<?xml version="1.0" encoding="utf-8"?>
<Enchantments>
  <Enchantment id="Attack_Bonus_1" type="0x107">
    <DisplayId>Attack Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Attack by 1.4</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Bonus_2" type="0x108">
    <DisplayId>Attack Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Attack by 2.2</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.2" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Bonus_3" type="0x11">
    <DisplayId>Attack Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Attack by 3</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Bonus_4" type="0x109">
    <DisplayId>Attack Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Attack by 3.8</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.8" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Bonus_1" type="0x10b">
    <DisplayId>Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Defense by 1.4</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Bonus_2" type="0x10c">
    <DisplayId>Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Defense by 2.2</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.2" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Bonus_3" type="0x16">
    <DisplayId>Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Defense by 3</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Bonus_4" type="0x10d">
    <DisplayId>Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Defense by 3.8</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.8" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Bonus_1" type="0x10f">
    <DisplayId>Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Dexterity by 1.4</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.4" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Bonus_2" type="0x110">
    <DisplayId>Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Dexterity by 2.2</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.2" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Bonus_3" type="0x12">
    <DisplayId>Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Dexterity by 3</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Bonus_4" type="0x111">
    <DisplayId>Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Dexterity by 3.8</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.8" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Bonus_1" type="0x117">
    <DisplayId>Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Maximum Mana By 20</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Bonus_2" type="0x118">
    <DisplayId>Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Maximum Mana By 30</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Bonus_3" type="0x18">
    <DisplayId>Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Maximum Mana By 40</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Bonus_4" type="0x119">
    <DisplayId>Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Maximum Mana By 50</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Bonus_1" type="0x113">
    <DisplayId>Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Maximum Life By 15</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Bonus_2" type="0x114">
    <DisplayId>Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Maximum Life By 20</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Bonus_3" type="0x17">
    <DisplayId>Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Maximum Life By 25</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Bonus_4" type="0x115">
    <DisplayId>Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Maximum Life By 30</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Bonus_1" type="0x11b">
    <DisplayId>Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Speed by 2.2</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.2" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Bonus_2" type="0x11c">
    <DisplayId>Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Speed by 3.4</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.4" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Bonus_3" type="0x15">
    <DisplayId>Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Speed by 4.6</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Bonus_4" type="0x11d">
    <DisplayId>Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Speed by 5.8</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.8" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Bonus_1" type="0x11f">
    <DisplayId>Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Vitality by 1.8</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Bonus_2" type="0x120">
    <DisplayId>Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Vitality by 2.8</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Bonus_3" type="0x13">
    <DisplayId>Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Vitality by 3.8</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Bonus_4" type="0x121">
    <DisplayId>Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Vitality by 4.8</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Bonus_1" type="0x123">
    <DisplayId>Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Wisdom by 1.8</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Bonus_2" type="0x124">
    <DisplayId>Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Wisdom by 2.8</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Bonus_3" type="0x14">
    <DisplayId>Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Wisdom by 3.8</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Bonus_4" type="0x125">
    <DisplayId>Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Wisdom by 4.8</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Attack_Bonus_1" type="0x127">
    <DisplayId>Relative Attack Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Attack by 7% of Bonus Attack</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,RELATIVEBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="ATT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Attack_Bonus_2" type="0x128">
    <DisplayId>Relative Attack Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Attack by 10% of Bonus Attack</Description>
    <Weight>17000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,RELATIVEBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="ATT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Attack_Bonus_3" type="0x129">
    <DisplayId>Relative Attack Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Attack by 13% of Bonus Attack</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,RELATIVEBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="ATT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Attack_Bonus_4" type="0x12a">
    <DisplayId>Relative Attack Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Attack by 16% of Bonus Attack</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,RELATIVEBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="ATT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Defense_Bonus_1" type="0x12c">
    <DisplayId>Relative Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Defense by 6% of Bonus Defense</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,RELATIVEBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="DEF" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Defense_Bonus_2" type="0x12d">
    <DisplayId>Relative Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Defense by 8% of Bonus Defense</Description>
    <Weight>17000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,RELATIVEBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="DEF" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Defense_Bonus_3" type="0x12e">
    <DisplayId>Relative Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Defense by 10% of Bonus Defense</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,RELATIVEBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEF" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Defense_Bonus_4" type="0x12f">
    <DisplayId>Relative Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Defense by 12% of Bonus Defense</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,RELATIVEBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="DEF" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Dexterity_Bonus_1" type="0x131">
    <DisplayId>Relative Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Dexterity by 7% of Bonus Dexterity</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,RELATIVEBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEX" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Dexterity_Bonus_2" type="0x132">
    <DisplayId>Relative Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Dexterity by 10% of Bonus Dexterity</Description>
    <Weight>17000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,RELATIVEBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEX" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Dexterity_Bonus_3" type="0x133">
    <DisplayId>Relative Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Dexterity by 13% of Bonus Dexterity</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,RELATIVEBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEX" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Dexterity_Bonus_4" type="0x134">
    <DisplayId>Relative Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Dexterity by 16% of Bonus Dexterity</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,RELATIVEBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEX" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Mana_Bonus_1" type="0x13b">
    <DisplayId>Relative Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Maximum Mana by 6% of Bonus Mana</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,RELATIVEBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="MAXMP" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Mana_Bonus_2" type="0x13c">
    <DisplayId>Relative Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Maximum Mana by 8% of Bonus Mana</Description>
    <Weight>17000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,RELATIVEBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="MAXMP" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Mana_Bonus_3" type="0x13d">
    <DisplayId>Relative Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Maximum Mana by 10% of Bonus Mana</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,RELATIVEBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXMP" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Mana_Bonus_4" type="0x13e">
    <DisplayId>Relative Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Maximum Mana by 12% of Bonus Mana</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,RELATIVEBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="MAXMP" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Life_Bonus_1" type="0x136">
    <DisplayId>Relative Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Maximum Life by 6% of Bonus Life</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,RELATIVEBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="MAXHP" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Life_Bonus_2" type="0x137">
    <DisplayId>Relative Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Maximum Life by 8% of Bonus Life</Description>
    <Weight>17000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,RELATIVEBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="MAXHP" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Life_Bonus_3" type="0x138">
    <DisplayId>Relative Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Maximum Life by 10% of Bonus Life</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,RELATIVEBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXHP" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Life_Bonus_4" type="0x139">
    <DisplayId>Relative Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Maximum Life by 12% of Bonus Life</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,RELATIVEBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="MAXHP" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Speed_Bonus_1" type="0x140">
    <DisplayId>Relative Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Speed by 7% of Bonus Speed</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,RELATIVEBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Speed_Bonus_2" type="0x141">
    <DisplayId>Relative Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Speed by 10% of Bonus Speed</Description>
    <Weight>17000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,RELATIVEBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="SPD" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Speed_Bonus_3" type="0x142">
    <DisplayId>Relative Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Speed by 13% of Bonus Speed</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,RELATIVEBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="SPD" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Speed_Bonus_4" type="0x143">
    <DisplayId>Relative Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Speed by 16% of Bonus Speed</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,RELATIVEBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="SPD" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Vitality_Bonus_1" type="0x145">
    <DisplayId>Relative Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Vitality by 7% of Bonus Vitality</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,RELATIVEBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="VIT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Vitality_Bonus_2" type="0x146">
    <DisplayId>Relative Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Vitality by 10% of Bonus Vitality</Description>
    <Weight>17000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,RELATIVEBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="VIT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Vitality_Bonus_3" type="0x147">
    <DisplayId>Relative Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Vitality by 13% of Bonus Vitality</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,RELATIVEBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="VIT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Vitality_Bonus_4" type="0x148">
    <DisplayId>Relative Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Vitality by 16% of Bonus Vitality</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,RELATIVEBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="VIT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Wisdom_Bonus_1" type="0x14a">
    <DisplayId>Relative Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Wisdom by 7% of Bonus Wisdom</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,RELATIVEBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="WIS" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Wisdom_Bonus_2" type="0x14b">
    <DisplayId>Relative Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Wisdom by 10% of Bonus Wisdom</Description>
    <Weight>17000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,RELATIVEBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="WIS" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Wisdom_Bonus_3" type="0x14c">
    <DisplayId>Relative Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Wisdom by 13% of Bonus Wisdom</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,RELATIVEBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="WIS" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Relative_Wisdom_Bonus_4" type="0x14d">
    <DisplayId>Relative Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Wisdom by 16% of Bonus Wisdom</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,RELATIVEBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="WIS" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Attack_Bonus_1" type="0x300">
    <DisplayId>Defense to Attack Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Attack by 6% of Bonus Defense</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="ATT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Attack_Bonus_2" type="0x301">
    <DisplayId>Defense to Attack Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Attack by 8% of Bonus Defense</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="ATT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Attack_Bonus_3" type="0x302">
    <DisplayId>Defense to Attack Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Attack by 10% of Bonus Defense</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="ATT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Attack_Bonus_4" type="0x303">
    <DisplayId>Defense to Attack Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Attack by 12% of Bonus Defense</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="ATT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Attack_Bonus_1" type="0x304">
    <DisplayId>Dexterity to Attack Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Attack by 7% of Bonus Dexterity</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="ATT" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Attack_Bonus_2" type="0x305">
    <DisplayId>Dexterity to Attack Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Attack by 10% of Bonus Dexterity</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="ATT" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Attack_Bonus_3" type="0x306">
    <DisplayId>Dexterity to Attack Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Attack by 13% of Bonus Dexterity</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="ATT" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Attack_Bonus_4" type="0x307">
    <DisplayId>Dexterity to Attack Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Attack by 16% of Bonus Dexterity</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="ATT" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Attack_Bonus_1" type="0x308">
    <DisplayId>Mana to Attack Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Attack by 0.75% of Bonus Mana</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="ATT" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Attack_Bonus_2" type="0x309">
    <DisplayId>Mana to Attack Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Attack by 1% of Bonus Mana</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="ATT" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Attack_Bonus_3" type="0x30a">
    <DisplayId>Mana to Attack Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Attack by 1.25% of Bonus Mana</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="ATT" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Attack_Bonus_4" type="0x30b">
    <DisplayId>Mana to Attack Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Attack by 1.5% of Bonus Mana</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="ATT" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Attack_Bonus_1" type="0x30c">
    <DisplayId>Life to Attack Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Attack by 0.75% of Bonus Life</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="ATT" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Attack_Bonus_2" type="0x30d">
    <DisplayId>Life to Attack Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Attack by 1% of Bonus Life</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="ATT" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Attack_Bonus_3" type="0x30e">
    <DisplayId>Life to Attack Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Attack by 1.25% of Bonus Life</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="ATT" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Attack_Bonus_4" type="0x30f">
    <DisplayId>Life to Attack Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Attack by 1.5% of Bonus Life</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="ATT" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Attack_Bonus_1" type="0x310">
    <DisplayId>Speed to Attack Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Attack by 7% of Bonus Speed</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="ATT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Attack_Bonus_2" type="0x311">
    <DisplayId>Speed to Attack Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Attack by 10% of Bonus Speed</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="ATT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Attack_Bonus_3" type="0x312">
    <DisplayId>Speed to Attack Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Attack by 13% of Bonus Speed</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="ATT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Attack_Bonus_4" type="0x313">
    <DisplayId>Speed to Attack Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Attack by 16% of Bonus Speed</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="ATT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Attack_Bonus_1" type="0x314">
    <DisplayId>Vitality to Attack Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Attack by 7% of Bonus Vitality</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="ATT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Attack_Bonus_2" type="0x315">
    <DisplayId>Vitality to Attack Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Attack by 10% of Bonus Vitality</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="ATT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Attack_Bonus_3" type="0x316">
    <DisplayId>Vitality to Attack Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Attack by 13% of Bonus Vitality</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="ATT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Attack_Bonus_4" type="0x317">
    <DisplayId>Vitality to Attack Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Attack by 16% of Bonus Vitality</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="ATT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Attack_Bonus_1" type="0x318">
    <DisplayId>Wisdom to Attack Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Attack by 7% of Bonus Wisdom</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="ATT" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Attack_Bonus_2" type="0x319">
    <DisplayId>Wisdom to Attack Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Attack by 10% of Bonus Wisdom</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="ATT" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Attack_Bonus_3" type="0x31a">
    <DisplayId>Wisdom to Attack Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Attack by 13% of Bonus Wisdom</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="ATT" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Attack_Bonus_4" type="0x31b">
    <DisplayId>Wisdom to Attack Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Attack by 16% of Bonus Wisdom</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="ATT" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Defense_Bonus_1" type="0x31c">
    <DisplayId>Attack to Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Defense by 7% of Bonus Attack</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEF" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Defense_Bonus_2" type="0x31d">
    <DisplayId>Attack to Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Defense by 10% of Bonus Attack</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEF" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Defense_Bonus_3" type="0x31e">
    <DisplayId>Attack to Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Defense by 13% of Bonus Attack</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEF" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Defense_Bonus_4" type="0x31f">
    <DisplayId>Attack to Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Defense by 16% of Bonus Attack</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEF" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Defense_Bonus_1" type="0x320">
    <DisplayId>Dexterity to Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Defense by 7% of Bonus Dexterity</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEF" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Defense_Bonus_2" type="0x321">
    <DisplayId>Dexterity to Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Defense by 10% of Bonus Dexterity</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEF" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Defense_Bonus_3" type="0x322">
    <DisplayId>Dexterity to Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Defense by 13% of Bonus Dexterity</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEF" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Defense_Bonus_4" type="0x323">
    <DisplayId>Dexterity to Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Defense by 16% of Bonus Dexterity</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEF" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Defense_Bonus_1" type="0x324">
    <DisplayId>Mana to Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Defense by 0.75% of Bonus Mana</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="DEF" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Defense_Bonus_2" type="0x325">
    <DisplayId>Mana to Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Defense by 1% of Bonus Mana</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="DEF" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Defense_Bonus_3" type="0x326">
    <DisplayId>Mana to Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Defense by 1.25% of Bonus Mana</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="DEF" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Defense_Bonus_4" type="0x327">
    <DisplayId>Mana to Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Defense by 1.5% of Bonus Mana</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEF" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Defense_Bonus_1" type="0x328">
    <DisplayId>Life to Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Defense by 0.75% of Bonus Life</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="DEF" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Defense_Bonus_2" type="0x329">
    <DisplayId>Life to Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Defense by 1% of Bonus Life</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="DEF" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Defense_Bonus_3" type="0x32a">
    <DisplayId>Life to Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Defense by 1.25% of Bonus Life</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="DEF" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Defense_Bonus_4" type="0x32b">
    <DisplayId>Life to Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Defense by 1.5% of Bonus Life</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEF" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Defense_Bonus_1" type="0x32c">
    <DisplayId>Speed to Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Defense by 7% of Bonus Speed</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEF" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Defense_Bonus_2" type="0x32d">
    <DisplayId>Speed to Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Defense by 10% of Bonus Speed</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEF" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Defense_Bonus_3" type="0x32e">
    <DisplayId>Speed to Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Defense by 13% of Bonus Speed</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEF" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Defense_Bonus_4" type="0x32f">
    <DisplayId>Speed to Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Defense by 16% of Bonus Speed</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEF" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Defense_Bonus_1" type="0x330">
    <DisplayId>Vitality to Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Defense by 7% of Bonus Vitality</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEF" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Defense_Bonus_2" type="0x331">
    <DisplayId>Vitality to Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Defense by 10% of Bonus Vitality</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEF" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Defense_Bonus_3" type="0x332">
    <DisplayId>Vitality to Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Defense by 13% of Bonus Vitality</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEF" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Defense_Bonus_4" type="0x333">
    <DisplayId>Vitality to Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Defense by 16% of Bonus Vitality</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEF" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Defense_Bonus_1" type="0x335">
    <DisplayId>Wisdom to Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Defense by 7% of Bonus Wisdom</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEF" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Defense_Bonus_2" type="0x336">
    <DisplayId>Wisdom to Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Defense by 10% of Bonus Wisdom</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEF" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Defense_Bonus_3" type="0x337">
    <DisplayId>Wisdom to Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Defense by 13% of Bonus Wisdom</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEF" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Defense_Bonus_4" type="0x338">
    <DisplayId>Wisdom to Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Defense by 16% of Bonus Wisdom</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEF" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Dexterity_Bonus_1" type="0x33A">
    <DisplayId>Defense to Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Dexterity by 6% of Bonus Defense</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="DEX" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Dexterity_Bonus_2" type="0x33B">
    <DisplayId>Defense to Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Dexterity by 8% of Bonus Defense</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="DEX" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Dexterity_Bonus_3" type="0x33C">
    <DisplayId>Defense to Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Dexterity by 10% of Bonus Defense</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEX" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Dexterity_Bonus_4" type="0x33D">
    <DisplayId>Defense to Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Dexterity by 12% of Bonus Defense</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="DEX" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Dexterity_Bonus_1" type="0x33F">
    <DisplayId>Attack to Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Dexterity by 7% of Bonus Attack</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEX" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Dexterity_Bonus_2" type="0x340">
    <DisplayId>Attack to Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Dexterity by 10% of Bonus Attack</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEX" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Dexterity_Bonus_3" type="0x341">
    <DisplayId>Attack to Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Dexterity by 13% of Bonus Attack</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEX" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Dexterity_Bonus_4" type="0x342">
    <DisplayId>Attack to Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Dexterity by 16% of Bonus Attack</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEX" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Dexterity_Bonus_1" type="0x344">
    <DisplayId>Mana to Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Dexterity by 0.75% of Bonus Mana</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="DEX" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Dexterity_Bonus_2" type="0x345">
    <DisplayId>Mana to Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Dexterity by 1% of Bonus Mana</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="DEX" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Dexterity_Bonus_3" type="0x346">
    <DisplayId>Mana to Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Dexterity by 1.25% of Bonus Mana</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="DEX" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Dexterity_Bonus_4" type="0x347">
    <DisplayId>Mana to Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Dexterity by 1.5% of Bonus Mana</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEX" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Dexterity_Bonus_1" type="0x349">
    <DisplayId>Life to Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Dexterity by 0.75% of Bonus Life</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="DEX" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Dexterity_Bonus_2" type="0x34A">
    <DisplayId>Life to Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Dexterity by 1% of Bonus Life</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="DEX" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Dexterity_Bonus_3" type="0x34B">
    <DisplayId>Life to Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Dexterity by 1.25% of Bonus Life</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="DEX" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Dexterity_Bonus_4" type="0x34C">
    <DisplayId>Life to Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Dexterity by 1.5% of Bonus Life</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEX" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Dexterity_Bonus_1" type="0x34E">
    <DisplayId>Speed to Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Dexterity by 7% of Bonus Speed</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEX" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Dexterity_Bonus_2" type="0x34F">
    <DisplayId>Speed to Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Dexterity by 10% of Bonus Speed</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEX" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Dexterity_Bonus_3" type="0x350">
    <DisplayId>Speed to Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Dexterity by 13% of Bonus Speed</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEX" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Dexterity_Bonus_4" type="0x351">
    <DisplayId>Speed to Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Dexterity by 16% of Bonus Speed</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEX" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Dexterity_Bonus_1" type="0x353">
    <DisplayId>Vitality to Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Dexterity by 7% of Bonus Vitality</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEX" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Dexterity_Bonus_2" type="0x354">
    <DisplayId>Vitality to Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Dexterity by 10% of Bonus Vitality</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEX" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Dexterity_Bonus_3" type="0x355">
    <DisplayId>Vitality to Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Dexterity by 13% of Bonus Vitality</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEX" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Dexterity_Bonus_4" type="0x356">
    <DisplayId>Vitality to Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Dexterity by 16% of Bonus Vitality</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEX" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Dexterity_Bonus_1" type="0x358">
    <DisplayId>Wisdom to Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Dexterity by 7% of Bonus Wisdom</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEX" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Dexterity_Bonus_2" type="0x359">
    <DisplayId>Wisdom to Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Dexterity by 10% of Bonus Wisdom</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEX" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Dexterity_Bonus_3" type="0x35A">
    <DisplayId>Wisdom to Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Dexterity by 13% of Bonus Wisdom</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEX" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Dexterity_Bonus_4" type="0x35B">
    <DisplayId>Wisdom to Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Dexterity by 16% of Bonus Wisdom</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEX" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Mana_Bonus_1" type="0x35D">
    <DisplayId>Defense to Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Mana by 55% of Bonus Defense</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Mana_Bonus_2" type="0x35E">
    <DisplayId>Defense to Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Mana by 70% of Bonus Defense</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="70" stat="MAXMP" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Mana_Bonus_3" type="0x35F">
    <DisplayId>Defense to Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Mana by 85% of Bonus Defense</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="85" stat="MAXMP" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Mana_Bonus_4" type="0x360">
    <DisplayId>Defense to Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Mana by 100% of Bonus Defense</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXMP" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Mana_Bonus_1" type="0x362">
    <DisplayId>Dexterity to Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Mana by 60% of Bonus Dexterity</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="60" stat="MAXMP" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Mana_Bonus_2" type="0x363">
    <DisplayId>Dexterity to Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Mana by 80% of Bonus Dexterity</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="80" stat="MAXMP" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Mana_Bonus_3" type="0x364">
    <DisplayId>Dexterity to Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Mana by 100% of Bonus Dexterity</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXMP" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Mana_Bonus_4" type="0x365">
    <DisplayId>Dexterity to Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Mana by 120% of Bonus Dexterity</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="120" stat="MAXMP" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Mana_Bonus_1" type="0x367">
    <DisplayId>Attack to Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Mana by 60% of Bonus Attack</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="60" stat="MAXMP" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Mana_Bonus_2" type="0x368">
    <DisplayId>Attack to Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Mana by 80% of Bonus Attack</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="80" stat="MAXMP" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Mana_Bonus_3" type="0x369">
    <DisplayId>Attack to Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Mana by 100% of Bonus Attack</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXMP" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Mana_Bonus_4" type="0x36A">
    <DisplayId>Attack to Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Mana by 120% of Bonus Attack</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="120" stat="MAXMP" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Mana_Bonus_1" type="0x36C">
    <DisplayId>Life to Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Mana by 6% of Bonus Life</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="MAXMP" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Mana_Bonus_2" type="0x36D">
    <DisplayId>Life to Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Mana by 8% of Bonus Life</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="MAXMP" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Mana_Bonus_3" type="0x36E">
    <DisplayId>Life to Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Mana by 10% of Bonus Life</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXMP" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Mana_Bonus_4" type="0x36F">
    <DisplayId>Life to Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Mana by 12% of Bonus Life</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="MAXMP" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Mana_Bonus_1" type="0x371">
    <DisplayId>Speed to Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Mana by 60% of Bonus Speed</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="60" stat="MAXMP" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Mana_Bonus_2" type="0x372">
    <DisplayId>Speed to Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Mana by 80% of Bonus Speed</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="80" stat="MAXMP" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Mana_Bonus_3" type="0x373">
    <DisplayId>Speed to Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Mana by 100% of Bonus Speed</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXMP" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Mana_Bonus_4" type="0x374">
    <DisplayId>Speed to Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Mana by 120% of Bonus Speed</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="120" stat="MAXMP" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Mana_Bonus_1" type="0x376">
    <DisplayId>Vitality to Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Mana by 55% of Bonus Vitality</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Mana_Bonus_2" type="0x377">
    <DisplayId>Vitality to Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Mana by 70% of Bonus Vitality</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="70" stat="MAXMP" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Mana_Bonus_3" type="0x378">
