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      <Damage>75</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <ConditionEffect duration="5">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,STASISIMMUNE,BEAST</Labels>
  </Object>
  <Object type="0xf30" id="MOTMG SLBB">
    <Group>SLB</Group>
    <Class>Character</Class>
    <DisplayId>Experimental Blue Soldier Bee 2.0</DisplayId>
    <Enemy />
    <StasisImmune />
    <ParalyzeImmune />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>40000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Blue Stinger Large</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Blue Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>75</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,STASISIMMUNE,BEAST</Labels>
  </Object>
  <Object type="0xf31" id="MOTMG Beekeeper Flame">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <HitSound>monster/dark_elves_hit</HitSound>
    <Texture>
      <File>summerNexusObjects16x16</File>
      <Index>0x4f</Index>
    </Texture>
    <Animation prob="1.0" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x50</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x51</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x52</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x4f</Index>
        </Texture>
      </Frame>
    </Animation>
    <DisplayId>The Beekeeper</DisplayId>
    <Size>100</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>90</Damage>
      <Size>80</Size>
      <Speed>0</Speed>
      <LifetimeMS>100</LifetimeMS>
      <ConditionEffect duration="4.5">Armor Broken</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0xf32" id="MOTMG Beekeeper Flame Short">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <HitSound>monster/dark_elves_hit</HitSound>
    <Texture>
      <File>summerNexusObjects16x16</File>
      <Index>0x4f</Index>
    </Texture>
    <Animation prob="1.0" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x50</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x51</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x52</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x4f</Index>
        </Texture>
      </Frame>
    </Animation>
    <DisplayId>The Beekeeper</DisplayId>
    <Size>80</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>90</Damage>
      <Size>80</Size>
      <Speed>0</Speed>
      <LifetimeMS>100</LifetimeMS>
      <ConditionEffect duration="4.5">Armor Broken</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0xf33" id="MOTMG Secret Flame Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0xf34" id="MOTMG Secret Bullet Spawner">
    <Class>Character</Class>
    <NoMiniMap />
    <DisplayId>The Beekeeper</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Invincible />
    <Enemy />
    <Projectile id="0">
      <ObjectId>Demon Fire Blast</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>LavaBombBlast</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3875</LifetimeMS>
      <Boomerang />
      <ConditionEffect duration=".6">Unstable</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object type="0xf35" id="MOTMG Beekeeper Summoner">
    <Class>Character</Class>
    <DisplayId>The Beekeeper</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0xf36" id="MOTMG Beekeeper">
    <Class>Character</Class>
    <DisplayId>The Beekeeper</DisplayId>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <MaxHitPoints>37500</MaxHitPoints>
    <Enemy />
    <Quest />
    <Size>120</Size>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Exp>25000</Exp>
    <BXP>125000</BXP>
    <Defense>35</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Fire Bullet</ObjectId>
      <Damage>140</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Amplitude>1.5</Amplitude>
      <Frequency>0.25</Frequency>
      <ParticleTrail color="ffa500" />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Bullet</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>2750</LifetimeMS>
      <MultiHit />
      <Wavy />
      <ParticleTrail color="ffa500" />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Fire Bullet</ObjectId>
      <Damage>140</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <Amplitude>1</Amplitude>
      <Frequency>0.25</Frequency>
      <ParticleTrail color="ffa500" />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Demon Fire Blast</ObjectId>
      <Damage>75</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Demon Fire Blast</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <Size>120</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD</Labels>
  </Object>
  <Object type="0xf37" id="MOTMG Secret Fat Bees">
    <Group>Secret Bees</Group>
    <DisplayId>Yellow Killer Bee</DisplayId>
    <Enemy />
    <StunImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Yellow Stinger Small</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,CRITTER</Labels>
  </Object>
  <Object type="0xf38" id="MOTMG Secret Red Fat Bees">
    <Group>Secret Bees</Group>
    <DisplayId>Red Killer Bee</DisplayId>
    <Enemy />
    <ParalyzeImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pythons_hit</HitSound>
    <DeathSound>monster/pythons_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Red Stinger Small</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,CRITTER</Labels>
  </Object>
  <Object type="0xf39" id="MOTMG Secret Blue Fat Bees">
    <Group>Secret Bees</Group>
    <DisplayId>Blue Killer Bee</DisplayId>
    <Enemy />
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,CRITTER</Labels>
  </Object>
  <Object type="0xf3a" id="MOTMG Beekeeper Anchor">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0xf25" id="MotMG pD Helper">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0xf26" id="MotMG fL Helper">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0xf27" id="MotMG toxic Helper">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x549" id="MotMG Encore Helper">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0xf17" id="MotMG Gulpord">
    <DisplayId>Gulpord the Slime God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>126</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>25</Defense>
    <Quest />
    <God />
    <StasisImmune />
    <NoArticle />
    <Level>1</Level>
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Poison Fireball</ObjectId>
      <Damage>70</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Star</ObjectId>
      <Damage>30</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Green Star</ObjectId>
      <Damage>30</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Green Star</ObjectId>
      <Damage>30</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xf18" id="MotMG Boss Minion">
