamageBase="100" wisMin="50" maxTargets="4" color="A8E5FC" colorMissed="A4C2FD" aoeActivationCount="1" aoeTime="1" aoeDamage="50" statModDamage="20" aoeArmorPierce="true" aoeRange="2.0" statModRadius="0.05" aoeMaxTargets="4" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <MpCost>90</MpCost>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>900</feedPower>
    <BagType>6</BagType>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,SHINY,STATMOD,ORG_REEF</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4610" id="Polarity Poison Shiny" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <DisplayId>Polarity Poison</DisplayId>
    <SlotType>18</SlotType>
    <Usable />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>111</Index>
    </Texture>
    <Description>A perfectly concentrated blend of elemental forces, primed to diverge into an explosive result if the seal is ever broken. This flawless balance is believed to be the key to a still greater power.</Description>
    <MpCost>120</MpCost>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <Activate objectId="Polarity Poison Effect 1 Shiny" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate objectId="Polarity Poison Effect 2 Shiny" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate objectId="Polarity Poison Effect 3 Shiny" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate objectId="Polarity Poison Effect 4 Shiny" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate radius="3" totalDamage="1250" impactDamage="0" duration="10" color="0x7CEBAC" throwTime="1.2" damageBoost="1.05" scalingStat="WIS" statModScalingMin="50" statModDamage="200" statModImpactDamage="0" statModRadius="0.02" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <Activate radius="3" totalDamage="450" impactDamage="450" duration="0" color="0xFFD6EE" condEffect="Slowed" condDuration="3" throwTime="1.2">PoisonGrenade</Activate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEDC" id="Amulet of Superior Attack">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x119</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A large spinel hanging from a glittering gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="7">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="300" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Paramount Attack">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>56</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEDD" id="Amulet of Superior Defense">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x11A</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A large onyx hanging from a glittering gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="7">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="300" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Paramount Defense">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>56</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEDE" id="Amulet of Superior Speed">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x11B</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A large emerald hanging from a glittering gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="7">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="300" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Paramount Speed">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>56</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEDF" id="Amulet of Superior Vitality">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x11C</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A large ruby hanging from a glittering silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="7">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="300" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Paramount Vitality">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>56</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEE0" id="Amulet of Superior Wisdom">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x11D</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A large sapphire hanging from a glittering silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="300" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Paramount Wisdom">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>56</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEE1" id="Amulet of Superior Dexterity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x11E</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A large citrine hanging from a glittering silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="300" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Paramount Dexterity">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>56</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEAC" id="Amulet of Paramount Attack">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>50</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x101</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A very large spinel hanging from a dazzling gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="600" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Exalted Attack">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>113</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEAD" id="Amulet of Paramount Defense">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>50</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x102</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A very large onyx hanging from a dazzling gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="600" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Exalted Defense">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>113</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEAE" id="Amulet of Paramount Speed">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>50</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x103</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A very large emerald hanging from a dazzling gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="8">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="600" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Exalted Speed">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>113</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEAF" id="Amulet of Paramount Vitality">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>50</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x104</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A very large ruby hanging from a dazzling silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="8">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="600" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Exalted Vitality">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>113</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEB0" id="Amulet of Paramount Wisdom">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>50</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x105</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A very large sapphire hanging from a dazzling silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="600" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Exalted Wisdom">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>113</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEB1" id="Amulet of Paramount Dexterity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>50</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x106</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A very large citrine hanging from a dazzling silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="600" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Exalted Dexterity">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>113</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEB2" id="Amulet of Exalted Attack">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x107</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A huge, flawless spinel hanging from a stunningly beautiful gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="9">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="3000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Unbound Attack">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>300</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEB3" id="Amulet of Exalted Defense">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x108</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A huge, flawless onyx hanging from a stunningly beautiful gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="9">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="3000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Unbound Defense">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>300</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEB4" id="Amulet of Exalted Speed">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x109</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A huge, flawless emerald hanging from a stunningly beautiful gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="9">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="3000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Unbound Speed">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>300</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEB5" id="Amulet of Exalted Vitality">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A huge, flawless ruby hanging from a stunningly beautiful silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="9">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="3000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Unbound Vitality">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>300</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEB6" id="Amulet of Exalted Wisdom">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x10b</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A huge, flawless sapphire hanging from a stunningly beautiful silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="9">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="3000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Unbound Wisdom">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>300</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEB7" id="Amulet of Exalted Dexterity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x10c</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A huge, flawless citrine hanging from a stunningly beautiful silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="9">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="3000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Unbound Dexterity">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>300</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEB8" id="Amulet of Unbound Attack">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x10d</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect spinel hanging from an exquisite gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="10">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="15000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Transcendent Attack">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>9</BagType>
    <feedPower>325</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEB9" id="Amulet of Unbound Defense">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x10e</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect onyx hanging from an exquisite gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="15000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Transcendent Defense">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>9</BagType>
    <feedPower>325</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEBA" id="Amulet of Unbound Speed">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x10f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect emerald hanging from an exquisite gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="15000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Transcendent Speed">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>9</BagType>
    <feedPower>325</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEBB" id="Amulet of Unbound Vitality">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x110</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect ruby hanging from an exquisite silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="15000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Transcendent Vitality">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>9</BagType>
    <feedPower>325</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEBC" id="Amulet of Unbound Wisdom">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x111</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect sapphire hanging from an exquisite silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="15000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Transcendent Wisdom">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>9</BagType>
    <feedPower>325</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEBD" id="Amulet of Unbound Dexterity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x112</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect citrine hanging from an exquisite silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="10">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="15000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Transcendent Dexterity">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>9</BagType>
    <feedPower>325</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEBE" id="Amulet of Transcendent Attack">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x113</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect spinel hanging from an enchanted gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="11">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEBF" id="Amulet of Transcendent Defense">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x114</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect onyx hanging from an enchanted gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="11">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEC0" id="Amulet of Transcendent Speed">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x115</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect emerald hanging from an enchanted gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="11">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEC1" id="Amulet of Transcendent Vitality">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x116</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect ruby hanging from an enchanted silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="11">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEC2" id="Amulet of Transcendent Wisdom">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x117</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect sapphire hanging from an enchanted silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="11">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEC3" id="Amulet of Transcendent Dexterity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x118</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect citrine hanging from an enchanted silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="11">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEC4" id="Glorious Engraving">
    <DisplayId>Glorious Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x3e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Glorious Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Durability Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an MOTMG 2024 item, guarantees a Glorious mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Glorious Pool" consumeProb="1" dustType="redDust" dustAmount="30" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xEC5" id="Insightful Engraving">
    <DisplayId>Insightful Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x3f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Insightful Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Casting Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an MOTMG 2024 item, guarantees an Insight mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Insightful Pool" consumeProb="1" dustType="redDust" dustAmount="30" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xEC6" id="MotMG 2024 Sword">
    <DisplayId>Faithful Spatha</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>189</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0xF8</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A tried and tested weapon used extensively by Commander-Lord Carosburg's soldiers.  It has a good weight for chopping, and a fine edge which can slice through most armour.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Amulet Affinity" description="Creates additional projectiles when worn with an Amulet." />
    </ExtraTooltipData>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Sword Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>235</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEDC" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEDD" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEDE" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEAC" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEAD" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEAE" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEB2" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEB3" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEB4" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEB8" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEB9" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEBA" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEBE" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEBF" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEC0" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEDF" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEE0" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEE1" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEAF" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEB0" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEB1" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEB5" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEB6" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEB7" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEBB" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEBC" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEBD" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEC1" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEC2" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEC3" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,XPBONUS,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEC7" id="MotMG 2024 Wand">
    <DisplayId>Temporal Wand</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0xF9</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Cronus made many prototypes for different wands, with this being one of his most popular amongst his students, as the shots can injure a target in the past as well as the present.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Amulet Affinity" description="Creates additional projectiles when worn with an Amulet." />
    </ExtraTooltipData>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Wand Projectile</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>190</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEDC" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEDD" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEDE" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEAC" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEAD" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEAE" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEB2" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEB3" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEB4" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEB8" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEB9" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEBA" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEBE" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEBF" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEC0" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEDF" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEE0" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEE1" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEAF" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEB0" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEB1" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEB5" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEB6" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEB7" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEBB" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEBC" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEBD" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEC1" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEC2" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEC3" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,XPBONUS,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEC8" id="MotMG 2024 Dagger">
    <DisplayId>Reliable Pugio</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture xOffset="1" yOffset="1">
      <File>lofiObj5new</File>
      <Index>0xFA</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A swift and deadly dagger used as a backup weapon by soldiers in Commander-Lord Carosburg's armies.  It is also very useful by itself, and has ended many lives on the battlefield.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Amulet Affinity" description="Creates additional projectiles when worn with an Amulet." />
    </ExtraTooltipData>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Dagger Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>220</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1.05</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEDC" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEDD" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEDE" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEAC" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEAD" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEAE" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEB2" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEB3" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEB4" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEB8" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEB9" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEBA" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEBE" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEBF" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEC0" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEDF" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEE0" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEE1" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEAF" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEB0" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEB1" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEB5" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEB6" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEB7" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEBB" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEBC" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEBD" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEC1" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEC2" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEC3" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <BagType>9</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,XPBONUS,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEC9" id="MotMG 2024 Bow">
    <DisplayId>Transdimensional Bow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>191</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0xFB</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>While it appears to the untrained eye that this bow only fires three arrows, it actually fires hundreds across all dimensions, as Cronus designed it to hit every possible variation of the target.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Amulet Affinity" description="Creates additional projectiles when worn with an Amulet." />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Bow Main</ObjectId>
      <Speed>160</Speed>
      <MinDamage>135</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MotMG 2024 Bow Side</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEDC" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEDD" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEDE" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEAC" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEAD" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEAE" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEB2" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEB3" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEB4" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEB8" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEB9" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEBA" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEBE" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEBF" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEC0" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEDF" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEE0" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEE1" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEAF" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEB0" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEB1" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEB5" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEB6" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEB7" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEBB" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEBC" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEBD" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEC1" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEC2" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEC3" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <BagType>9</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,XPBONUS,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xECA" id="MotMG 2024 Staff">
    <DisplayId>Deathmask Staff</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0xFC</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Out of respect for their missing teacher, students of Cronus will mount a stone mask of his face to a staff to use as a focus.  They will often wear these masks or use them as ornaments as well.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Amulet Affinity" description="Creates additional projectiles when worn with an Amulet." />
    </ExtraTooltipData>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Staff Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>80</Size>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
    </Subattack>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEDC" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEDD" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEDE" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEAC" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEAD" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEAE" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEB2" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEB3" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEB4" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEB8" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEB9" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEBA" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEBE" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEBF" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEC0" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEDF" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEE0" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEE1" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEAF" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEB0" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEB1" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEB5" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEB6" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEB7" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEBB" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEBC" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEBD" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEC1" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEC2" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEC3" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <BagType>9</BagType>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,XPBONUS,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xECB" id="MotMG 2024 Katana">
    <DisplayId>Legions Odachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0xFD</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A frighteningly sharp blade from the eastern lands, modified for use in Commander-Lord Carosburg's forces by executioners and elite duellists.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Amulet Affinity" description="Creates additional projectiles when worn with an Amulet." />
    </ExtraTooltipData>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>MotMG 2024 Katana Projectile</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>160</MinDamage>
      <MaxDamage>210</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEDC" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEDD" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEDE" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEAC" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEAD" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEAE" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEB2" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEB3" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEB4" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEB8" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEB9" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEBA" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEBE" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEBF" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEC0" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEDF" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEE0" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEE1" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEAF" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEB0" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEB1" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEB5" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEB6" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEB7" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEBB" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEBC" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEBD" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEC1" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEC2" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEC3" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,XPBONUS,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xECC" id="MotMG 2024 Leather">
    <DisplayId>Temperate Curiass</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0xF6</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Balanced between might and mysticism, the leather and metal of this light armour provides good protection and mobility.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Amulet Affinity" description="Creates an on-hit effect when worn with an Amulet." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate mustWear="0xEDC" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEDD" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEDE" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAC" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAD" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAE" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB2" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB3" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB4" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB8" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB9" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBA" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBE" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBF" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC0" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEDF" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEE0" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEE1" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAF" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB0" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB1" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB5" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB6" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB7" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBB" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBC" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBD" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC1" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC2" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC3" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,XPBONUS,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xECD" id="MotMG 2024 Heavy">
    <DisplayId>Glorious Banded Plate</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>78</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0xF5</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Polished to a high sheen, these banded plates proudly announce the prowess of the wearer in battle. Only the best of Commander-Lord Carosburg's foot troops are qualified to wear them.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Amulet Affinity" description="Creates an on-hit effect when worn with an Amulet." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="26">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate mustWear="0xEDC" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEDD" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEDE" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAC" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAD" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAE" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB2" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB3" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB4" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB8" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB9" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBA" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBE" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBF" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC0" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEDF" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEE0" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEE1" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAF" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB0" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB1" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB5" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB6" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB7" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBB" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBC" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBD" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC1" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC2" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC3" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,XPBONUS,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xECE" id="MotMG 2024 Robe">
    <DisplayId>Insightful Mourning Robe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>83</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0xF7</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Robes which signify the wearer follows the wisdom of the missing magus – Chronus. The small death masks worn as charms are said to symbolise his teachings.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Amulet Affinity" description="Creates an on-hit effect when worn with an Amulet." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXMP" amount="65">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate mustWear="0xEDC" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEDD" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEDE" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAC" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAD" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAE" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB2" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB3" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB4" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB8" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB9" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBA" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBE" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBF" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC0" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEDF" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEE0" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEE1" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAF" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB0" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB1" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB5" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB6" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB7" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBB" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBC" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBD" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC1" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC2" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC3" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,XPBONUS,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xECF" id="MotMG 2024 Bow Glory Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Glory Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>352</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0xED0" id="MotMG 2024 Bow Insight Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Insight Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>352</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0xED1" id="MotMG 2024 Sword Glory Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Glory Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>280</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0xED2" id="MotMG 2024 Sword Insight Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Insight Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>280</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0xED3" id="MotMG 2024 Wand Glory Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Glory Projectile</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>400</LifetimeMS>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0xED4" id="MotMG 2024 Wand Insight Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Insight Projectile</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>400</LifetimeMS>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0xED5" id="MotMG 2024 Dagger Glory Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Glory Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>320</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0xED6" id="MotMG 2024 Dagger Insight Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Insight Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>320</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0xED7" id="MotMG 2024 Staff Glory Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Glory Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>380</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0xED8" id="MotMG 2024 Staff Insight Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Insight Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>380</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0xED9" id="MotMG 2024 Katana Glory Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>MotMG 2024 Glory Projectile</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>292</LifetimeMS>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0xEDA" id="MotMG 2024 Katana Insight Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>MotMG 2024 Insight Projectile</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>292</LifetimeMS>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0xCAAB" id="Glory and Insight Skin Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>560</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Glory and Insight Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xCAAC" id="Glory and Insight Engraving Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>561</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the Glory and Insight collection engravings.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xCAAD" id="Glory and Insight Gear Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>562</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain a weapon or an armor piece of the Glory and Insight collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x66A2" id="Vindication Prism" collectionIcon="12">
    <DisplayId>Corsair's Crown Jewel</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3032</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Projectile>
      <ObjectId>Vindication Prism Projectile</ObjectId>
      <Size>65</Size>
      <Speed>0</Speed>
      <LifetimeMS>780</LifetimeMS>
      <Acceleration>999999</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <MinDamage>50</MinDamage>
      <MaxDamage>75</MaxDamage>
      <ArmorPiercing />
    </Projectile>
    <Description>This brilliant diamond exhibits a peculiar agitation to exposure beyond the waters. It was plundered by the Pirate Queen herself from depths far deeper than the open seas, as it was believed to be the boon of an ancient oceanic deity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Crown Jewel, follows your character as you move." />
      <EffectInfo name="Active Time" description="4 seconds" />
      <EffectInfo name="Attack Rate" description="0.1 seconds" />
      <EffectInfo name="" description="Decoys enemies once active" />
    </ExtraTooltipData>
    <Activate maxSpawnDistance="0" objectId="Vindication Prism Summon" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <MpCost>110</MpCost>
    <Usable />
    <Soulbound />
    <UniqueID />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_CRYSTAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x66A3" id="Vindication Sheath" collectionIcon="147">
    <DisplayId>Sheath of Thunderous Rites</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3038</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>This sacred blade may be unsheathed in the blink of an eye to produce a catastrophic blast of lightning. Such a tool is used by Izel to bring fervor and great respect to the many gods of the thicket.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Sheath" description="14 shots" />
      <EffectInfo name="Blast Damage" description="450 / 750" />
      <EffectInfo name="Blast Radius" description="4 / 6" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Vindication Sheath Wide Projectile</ObjectId>
      <Size>110</Size>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <Speed>50</Speed>
      <LifetimeMS>501</LifetimeMS>
      <TurnRate>205</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>1</TurnStopTime>
      <Acceleration>450</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Activate objectId="Vindication Sheath Blast" throwTime="0" color="0xFFFF00" maxDistance="3.5">ObjectToss</Activate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="010.0" numShots="1" type="0x66A3">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="061.4" numShots="1" type="0x66A3">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="112.8" numShots="1" type="0x66A3">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="164.2" numShots="1" type="0x66A3">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="215.7" numShots="1" type="0x66A3">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="257.1" numShots="1" type="0x66A3">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="318.0" numShots="1" type="0x66A3">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="035.7" numShots="1" type="0x66A9">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="087.1" numShots="1" type="0x66A9">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="138.5" numShots="1" type="0x66A9">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="190.0" numShots="1" type="0x66A9">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="241.4" numShots="1" type="0x66A9">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="292.8" numShots="1" type="0x66A9">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="344.2" numShots="1" type="0x66A9">BulletCreate</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <MpCost>90</MpCost>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_HTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x66A4" id="Vindication Orb" collectionIcon="150">
    <DisplayId>Forbidden Artifact</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3039</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>A depraved aura of malignance exudes from this relic. Once protected within the great tombs of the desert, Nefret unearthed this treasure to prevent it and many others from falling into the hands of the Legion.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Forbidden Orb, click or hold your Summon Control button to move it." />
      <EffectInfo name="Active Time" description="6.8 seconds" />
      <EffectInfo name="Damage" description="160" />
      <EffectInfo name="Zap Radius" description="3.5 tiles" />
      <EffectInfo name="Pulse Radius" description="2.5 tiles" />
      <EffectInfo name="Pulse Effect" description="Curse for 2 seconds" />
      <EffectInfo name="" description="Attacks become slower over time" />
    </ExtraTooltipData>
    <Activate objectId="Vindication Orb Summon" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="6.0">SpawnCreep</Activate>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <MpCost>200</MpCost>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_LOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x66A5" id="Vindication Star" collectionIcon="13">
    <DisplayId>Storied Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3037</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Once nameless tools of an oni warrior, these blades have witnessed the bloodshed of a thousand lives lost to Oryx. They carry the whispers of a long-sought vengeance against the Exalted One.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="While Damaging And In Combat" description="Shoot a star every 0.2 seconds" />
      <EffectInfo name="And Below 75% HP" description="Shoot 2 stars every 0.2 seconds" />
      <EffectInfo name="Stars" description="60-80 damage" />
      <EffectInfo name="Stars Scaling" description="5 damage per 4 VIT above 42" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Vindication Star Projectile</ObjectId>
      <Size>150</Size>
      <Speed>200</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-250</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>800</MinDamage>
      <MaxDamage>1000</MaxDamage>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>80</MpEndCost>
    <MpCostPerSecond>28</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="ATT" amount="4" effect="Damaging" enablePetManaHealing="false" scalingStat="VIT" statModAmount="0.090" statModScalingMin="42" statModDamage="24">ShurikenAbility</Activate>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-10">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="1" cooldown="0.2" targetMouse="true" targetMouseRange="0.01" requiredConditions="Damaging;In Combat" minDistance="0.01" maxDistance="0.01" offsetAngle="0" numShots="1" type="0x66AB" scalingStat="VIT" statModScalingMin="42" statModDamage="1.25" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.2" targetMouse="true" targetMouseRange="0.01" requiredConditions="Damaging;In Combat" hpMinThresholdRelative="0.75" minDistance="0.01" maxDistance="0.01" offsetAngle="0" numShots="1" type="0x66AC" scalingStat="VIT" statModScalingMin="42" statModDamage="1.25" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
    <Usable />
    <Soulbound />
    <UniqueID />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x66AD" id="Blueprint_272" collectionIcon="12">
    <DisplayId>Corsair's Crown Jewel Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Vindication Prism">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
  <Object type="0x66AE" id="Blueprint_273" collectionIcon="147">
    <DisplayId>Sheath of Thunderous Rites Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Vindication Sheath">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_HTT</Labels>
  </Object>
  <Object type="0x66AF" id="Blueprint_274" collectionIcon="150">
    <DisplayId>Forbidden Artifact Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Vindication Orb">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LOD</Labels>
  </Object>
  <Object type="0x66B0" id="Blueprint_275" collectionIcon="13">
    <DisplayId>Storied Blades Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Vindication Star">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
  <Object type="0xF48" id="The Right Hook Shiny" collectionIcon="155">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <DisplayId>The Right Hook</DisplayId>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>115</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A famous boxer once said the secret to their victory was having a great right hook, this dagger’s craftsman took that literally.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Right Hook Shot Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>215</MinDamage>
      <MaxDamage>315</MaxDamage>
      <LifetimeMS>435</LifetimeMS>
      <Amplitude>-0.75</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Right Hook Shot Shiny</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <RateOfFire>0.6</RateOfFire>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.65</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.65</RateOfFire>
    </Subattack>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY,ORG_TAVERN,RIGHTHOOK</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Snake Charmer Pungi Shiny" type="0xF49" collectionIcon="118">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <DisplayId>Snake Charmer Pungi</DisplayId>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>117</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A ceremonial pungi that contains the spirits of fifteen snakes, guiding the righteous through their many paths ahead.</Description>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate duration="4" effect="Speedy">ConditionEffectSelf</Activate>
    <Activate range="4.5" stat="DEF" amount="4" duration="5" channel="maxStack">StatBoostAura</Activate>
    <BagType>6</BagType>
    <Soulbound />
    <MpCost>100</MpCost>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,SHINY,ORG_SPIT</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xF4A" id="Ancient Stone Sword Shiny" collectionIcon="154">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <DisplayId>Ancient Stone Sword</DisplayId>
    <Item />
    <PowerLevel>153</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>118</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A slow but powerful sword that is a relic of a long forgotten age.</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Stone Slash Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,ORG_CASTLE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xF4C" id="Vanguard's Visage Shiny" collectionIcon="14">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <DisplayId>Vanguard's Visage</DisplayId>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>120</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>A dreadfully heavy barbute, prominently featuring inward curving horns. Such a trait has been considered taboo for eons, further marking the age of this design.</Description>
    <Projectile>
      <ObjectId>Shatters Helm Projectile Shiny</ObjectId>
      <Speed>115</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ProtectFromSink />
      <Size>75</Size>
      <ArmorPiercing />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="Fires a sword of projectiles towards your cursor." name="Eternal Defender" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="9">IncrementStat</ActivateOnEquip>
    <SharedCooldownChannel id="3916" />
    <Usable />
    <BagType>6</BagType>
    <XPBonus>8</XPBonus>
    <MpCost>100</MpCost>
    <Activate duration="3" effect="Berserk" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="0.5" minDistance="0.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="1.0" minDistance="1.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="1.5" minDistance="1.5" numShots="5" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="2.0" minDistance="2.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="2.5" minDistance="2.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3.0" minDistance="3.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3.5" minDistance="3.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="4.0" minDistance="4.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="4.5" minDistance="4.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="5.0" minDistance="5.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.0" manaCost="0" manaRequired="0" maxDistance="5.5" minDistance="5.5" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <feedPower>1100</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Vanguard's Visage Proc Shiny" type="0xF4D">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>120</Index>
    </Texture>
    <Rotation>360</Rotation>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shatters Helm Projectile Shiny</ObjectId>
      <Speed>115</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ProtectFromSink />
      <Size>75</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING,RING,SHINY</Labels>
  </Object>
  <Object type="0xF51" id="Ring of Decades Shiny">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>82</PowerLevel>
    <DisplayId>Ring of Decades</DisplayId>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>125</Index>
    </Texture>
    <Description>Cut from a fallen star, a deep purple emanating an unearthly glow, hinting at the power fused within.</Description>
    <SlotType>9</SlotType>
    <ActivateOnEquip stat="MAXHP" amount="160">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>550</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,UNIVERSAL_RING,SHINY</Labels>
  </Object>
  <Object type="0xF52" id="Ray Katana Shiny" collectionIcon="100">
    <DisplayId>Ray Katana</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>169</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>122</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A great katana charged with the power of the sun itself.</Description>
    <RateOfFire>1.11</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Beam Slash Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>160</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>310</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>700</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,REALMWHITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xCE0" id="Ship's Wheel Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x17C</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>How can something with so many holes in it be useful in defence? By spinning it so quickly nobody can strike you through the holes, of course!</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ship's Wheel Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>360</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x94623E</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="5">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,NUMPROJ_5,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xCE1" id="X-Marks-the-Spot Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x17E</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>This ancient, cursed treasure map causes treasure to appear in front of the caster.  As the coins and jewels overlap in physical space this causes a massive explosion.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>X-Marks-The-Spot Projectiles</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xCE2" id="Tome of Piracy">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x183</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>Pirates will not admit it, but they can't recall all the rules and regulations of piracy.  So they write them all down in books like these which become sacred relics of piracy.</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="140" statModAmount="0.9900" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="070" statModAmount="0.4950" range="7.2" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="640" maxDamage="640" statModDamage="7.20" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>180</MpCost>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,MPCOST,XPBONUS,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xCE3" id="Brine Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x184</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>Arrows placed in this quiver become encrusted with a layer of sea salt, and turn into augurs of seawater when fired.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Brine Quiver Projectile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>675</MinDamage>
      <MaxDamage>775</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x0C979C</ParticleTrail>
      <DamageMultiplier mult="1.1" duration="3" />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>75</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.88">Shoot</Activate>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xCE4" id="Crossbones Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x18B</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>Some say this skull is the model used in the original Jolly Roger, but that seems a little unlikely.  It is still super powerful, whatever the truth.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>115</MpCost>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 270 damage and heal for 105hp for each enemy within 3.75 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Crossbones Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <MpCost>95</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Crossbones Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <SwitchTime>0</SwitchTime>
      <MpCost>95</MpCost>
    </Ability>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xCE5" id="Parrot Skeleton Scepter">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x18C</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>This parrot was struck by lightning while perched in the crow's nest.  It has remained rigid and crackling with chained power to this very day.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate totalDamage="300" decrDamage="40" wisDamageBase="80" maxTargets="5" color="0xbfa58e" aoeActivationCount="3" aoeArmorPierce="true" aoeTime="1" aoeDamage="75" statModDamage="22" aoeRange="2.5" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xCE9" id="Mystery Selection Key">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>563</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this key to obtain one mystery keys of your choice.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xCAFC" id="Halloween Mystery Bag">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>564</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this bag to receive a random spooky reward.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Halloween 2024" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Wandering Souls Spell" type="0x6e51" collectionIcon="128">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects8x8</File>
      <Index>150</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>Shaping raw magic into spirit-like forms, phantasmal projectiles are launched, each one homing in on the target with the precision of a well trained archer.</Description>
    <ExtraTooltipData>
      <EffectInfo description="6 Shots" name="Spell" />
      <EffectInfo description="20% chance with a 2 second cooldown to release a Wandering Soul for 6 seconds" name="On Ability Use" />
      <EffectInfo description="250" name="Soul Damage" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Wandering Souls Spell Proj</ObjectId>
      <Speed>120</Speed>
      <MinDamage>345</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Acceleration>-99999</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>0.5</Frequency>
      <CollisionMult>1.33</CollisionMult>
      <FaceDir />
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
    </Projectile>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>85</MpCost>
    <Activate numShots="1" maxDistance="13" offsetAngle="60" scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x45d2">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="120" proc="1" targetMouse="true" type="0x6e51">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x45d2">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="180" proc="1" targetMouse="true" type="0x6e51">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x45d2">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="240" proc="1" targetMouse="true" type="0x6e51">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x45d2">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="300" proc="1" targetMouse="true" type="0x6e51">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x45d2">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x6e51">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x45d2">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate maxSpawnDistance="1.5" cooldown="2" objectId="Wandering Soul" summonCost="0.0" lifeTime="0.0" proc="0.33">SpawnCreep</OnPlayerAbilityActivate>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_UDL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Ring of Skeletal Specters" type="0x6beb" collectionIcon="128">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects8x8</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ghastly ring that calls upon the eager hands of an impossible undead creature.</Description>
    <SharedCooldownChannel id="3988" />
    <ExtraTooltipData>
      <EffectInfo description="Shots above 20 damage summon hands which slam the ground dealing 150 damage in a radius of 6 squares every second for 3 seconds" name="On Taking Damage" />
      <EffectInfo description="Slowed for 0.8 seconds" name="On enemy" />
      <EffectInfo description="8 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerHitActivate objectId="Helping Hands" damageThreshold="20" proc="1" cooldown="8" throwTime="0" maxDistance="0">ObjectToss</OnPlayerHitActivate>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_UDL,SKELETALSPECTERS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xBD0" id="Blueprint_276" collectionIcon="128">
    <DisplayId>Wandering Souls Spell Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wandering Souls Spell">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_UDL</Labels>
  </Object>
  <Object type="0xBD1" id="Blueprint_277" collectionIcon="128">
    <DisplayId>Ring of Skeletal Specters Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of Skeletal Specters">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_UDL</Labels>
  </Object>
  <Object type="0xea60" id="Blueprint_278" collectionIcon="129">
    <DisplayId>Marionette Ravager Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Marionette Ravager">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_PUPPET</Labels>
  </Object>
  <Object type="0xea61" id="Blueprint_279" collectionIcon="128">
    <DisplayId>Spectral Sword Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sword of Light">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_UDL</Labels>
  </Object>
  <Object type="0xea62" id="Blueprint_280" collectionIcon="132">
    <DisplayId>Kyuuketsuki Hitogoroshi Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Kyuuketsuki Hitogoroshi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MANOR</Labels>
  </Object>
  <Object type="0xea63" id="Blueprint_281" collectionIcon="130">
    <DisplayId>Wand of Hidden Knowledge Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wand of Hidden Knowledge">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LIBRARY</Labels>
  </Object>
  <Object type="0xea64" id="Blueprint_282" collectionIcon="136">
    <DisplayId>Morning Square Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Morning Square">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_3D</Labels>
  </Object>
  <Object type="0xea65" id="Blueprint_283" collectionIcon="139">
    <DisplayId>Spider Silk Bow Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spider Silk Bow">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CDEPTHS</Labels>
  </Object>
  <Object type="0xea66" id="Blueprint_284" collectionIcon="140">
    <DisplayId>Elder Heartwood Staff Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Elder Staff">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_WLAB</Labels>
  </Object>
  <Object type="0xea67" id="Blueprint_285" collectionIcon="133">
    <DisplayId>Berserker's Breastplate Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Berserker's Breastplate">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_ABYSS</Labels>
  </Object>
  <Object type="0xea68" id="Blueprint_286" collectionIcon="133">
    <DisplayId>Adamantine Helm Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Adamantine Helm">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_ABYSS</Labels>
  </Object>
  <Object type="0xea69" id="Blueprint_287" collectionIcon="128">
    <DisplayId>Spirit's Bane Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spirit's Bane">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_UDL</Labels>
  </Object>
  <Object type="0xea6a" id="Blueprint_288" collectionIcon="136">
    <DisplayId>The Triangle Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="The Triangle">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_3D</Labels>
  </Object>
  <Object type="0xea6b" id="Blueprint_289" collectionIcon="136">
    <DisplayId>Ring of Cubed Wisdom Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of Cubed Wisdom">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_3D</Labels>
  </Object>
  <Object type="0xEEE" id="Halloween 2024 Robe A">
    <DisplayId>Red Riding Dress</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3045</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A light and breezy costume you can wear to dress up as a hooded treat-seeking Mystic!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Costume" description="On ability use, dress up as Lil Red Mystic for 60 seconds!" />
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your candy-filled meter to activate a secret power!" />
      <EffectInfo name="Basket Surprise" description="Toss a bomb for 2400-2600 armor piercing damage within 3 tiles." />
      <EffectInfo name="Secret Power Cooldown" description="180 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" cooldown="180" objectId="Red Riding Dress Bomb" throwTime="1" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" skin="0x2308" duration="60">SelfTransform</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" targetMouse="false" objectId="Halloween 2024 Robe A Helper" throwTime="0">ObjectToss</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="9">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="1" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="30" amount="0" labels="CANDY">FillMeter</OnPlayerKill>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,HALLOWEEN_2024,COSTUME</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEEF" id="Halloween 2024 Robe B">
    <DisplayId>Holy Order's Habit</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3046</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A proper habit would be woven in a more durable manner than this, but it works just fine for dressing up as a patient, safety-aware Priestess!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Costume" description="On ability use, dress up as Nun Priest for 60 seconds!" />
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your candy-filled meter to activate a secret power!" />
      <EffectInfo name="Cross of Respite" description="Create a healing cross that applies Healing [50/s] within 5.5 tiles" />
      <EffectInfo name="Magical Cross" description="Restores 200 MP upon creation of the cross." />
      <EffectInfo name="Secret Power Cooldown" description="180 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" proc="1" cooldown="180" maxSpawnDistance="0" objectId="Holy Order's Habit Cross" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" cooldown="180" amount="200">Magic</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" skin="0x0374" duration="60">SelfTransform</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" targetMouse="false" objectId="Halloween 2024 Robe B Helper" throwTime="0">ObjectToss</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="1" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="30" amount="0" labels="CANDY">FillMeter</OnPlayerKill>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,HALLOWEEN_2024,COSTUME</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEF0" id="Halloween 2024 Leather A">
    <DisplayId>Bachelor's Tuxedo</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>74</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3047</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>You'll smell more like Halloween spirit than of newfound riches, but it suits just perfectly for dressing up as an enterprising Rogue.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Costume" description="On ability use, dress up as Eligible Bachelor Rogue for 60 seconds!" />
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your candy-filled meter to activate a secret power!" />
      <EffectInfo name="Aura of Wealth" description="Create a coin summon that blasts nearby enemies for 500-600 damage in 6 bursts." />
      <EffectInfo name="Secret Power Cooldown" description="180 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" cooldown="180" maxSpawnDistance="0" objectId="Bachelor's Tuxedo Coin" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" skin="0x0394" duration="60">SelfTransform</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" targetMouse="false" objectId="Halloween 2024 Leather A Helper" throwTime="0">ObjectToss</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="1" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="30" amount="0" labels="CANDY">FillMeter</OnPlayerKill>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,XPBONUS,HALLOWEEN_2024,COSTUME</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEF1" id="Halloween 2024 Leather B">
    <DisplayId>Haori of the Wind</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>74</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3048</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>These type of coats are more likely to be found at an anime convention with their shoddy quality, but it's just right for cosplaying the beautiful Ninja.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Costume" description="On ability use, dress up as Wind Flower Ninja for 60 seconds!" />
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your candy-filled meter to activate a secret power!" />
      <EffectInfo name="Bladed Blossom" description="Create a sakura summon that rapidly attacks for 60-70 armor piercing damage." />
      <EffectInfo name="Secret Power Cooldown" description="180 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" cooldown="180" maxSpawnDistance="0" objectId="Haori of the Wind Sakura Flower" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" skin="0x2acf" duration="60">SelfTransform</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" targetMouse="false" objectId="Halloween 2024 Leather B Helper" throwTime="0">ObjectToss</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="1" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="30" amount="0" labels="CANDY">FillMeter</OnPlayerKill>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,XPBONUS,HALLOWEEN_2024,COSTUME</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEF2" id="Halloween 2024 Heavy A">
    <DisplayId>Platinum Segmentata</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>82</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3049</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Foam and PVC don't make for as durable armor as Mithril, but it'll do for an accurate lookalike of the steadfast Knight.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Costume" description="On ability use, dress up as Platinum Knight for 60 seconds!" />
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your candy-filled meter to activate a secret power!" />
      <EffectInfo name="Pierce the Line" description="Gain +12 DEF for 60 seconds and throw 15 spears for 300-400 damage." />
      <EffectInfo name="Secret Power Cooldown" description="180 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" proc="1" cooldown="180" targetMouse="true" minDistance="2.1" maxDistance="2.1" offsetAngle="0" numShots="5" gapAngle="270" gapTiles="0.75" arcGap="07.5" type="0xF01">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" proc="1" cooldown="180" targetMouse="true" minDistance="1.1" maxDistance="1.1" offsetAngle="0" numShots="5" gapAngle="270" gapTiles="0.75" arcGap="00.0" type="0xF02">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" proc="1" cooldown="180" targetMouse="true" minDistance="0.1" maxDistance="0.1" offsetAngle="0" numShots="5" gapAngle="270" gapTiles="0.75" arcGap="-7.5" type="0xF03">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" cooldown="180" stat="DEF" amount="12" duration="60" channel="noStack">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" skin="0x2304" duration="60">SelfTransform</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" targetMouse="false" objectId="Halloween 2024 Heavy A Helper" throwTime="0">ObjectToss</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="1" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="30" amount="0" labels="CANDY">FillMeter</OnPlayerKill>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,XPBONUS,HALLOWEEN_2024,COSTUME</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xEF3" id="Halloween 2024 Heavy B">
    <DisplayId>Big Bad Fursuit</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>83</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3050</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>This costume is rather itchy and reeks of a strange glue-like scent, but it's par for the course for dressing as the furry Warrior.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Costume" description="On ability use, dress up as B.B. Wolf Warrior for 60 seconds!" />
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your candy-filled meter to activate a secret power!" />
      <EffectInfo name="Heart of the Beast" description="Gain +8 ATT for 60 seconds and send 12 claw attacks for 250-350 damage." />
      <EffectInfo name="Secret Power Cooldown" description="180 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" proc="1" cooldown="180" targetMouse="true" minDistance="7.5" maxDistance="7.5" offsetAngle="0" numShots="4" gapAngle="0" gapTiles="0.1" arcGap="20" type="0xF04">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" proc="1" cooldown="180" targetMouse="true" minDistance="7.5" maxDistance="7.5" offsetAngle="0" numShots="4" gapAngle="0" gapTiles="0.1" arcGap="30" type="0xF05">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" proc="1" cooldown="180" targetMouse="true" minDistance="7.5" maxDistance="7.5" offsetAngle="0" numShots="4" gapAngle="0" gapTiles="0.1" arcGap="40" type="0xF06">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" cooldown="180" stat="ATT" amount="8" duration="60" channel="noStack">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" skin="0x2307" duration="60">SelfTransform</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" targetMouse="false" objectId="Halloween 2024 Heavy B Helper" throwTime="0">ObjectToss</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="1" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="30" amount="0" labels="CANDY">FillMeter</OnPlayerKill>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,XPBONUS,HALLOWEEN_2024,COSTUME</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5da0" id="Mark of the Soulwarden">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>215</Index>
    </Texture>
    <Description>A medallion infused with the essence of Soulwarden Murcian.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by entertaining Soulwarden Murcian in the Spectral Penitentiary" name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
  <Object type="0x5cbf" id="SpecPen Upgrade Token">
    <DisplayId>Vial of Soul Extract</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A luminescent vial containing an eerie liquid, extracted through the complete pulverization of a soul.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to upgrade Untiered Items from the Haunted Cemetery." name="Forge" />
      <EffectInfo description="Obtained as a drop from enemies in the Spectral Penitentiary." name="Drop location" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Treasure />
    <UniqueID />
    <Mark />
    <Soulbound />
    <feedPower>1200</feedPower>
    <Labels>MARK,TAB_ALL,ORG_SPECTRAL_CORE,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
  <Object type="0x5cf2" id="Jailer's Scythe" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A weapon used by Skuld's soul collectors to absorb and send souls to their final destinations.</Description>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,-0.5</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,-0.5</PosOffset>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,-0.5</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>SpecPen Spectral Scythehead</ObjectId>
      <Speed>260</Speed>
      <MinDamage>165</MinDamage>
      <MaxDamage>255</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <CircleTurnDelay>200</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Spectral Scythebody</ObjectId>
      <Speed>220</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <CircleTurnDelay>200</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Size>85</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Spectral Scythebody</ObjectId>
      <Speed>160</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <CircleTurnDelay>200</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Size>85</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <feedPower>1000</feedPower>
    <BagType>6</BagType>
    <Soulbound />
    <OldSound>magicShoot</OldSound>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5d5a" id="Tools of the Tarnished" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>164</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>Two of Groundskeeper Gretch's most coveted tools, tainted by a powerful curse that draws out the life essence of its user to maintain their finesse.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.5</RateOfFire>
      <PosOffset>0.0,0.0</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
      <PosOffset>-0.0,0.0</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>SpecPen Tarnished Sickle</ObjectId>
      <Speed>100</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <TurnRate>-25</TurnRate>
      <TurnStopTime>400</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Tarnished Hammer</ObjectId>
      <Speed>100</Speed>
      <MinDamage>290</MinDamage>
      <MaxDamage>340</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <TurnRate>25</TurnRate>
      <TurnStopTime>400</TurnStopTime>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip amount="-50" stat="DEX" statRelativeTo="DEX">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="70" stat="DEX" statRelativeTo="VIT">IncrementStatRelative</ActivateOnEquip>
    <BagType>6</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5f5e" id="Wretched Rags" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>549</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A tattered piece of cloth crudely fashioned into a robe, barely capable of covering its wearer. However, what it lacks in physical durability is made up with a thick barrier of mana.</Description>
    <ActivateOnEquip amount="-50" stat="MAXHP" statRelativeTo="MAXHP">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="100" stat="MAXHP" statRelativeTo="MAXMP">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5d6b" id="Overwhelming Axehead" collectionIcon="103">
    <Class>Equipment</Class>
    <SlotType>25</SlotType>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>548</Index>
    </Texture>
    <Projectile>
      <ObjectId>SpecPen Overwhelming Axehead Shot</ObjectId>
      <Size>200</Size>
      <Speed>135</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>525</MaxDamage>
      <LifetimeMS>1100</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ProtectFromSink />
    </Projectile>
    <Description>An extremely heavy axehead salvaged from Griefkeeper Zole's rather bulky choice of weaponry. Throwing it takes a tremendous amount of effort, but it has the capacity to obliterate everything in its path.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Launches a giant projectile with 7 hitboxes" name="Unstoppable Force" />
      <EffectInfo description="On shooting after ability use, restore 2MP/shot for 5s." name="Relentless Recharge" />
    </ExtraTooltipData>
    <Activate gapAngle="270" gapTiles="0.00" maxDistance="8.25" minDistance="8.25" numShots="1" offsetAngle="0" scalingStat="DEX" statModScalingMin="50" statModDamage="5" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate gapAngle="270" gapTiles="0.75" maxDistance="7.50" minDistance="7.50" numShots="2" offsetAngle="0" scalingStat="DEX" statModScalingMin="50" statModDamage="5" statModNumShots="0.000001" type="0xad2b" ignoreOnTooltip="true">BulletCreate</Activate>
    <Activate gapAngle="270" gapTiles="1.50" maxDistance="8.25" minDistance="8.25" numShots="2" offsetAngle="0" scalingStat="DEX" statModScalingMin="50" statModDamage="5" statModNumShots="0.000001" type="0xad2b" ignoreOnTooltip="true">BulletCreate</Activate>
    <Activate gapAngle="270" gapTiles="0.75" maxDistance="9.00" minDistance="9.00" numShots="2" offsetAngle="0" scalingStat="DEX" statModScalingMin="50" statModDamage="5" statModNumShots="0.000001" type="0xad2b" ignoreOnTooltip="true">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Activate amount="-50" channel="noStackItm" duration="5" stat="MAXMP">StatBoostSelf</Activate>
    <OnPlayerShootActivate proc="1" requiredConditions="MP Debuff" amount="2">Magic</OnPlayerShootActivate>
    <MpCost>150</MpCost>
    <Usable />
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,ORG_SPECTRAL,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5d6c" id="Motivational Megaphone" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>271</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A faintly magical device used by Griefkeeper Zole to amplify his own voice throughout the Penitentiary's cell branch. Peculiarly, speaking into it warps any attempts at encouragement into toxic insults.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Buffs are centered on cursor instead of on user" name="Long-Range Assault" />
      <EffectInfo description="Within 4 sqrs Berserk for 4 seconds" name="Party Effect" />
      <EffectInfo description="Gain Healing for 3 seconds" name="On hitting at least 1 target" />
    </ExtraTooltipData>
    <Activate radius="4" totalDamage="800" ignoreDef="1000" heal="0" incrRad="0" wisDamageBase="300" wisMin="65" healRange="0" color="0xb60d4b" allyCondEffect="Healing" condDuration="3" hitsForSelfEffect="1">VampireBlast</Activate>
    <Activate color="-1" objectId="Motivational Megaphone Effect" throwTime="0">ObjectToss</Activate>
    <Usable />
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5cc1" id="Sinister Syringes" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>163</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A chilling metal container filled with miscellaneous medical instruments coated in poison. Its syringes require blood as a catalyst, taking a considerable toll on both victim and user alike.</Description>
    <Projectile>
      <ObjectId>SpecPen Sinister Syringe Shot</ObjectId>
      <Speed>200</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>30</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <ConditionEffect amount="80" duration="3">Bleeding</ConditionEffect>
      <Size>85</Size>
      <ArmorPiercing />
    </Projectile>
    <Ability name="Sharps">
      <Texture>
        <File>specPenObjects8x8</File>
        <Index>161</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo description="" name="While Key Held and Shooting" />
        <EffectInfo description="Drain 20 MP/sec and -50 VIT for 1s" name="" />
        <EffectInfo description="Spend 3 HP/shot to fire a deadly needle" name="" />
      </ExtraTooltipData>
      <Activate effect="Stasis Immune" enableGenericManaHealing="true" enableManaRegen="true" enablePetManaHealing="false">ShurikenAbility</Activate>
      <OnPlayerShootActivate manaRequired="10" hpRequired="6" hpCost="3" requiredConditions="Stasis Immune" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="5" minDistance="5" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x5c7c">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate cooldown="0.0" stat="VIT" amount="-50" channel="noStackItm" requiredConditions="Stasis Immune" duration="1" color="-1" proc="1">StatBoostSelf</OnPlayerShootActivate>
      <MpCost>0</MpCost>
      <MpEndCost>0</MpEndCost>
      <MpCostPerSecond>20</MpCostPerSecond>
      <SwitchTime>0.4</SwitchTime>
      <MultiPhase />
    </Ability>
    <Ability name="Stitches">
      <Texture>
        <File>specPenObjects8x8</File>
        <Index>162</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo description="On key press and release, spend 30 MP for Healing on self for 2s" name="Surgical Maneuver" />
        <EffectInfo description="" name="While Key Held and Shooting" />
        <EffectInfo description="Drain 10 MP/sec" name="" />
        <EffectInfo description="Spend 10 MP/shot to heal 12 HP when below 90% HP" name="" />
      </ExtraTooltipData>
      <Activate effect="Stasis Immune" enableGenericManaHealing="true" enableManaRegen="true" enablePetManaHealing="false">ShurikenAbility</Activate>
      <OnPlayerShootActivate manaRequired="10" manaCost="10" amount="12" hpMinThresholdRelative="0.90" requiredConditions="Stasis Immune" proc="1">Heal</OnPlayerShootActivate>
      <OnPlayerAbilityActivate manaCost="30" effect="Healing" duration="2" color="0xffffff" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
      <MpCost>0</MpCost>
      <MpEndCost>0</MpEndCost>
      <MpCostPerSecond>10</MpCostPerSecond>
      <SwitchTime>0.4</SwitchTime>
      <MultiPhase />
    </Ability>
    <Usable />
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,MPCOST,XPBONUS,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5d6f" id="Cackling Straitjacket" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>273</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A tightly-woven garment used to restrain the mentally insane in the Penitentiary's torture branch. The echoed laughs of its past users can be faintly heard while wearing it, and intensify as its wearer takes damage.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On shoot, 1% chance to be inflicted with any of the following effects for 3s" name="Generalized Insanity" />
      <EffectInfo description="" name="Generalized Insanity Effects" />
      <EffectInfo description="+30 HP or MP" name="" />
      <EffectInfo description="+3 ATT,DEF,DEX,VIT,WIS" name="" />
      <EffectInfo description="Healing or Hexed on self" name="" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="20" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="15" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="SPD">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate stat="MAXHP" amount="30" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="MAXMP" amount="30" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="ATT" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="DEF" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="DEX" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="VIT" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="WIS" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate duration="3" effect="Healing" proc="0.01">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate duration="3" effect="Hexed" proc="0.01">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5cbe" id="Command Cornea" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>169</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>The incredibly thick cornea taken from the eye of Overseer Oculon. It bears an immense hunger for magical energy, and will devour its user's entire mana pool in the blink of an eye.</Description>
    <MpCost>200</MpCost>
    <Usable />
    <Activate color="0xff0000" condDuration="5.5" condEffect="Curse" radius="6.5" wisMin="50">EffectBlast</Activate>
    <Activate duration="3" throwTime="0" color="0xff0000" damageBoost="1.0" statModDamageBoost="0" scalingStat="MAXMP" statModScalingMin="300" statModDamage="60" statModImpactDamage="15" impactDamage="1000" totalDamage="2000" radius="5.5" statModRadius="0.0075">PoisonGrenade</Activate>
    <Activate objectId="Command Cornea Glyph" throwTime="0" color="-1">ObjectToss</Activate>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="WIS">IncrementStat</ActivateOnEquip>
    <Cooldown>1</Cooldown>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,STATMOD,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5bd8" id="Ocular Entrapment" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>547</Index>
    </Texture>
    <SlotType>20</SlotType>
    <SharedCooldownChannel id="23512" />
    <Description>A questionably sentient artifact smuggled from the Penitentiary's administration branch. Repeatedly irritating the summoned entity causes it to spew corrosive tears in a large area.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summon a lingering eyebawl that lasts for 10 seconds" name="Eyebawl Toss" />
      <EffectInfo description="Upon repeated throws targeting an Eyebawl, it deals 1200 damage within 6 sqrs" name="" />
      <EffectInfo description="0.8 seconds" name="Eyebawl Damage Cooldown" />
      <EffectInfo description="2 seconds" name="Eyebawl Toss Cooldown" />
    </ExtraTooltipData>
    <Usable />
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate color="0xffffff" duration="0" condDuration="3" radius="3" throwTime="0.5" totalDamage="100" metamorphose="Ocular Entrapment Activator">Trap</Activate>
    <OnPlayerAbilityActivate cooldown="2" throwTime="0" color="-1" objectId="Ocular Entrapment Eyebawl" proc="1" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5cb4" id="Damnation" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>170</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>An uncannily heavy iron ball and chain utilized by Murcian himself, burdened by the weight of countless souls that met their fate at the hands of the warden.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On shooting above 99% HP, -50 VIT for 3s" name="Heavy Conscience" />
      <EffectInfo description="On shooting under 66% HP, gain Armored and +10 ATT for 6s" name="Point of No Return" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.2</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.2</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.2</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>SpecPen Damnation Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1000</MinDamage>
      <MaxDamage>1200</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>150</Size>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Damnation Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>210</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>65</Size>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Damnation Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>210</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>65</Size>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate cooldown="0" hpRequiredRelative="0.99" stat="VIT" amount="-50" channel="noStackItm" duration="3" color="-1" proc="1">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate cooldown="0" hpMinThresholdRelative="0.66" stat="ATT" amount="10" channel="noStackItm" duration="6" color="-1" proc="1">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate cooldown="0" hpMinThresholdRelative="0.66" effect="Armored" duration="6" color="-1" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <ActivateOnEquip amount="-60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-6" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5c4b" id="Deliverance" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>3</Index>
    </Texture>
    <SharedCooldownChannel id="23732" />
    <SlotType>8</SlotType>
    <Description>A much more refined cane than its predecessor, imbued with unwilling spirits that lost their way towards the afterlife.</Description>
    <ExtraTooltipData>
      <EffectInfo description="15% chance with a 0.6 second cooldown to release a Desperate Soul" name="On Shoot" />
      <EffectInfo description="10 seconds" name="Lifetime" />
      <EffectInfo description="666" name="Soul Damage" />
      <EffectInfo description="Drifts away after 6 seconds, inflicting Curse on nearby enemies" name="Soul Release" />
      <EffectInfo description="1.5 tiles" name="Explosion Radius" />
      <EffectInfo description="2 seconds" name="Curse Duration" />
      <EffectInfo description="3 seconds" name="Drift Duration" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Deliverance Projectile</ObjectId>
      <Speed>200</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <OnPlayerShootActivate cooldown="0.6" objectId="Deliverance Soul" proc="0.15">Pet</OnPlayerShootActivate>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,XPBONUS,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5c47" id="Pandemic Poison" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>2</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A specially engineered concoction containing a modified plague virus, allowing the direct infection of a victim's soul. Although it can infect over a massive area, the particular lack of lethality makes it seem incomplete.</Description>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate color="0x094c4e" damageBoost="1.095" duration="10" radius="9.5" scalingStat="WIS" statModDamage="190" statModDamageBoost="0.00175" statModImpactDamage="0" statModRadius="0.05" statModScalingMin="50" throwTime="1.0" totalDamage="1200">PoisonGrenade</Activate>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SPECTRAL,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5c49" id="Boundless Vessel" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>1</Index>
    </Texture>
    <SharedCooldownChannel id="23625" />
    <SlotType>7</SlotType>
    <Description>Empowering the mystic gem embedded in this armor caused it to violently disintegrate its former shell. Fitted into a new plating, it now massively increases its wielder's capacity for magical energy.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On taking more than 40 damage gain Energized for 3 seconds" name="Soul Flare" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="20" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="300" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="20" stat="WIS">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="0" duration="3" effect="Energized" damageThreshold="40" proc="1">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,XPBONUS,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5c48" id="Amulet of Restoration" collectionIcon="103">
    <DisplayId>Amulet of Restoration</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>0</Index>
    </Texture>
    <SharedCooldownChannel id="23624" />
    <SlotType>9</SlotType>
    <Description>A nearly restored version of a once historical amulet, with the previous gem resocketed into a new metallic frame. It seems to have regained more of its ancient power.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On taking damage when below 20% HP gain Invulnerable for 2 seconds and heal 120 HP" name="Soul Concentration" />
