<?xml version="1.0" encoding="utf-8"?>
<Objects>
  <Object type="0x427" id="Easter Egg Basket Mid">
    <Class>Character</Class>
    <DisplayId>Easter Egg Basket</DisplayId>
    <Enemy />
    <Texture>
      <File>buffedBunnyObjects16x16</File>
      <Index>0x17</Index>
    </Texture>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MaxHitPoints>37500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Size>120</Size>
    <ShadowSize>100</ShadowSize>
    <Terrain>MidPlains</Terrain>
    <Level>20</Level>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x428" id="Easter Egg Basket High">
    <Class>Character</Class>
    <DisplayId>Easter Egg Basket</DisplayId>
    <Enemy />
    <Texture>
      <File>buffedBunnyObjects16x16</File>
      <Index>0x17</Index>
    </Texture>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MaxHitPoints>37500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Size>120</Size>
    <ShadowSize>100</ShadowSize>
    <Terrain>HighPlains</Terrain>
    <Level>20</Level>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x429" id="Easter Egg Basket God">
    <Class>Character</Class>
    <DisplayId>Easter Egg Basket</DisplayId>
    <Enemy />
    <Texture>
      <File>buffedBunnyObjects16x16</File>
      <Index>0x17</Index>
    </Texture>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MaxHitPoints>37500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Size>120</Size>
    <ShadowSize>100</ShadowSize>
    <PerRealmMax>20</PerRealmMax>
    <Terrain>Mountains</Terrain>
    <Level>20</Level>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x893" id="BB Bunny Blaster">
    <Class>Projectile</Class>
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x12</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x894" id="BB Bunny Slash">
    <Class>Projectile</Class>
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x13</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x896" id="BB Bunny Bullet 2">
    <Class>Projectile</Class>
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x11</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x897" id="BB Egg Cannon 1">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x14</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x15</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x16</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x17</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x18</Index>
      </Texture>
    </RandomTexture>
    <Rotation>50</Rotation>
  </Object>
  <Object type="0x898" id="BB Egg Cannon 2">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x0</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x1</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x2</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x3</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x4</Index>
      </Texture>
    </RandomTexture>
    <Rotation>50</Rotation>
  </Object>
  <Object type="0x89a" id="BB Low Egg">
    <Color>0x00FFFF</Color>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x0</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x1</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x2</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0xc</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Size>60</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>0</Defense>
    <StasisImmune />
    <Quest />
    <Level>13</Level>
    <DisplayId>Easter Egg</DisplayId>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,QUEST,STASISIMMUNE,NATURE</Labels>
  </Object>
  <Object type="0x89b" id="BB Mid Egg">
    <Color>0x00FFFF</Color>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x0</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x1</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x2</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0xc</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Size>60</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>0</Defense>
    <StasisImmune />
    <Quest />
    <Level>13</Level>
    <DisplayId>Easter Egg</DisplayId>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,QUEST,STASISIMMUNE,NATURE</Labels>
  </Object>
  <Object type="0x89c" id="BB High Egg">
    <Color>0x00FFFF</Color>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x0</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x1</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x2</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0xc</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Size>60</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>0</Defense>
    <StasisImmune />
    <Quest />
    <Level>13</Level>
    <DisplayId>Easter Egg</DisplayId>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,QUEST,STASISIMMUNE,NATURE</Labels>
  </Object>
  <Object type="0x89d" id="BB God Egg">
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Color>0x00FFFF</Color>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x0</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x1</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x2</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0xc</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Size>60</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>0</Defense>
    <StasisImmune />
    <Quest />
    <Level>13</Level>
    <DisplayId>Easter Egg</DisplayId>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,QUEST,STASISIMMUNE,NATURE</Labels>
  </Object>
  <Object type="0x89e" id="BB Biff Summoner">
    <Enemy />
    <Exp>195</Exp>
    <NoMiniMap />
    <Class>Character</Class>
    <Texture>
      <File>buffedBunnyObjects16x16</File>
      <Index>0x3</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x13</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x14</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>300000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>0</Defense>
    <StasisImmune />
    <PerRealmMax>1</PerRealmMax>
    <ShadowSize>0</ShadowSize>
    <DisplayId>Mysterious Egg</DisplayId>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x89f" id="BB Biff the Buffed Bunny">
    <DisplayId>Biff the Buffed Bunny</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>buffedBunnyChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/archdemon_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <Size>120</Size>
    <Quest />
    <Level>20</Level>
    <MaxHitPoints>110000</MaxHitPoints>
    <BXP>926</BXP>
    <Color>0xff9800</Color>
    <MinimapIcon piece="Boss" />
    <Defense>0</Defense>
    <ParalyzeImmune />
    <StasisImmune />