    <DisplayId>Vitality to Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Mana by 85% of Bonus Vitality</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="85" stat="MAXMP" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Mana_Bonus_4" type="0x379">
    <DisplayId>Vitality to Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Mana by 100% of Bonus Vitality</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXMP" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Mana_Bonus_1" type="0x37B">
    <DisplayId>Wisdom to Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Mana by 55% of Bonus Wisdom</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Mana_Bonus_2" type="0x37C">
    <DisplayId>Wisdom to Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Mana by 70% of Bonus Wisdom</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="70" stat="MAXMP" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Mana_Bonus_3" type="0x37D">
    <DisplayId>Wisdom to Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Mana by 85% of Bonus Wisdom</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="85" stat="MAXMP" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Mana_Bonus_4" type="0x37E">
    <DisplayId>Wisdom to Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Mana by 100% of Bonus Wisdom</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXMP" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Life_Bonus_1" type="0x380">
    <DisplayId>Defense to Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Life by 55% of Bonus Defense</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXHP" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Life_Bonus_2" type="0x381">
    <DisplayId>Defense to Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Life by 70% of Bonus Defense</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="70" stat="MAXHP" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Life_Bonus_3" type="0x382">
    <DisplayId>Defense to Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Life by 85% of Bonus Defense</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="85" stat="MAXHP" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Life_Bonus_4" type="0x383">
    <DisplayId>Defense to Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Life by 100% of Bonus Defense</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXHP" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Life_Bonus_1" type="0x385">
    <DisplayId>Dexterity to Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Life by 60% of Bonus Dexterity</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="60" stat="MAXHP" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Life_Bonus_2" type="0x386">
    <DisplayId>Dexterity to Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Life by 80% of Bonus Dexterity</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="80" stat="MAXHP" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Life_Bonus_3" type="0x387">
    <DisplayId>Dexterity to Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Life by 100% of Bonus Dexterity</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXHP" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Life_Bonus_4" type="0x388">
    <DisplayId>Dexterity to Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Life by 120% of Bonus Dexterity</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="120" stat="MAXHP" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Life_Bonus_1" type="0x38A">
    <DisplayId>Mana to Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Life by 6% of Bonus Mana</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="MAXHP" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Life_Bonus_2" type="0x38B">
    <DisplayId>Mana to Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Life by 8% of Bonus Mana</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="MAXHP" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Life_Bonus_3" type="0x38C">
    <DisplayId>Mana to Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Life by 10% of Bonus Mana</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXHP" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Life_Bonus_4" type="0x38D">
    <DisplayId>Mana to Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Life by 12% of Bonus Mana</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="MAXHP" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Life_Bonus_1" type="0x38F">
    <DisplayId>Attack to Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Life by 60% of Bonus Attack</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="60" stat="MAXHP" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Life_Bonus_2" type="0x390">
    <DisplayId>Attack to Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Life by 80% of Bonus Attack</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="80" stat="MAXHP" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Life_Bonus_3" type="0x391">
    <DisplayId>Attack to Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Life by 100% of Bonus Attack</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXHP" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Life_Bonus_4" type="0x392">
    <DisplayId>Attack to Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Life by 120% of Bonus Attack</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="120" stat="MAXHP" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Life_Bonus_1" type="0x394">
    <DisplayId>Speed to Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Life by 60% of Bonus Speed</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="60" stat="MAXHP" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Life_Bonus_2" type="0x395">
    <DisplayId>Speed to Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Life by 80% of Bonus Speed</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="80" stat="MAXHP" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Life_Bonus_3" type="0x396">
    <DisplayId>Speed to Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Life by 100% of Bonus Speed</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXHP" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Life_Bonus_4" type="0x397">
    <DisplayId>Speed to Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Life by 120% of Bonus Speed</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="120" stat="MAXHP" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Life_Bonus_1" type="0x399">
    <DisplayId>Vitality to Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Life by 55% of Bonus Vitality</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXHP" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Life_Bonus_2" type="0x39A">
    <DisplayId>Vitality to Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Life by 70% of Bonus Vitality</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="70" stat="MAXHP" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Life_Bonus_3" type="0x39B">
    <DisplayId>Vitality to Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Life by 85% of Bonus Vitality</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="85" stat="MAXHP" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Life_Bonus_4" type="0x39C">
    <DisplayId>Vitality to Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Life by 100% of Bonus Vitality</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXHP" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Life_Bonus_1" type="0x39E">
    <DisplayId>Wisdom to Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Life by 55% of Bonus Wisdom</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXHP" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Life_Bonus_2" type="0x39F">
    <DisplayId>Wisdom to Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Life by 70% of Bonus Wisdom</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="70" stat="MAXHP" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Life_Bonus_3" type="0x3A0">
    <DisplayId>Wisdom to Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Life by 85% of Bonus Wisdom</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="85" stat="MAXHP" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Life_Bonus_4" type="0x3A1">
    <DisplayId>Wisdom to Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Life by 100% of Bonus Wisdom</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXHP" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Speed_Bonus_1" type="0x3A3">
    <DisplayId>Defense to Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Speed by 6% of Bonus Defense</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="SPD" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Speed_Bonus_2" type="0x3A4">
    <DisplayId>Defense to Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Speed by 8% of Bonus Defense</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="SPD" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Speed_Bonus_3" type="0x3A5">
    <DisplayId>Defense to Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Speed by 10% of Bonus Defense</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="SPD" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Speed_Bonus_4" type="0x3A6">
    <DisplayId>Defense to Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Speed by 12% of Bonus Defense</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="SPD" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Speed_Bonus_1" type="0x3A8">
    <DisplayId>Dexterity to Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Speed by 7% of Bonus Dexterity</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Speed_Bonus_2" type="0x3A9">
    <DisplayId>Dexterity to Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Speed by 10% of Bonus Dexterity</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="SPD" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Speed_Bonus_3" type="0x3AA">
    <DisplayId>Dexterity to Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Speed by 13% of Bonus Dexterity</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="SPD" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Speed_Bonus_4" type="0x3AB">
    <DisplayId>Dexterity to Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Speed by 16% of Bonus Dexterity</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="SPD" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Speed_Bonus_1" type="0x3AD">
    <DisplayId>Mana to Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Speed by 0.75% of Bonus Mana</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="SPD" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Speed_Bonus_2" type="0x3AE">
    <DisplayId>Mana to Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Speed by 1% of Bonus Mana</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="SPD" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Speed_Bonus_3" type="0x3AF">
    <DisplayId>Mana to Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Speed by 1.25% of Bonus Mana</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="SPD" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Speed_Bonus_4" type="0x3B0">
    <DisplayId>Mana to Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Speed by 1.5% of Bonus Mana</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="SPD" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Speed_Bonus_1" type="0x3B2">
    <DisplayId>Life to Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Speed by 0.75% of Bonus Life</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="SPD" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Speed_Bonus_2" type="0x3B3">
    <DisplayId>Life to Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Speed by 1% of Bonus Life</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="SPD" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Speed_Bonus_3" type="0x3B4">
    <DisplayId>Life to Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Speed by 1.25% of Bonus Life</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="SPD" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Speed_Bonus_4" type="0x3B5">
    <DisplayId>Life to Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Speed by 1.5% of Bonus Life</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="SPD" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Speed_Bonus_1" type="0x3B7">
    <DisplayId>Attack to Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Speed by 7% of Bonus Attack</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Speed_Bonus_2" type="0x3B8">
    <DisplayId>Attack to Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Speed by 10% of Bonus Attack</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="SPD" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Speed_Bonus_3" type="0x3B9">
    <DisplayId>Attack to Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Speed by 13% of Bonus Attack</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="SPD" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Speed_Bonus_4" type="0x3BA">
    <DisplayId>Attack to Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Speed by 16% of Bonus Attack</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="SPD" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Speed_Bonus_1" type="0x3BC">
    <DisplayId>Vitality to Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Speed by 7% of Bonus Vitality</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Speed_Bonus_2" type="0x3BD">
    <DisplayId>Vitality to Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Speed by 10% of Bonus Vitality</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="SPD" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Speed_Bonus_3" type="0x3BE">
    <DisplayId>Vitality to Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Speed by 13% of Bonus Vitality</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="SPD" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Speed_Bonus_4" type="0x3BF">
    <DisplayId>Vitality to Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Speed by 16% of Bonus Vitality</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="SPD" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Speed_Bonus_1" type="0x3C1">
    <DisplayId>Wisdom to Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Speed by 7% of Bonus Wisdom</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Speed_Bonus_2" type="0x3C2">
    <DisplayId>Wisdom to Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Speed by 10% of Bonus Wisdom</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="SPD" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Speed_Bonus_3" type="0x3C3">
    <DisplayId>Wisdom to Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Speed by 13% of Bonus Wisdom</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="SPD" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Speed_Bonus_4" type="0x3C4">
    <DisplayId>Wisdom to Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Speed by 16% of Bonus Wisdom</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="SPD" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Vitality_Bonus_1" type="0x3C6">
    <DisplayId>Defense to Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Vitality by 6% of Bonus Defense</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="VIT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Vitality_Bonus_2" type="0x3C7">
    <DisplayId>Defense to Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Vitality by 8% of Bonus Defense</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="VIT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Vitality_Bonus_3" type="0x3C8">
    <DisplayId>Defense to Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Vitality by 10% of Bonus Defense</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="VIT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Vitality_Bonus_4" type="0x3C9">
    <DisplayId>Defense to Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Vitality by 12% of Bonus Defense</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="VIT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Vitality_Bonus_1" type="0x3CB">
    <DisplayId>Dexterity to Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Vitality by 7% of Bonus Dexterity</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="VIT" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Vitality_Bonus_2" type="0x3CC">
    <DisplayId>Dexterity to Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Vitality by 10% of Bonus Dexterity</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="VIT" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Vitality_Bonus_3" type="0x3CD">
    <DisplayId>Dexterity to Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Vitality by 13% of Bonus Dexterity</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="VIT" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Vitality_Bonus_4" type="0x3CE">
    <DisplayId>Dexterity to Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Vitality by 16% of Bonus Dexterity</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="VIT" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Vitality_Bonus_1" type="0x3D0">
    <DisplayId>Mana to Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Vitality by 0.75% of Bonus Mana</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="VIT" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Vitality_Bonus_2" type="0x3D1">
    <DisplayId>Mana to Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Vitality by 1% of Bonus Mana</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="VIT" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Vitality_Bonus_3" type="0x3D2">
    <DisplayId>Mana to Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Vitality by 1.25% of Bonus Mana</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="VIT" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Vitality_Bonus_4" type="0x3D3">
    <DisplayId>Mana to Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Vitality by 1.5% of Bonus Mana</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="VIT" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Vitality_Bonus_1" type="0x3D5">
    <DisplayId>Life to Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Vitality by 0.75% of Bonus Life</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="VIT" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Vitality_Bonus_2" type="0x3D6">
    <DisplayId>Life to Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Vitality by 1% of Bonus Life</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="VIT" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Vitality_Bonus_3" type="0x3D7">
    <DisplayId>Life to Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Vitality by 1.25% of Bonus Life</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="VIT" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Vitality_Bonus_4" type="0x3D8">
    <DisplayId>Life to Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Vitality by 1.5% of Bonus Life</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="VIT" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Vitality_Bonus_1" type="0x3DA">
    <DisplayId>Speed to Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Vitality by 7% of Bonus Speed</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="VIT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Vitality_Bonus_2" type="0x3DB">
    <DisplayId>Speed to Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Vitality by 10% of Bonus Speed</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="VIT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Vitality_Bonus_3" type="0x3DC">
    <DisplayId>Speed to Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Vitality by 13% of Bonus Speed</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="VIT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Vitality_Bonus_4" type="0x3DD">
    <DisplayId>Speed to Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Vitality by 16% of Bonus Speed</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="VIT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Vitality_Bonus_1" type="0x3DF">
    <DisplayId>Attack to Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Vitality by 7% of Bonus Attack</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="VIT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Vitality_Bonus_2" type="0x3E0">
    <DisplayId>Attack to Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Vitality by 10% of Bonus Attack</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="VIT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Vitality_Bonus_3" type="0x3E1">
    <DisplayId>Attack to Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Vitality by 13% of Bonus Attack</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="VIT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Vitality_Bonus_4" type="0x3E2">
    <DisplayId>Attack to Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Vitality by 16% of Bonus Attack</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="VIT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Vitality_Bonus_1" type="0x3E4">
    <DisplayId>Wisdom to Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Vitality by 7% of Bonus Wisdom</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="VIT" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Vitality_Bonus_2" type="0x3E5">
    <DisplayId>Wisdom to Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Vitality by 10% of Bonus Wisdom</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="VIT" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Vitality_Bonus_3" type="0x3E6">
    <DisplayId>Wisdom to Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Vitality by 13% of Bonus Wisdom</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="VIT" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_To_Vitality_Bonus_4" type="0x3E7">
    <DisplayId>Wisdom to Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Vitality by 16% of Bonus Wisdom</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="VIT" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Wisdom_Bonus_1" type="0x3E9">
    <DisplayId>Defense to Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Wisdom by 6% of Bonus Defense</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="WIS" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Wisdom_Bonus_2" type="0x3EA">
    <DisplayId>Defense to Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Wisdom by 8% of Bonus Defense</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="WIS" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Wisdom_Bonus_3" type="0x3EB">
    <DisplayId>Defense to Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Wisdom by 10% of Bonus Defense</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="WIS" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_To_Wisdom_Bonus_4" type="0x3EC">
    <DisplayId>Defense to Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Wisdom by 12% of Bonus Defense</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="WIS" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Wisdom_Bonus_1" type="0x3EE">
    <DisplayId>Dexterity to Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Wisdom by 7% of Bonus Dexterity</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="WIS" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Wisdom_Bonus_2" type="0x3EF">
    <DisplayId>Dexterity to Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Wisdom by 10% of Bonus Dexterity</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="WIS" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Wisdom_Bonus_3" type="0x3F0">
    <DisplayId>Dexterity to Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Wisdom by 13% of Bonus Dexterity</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="WIS" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_To_Wisdom_Bonus_4" type="0x3F1">
    <DisplayId>Dexterity to Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Wisdom by 16% of Bonus Dexterity</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="WIS" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Wisdom_Bonus_1" type="0x3F3">
    <DisplayId>Mana to Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Wisdom by 0.75% of Bonus Mana</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="WIS" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Wisdom_Bonus_2" type="0x3F4">
    <DisplayId>Mana to Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Wisdom by 1% of Bonus Mana</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="WIS" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Wisdom_Bonus_3" type="0x3F5">
    <DisplayId>Mana to Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Wisdom by 1.25% of Bonus Mana</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="WIS" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_To_Wisdom_Bonus_4" type="0x3F6">
    <DisplayId>Mana to Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Wisdom by 1.5% of Bonus Mana</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="WIS" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Wisdom_Bonus_1" type="0x3F8">
    <DisplayId>Life to Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Wisdom by 0.75% of Bonus Life</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="WIS" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Wisdom_Bonus_2" type="0x3F9">
    <DisplayId>Life to Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Wisdom by 1% of Bonus Life</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="WIS" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Wisdom_Bonus_3" type="0x3FA">
    <DisplayId>Life to Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Wisdom by 1.25% of Bonus Life</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="WIS" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_To_Wisdom_Bonus_4" type="0x3FB">
    <DisplayId>Life to Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Wisdom by 1.5% of Bonus Life</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="WIS" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Wisdom_Bonus_1" type="0x3FD">
    <DisplayId>Speed to Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Wisdom by 7% of Bonus Speed</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="WIS" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Wisdom_Bonus_2" type="0x3FE">
    <DisplayId>Speed to Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Wisdom by 10% of Bonus Speed</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="WIS" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Wisdom_Bonus_3" type="0x3FF">
    <DisplayId>Speed to Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Wisdom by 13% of Bonus Speed</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="WIS" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_To_Wisdom_Bonus_4" type="0x400">
    <DisplayId>Speed to Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Wisdom by 16% of Bonus Speed</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="WIS" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Wisdom_Bonus_1" type="0x402">
    <DisplayId>Vitality to Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Wisdom by 7% of Bonus Vitality</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="WIS" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Wisdom_Bonus_2" type="0x403">
    <DisplayId>Vitality to Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Wisdom by 10% of Bonus Vitality</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="WIS" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Wisdom_Bonus_3" type="0x404">
    <DisplayId>Vitality to Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Wisdom by 13% of Bonus Vitality</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="WIS" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_To_Wisdom_Bonus_4" type="0x405">
    <DisplayId>Vitality to Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Wisdom by 16% of Bonus Vitality</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="WIS" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Wisdom_Bonus_1" type="0x407">
    <DisplayId>Attack to Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Wisdom by 7% of Bonus Attack</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="WIS" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Wisdom_Bonus_2" type="0x408">
    <DisplayId>Attack to Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Wisdom by 10% of Bonus Attack</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="WIS" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Wisdom_Bonus_3" type="0x409">
    <DisplayId>Attack to Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Wisdom by 13% of Bonus Attack</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="WIS" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_To_Wisdom_Bonus_4" type="0x40A">
    <DisplayId>Attack to Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Wisdom by 16% of Bonus Attack</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="WIS" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Defense_Bonus_1" type="0x5c">
    <DisplayId>Attack and Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 0.7 and Defense by 0.7</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEFENSE,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.7" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Defense_Bonus_2" type="0x5d">
    <DisplayId>Attack and Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 1.1 and Defense by 1.1</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEFENSE,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.1" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Defense_Bonus_3" type="0x5e">
    <DisplayId>Attack and Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 1.5 and Defense by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEFENSE,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Defense_Bonus_4" type="0x5f">
    <DisplayId>Attack and Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 1.9 and Defense by 1.9</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEFENSE,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Dexterity_Bonus_1" type="0x60">
    <DisplayId>Attack and Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 0.7 and Dexterity by 0.7</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEXTERITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.7" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Dexterity_Bonus_2" type="0x62">
    <DisplayId>Attack and Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 1.1 and Dexterity by 1.1</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEXTERITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.1" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Dexterity_Bonus_3" type="0x64">
    <DisplayId>Attack and Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 1.5 and Dexterity by 1.5</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEXTERITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.5" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Dexterity_Bonus_4" type="0x66">
    <DisplayId>Attack and Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 1.9 and Dexterity by 1.9</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEXTERITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Mana_Bonus_1" type="0x67">
    <DisplayId>Attack and Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 0.7 and Mana by 10</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,MANA,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Mana_Bonus_2" type="0x68">
    <DisplayId>Attack and Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 1.1 and Mana by 15</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,MANA,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="15" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Mana_Bonus_3" type="0x69">
    <DisplayId>Attack and Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 1.5 and Mana by 20</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,MANA,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Mana_Bonus_4" type="0x6a">
    <DisplayId>Attack and Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 1.9 and Mana by 25</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,MANA,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Life_Bonus_1" type="0x6b">
    <DisplayId>Attack and Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 0.7 and Life by 7.5</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,LIFE,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="7.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Life_Bonus_2" type="0x6c">
    <DisplayId>Attack and Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 1.1 and Life by 10</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,LIFE,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Life_Bonus_3" type="0x6d">
    <DisplayId>Attack and Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 1.5 and Life by 12.5</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,LIFE,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="12.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Life_Bonus_4" type="0x6e">
    <DisplayId>Attack and Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 1.9 and Life by 15</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,LIFE,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Speed_Bonus_1" type="0x6f">
    <DisplayId>Attack and Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 0.7 and Speed by 1.1</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,SPEED,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.1" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Speed_Bonus_2" type="0x70">
    <DisplayId>Attack and Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 1.1 and Speed by 1.7</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,SPEED,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.7" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Speed_Bonus_3" type="0x71">
    <DisplayId>Attack and Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 1.5 and Speed by 2.3</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,SPEED,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.3" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Speed_Bonus_4" type="0x72">
    <DisplayId>Attack and Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 1.9 and Speed by 2.9</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,SPEED,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.9" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Vitality_Bonus_1" type="0x73">
    <DisplayId>Attack and Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 0.7 and Vitality by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,VITALITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Vitality_Bonus_2" type="0x74">
    <DisplayId>Attack and Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 1.1 and Vitality by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,VITALITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Vitality_Bonus_3" type="0x75">
    <DisplayId>Attack and Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 1.5 and Vitality by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,VITALITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Vitality_Bonus_4" type="0x76">
    <DisplayId>Attack and Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 1.9 and Vitality by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,VITALITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Wisdom_Bonus_1" type="0x77">
    <DisplayId>Attack and Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 0.7 and Wisdom by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,WISDOM,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Wisdom_Bonus_2" type="0x78">
    <DisplayId>Attack and Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 1.1 and Wisdom by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,WISDOM,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Wisdom_Bonus_3" type="0x79">
    <DisplayId>Attack and Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 1.5 and Wisdom by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,WISDOM,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Wisdom_Bonus_4" type="0x7a">
    <DisplayId>Attack and Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 1.9 and Wisdom by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,WISDOM,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Dexterity_Bonus_1" type="0x7b">
    <DisplayId>Defense and Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 0.7 and Dexterity by 0.7</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,DEXTERITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.7" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Dexterity_Bonus_2" type="0x7c">
    <DisplayId>Defense and Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 1.1 and Dexterity by 1.1</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,DEXTERITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.1" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Dexterity_Bonus_3" type="0x7d">
    <DisplayId>Defense and Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 1.5 and Dexterity by 1.5</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,DEXTERITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.5" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Dexterity_Bonus_4" type="0x7e">
    <DisplayId>Defense and Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 1.9 and Dexterity by 1.9</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,DEXTERITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Mana_Bonus_1" type="0x7f">
    <DisplayId>Defense and Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 0.7 and Mana by 10</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,MANA,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Mana_Bonus_2" type="0x80">
    <DisplayId>Defense and Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 1.1 and Mana by 15</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,MANA,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="15" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Mana_Bonus_3" type="0x81">
    <DisplayId>Defense and Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 1.5 and Mana by 20</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,MANA,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Mana_Bonus_4" type="0x82">
    <DisplayId>Defense and Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 1.9 and Mana by 25</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,MANA,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Life_Bonus_1" type="0x83">
    <DisplayId>Defense and Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 0.7 and Life by 7.5</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,LIFE,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="7.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Life_Bonus_2" type="0x84">
    <DisplayId>Defense and Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 1.1 and Life by 10</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,LIFE,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Life_Bonus_3" type="0x85">
    <DisplayId>Defense and Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 1.5 and Life by 12.5</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,LIFE,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="12.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Life_Bonus_4" type="0x86">
    <DisplayId>Defense and Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 1.9 and Life by 15</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,LIFE,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Speed_Bonus_1" type="0x87">
    <DisplayId>Defense and Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 0.7 and Speed by 1.1</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,SPEED,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.1" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Speed_Bonus_2" type="0x88">
    <DisplayId>Defense and Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 1.1 and Speed by 1.7</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,SPEED,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.7" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Speed_Bonus_3" type="0x89">
    <DisplayId>Defense and Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 1.5 and Speed by 2.3</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,SPEED,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.3" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Speed_Bonus_4" type="0x8a">
    <DisplayId>Defense and Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 1.9 and Speed by 2.9</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,SPEED,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.9" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Vitality_Bonus_1" type="0x8b">
    <DisplayId>Defense and Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 0.7 and Vitality by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,VITALITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Vitality_Bonus_2" type="0x8c">
    <DisplayId>Defense and Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 1.1 and Vitality by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,VITALITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Vitality_Bonus_3" type="0x8d">
    <DisplayId>Defense and Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 1.5 and Vitality by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,VITALITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Vitality_Bonus_4" type="0x8e">
    <DisplayId>Defense and Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 1.9 and Vitality by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,VITALITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Wisdom_Bonus_1" type="0x8f">
    <DisplayId>Defense and Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 0.7 and Wisdom by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,WISDOM,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Wisdom_Bonus_2" type="0x90">