      <EffectInfo description="On shooting below 20% HP gain Healing, Berserk and Armored for 4 seconds" name="Last Stand" />
      <EffectInfo description="1800 seconds" name="Soul Concentration Cooldown" />
      <EffectInfo description="30 seconds" name="Last Stand Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="60" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" cooldown="1800" hpMinThresholdRelative="0.2" damageThreshold="2" effect="Invulnerable" duration="2">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="1" cooldown="1800" hpMinThresholdRelative="0.2" damageThreshold="2" amount="120">Heal</OnPlayerHitActivate>
    <OnPlayerShootActivate color="0xd3ffce" cooldown="30" duration="4" effect="Healing" hpMinThresholdRelative="0.2" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate color="-1" cooldown="30" duration="4" effect="Berserk" hpMinThresholdRelative="0.2" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate color="-1" cooldown="30" duration="4" effect="Armored" hpMinThresholdRelative="0.2" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>666</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,XPBONUS,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5c4f" id="Amulet of Desecration">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>550</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Once a mystical artifact that allowed its bearer to escape the grasp of death, this amulet remains as a relic of Murcian's past involvement with Skuld. Wearing this amulet is ill-advised.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Sick on self for 666s" name="On shoot" />
      <EffectInfo description="Sick on self for 666s" name="On taking damage" />
      <EffectInfo description="Sick on self for 666s" name="On ability use" />
    </ExtraTooltipData>
    <OnPlayerShootActivate cooldown="0.2" duration="666" effect="Sick" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerHitActivate cooldown="0.2" duration="666" effect="Sick" proc="1">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerAbilityActivate cooldown="0.2" duration="666" effect="Sick" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>666</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,XPBONUS</Labels>
  </Object>
  <Object type="0x5cda" id="SpecPen Contributor Reward">
    <DisplayId>Penitentiary Souvenir</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>58</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summons Murcian and his staff to follow you around the realm! Wait a second, how did they escape...?\n\nRewarded to Marshmalla, TLMaelstrom, Sheepsmall, and Idontgiveawhale for their work on Spectral Penitentiary.</Description>
    <Sound>use_potion</Sound>
    <BagType>5</BagType>
    <Soulbound />
    <ExtraTooltipData>
      <EffectInfo description="55 seconds" name="Duration" />
      <EffectInfo description="60 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <Activate cooldown="60" objectId="SpecPen Vanity Chain 1">Pet</Activate>
    <InvUse />
    <feedPower>0</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x5cd8" id="SpecPen Vanity Generator">
    <DisplayId>Spectral Penitentiary Vanity Generator</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>56</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An infinite generator for the Spectral Penitentiary contributor reward.</Description>
    <Sound>use_potion</Sound>
    <BagType>5</BagType>
    <Activate id="SpecPen Contributor Reward">Create</Activate>
    <InvUse />
    <Soulbound />
    <UniqueID />
    <Track />
    <feedPower>0</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x5cf9" id="Spectral Quest Chest Item">
    <DisplayId>Spectral Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>118</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ominous looking safe from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Spectral Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x5d37" id="SpecPen Prison Ration">
    <DisplayId>Spectral Prison Ration</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>173</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bowl filled with rewarding soup. You're not quite sure what's inside, but getting it down your stomach makes you feel tough enough to do involuntary labor.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <DropTradable />
    <BagType>0</BagType>
    <Activate amount="120">Heal</Activate>
    <Activate amount="8" channel="statConsumables" duration="8" stat="DEF">StatBoostSelf</Activate>
    <QuickslotAllowed maxstack="5" />
    <feedPower>100</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
  <Object type="0x5d59" id="SpecPen Alchemy Guide">
    <Class>Equipment</Class>
    <DisplayId>Alchemist's Pocket Guide</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains information on how to combine reactants together in the Spectral Penitentiary.</Description>
    <Sound>use_potion</Sound>
    <Activate text="     {color=#ff0000}Red{/color}\n     {color=#ff4f00}Orange{/color} + {color=#db7093}Pink{/color} = {color=#ff0000}Red{/color}\n     {color=#9d37e6}Purple{/color} + {color=#db7093}Pink{/color} = {color=#ff0000}Red{/color}\n     {color=#9d37e6}Purple{/color} + {color=#804d11}Brown{/color} = {color=#ff0000}Red{/color}\n     {color=#db7093}Pink{/color} + {color=#804d11}Brown{/color} = {color=#ff0000}Red{/color}\n     \n     {color=#ff4f00}Orange{/color}\n     {color=#ff0000}Red{/color} + {color=#804d11}Brown{/color} = {color=#ff4f00}Orange{/color}\n     {color=#ff0000}Red{/color} + {color=#ffff00}Yellow{/color} = {color=#ff4f00}Orange{/color}\n     {color=#ffff00}Yellow{/color} + {color=#db7093}Pink{/color} = {color=#ff4f00}Orange{/color}\n     \n     {color=#ffff00}Yellow{/color}\n     {color=#ff4f00}Orange{/color} + {color=#00ff00}Green{/color} = {color=#ffff00}Yellow{/color}\n     {color=#ff4f00}Orange{/color} + {color=#804d11}Brown{/color} = {color=#ffff00}Yellow{/color}\n     {color=#00ff00}Green{/color} + {color=#804d11}Brown{/color} = {color=#ffff00}Yellow{/color}\n     \n     {color=#00ff00}Green{/color}\n     {color=#ffff00}Yellow{/color} + {color=#0000ff}Blue{/color} = {color=#00ff00}Green{/color}\n     {color=#ffff00}Yellow{/color} + {color=#804d11}Brown{/color} = {color=#00ff00}Green{/color}\n     \n     {color=#0000ff}Blue{/color}\n     {color=#00ff00}Green{/color} + {color=#0000ff}Blue{/color} = {color=#0000ff}Blue{/color}\n     {color=#00ff00}Green{/color} + {color=#9d37e6}Purple{/color} = {color=#0000ff}Blue{/color}\n     {color=#00ff00}Green{/color} + {color=#db7093}Pink{/color} = {color=#0000ff}Blue{/color}\n     \n     {color=#9d37e6}Purple{/color}\n     {color=#ff0000}Red{/color} + {color=#0000ff}Blue{/color} = {color=#9d37e6}Purple{/color}\n     {color=#ff0000}Red{/color} + {color=#db7093}Pink{/color} = {color=#9d37e6}Purple{/color}\n     {color=#ff4f00}Orange{/color} + {color=#0000ff}Blue{/color} = {color=#9d37e6}Purple{/color}\n     {color=#0000ff}Blue{/color} + {color=#9d37e6}Purple{/color} = {color=#9d37e6}Purple{/color}\n     {color=#0000ff}Blue{/color} + {color=#db7093}Pink{/color} = {color=#9d37e6}Purple{/color}\n     {color=#0000ff}Blue{/color} + {color=#804d11}Brown{/color} = {color=#9d37e6}Purple{/color}\n     \n     {color=#db7093}Pink{/color}\n     {color=#ff0000}Red{/color} + {color=#9d37e6}Purple{/color} = {color=#db7093}Pink{/color}\n     {color=#ff4f00}Orange{/color} + {color=#9d37e6}Purple{/color} = {color=#db7093}Pink{/color}\n     {color=#ffff00}Yellow{/color} + {color=#9d37e6}Purple{/color} = {color=#db7093}Pink{/color}\n     \n     {color=#804d11}Brown{/color}\n     {color=#ff0000}Red{/color} + {color=#ff4f00}Orange{/color} = {color=#804d11}Brown{/color}\n     {color=#ff0000}Red{/color} + {color=#00ff00}Green{/color} = {color=#804d11}Brown{/color}\n     {color=#ff4f00}Orange{/color} + {color=#ffff00}Yellow{/color} = {color=#804d11}Brown{/color}\n     {color=#ffff00}Yellow{/color} + {color=#00ff00}Green{/color} = {color=#804d11}Brown{/color}\n     \n     {color=#000000}???{/color} + {color=#000000}???{/color} + {color=#000000}???{/color} = [...]    " title="Combination Guide">ShowInfoPopup</Activate>
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0xAD77" id="Jailer's Scythe Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Jailer's Scythe in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Jailer's Scythe">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
  <Object type="0xAD78" id="Tools of the Tarnished Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Tools of the Tarnished in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tools of the Tarnished">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
  <Object type="0xAD79" id="Wretched Rags Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Wretched Rags in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wretched Rags">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
  <Object type="0xAD7A" id="Overwhelming Axehead Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Overwhelming Axehead in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Overwhelming Axehead">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
  <Object type="0xAD7B" id="Motivational Megaphone Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Motivational Megaphone in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Motivational Megaphone">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
  <Object type="0xAD7C" id="Sinister Syringes Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Sinister Syringes in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sinister Syringes">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
  <Object type="0xAD7D" id="Cackling Straitjacket Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Cackling Straitjacket in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cackling Straitjacket">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
  <Object type="0xAD7E" id="Command Cornea Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Command Cornea in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Command Cornea">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
  <Object type="0xAD7F" id="Ocular Entrapment Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Ocular Entrapment in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ocular Entrapment">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
  <Object type="0xAD80" id="Damnation Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks Damnation in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Damnation">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
  <Object type="0xAD81" id="Amulet of Desecration Blueprint">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Amulet of Desecration in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Amulet of Desecration">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
  <Object type="0xBE4" id="Tezcacoatl's Tail Shiny" collectionIcon="146">
    <DisplayId>Tezcacoatl's Tail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>89</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>127</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Adult male basilisks are apex predators, and at full maturity their tails gain the unique ability to release piercing acid from the tip.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Basilisk Spit Shiny</ObjectId>
      <Speed>225</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1.5</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY,ORG_THICKET</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xBE5" id="Scepter of Rust Shiny" collectionIcon="19">
    <DisplayId>Scepter of Rust</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>129</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>This electrical rod is actually used to remove rust from machine parts through electrolysis. When used on a living or artificial creature however, the shock causes muscles to tense and circuits to go haywire, reducing the assailant's power.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>75</MpCost>
    <Activate totalDamage="300" decrDamage="25" wisDamageBase="55" maxTargets="3" wisPerTarget="6" condEffect="Weak" condDuration="4" color="0x71797E" aoeActivationCount="4" aoeTime="4" aoeDamage="90" aoeEffect="Weak" statModDamage="20" aoeRange="2" statModRadius="0.03" aoeMaxTargets="3" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,MPCOST,XPBONUS,CAUSE_STAT_EFF,ORG_KOGBOLD,TAB_UT,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xBE6" id="Soul's Guidance Shiny" collectionIcon="134">
    <DisplayId>Soul's Guidance</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>154</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>130</Index>
    </Texture>
    <SharedCooldownChannel id="23732" />
    <SlotType>8</SlotType>
    <Description>A crude walking stick enchanted by Skuld's distinct style of sorcery, constructed to guide fallen spirits to the afterlife.</Description>
    <ExtraTooltipData>
      <EffectInfo description="15% chance with a 0.4 second cooldown to release a Forgotten Soul" name="On Shoot" />
      <EffectInfo description="8 seconds" name="Lifetime" />
      <EffectInfo description="200" name="Soul Damage" />
      <EffectInfo description="Drifts away after 5 seconds, inflicting Curse for 4 seconds upon detonation" name="Soul Charge" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Shrieking Skull Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.7</Amplitude>
      <Frequency>2</Frequency>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate cooldown="0.4" objectId="Guided Forgotten Soul Shiny" proc="0.15">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,SHINY,ORG_CEM</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xBE7" id="Sporous Spray Spell Shiny" collectionIcon="11">
    <DisplayId>Sporous Spray Spell</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>138</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>An ancient druidic spell that invokes earth spirits into furnishing the soil with a noxious, deadly skullshroom colony.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="On Ability use:" description="" />
      <EffectInfo name="" description="Creates a Deadly Mushroom that lasts 4.8 seconds." />
      <EffectInfo name="Deadly Mushroom" description="1000 damage within 3 sqrs every 1.2 seconds" />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <Activate objectId="Killer Shroom Shiny" throwTime="0" color="0xff1919">ObjectToss</Activate>
    <Activate activationCount="4" time="1.2" minDamage="800" maxDamage="800" radius="3" scalingStat="WIS" statModScalingMin="42" statModDamage="9" statModActivationCount="0.0002" statModRadius="0.035">DamageNova</Activate>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_FUNGAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xBE8" id="Seal of Blasphemous Prayer Shiny" collectionIcon="100">
    <DisplayId>Seal of Blasphemous Prayer</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>141</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>A seal that is said to briefly borrow the power of the Gods themselves.  Some Paladins shun its dark power, others embrace it.</Description>
    <Sound>spell/light_heal</Sound>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate effect="Healing" duration="5" range="5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="5" range="5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Invulnerable" duration="2.2">ConditionEffectSelf</Activate>
    <Cooldown>5</Cooldown>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,COOLDOWN,REALMWHITE,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xBE9" id="Volcanic Sheath Shiny" collectionIcon="133">
    <DisplayId>Volcanic Sheath</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>142</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>Archdemon Malphas took a conspicuous liking to this outsider's sheath, smuggled in by a newly demonic soul. Perhaps its design reminded him of something?</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6 tiles" />
      <EffectInfo name="Trail Damage" description="1200" />
      <EffectInfo name="" description="2 width" />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to WIS" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
      <EffectInfo name="Explosion" description="400 damage within 4 sqrs" />
      <EffectInfo name="Explosion Scaling" description="+10 damage and +0.1 sqrs per WIS above 50." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>2</Cooldown>
    <MpCost>100</MpCost>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6" damage="1200" color="0x998a8a" postCondDuration="0.16" effect="Multiplied" stat="WIS" amountPerEnemy="8,12,17,23,30" effectDuration="10" width="2" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate color="0xcc372a" damage="400" proc="1" range="4" scalingStat="WIS" statModScalingMin="50" statModDamage="10" statModRadius="0.1">HealNova</Activate>
    </EndUse>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,SHINY,ORG_ABYSS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x29A5" id="Toad Eye">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x56E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Toads are mischievous creatures that delight in taunting us under the cover of night. One fateful evening, one such toad set its sights on Totalia, leading to a tragic fate—only a single eye of the once-proud amphibian remained as a reminder of its existence. This relic has been dispatched to your mailbox through a newsletter. To claim it, a seasonal character must visit the in-game store and navigate to the Vouchers section. The Tinkerer will be more than interested for this... relic.</Description>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xBD5" id="Soul Collector Engraving">
    <DisplayId>Soul Collector Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x40</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The carving of a ghastly soul, etched into a grave-like stone tablet represents the elusive mark of the Soul Collector, used to empower its weapons for its dastardly purposes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Attack and Dexterity Mod Weight" description="x3" />
      <EffectInfo name="Additional Effect" description="When used on a t11 Halloween Weapon, guarantees the Soul Collector mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Soul Collector Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xD4D" id="Cursed Grimoire">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1393</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants one item from the Halloween Priest or Huntress Set when used!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xD4E" id="Silver Urn">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1394</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants one item from the Halloween Warrior or Summoner Set when used!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xD4F" id="Eerie Music Box">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1395</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants one item from the Halloween Sorcerer or Ninja Set when used!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="HBardST0" type="0xCB40" setType="0xCB3F" setName="Demon Guitarist Set" collectionIcon="1">
    <DisplayId>Electric Guitar</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>196</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1396</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Rumored to be found deep in the aquatic ocean abyss, the fallen souls that reside within this guitar scream to be heard.</Description>
    <RateOfFire>.85</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Pick Notes Small</ObjectId>
      <Size>100</Size>
      <Speed>65</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>8</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="HBardST1" type="0xCB41" setType="0xCB3F" setName="Demon Guitarist Set" collectionIcon="1">
    <Class>Equipment</Class>
    <DisplayId>Inferno Pick</DisplayId>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1397</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>Forged in the hot lavas of the abyss, this pick has a dark influence over the player. The more they play, the stronger the possession becomes.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Increases your attack by 8 for 4 secs" name="Guitar" />
      <EffectInfo description="Increases your defense by 12 for 4 secs" name="Wings" />
      <EffectInfo description="Within 4 sqrs Healing for 4 seconds" name="Tail" />
      <EffectInfo name="Party Effect" description="Within 4 sqrs Inspired for 4 seconds." />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <OnPlayerAbilityActivate proc="1" mustWear="0xCB43" cooldown="0" center="player" color="0xff0080" duration="4" effect="Healing" range="4" target="player" visualEffect="5">GenericActivate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0xCB42" cooldown="0" amount="12" duration="4" stat="DEF" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0xCB40" cooldown="0" amount="8" duration="4" stat="ATT" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <Activate radius="4" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate range="4" duration="4" stat="MAXHP" amount="80" channel="maxStack">StatBoostAura</Activate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="HBardST2" type="0xCB42" setType="0xCB3F" setName="Demon Guitarist Set" collectionIcon="1">
    <Class>Equipment</Class>
    <DisplayId>Wings of the Fallen</DisplayId>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Description>Torn from a powerful demon, these wings carry a dark energy that grant the wearer flight and confidence.</Description>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1398</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="HBardST3" type="0xCB43" setType="0xCB3F" setName="Demon Guitarist Set" collectionIcon="1">
    <Class>Equipment</Class>
    <DisplayId>Pointy Tail</DisplayId>
    <Item />
    <PowerLevel>53</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1399</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The longer you wear it, the more you feel in tune with the darker forces of the realms, rumored to cause red skin.</Description>
    <ActivateOnEquip amount="70" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xCB47" id="HNinjaST0" setType="0xCB46" setName="Lei Gong Set" collectionIcon="1">
    <DisplayId>Thunder Mallet</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>148</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1400</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A powerful weapon once wielded by a God of thunder. Striking this legendary weapon allows the wielder to smite opposition with the might of thunderstorms.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Lei Gong Proj</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>340</LifetimeMS>
      <MinDamage>80</MinDamage>
      <MaxDamage>90</MaxDamage>
      <Amplitude>.5</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <Soulbound />
    <UniqueID />
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <feedPower>700</feedPower>
    <XPBonus>5</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xCB48" id="HNinjaST1" setType="0xCB46" setName="Lei Gong Set" collectionIcon="1">
    <DisplayId>Enchanted Chisel</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1401</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Designed for carving and also used to create bolts of thunder, smiting those that oppose justice.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enchanted Chisel Proj</ObjectId>
      <MinDamage>400</MinDamage>
      <MaxDamage>600</MaxDamage>
      <Speed>150</Speed>
      <LifetimeMS>350</LifetimeMS>
      <FaceDir />
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>8</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>95</MpEndCost>
    <MpCostPerSecond>20</MpCostPerSecond>
    <Activate stat="DEF" amount="10" effect="Armored" enablePetManaHealing="false" scalingStat="DEF" statModScalingMin="35" statModAmount="0" statModDamage="10">ShurikenAbility</Activate>
    <MultiPhase />
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>15</ArcGap>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_B,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xCB49" id="HNinjaST2" setType="0xCB46" setName="Lei Gong Set" collectionIcon="1">
    <DisplayId>Daopao</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1402</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo name="On ability with Thunder Mallet Eqipped" description="Gain 5 DEF for 6 Seconds" />
      <EffectInfo name="Cooldown" description="10 Seconds" />
    </ExtraTooltipData>
    <SlotType>6</SlotType>
    <Description>Traditional garments characterized by flowing robes, wide sleeves, and intricate designs.</Description>
    <ActivateOnEquip stat="DEF" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate stat="DEF" mustWear="0xcb47" amount="5" duration="6" proc="1" cooldown="10" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xCB4A" id="HNinjaST3" setType="0xCB46" setName="Lei Gong Set" collectionIcon="1">
    <DisplayId>Mala Beads</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>55</PowerLevel>
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>1403</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A string of prayer beads made from a combination of wood, seeds and gemstones. This ancient relic emboldens the wearer during meditation and spiritual practices.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>550</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xCB60" id="Foramite Staff Shiny">
    <DisplayId>Foramite Staff</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>174</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>143</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A rod composed of solid foramite, the only known material in the galaxy capable of withstanding the corrosive effects of Foraxian acid.</Description>
    <RateOfFire>1.6</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Shiny Foramite Missile</ObjectId>
      <Size>70</Size>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.2</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Shiny Foramite Missile</ObjectId>
      <Size>70</Size>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.5</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.05</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>0.80</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_C,RESKIN,XPBONUS,SHINY,ALIEN</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xCB62" id="Blazon Bow Shiny">
    <DisplayId>Blazon Bow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>145</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A stunning bow forged in the heat of a massive star many lightyears beyond the realm.</Description>
    <RateOfFire>2</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Shiny Blazon Missile</ObjectId>
      <Speed>165</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>460</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,SHINY,ALIEN</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xCB64" id="Dueling Daggers Shiny">
    <DisplayId>Dueling Daggers</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>235</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>147</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A set of daggers given partial sentience by alien technology. They fiercely compete to claim more kills than the other.</Description>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Shiny Dueling Missile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>0.7</Frequency>
      <Size>80</Size>
      <Wavy />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>20</ArcGap>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,RESKIN,XPBONUS,SHINY,ALIEN,DUELING_DAGGERS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xCB66" id="Fire Blade Shiny">
    <DisplayId>Fire Blade</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>168</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>149</Index>
    </Texture>
    <SlotType>24</SlotType>
    <SharedCooldownChannel id="1228" />
    <Description>Though rather unremarkable as far as alien weapons go, Malogian clans swear by this weapon as a good luck charm. Some things never change.</Description>
    <RateOfFire>1.20</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
      <EffectInfo name="On Shoot" description="Release a fire burst" />
      <EffectInfo name="Total Damage" description="1000" />
      <EffectInfo name="Radius" description="6 tiles" />
      <EffectInfo name="Duration" description="6 seconds" />
      <EffectInfo name="Cooldown" description="3 seconds" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Shiny Fire Blade Missile</ObjectId>
      <Speed>130</Speed>
      <MinDamage>130</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OnPlayerShootActivate proc="1" cooldown="3" radius="6" impactDamage="0" totalDamage="1000" duration="6" throwTime="0" color="0x33F591">PoisonGrenade</OnPlayerShootActivate>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,RESKIN,XPBONUS,SHINY,ALIEN</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcb36" id="Splatter-proof Apron">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x12b</Index>
    </Texture>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <SlotType>6</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This apron can be further enhanced by inscribing it with a Thankful or Giver Engraving" name="Thanksgiving Set" />
    </ExtraTooltipData>
    <Description>A superior apron crafted from turkey hide, perfect for the culinary warrior who fears no grease splatter!</Description>
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,XPBONUS,RESKIN,THANKSGIVING_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcb38" id="Apron of Conjuring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>71</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x12c</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This apron can be further enhanced by inscribing it with a Thankful or Giver Engraving" name="Thanksgiving Set" />
    </ExtraTooltipData>
    <Description> A dazzling apron woven from the finest metallic threads, perfect for conjuring up enchanted stuffing.</Description>
    <ActivateOnEquip stat="MAXMP" amount="55">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="11">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,XPBONUS,RESKIN,THANKSGIVING_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcb37" id="Reinforced Apron">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x12d</Index>
    </Texture>
    <SlotType>7</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This apron can be further enhanced by inscribing it with a Thankful or Giver Engraving" name="Thanksgiving Set" />
    </ExtraTooltipData>
    <Description>This apron may look like standard chef's gear, but it's reinforced with cast-iron pots and enchanted oven mitts. Perfect for those who fear neither battle nor boiling oil!</Description>
    <ActivateOnEquip stat="DEF" amount="25">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,XPBONUS,RESKIN,THANKSGIVING_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xCBB3" id="Thanksgiving Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>565</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A festive chest filled with the spirit of Thanksgiving, offering a bounty of surprises. What treasures will the harvest reveal?</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xF54" id="Crystal Bone Ring Shiny" collectionIcon="125">
    <DisplayId>Crystal Bone Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>16</PowerLevel>
    <InventoryAnimation />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>151</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="10% chance to regain 5 MP" name="On Shoot" />
      <EffectInfo description="0.4 Seconds" name="Cooldown" />
    </ExtraTooltipData>
    <Description>A ring made from a splinter of crystallized sacrificial bone.</Description>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.4" amount="5" proc="0.1">Magic</OnPlayerShootActivate>
    <BagType>4</BagType>
    <feedPower>150</feedPower>
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_D,TRADEABLE,SHINY,CRYSTAL_BONE_RING</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xF55" id="Prism of Dancing Swords Shiny" collectionIcon="129">
    <DisplayId>Prism of Dancing Swords</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>152</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>This prism has a deep flaw that causes it to scatter light in two directions.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>95</MpCost>
    <Activate duration="6" speed="1.10" distance="8">Decoy</Activate>
    <Activate duration="6" speed="1.10" distance="8" angleOffset="180">Decoy</Activate>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,SHINY,ORG_PUPPET</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xF56" id="Coral Bow Shiny" collectionIcon="137">
    <DisplayId>Coral Bow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>153</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A bow fashioned from living coral found in only the deepest ocean trenches.  It is the favored weapon of those that inhabit the realms beneath the waves.</Description>
    <Sound>weapon/double_bow</Sound>
    <Projectile>
      <ObjectId>Coral Arrow Shiny</ObjectId>
      <Speed>185</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Subattack projectileId="0">
      <ArcGap>9</ArcGap>
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1.25</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,SHINY,ORG_OTRENCH,CBOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xF57" id="Celestial Blade Shiny" collectionIcon="150">
    <DisplayId>Celestial Blade</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>216</PowerLevel>
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>155</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>An ancient weapon imbued with the power of the cosmos.</Description>
    <Sound>weapon/long_sword</Sound>
    <RateOfFire>1</RateOfFire>
    <Projectile>
      <ObjectId>LOD Celestial Slash Shiny</ObjectId>
      <Speed>130</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.55</Amplitude>
      <Frequency>0.55</Frequency>
    </Projectile>
    <BagType>6</BagType>
    <feedPower>850</feedPower>
    <OldSound>bladeSwing</OldSound>
    <Soulbound />
    <UniqueID />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY,ORG_LOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xF58" id="Fire Dragon Battle Armor Shiny" collectionIcon="150">
    <DisplayId>Fire Dragon Battle Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <SharedCooldownChannel id="30052" />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>164</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Battle armor made from Fire Dragon scales, one of the strongest substances this world has ever seen.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Deals a burst of 500 damage to enemies within 5 sqrs and poison them for 1000 damage over 5 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerAbilityActivate cooldown="10" duration="5" radius="5" impactDamage="500" totalDamage="1500" color="B02121" throwTime="0.0" proc="1">PoisonGrenade</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,XPBONUS,LOD,SHINY,ORG_LOD</Labels>
  </Object>
  <Object type="0xF59" id="Peacekeeper Shiny" collectionIcon="14">
    <DisplayId>Peacekeeper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>165</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>A veritable artifact from the forgotten splendor of a kingdom none wish to remember. No matter the craftsmanship of its gilded design, this unwelcome sight is now only a sobering reminder of a mistake without regret.</Description>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Royal Knight Shiny" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="DEF" statModScalingMin="9" statModDamage="1">SpawnCreep</Activate>
    <Activate objectId="Summon Royal Archer Shiny" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="ATT" statModScalingMin="42" statModDamage="3">SpawnCreep</Activate>
    <Activate objectId="Summon Royal Raider Shiny" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="DEX" statModScalingMin="55" statModDamage="2">SpawnCreep</Activate>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x465b" id="City Cat Bell 1">
    <DisplayId>Cat Bell (Small)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture>
      <File>lofiObj6</File>
      <Index>407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bronze cat bell used by hunters to seek aid in the war against rats.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="Zaps for 400 damage and paralyzes for 0.4 seconds." name="" />
      <EffectInfo description="30" name="Duration" />
      <EffectInfo description="Only functional in the Realm." name="Restricted Area" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Activate objectId="City Cat 1" duration="30" speed="0" ignoreOnTooltip="true">Decoy</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT</Labels>
  </Object>
  <Object type="0x465e" id="City Cat Bell 2">
    <DisplayId>Cat Bell (Medium)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture>
      <File>lofiObj6</File>
      <Index>408</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A silver cat bell used by hunters to seek aid in the war against rats.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="Zaps for 600 damage and paralyzes for 0.8 seconds." name="" />
      <EffectInfo description="45" name="Duration" />
      <EffectInfo description="Only functional in the Realm." name="Restricted Area" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Activate objectId="City Cat 2" duration="45" speed="0" ignoreOnTooltip="true">Decoy</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT</Labels>
  </Object>
  <Object type="0x4660" id="City Cat Bell 3">
    <DisplayId>Cat Bell (Large)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture>
      <File>lofiObj6</File>
      <Index>409</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A gold cat bell used by hunters to seek aid in the war against rats.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="Zaps for 800 damage and paralyzes for 1.0 seconds." name="" />
      <EffectInfo description="60" name="Duration" />
      <EffectInfo description="Only functional in the Realm." name="Restricted Area" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Activate objectId="City Cat 3" duration="60" speed="0" ignoreOnTooltip="true">Decoy</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT</Labels>
  </Object>
  <Object type="0x468a" id="Giant Pocket Rat">
    <DisplayId>Giant Pocket Rat</DisplayId>
    <Item />
    <InvUse />
    <Soulbound />
    <Class>Equipment</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A massive rodent hiding in your pockets.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Giant pocket rat, orbits the caster." name="Summons" />
      <EffectInfo description="Shoots 5 projectiles dealing 85 damage each, inflicting bleeding for 2 seconds." name="" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Consumable />
    <Treasure />
    <Activate maxSpawnDistance="0" objectId="Summon Giant Pocket Rat" summonCost="2.25" lifeTime="45.0">SpawnCreep</Activate>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT</Labels>
  </Object>
  <Object type="0x468b" id="Lucky Golden Rat">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>24</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A golden rat that serves as a good luck charm!</Description>
    <ExtraTooltipData>
      <EffectInfo description="Higher chance of dropping loot and increases the tier of loot by up to +3." name="Effect" />
      <EffectInfo description="5 seconds" name="Duration" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <LDBoosted />
    <LTBoosted />
    <Timer>5</Timer>
    <BagType>8</BagType>
    <feedPower>100</feedPower>
    <Track />
    <Potion />
  </Object>
  <Object type="0x469a" id="Piper's Pan Flute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>410</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A peculiar instrument used by rat hunters of yore to lure rodents to their demise.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Captivate rats to follow you." name="Luring Melody" />
      <EffectInfo description=" Within 4.5 sqrs Inspired for 4.5 seconds." name="Party Effect" />
      <EffectInfo description="x1.25" name="Projectile Speed Multiplier" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate duration="4.5" lifeBoost="1" radius="5" speedBoost="1.25" targeted="false">BoostRange</Activate>
    <Activate duration="4.5" effect="Healing" range="5">ConditionEffectAura</Activate>
    <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="2" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate color="-1" cooldown="5" objectId="Piper's Pan Flute Rat 3" proc="1">Pet</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_C,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x469f" id="Mouse Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>411</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A conventional tool used by rat hunters to snare rodents. Although simple, it proves to be timelessly effective.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Throw an ally rat at your cursor that zaps enemies for 100 damage." name="" />
      <EffectInfo description="" name="Trick Cheese" />
      <EffectInfo description="Spawn a block of cheese lasting 12 seconds." name="" />
      <EffectInfo description="Cheese attracts rats to orbit nearby and can sustain ally rats." name="" />
      <EffectInfo description="12 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>40</MpCost>
    <Activate color="0x83564E" objectId="Mouse Trap Rat" throwTime="1">ObjectToss</Activate>
    <OnPlayerAbilityActivate cooldown="12" objectId="Mouse Trap Object" proc="1" targetMouse="true" targetMouseRange="22" throwTime="0">ObjectToss</OnPlayerAbilityActivate>
    <feedPower>600</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_C,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcb32" id="Thankful Engraving">
    <DisplayId>Thankful Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x42</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Thankful Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Vitality Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on a Thanksgiving apron armor, guarantees the Thankful mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Thankful Pool" consumeProb="1" dustType="redDust" dustAmount="50" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xcb34" id="Giver Engraving">
    <DisplayId>Giver Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x43</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Giver Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Vitality Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on a Thanksgiving apron armor, guarantees the Giver mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Giver Pool" consumeProb="1" dustType="redDust" dustAmount="50" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x981f" id="Ferryman's Scythe">
    <DisplayId>Ferryman's Scythe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f0</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The swirling swings of this scythe can slice through bone as if it were a feeble stalk.\n\nSprite Credits: TLMaelstrom</Description>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <Projectile id="0">
      <ObjectId>ChainScytheProj</ObjectId>
      <Speed>243</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <FaceDir />
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>174</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>105</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>34.5</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>ChainScytheProj</ObjectId>
      <Speed>243</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <FaceDir />
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>174</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="6">
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>105</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="7">
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>34.5</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Subattack projectileId="0">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>-2.47,2.47</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack projectileId="1">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>-1.76,1.76</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack projectileId="2">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>-1.06,1.06</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack projectileId="3">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>-0.353,0.353</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack projectileId="4">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>2.47,2.47</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack projectileId="5">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>1.76,1.76</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack projectileId="6">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>1.06,1.06</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack projectileId="7">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>0.353,0.353</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <feedPower>800</feedPower>
    <BagType>6</BagType>
    <Soulbound />
    <OldSound>magicShoot</OldSound>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
  </Object>
  <Object type="0x9820" id="Ferryman's Scythe 2">
    <DisplayId>Ferryman's Scythe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f0</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The swirling swings of this scythe can slice through bone as if it were a feeble stalk.\n\nSprite Credits: TLMaelstrom</Description>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <Projectile id="0">
      <ObjectId>ChainScytheProj</ObjectId>
      <Speed>243</Speed>
      <MinDamage>165</MinDamage>
      <MaxDamage>365</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <FaceDir />
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>174</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>105</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>34.5</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Subattack index="1" projectileId="0">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>-2.47,2.47</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack index="2" projectileId="1">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>-1.76,1.76</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack index="3" projectileId="2">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>-1.06,1.06</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack index="4" projectileId="3">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>-0.353,0.353</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <feedPower>800</feedPower>
    <BagType>6</BagType>
    <Soulbound />
    <OldSound>magicShoot</OldSound>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
  </Object>
  <Object type="0x9573" id="Frozen Cache">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1411</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this cache to get a random reward!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA1FC" id="Oryxmas Gift 2024">
    <DisplayId>Oryxmas Gift</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1304</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As the plentiful bounty of Oryxmas is bestowed upon the Realm, see what the gift to you may be.\n\nItems contained in Oryxmas' Gift can only be redeemed until the 27th of January 2025.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA1FD" id="Oryxmas Treasure 2024">
    <DisplayId>Oryxmas Treasure</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1305</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An extravagant and golden gift, found in the most festive corners of the Realm.\n\nItems contained in Oryxmas' Treasure can only be redeemed until the 27th of January 2025.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA180" id="Coin Purse">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1420</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this purse to get a random reward!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Clockwork Repeater Shiny" type="0xF8C" collectionIcon="19">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <PowerLevel>190</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>169</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A bow of unbelievable weight. It requires multiple Kogbold Workers to fire a single arrow.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Mech Doom Arrow Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>625</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>503</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1400</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,ORG_KOGBOLD,XPBONUS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Mechanical Kogbold Limb Shiny" type="0xF8d" collectionIcon="19">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <PowerLevel>155</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>167</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>An unknown Kogbold appendage, seemingly more machine than flesh.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Mech Tail Magic Shiny</ObjectId>
      <Speed>225</Speed>
      <MinDamage>260</MinDamage>
      <MaxDamage>295</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1.5</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>1400</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,ORG_KOGBOLD,XPBONUS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Atavistic Soul Sabre Shiny" type="0xF8e" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>201</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>168</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>An unbearably heavy sword said to harness the soul of a Kogboldian master craftsman.</Description>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <Projectile>
      <ObjectId>Mech Stone Proj Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>420</MinDamage>
      <MaxDamage>475</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1400</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_S,ORG_KOGBOLD,XPBONUS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Socket Blade Shiny" type="0xF8F" collectionIcon="19">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <PowerLevel>235</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>170</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A rather unusual ratcheting blade used by the Kogbolds to tighten the bolts on the Kogbold Steamwalker.</Description>
    <RateOfFire>0.3</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Mech Void Gear Shiny</ObjectId>
      <Speed>0</Speed>
      <MinDamage>720</MinDamage>
      <MaxDamage>870</MaxDamage>
      <LifetimeMS>2100</LifetimeMS>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1181</AccelerationDelay>
      <SpeedClamp>85</SpeedClamp>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip amount="-5" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1400</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,ORG_KOGBOLD,XPBONUS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Kogbold Enhancement Core Shiny" type="0xF90">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>166</Index>
    </Texture>
    <Description>A well machined object said to give the Kogbolds their strength.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to upgrade some Untiered Weapons. (Scroll to the bottom for recipies!)" name="Forge" />
      <EffectInfo description="Obtained by defeating the Factory Control Core in the Kogbold Steamworks" name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>6</BagType>
    <Treasure />
    <UniqueID />
    <Mark />
    <feedPower>1200</feedPower>
    <Soulbound />
    <Labels>MARK,ORG_KOGBOLD_CORE,TAB_ALL,PETBLACKLIST,FORGESTORE,ORG_KOGBOLD_CORE_SHINY,SHINY,UPGRADECORE</Labels>
  </Object>
  <Object id="Kogbold Multitool Shiny" type="0xF91" collectionIcon="100">
    <DisplayId>Kogbold Multitool</DisplayId>
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>173</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>The KI132 Bladed Multitool finds its way into the hands of many Kogbold Engineers sent out on expeditions. It is equipped with blades for any situation, as well as a handy pair of pliers.</Description>
    <Projectile>
      <ObjectId>Multitool Shot Shield Shiny</ObjectId>
      <Speed>180</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnDelay>100</CircleTurnDelay>
      <CircleTurnAngle>45</CircleTurnAngle>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <ArmorPiercing />
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <Ability name="Sweep">
      <ExtraTooltipData>
        <EffectInfo description="Fires 12 projectiles over a large area, each dealing 200-250 damage and exposing for 4 seconds." />
        <EffectInfo description="Projectiles deal 4 extra damage per player Dexterity over 42" />
      </ExtraTooltipData>
      <Activate amount="10" duration="2" stat="DEX" channel="noStackItm">StatBoostSelf</Activate>
      <Activate numShots="6" gapAngle="5" arcGap="10" gapTiles="1" offsetAngle="90" type="0xF93" scalingStat="DEX" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="6" gapAngle="-5" arcGap="-10" gapTiles="1" ignoreOnTooltip="true" offsetAngle="-90" type="0xF93" scalingStat="DEX" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <MpCost>90</MpCost>
      <SwitchTime>0.75</SwitchTime>
    </Ability>
    <Ability name="Strike">
      <ExtraTooltipData>
        <EffectInfo description="Fires 6 projectiles focused to a point, each dealing 450-550 damage and exposing for 2 seconds." />
        <EffectInfo description="Projectiles deal 4 extra damage per player Attack over 42" />
      </ExtraTooltipData>
      <Activate amount="10" duration="2" stat="ATT" channel="noStackItm">StatBoostSelf</Activate>
      <Activate numShots="1" gapTiles="1.99" gapAngle="-45" offsetAngle="-45" type="0xc482" scalingStat="ATT" statModScalingMin="42" statModDamage="7" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.66" gapAngle="-30" offsetAngle="-30" ignoreOnTooltip="true" type="0xF92" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.33" gapAngle="-15" offsetAngle="-15" ignoreOnTooltip="true" type="0xF92" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.00" gapAngle="+45" offsetAngle="+45" ignoreOnTooltip="true" type="0xF92" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.66" gapAngle="+30" offsetAngle="+30" ignoreOnTooltip="true" type="0xF92" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.33" gapAngle="+15" offsetAngle="+15" ignoreOnTooltip="true" type="0xF92" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <MpCost>90</MpCost>
      <SwitchTime>0.75</SwitchTime>
    </Ability>
    <Ability name="Shield">
      <ExtraTooltipData>
        <EffectInfo description="Fires 8 projectiles that circle the area, each dealing 400-500 armor piercing damage and exposing for 2 seconds." />
      </ExtraTooltipData>
      <Activate amount="10" duration="2" stat="DEF" channel="noStackItm">StatBoostSelf</Activate>
      <Activate>Shoot</Activate>
      <MpCost>90</MpCost>
      <SwitchTime>0.75</SwitchTime>
    </Ability>
    <NumProjectiles>8</NumProjectiles>
    <ArcGap>45</ArcGap>
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Kogbold Multitool Strike Proj Shiny" type="0xF92">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>183</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Multitool Shot Strike Shiny</ObjectId>
      <Speed>180</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="Kogbold Multitool Sweep Proj Shiny" type="0xF93">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>184</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Multitool Shot Sweep Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>250</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="Ring of Skeletal Specters Shiny" type="0xF94" collectionIcon="128">
    <DisplayId>Ring of Skeletal Specters</DisplayId>
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>171</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ghastly ring that calls upon the eager hands of an impossible undead creature.</Description>
    <SharedCooldownChannel id="3988" />
    <ExtraTooltipData>
      <EffectInfo description="Shots above 20 damage summon hands which slam the ground dealing 150 damage in a radius of 6 squares every second for 3 seconds" name="On Taking Damage" />
      <EffectInfo description="Slowed for 0.8 seconds" name="On enemy" />
      <EffectInfo description="8 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerHitActivate objectId="Helping Hands Shiny" damageThreshold="20" proc="1" cooldown="8" throwTime="0" maxDistance="0">ObjectToss</OnPlayerHitActivate>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY,ORG_UDL,SKELETALSPECTERS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Ocular Entrapment Shiny" type="0xF95" collectionIcon="103">
    <DisplayId>Ocular Entrapment</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>172</Index>
    </Texture>
    <SlotType>20</SlotType>
    <SharedCooldownChannel id="23512" />
    <Description>A questionably sentient artifact smuggled from the Penitentiary's administration branch. Repeatedly irritating the summoned entity causes it to spew corrosive tears in a large area.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summon a lingering eyebawl that lasts for 10 seconds" name="Eyebawl Toss" />
      <EffectInfo description="Upon repeated throws targeting an Eyebawl, it deals 1200 damage within 6 sqrs" name="" />
      <EffectInfo description="0.8 seconds" name="Eyebawl Damage Cooldown" />
      <EffectInfo description="2 seconds" name="Eyebawl Toss Cooldown" />
    </ExtraTooltipData>
    <Usable />
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate color="0xDE5F5F" duration="0" condDuration="3" radius="3" throwTime="0.5" totalDamage="100" metamorphose="Ocular Entrapment Activator">Trap</Activate>
    <OnPlayerAbilityActivate cooldown="2" throwTime="0" color="-1" objectId="Ocular Entrapment Eyebawl Shiny" proc="1" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,ORG_SPECTRAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Greaterhosen Shiny" type="0xF96" collectionIcon="155">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>174</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A necessary component for any beer-drinking or sausage-eating in the month of October.\n\nSprite Credits: Dappertron</Description>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-7">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="0.05" cooldown="20" duration="1.5" effect="Hallucinating">ConditionEffectSelf</OnPlayerHitActivate>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="5% chance to gain Hallucinating for 1.5 seconds" />
      <EffectInfo name="Cooldown" description="20 seconds" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,SHINY,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x67C4" id="3PaladinST0" setType="0x67C2" setName="Frost Harbinger Set" collectionIcon="3">
    <DisplayId>Heartsteel Claymore</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>343</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>The harbinger will tread through the Tundra, uncaring of the life that may have ended at the hands of the deepsteel blade.</Description>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Projectile id="0">
      <ObjectId>Heartsteel Claymore Projectile</ObjectId>
      <Size>105</Size>
      <MinDamage>325</MinDamage>
      <MaxDamage>375</MaxDamage>
      <Speed>200</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Heartsteel Claymore Side Projectile</ObjectId>
      <Size>95</Size>
      <MinDamage>150</MinDamage>
      <MaxDamage>200</MaxDamage>
      <Speed>200</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.60</RateOfFire>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.20</RateOfFire>
      <PosOffset>-.25,-.25</PosOffset>
    </Subattack>
    <Subattack index="2" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.20</RateOfFire>
      <PosOffset>0.25,-.25</PosOffset>
    </Subattack>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <XPBonus>5</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST_WEAPON,STGEN_3,ST,TAB_ST,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x67C5" id="3PaladinST1" setType="0x67C2" setName="Frost Harbinger Set" collectionIcon="3">
    <DisplayId>Symbol of the Lost</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>347</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>To whom this symbol belonged, and what it may have represented, remains a mystery. It serves as a grim reminder of the world unobserved, cloaked in the endless snow.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summon a Frostborn Crystal for 9 seconds" />
      <EffectInfo name="Ally Effect" description="Damaging within 7 sqrs" />
      <EffectInfo name="Blizzard" description="Creates a swarm of snowflakes for 100 armor piercing damage." />
      <EffectInfo name="Cold Snap" description="Deals 200 damage and inflict 2 seconds of slow to enemies within 7 sqrs every 2 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="SPD">IncrementStat</ActivateOnEquip>
    <Activate objectId="Ally Frostborn Crystal">Pet</Activate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" minDistance="0.001" maxDistance="0.001" numShots="5" arcGap="072" gapTiles="0" type="0x67D9">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" minDistance="0.001" maxDistance="0.001" numShots="7" arcGap="051" gapTiles="0" type="0x67DA">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" minDistance="0.001" maxDistance="0.001" numShots="9" arcGap="040" gapTiles="0" type="0x67DB">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" minDistance="0.001" maxDistance="0.001" numShots="7" arcGap="072" gapTiles="0" type="0x67DC">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" minDistance="0.001" maxDistance="0.001" numShots="5" arcGap="051" gapTiles="0" type="0x67DD">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" minDistance="0.001" maxDistance="0.001" numShots="9" arcGap="040" gapTiles="0" type="0x67DE">BulletCreate</OnPlayerAbilityActivate>
    <MpCost>200</MpCost>
    <Cooldown>4.5</Cooldown>
    <Usable />
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <Labels>EQUIPMENT,ABILITY,SEAL,ST_ABILITY,STGEN_3,ST,TAB_ST,POWERTIER_SS,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x67C6" id="3PaladinST2" setType="0x67C2" setName="Frost Harbinger Set" collectionIcon="3">
    <DisplayId>Hull of the Tundra</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>351</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>The armor from the pitiful resistance was absorbed into this endless deepsteel plate. As the blizzard rages on, the plates grow ever more dense.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summon a snowflake which activates after 1.6 seconds and attacks for 250 damage." name="Upon taking 25+ damage" />
      <EffectInfo description="Snowflakes deal 500 damage while near a Frostborn Crystal." name="Empowerment" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="45" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="45" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="19" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate damageThreshold="25" proc="1" cooldown="0" objectId="Ally Frostborn Snowflake" summonCost="0.0" lifeTime="2.0" maxSpawnDistance="1.0">SpawnCreep</OnPlayerHitActivate>
    <Soulbound />
    <UniqueID />
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>850</feedPower>
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x67C7" id="3PaladinST3" setType="0x67C2" setName="Frost Harbinger Set" collectionIcon="3">
    <DisplayId>Frozen Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>357</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>In the white wastes, Squall answers no prayers, spares no lives, and grants no solace.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Boosts ally defense by 9 for 9 seconds while wearing Heartsteel Claymore." name="On ability use" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="32" stat="MAXHP" statRelativeTo="MAXMP">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="16" stat="MAXMP" statRelativeTo="MAXHP">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="SPD">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate proc="1" cooldown="0" mustWear="0x67C4" range="7" stat="DEF" amount="9" duration="9" channel="maxStack">StatBoostAura</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x67C8" id="3PaladinSTToken">
    <DisplayId>Frost Harbinger Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>370</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Frost Harbinger Paladin Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
  <Object type="0x67CD" id="3SamuraiST0" setType="0x67CB" setName="Frost Advisor Set" collectionIcon="3">
    <DisplayId>Iceborn Arsenal</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>358</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>The Advisor would come to know that power is given to the opportune, and those who would adapt and utilize the Frost would be capable of becoming its master.</Description>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Projectile id="0">
      <ObjectId>Iceborn Arsenal Small Spinner Projectile</ObjectId>
      <Size>100</Size>
      <MinDamage>54</MinDamage>
      <MaxDamage>100</MaxDamage>
      <Speed>150</Speed>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Iceborn Arsenal Small Spinner Projectile</ObjectId>
      <Size>90</Size>
      <MinDamage>54</MinDamage>
      <MaxDamage>100</MaxDamage>
      <Speed>135</Speed>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Iceborn Arsenal Slash Projectile</ObjectId>
      <Size>90</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <Speed>140</Speed>
      <LifetimeMS>320</LifetimeMS>
      <TurnRate>020</TurnRate>
      <TurnRateDelay>100</TurnRateDelay>
      <TurnStopTime>350</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Iceborn Arsenal Slash Projectile</ObjectId>
      <Size>90</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <Speed>140</Speed>
      <LifetimeMS>320</LifetimeMS>
      <TurnRate>-20</TurnRate>
      <TurnRateDelay>100</TurnRateDelay>
      <TurnStopTime>350</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.20</RateOfFire>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>7.6</ArcGap>
      <RateOfFire>0.20</RateOfFire>
    </Subattack>
    <Subattack index="2" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.80</RateOfFire>
      <PosOffset>-.25,0</PosOffset>
    </Subattack>
    <Subattack index="3" projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.80</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <XPBonus>5</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,ST_WEAPON,STGEN_3,ST,TAB_ST,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x67CE" id="3SamuraiST1" setType="0x67CB" setName="Frost Advisor Set" collectionIcon="3">
    <DisplayId>Sublimation Sidearm</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>363</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>The Harbinger's power was used to sublimate icicles along this blade, sending many sharp projectiles towards potential foes. He would soon learn that this was useful against more than just those who would oppose the Eternal Frost.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Ability uses can combo for increased effectiveness" />
      <EffectInfo name="1st attack" description="3 shots deal 150-200 damage and applies -25 Max MP to self for 1.6 seconds" />
      <EffectInfo name="2nd attack" description="4 shots deal 250-300 damage and applies -5 Wisdom to self for 1.6 seconds" />
      <EffectInfo name="3rd attack" description="5 shots deal 350-400 damage and applies Silence to self for 3.2 seconds" />
      <EffectInfo name="Dex Scaling" description="Shots gain 5 damage per DEX over 35 and 1 shot per 20 DEX over 35" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Sublimation Sidearm Main Projectile</ObjectId>
      <Speed>215</Speed>
      <LifetimeMS>300</LifetimeMS>
      <MinDamage>100</MinDamage>
      <MaxDamage>150</MaxDamage>
      <ConditionEffect duration="2.8">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <Activate ignoreOnTooltip="true" minDistance="3.25" maxDistance="3.25" offsetAngle="0" numShots="3" gapAngle="270" gapTiles="0.4" scalingStat="DEX" statModScalingMin="35" statModDamage="5" statModNumShots="0.05">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate requiredConditions="MP Debuff;WIS Debuff" targetMouse="true" proc="1" minDistance="5.00" maxDistance="5.00" numShots="5" gapAngle="270" arcGap="-2.5" gapTiles="0.25" offsetAngle="000" type="0x67E8" scalingStat="DEX" statModScalingMin="35" statModDamage="5" statModNumShots="0.05">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate requiredConditions="MP Debuff;WIS Debuff" proc="1" effect="Silenced" duration="3.2">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate requiredConditions="MP Debuff" targetMouse="true" proc="1" minDistance="3.75" maxDistance="3.75" numShots="4" gapAngle="-50" arcGap="-4.5" gapTiles="0.35" offsetAngle="-5" type="0x67E7" scalingStat="DEX" statModScalingMin="35" statModDamage="5" statModNumShots="0.05">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate requiredConditions="MP Debuff" proc="1" stat="WIS" amount="-5" duration="1.6" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" minDistance="2.50" maxDistance="2.50" numShots="3" gapAngle="090" arcGap="06.5" gapTiles="0.45" offsetAngle="030" type="0x67E6" scalingStat="DEX" statModScalingMin="35" statModDamage="5" statModNumShots="0.05">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" stat="MAXMP" amount="-25" duration="1.6" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <MpCost>90</MpCost>
    <Usable />
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,ST_ABILITY,STGEN_3,ST,TAB_ST,POWERTIER_SS,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x67CF" id="3SamuraiST2" setType="0x67CB" setName="Frost Advisor Set" collectionIcon="3">
    <DisplayId>Retainer's Battlesuit</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>368</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>The suit, capable of withstanding the great cold, represented a pact between a mortal and an ever-living elemental being. Humans however, live too short lives to keep promises.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Gain +3 ATT and +3 DEX for 5 seconds" name="On ability use" />
      <EffectInfo description="Gain +6 ATT for 5 seconds" name="With MP Debuff" />
      <EffectInfo description="Gain +6 DEX for 5 seconds" name="With WIS Debuff" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="16" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-6" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate requiredConditions="WIS Debuff" proc="1" cooldown="0" stat="DEX" amount="6" duration="5" channel="maxStack">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate requiredConditions="MP Debuff" proc="1" cooldown="0" stat="ATT" amount="6" duration="5" channel="maxStack">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" stat="ATT" amount="3" duration="5" channel="maxStack">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" stat="DEX" amount="3" duration="5" channel="maxStack">StatBoostSelf</OnPlayerAbilityActivate>
    <Soulbound />
    <UniqueID />
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>850</feedPower>
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x67D0" id="3SamuraiST3" setType="0x67CB" setName="Frost Advisor Set" collectionIcon="3">
    <DisplayId>Legacy's Pendant</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>369</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Perhaps at some point, a man wore this pendant in search of something that humans could possibly offer. As the pendant lost meaning, it became a reminder that what he sought was not of mortal nature.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Gain Berserk for 3 seconds while wearing Iceborn Arsenal" name="Upon taking 25+ damage" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="120" stat="MAXHP" statRelativeTo="DEX">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="0.6" stat="DEX" statRelativeTo="MAXHP">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="-6" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" cooldown="0" mustWear="0x67CD" damageThreshold="40" effect="Berserk" duration="3">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x67D1" id="3SamuraiSTToken">
    <DisplayId>Frost Advisor Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>371</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Frost Advisor Samurai Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
  <Object type="0x67E9" id="Gen 3 Mystery ST Crate">
    <DisplayId>Gen 3 MySTery ST Crate</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>390</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chest recovered from secret forge caches across the Realm. Use it to redeem for a Mystery Gen 3 Class Crate of choice! Choose wisely!</Description>
    <Chest />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Track />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x67EA" id="Gen 3 Avarice Medallion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>373</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A highly coveted curio that can be used for a Gen 3 ST item of choice.</Description>
    <Chest />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Track />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x67EC" id="Gen 3 Mystery Archer ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>374</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate filled with spare parts and armaments for the Kogbold Turretsmith.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x67ED" id="Gen 3 Mystery Wizard ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>375</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate secured with fire suppression locks to hold ammunition for the Kogbold Pyrotechnician.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x67EE" id="Gen 3 Mystery Priest ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>376</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate with an airtight interior capable of transporting fresh leeches for the Plague Doctor.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x67EF" id="Gen 3 Mystery Warrior ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>378</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate kept in poor condition, presumably holding the belongings of the Killbilly Warrior.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x67F0" id="Gen 3 Mystery Knight ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>379</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate engraved with the impression of a labyrinthine structure rumored to be the home of the Mad Minotaur.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x67F1" id="Gen 3 Mystery Paladin ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>386</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate sealed with a dark crystalline frost akin to ancient tales of the Frost Harbinger. </Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x67F2" id="Gen 3 Mystery Assassin ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>377</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate with a suite of rare toxins carefully sealed intact for the Alchemist Assassin.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x67F3" id="Gen 3 Mystery Necro ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate of mysterious enchantments, consecrated by the unseen deities of the Shaman Necromancer.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x67F4" id="Gen 3 Mystery Huntress ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>387</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate sealed with a high-security padlock containing experimental info about the Resurrected Huntress.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x67F5" id="Gen 3 Mystery Mystic ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>381</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate encased in magical stardust, believed to contain the discoveries of the Astral Arcanist.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x67F6" id="Gen 3 Mystery Trickster ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>382</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate shrouded in the howls of vengeant souls, believed to be the property of the Spellbound Soulthief.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x67F7" id="Gen 3 Mystery Sorcerer ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>383</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate surrounded by crackling electricity, holding the artifacts of the Storm Shaman.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x67F8" id="Gen 3 Mystery Ninja ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>384</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate holding the secret weapons and techniques of the Onmyoji Ninja.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x67F9" id="Gen 3 Mystery Samurai ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate holding the long sealed arsenal of the Frost Advisor.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x67FD" id="Gen 3 Mystery Chest">
    <DisplayId>Gen 3 MySTery Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>372</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Gen 3 ST item when used!</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Track />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x67FF" id="Gold Shop Icon Object">
    <DisplayId>Realm Gold</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>225</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Realm Gold awarded to your account</Description>
  </Object>
  <Object type="0x67B7" id="Cozy Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>566</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Cozy Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x141E" id="Scutum Wave Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>199</Index>
    </Texture>
    <AngleCorrection>3</AngleCorrection>
  </Object>
  <Object type="0x1414" id="Spiteful Scutum Shiny" collectionIcon="154">
    <DisplayId>Spiteful Scutum</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>192</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>A shield from a place beyond the gates of war and peace.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Scutum Wave Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>120</Size>
      <ConditionEffect duration="4">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ParticleTrail lifetimeMS="250">0xb40e0e</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="4">Stunned</ConditionEffect>
    <Usable />
    <ArcGap>8</ArcGap>
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="20">Shoot</Activate>
    <Cooldown>1.5</Cooldown>
    <NumProjectiles>2</NumProjectiles>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,ORG_CASTLE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1415" id="Murky Toxin Shiny" collectionIcon="124">
    <DisplayId>Murky Toxin</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>193</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A deadly substance concocted with ingredients found in the sewers.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Activate color="0Xf1c232" radius="2.5" impactDamage="150" totalDamage="900" duration="3" throwTime="0.8" damageBoost="1.105" scalingStat="DEX" statModScalingMin="70" statModDamage="120" statModImpactDamage="0" statModRadius="0.01" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <Activate color="0xffd966" radius="5" impactDamage="100" totalDamage="450" duration="3" throwTime="0.8" damageBoost="1.08" scalingStat="ATT" statModScalingMin="60" statModDamage="120" statModImpactDamage="0" statModRadius="0.025" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_SEWER,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1416" id="Warped Mantle Shiny" collectionIcon="143">
    <DisplayId>Warped Mantle</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <SharedCooldownChannel id="26026" />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>194</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A sickly piece of armor, grown from the twisted bark from one of the few remaining Ent Ancients that still populate the Sulfurous Wetlands.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Shooting while in combat grants healing for 4 seconds." name="On player shoot" />
      <EffectInfo description="10 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="18" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="10.0" duration="4" effect="Healing" proc="1" requiredConditions="In Combat">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>5</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_WETLANDS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="SulfW Crook Leaf Shiny" type="0x141F">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>200</Index>
    </Texture>
    <Animation prob="1">
      <Frame time="0.05">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>200</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>200</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>201</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>202</Index>
        </Texture>
      </Frame>
    </Animation>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x1417" id="Bogwood Crook Shiny" collectionIcon="143">
    <DisplayId>Bogwood Crook</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>195</Index>
    </Texture>
    <PowerLevel>183</PowerLevel>
    <SlotType>17</SlotType>
    <Description>This ornate herding staff composed of an old willow branch has been warped beyond mortal comprehension due to prolonged influence of the twisted beings of the Sulfurous Wetlands.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.00</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.00</RateOfFire>
      <DefaultAngle>7.25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.00</RateOfFire>
      <DefaultAngle>-7.25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>SulfW Crook Leaf Shiny</ObjectId>
      <Speed>135</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>578</LifetimeMS>
      <Size>110</Size>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Crook Leaf Shiny</ObjectId>
      <Speed>135</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>578</LifetimeMS>
      <PassesCover />
      <FaceDir />
      <ArmorPiercing />
      <Size>85</Size>
      <TurnRate>-45</TurnRate>
      <TurnRateDelay>425</TurnRateDelay>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Crook Leaf Shiny</ObjectId>
      <Speed>135</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>578</LifetimeMS>
      <PassesCover />
      <FaceDir />
      <ArmorPiercing />
      <Size>85</Size>
      <TurnRate>45</TurnRate>
      <TurnRateDelay>425</TurnRateDelay>
    </Projectile>
    <BagType>6</BagType>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Soulbound />
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,BOGWOOD,ORG_WETLANDS,SHINY</Labels>
  </Object>
  <Object type="0x1420" id="Spirit Dagger Slash Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>197</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x1418" id="Spirit Dagger Shiny" collectionIcon="138">
    <DisplayId>Spirit Dagger</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>173</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>196</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A dagger that was condemned to Davy Jones' Locker.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/dirk</Sound>
    <Projectile>
      <ObjectId>Spirit Dagger Slash Shiny</ObjectId>
      <Speed>130</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>280</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>0.2</Frequency>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_DAVY,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1419" id="Exalted God's Horn Shiny" collectionIcon="18">
    <DisplayId>Exalted God's Horn</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>203</Index>
    </Texture>
    <SlotType>9</SlotType>
    <SharedCooldownChannel id="5145" />
    <Description>A horn claimed from Oryx's iconic helmet. To hold this in one's hand is a monumental insult to the Mad God's ego.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Mad God's Hubris" description="Gain +10 dexterity while attacking if your health is above 90% Max HP" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="140" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0" hpRequiredRelative="0.9" proc="1" amount="10" duration="1.4" stat="DEX" color="-1" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x141A" id="Battalion Banner Shiny" collectionIcon="18">
    <DisplayId>Battalion Banner</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>208</Index>
    </Texture>
    <SlotType>9</SlotType>
    <SharedCooldownChannel id="5146" />
    <Description>The battle standard of Beisa's forces, a sign of triumph for Oryx and calamity for those he faces.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons a banner which deals 400-600 damage each second within 6 tiles and grants Damaging to players within 3 tiles." />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="90" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate proc="1" cooldown="10" duration="4" objectId="Battalion Banner Effect Shiny">Pet</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x141B" id="Divine Coronation Shiny" collectionIcon="18">
    <DisplayId>Divine Coronation</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>107</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>207</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A majestic crown of the venerated, bestowed upon Archbishop Leucoryx to solidify his position in Oryx's legion.</Description>
    <ActivateOnEquip stat="MAXHP" amount="110">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="55">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x141C" id="Collector's Monocle Shiny" collectionIcon="18">
    <DisplayId>Collector's Monocle</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>86</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>204</Index>
    </Texture>
    <SlotType>9</SlotType>
    <SharedCooldownChannel id="5148" />
    <Description>Treasurer Gemsbok had this monocle custom made to enhance his perception in stealth strikes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="Boosts Dexterity by 12 for 5 seconds after the user shoots while Invisible." />
      <EffectInfo name="Cooldown" description="1 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate stat="DEX" amount="12" color="-1" requiredConditions="Invisible" cooldown="1" duration="5" proc="1" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x74F4" id="Ice Rush Engraving">
    <DisplayId>Ice Rush Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>69</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Ice Rush Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Defense and Speed Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on a T12 Frost Weapon, guarantees the Ice Rush mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Ice Rush Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x74F6" id="Frozen Blast Engraving">
    <DisplayId>Frozen Blast Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>68</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Frozen Blast Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Defense and Speed Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on a T12 Frost Weapon, guarantees the Frozen Blast mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Frozen Blast Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x74F9" id="Snowstorm Engraving">
    <DisplayId>Snowstorm Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>70</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Snowstorm Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Defense and Speed Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on a T12 Frost Armor, guarantees the Snowstorm mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Snowstorm Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x74FB" id="Cool Protection Engraving">
    <DisplayId>Cool Protection Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>71</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cool Protection Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Defense and Speed Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on a T12 Frost Armor, guarantees the Cool Protection mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Cool Protection Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x74FC" id="Snowstorm Engraving Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects16x16</File>
      <Index>14</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Projectile>
      <ObjectId>White Ice Shard Projectile</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Damage>150</Damage>
      <Size>100</Size>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>1</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>300</CircleTurnDelay>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x1421" id="Chancellor's Cranium Shiny" collectionIcon="18">
    <DisplayId>Chancellor's Cranium</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>87</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>205</Index>
    </Texture>
    <SlotType>9</SlotType>
    <SharedCooldownChannel id="28844" />
    <Description>The warped mind of Oryx's appointed chancellor. This cursed object thrives in the presence of demented energies.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="Shots above 50 damage summon a following cranium which deals 150 damage every 0.2 seconds for 5 seconds and zaps enemies in a radius of 6" />
      <EffectInfo name="Cooldown" description="5 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="5" damageThreshold="50" proc="1.0" throwTime="0.0" objectId="Cranium Effect Shiny">ObjectToss</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Shattered Heart Pierce" type="0x142D">
    <Class>Projectile</Class>
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="Shattered Heart Proc 1" type="0x1424">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="Shattered Heart Proc 2" type="0x1425">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="Shattered Heart Proc 3" type="0x1426">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="Shattered Heart Proc 4" type="0x1427">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="Shattered Heart Proc 5" type="0x1428">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="Shattered Heart Proc 6" type="0x1429">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>350</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="Shattered Heart Proc 7" type="0x142A">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="Shattered Heart Proc 8" type="0x142B">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>450</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object type="0x142F" id="Ase's Heart">
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xce</Index>
    </Texture>
    <Animation prob="1" period="0.00">
      <Frame time="0.10">
        <Texture>
          <File>iceCitadelObjects8x8</File>
          <Index>50</Index>
        </Texture>
      </Frame>
      <Frame time="0.25">
        <Texture>
          <File>iceCitadelObjects8x8</File>
          <Index>51</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>iceCitadelObjects8x8</File>
          <Index>52</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>iceCitadelObjects8x8</File>
          <Index>53</Index>
        </Texture>
      </Frame>
      <Frame time="1.1">
        <Texture>
          <File>iceCitadelObjects8x8</File>
          <Index>54</Index>
        </Texture>
      </Frame>
    </Animation>
    <NoMiniMap />
    <Sound id="0">weapon/fire_wand</Sound>
    <ShadowSize>70</ShadowSize>
    <Size>100</Size>
  </Object>
  <Object type="0x142C" id="Esben's Shattered Heart" collectionIcon="151">
    <DisplayId>Esben's Twisted Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>49</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>The frostbitten winds whisper her name, and the blades sing of her sorrow.</Description>
    <Projectile>
      <ObjectId>Shattered Heart Pierce</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate maxDistance="13" numShots="1" offsetAngle="45" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <Activate radius="4" objectType="0x142F" sensitivity="0.000" totalDamage="1000" color="-1" condEffect="Nothing" condDuration="3.0" armTime="0.0" throwTime="0.0" duration="1" scalingStat="VIT" statModScalingMin="32" statModTrapRadius="0.000001" statModTrapDamage="3" statModTrapCondDuration="0.00001" textureSourceId="2HuntressST1">Trap</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="90" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x142D">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="135" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x1425">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="180" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x1426">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="225" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x1427">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="270" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x1428">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="315" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x142a">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="360" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x142B">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_ICECAVE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x15C4" id="Directed Explosion Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>210</Index>
    </Texture>
  </Object>
  <Object type="0x15C5" id="Conducting Wand Shiny" collectionIcon="131">
    <DisplayId>Conducting Wand</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>199</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>209</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>This wand is powerful at conducting magical energy into a devastating blast.</Description>
    <RateOfFire>1.25</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Directed Explosion Shiny</ObjectId>
      <Speed>170</Speed>
      <Size>50</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>471</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,SHINY,ORG_LAB,CONDUCTING</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x15C6" id="Summon Spider Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>212</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x15C7" id="Mace of the Depths Shiny" collectionIcon="139">
    <DisplayId>Mace of the Depths</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>211</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>This formerly ordinary mace was twisted by Arachna's son after plucking it from a hapless victim. Though he has no reason to use it himself, some believe the Son of Arancha keeps it as reminder to his kin to not cross him as he did his mother.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Circling spider around spawn." />
      <EffectInfo name="Lifetime" description="10 seconds" />
      <EffectInfo name="Burst Cooldown" description="0.4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Spider Shiny" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="SPD" statModScalingMin="44" statModDamage="2">SpawnCreep</Activate>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,SHINY,ORG_CDEPTHS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x15C8" id="Vest of Abandoned Shadows Shiny" collectionIcon="14">
    <DisplayId>Vest of Abandoned Shadows</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Description>Formerly a nobleman's uniform, now workshopped by the court magician into a gloomy coat befitting of his accursed company.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, gain Armored for 4 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
    </ExtraTooltipData>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>213</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="10.0" proc="1" requiredConditions="In Combat" effect="Armored" duration="4">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x15C9" id="Orb of Aether Shiny" collectionIcon="145">
    <DisplayId>Orb of Aether</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>214</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>This Orb creates a concentrated area of energy. The energy is so dense at its core that foes are paralyzed.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Slow" description="4.5 radius" />
      <EffectInfo name="Paralyze" description="2.5 radius" />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <Cooldown>5</Cooldown>
    <Activate objectId="Aether Trap Shiny" throwTime="0" color="0xff1919">ObjectToss</Activate>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,SHINY,ORG_MTEMPLE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x15CB" id="Dusky Catalyst Shiny" collectionIcon="14">