    <DisplayId>Gulpord Slime</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>131</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xf19" id="MotMG Gulpord M">
    <DisplayId>Gulpord the Slime God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>126</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>70</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>25</Defense>
    <StasisImmune />
    <NoArticle />
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Poison Fireball</ObjectId>
      <Damage>60</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Star</ObjectId>
      <Damage>30</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="1">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
  </Object>
  <Object type="0xf1a" id="MotMG Gulpord S">
    <DisplayId>Gulpord the Slime God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>126</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>50</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <NoArticle />
    <Projectile id="0">
      <ObjectId>Poison Fireball</ObjectId>
      <Damage>55</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>60</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Star</ObjectId>
      <Damage>25</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <Size>70</Size>
      <ConditionEffect duration="1">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
  </Object>
  <Object type="0xf1b" id="MotMG pD Boss Target">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0xf1c" id="MotMG pD Boss">
    <DisplayId>Nightmare Colony</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0xB50000</BloodColor>
    <DontFaceAttacks />
    <Size>170</Size>
    <MaxHitPoints>75000</MaxHitPoints>
    <Defense>5000</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <Quest />
    <TrackLoot />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>pD Wall Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="4.0">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Maw Shot 2</ObjectId>
      <Damage>70</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2285</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Damage>70</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2285</LifetimeMS>
      <Size>80</Size>
      <Amplitude>0.40</Amplitude>
      <Frequency>2</Frequency>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>pD Boss Shot</ObjectId>
      <Size>100</Size>
      <Damage>170</Damage>
      <Speed>30</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>pD Boss Shot</ObjectId>
      <Size>100</Size>
      <Damage>170</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>pD Quiet Wave</ObjectId>
      <Size>130</Size>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4.0">Quiet</ConditionEffect>
    </Projectile>
    <StunImmune />
    <StasisImmune />
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD</Labels>
  </Object>
  <Object type="0xf1d" id="MotMG pD Boss Support">
    <DisplayId>Nightmare Colony</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x49</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>parasiteDenObjects8x8</File>
        <Index>0x48</Index>
      </Texture>
    </AltTexture>
    <DrawOnGround />
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>pD Tongue Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>pD Quiet Wave</ObjectId>
      <Size>130</Size>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4.0">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Puppet Green Wheel</ObjectId>
      <Speed>35</Speed>
      <Damage>10</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0xf1e" id="MotMG Biff">
    <DisplayId>Biff the Buffed Bunny</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>buffedBunnyChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/archdemon_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <Size>120</Size>
    <Quest />
    <Level>20</Level>
    <MaxHitPoints>60000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD</Labels>
  </Object>
  <Object type="0xf1f" id="MotMG FrostLord">
    <DisplayId>Permafrost Lord</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>d3Chars16x16rEmbed</File>
      <Index>35</Index>
    </AnimatedTexture>
    <DontFaceAttacks />
    <DontFaceMovement />
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>90000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <God />
    <Quest />
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>FR Boss Shard</ObjectId>
      <Size>120</Size>
      <Damage>160</Damage>
      <Speed>35</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>FR Boss Shard</ObjectId>
      <Size>120</Size>
      <Damage>160</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>FR Boss Shard</ObjectId>
      <Size>120</Size>
      <Damage>160</Damage>
      <Speed>105</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>FR Boss Flake</ObjectId>
      <Size>90</Size>
      <Damage>120</Damage>
      <Speed>20</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <Amplitude>1.8</Amplitude>
      <Frequency>1.0</Frequency>
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>FR Boss Flake</ObjectId>
      <Size>90</Size>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <Amplitude>2.0</Amplitude>
      <Frequency>1.0</Frequency>
      <PassesCover />
    </Projectile>
    <Projectile id="6">
      <ObjectId>FR Boss Flake</ObjectId>
      <Size>90</Size>
      <Damage>120</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <Amplitude>2.2</Amplitude>
      <Frequency>1.0</Frequency>
      <PassesCover />
      <ConditionEffect duration="5">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>FR Boss Big</ObjectId>
      <Size>200</Size>
      <Damage>250</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>FR Boss Ball</ObjectId>
      <Damage>130</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,NATURE,GOD</Labels>
  </Object>
  <Object type="0x536" id="Battle Decaract">
    <DisplayId>Decaract</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb5</Index>
    </Texture>
    <Invincible />
    <Size>0</Size>
    <Hero />
    <Quest />
    <God />
    <Level>20</Level>
    <Labels>ENEMY,QUEST</Labels>
  </Object>
  <Object type="0x537" id="Oryx Ultra">
    <DisplayId>Decaract</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x1c</Index>
    </Texture>
    <Animation prob=".6" period="0.0">
      <Frame time="0.4">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x1c</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x1d</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x1e</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x1f</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob=".4" period="0.0">