    <DisplayId>Defense and Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 1.1 and Wisdom by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,WISDOM,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Wisdom_Bonus_3" type="0x91">
    <DisplayId>Defense and Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 1.5 and Wisdom by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,WISDOM,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Wisdom_Bonus_4" type="0x92">
    <DisplayId>Defense and Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 1.9 and Wisdom by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,WISDOM,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Mana_Bonus_1" type="0x93">
    <DisplayId>Dexterity and Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 0.7 and Mana by 10</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,MANA,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Mana_Bonus_2" type="0x94">
    <DisplayId>Dexterity and Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 1.1 and Mana by 15</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,MANA,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="15" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Mana_Bonus_3" type="0x95">
    <DisplayId>Dexterity and Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 1.5 and Mana by 20</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,MANA,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Mana_Bonus_4" type="0x96">
    <DisplayId>Dexterity and Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 1.9 and Mana by 25</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,MANA,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Life_Bonus_1" type="0x97">
    <DisplayId>Dexterity and Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 0.7 and Life by 7.5</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,LIFE,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="7.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Life_Bonus_2" type="0x98">
    <DisplayId>Dexterity and Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 1.1 and Life by 10</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,LIFE,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Life_Bonus_3" type="0x99">
    <DisplayId>Dexterity and Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 1.5 and Life by 12.5</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,LIFE,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="12.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Life_Bonus_4" type="0x9a">
    <DisplayId>Dexterity and Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 1.9 and Life by 15</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,LIFE,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Speed_Bonus_1" type="0xa0">
    <DisplayId>Dexterity and Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 0.7 and Speed by 1.1</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,SPEED,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.1" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Speed_Bonus_2" type="0xa1">
    <DisplayId>Dexterity and and Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 1.1 and Speed by 1.7</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,SPEED,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.7" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Speed_Bonus_3" type="0xa2">
    <DisplayId>Dexterity and Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 1.5 and Speed by 2.3</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,SPEED,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.3" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Speed_Bonus_4" type="0xa3">
    <DisplayId>Dexterity and Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 1.9 and Speed by 2.9</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,SPEED,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.9" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Vitality_Bonus_1" type="0xa4">
    <DisplayId>Dexterity and Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 0.7 and Vitality by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,VITALITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Vitality_Bonus_2" type="0xa5">
    <DisplayId>Dexterity and Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 1.1 and Vitality by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,VITALITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Vitality_Bonus_3" type="0x45D">
    <DisplayId>Dexterity and Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 1.5 and Vitality by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,VITALITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Vitality_Bonus_4" type="0x45E">
    <DisplayId>Dexterity and Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 1.9 and Vitality by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,VITALITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Wisdom_Bonus_1" type="0x460">
    <DisplayId>Dexterity and Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 0.7 and Wisdom by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,WISDOM,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Wisdom_Bonus_2" type="0x461">
    <DisplayId>Dexterity and Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 1.1 and Wisdom by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,WISDOM,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Wisdom_Bonus_3" type="0x462">
    <DisplayId>Dexterity and Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 1.5 and Wisdom by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,WISDOM,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Wisdom_Bonus_4" type="0x463">
    <DisplayId>Dexterity and Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 1.9 and Wisdom by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,WISDOM,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Life_Bonus_1" type="0x465">
    <DisplayId>Mana and Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 10 and Life by 7.5</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,LIFE,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="7.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Life_Bonus_2" type="0x466">
    <DisplayId>Mana and Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 15 and Life by 10</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,LIFE,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="15" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Life_Bonus_3" type="0x467">
    <DisplayId>Mana and Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 20 and Life by 12.5</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,LIFE,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="12.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Life_Bonus_4" type="0x468">
    <DisplayId>Mana and Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 25 and Life by 15</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,LIFE,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Speed_Bonus_1" type="0x46A">
    <DisplayId>Mana and Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 10 and Speed by 1.1</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,SPEED,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.1" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Speed_Bonus_2" type="0x46B">
    <DisplayId>Mana and Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 15 and Speed by 1.7</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,SPEED,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="15" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.7" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Speed_Bonus_3" type="0x46C">
    <DisplayId>Mana and Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 20 and Speed by 2.3</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,SPEED,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.3" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Speed_Bonus_4" type="0x46D">
    <DisplayId>Mana and Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 25 and Speed by 2.9</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,SPEED,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.9" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Vitality_Bonus_1" type="0x46F">
    <DisplayId>Mana and Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 10 and Vitality by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,VITALITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Vitality_Bonus_2" type="0x470">
    <DisplayId>Mana and Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 15 and Vitality by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,VITALITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="15" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Vitality_Bonus_3" type="0x471">
    <DisplayId>Mana and Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 20 and Vitality by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,VITALITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Vitality_Bonus_4" type="0x472">
    <DisplayId>Mana and Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 25 and Vitality by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,VITALITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Wisdom_Bonus_1" type="0x474">
    <DisplayId>Mana and Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 10 and Wisdom by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,WISDOM,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Wisdom_Bonus_2" type="0x475">
    <DisplayId>Mana and Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 15 and Wisdom by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,WISDOM,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="15" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Wisdom_Bonus_3" type="0x476">
    <DisplayId>Mana and Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 20 and Wisdom by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,WISDOM,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Wisdom_Bonus_4" type="0x477">
    <DisplayId>Mana and Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 25 and Wisdom by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,WISDOM,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Speed_Bonus_1" type="0x479">
    <DisplayId>Life and Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 7.5 and Speed by 1.1</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,SPEED,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.1" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Speed_Bonus_2" type="0x47A">
    <DisplayId>Life and Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 10 and Speed by 1.7</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,SPEED,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.7" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Speed_Bonus_3" type="0x47B">
    <DisplayId>Life and Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 12.5 and Speed by 2.3</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,SPEED,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.3" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Speed_Bonus_4" type="0x47C">
    <DisplayId>Life and Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 15 and Speed by 2.9</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,SPEED,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="15" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.9" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Vitality_Bonus_1" type="0x47E">
    <DisplayId>Life and Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 7.5 and Vitality by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,VITALITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Vitality_Bonus_2" type="0x47F">
    <DisplayId>Life and Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 10 and Vitality by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,VITALITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Vitality_Bonus_3" type="0x480">
    <DisplayId>Life and Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 12.5 and Vitality by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,VITALITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Vitality_Bonus_4" type="0x481">
    <DisplayId>Life and Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 15 and Vitality by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,VITALITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="15" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Wisdom_Bonus_1" type="0x483">
    <DisplayId>Life and Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 7.5 and Wisdom by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,WISDOM,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Wisdom_Bonus_2" type="0x484">
    <DisplayId>Life and Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 10 and Wisdom by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,WISDOM,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Wisdom_Bonus_3" type="0x485">
    <DisplayId>Life and Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 12.5 and Wisdom by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,WISDOM,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Wisdom_Bonus_4" type="0x486">
    <DisplayId>Life and Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 15 and Wisdom by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,WISDOM,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="15" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Vitality_Bonus_1" type="0x488">
    <DisplayId>Speed and Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Speed by 1.1 and Vitality by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,VITALITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Vitality_Bonus_2" type="0x489">
    <DisplayId>Speed and Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Speed by 1.7 and Vitality by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,VITALITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.7" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Vitality_Bonus_3" type="0x48A">
    <DisplayId>Speed and Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Speed by 2.3 and Vitality by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,VITALITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.3" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Vitality_Bonus_4" type="0x48B">
    <DisplayId>Speed and Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Speed by 2.9 and Vitality by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,VITALITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.9" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Wisdom_Bonus_1" type="0x48D">
    <DisplayId>Speed and Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Speed by 1.1 and Wisdom by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,WISDOM,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Wisdom_Bonus_2" type="0x48E">
    <DisplayId>Speed and Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Speed by 1.7 and Wisdom by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,WISDOM,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.7" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Wisdom_Bonus_3" type="0x48F">
    <DisplayId>Speed and Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Speed by 2.3 and Wisdom by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,WISDOM,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.3" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Wisdom_Bonus_4" type="0x490">
    <DisplayId>Speed and Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Speed by 2.9 and Wisdom by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,WISDOM,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.9" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Wisdom_Bonus_1" type="0x492">
    <DisplayId>Vitality and Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Vitality by 0.9 and Wisdom by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,WISDOM,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.9" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Wisdom_Bonus_2" type="0x493">
    <DisplayId>Vitality and Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Vitality by 1.4 and Wisdom by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,WISDOM,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.4" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Wisdom_Bonus_3" type="0x494">
    <DisplayId>Vitality and Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Vitality by 1.9 and Wisdom by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,WISDOM,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Wisdom_Bonus_4" type="0x495">
    <DisplayId>Vitality and Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Vitality by 2.4 and Wisdom by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,WISDOM,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.4" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Defense_Tradeoff_1" type="0x39">
    <DisplayId>Attack -Defense Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 2 decreases Defense  by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEFENSE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Defense_Tradeoff_2" type="0x498">
    <DisplayId>Attack -Defense Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 3 decreases Defense  by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEFENSE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Defense_Tradeoff_3" type="0x499">
    <DisplayId>Attack -Defense Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 4 decreases Defense by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEFENSE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Defense_Tradeoff_4" type="0x49A">
    <DisplayId>Attack -Defense Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 5 decreases Defense by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEFENSE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Dexterity_Tradeoff_1" type="0x49C">
    <DisplayId>Attack -Dexterity Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 2 decreases Dexterity by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEXTERITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Dexterity_Tradeoff_2" type="0x49D">
    <DisplayId>Attack -Dexterity Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 3 decreases Dexterity by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEXTERITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Dexterity_Tradeoff_3" type="0x49E">
    <DisplayId>Attack -Dexterity Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 4 decreases Dexterity by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEXTERITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Dexterity_Tradeoff_4" type="0x49F">
    <DisplayId>Attack -Dexterity Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 5 decreases Dexterity by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEXTERITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Mana_Tradeoff_1" type="0x4A1">
    <DisplayId>Attack -Mana Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 2 decreases Mana by 20</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,MANA,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Mana_Tradeoff_2" type="0x4A2">
    <DisplayId>Attack -Mana Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 3 decreases Mana by 30</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,MANA,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Mana_Tradeoff_3" type="0x4A3">
    <DisplayId>Attack -Mana Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 4 decreases Mana by 40</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,MANA,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Mana_Tradeoff_4" type="0x4A4">
    <DisplayId>Attack -Mana Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 5 decreases Mana by 50</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,MANA,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Life_Tradeoff_1" type="0x4A6">
    <DisplayId>Attack -Life Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 2 decreases Life by 15</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,LIFE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Life_Tradeoff_2" type="0x4A7">
    <DisplayId>Attack -Life Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 3 decreases Life by 20</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,LIFE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Life_Tradeoff_3" type="0x4A8">
    <DisplayId>Attack -Life Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 4 decreases Life by 25</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,LIFE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Life_Tradeoff_4" type="0x4A9">
    <DisplayId>Attack -Life Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 5 decreases Life by 30</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,LIFE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Speed_Tradeoff_1" type="0x4AB">
    <DisplayId>Attack -Speed Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 2 decreases Speed by 2.2</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,SPEED,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Speed_Tradeoff_2" type="0x4AC">
    <DisplayId>Attack -Speed Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 3 decreases Speed by 3.4</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,SPEED,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.4" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Speed_Tradeoff_3" type="0x4AD">
    <DisplayId>Attack -Speed Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 4 decreases Speed by 4.6</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,SPEED,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.6" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Speed_Tradeoff_4" type="0x4AE">
    <DisplayId>Attack -Speed Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 5 decreases Speed by 5.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,SPEED,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-5.8" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Vitality_Tradeoff_1" type="0x4B0">
    <DisplayId>Attack -Vitality Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 2 decreases Vitality by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,VITALITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Vitality_Tradeoff_2" type="0x4B1">
    <DisplayId>Attack -Vitality Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 3 decreases Vitality by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,VITALITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Vitality_Tradeoff_3" type="0x4B2">
    <DisplayId>Attack -Vitality Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 4 decreases Vitality by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,VITALITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Vitality_Tradeoff_4" type="0x4B3">
    <DisplayId>Attack -Vitality Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 5 decreases Vitality by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,VITALITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Wisdom_Tradeoff_1" type="0x4B5">
    <DisplayId>Attack -Wisdom Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 2 decreases Wisdom by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,WISDOM,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Wisdom_Tradeoff_2" type="0x4B6">
    <DisplayId>Attack -Wisdom Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 3 decreases Wisdom by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,WISDOM,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Wisdom_Tradeoff_3" type="0x4B7">
    <DisplayId>Attack -Wisdom Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 4 decreases Wisdom by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,WISDOM,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Attack_Wisdom_Tradeoff_4" type="0x4B8">
    <DisplayId>Attack -Wisdom Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 5 decreases Wisdom by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,WISDOM,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Attack_Tradeoff_1" type="0x3e">
    <DisplayId>Defense -Attack Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 2 decreases Attack by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,ATTACK,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Attack_Tradeoff_2" type="0x4BB">
    <DisplayId>Defense -Attack Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 3 decreases Attack by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,ATTACK,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Attack_Tradeoff_3" type="0x4BC">
    <DisplayId>Defense -Attack Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 4 decreases Attack by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,ATTACK,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Attack_Tradeoff_4" type="0x4BD">
    <DisplayId>Defense -Attack Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 5 decreases Attack by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,ATTACK,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Dexterity_Tradeoff_1" type="0x4BF">
    <DisplayId>Defense -Dexterity Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 2 decreases Dexterity by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,DEXTERITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Dexterity_Tradeoff_2" type="0x4C0">
    <DisplayId>Defense -Dexterity Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 3 decreases Dexterity by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,DEXTERITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Dexterity_Tradeoff_3" type="0x4C1">
    <DisplayId>Defense -Dexterity Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 4 decreases Dexterity by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,DEXTERITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Dexterity_Tradeoff_4" type="0x4C2">
    <DisplayId>Defense -Dexterity Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 5 decreases Dexterity by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,DEXTERITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Mana_Tradeoff_1" type="0x4C4">
    <DisplayId>Defense -Mana Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 2 decreases Mana by 20</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,MANA,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Mana_Tradeoff_2" type="0x4C5">
    <DisplayId>Defense -Mana Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 3 decreases Mana by 30</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,MANA,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Mana_Tradeoff_3" type="0x4C6">
    <DisplayId>Defense -Mana Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 4 decreases Mana by 40</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,MANA,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Mana_Tradeoff_4" type="0x4C7">
    <DisplayId>Defense -Mana Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 5 decreases Mana by 50</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,MANA,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Life_Tradeoff_1" type="0x4C9">
    <DisplayId>Defense -Life Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 2 decreases Life by 15</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,LIFE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Life_Tradeoff_2" type="0x4CA">
    <DisplayId>Defense -Life Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 3 decreases Life by 20</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,LIFE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Life_Tradeoff_3" type="0x4CB">
    <DisplayId>Defense -Life Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 4 decreases Life by 25</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,LIFE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Life_Tradeoff_4" type="0x4CC">
    <DisplayId>Defense -Life Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 5 decreases Life by 30</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,LIFE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Speed_Tradeoff_1" type="0x4CE">
    <DisplayId>Defense -Speed Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 2 decreases Speed by 2.2</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,SPEED,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Speed_Tradeoff_2" type="0x4CF">
    <DisplayId>Defense -Speed Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 3 decreases Speed by 3.4</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,SPEED,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.4" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Speed_Tradeoff_3" type="0x4D0">
    <DisplayId>Defense -Speed Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 4 decreases Speed by 4.6</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,SPEED,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.6" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Speed_Tradeoff_4" type="0x4D1">
    <DisplayId>Defense -Speed Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 5 decreases Speed by 5.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,SPEED,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-5.8" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Vitality_Tradeoff_1" type="0x4D3">
    <DisplayId>Defense -Vitality Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 2 decreases Vitality by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,VITALITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Vitality_Tradeoff_2" type="0x4D4">
    <DisplayId>Defense -Vitality Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 3 decreases Vitality by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,VITALITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Vitality_Tradeoff_3" type="0x4D5">
    <DisplayId>Defense -Vitality Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 4 decreases Vitality by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,VITALITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Vitality_Tradeoff_4" type="0x4D6">
    <DisplayId>Defense -Vitality Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 5 decreases Vitality by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,VITALITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Wisdom_Tradeoff_1" type="0x4D8">
    <DisplayId>Defense -Wisdom Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 2 decreases Wisdom by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,WISDOM,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Wisdom_Tradeoff_2" type="0x4D9">
    <DisplayId>Defense -Wisdom Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 3 decreases Wisdom by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,WISDOM,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Wisdom_Tradeoff_3" type="0x4DA">
    <DisplayId>Defense -Wisdom Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 4 decreases Wisdom by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,WISDOM,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Defense_Wisdom_Tradeoff_4" type="0x4DB">
    <DisplayId>Defense -Wisdom Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 5 decreases Wisdom by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,WISDOM,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Defense_Tradeoff_1" type="0x3a">
    <DisplayId>Dexterity -Defense Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 2 decreases Defense  by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,DEFENSE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Defense_Tradeoff_2" type="0x4DE">
    <DisplayId>Dexterity -Defense Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 3 decreases Defense  by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,DEFENSE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Defense_Tradeoff_3" type="0x4DF">
    <DisplayId>Dexterity -Defense Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 4 decreases Defense by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,DEFENSE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Defense_Tradeoff_4" type="0x4E0">
    <DisplayId>Dexterity -Defense Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 5 decreases Defense by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,DEFENSE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Attack_Tradeoff_1" type="0x4E2">
    <DisplayId>Dexterity -Attack Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 2 decreases Attack by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,ATTACK,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Attack_Tradeoff_2" type="0x4E3">
    <DisplayId>Dexterity -Attack Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 3 decreases Attack by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,ATTACK,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Attack_Tradeoff_3" type="0x4E4">
    <DisplayId>Dexterity -Attack Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 4 decreases Attack by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,ATTACK,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Attack_Tradeoff_4" type="0x4E5">
    <DisplayId>Dexterity -Attack Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 5 decreases Attack by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,ATTACK,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Mana_Tradeoff_1" type="0x4E7">
    <DisplayId>Dexterity -Mana Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 2 decreases Mana by 20</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,MANA,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Mana_Tradeoff_2" type="0x4E8">
    <DisplayId>Dexterity -Mana Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 3 decreases Mana by 30</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,MANA,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Mana_Tradeoff_3" type="0x4E9">
    <DisplayId>Dexterity -Mana Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 4 decreases Mana by 40</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,MANA,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Mana_Tradeoff_4" type="0x4EA">
    <DisplayId>Dexterity -Mana Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 5 decreases Mana by 50</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,MANA,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Life_Tradeoff_1" type="0x4EC">
    <DisplayId>Dexterity -Life Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 2 decreases Life by 15</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,LIFE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Life_Tradeoff_2" type="0x4ED">
    <DisplayId>Dexterity -Life Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 3 decreases Life by 20</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,LIFE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Life_Tradeoff_3" type="0x4EE">
    <DisplayId>Dexterity -Life Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 4 decreases Life by 25</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,LIFE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Life_Tradeoff_4" type="0x4EF">
    <DisplayId>Dexterity -Life Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 5 decreases Life by 30</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,LIFE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Speed_Tradeoff_1" type="0x4F1">
    <DisplayId>Dexterity -Speed Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 2 decreases Speed by 2.2</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,SPEED,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Speed_Tradeoff_2" type="0x4F2">
    <DisplayId>Dexterity -Speed Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 3 decreases Speed by 3.4</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,SPEED,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.4" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Speed_Tradeoff_3" type="0x4F3">
    <DisplayId>Dexterity -Speed Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 4 decreases Speed by 4.6</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,SPEED,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.6" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Speed_Tradeoff_4" type="0x4F4">
    <DisplayId>Dexterity -Speed Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 5 decreases Speed by 5.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,SPEED,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-5.8" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Vitality_Tradeoff_1" type="0x4F6">
    <DisplayId>Dexterity -Vitality Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 2 decreases Vitality by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,VITALITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Vitality_Tradeoff_2" type="0x4F7">
    <DisplayId>Dexterity -Vitality Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 3 decreases Vitality by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,VITALITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Vitality_Tradeoff_3" type="0x4F8">
    <DisplayId>Dexterity -Vitality Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 4 decreases Vitality by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,VITALITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Vitality_Tradeoff_4" type="0x4F9">
    <DisplayId>Dexterity -Vitality Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 5 decreases Vitality by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,VITALITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Wisdom_Tradeoff_1" type="0x4FB">
    <DisplayId>Dexterity -Wisdom Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 2 decreases Wisdom by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,WISDOM,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Wisdom_Tradeoff_2" type="0x4FC">
    <DisplayId>Dexterity -Wisdom Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 3 decreases Wisdom by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,WISDOM,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Wisdom_Tradeoff_3" type="0x4FD">
    <DisplayId>Dexterity -Wisdom Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 4 decreases Wisdom by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,WISDOM,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dexterity_Wisdom_Tradeoff_4" type="0x4FE">
    <DisplayId>Dexterity -Wisdom Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 5 decreases Wisdom by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,WISDOM,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Defense_Tradeoff_1" type="0x40">
    <DisplayId>Mana -Defense Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 30 decreases Defense  by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,DEFENSE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Defense_Tradeoff_2" type="0x501">
    <DisplayId>Mana -Defense Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 40 decreases Defense  by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,DEFENSE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Defense_Tradeoff_3" type="0x502">
    <DisplayId>Mana -Defense Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 55 decreases Defense by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,DEFENSE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Defense_Tradeoff_4" type="0x503">
    <DisplayId>Mana -Defense Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 65 decreases Defense by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,DEFENSE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="65" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Dexterity_Tradeoff_1" type="0x505">
    <DisplayId>Mana -Dexterity Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 30 decreases Dexterity by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,DEXTERITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Dexterity_Tradeoff_2" type="0x506">
    <DisplayId>Mana -Dexterity Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 40 decreases Dexterity by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,DEXTERITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Dexterity_Tradeoff_3" type="0x507">
    <DisplayId>Mana -Dexterity Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 55 decreases Dexterity by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,DEXTERITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Dexterity_Tradeoff_4" type="0x508">
    <DisplayId>Mana -Dexterity Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 65 decreases Dexterity by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,DEXTERITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="65" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Attack_Tradeoff_1" type="0x50A">
    <DisplayId>Mana -AttackTradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 30 decreases Attack by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,ATTACK,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Attack_Tradeoff_2" type="0x50B">
    <DisplayId>Mana -Attack Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 40 decreases Attack by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,ATTACK,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Attack_Tradeoff_3" type="0x50C">
    <DisplayId>Mana -Attack Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 55 decreases Attack by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,ATTACK,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Attack_Tradeoff_4" type="0x50D">
    <DisplayId>Mana -Attack Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 65 decreases Attack by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,ATTACK,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="65" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Life_Tradeoff_1" type="0x50F">
    <DisplayId>Mana -Life Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 30 decreases Life by 15</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,LIFE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Life_Tradeoff_2" type="0x510">
    <DisplayId>Mana -Life Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 40 decreases Life by 20</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,LIFE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Life_Tradeoff_3" type="0x511">