    <DisplayId>Dusky Catalyst</DisplayId>
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <PowerLevel>240</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>219</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>An untempered casting wand brought forth to tap into distant powers, but an imbalance rendered it too unreliable for most to dare use.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 5%" />
      <EffectInfo name="On Shoot" description="When in combat, reduces your wisdom by 10." />
    </ExtraTooltipData>
    <Sound>weapon/missile_wand</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile id="0">
      <ObjectId>Shatters Wand Projectile Shiny</ObjectId>
      <Size>90</Size>
      <Speed>200</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Wavy />
      <MinDamage>100</MinDamage>
      <MaxDamage>186</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1.5</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.95">AbilityUseDiscount</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-10" duration="1" stat="WIS" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="tD Cloak Proj Shiny" type="0x79AF">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>356</Index>
    </Texture>
  </Object>
  <Object id="tD Cloak Proc Shiny" type="0x79B0">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>tD Cloak Proj Shiny</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
  <Object type="0x15CC" id="tD Cloak Shiny" collectionIcon="136">
    <InventoryAnimation />
    <Class>Equipment</Class>
    <DisplayId>Cloak of Cubic Enigma</DisplayId>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>215</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>A bulky cloak ill-suited for stealth, but can provide the wearer with great offensive capabilities.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Leaves bursts of damage in your wake." name="Shadow Burst" />
      <EffectInfo description="600" name="Damage" />
      <EffectInfo description="4.5 tiles" name="Range" />
      <EffectInfo description="0.4 seconds" name="Burst Cooldown" />
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>100</MpCost>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <Activate objectId="tD Cloak Burst Shiny" summonCost="0.0" lifeTime="6.0" maxSpawnDistance="0">SpawnCreep</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="65" ignorePerc="0.45" scalingStat="DEF" statModScalingMin="25" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x79B0">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x79B0">BulletCreate</OnPlayerShootActivate>
    <Cooldown>5.5</Cooldown>
    <feedPower>800</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,SHINY,STATMOD,ORG_3D</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcc1d" id="Throwing Knives">
    <DisplayId>Throwing Knives</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>799</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A set of finely crafted, balanced throwing knives designed with the precision and flair of circus performers.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Throwing Knifes Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>140</MinDamage>
      <MaxDamage>220</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1.05</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcc1e" id="Acrobat's Edge">
    <DisplayId>Acrobat's Edge</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>800</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A katana of unparalleled grace and agility, the Acrobat's Edge is a weapon crafted for both elegance and performance.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Acrobat's Edge Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>175</MinDamage>
      <MaxDamage>210</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <Soulbound />
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcc1f" id="Lion Tamer">
    <DisplayId>Lion Tamer</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>189</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>801</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>A fierce yet elegant weapon.Both intimidating and masterfully crafted, the Lion's Tamer is a weapon that commands respect and awe, perfect for those who wield strength with precision and showmanship.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Lion Tamer Flail</ObjectId>
      <Speed>100</Speed>
      <MinDamage>355</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Lion Tamer Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>60</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Lion Tamer Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>60</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcc20" id="Dreamcaster">
    <DisplayId>Dreamcaster</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>789</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A staff of mystic allure, a tool for weaving illusions and conjuring wonders straight from the imagination.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Dreamcaster Shot</ObjectId>
      <Speed>180</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
    </Subattack>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,XPBONUS,WAVEFORM,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcc21" id="Ringmaster's Bow">
    <DisplayId>Ringmaster's Bow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>191</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>790</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A bow of striking elegance and authority, crafted to captivate both audiences and adversaries.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Ringmaster's Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>140</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ringmaster's Short Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xcc22" id="Carnival's Conjurer">
    <DisplayId>Carnival's Conjurer</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>791</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A wand brimming with whimsical power, the Carnival's Conjurer is a masterpiece of artistry and magic.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Carnival's Conjurer Shot</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>160</MinDamage>
      <MaxDamage>180</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA143" id="Serpent Pet Skin Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>567</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the Serpent Pet Collection Skins.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA142" id="Legend of the White Snake Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>568</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fancy-looking chest with unknown contents. It is said that even Oryx himself wants to take a look inside.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xD871" id="Igneous Starblossom" collectionIcon="148">
    <DisplayId>Igneous Starblossom</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>312</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>It is believed that astral stardust landed during the Primal Era, giving life to these now-extinct flowers that adapted to any environment they bloomed from. Consecrated by the infernal spirits of old, these artifacts now serve as a token of friendship with the elementals of the deep earth.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo description="Plants an Igneous Bomb that explodes after 0.8 seconds" name="On Ability Use" />
      <EffectInfo description="1000" name="Bomb Damage" />
      <EffectInfo description="3.5 tiles" name="Bomb Range" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Igneous Starblossom Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>525</MaxDamage>
      <LifetimeMS>650</LifetimeMS>
      <Amplitude>1.4</Amplitude>
      <Frequency>1</Frequency>
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="9" stat="VIT">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>105</MpCost>
    <Activate offsetAngle="0" minDistance="5.2" maxDistance="5.2" numShots="2" gapTiles="0" gapAngle="0" arcGap="0" scalingStat="VIT" statModScalingMin="42" statModDamage="16.5" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Activate color="0xFFCE00" objectId="Igneous Starblossom Bomb" throwTime="0">ObjectToss</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_SHAITAN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD872" id="Igneous Starblossom Blueprint" collectionIcon="148">
    <DisplayId>Igneous Starblossom Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Igneous Starblossom in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Igneous Starblossom">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHAITAN</Labels>
  </Object>
  <Object type="0xD876" id="Combcutter Kunai" collectionIcon="13">
    <DisplayId>Combcutter Kunai</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>311</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Shaped from the stingers of mutant beehemoths, these blades are sealed away until the very moment of combat and brandished by the finest of shinobee.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="While Damaging And In Combat" description="Shoot a kunai every 0.2 seconds" />
      <EffectInfo name="And Below 75% HP" description="Shoot 2 kunai every 0.2 seconds" />
      <EffectInfo name="Kunai" description="60-80 damage" />
      <EffectInfo name="Kunai Scaling" description="5 damage per 4 VIT above 42" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Combcutter Kunai Projectile</ObjectId>
      <Size>150</Size>
      <Speed>200</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-250</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>800</MinDamage>
      <MaxDamage>1000</MaxDamage>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>80</MpEndCost>
    <MpCostPerSecond>28</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="ATT" amount="4" effect="Damaging" enablePetManaHealing="false" scalingStat="VIT" statModAmount="0.090" statModScalingMin="42" statModDamage="24">ShurikenAbility</Activate>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-10">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="1" cooldown="0.2" targetMouse="true" targetMouseRange="0.01" requiredConditions="Damaging;In Combat" minDistance="0.01" maxDistance="0.01" offsetAngle="0" numShots="1" type="0xD874" scalingStat="VIT" statModScalingMin="42" statModDamage="1.25" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.2" targetMouse="true" targetMouseRange="0.01" requiredConditions="Damaging;In Combat" hpMinThresholdRelative="0.75" minDistance="0.01" maxDistance="0.01" offsetAngle="0" numShots="1" type="0xD875" scalingStat="VIT" statModScalingMin="42" statModDamage="1.25" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
    <Usable />
    <Soulbound />
    <UniqueID />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_NEST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD877" id="Combcutter Kunai Blueprint" collectionIcon="13">
    <DisplayId>Combcutter Kunai Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Combcutter Kunai in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Combcutter Kunai">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
  <Object type="0xCC50" id="Adonis' Shot Engraving">
    <DisplayId>Adonis' Shot Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>73</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adonis' Shot Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an Valentines T11 reskin weapon, guarantees the Adonis' Shot mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Adonis' Shot Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xCC53" id="Aphrodite's Shot Engraving">
    <DisplayId>Aphrodite's Shot Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>74</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Aphrodite's Shot Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an Valentines T11 reskin weapon, guarantees the Aphrodite's Shot mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Aphrodite's Shot Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xCC56" id="Rose Thorns Engraving">
    <DisplayId>Rose Thorns Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>75</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rose Thorns Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an Valentines T11 reskin weapon, guarantees the Rose Thorns mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Rose Thorns Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xCC57" id="Rose Thorns Engraving Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>696</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Projectile>
      <ObjectId>Rose Thorns Projectile</ObjectId>
      <LifetimeMS>600</LifetimeMS>
      <Damage>100</Damage>
      <Size>80</Size>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <Speed>0</Speed>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>1</AccelerationDelay>
      <SpeedClamp>125</SpeedClamp>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x688C" id="Blooming Bud Mystery Chest">
    <DisplayId>Blooming Bud Mystery Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="+2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0xC02</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This tightly closed flower bud, holds many secrets. As it unfurls, it reveals hidden treasures within, each as unique and enchanting as the petals of a rare bloom. \n\nOpen this chest for a mystery reward!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Valentine's Event 2025" />
    </ExtraTooltipData>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x861F" id="Heartseeker Katana">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>169</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xC03</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A lovely katana made for those who fight with passion and seek true love.</Description>
    <RateOfFire>1.11</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Valentine's Katana Projectile</ObjectId>
      <Speed>200</Speed>
      <MinDamage>160</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>310</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>700</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x8620" id="Eternal Star" setType="0x861E" setName="Valentine's Day Ninja Set">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xC04</Index>
    </Texture>
    <SharedCooldownChannel id="65513" />
    <SlotType>25</SlotType>
    <Description>A delicately engraved gem that captures the light of timeless love.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Valentine's Star Projectile</ObjectId>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>100</MpEndCost>
    <MpCostPerSecond>24</MpCostPerSecond>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-10" stat="SPD">IncrementStat</ActivateOnEquip>
    <Activate stat="DEX" amount="4" effect="Berserk" scalingStat="WIS" statModScalingMin="50" statModAmount="0.14" statModDamage="25">ShurikenAbility</Activate>
    <MultiPhase />
    <NumProjectiles>1</NumProjectiles>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,ST,TAB_ST,POWERTIER_SS,XPBONUS,MPCOST,ORG_CRYSTAL,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x8621" id="Chocolate Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xC05</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A sweet and protective armor, crafted from rich chocolate, made for those who cherish the spirit of Valentine's Day.</Description>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-7">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="0.05" cooldown="20" duration="1.5" effect="Hallucinating">ConditionEffectSelf</OnPlayerHitActivate>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="5% chance to gain Hallucinating for 1.5 seconds" />
      <EffectInfo name="Cooldown" description="20 seconds" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x8622" id="Sweetener Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture xOffset="-1" yOffset="1">
      <File>lofiObj3</File>
      <Index>0xC06</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A beautifully crafted ring shaped like a heart, symbolizing the sweetness of love.</Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x8623" id="Sweetcut Wakizashi" setType="0x862A" setName="Valentine's Day Samurai Set">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xC07</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A wakizashi with a unique edge, crafted to release a burst of sugary energy. Perfect for those who wield both sweetness and strength.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summons chocolate that circles around you for 5 seconds" name="" />
      <EffectInfo description="Shoots bursts at nearby enemies inflicting Exposed for 3 seconds, deals 250-300 damage per hit" name="Valentine's Chocolate" />
    </ExtraTooltipData>
    <Activate objectId="Friendly Neighborhood Gemstone Valentine's Set" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="3.5">SpawnCreep</Activate>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,ST,TAB_ST,POWERTIER_SS,XPBONUS,MPCOST,ORG_CRYSTAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x8624" id="Heavy Cream Armor" collectionIcon="155">
    <Class>Equipment</Class>
    <DisplayId>Lovebite Armor</DisplayId>
    <Item />
    <PowerLevel>89</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xC08</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A strong armor made from layers of rich cake and cream, offering both protection and a tasty, comforting spirit.</Description>
    <ExtraTooltipData>
      <EffectInfo description="+10 Defense, stacking with diminishing returns." name="On Taking at least 40 Damage" />
      <EffectInfo description="3 seconds" name="Duration" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="0" damageThreshold="40" proc="1" amount="10" duration="3" stat="DEF" channel="diminishingReturns50">StatBoostSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD878" id="Excubicur">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>114</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1460</Index>
    </Texture>
    <SharedCooldownChannel id="65504" />
    <SlotType>1</SlotType>
    <Description>The Legendary Sword of the Cube God, is a blade of unparalleled power, forged from the essence of the almighty Cube God itself.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Cubical Strength" description="Attack with Geometric Beams" />
      <EffectInfo name="Geometric Beam" description="Deals 600-800 damage in a 2.25 square radius, scaling with your Attack and Status Effects" />
      <EffectInfo name="Beam Range" description="Instantly strikes 4 tiles away in the direction of your attack" />
      <EffectInfo name="Beam Cooldown" description="1 second" />
    </ExtraTooltipData>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Excubicur Projectile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>267</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1" objectId="Divinity Effect" throwTime="0" color="-1" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x33D1" id="Eternal Echo">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>114</PowerLevel>
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>95</Index>
    </Texture>
    <SharedCooldownChannel id="65504" />
    <SlotType>1</SlotType>
    <Description>While the majority of the Disciples of Cronus generally favored lighter weaponry, a scant few could be found wielding massive blades of immense weight and equal power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Eternal Strength" description="Attack with Echo Beams" />
      <EffectInfo name="Echo Beam" description="Deals 600-800 damage in a 2.25 tile radius, scaling with your Attack and Status Effects" />
      <EffectInfo name="Beam Range" description="Instantly strikes 4 tiles away in the direction of your attack" />
      <EffectInfo name="Beam Cooldown" description="1 second" />
    </ExtraTooltipData>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Eternal Echo Projectile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>267</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1" objectId="Eternal Echo Effect" throwTime="0" color="-1" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_OSANC,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA131" id="Twisted Fates Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>570</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden treasure chest guarding some of the most coveted relics in the realm. Legends speak of their power to twist and reshape the wearer's fate.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA204" id="Divine Snake Oil">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consecrating the divine energies of Primal Snakes into a blend of juniper and mugwort creates a regenerative infusion far more potent than medicine known to the current world.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate effect="Healing" range="8" amount="165" duration="1.0">ConditionEffectAura</Activate>
    <feedPower>125</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xE9ED" id="Salve of Eden">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>To create this sacred extract, Eden harvested hundreds of species of medicinal flora, all of which have thought to have been long extinct from the Primal Era.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Limited Reveal" description="Item may appear in a future expansion..." />
      <EffectInfo name="Summon" description="Divine Orb that grants one effect to nearby allies" />
      <EffectInfo name="Possible Effects" description="Healing, Energized, Armored, Berserk, Damaging" />
      <EffectInfo name="Total Duration" description="14 seconds" />
      <EffectInfo name="Rare Effect" description="Can summon all five Divine Orbs at once" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate id="LNY Orb Pickup">Create</Activate>
    <feedPower>125</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object type="0xE9F5" id="Eden's Embrace">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>125</PowerLevel>
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>5</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The empyreans thought otherwise, but I would not remain sealed. For my embrace reaches the whole Realm, and my will is eternity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Limited Reveal" description="Item may appear in a future expansion..." />
      <EffectInfo name="Aspect of Fire" description="On shoot, 6% chance to gain Berserk for 6 seconds." />
      <EffectInfo name="Aspect of Water" description="On ability use, 60% chance to restore +60 MP." />
      <EffectInfo name="Aspect of Air" description="On ability use, 60% chance to call lightning to 4 targets with shockblasts, dealing 1600 damage." />
      <EffectInfo name="Aspect of Earth" description="On hit, 80% chance to restore +60HP." />
      <EffectInfo name="Cooldown" description="8 seconds individually" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="100" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="100" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="SPD">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="0.06" cooldown="8" effect="Berserk" duration="6" color="0xFF6600">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerAbilityActivate proc="0.6" cooldown="8" amount="60">Magic</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="0.6" cooldown="8" wisMin="99999" statModScalingMin="99999" arcDegrees="90" color="0xFFFF99" maxTargets="4" aoeMaxTargets="4" totalDamage="1600" aoeDamage="1600" aoeRange="3" aoeActivationCount="1" aoeTime="0.8" targetMouse="true">Lightning</OnPlayerAbilityActivate>
    <OnPlayerHitActivate proc="0.80" cooldown="8" amount="60">Heal</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1600</feedPower>
    <Soulbound />
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,POWERTIER_SS,TAB_UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="1.0,1.0,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xE9F6" id="Eden's Embrace Piece">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Redeem this token in the Tinkerer to build towards a powerful reward!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Reward" description="Collect pieces to redeem Eden's Embrace" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
  </Object>
  <Object type="0xE942" id="Serpentine Memory Orb 1">
    <DisplayId>Serpentine Memory Orb: I</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>12</Index>
    </Texture>
    <Doses>1</Doses>
    <SlotType>10</SlotType>
    <Description>A wispy fragment of recollection. Though it seems clouded and premature, it may hold the secret to untold stories.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Lore Item" description="Will serve no gameplay purpose" />
      <EffectInfo name="Vault Item" description="Store one in a safe place!" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
  </Object>
  <Object type="0xE943" id="Serpentine Memory Orb 2">
    <DisplayId>Serpentine Memory Orb: II</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>12</Index>
    </Texture>
    <Doses>2</Doses>
    <SlotType>10</SlotType>
    <Description>A wispy fragment of recollection. Though it seems clouded and premature, it may hold the secret to untold stories.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Lore Item" description="Will serve no gameplay purpose" />
      <EffectInfo name="Vault Item" description="Store one in a safe place!" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
  </Object>
  <Object type="0xE944" id="Serpentine Memory Orb 3">
    <DisplayId>Serpentine Memory Orb: III</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>12</Index>
    </Texture>
    <Doses>3</Doses>
    <SlotType>10</SlotType>
    <Description>A wispy fragment of recollection. Though it seems clouded and premature, it may hold the secret to untold stories.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Lore Item" description="Will serve no gameplay purpose" />
      <EffectInfo name="Vault Item" description="Store one in a safe place!" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
  </Object>
  <Object type="0xE945" id="Serpentine Memory Orb 4">
    <DisplayId>Serpentine Memory Orb: IV</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>12</Index>
    </Texture>
    <Doses>4</Doses>
    <SlotType>10</SlotType>
    <Description>A wispy fragment of recollection. Though it seems clouded and premature, it may hold the secret to untold stories.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Lore Item" description="Will serve no gameplay purpose" />
      <EffectInfo name="Vault Item" description="Store one in a safe place!" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
  </Object>
  <Object type="0xA209" id="Cask Corslet Shiny" collectionIcon="155">
    <DisplayId>Cask Corslet</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>89</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>221</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A cobbled together suit of armor made from a beer barrel, while lacking in real defensive properties, its alcoholic aura numbs the wearer's pain against attacks.</Description>
    <ExtraTooltipData>
      <EffectInfo description="+10 Defense, stacking with diminishing returns." name="On Taking at least 40 Damage" />
      <EffectInfo description="3 seconds" name="Duration" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="0" damageThreshold="40" proc="1" amount="10" duration="3" stat="DEF" channel="diminishingReturns50">StatBoostSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,SHINY,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA20A" id="Motivational Megaphone Shiny" collectionIcon="103">
    <DisplayId>Motivational Megaphone</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>222</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A faintly magical device used by Griefkeeper Zole to amplify his own voice throughout the Penitentiary's cell branch. Peculiarly, speaking into it warps any attempts at encouragement into toxic insults.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Buffs are centered on cursor instead of on user" name="Long-Range Assault" />
      <EffectInfo description="Within 4 sqrs Berserk for 4 seconds" name="Party Effect" />
      <EffectInfo description="Gain Healing for 3 seconds" name="On hitting at least 1 target" />
    </ExtraTooltipData>
    <Activate radius="4" totalDamage="800" ignoreDef="1000" heal="0" incrRad="0" wisDamageBase="300" wisMin="65" healRange="0" color="0xb60d4b" allyCondEffect="Healing" condDuration="3" hitsForSelfEffect="1">VampireBlast</Activate>
    <Activate color="-1" objectId="Motivational Megaphone Effect" throwTime="0">ObjectToss</Activate>
    <Usable />
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SPECTRAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Arcane Blade Shiny" type="0xA20B">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>224</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0xA20C" id="Arcane Rapier Shiny" collectionIcon="121">
    <DisplayId>Arcane Rapier</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>112</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>223</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>This sword's blade is infused with magical essence, causing it to fire out violently upon lunging. That same magical force pulls the blade back to its hilt after striking.</Description>
    <Projectile>
      <ObjectId>Arcane Blade Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Arcane Lunge Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>325</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <RateOfFire>0.2</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,SHINY,ORG_RUINS,ARAPIER</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA20D" id="Ghostly Prism Shiny" collectionIcon="138">
    <DisplayId>Ghostly Prism</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>225</Index>
    </Texture>
    <SlotType>22</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summons a Spirit Prism Bomb" />
      <EffectInfo name="Duration" description="2.4 seconds" />
      <EffectInfo name="Damage" description="320 - 480" />
      <EffectInfo name="Explosions" description="6" />
    </ExtraTooltipData>
    <Description>A cursed piece of Davy Jones' treasure. Using it leaves behind a deadly spirit bomb.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>65</MpCost>
    <Activate objectId="Spirit Prism Bomb Shiny">Pet</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,SHINY,ORG_DAVY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA20E" id="Bracer of the Guardian Shiny" collectionIcon="14">
    <DisplayId>Bracer of the Guardian</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>100</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>229</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A colossal gauntlet of masterful composition. Its sheer size is disproportionate for most warriors, only able to be worn on one's forearm as a bracer. A once glossy exterior faded from battle long ago, yet the sturdiness of its make is as resolute as it ever was.</Description>
    <ActivateOnEquip stat="DEF" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Perennial Cranium Shiny" type="0xA210" collectionIcon="144">
    <DisplayId>Perennial Cranium</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>230</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>A flora-infested skull from one of Belladonna's victims. It exchanges the life force it steals into plant life, blooming powerful vegetation.\n\nSprite Credits: TLMaelstrom</Description>
    <ExtraTooltipData>
      <EffectInfo description="Create a perennial plant that lasts 5 seconds" name="On Ability Use" />
      <EffectInfo description="50 HP/s" name="Healing" />
      <EffectInfo description="5 players" name="Max Heal Targets" />
      <EffectInfo description="3.5 tiles" name="Range" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Perenial Undead Shiny" scalingStat="SPD" statModScalingMin="36" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x56d0" id="Saint Patrick's Drowned Shamrock">
    <DisplayId>Drowned Shamrock</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <Description>A mystical clover infused with a golden brew.</Description>
    <BagType>7</BagType>
    <feedPower>250</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xD87C" id="Superior Mask of Anubis" setType="0xD880" setName="Path of Anubis">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>90</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1431</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An even more ancient relic of the Tomb of the Ancients, once used by holy worshippers in ceremonies. It turns your character into the Pharaoh Necromancer upon equip!</Description>
    <ActivateOnEquip stat="MAXHP" amount="150">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD87D" id="Superior Mask of Lightning" setType="0xD881" setName="Path of Xolotl">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1432</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A very gilded artifact discovered in the temple of El Dorado, presumably belonging to none other than Xolotl himself. It turns your character into the Dark Master Wizard upon equip!</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="140">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD87E" id="Superior Mask of Cnidaria" setType="0xD882" setName="Path of Cnidaria">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1433</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A not so uncomfortably squishy piece of headgear that the Royal Cnidarian probably wants back. It turns your character into the Dark Knight Trickster upon equip!</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="140">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD87F" id="Superior Mask of Mucus" setType="0xD883" setName="Path of Mucus">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>90</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1434</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A not so ordinary mask covered in copious amounts of sludge from the Toxic Sewers. It turns your character into the Slurp King Knight upon equip!</Description>
    <ActivateOnEquip stat="MAXHP" amount="150">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD87A" id="Thousand Shot Shiny" collectionIcon="142">
    <DisplayId>Thousand Shot</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>233</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A deadly repeater crossbow and a marvel of craftsmanship. This mechanical weapon is efficient, but carries additional weight.</Description>
    <RateOfFire>2</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <Projectile>
      <ObjectId>Shiny Thousand Shot Arrow</ObjectId>
      <Speed>165</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>460</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY,ORG_ENCORE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA207" id="Stellar Ascend Engraving">
    <DisplayId>Stellar Ascend Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>72</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Stellar Ascend Artifact</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack, Wisdom, and Speed Mod Weight" description="x3" />
      <EffectInfo name="Additional Effect" description="Guarantees the Stellar Ascend Mod" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Soulbound />
    <Artifact list="Stellar Pool" consumeProb="1" dustType="greenDust" dustAmount="0" />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xA112" id="Stat Potion Choice Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>571</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A stat potion chest filled with high-quality potions, each with a different fruit flavor.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
  </Object>
  <Object id="Energy Charge Shiny" type="0x9292">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>237</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="UT 2 Sheath Projectile Shiny" type="0x9293">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>239</Index>
    </Texture>
  </Object>
  <Object id="Snake Shield" type="0x931C">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>242</Index>
    </Texture>
    <AngleCorrection>3</AngleCorrection>
  </Object>
  <Object id="Snake Shield Shiny" type="0x931D">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>243</Index>
    </Texture>
    <AngleCorrection>3</AngleCorrection>
  </Object>
  <Object id="EH Dagger Shot Shiny" type="0x931E">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>245</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="Makakoyumi Shot Shiny" type="0x931F">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>247</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="MV Makakoyumi Lightning Shiny" type="0x932A">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>248</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>249</Index>
      </Texture>
    </RandomTexture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x89BE" id="HTT Quiver Shiny Proc 1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0xB4</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Energy Splat Shiny</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>140</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x89BF" id="HTT Quiver Shiny Proc 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0xB4</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Energy Splat Shiny</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x89C0" id="HTT Quiver Shiny Proc 3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0xB4</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Energy Splat Shiny</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x89C1" id="HTT Quiver Shiny Proc 4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0xB4</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Energy Splat Shiny</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>60</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object type="0x928C" id="S.H.I.N.Y. Q.U.I.V.E.R." collectionIcon="147">
    <DisplayId>Q.U.I.V.E.R.</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>236</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>Firing from this quiver uniquely applies the force of the bowstring as potential energy, which is then overcharged and converted to kinetic energy for a delayed, yet intensely powerful release.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Leaves behind a trail of 4 additional slowing projectiles after accelerating" name="Effect" />
      <EffectInfo description="4 seconds" name="Slow Duration" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Energy Charge Shiny</ObjectId>
      <Speed>0</Speed>
      <MinDamage>950</MinDamage>
      <MaxDamage>1150</MaxDamage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ConditionEffect duration="4">Paralyzed</ConditionEffect>
    </Projectile>
    <NumProjectiles>0</NumProjectiles>
    <Activate ignoreOnTooltip="true" cooldown="0.2" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x89BE">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x89BF">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x89C0">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x89C1">BulletCreate</OnPlayerAbilityActivate>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>110</MpCost>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,SHINY,STATMOD,ORG_HTT</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x928D" id="Shiny Kaiken" collectionIcon="145">
    <DisplayId>Kaiken</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>238</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>Still believing himself a monk, Daichi knew an open blade contrasts his superficial rank. Yet he could not bear to abandon his wicked material weapon, and so he forever concealed it with this sheath.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="5 tiles" />
      <EffectInfo name="Trail Damage" description="1600" />
      <EffectInfo name="" description="Enemies hit by the trail are slowed for 2 seconds." />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to DEX" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 2 Sheath Projectile Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <TurnRate>65</TurnRate>
      <TurnRateDelay>450</TurnRateDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>450</CircleTurnDelay>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>4</Cooldown>
    <MpCost>120</MpCost>
    <Activate amount="3" duration="20">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="5" damage="1600" color="0xea9a44" postCondDuration="0.16" effect="Multiplied" stat="DEX" amountPerEnemy="8,12,17,23,30" effectDuration="10" condEffect="Slowed" condDuration="2" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <NumProjectiles>8</NumProjectiles>
    <ArcGap>45</ArcGap>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,SHINY,ORG_MTEMPLE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x928E" id="Not Shiny Trap of the Vile Spirit" collectionIcon="100">
    <DisplayId>Trap of the Vile Spirit</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xef</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A long lost artifact recovered by Davy Jones, believed to have been cursed by the gods of the seven seas themselves.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="3.0" sensitivity="1.0" totalDamage="0" color="5c6bb8" condEffect="Curse" condDuration="2" armTime="0.0" throwTime="0.6" duration="0" scalingStat="ATT" statModScalingMin="46" statModTrapRadius="0.0005" statModTrapDamage="0.0001" statModTrapCondDuration="0.1" bombDelay="0.6" bombDamage="1300" bombRadius="2.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Nothing" bombCondEffectDuration="2" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="16" statModBombCondDuration="0.1" textureSourceId="Trap of the Vile Spirit">Trap</Activate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
  </Object>
  <Object type="0x932B" id="Shiny Trap of the Vile Spirit" collectionIcon="100">
    <DisplayId>Trap of the Vile Spirit</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>240</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A long lost artifact recovered by Davy Jones, believed to have been cursed by the gods of the seven seas themselves.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="3.0" sensitivity="1.0" totalDamage="0" color="8A3B60" condEffect="Curse" condDuration="2" armTime="0.0" throwTime="0.6" duration="0" scalingStat="ATT" statModScalingMin="46" statModTrapRadius="0.0005" statModTrapDamage="0.0001" statModTrapCondDuration="0.1" bombDelay="0.6" bombDamage="1300" bombRadius="2.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Nothing" bombCondEffectDuration="2" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="16" statModBombCondDuration="0.1" textureSourceId="Shiny Trap of the Vile Spirit">Trap</Activate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x928F" id="Shiny Snake Skin Shield" collectionIcon="118">
    <DisplayId>Snakeskin Shield</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>241</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>A shield made of snake skin stretched across a rigid frame.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Snake Shield Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="SPD" statModScalingMin="36" statModDamage="9">Shoot</Activate>
    <NumProjectiles>4</NumProjectiles>
    <feedPower>150</feedPower>
    <XPBonus>3</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,SHINY,STATMOD,ORG_SPIT</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9290" id="Shiny EH Queen's Stinger Dagger" collectionIcon="13">
    <DisplayId>Queen's Stinger</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>127</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>244</Index>
    </Texture>
    <SlotType>2</SlotType>
    <RateOfFire>1.05</RateOfFire>
    <Description>The blade of this dagger was once the enormous Killer Bee Queen's stinger. It remains exceptionally sharp, and could easily cut through even the heaviest of armor in a single strike.</Description>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>EH Dagger Shot Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>357.142857</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_NEST,STINGER,SHINY</Labels>
  </Object>
  <Object type="0x9291" id="Shiny Makakoyumi" collectionIcon="101">
    <DisplayId>Makakoyumi</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>246</Index>
    </Texture>
    <PowerLevel>226</PowerLevel>
    <SlotType>3</SlotType>
    <Description>A bow believed to have only been fired in dissent against the heavens. In retribution, the empyrean rulers have cursed this device to tether its wielders in shackles of divine light.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <OldSound>arrowShoot</OldSound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>2</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Makakoyumi Shot Shiny</ObjectId>
      <Speed>300</Speed>
      <LifetimeMS>250</LifetimeMS>
      <MinDamage>800</MinDamage>
      <MaxDamage>800</MaxDamage>
      <MultiHit />
      <PassesCover />
      <Size>120</Size>
      <ParticleTrail>0xf7941d</ParticleTrail>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Makakoyumi Lightning Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>40</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>80</Size>
      <Amplitude>0.7</Amplitude>
      <Frequency>0.75</Frequency>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="Forced slowed whilst shooting." name="Divine Disfavor" />
    </ExtraTooltipData>
    <OnPlayerShootActivate color="-1" proc="1" effect="Slowed" cooldown="0" duration="0.5">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <feedPower>1300</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,WEAPON,ORG_MOONLIGHT,ORG_UMI,UT,TAB_UT,POWERTIER_S,XPBONUS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x928B" id="Seasonal Jumpstart Gift">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>235</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Get a kickstart to the season in style!\nInstantly grants level 20. Permanently increases attack, defense, speed, dexterity, vitality and wisdom by 5. Health and Magic by 25.\n\nUnlocks a T9 weapon, T3 Ability, T9 Armor, and Ring of Superior Health for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Activate stat="ATT" amount="5">IncrementStat</Activate>
    <Activate stat="DEF" amount="5">IncrementStat</Activate>
    <Activate stat="SPD" amount="5">IncrementStat</Activate>
    <Activate stat="VIT" amount="5">IncrementStat</Activate>
    <Activate stat="WIS" amount="5">IncrementStat</Activate>
    <Activate stat="DEX" amount="5">IncrementStat</Activate>
    <Activate stat="MAXHP" amount="25">IncrementStat</Activate>
    <Activate stat="MAXMP" amount="25">IncrementStat</Activate>
    <Activate stat="XP" amount="18050">IncrementStat</Activate>
    <Activate id="Ragetalon Dagger" classId="768">CreateObject</Activate>
    <Activate id="Verdant Bow" classId="775">CreateObject</Activate>
    <Activate id="Staff of Necrotic Arcana" classId="782">CreateObject</Activate>
    <Activate id="Wand of Deep Sorcery" classId="784">CreateObject</Activate>
    <Activate id="Dragonsoul Sword" classId="797">CreateObject</Activate>
    <Activate id="Dragonsoul Sword" classId="798">CreateObject</Activate>
    <Activate id="Dragonsoul Sword" classId="799">CreateObject</Activate>
    <Activate id="Ragetalon Dagger" classId="800">CreateObject</Activate>
    <Activate id="Staff of Necrotic Arcana" classId="801">CreateObject</Activate>
    <Activate id="Verdant Bow" classId="802">CreateObject</Activate>
    <Activate id="Staff of Necrotic Arcana" classId="803">CreateObject</Activate>
    <Activate id="Ragetalon Dagger" classId="804">CreateObject</Activate>
    <Activate id="Wand of Deep Sorcery" classId="805">CreateObject</Activate>
    <Activate id="Jewel Eye Katana" classId="806">CreateObject</Activate>
    <Activate id="Jewel Eye Katana" classId="785">CreateObject</Activate>
    <Activate id="Verdant Bow" classId="796">CreateObject</Activate>
    <Activate id="Wand of Deep Sorcery" classId="817">CreateObject</Activate>
    <Activate id="Jewel Eye Katana" classId="818">CreateObject</Activate>
    <Activate id="Wand of Deep Sorcery" classId="819">CreateObject</Activate>
    <Activate id="Cloak of the Night Thief" classId="768">CreateObject</Activate>
    <Activate id="Elvencraft Quiver" classId="775">CreateObject</Activate>
    <Activate id="Scorching Blast Spell" classId="782">CreateObject</Activate>
    <Activate id="Tome of Rejuvenation" classId="784">CreateObject</Activate>
    <Activate id="Red Iron Helm" classId="797">CreateObject</Activate>
    <Activate id="Reinforced Shield" classId="798">CreateObject</Activate>
    <Activate id="Seal of the Aspirant" classId="799">CreateObject</Activate>
    <Activate id="Stingray Poison" classId="800">CreateObject</Activate>
    <Activate id="Soul Siphon Skull" classId="801">CreateObject</Activate>
    <Activate id="Savage Trap" classId="802">CreateObject</Activate>
    <Activate id="Neutralization Orb" classId="803">CreateObject</Activate>
    <Activate id="Hallucination Prism" classId="804">CreateObject</Activate>
    <Activate id="Arcblast Scepter" classId="805">CreateObject</Activate>
    <Activate id="Silver Star" classId="806">CreateObject</Activate>
    <Activate id="Enforced Wakizashi" classId="785">CreateObject</Activate>
    <Activate id="Silver Lute" classId="796">CreateObject</Activate>
    <Activate id="Specialist Mace" classId="817">CreateObject</Activate>
    <Activate id="Haze Sheath" classId="818">CreateObject</Activate>
    <Activate id="Sigil of the Fox" classId="819">CreateObject</Activate>
    <Activate id="Roc Leather Armor" classId="768">CreateObject</Activate>
    <Activate id="Roc Leather Armor" classId="775">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus" classId="782">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus" classId="784">CreateObject</Activate>
    <Activate id="Desolation Armor" classId="797">CreateObject</Activate>
    <Activate id="Desolation Armor" classId="798">CreateObject</Activate>
    <Activate id="Desolation Armor" classId="799">CreateObject</Activate>
    <Activate id="Roc Leather Armor" classId="800">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus" classId="801">CreateObject</Activate>
    <Activate id="Roc Leather Armor" classId="802">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus" classId="803">CreateObject</Activate>
    <Activate id="Roc Leather Armor" classId="804">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus" classId="805">CreateObject</Activate>
    <Activate id="Roc Leather Armor" classId="806">CreateObject</Activate>
    <Activate id="Desolation Armor" classId="785">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus" classId="796">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus" classId="817">CreateObject</Activate>
    <Activate id="Desolation Armor" classId="818">CreateObject</Activate>
    <Activate id="Roc Leather Armor" classId="819">CreateObject</Activate>
    <Activate id="Ring of Superior Health">Create</Activate>
    <Consumable />
    <Potion />
    <Track />
    <BagType>2</BagType>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x56e3" id="Lucky Engraving">
    <DisplayId>Lucky Engraving (Legacy)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x4c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legacy Engraving, Can be consumed to receive 10x The Wheel of Fortune Tarot Card Artifact</Description>
    <Sound>use_potion</Sound>
    <Activate id="The Wheel of Fortune Tarot Card x10">Create</Activate>
    <BagType>8</BagType>
    <Consumable />
    <Track />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING</Labels>
  </Object>
  <Object type="0x56e2" id="Hard Worker Engraving">
    <DisplayId>Hard Worker Engraving (Legacy)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x4d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legacy Engraving, Can be consumed to receive 10x The Wheel of Fortune Tarot Card Artifact</Description>
    <Sound>use_potion</Sound>
    <Activate id="The Wheel of Fortune Tarot Card x10">Create</Activate>
    <BagType>8</BagType>
    <Consumable />
    <Track />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING</Labels>
  </Object>
  <Object type="0xFFFE" id="Easter Gift 2025">
    <DisplayId>Biff's Extra</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2fa</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is little known that Biff used to have an extra head. It holds secrets of untold treasures. \n\nItems contained in Biff’s Secrets can only be redeemed until the 20th of May 2025.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Easter Event 2025" />
    </ExtraTooltipData>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <UniqueID />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Rosepoke Slash" type="0x9333">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>255</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="K.I.D.D. Force Energy 2.0" type="0x9334">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>262</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>263</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>264</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>265</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>266</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>267</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>268</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>269</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>270</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>271</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>272</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>273</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>274</Index>
      </Texture>
    </RandomTexture>
    <Rotation>170</Rotation>
  </Object>
  <Object id="FFlail" type="0x9335">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>251</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
  <Object id="Groovy Mango Shot" type="0x9336">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>253</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="Butter My Biscuits" type="0x9337">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>257</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>258</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>259</Index>
      </Texture>
    </RandomTexture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="Lazy Coasting Missile" type="0x9338">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>275</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>276</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>277</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>278</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>279</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>280</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>281</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>282</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>283</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>284</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>285</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>286</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>287</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>288</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>289</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>290</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>291</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>292</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>293</Index>
      </Texture>
    </RandomTexture>
  </Object>
  <Object type="0x932D" id="K.I.D.D. Force 2.0">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>174</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>260</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>After years of tinkering with the algorithms, Null created a deadlier replica of the K.I.D.D. Force to create the K.I.D.D. Force 2.0. Upgraded with even less shades, this staff has really come around.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>K.I.D.D. Force Energy 2.0</ObjectId>
      <Speed>50</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>1.3</Amplitude>
      <Frequency>1.3</Frequency>
      <Size>90</Size>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>40</ArcGap>
    <OldSound>weapon/missile_wand</OldSound>
    <feedPower>20</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x932E" id="FFabulous FFlail">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>150</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>250</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>After years of tinkering with the algorithms, Null created a deadlier replica of the MMace MMurderer to create the FFabulous FFlail. A MMace that can be MMasterfully FFlung, FFrequently FFlying FFabulously albeit with slight miscalculations.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <RateOfFire>0.4</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <Projectile>
      <ObjectId>FFlail</ObjectId>
      <Speed>40</Speed>
      <MinDamage>333</MinDamage>
      <MaxDamage>333</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>20</ArcGap>
    <BagType>6</BagType>
    <OldSound>weapon/crossbow</OldSound>
    <feedPower>1313</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x932F" id="Groovy Mango">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>97</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>252</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>After years of tinkering with the algorithms, Null created a deadlier replica of Mister Mango to create the Groovy Mango. This jamming mango was given the time to sweeten and ripen into a groovy party rocking entity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>monster/cubes_hit</OldSound>
    <Projectile>
      <ObjectId>Groovy Mango Shot</ObjectId>
      <Speed>75</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <RateOfFire>0.750</RateOfFire>
    <BagType>6</BagType>
    <feedPower>833</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9330" id="Baked Bow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>256</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>After years of tinkering with the algorithms, Null created a deadlier replica of the Butter Bow to create the Baked Bow. This bow showcases the power of butter, enjoy these tasty baked treats.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <OldSound>weapon/golden_bow</OldSound>
    <Projectile>
      <ObjectId>Butter My Biscuits</ObjectId>
      <Speed>160</Speed>
      <MinDamage>15</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <NumProjectiles>5</NumProjectiles>
    <ArcGap>20</ArcGap>
    <BagType>6</BagType>
    <feedPower>777</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9331" id="Caduceus Of Enlightened Chaos">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>177</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>261</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>After years of tinkering with the algorithms, Null created a deadlier replica of the Caduceus of Current Craziness to create the Caduceus Of Enlightened Chaos. Using this wand allows the user to reach their full chaotic potential and understand their role in battle; be unpredictable and let someone else deal with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <RateOfFire>0.8</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Lazy Coasting Missile</ObjectId>
      <Speed>170</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>100</MinDamage>
      <MaxDamage>125</MaxDamage>
      <MultiHit />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>90</ArcGap>
    <BagType>6</BagType>
    <OldSound>weapon/sprite_wand</OldSound>
    <feedPower>35</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9332" id="Blade of Blooming">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>254</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>After years of tinkering with the algorithms, Null created a deadlier replica of the Blade of Ages to create the Blade of Blooming. Nature would slowly takeover this blade blooming with beautiful roses.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <RateOfFire>0.1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Rosepoke Slash</ObjectId>
      <Speed>10</Speed>
      <LifetimeMS>875</LifetimeMS>
      <MinDamage>2000</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <MultiHit />
      <Wavy />
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>spell/major_heal</OldSound>
    <feedPower>202</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9339" id="Fooled Prism">
    <DisplayId>Fool's Prism</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>theMachineObjects8x8</File>
      <Index>0x105</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>All that glitters is not gold. Beware, tricksters who choose this dastardly prism must be committed to their cruel prank.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake?" />
      <EffectInfo description="Places a fake white bag on cursor" name="On Use" />
    </ExtraTooltipData>
    <Usable />
    <Activate color="0xffffff" objectId="Real White Bag" throwTime="0">ObjectToss</Activate>
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <Cooldown>60</Cooldown>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x933B" id="Eggshell Carapace">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Eggshell Carapace</DisplayId>
    <Description>Exceptional leather armor crafted from the hardened shell of an ancient, mythical egg-bearing creature.</Description>
    <Texture>
      <File>easterObjects8x8</File>
      <Index>126</Index>
    </Texture>
    <Projectile>
      <ObjectId>Ovipositor Surprise</ObjectId>
      <Speed>140</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>150</Size>
      <DamageMultiplier mult="1.08" duration="3" />
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <SlotType>6</SlotType>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your easter-magic meter to activate a secret power!" />
      <EffectInfo name="Ovipositor Surprise" description="Release a flurry of vulnerability inducing eggs on your foes for 3 seconds!" />
      <EffectInfo name="Secret Power Cooldown" description="30 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" cooldown="30" duration="3" effect="Stasis Immune" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerShootActivate arcGap="9" cooldown="0.6" gapAngle="0" gapTiles="0.2" maxDistance="0.4" minDistance="0.4" numShots="2" offsetAngle="10" proc="1" targetMouse="true" type="0x933B" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="4" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.05" minDistance="0.05" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x933B" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="6" cooldown="0.4" gapAngle="0" gapTiles="0" maxDistance="0.75" minDistance="0.75" numShots="3" offsetAngle="0" proc="1" targetMouse="true" type="0x933B" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="30" amount="0" labels="EASTER">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1500" amount="0" labels="BOSS">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="6000" amount="0" labels="EASTER_BOSS">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,EASTER_UT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x933C" id="Carrotroot Vestments">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>71</PowerLevel>
    <Texture>
      <File>easterObjects8x8</File>
      <Index>127</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Projectile>
      <ObjectId>Ovipositor Surprise</ObjectId>
      <Speed>180</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Size>150</Size>
      <DamageMultiplier mult="1.08" duration="3" />
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <Description>A vibrant robe woven from enchanted carrot fibers, its rich orange hue infused with the essence of the earth. Worn by the reclusive gardeners of the Verdant Order.</Description>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="65">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your easter-magic meter to activate a secret power!" />
      <EffectInfo name="Ovipositor Surprise" description="Release a flurry of vulnerability inducing eggs on your foes for 3 seconds!" />
      <EffectInfo name="Secret Power Cooldown" description="30 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" cooldown="30" duration="3" effect="Stasis Immune" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerShootActivate arcGap="9" cooldown="0.6" gapAngle="0" gapTiles="0.2" maxDistance="0.4" minDistance="0.4" numShots="2" offsetAngle="10" proc="1" targetMouse="true" type="0x933B" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="4" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.05" minDistance="0.05" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x933B" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="6" cooldown="0.4" gapAngle="0" gapTiles="0" maxDistance="0.75" minDistance="0.75" numShots="3" offsetAngle="0" proc="1" targetMouse="true" type="0x933B" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="30" amount="0" labels="EASTER">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1500" amount="0" labels="BOSS">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="6000" amount="0" labels="EASTER_BOSS">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,EASTER_UT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x933D" id="Fudgeclad Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>easterObjects8x8</File>
      <Index>128</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Projectile>
      <ObjectId>Ovipositor Surprise</ObjectId>
      <Speed>100</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>150</Size>
      <DamageMultiplier mult="1.08" duration="3" />
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <Description>Resilient enchanted chainmail forged from the finest molten chocolate, crafted for the legendary confectioner knights of the Sweetforge Dominion.</Description>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="26">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your easter-magic meter to activate a secret power!" />
      <EffectInfo name="Ovipositor Surprise" description="Release a flurry of vulnerability inducing eggs on your foes for 3 seconds!" />
      <EffectInfo name="Secret Power Cooldown" description="30 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" cooldown="30" duration="3" effect="Stasis Immune" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerShootActivate arcGap="9" cooldown="0.6" gapAngle="0" gapTiles="0.2" maxDistance="0.4" minDistance="0.4" numShots="2" offsetAngle="10" proc="1" targetMouse="true" type="0x933D" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="4" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.05" minDistance="0.05" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x933D" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="6" cooldown="0.4" gapAngle="0" gapTiles="0" maxDistance="0.75" minDistance="0.75" numShots="3" offsetAngle="0" proc="1" targetMouse="true" type="0x933D" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="30" amount="0" labels="EASTER">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1500" amount="0" labels="BOSS">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="6000" amount="0" labels="EASTER_BOSS">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,EASTER_UT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Soulbound />
  </Object>
  <Object type="0x940D" id="Roc Leather Armor (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x09</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Tier>9</Tier>
    <Description>Leather armor made from the durable hide of a roc.</Description>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>116</feedPower>
    <DropTradable />
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,T9,T9_ARMOR,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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    <Item />
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    <Item />
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    <Texture>
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      <Index>0x2d</Index>
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    <Description>Exquisitely decorated adamantine armor smithed by underdeep dwarves for the wardens of the demonclefts.</Description>
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    <Item />
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      <Index>0x69</Index>
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    <DropTradable />
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    <Item />
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      <Index>0x6a</Index>
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      <Index>0x6b</Index>
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      <Index>0x6d</Index>
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      <MultiHit />
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      <ArmorPiercing />
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    <OldSound>arrowShoot</OldSound>
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    <Description>A runed bow steeped in the dark power of ancient injustice.</Description>
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  <Object type="0x9424" id="Bow of Covert Havens (SB)">
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    <Description>A golden staff of transcendent understanding, made from crystals present at the formation of the universe.</Description>
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  <Object type="0x942B" id="Wand of Deep Sorcery (SB)">
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      <ObjectId>Green Magic</ObjectId>
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  <Object type="0x9430" id="Dragonsoul Sword (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>161</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x39</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Tier>9</Tier>
    <Description>A sword forged in a great volcano and consecrated with dragon magic.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>White Bolt</ObjectId>
      <Speed>100</Speed>
      <MinDamage>195</MinDamage>
      <MaxDamage>255</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>2</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>109</feedPower>
    <DropTradable />
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,SWORD,TIERED,T9,T9_WEAPON,XPBONUS,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x9431" id="Archon Sword (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>166</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x3a</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Tier>10</Tier>
    <Description>A sword pulsing with the powerful magic of ancient beings.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Fire Bolt</ObjectId>
      <Speed>100</Speed>
      <MinDamage>210</MinDamage>
      <MaxDamage>255</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>159</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,SWORD,TIERED,T10,T10_WEAPON,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x9432" id="Skysplitter Sword (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>172</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x3b</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Tier>11</Tier>
    <Description>An unfathomably powerful sword wielded by titanic air elementals in their great war of revolution.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Blue Bolt</ObjectId>
      <Speed>100</Speed>
      <MinDamage>210</MinDamage>
      <MaxDamage>270</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>233</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,SWORD,TIERED,T11,T11_WEAPON,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x9433" id="Sword of Acclaim (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>177</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Tier>12</Tier>
    <Description>A great sword of recognition, forged by the gods for the champions of humankind.</Description>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Purple Bolt</ObjectId>
      <Speed>100</Speed>
      <MinDamage>220</MinDamage>
      <MaxDamage>275</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,SWORD,TIERED,T12,T12_WEAPON,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x9434" id="Sword of Splendor (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>189</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Tier>13</Tier>
    <Description>An exalted weapon of the august kings of old, hallowed with the spirit of nations and yearning to grant power anew.</Description>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Splendor Bolt</ObjectId>
      <Speed>100</Speed>
      <MinDamage>235</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
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    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,SWORD,TIERED,T13,T13_WEAPON,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x9435" id="Jewel Eye Katana (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>137</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x225</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>9</Tier>
    <Description>A mighty katana with a crystal eye embedded in the hilt.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Jewel Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>110</MinDamage>
      <MaxDamage>175</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>2</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>109</feedPower>
    <DropTradable />
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,T9,T9_WEAPON,XPBONUS,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x9436" id="Ichimonji (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>148</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x226</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>10</Tier>
    <Description>One of the legendary great blades of the master Ichimonji.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Ichimonji Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>125</MinDamage>
      <MaxDamage>180</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>159</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,T10,T10_WEAPON,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x9437" id="Muramasa (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>159</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x227</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>11</Tier>
    <Description>An evil blade that hungers for blood.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Muramasa Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>195</MaxDamage>
      <MultiHit />
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    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>233</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,T11,T11_WEAPON,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x9438" id="Masamune (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>167</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x8c</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>12</Tier>
    <Description>A magnificent legendary blade which only cuts those who deserve death.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Masamune Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>145</MinDamage>
      <MaxDamage>195</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
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    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,T12,T12_WEAPON,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x9439" id="Sadamune (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x8d</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>13</Tier>
    <Description>A formidable blade that was meticulously crafted over the course of several centuries by the most renowned masters in history.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Sadamune Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>160</MinDamage>
      <MaxDamage>210</MaxDamage>
      <MultiHit />
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    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
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    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,T13,T13_WEAPON,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x943A" id="Cloak of the Night Thief (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x23</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>3</Tier>
    <Description>An exceptional cloak used by sorcerer-thieves for night operations in dockyards and storehouses.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="45" ignorePerc="0.35" scalingStat="WIS" statModScalingMin="34" statModFlat="2" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461D">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461D">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
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    <Cooldown>5.5</Cooldown>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,COOLDOWN,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x943B" id="Cloak of the Red Agent (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x24</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>4</Tier>
    <Description>A powerful cloak used by master spies to infiltrate the most tightly guarded fortresses.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="55" ignorePerc="0.40" scalingStat="WIS" statModScalingMin="34" statModFlat="2" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461F">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461F">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
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    <Cooldown>5.5</Cooldown>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,COOLDOWN,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x943C" id="Cloak of Endless Twilight (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x25</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>5</Tier>
    <Description>A powerful cloak woven from the shadows of twilight.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="65" ignorePerc="0.45" scalingStat="WIS" statModScalingMin="34" statModFlat="2" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4621">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4621">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
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    <Cooldown>5.5</Cooldown>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS,COOLDOWN,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x943D" id="Cloak of Ghostly Concealment (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x26</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>6</Tier>
    <Description>An eldritch cloak of the afterworld which grants invisibility by enveloping its user in death itself.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="70" ignorePerc="0.50" scalingStat="WIS" statModScalingMin="34" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4612">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4612">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
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    <Cooldown>5.5</Cooldown>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS,COOLDOWN,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x943E" id="Elvencraft Quiver (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x33</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>3</Tier>
    <Description>A powerful enchanting quiver made by forest elves.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Indigo Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>2</BagType>
    <MpCost>60</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="2.19">Shoot</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x943F" id="Magesteel Quiver (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x34</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>4</Tier>
    <Description>A superior enchanting quiver made of high quality magesteel.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Purple Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>190</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>2</BagType>
    <MpCost>65</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="2.75">Shoot</Activate>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9440" id="Golden Quiver (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x35</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>5</Tier>
    <Description>A quiver that shines with gold and pulses with the power of elvish archer spirits.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Gold Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>245</MinDamage>
      <MaxDamage>285</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>70</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.31">Shoot</Activate>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9441" id="Quiver of Elvish Mastery (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x36</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>6</Tier>
    <Description>A forestcloth quiver of highest quality, exhibiting exceptional magic powers and used by the foremost masters of Elven archery.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Blue Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>295</MinDamage>
      <MaxDamage>335</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <ArcGap>7</ArcGap>
    <NumProjectiles>4</NumProjectiles>
    <BagType>4</BagType>
    <MpCost>75</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.88">Shoot</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9442" id="Scorching Blast Spell (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x43</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>3</Tier>
    <Description>A formidable fire spell used by dwarven magi in their war against the trolls.</Description>
    <Sound>spell/fire_nova</Sound>
    <Projectile>
      <ObjectId>Pink Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>50</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.1">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9443" id="Destruction Sphere Spell (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x44</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>4</Tier>
    <Description>An immensely powerful spell created by the wizard lords of the underworld to harness dark energies.</Description>
    <Sound>spell/fire_nova</Sound>
    <Projectile>
      <ObjectId>Darkness Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Usable />
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>2</BagType>
    <MpCost>60</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1.5" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9444" id="Magic Nova Spell (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x45</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>5</Tier>
    <Description>An unimaginably destructive spell, devised by the great mountain thaumaturgists to battle against demonic giants.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>White Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Usable />
    <BagType>4</BagType>
    <MpCost>70</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1.75" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
  </Object>
  <Object type="0x9445" id="Elemental Detonation Spell (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x46</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>6</Tier>
    <Description>A horrifically dangerous spell, formulated in the elemental planes during the great astral wars.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Purple Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9446" id="Tome of Rejuvenation (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x53</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>3</Tier>
    <Description>A sacred tome, consecrated by the spirits of the upright and the supplications of the pure.</Description>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <Sound>spell/heal_nova</Sound>
    <Activate amount="110" statModAmount="0.8250" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="055" statModAmount="0.4125" range="6.6" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="400" maxDamage="400" statModDamage="6.00" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>150</MpCost>
    <Usable />
    <BagType>2</BagType>
    <feedPower>34</feedPower>
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,T3,T3_ABILITY,MPCOST,STATMOD,XPBONUS,TRADEABLE,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9447" id="Tome of Renewing (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x54</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>4</Tier>
    <Description>An angelic tome, empowered by divine might and justified by the souls of the righteous.</Description>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="120" statModAmount="0.8800" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="060" statModAmount="0.4400" range="6.8" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="480" maxDamage="480" statModDamage="6.40" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>160</MpCost>
    <Usable />
    <BagType>2</BagType>
    <feedPower>68</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,T4,T4_ABILITY,MPCOST,STATMOD,XPBONUS,TRADEABLE,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9448" id="Tome of Divine Favor (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x55</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>5</Tier>
    <Description>A sanctified tome, blessed by the heavens and purified by ancient rites, trembling with unseen divine power.</Description>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="130" statModAmount="0.9350" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="065" statModAmount="0.4675" range="7.0" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="560" maxDamage="560" statModDamage="6.80" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>170</MpCost>
    <Usable />
    <BagType>4</BagType>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,T5,T5_ABILITY,MPCOST,STATMOD,XPBONUS,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9449" id="Tome of Holy Guidance (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x56</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>6</Tier>
    <Description>A tome of blessing, gifted by the gods for the benefit of all good mortals.</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="140" statModAmount="0.9900" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="070" statModAmount="0.4950" range="7.2" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="640" maxDamage="640" statModDamage="7.20" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>180</MpCost>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,T6,T6_ABILITY,MPCOST,STATMOD,XPBONUS,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x944A" id="Red Iron Helm (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x63</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>3</Tier>
    <Description>A major's helm of ornate red iron, made to arouse fearlessness among the troops.</Description>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <Activate effect="Berserk" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="3" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x944B" id="Steel Helm (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x64</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>4</Tier>
    <Description>A well-made commander's helm of steel with silver filigree, able to inspire gallantry in large numbers of troops.</Description>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate effect="Berserk" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="3.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x944C" id="Golden Helm (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x65</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>5</Tier>
    <Description>A golden field marshal's helm with platinum detailing and a cockatrice plume, able to motivate entire legions to new heights of tenacity and determination.</Description>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>85</MpCost>
    <Activate effect="Berserk" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="3.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x944D" id="Helm of the Great General (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x66</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>6</Tier>
    <Description>A steel and platinum helm of ancient design, worn by earthrazer generals during the great orcish war.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="4" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x944E" id="Reinforced Shield (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x73</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>3</Tier>
    <Description>A steel shield supported by iron ribbing.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>190</MinDamage>
      <MaxDamage>240</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="2.69">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,T3,T3_ABILITY,NUMPROJ_3,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x944F" id="Golden Shield (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x74</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>4</Tier>
    <Description>An ornate but strong shield plated with gold.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>230</MinDamage>
      <MaxDamage>280</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>2</BagType>
    <MpCost>95</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.25">Shoot</Activate>
    <NumProjectiles>4</NumProjectiles>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,T4,T4_ABILITY,NUMPROJ_4,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9450" id="Mithril Shield (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x75</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>5</Tier>
    <Description>A very strong shield made from the strongest and most desirable of all metals.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>270</MinDamage>
      <MaxDamage>330</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>4</BagType>
    <MpCost>95</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.81">Shoot</Activate>
    <NumProjectiles>4</NumProjectiles>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,T5,T5_ABILITY,NUMPROJ_4,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9451" id="Colossus Shield (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x76</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>6</Tier>
    <Description>A superior shield forged in deep armories for the construct armies of the underworld.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>360</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="4.38">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,T6,T6_ABILITY,NUMPROJ_5,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9452" id="Seal of the Aspirant (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa3</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>3</Tier>
    <Description>A seal of blessed preservation, gleaming with the sacred will of the righteous.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <Activate stat="MAXHP" amount="40" duration="3" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9453" id="Seal of the Divine (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa4</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>4</Tier>
    <Description>A consecrated seal of the heavens, shining with divine brilliance and godly power.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate stat="MAXHP" amount="50" duration="3.5" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9454" id="Seal of the Holy Warrior (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa5</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>5</Tier>
    <Description>A hallowed seal of the immortal divine, sanctified by the pious and used since ancient times to inspire great numbers of crusading warriors.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>85</MpCost>
    <Activate stat="MAXHP" amount="60" duration="3.5" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9455" id="Seal of the Blessed Champion (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa6</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>6</Tier>
    <Description>A holy seal of heavenly omnipotence, given to aid mortal warriors in their fight against chaos and darkness.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate stat="MAXHP" amount="70" duration="4" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9456" id="Stingray Poison (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x83</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>3</Tier>
    <Description>Lethal aquatic poison extracted from the glands of the magical demon ray.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>70</MpCost>
    <Activate radius="3.5" color="0x5074c1" impactDamage="200" totalDamage="600" duration="3.7" throwTime="0.8" damageBoost="1.075" scalingStat="WIS" statModScalingMin="50" statModDamage="110" statModImpactDamage="15" statModRadius="0.025" statModDamageBoost="0.0015">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9457" id="Felwasp Toxin (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x84</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>4</Tier>
    <Description>Magically refined poison of the rare and dangerous felwasp.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate radius="4" color="0xbc3dce" impactDamage="250" totalDamage="750" duration="4" throwTime="0.8" damageBoost="1.08" scalingStat="WIS" statModScalingMin="50" statModDamage="130" statModImpactDamage="20" statModRadius="0.025" statModDamageBoost="0.00175">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9458" id="Nightwing Venom (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x85</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>5</Tier>
    <Description>Magically enhanced venom of the savage nightwing dragon.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate radius="4.5" color="0xf68216" impactDamage="300" totalDamage="900" duration="4.3" throwTime="0.8" damageBoost="1.09" scalingStat="WIS" statModScalingMin="50" statModDamage="150" statModImpactDamage="25" statModRadius="0.025" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9459" id="Baneserpent Poison (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x86</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>6</Tier>
    <Description>Concentrated, lethal venom of the winged ethereal baneserpent.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate radius="5" color="0xbababa" impactDamage="350" totalDamage="1050" duration="4.5" throwTime="0.8" damageBoost="1.095" scalingStat="WIS" statModScalingMin="50" statModDamage="180" statModImpactDamage="30" statModRadius="0.025" statModDamageBoost="0.00225">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x945A" id="Soul Siphon Skull (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>3</Tier>
    <Description>A holy paladin's skull, fouled by depraved incantations of necromancy.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 180 damage and heal for 90hp for each enemy within 3.25 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Soul Siphoner Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.25" totalDamage="180" heal="90" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <MpCost>75</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.25" totalDamage="180" heal="90" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <Activate numDead="1" undeadId="Soul Siphoner Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate><MpCost>75</MpCost><SwitchTime>0</SwitchTime></Ability>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x945B" id="Essence Tap Skull (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x04</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>4</Tier>
    <Description>A lesser demon's skull, empowered and amplified by dark enchantments of the underworld.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>85</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 230 damage and heal for 100hp for each enemy within 3.5 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="45">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Essence Tap Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.5" totalDamage="230" heal="100" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <MpCost>85</MpCost><SwitchTime>0</SwitchTime></Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.5" totalDamage="230" heal="100" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <Activate numDead="1" undeadId="Essence Tap Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate><MpCost>85</MpCost><SwitchTime>0</SwitchTime></Ability>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x945C" id="Lifedrinker Skull (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x05</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>5</Tier>