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2800</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Acceleration>-10</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Acceleration>-10</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>-10</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>-10</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>500</LifetimeMS>
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2100</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="12">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>-360</TurnRate>
    </Projectile>
    <Projectile id="16">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>360</TurnRate>
    </Projectile>
    <Projectile id="13">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>60</TurnRate>
      <MultiHit />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="14">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2100</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>-60</TurnRate>
      <MultiHit />
    </Projectile>
    <Projectile id="15">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>-60</TurnRate>
      <MultiHit />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="21">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="22">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="23">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="24">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD</Labels>
  </Object>
  <Object type="0x3a49" id="Biff Egg">
    <DisplayId>Biff Egg</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>buffedBunnyObjects16x16</File>
      <Index>0x17</Index>
    </Texture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <MaxHitPoints>8000</MaxHitPoints>
    <Size>100</Size>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StasisImmune />
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <NoCollisionWhenMovement />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>BellaPetal New</ObjectId>
      <Speed>80</Speed>
      <Damage>0</Damage>
      <LifetimeMS>850</LifetimeMS>
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Speed>0</Speed>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>85</SpeedClamp>
      <Damage>100</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>160</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
  </Object>
  <Object type="0x3aa9" id="Biff Egg Indicator">
    <DisplayId>Biff Egg</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <Exp>0</Exp>
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>BellaPetal New</ObjectId>
      <Speed>80</Speed>
      <Damage>0</Damage>
      <LifetimeMS>850</LifetimeMS>
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Red Ball</ObjectId>
      <Speed>0</Speed>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>85</SpeedClamp>
      <Damage>1</Damage>
      <LifetimeMS>400</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
  </Object>
  <Object type="0x3923" id="Biff Object Help">
    <DisplayId>Biff Egg</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x0</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x1</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x2</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0xc</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <NoCollisionWhenMovement />
    <Projectile id="1">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Speed>30</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <Size>160</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
  </Object>
  <Object type="0x3998" id="Biff Object Help Extra">
    <DisplayId>Biff Egg</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x0</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x1</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x2</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0xc</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <NoCollisionWhenMovement />
    <Projectile id="1">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Speed>30</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <Size>160</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
  </Object>
  <Object type="0x8a0" id="BB Bunny Girl W">
    <Class>Character</Class>
    <Texture>
      <File>buffedBunnyObjects16x16</File>
      <Index>4</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>5</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>6</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>7</Index>
      </Texture>
    </AltTexture>
    <Size>80</Size>
    <ShadowSize>50</ShadowSize>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x8a1" id="BB Bunny Girl B">
    <Class>Character</Class>
    <Texture>
      <File>buffedBunnyObjects16x16</File>
      <Index>0x8</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x9</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0xa</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0xb</Index>
      </Texture>
    </AltTexture>
    <Size>80</Size>
    <ShadowSize>50</ShadowSize>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x8a2" id="BB Egg Basket Big">
    <Class>GameObject</Class>
    <Texture>
      <File>buffedBunnyObjects16x16</File>
      <Index>0x17</Index>
    </Texture>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <Static />
    <OccupySquare />
  </Object>
  <Object type="0x8a3" id="BB Egg Basket Small 1">
    <Class>GameObject</Class>
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0xe</Index>
    </Texture>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <Static />
    <OccupySquare />
  </Object>
  <Object type="0x8a4" id="BB Egg Basket Small 2">
    <Class>GameObject</Class>
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0xf</Index>
    </Texture>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <Static />
    <OccupySquare />
  </Object>
  <Object type="0x8a5" id="BB Colored Eggs inGrass">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x5</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x6</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x7</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x8</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x9</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0xa</Index>
      </Texture>
    </RandomTexture>
    <MinSize>60</MinSize>
    <MaxSize>100</MaxSize>
    <SizeStep>10</SizeStep>
    <ShadowSize>80</ShadowSize>
    <Static />
    <OccupySquare />
  </Object>
  <Object type="0x8a6" id="BB Egg Grass">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0xb</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0xc</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0xd</Index>
      </Texture>
    </RandomTexture>
    <MinSize>60</MinSize>
    <MaxSize>100</MaxSize>
    <SizeStep>10</SizeStep>
