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    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
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      <Damage>160</Damage>
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      <LifetimeMS>220</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yellow Shard Bolt</ObjectId>
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      <Damage>160</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
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    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>crystalCaveObjects16x16</File>
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      <Texture>
        <File>crystalCaveObjects16x16</File>
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      </Texture>
    </AltTexture>
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      <Texture>
        <File>crystalCaveObjects16x16</File>
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      </Texture>
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      <Texture>
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      </Texture>
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      <Texture>
        <File>crystalCaveObjects16x16</File>
        <Index>0x3c</Index>
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    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>37500</MaxHitPoints>
    <Defense>30</Defense>
    <StasisImmune />
    <StunImmune />
    <Flying />
    <TrackLoot />
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <Z>0.3</Z>
    <Projectile id="0">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <Size>90</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Crystal Orange Shard</ObjectId>
      <Size>89</Size>
      <Damage>160</Damage>
      <Speed>144</Speed>
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      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Crystal Orange Shard</ObjectId>
      <Size>144</Size>
      <Damage>160</Damage>
      <Speed>89</Speed>
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      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Crystal Orange Shard</ObjectId>
      <Size>233</Size>
      <Damage>160</Damage>
      <Speed>55</Speed>
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      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Crystal Orange Shard</ObjectId>
      <Size>144</Size>
      <Damage>160</Damage>
      <Speed>60</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="40" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,CONSTRUCT,GOD,STASISIMMUNE,TRACKLOOT</Labels>
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        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
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    <Enemy />
    <DisplayId>Crystallised Cyclops</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>37500</MaxHitPoints>
    <Defense>30</Defense>
    <StasisImmune />
    <StunImmune />
    <SlowImmune />
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="1">
      <ObjectId>Dark Purple Shard Bolt</ObjectId>
      <Size>80</Size>
      <Damage>160</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2220</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>0.21</Frequency>
      <MultiHit />
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    <Projectile id="2">
      <ObjectId>Crystal Purple Shard</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2220</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>0.21</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Size>80</Size>
      <Damage>20</Damage>
      <Speed>20</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Size>80</Size>
      <Damage>20</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Size>60</Size>
      <Damage>20</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Size>80</Size>
      <Damage>20</Damage>
      <Speed>160</Speed>
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      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Size>80</Size>
      <Damage>20</Damage>
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      <MultiHit />
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    <Projectile id="8">
      <ObjectId>White small Shard</ObjectId>
      <Size>100</Size>
      <Damage>85</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="40" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,CONSTRUCT,GOD,STASISIMMUNE,TRACKLOOT</Labels>
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    <Enemy />
    <DisplayId>Crystallised Scorpion</DisplayId>
    <Class>Character</Class>
    <HealthBarBoss radius="30" />
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      <File>crystalCaveChars16x16</File>
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      <AnimatedTexture>
        <File>crystalCaveChars16x16</File>
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      <Texture>
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    <NoArticle />
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    <DeathSound>monster/rocks_death</DeathSound>
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    <ShadowSize>100</ShadowSize>
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    <StasisImmune />
    <StunImmune />
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    <ParalyzeImmune />
    <TrackLoot />
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      <ObjectId>Blue Shard Bolt</ObjectId>
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      <Speed>90</Speed>
      <Size>70</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Big Spinner</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
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    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,CONSTRUCT,GOD,STASISIMMUNE,TRACKLOOT</Labels>
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      <Style id="SetAlt2">
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    <Group>Helper</Group>
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      <File>crystalCaveChars16x16</File>
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    <DeathSound>monster/rocks_death</DeathSound>