    <Description>A powerful demon skull permeated with unspeakably horrific sorceries.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>95</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 270 damage and heal for 105hp for each enemy within 3.75 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Lifedrinker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <MpCost>95</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Lifedrinker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <SwitchTime>0</SwitchTime>
      <MpCost>95</MpCost>
    </Ability>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x945D" id="Bloodsucker Skull (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x06</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>6</Tier>
    <Description>The skull of a vampire lord, further desecrated with the depraved magics of soul thievery.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>115</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 300 damage and heal for 110hp for each enemy within 3.75 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Bloodsucker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="300" heal="110" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <MpCost>105</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="300" heal="110" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <Activate numDead="1" undeadId="Bloodsucker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate><MpCost>105</MpCost><SwitchTime>0</SwitchTime></Ability>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x945E" id="Savage Trap (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x13</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>3</Tier>
    <Description>A mighty trap strong enough for the most vicious of magical beasts.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <Activate radius="3.0" sensitivity="1.0" totalDamage="240" color="E98287" condEffect="Slowed" condDuration="3.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="435" bombRadius="2.25" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="1.5" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Savage Trap">Trap</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x945F" id="Demonhunter Trap (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x14</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>4</Tier>
    <Description>A potent trap powered by angelic spirits, used by demon hunters in the nether realms.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <Activate radius="3.5" sensitivity="1.0" totalDamage="330" color="878787" condEffect="Slowed" condDuration="4.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="575" bombRadius="2.625" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.0" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Demonhunter Trap">Trap</Activate>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9460" id="Dragonstalker Trap (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>5</Tier>
    <Description>A powerful magic trap charged with astral energies and used by the legendary dragon slayers of ancient times.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate radius="4.0" sensitivity="1.0" totalDamage="395" color="F2DD66" condEffect="Slowed" condDuration="4.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="675" bombRadius="3.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.0" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Dragonstalker Trap">Trap</Activate>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9461" id="Giantcatcher Trap (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x16</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>6</Tier>
    <Description>A most effective magical trap used in the titan wars to hobble even the largest of enemy combatants.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>105</MpCost>
    <Activate radius="4.5" sensitivity="1.0" totalDamage="460" color="BE84EA" condEffect="Slowed" condDuration="5.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="715" bombRadius="3.375" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.5" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Giantcatcher Trap">Trap</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9462" id="Neutralization Orb (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x93</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>3</Tier>
    <Description>A glowing orb of pale emerald, used to constrain rogue elementals to the astral mists.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <Activate condDuration="4.5" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="3.5" condEffect="Curse" radius="5" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="1">IncrementStat</ActivateOnEquip>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9463" id="Timelock Orb (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x94</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>4</Tier>
    <Description>A powerful orb of flawless sun quartz, created by dark thaumaturgists of the nether kingdoms.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate condDuration="5" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="4" condEffect="Curse" radius="5" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9464" id="Banishment Orb (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x95</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>5</Tier>
    <Description>An orb of pure diamond, shining with an eerie blackness and thirsting to consume the life essence of mortals.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>85</MpCost>
    <Activate condDuration="5.5" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="4.5" condEffect="Curse" radius="5" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9465" id="Planefetter Orb (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x96</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>6</Tier>
    <Description>An orb of astral amethyst, crystallized beneath the titanic mountains of the earth plane and used to secure dangerous creatures in distant realms.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate condDuration="6" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="5" radius="5" condEffect="Curse" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9466" id="Hallucination Prism (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb3</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>3</Tier>
    <Description>A mind-affecting prism that creates powerful psychic illusions.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <Activate duration="6" speed="1.15">Decoy</Activate>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9467" id="Prism of Figments (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb4</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>4</Tier>
    <Description>A glittering magical prism that fabricates potent images in the minds of the weak-willed.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate duration="7" speed="1.20">Decoy</Activate>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9468" id="Prism of Phantoms (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb5</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>5</Tier>
    <Description>A prism of the underworld that harnesses dark energy to implant noncorporeal psionic beings into the minds of onlookers.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>85</MpCost>
    <Activate duration="8" speed="1.25">Decoy</Activate>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9469" id="Prism of Apparitions (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb6</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>6</Tier>
    <Description>A deep blue prism of sun cut topaz, used by doppelganger spies to aid in their vile missions of assassination and murder.</Description>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate duration="9" speed="1.25">Decoy</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x946a" id="Arcblast Scepter (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc3</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>3</Tier>
    <Description>A glittering golden scepter charged with magical lightning.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>2</BagType>
    <MpCost>60</MpCost>
    <Activate totalDamage="200" decrDamage="25" wisDamageBase="50" maxTargets="5" color="0x7DF9FF" aoeActivationCount="2" aoeArmorPierce="true" aoeTime="1" aoeDamage="50" statModDamage="16" aoeRange="1.75" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x946b" id="Cloudflash Scepter (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc4</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>4</Tier>
    <Description>A golden scepter of power, created by storm giants during their long war against the undertrolls.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>2</BagType>
    <MpCost>70</MpCost>
    <Activate totalDamage="240" decrDamage="30" wisDamageBase="60" maxTargets="5" color="0x7DF9FF" aoeActivationCount="2" aoeArmorPierce="true" aoeTime="1" aoeDamage="60" statModDamage="18" aoeRange="2.0" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <ActivateOnEquip stat="SPD" amount="1">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x946C" id="Scepter of Skybolts (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc5</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>5</Tier>
    <Description>A commanding scepter of authority, wielded by cloud titan nobles from the elemental plane of air.</Description>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate totalDamage="280" decrDamage="35" wisDamageBase="70" maxTargets="5" color="0x7DF9FF" aoeActivationCount="2" aoeArmorPierce="true" aoeTime="1" aoeDamage="70" statModDamage="20" aoeRange="2.0" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <ActivateOnEquip stat="SPD" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x946D" id="Scepter of Storms (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc6</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>6</Tier>
    <Description>An ancient druidic scepter created by the nature gods themselves, embodying all the fury of the megacosm.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate totalDamage="300" decrDamage="40" wisDamageBase="80" maxTargets="5" color="0x7DF9FF" aoeActivationCount="3" aoeArmorPierce="true" aoeTime="1" aoeDamage="75" statModDamage="22" aoeRange="2.5" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x946E" id="Silver Star (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x22e</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Tier>3</Tier>
    <Description>A beautifully crafted shuriken.</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Silver</ObjectId>
      <MinDamage>750</MinDamage>
      <MaxDamage>850</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>60</MpEndCost>
    <MpCostPerSecond>15</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="5" scalingStat="WIS" statModScalingMin="50" statModAmount="0.090" statModDamage="12.00">ShurikenAbility</Activate>
    <Usable />
    <BagType>2</BagType>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x946F" id="Wind Circle (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x22f</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Tier>4</Tier>
    <Description>A sacred shuriken that embodies the power and speed of the wind.</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Wind</ObjectId>
      <MinDamage>950</MinDamage>
      <MaxDamage>1050</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>70</MpEndCost>
    <MpCostPerSecond>16</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="5" scalingStat="WIS" statModScalingMin="50" statModAmount="0.095" statModDamage="14.00">ShurikenAbility</Activate>
    <Usable />
    <BagType>2</BagType>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9574" id="Ice Star (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x230</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Tier>5</Tier>
    <Description>A mystical shuriken formed from ever-frozen ice.</Description>
    <ActivateOnEquip stat="VIT" amount="9">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Ice</ObjectId>
      <MinDamage>1150</MinDamage>
      <MaxDamage>1250</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>80</MpEndCost>
    <MpCostPerSecond>17</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="6" scalingStat="WIS" statModScalingMin="50" statModAmount="0.100" statModDamage="16.00">ShurikenAbility</Activate>
    <Usable />
    <BagType>4</BagType>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9575" id="Doom Circle (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x231</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Tier>6</Tier>
    <Description>An ancient weapon that spells destruction for all who oppose its master.</Description>
    <ActivateOnEquip stat="VIT" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Doom</ObjectId>
      <MinDamage>1350</MinDamage>
      <MaxDamage>1450</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>90</MpEndCost>
    <MpCostPerSecond>18</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="6" scalingStat="WIS" statModScalingMin="50" statModAmount="0.105" statModDamage="18.00">ShurikenAbility</Activate>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9576" id="Enforced Wakizashi (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe3</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>3</Tier>
    <Description>A heavy wakizashi created and used by a secluded sect of powerful swordsmen.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 3</ObjectId>
      <Speed>180</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="1.0">Exposed</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>2</BagType>
    <MpCost>65</MpCost>
    <Activate numShots="2" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9577" id="Turquoise Wakizashi (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe4</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>4</Tier>
    <Description>A beautiful wakizashi, adorned with shining gemstones found within the extensive cavern, Okina Tomi.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 4</ObjectId>
      <Speed>180</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="2.0">Exposed</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>2</BagType>
    <MpCost>70</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9578" id="Jade-Imbued Wakizashi (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe5</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>5</Tier>
    <Description>A wakizashi adorned with sea green stones, only given to the greatest swordsmen by the Grand Emperor himself.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 5</ObjectId>
      <Speed>180</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>4</BagType>
    <MpCost>75</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9579" id="Royal Wakizashi (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe6</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>6</Tier>
    <Description>A gorgeous wakizashi made of starmetal and gifted to an ancient king by the god Shinsetsuna for his devotion.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 6</ObjectId>
      <Speed>180</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.5">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x957A" id="Silver Lute (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd3</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>3</Tier>
    <Description>A polished lute built for combat against undead menaces.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 4.5 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="4.5" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="1">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="4" duration="3.5" channel="maxStack">StatBoostAura</Activate>
    <BagType>2</BagType>
    <MpCost>85</MpCost>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x957B" id="Battle Lute (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd4</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>4</Tier>
    <Description>A lightweight lute designed to project strong sounds across the chaos of battlefields.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 5 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="5" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="5" duration="4" channel="maxStack">StatBoostAura</Activate>
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x957C" id="Regal Lute (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd5</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>5</Tier>
    <Description>An immaculate lute granted to the appointed bards of wealthy rulers as their travel companions.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 5.5 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="5.5" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="6" duration="4.5" channel="maxStack">StatBoostAura</Activate>
    <BagType>4</BagType>
    <MpCost>95</MpCost>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x957D" id="Skyward Lute (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd6</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>6</Tier>
    <Description>A misty lute created by the exalted songweavers in their task to awaken the wind deity Shu.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 6 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="6" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="7" duration="5" channel="maxStack">StatBoostAura</Activate>
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x957E" id="Specialist Mace (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x103</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>3</Tier>
    <Description>A decorated mace of high status, signifying achievement in advanced summoning styles.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering cat, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <Activate objectId="Summon Cat" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <MpCost>70</MpCost>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,T3,T3_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x957F" id="Adept Mace (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x104</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>4</Tier>
    <Description>An imposing mace built specifically for battle application, staggering foes with its intimidating design.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering fox, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <UniqueID />
    <Activate objectId="Summon Fox" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,T4,T4_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9580" id="Monarch Mace (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x105</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>5</Tier>
    <Description>A majestically grand mace used in royal courts as a show of formidable might.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering wolf, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Wolf" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,T5,T5_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9581" id="Sovereign Mace (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x106</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>6</Tier>
    <Description>An opulent mace built of dense nightmatter and enchanted to harness the power of the infinite void for unspeakably powerful summoning.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering bear, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Bear" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,T6,T6_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9582" id="Haze Sheath (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x123</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>3</Tier>
    <Description>A curious sheath designed to evoke the effortless flow of clouds and fog.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="5 tiles" />
      <EffectInfo name="Trail Damage" description="600" />
      <EffectInfo name="Multiplier" description="4/8/13/19/26 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 3 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>90</MpCost>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="5" damage="600" color="0x6b55d6" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="4,8,13,19,26" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>34</feedPower>
    <XPBonus>1</XPBonus>
    <DropTradable />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,T3,T3_ABILITY,NUMPROJ_2,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9583" id="Ichor Sheath (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x124</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>4</Tier>
    <Description>A fierce sheath made to spill the blood of gods, briefly filling the wielder with a beastly aggression when a blade is drawn.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="5.5 tiles" />
      <EffectInfo name="Trail Damage" description="800" />
      <EffectInfo name="Multiplier" description="5/9/14/20/27 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 4 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="5.5" damage="800" color="0xd52673" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="5,9,14,20,27" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>68</feedPower>
    <XPBonus>2</XPBonus>
    <DropTradable />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,T4,T4_ABILITY,NUMPROJ_2,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9584" id="Serpentine Sheath (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x125</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>5</Tier>
    <Description>An elegant teal sheath with masterful snake etchings both inside and out, amplifying the momentum of a swift strike from the hip.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6 tiles" />
      <EffectInfo name="Trail Damage" description="1000" />
      <EffectInfo name="Multiplier" description="6/10/15/21/28 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 5 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>110</MpCost>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6" damage="1000" color="0x3ecd80" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="6,10,15,21,28" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,T5,T5_ABILITY,NUMPROJ_2,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9585" id="Great Shinobi Sheath (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x126</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>6</Tier>
    <Description>An extravagant gilded sheath which was once the heirloom of a distant clan, a now extinct bloodline whose intricate weapon arts remain in practice.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6.5 tiles" />
      <EffectInfo name="Trail Damage" description="1400" />
      <EffectInfo name="Multiplier" description="7/11/16/22/29 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 6 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>125</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6.5" damage="1400" color="0xeba747" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="7,11,16,22,29" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,T6,T6_ABILITY,NUMPROJ_3,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9586" id="Ring of Superior Health (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>43</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>309</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Tier>3</Tier>
    <Description>A large topaz set in a glittering gold ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>2</BagType>
    <feedPower>50</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,TIERED,T3,T3_RING,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9587" id="Ring of Paramount Health (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>55</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>317</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Tier>4</Tier>
    <Description>A very large topaz set in a dazzling gold ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>2</BagType>
    <feedPower>100</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,TIERED,T4,T4_RING,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9588" id="Ring of Exalted Health (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>325</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Tier>5</Tier>
    <Description>A huge, flawless topaz set in a stunningly beautiful gold ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>200</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,TIERED,T5,T5_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9589" id="Ring of Unbound Health (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>333</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Tier>6</Tier>
    <Description>An immaculately perfect topaz embedded in an exquisite gold ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,TIERED,T6,T6_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA0ED" id="Easter Weapon Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>572</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A collection of Easter-themed weapons that the Tinkerer keeps tucked away. Be careful not to get caught while trying to make more room inside.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA0EC" id="Easter Armor Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>573</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A collection of Easter-themed armor that the Tinkerer keeps tucked away. Be careful not to get caught while trying to make more space inside.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA0EB" id="Chocolate Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>574</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A delicious-looking chest crafted by the finest chocolate master in the land. Many adventurers ponder whether they should eat it or try to open it instead.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="E2ArcherST0" type="0xA280" setName="Painted Egg Archer Set" setType="0xA284" collectionIcon="2">
    <DisplayId>Spring Wonder Bow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>161</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3082</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>As fleeting as the season itself, but as potent as the first bloom of spring.</Description>
    <RateOfFire>0.35</RateOfFire>
    <OldSound>arrowShoot</OldSound>
    <Projectile>
      <ObjectId>Spring Breeze Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>0.75</Frequency>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="E2ArcherST1" type="0xA281" setName="Painted Egg Archer Set" setType="0xA284" collectionIcon="2">
    <DisplayId>Fresh Breeze Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3083</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>As the wind whispers through the morning air, it strikes with both elegance and intent.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Fire 3 projectiles in a line with the closest inflicting Paralyzed and the middle inflicting Slowed" name="Effect" />
      <EffectInfo description="Fire an additional two lines of projectiles" name="With Painted Egg Amulet" />
      <EffectInfo description="2 seconds" name="Slow Duration" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Greater Painted Egg</ObjectId>
      <Speed>50</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <NumProjectiles>0</NumProjectiles>
    <Activate ignoreOnTooltip="true" cooldown="0.2" gapAngle="0" gapTiles="0" maxDistance="2" minDistance="2" numShots="1" offsetAngle="0">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="3" minDistance="3" numShots="1" offsetAngle="0" proc="1" type="0xA2CC">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="4" minDistance="4" numShots="1" offsetAngle="0" proc="1" type="0xA2CD">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" mustWear="0xA283" arcGap="16" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="2" minDistance="2" numShots="2" offsetAngle="0" proc="1" type="0xA2CE">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" mustWear="0xA283" arcGap="16" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="3" minDistance="3" numShots="2" offsetAngle="0" proc="1" type="0xA2CF">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" mustWear="0xA283" arcGap="16" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="4" minDistance="4" numShots="2" offsetAngle="0" proc="1" type="0xA2D0">BulletCreate</OnPlayerAbilityActivate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <Soulbound />
    <feedPower>850</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_C,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Fresh Breeze Quiver Proc 1" type="0xA2CC">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3090</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Painted Egg Shard</ObjectId>
      <Speed>75</Speed>
      <MinDamage>225</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="Fresh Breeze Quiver Proc 2" type="0xA2CD">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3091</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Lesser Painted Egg Shard</ObjectId>
      <Speed>100</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="Fresh Breeze Quiver Proc 3" type="0xA2CE">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3089</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Greater Painted Egg Shard</ObjectId>
      <Speed>50</Speed>
      <MinDamage>170</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="Fresh Breeze Quiver Proc 4" type="0xA2CF">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3090</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Painted Egg Shard</ObjectId>
      <Speed>75</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="Fresh Breeze Quiver Proc 5" type="0xA2D0">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3091</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Lesser Painted Egg Shard</ObjectId>
      <Speed>100</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="E2ArcherST2" type="0xA282" setName="Painted Egg Archer Set" setType="0xA284" collectionIcon="2">
    <DisplayId>Painted Eggshell Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>55</PowerLevel>
    <Description>Like the first crack of dawn after a long winter, it shields with both strength and grace.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Healing for 5 seconds" name="On taking at least 20 damage" />
      <EffectInfo description="20 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <Texture>
      <File>lofiObj3</File>
      <Index>3084</Index>
    </Texture>
    <OnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Healing" proc="1">ConditionEffectSelf</OnPlayerHitActivate>
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="16" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="E2ArcherST3" type="0xA283" setName="Painted Egg Archer Set" setType="0xA284" collectionIcon="2">
    <DisplayId>Painted Egg Amulet</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>3085</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Like a fragile egg waiting to hatch, it holds immense potential within its delicate shell.</Description>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA2C3" id="E2PaladinST0" setType="0xA2CA" setName="Fresh Carrot Paladin Set" collectionIcon="2">
    <DisplayId>Nutrient Rich Carrot Blade</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>198</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1478</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Every swing feeds the body, every strike nourishes the soul.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <Projectile>
      <ObjectId>Carrot Pala Blast</ObjectId>
      <Speed>100</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>.85</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <BagType>8</BagType>
    <XPBonus>5</XPBonus>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>bladeSwing</OldSound>
    <feedPower>850</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA2C4" id="E2PaladinST1" setType="0xA2CA" setName="Fresh Carrot Paladin Set" collectionIcon="2">
    <DisplayId>Carrot Cake Crest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1479</Index>
    </Texture>
    <Usable />
    <SlotType>12</SlotType>
    <BagType>8</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>140</MpCost>
    <Description>Shield yourself with sweetness, and let your cakes do the rest.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summon a sweet carrot cake for 5 seconds" />
      <EffectInfo name="Carrot cake effect" description="Sugar bombs enemies and deals 150-200 damage within 4.5 sqrs every 0.4 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Activate objectId="Sweet Carrot Cake">Pet</Activate>
    <Cooldown>5</Cooldown>
    <feedPower>900</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_SS,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA2C5" id="E2PaladinST2" setType="0xA2CA" setName="Fresh Carrot Paladin Set" collectionIcon="2">
    <DisplayId>Hardened Carrot Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>73</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1480</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Fortified with nature's blessing, no blade can slice through this crunch.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On ability use" description="Release a nova of shots." />
      <EffectInfo name="Nova cooldown" description="4.8 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Projectile>
      <ObjectId>Carrot Pala Blast</ObjectId>
      <Speed>10</Speed>
      <Amplitude>4</Amplitude>
      <Frequency>1</Frequency>
      <MinDamage>200</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <OnPlayerAbilityActivate type="0xA2C6" proc="1" cooldown="4.8" numShots="12" arcGap="30" maxDistance="0" minDistance="0" offsetAngle="0" gapAngle="0" gapTiles="0">BulletCreate</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <feedPower>750</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Hardened Carrot Armor Proc" type="0xA2C6">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1482</Index>
    </Texture>
    <Projectile>
      <ObjectId>Carrot Pala Blast</ObjectId>
      <Speed>0</Speed>
      <Amplitude>4</Amplitude>
      <Frequency>1</Frequency>
      <MinDamage>200</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY</Labels>
  </Object>
  <Object type="0xA2C7" id="E2PaladinST3" setType="0xA2CA" setName="Fresh Carrot Paladin Set" collectionIcon="2">
    <DisplayId>Sun Bathed Straw Hat</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>64</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1481</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Bask in the glow of the sun while staying safe from the shadows.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA0DE" id="Easter Mystery ST Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1485</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Easter ST item when used!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0xA0DD" id="Easter ST Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1487</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the chest and select an Easter ST item of your choice!</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0xA0DC" id="Easter Paladin ST Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1488</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the chest and get a random Easter Paladin ST item!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0xA0DB" id="Easter Archer ST Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1489</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the chest and get a random Easter Archer ST item!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0xA0DA" id="Easter Summoner ST Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1490</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the chest and get a random Easter Summoner ST item!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0xA30B" id="Eggsponential Scepter" collectionIcon="149">
    <Class>Equipment</Class>
    <Item />
    <SlotType>23</SlotType>
    <Usable />
    <Texture>
      <File>easterObjects8x8</File>
      <Index>199</Index>
    </Texture>
    <Description>A mystical scepter made with the enchanted essence of easter eggs.</Description>
    <Activate totalDamage="120" wisPerTarget="5" decrDamage="-150" wisDamageBase="100" wisMin="50" maxTargets="4" color="0xFF5786" colorMissed="0xFFC58C" aoeActivationCount="1" aoeTime="1" aoeDamage="50" statModDamage="20" aoeArmorPierce="true" aoeRange="2.0" statModRadius="0.05" aoeMaxTargets="4" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <MpCost>90</MpCost>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>900</feedPower>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST</Labels>
  </Object>
  <Object type="0xA323" id="E2SummonerST0" setType="0xA32B" setName="Chocolate Bunny Summoner Set" collectionIcon="2">
    <DisplayId>Sweet Desire Wand</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>315</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1491</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A taste too sweet to resist, a power too dangerous to control.</Description>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>1</RateOfFire>
    <Projectile>
      <ObjectId>Chocolate Bunny Mini Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>1030</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>333</CircleTurnDelay>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>120</ArcGap>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA324" id="E2SummonerST1" setType="0xA32B" setName="Chocolate Bunny Summoner Set" collectionIcon="2">
    <DisplayId>Chocolate Egg Mace</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Usable />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1492</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>Enemies who dare face its sweet wrath will quickly learn that the chocolate they once craved is now their undoing.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summon" description="Chocolate Golem, orbits the caster, this summon has 1500 Hp and 20 Def" />
      <EffectInfo name="Stat Scaling" description="4 Damage per Def over 9" />
      <EffectInfo name="Reflect attack" description="Summons only shoot when they are hit." />
      <EffectInfo name="Lifetime" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <Activate amount="0" duration="0" stat="VIT" ignoreOnTooltip="true" maxSpawnDistance="8.0">StatBoostSelf</Activate>
    <OnPlayerAbilityActivate proc="1" duration="5" cooldown="10" mustWear="0xA325" effect="Armored">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustNotWearOR="0xA326" objectId="Chocolate Golem 1" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" targetMouse="true" scalingStat="DEF" statModScalingMin="9" statModDamage="4">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0xA326" objectId="Chocolate Golem 2" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" targetMouse="true" scalingStat="DEF" statModScalingMin="9" statModDamage="4">SpawnCreep</OnPlayerAbilityActivate>
    <MpCost>120</MpCost>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,ST,TAB_ST,ST_ABILITY,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA325" id="E2SummonerST2" setType="0xA32B" setName="Chocolate Bunny Summoner Set" collectionIcon="2">
    <DisplayId>Chocolate Glazed Robe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>49</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1493</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A robe so sweet, even the fiercest of foes can't help but admire its flavor, without the mess.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Cocoa's Blessing" description="Grants Armored for 5 seconds on ability use when worn with Chocolate Egg Mace" />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA326" id="E2SummonerST3" setType="0xA32B" setName="Chocolate Bunny Summoner Set" collectionIcon="2">
    <DisplayId>Chocolate Bunny Ears</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1494</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Ears of chocolate, ears of charm, ears that make every hop a little sweeter.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Sweet Hop" description="Increases Chocolate Egg Mace summon damage to 800-1200, health to 2000, and defense to 30." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xFFD9" id="Easter Treasure 2025">
    <DisplayId>Biff’s Secrets</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2ff</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>What secrets does this confounding and slightly gross item hold?\n\nItems contained in Biff’s Secrets can only be redeemed until the 20th of May 2025.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Easter Event 2025" />
    </ExtraTooltipData>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFFDA" id="Secret Hoard 2025">
    <DisplayId>Secret Hoard</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2fb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Biff’s stash of 100 000 gold. Contact support to claim it, as they are the only ones to know its location.\n\nCan only be redeemed until the 20th of May 2025. \n\nContact support to claim your reward https://support.rotmg.com/</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Easter Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <UniqueID />
    <BagType>7</BagType>
    <Treasure />
  </Object>
  <Object type="0xFFDB" id="Backup Stash 2025">
    <DisplayId>Backup Stash</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2fc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Biff’s other savings account. Contact support to claim 15 000 gold, as they are the only ones to know its location.\n\nCan only be redeemed until the 20th of May 2025. \n\nContact support to claim your reward https://support.rotmg.com/</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Easter Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <UniqueID />
    <BagType>7</BagType>
    <Treasure />
  </Object>
  <Object type="0xFFDC" id="Key to Oryx's Armory 2025">
    <DisplayId>Key to Oryx's Armory</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2fd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You only have time to grab one ST set before Beisa himself barges in! Contact support to claim it and escape the armory.\n\nCan only be redeemed until the 20th of May 2025. \n\nContact support to claim your reward https://support.rotmg.com/</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Easter Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <UniqueID />
    <BagType>7</BagType>
    <Treasure />
  </Object>
  <Object type="0xFFDD" id="Mirror of Vanity 2025">
    <DisplayId>Mirror of Vanity</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2fe</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Said to be a wish-granting mirror. Contact support to claim three cosmetics of choice, and be careful of your wishes.\n\nCan only be redeemed until the 20th of May 2025. \n\nSome items are excluded. Contact support to claim your reward https://support.rotmg.com/</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Easter Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <UniqueID />
    <BagType>7</BagType>
    <Treasure />
  </Object>
  <Object type="0x9594" id="Fractured Gemstone Wakizashi Shiny" collectionIcon="12">
    <DisplayId>Fractured Gemstone Wakizashi</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>295</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>Carved from the unblemished minerals deep beneath the realm, this unconventional wakizashi fractures itself when swung to release a strange supernatural energy.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summons sentient crystal star orbiting you for 5 seconds" name="" />
      <EffectInfo description="Shoots bursts at nearby enemies inflicting Exposed for 3 seconds, deals 250-300 damage per hit" name="Crystal Star" />
    </ExtraTooltipData>
    <Activate objectId="Friendly Neighborhood Gemstone Shiny" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="3.5">SpawnCreep</Activate>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,ORG_CRYSTAL,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Poison Fling Shiny" type="0x966D">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>299</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>300</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>301</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>302</Index>
      </Texture>
    </RandomTexture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x9595" id="Poison Fang Dagger Shiny" collectionIcon="122">
    <DisplayId>Poison Fang Dagger</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>298</Index>
    </Texture>
    <PowerLevel>88</PowerLevel>
    <SlotType>2</SlotType>
    <Description>A dagger fashioned from the fang of an enormous spider.</Description>
    <RateOfFire>1.4</RateOfFire>
    <Sound>weapon/poison_fang_dagger</Sound>
    <Projectile>
      <ObjectId>Poison Fling Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>130</feedPower>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_D,TRADEABLE,ORG_SPIDER,POISON_FANG_DAGGER,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9596" id="Scholar's Seal Shiny" collectionIcon="130">
    <DisplayId>Scholar's Seal</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>303</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>A symbolic seal gifted to the most renowned philosophers of ancient times.</Description>
    <Sound>spell/light_heal</Sound>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>200</MpCost>
    <Activate amount="34" duration="5" range="3" stat="MAXMP" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate amount="15" duration="5" range="3" stat="WIS" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="3" range="5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Cooldown>5</Cooldown>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9597" id="The Forgotten Crown Shiny" collectionIcon="14">
    <DisplayId>The Forgotten Crown</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>304</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An eerie reminder of what lies in the depths of the Shatters.</Description>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="110">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1400</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT_S,ORG_SHTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="SulfW Tachi Shot Shiny" type="0x966E">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>306</Index>
    </Texture>
    <Animation prob="1">
      <Frame time="0.04">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>306</Index>
        </Texture>
      </Frame>
      <Frame time="0.06">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>307</Index>
        </Texture>
      </Frame>
      <Frame time="0.04">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>308</Index>
        </Texture>
      </Frame>
      <Frame time="0.06">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>309</Index>
        </Texture>
      </Frame>
      <Frame time="0.04">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>310</Index>
        </Texture>
      </Frame>
      <Frame time="0.04">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>311</Index>
        </Texture>
      </Frame>
    </Animation>
    <Rotation>360</Rotation>
  </Object>
  <Object id="Brambletooth Tachi Shiny" type="0x9598" collectionIcon="143">
    <DisplayId>Brambletooth Tachi</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>305</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A heavily serrated blade set studded with thorns from the many ravenous plants of the Sulfurous Wetlands. The accursed magic used to mutate the native flora has been likewise imbued to these blades, enabling for a unique yet precise slashing technique.</Description>
    <Sound>weapon/long_sword</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.40</RateOfFire>
      <PosOffset>1,4.75</PosOffset>
      <DefaultAngle>225</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.40</RateOfFire>
      <PosOffset>-1,4.75</PosOffset>
      <DefaultAngle>135</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>SulfW Tachi Shot Shiny</ObjectId>
      <Speed>135</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>550</LifetimeMS>
      <PassesCover />
      <FaceDir />
      <MultiHit />
      <Size>100</Size>
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Tachi Shot Shiny</ObjectId>
      <Speed>135</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>550</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <FaceDir />
      <Size>100</Size>
      <Boomerang />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9599" id="Oryx's Escutcheon Shiny" collectionIcon="18">
    <DisplayId>Oryx's Escutcheon</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>312</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>An enormous shield decorated with the crest of Oryx, an infamous symbol of oppression dreaded across the realm.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons three consecutive Exalted Beams that each deal 1000-1200 damage in a 2.75 square radius, inflicting Stunned for 2 seconds" />
      <EffectInfo name="Max Cast Range" description="3.0 squares" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="SPD" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="3.0" objectId="Oryx's Escutcheon Effect 1 Shiny" throwTime="0" color="-1">ObjectToss</Activate>
    <Activate maxDistance="3.0" objectId="Oryx's Escutcheon Effect 1 Shiny" throwTime="0.6" color="-1">ObjectToss</Activate>
    <Activate maxDistance="3.0" objectId="Oryx's Escutcheon Effect 1 Shiny" throwTime="1.2" color="-1">ObjectToss</Activate>
    <MpCost>100</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,ORG_OSANC_S,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x959a" id="Chaotic Scripture Shiny" collectionIcon="18">
    <DisplayId>Chaotic Scripture</DisplayId>
    <InventoryAnimation />
    <Item />
    <Class>Equipment</Class>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>313</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>The sacred writings of Leucoryx and his disciples, compiled as a tribute to Oryx to lend false credence to the teachings of his twisted followers.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="090" statModAmount="0.7150" scalingStat="ATT" statModScalingMin="60">Heal</Activate>
    <Activate objectId="Chaotic Scripture Effect" throwTime="0">ObjectToss</Activate>
    <Activate minDamage="2500" maxDamage="2500" statModDamage="14.25" activationCount="1" statModActivationCount="0" radius="2.5" statModRadius="0" scalingStat="ATT" statModScalingMin="60">DamageNova</Activate>
    <MpCost>150</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x959b" id="Gambler's Fate Shiny" collectionIcon="18">
    <DisplayId>Gambler's Fate</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>314</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>A coin pilfered from the endless vault of Gemsbok's hoarded wealth. Only the most daring would stake their lives on the equal odds of a coin flip.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons a Gold Coin that acts as a decoy. Each second it has a 50% chance to become silver or continue to exist." />
      <EffectInfo name="Silver Coin" description="Acts as a decoy. Each second it has a 50% chance to disappear or continue to exist." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Cooldown>2</Cooldown>
    <Activate objectId="Gambler's Fate Effect Shiny" throwTime="0.6" color="0xffd800">ObjectToss</Activate>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_OSANC_S,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9664" id="Genesis Spell Shiny" collectionIcon="18">
    <DisplayId>Genesis Spell</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>104</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>Dammah's powers of summoning portals stem from this profane spell. Most may use it to call attacks from primitive dimensions of untapped energy, but Oryx's greatest thaumaturges can create stable gateways to the realm and beyond.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons 4 portals which zap enemies and deal 350 damage in a radius of 6 every 0.4 seconds" />
      <EffectInfo name="Duration" description="4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>4</Cooldown>
    <MpCost>120</MpCost>
    <Activate objectId="Genesis Spell Portal 1 Shiny" throwTime="0" color="-1">ObjectToss</Activate>
    <Activate objectId="Genesis Spell Portal 2 Shiny" throwTime="0" color="-1">ObjectToss</Activate>
    <Activate objectId="Genesis Spell Portal 3 Shiny" throwTime="0" color="-1">ObjectToss</Activate>
    <Activate objectId="Genesis Spell Portal 4 Shiny" throwTime="0" color="-1">ObjectToss</Activate>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_OSANC_S,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="StarTestProjBShiny" type="0x9670">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>320</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
  <Object id="StarTest Shiny" type="0x966F">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>320</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>StarTestProjBShiny</ObjectId>
      <Speed>0</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Magnitude>1.5</Magnitude>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <Parametric />
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Stunned</ConditionEffect>
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="StarTestProjShiny" type="0x9671">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>319</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
  <Object type="0x9665" id="Ballistic Star Shiny" collectionIcon="18">
    <DisplayId>Ballistic Star</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>318</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>To dominate the battlefield, Beisa's assault units possess this star model to remain vigorous in combat before controlling zones with its independent throwing arcs.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Inner Circle" description="Throws 4 additional stars at half the range which inflict Stunned on enemies for 3 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>StarTestProjShiny</ObjectId>
      <Speed>0</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Magnitude>3.0</Magnitude>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <Parametric />
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <Activate arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="4" offsetAngle="045" scalingStat="ATT" statModScalingMin="50" statModDamage="5" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="4" offsetAngle="135" scalingStat="ATT" statModScalingMin="50" statModDamage="5" statModNumShots="0.000001" type="0x966F" ignoreOnTooltip="true">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Activate duration="4" effect="Healing">ConditionEffectSelf</Activate>
    <Soulbound />
    <feedPower>1300</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9666" id="Orb of Sweet Demise Shiny" collectionIcon="123">
    <DisplayId>Orb of Sweet Demise</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>297</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>A magical honeycomb that was once crucial in repelling an assault from the Hornet Rebellion.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate condDuration="3" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="3.5" condEffect="Slowed" radius="2" color="0x228B22" wisMin="50">EffectBlast</Activate>
    <feedPower>200</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_D,XPBONUS,MPCOST,ORG_HIVE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9673" id="Incubation Mace Shiny">
    <DisplayId>Incubation Mace</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>315</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>Easter celebrations call for eggs, but Oryx's strict regulations on anything that might be a chicken makes eggs risky. This mace mimics the functions of an egg to summon pre-grown rabbits, with exactly the personality you'd expect from an animal raised by a weapon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering rabbit, click or hold your Summon Control button to move it." />
      <EffectInfo name="Lifetime" description="9.2 seconds" />
      <EffectInfo name="Charge Duration" description="2.6 seconds" />
      <EffectInfo name="" description="Rabbits charge and discharge twice." />
    </ExtraTooltipData>
    <NumProjectiles>3</NumProjectiles>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Rabbit Shiny" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="3">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9678" id="Scepter of Fulmination Shiny" collectionIcon="131">
    <DisplayId>Scepter of Fulmination</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>323</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>This scepter's blast is so powerful it will slow opponents.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <Activate totalDamage="150" decrDamage="30" wisDamageBase="60" maxTargets="5" wisPerTarget="6" condEffect="Slowed" condDuration="3" color="0x505694" aoeActivationCount="3" aoeTime="1" aoeDamage="60" aoeEffect="Slowed" statModDamage="14" aoeRange="1.5" statModRadius="0.05" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,SHINY,ORG_LAB</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9679" id="Rimmed Mystic Shot Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>325</Index>
    </Texture>
    <Rotation>0</Rotation>
  </Object>
  <Object type="0x967a" id="Wand of the Bulwark Shiny" collectionIcon="118">
    <DisplayId>Wand of the Bulwark</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>210</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>324</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>This strange weapon was used by ancient battle mages to deter invaders. The secret to its construction has long been lost.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Rimmed Mystic Shot Shiny</ObjectId>
      <Speed>3</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>10000</LifetimeMS>
      <Parametric />
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,SHINY,ORG_SPIT</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Refraction Proj Shiny" type="0x967b">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>327</Index>
    </Texture>
  </Object>
  <Object id="Refraction Proc Shiny" type="0x967c">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>327</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Refraction Proj Shiny</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>448</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>25</MinDamage>
      <MaxDamage>25</MaxDamage>
      <ProtectFromSink />
      <Boomerang />
      <MultiHit />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK,SHINY</Labels>
  </Object>
  <Object type="0x967d" id="Refraction Cloak Shiny" collectionIcon="12">
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Cloak of Refraction</DisplayId>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>326</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>This heavy cloak cleverly conceals its user not by magic, but by channeling the light around them as camouflage. Tampering with this light briefly projects a false mirror image of oneself.</Description>
    <Sound>spell/fire_nova</Sound>
    <Projectile id="0">
      <ObjectId>White Shard Bolt</ObjectId>
      <Speed>50</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo name="Summon" description="3 Mirror Images, the outer two orbit the center and fire shots inwards and outwards" />
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="SPD">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="40" ignorePerc="0.30" scalingStat="WIS" statModScalingMin="34" statModFlat="1" statModPerc="0.01">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="6.2" maxDistance="6.2" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x967c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="6.2" maxDistance="6.2" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x967c">BulletCreate</OnPlayerShootActivate>
    <Activate objectId="RefractionSummon1 Shiny" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="0.1">SpawnCreep</Activate>
    <Activate objectId="RefractionSummon2 Shiny" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="0.1">SpawnCreep</Activate>
    <Activate duration="5" speed="0" objectId="Refraction Cloak Decoy Shiny">Decoy</Activate>
    <Cooldown>5.5</Cooldown>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_CRYSTAL,ORG_CRYSTAL_S,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="steamworks Small Water Drop Shiny" type="0x967e">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>336</Index>
    </Texture>
    <Animation prob="1">
      <Frame time="0.075">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>336</Index>
        </Texture>
      </Frame>
      <Frame time="0.075">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>337</Index>
        </Texture>
      </Frame>
      <Frame time="0.075">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>338</Index>
        </Texture>
      </Frame>
      <Frame time="0.075">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>339</Index>
        </Texture>
      </Frame>
    </Animation>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="steamworks Small Fire Drop Shiny" type="0x967f">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>340</Index>
    </Texture>
    <Animation prob="1">
      <Frame time="0.075">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>340</Index>
        </Texture>
      </Frame>
      <Frame time="0.075">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>341</Index>
        </Texture>
      </Frame>
      <Frame time="0.075">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>342</Index>
        </Texture>
      </Frame>
      <Frame time="0.075">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>343</Index>
        </Texture>
      </Frame>
    </Animation>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x9680" id="Steam Pipe Shiny" collectionIcon="19">
    <DisplayId>Steam Pipe</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>335</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Efforts by lower workers of the kogbolds to arm themselves against invaders has resulted in various interesting crudely made armaments. Fashioned from the boiler of a steam generator, this staff projects its scalding vapors towards a target, cooking them alive.</Description>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>1</RateOfFire>
    <ActivateOnEquip stat="MAXMP" amount="25">IncrementStat</ActivateOnEquip>
    <Projectile id="0">
      <ObjectId>steamworks Small Water Drop Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Acceleration>-222.2</Acceleration>
      <Size>75</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>steamworks Small Fire Drop Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Acceleration>-333.3</Acceleration>
      <Size>75</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>steamworks Small Water Drop Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <Size>75</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>steamworks Small Fire Drop Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <ArmorPiercing />
      <Size>75</Size>
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <feedPower>800</feedPower>
    <BagType>6</BagType>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,UT,TAB_UT,SPELLBLADE,NUMPROJ_2,XPBONUS,WAVEFORM,ORG_KOGBOLD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9681" id="Mighty Stein Shiny" collectionIcon="155">
    <DisplayId>Mighty Stein</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>321</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A mighty mug for a mighty drink! Be merry!\n\nSprite Credits: Dappertron</Description>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="5.5" impactDamage="400" totalDamage="800" duration="6" color="0x333982" throwTime="0.5" damageBoost="1.09" scalingStat="VIT" statModScalingMin="30" statModDamage="180" statModImpactDamage="90" statModRadius="0.04" statModDamageBoost="0.00175">PoisonGrenade</Activate>
    <Activate stat="VIT" amount="10" duration="3" channel="noStackItm">StatBoostSelf</Activate>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,SHINY,ORG_TAVERN,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9682" id="Ring of the Pyramid Shiny" collectionIcon="153">
    <DisplayId>Ring of the Pyramid</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>322</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The dolomite stone makes you feel able to stand against anything.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,TOMB,SHINY,ORG_TOMB</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2289" id="Corsair Ring" collectionIcon="119">
    <Class>Equipment</Class>
    <Item />
    <UniqueID />
    <Texture xOffset="-2" yOffset="0">
      <File>pirateCaveObjects8x8</File>
      <Index>0x2</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A lavish golden ring adorned with a prized ruby from Dreadstump's spoils.</Description>
    <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>50</feedPower>
    <Labels>EQUIPMENT,RING,UT,POWERTIER_D,TRADEABLE,CORSAIR_RING,ORG_PCAVE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3745" id="Spider Shuriken" collectionIcon="122">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x04</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>An arachnid star which slings silk to tangle predators while granting oneself the speed and stamina of Arachna's most agile young.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Web Star</ObjectId>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <PassesCover />
    </Projectile>
    <ConditionEffect duration="3">Slowed</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>60</MpEndCost>
    <MpCostPerSecond>8</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="SPD" amount="2" scalingStat="WIS" statModScalingMin="20" statModAmount="0.080" statModDamage="8.5">ShurikenAbility</Activate>
    <feedPower>170</feedPower>
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,POWERTIER_D,TRADEABLE,MPCOST,TAB_UT,ORG_SPIDER</Labels>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3439" id="Tarot Card Pack">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>78</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tarot cards aren't traditionally found in packs are they...</Description>
    <ExtraTooltipData>
      <EffectInfo name="Contains" description="a stack of 5 of any one tarot card type." />
    </ExtraTooltipData>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <UniqueID />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,UT,CONSUMABLE,ARTIFACT</Labels>
  </Object>
  <Object type="0x1440" id="Maw of Malignance" collectionIcon="144">
    <DisplayId>Maw of Malignance</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5new</File>
      <Index>313</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>Deep within the blood, cartilage, and twisted bone lies the cranium of a once-human victim.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Toss a horrific maw that lasts 5 seconds" name="On Ability Use" />
      <EffectInfo description="50 HP/s" name="Healing" />
      <EffectInfo description="5 players" name="Max Heal Targets" />
      <EffectInfo description="5 tiles" name="Range" />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Malignance Undead" scalingStat="SPD" statModScalingMin="36" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_PARASITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1442" id="Maw of Malignance Blueprint" collectionIcon="144">
    <DisplayId>Maw of Malignance Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Maw of Malignance">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_PARASITE</Labels>
  </Object>
  <Object type="0x1443" id="Bubblegum Bucket" collectionIcon="135">
    <DisplayId>Bubblegum Bucket</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>316</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>No one would dare question your dominance of the Hunting Grounds while wearing the remains of a decapitated gumball machine.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>85</MpCost>
    <Activate effect="Speedy" duration="12">ConditionEffectSelf</Activate>
    <Activate effect="Healing" duration="4">ConditionEffectSelf</Activate>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_CLAND</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1444" id="Bubblegum Bucket Blueprint" collectionIcon="135">
    <DisplayId>Bubblegum Bucket Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bubblegum Bucket">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CLAND</Labels>
  </Object>
  <Object type="0x1445" id="S.H.E.A.T.H." collectionIcon="147">
    <DisplayId>S.H.E.A.T.H.</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>317</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>This lightwave blade is carefully attuned to madness harmonics in a revolutionary attempt to remotely blast any region with the fury of the F.E.R.A.L.'s energy attack.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Sheath" description="14 shots" />
      <EffectInfo name="Blast Damage" description="450 / 750" />
      <EffectInfo name="Blast Radius" description="4 / 6" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>S.H.E.A.T.H. Projectile</ObjectId>
      <Size>110</Size>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <Speed>50</Speed>
      <LifetimeMS>501</LifetimeMS>
      <TurnRate>205</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>1</TurnStopTime>
      <Acceleration>450</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Activate objectId="S.H.E.A.T.H. Blast" throwTime="0" color="0x88FF00" maxDistance="3.5">ObjectToss</Activate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="010.0" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="061.4" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="112.8" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="164.2" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="215.7" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="257.1" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="318.0" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="035.7" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="087.1" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="138.5" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="190.0" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="241.4" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="292.8" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="344.2" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <MpCost>90</MpCost>
    <Usable />
    <Soulbound />
    <UniqueID />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_HTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1448" id="S.H.E.A.T.H. Blueprint" collectionIcon="147">
    <DisplayId>S.H.E.A.T.H. Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="S.H.E.A.T.H.">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_HTT</Labels>
  </Object>
  <Object type="0x144A" id="Vision of Draconis" collectionIcon="150">
    <DisplayId>Vision of Draconis</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>319</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>As the heavens decreed, the age of dragons came swiftly to an end. Yet the gaze of the mighty watch intensely over the world, waiting for the power of Draconis to rise once again.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Gaze of Draconis, click or hold your Summon Control button to move it." />
      <EffectInfo name="Active Time" description="6.8 seconds" />
      <EffectInfo name="Damage" description="160" />
      <EffectInfo name="Zap Radius" description="3.5 tiles" />
      <EffectInfo name="Pulse Radius" description="2.5 tiles" />
      <EffectInfo name="Pulse Effect" description="Curse for 2 seconds" />
      <EffectInfo name="" description="Attacks become slower over time" />
    </ExtraTooltipData>
    <Activate objectId="Vision of Draconis Summon" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="6.0">SpawnCreep</Activate>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <MpCost>200</MpCost>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_LOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x144C" id="Vision of Draconis Blueprint" collectionIcon="150">
    <DisplayId>Vision of Draconis Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Vision of Draconis">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LOD</Labels>
  </Object>
  <Object type="0xDF1D" id="Blooming Dagger">
    <Class>Equipment</Class>
    <DisplayId>Rosebite Dagger</DisplayId>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture xOffset="+4">
      <File>lofiObj5new</File>
      <Index>334</Index>
    </Texture>
    <Soulbound />
    <SlotType>2</SlotType>
    <Description>This dagger brings out a scent of spring rain and wild roses.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Blooming Dagger Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>220</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
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    <Subattack index="0" projectileId="0">
      <RateOfFire>1.05</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB-UT,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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    <Class>Equipment</Class>
    <DisplayId>Blossom Bow</DisplayId>
    <Item />
    <PowerLevel>191</PowerLevel>
    <Texture xOffset="+2">
      <File>lofiObj5new</File>
      <Index>332</Index>
    </Texture>
    <Soulbound />
    <SlotType>3</SlotType>
    <Description>A delicate masterpiece infused with ancient magic and the essence of spring itself.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
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    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
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    <Projectile id="0">
      <ObjectId>Blooming Bow Projectile 1</ObjectId>
      <Speed>160</Speed>
      <MinDamage>135</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
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    <Projectile id="1">
      <ObjectId>Blooming Bow Projectile 2</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB-UT,RESKIN,NUMPROJ_3,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xDF1A" id="Blooming Flower">
    <Class>Equipment</Class>
    <DisplayId>Eternal Bloom Wand</DisplayId>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture xOffset="+3" yOffset="+2">
      <File>lofiObj5new</File>
      <Index>331</Index>
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    <Soulbound />
    <SlotType>8</SlotType>
    <Description>Each flower pellet that flies gently softly through the breeze calms even the most ferocious enemy from fighting.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Blooming Flower Projectile</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>190</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
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    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,XPBONUS,UT,TAB-UT,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xDF19" id="Blooming Bouquet">
    <Class>Equipment</Class>
    <DisplayId>Blooming Bouquet Staff</DisplayId>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>330</Index>
    </Texture>
    <Soulbound />
    <SlotType>17</SlotType>
    <Description>A bouquet of radiant pink magical roses that seem to blush with every glance.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Blooming Bouquet Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,NUMPROJ_2,XPBONUS,WAVEFORM,UT,TAB-UT,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xDF1C" id="Blooming Sword">
    <Class>Equipment</Class>
    <DisplayId>Petal Strike Sword</DisplayId>
    <Item />
    <PowerLevel>189</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>333</Index>
    </Texture>
    <Soulbound />
    <SlotType>1</SlotType>
    <Description>When drawn in combat, petals spiral in the air like a spring storm, and each strike carries a faint trail of floral essence, soothing allies and unnerving foes.</Description>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Blooming Sword Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>235</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
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    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
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    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,XPBONUS,UT,TAB-UT,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xDF1E" id="Blooming Katana">
    <Class>Equipment</Class>
    <DisplayId>Floral Edge Katana</DisplayId>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture xOffset="+2">
      <File>lofiObj5new</File>
      <Index>335</Index>
    </Texture>
    <Soulbound />
    <SlotType>24</SlotType>
    <Description>This katana's edge never dulls as long as its flowers continue to bloom. In battle, each strike scatters glowing petals that dance in the air, disorienting foes and leaving behind a trail of serene destruction.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Blooming Katana Projectile</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>160</MinDamage>
      <MaxDamage>210</MaxDamage>
      <MultiHit />
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    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
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    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,XPBONUS,UT,TAB-UT,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xDF28" id="Blooming Armor">
    <Class>Equipment</Class>
    <DisplayId>Floral Guard Armor</DisplayId>
    <Item />
    <PowerLevel>78</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>338</Index>
    </Texture>
    <Soulbound />
    <SlotType>7</SlotType>
    <Description>This armor not only offers protection but also a symbolic connection to nature's elegance and resilience.</Description>
    <ActivateOnEquip stat="DEF" amount="26">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,XPBONUS,UT,TAB-UT,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xDF26" id="Blooming Robe">
    <Class>Equipment</Class>
    <DisplayId>Leaf Woven Robe</DisplayId>
    <Item />
    <PowerLevel>83</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>336</Index>
    </Texture>
    <Soulbound />
    <SlotType>14</SlotType>
    <Description>This robe is adorned with delicate floral patterns and soft, flowing leaves that seem to dance with every movement.</Description>
    <ActivateOnEquip stat="MAXMP" amount="65">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,XPBONUS,UT,TAB-UT,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0xDF27" id="Blooming Jacket">
    <Class>Equipment</Class>
    <DisplayId>Jacket Of Blossoms</DisplayId>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>337</Index>
    </Texture>
    <Soulbound />
    <SlotType>6</SlotType>
    <Description>This jacket piece is adorned with intricately carved flowers and delicately trailing leaves which give the hero a layer of magical protection.</Description>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,XPBONUS,UT,TAB-UT,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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    <Class>Equipment</Class>
    <DisplayId>Ring Of Radiant Petals</DisplayId>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>339</Index>
    </Texture>
    <Soulbound />
    <SlotType>9</SlotType>
    <Description>This blooming flower ring will bring a touch of grace and charm on your adventures while also keeping you alive and healthy.</Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,XPBONUS,UT,TAB-UT,RESKIN</Labels>
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    <Class>Equipment</Class>
    <Item />
    <SharedCooldownChannel id="41740" />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj2</File>
      <Index>355</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>The perfect tool for dismembering theatre equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Fires an additional shot every 2 seconds that deals 200-300 damage and exposes for 1 second." />
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    <RateOfFire>1.50</RateOfFire>
    <Sound>weapon/dirk</Sound>
    <Projectile>
      <ObjectId>Marionette Ravager Shot</ObjectId>
      <Speed>165</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>320</LifetimeMS>
      <ArmorPiercing />
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    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="2" minDistance="2.65" maxDistance="2.65" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x363f">BulletCreate</OnPlayerShootActivate>
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    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_PUPPET</Labels>
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  <Object id="Marionette Ravager Proc" type="0x363f">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
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    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Marionette Ravager Shot</ObjectId>
      <Speed>165</Speed>
      <LifetimeMS>320</LifetimeMS>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <ConditionEffect duration="1">Exposed</ConditionEffect>
      <ProtectFromSink />
      <ArmorPiercing />
      <Size>150</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3100</Index>
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    <SlotType>24</SlotType>
    <Description>Ruthven hid this blade in the hope none would be able to find it, for it could destroy him and his spawn in a single slash.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Kyuuketsuki Hitogoroshi Shot</ObjectId>
      <Speed>130</Speed>
      <MinDamage>440</MinDamage>
      <MaxDamage>520</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ConditionEffect bleedDamage="80" duration="3">Bleeding</ConditionEffect>
      <Acceleration>26942069</Acceleration>
      <AccelerationDelay>210</AccelerationDelay>
      <SpeedClamp>390</SpeedClamp>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <DefaultAngle>180</DefaultAngle>
      <RateOfFire>0.4</RateOfFire>
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    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <UniqueID />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_MANOR</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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    <DisplayId>Spectral Sword</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3102</Index>
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    <SlotType>1</SlotType>
    <Description>This ghastly blade has the power to emit waves of energy that dance like wraiths in the dark.</Description>
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    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Sword of Light Slash</ObjectId>
      <Speed>80</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>740</LifetimeMS>
      <CircleTurnAngle>-90</CircleTurnAngle>
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      <MultiHit />
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    <Projectile id="1">
      <ObjectId>Sword of Light Slash</ObjectId>
      <Speed>80</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>740</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>440</CircleTurnDelay>
      <MultiHit />
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <defaultAngle>-4</defaultAngle>
      <RateOfFire>1</RateOfFire>
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    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <defaultAngle>4</defaultAngle>
      <RateOfFire>1</RateOfFire>
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    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>25</ArcGap>
    <OldSound>bladeSwing</OldSound>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_UDL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3104</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A well-crafted bow made from the hardened spider exoskeletons and their powerful silk.</Description>
    <ExtraTooltipData>
      <EffectInfo description="2" name="Burst Count" />
      <EffectInfo description="1 second" name="Burst Delay" />
      <EffectInfo description="0.6 seconds" name="Minimum Burst Delay" />
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    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
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      <RateOfFire>1.3</RateOfFire>
      <BurstCount>2</BurstCount>
      <BurstDelay>1</BurstDelay>
      <BurstMinDelay>0.6</BurstMinDelay>
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    <Subattack projectileId="1">
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      <ArcGap>14</ArcGap>
      <RateOfFire>1.3</RateOfFire>
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    <Projectile id="0">
      <ObjectId>Large Spider Arrow</ObjectId>
      <Speed>120</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
      <ArmorPiercing />
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    <Projectile id="1">
      <ObjectId>Small Spider Arrow</ObjectId>
      <Speed>120</Speed>
      <MinDamage>10</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <Size>60</Size>
      <ArmorPiercing />
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    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,BASETYPE,ORG_CDEPTHS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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    <DisplayId>Elder Heartwood Staff</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3107</Index>
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    <SlotType>17</SlotType>
    <Description>Carved from the heartwood of an ancient tree and imbued with the whispering spirits of the forest, this staff channels centuries of wisdom.</Description>
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    <Sound>weapon/sprite_wand</Sound>
    <Projectile>
      <ObjectId>Elder Staff Leaf</ObjectId>
      <Speed>80</Speed>
      <Size>90</Size>
      <MinDamage>60</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Amplitude>0.30</Amplitude>
      <Frequency>1.25</Frequency>
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    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_WLAB</Labels>
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  <Object type="0xA317" id="Wand of Hidden Knowledge" collectionIcon="130">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3095</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Legend has it that this wand was written into existence by a book that wrote itself.</Description>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/fire_wand</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Forbidden Secrets" description="40% Chance on ability to curse the user for 4 seconds. 5 second cooldown." />
      <EffectInfo name="Untold Power" description="If the bearer is cursed while using the Wand of Hidden Knowledge, it fires two additional projectiles that deal 70-95 armor piercing damage." />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Hidden Knowledge Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>250</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BurstCount>5</BurstCount>
    <BurstDelay>1.8</BurstDelay>
    <BurstMinDelay>1</BurstMinDelay>
    <OnPlayerAbilityActivate cooldown="5" duration="4" effect="Curse" proc="0.4">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="Curse" cooldown="0" minDistance="4.6" maxDistance="4.6" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0xA319">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="Curse" cooldown="0" minDistance="4.6" maxDistance="4.6" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0xA319">BulletCreate</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_LIBRARY,LIBWAND</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA319" id="Wand of Hidden Knowledge Proc">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Hidden Knowledge Shot</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>70</MinDamage>
      <MaxDamage>95</MaxDamage>
      <ArmorPiercing />
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,WAND</Labels>
  </Object>
  <Object type="0xA31A" id="Frostfire Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1520</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the chest and get a random item!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x968F" id="Bramble Bow Shiny" collectionIcon="126">
    <DisplayId>Bramble Bow</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>59</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>344</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A prickly bow with unshaven thorns jutting out from the grip, making it unwieldy to fire.</Description>
    <Sound>weapon/double_bow</Sound>
    <Projectile id="0">
      <ObjectId>Barmble Leaf Proj Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>30</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>10</ArcGap>
      <RateOfFire>1.2</RateOfFire>
    </Subattack>
    <BagType>4</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>80</feedPower>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_D,TRADEABLE,BRAMBLE_BOW,ORG_FMAZE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9690" id="Corsair Ring Shiny" collectionIcon="119">
    <DisplayId>Corsair Ring</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <UniqueID />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>354</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A lavish golden ring adorned with a prized ruby from Dreadstump's spoils.</Description>
    <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,POWERTIER_D,TRADEABLE,CORSAIR_RING,ORG_PCAVE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9691" id="Jade Storm Shiny" collectionIcon="145">
    <DisplayId>Jade Storm</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>347</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>A grand scroll capable of summoning sharpened emerald shards, slicing through even the most durable opponent.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Jade Storm Proj Shiny</ObjectId>
      <Speed>150</Speed>
      <MinDamage>475</MinDamage>
      <MaxDamage>900</MaxDamage>
      <LifetimeMS>398</LifetimeMS>
      <CollisionMult>1.33</CollisionMult>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>0.5</Cooldown>
    <MpCost>110</MpCost>
    <Activate posOffset="3.5" numShots="5" scalingStat="DEF" statModScalingMin="9" statModDamage="7.75" statModNumShots="0.00002">BulletNova</Activate>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,ORG_MTEMPLE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9692" id="Leaf Dragon Hide Armor Shiny" collectionIcon="150">
    <DisplayId>Leaf Dragon Hide Armor</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>81</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>349</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Light armor crafted from the hard-as-steel leafy scales of a Leaf Dragon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Increase defense by 15 for 5 seconds." />
      <EffectInfo name="Cooldown" description="15 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerAbilityActivate cooldown="15" duration="5" stat="DEF" amount="15" proc="1" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,XPBONUS,LOD,ORG_LOD,SHINY</Labels>
  </Object>
  <Object type="0x9693" id="Brain Cube Shiny" collectionIcon="19">
    <DisplayId>Brain Cube</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="1">
      <File>lofiObjShiny</File>
      <Index>350</Index>
    </Texture>
    <SlotType>19</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On Use" description="Produces 4 explosions at the aim point." />
      <EffectInfo name="" description="Subsequent bursts dealing decreasing damage over a wider area." />
    </ExtraTooltipData>
    <Description>The oldest forms of automatic computing built by the Kogbolds were a far cry from the self improving artificial intelligence of the modern Core designs. Though its computation capabilities are lost to time, the matrix remains conveniently effective at distributing powerful surges of energy.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <Activate numDead="1" undeadId="Brain Undead Shiny" scalingStat="DEX" statModScalingMin="42" statModDamage="10">RaiseDead</Activate>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_KOGBOLD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9694" id="Barnacle Basher Shiny" collectionIcon="100">
    <DisplayId>Barnacle Basher</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>351</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>An extraordinarily dense silversteel anchor attached to a magical kelpwoven chain. Whatever ship it was attached to has long since been dragged to the depths.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Flail Anchor Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>375</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <Size>120</Size>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Anchor Chain Shiny</ObjectId>
      <Speed>75</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Anchor Chain Shiny</ObjectId>
      <Speed>50</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Anchor Chain Shiny</ObjectId>
      <Speed>25</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,POWERTIER_S,XPBONUS,REALMWHITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA32F" id="Void Flail">
    <DisplayId>Void Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>189</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>1000</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>Once a gift from the heavens, these flails now bear tarnished grace, echoes of angelic power twisted to bind what even light could not cleanse.</Description>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Void Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>340</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Void Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Void Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,T13,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots maxNumber="1" slotChance="0.2" seasonalChanceIncrease="0.1" default="1" dropMin="1" dropMax="1" enchantmentList="Tiered Flail Table 5" />
  </Object>
  <Object type="0xA332" id="Void Blades">
    <DisplayId>Void Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>182</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>1004</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>Shaped from substance that defies all logic, these blades seem to exist outside time, each strike a question the realm cannot answer.</Description>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Void Pink Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Void Purple Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,T13,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots maxNumber="1" slotChance="0.2" seasonalChanceIncrease="0.1" default="1" dropMin="1" dropMax="1" enchantmentList="Tiered Dualblade Table 5" />
  </Object>
  <Object type="0xA335" id="Spellblade of the Void">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>184</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>1007</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A spellblade of flawless craft, once wielded by Elysium's guardians, its edge now hums with echoes of a paradise lost to the Void.</Description>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Small Void Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Void Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,T13,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots maxNumber="1" slotChance="0.2" seasonalChanceIncrease="0.1" default="1" dropMin="1" dropMax="1" enchantmentList="Tiered Spellblade Table 5" />
  </Object>
  <Object type="0xA338" id="Morning Star of the Void">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>1010</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <SlotType>8</SlotType>
    <Description>A fading relic of faith, this morningstar once shone for Daevite summoners who dared to defy the Void.</Description>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Void Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>9</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,T13,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots maxNumber="1" slotChance="0.2" seasonalChanceIncrease="0.1" default="1" dropMin="1" dropMax="1" enchantmentList="Tiered Morningstar Table 5" />
  </Object>
  <Object type="0xA33A" id="Longbow of the Void">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>1012</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>An ancient longbow laced with voidborn essence, it fills the wielder not with hope, but with an unrelenting will to defy oblivion itself.</Description>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Void Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <BagType>9</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>7</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,T13,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots maxNumber="1" slotChance="0.2" seasonalChanceIncrease="0.1" default="1" dropMin="1" dropMax="1" enchantmentList="Tiered Longbow Table 5" />
  </Object>
  <Object type="0xA33C" id="Void Tachi">
