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    <Enemy />
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    <Enemy />
    <Class>Character</Class>
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    <DeathSound>monster/flayers_hit</DeathSound>
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    <Projectile id="0">
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    <KillStat stat="CritterKills" />
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    <Enemy />
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    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
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    <MaxHitPoints>500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
    <DisplayId>{cave.Treasure_Pot}</DisplayId>
  </Object>
  <Object type="0x5e3d" id="Boulder">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x213</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiObj3</File>
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      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObj3</File>
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      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x216</Index>
      </Texture>
    </AltTexture>
    <Size>250</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>60</Damage>
      <Speed>100</Speed>
      <LifetimeMS>100</LifetimeMS>
      <Size>75</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <DisplayId>{cave.Boulder}</DisplayId>
  </Object>
  <Object type="0x5e3f" id="Boulder Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <DisplayId>{cave.Boulder_Spawner}</DisplayId>
  </Object>
  <Object type="0x5e4a" id="Gold Planet">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>44</Index>
    </AnimatedTexture>
    <Enemy />
    <Exp>0</Exp>
    <Size>200</Size>
    <Invincible />
    <Projectile id="1">
      <ObjectId>Grey Spiral</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>150</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Black Ball</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>150</Size>
    </Projectile>
    <Labels>ENEMY</Labels>
    <DisplayId>{cave.Gold_Planet}</DisplayId>
  </Object>
  <Object type="0x5e4b" id="Realm Portal Opener">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <DisplayId>{cave.Realm_Portal_Opener}</DisplayId>
  </Object>
  <Object type="0x5e4e" id="Treasure Rocks">
    <Class>GameObject</Class>
    <Z>-.2</Z>
    <RandomTexture>
      <Texture>
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        <Index>0x217</Index>
      </Texture>
      <Texture>
        <File>lofiObj3</File>
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      </Texture>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x219</Index>
      </Texture>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x21a</Index>
      </Texture>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x21b</Index>
      </Texture>
    </RandomTexture>
    <OccupySquare />
    <EnemyOccupySquare />
    <NoMiniMap />
    <Static />
    <DisplayId>{cave.Treasure_Rocks}</DisplayId>
  </Object>
</Objects>