    <DisplayId>Mana -Life Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 55 decreases Life by 25</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,LIFE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Life_Tradeoff_4" type="0x512">
    <DisplayId>Mana -Life Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 65 decreases Life by 30</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,LIFE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="65" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Speed_Tradeoff_1" type="0x514">
    <DisplayId>Mana -Speed Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 30 decreases Speed by 2.2</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,SPEED,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Speed_Tradeoff_2" type="0x515">
    <DisplayId>Mana -Speed Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 40 decreases Speed by 3.4</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,SPEED,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.4" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Speed_Tradeoff_3" type="0x516">
    <DisplayId>Mana -Speed Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 55 decreases Speed by 4.6</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,SPEED,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.6" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Speed_Tradeoff_4" type="0x517">
    <DisplayId>Mana -Speed Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 65 decreases Speed by 5.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,SPEED,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="65" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-5.8" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Vitality_Tradeoff_1" type="0x519">
    <DisplayId>Mana -Vitality Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 30 decreases Vitality by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,VITALITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Vitality_Tradeoff_2" type="0x51A">
    <DisplayId>Mana -Vitality Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 40 decreases Vitality by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,VITALITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Vitality_Tradeoff_3" type="0x51B">
    <DisplayId>Mana -Vitality Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 55 decreases Vitality by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,VITALITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Vitality_Tradeoff_4" type="0x51C">
    <DisplayId>Mana -Vitality Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 65 decreases Vitality by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,VITALITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="65" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Wisdom_Tradeoff_1" type="0x51E">
    <DisplayId>Mana -Wisdom Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 30 decreases Wisdom by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,WISDOM,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Wisdom_Tradeoff_2" type="0x51F">
    <DisplayId>Mana -Wisdom Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 40 decreases Wisdom by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,WISDOM,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Wisdom_Tradeoff_3" type="0x520">
    <DisplayId>Mana -Wisdom Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 55 decreases Wisdom by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,WISDOM,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Mana_Wisdom_Tradeoff_4" type="0x521">
    <DisplayId>Mana -Wisdom Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 65 decreases Wisdom by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,WISDOM,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="65" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Defense_Tradeoff_1" type="0x523">
    <DisplayId>Life -Defense Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 20 decreases Defense  by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,DEFENSE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Defense_Tradeoff_2" type="0x524">
    <DisplayId>Life -Defense Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 25 decreases Defense  by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,DEFENSE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Defense_Tradeoff_3" type="0x525">
    <DisplayId>Life -Defense Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 35 decreases Defense by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,DEFENSE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Defense_Tradeoff_4" type="0x526">
    <DisplayId>Life -Defense Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 40 decreases Defense by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,DEFENSE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Dexterity_Tradeoff_1" type="0x3f">
    <DisplayId>Life -Dexterity Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 20 decreases Dexterity by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,DEXTERITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Dexterity_Tradeoff_2" type="0x529">
    <DisplayId>Life -Dexterity Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 25 decreases Dexterity by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,DEXTERITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Dexterity_Tradeoff_3" type="0x52A">
    <DisplayId>Life -Dexterity Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 35 decreases Dexterity by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,DEXTERITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Dexterity_Tradeoff_4" type="0x52B">
    <DisplayId>Life -Dexterity Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 40 decreases Dexterity by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,DEXTERITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Attack_Tradeoff_1" type="0x52D">
    <DisplayId>Life -Attack Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 20 decreases Attack by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,ATTACK,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Attack_Tradeoff_2" type="0x52E">
    <DisplayId>Life -Attack Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 25 decreases Attack by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,ATTACK,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Attack_Tradeoff_3" type="0x52F">
    <DisplayId>Life -Attack Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 35 decreases Attack by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,ATTACK,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Attack_Tradeoff_4" type="0x530">
    <DisplayId>Life -Attack Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 40 decreases Attack by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,ATTACK,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Mana_Tradeoff_1" type="0x532">
    <DisplayId>Life -Mana Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 20 decreases Mana by 20</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,MANA,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Mana_Tradeoff_2" type="0x533">
    <DisplayId>Life -Mana Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 25 decreases Mana by 30</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,MANA,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Mana_Tradeoff_3" type="0x534">
    <DisplayId>Life -Mana Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 35 decreases Mana by 40</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,MANA,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Mana_Tradeoff_4" type="0x535">
    <DisplayId>Life -Mana Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 40 decreases Mana by 50</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,MANA,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Speed_Tradeoff_1" type="0x537">
    <DisplayId>Life -Speed Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 20 decreases Speed by 2.2</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,SPEED,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Speed_Tradeoff_2" type="0x538">
    <DisplayId>Life -Speed Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 25 decreases Speed by 3.4</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,SPEED,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.4" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Speed_Tradeoff_3" type="0x539">
    <DisplayId>Life -Speed Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 35 decreases Speed by 4.6</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,SPEED,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.6" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Speed_Tradeoff_4" type="0x53A">
    <DisplayId>Life -Speed Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 40 decreases Speed by 5.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,SPEED,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-5.8" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Vitality_Tradeoff_1" type="0x53C">
    <DisplayId>Life -Vitality Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 20 decreases Vitality by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,VITALITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Vitality_Tradeoff_2" type="0x53D">
    <DisplayId>Life -Vitality Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 25 decreases Vitality by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,VITALITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Vitality_Tradeoff_3" type="0x53E">
    <DisplayId>Life -Vitality Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 35 decreases Vitality by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,VITALITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Vitality_Tradeoff_4" type="0x53F">
    <DisplayId>Life -Vitality Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 40 decreases Vitality by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,VITALITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Wisdom_Tradeoff_1" type="0x541">
    <DisplayId>Life -Wisdom Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 20 decreases Wisdom by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,WISDOM,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Wisdom_Tradeoff_2" type="0x542">
    <DisplayId>Life -Wisdom Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 25 decreases Wisdom by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,WISDOM,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Wisdom_Tradeoff_3" type="0x543">
    <DisplayId>Life -Wisdom Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 35 decreases Wisdom by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,WISDOM,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Life_Wisdom_Tradeoff_4" type="0x544">
    <DisplayId>Life -Wisdom Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 40 decreases Wisdom by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,WISDOM,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Attack_Tradeoff_1" type="0x546">
    <DisplayId>Speed -Attack Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Speed by 4 decreases Attack by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,ATTACK,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Attack_Tradeoff_2" type="0x547">
    <DisplayId>Speed -Attack Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Speed by 5 decreases Attack by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,ATTACK,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Attack_Tradeoff_3" type="0x548">
    <DisplayId>Speed -Attack Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Speed by 7 decreases Attack by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,ATTACK,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Attack_Tradeoff_4" type="0x549">
    <DisplayId>Speed -Attack Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Speed by 8 decreases Attack by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,ATTACK,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Dexterity_Tradeoff_1" type="0x54B">
    <DisplayId>Speed -Dexterity Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Speed by 4 decreases Dexterity by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,DEXTERITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Dexterity_Tradeoff_2" type="0x54C">
    <DisplayId>Speed -Dexterity Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Speed by 5 decreases Dexterity by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,DEXTERITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Dexterity_Tradeoff_3" type="0x54D">
    <DisplayId>Speed -Dexterity Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Speed by 7 decreases Dexterity by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,DEXTERITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Dexterity_Tradeoff_4" type="0x54E">
    <DisplayId>Speed -Dexterity Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Speed by 8 decreases Dexterity by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,DEXTERITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Mana_Tradeoff_1" type="0x550">
    <DisplayId>Speed -Mana Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Speed by 4 decreases Mana by 20</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,MANA,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Mana_Tradeoff_2" type="0x551">
    <DisplayId>Speed -Mana Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Speed by 5 decreases Mana by 30</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,MANA,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Mana_Tradeoff_3" type="0x552">
    <DisplayId>Speed -Mana Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Speed by 7 decreases Mana by 40</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,MANA,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Mana_Tradeoff_4" type="0x553">
    <DisplayId>Speed -Mana Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Speed by 8 decreases Mana by 50</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,MANA,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Life_Tradeoff_1" type="0x555">
    <DisplayId>Speed -Life Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Speed by 4 decreases Life by 15</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,LIFE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Life_Tradeoff_2" type="0x556">
    <DisplayId>Speed -Life Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Speed by 5 decreases Life by 20</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,LIFE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Life_Tradeoff_3" type="0x557">
    <DisplayId>Speed -Life Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Speed by 7 decreases Life by 25</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,LIFE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Life_Tradeoff_4" type="0x558">
    <DisplayId>Speed -Life Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Speed by 8 decreases Life by 30</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,LIFE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Defense_Tradeoff_1" type="0x3d">
    <DisplayId>Speed -Defense Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Speed by 4 decreases Defense  by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,DEFENSE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Defense_Tradeoff_2" type="0x55B">
    <DisplayId>Speed -Defense Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Speed by 5 decreases Defense  by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,DEFENSE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Defense_Tradeoff_3" type="0x55C">
    <DisplayId>Speed -Defense Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Speed by 7 decreases Defense by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,DEFENSE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Defense_Tradeoff_4" type="0x55D">
    <DisplayId>Speed -Defense Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Speed by 8 decreases Defense by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,DEFENSE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Vitality_Tradeoff_1" type="0x55F">
    <DisplayId>Speed -Vitality Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Speed by 4 decreases Vitality by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,VITALITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Vitality_Tradeoff_2" type="0x560">
    <DisplayId>Speed -Vitality Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Speed by 5 decreases Vitality by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,VITALITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Vitality_Tradeoff_3" type="0x561">
    <DisplayId>Speed -Vitality Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Speed by 7 decreases Vitality by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,VITALITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Vitality_Tradeoff_4" type="0x562">
    <DisplayId>Speed -Vitality Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Speed by 8 decreases Vitality by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,VITALITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Wisdom_Tradeoff_1" type="0x564">
    <DisplayId>Speed -Wisdom Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Speed by 4 decreases Wisdom by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,WISDOM,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Wisdom_Tradeoff_2" type="0x565">
    <DisplayId>Speed -Wisdom Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Speed by 5 decreases Wisdom by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,WISDOM,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Wisdom_Tradeoff_3" type="0x566">
    <DisplayId>Speed -Wisdom Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Speed by 7 decreases Wisdom by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,WISDOM,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Speed_Wisdom_Tradeoff_4" type="0x567">
    <DisplayId>Speed -Wisdom Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Speed by 8 decreases Wisdom by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,WISDOM,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Attack_Tradeoff_1" type="0x3b">
    <DisplayId>Vitality -Attack Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Vitality by 3.6 decreases Attack by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,ATTACK,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Attack_Tradeoff_2" type="0x56A">
    <DisplayId>Vitality -Attack Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Vitality by 4.6 decreases Attack by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,ATTACK,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Attack_Tradeoff_3" type="0x56B">
    <DisplayId>Vitality -Attack Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Vitality by 5.6 decreases Attack by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,ATTACK,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Attack_Tradeoff_4" type="0x56C">
    <DisplayId>Vitality -Attack Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Vitality by 6.6 decreases Attack by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,ATTACK,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Dexterity_Tradeoff_1" type="0x56E">
    <DisplayId>Vitality -Dexterity Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Vitality by 3.6 decreases Dexterity by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,DEXTERITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Dexterity_Tradeoff_2" type="0x56F">
    <DisplayId>Vitality -Dexterity Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Vitality by 4.6 decreases Dexterity by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,DEXTERITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Dexterity_Tradeoff_3" type="0x570">
    <DisplayId>Vitality -Dexterity Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Vitality by 5.6 decreases Dexterity by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,DEXTERITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Dexterity_Tradeoff_4" type="0x571">
    <DisplayId>Vitality -Dexterity Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Vitality by 6.6 decreases Dexterity by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,DEXTERITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Mana_Tradeoff_1" type="0x573">
    <DisplayId>Vitality -Mana Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Vitality by 3.6 decreases Mana by 20</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,MANA,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Mana_Tradeoff_2" type="0x574">
    <DisplayId>Vitality -Mana Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Vitality by 4.6 decreases Mana by 30</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,MANA,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Mana_Tradeoff_3" type="0x575">
    <DisplayId>Vitality -Mana Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Vitality by 5.6 decreases Mana by 40</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,MANA,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Mana_Tradeoff_4" type="0x576">
    <DisplayId>Vitality -Mana Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Vitality by 6.6 decreases Mana by 50</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,MANA,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Life_Tradeoff_1" type="0x578">
    <DisplayId>Vitality -Life Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Vitality by 3.6 decreases Life by 15</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,LIFE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Life_Tradeoff_2" type="0x579">
    <DisplayId>Vitality -Life Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Vitality by 4.6 decreases Life by 20</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,LIFE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Life_Tradeoff_3" type="0x57A">
    <DisplayId>Vitality -Life Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Vitality by 5.6 decreases Life by 25</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,LIFE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Life_Tradeoff_4" type="0x57B">
    <DisplayId>Vitality -Life Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Vitality by 6.6 decreases Life by 30</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,LIFE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Speed_Tradeoff_1" type="0x57D">
    <DisplayId>Vitality -Speed Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Vitality by 3.6 decreases Speed by 2.2</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,SPEED,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Speed_Tradeoff_2" type="0x57E">
    <DisplayId>Vitality -Speed Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Vitality by 4.6 decreases Speed by 3.4</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,SPEED,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.4" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Speed_Tradeoff_3" type="0x57F">
    <DisplayId>Vitality -Speed Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Vitality by 5.6 decreases Speed by 4.6</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,SPEED,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.6" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Speed_Tradeoff_4" type="0x580">
    <DisplayId>Vitality -Speed Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Vitality by 6.6 decreases Speed by 5.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,SPEED,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-5.8" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Defense_Tradeoff_1" type="0x582">
    <DisplayId>Vitality -Defense Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Vitality by 3.6 decreases Defense  by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,DEFENSE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Defense_Tradeoff_2" type="0x583">
    <DisplayId>Vitality -Defense Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Vitality by 4.6 decreases Defense  by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,DEFENSE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Defense_Tradeoff_3" type="0x584">
    <DisplayId>Vitality -Defense Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Vitality by 5.6 decreases Defense by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,DEFENSE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Defense_Tradeoff_4" type="0x585">
    <DisplayId>Vitality -Defense Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Vitality by 6.6 decreases Defense by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,DEFENSE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Wisdom_Tradeoff_1" type="0x587">
    <DisplayId>Vitality -Wisdom Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Vitality by 3.6 decreases Wisdom by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,WISDOM,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Wisdom_Tradeoff_2" type="0x588">
    <DisplayId>Vitality -Wisdom Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Vitality by 4.6 decreases Wisdom by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,WISDOM,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Wisdom_Tradeoff_3" type="0x589">
    <DisplayId>Vitality -Wisdom Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Vitality by 5.6 decreases Wisdom by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,WISDOM,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Vitality_Wisdom_Tradeoff_4" type="0x58A">
    <DisplayId>Vitality -Wisdom Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Vitality by 6.6 decreases Wisdom by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,WISDOM,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Attack_Tradeoff_1" type="0x3c">
    <DisplayId>Wisdom -Attack Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Wisdom by 3.6 decreases Attack by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,ATTACK,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Attack_Tradeoff_2" type="0x58D">
    <DisplayId>Wisdom -Attack Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Wisdom by 4.6 decreases Attack by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,ATTACK,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Attack_Tradeoff_3" type="0x58E">
    <DisplayId>Wisdom -Attack Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Wisdom by 5.6 decreases Attack by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,ATTACK,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Attack_Tradeoff_4" type="0x58F">
    <DisplayId>Wisdom -Attack Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Wisdom by 6.6 decreases Attack by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,ATTACK,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Dexterity_Tradeoff_1" type="0x591">
    <DisplayId>Wisdom -Dexterity Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Wisdom by 3.6 decreases Dexterity by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,DEXTERITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Dexterity_Tradeoff_2" type="0x592">
    <DisplayId>Wisdom -Dexterity Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Wisdom by 4.6 decreases Dexterity by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,DEXTERITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Dexterity_Tradeoff_3" type="0x593">
    <DisplayId>Wisdom -Dexterity Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Wisdom by 5.6 decreases Dexterity by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,DEXTERITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Dexterity_Tradeoff_4" type="0x594">
    <DisplayId>Wisdom -Dexterity Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Wisdom by 6.6 decreases Dexterity by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,DEXTERITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Mana_Tradeoff_1" type="0x596">
    <DisplayId>Wisdom -Mana Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Wisdom by 3.6 decreases Mana by 20</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,MANA,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Mana_Tradeoff_2" type="0x597">
    <DisplayId>Wisdom -Mana Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Wisdom by 4.6 decreases Mana by 30</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,MANA,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Mana_Tradeoff_3" type="0x598">
    <DisplayId>Wisdom -Mana Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Wisdom by 5.6 decreases Mana by 40</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,MANA,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Mana_Tradeoff_4" type="0x599">
    <DisplayId>Wisdom -Mana Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Wisdom by 6.6 decreases Mana by 50</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,MANA,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Life_Tradeoff_1" type="0x59B">
    <DisplayId>Wisdom -Life Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Wisdom by 3.6 decreases Life by 15</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,LIFE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Life_Tradeoff_2" type="0x59C">
    <DisplayId>Wisdom -Life Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Wisdom by 4.6 decreases Life by 20</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,LIFE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Life_Tradeoff_3" type="0x59D">
    <DisplayId>Wisdom -Life Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Wisdom by 5.6 decreases Life by 25</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,LIFE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Life_Tradeoff_4" type="0x59E">
    <DisplayId>Wisdom -Life Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Wisdom by 6.6 decreases Life by 30</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,LIFE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Speed_Tradeoff_1" type="0x5A0">
    <DisplayId>Wisdom -Speed Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Wisdom by 3.6 decreases Speed by 2.2</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,SPEED,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Speed_Tradeoff_2" type="0x5A1">
    <DisplayId>Wisdom -Speed Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Wisdom by 4.6 decreases Speed by 3.4</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,SPEED,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.4" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Speed_Tradeoff_3" type="0x5A2">
    <DisplayId>Wisdom -Speed Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Wisdom by 5.6 decreases Speed by 4.6</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,SPEED,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.6" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Speed_Tradeoff_4" type="0x5A3">
    <DisplayId>Wisdom -Speed Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Wisdom by 6.6 decreases Speed by 5.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,SPEED,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-5.8" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Defense_Tradeoff_1" type="0x5A5">
    <DisplayId>Wisdom -Defense Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Wisdom by 3.6 decreases Defense  by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,DEFENSE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Defense_Tradeoff_2" type="0x5A6">
    <DisplayId>Wisdom -Defense Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Wisdom by 4.6 decreases Defense  by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,DEFENSE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Defense_Tradeoff_3" type="0x5A7">
    <DisplayId>Wisdom -Defense Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Wisdom by 5.6 decreases Defense by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,DEFENSE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Defense_Tradeoff_4" type="0x5A8">
    <DisplayId>Wisdom -Defense Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Wisdom by 6.6 decreases Defense by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,DEFENSE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Vitality_Tradeoff_1" type="0x5AA">
    <DisplayId>Wisdom -Vitality Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Wisdom by 3.6 decreases Vitality by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,VITALITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Vitality_Tradeoff_2" type="0x5AB">
    <DisplayId>Wisdom -Vitality Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Wisdom by 4.6 decreases Vitality by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,VITALITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Vitality_Tradeoff_3" type="0x5AC">
    <DisplayId>Wisdom -Vitality Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Wisdom by 5.6 decreases Vitality by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,VITALITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Wisdom_Vitality_Tradeoff_4" type="0x5AD">
    <DisplayId>Wisdom -Vitality Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Wisdom by 6.6 decreases Vitality by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,VITALITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Loot_Bonus_1" type="0x5B0">
    <DisplayId>Loot Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>50</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 1%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,LOOT,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Loot_Bonus_2" type="0x5B1">
    <DisplayId>Loot Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>51</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 1.5%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,LOOT,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Loot_Bonus_3" type="0x5B2">
    <DisplayId>Loot Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>52</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 2%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,LOOT,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Loot_Bonus_4" type="0x1e3">
    <DisplayId>Loot Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>53</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 2.5%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,LOOT,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.5">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="XP_Bonus_1" type="0x5B5">
    <DisplayId>XP Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>50</Index>
    </Texture>
    <Description>Increases XP gain rate by 2%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,XP,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2">XPBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="XP_Bonus_2" type="0x5B6">
    <DisplayId>XP Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>51</Index>
    </Texture>
    <Description>Increases XP gain rate by 3%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,XP,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3">XPBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="XP_Bonus_3" type="0x5B7">
    <DisplayId>XP Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>52</Index>
    </Texture>
    <Description>Increases XP gain rate by 4%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,XP,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4">XPBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="XP_Bonus_4" type="0x1e4">
    <DisplayId>XP Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>53</Index>
    </Texture>
    <Description>Increases XP gain rate by 5%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,XP,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5">XPBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dust_Bonus_1" type="0x5BA">
    <DisplayId>Dust Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>50</Index>
    </Texture>
    <Description>Increases Dust Drop rate by 2%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,DUST,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2">DustBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dust_Bonus_2" type="0x5BB">
    <DisplayId>Dust Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>51</Index>
    </Texture>
    <Description>Increases Dust Drop rate by 3%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,DUST,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3">DustBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dust_Bonus_3" type="0x5BC">
    <DisplayId>Dust Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>52</Index>
    </Texture>
    <Description>Increases Dust Drop rate by 4%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,DUST,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4">DustBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dust_Bonus_4" type="0x5BD">
    <DisplayId>Dust Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>53</Index>
    </Texture>
    <Description>Increases Dust Drop rate by 5%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,DUST,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5">DustBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Damage_Bonus_1" type="0x14f">
    <DisplayId>Damage Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>54</Index>
    </Texture>
    <Description>Increases Weapon Damage by 2%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONDAMAGE,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.02</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.02</MultiplyMaxDamage>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Damage_Bonus_2" type="0x150">
    <DisplayId>Damage Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>55</Index>
    </Texture>
    <Description>Increases Weapon Damage by 3%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONDAMAGE,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.03</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.03</MultiplyMaxDamage>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Damage_Bonus_3" type="0x151">
    <DisplayId>Damage Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>56</Index>
    </Texture>
    <Description>Increases Weapon Damage by 4%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONDAMAGE,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.04</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.04</MultiplyMaxDamage>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Damage_Bonus_4" type="0x152">
    <DisplayId>Damage Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>57</Index>
    </Texture>
    <Description>Increases Weapon Damage by 5%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONDAMAGE,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="FireRate_Bonus_1" type="0x15e">
    <DisplayId>FireRate Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>54</Index>
    </Texture>
    <Description>Increases Weapon Fire rate by 2%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONFIRERATE,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyRateOfFire subAttackIndex="-1">1.02</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="FireRate_Bonus_2" type="0x15f">
    <DisplayId>FireRate Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>55</Index>
    </Texture>
    <Description>Increases Weapon Fire rate by 3%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONFIRERATE,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyRateOfFire subAttackIndex="-1">1.03</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="FireRate_Bonus_3" type="0x160">
    <DisplayId>FireRate Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>56</Index>
    </Texture>
    <Description>Increases Weapon Fire rate by 4%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONFIRERATE,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyRateOfFire subAttackIndex="-1">1.04</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="FireRate_Bonus_4" type="0x161">
    <DisplayId>FireRate Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>57</Index>
    </Texture>
    <Description>Increases Weapon Fire rate by 5%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONFIRERATE,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyRateOfFire subAttackIndex="-1">1.05</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Damage_Tradeoff_1" type="0x163">
    <DisplayId>Damage -Fire rate Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>54</Index>
    </Texture>
    <Description>Increases Weapon Damage by 5% decreases Weapon Fire rate By 2%</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONDAMAGE,ROLLABLE,TRADEOFF,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">0.98</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Damage_Tradeoff_2" type="0x164">
    <DisplayId>Damage -Fire rate Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>55</Index>
    </Texture>
    <Description>Increases Weapon Damage by 7.5% decreases Weapon Fire rate By 3%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONDAMAGE,ROLLABLE,TRADEOFF,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.075</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.075</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">0.97</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Damage_Tradeoff_3" type="0x165">
    <DisplayId>Damage -Fire rate Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>56</Index>
    </Texture>
    <Description>Increases Weapon Damage by 10% decreases Weapon Fire rate By 4%</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONDAMAGE,ROLLABLE,TRADEOFF,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.1</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.1</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">0.96</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Damage_Tradeoff_4" type="0x166">
    <DisplayId>Damage -Fire rate Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>57</Index>
    </Texture>
    <Description>Increases Weapon Damage by 12.5% decreases Weapon Fire rate By 5%</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONDAMAGE,ROLLABLE,TRADEOFF,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.125</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.125</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">0.95</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="FireRate_Tradeoff_1" type="0x1a4">