    <DisplayId>Void Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>186</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>1014</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>Forged in the silence between stars, these weapons shimmer with the hues of a dying cosmos. Each strike tears through reality like a rift, leaving behind echoes of forgotten realms.</Description>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Void Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,TIERED,T13,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots maxNumber="1" slotChance="0.2" seasonalChanceIncrease="0.1" default="1" dropMin="1" dropMax="1" enchantmentList="Tiered Tachi Table 5" />
  </Object>
  <Object type="0xd60d" id="VoidPriestST0" setType="0xD612" setName="Void Doctor Priest Set" collectionIcon="3">
    <DisplayId>Cane of the Void</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>259</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A short cane adorned with a void crystal, used to poke and prod those whose souls were destined to end in The Void.</Description>
    <Sound>weapon/missile_wand</Sound>
    <Projectile id="0">
      <ObjectId>Void Orb Small</ObjectId>
      <Speed>140</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0.9</Amplitude>
      <Frequency>2.7</Frequency>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Void Snake Large</ObjectId>
      <Speed>120</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>155</MaxDamage>
      <LifetimeMS>583</LifetimeMS>
      <Size>70</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Void Snake Large</ObjectId>
      <Speed>120</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
      <ArcGap>10</ArcGap>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Subattack index="2" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_3,POWERTIER_A,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xd60e" id="VoidPriestST1" setType="0xD612" setName="Void Doctor Priest Set" collectionIcon="3">
    <DisplayId>Void Leeches</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>269</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>Its belly churns like a black hole, pulling in anything nearby with a hunger that defies all laws of nature.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>8</BagType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summons a leech that drains enemy health" />
      <EffectInfo name="" description="Leeches explodes with an AOE Heal" />
      <EffectInfo name="" description="Switch abilities to immediately detonate Leeches" />
    </ExtraTooltipData>
    <Ability name="Leeching">
      <SwitchTime>0.5</SwitchTime>
      <MpCost>100</MpCost>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <Activate effect="Bleeding" duration="0" color="-1" ignoreOnTooltip="true">ConditionEffectSelf</Activate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWearOR="0xd60f;0xd610" maxSpawnDistance="2.0" cooldown="0.0" objectId="Void Leech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWear="0xd610" mustWear="0xd60f" maxSpawnDistance="2.0" cooldown="0.0" objectId="Void Leech Heal Zap" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWear="0xd60f" mustWear="0xd610" maxSpawnDistance="2.0" cooldown="0.0" objectId="Void Leech Damage AOE" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustWear="0xd60f;0xd610" maxSpawnDistance="2.0" cooldown="0.0" objectId="Void Leech Damage AOE and Zap" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    </Ability>
    <Ability name="Leeching">
      <SwitchTime>0.5</SwitchTime>
      <MpCost>100</MpCost>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <Activate effect="Bleeding" duration="0" color="-1" ignoreOnTooltip="true">ConditionEffectSelf</Activate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWearOR="0xd60f;0xd610" maxSpawnDistance="2.0" cooldown="0.0" objectId="Void Leech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWear="0xd610" mustWear="0xd60f" maxSpawnDistance="2.0" cooldown="0.0" objectId="Void Leech Heal Zap" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWear="0xd60f" mustWear="0xd610" maxSpawnDistance="2.0" cooldown="0.0" objectId="Void Leech Damage AOE" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustWear="0xd60f;0xd610" maxSpawnDistance="2.0" cooldown="0.0" objectId="Void Leech Damage AOE and Zap" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    </Ability>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_S,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xd60f" id="VoidPriestST2" setType="0xD612" setName="Void Doctor Priest Set" collectionIcon="3">
    <DisplayId>Darkness Overcoat</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>64</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>265</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The void cloth absorbs the various bodily fluids that could stain the material.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Nice Leeches" description="Leeches will heal players throughout their lifetime" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xd610" id="VoidPriestST3" setType="0xD612" setName="Void Doctor Priest Set" collectionIcon="3">
    <DisplayId>Void Mask</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>56</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>266</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>It smells of nothing, but it looks like death.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Plump Leeches" description="Leeches inflict 100% more damage and deal a damaging AOE blast when they decay" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>400</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xd611" id="VoidPriestSTToken">
    <DisplayId>Void Doctor Priest Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>267</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Void Doctor Priest Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
  <Object type="0xBEB6" id="Green Dust Shard">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 125 Green Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="greenDust" amount="125">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xBEB7" id="Red Dust Shard">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 125 Red Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="redDust" amount="125">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xBEB8" id="Purple Dust Shard">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 125 Purple Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="purpleDust" amount="125">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xBEB9" id="Green Dust Essence">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 250 Green Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="greenDust" amount="250">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xBEBA" id="Red Dust Essence">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 250 Red Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="redDust" amount="250">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xBEBB" id="Purple Dust Essence">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 250 Purple Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="purpleDust" amount="250">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA31B" id="Fossil Findings Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the chest and get a random item!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9695" id="Valor Shiny" collectionIcon="14">
    <DisplayId>Valor</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>231</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>358</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Exceedingly large and challenging to handle, this titanic blade embodies the stoic might of its true owner.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, reduces your attack by 10." />
    </ExtraTooltipData>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <RateOfFire>0.45</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Shatters Katana Projectile Shiny</ObjectId>
      <Speed>195</Speed>
      <MinDamage>480</MinDamage>
      <MaxDamage>555</MaxDamage>
      <LifetimeMS>244</LifetimeMS>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-10" duration="1" stat="ATT" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9697" id="St. Abraham's Wand Shiny" collectionIcon="132">
    <DisplayId>St. Abraham's Wand</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>499</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A wand made from a brilliant white cross designed to ward off evil.</Description>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Sound>weapon/fire_wand</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile id="0">
      <ObjectId>Cross Bullet Shiny</ObjectId>
      <Size>130</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>250</Speed>
      <LifetimeMS>667</LifetimeMS>
      <Acceleration>-305</Acceleration>
      <AccelerationDelay>4</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <MinDamage>155</MinDamage>
      <MaxDamage>180</MaxDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>0.9</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_MANOR,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9699" id="Coral Venom Trap Shiny" collectionIcon="137">
    <DisplayId>Coral Venom Trap</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>362</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A trap imbued with deadly venom from the coral of the Ocean Trench.</Description>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate radius="4" sensitivity="0.6" totalDamage="425" color="5277F1" condEffect="Paralyzed" condDuration="3" armTime="0.0" throwTime="0.6" duration="10" scalingStat="SPD" statModScalingMin="50" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="600" bombRadius="4.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="1" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="13" statModBombCondDuration="0.01" textureSourceId="Coral Venom Trap Shiny">Trap</Activate>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_OTRENCH,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x969A" id="Fungal Breastplate Shiny" collectionIcon="11">
    <DisplayId>Fungal Breastplate</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>363</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>The fungus covering this armor has eaten away all the metal. While offering little protection, its restorative powers make this armor unique.</Description>
    <ActivateOnEquip stat="VIT" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_FUNGAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x969B" id="Spider's Eye Ring Shiny" collectionIcon="122">
    <DisplayId>Spider's Eye Ring</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>20</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>364</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Slow enemies within 4.5 tiles for 3 seconds" name="On Taking Damage" />
      <EffectInfo description="10 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <Description>A ring crafted from the faceted eye of an enormous spider.</Description>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate center="enemy" color="0x7C53BF" cooldown="10" damageThreshold="0" duration="3" effect="Slowed" proc="1" range="4.5" target="enemy">GenericActivate</OnPlayerHitActivate>
    <BagType>4</BagType>
    <XPBonus>2</XPBonus>
    <feedPower>110</feedPower>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_D,TRADEABLE,SPIDERS_EYE_RING,ORG_SPIDER,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Pharaoh's Requiem Shiny" type="0x969C" collectionIcon="153">
    <DisplayId>Pharaoh's Requiem</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>365</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>An unusually crafted lute with an ancient style of construction, meant to produce soothing sounds of deep sleep and keep wrathful gods dormant.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summons a Pharaoh's mask on the cursors location that inflicts Weak for 3 secs within 3 sqrs every 1 sec" name="Pharaoh's Wrath" />
      <EffectInfo description="Upon taking at least 50 damage, protects you with Armored on Self for 3 secs. Inflicts Weak on enemies for 5 secs within 5 sqrs" name="Pharaoh's Ward" />
      <EffectInfo description="15 seconds" name="Pharaoh's Ward Cooldown" />
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate radius="4.5" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate objectId="Lullaby Pharaoh Mask Shiny" throwTime="0.6">ObjectToss</Activate>
    <OnPlayerHitActivate proc="1" damageThreshold="50" cooldown="15" effect="Weak" duration="5" range="5" color="0x808080" target="enemy" center="player">GenericActivate</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="1" damageThreshold="50" cooldown="15" effect="Armored" duration="3">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,MPCOST,ORG_TOMB,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Lullaby Pharaoh Mask Shiny" type="0x969D">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>366</Index>
    </Texture>
    <NoMiniMap />
    <Size>100</Size>
    <Z>0.4</Z>
    <Flying />
  </Object>
  <Object type="0x2681" id="Snake Pit Combo Blueprint">
    <DisplayId>Snake Pit Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wand of the Bulwark,Snake Charmer Pungi,Snake Skin Armor,Snake Eye Ring,Snake Skin Shield">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x2682" id="Sprite World Combo Blueprint">
    <DisplayId>Sprite World Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Extreme Prejudice,Cloak of the Planewalker,Mace of the Celestial Forest,Sprite Wand">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x2683" id="Cave of a Thousand Treasures Combo Blueprint">
    <DisplayId>Cave of a Thousand Treasures Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x2684" id="Ancient Ruins Combo Blueprint">
    <DisplayId>Ancient Ruins Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Arcane Rapier,Amber Encrusted Helmet,Sandstone Seal">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x2685" id="Magic Woods Combo Blueprint">
    <DisplayId>Magic Woods Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spirit Staff,Enchantment Orb,Woodland Robe,Fairy Ring,Shield of Flowing Clarity">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x2686" id="Candyland Hunting Grounds Combo Blueprint">
    <DisplayId>Candyland Hunting Grounds Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Candy-Coated Armor,Bubblegum Bucket,Candy Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x2687" id="Undead Lair Combo Blueprint">
    <DisplayId>Undead Lair Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Doom Bow,Wandering Souls Spell,Ring of Skeletal Specters,Sword of Light">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x2688" id="Puppet Master's Theatre Combo Blueprint">
    <DisplayId>Puppet Master's Theatre Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Marionette Ravager,Prism of Dancing Swords,Harlequin Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x2689" id="Toxic Sewers Combo Blueprint">
    <DisplayId>Toxic Sewers Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Murky Toxin,Void Blade">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x268A" id="Cursed Library Combo Blueprint">
    <DisplayId>Cursed Library Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Scholar's Seal,Corruption Cutter,Wand of Hidden Knowledge,Tome of Forbidden Knowledge,Ronin's Wakizashi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x268B" id="Mad Lab Combo Blueprint">
    <DisplayId>Mad Lab Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Conducting Wand,Scepter of Fulmination,Robe of the Mad Scientist,Experimental Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x268C" id="Abyss of Demons Combo Blueprint">
    <DisplayId>Abyss of Demons Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Demon Blade,Volcanic Sheath">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x268D" id="Manor of the Immortals Combo Blueprint">
    <DisplayId>Manor of the Immortals Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="St. Abraham's Wand,Tome of Purification,Chasuble of Holy Light,Ring of Divine Faith,Kyuuketsuki Hitogoroshi,Bone Dagger">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x268E" id="Haunted Cemetery Combo Blueprint">
    <DisplayId>Haunted Cemetery Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Soul's Guidance,Plague Poison,Resurrected Warrior's Armor,Amulet of Resurrection">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x268F" id="Oryx's Castle Combo Blueprint">
    <DisplayId>Oryx's Castle Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ancient Stone Sword,Spiteful Scutum,Cloak of the Mad God,Tome of Holy Furor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x2690" id="Davy Jones' Locker Combo Blueprint">
    <DisplayId>Davy Jones' Locker Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spirit Dagger,Ghostly Prism,Spectral Cloth Armor,Captain's Ring,Quartermaster Scabbard">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x2691" id="Ice Citadel Combo Blueprint">
    <DisplayId>Ice Citadel Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Esben,Skullish Remains of Esben,Esben's Shaman Attire,Esben's Wedding Ring,Ase's Echo,Esben's Vows,Esben's Shattered Heart">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x2692" id="Ocean Trench Combo Blueprint">
    <DisplayId>Ocean Trench Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Coral Bow,Coral Venom Trap,Coral Silk Armor,Coral Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x2693" id="The Crawling Depths Combo Blueprint">
    <DisplayId>The Crawling Depths Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Doku No Ken,Mace of the Depths,Spider Silk Bow">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x2694" id="Woodland Labyrinth Combo Blueprint">
    <DisplayId>Woodland Labyrinth Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Leaf Bow,Wakizashi of Eastern Winds,Labyrinth Dweller's Sheath,Elder Staff">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x2695" id="Deadwater Docks Combo Blueprint">
    <DisplayId>Deadwater Docks Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Pirate King's Cutlass,Wavecrest Concertina">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x2696" id="Puppet Master's Encore Combo Blueprint">
    <DisplayId>Puppet Master's Encore Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Thousand Shot,Prism of Dire Instability">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x2697" id="Cnidarian Reef Combo Blueprint">
    <DisplayId>Cnidarian Reef Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cnidaria Rod,Bottled Medusozoan">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x2698" id="Parasite Chambers Combo Blueprint">
    <DisplayId>Parasite Chambers Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="pD Spell,pD Tome,pD Scepter,Maw of Malignance">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x2699" id="The Tavern Combo Blueprint">
    <DisplayId>The Tavern Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="The Right Hook,Cask Corslet,Double Vision Darts,Brewer's Bangle,Tipsy Topper">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x269A" id="Sulfurous Wetlands Combo Blueprint">
    <DisplayId>Sulfurous Wetlands Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bogwood Crook,Brambletooth Tachi,Sulfuric Stone,Warped Mantle,Thistleleaf Necklace">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x269B" id="Mountain Temple Combo Blueprint">
    <DisplayId>Mountain Temple Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wand of the Fallen,Orb of Aether,Kaiken,Jade Storm">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x269C" id="Lair of Draconis Combo Blueprint">
    <DisplayId>Lair of Draconis Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Fire Dragon Battle Armor,Water Dragon Silk Robe,Leaf Dragon Hide Armor,Celestial Blade,Midnight Star,Vision of Draconis">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x269D" id="Tomb of the Ancients Combo Blueprint">
    <DisplayId>Tomb of the Ancients Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of the Nile,Ring of the Pyramid,Ring of the Sphinx,Tome of Holy Protection,Pharaoh's Requiem">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x269E" id="The Third Dimension Combo Blueprint">
    <DisplayId>The Third Dimension Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="tD Seal,tD Waki,tD Cloak">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x269F" id="Lair of Shaitan Combo Blueprint">
    <DisplayId>Lair of Shaitan Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Skull of Endless Torment,Wakizashi of Crossing Fires,Igneous Starblossom">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26A0" id="Secluded Thicket Combo Blueprint">
    <DisplayId>Secluded Thicket Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tezcacoatl's Tail,Sealed Crystal Skull,Penetrating Blast Spell">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26A1" id="High Tech Terror Combo Blueprint">
    <DisplayId>High Tech Terror Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="B.O.W.,Q.U.I.V.E.R.,S.T.A.F.F.,E.Y.E.,S.H.E.A.T.H.">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26A2" id="The Nest Combo Blueprint">
    <DisplayId>The Nest Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Queen's Stinger Dagger,EH Hivemaster Helm,Beekeeper's Flamethrower,Hivemind Mace,Combcutter Kunai">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26A3" id="Cultist Hideout Combo Blueprint">
    <DisplayId>Cultist Hideout Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Unholy Sacrifice,Skull of Corrupted Souls,Ritual Robe,Bloodshed Ring,Burial Blades">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26A4" id="Fungal Cavern Combo Blueprint">
    <DisplayId>Fungal Cavern Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tome of the Mushroom Tribes,Sporous Spray Spell,Cave Dweller Trap,Crystallized Worm Spellblade,Crystal Shield">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26A5" id="Crystal Cavern Combo Blueprint">
    <DisplayId>Crystal Cavern Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Echoes Prism,Crystallised Mist,Star of Enlightenment,Refraction Cloak,Fractured Gemstone Wakizashi,Fractal Blades">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26A6" id="Spectral Penitentiary Combo Blueprint">
    <DisplayId>Spectral Penitentiary Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tools of the Tarnished,Wretched Rags,Sinister Syringes,Cackling Straitjacket,Command Cornea,Ocular Entrapment,Overwhelming Axehead,Motivational Megaphone,Damnation">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26A7" id="Kogbold Steamworks Combo Blueprint">
    <DisplayId>Kogbold Steamworks Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Steam Pipe,Kogbold Cower Shield,Scepter of Rust,Brain Cube,Chain Dagger,Laser Pointer">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26A8" id="Lost Halls Combo Blueprint">
    <DisplayId>Lost Halls Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sword of the Colossus,Marble Seal,Breastplate of New Life,Magical Lodestone">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26A9" id="The Void Combo Blueprint">
    <DisplayId>The Void Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bow of the Void,Quiver of the Shadows,Armor of Nil,Sourcestone,Omnipotence Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26AA" id="Moonlight Village Combo Blueprint">
    <DisplayId>Moonlight Village Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Flowering Kimono,Ethereal Happi,Sage's Wakibiki,Elegant Parasol,Taiko Drums,Rain Maker">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26AB" id="Oryx's Sanctuary Combo Blueprint">
    <DisplayId>Oryx's Sanctuary Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Superior,Genesis Spell,Diplomatic Robe,Chancellor's Cranium,Avarice,Gambler's Fate,Turncoat Cape,Collector's Monocle,Enforcer,Ballistic Star,Centaur's Shielding,Battalion Banner,Lumiaire,Chaotic Scripture,Vesture of Duality,Divine Coronation,Divinity,Oryx's Escutcheon,Gladiator Guard,Exalted God's Horn">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26AC" id="The Shatters Combo Blueprint">
    <DisplayId>The Shatters Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Valor,Sentinel's Sidearm,Vanguard's Visage,Bracer of the Guardian,Dusky Catalyst,Polarity Poison,Primal Arcana,The Twilight Gemstone,Warmonger,Peacekeeper,Noble Mandolin,The Forgotten Crown">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26AD" id="Snake Pit Seasonal Combo Blueprint">
    <DisplayId>Snake Pit Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wand of the Bulwark,Snake Charmer Pungi,Snake Skin Armor,Snake Eye Ring,Snake Skin Shield" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26AE" id="Sprite World Seasonal Combo Blueprint">
    <DisplayId>Sprite World Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Extreme Prejudice,Cloak of the Planewalker,Mace of the Celestial Forest,Sprite Wand" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26AF" id="Cave of a Thousand Treasures Seasonal Combo Blueprint">
    <DisplayId>Cave of a Thousand Treasures Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26B0" id="Ancient Ruins Seasonal Combo Blueprint">
    <DisplayId>Ancient Ruins Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Arcane Rapier,Amber Encrusted Helmet,Sandstone Seal" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26B1" id="Magic Woods Seasonal Combo Blueprint">
    <DisplayId>Magic Woods Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spirit Staff,Enchantment Orb,Woodland Robe,Fairy Ring,Shield of Flowing Clarity" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26B2" id="Candyland Hunting Grounds Seasonal Combo Blueprint">
    <DisplayId>Candyland Hunting Grounds Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Candy-Coated Armor,Bubblegum Bucket,Candy Ring" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26B3" id="Undead Lair Seasonal Combo Blueprint">
    <DisplayId>Undead Lair Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Doom Bow,Wandering Souls Spell,Ring of Skeletal Specters,Sword of Light" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26B4" id="Puppet Master's Theatre Seasonal Combo Blueprint">
    <DisplayId>Puppet Master's Theatre Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Marionette Ravager,Prism of Dancing Swords,Harlequin Armor" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26B5" id="Toxic Sewers Seasonal Combo Blueprint">
    <DisplayId>Toxic Sewers Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Murky Toxin,Void Blade" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26B6" id="Cursed Library Seasonal Combo Blueprint">
    <DisplayId>Cursed Library Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Scholar's Seal,Corruption Cutter,Wand of Forbidden Knowledge,Tome of Forbidden Knowledge,Ronin's Wakizashi" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26B7" id="Mad Lab Seasonal Combo Blueprint">
    <DisplayId>Mad Lab Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Conducting Wand,Scepter of Fulmination,Robe of the Mad Scientist,Experimental Ring" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26B8" id="Abyss of Demons Seasonal Combo Blueprint">
    <DisplayId>Abyss of Demons Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Demon Blade,Volcanic Sheath" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26B9" id="Manor of the Immortals Seasonal Combo Blueprint">
    <DisplayId>Manor of the Immortals Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="St. Abraham's Wand,Tome of Purification,Chasuble of Holy Light,Ring of Divine Faith,Kyuuketsuki Hitogoroshi,Bone Dagger" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26BA" id="Haunted Cemetery Seasonal Combo Blueprint">
    <DisplayId>Haunted Cemetery Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Soul's Guidance,Plague Poison,Resurrected Warrior's Armor,Amulet of Resurrection" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26BB" id="Oryx's Castle Seasonal Combo Blueprint">
    <DisplayId>Oryx's Castle Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ancient Stone Sword,Spiteful Scutum,Cloak of the Mad God,Tome of Holy Furor" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26BC" id="Davy Jones' Locker Seasonal Combo Blueprint">
    <DisplayId>Davy Jones' Locker Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spirit Dagger,Ghostly Prism,Spectral Cloth Armor,Captain's Ring,Quartermaster Scabbard" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26BD" id="Ice Citadel Seasonal Combo Blueprint">
    <DisplayId>Ice Citadel Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Esben,Skullish Remains of Esben,Esben's Shaman Attire,Esben's Wedding Ring,Ase's Echo,Esben's Vows,Esben's Shattered Heart" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26BE" id="Ocean Trench Seasonal Combo Blueprint">
    <DisplayId>Ocean Trench Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Coral Bow,Coral Venom Trap,Coral Silk Armor,Coral Ring" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26BF" id="The Crawling Depths Seasonal Combo Blueprint">
    <DisplayId>The Crawling Depths Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Doku No Ken,Mace of the Depths,Spider Silk Bow" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26C0" id="Woodland Labyrinth Seasonal Combo Blueprint">
    <DisplayId>Woodland Labyrinth Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Leaf Bow,Wakizashi of Eastern Winds,Labyrinth Dweller's Sheath,Elder Staff" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26C1" id="Deadwater Docks Seasonal Combo Blueprint">
    <DisplayId>Deadwater Docks Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Pirate King's Cutlass,Wavecrest Concertina" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26C2" id="Puppet Master's Encore Seasonal Combo Blueprint">
    <DisplayId>Puppet Master's Encore Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Thousand Shot,Prism of Dire Instability" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26C3" id="Cnidarian Reef Seasonal Combo Blueprint">
    <DisplayId>Cnidarian Reef Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cnidaria Rod,Bottled Medusozoan" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26C4" id="Parasite Chambers Seasonal Combo Blueprint">
    <DisplayId>Parasite Chambers Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="pD Spell,pD Tome,pD Scepter,Maw of Malignance" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26C5" id="The Tavern Seasonal Combo Blueprint">
    <DisplayId>The Tavern Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="The Right Hook,Cask Corslet,Double Vision Darts,Brewer's Bangle,Tipsy Topper" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26C6" id="Sulfurous Wetlands Seasonal Combo Blueprint">
    <DisplayId>Sulfurous Wetlands Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bogwood Crook,Brambletooth Tachi,Sulfuric Stone,Warped Mantle,Thistleleaf Necklace" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26C7" id="Mountain Temple Seasonal Combo Blueprint">
    <DisplayId>Mountain Temple Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wand of the Fallen,Orb of Aether,Kaiken,Jade Storm" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26C8" id="Lair of Draconis Seasonal Combo Blueprint">
    <DisplayId>Lair of Draconis Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Fire Dragon Battle Armor,Water Dragon Silk Robe,Leaf Dragon Hide Armor,Celestial Blade,Midnight Star,Vision of Draconis" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26C9" id="Tomb of the Ancients Seasonal Combo Blueprint">
    <DisplayId>Tomb of the Ancients Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of the Nile,Ring of the Pyramid,Ring of the Sphinx,Tome of Holy Protection,Pharaoh's Requiem" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26CA" id="The Third Dimension Seasonal Combo Blueprint">
    <DisplayId>The Third Dimension Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="tD Seal,tD Waki,tD Cloak" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26CB" id="Lair of Shaitan Seasonal Combo Blueprint">
    <DisplayId>Lair of Shaitan Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Skull of Endless Torment,Wakizashi of Crossing Fires,Igneous Starblossom" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26CC" id="Secluded Thicket Seasonal Combo Blueprint">
    <DisplayId>Secluded Thicket Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tezcacoatl's Tail,Sealed Crystal Skull,Penetrating Blast Spell" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26CD" id="High Tech Terror Seasonal Combo Blueprint">
    <DisplayId>High Tech Terror Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="B.O.W.,Q.U.I.V.E.R.,S.T.A.F.F.,E.Y.E.,S.H.E.A.T.H." seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26CE" id="The Nest Seasonal Combo Blueprint">
    <DisplayId>The Nest Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Queen's Stinger Dagger,EH Hivemaster Helm,Beekeeper's Flamethrower,Hivemind Mace,Combcutter Kunai" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26CF" id="Cultist Hideout Seasonal Combo Blueprint">
    <DisplayId>Cultist Hideout Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Unholy Sacrifice,Skull of Corrupted Souls,Ritual Robe,Bloodshed Ring,Burial Blades" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26D0" id="Fungal Cavern Seasonal Combo Blueprint">
    <DisplayId>Fungal Cavern Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tome of the Mushroom Tribes,Sporous Spray Spell,Cave Dweller Trap,Crystallized Worm Spellblade,Crystal Shield" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26D1" id="Crystal Cavern Seasonal Combo Blueprint">
    <DisplayId>Crystal Cavern Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Echoes Prism,Crystallised Mist,Star of Enlightenment,Refraction Cloak,Fractured Gemstone Wakizashi,Fractal Blades" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26D2" id="Spectral Penitentiary Seasonal Combo Blueprint">
    <DisplayId>Spectral Penitentiary Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tools of the Tarnished,Wretched Rags,Sinister Syringes,Cackling Straitjacket,Command Cornea,Ocular Entrapment,Overwhelming Axehead,Motivational Megaphone,Damnation" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26D3" id="Kogbold Steamworks Seasonal Combo Blueprint">
    <DisplayId>Kogbold Steamworks Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Steam Pipe,Kogbold Cower Shield,Scepter of Rust,Brain Cube,Chain Dagger,Laser Pointer" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26D4" id="Lost Halls Seasonal Combo Blueprint">
    <DisplayId>Lost Halls Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sword of the Colossus,Marble Seal,Breastplate of New Life,Magical Lodestone" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26D5" id="The Void Seasonal Combo Blueprint">
    <DisplayId>The Void Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bow of the Void,Quiver of the Shadows,Armor of Nil,Sourcestone,Omnipotence Ring" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26D6" id="Moonlight Village Seasonal Combo Blueprint">
    <DisplayId>Moonlight Village Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Flowering Kimono,Ethereal Happi,Sage's Wakibiki,Elegant Parasol,Taiko Drums,Rain Maker" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26D7" id="Oryx's Sanctuary Seasonal Combo Blueprint">
    <DisplayId>Oryx's Sanctuary Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Superior,Genesis Spell,Diplomatic Robe,Chancellor's Cranium,Avarice,Gambler's Fate,Turncoat Cape,Collector's Monocle,Enforcer,Ballistic Star,Centaur's Shielding,Battalion Banner,Lumiaire,Chaotic Scripture,Vesture of Duality,Divine Coronation,Divinity,Oryx's Escutcheon,Gladiator Guard,Exalted God's Horn" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0x26D8" id="The Shatters Seasonal Combo Blueprint">
    <DisplayId>The Shatters Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Valor,Sentinel's Sidearm,Vanguard's Visage,Bracer of the Guardian,Dusky Catalyst,Polarity Poison,Primal Arcana,The Twilight Gemstone,Warmonger,Peacekeeper,Noble Mandolin,The Forgotten Crown" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
  <Object type="0xA465" id="Stone Pickaxe">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>lofiObj4</File>
      <Index>324</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>With the stone pickaxe, you can break the stone ores found throughout the Realm! To do so, use your character's special ability and move the pickaxe by pressing the mouse wheel (default keybind).</Description>
    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <OnPlayerAbilityActivate targetMouse="true" proc="1" objectId="Stone Pickaxe Helper Object" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="8.0">SpawnCreep</OnPlayerAbilityActivate>
    <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="1" stat="ATT">IncrementStat</ActivateOnEquip>
    <Labels>EQUIPMENT,RING,LOOTABLE,UT,XPBONUS</Labels>
  </Object>
  <Object type="0xA467" id="Iron Pickaxe">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>lofiObj4</File>
      <Index>325</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>With the iron pickaxe, you can break the iron and stone ores found throughout the Realm! To do so, use your character's special ability and move the pickaxe by pressing the mouse wheel (default keybind).</Description>
    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <OnPlayerAbilityActivate targetMouse="true" proc="1" objectId="Iron Pickaxe Helper Object" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="8.0">SpawnCreep</OnPlayerAbilityActivate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
    <Labels>EQUIPMENT,RING,LOOTABLE,UT,XPBONUS</Labels>
  </Object>
  <Object type="0xA468" id="Emerald Pickaxe">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>lofiObj4</File>
      <Index>326</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>With the emerald pickaxe, you can break the emerald, iron and stone ores found throughout the Realm! To do so, use your character's special ability and move the pickaxe by pressing the mouse wheel (default keybind).</Description>
    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <OnPlayerAbilityActivate targetMouse="true" proc="1" objectId="Emerald Pickaxe Helper Object" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="8.0">SpawnCreep</OnPlayerAbilityActivate>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <Labels>EQUIPMENT,RING,LOOTABLE,UT,XPBONUS</Labels>
  </Object>
  <Object type="0xA469" id="Diamond Pickaxe">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>lofiObj4</File>
      <Index>327</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>With the diamond pickaxe, you can break the diamond, emerald, iron and stone ores found throughout the Realm! To do so, use your character's special ability and move the pickaxe by pressing the mouse wheel (default keybind).</Description>
    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <OnPlayerAbilityActivate targetMouse="true" proc="1" objectId="Diamond Pickaxe Helper Object" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="8.0">SpawnCreep</OnPlayerAbilityActivate>
    <ActivateOnEquip amount="100" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <Labels>EQUIPMENT,RING,LOOTABLE,UT,XPBONUS</Labels>
  </Object>
  <Object type="0xA46D" id="Explorer's Shovel">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj4</File>
      <Index>328</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>This shovel reveals secrets lost under the surface of the realm.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Mining Staff Proj</ObjectId>
      <Speed>180</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,LOOTABLE,UT,TAB_UT,NUMPROJ_2,XPBONUS,WAVEFORM,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,1,1,0" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA46F" id="Seeker's Chisel">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj4</File>
      <Index>329</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>This chisel carves through a wide variety of materials in search of new information about the realm's forgotten past.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Mining Dagger Proj</ObjectId>
      <Speed>140</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>220</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1.05</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,DAGGER,LOOTABLE,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,1,1,0" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA471" id="Blacksmith Hammer">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>189</PowerLevel>
    <Texture>
      <File>lofiObj4</File>
      <Index>330</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A heavy hammer designed for multiple uses, like smashing enemies, breaking through walls, and forging new tools.</Description>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Mining Sword Proj</ObjectId>
      <Speed>100</Speed>
      <MinDamage>235</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,SWORD,LOOTABLE,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,1,1,0" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA473" id="Metal Tray">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>191</PowerLevel>
    <Texture>
      <File>lofiObj4</File>
      <Index>331</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A tray to store materials, precious stones, and relics that were found.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Mining Bow Proj</ObjectId>
      <Speed>160</Speed>
      <MinDamage>135</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Mining Bow Proj</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,BOW,LOOTABLE,UT,TAB_UT,NUMPROJ_3,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,1,1,0" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA475" id="Dynamite">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj4</File>
      <Index>332</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>An explosive that not only uncovers hidden paths but also deals damage to enemies.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Mining Katana Proj</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>160</MinDamage>
      <MaxDamage>210</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <Soulbound />
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,LOOTABLE,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,1,1,0" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA477" id="Glowing Torch">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture>
      <File>lofiObj4</File>
      <Index>333</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A torch that lights up the depths of the realm, revealing secrets hidden in the darkness.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Mining Wand Proj</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>190</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,LOOTABLE,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,1,1,0" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA0A6" id="Mystery Mining Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1522</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An enigmatic chest filled with various trinkets and materials. Perfect for those who crave the thrill of the unknown.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0xA0A5" id="Miner's Arsenal Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1531</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bundle of weapons to choose from - rumored to possess magical properties and crafted from superior materials, though no one knows for certain.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0xA0A4" id="Arcane Treasure Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1530</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chest of rare spoils from across the Realm, but those who covet it often pay a price.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0xFFCE" id="Quadruple Green Dust Gem Pack">
    <DisplayId>Quadruple Green Dust Gem Pack</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1532</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains four units of Green Dust Gem.</Description>
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFFCF" id="Double Green Dust Gem Pack">
    <DisplayId>Double Green Dust Gem Pack</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1533</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains two units of Green Dust Gem.</Description>
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFFD0" id="Double Red Dust Gem Pack">
    <DisplayId>Double Red Dust Gem Pack</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1534</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains two units of Red Dust Gem.</Description>
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFFD1" id="Immense Dust Chest">
    <DisplayId>Immense Dust Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1535</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Choose the Dust whose the storage will be filled to the limit.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFFD2" id="Gigantic Dust Chest">
    <DisplayId>Gigantic Dust Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1536</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants 1 item of choice:\n*Purple Dust Gem (500 Purple Dust)\n*Double Red Dust Gem Pack (2x500 Red Dust Gems)\n*Quadruple Green Dust Gem Pack (4x500 Green Dust Gems)</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFFD3" id="Large Dust Chest">
    <DisplayId>Large Dust Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1537</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants 1 item of choice:\n*Purple Dust Essence (250 Purple Dust)\n*Red Dust Gem (500 Red Dust)\n*Green Dust Gem Pack (2x500 Green Dust Gems)</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFFD4" id="Medium Dust Chest">
    <DisplayId>Medium Dust Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1538</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants 1 item of choice:\n*Purple Dust Shard (125 Purple Dust)\n*Red Dust Essence (250 Red Dust)\n*Green Dust Gem (500 Green Dust)</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFFD5" id="Enchanters Treasure Trove Crate">
    <DisplayId>Enchanter’s Treasure Trove Crate</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1539</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It contains valuable items very useful during Enchanting.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Enchanter’s Treasure Trove" />
    </ExtraTooltipData>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFFD6" id="Purple Dust Philosophers Geode">
    <DisplayId>Purple Dust Philosopher's Geode</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1540</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical rock that cracks open to reveal endless Dust within. Use to fill the storage of Purple Dust to the limit.\n\nConsumed when used.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="purpleDust" amount="100000">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFFD7" id="Red Dust Philosophers Geode">
    <DisplayId>Red Dust Philosopher’s Geode</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1541</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical rock that cracks open to reveal endless Dust within. Use to fill the storage of Red Dust to the limit.\n\nConsumed when used.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="redDust" amount="100000">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFFD8" id="Green Dust Philosophers Geode">
    <DisplayId>Green Dust Philosopher’s Geode</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1542</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical rock that cracks open to reveal endless Dust within. Use to fill the storage of Green Dust to the limit.\n\nConsumed when used.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="greenDust" amount="100000">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1494" id="Friendly Ase">
    <Class>Summon</Class>
    <Texture>
      <File>iceCitadelObjects16x16</File>
      <Index>201</Index>
    </Texture>
    <Animation prob="1" period="0.0">
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>201</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>202</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>203</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>204</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>205</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>206</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>207</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>208</Index>
        </Texture>
      </Frame>
    </Animation>
    <Flying />
    <NoCollisionWhenMovement />
    <Size>80</Size>
    <Z>0.3</Z>
  </Object>
  <Object type="0x1493" id="Ase's Echo Explosion">
    <Class>Summon</Class>
    <Texture>
      <File>iceCitadelObjects16x16</File>
      <Index>201</Index>
    </Texture>
    <Animation prob="1" period="0.0">
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>201</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>202</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>203</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>204</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>205</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>206</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>207</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>208</Index>
        </Texture>
      </Frame>
    </Animation>
    <Flying />
    <NoCollisionWhenMovement />
    <Size>0</Size>
    <Z>0.3</Z>
  </Object>
  <Object type="0x1492" id="Ase's Echo" collectionIcon="151">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>iceCitadelObjects8x8</File>
      <Index>264</Index>
    </Texture>
    <SlotType>22</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="First activation" description="Mark the location creating a Berserk aura in a radius of3." />
      <EffectInfo name="Second activation" description="Teleport back to the marked location exploding the previous mark dealing 1000 damage and granting Armored for 5 seconds in a radius of 5." />
      <EffectInfo name="Note" description="Mark is reset upon changing area or after 30 seconds." />
    </ExtraTooltipData>
    <Description>A fragmented prism that is constantly mending its cracks and refracturing. Pulling pieces apart can create an unstable link between two spaces as the prism tries to become whole again.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>60</MpCost>
    <Activate maxWait="10" mustAlwaysEquip="0" cooldown="1">MarkAndTeleport</Activate>
    <OnPlayerAbilityActivate proc="1" objectId="Friendly Ase" summonCost="3.0" lifeTime="0.0" cooldown="1" maxSpawnDistance="0">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" objectId="tD Cloak Burst Dummy" summonCost="3.0" lifeTime="0.0" cooldown="1" maxSpawnDistance="0">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" objectId="tD Cloak Burst Dummy" summonCost="3.0" lifeTime="0.0" cooldown="1" maxSpawnDistance="0">SpawnCreep</OnPlayerAbilityActivate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_ICECAVE</Labels>
  </Object>
  <Object type="0x1491" id="Esben's Tear Drop">
    <Class>Projectile</Class>
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>263</Index>
    </Texture>
    <AngleCorrection>0.5</AngleCorrection>
  </Object>
  <Object type="0x4291" id="Esben's Vows" collectionIcon="151">
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>262</Index>
    </Texture>
    <Description>A hardy slab of ice wounded with crude markings on its surface. Passionate wedding vows are faintly readable.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summon a giant icicle that bursts into several projectiles after 1 second." name="" />
      <EffectInfo description="6 Shots: 600-650 DMG. " name="Big Shards" />
      <EffectInfo description="12 Shots: 100 AP DMG. Inflicts 5% DMG Vuln for 5 seconds." name="Small Shards" />
    </ExtraTooltipData>
    <SlotType>11</SlotType>
    <MpCost>110</MpCost>
    <Usable />
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="ATT" statRelativeTo="DEF">IncrementStatRelative</ActivateOnEquip>
    <Activate maxSpawnDistance="16.0" objectId="Esben Spell Icicle" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Cooldown>1</Cooldown>
    <XPBonus>7</XPBonus>
    <BagType>6</BagType>
    <UniqueID />
    <feedPower>1000</feedPower>
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_ICECAVE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x4292" id="Esben Spell Icicle">
    <Class>Summon</Class>
    <Texture>
      <File>iceCitadelObjects32x32</File>
      <Index>219</Index>
    </Texture>
    <Animation id="Icy" period="0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>219</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>220</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>221</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>222</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>223</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>224</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>225</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>226</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>227</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>228</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>229</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>230</Index>
        </Texture>
      </Frame>
    </Animation>
    <ShadowSize>50</ShadowSize>
    <Size>200</Size>
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Esben's Tear Drop</ObjectId>
      <Speed>125</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>650</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>-100</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <Size>180</Size>
      <MultiHit />
      <CollisionMult>2</CollisionMult>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Esben's Tear Drop</ObjectId>
      <Speed>200</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Acceleration>-50</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <ArmorPiercing />
      <DamageMultiplier mult="1.05" duration="5" />
      <Size>80</Size>
      <CollisionMult>1.25</CollisionMult>
    </Projectile>
    <SetStyle>SetAnimIcy</SetStyle>
    <Presentation>
      <Style id="SetAnimIcy">
        <StyleStep id="Icy">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x1496" id="Citadel Quest Chest Item">
    <DisplayId>Citadel Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>266</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Citadel Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1498" id="Robe of the Tlatoani Shiny" collectionIcon="125">
    <DisplayId>Robe of the Tlatoani</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>30</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>368</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>An ancient ceremonial robe once worn by the Tlatoani.</Description>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="90">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>200</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,ORG_JUNGLE,ROBE_OF_THE_TLATOANI,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1499" id="Ring of the Nile Shiny" collectionIcon="153">
    <DisplayId>Ring of the Nile</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72.25</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>369</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The azure stone makes you feel ready for any situation.</Description>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="75">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="75">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,TOMB,ORG_TOMB,SHINY</Labels>
  </Object>
  <Object type="0x149a" id="Cocoon Quiver Shiny" collectionIcon="126">
    <DisplayId>Cocoon Quiver</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>372</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A silky case of arrows woven by Mama Megamoth's larvae for use by her woodland warriors.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Cocoon Quiver Arrow Shiny</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>550</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>250</MaxDamage>
      <Size>120</Size>
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <ConditionEffect duration="2">Paralyzed</ConditionEffect>
    <Usable />
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>5</ArcGap>
    <BagType>4</BagType>
    <MpCost>60</MpCost>
    <Activate scalingStat="SPD" statModScalingMin="41" statModDamage="6.5">Shoot</Activate>
    <feedPower>85</feedPower>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_D,TRADEABLE,MPCOST,STATMOD,ORG_FMAZE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x149b" id="Labyrinth Dweller's Sheath Shiny" collectionIcon="140">
    <DisplayId>Labyrinth Dweller's Sheath</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-1">
      <File>lofiObjShiny</File>
      <Index>375</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>The Woodland Labyrinth is a lamentable example of mortal meddling in the ways of nature, a harsh reality its occupants are keenly aware of. A sheath like this, fully embracing their own ways of life, is no doubt a bitter expression of dissent.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="7 tiles" />
      <EffectInfo name="Trail Damage" description="800" />
      <EffectInfo name="" description="1.5 width" />
      <EffectInfo name="Multiplier" description="10/20/30/40/50 % to SPD" />
      <EffectInfo name="" description="Each stack lasts for 15 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 3 Sheath Projectile Shiny</ObjectId>
      <Speed>115</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>120</MpCost>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="7" damage="800" color="0x3267aa" postCondDuration="0.16" effect="Multiplied" stat="SPD" amountPerEnemy="10,20,30,40,50" effectDuration="15" width="1.5" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="1.0" minDistance="1.0" numShots="3" targetMouse="true" offsetAngle="0" proc="1" type="0x149b">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="2.0" minDistance="2.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x149b">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3.0" minDistance="3.0" numShots="1" targetMouse="true" offsetAngle="0" proc="1" type="0x149b">BulletCreate</OnPlayerAbilityActivate>
    </EndUse>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,ORG_WLAB,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x149c" id="Esben's Shattered Heart Shiny" collectionIcon="151">
    <DisplayId>Esben's Twisted Heart</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>378</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>The frostbitten winds whisper her name, and the blades sing of her sorrow.</Description>
    <Projectile>
      <ObjectId>Shattered Heart Pierce Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate maxDistance="13" numShots="1" offsetAngle="45" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <Activate radius="4" objectType="0x142F" sensitivity="0.000" totalDamage="1000" color="-1" condEffect="Nothing" condDuration="3.0" armTime="0.0" throwTime="0.0" duration="1" scalingStat="VIT" statModScalingMin="32" statModTrapRadius="0.000001" statModTrapDamage="3" statModTrapCondDuration="0.00001" textureSourceId="2HuntressST1">Trap</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="90" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x149f">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="135" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x14A0">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="180" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x14A1">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="225" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x14A2">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="270" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x14A3">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="315" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x14A4">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="360" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x14A5">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,STATMOD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x149d" id="Vision of Draconis Shiny" collectionIcon="150">
    <DisplayId>Vision of Draconis</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>380</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>As the heavens decreed, the age of dragons came swiftly to an end. Yet the gaze of the mighty watch intensely over the world, waiting for the power of Draconis to rise once again.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Gaze of Draconis, click or hold your Summon Control button to move it." />
      <EffectInfo name="Active Time" description="6.8 seconds" />
      <EffectInfo name="Damage" description="160" />
      <EffectInfo name="Zap Radius" description="3.5 tiles" />
      <EffectInfo name="Pulse Radius" description="2.5 tiles" />
      <EffectInfo name="Pulse Effect" description="Curse for 2 seconds" />
      <EffectInfo name="" description="Attacks become slower over time" />
    </ExtraTooltipData>
    <Activate objectId="Vision of Draconis Summon Shiny" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="6.0">SpawnCreep</Activate>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <MpCost>200</MpCost>
    <Usable />
    <Soulbound />
    <UniqueID />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_LOD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x149e" id="Noble Mandolin Shiny" collectionIcon="14">
    <DisplayId>Noble Mandolin</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>381</Index>
    </Texture>
    <Projectile>
      <ObjectId>Shatters Lute Projectile Shiny</ObjectId>
      <Speed>50</Speed>
      <LifetimeMS>3200</LifetimeMS>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Size>100</Size>
      <TurnRate>150</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>600</CircleTurnDelay>
      <FaceDir />
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <SlotType>28</SlotType>
    <Description>Endless melodies from this fine instrument once filled the halls of the castle. It is without any apparent wear, yet even the most upbeat tune sounds somber when it is played.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On use, lowers your shot speed by half for 4 seconds." name="Self Only" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate amount="10" duration="4.5" stat="ATT" channel="noStackItm">StatBoostSelf</Activate>
    <Activate duration="4" lifeBoost="1.99" speedBoost="0.5" color="0x484344" selfOnly="true">BoostRange</Activate>
    <Activate effect="Damaging" duration="4.5" range="5">ConditionEffectAura</Activate>
    <Activate>Shoot</Activate>
    <NumProjectiles>8</NumProjectiles>
    <ArcGap>45</ArcGap>
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Shattered Heart Proc 1 Shiny" type="0x149f">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="Shattered Heart Proc 2 Shiny" type="0x14A0">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="Shattered Heart Proc 3 Shiny" type="0x14A1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="Shattered Heart Proc 4 Shiny" type="0x14A2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="Shattered Heart Proc 5 Shiny" type="0x14A3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="Shattered Heart Proc 6 Shiny" type="0x14A4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>350</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="Shattered Heart Proc 7 Shiny" type="0x14A5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="Shattered Heart Proc 8 Shiny" type="0x14A6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>450</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object type="0x6F1D" id="Water Balloon">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2">
      <File>lofiObj2</File>
      <Index>0x165</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Launch refreshing water balloons! They heal nearby players, damage enemies, and extinguish fires caused by heatwaves...</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="A consumable that can be stored in the quick slot, has a 0.5 second cooldown and a max stack of 9." />
      <EffectInfo name="" description="When activated, it is thrown 3 tiles away in the current direction with a 0.25 s throw time." />
      <EffectInfo name="" description="Heals 75 HP to all players within 7.5 tiles." />
      <EffectInfo name="" description="500 area damage within 7.5 tiles. It deals more damage to the Realm Wood Totem if it is cast directly on the totem." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate objectId="Water Balloon Object" color="0x4D88F0" throwTime="0.25" maxDistance="3">ObjectToss</Activate>
    <Consumable />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <UniqueID />
    <Cooldown>0.5</Cooldown>
    <QuickslotAllowed maxstack="9" />
    <Labels>CONSUMABLE,TRADEABLE,WATERBALLOON</Labels>
  </Object>
  <Object type="0x6F2A" id="Beach Shovel">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>184</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x4C7</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A solid shovel perfect for sandcastles or smacking enemies in the face! While firing, every 3 seconds a burst of water appears, damaging nearby enemies and extinguishing fires caused by heat waves.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Extra Water Burst" description="250 area damage within 4 tiles, deals more damage to the Realm Wood Totem" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Beach Shovel Projectile 1</ObjectId>
      <Speed>150</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Beach Shovel Projectile 2</ObjectId>
      <Speed>150</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <OnPlayerShootActivate proc="1" targetMouse="true" targetMouseRange="5" objectId="Wood Totems Equipment Helper Object" color="18a6ed" cooldown="3" throwTime="1">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,LOOTABLE,UT,UT_TAB,NUMPROJ_2,XPBONUS,SUBTYPE,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6F2B" id="Dual Pops">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>182</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x4C8</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>Dual frozen treats with a sweet bite! Sticky and surprisingly lethal. While firing, every 3 seconds a burst of water appears, damaging nearby enemies and extinguishing fires caused by heat waves.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Extra Water Burst" description="250 area damage within 4 tiles, deals more damage to the Realm Wood Totem" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Dual Pops Projectile 1</ObjectId>
      <Speed>120</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dual Pops Projectile 2</ObjectId>
      <Speed>120</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <OnPlayerShootActivate proc="1" targetMouse="true" targetMouseRange="4" objectId="Wood Totems Equipment Helper Object" color="18a6ed" cooldown="3" throwTime="1">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,LOOTABLE,SUBTYPE,UT,UT_TAB,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6F2C" id="Water Pistol">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture xOffset="-1">
      <File>lofiObj</File>
      <Index>0x4C9</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>A powerful gun that blasts refreshing water! Perfect for cooling off and fighting enemies. While firing, every 3 seconds a burst of water appears, damaging nearby enemies and extinguishing fires caused by heat waves.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Extra Water Burst" description="250 area damage within 4 tiles, deals more damage to the Realm Wood Totem" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Water Pistol Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <BagType>9</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>7</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Soulbound />
    <OnPlayerShootActivate proc="1" targetMouse="true" targetMouseRange="5.2" objectId="Wood Totems Equipment Helper Object" color="18a6ed" cooldown="3" throwTime="1">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,LONGBOW,LOOTABLE,XPBONUS,SUBTYPE,UT,UT_TAB,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6F2D" id="Beach Umbrella Weapon">
    <DisplayId>Beach Umbrella</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>189</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x4CA</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>Protect yourself from the sun and heat with this umbrella, or use it to defeat some enemies that want to steal your place at the Realm's beach. While firing, every 3 seconds a burst of water appears, damaging nearby enemies and extinguishing fires caused by heat waves.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Extra Water Burst" description="250 area damage within 4 tiles, deals more damage to the Realm Wood Totem" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Beach Umbrella Projectile 2</ObjectId>
      <Speed>100</Speed>
      <MinDamage>340</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Beach Umbrella Projectile 1</ObjectId>
      <Speed>75</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Beach Umbrella Projectile 1</ObjectId>
      <Speed>50</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <OnPlayerShootActivate proc="1" targetMouse="true" targetMouseRange="3.75" objectId="Wood Totems Equipment Helper Object" color="18a6ed" cooldown="3" throwTime="1">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,FLAIL,LOOTABLE,SUBTYPE,UT,UT_TAB,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6F2E" id="Flip-Flops">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x4CB</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <SlotType>8</SlotType>
    <Description>These aren't just for walking on burning sand, they also deliver surprisingly splashy attacks to enemies. While firing, every 3 seconds a burst of water appears, damaging nearby enemies and extinguishing fires caused by heat waves.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Extra Water Burst" description="250 area damage within 4 tiles, deals more damage to the Realm Wood Totem" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>3</RateOfFire>
      <DefaultAngle>0</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Flip-Flops Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>9</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Soulbound />
    <OnPlayerShootActivate proc="1" targetMouse="true" targetMouseRange="5" objectId="Wood Totems Equipment Helper Object" color="18a6ed" cooldown="3" throwTime="1">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,LOOTABLE,XPBONUS,SUBTYPE,UT,UT_TAB,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6F2F" id="Pool Noodle">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>186</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x4CC</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>Long and flexible, this noodle isn't just for the pool, it's perfect for delivering powerful, splashy hits. While firing, every 3 seconds a burst of water appears, damaging nearby enemies and extinguishing fires caused by heat waves.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Extra Water Burst" description="250 area damage within 4 tiles, deals more damage to the Realm Wood Totem" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Pool Noodle Projectile 1</ObjectId>
      <Speed>120</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Pool Noodle Projectile 2</ObjectId>
      <Speed>120</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <OnPlayerShootActivate proc="1" targetMouse="true" targetMouseRange="4" objectId="Wood Totems Equipment Helper Object" color="18a6ed" cooldown="3" throwTime="1">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,TACHI,LOOTABLE,SUBTYPE,UT,UT_TAB,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6F30" id="Life Jacket">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture xOffset="2">
      <File>lofiObj</File>
      <Index>0x4CD</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A bright orange vest designed to keep you afloat in deep water or on the battlefield.</Description>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,LOOTABLE,XPBONUS,UT,UT_TAB,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6F31" id="Summer Dress">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>83</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x4CE</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A lightweight, bright outfit perfect for warm weather. It allows great freedom of movement and keeps you cool during intense battles.</Description>
    <ActivateOnEquip stat="MAXMP" amount="65">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,LOOTABLE,XPBONUS,UT,UT_TAB,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6F32" id="Swim Tube">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>78</PowerLevel>
    <Texture yOffset="2">
      <File>lofiObj</File>
      <Index>0x4CF</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A colorful inflatable made for floating, surprisingly useful in battle. Designed for summer rest, but it also offers just enough support to survive intense encounters in the Realm.</Description>
    <ActivateOnEquip stat="DEF" amount="26">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY,LOOTABLE,XPBONUS,UT,UT_TAB,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6F33" id="Sun Hat">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture yOffset="2">
      <File>lofiObj</File>
      <Index>0x4D0</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A hat that shields you from the blazing sun and heat, perfect for staying cool in the Realm.</Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,LOOTABLE,XPBONUS,UT,UT_TAB,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6F3E" id="Coral Soda" collectionIcon="137">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x4D4</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A fizzy drink not just for beating the heat, use it to blast enemies with carbonated shots!</Description>
    <Sound>weapon/double_bow</Sound>
    <Projectile>
      <ObjectId>Coral Soda Projectile</ObjectId>
      <Speed>185</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Subattack projectileId="0">
      <ArcGap>9</ArcGap>
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1.25</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,XPBONUS,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6F3F" id="Chocsicle" collectionIcon="141">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>192</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x4D2</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A chocolate popsicle not just for beating the heat, wield it in the Realm to deliver frosty pain!</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Chocsicle Projectile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>220</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
    </Subattack>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,XPBONUS,CUTLASS,RESKIN</Labels>
  </Object>
  <Object type="0x6F40" id="Bottled Lemonade" collectionIcon="149">
    <Class>Equipment</Class>
    <Item />
    <SlotType>18</SlotType>
    <Usable />
    <Texture xOffset="-2">
      <File>lofiObj</File>
      <Index>0x4D3</Index>
    </Texture>
    <Description>A sour drink not just for refreshment, splash your enemies with citrus power straight from the bottle!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="Tosses a glass of lemonade" />
      <EffectInfo name="Poison" description="2500 damage over 3 seconds within 3.5-4.5 squares" />
      <EffectInfo name="" description="1.5 seconds to throw" />
    </ExtraTooltipData>
    <Activate objectId="Lemonade Glass" color="0xFFC526">ObjectToss</Activate>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>900</feedPower>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOS,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x396a" id="Spirit's Bane" collectionIcon="128">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>undeadLairObjects8x8</File>
      <Index>334</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A strange ectoplasmic concoction that can inflict its blight on living and ethereal alike.</Description>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="2.25" color="0x98eaf5" impactDamage="200" totalDamage="700" duration="3" throwTime="0.4" damageBoost="1.05" scalingStat="WIS" statModScalingMin="50" statModDamage="300" statModImpactDamage="36" statModRadius="0.05" statModDamageBoost="0.0035">PoisonGrenade</Activate>
    <Activate amount="8" duration="2.2" stat="WIS">StatBoostSelf</Activate>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,LOOTABLE,UT,MPCOST,XPBONUS,STATMOD,ORG_UDL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3a1b" id="Adamantine Helm" collectionIcon="133">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>abyssOfDemonsObjects8x8</File>
      <Index>238</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>A masterpiece of craftsmanship, this full helm was forged in the fires of the volcanic abyss infusing its metal with a regenerative ability.</Description>
    <Usable />
    <MpCost>70</MpCost>
    <Activate duration="5" effect="Berserk" range="5">ConditionEffectAura</Activate>
    <Activate duration="5" effect="Healing" range="5">ConditionEffectAura</Activate>
    <Activate amount="20" duration="5" stat="VIT" channel="noStackItm">StatBoostSelf</Activate>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,XPBONUS,MPCOST,ORG_ABYSS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x3a1c" id="Berserker's Breastplate" collectionIcon="133">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>abyssOfDemonsObjects8x8</File>
      <Index>237</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>This armor is donned by the Brutes of the Abyss, focusing narrowly on pure offensive power with little regard to the wellbeing of its wearer.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot Below 90% HP" description="Gain 3 ATT for 5 seconds, this bonus increases to 6 under 70% HP and 9 under 50% HP." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate hpMinThresholdRelative="0.9" cooldown="4" duration="5" proc="1" amount="3" stat="ATT" channel="maxStack">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate hpMinThresholdRelative="0.7" cooldown="4" duration="5" proc="1" amount="6" stat="ATT" channel="maxStack">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate hpMinThresholdRelative="0.5" cooldown="4" duration="5" proc="1" amount="9" stat="ATT" channel="maxStack">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_ABYSS,BERSERKERBP</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14AF" id="HoneyScepter Shiny" collectionIcon="123">
    <DisplayId>Honey Scepter</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>384</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>Stolen from the Queen Bee herself, this scepter possesses the power to destroy evil.</Description>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>70</MpCost>
    <Activate arcDegrees="45" totalDamage="100" wisDamageBase="40" maxTargets="6" color="0xFF8330" aoeActivationCount="4" aoeTime="2" aoeDamage="25" statModDamage="14" aoeRange="2.5" aoeMaxTargets="1" scalingStat="DEX" statModScalingMin="60" statModPerTarget="5">Lightning</Activate>
    <feedPower>250</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_HIVE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14B0" id="Cracked Crystal Skull Shiny" collectionIcon="125">
    <DisplayId>Cracked Crystal Skull</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>385</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>A relic uncovered from the depths of the jungle. It exudes a deep darkness.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>95</MpCost>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Cracked Crystal Undead Shiny" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <feedPower>300</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,ORG_JUNGLE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14B1" id="Marble Seal Shiny" collectionIcon="15">
    <DisplayId>Marble Seal</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>391</Index>
    </Texture>
    <Usable />
    <SlotType>12</SlotType>
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <Description>A seal made from the Marble Colossus' head. The power of a pure and mighty paladin still remains within.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summon an Eye of Marble for 4.5 seconds" />
      <EffectInfo name="Eye Effect" description="Armored within 3 sqrs" />
      <EffectInfo name="Eye Effect" description="Damaging within 3 sqrs" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <Activate objectId="Eye of Marble Shiny">Pet</Activate>
    <Cooldown>5.5</Cooldown>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_LH,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14B2" id="Amulet of Resurrection Shiny" collectionIcon="134">
    <DisplayId>Amulet of Dispersion</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>396</Index>
    </Texture>
    <SharedCooldownChannel id="23624" />
    <SlotType>9</SlotType>
    <Description>A historical amulet that has been passed down for generations. Although once cursed in the past, it still holds a hint of its ancient power.</Description>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo description="On taking damage when below 20% HP, gain 120 HP." name="Forgotten Power" />
      <EffectInfo description="1800 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <OnPlayerHitActivate proc="1" cooldown="1800" hpMinThresholdRelative="0.2" damageThreshold="2" amount="120">Heal</OnPlayerHitActivate>
    <BagType>4</BagType>
    <feedPower>500</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_CEM,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14B9" id="Marionette Ravager Proc Shiny">
    <DisplayId>Marionette Proc</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Marionette Ravager Shot Shiny</ObjectId>
      <Speed>165</Speed>
      <LifetimeMS>320</LifetimeMS>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <ConditionEffect duration="1">Exposed</ConditionEffect>
      <ProtectFromSink />
      <ArmorPiercing />
      <Size>150</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB</Labels>
  </Object>
  <Object type="0x14B6" id="Marionette Ravager Shot Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>404</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x14B3" id="Marionette Ravager Shiny" collectionIcon="129">
    <DisplayId>Marionette Ravager</DisplayId>
    <InventoryAnimation />
    <SharedCooldownChannel id="41740" />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>403</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>The perfect tool for dismembering theatre equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Fires an additional shot every 2 seconds that deals 200-300 damage and exposes for 1 second." />
    </ExtraTooltipData>
    <RateOfFire>1.50</RateOfFire>
    <Sound>weapon/dirk</Sound>
    <Projectile>
      <ObjectId>Marionette Ravager Shot Shiny</ObjectId>
      <Speed>165</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>320</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="2" minDistance="2.65" maxDistance="2.65" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x14B9">BulletCreate</OnPlayerShootActivate>
    <feedPower>300</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_PUPPET,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="SpecPen Spectral Scythehead Shiny" type="0x14B7">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>407</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="SpecPen Spectral Scythebody Shiny" type="0x14B8">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>406</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
  <Object type="0x14B4" id="Jailer's Scythe Shiny" collectionIcon="100">
    <DisplayId>Jailer's Scythe</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>405</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A weapon used by Skuld's soul collectors to absorb and send souls to their final destinations.</Description>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,-0.5</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,-0.5</PosOffset>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,-0.5</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>SpecPen Spectral Scythehead Shiny</ObjectId>
      <Speed>260</Speed>
      <MinDamage>165</MinDamage>
      <MaxDamage>255</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <CircleTurnDelay>200</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Spectral Scythebody Shiny</ObjectId>
      <Speed>220</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <CircleTurnDelay>200</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Size>85</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Spectral Scythebody Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <CircleTurnDelay>200</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Size>85</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <feedPower>1000</feedPower>
    <BagType>6</BagType>
    <Soulbound />
    <OldSound>magicShoot</OldSound>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,REALMWHITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA350" id="Legion Elite Robe">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>83</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>340</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Woven from the shrouds of fallen warlocks and bound with arcane sigils, this robe pulses with ancient power.</Description>
    <ActivateOnEquip stat="MAXMP" amount="65">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,RESKIN,T13,T13_ARMOR,XPBONUS,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA351" id="Legion Elite Leather Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>341</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Crafted from shadow-infused hide and reinforced with silent steel, this armor grants uncanny agility and resilience to those who strike from the darkness.</Description>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,RESKIN,T13,T13_ARMOR,XPBONUS,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA352" id="Legion Elite Plate Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>78</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>342</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Forged in the heart of a cursed forge, this blackened plate bears the scars of countless battles.</Description>
    <ActivateOnEquip stat="DEF" amount="26">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,RESKIN,T13,T13_ARMOR,XPBONUS,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA353" id="Legion Elite Dagger">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>343</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A razor-thin blade forged from obsidian and voidsteel, this dagger strikes faster than a shadow's blink. Its edge is in a constant thrist for blood.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Legion Elite Dagger Proj</ObjectId>
      <Speed>140</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>220</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1.05</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,RESKIN,T13,T13_WEAPON,XPBONUS,BASETYPE,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA355" id="Legion Elite Bow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>191</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>345</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Constructed from legendary blackwood and bone, this bow fires arrows that whisper through the air like wailing spirits. It is said each shot carries the wrath of a fallen legionnaire.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Legion Elite Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>135</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Legion Elite Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,RESKIN,T13,T13_WEAPON,NUMPROJ_3,XPBONUS,BASETYPE,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA358" id="Legion Elite Staff">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>350</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>This gnarled staff hums with dark energy, its crystal core bound to the souls of ancient battlemages. Spells cast through it erupt with volatile force.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Legion Elite Missile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,RESKIN,T13,T13_WEAPON,NUMPROJ_2,XPBONUS,WAVEFORM,BASETYPE,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA35A" id="Legion Elite Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>348</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A wand carved from the heartwood of a cursed tree and tipped with an eternal ember.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Legion Elite Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>190</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,RESKIN,T13,T13_WEAPON,XPBONUS,BASETYPE,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA35C" id="Legion Elite Sword">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>189</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>352</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>This massive blade radiates dread with every swing. Enchanted to rend armor and bone alike.</Description>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Legion Elite Slash</ObjectId>
      <Speed>100</Speed>
      <MinDamage>235</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,RESKIN,T13,T13_WEAPON,XPBONUS,BASETYPE,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1" forgeSlotMod="1" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA35E" id="Legion Elite Katana">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>354</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Tempered in cursed flame and etched with forgotten runes, this katana channels the fury of the Legion's eastern assassins. Every slash cleaves both flesh and spirit.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Legion Elite Rend</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>160</MinDamage>
      <MaxDamage>210</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,RESKIN,T13,T13_WEAPON,XPBONUS,BASETYPE,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Colorful Sprite Bolt Shiny" type="0x14BD">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>417</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>418</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>419</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>420</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>421</Index>
      </Texture>
    </RandomTexture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x14BE" id="Sprite Wand Shiny" collectionIcon="117">
    <DisplayId>Sprite Wand</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>411</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A wand created from the wood of Sprite trees. Seems to be poorly calibrated, though.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile>
      <ObjectId>Colorful Sprite Bolt Shiny</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>10</MinDamage>
      <MaxDamage>290</MaxDamage>
      <Amplitude>0.8</Amplitude>
      <Frequency>1.5</Frequency>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>150</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_D,TRADEABLE,ORG_SPRITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14BF" id="Snake Skin Armor Shiny" collectionIcon="118">
    <DisplayId>Snakeskin Armor</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>412</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A tight fitting garment of snake skin that is both functional and stylish.</Description>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,ORG_SPIT,SNAKESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14C0" id="Bottled Medusozoan Shiny" collectionIcon="149">
    <DisplayId>Bottled Medusozoan</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <SlotType>18</SlotType>
    <Usable />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>413</Index>
    </Texture>
    <Description>A youthful jellyfish taken from the reefs of the ocean realms, residing within a coralglass jar.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="Tosses a friendly cnidarian" />
      <EffectInfo name="Poison" description="2500 damage over 3 seconds within 3.5-4.5 squares" />
      <EffectInfo name="" description="1.5 seconds to throw" />
    </ExtraTooltipData>
    <Activate objectId="CR Friendly Cnidarian Shiny" color="0xFFA447">ObjectToss</Activate>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>900</feedPower>
    <BagType>6</BagType>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_REEF,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14C1" id="Brewer's Bangle Shiny" collectionIcon="155">
    <DisplayId>Brewer's Bangle</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>414</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A small golden band meant to be worn on one’s ear. This mundane looking accessory appears to give the wearer an increased tolerance to intoxicants.</Description>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="15" statRelativeTo="ATT">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,ORG_TAVERN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Phaedra Cross Slash Shiny" type="0x14C2">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>424</Index>
    </Texture>
    <AngleCorrection>1.5</AngleCorrection>
  </Object>
  <Object id="Valus Cross Slash Shiny" type="0x14C3">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>423</Index>
    </Texture>
    <AngleCorrection>-0.5</AngleCorrection>
  </Object>
  <Object type="0x14C4" id="Burial Blades Shiny" collectionIcon="16">
    <DisplayId>Burial Blades</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>415</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>Jagged obsidian and smooth malachite blades inscribed with runes and teeming with energy. The runes read as a eulogy for those lost while trying to seal a great evil.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>1.4,0.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>-1.4,0.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Phaedra Cross Slash Shiny</ObjectId>
      <Speed>120</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
      <Amplitude>1</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Valus Cross Slash Shiny</ObjectId>
      <Speed>120</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
      <Amplitude>1</Amplitude>
      <Frequency>1</Frequency>
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CULT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14C5" id="Royal Guard's Cuirass Shiny" collectionIcon="14">
    <DisplayId>Royal Guard's Cuirass</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>100</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>416</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Armor of the bridge sentinel, adorned with honors which now serve only as a bitter reminder of what once was.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, gain invulnerable for 1.6 seconds." />
      <EffectInfo name="Cooldown" description="20 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="20.0" proc="1" requiredConditions="In Combat" effect="Invulnerable" duration="1.6">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA360" id="Legion Elite Cloak">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>358</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>Grants stealth and deadly ambush power, favored by legion rogues.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="70" ignorePerc="0.50" scalingStat="WIS" statModScalingMin="34" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0xA362">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0xA362">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Cooldown>5.5</Cooldown>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,COOLDOWN,APPLY_STAT_EFF,STATMOD,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Legion Cloak Proj" type="0xA361">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj5new</File>
      <Index>359</Index>
    </Texture>
  </Object>
  <Object id="Legion Cloak Proc" type="0xA362">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>359</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Legion Cloak Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
  <Object type="0xA363" id="Legion Elite Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>360</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>Harnesses the refined precision of Legion Elite training, launching piercing shots that embody tactical mastery and relentless discipline.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Legion Quiver Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>295</MinDamage>
      <MaxDamage>335</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <ArcGap>7</ArcGap>
    <NumProjectiles>4</NumProjectiles>
    <BagType>4</BagType>
    <MpCost>75</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.88">Shoot</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA365" id="Legion Elite Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj5new</File>