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    <ShadowSize>0</ShadowSize>
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    <Group>Helper</Group>
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      <File>crystalCaveChars16x16</File>
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    <ShadowSize>0</ShadowSize>
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    <Group>Helper</Group>
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      <File>crystalCaveChars16x16</File>
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    <NoArticle />
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    <ShadowSize>0</ShadowSize>
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    <NoArticle />
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    <DeathSound>monster/dark_elves_death</DeathSound>
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    <ShadowSize>0</ShadowSize>
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      <File>crystalCaveChars16x16</File>
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    <NoArticle />
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    <ShadowSize>0</ShadowSize>
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    <NoArticle />
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    <DeathSound>monster/dark_elves_death</DeathSound>
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    <ShadowSize>0</ShadowSize>
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    <Enemy />
    <DisplayId>Crystal Entity</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>28</Index>
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    <NoArticle />
    <MinimapIcon piece="Boss" />
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>120000</MaxHitPoints>
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    <StasisImmune />
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    <EventChestBoss />
    <TrackLoot />
    <PowerUpWis />
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      <ObjectId>Invisible</ObjectId>
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      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Small Prism</ObjectId>
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      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>XMAS Lightning Bolt</ObjectId>
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      <Damage>90</Damage>
      <Speed>30</Speed>
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      <FaceDir />
      <MultiHit />
      <Frequency>2</Frequency>
      <Amplitude>2</Amplitude>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Purple Shard Bolt</ObjectId>
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      <FaceDir />
      <MultiHit />
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    <Projectile id="4">
      <ObjectId>White Big Spinner</ObjectId>
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      <FaceDir />
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    <Projectile id="5">
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      <FaceDir />
      <MultiHit />
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    <Projectile id="6">
      <ObjectId>Red Big Spinner</ObjectId>
      <Size>80</Size>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
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    </Projectile>
    <Projectile id="7">
      <ObjectId>Purple Big Spinner</ObjectId>
      <Size>60</Size>
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      <FaceDir />
      <MultiHit />
      <Frequency>3</Frequency>
      <Amplitude>0.15</Amplitude>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Fractal Telegrapher</ObjectId>
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      <FaceDir />
      <MultiHit />
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    <Projectile id="9">
      <ObjectId>Fractal Telegrapher</ObjectId>
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      <Damage>1</Damage>
      <Speed>0</Speed>
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      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Green Prism</ObjectId>
      <Speed>50</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Crystal Bolt</ObjectId>
      <Speed>50</Speed>
      <Damage>45</Damage>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
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    <SoulboundDust dustMin="46" dustMax="52" seasonalBonus="0.15">greenDust</SoulboundDust>
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    <SoulboundDust dustMin="36" dustMax="42" seasonalBonus="0.15">purpleDust</SoulboundDust>
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    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,CONSTRUCT,GOD,STASISIMMUNE,TRACKLOOT,HPSCALEONENTRY,AMULET_VETERAN</Labels>
    <SpecialSpawn category="Bis">Crystal Cave Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Superburger</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Rare Farm Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Crystallized Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner_WIS</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ability">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Star of Enlightenment</SpecialSpawn>
    <SpecialSpawn category="Shiny_MID">Star of Enlightenment Shiny</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Hard</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Crystal Cobra Pet Stone</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Hard</SpecialSpawn>
    <SpecialSpawn category="Token">3STToken</SpecialSpawn>
    <SpecialSpawn category="Mercenary_D">Mercenary D Dungeon</SpecialSpawn>
    <SpecialSpawn category="Wanderer_or_D">Wanderer or Merc D Spawner</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Neo Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
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    <DisplayId>Crystal Orbiter</DisplayId>
    <Class>Character</Class>
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      <File>crystalCaveObjects16x16</File>
      <Index>0x11</Index>