    <DisplayId>FireRate -Damage Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>54</Index>
    </Texture>
    <Description>Increases Weapon Fire rate by 5% decreases Weapon Damage by 2%</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONFIRERATE,ROLLABLE,TRADEOFF,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.98</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.98</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.05</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="FireRate_Tradeoff_2" type="0x1a5">
    <DisplayId>FireRate -Damage Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>55</Index>
    </Texture>
    <Description>Increases Weapon Fire rate by 7.5% decreases Weapon Damage by 3%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONFIRERATE,ROLLABLE,TRADEOFF,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.97</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.97</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.075</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="FireRate_Tradeoff_3" type="0x1a6">
    <DisplayId>FireRate -Damage Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>56</Index>
    </Texture>
    <Description>Increases Weapon Fire rate by 10% decreases Weapon Damage by 4%</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONFIRERATE,ROLLABLE,TRADEOFF,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.96</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.96</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.1</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="FireRate_Tradeoff_4" type="0x5BE">
    <DisplayId>FireRate -Damage Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>57</Index>
    </Texture>
    <Description>Increases Weapon Fire rate by 12.5% decreases Weapon Damage by 5%</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONFIRERATE,ROLLABLE,TRADEOFF,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.95</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.95</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.125</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Proj_Lifetime_Bonus_1" type="0x154">
    <DisplayId>Projectile Lifetime Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>58</Index>
    </Texture>
    <Description>Increases Projectile Lifetime by 4%, increasing range</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,WEAPONRANGE,LIFETIME,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyLifetimeMS>1.04</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Proj_Lifetime_Bonus_2" type="0x155">
    <DisplayId>Projectile Lifetime Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>59</Index>
    </Texture>
    <Description>Increases Projectile Lifetime by 6%, increasing range</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,WEAPONRANGE,LIFETIME,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyLifetimeMS>1.06</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Proj_Lifetime_Bonus_3" type="0x156">
    <DisplayId>Projectile Lifetime Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>60</Index>
    </Texture>
    <Description>Increases Projectile Lifetime by 8%, increasing range</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,WEAPONRANGE,LIFETIME,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyLifetimeMS>1.08</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Proj_Lifetime_Bonus_4" type="0x157">
    <DisplayId>Projectile Lifetime Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>61</Index>
    </Texture>
    <Description>Increases Projectile Lifetime by 10%, increasing range</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,WEAPONRANGE,LIFETIME,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyLifetimeMS>1.1</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Proj_Speed_Bonus_1" type="0x159">
    <DisplayId>Projectile Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>58</Index>
    </Texture>
    <Description>Increases Projectile Speed by 4%, increasing range</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,WEAPONRANGE,PROJSPEED,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplySpeed>1.04</MultiplySpeed>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Proj_Speed_Bonus_2" type="0x15a">
    <DisplayId>Projectile Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>59</Index>
    </Texture>
    <Description>Increases Projectile Speed by 6%, increasing range</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,WEAPONRANGE,PROJSPEED,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplySpeed>1.06</MultiplySpeed>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Proj_Speed_Bonus_3" type="0x15b">
    <DisplayId>Projectile Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>60</Index>
    </Texture>
    <Description>Increases Projectile Speed by 8%, increasing range</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,WEAPONRANGE,PROJSPEED,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplySpeed>1.08</MultiplySpeed>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Proj_Speed_Bonus_4" type="0x15c">
    <DisplayId>Projectile Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>61</Index>
    </Texture>
    <Description>Increases Projectile Speed by 10%, increasing range</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,WEAPONRANGE,PROJSPEED,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplySpeed>1.1</MultiplySpeed>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Attack_Bonus_1" type="0x19">
    <DisplayId>OnShoot Attack Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 5 Attack for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="5" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Attack_Bonus_2" type="0x1a">
    <DisplayId>OnShoot Attack Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 6 Attack for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="6" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Attack_Bonus_3" type="0x1b">
    <DisplayId>OnShoot Attack Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 7 Attack for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="7" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Attack_Bonus_4" type="0x1d">
    <DisplayId>OnShoot Attack Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 8 Attack for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="8" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Defense_Bonus_1" type="0x1e">
    <DisplayId>OnShoot Defense Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 7 Defense for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="7" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Defense_Bonus_2" type="0x1f">
    <DisplayId>OnShoot Defense Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 8 Defense for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="8" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Defense_Bonus_3" type="0x20">
    <DisplayId>OnShoot Defense Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 9 Defense for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="9" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Defense_Bonus_4" type="0x21">
    <DisplayId>OnShoot Defense Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 10 Defense for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="10" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Dexterity_Bonus_1" type="0x25">
    <DisplayId>OnShoot Dexterity Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 5 Dexterity for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="5" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="DEX">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Dexterity_Bonus_2" type="0x26">
    <DisplayId>OnShoot Dexterity Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 6 Dexterity for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="6" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="DEX">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Dexterity_Bonus_3" type="0x27">
    <DisplayId>OnShoot Dexterity Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 7 Dexterity for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="7" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="DEX">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Dexterity_Bonus_4" type="0x43">
    <DisplayId>OnShoot Dexterity Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 8 Dexterity for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="8" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="DEX">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Vitality_Bonus_1" type="0x4b">
    <DisplayId>OnShoot Vitality Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 7 Vitality for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="7" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="VIT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Vitality_Bonus_2" type="0x45">
    <DisplayId>OnShoot Vitality Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 8 Vitality for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="8" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="VIT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Vitality_Bonus_3" type="0x47">
    <DisplayId>OnShoot Vitality Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 9 Vitality for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="9" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="VIT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Vitality_Bonus_4" type="0x49">
    <DisplayId>OnShoot Vitality Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 10 Vitality for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="10" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="VIT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Wisdom_Bonus_1" type="0x4d">
    <DisplayId>OnShoot Wisdom Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 7 Wisdom for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="7" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="WIS">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Wisdom_Bonus_2" type="0x4e">
    <DisplayId>OnShoot Wisdom Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 8 Wisdom for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="8" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="WIS">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Wisdom_Bonus_3" type="0x4f">
    <DisplayId>OnShoot Wisdom Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 9 Wisdom for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="9" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="WIS">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Wisdom_Bonus_4" type="0x50">
    <DisplayId>OnShoot Wisdom Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 10 Wisdom for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="10" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="WIS">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Heal_1" type="0x51">
    <DisplayId>OnShoot Heal I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>3% Chance On Shoot while below 90% hp to Heal 20 hp, 15 second cooldown</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,HEAL,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="20" cooldown="15" hpMinThresholdRelative="0.9" proc="0.03">Heal</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Heal_2" type="0x52">
    <DisplayId>OnShoot Heal II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>3% Chance On Shoot while below 90% hp to Heal 30 hp, 15 second cooldown</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,HEAL,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="30" cooldown="15" hpMinThresholdRelative="0.9" proc="0.03">Heal</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Heal_3" type="0x53">
    <DisplayId>OnShoot Heal III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>3% Chance On Shoot while below 90% hp to Heal 40 hp, 15 second cooldown</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,HEAL,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="40" cooldown="15" hpMinThresholdRelative="0.9" proc="0.03">Heal</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Heal_4" type="0x54">
    <DisplayId>OnShoot Heal IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>3% Chance On Shoot while below 90% hp to Heal 50 hp, 15 second cooldown</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,HEAL,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="50" cooldown="15" hpMinThresholdRelative="0.9" proc="0.03">Heal</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Magic_1" type="0x55">
    <DisplayId>OnShoot Magic I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>3% Chance On Shoot while below 80% Mp to restore 20 Mp, 15 second cooldown</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,MAGIC,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="20" cooldown="15" manaMinThresholdRelative="0.8" proc="0.03">Magic</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Magic_2" type="0x56">
    <DisplayId>OnShoot Magic II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>3% Chance On Shoot while below 80% Mp to restore 30 Mp, 15 second cooldown</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,MAGIC,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="30" cooldown="15" manaMinThresholdRelative="0.8" proc="0.03">Magic</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Magic_3" type="0x58">
    <DisplayId>OnShoot Magic III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>3% Chance On Shoot while below 80% Mp to restore 40 Mp, 15 second cooldown</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,MAGIC,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="40" cooldown="15" manaMinThresholdRelative="0.8" proc="0.03">Magic</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnShoot_Magic_4" type="0x5a">
    <DisplayId>OnShoot Magic IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>3% Chance On Shoot while below 80% Mp to restore 50 Mp, 15 second cooldown</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,MAGIC,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="50" cooldown="15" manaMinThresholdRelative="0.8" proc="0.03">Magic</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="MP_Cost_Reduction_1" type="0x1a7">
    <DisplayId>Mp Cost Reduction I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>62</Index>
    </Texture>
    <Description>Reduces MP Cost by 4%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>ABILITY</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,CASTING,MPCOSTREDUCTION,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MPCOSTREDUCTION,STATMODMULT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMPCost>0.96</MultiplyMPCost>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="MP_Cost_Reduction_2" type="0x1a8">
    <DisplayId>Mp Cost Reduction II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>63</Index>
    </Texture>
    <Description>Reduces MP Cost by 6%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>ABILITY</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,CASTING,MPCOSTREDUCTION,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MPCOSTREDUCTION,STATMODMULT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMPCost>0.94</MultiplyMPCost>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="MP_Cost_Reduction_3" type="0x1a9">
    <DisplayId>Mp Cost Reduction III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>64</Index>
    </Texture>
    <Description>Reduces MP Cost by 8%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>ABILITY</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,CASTING,MPCOSTREDUCTION,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MPCOSTREDUCTION,STATMODMULT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMPCost>0.92</MultiplyMPCost>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="MP_Cost_Reduction_4" type="0x1aa">
    <DisplayId>Mp Cost Reduction IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>65</Index>
    </Texture>
    <Description>Reduces MP Cost by 10%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>ABILITY</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,CASTING,MPCOSTREDUCTION,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MPCOSTREDUCTION,STATMODMULT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMPCost>0.9</MultiplyMPCost>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Stat_Mod_Mult_1" type="0x5E1">
    <DisplayId>Stat Mod Multiplier I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>62</Index>
    </Texture>
    <Description>Increases Stat Mod value for this ability by 6%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>ABILITY,STATMOD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,CASTING,STATMODMULT,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MPCOSTREDUCTION,STATMODMULT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.06">StatModMult</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Stat_Mod_Mult_2" type="0x5E2">
    <DisplayId>Stat Mod Multiplier II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>63</Index>
    </Texture>
    <Description>Increases Stat Mod value for this ability by 9%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>ABILITY,STATMOD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,CASTING,STATMODMULT,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MPCOSTREDUCTION,STATMODMULT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.09">StatModMult</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Stat_Mod_Mult_3" type="0x5E3">
    <DisplayId>Stat Mod Multiplier III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>64</Index>
    </Texture>
    <Description>Increases Stat Mod value for this ability by 12%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>ABILITY,STATMOD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,CASTING,STATMODMULT,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MPCOSTREDUCTION,STATMODMULT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.12">StatModMult</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Stat_Mod_Mult_4" type="0x5E4">
    <DisplayId>Stat Mod Multiplier IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>65</Index>
    </Texture>
    <Description>Increases Stat Mod value for this ability by 15%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>ABILITY,STATMOD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,CASTING,STATMODMULT,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MPCOSTREDUCTION,STATMODMULT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.15">StatModMult</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Attack_Bonus_1" type="0x5E6">
    <DisplayId>OnAbility Attack Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 5 Attack for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="5" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="ATT">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Attack_Bonus_2" type="0x5E7">
    <DisplayId>OnAbility Attack Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 6 Attack for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="6" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="ATT">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Attack_Bonus_3" type="0x5E8">
    <DisplayId>OnAbility Attack Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 7 Attack for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="7" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="ATT">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Attack_Bonus_4" type="0x5E9">
    <DisplayId>OnAbility Attack Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 8 Attack for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="8" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="ATT">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Defense_Bonus_1" type="0x5EB">
    <DisplayId>OnAbility Defense Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 7 Defense for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="7" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="DEF">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Defense_Bonus_2" type="0x5EC">
    <DisplayId>OnAbility Defense Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 8 Defense for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="8" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="DEF">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Defense_Bonus_3" type="0x5ED">
    <DisplayId>OnAbility Defense Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 9 Defense for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="9" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="DEF">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Defense_Bonus_4" type="0x5EE">
    <DisplayId>OnAbility Defense Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 10 Defense for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="10" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="DEF">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Dexterity_Bonus_1" type="0x5F0">
    <DisplayId>OnAbility Dexterity Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 5 Dexterity for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="5" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="DEX">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Dexterity_Bonus_2" type="0x5F1">
    <DisplayId>OnAbility Dexterity Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 6 Dexterity for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="6" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="DEX">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Dexterity_Bonus_3" type="0x5F2">
    <DisplayId>OnAbility Dexterity Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 7 Dexterity for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="7" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="DEX">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Dexterity_Bonus_4" type="0x5F3">
    <DisplayId>OnAbility Dexterity Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 8 Dexterity for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="8" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="DEX">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Vitality_Bonus_1" type="0x5F5">
    <DisplayId>OnAbility Vitality Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 7 Vitality for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="7" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="VIT">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Vitality_Bonus_2" type="0x5F6">
    <DisplayId>OnAbility Vitality Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 8 Vitality for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="8" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="VIT">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Vitality_Bonus_3" type="0x5F7">
    <DisplayId>OnAbility Vitality Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 9 Vitality for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="9" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="VIT">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Vitality_Bonus_4" type="0x5F8">
    <DisplayId>OnAbility Vitality Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 10 Vitality for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="10" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="VIT">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Wisdom_Bonus_1" type="0x5FA">
    <DisplayId>OnAbility Wisdom Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 7 Wisdom for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="7" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="WIS">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Wisdom_Bonus_2" type="0x5FB">
    <DisplayId>OnAbility Wisdom Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 8 Wisdom for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="8" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="WIS">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Wisdom_Bonus_3" type="0x5FC">
    <DisplayId>OnAbility Wisdom Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 9 Wisdom for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="9" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="WIS">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Wisdom_Bonus_4" type="0x5FD">
    <DisplayId>OnAbility Wisdom Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 10 Wisdom for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="10" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="WIS">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Flat_Mana_Regen_1" type="0x5FF">
    <DisplayId>Flat Mana Regeneration I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>66</Index>
    </Texture>
    <Description>Increases Mana Regeneration by 2/s. Bonus doubled while out of combat.</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,MANAREGEN,FLATREGEN,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MANAREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="MP">FlatRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Flat_Mana_Regen_2" type="0x600">
    <DisplayId>Flat Mana Regeneration II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>67</Index>
    </Texture>
    <Description>Increases Mana Regeneration by 3/s. Bonus doubled while out of combat.</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,MANAREGEN,FLATREGEN,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MANAREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="MP">FlatRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Flat_Mana_Regen_3" type="0x601">
    <DisplayId>Flat Mana Regeneration III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>68</Index>
    </Texture>
    <Description>Increases Mana Regeneration by 4/s. Bonus doubled while out of combat.</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,MANAREGEN,FLATREGEN,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MANAREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="MP">FlatRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Flat_Mana_Regen_4" type="0x602">
    <DisplayId>Flat Mana Regeneration IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>69</Index>
    </Texture>
    <Description>Increases Mana Regeneration by 5/s. Bonus doubled while out of combat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,MANAREGEN,FLATREGEN,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MANAREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="MP">FlatRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Percentage_Mana_Regen_1" type="0x604">
    <DisplayId>Percentage Mana Regeneration I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>66</Index>
    </Texture>
    <Description>Increases Mana Regeneration by 0.75% of your maximum Mana per second. Bonus doubled while out of combat.</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,MANAREGEN,PERCENTAGEREGEN,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MANAREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.0075" stat="MP">PercentageRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Percentage_Mana_Regen_2" type="0x605">
    <DisplayId>Percentage Mana Regeneration II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>67</Index>
    </Texture>
    <Description>Increases Mana Regeneration by 1% of your maximum Mana per second. Bonus doubled while out of combat.</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,MANAREGEN,PERCENTAGEREGEN,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MANAREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.01" stat="MP">PercentageRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Percentage_Mana_Regen_3" type="0x606">
    <DisplayId>Percentage Mana Regeneration III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>68</Index>
    </Texture>
    <Description>Increases Mana Regeneration by 1.25% of your maximum Mana per second. Bonus doubled while out of combat.</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,MANAREGEN,PERCENTAGEREGEN,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MANAREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.0125" stat="MP">PercentageRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Percentage_Mana_Regen_4" type="0x607">
    <DisplayId>Percentage Mana Regeneration IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>69</Index>
    </Texture>
    <Description>Increases Mana Regeneration by 1.5% of your maximum Mana per second. Bonus doubled while out of combat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,MANAREGEN,PERCENTAGEREGEN,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MANAREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.015" stat="MP">PercentageRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Heal_1" type="0x609">
    <DisplayId>OnAbility Heal I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>30% chance On Ability use while below 90% Hp, Heal 20 HP. Cooldown 15 Seconds</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,RECOVERY,ONABILITY,PROC,HEAL,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="20" cooldown="15" hpMinThresholdRelative="0.9" proc="0.3">Heal</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Heal_2" type="0x60A">
    <DisplayId>OnAbility Heal II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>30% chance On Ability use while below 90% Hp, Heal 30 HP. Cooldown 15 Seconds</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,RECOVERY,ONABILITY,PROC,HEAL,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="30" cooldown="15" hpMinThresholdRelative="0.9" proc="0.3">Heal</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Heal_3" type="0x60B">
    <DisplayId>OnAbility Heal III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>30% chance On Ability use while below 90% Hp, Heal 40 HP. Cooldown 15 Seconds</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,RECOVERY,ONABILITY,PROC,HEAL,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="40" cooldown="15" hpMinThresholdRelative="0.9" proc="0.3">Heal</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Heal_4" type="0x60C">
    <DisplayId>OnAbility Heal IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>30% chance On Ability use while below 90% Hp, Heal 50 HP. Cooldown 15 Seconds</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,RECOVERY,ONABILITY,PROC,HEAL,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="50" cooldown="15" hpMinThresholdRelative="0.9" proc="0.3">Heal</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Magic_1" type="0x60E">
    <DisplayId>OnAbility Magic I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>30% chance On Ability use while below 80% Mp, Heal 20 MP. Cooldown 15 Seconds</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,RECOVERY,ONABILITY,PROC,MAGIC,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="20" cooldown="15" manaMinThresholdRelative="0.8" proc="0.3">Magic</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Magic_2" type="0x60F">
    <DisplayId>OnAbility Magic II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>30% chance On Ability use while below 80% Mp, Heal 30 MP. Cooldown 15 Seconds</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,RECOVERY,ONABILITY,PROC,MAGIC,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="30" cooldown="15" manaMinThresholdRelative="0.8" proc="0.3">Magic</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Magic_3" type="0x610">
    <DisplayId>OnAbility Magic III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>30% chance On Ability use while below 80% Mp, Heal 40 MP. Cooldown 15 Seconds</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,RECOVERY,ONABILITY,PROC,MAGIC,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="40" cooldown="15" manaMinThresholdRelative="0.8" proc="0.3">Magic</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnAbility_Magic_4" type="0x611">
    <DisplayId>OnAbility Magic IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>30% chance On Ability use while below 80% Mp, Heal 50 MP. Cooldown 15 Seconds</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,RECOVERY,ONABILITY,PROC,MAGIC,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="50" cooldown="15" manaMinThresholdRelative="0.8" proc="0.3">Magic</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="SummonPower_StatMod_Tradeoff_1" type="0x703">
    <DisplayId>Summon Power -StatMod Mult Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Summon Power by 2 decreases Stat Mod value by 4%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>SUMMONPOWERED</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,STATMODMULT,SUMMONPOWER,MPCOSTREDUCTION,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>STATMODMULT,MPCOSTREDUCTION</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="SUMMONPOWER">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.96">StatModMult</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="SummonPower_StatMod_Tradeoff_2" type="0x702">
    <DisplayId>Summon Power -StatMod Mult Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Summon Power by 3 decreases Stat Mod value by 11%</Description>
    <Weight>50000</Weight>
    <CompatibleWithItemLabels>SUMMONPOWERED</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,STATMODMULT,SUMMONPOWER,MPCOSTREDUCTION,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>STATMODMULT,MPCOSTREDUCTION</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="SUMMONPOWER">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.89">StatModMult</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="SummonPower_StatMod_Tradeoff_3" type="0x701">
    <DisplayId>Summon Power -StatMod Mult Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Summon Power by 4 decreases Stat Mod value by 18%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>SUMMONPOWERED</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,STATMODMULT,SUMMONPOWER,MPCOSTREDUCTION,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>STATMODMULT,MPCOSTREDUCTION</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="SUMMONPOWER">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.82">StatModMult</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="SummonPower_StatMod_Tradeoff_4" type="0x700">
    <DisplayId>Summon Power -StatMod Mult Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Summon Power by 5 decreases Stat Mod value by 25%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>SUMMONPOWERED</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,STATMODMULT,SUMMONPOWER,MPCOSTREDUCTION,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>STATMODMULT,MPCOSTREDUCTION</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="SUMMONPOWER">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.75">StatModMult</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Damage_Resistance_1" type="0x614">
    <DisplayId>Damage Resistance I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>74</Index>
    </Texture>
    <Description>Reduces incoming damage by 2%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,DURABILITY,DAMAGERESISTANCE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DAMAGERESISTANCE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip mult="0.98">DamageMultSelf</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Damage_Resistance_2" type="0x615">
    <DisplayId>Damage Resistance II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>75</Index>
    </Texture>
    <Description>Reduces incoming damage by 3%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,DURABILITY,DAMAGERESISTANCE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DAMAGERESISTANCE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip mult="0.97">DamageMultSelf</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Damage_Resistance_3" type="0x616">
    <DisplayId>Damage Resistance III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>76</Index>
    </Texture>
    <Description>Reduces incoming damage by 4%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,DURABILITY,DAMAGERESISTANCE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DAMAGERESISTANCE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip mult="0.96">DamageMultSelf</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Damage_Resistance_4" type="0x617">
    <DisplayId>Damage Resistance IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>77</Index>
    </Texture>
    <Description>Reduces incoming damage by 5%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,DURABILITY,DAMAGERESISTANCE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DAMAGERESISTANCE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip mult="0.95">DamageMultSelf</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Flat_Life_Regen_1" type="0x2d">
    <DisplayId>Flat Life Regeneration I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>70</Index>
    </Texture>
    <Description>Increases Life Regeneration by 4/s. Bonus doubled while out of combat.</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,LIFEREGEN,FLATREGEN,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>LIFEREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="HP">FlatRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Flat_Life_Regen_2" type="0x17c">
    <DisplayId>Flat Life Regeneration II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>71</Index>
    </Texture>
    <Description>Increases Life Regeneration by 6/s. Bonus doubled while out of combat.</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,LIFEREGEN,FLATREGEN,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>LIFEREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="HP">FlatRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Flat_Life_Regen_3" type="0x17d">
    <DisplayId>Flat Life Regeneration III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>72</Index>
    </Texture>
    <Description>Increases Life Regeneration by 8/s. Bonus doubled while out of combat.</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,LIFEREGEN,FLATREGEN,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>LIFEREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="HP">FlatRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Flat_Life_Regen_4" type="0x17e">
    <DisplayId>Flat Life Regeneration IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>73</Index>
    </Texture>
    <Description>Increases Life Regeneration by 10/s. Bonus doubled while out of combat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,LIFEREGEN,FLATREGEN,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>LIFEREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="HP">FlatRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Percentage_Life_Regen_1" type="0x35">
    <DisplayId>Percentage Life Regeneration I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>70</Index>
    </Texture>
    <Description>Increases Life Regeneration by 0.5% of your maximum Life per second. Bonus doubled while out of combat.</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,LIFEREGEN,PERCENTAGEREGEN,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>LIFEREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.005" stat="HP">PercentageRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Percentage_Life_Regen_2" type="0x19c">
    <DisplayId>Percentage Life Regeneration II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>71</Index>
    </Texture>
    <Description>Increases Life Regeneration by 0.75% of your maximum Life per second. Bonus doubled while out of combat.</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,LIFEREGEN,PERCENTAGEREGEN,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>LIFEREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.0075" stat="HP">PercentageRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Percentage_Life_Regen_3" type="0x19d">
    <DisplayId>Percentage Life Regeneration III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>72</Index>
    </Texture>
    <Description>Increases Life Regeneration by 1% of your maximum Life per second. Bonus doubled while out of combat.</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,LIFEREGEN,PERCENTAGEREGEN,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>LIFEREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.01" stat="HP">PercentageRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Percentage_Life_Regen_4" type="0x19e">
    <DisplayId>Percentage Life Regeneration IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>73</Index>
    </Texture>
    <Description>Increases Life Regeneration by 1.25% of your maximum Life per second. Bonus doubled while out of combat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,LIFEREGEN,PERCENTAGEREGEN,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>LIFEREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.0125" stat="HP">PercentageRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Attack_Bonus_1" type="0x29">
    <DisplayId>OnHit Attack Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 5 Attack for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="5" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="ATT">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Attack_Bonus_2" type="0x16c">
    <DisplayId>OnHit Attack Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 6 Attack for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="6" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="ATT">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Attack_Bonus_3" type="0x16d">
    <DisplayId>OnHit Attack Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 7 Attack for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="7" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="ATT">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Attack_Bonus_4" type="0x16e">
    <DisplayId>OnHit Attack Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 8 Attack for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="8" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="ATT">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Defense_Bonus_1" type="0x2b">
    <DisplayId>OnHit Defense Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 7 Defense for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="7" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="DEF">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Defense_Bonus_2" type="0x174">