      <Index>362</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>Unleashes powerful dark magic, overwhelming foes with ordered chaos.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Legion Spell Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA367" id="Legion Elite Tome">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5new</File>
      <Index>364</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A corrupted tome pulsing with dark power, used by the Legion Elite to sustain their twisted forces and prolong their ruthless crusade.</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="140" statModAmount="0.9900" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="070" statModAmount="0.4950" range="7.2" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="640" maxDamage="640" statModDamage="7.20" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>180</MpCost>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA368" id="Legion Elite Helm">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5new</File>
      <Index>365</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>A steel and obsidian helm of grim design, only worn by high commanders of the Shadow Legion.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="4" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,AOO,LEGION_ELITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA369" id="Legion Elite Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>366</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>A fortified shield forged in the abyssal forges of the Shadow Legion, built to withstand the fury of rebellion and enforce the will of their dark empire.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Legion Shield Bash</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>360</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="4.38">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,RESKIN,T6,T6_ABILITY,NUMPROJ_5,MPCOST,XPBONUS,STATMOD,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA36B" id="Legion Elite Seal">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>368</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>A seal of iron command, forged by the Shadow Legion to impose unwavering discipline and bolster their ranks with oppressive might.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate stat="MAXHP" amount="70" duration="4" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,AOO,LEGION_ELITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA36C" id="Legion Elite Poison">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>369</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>Precision-crafted toxin designed for silent elimination behind enemy lines.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate radius="5" color="0x630E16" impactDamage="350" totalDamage="1050" duration="4.5" throwTime="0.8" damageBoost="1.095" scalingStat="WIS" statModScalingMin="50" statModDamage="180" statModImpactDamage="30" statModRadius="0.025" statModDamageBoost="0.00225">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA36D" id="Legion Elite Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>370</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>A cursed artifact channeling disciplined death magic to drain and heal.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>115</MpCost>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Activate radius="3.75" totalDamage="300" heal="110" ignoreDef="40" wisDamageBase="160" healRange="4">VampireBlast</Activate>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Legion Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <MpCost>95</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Legion Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <SwitchTime>0</SwitchTime>
      <MpCost>95</MpCost>
    </Ability>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA36E" id="Legion Elite Scepter">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>371</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>Strikes with targeted lightning, controlling the battlefield with calculated force.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate totalDamage="300" decrDamage="40" wisDamageBase="80" maxTargets="5" color="0x7DF9FF" aoeActivationCount="3" aoeArmorPierce="true" aoeTime="1" aoeDamage="75" statModDamage="22" aoeRange="2.5" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA36F" id="Legion Elite Star">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>372</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>A deadly projectile of concentrated chi, launched with elite discipline.</Description>
    <ActivateOnEquip stat="VIT" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Legion Elite Star Proj</ObjectId>
      <MinDamage>1350</MinDamage>
      <MaxDamage>1450</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>90</MpEndCost>
    <MpCostPerSecond>18</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="6" scalingStat="WIS" statModScalingMin="50" statModAmount="0.105" statModDamage="18.00">ShurikenAbility</Activate>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA371" id="Legion Elite Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>373</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A wicked wakizashi forged from shadowsteel, granted to Shadow Legion warlords as a reward for their ruthless conquest.</Description>
    <Projectile>
      <ObjectId>Legion Wakizashi Slash</ObjectId>
      <Speed>180</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.5">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA373" id="Legion Elite Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>375</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>A darkly ornate sheath, relic of a fallen clan extinguished by the Shadow Legion, preserving deadly secrets of forgotten martial rites.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6.5 tiles" />
      <EffectInfo name="Trail Damage" description="1400" />
      <EffectInfo name="Multiplier" description="7/11/16/22/29 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Legion Sheath Proj</ObjectId>
      <Speed>160</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>125</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6.5" damage="1400" color="0xeba747" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="7,11,16,22,29" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,RESKIN,T6,T6_ABILITY,NUMPROJ_3,MPCOST,XPBONUS,TRADEABLE,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA375" id="Legion Elite Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>377</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>Mechanized snares designed for strategic area denial and rapid ambush.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>105</MpCost>
    <Activate radius="4.5" sensitivity="1.0" totalDamage="460" color="BE84EA" condEffect="Slowed" condDuration="5.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="715" bombRadius="3.375" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.5" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Giantcatcher Trap">Trap</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA376" id="Legion Elite Drums">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5new</File>
      <Index>378</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>Beats of war that rally allies and demoralize the unprepared.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 6 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="6" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="7" duration="5" channel="maxStack">StatBoostAura</Activate>
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA377" id="Legion Elite Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>379</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>Manipulates reality with disciplined chaos, disrupting the rebellion's formations.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate condDuration="6" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="5" radius="5" condEffect="Curse" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,CAUSE_STAT_EFF,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA378" id="Legion Elite Prism">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj5new</File>
      <Index>380</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>Projects disciplined illusions, confounding enemies with strategic misdirection.</Description>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate duration="9" speed="1.25">Decoy</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA379" id="Legion Elite Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5new</File>
      <Index>381</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>A brutal mace forged from cursed darksteel, imbued with the Shadow Legion's relentless fury and the unyielding force of their shadowed dominion.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering Legion Elite, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Legion Elite Familiar" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <Soulbound />
    <UniqueID />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,RESKIN,T6,T6_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA37C" id="Legion of Oryx Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1502</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Legion of Oryx Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0xA39A" id="Legion Treasure">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1503</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A sealed cache of spoils seized by Oryx's most elite forces during one of their campaigns.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x3a2f" id="Nightmatter Circlet" setType="0x3a47" setName="Legion Elite Set">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculate Nightmatter Core set in a housing that acts as a conduit granting power to its wearer, the power grows even stronger in the presence of additional nightmatter.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="This item is always Divine." />
      <EffectInfo name="Enigmatic Lifeline" description="Restores 300 HP when taking damage when below 50% HP." />
      <EffectInfo name="Cooldown" description="180 seconds." />
      <EffectInfo name="Mystic Restoration" description="50% on ability use to gain energized for 10 seconds." />
      <EffectInfo name="Cooldown" description="20 seconds." />
      <EffectInfo name="Rapid Decay" description="On ability use poison enemies within 6 tiles, inflicting 1000 damage and causing them to take 5% more damage from you for 5 seconds." />
      <EffectInfo name="Cooldown" description="15 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" proc="1" cooldown="280" duration="5" amount="300">Heal</OnPlayerHitActivate>
    <OnPlayerAbilityActivate proc="0.5" cooldown="20" effect="Energized" duration="10">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate color="0xff0080" cooldown="15" damageBoost="1.05" duration="5" impactDamage="0" proc="1" radius="6" scalingStat="WIS" statModDamage="0" statModDamageBoost="0.00" statModImpactDamage="0" statModRadius="0" statModScalingMin="50" targetMouse="false" throwTime="0" totalDamage="1000">PoisonGrenade</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_A,XPBONUS,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,1,1,1" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA08E" id="Rice Bowl">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1543</Index>
    </Texture>
    <Description>A bowl of steamed perfection. Simple yet satisfying, it's rumored to restore energy faster than you can say sushi!</Description>
    <BagType>7</BagType>
    <feedPower>7500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA08D" id="Dumplings">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1544</Index>
    </Texture>
    <Description>Each dumpling is packed with mystery meat and magic. Who knows what spell you'll cast with a belly full of these!</Description>
    <BagType>7</BagType>
    <feedPower>3000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA08C" id="Bagel Sandwich">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1545</Index>
    </Texture>
    <Description>Circular, chewy, and slightly magical.</Description>
    <BagType>7</BagType>
    <feedPower>3000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA08B" id="Baguette">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1546</Index>
    </Texture>
    <Description>Wield it like a sword or devour it like a hero. This crusty loaf has seen more battles than you can chew.</Description>
    <BagType>7</BagType>
    <feedPower>3500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA08A" id="Chocolate Cake">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1547</Index>
    </Texture>
    <Description>Dark, rich, and full of forbidden coco magic!</Description>
    <BagType>7</BagType>
    <feedPower>20000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA089" id="Shrimp Fried Rice">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1548</Index>
    </Texture>
    <Description>Each grain of rice is infused with the essence of the ocean, and every shrimp tells tales of the deep sea. A dish that's truly out of this realm!</Description>
    <BagType>7</BagType>
    <feedPower>20000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA088" id="Beef Burger">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1549</Index>
    </Texture>
    <Description>Stacked with a patty as mighty as a minotaur and sauces as mysterious as the dark woods, this burger is a feast fit for a champion.</Description>
    <BagType>7</BagType>
    <feedPower>5000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA087" id="Veggie Burger">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1550</Index>
    </Texture>
    <Description>Crafted from the finest greens in the realm!</Description>
    <BagType>7</BagType>
    <feedPower>5000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA086" id="Shards of Destiny">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1551</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chest containing fragments of lost relics. Though aged, with some polishing and careful assembly they could form a relic that looks as good as new. What could possibly go wrong?</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0xA085" id="Pet Takeout">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1552</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chest containing a selection of dishes for picky pets, all prepared by master chefs. Premium quality at reasonable prices, with delivery to every corner of the Realm. If you're satisfied with our services, don't forget to recommend us to your friends.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0xA084" id="Adventurers' Arsenal">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1553</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Every self-respecting adventurer prepares before a journey, so the Tinkerer crafted a special chest. But when monsters ambushed the delivery, the chests were scattered across the Realm.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0xA083" id="Enchantment's Secrets">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1554</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chest filled with enchantment necessities of all kinds and forms. It is said to be modeled after the Great Enchanter's personal vault, though no one can confirm or deny such rumors.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0xA082" id="The Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1555</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious chest-like creature that enjoys playing pranks on its temporary owner by transforming into different chests. No one truly knows what it is or when it was first spotted, as it never remains the same.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0xA081" id="Lost Treasures">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1556</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Lost for ages, this chest contains relics coveted by every and all.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0xA2AF" id="The Legion's Armaments">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1504</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain a Legion weapon of choice.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0xA2B0" id="The Legion's Armory">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1505</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain a Legion armor of choice.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0xA2B1" id="The Legion's Reliquary">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1506</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain a Legion ability of choice.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0xA2D4" id="Mini Oryx Bottle">
    <DisplayId>Mini Oryx Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>1600</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"FOOLS! Flee while you can!" - Oryx The Mad God</Description>
    <Activate onlyIn="realm" skin="0xA2D8" duration="30">GroupTransform</Activate>
    <Activate stat="ATT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA2D5" id="Greater Mini Oryx Bottle 1">
    <DisplayId>Greater Mini Oryx Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1601</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"FOOLS! Flee while you can!" - Oryx The Mad God</Description>
    <Activate onlyIn="realm" skin="0xA2D8" duration="30">GroupTransform</Activate>
    <Activate stat="ATT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA2D6" id="Greater Mini Oryx Bottle 2">
    <DisplayId>Greater Mini Oryx Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1601</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"FOOLS! Flee while you can!" - Oryx The Mad God</Description>
    <Activate onlyIn="realm" skin="0xA2D8" duration="30">GroupTransform</Activate>
    <Activate stat="ATT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>2</Doses>
    <SuccessorId>Greater Mini Oryx Bottle 1</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA2D7" id="Greater Mini Oryx Bottle 3">
    <DisplayId>Greater Mini Oryx Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1601</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"FOOLS! Flee while you can!" - Oryx The Mad God</Description>
    <Activate onlyIn="realm" skin="0xA2D8" duration="30">GroupTransform</Activate>
    <Activate stat="ATT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>3</Doses>
    <SuccessorId>Greater Mini Oryx Bottle 2</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x14C7" id="Woodland Robe Shiny" collectionIcon="120">
    <DisplayId>Woodland Robe</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>48</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>472</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The evergreen plant fibers woven into this robe pulse with an unusual vibrance. Consecrated in the magic of the forest, this garment lifts your steps and emboldens your mind.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Fey Assistance" description="3% chance to spawn a fairy while shooting." />
      <EffectInfo name="Zap Fairy" description="Zaps enemies for 100dmg every 0.8s for 6.4s" />
      <EffectInfo name="Cooldown" description="6.4 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="12" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="0.03" cooldown="6.4" objectId="Fairy Helper 2">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>550</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,ORG_MWOODS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14C8" id="Sword of Light Shiny" collectionIcon="128">
    <DisplayId>Spectral Sword</DisplayId>
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>473</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>This ghastly blade has the power to emit waves of energy that dance like wraiths in the dark.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Sword of Light Slash Shiny</ObjectId>
      <Speed>80</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>740</LifetimeMS>
      <CircleTurnAngle>-90</CircleTurnAngle>
      <CircleTurnDelay>440</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sword of Light Slash Shiny</ObjectId>
      <Speed>80</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>740</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>440</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <defaultAngle>-4</defaultAngle>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <defaultAngle>4</defaultAngle>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>25</ArcGap>
    <OldSound>bladeSwing</OldSound>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_UDL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14C9" id="S.H.E.A.T.H. S.H.I.N.Y." collectionIcon="147">
    <DisplayId>S.H.E.A.T.H.</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>475</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>This lightwave blade is carefully attuned to madness harmonics in a revolutionary attempt to remotely blast any region with the fury of the F.E.R.A.L.'s energy attack.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Sheath" description="14 shots" />
      <EffectInfo name="Blast Damage" description="450 / 750" />
      <EffectInfo name="Blast Radius" description="4 / 6" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>S.H.E.A.T.H. Projectile Shiny</ObjectId>
      <Size>110</Size>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <Speed>50</Speed>
      <LifetimeMS>501</LifetimeMS>
      <TurnRate>205</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>1</TurnStopTime>
      <Acceleration>450</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Activate objectId="S.H.E.A.T.H. Blast" throwTime="0" color="0x88FF00" maxDistance="3.5">ObjectToss</Activate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="010.0" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="061.4" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="112.8" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="164.2" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="215.7" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="257.1" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="318.0" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="035.7" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="087.1" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="138.5" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="190.0" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="241.4" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="292.8" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="344.2" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <MpCost>90</MpCost>
    <Usable />
    <Soulbound />
    <UniqueID />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_HTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14CA" id="pD Tome Shiny" collectionIcon="144">
    <DisplayId>Tome of Pain</DisplayId>
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>477</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>An ancient tome covered with fleshy appendages. It contains the secrets to magic often considered blasphemous by priests, used to inflict horrible pain on others.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Projectile>
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <MinDamage>880</MinDamage>
      <MaxDamage>880</MaxDamage>
    </Projectile>
    <Activate amount="120" statModAmount="0.8800" scalingStat="ATT" statModScalingMin="65">Heal</Activate>
    <Activate amount="060" statModAmount="0.4400" range="8.0" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFEE" scalingStat="ATT" statModScalingMin="65" statModDuration="0">ConditionEffectAura</Activate>
    <OnPlayerAbilityActivate proc="1" targetMouse="false" minDamage="880" maxDamage="880" statModDamage="6.65" radius="8.5" statModRadius="0.050" activationCount="2" time="0.6" scalingStat="ATT" statModScalingMin="65">DamageNova</OnPlayerAbilityActivate>
    <Activate scalingStat="ATT" statModScalingMin="65" statModDamage="6.65">Shoot</Activate>
    <NumProjectiles>0</NumProjectiles>
    <MpCost>140</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_PARASITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14CB" id="Friendly Ase Shiny">
    <Class>Summon</Class>
    <Texture>
      <File>iceCitadelObjects16x16</File>
      <Index>209</Index>
    </Texture>
    <Animation prob="1" period="0.0">
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>209</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>210</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>211</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>212</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>213</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>214</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>215</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>216</Index>
        </Texture>
      </Frame>
    </Animation>
    <Flying />
    <NoCollisionWhenMovement />
    <Size>80</Size>
    <Z>0.3</Z>
  </Object>
  <Object type="0x14CC" id="Ase's Echo Explosion Shiny">
    <Class>Summon</Class>
    <Texture>
      <File>iceCitadelObjects16x16</File>
      <Index>209</Index>
    </Texture>
    <Animation prob="1" period="0.0">
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>209</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>210</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>211</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>212</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>213</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>214</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>215</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>216</Index>
        </Texture>
      </Frame>
    </Animation>
    <Flying />
    <NoCollisionWhenMovement />
    <Size>0</Size>
    <Z>0.3</Z>
  </Object>
  <Object type="0x14CD" id="Ase's Echo Shiny" collectionIcon="151">
    <DisplayId>Ase's Echo</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>478</Index>
    </Texture>
    <SlotType>22</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="First activation" description="Mark the location creating a Berserk aura in a radius of3." />
      <EffectInfo name="Second activation" description="Teleport back to the marked location exploding the previous mark dealing 1000 damage and granting Armored for 5 seconds in a radius of 5." />
      <EffectInfo name="Note" description="Mark is reset upon changing area or after 30 seconds." />
    </ExtraTooltipData>
    <Description>A fragmented prism that is constantly mending its cracks and refracturing. Pulling pieces apart can create an unstable link between two spaces as the prism tries to become whole again.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>60</MpCost>
    <Activate maxWait="10" mustAlwaysEquip="0" cooldown="1">MarkAndTeleport</Activate>
    <OnPlayerAbilityActivate proc="1" objectId="Friendly Ase Shiny" summonCost="3.0" lifeTime="0.0" cooldown="1" maxSpawnDistance="0">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" objectId="tD Cloak Burst Dummy" summonCost="3.0" lifeTime="0.0" cooldown="1" maxSpawnDistance="0">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" objectId="tD Cloak Burst Dummy" summonCost="3.0" lifeTime="0.0" cooldown="1" maxSpawnDistance="0">SpawnCreep</OnPlayerAbilityActivate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_ICECAVE,SHINY</Labels>
  </Object>
  <Object type="0x14CE" id="Overclocking Amulet Shiny" collectionIcon="19">
    <DisplayId>Overclocking Amulet</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>16</PowerLevel>
    <Texture xOffset="1" yOffset="1">
      <File>lofiObjShiny</File>
      <Index>479</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Placing this trinket into an appropriate slot found on Steamworks machines activates their overclock drastically increasing output. The increased speed causes a greater amount of wear on the parts of the machine, usage of this item is only authorized to higher ranking Kogbolds.</Description>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="-8">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,XPBONUS,TAB_UT,ORG_KOGBOLD,OVERCLOCKING,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1C21" id="Summon Komainu">
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>yokaiChars16x16</File>
      <Index>126</Index>
    </AnimatedTexture>
    <Size>80</Size>
    <ShadowSize>50</ShadowSize>
    <Defense>20</Defense>
    <MaxHitPoints>1500</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>2Summoner ST Summon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>1000</MaxDamage>
      <LifetimeMS>900</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <NoMiniMap />
    <OrbitCreepMaster minRadius="2" maxRadius="2" speed="1" clockwiseProb="0" radiusVariability="0.0" speedVariability="0" speedUpCoef="0.4" />
  </Object>
  <Object type="0x1C20" id="Yokai Amulet">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>420</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Forged in silvered fire and etched with sacred sigils, this ring hums with the presence of a vigilant spirit. When called upon, the guardian Komainu emerges to shield its bearer, tempering harm and sharpening strength with the ferocity of a divine protector.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Komainu" description="On ability use with full meter, summon a Guardian Komainu for 8 seconds providing players within 3 tiles with Armored and Damaging." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="100" startValue="0" chargeString="Charge the meter by killing Enemies. Killing Evil Yokais will grant 5x more meter.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="YOKAI">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="ENEMY">FillMeter</OnPlayerKill>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="100" meterCost="100" proc="1" objectId="Summon Komainu" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="8.0" targetMouse="true">SpawnCreep</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xFFCD" id="Mad God Special Skin Chest">
    <DisplayId>Mad God Special Skin Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1602</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Mystery Chest containing cosmetics of MotMG 2025.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA526" id="The Crimson Blade" collectionIcon="128">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3130</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>This heavy blade is an unnatural channel for raw, condensed life-force.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Crimson Slash</ObjectId>
      <Speed>80</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>740</LifetimeMS>
      <CircleTurnAngle>-90</CircleTurnAngle>
      <CircleTurnDelay>440</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Crimson Slash</ObjectId>
      <Speed>80</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>740</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>440</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <defaultAngle>-4</defaultAngle>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <defaultAngle>4</defaultAngle>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>25</ArcGap>
    <OldSound>bladeSwing</OldSound>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_UDL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA528" id="Blood Coated Dirk" collectionIcon="129">
    <Class>Equipment</Class>
    <Item />
    <SharedCooldownChannel id="41740" />
    <Texture>
      <File>lofiObj3</File>
      <Index>3132</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Once a ceremonial blade used in rituals to siphon life, this dirk is perpetually vicious to the touch.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Fires an additional shot every 2 seconds that deals 200-300 damage and exposes for 1 second." />
    </ExtraTooltipData>
    <RateOfFire>1.50</RateOfFire>
    <Sound>weapon/dirk</Sound>
    <Projectile>
      <ObjectId>Blood Dirk Shot</ObjectId>
      <Speed>165</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>320</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="2" minDistance="2.65" maxDistance="2.65" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0xA53C">BulletCreate</OnPlayerShootActivate>
    <feedPower>300</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_PUPPET</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Blood Coated Dirk Proc" type="0xA53C">
    <DisplayId>Blood Coated Dirk Proc</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Blood Dirk Shot</ObjectId>
      <Speed>165</Speed>
      <LifetimeMS>320</LifetimeMS>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <ConditionEffect duration="1">Exposed</ConditionEffect>
      <ProtectFromSink />
      <ArmorPiercing />
      <Size>150</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB</Labels>
  </Object>
  <Object type="0xA52A" id="Ceremonial Wand" collectionIcon="130">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3134</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A well crafted wand, favored by those who practice ceremonial and blood-based dark magic.</Description>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/fire_wand</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Forbidden Secrets" description="40% Chance on ability to curse the user for 4 seconds. 5 second cooldown." />
      <EffectInfo name="Untold Power" description="If the bearer is cursed while using the Ceremonial Wand, it fires two additional projectiles that deal 70-95 armor piercing damage." />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Ceremonial Wand Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>250</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BurstCount>5</BurstCount>
    <BurstDelay>1.8</BurstDelay>
    <BurstMinDelay>1</BurstMinDelay>
    <OnPlayerAbilityActivate cooldown="5" duration="4" effect="Curse" proc="0.4">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="Curse" cooldown="0" minDistance="4.6" maxDistance="4.6" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0xA54B">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="Curse" cooldown="0" minDistance="4.6" maxDistance="4.6" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0xA54B">BulletCreate</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_LIBRARY</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA54B" id="Ceremonial Wand Proc">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Ceremonial Wand Shot</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>70</MinDamage>
      <MaxDamage>95</MaxDamage>
      <ArmorPiercing />
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,WAND</Labels>
  </Object>
  <Object type="0xA52C" id="Blood Siphoning Katana" collectionIcon="132">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3139</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Forged by the Hemomancer's underlings, this katana is a morbid masterpiece of steel and blood magic.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Blood Siphon Shot</ObjectId>
      <Speed>130</Speed>
      <MinDamage>440</MinDamage>
      <MaxDamage>520</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ConditionEffect bleedDamage="80" duration="3">Bleeding</ConditionEffect>
      <Acceleration>26942069</Acceleration>
      <AccelerationDelay>210</AccelerationDelay>
      <SpeedClamp>390</SpeedClamp>
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <DefaultAngle>180</DefaultAngle>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <UniqueID />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_MANOR</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA52E" id="Occult Bow" collectionIcon="139">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3141</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A cursed weapon of evil descent, shooting arrows of solidified blood.</Description>
    <ExtraTooltipData>
      <EffectInfo description="2" name="Burst Count" />
      <EffectInfo description="1 second" name="Burst Delay" />
      <EffectInfo description="0.6 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
      <BurstCount>2</BurstCount>
      <BurstDelay>1</BurstDelay>
      <BurstMinDelay>0.6</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
      <RateOfFire>1.3</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Blood Arrow</ObjectId>
      <Speed>120</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Blood Arrow</ObjectId>
      <Speed>120</Speed>
      <MinDamage>10</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <Size>60</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,BASETYPE,ORG_CDEPTHS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA531" id="Scepter of the Transgressor" collectionIcon="144">
    <Description>This scepter is an instrument of blatant heresy, twisted and carved from anathematized elderwood.</Description>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3144</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="-20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate arcDegrees="15" totalDamage="200" wisDamageBase="100" maxTargets="1" color="0xB80F0F" wisPerTarget="15" wisMin="50" aoeActivationCount="1" aoeTime="1" aoeDamage="250" statModDamage="250" aoeRange="0.5" statModRadius="0.05" aoeMaxTargets="1" scalingStat="ATT" statModScalingMin="65" statModPerTarget="15">Lightning</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_PARASITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA532" id="Esoteric Buckler" collectionIcon="154">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3145</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>A shield from a place beyond the gates of war and peace.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Esoteric Wave</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>120</Size>
      <ConditionEffect duration="4">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ParticleTrail lifetimeMS="250">0xb40e0e</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="4">Stunned</ConditionEffect>
    <Usable />
    <ArcGap>8</ArcGap>
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="20">Shoot</Activate>
    <Cooldown>1.5</Cooldown>
    <NumProjectiles>2</NumProjectiles>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,ORG_CASTLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA534" id="Scarlet Etched Branch" collectionIcon="134">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>154</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3147</Index>
    </Texture>
    <SharedCooldownChannel id="23732" />
    <SlotType>8</SlotType>
    <Description>This wickedly curved branch was taken from the site of a mass ritual and permanently etched with the blood of its victims.</Description>
    <ExtraTooltipData>
      <EffectInfo description="15% chance with a 0.4 second cooldown to release a Forgotten Soul" name="On Shoot" />
      <EffectInfo description="8 seconds" name="Lifetime" />
      <EffectInfo description="200" name="Soul Damage" />
      <EffectInfo description="Drifts away after 5 seconds, inflicting Curse for 4 seconds upon detonation" name="Soul Charge" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Blood Soul Shot</ObjectId>
      <Speed>200</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.7</Amplitude>
      <Frequency>2</Frequency>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate cooldown="0.4" objectId="Guided Blood Soul" proc="0.15">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_CEM</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA536" id="Blood Ritual Tools" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3152</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>This crude bundle of ceremonial instruments is held together by a thick crust of dried ichor.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.5</RateOfFire>
      <PosOffset>0.0,0.0</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
      <PosOffset>-0.0,0.0</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Blood Tool Sickle</ObjectId>
      <Speed>100</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <TurnRate>-25</TurnRate>
      <TurnStopTime>400</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blood Tool Dagger</ObjectId>
      <Speed>100</Speed>
      <MinDamage>290</MinDamage>
      <MaxDamage>340</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <TurnRate>25</TurnRate>
      <TurnStopTime>400</TurnStopTime>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip amount="-50" stat="DEX" statRelativeTo="DEX">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="70" stat="DEX" statRelativeTo="VIT">IncrementStatRelative</ActivateOnEquip>
    <BagType>6</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA53A" id="Sacramental Crossbow" collectionIcon="142">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3161</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>This heavy weapon was once blessed, but has been defiled and repurposed by a cult of fanatics who practice blood sacrifice.</Description>
    <RateOfFire>2</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <Projectile>
      <ObjectId>Sacramental Arrow</ObjectId>
      <Speed>165</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>460</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_ENCORE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA53D" id="The Hemomancer's Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3166</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The ultimate prize of a master blood mage, this ring's crimson stone glows faintly with restless energy. It rewrites the rules of the flesh it touches.</Description>
    <ActivateOnEquip stat="MAXHP" amount="135">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2HNecroST0" type="0xA53E" setType="0xA545" setName="Globular Necromancer Set" collectionIcon="2">
    <DisplayId>Bloody Pitch Fork Staff</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1623</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The blood of slain foes still remains on this weapon no matter how much you try to clean it off.</Description>
    <RateOfFire>1.5</RateOfFire>
    <OldSound>magicShoot</OldSound>
    <Projectile>
      <ObjectId>Bloodoid</ObjectId>
      <Speed>0</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>740</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>332.5</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <PassesCover />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>8</BagType>
    <XPBonus>5</XPBonus>
    <feedPower>800</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2HNecroST1" type="0xA53F" setType="0xA545" setName="Globular Necromancer Set" collectionIcon="2">
    <DisplayId>Blood Essence</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1624</Index>
    </Texture>
    <SlotType>19</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Locks onto the closest player granting 20hp/sec within 3 sqrs." name="Cubic Protection" />
    </ExtraTooltipData>
    <Description>Able to reanimate any slain foe still spiteful from their defeat, if one were to accumulating all this enchanted blood then it too will act on its own.</Description>
    <Usable />
    <BagType>8</BagType>
    <MpCost>130</MpCost>
    <Activate numDead="1" undeadId="Blood Undead" scalingStat="VIT" statModScalingMin="24" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <Cooldown>2</Cooldown>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2HNecroST2" type="0xA540" setType="0xA545" setName="Globular Necromancer Set" collectionIcon="2">
    <DisplayId>Curse Binding Robes</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1625</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Projectile>
      <ObjectId>Blood Spike</ObjectId>
      <Speed>0</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>2.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Description>Robes used to subdue and bind any violent foe to reluctantly follow their commands and be controlled.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Cast a blood spike that move outward and lingers" name="On Taking Damage while In Combat" />
      <EffectInfo description="2 seconds" name="Cooldown" />
      <EffectInfo description="Blood spike deals twice the damage and lasts twice as long" name="With full set" />
    </ExtraTooltipData>
    <OnPlayerHitActivate mustWear="0xA53E;0xA53F;0xA541" arcGap="90" cooldown="2" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="4" offsetAngle="0" proc="1" type="0xA542" requiredConditions="In Combat">BulletCreate</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xA540" arcGap="90" cooldown="2" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="4" offsetAngle="0" proc="1" type="0xA543" requiredConditions="In Combat">BulletCreate</OnPlayerHitActivate>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2HNecroST2ProcA" type="0xA542">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Blood Spike</ObjectId>
      <Speed>0</Speed>
      <MinDamage>800</MinDamage>
      <MaxDamage>800</MaxDamage>
      <LifetimeMS>4000</LifetimeMS>
      <Amplitude>3.54</Amplitude>
      <Frequency>4</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="2HNecroST2ProcB" type="0xA543">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Blood Spike</ObjectId>
      <Speed>0</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>3.54</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="2HNecroST3" type="0xA541" setType="0xA545" setName="Globular Necromancer Set" collectionIcon="2">
    <DisplayId>Spike Headband</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>55</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1626</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Worn as a means of punishment for prisoners.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Restores 100 HP while In Combat." name="On Shoot" />
      <EffectInfo description="20 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <OnPlayerShootActivate amount="100" cooldown="20" proc="1" requiredConditions="In Combat">Heal</OnPlayerShootActivate>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <feedPower>600</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2HKnightST0" type="0xA54C" setType="0xA550" setName="Blood Viking Knight Set" collectionIcon="2">
    <DisplayId>Blood Axe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>177</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1638</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A cursed axe that hungers for blood, it's capable of influencing its user to become more violent.</Description>
    <RateOfFire>1.20</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>Blood Viking Axe Small</ObjectId>
      <Speed>150</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>2250</LifetimeMS>
      <Acceleration>-10000</Acceleration>
      <AccelerationDelay>242.5</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>80</Size>
    </Projectile>
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>900</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2HKnightST1" type="0xA54D" setType="0xA550" setName="Blood Viking Knight Set" collectionIcon="2">
    <DisplayId>Sun Star Buckler</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1639</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>Despite the bright colorful star on this buckler, when sunlight hits this shield one is able to see it's history of blood and battle scars hidden in plain sight.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Blood Viking Bash</ObjectId>
      <Speed>160</Speed>
      <MinDamage>165</MinDamage>
      <MaxDamage>185</MaxDamage>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-8000</Acceleration>
      <AccelerationDelay>190</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>140</Size>
      <ConditionEffect duration="2.5">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="2.5">Stunned</ConditionEffect>
    <Usable />
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <MpCost>100</MpCost>
    <Activate scalingStat="SPD" statModScalingMin="36" statModDamage="7">Shoot</Activate>
    <NumProjectiles>10</NumProjectiles>
    <ArcGap>20</ArcGap>
    <Soulbound />
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2HKnightST2" type="0xA54E" setType="0xA550" setName="Blood Viking Knight Set" collectionIcon="2">
    <DisplayId>Fur Coat</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>76</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1640</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Woven together by slain beasts, strong enough to protect its user from cold environments and dangerous threats while keeping the user perfectly warm.</Description>
    <ActivateOnEquip amount="20" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>850</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="2HKnightST3" type="0xA54F" setType="0xA550" setName="Blood Viking Knight Set" collectionIcon="2">
    <DisplayId>Winter Boots</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>38</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1641</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Made for traversing through the cold realms, they provide great comfort while allowing the hero to not lose their footing no matter the terrain.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Armored for 5 seconds if below 50% health" name="On Shoot" />
      <EffectInfo description="15 seconds" name="Cooldown" />
      <EffectInfo description="Berserk for 5 seconds on ability use" name="With Blood Axe" />
      <EffectInfo description="7 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate hpMinThresholdRelative="0.5" cooldown="15" duration="5" effect="Armored" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerAbilityActivate cooldown="7" duration="5" mustWear="0xA54C" effect="Berserk" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>800</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Deliverance Projectile Shiny" type="0x14D5">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>482</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>482</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>483</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>484</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>485</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x14D6" id="Deliverance Shiny" collectionIcon="103">
    <DisplayId>Deliverance</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>481</Index>
    </Texture>
    <SharedCooldownChannel id="23732" />
    <SlotType>8</SlotType>
    <Description>A much more refined cane than its predecessor, imbued with unwilling spirits that lost their way towards the afterlife.</Description>
    <ExtraTooltipData>
      <EffectInfo description="15% chance with a 0.6 second cooldown to release a Desperate Soul" name="On Shoot" />
      <EffectInfo description="10 seconds" name="Lifetime" />
      <EffectInfo description="666" name="Soul Damage" />
      <EffectInfo description="Drifts away after 6 seconds, inflicting Curse on nearby enemies" name="Soul Release" />
      <EffectInfo description="1.5 tiles" name="Explosion Radius" />
      <EffectInfo description="2 seconds" name="Curse Duration" />
      <EffectInfo description="3 seconds" name="Drift Duration" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Deliverance Projectile Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <OnPlayerShootActivate cooldown="0.6" objectId="Deliverance Soul Shiny" proc="0.15">Pet</OnPlayerShootActivate>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,XPBONUS,ORG_SPECTRAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14D7" id="Pandemic Poison Shiny" collectionIcon="103">
    <DisplayId>Pandemic Poison</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>486</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A specially engineered concoction containing a modified plague virus, allowing the direct infection of a victim's soul. Although it can infect over a massive area, the particular lack of lethality makes it seem incomplete.</Description>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate color="0x727272" damageBoost="1.095" duration="10" radius="9.5" scalingStat="WIS" statModDamage="190" statModDamageBoost="0.00175" statModImpactDamage="0" statModRadius="0.05" statModScalingMin="50" throwTime="1.0" totalDamage="1200">PoisonGrenade</Activate>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SPECTRAL,STATMOD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14D8" id="Boundless Vessel Shiny" collectionIcon="103">
    <DisplayId>Boundless Vessel</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>487</Index>
    </Texture>
    <SharedCooldownChannel id="23625" />
    <SlotType>7</SlotType>
    <Description>Empowering the mystic gem embedded in this armor caused it to violently disintegrate its former shell. Fitted into a new plating, it now massively increases its wielder's capacity for magical energy.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On taking more than 40 damage gain Energized for 3 seconds" name="Soul Flare" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="20" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="300" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="20" stat="WIS">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="0" duration="3" effect="Energized" damageThreshold="40" proc="1">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,XPBONUS,ORG_SPECTRAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14D9" id="Amulet of Restoration Shiny" collectionIcon="103">
    <DisplayId>Amulet of Restoration</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>488</Index>
    </Texture>
    <SharedCooldownChannel id="23624" />
    <SlotType>9</SlotType>
    <Description>A nearly restored version of a once historical amulet, with the previous gem resocketed into a new metallic frame. It seems to have regained more of its ancient power.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On taking damage when below 20% HP gain Invulnerable for 2 seconds and heal 120 HP" name="Soul Concentration" />
      <EffectInfo description="On shooting below 20% HP gain Healing, Berserk and Armored for 4 seconds" name="Last Stand" />
      <EffectInfo description="1800 seconds" name="Soul Concentration Cooldown" />
      <EffectInfo description="30 seconds" name="Last Stand Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="60" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" cooldown="1800" hpMinThresholdRelative="0.2" damageThreshold="2" effect="Invulnerable" duration="2">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="1" cooldown="1800" hpMinThresholdRelative="0.2" damageThreshold="2" amount="120">Heal</OnPlayerHitActivate>
    <OnPlayerShootActivate color="0xd3ffce" cooldown="30" duration="4" effect="Healing" hpMinThresholdRelative="0.2" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate color="-1" cooldown="30" duration="4" effect="Berserk" hpMinThresholdRelative="0.2" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate color="-1" cooldown="30" duration="4" effect="Armored" hpMinThresholdRelative="0.2" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>666</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,XPBONUS,ORG_SPECTRAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14DA" id="SpecPen Upgrade Token Shiny">
    <DisplayId>Vial of Soul Extract</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>480</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A luminescent vial containing an eerie liquid, extracted through the complete pulverization of a soul.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to upgrade Untiered Items from the Haunted Cemetery." name="Forge" />
      <EffectInfo description="Obtained as a drop from enemies in the Spectral Penitentiary." name="Drop location" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Treasure />
    <UniqueID />
    <Mark />
    <Soulbound />
    <feedPower>1200</feedPower>
    <Labels>MARK,TAB_ALL,ORG_SPECTRAL_CORE_SHINY,FORGESTORE,PETBLACKLIST,UPGRADECORE,SHINY</Labels>
  </Object>
  <Object type="0xFF5B" id="Cursed Mystery ST Chest">
    <DisplayId>Cursed Mystery ST Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1663</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Halloween 2025 ST item when used!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF5C" id="Halloween Mystery Skin Chest">
    <DisplayId>Halloween Mystery Skin Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>54</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Halloween Skin when used!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF5D" id="Halloween Mystery Pet Skin Chest">
    <DisplayId>Halloween Mystery Pet Skin Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>55</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Halloween Pet Stone when used!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF44" id="Cursed Mystery ST Crate">
    <DisplayId>Cursed Mystery ST Crate</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1661</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random item from the list when used!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA570" id="Frosted Great Ring">
    <DisplayId>Elderfrost Heirloom</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3176</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>This ring is not crafted, but a fossilized piece of the great frost mountains the Jotunn call home.</Description>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,REALMWHITE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA571" id="Frosted Great Katana">
    <DisplayId>Winter's Dire Kiss</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3172</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A giant's blade, too heavy and crudely shaped for human hands, yet it moves with terrifying speed when wielded by the truly dedicated. Crafted from pure, hyper condensed glacial ice, its swings leave behind a trail of super cooled air.</Description>
    <ExtraTooltipData>
      <EffectInfo description="4" name="Burst Count" />
      <EffectInfo description="1.4 seconds" name="Burst Delay" />
      <EffectInfo description="0.6 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.4</BurstDelay>
      <BurstMinDelay>0.6</BurstMinDelay>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Frosted Katana Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>220</MinDamage>
      <MaxDamage>340</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,REALMWHITE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA572" id="Frosted Great Bow">
    <DisplayId>Frozen Whisper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>147</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3170</Index>
    </Texture>
    <SharedCooldownChannel id="65514" />
    <SlotType>3</SlotType>
    <Description>Forged from the petrified spine of an Ice Troll and strung with the sinew of a frozen behemoth.</Description>
    <ExtraTooltipData>
      <EffectInfo description="2" name="Burst Count" />
      <EffectInfo description="2 seconds" name="Burst Delay" />
      <EffectInfo description="0.6 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
      <BurstCount>2</BurstCount>
      <BurstDelay>2</BurstDelay>
      <BurstMinDelay>0.6</BurstMinDelay>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Frosted Bow Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
      <Size>150</Size>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,REALMWHITE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA573" id="Frosted Great Club">
    <DisplayId>Icebreaker Maul</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3167</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Crude, massive, and overwhelmingly powerful, this great club is the preferred weapon of the true Jotunn enforcers.</Description>
    <RateOfFire>1</RateOfFire>
    <OldSound>bladeSwing</OldSound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>22</ArcGap>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Frosted Club Ball</ObjectId>
      <Speed>120</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <Size>130</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Frosted Club Wave</ObjectId>
      <Speed>120</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>215</MaxDamage>
      <LifetimeMS>175</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,REALMWHITE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA574" id="Frosted Great Staff">
    <DisplayId>Frostfall Rod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3174</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Carved from the horn of a fallen Ice Titan and polished by gale-force winds, this staff radiates a palpable, painful cold.</Description>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Burst Count" />
      <EffectInfo description="1.8 seconds" name="Burst Delay" />
      <EffectInfo description="1.8 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>5</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <BurstCount>5</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>1.8</BurstMinDelay>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Frosted Staff Shot</ObjectId>
      <Speed>100</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>240</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <CircleTurnAngle>75</CircleTurnAngle>
      <CircleTurnDelay>400</CircleTurnDelay>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,REALMWHITE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x6F46" id="Snow Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="1">
      <File>d3LofiObjEmbed</File>
      <Index>0x23F</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A frozen orb of packed snow that bursts on impact, dealing damage and slowing nearby enemies.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When activated, it is thrown 3 tiles away in the current direction with a 0.25s throw time." />
      <EffectInfo name="" description="Slows enemies within 5 tiles for 2.5s." />
      <EffectInfo name="" description="350 area damage within 5 tiles." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate objectId="Snow Orb Object" color="0XE3FAFF" throwTime="0.25" maxDistance="3">ObjectToss</Activate>
    <Consumable />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <UniqueID />
    <Track />
    <Cooldown>0.5</Cooldown>
    <QuickslotAllowed maxstack="9" />
    <Labels>CONSUMABLE,TRADEABLE,SNOW_ORB</Labels>
  </Object>
  <Object type="0xA2B2" id="Icy Givings Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1801</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A frosty festive chest filled with wintry treats and surprises to spread seasonal cheer and power.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0xA2B3" id="Arsenal Of Ice Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1802</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Receive a random item from a chilling collection of frost-forged gear and relics.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object id="Frost Storm Bow" type="0xA2B4" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>190</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>1245</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A bow forged from a frozen tempest. Each fired arrow becomes a shard of winter itself.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Frost Storm Arrow</ObjectId>
      <Speed>140</Speed>
      <MinDamage>625</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>503</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1400</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,ORG_KOGBOLD,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA2B6" id="Snow Branch" collectionIcon="140">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>1246</Index>
    </Texture>
    <PowerLevel>150</PowerLevel>
    <SlotType>17</SlotType>
    <Description>A staff created from a tree covered in snow. It spreads cold wherever it strikes.</Description>
    <RateOfFire>1.6</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile>
      <ObjectId>Snow Branch Leaf</ObjectId>
      <Speed>80</Speed>
      <Size>90</Size>
      <MinDamage>60</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Amplitude>0.30</Amplitude>
      <Frequency>1.25</Frequency>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_B,XPBONUS,RESKIN,ORG_WLAB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA2B8" id="Snowflake Blade" collectionIcon="150">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>216</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>1247</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A katana created from eternal frost. It can break through ice with a single hit.</Description>
    <Sound>weapon/long_sword</Sound>
    <RateOfFire>1</RateOfFire>
    <Projectile>
      <ObjectId>Snowflake Blade Bullet</ObjectId>
      <Speed>130</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.55</Amplitude>
      <Frequency>0.55</Frequency>
    </Projectile>
    <BagType>6</BagType>
    <feedPower>850</feedPower>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,ORG_LOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA2BE" id="Snow Cone">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x680</Index>
    </Texture>
    <Description>Shaved from the finest frozen ice in the Realm, resembling the soft texture of freshly fallen snow.</Description>
    <BagType>7</BagType>
    <feedPower>400</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="EH Arrow Shot Shiny" type="0x14DB">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>507</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="EH Red Arrow Shot Shiny" type="0x14DC">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>503</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="EH Blue Arrow Shot Shiny" type="0x14DD">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>505</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="EH Green Arrow Shot Shiny" type="0x14DE">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>501</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x14DF" id="EH Yellow Quiver Shiny" collectionIcon="100">
    <DisplayId>Beehemoth Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>506</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver crafted from the remains of a yellow Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <Projectile>
      <ObjectId>EH Arrow Shot Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x992803</ParticleTrail>
    </Projectile>
    <MpCost>90</MpCost>
    <ArcGap>8</ArcGap>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="13">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <Soulbound />
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD,REALMWHITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14E0" id="EH Red Quiver Shiny" collectionIcon="100">
    <DisplayId>Beehemoth Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>502</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver crafted from the remains of a red Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <Projectile>
      <ObjectId>EH Red Arrow Shot Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x910a16</ParticleTrail>
    </Projectile>
    <Soulbound />
    <MpCost>90</MpCost>
    <ArcGap>8</ArcGap>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="13">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD,REALMWHITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14E1" id="EH Blue Quiver Shiny" collectionIcon="100">
    <DisplayId>Beehemoth Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>504</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver crafted from the remains of a blue Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <Projectile>
      <ObjectId>EH Blue Arrow Shot Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x001133</ParticleTrail>
    </Projectile>
    <Soulbound />
    <MpCost>90</MpCost>
    <ArcGap>8</ArcGap>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="13">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD,REALMWHITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14E2" id="EH Green Quiver Shiny" collectionIcon="13">
    <DisplayId>Beehemoth Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>500</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver crafted from the remains of a Green Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <Projectile>
      <ObjectId>EH Green Arrow Shot Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x001133</ParticleTrail>
    </Projectile>
    <Soulbound />
    <MpCost>90</MpCost>
    <ArcGap>8</ArcGap>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="13">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_NEST,STATMOD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14E3" id="Crystal Sentry Shiny">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>490</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>490</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>491</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>492</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>493</Index>
      </Texture>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x14E4" id="Cave Dweller Trap Shiny" collectionIcon="11">
    <DisplayId>Cave Dweller Trap</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>490</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A ceremonial trap used by the elite members of the Mushroom Tribes to ensnare those who trespass their sacred sanctum.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Trap" description="Spawn a Crystal Sentry for 5 seconds" />
      <EffectInfo name="Crystal Sentry" description="Deals 450 damage to the closest target within 8 sqrs every 0.8 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate objectId="Crystal Sentry Shiny" throwTime="0.5" color="0xFADA4D">ObjectToss</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_FUNGAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14E5" id="Spectral Cloth Armor Shiny" collectionIcon="138">
    <DisplayId>Spectral Cloth Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>63</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>489</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A ghostly fabric from the other side.</Description>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_DAVY,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Energy Arrow Shiny" type="0x14E6">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>495</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x14E7" id="B.O.W. S.H.I.N.Y." collectionIcon="147">
    <DisplayId>B.O.W.</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>494</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>The arrows of this grotesque bow are laced with an inverted energy, causing shots to lose velocity and create brief barriers.</Description>
    <RateOfFire>1.2</RateOfFire>
    <BurstCount>3</BurstCount>
    <BurstDelay>1</BurstDelay>
    <BurstMinDelay>0.6</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="3" name="Burst Count" />
      <EffectInfo description="1 second" name="Burst Delay" />
      <EffectInfo description="0.6 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Energy Arrow Shiny</ObjectId>
      <Speed>180</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>95</MaxDamage>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <NumProjectiles>5</NumProjectiles>
    <ArcGap>9</ArcGap>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <Sound>weapon/double_bow</Sound>
    <OldSound>arrowShoot</OldSound>
    <Soulbound />
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_HTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14E8" id="Chasuble of Holy Light Shiny" collectionIcon="132">
    <DisplayId>Chasuble of Holy Light</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>55</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>498</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>An ornate robe worn by servants of the faith.</Description>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_MANOR,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Wandering Souls Spell Proj Shiny" type="0x14E9">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>497</Index>
    </Texture>
    <Rotation>80</Rotation>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="ChainScytheProcD Shiny" type="0x14EA">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>1</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
      <Amplitude>.5</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>80</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
  <Object id="Wandering Soul Shiny" type="0x14EB">
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>35</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <ShadowSize>75</ShadowSize>
    <Flying />
    <NoCollisionWhenMovement />
    <Z>0.4</Z>
    <NoMiniMap />
    <Sound id="0">monster/beholder_death</Sound>
    <OrbitCreepMaster minRadius="1" maxRadius="1.5" speed="0.9" clockwiseProb="0.5" radiusVariability="0.25" />
  </Object>
  <Object id="Wandering Souls Spell Shiny" type="0x14EC" collectionIcon="128">
    <DisplayId>Wandering Souls Spell</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>496</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>Shaping raw magic into spirit-like forms, phantasmal projectiles are launched, each one homing in on the target with the precision of a well trained archer.</Description>
    <ExtraTooltipData>
      <EffectInfo description="6 Shots" name="Spell" />
      <EffectInfo description="20% chance with a 2 second cooldown to release a Wandering Soul for 6 seconds" name="On Ability Use" />
      <EffectInfo description="250" name="Soul Damage" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Wandering Souls Spell Proj Shiny</ObjectId>
      <Speed>120</Speed>
      <MinDamage>345</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Acceleration>-99999</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>0.5</Frequency>
      <CollisionMult>1.33</CollisionMult>
      <FaceDir />
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
    </Projectile>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>85</MpCost>
    <Activate numShots="1" maxDistance="13" offsetAngle="60" scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x14EA">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="120" proc="1" targetMouse="true" type="0x14EC">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x14EA">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="180" proc="1" targetMouse="true" type="0x14EC">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x14EA">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="240" proc="1" targetMouse="true" type="0x14EC">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x14EA">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="300" proc="1" targetMouse="true" type="0x14EC">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x14EA">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x14EC">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x14EA">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate maxSpawnDistance="1.5" cooldown="2" objectId="Wandering Soul Shiny" summonCost="0.0" lifeTime="0.0" proc="0.33">SpawnCreep</OnPlayerAbilityActivate>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_UDL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xFF32" id="Beginner Gear Selection Chest">
    <DisplayId>Beginner Gear Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1665</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select tiered equipment of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF33" id="Intermediate Gear Selection Chest">
    <DisplayId>Intermediate Gear Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1666</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select tiered equipment of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF34" id="Advanced Gear Selection Chest">
    <DisplayId>Advanced Gear Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1667</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select tiered equipment of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF35" id="Expert Gear Selection Chest">
    <DisplayId>Expert Gear Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1668</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select tiered equipment of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF36" id="Gen 3 ST Selection Chest">
    <DisplayId>Gen 3 ST Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1669</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select gen 3 ST equipment of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Woodland Missile Shiny" type="0x16A0">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>509</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x16A1" id="Spirit Staff Shiny" collectionIcon="120">
    <DisplayId>Spirit Staff</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>174</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>508</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The souls of legendary heroes live on in this vibrant elderwood staff. It represents the ancient druidic pact to protect the domains of Fey across the Realm.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Woodland Missile Shiny</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.2</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Woodland Missile Shiny</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.5</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>54</MinDamage>
      <MaxDamage>77</MaxDamage>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.05</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>0.80</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <ArcGap>0</ArcGap>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_MWOODS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x16A2" id="Breastplate of New Life Shiny" collectionIcon="15">
    <DisplayId>Breastplate of New Life</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>122</PowerLevel>
    <Description>A fine sheet of marble charged with the same energy that powers the Marble Colossus. What it lacks in physical durability, it makes up for with a life-breathing aura.</Description>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>510</Index>
    </Texture>
    <SlotType>7</SlotType>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="160">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_LH,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x16A3" id="Sandstone Seal Shiny" collectionIcon="121">
    <DisplayId>Sandstone Seal</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>511</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>Created to guide the spirits of the desert, this seal has infused itself with their energy over many years. This spiritual energy affects living creatures in unconventional ways compared to normal practices.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <Activate amount="15" duration="5" noStack="false" range="5" stat="VIT" channel="diminishingReturns">StatBoostAura</Activate>
    <Activate effect="Damaging" color="0x90C2E7" duration="5" range="5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <MpCost>70</MpCost>
    <BagType>4</BagType>
    <feedPower>350</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,ORG_RUINS,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x16A4" id="Tipsy Topper Shiny" collectionIcon="155">
    <DisplayId>Tipsy Topper</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>512</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>This stylish felt cap has found itself at the helm of many tavern brawls, and atop the heads of many poor decision makers.</Description>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="2.5" color="0xB04E27" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Unstable" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Activate stat="ATT" amount="10" channel="noStackItm" duration="4">StatBoostSelf</Activate>
    <Activate stat="VIT" amount="10" channel="noStackItm" duration="4">StatBoostSelf</Activate>
    <Activate stat="DEF" amount="10" channel="noStackItm" duration="4">StatBoostSelf</Activate>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_TAVERN,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Igneous Starblossom Projectile Shiny" type="0x16A5">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>513</Index>
    </Texture>
    <Rotation>-80</Rotation>
  </Object>
  <Object type="0x16A9" id="Igneous Starblossom Bomb Shiny">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.166">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>514</Index>
        </Texture>
      </Frame>
      <Frame time="0.166">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>515</Index>
        </Texture>
      </Frame>
      <Frame time="0.166">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>516</Index>
        </Texture>
      </Frame>
      <Frame time="0.166">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>517</Index>
        </Texture>
      </Frame>
      <Frame time="0.166">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>518</Index>
        </Texture>
      </Frame>
      <Frame time="0.166">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>519</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object type="0x16A6" id="Igneous Starblossom Shiny" collectionIcon="148">
    <DisplayId>Igneous Starblossom</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>513</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>It is believed that astral stardust landed during the Primal Era, giving life to these now-extinct flowers that adapted to any environment they bloomed from. Consecrated by the infernal spirits of old, these artifacts now serve as a token of friendship with the elementals of the deep earth.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo description="Plants an Igneous Bomb that explodes after 0.8 seconds" name="On Ability Use" />
      <EffectInfo description="1000" name="Bomb Damage" />
      <EffectInfo description="3.5 tiles" name="Bomb Range" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Igneous Starblossom Projectile Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>525</MaxDamage>
      <LifetimeMS>650</LifetimeMS>
      <Amplitude>1.4</Amplitude>
      <Frequency>1</Frequency>
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="9" stat="VIT">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>105</MpCost>
    <Activate offsetAngle="0" minDistance="5.2" maxDistance="5.2" numShots="2" gapTiles="0" gapAngle="0" arcGap="0" scalingStat="VIT" statModScalingMin="42" statModDamage="16.5" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Activate color="0xFFCE00" objectId="Igneous Starblossom Bomb Shiny" throwTime="0">ObjectToss</Activate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_SHAITAN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Chain Dagger Projectile Shiny" type="0x16A7">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>521</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>522</Index>
      </Texture>
    </RandomTexture>
    <Rotation>0</Rotation>
  </Object>
  <Object type="0x16A8" id="Chain Dagger Shiny" collectionIcon="19">
    <DisplayId>Chain Dagger</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture xOffset="1" yOffset="1">
      <File>lofiObjShiny</File>
      <Index>520</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Of all the tools found on Kogbold excavation bots, none is more versatile than the KI225 Chain Cutter. Useful for cutting through unwanted obstructions ranging anything from stone to flesh.</Description>
    <RateOfFire>0.8</RateOfFire>
    <Sound>weapon/dirk</Sound>
    <OldSound>daggerSwing</OldSound>
    <ExtraTooltipData>
      <EffectInfo name="Rev Up" description="Gain +1 Dexterity while shooting, to a maximum of +10." />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Chain Dagger Projectile Shiny</ObjectId>
      <Speed>110</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <ConditionEffect duration="4.5" amount="50">Bleeding</ConditionEffect>
    </Projectile>
    <OnPlayerShootActivate cooldown="0.4" duration="4.4" proc="1" amount="1" stat="DEX">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,dAGGER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_KOGBOLD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="3OArcherST0" type="0xA604" setName="Frost Wander Archer Set" setType="0xA603" collectionIcon="3">
    <DisplayId>Frostbite Mittens</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>270</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Powerful snow throwing gloves, only the most cold-blooded of hands are able to bear the cold these mittens bring.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When worn, Gun Critters will fire 2 projectiles, and every 3rd shot will Slow enemies for 0.2 seconds." name="Spare Snowball" />
    </ExtraTooltipData>
    <OldSound>arrowShoot</OldSound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>0,0.40</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.4</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>-0.40,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.4</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>0.40,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.4</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Frostbite Mittens Flakes</ObjectId>
      <Speed>160</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>70</Size>
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <ActivateOnEquip amount="2" stat="SPD">IncrementStat</ActivateOnEquip>
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_3,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="3OArcherST1" type="0xA605" setName="Frost Wander Archer Set" setType="0xA603" collectionIcon="3">
    <DisplayId>Snow Critters</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2">
      <File>gen3SetObjects</File>
      <Index>271</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>Cute snow decorations able to come to your defence and aid you in battle with their dangerously cold artillery.</Description>
    <Ability name="Gun Critter">
      <ExtraTooltipData>
        <EffectInfo description="This critter rapidly fires towards enemies." name="Gun Critter" />
        <EffectInfo description="Bullets deal 195-295 damage. Critter remains for 6 seconds." name="" />
      </ExtraTooltipData>
      <Activate mustNotWear="0xA604" maxSpawnDistance="1.0" objectId="Gun Critter" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <Activate mustWear="0xA604" maxSpawnDistance="1.0" objectId="Gun Critter Boost" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <SwitchTime>1</SwitchTime>
      <Cooldown>3</Cooldown>
      <MpCost>150</MpCost>
    </Ability>
    <Ability name="Flail Snowflake">
      <ExtraTooltipData>
        <EffectInfo description="Creates 4 spinning flails around the spawn point." name="Flail Snowflake" />
        <EffectInfo description="The heads deal 285-335 damage, chain links deal 225-295. Snowflake remains for 6 seconds." name="" />
      </ExtraTooltipData>
      <Activate mustNotWear="0xA606" maxSpawnDistance="1.0" objectId="Shield Snowflake" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <Activate mustWear="0xA606" maxSpawnDistance="1.0" objectId="Shield Snowflake Boost" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <SwitchTime>1</SwitchTime>
      <Cooldown>3</Cooldown>
      <MpCost>150</MpCost>
    </Ability>
    <Ability name="Heavy Critter">
      <ExtraTooltipData>
        <EffectInfo description="This critter fires 3 larger, heavier bullets in a cone." name="Heavy Critter" />
        <EffectInfo description="Bullets deal 300-350 damage. Turret remains for 6 seconds." name="" />
      </ExtraTooltipData>
      <Activate mustNotWear="0xA607" maxSpawnDistance="1.0" objectId="Heavy Gun Critter" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <Activate mustWear="0xA607" maxSpawnDistance="1.0" objectId="Heavy Gun Critter Boost" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <SwitchTime>1</SwitchTime>
      <Cooldown>3</Cooldown>
      <MpCost>150</MpCost>
    </Ability>
    <Usable />
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>850</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Labels>EQUIPMENT,ABILITY,QUIVER,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_S,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="3OArcherST2" type="0xA606" setName="Frost Wander Archer Set" setType="0xA603" collectionIcon="3">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>76</PowerLevel>
    <DisplayId>Blizzard Jacket</DisplayId>
    <Description>Able to fend its user in the coldest environment the realm's have to offer.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When worn, Flail Snowflakes have longer chains, and the heads will Slow enemies for 0.2 seconds." name="Longer Links" />
    </ExtraTooltipData>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>272</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="80" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="16" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="3OArcherST3" type="0xA607" setName="Frost Wander Archer Set" setType="0xA603" collectionIcon="3">
    <DisplayId>Magical Winter Scarf</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>49</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>273</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Knitted with love and care, it's magical properties are able to keep its user warm and protect their heart from turning cold.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When worn, Heavy Critters increase damage to 350-525, and every other shot will Slow enemies for 0.2 seconds." name="Target Analysis" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="DEF">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA568" id="Event Keys Selection Chest">
    <DisplayId>Event Keys Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1674</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select one of the Event Keys.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA569" id="Mystery Epic Quest Chest">
    <DisplayId>Mystery Quest Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1673</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the chest and receive a random Epic Quest Chest.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF1C" id="Beginner Weapon Selection Chest">
    <DisplayId>Beginner Weapon Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1804</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T9 (SB) Weapon of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF1D" id="Beginner Ability Selection Chest">
    <DisplayId>Beginner Ability Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1805</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select  a T3 (SB) Ability of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF1E" id="Beginner Armor Selection Chest">
    <DisplayId>Beginner Armor Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1806</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T9 (SB) Armor of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF1F" id="Beginner Ring Chest">
    <DisplayId>Beginner Ring Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1807</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a Ring of Superior Health (SB) with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF20" id="Intermediate Weapon Selection Chest">
    <DisplayId>Intermediate Weapon Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1808</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T11 (SB) Weapon of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF21" id="Intermediate Ability Selection Chest">
    <DisplayId>Intermediate Ability Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1809</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T4 (SB) Ability of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF22" id="Intermediate Armor Selection Chest">
    <DisplayId>Intermediate Armor Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1810</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T11 (SB) Armor of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF23" id="Intermediate Ring Chest">
    <DisplayId>Intermediate Ring Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1811</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a Ring of Paramount Health (SB) with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF24" id="Advanced Weapon Selection Chest">
    <DisplayId>Advanced Weapon Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1812</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T12 (SB) Weapon of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF25" id="Advanced Ability Selection Chest">
    <DisplayId>Advanced Ability Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1813</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T5 (SB) Ability of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF26" id="Advanced Armor Selection Chest">
    <DisplayId>Advanced Armor Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1814</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T12 (SB) Armor of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF27" id="Advanced Ring Chest">
    <DisplayId>Advanced Ring Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1815</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a Ring of Exalted Health (SB) with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF28" id="Expert Weapon Selection Chest">
    <DisplayId>Expert Weapon Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1816</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T13 (SB) Weapon of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF29" id="Expert Ability Selection Chest">
    <DisplayId>Expert Ability Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1817</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T6 (SB) Ability of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF2A" id="Expert Armor Selection Chest">
    <DisplayId>Expert Armor Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1818</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T13 (SB) Armor of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF2B" id="Expert Ring Chest">
    <DisplayId>Expert Ring Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1819</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a Ring of Unbound Health (SB) with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF2C" id="Gen 3 ST Weapon Selection Chest">
    <DisplayId>Gen 3 ST Weapon Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1820</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 3 ST Weapon of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF2D" id="Gen 3 ST Ability Selection Chest">
    <DisplayId>Gen 3 ST Ability Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1821</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 3 ST Ability of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF2E" id="Gen 3 ST Armor Selection Chest">
    <DisplayId>Gen 3 ST Armor Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1822</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 3 ST Armor of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF2F" id="Gen 3 ST Ring Selection Chest">
    <DisplayId>Gen 3 ST Ring Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1823</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 3 ST Ring of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF1B" id="Oryxmas ST Reskin Chest">
    <DisplayId>Oryxmas ST Reskin Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1824</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Chest containing Oryxmas ST reskin.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="3BardST0" type="0xB800" setType="0xB807" setName="Ancestral Shaman Set" collectionIcon="3">
    <DisplayId>Firestarter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>196</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1825</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Forged in the heart of an eternal blaze, this sacred weapon funnels the fury of ancestral spirits. Each arrow sears both flesh and soul.</Description>
    <RateOfFire>.30</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Firestarter Arrows Small</ObjectId>
      <Size>100</Size>
      <Speed>120</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>275</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <ConditionEffect bleedDamage="90" duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <BagType>8</BagType>
    <NumProjectiles>3</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="3BardST1" type="0xB801" setType="0xB807" setName="Ancestral Shaman Set" collectionIcon="3">
    <Class>Equipment</Class>
    <DisplayId>Sacred Lute</DisplayId>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1826</Index>
    </Texture>
    <SlotType>28</SlotType>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <Description>This ancient totem pulses with the echoes of long-departed guardians. When summoned, it channels ancestral wrath through blessed flame.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Spawn a 3000HP totem for 12 seconds unless it's destroyed that taunts nearby enemies, deals 100 damage to enemies within 5 sqrs every 3 seconds and buffs projectile speed, and lifetime." name="Regular Totem" />
      <EffectInfo description="Combined with the Ritualistic Pa'u or Tiki Pendant, the totem grows larger in size, has 4500HP, deals 200 damage to enemies within 5 sqrs every 3 seconds and increases projectile speed and lifetime slightly more." name="Upgraded Totem" />
      <EffectInfo description="Combined with the Ritualistic Pa'u and Tiki Pendant, the totem grows larger in size, has 6000HP, deals 300 damage to enemies within 5 sqrs every 3 seconds and increases projectile speed and lifetime even more." name="Ascendant Totem" />
