<?xml version="1.0" encoding="utf-8"?>
<Objects>
  <Object type="0xf44" id="Heroic Abyss Chest">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
  <Object type="0x209f" id="Heroic Malphas Protector">
    <Group>Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x13</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>9</Exp>
    <BXP>42</BXP>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>75</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x20a0" id="Heroic Malphas Missile">
    <Group>Missiles</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x47</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>Red Star</ObjectId>
      <Speed>66</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>6500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <MaxHitPoints>5000</MaxHitPoints>
    <Size>140</Size>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
  </Object>
  <Object type="0x20a1" id="Heroic Archdemon Malphas">
    <Group>Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <Flying />
    <Quest />
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>d1chars16x16r</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>37500</MaxHitPoints>
    <Size>100</Size>
    <Defense>40</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <EventChestBoss />
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>75</Speed>
      <Damage>80</Damage>
      <Size>60</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Silver Shield</ObjectId>
      <Speed>42</Speed>
      <Damage>98</Damage>
      <Size>65</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>White Bullet</ObjectId>
      <Speed>40</Speed>
      <Damage>225</Damage>
      <Size>150</Size>
      <LifetimeMS>8000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Silver Shield</ObjectId>
      <Speed>60</Speed>
      <Damage>165</Damage>
      <Size>120</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Orange Fairy Breath</ObjectId>
      <Speed>21</Speed>
      <Damage>150</Damage>
      <Size>100</Size>
      <LifetimeMS>8000</LifetimeMS>
      <MultiHit />
      <Amplitude>2.1</Amplitude>
      <Frequency>3.4</Frequency>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Cultist Fire Shot</ObjectId>
      <Speed>60</Speed>
      <Damage>150</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <Amplitude>1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Fire Storm</ObjectId>
      <Size>130</Size>
      <Damage>160</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="45" dustMax="55" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="50" />
    <KillStat stat="GrotesqueKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,GROTESQUE,QUEST,STASISIMMUNE,TRACKLOOT,HPSCALEONENTRY,AMULET_ADEPT</Labels>
  </Object>
  <Object type="0x20a2" id="Heroic Malphas Flamer">
    <Group>Flamers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>80</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <MaxHitPoints>1125</MaxHitPoints>
    <Size>140</Size>
    <Defense>24</Defense>
    <Exp>0</Exp>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
  <Object type="0x20a3" id="Heroic Archdemon Summoner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x20a4" id="Heroic White Demon of the Abyss">
    <Group>Heroic Abyss Demons</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>0x00</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>2250</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>24</Defense>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>White Demon Shot</ObjectId>
      <Damage>68</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Ball Blast</ObjectId>
      <Damage>220</Damage>
      <Speed>30</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Seafoam Green Fairy Shockwave</ObjectId>
      <Damage>0</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="2">Stunned</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x20a5" id="Heroic Imp of the Abyss">
    <Group>Heroic Abyss Demons</Group>
    <Enemy />
    <Exp>68</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0x20</Index>
    </Texture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>675</MaxHitPoints>
    <BXP>320</BXP>
    <Defense>40</Defense>
    <Flying />
    <Projectile id="0">
      <ObjectId>Fire Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>6000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x20a6" id="Heroic Demon of the Abyss">
    <Group>Heroic Abyss Demons</Group>
    <Enemy />
    <Exp>94</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0x21</Index>
    </Texture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>935</MaxHitPoints>
    <BXP>444</BXP>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>180</Damage>
      <Speed>50</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>140</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Claw</ObjectId>
      <Damage>25</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration=".4">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
  <Object type="0x20a7" id="Heroic Demon Warrior of the Abyss">
    <Group>Heroic Abyss Demons</Group>
    <Enemy />
    <Exp>100</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0x22</Index>
    </Texture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <BXP>475</BXP>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>6000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_MID,GROTESQUE</Labels>
  </Object>
  <Object type="0x20a8" id="Heroic Demon Mage of the Abyss">
    <Group>Heroic Abyss Demons</Group>
    <Enemy />
    <Exp>68</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0x23</Index>
    </Texture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>675</MaxHitPoints>
    <BXP>320</BXP>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_WEAK,GROTESQUE</Labels>
  </Object>
  <Object type="0x20a9" id="Heroic Brute of the Abyss">
    <Group>Heroic Abyss Brutes</Group>
    <Enemy />
    <Exp>75</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0x24</Index>
    </Texture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>750</MaxHitPoints>
    <BXP>356</BXP>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>120</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x20aa" id="Heroic Brute Warrior of the Abyss">
    <Group>Heroic Abyss Brutes</Group>
    <Enemy />
    <Exp>75</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0x25</Index>
    </Texture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>750</MaxHitPoints>
    <BXP>356</BXP>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>120</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_WEAK,GROTESQUE</Labels>
  </Object>
  <Object type="0x20ab" id="Heroic AbyssIdolDead">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x20ac" id="Heroic Abyss Idol">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x2c</Index>
    </Texture>
    <MaxHitPoints>18000</MaxHitPoints>
    <Exp>68</Exp>
    <BXP>323</BXP>
    <Size>180</Size>
    <StasisImmune />
    <Defense>50</Defense>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_hit</DeathSound>
    <Projectile id="0">
      <ObjectId>Idol Wave</ObjectId>
      <Speed>30</Speed>
      <Damage>98</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>140</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Idol Blast</ObjectId>
      <Speed>50</Speed>
      <Damage>150</Damage>
      <LifetimeMS>4800</LifetimeMS>
      <Size>160</Size>
      <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Idol Blast</ObjectId>
      <Speed>60</Speed>
      <Damage>105</Damage>
      <LifetimeMS>4800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,GOD,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x20ad" id="Heroic AbyssExitGuarder">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x20ae" id="Heroic AbyssTreasureLavaBomb">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
</Objects>