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      <MultiHit />
      <ArmorPiercing />
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    <NoMiniMap />
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    <Friendly />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
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    <Projectile>
      <ObjectId>Winged Lesser Daeva Wrath</ObjectId>
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      <MaxDamage>80</MaxDamage>
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      <Size>80</Size>
      <MultiHit />
      <ArmorPiercing />
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    <NoMiniMap />
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    <AnimatedTexture>
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    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
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      <MaxDamage>80</MaxDamage>
      <LifetimeMS>320</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <ArmorPiercing />
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    <Friendly />
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      <MaxDamage>120</MaxDamage>
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      <Size>80</Size>
      <MultiHit />
      <ArmorPiercing />
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      <ObjectId>Greater Daeva Wrath</ObjectId>
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      <MinDamage>120</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>320</LifetimeMS>
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      <ArmorPiercing />
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      <MaxDamage>80</MaxDamage>
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      <Size>80</Size>
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      <ArmorPiercing />
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      <MaxDamage>120</MaxDamage>
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      <Size>80</Size>
      <MultiHit />
      <ArmorPiercing />
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    <AnimatedTexture>
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    <Projectile id="0">
      <ObjectId>Summon Royal Archer Projectile</ObjectId>
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      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>1100</LifetimeMS>
      <Size>100</Size>
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      <FaceDir />
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    <NoMiniMap />
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      <Index>39</Index>
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    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <Projectile id="0">
      <ObjectId>Summon Royal Raider Projectile</ObjectId>
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      <MinDamage>100</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Size>115</Size>
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      <ArmorPiercing />
      <FaceDir />
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    <NoMiniMap />
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      <MaxDamage>250</MaxDamage>
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      <ArmorPiercing />
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      <ArmorPiercing />
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    <Projectile id="2" ignoreOnTooltip="true">
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      <MaxDamage>250</MaxDamage>
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      <ArmorPiercing />
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      <ArmorPiercing />
      <FaceDir />
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    <Projectile id="0">
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      <MultiHit />
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      <FaceDir />
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    <ShadowSize>50</ShadowSize>
    <Projectile id="0">
      <ObjectId>Summon Royal Raider Shiny Projectile</ObjectId>
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      <ArmorPiercing />
      <FaceDir />
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      <Size>100</Size>
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      <ArmorPiercing />
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    <Projectile id="1" ignoreOnTooltip="true">
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      <ArmorPiercing />
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    <Projectile id="2" ignoreOnTooltip="true">
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      <Size>100</Size>
      <MultiHit />
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      <ArmorPiercing />
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    <Projectile id="3" displayId="Knight's Flurry">
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      <ArmorPiercing />
      <FaceDir />
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    <Projectile id="2">
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      <Size>150</Size>
      <MinDamage>1500</MinDamage>
      <MaxDamage>1500</MaxDamage>
      <ProtectFromSink />
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      <ArmorPiercing />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
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    <Projectile id="3" ignoreOnTooltip="true">
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      <MaxDamage>0</MaxDamage>
      <ProtectFromSink />
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      <ArmorPiercing />
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    <Projectile id="2">
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      <MinDamage>1500</MinDamage>
      <MaxDamage>1500</MaxDamage>
      <ProtectFromSink />
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      <ArmorPiercing />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
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    <Projectile id="3" ignoreOnTooltip="true">
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      <MaxDamage>0</MaxDamage>
      <ProtectFromSink />
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      <ArmorPiercing />
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    <Projectile id="2">
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      <MaxDamage>1500</MaxDamage>
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      <ArmorPiercing />
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      <ProtectFromSink />
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      <ArmorPiercing />
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      <ArmorPiercing />
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      <Wavy />
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    <Projectile id="1">
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      <MaxDamage>400</MaxDamage>
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    <Projectile id="1">
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    <Projectile id="0">
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      <MaxDamage>170</MaxDamage>
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      <Boomerang />
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