      <EffectInfo name="Party Effect" description="Within 4 sqrs Inspired for 4 seconds." />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <OnPlayerAbilityActivate proc="1.0" targetMouse="true" cooldown="12" mustNotWearOR="0xB802;0xB803" objectId="Totem" throwTime="0" color="0x2e8212">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1.0" targetMouse="true" cooldown="12" mustWear="0xB802" mustNotWearOR="0xB803" objectId="Totem A" throwTime="0" color="0xb84818">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1.0" targetMouse="true" cooldown="12" mustWear="0xB803" mustNotWearOR="0xB802" objectId="Totem A" throwTime="0" color="0xb84818">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1.0" targetMouse="true" cooldown="12" mustWear="0xB802;0xB803" objectId="Totem B" throwTime="0" color="0x811aad">ObjectToss</OnPlayerAbilityActivate>
    <Activate cooldown="12" radius="4" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate cooldown="12" range="4" duration="4" stat="VIT" amount="15" channel="statConsumables">StatBoostAura</Activate>
    <Cooldown>12</Cooldown>
    <Usable />
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="3BardST2" type="0xB802" setType="0xB807" setName="Ancestral Shaman Set" collectionIcon="3">
    <Class>Equipment</Class>
    <DisplayId>Ritualistic Pa'u</DisplayId>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Description>The authentic pa'u sways in rhythm with the spirit realm. Each step of the dance calls forth a memory of long lost story.</Description>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1827</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="3BardST3" type="0xB803" setType="0xB807" setName="Ancestral Shaman Set" collectionIcon="3">
    <Class>Equipment</Class>
    <DisplayId>Tiki Pendant</DisplayId>
    <Item />
    <PowerLevel>53</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1828</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A traditional small totem carved from strong and indigenous wood, worn close to the heart. It hums with ancestral chants, protecting the wearer and amplifying the call of the spirits.</Description>
    <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xB80B" id="3BardSTToken">
    <DisplayId>Ancestral Shaman Bard Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>gen3SetObjects</File>
      <Index>282</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Ancestral Shaman Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
  <Object type="0x1C68" id="Small Green Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>549</Index>
    </Texture>
  </Object>
  <Object type="0x1C69" id="Medium Green Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>550</Index>
    </Texture>
  </Object>
  <Object type="0x1C6A" id="Large Green Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>551</Index>
    </Texture>
  </Object>
  <Object type="0x1C6B" id="Small Red Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>553</Index>
    </Texture>
  </Object>
  <Object type="0x1C6C" id="Medium Red Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>554</Index>
    </Texture>
  </Object>
  <Object type="0x1C6D" id="Large Red Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>555</Index>
    </Texture>
  </Object>
  <Object type="0x1C6E" id="Small Yellow Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>557</Index>
    </Texture>
  </Object>
  <Object type="0x1C6F" id="Medium Yellow Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>558</Index>
    </Texture>
  </Object>
  <Object type="0x1C70" id="Large Yellow Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>559</Index>
    </Texture>
  </Object>
  <Object type="0x1C71" id="Small Blue Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>561</Index>
    </Texture>
  </Object>
  <Object type="0x1C72" id="Medium Blue Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>562</Index>
    </Texture>
  </Object>
  <Object type="0x1C73" id="Large Blue Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>563</Index>
    </Texture>
  </Object>
  <Object type="0x1C74" id="Summon Sprite Tree Shiny">
    <Class>Summon</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <ShadowSize>50</ShadowSize>
    <NoMiniMap />
    <RepulsionRadius>0.5f</RepulsionRadius>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>32</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>33</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>34</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>35</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="5">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>36</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="6">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>37</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="7">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>38</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="8">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>39</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="9">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>40</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="10">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>41</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="11">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>42</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="12">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>43</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="13">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>541</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="14">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>542</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="15">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>543</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="16">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>544</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="17">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>545</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="18">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>546</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="19">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>547</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="20">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>548</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0" ignoreOnTooltip="true">
      <ObjectId>Small Green Sprite Tree Summon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1" ignoreOnTooltip="true">
      <ObjectId>Medium Green Sprite Tree Summon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2" displayId="Green">
      <ObjectId>Large Green Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>420</MinDamage>
      <MaxDamage>650</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3" ignoreOnTooltip="true">
      <ObjectId>Small Red Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>60</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="4" ignoreOnTooltip="true">
      <ObjectId>Medium Red Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="5" displayId="Red">
      <ObjectId>Large Red Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="6" ignoreOnTooltip="true">
      <ObjectId>Small Yellow Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="7" ignoreOnTooltip="true">
      <ObjectId>Medium Yellow Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="8" displayId="Yellow">
      <ObjectId>Large Yellow Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="9" ignoreOnTooltip="true">
      <ObjectId>Small Blue Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="10" ignoreOnTooltip="true">
      <ObjectId>Medium Blue Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="11" displayId="Blue">
      <ObjectId>Large Blue Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>190</MinDamage>
      <MaxDamage>285</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Presentation>
      <Style id="SetAlt13">
        <StyleStep altTextureId="13">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt14">
        <StyleStep altTextureId="14">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt15">
        <StyleStep altTextureId="15">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt16">
        <StyleStep altTextureId="16">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt17">
        <StyleStep altTextureId="17">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt18">
        <StyleStep altTextureId="18">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt19">
        <StyleStep altTextureId="19">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt20">
        <StyleStep altTextureId="20">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt7">
        <StyleStep altTextureId="7">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt10">
        <StyleStep altTextureId="10">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt9">
        <StyleStep altTextureId="9">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt12">
        <StyleStep altTextureId="12">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x1C75" id="Mace of the Celestial Forest Shiny" collectionIcon="117">
    <DisplayId>Mace of the Celestial Forest</DisplayId>
    <InventoryAnimation />
    <Description>Limon's power of nature restoration are infused into this mace for her children to wield, traversing the realm and planting seeds of new life in the wake of wanton destruction.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summon" description="Random stationary sprite tree with varying attack styles." />
      <EffectInfo name="Lifetime" description="12 seconds" />
      <EffectInfo name="" description="Shots hit multiple targets." />
      <EffectInfo name="" description="Shots pass through obstacles." />
    </ExtraTooltipData>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>523</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Sprite Tree Shiny" summonCost="1.8" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="DEX" statModScalingMin="55" statModDamage="1.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>105</MpCost>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,ORG_SPRITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1C76" id="Fairy Helper Shiny">
    <DisplayId>Life Fairy</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>31</Index>
    </AnimatedTexture>
    <Size>80</Size>
    <Flying />
    <Z>0.2</Z>
    <NoMiniMap />
  </Object>
  <Object type="0x1C77" id="Fairy Ring Shiny" collectionIcon="120">
    <DisplayId>Fairy Ring</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>21</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>524</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Fey Assistance" description="3% chance to spawn a fairy while shooting below 80% HP" />
      <EffectInfo name="Life Fairy" description="Heals you for 15HP/s for 8s" />
      <EffectInfo name="Cooldown" description="8 seconds" />
    </ExtraTooltipData>
    <Description>The magical drop of resin fixed atop this ring is a precious keepsake of the Fey. Those who possess it are protected by an old pact formed by the keepers of the forest.</Description>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="0.03" cooldown="10" hpMinThresholdRelative="0.80" objectId="Fairy Helper Shiny">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>550</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,ORG_MWOODS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Large Spider Arrow Shiny" type="0x1C78">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>533</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="Small Spider Arrow Shiny" type="0x1C79">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>539</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x1C7A" id="Spider Silk Bow Shiny" collectionIcon="139">
    <DisplayId>Spider Silk Bow</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>527</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A well-crafted bow made from the hardened spider exoskeletons and their powerful silk.</Description>
    <ExtraTooltipData>
      <EffectInfo description="2" name="Burst Count" />
      <EffectInfo description="1 second" name="Burst Delay" />
      <EffectInfo description="0.6 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
      <BurstCount>2</BurstCount>
      <BurstDelay>1</BurstDelay>
      <BurstMinDelay>0.6</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
      <RateOfFire>1.3</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Spider Arrow Shiny</ObjectId>
      <Speed>120</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Spider Arrow Shiny</ObjectId>
      <Speed>120</Speed>
      <MinDamage>10</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <Size>60</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,BASETYPE,ORG_CDEPTHS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="SulfW Darker Root Proj Shiny" type="0x1C7B">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>531</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
    <Rotation>360</Rotation>
  </Object>
  <Object id="SulfW Ring A Shiny" type="0x1C81">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>537</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>150</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>2.5</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>397</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="SulfW Ring B Shiny" type="0x1C82">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>537</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>120</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>2.125</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>398</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="SulfW Ring C Shiny" type="0x1C83">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>537</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>90</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>1.75</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>398</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="SulfW Ring D Shiny" type="0x1C84">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>537</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>60</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>1.375</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>398</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="SulfW Ring E Shiny" type="0x1C85">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>537</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>30</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>398</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Thistleleaf Necklace Shiny" type="0x1C7C" collectionIcon="143">
    <InventoryAnimation />
    <DisplayId>Thistleleaf Necklace</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>525</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Retaliates with a 150 damage lingering spore." name="On Hit" />
      <EffectInfo description="Retaliates with a 175 damage + 75 damage over 4 second bleed" name="On Shoot while In Combat" />
      <EffectInfo description="1.6 seconds" name="Chomp Cooldown" />
    </ExtraTooltipData>
    <Description>This necklace once signified the everlasting bond between two people. As if alive, this necklace carries with it an aura of spite and anguish.</Description>
    <Projectile>
      <ObjectId>SulfW Darker Root Proj Shiny</ObjectId>
      <Speed>0</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>5000</LifetimeMS>
      <Magnitude>0.75</Magnitude>
      <Size>110</Size>
      <Parametric />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip amount="90" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="6.0" minDistance="6.0" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x1C81">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="4.8" minDistance="4.8" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x1C82">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="3.6" minDistance="3.6" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x1C83">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="2.4" minDistance="2.4" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x1C84">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="1.2" minDistance="1.2" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x1C85">BulletCreate</OnPlayerShootActivate>
    <OnPlayerHitActivate arcGap="0" cooldown="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x1C7C">BulletCreate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>800</feedPower>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_WETLANDS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="SpecPen Tarnished Sickle Shiny" type="0x1C7D">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>532</Index>
    </Texture>
    <Rotation>90</Rotation>
  </Object>
  <Object id="SpecPen Tarnished Hammer Shiny" type="0x1C7E">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>538</Index>
    </Texture>
    <Rotation>90</Rotation>
  </Object>
  <Object type="0x1C7F" id="Tools of the Tarnished Shiny" collectionIcon="103">
    <DisplayId>Tools of the Tarnished</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>526</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>Two of Groundskeeper Gretch's most coveted tools, tainted by a powerful curse that draws out the life essence of its user to maintain their finesse.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.5</RateOfFire>
      <PosOffset>0.0,0.0</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
      <PosOffset>-0.0,0.0</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>SpecPen Tarnished Sickle Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <TurnRate>-25</TurnRate>
      <TurnStopTime>400</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Tarnished Hammer Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>290</MinDamage>
      <MaxDamage>340</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <TurnRate>25</TurnRate>
      <TurnStopTime>400</TurnStopTime>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip amount="-50" stat="DEX" statRelativeTo="DEX">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="70" stat="DEX" statRelativeTo="VIT">IncrementStatRelative</ActivateOnEquip>
    <BagType>6</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_SPECTRAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1C80" id="Cloak of Bloody Surprises Shiny" collectionIcon="100">
    <DisplayId>Cloak of Bloody Surprises</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>528</Index>
    </Texture>
    <Usable />
    <SlotType>13</SlotType>
    <Description>Many Rogues have tried to use this to escape their asylum. All have failed.</Description>
    <MpCost>95</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="3" ignoreFlat="150" ignorePerc="0.35" scalingStat="ATT" statModScalingMin="55" statModFlat="0" statModPerc="0.02">LethalStrike</OnConditionEndActivate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" stat="SPD" amount="-40" duration="3" channel="noStackItm">StatBoostSelf</OnConditionEndActivate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" stat="ATT" amount="30" duration="3" channel="noStackItm">StatBoostSelf</OnConditionEndActivate>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <Cooldown>5.5</Cooldown>
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,REALMWHITE,STATMOD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x14FB" id="3RogueSTToken">
    <DisplayId>Spectral Rogue Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>283</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Spectral Rogue Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
  <Object id="3RogueST0" type="0x14ED" setName="Spectral Sentry Rogue Set" setType="0xA555" collectionIcon="3">
    <DisplayId>Phantom Sickle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>134</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>422</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A crescent of weightless shadow that glimmers like frost on midnight air, the Phantom Sickle cuts through illusions and unravels the echoes clinging to wandering spirits. Its spectral edge parts unseen veils with each sweep, revealing hidden truths that linger just beyond mortal sight.</Description>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <RateOfFire>0.45</RateOfFire>
    <OldSound>daggerSwing</OldSound>
    <Projectile id="0">
      <ObjectId>Colorfull Sickle</ObjectId>
      <Speed>100</Speed>
      <MinDamage>265</MinDamage>
      <MaxDamage>345</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>-1</Amplitude>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Colorfull Sickle</ObjectId>
      <Speed>100</Speed>
      <MinDamage>265</MinDamage>
      <MaxDamage>345</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Colorfull Sickle</ObjectId>
      <Speed>100</Speed>
      <MinDamage>265</MinDamage>
      <MaxDamage>345</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Subattack projectileId="0">
      <RateOfFire>.45</RateOfFire>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>1</NumProjectiles>
        <DefaultAngle>-7</DefaultAngle>
      </ProjectilePattern>
      <ProjectilePattern projectileId="1">
        <NumProjectiles>3</NumProjectiles>
        <DefaultAngle>7</DefaultAngle>
      </ProjectilePattern>
      <ProjectilePattern projectileId="2">
        <NumProjectiles>5</NumProjectiles>
        <ArcGap>7</ArcGap>
      </ProjectilePattern>
    </Subattack>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="3RogueST1" type="0x14EF" setName="Spectral Sentry Rogue Set" setType="0xA555" collectionIcon="3">
    <DisplayId>Spectre Cloak</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>433</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>The Spectre Cloak shrouds the user in a wavering veil of spirit-light that blurs their outline and mutes their presence. While enveloped in this ghostly mantle, they slip through hostile gazes and glide between moments as if half-forgotten by the living world.</Description>
    <BagType>8</BagType>
    <MpCost>90</MpCost>
    <Cooldown>5.5</Cooldown>
    <feedPower>950</feedPower>
    <Soulbound />
    <ExtraTooltipData>
      <EffectInfo description="Shooting while at full meter expells Ghostly Replicas that chase down enemies before exploding." name="Super Ghost Kamikazi Attack" />
      <EffectInfo description="Deals 150 damage within 2sqrs" name="Ghostly Replica" />
      <EffectInfo description="Ability meter fills twice as fast." name="With Phantom Sickle" />
      <EffectInfo description="Ghostly Replicas deal double damage." name="With Reaper's Shroud" />
      <EffectInfo description="Ghostly Replicas Curses enemies for 3 seconds within 2sqrs." name="With Soul Necklace equiped" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="100" startValue="0" chargeString="Charge the meter by hitting enemies!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <Usable />
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="55" ignorePerc="0.40" scalingStat="WIS" statModScalingMin="50" statModFlat="2" statModPerc="0.02">LethalStrike</OnConditionEndActivate>
    <OnEnemyHitActivate attackType="proj" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="3">FillMeter</OnEnemyHitActivate>
    <OnEnemyHitActivate attackType="proj" idMeter="0" mustWear="0x14ED" proc="1" wornFlat="true" amountWorn="100" amount="3">FillMeter</OnEnemyHitActivate>
    <OnPlayerShootActivate idMeter="0" minimumMeter="100" mustNotWearOR="0x14F0;0x14F1" cooldown="2" meterCost="100" proc="1" objectId="Spooky Boi Proc Base" throwTime="0.0">ObjectToss</OnPlayerShootActivate>
    <OnPlayerShootActivate idMeter="0" minimumMeter="100" mustWear="0x14F1" mustNotWearOR="0x14F0" cooldown="2" meterCost="100" proc="1" objectId="Spooky Boi Proc Ring" throwTime="0.0">ObjectToss</OnPlayerShootActivate>
    <OnPlayerShootActivate idMeter="0" minimumMeter="100" mustWear="0x14F0" mustNotWearOR="0x14F1" cooldown="2" meterCost="100" proc="1" objectId="Spooky Boi Proc Armor" throwTime="0.0">ObjectToss</OnPlayerShootActivate>
    <OnPlayerShootActivate idMeter="0" minimumMeter="100" mustWear="0x14F1;0x14F0" cooldown="2" meterCost="100" proc="1" objectId="Spooky Boi Proc Full" throwTime="0.0">ObjectToss</OnPlayerShootActivate>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_C,XPBONUS,MPCOST,COOLDOWN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="3RogueST2" type="0x14F0" setName="Spectral Sentry Rogue Set" setType="0xA555" collectionIcon="3">
    <DisplayId>Reaper's Shroud</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>64</PowerLevel>
    <Description>The Reaper’s Shroud envelops the user in a cold mantle of deathly stillness that dims their life-essence to a fading whisper. Within this chilling veil, they move with grim purpose as nearby foes feel their strength falter under the weight of an unseen harvest.</Description>
    <Texture>
      <File>lofiObj6</File>
      <Index>426</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="16" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <OnPlayerHitActivate proc="1" mustWear="0x45de" amount="100" cooldown="15" hpMinThresholdRelative="0.5">Heal</OnPlayerHitActivate>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="3RogueST3" type="0x14F1" setName="Spectral Sentry Rogue Set" setType="0xA555" collectionIcon="3">
    <DisplayId>Soul Necklace</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>50</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>427</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The Soul Necklace radiates a faint inner glow as it binds to the wearer’s spirit, heightening their intuition and granting whispers of guidance from lingering echoes of the past. When its power stirs, it steadies the heart and sharpens the senses as if unseen guardians watch from just beyond the veil.</Description>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>550</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9F99" id="Valentine UT Set Selection Chest">
    <DisplayId>Belladonna's Gilded Armory</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1675</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A pulse of magic beats from within. Choose which piece of equipment you wish to adorn.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x9F9A" id="Valentine Artifact Selection Chest">
    <DisplayId>Heart-Bound Artifact</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1676</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains the crystallized essence of love. Choose one Artifact to enhance your equipment.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x9F9B" id="Rose Keeper Necromancer ST Chest">
    <DisplayId>Rose Keeper Necromancer ST Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1843</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Rose Keeper Necromancer ST equipment of choice with minimum Uncommon Rarity.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
  <Object type="0x67FA" id="Gen 3 Mystery Bard ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>411</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate holding the long sealed arsenal of the Ancestral Shaman.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x67EB" id="Gen 3 Mystery Rogue ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>412</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate holding the long sealed arsenal of the Spectral Sentry Rogue.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2AFF" id="Gen 3 Spectral Ancestry Medallion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>373</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Holds the 3ST relic from the Spectral Sentry or Ancestral Shaman sets.</Description>
    <Chest />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Track />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x2B00" id="Spectral Ancestry 3ST Mystery Crate">
    <DisplayId>Spectral Ancestry 3ST Mystery Crate</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>390</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A relic of old bloodlines and spectral guardians. Use it to claim a random 3ST item.</Description>
    <Chest />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Track />
    <Labels>MISC</Labels>
  </Object>
  <Object type="0x1C87" id="Ring of Divine Faith Shiny" collectionIcon="132">
    <InventoryAnimation />
    <DisplayId>Ring of Divine Faith</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>566</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ring that symbolizes divine might.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_MANOR,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1C88" id="Ronin Slash Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>568</Index>
    </Texture>
  </Object>
  <Object type="0x1C89" id="Ronin's Wakizashi Shiny" collectionIcon="130">
    <InventoryAnimation />
    <DisplayId>Ronin's Wakizashi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>567</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>An artifact once wielded by a wandering samurai with no master to serve. It was preserved in the Cursed Library for historical purposes, but it remains just as deadly despite its age.</Description>
    <Projectile>
      <ObjectId>Ronin Slash Shiny</ObjectId>
      <Speed>180</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>375</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="6">Slowed</ConditionEffect>
      <FaceDir />
    </Projectile>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="WIS">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <Activate numShots="2" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.085">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>500</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_LIBRARY,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1C8A" id="Tlatoani's Shroud Shiny" collectionIcon="146">
    <InventoryAnimation />
    <DisplayId>Tlatoani's Shroud</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>61</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>569</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The Tlatoani used this robe to aid them in casting their most powerful magic spells. Like their other ceremonial garbs, it rarely saw much combat application.</Description>
    <ActivateOnEquip amount="180" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="16">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_THICKET,TLATOANIS_SHROUD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1C8B" id="Ring of the Sphinx Shiny" collectionIcon="153">
    <InventoryAnimation />
    <DisplayId>Ring of the Sphinx</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>570</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The malachite stone makes you feel at peace with the land.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Rite of the Sphinx" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,TOMB,ORG_TOMB,SHINY</Labels>
  </Object>
  <Object type="0x1C8C" id="QoT Bolt Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>572</Index>
    </Texture>
    <Animation sync="true" prob="1" period="0.01">
      <Frame time="0.150">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>572</Index>
        </Texture>
      </Frame>
      <Frame time="0.150">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>573</Index>
        </Texture>
      </Frame>
    </Animation>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x1C8D" id="Quiver of Thunder Shiny" collectionIcon="100">
    <InventoryAnimation />
    <DisplayId>Quiver of Thunder</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>571</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>This strange quiver was created in a forgotten age by a lost tribe of Dark Elves.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>QoT Bolt Shiny</ObjectId>
      <Speed>150</Speed>
      <MinDamage>925</MinDamage>
      <MaxDamage>1125</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
      <ParticleTrail />
      <DamageMultiplier mult="1.15" duration="3" />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="ATT" statModScalingMin="55" statModDamage="40">Shoot</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,STATMOD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="SpecPen Damnation Flail Ball Shiny" type="0x1C8E">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>649</Index>
    </Texture>
  </Object>
  <Object id="SpecPen Damnation Flail Chain Shiny" type="0x1C8F">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>575</Index>
    </Texture>
  </Object>
  <Object type="0x1C90" id="Damnation Shiny" collectionIcon="103">
    <InventoryAnimation />
    <DisplayId>Damnation</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>574</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>An uncannily heavy iron ball and chain utilized by Murcian himself, burdened by the weight of countless souls that met their fate at the hands of the warden.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On shooting above 99% HP, -50 VIT for 3s" name="Heavy Conscience" />
      <EffectInfo description="On shooting under 66% HP, gain Armored and +10 ATT for 6s" name="Point of No Return" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.2</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.2</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.2</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>SpecPen Damnation Flail Ball Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1000</MinDamage>
      <MaxDamage>1200</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>150</Size>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Damnation Flail Chain Shiny</ObjectId>
      <Speed>75</Speed>
      <MinDamage>210</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>65</Size>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Damnation Flail Chain Shiny</ObjectId>
      <Speed>50</Speed>
      <MinDamage>210</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>65</Size>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate cooldown="0" hpRequiredRelative="0.99" stat="VIT" amount="-50" channel="noStackItm" duration="3" color="-1" proc="1">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate cooldown="0" hpMinThresholdRelative="0.66" stat="ATT" amount="10" channel="noStackItm" duration="6" color="-1" proc="1">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate cooldown="0" hpMinThresholdRelative="0.66" effect="Armored" duration="6" color="-1" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <ActivateOnEquip amount="-60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-6" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_SPECTRAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9FFA" id="Reward Ticket">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1299</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This golden ticket has been delivered to you by a mysterious blue bird!\nUsing this item will grant you an assortment of powerful UT items of your choosing!\n'Tweeka tweeka!' - Blue Bird</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x1C9E" id="Gem of Tenderness Shiny">
    <InventoryAnimation />
    <DisplayId>Gem of Tenderness</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>42</PowerLevel>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>577</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Only until you find true love, will you know what sweet tenderness feels like.\n\nSprite Credits: Trensient</Description>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="120">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>350</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1C9F" id="Gem of Adoration Shiny">
    <InventoryAnimation />
    <DisplayId>Gem of Adoration</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>576</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Dedicated to the one who will see beauty within.\n\nSprite Credits: Trensient</Description>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>350</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1CA0" id="Soulful Affection Shiny">
    <InventoryAnimation />
    <DisplayId>Soulful Affection</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>100</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>578</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>To my better half!\n\nSprite Credits: Trensient</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA592" id="Gen 1 ST Weapon Selection Chest">
    <DisplayId>Gen 1 ST Weapon Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1837</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 1 ST Equipment of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA58A" id="Gen 1 ST Armor Selection Chest">
    <DisplayId>Gen 1 ST Armor Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1838</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 1 ST Armor of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA58B" id="Gen 1 ST Ability Selection Chest">
    <DisplayId>Gen 1 ST Ability Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1831</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 1 ST Ability of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA58C" id="Gen 1 ST Ring Selection Chest">
    <DisplayId>Gen 1 ST Ring Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1832</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 1 ST Ring of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA58E" id="Gen 2 ST Armor Selection Chest">
    <DisplayId>Gen 2 ST Armor Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1833</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 2 ST Armor of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA590" id="Gen 2 ST Ring Selection Chest">
    <DisplayId>Gen 2 ST Ring Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1834</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 2 ST Ring of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA58D" id="Gen 2 ST Weapon Selection Chest">
    <DisplayId>Gen 2 ST Equipment Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1835</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 2 ST Weapon of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xA58F" id="Gen 2 ST Ability Selection Chest">
    <DisplayId>Gen 2 ST Ability Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1836</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 2 ST Ability of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1CA1" id="3VNecroST0" setType="0xA556" setName="Love Witch Necromancer" collectionIcon="3">
    <DisplayId>Gloves of Love</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>358</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Gloves sewn by a witch and enchanted by a succubus, only the most mentally strong can wield such gloves without becoming love obsessed.</Description>
    <OldSound>magicShoot</OldSound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.80</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.55</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Love Staff Proj 1</ObjectId>
      <Speed>60</Speed>
      <MinDamage>155</MinDamage>
      <MaxDamage>180</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1</Frequency>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <Size>95</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Love Staff Proj 2</ObjectId>
      <Speed>60</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>675</LifetimeMS>
      <Amplitude>1.0</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>175</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>300</SpeedClamp>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>900</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_3,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1CA2" id="3VNecroST1" setType="0xA556" setName="Love Witch Necromancer" collectionIcon="3">
    <DisplayId>Mask of Passion</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>359</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>This mask belongs to a cult of love worshippers, they believed that bringing everyone together in sync as one would open up new heights of strength through the power of love.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summon a Ritual Circle for 6 seconds" />
      <EffectInfo name="Ritual Effect" />
      <EffectInfo description="Within 3 sqrs, 225-275 Damage at the radius, scaling up to 1350-1650 Damage at the center, every 1 second" />
      <EffectInfo description="Damage decreases over time" />
      <EffectInfo description="Healing within 3 sqrs" />
      <EffectInfo name="With" description="" />
      <EffectInfo name="Essence of Love" description="The Ritual Circle gives Berserk within 3 sqrs" />
      <EffectInfo name="Essence of Enlightened Love" description="The Ritual Circle inflicts Slowed within 3 sqrs" />
    </ExtraTooltipData>
    <Usable />
    <BagType>8</BagType>
    <MpCost>150</MpCost>
    <OnPlayerAbilityActivate proc="1" mustWear="0x1CA4" objectId="Love Witch Circle Helper 1" summonCost="0.0" lifeTime="0.0" cooldown="6.0" maxSpawnDistance="10.0" targetMouse="true">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0x1CA5" objectId="Love Witch Circle Helper 2" summonCost="0.0" lifeTime="0.0" cooldown="6.0" maxSpawnDistance="10.0" targetMouse="true">SpawnCreep</OnPlayerAbilityActivate>
    <Activate numDead="1" undeadId="Love Witch Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <feedPower>850</feedPower>
    <Cooldown>6</Cooldown>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1CA3" id="3VNecroST2" setType="0xA556" setName="Love Witch Necromancer" collectionIcon="3">
    <DisplayId>Boudoir Robe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>360</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>This soft robe will help calm the mind and relax any hero from stress during battle, it even works on enemies too.</Description>
    <ActivateOnEquip amount="11" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1CA4" id="3VNecroST3" setType="0xA556" setName="Love Witch Necromancer" collectionIcon="3">
    <DisplayId>Essence of Love</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>25</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>361</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Cultivated from the slain friends and foes lies the very essence of love both the good and bad, any hero who dares to wield such a thing will drive its user mad.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Blood Offering" description="Ritual Circle now also gives Berserk" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>850</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1CA5" id="3VNecroST4" setType="0xA556" setName="Love Witch Necromancer" collectionIcon="3">
    <DisplayId>Essence of Enlightened Love</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>25</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>362</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Wielded by those who’s hearts faced difficulties yet continued on, representing both the good and bad and continued strength love can bring.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Soul Offering" description="Ritual Circle now also inflicts Slowed" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>850</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Rose Petal Shot" type="0x1CC1">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>877</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object id="Rose Petal Shot Big" type="0x1CC0">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>878</Index>
    </Texture>
  </Object>
  <Object type="0x1CBA" id="Spring Rose" setType="0xA557" setName="Rose Keeper Necromancer">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>873</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The first roses to shine in the spring are given the most attention and treatment, thanks to this they’re gifted with magical properties causing them to grow even stronger, many seek out these early blooming roses for their power.</Description>
    <RateOfFire>1.35</RateOfFire>
    <BurstCount>5</BurstCount>
    <BurstDelay>1.8</BurstDelay>
    <BurstMinDelay>1</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Burst Count" />
      <EffectInfo description="1.8 seconds" name="Burst Delay" />
      <EffectInfo description="1 second" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Rose Petal Shot</ObjectId>
      <Speed>65</Speed>
      <MinDamage>130</MinDamage>
      <MaxDamage>240</MaxDamage>
      <Acceleration>333</Acceleration>
      <AccelerationDelay>533</AccelerationDelay>
      <SpeedClamp>225</SpeedClamp>
      <LifetimeMS>883</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1CBB" id="Ever Green Skull" setType="0xA557" setName="Rose Keeper Necromancer">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>874</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>This skull was left behind, infused within the bed of flowers in the floral realms. Now fully bloomed and ready for battle, capable of aiding it’s flower friends.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Create a perennial plant that lasts 5 seconds" name="On Ability Use" />
      <EffectInfo description="50 HP/s" name="Healing" />
      <EffectInfo description="5 players" name="Max Heal Targets" />
      <EffectInfo description="5 tiles" name="Range" />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Rose Undead" scalingStat="SPD" statModScalingMin="36" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1CBC" id="Floral Corset" setType="0xA557" setName="Rose Keeper Necromancer">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <SharedCooldownChannel id="65551" />
    <Texture>
      <File>lofiObj2</File>
      <Index>875</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Weaved together by strong petals, it’s able to hold together tight due to the petals age thanks to Belladonna’s extensive care for flowers.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="+90HP and Healing [30/s] for 3 seconds when under 80% HP." />
      <EffectInfo name="Cooldown" description="15 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerAbilityActivate hpMinThresholdRelative="0.80" cooldown="15" proc="1" effect="Healing" amount="30" duration="3">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate hpMinThresholdRelative="0.80" cooldown="15" proc="1" amount="90">Heal</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
  </Object>
  <Object id="Rose Thorn Shot" type="0x1CBE">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>879</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x1CBD" id="Rose Brooch" setType="0xA557" setName="Rose Keeper Necromancer">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>876</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Retaliates with a rose thorn attack" name="On Hit" />
    </ExtraTooltipData>
    <Description>Beautiful yet dangerous, only those who value the lives of flowers can carry such a rose. This rose retaliates back with sharp thorns to anyone that seeks to harm this rose or its user.</Description>
    <Projectile>
      <ObjectId>Rose Thorn Shot</ObjectId>
      <Speed>170</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <Acceleration>-90</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>706</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <ActivateOnEquip amount="75" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="75" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate arcGap="0" cooldown="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="6" minDistance="6" numShots="1" offsetAngle="0" proc="1" type="0x3d90">BulletCreate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1461" id="Love Witch Necromancer ST Chest">
    <DisplayId>Love Witch Necromancer ST Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1841</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Love Witch Necromancer ST equipment of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object id="Solar Flair Main" type="0x1C91">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>437</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
    <Rotation>0</Rotation>
  </Object>
  <Object id="Solar Flair Sub" type="0x1C92">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>438</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
  <Object type="0x1C93" id="Solar Flare Igniter" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>436</Index>
    </Texture>
    <PowerLevel>227</PowerLevel>
    <SharedCooldownChannel id="65511" />
    <SlotType>8</SlotType>
    <Description>An ancient focus used to channel the raw intensity of a solar flare. It emits a concentrated beam of heat so pure it can slice through steel plates as if they were cooling embers.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile id="0">
      <ObjectId>Solar Flair Main</ObjectId>
      <Speed>220</Speed>
      <LifetimeMS>312</LifetimeMS>
      <MinDamage>95</MinDamage>
      <MaxDamage>130</MaxDamage>
      <ArmorPiercing />
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Solar Flair Sub</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>718</LifetimeMS>
      <MinDamage>50</MinDamage>
      <MaxDamage>75</MaxDamage>
      <MultiHit />
      <Size>60</Size>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,XPBONUS,ORG_KOGBOLD,TAB_UT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Rising Sun Projectile" type="0x1C94">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>440</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x1C95" id="Crest of the Rising Sun" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>213</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>439</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A recurve bow carved from the golden feathers of a fledgling phoenix. Its potential for destruction is vast, though it demands the steady focus of a heart in perfect harmony with the sun.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, reduces your dexterity by 5." />
    </ExtraTooltipData>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/double_bow</Sound>
    <Projectile>
      <ObjectId>Rising Sun Projectile</ObjectId>
      <Speed>171</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>468</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-5" duration="1" stat="DEX" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Blooming Fire Bubble" type="0x1C96">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>442</Index>
    </Texture>
  </Object>
  <Object type="0x1C97" id="Bloom-Fire Scepter" collectionIcon="100">
    <DisplayId>Bloom-Fire Scepter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>441</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A staff adorned with enchanted petals that never wilt. Once used by the Solar Monarch to command the waves of heat during the Great Bloom, its brilliance has softened into a gentle, rhythmic glow.</Description>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,0.5</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>1.0,0.25</PosOffset>
      <DefaultAngle>-3</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>-1.0,0.25</PosOffset>
      <DefaultAngle>3</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>-2.0,0</PosOffset>
      <DefaultAngle>7</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>2.0,0</PosOffset>
      <DefaultAngle>-7</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Blooming Fire Bubble</ObjectId>
      <Speed>120</Speed>
      <Size>110</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>1700</LifetimeMS>
      <Acceleration>-120</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <AccelerationDelay>100</AccelerationDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blooming Fire Bubble</ObjectId>
      <Speed>120</Speed>
      <Size>100</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>1700</LifetimeMS>
      <Acceleration>-120</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <AccelerationDelay>50</AccelerationDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Blooming Fire Bubble</ObjectId>
      <Speed>120</Speed>
      <Size>90</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>1700</LifetimeMS>
      <Acceleration>-120</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <AccelerationDelay>0</AccelerationDelay>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Ashen Talon Shot" type="0x1C98">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>444</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x1C99" id="Ashen Talon Dagger" collectionIcon="13">
    <DisplayId>Ashen Talon</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>127</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>443</Index>
    </Texture>
    <SlotType>2</SlotType>
    <RateOfFire>1.05</RateOfFire>
    <Description>Forged from the razor-sharp talon of a Great Phoenix, this blade retains the bird's legendary heat. It strikes with such blistering intensity that it ignores the thickest armor, leaving only ash behind.</Description>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>Ashen Talon Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>357.142857</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_NEST,STINGER</Labels>
  </Object>
  <Object id="Cinder Projectile" type="0x1C9A">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>446</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x1C9B" id="Sovereign Cinder-Blade" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>231</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>445</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A massive, heavy blade forged in the heart of a dying star. It embodies the stoic might of the phoenix's rebirth, though its immense weight and heat tax the physical strength of any who swing it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, reduces your attack by 10." />
    </ExtraTooltipData>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <RateOfFire>0.45</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Cinder Projectile</ObjectId>
      <Speed>195</Speed>
      <MinDamage>480</MinDamage>
      <MaxDamage>555</MaxDamage>
      <LifetimeMS>244</LifetimeMS>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-10" duration="1" stat="ATT" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Rebirth Slash" type="0x1C9C">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>448</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x1C9D" id="Blade of Eternal Rebirth" collectionIcon="15">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>214</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>447</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Infused with holy solar magic, this sword's edge vibrates with the energy of a thousand dawnings. It is designed to slash with a purifying flame that no worldly shield can hope to withstand.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Rebirth Slash</ObjectId>
      <Speed>100</Speed>
      <MinDamage>280</MinDamage>
      <MaxDamage>295</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.7</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_LH</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1CC5" id="Heart of the Eternal Pyre">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>449</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A pulsating ruby encased in a band of white gold that grows warm when danger nears. It grants the wearer the resilience of the phoenix, allowing their spirit to flicker but never truly go out as long as the sun continues to rise.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On taking damage when below 30% gain Berserk and HP regen 150 HP/sec for 8 seconds" name="Phoenix Rebirth" />
      <EffectInfo description="600 seconds" name="Phoenix Rebirth Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate color="0xd3ffce" cooldown="600" amount="150" duration="8" effect="Healing" hpMinThresholdRelative="0.3" proc="1">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate color="-1" cooldown="600" duration="8" effect="Berserk" hpMinThresholdRelative="0.3" proc="1">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>666</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="1,1,1,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9FD9" id="Pyre-Forged Arsenal">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1844</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A blazing chest filled with valuable rewards for clever adventurers.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9FD8" id="Phoenix Blaze">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1845</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A phoenix-feather treasure chest said to contain useful items that aid Realm adventurers on their journey.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9FD7" id="Phoenix Embers">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1846</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A darkened ember shard that still holds enough magic to produce a valuable reward.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x1CCE" id="Literature Wave Shiny">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>580</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>581</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>582</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>583</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>584</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>585</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>586</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>587</Index>
      </Texture>
    </RandomTexture>
  </Object>
  <Object type="0x1CCF" id="Tome of Forbidden Knowledge Shiny" collectionIcon="130">
    <DisplayId>Necronomicon</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>579</Index>
    </Texture>
    <Projectile>
      <ObjectId>Literature Wave Shiny</ObjectId>
      <Size>150</Size>
      <CollisionMult>1.50</CollisionMult>
      <Speed>240</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Acceleration>-320</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <ConditionEffect duration="4">Curse</ConditionEffect>
      <MultiHit />
    </Projectile>
    <SlotType>4</SlotType>
    <Soulbound />
    <Description>A tattered tome possessing the forbidden knowledge of pagan priests of old. It speaks of casting terrible curses upon opponents, but such impure power comes at a cost.</Description>
    <ActivateOnEquip amount="60" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="140" statModAmount="1.36" scalingStat="WIS" statModScalingMin="76">Heal</Activate>
    <Activate gapTiles="1.2" gapAngle="270" numShots="3" minDistance="9.6" maxDistance="9.6" offsetAngle="0" statModNumShots="0" scalingStat="WIS" statModScalingMin="76" statModDamage="3.30">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <MpCost>90</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_LIBRARY,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1CD0" id="Bone Dagger Shot Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>589</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x1CD1" id="Bone Dagger Shiny" collectionIcon="132">
    <DisplayId>Bone Dagger</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>25</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>588</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A dagger made of razor-sharp bone.</Description>
    <Sound>weapon/dirk</Sound>
    <Projectile id="0">
      <ObjectId>Bone Dagger Shot Shiny</ObjectId>
      <Speed>150</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>335</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>300</feedPower>
    <Soulbound />
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_MANOR,BONEDAGGER,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1CD2" id="Sealed Crystal Skull Shiny" collectionIcon="146">
    <DisplayId>Sealed Crystal Skull</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>590</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>An undamaged version of a well known archaeological artifact, radiating a potent dark energy. This rare find is coveted by many explorers.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="false" amountWorn="1500" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Sealed Crystal Undead Shiny" scalingStat="MAXMP" statModScalingMin="355" statModScaleProjs="0" statModDamage="0.2">RaiseDead</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,ORG_THICKET,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1CD3" id="Coral Ring Shiny" collectionIcon="137">
    <DisplayId>Coral Ring</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>33</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>593</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ring crafted from the dangerous Fire Coral.</Description>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Coral Blessing" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_OTRENCH,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1CD4" id="Orb of Conflict Shiny" collectionIcon="100">
    <DisplayId>Orb of Conflict</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>592</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>This orb of ancient bloodstone has a dark reputation of twisting those who wield it.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate condDuration="7" condEffect="Stasis" collapseEffect="true" color="0x405CFF" wisMin="-1">EffectBlast</Activate>
    <Activate effect="Speedy" duration="2" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Activate effect="Damaging" duration="2" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1CD5" id="Armor of Nil Shiny" collectionIcon="17">
    <DisplayId>Armor of Nil</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <SharedCooldownChannel id="590" />
    <Description>This armor does not deflect projectiles like most materials known to man. It absorbs and engulfs them, sending them to a new plane of reality.</Description>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>594</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo name="Planar Absorption" description="When hit reduce incoming damage taken by 15% for 5 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <SlotType>6</SlotType>
    <ActivateOnEquip stat="DEF" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-5">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" cooldown="10" type="self" mult="0.85" duration="5">DamageMultAura</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_VOID,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7b6a" id="Sigil of the Chicken">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>480</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>0</Tier>
    <Description>A basic pendant used by novice druids.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Chicken for 6 seconds. Granting 10 Att, 5 Def, and a bite attack. Reduces weapon range by 33%" name="Chicken Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 45-65 damage increased by 1 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 0 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>180</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="3">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>30</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Chicken Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="10" channel="noStackItm" duration="6.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="5" channel="noStackItm" duration="6.0" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="6.0" skin="0x70cc">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="6.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="3">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.0000001" type="0x7b4f">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.0000001" type="0x7b4f">BulletCreate</Activate>
      <MpCost>30</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>6</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <DropTradable />
    <Usable />
    <BagType>1</BagType>
    <feedPower>4</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,SIGIL,T0,T0_ABILITY,LOOTABLE,MPCOST,STATMOD,TRADEABLE</Labels>
  </Object>
  <Object id="Sigil Chicken Sub Projectile" type="0x7b4f">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>45</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
  <Object type="0x70cc" id="Evolutionary Chicken">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>19</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object type="0x7b6b" id="Sigil of the Bunny">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>481</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>1</Tier>
    <Description>A pendant with a carved turquoise stone resembling the form of a bunny.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Bunny for 6.5s. Granting 15 Att, 8 Def, and a bite attack. Reduces weapon range by 33%" name="Bunny Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 90-110 damage increased by 1.25 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 1 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>240</MinDamage>
      <MaxDamage>360</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="1">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="4">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>40</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Bunny Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="15" channel="noStackItm" duration="6.6" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="8" channel="noStackItm" duration="6.6" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="6.6" skin="0x7107">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="6.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="4">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1.25" statModNumShots="0.0000001" type="0x7b50">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1.25" statModNumShots="0.0000001" type="0x7b50">BulletCreate</Activate>
      <MpCost>40</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>6.6</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <DropTradable />
    <BagType>1</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,T1,T1_ABILITY,LOOTABLE,MPCOST,STATMOD,TRADEABLE</Labels>
    <feedPower>8</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sigil Bunny Sub Projectile" type="0x7b50">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
  <Object type="0x7107" id="Evolutionary Bunny">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>20</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object type="0x7b6c" id="Sigil of the Skunk">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>482</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>2</Tier>
    <Description>A bronze pendant symbolising the skunk whose form is deceptively powerful to a druid’s foes.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Skunk for 7s. Granting 20 Att, 11 Def, and a bite attack. Reduces weapon range by 33%" name="Skunk Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 150-170 damage increased by 1.5 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 2 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>390</MinDamage>
      <MaxDamage>510</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="5.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>50</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Skunk Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="20" channel="noStackItm" duration="7.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="11" channel="noStackItm" duration="7.0" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="7.0" skin="0x7108">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="7.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="5.5">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1.5" statModNumShots="0.0000001" type="0x7b51">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1.5" statModNumShots="0.0000001" type="0x7b51">BulletCreate</Activate>
      <MpCost>50</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>7</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <DropTradable />
    <Usable />
    <UniqueID />
    <BagType>1</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,T2,T2_ABILITY,LOOTABLE,MPCOST,STATMOD,TRADEABLE</Labels>
    <feedPower>15</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sigil Skunk Sub Projectile" type="0x7b51">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
  <Object type="0x7108" id="Evolutionary Skunk">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>21</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object type="0x7b6d" id="Sigil of the Fox">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>483</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>3</Tier>
    <Description>A pendant bearing the form of a fox which is reserved only for more advanced druids. The speed and cunning provided by the transformation is a powerful tool for druids.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Fox for 7.5s. Granting 25 Att, 14 Def, and a bite attack. Reduces weapon range by 33%" name="Fox Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 200-220 damage increased by 1.75 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 3 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>540</MinDamage>
      <MaxDamage>660</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="6.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>60</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Fox Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="25" channel="noStackItm" duration="7.6" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="14" channel="noStackItm" duration="7.6" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="7.6" skin="0x710c">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="7.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="6.5">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1.75" statModNumShots="0.0000001" type="0x7b52">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1.75" statModNumShots="0.0000001" type="0x7b52">BulletCreate</Activate>
      <MpCost>60</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>7.6</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <DropTradable />
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,T3,T3_ABILITY,LOOTABLE,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>1</XPBonus>
    <feedPower>34</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sigil Fox Sub Projectile" type="0x7b52">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>220</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
  <Object type="0x710c" id="Evolutionary Fox">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>22</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object type="0x7b6e" id="Sigil of the Wolf">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>484</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>4</Tier>
    <Description>A silver pendant representing the wolf, this form is similar to the fox but provides additional strength for combat druids to leverage over their enemies.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Wolf for 8s. Granting 30 Att, 17 Def, and a bite attack. Reduces weapon range by 33%" name="Wolf Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 250-270 damage increased by 2 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 4 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>690</MinDamage>
      <MaxDamage>810</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="8">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>70</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Wolf Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="30" channel="noStackItm" duration="8.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="17" channel="noStackItm" duration="8.0" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="8.0" skin="0x7b10">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="8.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="8">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0000001" type="0x7b53">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0000001" type="0x7b53">BulletCreate</Activate>
      <MpCost>70</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>8</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <DropTradable />
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,T4,T4_ABILITY,LOOTABLE,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>2</XPBonus>
    <feedPower>68</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sigil Wolf Sub Projectile" type="0x7b53">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>270</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
  <Object type="0x7b10" id="Evolutionary Wolf">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>23</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object type="0x7b70" id="Sigil of the Boar">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>485</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>5</Tier>
    <Description>A boar shaped pendant, its form radiates strength and tenacity. Druids capable of sustaining this form are among the strongest the druidic orders have to offer.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Boar for 8.5s. Granting 35 Att, 20 Def, and a bite attack. Reduces weapon range by 33%" name="Boar Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 310-330 damage increased by 2.25 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 5 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>840</MinDamage>
      <MaxDamage>960</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="9">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>80</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Boar Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="35" channel="noStackItm" duration="8.6" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="20" channel="noStackItm" duration="8.6" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="8.6" skin="0x7b11">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="8.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="9">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.25" statModNumShots="0.0000001" type="0x7b54">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.25" statModNumShots="0.0000001" type="0x7b54">BulletCreate</Activate>
      <MpCost>80</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>8.6</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <DropTradable />
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,T5,T5_ABILITY,LOOTABLE,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>4</XPBonus>
    <feedPower>139</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sigil Boar Sub Projectile" type="0x7b54">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>310</MinDamage>
      <MaxDamage>330</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
  <Object type="0x7b11" id="Evolutionary Boar">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>24</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object type="0x7b71" id="Sigil of the Horse">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>486</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>6</Tier>
    <Description>A golden sigil set with sapphire gemstones, druids call upon the form of the horse for its high strength and unparalleled stamina.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Horse for 9s. Granting 40 Att, 23 Def, and a bite attack. Reduces weapon range by 33%" name="Horse Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 360-380 damage increased by 2.5 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 6 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>990</MinDamage>
      <MaxDamage>1110</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Horse Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="40" channel="noStackItm" duration="9.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="23" channel="noStackItm" duration="9.0" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="9.0" skin="0x7b12">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="9.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0x7b55">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0x7b55">BulletCreate</Activate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>9</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,T6,T6_ABILITY,LOOTABLE,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>6</XPBonus>
    <feedPower>380</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sigil Horse Sub Projectile" type="0x7b55">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>360</MinDamage>
      <MaxDamage>380</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
  <Object type="0x7b12" id="Evolutionary Horse">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>25</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object type="0x7b72" id="Sigil of the Rhino">
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>487</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>7</Tier>
    <Description>A gilded sigil with ruby gemstones, delicately shaped into the form of the Rhino. This form represents the pinnacle of normal druids, only surpassed by druids choosing to specialize in more mythical creatures.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Rhino for 9.5s. Granting 45 Att, 26 Def, and a bite attack. Reduces weapon range by 33%" name="Rhino Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 420-440 damage increased by 2.75 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 7 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>1140</MinDamage>
      <MaxDamage>1260</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="11.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>100</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Rhino Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="45" channel="noStackItm" duration="9.6" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="26" channel="noStackItm" duration="9.6" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="9.6" skin="0x7b16">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="9.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="11.5">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.75" statModNumShots="0.0000001" type="0x7b56">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.75" statModNumShots="0.0000001" type="0x7b56">BulletCreate</Activate>
      <MpCost>100</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>9.6</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>9</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,T7,T7_ABILITY,LOOTABLE,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>8</XPBonus>
    <feedPower>570</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sigil Rhino Sub Projectile" type="0x7b56">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>420</MinDamage>
      <MaxDamage>440</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
  <Object type="0x7b16" id="Evolutionary Rhino">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>26</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object type="0x7b73" id="Sharktooth Sigil" collectionIcon="137">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>488</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>This necklace is adorned with the tooth of a great white shark. Druids who familiarize themselves with this item may take on its form becoming the apex of the seas.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Shark for 7s. Granting 25 Spd, 25 Dex, Lethal Strike, and improving the ability. Reduces weapon range by 25%" name="Shark Form" />
      <EffectInfo description="Gain up to 3s of invisbility, doubled when transformed, 5s cooldown." name="Stealth" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 1 Sigil Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>380</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Meter id="0" maxValue="425" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability">
      <ExtraTooltipData>
        <EffectInfo description="" name="Fires 3 Parallel shots, these gain 3.5 damage per spd over 50." />
      </ExtraTooltipData>
      <Activate ignoreOnTooltip="true" arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="5.6" minDistance="5.6" numShots="3" targetMouse="true" offsetAngle="0" proc="1" type="0x7b73" statModDamage="3.5" scalingStat="SPD" statModNumShots="0.000001" statModScalingMin="50">BulletCreate</Activate>
      <OnPlayerAbilityActivate proc="1" cooldown="5" conditionEffect="Invisible" duration="3.0" cancelTime="1">Sneak</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="75" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Shark Form">
      <ExtraTooltipData>
        <EffectInfo description="Deal 25 plus 1 for every 3 spd over 50 additional damage on all shots." name="Lethal Strike" />
        <EffectInfo description="" name="Fires 3 Parallel shots" />
        <EffectInfo description="Fires 6 additional shots that deal 285-365 damage increased by 2 for every Spd over 50." name="While transformed" />
      </ExtraTooltipData>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="425" meterCost="0" amount="25" channel="noStackItm" duration="7.0" stat="DEX">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="425" meterCost="0" amount="25" channel="noStackItm" duration="7.0" stat="SPD">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" duration="7" minimumMeter="425" meterCost="0" ignoreFlat="25" ignorePerc="0" scalingStat="SPD" statModScalingMin="50" statModFlat="0.33" statModPerc="0">LethalStrike</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="425" meterCost="425" duration="7.0" skin="0x7b17">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.75" speedBoost="1" duration="7.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate ignoreOnTooltip="true" arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="4.6" minDistance="4.6" numShots="3" targetMouse="true" statModDamage="2" scalingStat="SPD" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" proc="1" type="0x7b79">BulletCreate</Activate>
      <Activate ignoreOnTooltip="true" arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="5.6" minDistance="5.6" numShots="3" targetMouse="true" statModDamage="3.5" scalingStat="SPD" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" proc="1" type="0x7b73">BulletCreate</Activate>
      <Activate ignoreOnTooltip="true" arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="6.6" minDistance="6.6" numShots="3" targetMouse="true" statModDamage="2" scalingStat="SPD" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" proc="1" type="0x7b79">BulletCreate</Activate>
      <OnPlayerAbilityActivate proc="1" cooldown="5" conditionEffect="Invisible" duration="6.0" cancelTime="1">Sneak</OnPlayerAbilityActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>7</AbilityTime>
      <NoChange />
    </Ability>
    <RateOfFire>1</RateOfFire>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,MPCOST,STATMOD,TRADEABLE,ORG_OTRENCH</Labels>
    <XPBonus>7</XPBonus>
    <feedPower>800</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sigil UT1 Projectile - Shark" type="0x7b79">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>UT 1 Sigil Projectile</ObjectId>
      <Size>80</Size>
      <Speed>160</Speed>
      <MinDamage>285</MinDamage>
      <MaxDamage>365</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
  <Object type="0x7b17" id="Evolutionary Shark">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>29</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object type="0x7b77" id="Silken Sigil" collectionIcon="139">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>489</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>A live spiderling with a string formed of its own silk, a druid may befriend it to gain increased familiarity with the form of a spider, a traditionally hard form to undertake.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Spider for 12s. Gaining 35 Att, 250 Max HP, Poison Burst, and firing double the shots. Reduces weapon range by 40%" name="Spider Form" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 2 Sigil Projectile</ObjectId>
      <Speed>130</Speed>
      <MinDamage>285</MinDamage>
      <MaxDamage>385</MaxDamage>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>-250</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <CollisionMult>1.25</CollisionMult>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="750" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="5.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="95" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Spider Form" attackIndex="1">
      <ExtraTooltipData>
        <EffectInfo description="On ability use release a burst of poison within 6 tiles. This poison lasts for 5 seconds, dealing 700 damage, slowing, and causes enemies to take 5% additional damage from you." name="Poison Burst" />
      </ExtraTooltipData>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="750" meterCost="0" amount="35" channel="noStackItm" duration="12.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="750" meterCost="0" amount="250" channel="noStackItm" duration="12.0" stat="MAXHP">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="750" meterCost="0" amount="250">Heal</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="750" meterCost="750" duration="12.0" skin="0x7b18">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.6" speedBoost="1" duration="12.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="5.5">Shoot</Activate>
      <OnPlayerAbilityActivate targetMouse="false" proc="1" radius="6" effect="Slowed" effectDuration="5" throwTime="0" impactDamage="200" totalDamage="700" duration="5" damageBoost="1.05" statModImpactDamage="0" statModRadius="0.00" statModDamageBoost="0.000">PoisonGrenade</OnPlayerAbilityActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>12</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>18</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>6</NumProjectiles>
      <ArcGap>9</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,MPCOST,STATMOD,TRADEABLE,ORG_CDEPTHS</Labels>
    <XPBonus>7</XPBonus>
    <feedPower>800</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x7b18" id="Evolutionary Spider">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>30</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object type="0x7b7b" id="Draconic Insignia" collectionIcon="150">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>491</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>This relic was once used by a secluded cult of dragon worshippers. A druid may tap into its arcane power to embrace the form of a dragon.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Dragon for 8.5s. Gaining 40 Wis, 15 Def, Dragon Breath, and tripling fireball scaling. Reduces weapon range by 33%" name="Dragon Form" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Fire Bust Shot</ObjectId>
      <Speed>120</Speed>
      <MinDamage>1050</MinDamage>
      <MaxDamage>1450</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <CollisionMult>1.20</CollisionMult>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Bust Shot</ObjectId>
      <Speed>120</Speed>
      <MinDamage>1050</MinDamage>
      <MaxDamage>1450</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <CollisionMult>1.55</CollisionMult>
      <Size>150</Size>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="1000" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="175" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>110</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Dragon Form" attackIndex="1">
      <ExtraTooltipData>
        <EffectInfo description="On ability use gain energized recovering 20 mp/s for 2s. While energized breathe fire on attack, each shot deals 15 damage plus 1 for every wis over 100." name="Dragon Breath" />
      </ExtraTooltipData>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="1000" meterCost="0" amount="15" channel="noStackItm" duration="8.6" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="1000" meterCost="0" amount="40" channel="noStackItm" duration="8.6" stat="WIS">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="1000" meterCost="1000" duration="8.6" skin="0x7b1a">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="8.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <OnPlayerAbilityActivate proc="1" idMeter="0" amount="20" statModAmount="0" effect="Energized" duration="2" scalingStat="WIS" statModScalingMin="99999" statModDuration="0">ConditionEffectSelf</OnPlayerAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="36">Shoot</Activate>
      <OnPlayerShootActivate proc="1" requiredConditions="Energized" cooldown="0.2" targetMouse="true" arcGap="15" gapAngle="0" gapTiles="0" manaCost="0" manaRequired="0" numShots="3" offsetAngle="0" scalingStat="WIS" statModDamage="1" statModScalingMin="100" type="0x7b74" minDistance="2.112" maxDistance="2.112" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <MpCost>110</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>8.6</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,MPCOST,STATMOD,TRADEABLE,ORG_LOD</Labels>
    <XPBonus>7</XPBonus>
    <feedPower>850</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sigil UT3 Projectile - Dragon" type="0x7b74">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>UT 3 Sigil Projectile Strong</ObjectId>
      <Size>80</Size>
      <Speed>80</Speed>
      <MinDamage>15</MinDamage>
      <MaxDamage>15</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
  <Object id="Sigil UT3 Projectile - Dragon Slow" type="0x7b9c">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>UT 3 Sigil Projectile Strong</ObjectId>
      <Speed>10</Speed>
      <MinDamage>2400</MinDamage>
      <MaxDamage>2400</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
  <Object type="0x7b1a" id="Evolutionary Dragon">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>31</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object type="0x7b7c" id="Swarmlord's Sigil" collectionIcon="13">
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>490</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>Fashioned by the Beekeeper, this pendant allows the wearer to command the forces of the nest directing swarms of bees to attack the wearer's enemies.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of the Queen Bee for 7.5s. Gaining 25 Att, 30 Dex, and improving the ability attack. Reduces weapon range by 50%" name="Bee Form" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 4 Sigil Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>680</MinDamage>
      <MaxDamage>720</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="650" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability">
      <ExtraTooltipData>
        <EffectInfo description="" name="Shoots two shots forward with the listed damage. These gain 4.5 damage for every Dex over 50." />
        <EffectInfo description="" name="Shoots four shots around dealing 110-130 damage plus 2.25 for every Att over 50." />
      </ExtraTooltipData>
      <Activate ignoreOnTooltip="true" gapAngle="0" gapTiles="0" manaCost="0" manaRequired="0" numShots="4" offsetAngle="0" arcGap="90" minDistance="3.6" maxDistance="3.6" type="0x79e8" statModDamage="2.25" scalingStat="ATT" statModScalingMin="50" statModNumShots="0.000001">BulletCreate</Activate>
      <Activate ignoreOnTooltip="true" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" numShots="2" offsetAngle="0" type="0x7b7c" statModDamage="4.5" scalingStat="DEX" statModScalingMin="50" statModNumShots="0.000001" minDistance="3.6" maxDistance="3.6">BulletCreate</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="85" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>110</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Bee Form">
      <ExtraTooltipData>
        <EffectInfo description="" name="Shoots four shots forward with the listed damage. These gain 4.5 damage for every Dex over 50." />
        <EffectInfo description="" name="Shoots ten shots around dealing 110-130 damage plus 2.25 for every Att over 50." />
      </ExtraTooltipData>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="650" meterCost="0" amount="25" channel="noStackItm" duration="7.6" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="650" meterCost="0" amount="30" channel="noStackItm" duration="7.6" stat="DEX">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="650" meterCost="650" duration="7.6" skin="0x7ea7">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.5" speedBoost="1" duration="7.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate ignoreOnTooltip="true" gapAngle="270" gapTiles="0.4" numShots="4" statModDamage="4.5" scalingStat="DEX" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" arcGap="12" type="0x7b7c" minDistance="1.8" maxDistance="1.8">BulletCreate</Activate>
      <Activate ignoreOnTooltip="true" gapAngle="0" gapTiles="0" manaCost="0" manaRequired="0" numShots="10" statModDamage="2.25" scalingStat="ATT" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" arcGap="36" minDistance="1.8" maxDistance="1.8" type="0x79e8">BulletCreate</Activate>
      <MpCost>110</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>7.6</AbilityTime>
      <NoChange />
    </Ability>
    <RateOfFire>1</RateOfFire>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,MPCOST,STATMOD,ORG_NEST</Labels>
    <XPBonus>7</XPBonus>
    <feedPower>1000</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sigil UT4 Projectile - Bee" type="0x79e8">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>UT 4 Sigil Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
  <Object type="0x7ea7" id="Evolutionary Bee">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>32</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object type="0x7ba0" id="Crystalline Sigil" collectionIcon="12">
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>492</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>An incredibly complex and durable crystalline structure appears on this pendant where a druid might expect the representation of an animal. Familiarising oneself with its forms is incredibly difficult but druids who succeed find themselves to be unbreakable walls against all forms of threat.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of the Crystal Golem for 8.5s. Gaining 30 Att, 45 Def, and improving the ability attack and healing. Reduces weapon range by 45%" name="Golem Form" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 5 Sigil Projectile</ObjectId>
      <Speed>20</Speed>
      <MinDamage>650</MinDamage>
      <MaxDamage>750</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
    </Projectile>
    <Meter id="0" maxValue="550" startValue="0" chargeString="Charge the meter by using your ability, hitting enemies, or getting hit.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <ExtraTooltipData>
        <EffectInfo description="" name="Fires two additional shots dealing 220-300 damage plus 1 for every def over 20" />
      </ExtraTooltipData>
      <Activate amount="20" statModAmount="0.1" effect="Healing" duration="3.4" color="0xFFFFCC" scalingStat="DEF" statModScalingMin="20" statModDuration="0">ConditionEffectSelf</Activate>
      <Activate scalingStat="DEF" statModScalingMin="20" statModDamage="7">Shoot</Activate>
      <Activate ignoreOnTooltip="true" gapAngle="0" manaCost="0" manaRequired="0" numShots="2" targetMouse="true" scalingStat="DEF" statModScalingMin="20" statModDamage="1.5" offsetAngle="0" arcGap="12" gapTiles="0" minDistance="4.8" maxDistance="4.8" statModNumShots="0.00001" type="0x79ec">BulletCreate</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <OnPlayerHitActivate idMeter="0" proc="1" cooldown="0.4" damageThreshold="1" wornFlat="true" amountWorn="30" amount="0">FillMeter</OnPlayerHitActivate>
      <MpCost>105</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Golem Form" attackIndex="1">
      <ExtraTooltipData>
        <EffectInfo description="" name="Fires four additional shots dealing 220-300 damage plus 1 for every def over 20" />
      </ExtraTooltipData>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="550" meterCost="0" amount="30" channel="noStackItm" duration="8.6" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="550" meterCost="0" amount="45" channel="noStackItm" duration="8.6" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="550" meterCost="550" duration="8.6" skin="0x7ea8">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.55" speedBoost="1" duration="8.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate amount="20" statModAmount="0.5" effect="Healing" duration="3.4" color="0xFFFFCC" scalingStat="DEF" statModScalingMin="20" statModDuration="0">ConditionEffectSelf</Activate>
      <Activate scalingStat="DEF" statModScalingMin="20" statModDamage="7">Shoot</Activate>
      <Activate ignoreOnTooltip="true" gapAngle="0" manaCost="0" manaRequired="0" numShots="4" targetMouse="true" scalingStat="DEF" statModScalingMin="20" statModDamage="1.5" offsetAngle="0" gapTiles="0" arcGap="12" minDistance="2.64" maxDistance="2.64" statModNumShots="0.000001" type="0x79ec">BulletCreate</Activate>
      <MpCost>105</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>8.6</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,MPCOST,STATMOD,ORG_CRYSTAL</Labels>
    <XPBonus>7</XPBonus>
    <feedPower>1000</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sigil UT5 Projectile - Golem" type="0x79ec">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>UT 5 Sigil Projectile</ObjectId>
      <Size>70</Size>
      <Speed>160</Speed>
      <MinDamage>220</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
  <Object type="0x7ea8" id="Evolutionary Golem">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>34</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object type="0x7ba1" id="DruidST1" setType="0x799c" setName="Mechanical Raptor Druid Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>537</Index>