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    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
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    <ShadowSize>100</ShadowSize>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <ParalyzeImmune />
    <MaxHitPoints>50000</MaxHitPoints>
    <Projectile id="0">
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      <Size>80</Size>
      <Damage>35</Damage>
      <Speed>30</Speed>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Stinger</ObjectId>
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      <Damage>160</Damage>
      <Speed>144</Speed>
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      <Amplitude>0.1</Amplitude>
      <Frequency>0.21</Frequency>
      <MultiHit />
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    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,CONSTRUCT</Labels>
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    <DisplayId>Crystal Orbiter</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>crystalCaveObjects16x16</File>
      <Index>0x11</Index>
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    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
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    <ParalyzeImmune />
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    <Projectile id="0">
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      <Damage>35</Damage>
      <Speed>30</Speed>
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      <MultiHit />
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    <Projectile id="1">
      <ObjectId>Stinger</ObjectId>
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      <Amplitude>0.1</Amplitude>
      <Frequency>0.21</Frequency>
      <MultiHit />
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    <KillStat stat="ConstructKills" />
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      <File>crystalCaveObjects16x16</File>
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    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
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    <ShadowSize>100</ShadowSize>
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    <BXP>237</BXP>
    <ParalyzeImmune />
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    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
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      <Speed>30</Speed>
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      <MultiHit />
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    <Projectile id="1">
      <ObjectId>Stinger</ObjectId>
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      <Damage>160</Damage>
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      <Frequency>0.21</Frequency>
      <MultiHit />
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    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,BOSS_SPAWNED,CONSTRUCT</Labels>
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    <Texture>
      <File>lofiEnvironment</File>
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    <Size>0</Size>
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    <DisplayId>Crystal Entity</DisplayId>
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    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
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    <Size>0</Size>
    <Invincible />
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    <Projectile id="1">
      <ObjectId>Green Prism</ObjectId>
      <Speed>50</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Crystal Bolt</ObjectId>
      <Speed>50</Speed>
      <Damage>45</Damage>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
  </Object>
  <Object type="0x2730" id="Crystal Flower">
    <Enemy />
    <DisplayId>Crystal Seed</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>60</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>50</Exp>
    <Invincible />
    <Projectile id="1">
      <ObjectId>Crystal Bolt</ObjectId>
      <Speed>1</Speed>
      <Damage>0</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="0.4">Slowed</ConditionEffect>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
  </Object>
  <Object type="0x2739" id="Crystal Bud 1">
    <DisplayId>Crystal Entity</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>White Shard Bolt</ObjectId>
      <Speed>1</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Shard Bolt</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
  </Object>
  <Object type="0x273a" id="Crystal Cave Portal">
    <DisplayId>Crystal Cavern</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DungeonName>Crystal Cavern</DungeonName>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x44</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x65ee" id="Crystal Cave Portal Temp">
    <DisplayId>Crystal Cavern</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DungeonName>Crystal Cavern</DungeonName>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x44</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x273b" id="Crystal Cave Key">
    <DisplayId>Crystal Cavern Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>crystalCaveObjects8x8</File>
      <Index>0x34</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Crystal Cavern. The deepest depths of the Abandoned Mineshaft protect an enigmatic diety.</Description>
    <Sound>use_key</Sound>
    <Soulbound />
    <Track />
    <BagType>8</BagType>
    <Consumable />
    <feedPower>200</feedPower>
    <Activate id="Crystal Cave Portal Temp">CreatePortal</Activate>
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  <Object type="0x273c" id="mc Pylons Manager">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
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  <Object type="0x273d" id="Crystal Storm Helper">
    <DisplayId>Crystal Entity</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>20</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>140</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>85</Damage>
      <Speed>180</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Size>100</Size>