      <Frame time="0.4">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x1c</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x20</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x21</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x20</Index>
        </Texture>
      </Frame>
    </Animation>
    <Hero />
    <Quest />
    <God />
    <Level>20</Level>
    <Exp>40000</Exp>
    <BXP>200000</BXP>
    <StasisImmune />
    <MaxHitPoints>18750</MaxHitPoints>
    <EventChestBoss />
    <TrackLoot />
    <Size>130</Size>
    <SoulboundDust threshold="0.002" prob="1" dustMin="36" dustMax="44" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust threshold="0.002" prob="1" dustMin="36" dustMax="44" seasonalBonus="0.15">redDust</SoulboundDust>
    <HealthBarBoss radius="30" />
    <KillStat stat="StructureKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">oryxPandemonium Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Power Pizza</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Automaton Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Accessory)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_HIG">Krathana</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
  </Object>
  <Object type="0x538" id="Oryx Eye">
    <DisplayId>Oryx Eye</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb5</Index>
    </Texture>
    <MaxHitPoints>940</MaxHitPoints>
    <Size>80</Size>
    <Exp>6</Exp>
    <BXP>28</BXP>
    <Projectile id="0">
      <ObjectId>Green Bolt</ObjectId>
      <Speed>150</Speed>
      <Damage>55</Damage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>85</Damage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
      <ConditionEffect duration="2.5">Sick</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
  <Object type="0x550" id="Oryx Eye Ultra">
    <DisplayId>Oryx Eye</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb5</Index>
    </Texture>
    <MaxHitPoints>940</MaxHitPoints>
    <Size>80</Size>
    <Exp>6</Exp>
    <BXP>28</BXP>
    <Projectile id="0">
      <ObjectId>Green Bolt</ObjectId>
      <Speed>150</Speed>
      <Damage>75</Damage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bolt</ObjectId>
      <Speed>180</Speed>
      <Damage>85</Damage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4.0">Sick</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
  <Object type="0x539" id="Oryx Tower">
    <DisplayId>Pentaract Tower</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x38</Index>
    </Texture>
    <Animation prob="1.0" period="0.0">
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiChar216x16</File>
          <Index>0x38</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x02</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x03</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x02</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>Silver Shield</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>600</LifetimeMS>
      <ConditionEffect duration="2">Stunned</ConditionEffect>
      <Size>160</Size>
    </Projectile>
    <MaxHitPoints>3750</MaxHitPoints>
    <Size>120</Size>
    <Exp>19</Exp>
    <BXP>90</BXP>
    <God />
    <StasisImmune />
    <KeepDamageRecord />
    <HealthBarBoss radius="30" />
    <KillStat stat="StructureKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,GOD</Labels>
  </Object>
  <Object type="0x53a" id="Oryx Tower Corpse">
    <DisplayId>Pentaract Tower Corpse</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x38</Index>
    </Texture>
    <MaxHitPoints>8000</MaxHitPoints>
    <Size>0</Size>
    <Exp>0</Exp>
    <God />
    <KillStat stat="StructureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,GOD</Labels>
  </Object>
  <Object type="0x544" id="MotMG Decaract Helper">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x545" id="MotMG Biff Helper">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x547" id="MOTMG Encore">
    <DisplayId>The Puppet Master</DisplayId>
    <Class>Character</Class>
    <Group>Master</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars16x16rEmbed</File>
      <Index>0x02</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>d3Chars16x16rEmbed</File>
        <Index>0x01</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>d3Chars16x16rEmbed</File>
        <Index>0x03</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>56250</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>1636</Exp>
    <BXP>8180</BXP>
    <Level>20</Level>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Jester Bolt</ObjectId>
      <Speed>30</Speed>
      <Damage>175</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Puppet Green Wheel</ObjectId>
      <Speed>85</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Jester Bolt</ObjectId>
      <Speed>60</Speed>
      <Damage>90</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Puppet Green Wheel</ObjectId>
      <Speed>35</Speed>
      <Damage>65</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="7" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Jester Bolt</ObjectId>
      <Speed>50</Speed>
      <Damage>165</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD</Labels>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x54a" id="MOTMG Confuse Puppet Statue">
    <DisplayId>Puppet of Chaos</DisplayId>
    <Class>Character</Class>
    <Group>Statues</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>0x06</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>60000</MaxHitPoints>
    <Exp>0</Exp>
    <NoMiniMap />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
  <Object type="0x54b" id="MOTMG Confuse Puppet">
    <DisplayId>Puppet of Chaos</DisplayId>
    <Class>Character</Class>
    <Group>Statue</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>0x06</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>130</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>40000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>390</Exp>
    <BXP>1852</BXP>
    <Level>20</Level>
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Puppet Purple Wheel</ObjectId>
      <Speed>60</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Puppet Purple Wheel</ObjectId>
      <Speed>60</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Pink Swipe</ObjectId>
      <Speed>60</Speed>
      <Damage>150</Damage>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
  </Object>
  <Object type="0x54c" id="MOTMG Bleed Puppet Statue">
    <DisplayId>Puppet of Pain</DisplayId>
    <Class>Character</Class>
    <Group>Statues</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>0x07</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>45000</MaxHitPoints>
    <Exp>0</Exp>
    <NoMiniMap />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
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