    </Texture>
    <SlotType>31</SlotType>
    <DisplayId>Mechraptor Sigil</DisplayId>
    <Description>This device was forged by an engineer attempting to artificially recreate the ways of the druid. Using it allows for not only summoning robotic raptor companions, but to form a suit of armor that might be piloted to lead them.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of the Raptor for 10s. Gaining 25 Att, 100 Vit, and improving the ability attack and summons. Reduces weapon range by 30%" name="Transformation" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Druid ST Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="4">Shoot</Activate>
      <Activate objectId="Summon Raptor" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="8.0">SpawnCreep</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="75" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>100</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Raptor Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="25" channel="noStackItm" duration="10.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="100" channel="noStackItm" duration="10.0" stat="VIT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="10.0" skin="0x7ea9">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" speedBoost="0.7" lifeBoost="1" duration="10.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="4">Shoot</Activate>
      <Activate objectId="Summon Raptor Strong" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="8.0">SpawnCreep</Activate>
      <MpCost>100</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>10</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>4</NumProjectiles>
      <ArcGap>10</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>8</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,ST,MPCOST,STATMOD</Labels>
    <XPBonus>7</XPBonus>
    <feedPower>900</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sigil ST Projectile - Raptor" type="0x7b57">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
  <Object type="0x7ea9" id="Evolutionary Raptor">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>35</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object type="0x7ba2" id="AoO Sigil">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>493</Index>
    </Texture>
    <SlotType>31</SlotType>
    <DisplayId>Hawkmaster Sigil</DisplayId>
    <Description>Similar to the falconers in the ranks of Chief Beisa, the agents of oryx employed hawks to do their bidding. Their speed and hunting acumen allow them to be incredible inspiration for druids among the agent’s ranks.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of the Eagle for 8s. Gaining 35 Dex, 30 Spd, and improving the ability attack and eagle talons. Reduces weapon range by 33%" name="Transformation" />
      <EffectInfo description="On shoot fire an additional projectile dealing 40-60 damage plus 1 damage per dex over 50 every. Cooldown 0.4 seconds." name="Eagle Talons" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>AoO Sigil Projectile</ObjectId>
      <Size>120</Size>
      <Speed>140</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="600" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability">
      <ExtraTooltipData>
        <EffectInfo description="" name="Fires one shot" />
      </ExtraTooltipData>
      <Activate ignoreOnTooltip="true" arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" numShots="1" offsetAngle="0" type="0x7ba2" scalingStat="DEX" statModDamage="3" statModScalingMin="50" minDistance="5.6" maxDistance="5.6" statModNumShots="0.000001">BulletCreate</Activate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" targetMouse="true" arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" numShots="1" offsetAngle="0" scalingStat="DEX" statModScalingMin="50" statModDamage="1" type="0x7b85" minDistance="4" maxDistance="4" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="75" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Eagle Form">
      <ExtraTooltipData>
        <EffectInfo description="" name="Fires 3 shots" />
        <EffectInfo description="" name="Double Eagle Talons shots, scaling, and halve the cooldown." />
      </ExtraTooltipData>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="600" meterCost="0" amount="30" channel="noStackItm" duration="8.0" stat="SPD">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="600" meterCost="0" amount="35" channel="noStackItm" duration="8.0" stat="DEX">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="600" meterCost="600" duration="8.0" skin="0x7eaa">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="8.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate ignoreOnTooltip="true" gapAngle="270" manaCost="0" manaRequired="0" numShots="3" targetMouse="true" scalingStat="DEX" statModDamage="3" statModScalingMin="50" offsetAngle="0" arcGap="12" minDistance="3.696" maxDistance="3.696" statModNumShots="0.000001">BulletCreate</Activate>
      <OnPlayerShootActivate proc="1" cooldown="0.2" targetMouse="true" arcGap="0" gapAngle="0" gapTiles="0.1" manaCost="0" manaRequired="0" numShots="2" offsetAngle="0" scalingStat="DEX" statModDamage="2" statModScalingMin="50" type="0x7b85" minDistance="2.64" maxDistance="2.64" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>8</AbilityTime>
      <NoChange />
    </Ability>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <RateOfFire>1</RateOfFire>
    <BagType>6</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,MPCOST,STATMOD,AOO,TRADEABLE</Labels>
    <XPBonus>7</XPBonus>
    <feedPower>700</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sigil AoO Projectile - Eagle" type="0x7b85">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>AoO Sigil Projectile Strong</ObjectId>
      <Speed>100</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>60</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Size>75</Size>
      <Amplitude>0.25</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
  <Object type="0x7eaa" id="Evolutionary Eagle">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>36</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object type="0x7ba3" id="Sigil of the Rubber Duck">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>494</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>A powerful sigil displaying the form of the most menacing creature of the realm. Acts as a flotation device in a pinch.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Rubber Duck. Gaining 80 WIS, 150 Max MP, and improving the ability attack. Unleash the power of the duck." name="Transformation" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Rubber Duck Sigil Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>100</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <Ability name="Normal Ability">
      <Activate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" numShots="1" targetMouse="true" offsetAngle="0" proc="1" type="0x7ba3" scalingStat="ATT" statModScalingMin="50" minDistance="7" maxDistance="7" statModNumShots="0.000001">BulletCreate</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="50" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>10</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Rubber Duck Form">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="80" channel="noStackItm" duration="10.0" stat="WIS">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="150" channel="noStackItm" duration="10.0" stat="MAXMP">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="1000" duration="10.0" skin="0x7ee0">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.1" speedBoost="1" duration="10.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate gapAngle="270" manaCost="0" manaRequired="0" numShots="12" targetMouse="true" scalingStat="WIS" statModScalingMin="50" offsetAngle="0" arcGap="12" proc="1" type="0x7ba3" minDistance="7" maxDistance="7" statModNumShots="0.000001">BulletCreate</Activate>
      <MpCost>10</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>10</AbilityTime>
      <NoChange />
    </Ability>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <RateOfFire>1</RateOfFire>
    <BagType>6</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>4</XPBonus>
    <feedPower>500</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sigil April Fools Projectile - Rubber Duck" type="0x7b88">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>Rubber Duck Sigil Projectile Strong</ObjectId>
      <Speed>160</Speed>
      <MinDamage>5000</MinDamage>
      <MaxDamage>5000</MaxDamage>
      <LifetimeMS>100</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
  <Object type="0x7ee0" id="Evolutionary Rubber Duck">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>39</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object type="0x7ba4" id="Legion Elite Sigil">
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>496</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>A pair of horns adorning a nightmatter-weave band. Allows one to mimic the full combat abilities of chief beisa</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Centaur for 9s. Granting 40 Att, 23 Def, and a bite attack. Reduces weapon range by 33%" name="Horse Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 360-380 damage increased by 2.5 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Legion Elite Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>990</MinDamage>
      <MaxDamage>1110</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Centaur Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="40" channel="noStackItm" duration="9.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="23" channel="noStackItm" duration="9.0" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="9.0" skin="0x7ee1">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="9.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0x70ca">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0x70ca">BulletCreate</Activate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>9</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,T6,RESKIN,AOO,LEGION_ELITE,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>6</XPBonus>
    <feedPower>380</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sigil Legion Elite (T6) Projectile - Centaur" type="0x70ca">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>360</MinDamage>
      <MaxDamage>380</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
  <Object type="0x7ee1" id="Evolutionary Centaur">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>42</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object type="0x7ba5" id="Sigil of the Reindeer">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>495</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>This pendant radiates warmth that staves off the winter cold, it is adorned with a symbol of a reindeer. Some druids believe the form is capable of flight.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Reindeer for 9s. Granting 40 Att, 23 Def, and a bite attack. Reduces weapon range by 33%" name="Horse Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 360-380 damage increased by 2.5 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Winter UT Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>990</MinDamage>
      <MaxDamage>1110</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Reindeer Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="40" channel="noStackItm" duration="9.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="23" channel="noStackItm" duration="9.0" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="9.0" skin="0x7c99">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="9.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0x70cb">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0x70cb">BulletCreate</Activate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>9</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,T6,RESKIN,ORYXMAS_ENCHANTABLE,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>6</XPBonus>
    <feedPower>380</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sigil Oryxmas (T6) Projectile - Reindeer" type="0x70cb">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>360</MinDamage>
      <MaxDamage>380</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
  <Object type="0x7c99" id="Evolutionary Reindeer">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>43</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object id="DruidST0" type="0x74c9" setType="0x799c" setName="Mechanical Raptor Druid Set" collectionIcon="1">
    <DisplayId>Gearhawk Morning Star</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>534</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A precision-engineered morning star mimicking a raptor’s strike.</Description>
    <RateOfFire>1.1</RateOfFire>
    <Sound>weapon/fire_wand</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.20</RateOfFire>
      <DefaultAngle>-7.5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.55</RateOfFire>
      <DefaultAngle>-3.75</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.55</RateOfFire>
      <DefaultAngle>3.75</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.20</RateOfFire>
      <DefaultAngle>7.5</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Druid ST Weapon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>890</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>0</Frequency>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_1,XPBONUS,ORG_KOGBOLD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="DruidST2" type="0x74ca" setType="0x799c" setName="Mechanical Raptor Druid Set" collectionIcon="1">
    <DisplayId>Mechpilot's Jerkin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>541</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A well fitting electrically resistant suit perfect for operating heavy machinery.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,POWERTIER_B,XPBONUS,ORG_KOGBOLD</Labels>
  </Object>
  <Object id="DruidST3" type="0x74cb" setType="0x799c" setName="Mechanical Raptor Druid Set" collectionIcon="1">
    <DisplayId>Pressure Gauge Band</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>59</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>700</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Sturdy brass gauge ring that allows for monitoring its users status while boosting power and protection.</Description>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,XPBONUS,ORG_KOGBOLD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xA001" id="Druid Mystery Skin">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1839</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0xa33e" id="Sigil of the Dragon Blueprint" collectionIcon="150">
    <DisplayId>Sigil of the Dragon Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Draconic Insignia">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LOD</Labels>
  </Object>
  <Object id="Sharktooth Blueprint" type="0xA33f" collectionIcon="137">
    <DisplayId>Sharktooth Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sharktooth Sigil">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OTRENCH</Labels>
  </Object>
  <Object type="0xa340" id="Silken Blueprint" collectionIcon="139">
    <DisplayId>Silken Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Silken Sigil">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CDEPTHS</Labels>
  </Object>
  <Object type="0xa341" id="Swarmlord's Sigil Blueprint" collectionIcon="13">
    <DisplayId>Swarmlord's Sigil Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Swarmlord's Sigil">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
  <Object type="0xa342" id="Crystalline Sigil Blueprint" collectionIcon="12">
    <DisplayId>Crystalline Sigil Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Crystalline Sigil">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
  <Object type="0x9FCC" id="Sigil of the Fox (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>483</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>3</Tier>
    <Description>A pendant bearing the form of a fox which is reserved only for more advanced druids. The speed and cunning provided by the transformation is a powerful tool for druids.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Fox for 7.5s. Granting 25 Att, 14 Def, and a bite attack. Reduces weapon range by 33%" name="Fox Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 200-220 damage increased by 1.75 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 3 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>540</MinDamage>
      <MaxDamage>660</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="6.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>60</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Fox Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="25" channel="noStackItm" duration="7.6" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="14" channel="noStackItm" duration="7.6" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="7.6" skin="0x710c">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="7.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="6.5">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1.75" statModNumShots="0.0000001" type="0x7b52">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1.75" statModNumShots="0.0000001" type="0x7b52">BulletCreate</Activate>
      <MpCost>60</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>7.6</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SIGIL,T3,T3_ABILITY,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>1</XPBonus>
    <feedPower>34</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9FCB" id="Sigil of the Wolf (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>484</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>4</Tier>
    <Description>A silver pendant representing the wolf, this form is similar to the fox but provides additional strength for combat druids to leverage over their enemies.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Wolf for 8s. Granting 30 Att, 17 Def, and a bite attack. Reduces weapon range by 33%" name="Wolf Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 250-270 damage increased by 2 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 4 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>690</MinDamage>
      <MaxDamage>810</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="8">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>70</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Wolf Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="30" channel="noStackItm" duration="8.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="17" channel="noStackItm" duration="8.0" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="8.0" skin="0x7b10">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="8.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="8">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0000001" type="0x7b53">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0000001" type="0x7b53">BulletCreate</Activate>
      <MpCost>70</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>8</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SIGIL,T4,T4_ABILITY,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>2</XPBonus>
    <feedPower>68</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9FCA" id="Sigil of the Boar (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>485</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>5</Tier>
    <Description>A boar shaped pendant, its form radiates strength and tenacity. Druids capable of sustaining this form are among the strongest the druidic orders have to offer.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Boar for 8.5s. Granting 35 Att, 20 Def, and a bite attack. Reduces weapon range by 33%" name="Boar Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 310-330 damage increased by 2.25 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 5 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>840</MinDamage>
      <MaxDamage>960</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="9">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>80</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Boar Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="35" channel="noStackItm" duration="8.6" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="20" channel="noStackItm" duration="8.6" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="8.6" skin="0x7b11">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="8.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="9">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.25" statModNumShots="0.0000001" type="0x7b54">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.25" statModNumShots="0.0000001" type="0x7b54">BulletCreate</Activate>
      <MpCost>80</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>8.6</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SIGIL,T5,T5_ABILITY,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>4</XPBonus>
    <feedPower>139</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9FC9" id="Sigil of the Horse (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>486</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>6</Tier>
    <Description>A golden sigil set with sapphire gemstones, druids call upon the form of the horse for its high strength and unparalleled stamina.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Horse for 9s. Granting 40 Att, 23 Def, and a bite attack. Reduces weapon range by 33%" name="Horse Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 360-380 damage increased by 2.5 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 6 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>990</MinDamage>
      <MaxDamage>1110</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Horse Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="40" channel="noStackItm" duration="9.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="23" channel="noStackItm" duration="9.0" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="9.0" skin="0x7b12">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="9.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0x7b55">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0x7b55">BulletCreate</Activate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>9</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SIGIL,T6,T6_ABILITY,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>6</XPBonus>
    <feedPower>380</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x2B11" id="Mechanical Raptor Druid Mystery ST Crate">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1853</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Drops 1 random reward: a Mechanical Raptor Druid ST item, or Mechanical Raptor ST Shards.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x3AEE" id="Fairy Berry Treat">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1848</Index>
    </Texture>
    <Description>Sweet forest berries baked into a small magical treat.</Description>
    <BagType>7</BagType>
    <feedPower>7000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3AF0" id="Ancient Cozy Root">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1849</Index>
    </Texture>
    <Description>A hearty root packed with ancient life energy.</Description>
    <BagType>7</BagType>
    <feedPower>22500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3AF1" id="Grove Energy Drink">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1850</Index>
    </Texture>
    <Description>A revitalizing brew distilled from the heart of the grove.</Description>
    <BagType>7</BagType>
    <feedPower>20000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3AF2" id="Mossy Potato">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1851</Index>
    </Texture>
    <Description>A simple forest-grown potato with a touch of moss.</Description>
    <BagType>7</BagType>
    <feedPower>10000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3AEF" id="Woodland Protein Shake">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1852</Index>
    </Texture>
    <Description>A nourishing blend infused with the strength of the wild.</Description>
    <BagType>7</BagType>
    <feedPower>18000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x2B12" id="Mechanical Raptor Druid ST Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1854</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select one item from the Mechanical Raptor Druid ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x1E6B" id="Painted Egg Archer ST Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1864</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select one item from the Painted Egg Archer ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x1E7C" id="Fresh Carrot Paladin ST Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1866</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select one item from the Fresh Carrot Paladin ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x1E8D" id="Chocolate Bunny Summoner ST Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1868</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select one item from the Chocolate Bunny Summoner ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x1CE0" id="ODC Banner Effect">
    <Class>GameObject</Class>
    <Texture>
      <File>archbishopObjects16x16</File>
      <Index>272</Index>
    </Texture>
    <Size>80</Size>
    <ShadowSize>60</ShadowSize>
    <NoMiniMap />
    <Effect color="0xf5f512" rate="15" life=".5" lifeVariance="0" speed="0" speedVariance="0" size="8" rise="0" riseAcc="0" riseVariance="0" rangeX="4" rangeY="4">CustomParticles</Effect>
  </Object>
  <Object type="0x1CE1" id="Oryx Dominus Crest">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture>
      <File>archbishopObjects16x16</File>
      <Index>273</Index>
    </Texture>
    <SlotType>9</SlotType>
    <SharedCooldownChannel id="5146" />
    <Description>A dazzling trophy commemorating the winners of Sebchoof's 2026 RotMG Olympics Event.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons a banner which deals 400-600 damage each second within 6 tiles and grants Damaging to players within 3 tiles." />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="90" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate proc="1" cooldown="10" duration="4" objectId="ODC Banner Effect">Pet</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="1,1,1,1" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Hidden Knowledge Shot Shiny" type="0x1CE2">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>597</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
    <Animation period="0.01" prob="1" sync="true">
      <Frame time="0.1">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>597</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>598</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>599</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>600</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x1CE3" id="Wand of Hidden Knowledge Proc Shiny">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>596</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Hidden Knowledge Shot Shiny</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>70</MinDamage>
      <MaxDamage>95</MaxDamage>
      <ArmorPiercing />
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,WAND</Labels>
  </Object>
  <Object type="0x1CE4" id="Wand of Hidden Knowledge Shiny" collectionIcon="130">
    <DisplayId>Wand of Hidden Knowledge</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>596</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Legend has it that this wand was written into existence by a book that wrote itself.</Description>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/fire_wand</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Forbidden Secrets" description="40% Chance on ability to curse the user for 4 seconds. 5 second cooldown." />
      <EffectInfo name="Untold Power" description="If the bearer is cursed while using the Wand of Hidden Knowledge, it fires two additional projectiles that deal 70-95 armor piercing damage." />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Hidden Knowledge Shot Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>250</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BurstCount>5</BurstCount>
    <BurstDelay>1.8</BurstDelay>
    <BurstMinDelay>1</BurstMinDelay>
    <OnPlayerAbilityActivate cooldown="5" duration="4" effect="Curse" proc="0.4">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="Curse" cooldown="0" minDistance="4.6" maxDistance="4.6" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x1CE3">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="Curse" cooldown="0" minDistance="4.6" maxDistance="4.6" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x1CE3">BulletCreate</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_LIBRARY,SHINY,LIBWAND</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1CE5" id="Adamantine Helm Shiny" collectionIcon="133">
    <DisplayId>Adamantine Helm Shiny</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>606</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>A masterpiece of craftsmanship, this full helm was forged in the fires of the volcanic abyss infusing its metal with a regenerative ability.</Description>
    <Usable />
    <MpCost>70</MpCost>
    <Activate duration="5" effect="Berserk" range="5">ConditionEffectAura</Activate>
    <Activate duration="5" effect="Healing" range="5">ConditionEffectAura</Activate>
    <Activate amount="20" duration="5" stat="VIT" channel="noStackItm">StatBoostSelf</Activate>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,XPBONUS,MPCOST,ORG_ABYSS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="tD Serpent Head Main Shiny" type="0x1CE6">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>677</Index>
    </Texture>
    <Rotation>150</Rotation>
  </Object>
  <Object id="tD Serpent Body Shiny" type="0x1CE7">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>679</Index>
    </Texture>
    <Rotation>150</Rotation>
  </Object>
  <Object id="tD WakiProcA Shiny" type="0x1CE8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>tD Serpent Body Shiny</ObjectId>
      <Speed>0</Speed>
      <MinDamage>650</MinDamage>
      <MaxDamage>750</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Acceleration>99999</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="tD Serpent Tail Shiny" type="0x1CE9">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>680</Index>
    </Texture>
    <Rotation>150</Rotation>
  </Object>
  <Object id="tD WakiProcB Shiny" type="0x1CEA">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>tD Serpent Tail Shiny</ObjectId>
      <Speed>0</Speed>
      <MinDamage>650</MinDamage>
      <MaxDamage>750</MaxDamage>
      <LifetimeMS>900</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>1.25</Frequency>
      <Acceleration>99999</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="tD Serpent Head Inner Shiny" type="0x1CEB">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>678</Index>
    </Texture>
    <Rotation>-150</Rotation>
  </Object>
  <Object id="tD WakiProcC Shiny" type="0x1CEC">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>tD Serpent Head Inner Shiny</ObjectId>
      <Speed>120</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>1.25</Frequency>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
  <Object id="tD Waki Shiny" type="0x1CED" collectionIcon="136">
    <DisplayId>Shadow Serpent Sidearm</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>603</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>An angular wakizashi crafted from the core of the Shadow Cube God. In spite of the narrow blade, it can unleash quite a devastating onslaught.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Shoots a slithering trail of projectiles" name="Squarepent" />
      <EffectInfo description="3" name="Segments" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>tD Serpent Head Main Shiny</ObjectId>
      <Speed>120</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>650</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>1.25</Frequency>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>95</MpCost>
    <Activate maxDistance="3" minDistance="3" gapAngle="90" gapTiles="1" numShots="1" offsetAngle="0" scalingStat="VIT" statModScalingMin="42" statModDamage="3" statModNumShots="0.015">BulletCreate</Activate>
    <Activate arcGap="0" cooldown="0" gapAngle="90" gapTiles="1" ignoreOnTooltip="1" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" type="0x1CE8" scalingStat="VIT" statModScalingMin="42" statModDamage="3" statModNumShots="0.015">BulletCreate</Activate>
    <Activate arcGap="0" cooldown="0" gapAngle="90" gapTiles="1" ignoreOnTooltip="1" maxDistance="3.000" minDistance="3.000" numShots="1" offsetAngle="0" type="0x1CEC" scalingStat="VIT" statModScalingMin="42" statModDamage="3" statModNumShots="0.015">BulletCreate</Activate>
    <Activate arcGap="0" cooldown="0" gapAngle="90" gapTiles="1" ignoreOnTooltip="1" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" type="0x1CEA" scalingStat="VIT" statModScalingMin="42" statModDamage="3" statModNumShots="0.015">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_3D,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Cultist Fire Shot Shiny" type="0x1CEE">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>608</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x1CEF" id="Staff of Unholy Sacrifice Shiny" collectionIcon="16">
    <DisplayId>Staff of Unholy Sacrifice</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>279</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>607</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A commanding staff used by vile cult leaders. Its power manifested through countless sacrifices to the demon Molek.</Description>
    <RateOfFire>0.55</RateOfFire>
    <Projectile>
      <ObjectId>Cultist Fire Shot Shiny</ObjectId>
      <Size>70</Size>
      <Speed>115</Speed>
      <MinDamage>155</MinDamage>
      <MaxDamage>185</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>13</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CULT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1CF0" id="Wretched Rags Shiny" collectionIcon="103">
    <DisplayId>Wretched Rags</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>604</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A tattered piece of cloth crudely fashioned into a robe, barely capable of covering its wearer. However, what it lacks in physical durability is made up with a thick barrier of mana.</Description>
    <ActivateOnEquip amount="-50" stat="MAXHP" statRelativeTo="MAXHP">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="100" stat="MAXHP" statRelativeTo="MAXMP">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SPECTRAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="BB Carrot Shot Shiny" type="0x1CF1">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>602</Index>
    </Texture>
    <Rotation>50</Rotation>
  </Object>
  <Object type="0x1CF2" id="Vitamine Buster Shiny">
    <DisplayId>Vitamine Buster</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>601</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>A bizzare spell fabricated by a powerful bunny magician, they don't only do trick shows inside those magic hats!</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>BB Carrot Shot Shiny</ObjectId>
      <Speed>60</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>210</MaxDamage>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>75</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.1">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <DisplayId>Vitamine Buster</DisplayId>
    <Soulbound />
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sulfuric Stone Shiny" type="0x1CF3" collectionIcon="143">
    <DisplayId>Sulfuric Stone</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>605</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A peculiarly weathered rock with runes burned into it from generations of being submerged in the acidic bog. This makeshift snare is unmatched in power, but it activates on its own terms.</Description>
    <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate radius="3.0" sensitivity="1.0" totalDamage="250" color="9D9D9D" condEffect="Nothing" condDuration="3.0" armTime="0.0" throwTime="0.6" duration="0" scalingStat="DEF" statModScalingMin="9" statModTrapRadius="0.000001" statModTrapDamage="0.000001" statModTrapCondDuration="0.00001" bombDelay="3" bombDamage="575" bombRadius="3.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Nothing" bombCondEffectDuration="0" statModBombRadius="0.000001" statModBombCount=".000001" statModBombDamage="13" statModBombCondDuration="0.000001" textureSourceId="Sulfuric Stone">Trap</Activate>
    <Activate color="9D9D9D" impactDamage="250" radius="3.0" damageBoost="1.15" duration="3.0" throwTime="0.6" totalDamage="300">PoisonGrenade</Activate>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_B,XPBONUS,MPCOST,STATMOD,ORG_WETLANDS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1D04" id="Eggsposing Shot Holder">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Eggshell Carapace</DisplayId>
    <Description>Exceptional leather armor crafted from the hardened shell of an ancient, mythical egg-bearing creature.</Description>
    <Texture>
      <File>easterObjects8x8</File>
      <Index>126</Index>
    </Texture>
    <Projectile>
      <ObjectId>Ovipositor Surprise</ObjectId>
      <Speed>140</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <SlotType>6</SlotType>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your easter-magic meter to activate a secret power!" />
      <EffectInfo name="Ovipositor Surprise" description="Release a flurry of vulnerability inducing eggs on your foes for 3 seconds!" />
      <EffectInfo name="Secret Power Cooldown" description="30 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" cooldown="30" duration="3" effect="Stasis Immune" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerShootActivate arcGap="9" cooldown="0.6" gapAngle="0" gapTiles="0.2" maxDistance="0.4" minDistance="0.4" numShots="2" offsetAngle="10" proc="1" targetMouse="true" type="0x933B" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="4" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.05" minDistance="0.05" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x933B" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="6" cooldown="0.4" gapAngle="0" gapTiles="0" maxDistance="0.75" minDistance="0.75" numShots="3" offsetAngle="0" proc="1" targetMouse="true" type="0x933B" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="30" amount="0" labels="EASTER">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1500" amount="0" labels="BOSS">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="6000" amount="0" labels="EASTER_BOSS">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,EASTER_UT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1D03" id="Eggsposing Shot Engraving">
    <DisplayId>Eggsposing Shot Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>130</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Eggsposing Shot Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack, Speed and Wisdom Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on Queen Alien Bunny UT weapons, guarantees the Eggsposing Shot mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Eggsposing Shot Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xA5A1" id="Gen 1 ST Mini Skin Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1875</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a Gen 1 ST Mini Skin of your choice.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0xA5A2" id="Gen 2 ST Mini Skin Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1876</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a Gen 1 ST Mini Skin of your choice.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0xFFA1" id="Eggstatic Conductor" collectionIcon="131">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>199</PowerLevel>
    <Texture>
      <File>easterObjects8x8</File>
      <Index>200</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>This sugar-coated focus channels volatile spring energy into a shockingly destructive arcane discharge.</Description>
    <RateOfFire>1.25</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Egg Bullet</ObjectId>
      <Speed>170</Speed>
      <Size>50</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>471</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,XPBONUS,TRADEABLE,ORG_LAB,CONDUCTING</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa41d" id="3SummonerST0" setType="0xa41c" setName="Phytomancer Summoner Set" collectionIcon="3">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>315</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>801</Index>
    </Texture>
    <SlotType>8</SlotType>
    <DisplayId>Razorthorn Branch</DisplayId>
    <Description>The branch of a great nettle tree whose poisonous razor barbs project under stress to ward off creatures. Channeling magic revitalizes it's thorns as soon as they are fired.</Description>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>1</RateOfFire>
    <ExtraTooltipData>
      <EffectInfo name="Nettle Burst" description="Alternates between firing one and two shots, every 7th shot is a 5 shot burst followed by a brief delay." />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>3SummonerST Thorn</ObjectId>
      <Speed>140</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <ConditionEffect duration="5" amount="30">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>3SummonerST Thorn</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Subattack projectileId="0">
      <RateOfFire>0.8</RateOfFire>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>2</NumProjectiles>
        <ArcGap>10</ArcGap>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>2</NumProjectiles>
        <ArcGap>10</ArcGap>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>2</NumProjectiles>
        <ArcGap>10</ArcGap>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>5</NumProjectiles>
        <ArcGap>8</ArcGap>
      </ProjectilePattern>
      <ProjectilePattern projectileId="1">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
    </Subattack>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa41e" id="3SummonerST1" setType="0xa41c" setName="Phytomancer Summoner Set" collectionIcon="3">
    <Class>Equipment</Class>
    <Item />
    <Usable />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>802</Index>
    </Texture>
    <SlotType>29</SlotType>
    <DisplayId>Mace of the Woods</DisplayId>
    <Description>An arboreal cudgel fashioned from the heart of an Elder tree. Mages intune with nature can unleash it's full potential, summoning an entire forest in moments.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Mycorrhizal Network" description="Saplings gain strength when near other saplings, 3 Increases Fire Rate, 5 adds additional smaller thorn shots, and 7 increases fire rate even further." />
      <EffectInfo name="Lifetime" description="15 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Activate objectId="Communal Sapling" summonCost="2.0" lifeTime="15.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="1">SpawnCreep</Activate>
    <MpCost>90</MpCost>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,ST,TAB_ST,ST_ABILITY,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa41f" id="3SummonerST2" setType="0xa41c" setName="Phytomancer Summoner Set" collectionIcon="3">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>49</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>803</Index>
    </Texture>
    <SlotType>14</SlotType>
    <DisplayId>Leafweave Raiment</DisplayId>
    <Description>A garment carefully woven from delicate leaves. Provides little benefit in combat but supports a much deeper connection to nature for the wearer.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Nature's Blessing" description="Grants 80 Max HP for 8 seconds and heals 80 HP on ability use" />
      <EffectInfo name="Cooldown" description="15 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate proc="1" cooldown="15" stat="MAXHP" duration="8" amount="80" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="15" amount="80">Heal</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,ST,TAB_ST,ST_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa420" id="3SummonerST3" setType="0xa41c" setName="Phytomancer Summoner Set" collectionIcon="3">
    <DisplayId>Bud of Beginning</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>804</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Within this unknown bud lies a hum of Natures energy, if well cared for it may one day bloom into something never before seen.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Blossoming Potential" description="On ability use grants 1 Stacking Wis for 20 seconds." />
      <EffectInfo name="Cooldown" description="1 second" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate proc="1" cooldown="1" stat="WIS" duration="20" amount="1">StatBoostSelf</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xa439" id="Phytomancer Summoner ST Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>809</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select one item from the Phytomancer Druid ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0xa43a" id="3SummonerSTToken">
    <DisplayId>Phytomancer Summoner Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>810</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Spellbound Phytomancer Summoner Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
  <Object type="0xD670" id="Hydroflow Cloak">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>795</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>A cloak made of a magically contained waterweave, the flowing waters obscure the wearers movement from onlookers.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="70" ignorePerc="0.50" scalingStat="WIS" statModScalingMin="34" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0xD672">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0xD672">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Cooldown>5.5</Cooldown>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,COOLDOWN,APPLY_STAT_EFF,STATMOD,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Hydroflow Cloak Proj" type="0xD671">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>796</Index>
    </Texture>
  </Object>
  <Object id="Hydroflow Cloak Proc" type="0xD672">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>796</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Hydroflow Cloak Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
  <Object type="0xD673" id="Hydroflow Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>797</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver filled with Aquamarine tipped arrows that summon the force of the tides on impact.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Hydroflow Quiver Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>295</MinDamage>
      <MaxDamage>335</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <ArcGap>7</ArcGap>
    <NumProjectiles>4</NumProjectiles>
    <BagType>4</BagType>
    <MpCost>75</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.88">Shoot</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD674" id="Hydroflow Quiver Arrow">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>798</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0xD675" id="Hydroflow Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>773</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>An unorthodox scroll that calls forth a surge of extreme pressure water slicing clean through foes.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Hydroflow Spell Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD676" id="Hydroflow Spell Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>772</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0xD677" id="Hydroflow Tome">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>789</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A holy tome whose scriptures call forth the soothing waves of the sea.</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="140" statModAmount="0.9900" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="070" statModAmount="0.4950" range="7.2" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="640" maxDamage="640" statModDamage="7.20" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>180</MpCost>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD678" id="Hydroflow Helm">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj6</File>
      <Index>785</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>A bluesteel helm that grants the wearer strength as immense as the greatest typhoon.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="4" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,HYDROFLOW,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD679" id="Hydroflow Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>782</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>A bluesteel heater shield rimmed with aquamarine gemstone, the wielder is able to strike their enemies with the force of a tsunami.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Hydroflow Shield Bash</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>360</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="4.38">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,RESKIN,T6,T6_ABILITY,NUMPROJ_5,MPCOST,XPBONUS,STATMOD,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD67A" id="Hydroflow Shield Bash">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>783</Index>
    </Texture>
  </Object>
  <Object type="0xD67B" id="Hydroflow Seal">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>784</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>A seal blessed by oceanic priests allowing the user to beseech the gods of the sea for power.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate stat="MAXHP" amount="70" duration="4" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,HYDROFLOW,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD67C" id="Hydroflow Poison">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>794</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A brackish concoction of seawater and assortment of piscine venoms, inflicts debilitating pain on those unfortunate enough to taste its sting.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate radius="5" color="0x0000FF" impactDamage="350" totalDamage="1050" duration="4.5" throwTime="0.8" damageBoost="1.095" scalingStat="WIS" statModScalingMin="50" statModDamage="180" statModImpactDamage="30" statModRadius="0.025" statModDamageBoost="0.00225">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD67D" id="Hydroflow Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>775</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>An eternally dripping skull of the drowned, its unholy energies can summon the souls of those who met their fate in the depths.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>115</MpCost>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Activate radius="3.75" totalDamage="300" heal="110" ignoreDef="40" wisDamageBase="160" healRange="4">VampireBlast</Activate>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Hydro Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <MpCost>95</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Hydro Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <SwitchTime>0</SwitchTime>
      <MpCost>95</MpCost>
    </Ability>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD67E" id="Hydroflow Scepter">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>786</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>This scepter channels the power from storms of the high seas, capable of capsizing even the mightiest vessels.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate totalDamage="300" decrDamage="40" wisDamageBase="80" maxTargets="5" color="0x7DF9FF" aoeActivationCount="3" aoeArmorPierce="true" aoeTime="1" aoeDamage="75" statModDamage="22" aoeRange="2.5" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD67F" id="Hydroflow Star">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>779</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>A handheld swirling vortex of water, its strike contains the force of a raging hurricane.</Description>
    <ActivateOnEquip stat="VIT" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Hydroflow Star Proj</ObjectId>
      <MinDamage>1350</MinDamage>
      <MaxDamage>1450</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>90</MpEndCost>
    <MpCostPerSecond>18</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="6" scalingStat="WIS" statModScalingMin="50" statModAmount="0.105" statModDamage="18.00">ShurikenAbility</Activate>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD680" id="Hydroflow Star Proj">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>779</Index>
    </Texture>
    <Rotation>80</Rotation>
  </Object>
  <Object type="0xD681" id="Hydroflow Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>777</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A mastercrafted bluesteel blade, weightless and sharp, cutting through air like surging water.</Description>
    <Projectile>
      <ObjectId>Hydroflow Wakizashi Slash</ObjectId>
      <Speed>180</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.5">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD682" id="Hydroflow Wakizashi Slash">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>778</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0xD683" id="Hydroflow Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>780</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>A delicate yet masterful sheath embodying the secret technique of the wave dash.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6.5 tiles" />
      <EffectInfo name="Trail Damage" description="1400" />
      <EffectInfo name="Multiplier" description="7/11/16/22/29 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Hydroflow Sheath Proj</ObjectId>
      <Speed>160</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>125</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6.5" damage="1400" color="0x0000FF" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="7,11,16,22,29" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,RESKIN,T6,T6_ABILITY,NUMPROJ_3,MPCOST,XPBONUS,TRADEABLE,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD684" id="Hydroflow Sheath Proj">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>781</Index>
    </Texture>
  </Object>
  <Object type="0xD685" id="Hydroflow Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>799</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>This trap is nearly undetectable when deployed on the ocean's surface, releasing a powerful hydraulic blast when triggered.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>105</MpCost>
    <Activate radius="4.5" sensitivity="1.0" totalDamage="460" color="0x0000FF" condEffect="Slowed" condDuration="5.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="715" bombRadius="3.375" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.5" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Hydroflow Trap">Trap</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD686" id="Hydroflow Singing Glass">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>800</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>Ancient merfolk bards would seldom use the lute, instead preferring the gentle resonance of vibrating waves.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 6 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="6" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="7" duration="5" channel="maxStack">StatBoostAura</Activate>
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD687" id="Hydroflow Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>774</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>A seaglass orb mystics can use to ensnare their targets in an aquatic prison.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate condDuration="6" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="5" radius="5" condEffect="Curse" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,CAUSE_STAT_EFF,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD688" id="Hydroflow Prism">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>793</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>This seaglass prism can refract light in changing forms, creating illusions as if they were reflected by the ocean's surface.</Description>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate duration="9" speed="1.25">Decoy</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD689" id="Hydroflow Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>787</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>This rare and little known mace can call forth a ravenous vortex.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering vortex, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Hydroflow" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <Soulbound />
    <UniqueID />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,UT,RESKIN,T6,T6_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD68A" id="Summon Hydroflow Proj">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>788</Index>
    </Texture>
    <Rotation>90</Rotation>
  </Object>
  <Object type="0xD68B" id="Hydroflow Sigil">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>790</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>This sacred druid sigil allows the user to take on the form of a great serpent from the darkest depths of the ocean.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Serpent for 9s. Granting 40 Att, 23 Def, and a bite attack. Reduces weapon range by 33%" name="Serpent Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 360-380 damage increased by 2.5 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Hydroflow Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>990</MinDamage>
      <MaxDamage>1110</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Serpent Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="40" channel="noStackItm" duration="9.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="23" channel="noStackItm" duration="9.0" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="9.0" skin="0xD68D">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="9.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0xD68C">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0xD68C">BulletCreate</Activate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>9</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,HYDROFLOW</Labels>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <feedPower>380</feedPower>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0xD68F" id="Hydroflow Sigil Projectile">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>791</Index>
    </Texture>
  </Object>
  <Object id="Hydroflow Sigil Sub Projectile" type="0xD68C">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>Hydroflow Sigil Projectile Strong</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>360</MinDamage>
      <MaxDamage>380</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
  <Object type="0xD68E" id="Hydroflow Sigil Projectile Strong">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>792</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0xD68D" id="Evolutionary Hydroflow">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>46</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object type="0x1D72" id="Hydroshock Engraving">
    <DisplayId>Hydroshock Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Hydroshock Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Wisdom Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on Hydroflow abilities, guarantees the Hydroshock mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Hydroshock Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xFECB" id="Hydroflow Ability Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>771</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a Hydroflow Ability of your choice.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x1D20" id="Berserker's Breastplate Shiny" collectionIcon="133">
    <DisplayId>Berserker's Breastplate</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>611</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>This armor is donned by the Brutes of the Abyss, focusing narrowly on pure offensive power with little regard to the wellbeing of its wearer.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot Below 90% HP" description="Gain 3 ATT for 5 seconds, this bonus increases to 6 under 70% HP and 9 under 50% HP." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate hpMinThresholdRelative="0.9" cooldown="4" duration="5" proc="1" amount="3" stat="ATT" channel="maxStack">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate hpMinThresholdRelative="0.7" cooldown="4" duration="5" proc="1" amount="6" stat="ATT" channel="maxStack">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate hpMinThresholdRelative="0.5" cooldown="4" duration="5" proc="1" amount="9" stat="ATT" channel="maxStack">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_ABYSS,BERSERKERBP,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1D21" id="Captain's Ring Shiny" collectionIcon="138">
    <DisplayId>Captain's Ring</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>612</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Captain Davy Jones' ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_DAVY,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Crystal Pierce Shiny" type="0x1D22">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>614</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x1D23" id="Crystal Wand Shiny" collectionIcon="152">
    <DisplayId>Crystal Wand</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>154</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>613</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A sound almost like a wind chime emanates softly from this wand.</Description>
    <RateOfFire>1.1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Crystal Pierce Shiny</ObjectId>
      <Speed>150</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>105</MinDamage>
      <MaxDamage>150</MaxDamage>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>700</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,ORG_SETPIECE,CWAND,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Ogmur Shield Shiny" type="0x1D24">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>619</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x1D25" id="Shield of Ogmur Shiny" collectionIcon="100">
    <DisplayId>Shield of Ogmur</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>618</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>This massive shield was created for the wealthy and powerful Ogre kings as a sign of their unrivaled strength.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ogmur Shield Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0xEBAD10</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="4">Armor Broken</ConditionEffect>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="ATT" statModScalingMin="34" statModDamage="8">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE,STATMOD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1D2B" id="Evolutionary Bee Shiny">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>47</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object type="0x1D26" id="UT 4 Sigil Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>617</Index>
    </Texture>
  </Object>
  <Object type="0x1D27" id="Swarmlord's Sigil Shiny">
    <DisplayId>Swarmlord's Sigil</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>615</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>Fashioned by the Beekeeper, this pendant allows the wearer to command the forces of the nest directing swarms of bees to attack the wearer's enemies.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of the Queen Bee for 7.5s. Gaining 25 Att, 30 Dex, and improving the ability attack. Reduces weapon range by 50%" name="Bee Form" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 4 Sigil Projectile Shiny</ObjectId>
      <Speed>180</Speed>
      <MinDamage>680</MinDamage>
      <MaxDamage>720</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="650" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability">
      <ExtraTooltipData>
        <EffectInfo description="" name="Shoots two shots forward with the listed damage. These gain 4.5 damage for every Dex over 50." />
        <EffectInfo description="" name="Shoots four shots around dealing 110-130 damage plus 2.25 for every Att over 50." />
      </ExtraTooltipData>
      <Activate ignoreOnTooltip="true" gapAngle="0" gapTiles="0" manaCost="0" manaRequired="0" numShots="4" offsetAngle="0" arcGap="90" minDistance="3.6" maxDistance="3.6" type="0x1D28" statModDamage="2.25" scalingStat="ATT" statModScalingMin="50" statModNumShots="0.000001">BulletCreate</Activate>
      <Activate ignoreOnTooltip="true" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" numShots="2" offsetAngle="0" type="0x1D27" statModDamage="4.5" scalingStat="DEX" statModScalingMin="50" statModNumShots="0.000001" minDistance="3.6" maxDistance="3.6">BulletCreate</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="85" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>110</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Bee Form">
      <ExtraTooltipData>
        <EffectInfo description="" name="Shoots four shots forward with the listed damage. These gain 4.5 damage for every Dex over 50." />
        <EffectInfo description="" name="Shoots ten shots around dealing 110-130 damage plus 2.25 for every Att over 50." />
      </ExtraTooltipData>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="650" meterCost="0" amount="25" channel="noStackItm" duration="7.6" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="650" meterCost="0" amount="30" channel="noStackItm" duration="7.6" stat="DEX">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="650" meterCost="650" duration="7.6" skin="0x1D2B">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.5" speedBoost="1" duration="7.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate ignoreOnTooltip="true" gapAngle="270" gapTiles="0.4" numShots="4" statModDamage="4.5" scalingStat="DEX" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" arcGap="12" type="0x1D27" minDistance="1.8" maxDistance="1.8">BulletCreate</Activate>
      <Activate ignoreOnTooltip="true" gapAngle="0" gapTiles="0" manaCost="0" manaRequired="0" numShots="10" statModDamage="2.25" scalingStat="ATT" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" arcGap="36" minDistance="1.8" maxDistance="1.8" type="0x1D28">BulletCreate</Activate>
      <MpCost>110</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>7.6</AbilityTime>
      <NoChange />
    </Ability>
    <RateOfFire>1</RateOfFire>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,MPCOST,STATMOD,ORG_NEST,SHINY</Labels>
    <XPBonus>7</XPBonus>
    <feedPower>1000</feedPower>
    <Soulbound />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object id="Sigil UT4 Projectile - Bee Shiny" type="0x1D28">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>617</Index>
    </Texture>
    <Projectile>
      <ObjectId>UT 4 Sigil Projectile Shiny</ObjectId>
      <Speed>180</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC,SHINY</Labels>
  </Object>
  <Object id="Kyuuketsuki Hitogoroshi Shot Shiny" type="0x1D29">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>610</Index>
    </Texture>
    <Rotation>80</Rotation>
  </Object>
  <Object type="0x1D2A" id="Kyuuketsuki Hitogoroshi Shiny" collectionIcon="132">
    <DisplayId>Kyuuketsuki Hitogoroshi</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>609</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Ruthven hid this blade in the hope none would be able to find it, for it could destroy him and his spawn in a single slash.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Kyuuketsuki Hitogoroshi Shot Shiny</ObjectId>
      <Speed>130</Speed>
      <MinDamage>440</MinDamage>
      <MaxDamage>520</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ConditionEffect bleedDamage="80" duration="3">Bleeding</ConditionEffect>
      <Acceleration>26942069</Acceleration>
      <AccelerationDelay>210</AccelerationDelay>
      <SpeedClamp>390</SpeedClamp>
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <DefaultAngle>180</DefaultAngle>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <UniqueID />
    <XPBonus>6</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_MANOR,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1D2D" id="Omnipotence Ring Shiny" collectionIcon="17">
    <DisplayId>Omnipotence Ring</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>108</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>620</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An unfathomable amount of strength pulses through this ring. Only the most righteous mortals can touch this ring and live.</Description>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1500</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_VOID,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object collectionIcon="136" id="Ring of Cubed Wisdom Shiny" type="0x1D2E">
    <DisplayId>Ring of Cubed Wisdom</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <PowerLevel>74</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
         S
         <Index>621</Index></Texture>
    <SlotType>9</SlotType>
    <Description>A cubic sapphire embedded in a circular gold ring.</Description>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="175" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="250" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,WIS,ORG_3D,SHINY</Labels>
  </Object>
  <Object type="0x1D2F" id="UT 1 Sigil Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>623</Index>
    </Texture>
  </Object>
  <Object type="0x1D37" id="Shark Skin Suit Shiny">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>48</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
  <Object id="Sigil UT1 Projectile - Shark Shiny" type="0x1D30">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>UT 1 Sigil Projectile Shiny</ObjectId>
      <Size>80</Size>
      <Speed>160</Speed>
      <MinDamage>285</MinDamage>
      <MaxDamage>365</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC,SHINY</Labels>
  </Object>
  <Object type="0x1D31" id="Sharktooth Sigil Shiny">
    <DisplayId>Sharktooth Sigil</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>622</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>This necklace is adorned with the tooth of a great white shark. Druids who familiarize themselves with this item may take on its form becoming the apex of the seas.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Shark for 7s. Granting 25 Spd, 25 Dex, Lethal Strike, and improving the ability. Reduces weapon range by 25%" name="Shark Form" />
      <EffectInfo description="Gain up to 3s of invisbility, doubled when transformed, 5s cooldown." name="Stealth" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 1 Sigil Projectile Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>380</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Meter id="0" maxValue="425" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability">
      <ExtraTooltipData>
        <EffectInfo description="" name="Fires 3 Parallel shots, these gain 3.5 damage per spd over 50." />
      </ExtraTooltipData>
      <Activate ignoreOnTooltip="true" arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="5.6" minDistance="5.6" numShots="3" targetMouse="true" offsetAngle="0" proc="1" type="0x1D31" statModDamage="3.5" scalingStat="SPD" statModNumShots="0.000001" statModScalingMin="50">BulletCreate</Activate>
      <OnPlayerAbilityActivate proc="1" cooldown="5" conditionEffect="Invisible" duration="3.0" cancelTime="1">Sneak</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="75" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Shark Form">
      <ExtraTooltipData>
        <EffectInfo description="Deal 25 plus 1 for every 3 spd over 50 additional damage on all shots." name="Lethal Strike" />
        <EffectInfo description="" name="Fires 3 Parallel shots" />
        <EffectInfo description="Fires 6 additional shots that deal 285-365 damage increased by 2 for every Spd over 50." name="While transformed" />
      </ExtraTooltipData>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="425" meterCost="0" amount="25" channel="noStackItm" duration="7.0" stat="DEX">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="425" meterCost="0" amount="25" channel="noStackItm" duration="7.0" stat="SPD">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" duration="7" minimumMeter="425" meterCost="0" ignoreFlat="25" ignorePerc="0" scalingStat="SPD" statModScalingMin="50" statModFlat="0.33" statModPerc="0">LethalStrike</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="425" meterCost="425" duration="7.0" skin="0x1D37">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.75" speedBoost="1" duration="7.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate ignoreOnTooltip="true" arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="4.6" minDistance="4.6" numShots="3" targetMouse="true" statModDamage="2" scalingStat="SPD" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" proc="1" type="0x1D30">BulletCreate</Activate>
      <Activate ignoreOnTooltip="true" arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="5.6" minDistance="5.6" numShots="3" targetMouse="true" statModDamage="3.5" scalingStat="SPD" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" proc="1" type="0x1D31">BulletCreate</Activate>
      <Activate ignoreOnTooltip="true" arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="6.6" minDistance="6.6" numShots="3" targetMouse="true" statModDamage="2" scalingStat="SPD" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" proc="1" type="0x1D30">BulletCreate</Activate>
      <OnPlayerAbilityActivate proc="1" cooldown="5" conditionEffect="Invisible" duration="6.0" cancelTime="1">Sneak</OnPlayerAbilityActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>7</AbilityTime>
      <NoChange />
    </Ability>
    <Soulbound />
    <RateOfFire>1</RateOfFire>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,MPCOST,STATMOD,TRADEABLE,ORG_OTRENCH,SHINY</Labels>
    <XPBonus>7</XPBonus>
    <feedPower>800</feedPower>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x1D32" id="Maw of Malignance Shiny" collectionIcon="144">
    <DisplayId>Maw of Malignance</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>624</Index>
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    <SlotType>19</SlotType>
    <Description>Deep within the blood, cartilage, and twisted bone lies the cranium of a once-human victim.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Toss a horrific maw that lasts 5 seconds" name="On Ability Use" />
      <EffectInfo description="50 HP/s" name="Healing" />
      <EffectInfo description="5 players" name="Max Heal Targets" />
      <EffectInfo description="5 tiles" name="Range" />
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    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Malignance Undead Shiny" scalingStat="SPD" statModScalingMin="36" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_PARASITE,SHINY</Labels>
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  <Object type="0x1D33" id="Cackling Straitjacket Shiny" collectionIcon="103">
    <DisplayId>Cackling Straitjacket</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>625</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A tightly-woven garment used to restrain the mentally insane in the Penitentiary's torture branch. The echoed laughs of its past users can be faintly heard while wearing it, and intensify as its wearer takes damage.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On shoot, 1% chance to be inflicted with any of the following effects for 3s" name="Generalized Insanity" />
      <EffectInfo description="" name="Generalized Insanity Effects" />
      <EffectInfo description="+30 HP or MP" name="" />
      <EffectInfo description="+3 ATT,DEF,DEX,VIT,WIS" name="" />
      <EffectInfo description="Healing or Hexed on self" name="" />
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    <ActivateOnEquip amount="20" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="15" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="SPD">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate stat="MAXHP" amount="30" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="MAXMP" amount="30" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="ATT" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="DEF" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="DEX" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="VIT" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="WIS" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate duration="3" effect="Healing" proc="0.01">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate duration="3" effect="Hexed" proc="0.01">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SPECTRAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x1D34" id="Wakizashi Fire Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>627</Index>
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    <AngleCorrection>1</AngleCorrection>
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  <Object type="0x1D35" id="Wakizashi of Crossing Fires Shiny" collectionIcon="148">
    <DisplayId>Wakizashi of Crossing Fires</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>626</Index>
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    <SlotType>27</SlotType>
    <Description>A blade created within the Hellforge and enchanted with dark magics to grant its wielder the power of a demon king.</Description>
    <Projectile>
      <ObjectId>Wakizashi Fire Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
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    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate numShots="3" gapAngle="-45" gapTiles="0.5" offsetAngle="+20" maxDistance="4.0" scalingStat="ATT" statModScalingMin="55" statModDamage="5.5" statModNumShots="0.0000001">BulletCreate</Activate>
    <Activate numShots="3" gapAngle="+45" gapTiles="0.5" offsetAngle="-20" maxDistance="4.0" scalingStat="ATT" statModScalingMin="55" statModDamage="5.5" statModNumShots="0.0000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_SHAITAN,SHINY</Labels>
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  <Object id="Tezcacoatl Staff Reskin Missile Shiny" type="0x1D38">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>655</Index>
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    <AngleCorrection>1</AngleCorrection>
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  <Object id="Cutlass Reskin Missile Shiny" type="0x1D39">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>641</Index>
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    <AngleCorrection>1</AngleCorrection>
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  <Object id="Stone Reskin Missile Shiny" type="0x1D3A">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>649</Index>
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    <AngleCorrection>1</AngleCorrection>
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  <Object id="Ray Reskin Missile Shiny" type="0x1D3B">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>645</Index>
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    <AngleCorrection>1</AngleCorrection>
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  <Object id="Doom Reskin Missile Shiny" type="0x1D3C">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>653</Index>
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    <AngleCorrection>1</AngleCorrection>
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  <Object id="Queen Reskin Missile Shiny" type="0x1D3D">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>651</Index>
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    <AngleCorrection>1</AngleCorrection>
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  <Object id="Crystal Reskin Missile Shiny" type="0x1D3E">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>643</Index>
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    <AngleCorrection>1</AngleCorrection>
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  <Object id="Fallen Reskin Missile Shiny" type="0x1D3F">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>647</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
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  <Object type="0x1D40" id="Comet of Calamity Shiny">
    <DisplayId>Comet of Calamity</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>89</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>654</Index>
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    <SlotType>17</SlotType>
    <Description>An irregular fragment of a fiery comet that once passed over Malogia. Intergalactic legends know it as the herald of the great alien lord Nizos.\n\nSprite Credits: Trensient</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile>
      <ObjectId>Tezcacoatl Staff Reskin Missile Shiny</ObjectId>
      <Speed>225</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1.5</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <Size>80</Size>
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    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,ALIEN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x1D41" id="Gaseous Glaive Shiny">
    <DisplayId>Gaseous Glaive</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>192</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>640</Index>
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    <SlotType>1</SlotType>
    <Description>One of the most unusual feats of Katalonian engineering. This barely tangible sword hurls puffs of toxic gas, if you can manage to firmly grasp it.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.3</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile id="0">
      <ObjectId>Cutlass Reskin Missile Shiny</ObjectId>
      <Speed>150</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>220</LifetimeMS>
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    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
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    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ALIEN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x1D42" id="Acidic Slasher Shiny">
    <DisplayId>Acidic Slasher</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>153</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>648</Index>
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    <SlotType>1</SlotType>
    <Description>Steeped in the acid rainwater of Forax, the chemical coating has transformed this already mighty blade into a heavy-hitting weapon of war.\n\nSprite Credits: Aurum</Description>
    <Sound>weapon/glass_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile id="0">
      <ObjectId>Stone Reskin Missile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
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    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
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    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,ALIEN,SHINY,ACIDIC_SLASHER</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x1D43" id="Moonbeam Blade Shiny">
    <DisplayId>Moonbeam Blade</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>166</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>644</Index>
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    <SlotType>24</SlotType>
    <Description>The frigid landscape of Untaris is chilled by the moonlight reflected from a planet of astral frost.\n\nSprite Credits: Trensient</Description>
    <RateOfFire>1.11</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile>
      <ObjectId>Ray Reskin Missile Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>160</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>310</LifetimeMS>
      <MultiHit />
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    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,RESKIN,XPBONUS,ALIEN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x1D44" id="Sun's Judgement Shiny">
    <DisplayId>Sun's Judgement</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>147</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>652</Index>
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    <SlotType>3</SlotType>
    <Description>The abnormal alignment of Malogia's moons block direct light from its sun during most of its revolution. The brief periods of visibility are ferociously hot.\n\nSprite Credits: Artauris</Description>
    <Sound>weapon/golden_bow</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile id="0">
      <ObjectId>Doom Reskin Missile Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>503</LifetimeMS>
      <MultiHit />
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    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
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    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ALIEN,SHINY,SUNS_JUDGEMENT</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x1D45" id="Corrosion Cutter Shiny">
    <DisplayId>Corrosion Cutter</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>127</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>650</Index>
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    <SlotType>2</SlotType>
    <RateOfFire>1.05</RateOfFire>
    <Description>Interestingly, freezing the acid of Forax into a solid material retains its burning properties. Crafty alien mercenaries have used this to create brutal assassination weapons such as this.\n\nSprite Credits: Aurum</Description>
    <OldSound>bladeSwing</OldSound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile>
      <ObjectId>Queen Reskin Missile Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>357.142857</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
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    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,ALIEN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x1D46" id="Warlord Wand Shiny">
    <DisplayId>Warlord Wand</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>154</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>642</Index>
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    <SlotType>8</SlotType>
    <Description>An accomplished alien conqueror brandished this wand as a show of might, topping it with a gemstone from each planet he overthrew.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile>
      <ObjectId>Crystal Reskin Missile Shiny</ObjectId>
      <Speed>150</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>105</MinDamage>
      <MaxDamage>150</MaxDamage>
      <ArmorPiercing />
      <MultiHit />
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    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,RESKIN,XPBONUS,ALIEN,SHINY,WARLORD_WAND</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x1D47" id="Snowblind Wand Shiny">
    <DisplayId>Snowblind Wand</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>218</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>646</Index>
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    <SlotType>8</SlotType>
    <Description>A wand held together by an ice crystal extracted from the depths of Untaris. Each shot possesses the concentrated force of a blizzard.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>0.85</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile>
      <ObjectId>Fallen Reskin Missile Shiny</ObjectId>
      <Speed>144</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>240</MaxDamage>
      <LifetimeMS>458</LifetimeMS>
      <Size>100</Size>
      <ParticleTrail intensity="0.05" lifetimeMS="75">0x76578C</ParticleTrail>
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    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,ALIEN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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  <Object type="0x1D48" id="Fitted Protective Matrix Shiny">
    <DisplayId>Fitted Protective Matrix</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <SharedCooldownChannel id="1157" />
    <Description>Standard issue armor for Commander Calbrik's fleet. It stores energy to power a defensive shield when its wearer needs it most.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Invulnerable for 1.4 seconds." />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Dazed for 5 seconds." />
      <EffectInfo name="Cooldown" description="180 seconds." />
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    <Texture>
      <File>lofiObjShiny</File>
      <Index>659</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" duration="1.4" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" effect="Dazed" duration="5" range="0.0001" color="0xff0080" target="player" center="player" visualEffect="0">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,XPBONUS,ALIEN,SHINY,MATRIX_ARMOR</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1D49" id="Magic Protective Matrix Shiny">
    <DisplayId>Magic Protective Matrix</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>30</PowerLevel>
    <SharedCooldownChannel id="1157" />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>661</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Standard issue armor for Commander Calbrik's fleet. It stores energy to power a defensive shield when its wearer needs it most.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Invulnerable for 1.4 seconds." />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Dazed for 5 seconds." />
      <EffectInfo name="Cooldown" description="180 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" duration="1.4" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" effect="Dazed" duration="5" range="0.0001" color="0xff0080" target="player" center="player" visualEffect="0">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,UT,TAB_UT,POWERTIER_A,XPBONUS,ALIEN,SHINY,MATRIX_ARMOR</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x1D4A" id="Heavy Protective Matrix Shiny">
    <DisplayId>Heavy Protective Matrix</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>63</PowerLevel>
    <SharedCooldownChannel id="1157" />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>660</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Standard issue armor for Commander Calbrik's fleet. It stores energy to power a defensive shield when its wearer needs it most.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Invulnerable for 1.4 seconds." />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Dazed for 5 seconds." />
      <EffectInfo name="Cooldown" description="180 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="21">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" duration="1.4" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" effect="Dazed" duration="5" range="0.0001" color="0xff0080" target="player" center="player" visualEffect="0">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,XPBONUS,ALIEN,SHINY,MATRIX_ARMOR</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x9DAF" id="3ST Spectral Sentry Rogue Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1889</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Spectral Sentry Rogue 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9DB0" id="3ST Ancestral Shaman Bard Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1890</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Ancestral Shaman Bard 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9DA2" id="3ST Onmyoji Ninja Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1892</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Onmyoji Ninja 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9DA3" id="3ST Frost Advisor Samurai Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1891</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Frost Advisor Samurai 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9DA4" id="3ST Plague Doctor Priest Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1888</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Plague Doctor Priest 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9DA5" id="3ST Kogbold Turretsmith Archer Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1887</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Kogbold Turretsmith Archer 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9DA6" id="3ST Kogbold Pyrotechnician Wizard Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1886</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Kogbold Pyrotechnician Wizard 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9DA7" id="3ST Killbilly Warrior Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1885</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Killbilly Warrior 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9DA8" id="3ST Mad Minotaur Knight Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1884</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Mad Minotaur Knight 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9DA9" id="3ST Resurrected Huntress Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1883</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Resurrected Huntress 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9DAA" id="3ST Frost Harbinger Paladin Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1882</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Frost Harbinger Paladin 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9DAB" id="3ST Alchemist Assassin Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1881</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Alchemist Assassin 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9DAC" id="3ST Shaman Necromancer Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1880</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Shaman Necromancer 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9DAD" id="3ST Astral Arcanist Mystic Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1879</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Astral Arcanist Mystic 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9DAE" id="3ST Spellbound Soulthief Trickster Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1878</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Spellbound Soulthief Trickster 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9DA1" id="3ST Storm Shaman Sorcerer Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1877</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Storm Shaman Sorcerer 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9DA0" id="3ST Class Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1893</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to obtain 1 of the 16 class-specific selection chests, each containing 3ST items with a minimum rarity.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9DBB" id="The Phytomancer Summoner 3ST Mystery Crate">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1999</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Drops 1 random reward: a Phytomancer Summoner 3ST item, or Phytomancer Summoner 3ST Shards.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
  <Object type="0x9DBC" id="Xeno Heart">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x766</Index>
    </Texture>
    <Description>The pulsating heart of an alien being, said to bestow incredible vitality.</Description>
    <BagType>7</BagType>
    <feedPower>25000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x9DBD" id="Astral Jelly">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x767</Index>
    </Texture>
    <Description>A shimmering jelly harvested from the rifts between stars.</Description>
    <BagType>7</BagType>
    <feedPower>19000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x9DBE" id="Asteralis Root">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x768</Index>
    </Texture>
    <Description>A rare root that thrives in the soil of distant asteroids.</Description>
    <BagType>7</BagType>
    <feedPower>14000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x9DBF" id="Cosmic Spice">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x769</Index>
    </Texture>
    <Description>A blend of spices collected from across the galaxy. Adds a celestial kick to any dish.</Description>
    <BagType>7</BagType>
    <feedPower>12000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x9DC0" id="Space Ration">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x76a</Index>
    </Texture>
    <Description>Standard issue rations from a long forgotten space fleet.</Description>
    <BagType>7</BagType>
    <feedPower>8500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xFF39" id="Mystery Emote Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1900</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the chest to get a random Emote.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
</Objects>