    <DisplayId>OnHit Defense Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 8 Defense for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="8" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="DEF">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Defense_Bonus_3" type="0x175">
    <DisplayId>OnHit Defense Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 9 Defense for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="9" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="DEF">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Defense_Bonus_4" type="0x176">
    <DisplayId>OnHit Defense Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 10 Defense for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="10" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="DEF">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Dexterity_Bonus_1" type="0x2a">
    <DisplayId>OnHit Dexterity Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 5 Dexterity for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="5" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="DEX">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Dexterity_Bonus_2" type="0x170">
    <DisplayId>OnHit Dexterity Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 6 Dexterity for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="6" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="DEX">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Dexterity_Bonus_3" type="0x171">
    <DisplayId>OnHit Dexterity Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 7 Dexterity for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="7" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="DEX">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Dexterity_Bonus_4" type="0x172">
    <DisplayId>OnHit Dexterity Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 8 Dexterity for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="8" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="DEX">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Vitality_Bonus_1" type="0x2c">
    <DisplayId>OnHit Vitality Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 7 Vitality for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="7" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="VIT">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Vitality_Bonus_2" type="0x178">
    <DisplayId>OnHit Vitality Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 8 Vitality for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="8" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="VIT">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Vitality_Bonus_3" type="0x179">
    <DisplayId>OnHit Vitality Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 9 Vitality for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="9" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="VIT">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Vitality_Bonus_4" type="0x17a">
    <DisplayId>OnHit Vitality Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 10 Vitality for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="10" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="VIT">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Wisdom_Bonus_1" type="0x2e">
    <DisplayId>OnHit Wisdom Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 7 Wisdom for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="7" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="WIS">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Wisdom_Bonus_2" type="0x180">
    <DisplayId>OnHit Wisdom Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 8 Wisdom for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="8" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="WIS">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Wisdom_Bonus_3" type="0x181">
    <DisplayId>OnHit Wisdom Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 9 Wisdom for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="9" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="WIS">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Wisdom_Bonus_4" type="0x182">
    <DisplayId>OnHit Wisdom Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 10 Wisdom for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="10" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="WIS">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Heal_1" type="0x28">
    <DisplayId>OnHit Heal I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>50% Chance On Hit for at least 20 damage while below 90% Hp, Heal 20 HP. Cooldown 15 Seconds</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,RING,ONHIT,PROC,HEAL,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="20" cooldown="15" damageThreshold="20" hpMinThresholdRelative="0.9" proc="0.5">Heal</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Heal_2" type="0x168">
    <DisplayId>OnHit Heal II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>50% Chance On Hit for at least 20 damage while below 90% Hp, Heal 30 HP. Cooldown 15 Seconds</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,RING,ONHIT,PROC,HEAL,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="30" cooldown="15" damageThreshold="20" hpMinThresholdRelative="0.9" proc="0.5">Heal</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Heal_3" type="0x169">
    <DisplayId>OnHit Heal III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>50% Chance On Hit for at least 20 damage while below 90% Hp, Heal 40 HP. Cooldown 15 Seconds</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,RING,ONHIT,PROC,HEAL,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="40" cooldown="15" damageThreshold="20" hpMinThresholdRelative="0.9" proc="0.5">Heal</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Heal_4" type="0x16a">
    <DisplayId>OnHit Heal IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>50% Chance On Hit for at least 20 damage while below 90% Hp, Heal 50 HP. Cooldown 15 Seconds</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,RING,ONHIT,PROC,HEAL,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="50" cooldown="15" damageThreshold="20" hpMinThresholdRelative="0.9" proc="0.5">Heal</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Magic_1" type="0x34">
    <DisplayId>OnHit Magic I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>50% Chance On Hit for at least 20 damage while below 80% MP, Heal 20 MP. Cooldown 15 Seconds</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,RECOVERY,ONHIT,PROC,MAGIC,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="20" cooldown="15" damageThreshold="20" manaMinThresholdRelative="0.8" proc="0.5">Magic</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Magic_2" type="0x198">
    <DisplayId>OnHit Magic II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>50% Chance On Hit for at least 20 damage while below 80% MP, Heal 30 MP. Cooldown 15 Seconds</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,RECOVERY,ONHIT,PROC,MAGIC,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="30" cooldown="15" damageThreshold="20" manaMinThresholdRelative="0.8" proc="0.5">Magic</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Magic_3" type="0x199">
    <DisplayId>OnHit Magic III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>50% Chance On Hit for at least 20 damage while below 80% MP, Heal 40 MP. Cooldown 15 Seconds</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,RECOVERY,ONHIT,PROC,MAGIC,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="40" cooldown="15" damageThreshold="20" manaMinThresholdRelative="0.8" proc="0.5">Magic</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Magic_4" type="0x19a">
    <DisplayId>OnHit Magic IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>50% Chance On Hit for at least 20 damage while below 80% MP, Heal 50 MP. Cooldown 15 Seconds</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,RECOVERY,ONHIT,PROC,MAGIC,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="50" cooldown="15" damageThreshold="20" manaMinThresholdRelative="0.8" proc="0.5">Magic</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Berserk_1" type="0x30">
    <DisplayId>OnHit Berserk I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 20% chance to gain Berserk for 4 seconds, Cooldown 20 seconds.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,BERSERK,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>BERSERK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="4" effect="Berserk" proc="0.2">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Berserk_2" type="0x188">
    <DisplayId>OnHit Berserk II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 25% chance to gain Berserk for 5 seconds, Cooldown 20 seconds.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,BERSERK,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>BERSERK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Berserk" proc="0.25">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Berserk_3" type="0x189">
    <DisplayId>OnHit Berserk III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 30% chance to gain Berserk for 6 seconds, Cooldown 20 seconds.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,BERSERK,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>BERSERK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="6" effect="Berserk" proc="0.3">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Berserk_4" type="0x18a">
    <DisplayId>OnHit Berserk IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 35% chance to gain Berserk for 7 seconds, Cooldown 20 seconds.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,BERSERK,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>BERSERK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="7" effect="Berserk" proc="0.35">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Armored_1" type="0x2f">
    <DisplayId>OnHit Armored I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 20% chance to gain Armored for 4 seconds, Cooldown 20 seconds.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,ARMORED,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ARMORED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="4" effect="Armored" proc="0.2">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Armored_2" type="0x184">
    <DisplayId>OnHit Armored II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 25% chance to gain Armored for 5 seconds, Cooldown 20 seconds.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,ARMORED,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ARMORED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Armored" proc="0.25">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Armored_3" type="0x185">
    <DisplayId>OnHit Armored III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 30% chance to gain Armored for 6 seconds, Cooldown 20 seconds.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,ARMORED,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ARMORED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="6" effect="Armored" proc="0.3">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Armored_4" type="0x186">
    <DisplayId>OnHit Armored IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 35% chance to gain Armored for 7 seconds, Cooldown 20 seconds.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,ARMORED,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ARMORED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="7" effect="Armored" proc="0.35">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Damaging_1" type="0x31">
    <DisplayId>OnHit Damaging I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 20% chance to gain Damaging for 4 seconds, Cooldown 20 seconds.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,DAMAGING,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DAMAGING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="4" effect="Damaging" proc="0.2">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Damaging_2" type="0x18c">
    <DisplayId>OnHit Damaging II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 25% chance to gain Damaging for 5 seconds, Cooldown 20 seconds.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,DAMAGING,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DAMAGING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Damaging" proc="0.25">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Damaging_3" type="0x18d">
    <DisplayId>OnHit Damaging III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 30% chance to gain Damaging for 6 seconds, Cooldown 20 seconds.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,DAMAGING,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DAMAGING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="6" effect="Damaging" proc="0.3">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Damaging_4" type="0x18e">
    <DisplayId>OnHit Damaging IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 35% chance to gain Damaging for 7 seconds, Cooldown 20 seconds.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,DAMAGING,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DAMAGING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="7" effect="Damaging" proc="0.35">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Energized_1" type="0x32">
    <DisplayId>OnHit Energized I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 20% chance to gain Energized for 4 seconds, Cooldown 20 seconds.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,RECOVERY,ONHIT,PROC,ENERGIZED,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ENERGIZED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="4" effect="Energized" proc="0.2">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Energized_2" type="0x190">
    <DisplayId>OnHit Energized II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 25% chance to gain Energized for 5 seconds, Cooldown 20 seconds.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,RECOVERY,ONHIT,PROC,ENERGIZED,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ENERGIZED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Energized" proc="0.25">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Energized_3" type="0x191">
    <DisplayId>OnHit Energized III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 30% chance to gain Energized for 6 seconds, Cooldown 20 seconds.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,RECOVERY,ONHIT,PROC,ENERGIZED,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ENERGIZED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="6" effect="Energized" proc="0.3">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Energized_4" type="0x192">
    <DisplayId>OnHit Energized IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 35% chance to gain Energized for 7 seconds, Cooldown 20 seconds.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,RECOVERY,ONHIT,PROC,ENERGIZED,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ENERGIZED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="7" effect="Energized" proc="0.35">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Healing_1" type="0x33">
    <DisplayId>OnHit Healing I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 20% chance to gain Healing for 4 seconds, Cooldown 20 seconds.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,RING,ONHIT,PROC,HEALING,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEALING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="4" effect="Healing" proc="0.2">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Healing_2" type="0x194">
    <DisplayId>OnHit Healing II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 25% chance to gain Healing for 5 seconds, Cooldown 20 seconds.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,RING,ONHIT,PROC,HEALING,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEALING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Healing" proc="0.25">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Healing_3" type="0x195">
    <DisplayId>OnHit Healing III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 30% chance to gain Healing for 6 seconds, Cooldown 20 seconds.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,RING,ONHIT,PROC,HEALING,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEALING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="6" effect="Healing" proc="0.3">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Healing_4" type="0x196">
    <DisplayId>OnHit Healing IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 35% chance to gain Healing for 7 seconds, Cooldown 20 seconds.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,RING,ONHIT,PROC,HEALING,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEALING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="7" effect="Healing" proc="0.35">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Retaliation_1" type="0x36">
    <DisplayId>OnHit Retaliation I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>20% chance to retaliate when hit for at least 20 damage. Retaliation projectile deals 950 damage.  3 second cooldown.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,DAMAGE,RING,ONHIT,PROC,BULLETCREATE,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>BULLETCREATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate arcGap="5" cooldown="3" damageThreshold="20" gapAngle="0" gapTiles="0" maxDistance="1.5" minDistance="1.5" numShots="1" offsetAngle="0" proc="0.2" type="0x455">BulletCreate</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Retaliation_2" type="0x1a0">
    <DisplayId>OnHit Retaliation II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>30% chance to retaliate when hit for at least 20 damage. Retaliation projectile deals 1100 damage.  3 second cooldown.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,DAMAGE,RING,ONHIT,PROC,BULLETCREATE,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>BULLETCREATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate arcGap="5" cooldown="3" damageThreshold="20" gapAngle="0" gapTiles="0" maxDistance="1.5" minDistance="1.5" numShots="1" offsetAngle="0" proc="0.3" type="0x456">BulletCreate</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Retaliation_3" type="0x1a1">
    <DisplayId>OnHit Retaliation III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>40% chance to retaliate when hit for at least 20 damage. Retaliation projectile deals 1250 damage.  3 second cooldown.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,DAMAGE,RING,ONHIT,PROC,BULLETCREATE,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>BULLETCREATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate arcGap="5" cooldown="3" damageThreshold="20" gapAngle="0" gapTiles="0" maxDistance="1.5" minDistance="1.5" numShots="1" offsetAngle="0" proc="0.4" type="0x457">BulletCreate</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OnHit_Retaliation_4" type="0x1a2">
    <DisplayId>OnHit Retaliation IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>50% chance to retaliate when hit for at least 20 damage. Retaliation projectile deals 1400 damage.  3 second cooldown.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,DAMAGE,RING,ONHIT,PROC,BULLETCREATE,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>BULLETCREATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate arcGap="5" cooldown="3" damageThreshold="20" gapAngle="0" gapTiles="0" maxDistance="1.5" minDistance="1.5" numShots="1" offsetAngle="0" proc="0.5" type="0x458">BulletCreate</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="XP_Loot_Bonus_1" type="0x618">
    <DisplayId>XP Loot Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>78</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 0.5% and Xp gain rate by 1%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,XP,LOOT,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="0.5">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="XP_Loot_Bonus_2" type="0x619">
    <DisplayId>XP Loot Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>79</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 0.75% and Xp gain rate by 1.5%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,XP,LOOT,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="0.75">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="XP_Loot_Bonus_3" type="0x61A">
    <DisplayId>XP Loot Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>80</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 1% and Xp gain rate by 2%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,XP,LOOT,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="1">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="XP_Loot_Bonus_4" type="0x61B">
    <DisplayId>XP Loot Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>81</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 1.25% and Xp gain rate by 2.5%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,XP,LOOT,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.5">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="1.25">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dust_Loot_Bonus_1" type="0x61D">
    <DisplayId>Dust Loot Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>78</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 0.5% and Dust drop rate by 1%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,DUST,LOOT,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1">DustBonus</ActivateOnEquip>
      <ActivateOnEquip amount="0.5">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dust_Loot_Bonus_2" type="0x61E">
    <DisplayId>Dust Loot Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>79</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 0.75% and Dust drop rate by 1.5%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,DUST,LOOT,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5">DustBonus</ActivateOnEquip>
      <ActivateOnEquip amount="0.75">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dust_Loot_Bonus_3" type="0x61F">
    <DisplayId>Dust Loot Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>80</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 1% and Dust drop rate by 2%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,DUST,LOOT,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2">DustBonus</ActivateOnEquip>
      <ActivateOnEquip amount="1">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="Dust_Loot_Bonus_4" type="0x620">
    <DisplayId>Dust Loot Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>81</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 1.25% and Dust drop rate by 2.5%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,DUST,LOOT,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.5">DustBonus</ActivateOnEquip>
      <ActivateOnEquip amount="1.25">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="XP_Dust_Bonus_1" type="0x622">
    <DisplayId>XP Dust Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>78</Index>
    </Texture>
    <Description>Increases Dust Drop rate by 1% and Xp gain rate by 1%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,XP,DUST,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="1">DustBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="XP_Dust_Bonus_2" type="0x623">
    <DisplayId>XP Dust Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>79</Index>
    </Texture>
    <Description>Increases Dust Drop rate by 1.5% and Xp gain rate by 1.5%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,XP,DUST,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="1.5">DustBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="XP_Dust_Bonus_3" type="0x624">
    <DisplayId>XP Dust Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>80</Index>
    </Texture>
    <Description>Increases Dust Drop rate by 2% and Xp gain rate by 2%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,XP,DUST,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="2">DustBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="XP_Dust_Bonus_4" type="0x625">
    <DisplayId>XP Dust Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>81</Index>
    </Texture>
    <Description>Increases Dust Drop rate by 2.5% and Xp gain rate by 2.5%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,XP,DUST,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.5">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="2.5">DustBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="SHAITANS_MIGHT" type="0x627">
    <DisplayId>Shaitan's Might</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases Attack by 5</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,FLATBONUS,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="SANDSTONE_RESILIENCE" type="0x628">
    <DisplayId>Sandstone Resilience</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases Defense by 5</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,FLATBONUS,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PIRATES_EXPERTISE" type="0x629">
    <DisplayId>Pirates Expertise</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases Dexterity by 5</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,FLATBONUS,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="STHENOS_SWIFTNESS" type="0x62A">
    <DisplayId>Stheno's Swiftness</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases Speed by 8</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,FLATBONUS,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="CRYSTALLINE_VIGOR" type="0x62B">
    <DisplayId>Crystalline Vigor</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases Vitality by 6.6</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,FLATBONUS,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AVALONS_INTELLECT" type="0x62C">
    <DisplayId>Avalon's Intellect</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases Wisdom by 6.6</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,FLATBONUS,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VAMPRIC_LIFEFORCE" type="0x62D">
    <DisplayId>Vampric Lifeforce</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases Maximum Life by 40</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,FLATBONUS,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="MERMAID_MAGIC" type="0x62E">
    <DisplayId>Mermaid Magic</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases Maximum Mana by 65</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,FLATBONUS,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="65" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="JESTERS_TRICK" type="0x62F">
    <DisplayId>Jester's Trick</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases Maximum Life and Mana by 10 and all other stats by 1</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,FLATBONUS,UNIQUE,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="FLURRY_OF_BLOWS" type="0x631">
    <DisplayId>Flurry of Blows</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases weapon fire rate by 35%, decreases weapon damage by 20%</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,TRADEOFF,WEAPONFIRERATE,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.8</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.8</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.35</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="OVERWHEMLING_STRIKES" type="0x632">
    <DisplayId>Overwhelming Strikes</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases weapon damage by 35%, decreased weapon fire rate by 20%</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,TRADEOFF,WEAPONDAMAGE,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.35</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.35</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">0.8</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="LUCKY_STREAK" type="0x639">
    <DisplayId>Lucky Streak</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases XP, Loot, and Dust received by 3%</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,UNIQUE,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="3">DustBonus</ActivateOnEquip>
      <ActivateOnEquip amount="3">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="UNHOLY_SPIRITS" type="0x63c">
    <DisplayId>Unholy Spirits</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>10% Chance on shoot to spawn an Unholy Spirit that attacks nearby enemies for 150 damage per second and lasts for 5 seconds. Cooldown 0.4s</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,TRADEOFF,WEAPONFIRERATE,SUMMON,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE,SUMMON,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate cooldown="0.4" objectId="Unholy Spirits Object" proc="0.1">Pet</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ASCENSION_OF_GEB" type="0x2000">
    <DisplayId>Ascension of Geb</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain +25 Max HP, +25 Max MP, +3 ATT</Description>
    <Weight>1500</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,STAT,DUALSTAT,FLATBONUS,UNIQUE,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ASCENSION_OF_BES" type="0x2001">
    <DisplayId>Ascension of Bes</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain +25 Max HP, +25 Max MP, +3 DEF</Description>
    <Weight>1500</Weight>
    <CompatibleWithItemLabels>ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,STAT,DUALSTAT,FLATBONUS,UNIQUE,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ASCENSION_OF_NUT" type="0x2002">
    <DisplayId>Ascension of Nut</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain +25 Max HP, +25 Max MP, +3 WIS</Description>
    <Weight>1500</Weight>
    <CompatibleWithItemLabels>ABILITY</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,STAT,DUALSTAT,FLATBONUS,UNIQUE,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AUGMENT_OVERLOAD" type="0x2003">
    <DisplayId>Augment: Overload</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain +8% weapon damage. Lose -30 Max HP.</Description>
    <Weight>1500</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONDAMAGE,TRADEOFF,STAT,SINGLESTAT,LIFE,UNIQUE,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE,SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.08</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.08</MultiplyMaxDamage>
      <ActivateOnEquip amount="-30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AUGMENT_OVERDRIVE" type="0x2004">
    <DisplayId>Augment: Overdrive</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain +8% weapon fire rate. Lose -5 DEF.</Description>
    <Weight>1500</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONFIRERATE,TRADEOFF,STAT,SINGLESTAT,DEFENSE,UNIQUE,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE,SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyRateOfFire subAttackIndex="-1">1.08</MultiplyRateOfFire>
      <ActivateOnEquip amount="-5" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ARCANE_BATTERY" type="0x2005">
    <DisplayId>Arcane Battery</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain +95 Max MP.</Description>
    <Weight>1500</Weight>
    <CompatibleWithItemLabels>ABILITY</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,STAT,SINGLESTAT,MANA,FLATBONUS,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="95" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="CANDY_COATED" type="0x2006">
    <DisplayId>Candy-Coated</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain +10 DEF. Lose -5 DEX.</Description>
    <Weight>1500</Weight>
    <CompatibleWithItemLabels>ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,STAT,DUALSTAT,TRADEOFF,FLATBONUS,DEFENSE,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-5" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="FREEZING_REGENERATION" type="0x645">
    <DisplayId>Freezing Regeneration</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>129</Index>
    </Texture>
    <Description>Increases Life Regeneration by 6/s. Bonus doubled while out of combat.
When hit below 40% HP gain a healing effect that restores 85 HP per second for 2 Seconds. (20 Second Cooldown)</Description>
    <Weight>750</Weight>
    <CompatibleWithItemLabels>ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,LIFEREGEN,FLATREGEN,ROLLABLE,HEALING,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,LIFEREGEN,HEALING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="HP">FlatRegen</ActivateOnEquip>
      <AddOnPlayerHitActivate amount="85" cooldown="20" duration="2.2" effect="Healing" hpMinThresholdRelative="0.40" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PERMAFROST_MAGIC" type="0x646">
    <DisplayId>Permafrost Magic</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>129</Index>
    </Texture>
    <Description>Increases Mana Regeneration by 3/s. Bonus doubled while out of combat.
On ability use below 50% MP gain an energized effect that restores 75 MP per second for 2 Seconds. (20 Second Cooldown)</Description>
    <Weight>750</Weight>
    <CompatibleWithItemLabels>ABILITY</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RECOVERY,MANAREGEN,FLATREGEN,ROLLABLE,ENERGIZED,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,MANAREGEN,ENERGIZED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="MP">FlatRegen</ActivateOnEquip>
      <AddOnPlayerAbilityActivate amount="75" cooldown="20" duration="2.2" effect="Energized" manaMinThresholdRelative="0.5" proc="1">ConditionEffectSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ETERNAL_RESTORATION" type="0x647">
    <DisplayId>Eternal Restoration</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>129</Index>
    </Texture>
    <Description>Increases Life and Mana Regeneration by 8/s and 4/s respectively. Bonuses are doubled while out of combat.</Description>
    <Weight>750</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>RING,RECOVERY,MANAREGEN,FLATREGEN,ROLLABLE,LIFEREGEN,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,MANAREGEN,LIFEREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="MP">FlatRegen</ActivateOnEquip>
      <ActivateOnEquip amount="8" stat="HP">FlatRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="FROST_BARRIER" type="0x648">
    <DisplayId>Frost Barrier</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>129</Index>
    </Texture>
    <Description>Reduces incoming damage by 3%.
When hit below 80% HP gain the Armored effect and 5 Additional Defense for 4 seconds. (20 Second Cooldown)</Description>
    <Weight>750</Weight>
    <CompatibleWithItemLabels>ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,UNIQUE,ROLLABLE,ARMORED,DURABILITY,DAMAGERESISTANCE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DAMAGERESISTANCE,ARMORED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip mult="0.97">DamageMultSelf</ActivateOnEquip>
      <AddOnPlayerHitActivate cooldown="20" duration="4" effect="Armored" hpMinThresholdRelative="0.80" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate amount="5" channel="noStackItm" cooldown="20" duration="4" hpMinThresholdRelative="0.80" proc="1" stat="DEF">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="RAZOR_SHARDS" type="0x649">
    <DisplayId>Razor Shards</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>129</Index>
    </Texture>
    <Description>Increases Weapon Damage by 3%
On shoot fire 2 ice shards that deal 35 Armor piercing damage each and pierce enemies. (0.4 second cooldown)</Description>
    <Weight>750</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,WEAPONDAMAGE,BULLETCREATE,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,BULLETCREATE,WEAPONDAMAGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.03</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.03</MultiplyMaxDamage>
      <AddOnPlayerShootActivate arcGap="0" cooldown="0.4" gapAngle="6" gapTiles="0" maxDistance="7.8" minDistance="3.6" numShots="1" offsetAngle="-6" proc="1" targetMouse="true" type="0x3a4a">BulletCreate</AddOnPlayerShootActivate>
      <AddOnPlayerShootActivate arcGap="0" cooldown="0.4" gapAngle="6" gapTiles="0" maxDistance="7.8" minDistance="3.6" numShots="1" offsetAngle="6" proc="1" targetMouse="true" type="0x3a4a">BulletCreate</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="SNOW_GOLEMS" type="0x64a">
    <DisplayId>Snow Golems</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>129</Index>
    </Texture>
    <Description>Reduces MP Cost by 6%
On ability use summon a snow golem that can be controlled and attacks nearby enemies dealing 100-150 damage and slowing them for 2 seconds. 6 second minion duration, 10 second cooldown.</Description>
    <Weight>750</Weight>
    <CompatibleWithItemLabels>ABILITY</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,MPCOSTREDUCTION,SUMMON,UNIQUE,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,MPCOSTREDUCTION,STATMODMULT,SUMMON</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMPCost>0.94</MultiplyMPCost>
      <AddOnPlayerAbilityActivate cooldown="10" maxSpawnDistance="14.0" objectId="Summon Snow Golem" proc="1" targetMouse="true">SpawnCreep</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="KOGBOLD_SPIRIT" type="0x4">
    <DisplayId>Kogbold Spirit</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>122</Index>
    </Texture>
    <Description>Decreases Defense by 5, On Shoot while above 90% hp gain 4 Att and 4 Dex for 1 second.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>RING,UT,OVERCLOCKING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,PROCATTACK,PROCDEXTERITY,OHSHOOTSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,ONSHOOTSTAT,PROCATTACK,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="4" channel="noStackItm" cooldown="0.8" duration="1" hpRequiredRelative="0.9" proc="1" stat="DEX">StatBoostSelf</AddOnPlayerShootActivate>
      <AddOnPlayerShootActivate amount="4" channel="noStackItm" cooldown="0.8" duration="1" hpRequiredRelative="0.9" proc="1" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
      <ActivateOnEquip amount="-5" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="BUZZING_BULLETS_STINGER" type="0x9d">
    <DisplayId>Buzzing Bullets</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>123</Index>
    </Texture>
    <Description>Unleash the wrath of Bees with your attacks. Adding a burst of bee bullets that each deal 60 armor piercing damage.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,STINGER</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONRANGE,WEAPONFIRERATE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="2" subAttackObject="Buzzing Bullets Subattack Item">2</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="LIVING_HIVE_BEEHEMOTH" type="0x102">
    <DisplayId>Living Hive</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>123</Index>
    </Texture>
    <Description>+60 HP and +5 SPD and release bees when hit for more than 40 damage, cooldown 2 seconds.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,BEEHEMOTH</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,DUALSTAT,SUMMON</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <AddOnPlayerHitActivate cooldown="2" damageThreshold="40" objectId="LivingHive Bee" posJitter="1" proc="1">Pet</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_CORSAIR_RING" type="0x4000">
    <DisplayId>The King's Treasure</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>119</Index>
    </Texture>
    <Description>Gain +80 Max HP. Shooting below 25% HP will gain +8 ATT, +8 DEF for 8s.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>RING,UT,CORSAIR_RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,ONSHOOTSTAT,PROCATTACK,PROCDEXTERITY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,ONSHOOTSTAT,PROCATTACK,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <AddOnPlayerShootActivate amount="8" channel="noStack" cooldown="4.0" duration="8.0" hpMinThresholdRelative="0.25" proc="1.0" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
      <AddOnPlayerShootActivate amount="8" channel="noStack" cooldown="4.0" duration="8.0" hpMinThresholdRelative="0.25" proc="1.0" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_CRYSTAL_BONE_RING" type="0x4001">
    <DisplayId>El Dorado's Legacy</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>113</Index>
    </Texture>
    <Description>Gain +120 Max MP, +2 DEX, +2 WIS. On hit, 50% chance to restore 25 MP every 2.5s.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>RING,UT,CRYSTAL_BONE_RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,DUALSTAT,MAGIC</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,DUALSTAT,MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="120" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="WIS">IncrementStat</ActivateOnEquip>
      <AddOnPlayerHitActivate amount="25" cooldown="2.5" proc="0.5">Magic</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_SPIDERS_EYE_RING" type="0x4002">
    <DisplayId>Eye of the Spider</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>116</Index>
    </Texture>
    <Description>Gain +50 Max HP, +5 DEX. On ability use, fire a massive web ball for 800 damage and 8s Slowed every 16s.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>RING,UT,SPIDERS_EYE_RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,DAMAGE,BULLETCREATE,DUALSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,DUALSTAT,BULLETCREATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
      <AddOnPlayerAbilityActivate cooldown="16.0" gapAngle="270" gapTiles="0.5" maxDistance="4.375" minDistance="4.375" numShots="1" offsetAngle="0" proc="1.0" targetMouse="true" type="0x2F72">BulletCreate</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_SNAKE_EYE_RING" type="0x4003">
    <DisplayId>Draconic Gaze</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>117</Index>
    </Texture>
    <Description>Gain +50 Max MP. On ability use, gain Damaging for 2.0s every 5s.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>RING,UT,SNAKE_EYE_RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,DAMAGING,SINGLESTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,DAMAGING,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <AddOnPlayerAbilityActivate cooldown="5.0" duration="2.0" effect="Damaging" proc="1.0">ConditionEffectSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_BRAMBLE_BOW" type="0x4004">
    <DisplayId>Thornswarm</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>118</Index>
    </Texture>