      <Damage>85</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
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  <Object type="0x273f" id="mc Teleporter Helper">
    <DisplayId>Crystal Entity</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
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  <Object type="0x2740" id="Crystal Fish Flower">
    <Enemy />
    <DisplayId>Crystal Seed</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x26</Index>
    </Texture>
    <Flying />
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>60</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
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  <Object type="0x2741" id="Crystal Bud Fish">
    <DisplayId>Crystal Entity</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Crystal Orange Shard</ObjectId>
      <Speed>1</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Crystal Orange Shard</ObjectId>
      <Speed>89</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>1700</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
  </Object>
  <Object type="0x2755" id="Crystal Safe Floor">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>crystalCaveObjects8x8</File>
        <Index>0x08</Index>
      </Texture>
      <Texture>
        <File>crystalCaveObjects8x8</File>
        <Index>0x09</Index>
      </Texture>
      <Texture>
        <File>crystalCaveObjects8x8</File>
        <Index>0x0a</Index>
      </Texture>
      <Texture>
        <File>crystalCaveObjects8x8</File>
        <Index>0x0b</Index>
      </Texture>
      <Texture>
        <File>crystalCaveObjects8x8</File>
        <Index>0x0c</Index>
      </Texture>
    </RandomTexture>
    <DrawOnGround />
    <Static />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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  <Object type="0x275a" id="Crystal Prop">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>crystalCaveObjects8x8</File>
        <Index>0x40</Index>
      </Texture>
      <Texture>
        <File>crystalCaveObjects8x8</File>
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      </Texture>
      <Texture>
        <File>crystalCaveObjects8x8</File>
        <Index>0x42</Index>
      </Texture>
    </RandomTexture>
    <OccupySquare />
    <Static />
    <NoMiniMap />
    <Size>120</Size>
    <ShadowSize>60</ShadowSize>
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  <Object type="0x6445" id="CC Small Room Decorator">
    <Class>GameObject</Class>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x9b</Index>
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    <Size>0</Size>
  </Object>
  <Object type="0x6447" id="CC Medium Room Decorator">
    <Class>GameObject</Class>
    <Texture>
      <File>crystalCaveObjects8x8</File>
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    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x6448" id="CC Large Room Decorator">
    <Class>GameObject</Class>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x9e</Index>
    </Texture>
    <Size>0</Size>
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  <Object type="0x6449" id="CC Enemy Generator Easy">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
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    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x644a" id="CC Enemy Generator Normal">
    <Class>GameObject</Class>
    <Texture>
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      <Index>0x07</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x644b" id="CC Enemy Generator Hard">
    <Class>GameObject</Class>
    <Texture>
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      <Index>0x08</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x644c" id="CC Enemy Center Generator Easy">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
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    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x644d" id="CC Enemy Center Generator Normal">
    <Class>GameObject</Class>
    <Texture>
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      <Index>0x0a</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x644e" id="CC Enemy Center Generator Hard">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x0b</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x644f" id="CC Crystal">
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    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>0x67</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3750</MaxHitPoints>
    <Color>0xFE79F1</Color>
    <Enemy />
    <TrackLoot />
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x6450" id="CC Destroyed Crystal">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>0x67</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x6451" id="CC Destroyed Crystal Explo">
    <Class>GameObject</Class>
    <DisplayId>Cavern Crystal</DisplayId>
    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>0x67</Index>
    </Texture>
    <Enemy />
    <Invincible />
    <Size>-1</Size>
    <Projectile id="0">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Damage>50</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="6">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Damage>50</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="6">Silenced</ConditionEffect>
    </Projectile>
    <Effect minRadius="0.5" maxRadius="10" color="0xFF93CD" size="100" life="0.60" amount="150">ExplosionComplex</Effect>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x6452" id="CC Charging Crystal">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>0x67</Index>
    </Texture>
    <Size>0</Size>
    <Z>0.5</Z>
    <Flying />
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  <Object type="0x6453" id="CC Drill Charge">
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    <Class>GameObject</Class>
    <Texture>
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    <AltTexture id="1">
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    </AltTexture>
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      <Texture>
        <File>crystalCaveObjects16x16</File>
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    <AltTexture id="4">