    <ShadowSize>80</ShadowSize>
    <Static />
  </Object>
  <Object type="0x8a7" id="BB Colored Eggs noGrass">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x19</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x1a</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x1b</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x1c</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x1d</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x1e</Index>
      </Texture>
    </RandomTexture>
    <MinSize>60</MinSize>
    <MaxSize>100</MaxSize>
    <SizeStep>10</SizeStep>
    <ShadowSize>80</ShadowSize>
    <Static />
    <OccupySquare />
  </Object>
  <Object type="0x7134" id="Alien Biff">
    <DisplayId>Alien Biff</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>buffedBunnyChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/archdemon_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <Size>120</Size>
    <Quest />
    <Level>20</Level>
    <MaxHitPoints>110000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>0</Defense>
    <ParalyzeImmune />
    <StasisImmune />
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Alien Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Acceleration>-10</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Acceleration>-10</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>-10</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>-10</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Alien Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Alien Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Alien Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>500</LifetimeMS>
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Alien Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2100</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>-360</TurnRate>
    </Projectile>
    <Projectile id="16">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>360</TurnRate>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>60</TurnRate>
      <MultiHit />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2100</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>-60</TurnRate>
      <MultiHit />
    </Projectile>
    <Projectile id="15">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>-60</TurnRate>
      <MultiHit />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="21">
      <ObjectId>Alien Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="22">
      <ObjectId>Alien Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="23">
      <ObjectId>Alien Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="24">
      <ObjectId>Alien Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD</Labels>
  </Object>
  <Object type="0x7245" id="Alien Biff Egg">
    <DisplayId>Alien Biff Egg</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>43</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <MaxHitPoints>8000</MaxHitPoints>
    <Size>100</Size>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StasisImmune />
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <NoCollisionWhenMovement />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>BellaPetal New</ObjectId>
      <Speed>80</Speed>
      <Damage>0</Damage>
      <LifetimeMS>850</LifetimeMS>
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Alien Blaster</ObjectId>
      <Speed>0</Speed>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>85</SpeedClamp>
      <Damage>100</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>160</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
  </Object>
  <Object type="0x7246" id="Alien Biff Egg Indicator">
    <DisplayId>Alien Biff Egg</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <Exp>0</Exp>
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>BellaPetal New</ObjectId>
      <Speed>80</Speed>
      <Damage>0</Damage>
      <LifetimeMS>850</LifetimeMS>
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Red Ball</ObjectId>
      <Speed>0</Speed>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>85</SpeedClamp>
      <Damage>1</Damage>
      <LifetimeMS>400</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
  </Object>
  <Object type="0x7247" id="Alien Biff Object Help">
    <DisplayId>Alien Biff Egg</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <AnimatedTexture>
        <File>petsDivine</File>
        <Index>109</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>petsDivine</File>
        <Index>110</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>petsDivine</File>
        <Index>111</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>petsDivine</File>
        <Index>112</Index>
      </AnimatedTexture>
    </RandomTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <NoCollisionWhenMovement />
    <Projectile id="1">
      <ObjectId>Alien Blaster</ObjectId>
      <Speed>30</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <Size>160</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
  </Object>
  <Object type="0x7248" id="Alien Biff Object Help Extra">
    <DisplayId>Alien Biff Egg</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <AnimatedTexture>
        <File>petsDivine</File>
        <Index>109</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>petsDivine</File>
        <Index>110</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>petsDivine</File>
        <Index>111</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>petsDivine</File>
        <Index>112</Index>
      </AnimatedTexture>
    </RandomTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <NoCollisionWhenMovement />
    <Projectile id="1">
      <ObjectId>Alien Blaster</ObjectId>
      <Speed>30</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <Size>160</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
  </Object>
  <Object type="0x7135" id="Alien Biff Old">
    <DisplayId>Alien Biff</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x7136" id="Alien Cannon 1">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x1c</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x1d</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x1e</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x1f</Index>
      </Texture>
    </RandomTexture>
    <Rotation>50</Rotation>
  </Object>
  <Object type="0x7137" id="Alien Blaster">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x42</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x43</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x44</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x45</Index>
      </Texture>
    </RandomTexture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
</Objects>