    <Description>Engulf enemies in a torrent of rapid armor-piercing thorns at 170% rate of fire.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,BRAMBLE_BOW</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Thornswarm Enchantment Proc">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_POISON_FANG_DAGGER" type="0x4005">
    <DisplayId>Venom Coating</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>114</Index>
    </Texture>
    <Description>Envenomed shots now inflict 4s of Bleeding for 12 damage per second.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,POISON_FANG_DAGGER</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Venom Coating Enchantment Proc">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_STAFF_OF_THE_CRYSTAL_SERPENT" type="0x4006">
    <DisplayId>Crystalline Channel</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>115</Index>
    </Texture>
    <Description>Gain DEX from 66% of Bonus WIS, and gain WIS from 66% of Bonus DEX.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,STAFF_OF_THE_CRYSTAL_SERPENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,DUALSTAT,CONVERSIONBONUS</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="66" stat="DEX" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="66" stat="WIS" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_DOOM_BOW" type="0x4007">
    <DisplayId>Soulful Mastery</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>111</Index>
    </Texture>
    <Description>Soul arrows deal 1111 base damage at 18% rate of fire and travel further. gain ATT from 33% of bonus WIS and gain WIS from 33% of bonus ATT.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,DOOM_BOW</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Soulful Mastery Enchantment Proc">0</SetSubAttack>
      <ActivateOnEquip amount="33" stat="ATT" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="33" stat="WIS" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_DEMON_BLADE" type="0x4008">
    <DisplayId>Hellfire Edge</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>112</Index>
    </Texture>
    <Description>3 hellfire slashes fire in a much tighter cone for 105-125 damage. gain DEX from 33% of bonus VIT.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,DEMON_BLADE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Hellfire Edge Enchantment Proc">0</SetSubAttack>
      <AddSubAttack subAttackIndex="1" subAttackObject="Hellfire Edge Enchantment Proc">1</AddSubAttack>
      <ActivateOnEquip amount="33" stat="DEX" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_ROBE_OF_THE_TLATOANI" type="0x4009">
    <DisplayId>Masked God's Dance</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>127</Index>
    </Texture>
    <Description>Gain +10 DEX.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,ROBE_OF_THE_TLATOANI</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,STAT,SINGLESTAT,FLATBONUS,DEXTERITY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_TLATOANIS_SHROUD" type="0x400A">
    <DisplayId>Raijin's Dance</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>126</Index>
    </Texture>
    <Description>On ability use, call lightning dealing 450 damage across 3 targets.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,TLATOANIS_SHROUD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate aoeActivationCount="0" aoeDamage="0" aoeMaxTargets="0" aoeRange="0" arcDegrees="90" color="0xFFFF99" cooldown="0" maxTargets="3" proc="1" statModScalingMin="99999" targetMouse="true" totalDamage="450" wisMin="99999">Lightning</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="DRAKE_WARDEN" type="0x630">
    <DisplayId>Drake Warden</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>121</Index>
    </Texture>
    <Description>Increases Maximum Life by 40 and Attack by 2. On Ability use summon a random Drake follower, Cooldown 30 seconds.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,LOD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,FLATBONUS,AWAKENED,ROLLABLE,SUMMON</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT,AWAKENED,SUMMON</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
      <AddOnPlayerAbilityActivate cooldown="30" objectId="Drake Keeper Summon" proc="1">Pet</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ANCIENTS_BLESSING" type="0x633">
    <DisplayId>Ancient's Blessing</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>120</Index>
    </Texture>
    <Description>Increases Maximum Life by 30, Dexterity by 3, and Defense by 3</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>RING,TOMB</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,FLATBONUS,AWAKENED,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT,AWAKENED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ARTIFICIAL_CORE" type="0x634">
    <DisplayId>Artificial Core</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>122</Index>
    </Texture>
    <Description>Changes the weapons attack to fire 6 converging bullets at 65% fire rate. These bullets armor pierce and deal 50-70 damage each.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,EP</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Artificial Core Enchantment">0</SetSubAttack>
      <AddSubAttack subAttackIndex="1" subAttackObject="Artificial Core Enchantment">1</AddSubAttack>
      <AddSubAttack subAttackIndex="2" subAttackObject="Artificial Core Enchantment">2</AddSubAttack>
      <AddSubAttack subAttackIndex="3" subAttackObject="Artificial Core Enchantment">3</AddSubAttack>
      <AddSubAttack subAttackIndex="4" subAttackObject="Artificial Core Enchantment">4</AddSubAttack>
      <AddSubAttack subAttackIndex="5" subAttackObject="Artificial Core Enchantment">5</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="SWARM_TREE_WRATH" type="0x635">
    <DisplayId>Swarm Tree's Wrath</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>123</Index>
    </Texture>
    <Description>Adds a burst of insects to the sides of the main pattern, these bullets deal 25 armor piercing damage each.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,LEAFBOW</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="1" subAttackObject="Swarm Tree's Wrath Enchantment">1</AddSubAttack>
      <AddSubAttack subAttackIndex="2" subAttackObject="Swarm Tree's Wrath Enchantment">2</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="MOLECULAR_BLADE" type="0x636">
    <DisplayId>Molecular Blade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>122</Index>
    </Texture>
    <Description>Changes the weapon attack to fire two Armor Piercing shots, one main shot dealing 180-235 shot at 100% fire rate, and another small shot dealing 30-55 damage at 150% fire rate.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,CUTLASS</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Molecular Blade Enchantment">0</SetSubAttack>
      <AddSubAttack subAttackIndex="1" subAttackObject="Molecular Blade Enchantment">1</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="HIGH_VOLTAGE" type="0x637">
    <DisplayId>High Voltage</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>122</Index>
    </Texture>
    <Description>Fires a lightning blast every second. This blast deals 200 damage to up to 2 targets with the first target taking a shockblast for 40 damage. This blast scales off wisdom, gaining 5 total damge per wisdom and gaining a target every 30 wis over 50.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,CONDUCTING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate aoeActivationCount="1" aoeArmorPierce="true" aoeDamage="40" aoeMaxTargets="1" aoeRange="2.0" aoeTime="1" color="0xff9933" cooldown="1" decrDamage="30" maxTargets="2" proc="1.0" scalingStat="WIS" statModDamage="10" statModPerTarget="30" statModRadius="0.02" statModScalingMin="50" targetMouse="true" totalDamage="200" wisDamageBase="40">Lightning</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="APITOXIN" type="0x638">
    <DisplayId>Apitoxin</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>123</Index>
    </Texture>
    <Description>Fires a poison towards your cursor every second, this poison does 350 damage over 3 seconds with a radius of 2.5. This poison scales off of wisdom, gaining 20 damage per wisdom, and 0.1 radius every 5 wisdom over 50.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,DOKU</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate cooldown="1" damageBoost="1" duration="3.0" impactDamage="10" numShots="1" proc="1.0" radius="2.5" scalingStat="WIS" statModDamage="200" statModDamageBoost=".0001" statModImpactDamage="10" statModRadius="0.02" statModScalingMin="50" targetMouse="true" targetMouseRange="4.8" throwTime=".5" totalDamage="350">PoisonGrenade</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="BONE_CLAWS" type="0x63a">
    <DisplayId>Bone Claws</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>125</Index>
    </Texture>
    <Description>Changes the weapon attack to fire two bleeding shots at 70% rate of fire, the shots deal 70-105 damage and inflict a 30/s damage bleed for 3 seconds.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,BONEDAGGER</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Bone Claws Enchantment">0</SetSubAttack>
      <AddSubAttack subAttackIndex="1" subAttackObject="Bone Claws Enchantment">1</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="FRACTURED_BLADE" type="0x63b">
    <DisplayId>Fractured Blade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>124</Index>
    </Texture>
    <Description>Changes the weapon attack to fire an additional two shots splitting from the main shot 3 tiles away. These shots armor pierce and deal 30-45 Damage. The main shot additionally gains piercing.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,CSWORD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Fractured Blade Enchantment">0</SetSubAttack>
      <AddSubAttack subAttackIndex="1" subAttackObject="Fractured Blade Enchantment">1</AddSubAttack>
      <AddSubAttack subAttackIndex="2" subAttackObject="Fractured Blade Enchantment">2</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="CRYSTAL_SHARDS" type="0x63d">
    <DisplayId>Crystal Shards</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>124</Index>
    </Texture>
    <Description>20% Chance on Shoot to spawn a crystal shard that explodes after a delay. The shards explode into 3 armor piercing shots that each deal 300-400 Damage. Cooldown 0.8s</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,CWAND</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SUMMON</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SUMMON</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate cooldown="0.8" maxSpawnDistance="0.0" objectId="Awakened CWand Object" proc="0.2">SpawnCreep</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="NECROTIC_KNOWLEDGE" type="0x63e">
    <DisplayId>Necrotic Knowledge</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>111</Index>
    </Texture>
    <Description>10% Ability Cost Reduction and Increases Wisdom by 20% of Bonus Wisdom</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>RING,SKELETALSPECTERS</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WISDOM,SINGLESTAT,STAT,RELATIVEBONUS,CASTING,MPCOSTREDUCTION</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="WIS" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
      <MultiplyMPCost>0.9</MultiplyMPCost>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="INFERNAL_ANGER" type="0x63f">
    <DisplayId>Infernal Anger</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>112</Index>
    </Texture>
    <Description>Gain 6 Attack and take 5% less damage. On shoot while above 70% HP inflict bleeding and sickness on yourself. On shoot while at or below 70% HP gain an additional 20% Damage Resistance.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,BERSERKERBP</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,ATTACK,SINGLESTAT,DURABILITY,DAMAGERESISTANCE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SINGLESTAT,DAMAGERESISTANCE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip mult="0.95">DamageMultSelf</ActivateOnEquip>
      <ActivateOnEquip amount="6" stat="ATT">IncrementStat</ActivateOnEquip>
      <AddOnPlayerShootActivate cooldown="0.4" duration="0.8" effect="Bleeding" hpRequiredRelative="0.7" proc="1">ConditionEffectSelf</AddOnPlayerShootActivate>
      <AddOnPlayerShootActivate cooldown="0.4" duration="0.8" effect="Sick" hpRequiredRelative="0.7" proc="1">ConditionEffectSelf</AddOnPlayerShootActivate>
      <AddOnPlayerShootActivate cooldown="0.4" duration="0.8" hpMinRelative="0.7" mult="0.8" proc="1" type="self">DamageMultAura</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ANCIENT_ARTIFACTS" type="0x640">
    <DisplayId>Ancient Artifacts</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>120</Index>
    </Texture>
    <Description>Increases Dexterity, Defense, and Speed by 3. Summon the artifacts of the Ancient Gods. Pyramid Artifact weakens nearby enemies, Nile artifact heals 20 hp/s, Sphinx artifact deals 275 Damage per second to nearby enemies.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,SNAKESKIN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,SUMMON,DUALSTAT,SPEED,DEXTERITY,DEFENSE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SUMMON,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
      <AddOnPlayerAbilityActivate cooldown="30" objectId="Ancient Pyramid Artifact" proc="1">Pet</AddOnPlayerAbilityActivate>
      <AddOnPlayerAbilityActivate cooldown="30" objectId="Ancient Nile Artifact" proc="1">Pet</AddOnPlayerAbilityActivate>
      <AddOnPlayerAbilityActivate cooldown="30" objectId="Ancient Sphinx Artifact" proc="1">Pet</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="NIGHTMATTER_STRENGTH" type="0x641">
    <DisplayId>Night's Strength</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>128</Index>
    </Texture>
    <Description>Gain +4.5% Weapon Damage and Fire Rate.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,AOO</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.045</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.045</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.045</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="NIGHTMATTER_WISDOM" type="0x642">
    <DisplayId>Night's Wisdom</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>128</Index>
    </Texture>
    <Description>Reduces MP cost by 10%, Gain 3 Wisdom and 3 Defense.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ABILITY,AOO</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,CASTING,MPCOSTREDUCTION,FLATBONUS,DUALSTAT,WISDOM,DEFENSE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,DUALSTAT,MPCOSTREDUCTION,STATMODMULT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMPCost>0.9</MultiplyMPCost>
      <ActivateOnEquip amount="3" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="NIGHTMATTER_TENACITY" type="0x643">
    <DisplayId>Night's Tenacity</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>128</Index>
    </Texture>
    <Description>Reduce incoming damage by 5%, gain 20 Maximum Health.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,AOO</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,DURABILITY,DAMAGERESISTANCE,SINGLESTAT,LIFE,FLATBONUS</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SINGLESTAT,DAMAGERESISTANCE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip mult="0.95">DamageMultSelf</ActivateOnEquip>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="NIGHTMATTER_SOUL" type="0x644">
    <DisplayId>Night's Soul</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>128</Index>
    </Texture>
    <Description>Gain 20 HP and MP and 2 of every other stat. Gain 2% Loot, Dust and XP Bonus.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>RING,AOO</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,DUALSTAT,FLATBONUS,DUALREWARDBONUS</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,DUALSTAT,DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="2">DustBonus</ActivateOnEquip>
      <ActivateOnEquip amount="2">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="BAR_BRAWLER" type="0x64b">
    <DisplayId>Bar Brawler</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>139</Index>
    </Texture>
    <Description>Gain Attack equal to 15% of bonus Vitality. Now fires a combo string of shots, with the main shots dealing 300-400 damage, increasing to 350-450 damage later in the combo, and the finisher dealing 975-1350 damage.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,RIGHTHOOK</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,CONVERSIONBONUS,SINGLESTAT,VITALITY,ATTACK</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Bar Brawler Enchantment">0</SetSubAttack>
      <SetSubAttack subAttackIndex="1" subAttackObject="Bar Brawler Enchantment">1</SetSubAttack>
      <ActivateOnEquip amount="15" stat="ATT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="SPELLSWORD_MASTERY" type="0x64c">
    <DisplayId>Spellsword Mastery</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>135</Index>
    </Texture>
    <Description>Gain 5 Wisdom and Dexterity equal to 10% of bonus Wisdom, the Rapier's Lunge now triggers every 3 shots instead of 5.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,ARAPIER</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,DUALSTAT,CONVERSIONBONUS,WISDOM,DEXTERITY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Spellsword Mastery Enchantment">1</SetSubAttack>
      <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="DEX" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="CURSEBEARER" type="0x64d">
    <DisplayId>Cursebearer</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>136</Index>
    </Texture>
    <Description>Now always curses on ability use. When cursed gain 10 Def, 10 Wisdom, and a 20 hp/s healing buff on shoot. Additionally increases weapon damage by 5%.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,LIBWAND</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,ONSHOOTSTAT,PROCDEFENSE,PROCWISDOM</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,ONSHOOTSTAT,PROCDEFENSE,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate cooldown="5" duration="4" effect="Curse" proc="1">ConditionEffectSelf</AddOnPlayerAbilityActivate>
      <AddOnPlayerShootActivate amount="20" cooldown="1" duration="2" effect="Healing" proc="1" requiredConditions="Curse">ConditionEffectSelf</AddOnPlayerShootActivate>
      <AddOnPlayerShootActivate amount="10" channel="noStackItm" cooldown="1" duration="2" proc="1" requiredConditions="Curse" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
      <AddOnPlayerShootActivate amount="10" channel="noStackItm" cooldown="1" duration="2" proc="1" requiredConditions="Curse" stat="WIS">StatBoostSelf</AddOnPlayerShootActivate>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="CONSUMING_VOID" type="0x64e">
    <DisplayId>Consuming Void</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>138</Index>
    </Texture>
    <Description>Fires a massive slow moving shot at 15% rate of fire that pierces and deals 700-800 damage. Additionally fires two more shots that deal 50-60 damage.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,VOIDBLADE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Consuming Void Enchantment">0</SetSubAttack>
      <AddSubAttack subAttackIndex="1" subAttackObject="Consuming Void Enchantment">1</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="CORAL_VOLLEY" type="0x64f">
    <DisplayId>Coral Volley</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>137</Index>
    </Texture>
    <Description>Gain 5 Dexterity. Fire a varying volley of additional arrows that deal 10-20 armor piercing damage.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,CBOW</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,SINGLESTAT,DEXTERITY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="0" subAttackObject="Coral Volley Enchantment">0</AddSubAttack>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="N.O.V.A." type="0x650">
    <DisplayId>N.O.V.A.</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>134</Index>
    </Texture>
    <Description>Gain 5 Wisdom. On Enemy Hit unleashes an energy blast, firing 10 shots that deal 40 damage plus 1 additional damage every 2 Wisdom over 50. Cooldown 1 second.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,HTTSTAFF</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,SINGLESTAT,WISDOM,BULLETCREATE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnEnemyHitActivate cooldown="1" numShots="10" proc="1" scalingStat="WIS" statModDamage="0.5" statModNumShots="0.0001" statModScalingMin="50" targetMouse="true" type="0x4a98">BulletNova</AddOnEnemyHitActivate>
      <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ORYXMAS_WEAPON_NAUGHTY" type="0x1ab">
    <DisplayId>Naughty</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases damage by +5%.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,UT,TAB_UT,ORYXMAS_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,ORYXMAS2023,WEAPONDAMAGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ORYXMAS_WEAPON_NICE" type="0x1ac">
    <DisplayId>Nice</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases rate of fire by +5%</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,UT,TAB_UT,ORYXMAS_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,ORYXMAS2023,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyRateOfFire subAttackIndex="-1">1.05</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ORYXMAS_ABILITY_WARM_AND_COZY" type="0x1ad">
    <DisplayId>Warm and Cozy</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds 40 HP and 4 Defence.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ABILITY,UT,TAB_UT,ORYXMAS_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,ORYXMAS2023,DUALSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ORYXMAS_ABILITY_POLAR_EXPLORER" type="0x1ae">
    <DisplayId>Polar Explorer</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds 80 MP and reduces MP cost by 8%.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ABILITY,UT,TAB_UT,ORYXMAS_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,ORYXMAS2023,SINGLESTAT,MPCOSTREDUCTION</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,MPCOSTREDUCTION,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="80" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <MultiplyMPCost>0.92</MultiplyMPCost>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_MAGUS_STAFF" type="0x200">
    <DisplayId>Path of the Magus</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two staff shots and one meteor. The staff shots deal 20-40 armor piercing damage. The Meteor shot deals 300-400 damage at a 33% fire rate.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,STAFF,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,MAGUS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="MotMG 2023 Subattack Item">0</SetSubAttack>
      <SetSubAttack subAttackIndex="1" subAttackObject="MotMG 2023 Subattack Item">1</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_SNIPER_STAFF" type="0x201">
    <DisplayId>Path of the Sniper</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two long range accelerating shots that deal 100-165 damage at a 70% rate of fire.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,STAFF,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SNIPER,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="2" subAttackObject="MotMG 2023 Subattack Item">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_STALWART_STAFF" type="0x202">
    <DisplayId>Path of the Stalwart</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires one shorter range shot that deals 170-215 damage.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,STAFF,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,STALWART,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="3" subAttackObject="MotMG 2023 Subattack Item">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_SWIFTBLADE_STAFF" type="0x203">
    <DisplayId>Path of the Swiftblade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires three shots, the outer two deal 50-75 damage. The inner shot deals 70-75 damage.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,STAFF,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SWIFTBLADE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="4" subAttackObject="MotMG 2023 Subattack Item">0</SetSubAttack>
      <SetSubAttack subAttackIndex="5" subAttackObject="MotMG 2023 Subattack Item">1</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_MAGUS_SWORD" type="0x204">
    <DisplayId>Path of the Magus</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two shots that deal 130-160 damage.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,SWORD,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,MAGUS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="6" subAttackObject="MotMG 2023 Subattack Item">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_SNIPER_SWORD" type="0x205">
    <DisplayId>Path of the Sniper</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires one long range accelerating shot that deals 350-400 damage at a 70% rate of fire.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,SWORD,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SNIPER,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="7" subAttackObject="MotMG 2023 Subattack Item">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_STALWART_SWORD" type="0x206">
    <DisplayId>Path of the Stalwart</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two shots that deal 140-190 damage at a 90% rate of fire. These shots decelerate and linger briefly.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,SWORD,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,STALWART,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="8" subAttackObject="MotMG 2023 Subattack Item">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_SWIFTBLADE_SWORD" type="0x207">
    <DisplayId>Path of the Swiftblade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires one shot that deals 160-170 damage at a 175% rate of fire.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,SWORD,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SWIFTBLADE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="9" subAttackObject="MotMG 2023 Subattack Item">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_MAGUS_DAGGER" type="0x208">
    <DisplayId>Path of the Magus</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two shots the center shot deals 100-135 damage. The outer shot deals 100-175 damage. Both shots have a 75% rate of fire.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,DAGGER,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,MAGUS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="MotMG 2023 Subattack Item 2">0</SetSubAttack>
      <SetSubAttack subAttackIndex="1" subAttackObject="MotMG 2023 Subattack Item 2">1</SetSubAttack>
      <SetSubAttack subAttackIndex="2" subAttackObject="MotMG 2023 Subattack Item 2">2</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_SNIPER_DAGGER" type="0x209">
    <DisplayId>Path of the Sniper</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires one long range accelerating shot that deals 180-260 damage at an 80% fire rate.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,DAGGER,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SNIPER,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="3" subAttackObject="MotMG 2023 Subattack Item 2">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_STALWART_DAGGER" type="0x20a">
    <DisplayId>Path of the Stalwart</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires three shots that deal 110-150 damage at a 50% fire rate. These shots decelerate and linger briefly</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,DAGGER,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,STALWART,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="4" subAttackObject="MotMG 2023 Subattack Item 2">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_SWIFTBLADE_DAGGER" type="0x20b">
    <DisplayId>Path of the Swiftblade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires three parallel shots that deal 80-110 damage. The center shot has a fire rate of 120% while the outer shots have a rate of 60%.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,DAGGER,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SWIFTBLADE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="5" subAttackObject="MotMG 2023 Subattack Item 2">0</SetSubAttack>
      <SetSubAttack subAttackIndex="6" subAttackObject="MotMG 2023 Subattack Item 2">1</SetSubAttack>
      <SetSubAttack subAttackIndex="7" subAttackObject="MotMG 2023 Subattack Item 2">2</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_MAGUS_WAND" type="0x20c">
    <DisplayId>Path of the Magus</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two parallel shots that deal 80-120 damage at an 80% rate of fire.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,WAND,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,MAGUS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="8" subAttackObject="MotMG 2023 Subattack Item 2">0</SetSubAttack>
      <SetSubAttack subAttackIndex="9" subAttackObject="MotMG 2023 Subattack Item 2">1</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_SNIPER_WAND" type="0x20d">
    <DisplayId>Path of the Sniper</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires one long range accelerating shot that deals 175-215 damage at an 80% rate of fire.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,WAND,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SNIPER,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="10" subAttackObject="MotMG 2023 Subattack Item 2">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_STALWART_WAND" type="0x20e">
    <DisplayId>Path of the Stalwart</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires three shots that deal 60-110 damage at a 70% fire rate. These shots decelerate and linger briefly.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,WAND,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,STALWART,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="11" subAttackObject="MotMG 2023 Subattack Item 2">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_SWIFTBLADE_WAND" type="0x20f">
    <DisplayId>Path of the Swiftblade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires one shot that deals 90-115 damage at 175% rate of fire.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,WAND,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SWIFTBLADE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="12" subAttackObject="MotMG 2023 Subattack Item 2">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_MAGUS_BOW" type="0x210">
    <DisplayId>Path of the Magus</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two outer and one inner shot. The outer shots converge at the middle and end of the weapons range and deal 30-40 armor piercing damage. The inner shot deals 120-150 damage.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,BOW,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,MAGUS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="MotMG 2023 Subattack Item 3">0</SetSubAttack>
      <SetSubAttack subAttackIndex="1" subAttackObject="MotMG 2023 Subattack Item 3">1</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_SNIPER_BOW" type="0x211">
    <DisplayId>Path of the Sniper</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two outer and one inner shots that accelerate and have a tight spread. The outer shots deal 40-60 damage at an 80% rate of fire. The inner shot does 200-420 damage at a 40% rate of fire.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,BOW,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SNIPER,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="2" subAttackObject="MotMG 2023 Subattack Item 3">0</SetSubAttack>
      <SetSubAttack subAttackIndex="3" subAttackObject="MotMG 2023 Subattack Item 3">1</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_STALWART_BOW" type="0x212">
    <DisplayId>Path of the Stalwart</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires four outer and one inner shot. The outer shots do 20-30 armor piercing damage but do not pierce enemies. The inner shot deals 100-190 damage.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,BOW,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,STALWART,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="4" subAttackObject="MotMG 2023 Subattack Item 3">0</SetSubAttack>
      <SetSubAttack subAttackIndex="5" subAttackObject="MotMG 2023 Subattack Item 3">1</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_SWIFTBLADE_BOW" type="0x213">
    <DisplayId>Path of the Swiftblade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two outer and one inner shot. The outer shots deal 20-30 armor piercing damage. The inner shot deals 80-110 damage. All shots are fired at a rate of 150%.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,BOW,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SWIFTBLADE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="6" subAttackObject="MotMG 2023 Subattack Item 3">0</SetSubAttack>
      <SetSubAttack subAttackIndex="7" subAttackObject="MotMG 2023 Subattack Item 3">1</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_MAGUS_KATANA" type="0x214">
    <DisplayId>Path of the Magus</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires three shots, two of which have a wide amplitude and deal 85-135 damage. One shot fires straight and deals 70-110 armor piercing damage at a 50% rate of fire.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,KATANA,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,MAGUS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="8" subAttackObject="MotMG 2023 Subattack Item 3">0</SetSubAttack>
      <SetSubAttack subAttackIndex="9" subAttackObject="MotMG 2023 Subattack Item 3">1</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_SNIPER_KATANA" type="0x215">
    <DisplayId>Path of the Sniper</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires one long range accelerating shot that deals 235-300 damage at 70% fire rate.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,KATANA,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SNIPER,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="10" subAttackObject="MotMG 2023 Subattack Item 3">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_STALWART_KATANA" type="0x216">
    <DisplayId>Path of the Stalwart</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two shots dealing 130-165 damage at 70% fire rate. These shots decelerate to a stop and linger briefly.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,KATANA,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,STALWART,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="11" subAttackObject="MotMG 2023 Subattack Item 3">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_SWIFTBLADE_KATANA" type="0x217">
    <DisplayId>Path of the Swiftblade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two parallel shots that deal 80-100 damage at 115% fire rate.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,KATANA,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SWIFTBLADE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="12" subAttackObject="MotMG 2023 Subattack Item 3">0</SetSubAttack>
      <SetSubAttack subAttackIndex="13" subAttackObject="MotMG 2023 Subattack Item 3">1</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_MAGUS_ARMOR" type="0x218">
    <DisplayId>Path of the Magus</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain 4 Wisdom and 40 MP</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,MAGUS,DUALSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_SNIPER_ARMOR" type="0x219">
    <DisplayId>Path of the Sniper</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain 4 Attack and 4 Vitality</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SNIPER,DUALSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_STALWART_ARMOR" type="0x21a">
    <DisplayId>Path of the Stalwart</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain 4 Defense and 20 HP</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,STALWART,DUALSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_SWIFTBLADE_ARMOR" type="0x21b">
    <DisplayId>Path of the Swiftblade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain 4 Dexterity and 4 Speed</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SWIFTBLADE,DUALSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_MAGUS_RING" type="0x21c">
    <DisplayId>Path of the Magus</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Surge of power: While wearing an Apirant's Armor and Weapon and hit for at least 20 damage while above 80% hp, gain Energized and +10 Wisdom for 5 seconds. Cooldown 20 seconds.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>RING,MAGUS,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,MAGUS,ENERGIZED</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,ENERGIZED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Energized" hpMinThresholdRelative=".80" mustWear="0x44e0" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Energized" hpMinThresholdRelative=".80" mustWear="0x44e1" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Energized" hpMinThresholdRelative=".80" mustWear="0x44e2" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate amount="10" channel="noStackItm" cooldown="20" damageThreshold="20" duration="5" hpMinThresholdRelative=".80" mustWear="0x44e0" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1" stat="WIS">StatBoostSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate amount="10" channel="noStackItm" cooldown="20" damageThreshold="20" duration="5" hpMinThresholdRelative=".80" mustWear="0x44e1" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1" stat="WIS">StatBoostSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate amount="10" channel="noStackItm" cooldown="20" damageThreshold="20" duration="5" hpMinThresholdRelative=".80" mustWear="0x44e2" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1" stat="WIS">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_SNIPER_RING" type="0x21d">
    <DisplayId>Path of the Sniper</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Focused counter: While wearing an Apirant's Armor and Weapon and hit for at least 20 damage while above 80% hp, gain Damaging for 5 seconds. Cooldown 20 seconds.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>RING,MAGUS,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SNIPER,DAMAGING</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DAMAGING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Damaging" hpMinThresholdRelative=".80" mustWear="0x44e0" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Damaging" hpMinThresholdRelative=".80" mustWear="0x44e1" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Damaging" hpMinThresholdRelative=".80" mustWear="0x44e2" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_STALWART_RING" type="0x21e">
    <DisplayId>Path of the Stalwart</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Steel resolve: While wearing an Apirant's Armor and Weapon and hit for at least 20 damage while above 80% hp, gain Armored for 5 seconds. Cooldown 20 seconds.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>RING,MAGUS,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,STALWART,ARMORED</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,ARMORED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Armored" hpMinThresholdRelative=".80" mustWear="0x44e0" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Armored" hpMinThresholdRelative=".80" mustWear="0x44e1" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Armored" hpMinThresholdRelative=".80" mustWear="0x44e2" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="PATH_OF_THE_SWIFTBLADE_RING" type="0x21f">
    <DisplayId>Path of the Swiftblade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Swift counter: While wearing an Apirant's Armor and Weapon and hit for at least 20 damage while above 80% hp, gain Berserk for 5 seconds. Cooldown 20 seconds.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>RING,MAGUS,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SWIFTBLADE,BERSERK</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,BERSERK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Berserk" hpMinThresholdRelative=".80" mustWear="0x44e0" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Berserk" hpMinThresholdRelative=".80" mustWear="0x44e1" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Berserk" hpMinThresholdRelative=".80" mustWear="0x44e2" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="GLORY_HP_BONUS" type="0x1c2">
    <DisplayId>Glorious</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>0x28</Index>
    </Texture>
    <Description>Adds +35 HP.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,UT,MOTMG_2024</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,GLORIOUS,SINGLESTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="INSIGHT_MP_REDUCTION" type="0x1c3">
    <DisplayId>Insightful</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>0x29</Index>
    </Texture>
    <Description>Reduces MP cost by 5%.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,UT,MOTMG_2024</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,INSIGHTFUL,MPCOSTREDUCTION</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,MPCOSTREDUCTION</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMPCost>0.95</MultiplyMPCost>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="GLORY_ATT_BONUS" type="0x1c4">
    <DisplayId>Glorious</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>0x28</Index>
    </Texture>
    <Description>Adds +4 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,UT,MOTMG_2024</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,GLORIOUS,SINGLESTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="INSIGHT_WIS_BONUS" type="0x1c5">
    <DisplayId>Insightful</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>0x29</Index>
    </Texture>