      <Texture>
        <File>crystalCaveObjects16x16</File>
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    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>crystalCaveObjects16x16</File>
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      </Texture>
    </AltTexture>
    <Size>140</Size>
    <Presentation>
      <Style id="SetAlt1">
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      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x15c1" id="CC Drill Dwarf">
    <DisplayId>Dwarf Miner</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x0d</Index>
    </Texture>
    <Size>120</Size>
  </Object>
  <Object type="0x6454" id="CC Drill Wall">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x6b</Index>
      </Texture>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x6c</Index>
      </Texture>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x6d</Index>
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    </RandomTexture>
    <Top>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x6e</Index>
      </Texture>
    </Top>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
  <Object type="0x6455" id="CC Drill">
    <Class>GameObject</Class>
    <Texture>
      <File>crystalCaveObjects16x16</File>
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    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>crystalCaveObjects16x16</File>
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      </Texture>
    </AltTexture>
    <Size>140</Size>
    <ForceTick />
    <Effect color="0xFF93CD" minRadius="0.0" maxRadius="9" rise="2.5" life="4.0" amount="40" speed="0.02">Circle</Effect>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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    </Presentation>
  </Object>
  <Object type="0x6500" id="GC Encounter Gauntlet Controller">
    <DisplayId>Dwarf Miner</DisplayId>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x0d</Index>
    </Texture>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Size>120</Size>
    <Hero />
    <Quest />
    <God />
    <Encounter oldRealmOnly="1" />
    <Level>20</Level>
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION,QUEST,ENCOUNTER,GC Encounter Gauntlet Controller</Labels>
  </Object>
  <Object type="0x6501" id="GC Encounter Portal">
    <DisplayId>GC encounter</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DungeonName>GC encounter</DungeonName>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x44</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x6502" id="GC Encounter Key">
    <DisplayId>GC Encounter Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>crystalCaveObjects8x8</File>
      <Index>0x34</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>GC encounter</Description>
    <Sound>use_key</Sound>
    <Soulbound />
    <Track />
    <BagType>8</BagType>
    <feedPower>200</feedPower>
    <InvUse />
    <Activate id="GC Encounter Portal">CreatePortal</Activate>
  </Object>
  <Object type="0x6503" id="GC Encounter Crystal">
    <Class>Character</Class>
    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>0x67</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Color>0xFE79F1</Color>
    <Enemy />
    <Invincible />
    <Size>160</Size>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x6504" id="GC Encounter Drill">
    <DisplayId>Drill</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Size>120</Size>
    <Texture>
      <File>crystalCaveObjects16x16</File>
      <Index>0x23</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
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    <AltTexture id="3">
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    </AltTexture>
    <AltTexture id="4">
      <Texture>
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      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>crystalCaveObjects16x16</File>
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    <AltTexture id="6">
      <Texture>
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    </AltTexture>
    <AltTexture id="7">
      <Texture>
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    <AltTexture id="8">
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    </AltTexture>
    <AltTexture id="9">
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    </AltTexture>
    <AltTexture id="10">
      <Texture>
        <File>crystalCaveObjects16x16</File>
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      </Texture>
    </AltTexture>
    <Labels>ENEMY,MINION</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
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      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
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      <Style id="SetAlt7">
        <StyleStep altTextureId="7">SetAltTexture</StyleStep>
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      <Style id="SetAlt8">
        <StyleStep altTextureId="8">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt9">
        <StyleStep altTextureId="9">SetAltTexture</StyleStep>
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      <Style id="SetAlt10">
        <StyleStep altTextureId="10">SetAltTexture</StyleStep>
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    </Presentation>
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  <Object type="0x6508" id="EarthRising">
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    <Invincible />
    <Flying />
    <Z>0.3</Z>
    <Projectile id="0">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>250</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
  </Object>
  <Object type="0x65ec" id="Pulse Lock P3">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Crystal Entity</DisplayId>
    <Texture>
      <File>crystalCaveObjects16x16</File>
      <Index>0x38</Index>
    </Texture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Flying />
    <Z>0.3</Z>
    <Projectile id="0">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>250</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>80</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
  </Object>
</Objects>