    <Description>Adds +5 Wisdom.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,UT,MOTMG_2024</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,INSIGHTFUL,SINGLESTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="HALLOWEEN_WEAPON_SOUL_COLLECTOR" type="0x1c6">
    <DisplayId>Soul Collector</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a ghostly shot which deals between 60 and 70 damage in addition to normal projectiles.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,UT,TAB_UT,HALLOWEEN_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SOULCOLLECTOR,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="0" subAttackObject="Soul Collector Subattack Item">0</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="THANNKSGIVING_THANKFUL" type="0x1c7">
    <DisplayId>Thankful</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Heals for 80HP when hit for 20 damage while below 50% health. Adds +5 Vitality. 15 seconds cooldown.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ARMOR,UT,TAB_UT,THANKSGIVING_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,THANKSGIVING</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="80" cooldown="15" damageThreshold="20" hpMinThresholdRelative="0.5" proc="1">Heal</AddOnPlayerHitActivate>
      <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="THANNKSGIVING_GIVER" type="0x1c8">
    <DisplayId>Giver</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Boost +6 Attack during 10 seconds when hit for 20 damage. Adds +3 Dexterity. 15 seconds cooldown.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ARMOR,UT,TAB_UT,THANKSGIVING_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,THANKSGIVING,SINGLESTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="6" channel="noStackItm" cooldown="15" damageThreshold="20" duration="10" proc="1" stat="ATT">StatBoostSelf</AddOnPlayerHitActivate>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ORYXMAS_ICE_RUSH" type="0x74f3">
    <DisplayId>Ice Rush</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>When hit below 35% HP gain Berserk for 3 seconds, 15 seconds cooldown. Adds +20% Range and +4 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,UT,TAB_UT,FROST_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,FROST,SINGLESTAT,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,SINGLESTAT,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="15" duration="3" effect="Berserk" hpMinThresholdRelative="0.35" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
      <MultiplyLifetimeMS projectileId="0">1.2</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ORYXMAS_FROZEN_BLAST" type="0x74f5">
    <DisplayId>Frozen Blast</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>While shooting, it produces snowflakes that slow the enemy for 2 seconds. Adds +3 Dexterity</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,UT,TAB_UT,FROST_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,FROST,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="0" subAttackObject="Frozen Blast Subattack Item">0</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ORYXMAS_SNOWSTORM" type="0x74f8">
    <DisplayId>Snowstorm</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>When hit below 25% HP fire 18 projectiles that rotate and deal 150 damage each, has a 45 sec cooldown. Adds +4 Defense and +2 Vitality.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ARMOR,UT,TAB_UT,FROST_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,FROST,DUALSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate arcGap="20" cooldown="45" delayPerBullet="0.0" gapAngle="0" gapTiles="0" hpMinThresholdRelative="0.25" maxDistance="0" minDistance="0" numShots="18" proc="1" type="0x74FC">BulletCreate</AddOnPlayerHitActivate>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ORYXMAS_COOL_PROTECTION" type="0x74fa">
    <DisplayId>Cool Protection</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>When hit there is a 15% chance of slowing near enemies for 2 seconds. Adds +2 Defense and +35 HP.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ARMOR,UT,TAB_UT,FROST_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,FROST,DUALSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate color="0x00FFFF" condDuration="1" condEffect="Slowed" cooldown="2" duration="2" impactDamage="0" proc="0.15" radius="2" throwTime="0.0" totalDamage="0">PoisonGrenade</AddOnPlayerHitActivate>
      <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_ADONIS_SHOT_DAGGER" type="0x1ca">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="0" subAttackObject="Adonis' Shot Subattack Item">0</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_ADONIS_SHOT_DUALBLADE" type="0x1cd">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,DUALBLADE,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="1" subAttackObject="Adonis' Shot Subattack Item">1</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_ADONIS_SHOT_SPELLBLADE" type="0x1ce">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,SPELLBLADE,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="2" subAttackObject="Adonis' Shot Subattack Item">2</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_ADONIS_SHOT_TACHI" type="0x1cf">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="3" subAttackObject="Adonis' Shot Subattack Item">3</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_ADONIS_SHOT_MORNINGSTAR" type="0x1d0">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,MORNINGSTAR,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="4" subAttackObject="Adonis' Shot Subattack Item">4</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_ADONIS_SHOT_FLAIL" type="0x1d1">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="5" subAttackObject="Adonis' Shot Subattack Item">5</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_ADONIS_SHOT_BOW" type="0x1d2">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="6" subAttackObject="Adonis' Shot Subattack Item">6</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_ADONIS_SHOT_STAFF" type="0x1d3">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="7" subAttackObject="Adonis' Shot Subattack Item">7</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_ADONIS_SHOT_WAND" type="0x1d4">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="8" subAttackObject="Adonis' Shot Subattack Item">8</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_ADONIS_SHOT_SWORD" type="0x1d5">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="9" subAttackObject="Adonis' Shot Subattack Item">9</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_ADONIS_SHOT_KATANA" type="0x1d6">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="10" subAttackObject="Adonis' Shot Subattack Item">10</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_ADONIS_SHOT_LONGBOW" type="0x1d7">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,LONGBOW,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="11" subAttackObject="Adonis' Shot Subattack Item">11</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_APHRODITE_SHOT_DAGGER" type="0x1cb">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="0" subAttackObject="Aphrodite's Shot Subattack Item">0</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_APHRODITE_SHOT_DUALBLADE" type="0x1d8">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,DUALBLADE,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="1" subAttackObject="Aphrodite's Shot Subattack Item">1</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_APHRODITE_SHOT_SPELLBLADE" type="0x1d9">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,SPELLBLADE,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="2" subAttackObject="Aphrodite's Shot Subattack Item">2</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_APHRODITE_SHOT_TACHI" type="0x1da">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="3" subAttackObject="Aphrodite's Shot Subattack Item">3</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_APHRODITE_SHOT_MORNINGSTAR" type="0x1db">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,MORNINGSTAR,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="4" subAttackObject="Aphrodite's Shot Subattack Item">4</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_APHRODITE_SHOT_FLAIL" type="0x1dc">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="5" subAttackObject="Aphrodite's Shot Subattack Item">5</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_APHRODITE_SHOT_BOW" type="0x1dd">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="6" subAttackObject="Aphrodite's Shot Subattack Item">6</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_APHRODITE_SHOT_STAFF" type="0x1de">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="7" subAttackObject="Aphrodite's Shot Subattack Item">7</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_APHRODITE_SHOT_WAND" type="0x1df">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="8" subAttackObject="Aphrodite's Shot Subattack Item">8</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_APHRODITE_SHOT_SWORD" type="0x1e0">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="9" subAttackObject="Aphrodite's Shot Subattack Item">9</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_APHRODITE_SHOT_KATANA" type="0x1e1">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="10" subAttackObject="Aphrodite's Shot Subattack Item">10</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_APHRODITE_SHOT_LONGBOW" type="0x1e2">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,LONGBOW,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="11" subAttackObject="Aphrodite's Shot Subattack Item">11</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="VALENTINES_ROSE_THORNS" type="0x1cc">
    <DisplayId>Rose Thorns</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>When taking 20 or more damage in a single hit, shoot 16 projectiles that deal 100 damage each and apply bleeding to enemies for 3 seconds, has a 10 seconds cooldown. Adds +4 Vitality and +3 Wisdom.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ROSETHORNS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate arcGap="22.5" cooldown="10" damageThreshold="20" delayPerBullet="0.5" gapAngle="0" gapTiles="0" maxDistance="0" minDistance="0" numShots="16" offsetAngle="0.0" proc="1" type="0xCC57">BulletCreate</AddOnPlayerHitActivate>
      <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="STELLAR_ASCEND" type="0x1c9">
    <DisplayId>Stellar Ascend</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +3 speed, +3 attack and +3 wisdom.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,STELLARASCEND,DUALSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="IRON_PLATING_DIPLOMATIC_ROBE" type="0x1">
    <DisplayId>Iron Plating (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +5 DEF. When hit for more than 20 damage at less than half health applies Healing effect for 5 seconds. 20 second cooldown</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>ARMOR,ROBE,UT,POWERTIER_S,ORG_OSANC_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Healing" hpMinThresholdRelative="0.5" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="IRON_PLATING_GLADIATOR_GUARD" type="0x2">
    <DisplayId>Iron Plating (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +5 DEF. When hit for more than 20 damage at less than half health applies Healing effect for 5 seconds. 20 second cooldown</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>ARMOR,HEAVY,UT,POWERTIER_S,ORG_OSANC_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Healing" hpMinThresholdRelative="0.5" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="IRON_PLATING_VEST_OF_SHADOWS" type="0x3">
    <DisplayId>Iron Plating (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +5 DEF. When hit for more than 20 damage at less than half health applies Healing effect for 5 seconds. 20 second cooldown</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>ARMOR,LEATHER,UT,POWERTIER_S,ORG_OSANC_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Healing" hpMinThresholdRelative="0.5" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="HEAVY_HITTER_STEAM_PIPE" type="0x5">
    <DisplayId>Heavy Hitter (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +5% damage, +25% projectile size.  Reduces projectile speed by 10% without affecting range.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,SPELLBLADE,ORG_KOGBOLD_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
      <MultiplySpeed>0.9</MultiplySpeed>
      <MultiplyLifetimeMS>1.10</MultiplyLifetimeMS>
      <MultiplySize>1.25</MultiplySize>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="HEAVY_HITTER_AVARICE" type="0x6">
    <DisplayId>Heavy Hitter (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +5% damage, +25% projectile size.  Reduces projectile speed by 10% without affecting range.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,DAGGER,UT,POWERTIER_S,ORG_OSANC_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
      <MultiplySpeed>0.9</MultiplySpeed>
      <MultiplyLifetimeMS>1.10</MultiplyLifetimeMS>
      <MultiplySize>1.25</MultiplySize>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="HEAVY_HITTER_LASER_POINTER" type="0x7">
    <DisplayId>Heavy Hitter (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +5% damage, +25% projectile size.  Reduces projectile speed by 10% without affecting range.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,WAND,UT,ORG_KOGBOLD_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
      <MultiplySpeed>0.9</MultiplySpeed>
      <MultiplyLifetimeMS>1.10</MultiplyLifetimeMS>
      <MultiplySize>1.25</MultiplySize>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="HEAVY_HITTER_ENFORCER" type="0x8">
    <DisplayId>Heavy Hitter (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +5% damage, +25% projectile size.  Reduces projectile speed by 10% without affecting range.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,KATANA,UT,POWERTIER_S,ORG_OSANC_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
      <MultiplySpeed>0.9</MultiplySpeed>
      <MultiplyLifetimeMS>1.10</MultiplyLifetimeMS>
      <MultiplySize>1.25</MultiplySize>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="HEAVY_HITTER_DIVINITY" type="0x9">
    <DisplayId>Heavy Hitter (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +5% damage, +25% projectile size.  Reduces projectile speed by 10% without affecting range.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,SWORD,UT,POWERTIER_SS,ORG_OSANC_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
      <MultiplySpeed>0.9</MultiplySpeed>
      <MultiplyLifetimeMS>1.10</MultiplyLifetimeMS>
      <MultiplySize>1.25</MultiplySize>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="HEAVY_HITTER_VOID_BOW" type="0xa">
    <DisplayId>Heavy Hitter (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +5% damage, +25% projectile size.  Reduces projectile speed by 10% without affecting range.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,BOW,UT,POWERTIER_S,ORG_VOID_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
      <MultiplySpeed>0.9</MultiplySpeed>
      <MultiplyLifetimeMS>1.10</MultiplyLifetimeMS>
      <MultiplySize>1.25</MultiplySize>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="GATLING_SHOTS_STEAM_PIPE" type="0xb">
    <DisplayId>Gatling Shots (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +10% rate of Fire, and +10% projectile speed without affecting range.  Reduces damage by 5% and projectile size by 25%.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,SPELLBLADE,ORG_KOGBOLD_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.95</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.95</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.1</MultiplyRateOfFire>
      <MultiplySize>0.75</MultiplySize>
      <MultiplySpeed>1.1</MultiplySpeed>
      <MultiplyLifetimeMS>0.9</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="GATLING_SHOTS_AVARICE" type="0xc">
    <DisplayId>Gatling Shots (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +10% rate of Fire, and +10% projectile speed without affecting range.  Reduces damage by 5% and projectile size by 25%.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,DAGGER,UT,POWERTIER_S,ORG_OSANC_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.95</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.95</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.1</MultiplyRateOfFire>
      <MultiplySize>0.75</MultiplySize>
      <MultiplySpeed>1.1</MultiplySpeed>
      <MultiplyLifetimeMS>0.83</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="GATLING_SHOTS_LASER_POINTER" type="0xd">
    <DisplayId>Gatling Shots (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +10% rate of Fire, and +10% projectile speed without affecting range.  Reduces damage by 10% and projectile size by 25%.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,WAND,UT,ORG_KOGBOLD_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.9</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.9</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.1</MultiplyRateOfFire>
      <MultiplySize>0.75</MultiplySize>
      <MultiplySpeed>1.1</MultiplySpeed>
      <MultiplyLifetimeMS>0.9</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="GATLING_SHOTS_ENFORCER" type="0xe">
    <DisplayId>Gatling Shots (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +10% rate of Fire, and +10% projectile speed without affecting range.  Reduces damage by 5% and projectile size by 25%.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,KATANA,UT,POWERTIER_S,ORG_OSANC_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.95</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.95</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.1</MultiplyRateOfFire>
      <MultiplySize>0.75</MultiplySize>
      <MultiplySpeed>1.1</MultiplySpeed>
      <MultiplyLifetimeMS>0.9</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="GATLING_SHOTS_DIVINITY" type="0xf">
    <DisplayId>Gatling Shots (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +10% rate of Fire, and +10% projectile speed without affecting range.  Reduces damage by 5% and projectile size by 25%.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,SWORD,UT,POWERTIER_SS,ORG_OSANC_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.95</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.95</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.1</MultiplyRateOfFire>
      <MultiplySize>0.75</MultiplySize>
      <MultiplySpeed>1.1</MultiplySpeed>
      <MultiplyLifetimeMS>0.9</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="GATLING_SHOTS_VOID_BOW" type="0x10">
    <DisplayId>Gatling Shots (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +10% rate of Fire, and +10% projectile speed without affecting range.  Reduces damage by 5% and projectile size by 25%.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,BOW,UT,POWERTIER_S,ORG_VOID_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.95</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.95</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.1</MultiplyRateOfFire>
      <MultiplySize>0.75</MultiplySize>
      <MultiplySpeed>1.1</MultiplySpeed>
      <MultiplyLifetimeMS>0.9</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="BUZZING_BULLETS_LEAF_BOW" type="0x9B">
    <DisplayId>Buzzing Bullets (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Unleash the wrath of Bees with your attacks.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,LEAFBOW</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="0" subAttackObject="Buzzing Bullets Subattack Item">0</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="BUZZING_BULLETS_BOGWOOD" type="0x9C">
    <DisplayId>Buzzing Bullets (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Unleash the wrath of Bees with your attacks.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,BOGWOOD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="1" subAttackObject="Buzzing Bullets Subattack Item">1</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="BUZZING_BULLETS_CUTLASS" type="0x9e">
    <DisplayId>Buzzing Bullets (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Unleash the wrath of Bees with your attacks.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,CUTLASS</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="3" subAttackObject="Buzzing Bullets Subattack Item">3</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="BUZZING_BULLETS_FALLEN" type="0x9f">
    <DisplayId>Buzzing Bullets (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Unleash the wrath of Bees with your attacks.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,FALLEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="4" subAttackObject="Buzzing Bullets Subattack Item">4</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="BUZZING_BULLETS_DOKU" type="0x100">
    <DisplayId>Buzzing Bullets (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Unleash the wrath of Bees with your attacks.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,DOKU</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="5" subAttackObject="Buzzing Bullets Subattack Item">5</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="LIVING_HIVE_NORMAL" type="0x101">
    <DisplayId>Living Hive (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>60 HP and release bees on when hit for more than 40 damage, cooldown 2 seconds. Additionally when applied to a beehemoth armor, grants an additional +5 speed.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,LOD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <AddOnPlayerHitActivate cooldown="2" damageThreshold="40" objectId="LivingHive Bee" posJitter="1" proc="1">Pet</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="MIGHT_OF_THE_BUMBLEBEES" type="0x103">
    <DisplayId>Might of the Bumblebees (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>5 def 5 dex</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>RING,UT,TOMB</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="NIGHT_PRINCE_ENGRAVING" type="0x220">
    <DisplayId>Crown</DisplayId>
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>184</Index>
    </Texture>
    <Description>The symbol that claims absolute subservience from its beholder.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>SUPER,CROWN,RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXHP" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="100" stat="MAXMP" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="100" stat="ATT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="100" stat="DEF" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="100" stat="SPD" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="100" stat="DEX" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="100" stat="VIT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="100" stat="WIS" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="KOGBOLD_SPIRIT_RUSTED_MECHANISM" type="0x1c1">
    <DisplayId>Kogbold Spirit (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +3 DEF and +25 HP</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>RING,UT,S15_RESKIN_RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="EASTER_EGGSPOSING_SHOT" type="0x221">
    <DisplayId>Eggsposing Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>132</Index>
    </Texture>
    <Description>10% chance when shooting an enemy to fire an Exposing egg, dealing 100 damage. Adds +3 Speed.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,EASTER_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,EASTER,EGGSPOSING,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
      <AddOnEnemyHitActivate arcGap="0" attackType="proj" cooldown="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="2.8" minDistance="2.8" numShots="1" offsetAngle="0" proc="0.10" type="0x1D04">BulletCreate</AddOnEnemyHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="HYDRO_HYDROSHOCK" type="0x222">
    <DisplayId>Hydroshock</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>133</Index>
    </Texture>
    <Description>On ability use, call lightning dealing 500 damage. Adds +3 Wisdom.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ABILITY,HYDROFLOW</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,HYDROFLOW</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="WIS">IncrementStat</ActivateOnEquip>
      <AddOnPlayerAbilityActivate aoeActivationCount="0" aoeDamage="0" aoeMaxTargets="0" aoeRange="0" arcDegrees="90" color="0x3B4DBF" cooldown="0" maxTargets="1" proc="1" statModScalingMin="99999" targetMouse="true" totalDamage="500" wisMin="99999">Lightning</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_ONSHOOT_ATTACK_ROLLABLE" type="0x651">
    <DisplayId>Alien OnShoot Attack Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 10 Attack for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="10" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_ONSHOOT_ATTACK" type="0x652">
    <DisplayId>Alien OnShoot Attack Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 10 Attack for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="10" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_ONSHOOT_DEFENSE_ROLLABLE" type="0x655">
    <DisplayId>Alien OnShoot Defense Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 12 Defense for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_ONSHOOT_DEFENSE" type="0x656">
    <DisplayId>Alien OnShoot Defense Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 12 Defense for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_ONSHOOT_DEXTERITY_ROLLABLE" type="0x659">
    <DisplayId>Alien OnShoot Dexterity Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 10 Dexterity for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="10" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="DEX">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_ONSHOOT_DEXTERITY" type="0x65a">
    <DisplayId>Alien OnShoot Dexterity Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 10 Dexterity for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="10" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="DEX">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_ONSHOOT_VITALITY_ROLLABLE" type="0x65d">
    <DisplayId>Alien OnShoot Vitality Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 12 Vitality for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="VIT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_ONSHOOT_VITALITY" type="0x65e">
    <DisplayId>Alien OnShoot Vitality Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 12 Vitality for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="VIT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_ONSHOOT_WISDOM_ROLLABLE" type="0x661">
    <DisplayId>Alien OnShoot Wisdom Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 12 Wisdom for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="WIS">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_ONSHOOT_WISDOM" type="0x662">
    <DisplayId>Alien OnShoot Wisdom Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 12 Wisdom for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="WIS">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_ONSHOOT_HEAL_ROLLABLE" type="0x665">
    <DisplayId>Alien OnShoot Heal</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot while below 90% HP to restore 60 HP, 15 seconds cooldown.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,HEAL,ROLLABLE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="60" cooldown="15" hpMinThresholdRelative="0.9" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05">Heal</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_ONSHOOT_HEAL" type="0x666">
    <DisplayId>Alien OnShoot Heal</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot while below 90% HP to restore 60 HP, 15 seconds cooldown.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,HEAL,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="60" cooldown="15" hpMinThresholdRelative="0.9" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05">Heal</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_ONSHOOT_MAGIC_ROLLABLE" type="0x669">
    <DisplayId>Alien OnShoot Magic</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot while below 80% MP to restore 60 MP, 15 seconds cooldown.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,MAGIC,ROLLABLE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="60" cooldown="15" manaMinThresholdRelative="0.8" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05">Magic</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_ONSHOOT_MAGIC" type="0x66a">
    <DisplayId>Alien OnShoot Magic</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot while below 80% MP to restore 60 MP, 15 seconds cooldown.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,MAGIC,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="60" cooldown="15" manaMinThresholdRelative="0.8" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05">Magic</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_NEO_ONSHOOT_ATTACK_ROLLABLE" type="0x653">
    <DisplayId>Neo Alien OnShoot Attack Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 12 Attack for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,NEO_ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_NEO_ONSHOOT_ATTACK" type="0x654">
    <DisplayId>Neo Alien OnShoot Attack Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 12 Attack for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,NEO_ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_NEO_ONSHOOT_DEFENSE_ROLLABLE" type="0x657">
    <DisplayId>Neo Alien OnShoot Defense Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 14 Defense for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,NEO_ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="14" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_NEO_ONSHOOT_DEFENSE" type="0x658">
    <DisplayId>Neo Alien OnShoot Defense Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 14 Defense for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,NEO_ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="14" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_NEO_ONSHOOT_DEXTERITY_ROLLABLE" type="0x65b">
    <DisplayId>Neo Alien OnShoot Dexterity Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 12 Dexterity for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,NEO_ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="DEX">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_NEO_ONSHOOT_DEXTERITY" type="0x65c">
    <DisplayId>Neo Alien OnShoot Dexterity Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 12 Dexterity for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,NEO_ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="DEX">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_NEO_ONSHOOT_VITALITY_ROLLABLE" type="0x65f">
    <DisplayId>Neo Alien OnShoot Vitality Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 14 Vitality for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,NEO_ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,Vitality,PROCVITALITY,ROLLABLE,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="14" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="VIT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_NEO_ONSHOOT_VITALITY" type="0x660">
    <DisplayId>Neo Alien OnShoot Vitality Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 14 Vitality for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,NEO_ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="14" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="VIT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_NEO_ONSHOOT_WISDOM_ROLLABLE" type="0x663">
    <DisplayId>Neo Alien OnShoot Wisdom Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 14 Wisdom for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,NEO_ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="14" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="WIS">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_NEO_ONSHOOT_WISDOM" type="0x664">
    <DisplayId>Neo Alien OnShoot Wisdom Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 14 Wisdom for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,NEO_ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="14" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="WIS">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_NEO_ONSHOOT_HEAL_ROLLABLE" type="0x667">
    <DisplayId>Neo Alien OnShoot Heal</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot while below 90% HP to restore 70 HP, 15 seconds cooldown.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,NEO_ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,HEAL,ROLLABLE,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="70" cooldown="15" hpMinThresholdRelative="0.9" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05">Heal</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_NEO_ONSHOOT_HEAL" type="0x668">
    <DisplayId>Neo Alien OnShoot Heal</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot while below 90% HP to restore 70 HP, 15 seconds cooldown.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,NEO_ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,HEAL,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="70" cooldown="15" hpMinThresholdRelative="0.9" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05">Heal</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_NEO_ONSHOOT_MAGIC_ROLLABLE" type="0x66b">
    <DisplayId>Neo Alien OnShoot Magic</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot while below 80% MP to restore 70 MP, 15 seconds cooldown.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,NEO_ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,MAGIC,ROLLABLE,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="70" cooldown="15" manaMinThresholdRelative="0.8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05">Magic</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="ALIEN_NEO_ONSHOOT_MAGIC" type="0x66c">
    <DisplayId>Neo Alien OnShoot Magic</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot while below 80% MP to restore 70 MP, 15 seconds cooldown.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,NEO_ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,MAGIC,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="70" cooldown="15" manaMinThresholdRelative="0.8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05">Magic</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_SUNS_JUDGEMENT" type="0x66d">
    <DisplayId>Solar Mastery</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>365</Index>
    </Texture>
    <Description>Solar arrows deal 1111 base damage at 18% rate of fire and travel further. gain ATT from 33% of bonus VIT and gain VIT from 33% of bonus ATT.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,SUNS_JUDGEMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Solar Mastery Enchantment Proc">0</SetSubAttack>
      <ActivateOnEquip amount="33" stat="ATT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="33" stat="VIT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_NEO_SUNS_JUDGEMENT" type="0x66e">
    <DisplayId>Solar Mastery</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>365</Index>
    </Texture>
    <Description>Solar arrows deal 1111 base damage at 22% rate of fire and travel further. gain ATT from 33% of bonus VIT and gain VIT from 33% of bonus ATT.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,NEO_SUNS_JUDGEMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Neo Solar Mastery Enchantment Proc">0</SetSubAttack>
      <ActivateOnEquip amount="33" stat="ATT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="33" stat="VIT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_DUELING_DAGGERS" type="0x675">
    <DisplayId>Bubbling Scourge</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>367</Index>
    </Texture>
    <Description>2% to summon Bubblarions on enemy hit that deal 50-70 (+3 for every WIS &gt; 50) damage. (Cooldown: 0.8 seconds)\n+5 WIS -60 HP</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,DUELING_DAGGERS</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,TRADEOFF,DUALSTAT,SUMMON,WISDOM,LIFE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="-60" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
      <AddOnEnemyHitActivate proc="0.05" objectId="Dueling Daggers Awakened Bubble" summonCost="0" cooldown="0.8" lifeTime="5.0" maxSpawnDistance="0.0" scalingStat="WIS" statModScalingMin="50" statModDamage="3">SpawnCreep</AddOnEnemyHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_ACIDIC_SLASHER" type="0x673">
    <DisplayId>Acid Guardian</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>364</Index>
    </Texture>
    <Description>Acid slashes deal 350-400 base damage at 66% rate of fire and travel further\n+5 SPD\nGain ATT from 33% of bonus SPD</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,ACIDIC_SLASHER</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SINGLESTAT,SPEED,ATTACK,CONVERSIONBONUS,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Acidic Guardian Enchantment">0</SetSubAttack>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="33" stat="ATT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_NEO_ACIDIC_SLASHER" type="0x674">
    <DisplayId>Acid Guardian</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>364</Index>
    </Texture>
    <Description>Acid slashes deal 650-700 base damage at 44% rate of fire and travel further\n+5 SPD\nGain ATT from 33% of bonus SPD</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,NEO_ACIDIC_SLASHER</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SINGLESTAT,SPEED,ATTACK,CONVERSIONBONUS,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Neo Acidic Guardian Enchantment">0</SetSubAttack>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="33" stat="ATT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_WARLORD_WAND" type="0x676">
    <DisplayId>Stinger Shards</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>366</Index>
    </Texture>
    <Description>20% Chance on Shoot to spawn a Nano Platinum Stinger that fires armor piercing shots that deal 75-100 Damage. The stinger explodes after a delay into 3 armor piercing shots that each deal 100-200 Damage. Cooldown 0.8s</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,WARLORD_WAND</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SUMMON</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SUMMON</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate cooldown="0.8" maxSpawnDistance="0.0" objectId="Warlord Wand Awakened Stinger" proc="0.2">SpawnCreep</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_MATRIX_RED" type="0x66f">
    <DisplayId>Malogian Matrix Enhancement</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>365</Index>
    </Texture>
    <Description>+6 VIT\nGain VIT from 33% of bonus DEF</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,MATRIX_ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,STAT,SINGLESTAT,FLATBONUS,RELATIVEBONUS,VITALITY,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="33" stat="VIT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_MATRIX_BLUE" type="0x670">
    <DisplayId>Untarian Matrix Enhancement</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>367</Index>
    </Texture>
    <Description>+6 WIS\nGain WIS from 33% of bonus DEF</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,MATRIX_ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,STAT,SINGLESTAT,FLATBONUS,RELATIVEBONUS,WISDOM,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="33" stat="WIS" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_MATRIX_GREEN" type="0x671">
    <DisplayId>Foraxian Matrix Enhancement</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>364</Index>
    </Texture>
    <Description>+6 SPD\nGain SPD from 33% of bonus DEF</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,MATRIX_ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,STAT,SINGLESTAT,FLATBONUS,RELATIVEBONUS,SPEED,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="33" stat="SPD" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_MATRIX_YELLOW" type="0x672">
    <DisplayId>Katalonian Matrix Enhancement</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>366</Index>
    </Texture>
    <Description>+4 DEX\nGain DEX from 33% of bonus DEF</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,MATRIX_ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,STAT,SINGLESTAT,FLATBONUS,RELATIVEBONUS,DEXTERITY,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="33" stat="DEX" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_ANCIENT_STONE_SWORD" type="0x679">
    <DisplayId>Stone Guardian</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>116</Index>
    </Texture>
    <Description>Stone slashes deal 350-400 base damage at 66% rate of fire and travel further\n+5 DEF\nGain ATT from 25% of bonus DEF</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,ANCIENT_STONE_SWORD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SINGLESTAT,DEFENSE,ATTACK,CONVERSIONBONUS</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Stone Guardian Enchantment">0</SetSubAttack>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="25" stat="ATT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
  <Enchantment id="AWAKENED_CORRUPTION_CUTTER" type="0x678">
    <DisplayId>Corrupting Scourge</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>136</Index>
    </Texture>
    <Description>5% chance to summon Corruption Phantom Wisps on enemy hit that deal 40-50 (+1 for every VIT &gt; 40) damage and curse enemies. (Cooldown: 0.8 seconds)\n+5 VIT -60 HP</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,CORRUPTION_CUTTER</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,TRADEOFF,DUALSTAT,SUMMON,VITALITY,LIFE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,DUALSTAT,SUMMON</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="-60" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
      <AddOnEnemyHitActivate proc="0.05" objectId="Corruption Cutter Awakened Phantom" summonCost="0" cooldown="0.8" lifeTime="5.0" maxSpawnDistance="0.0" scalingStat="VIT" statModScalingMin="40" statModDamage="1">SpawnCreep</AddOnEnemyHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
</Enchantments>